FantasiaFoundry
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README.md
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> Basically, make sure you're in the latest llama.cpp repo commit, then run the new `convert-hf-to-gguf-update.py` script inside the repo (you will need to provide a huggingface-read-token, and you need to have access to the Meta-Llama-3 repositories – [here](https://huggingface.co/meta-llama/Meta-Llama-3-8B) and [here](https://huggingface.co/meta-llama/Meta-Llama-3-8B-Instruct) – to be sure, so fill the access request from right away to be able to fetch the necessary files), afterwards you need to manually copy the config files from `llama.cpp\models\tokenizers\llama-bpe` into your downloaded **model** folder, replacing the existing ones. <br>
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> Try again and the conversion procress should work as expected.
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> The is a new experimental script added, `gguf-imat-llama-3-lossless.py`, which performs the conversions directly from a BF16 GGUF to hopefully generate lossless Llama-3 model quantizations avoiding the recent talked about issues on that topic, it is more resource intensive and will generate more writes in the drive as there's a whole additional conversion step that isn't performed in the previous version. This should be only be necessary until we have GPU support for BF16 to run directly without conversion.
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> Basically, make sure you're in the latest llama.cpp repo commit, then run the new `convert-hf-to-gguf-update.py` script inside the repo (you will need to provide a huggingface-read-token, and you need to have access to the Meta-Llama-3 repositories – [here](https://huggingface.co/meta-llama/Meta-Llama-3-8B) and [here](https://huggingface.co/meta-llama/Meta-Llama-3-8B-Instruct) – to be sure, so fill the access request from right away to be able to fetch the necessary files), afterwards you need to manually copy the config files from `llama.cpp\models\tokenizers\llama-bpe` into your downloaded **model** folder, replacing the existing ones. <br>
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> Try again and the conversion procress should work as expected.
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> **Experimental:**
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> The is a new experimental script added, `gguf-imat-llama-3-lossless.py`, which performs the conversions directly from a BF16 GGUF to hopefully generate lossless Llama-3 model quantizations avoiding the recent talked about issues on that topic, it is more resource intensive and will generate more writes in the drive as there's a whole additional conversion step that isn't performed in the previous version. This should be only be necessary until we have GPU support for BF16 to run directly without conversion.
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