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Update README.md

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- This should be working properly with KoboldCPP and other stuff. I changed EOS token to <|eot_id|> and this prevents endless generation.
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  I also converted original weights back to fp32 before quantization.
 
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+ Should be working properly with KoboldCPP and other stuff. I changed EOS token to <|eot_id|> and this prevents endless generation.
2
 
3
  I also converted original weights back to fp32 before quantization.