text,label "Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall. In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil. Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation. But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered. After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox. And in time, Shurima fell, as all empires must. Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin. Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it. The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body. In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger. Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory. Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead. Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist.",Fighter "For most of her life, Ahri's origins were a mystery to her, the history of her vastayan tribe all but lost save for the twin gemstones she has carried her entire life. Ahri's earliest memories are of running with icefoxes in the northern reaches of Shon-Xan. Though she knew she was not one of them, they clearly saw her as something of a kindred spirit, and came to accept her within the pack. In that wild, predatory existence, Ahri nonetheless felt a deeper connection to the forests around her. In time, she came to understand that this was the magic of the vastaya that coursed through every fiber of her being, and the realm of spirits that lay beyond. With no one to teach her, instead she learned to call upon this power in her own ways—most often using it to quicken her reflexes in pursuit of prey. If she was careful and close enough, she also found she might soothe a panicked deer, so that it remained serene and calm even as she and her packmates sank their teeth into its flesh. The world of mortals was as distant and unsettling to Ahri as it was to the icefoxes, but she felt drawn to it for reasons she could not explain. Humans in particular were coarse, gruff creatures… and when a band of huntsmen camped nearby, Ahri watched them from afar as they went about their grim business. When one of them was wounded by a stray arrow, Ahri could feel his life seeping away. Knowing nothing but the instincts of a predator, she savored the spirit essence leaving his body, and through it gained brief flashes of his memories—the lover he had lost in battle, and the children he had left behind when he came north. Ahri subtly pushed his emotions from fear to sorrow to joy, and comforted him with visions of a sun-soaked meadow as he died. Afterward, she found that human words now came to her easily, like something from a half-remembered dream, and Ahri knew the time had come to leave the pack behind. Keeping to the fringes of society, she felt more alive than ever. Her predatory nature remained, but she was caught up in a riot of new experiences, emotions, and customs across Ionia. Mortals, it seemed, also became fascinated by her in return—and she often used this to her advantage, draining their essence while charming them with recollections of beauty, hallucinations of deep longing, and occasionally dreams colored by raw sorrow. She grew drunk on memories that were not her own, and exhilarated in ending the lives of others even as she felt the grief and woe she brought to her victims. She experienced heartbreak and elation in tantalizing flashes that left her craving more. It was overwhelming, but she sensed her own power fading whenever she tried to stay away, and could not help but partake again and again… In time, she began to see herself as mortals did: a monster. Until one day, an artist stumbled upon her, hunched over a man as she drained his life essence from him. Where others would run, he stayed, offering his own life essence in exchange for her heart. For the first time in her life, Ahri let herself fall in love and be loved, wholly and completely. Their days passed in warmth and laughter, Ahri curbing her hunger by feeding on her lover. She was truly happy... until she lost control, draining her lover completely. Ahri fell into despair, her grief consuming her as she mourned the loss of the first and only person she's ever truly loved. The first and only person who ever truly loved her. Retreating even further from society, she became consumed with learning more about where she came from, in hopes that it would help her control her abilities. With her twin sunstones in hand, she set out in search of others like her, a journey that would take her out of Ionia and to Bilgewater. It was on the shores of the Shadow Isles where she finally discovered her ancestors, the Vesani, a vastayan tribe that brought innovation and magic to the Blessed Isles before being wiped out by the Ruination. Inspired by their memories, Ahri has set off to travel the world in search of other remnants of the Vesani. She hopes to carry their legacy forward, bringing good into the world like they did. No longer burdened by the heavy weight of her regrets, she also hopes to finally leave her stolen memories behind and create new memories of her own making.",Mage "Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check. The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight. Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance. But balance can be fleeting. The order found itself divided. A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them. Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more. When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow. She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes. But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint. He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way. In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore. Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide.",Assassin "Dashing through the shadows of eastern Shurima, a righteous avenger stalks those who have harmed others. His punishment is swift, certain, and exacted by a curious weapon that rights the wrongs of his foes. Raised on the streets of the city of Marwi, Akshan was introduced to injustice at birth. In a place where local warlords took what they wanted, most people survived by keeping their heads down and minding their own affairs. Try as he might, young Akshan could never manage to let bad deeds go unnoticed and was often quick to intervene when he saw someone being mistreated. This approach made the boy many powerful enemies, and on one fateful occasion, left him beaten within an inch of his life. But luck was on his side. An old woman named Shadya found the boy unconscious in the street outside her dwelling. Though Marwian custom said she should not get involved, she took young Akshan inside and, against all odds, he pulled through. As Akshan regained his faculties, he realized his savior was no ordinary woman. Shadya was a member of the Sentinels of Light, an ancient order committed to fighting Harrowings and eradicating agents of the Black Mist. She saw Akshan as a troubled youth, stubborn and defiant, but vulnerable. After butting heads with the boy over her numerous sentinel house rules, Shadya quickly discovered there was much to like about him. He had guts and a conscience—a combination seldom found in Marwi. Seeing the immense potential in the young man, Shadya made a deal with him: she would allow him to stay, free from the grasp of his countless enemies, and, in return, he would dedicate himself to the sentinel order. Shadya and Akshan formed a fast bond as she taught him everything she knew about surviving as a solo sentinel. Akshan the scrappy street urchin grew into Akshan the full-grown bane of scoundrels. But even as Akshan’s skills grew by the day, he could see his mentor growing more distant, and more troubled. At last, Shadya told her pupil the reason for her concern: A Harrowing was coming, bigger than any the world had ever seen, bearing an army of wraiths and ghouls from the Shadow Isles. Their only hope of stopping the cataclysm rested with the ancient sentinel weapons that lay buried within Shurima's crypts and tombs. If the world was to be saved from ruination, they needed to collect these weapons, and quickly. To Shadya’s dismay, she found that the ancient weapons had already been plundered by local warlords. She pleaded with them to relinquish the artifacts for the fight against the inevitable Harrowing, but the warlords refused, determined to unlock the weapons’ mysterious power for themselves. With time running out, Akshan and Shadya were forced to make do with what they had. As they took stock of their arsenal, Akshan discovered a particularly striking gun hidden away in the base’s vault. Alarmed, his mentor snatched it away and forbade Akshan from ever using it. The weapon, known as the Absolver, was imbued with an ancient enchantment that granted it a strange, unspeakable power—it could take the life of a killer and, by doing so, restore their most recent victims to life. “It must not be wielded by anyone,” said Shadya. “Such matters of life and death are best left in the hands of fate.” But Akshan still bristled at sentinel rules, and he had even stronger opinions on fate. He had spent his whole life seeing good people horribly mistreated while bad people did as they pleased without consequence. If fate was real, it definitely needed help—help that the Absolver could provide. As his interest in the weapon deepened, Akshan continued to pry its history from Shadya and came to a shocking discovery: She had used the gun to save Akshan when she found him unconscious in the street all those years ago. With it, she’d slain the criminal who had nearly killed him, and, in doing so, restored young Akshan to life. He wondered: Why did he alone deserve to be revived by the gun? Surely there were others who were more worthy. While Akshan questioned the antiquated rules of his order, his mentor continued to press the warlords to turn over their stolen weapons. Tensions between the two parties built until one tragic day Akshan returned home to find Shadya murdered in the street, almost exactly where he had fallen all those years ago. Akshan knew what he had to do. He made some key alterations to the Absolver and set out into the scorching desert with the forbidden weapon, hungry for vengeance. Though he could not determine which of the warlords had killed his mentor, he knew one way to be certain: he would pick them off one by one until Shadya was returned to Runeterra.",Marksman "Many civilizations have resisted Noxus, but none as long as the clans of the Great Barrier mountains. Though these fierce minotaurs had protected the overland trade routes to the ancient city of Zaun for centuries, they preferred to avoid Valoran’s wider conflicts. The noble warrior Alistar was respected among all the clans. Out on the mountain peaks, his roar could scatter even the bravest trespassers, leaving only the foolhardy to face him in combat. Even so, in the moot halls he would always urge his kin to forge greater bonds with other mortal races. Many saw minotaurs as little more than beasts, which soured any interaction and kept them firmly as outsiders. Then Noxus came, promising something better. Their emissary, the matriarch of House Tewain, proclaimed that the empire was poised to take Basilich, a coastal city to the east. However, she pledged that they would not do this without the support of the great clans of the mountains, and called for parley on neutral ground. Many of the minotaurs were eager to accept her offer. This was a way to gain the power and recognition they sought, by joining with Noxus. But Alistar remained skeptical—he had encountered many Noxian scouts in recent years, and knew them to be a duplicitous and cunning people. For this reason, his clan sent him to meet Tewain, along with fifty of their mightiest warriors, to reject any alliance. The other clans could do as they wished, but Alistar would not accept the rule of some distant “Grand General”. Under the banners of truce, he and his kin were betrayed. The larger clans had already pledged themselves to Noxus, and their representatives turned against him as soon as he made his position known. The battle was swift and bloody, and Alistar himself crushed Lady Tewain’s skull with his bare hands—but soon enough he and his surviving warriors found themselves bound in chains, headed for the distant Noxian capital, accused of inciting rebellion. These unfortunate minotaurs found themselves cast into the Reckoning arenas of the capital, as part of a grim gladiatorial festival known as the Fleshing. Alistar was appalled by the chanting of the bloodthirsty spectators. He implored his clanfolk not to fight back, not to give these Noxians the monstrous display they so craved… When the festival ended twenty-one days later, Alistar was the only member of his tribe left. Pelted with pebbles and rotten fruit from the crowd, dragged out to face Reckoner after Reckoner, he was driven to fight like a beast—and think like one. He killed and killed until even his memories of home became stained with blood. Alistar had fallen far by the time he met Ayelia, a servant girl in the arenas. At first he bellowed and charged the bars of his cage, expecting her to fear or goad him like the others, but Ayelia did neither. She returned every day, and spoke to him with gentle respect, until eventually Alistar answered in kind. Ayelia’s homeland had also been claimed by Noxus, and seeing his suffering had convinced her they should leave this hateful city together. She whispered her plans through the bars, and for the first time in years Alistar found he could think of home without dwelling on the way it had been taken from him. One night, Ayelia brought Alistar the key to his cell. She had sacrificed much to arrange this escape, and he swore he would repay her tenfold. They hurried to the river, where a cargo barge awaited them. However, as they boarded, Noxian agents burst from the shadows. Alistar hurled himself into battle, his vision tunneled with rage, and although Ayelia called out to him again and again, he did not hear. By the time Alistar had slain their attackers, the boat was gone—and Ayelia with it—so he fled south on foot instead. He searched everywhere for the servant girl, but found nothing. Had she been captured? Killed? It seemed there were no clues left to find. Weeks later, a political coup shook the empire to its dark foundations, and the arena minotaur’s escape was quite forgotten. Alistar now travels alone, as quietly and anonymously as he can, encouraging resistance in Noxian-held territories and fighting on behalf of the downtrodden and the abused. Only when he has cleared the shame from his heart, repaying every cruelty and every kindness, will Alistar return to the mountains and leave his rage behind. And in every city he passes through, he asks after Ayelia.",Tank "A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations – such that it is impossible to separate truth from fiction. The hardy folk of Shurima agree upon certain things: the wind always blows from the west in the morning; a full belly on a new moon is an ill omen; buried treasure hides under the heaviest of rocks. They do not agree, however, about the tale of Amumu. One oft-told story links Amumu to the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed. The youngest child, Amumu, was quarantined in his chambers and befriended a servant girl who heard his cries through the walls. She regaled the lonely heir with courtly news and stories of her grandmother’s mystic powers. One morning, the girl brought word that Amumu’s last remaining brother had passed away, making him Emperor of Shurima. Saddened that he had to bear this news alone, she unlocked his door and ran inside to comfort him face to face. Amumu threw his arms around her, but as they touched, he fell back, realizing he had condemned her to the same terrible fate as his family. Upon the girl’s death, her grandmother placed a twisted blight on the young emperor. In her mind, Amumu had as good as murdered her kin. As the curse took effect, Amumu was trapped in his moment of suffering like a locust ensnared in honeyed amber. A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity. In this telling, Amumu was crowned Emperor of Shurima at a young age, and convinced he was blessed by the sun, he forced his subjects to worship him as a god. Amumu sought the fabled Eye of Angor, an ancient relic entombed in a gilded crypt, said to grant eternal life to whoever looked upon it with an unflinching heart. He hunted the treasure for years with a host of slaves who carried him through labyrinthine catacombs, sacrificing themselves to traps so the emperor could continue without hindrance. Amumu finally reached the cyclopean golden archway, where upon dozens of his stonemasons labored to breach the sealed door. As the young emperor rushed within, determined to look into the Eye of Angor, his slaves seized their chance and sealed the stone doorway behind him. Some say the child emperor endured in the darkness for years, his loneliness driving him to insanity and causing him to claw at his own skin, which he was forced to wrap in bandages. His life was extended by the power of the Eye as he meditated on his past transgressions, but the gift was a double edged sword, for he was cursed to remain forever alone. When a series of devastating earthquakes shattered the foundations of his tomb, the emperor escaped with no knowledge of how much time had passed, seeking to undo the suffering he had caused in life. Yet another story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart. To prove his detractors wrong, he swore an oath to live as a beggar until he made one true friend, convinced his people would rally to help their fellow Shuriman. Though thousands walked by the disheveled Yordle, not one stopped to offer a helping hand. Amumu’s sadness grew until he eventually died of a broken heart. But his death was not the end, for some swear the Yordle still wanders the desert, forever searching for someone who might restore his faith in humanity. These stories, despite their differences, are woven with parallels. Whatever the circumstances, Amumu is doomed to exist in a broken state of emptiness, eternally alone and friendless. Fated to forever search for a companion, his presence is cursed and his touch is death. On long winter nights when the fire is never allowed to burn low, the sad mummy can sometimes be heard weeping in the desert, despairing that he’ll never know the solace of friendship. Whatever Amumu searches for – atonement, kinship, or a single act of kindness – one thing is as certain as the western wind at dawn: he has yet to find it.",Tank "Boram Darkwill’s last years on the throne were a time of great uncertainty for Noxus, and many with an aptitude for magic left the capital for the relative peace of more distant provinces. Gregori the Gray and his wife, a witch by the name of Amoline, preferred to demonstrate their Noxian strength by taming the borderlands, rather than partaking in the political intrigue of the noble houses. The young couple claimed a piece of land beyond the Ironspike Mountains to the north, finishing their small home just before winter and the arrival of their first child. During their journey, other colonists’ tales of the great shadow bears that once roamed the territory had captivated Amoline—now heavily pregnant, she passed the time sitting near the fireplace, creating a toy version of the protective creatures. Just as she finished sewing the last button eye on the stuffed bear, the quickening of labor overcame her. Gregori remarked later that his daughter was eager to play with her new toy, for there, on an ember-warmed hearth, Amoline brought Annie into the world. When Annie was still a toddler, she and her father took ill. As night fell, Annie began to burn with fever, and soon she was so hot, she could no longer be held in her mother’s arms. Amoline grew desperate, deciding at last to fetch icy water from the nearby river. The next morning Gregori awoke, weak and groggy from his sickness. In the crib, a now-healthy Annie played with her stuffed bear, Tibbers, but Amoline was gone. Naïvely, Annie believed her mother would one day return. Gregori would often find the girl sitting in her mother’s rocking chair near the hearth, hugging Tibbers and staring into a crackling fire, where he was sure there had been nothing but cold ashes. He chalked up these slips of the mind to the burden of parenting a child alone. Years passed, bringing more colonists to the region. And in time, Gregori met Leanna, a woman seeking a new life outside the capital with her own young daughter, Daisy. Annie was eager for a playmate, but spoiled by the indulgences of being an only child, so acclimation to her new stepfamily was difficult. Whenever Annie’s fiery temper erupted, it left Leanna uneasy, and quick to take her own daughter’s side. It fell to Gregori to keep an uneasy peace between the three. Unused to the dangers of the untamed borderlands, Daisy’s playing ended in catastrophe for the family. Leanna, of course, blamed Annie for the loss of her daughter, focusing her rage and grief on her stepdaughter’s most prized possession: Tibbers. Annie was horrified as the last physical memory of her mother was threatened. The girl’s terror grew to an unbridled rage, releasing her latent and powerful pyromancy, and the stuffed bear was brought to life in a maelstrom of protective fire. When the flames died down and the swirl of ash settled, Annie was left orphaned and alone. Believing most city adults to be like her stepmother, Annie has kept to the wilder parts of her frontier homeland. On occasion, she will use her disarmingly adorable exterior to be taken in by some pioneer family long enough to be offered new clothes and a hot meal. However, fire and death awaits anyone foolish enough to try parting Annie from the stuffed bear at her side. Kept safe by Tibbers, she wanders the dark forests of Noxus, oblivious to danger—and the dangers posed to others by her own unchecked power—hoping, one day, to find someone like her to play with.",Mage "The moon looms over the towering slopes of Mount Targon, distant, yet impossibly close. Born during a rare lunar convergence, when the physical moon was eclipsed by its reflection in the spirit realm, Aphelios and his twin sister, Alune, were celebrated as children of destiny by those of Targon’s Lunari faith. Mirroring the celestial event that heralded their birth, the two children knew they had been marked by fate—Aphelios physically gifted like the moon of stone, and Alune magically like its spiritual reflection. Zealously devout, they grew up within a faith of mystery, reflection, and discovery, and embraced darkness not just out of belief, but as the only thing that could keep them safe. The Solari who ruled Targon considered the Lunari heretics, driving them into hiding until most forgot the Lunari even existed. The Lunari were left to the shadows, dwelling in temples and caves far from the Solaris’ sight. The pressure to be exemplary weighed heavily upon Aphelios. He practiced tirelessly with mystical moonstone blades, spilling his own blood in training so he could spill that of others to protect the faith. Intense and vulnerable, he bonded deeply with his sister in lieu of any other friendships. While Aphelios was sent on increasingly dangerous missions to protect the Lunari, Alune trained separately as a seer, using her luminous magic to reveal hidden pathways and truths by the moon’s light. In time, her tasks required her to leave the temple where they were raised. Without Alune, Aphelios’ faith wavered. Desperate for purpose, he undertook a ceremonial journey into darkness where Lunari were said to discover their paths—their orbits. He followed the moon’s light to a pool where rare noctum flowers bloomed beneath the water’s surface. Though poisonous, the flowers could be distilled into a liquid that opened him to the night’s power. Drinking the noctum’s essence, Aphelios felt so much pain that it numbed him to everything else. Soon after, an ancient temple, the Marus Omegnum, began to come into phase from the spirit realm for the first time in centuries. Lunari from across the mountain gathered, emerging from hiding to witness the balance of power shift as celestial cycles in the heavens turned. The fortress accepted only one occupant, gifted in magic, each time it appeared. This time it would be Alune, her orbit guiding her to the temple. Aphelios, usually asking for nothing, requested to attend the event. But as the fortress passed through the veil in a luminous display of magic, a harsher radiance filled the night. Somehow, the Lunari had been discovered even as the celestial cycles turned in their favor. An army of Solari descended upon them. All seemed lost, the Solari purging the Lunari heresy with fire and steel. Even Aphelios was beaten, his moonstone blades shattered on the ground, blood spilling from his lips as he reached for the noctum… But as the battle raged, Alune traveled deeper into the temple—and when she reached its heart, her full potential unlocked. Through the noctum, Aphelios could feel Alune’s power embrace him… and he could hear her voice. With a whisper, she pushed magic into his hands—a replacement for his blades solidifying into moonstone. Like the moon of stone and its spiritual reflection, Aphelios’s skill and Alune’s magic converged. Those Solari would not live to see the sun again. As her power flared, Alune pushed the temple, and herself within, back into the spirit realm where it would remain safe from the Solari. From inside, amplified by the temple’s focusing power, Alune was able to project her magic anywhere, so long as it found a focus—like the poison coursing through Aphelios’ veins. Only now did they understand their destiny. Aphelios would hollow himself out with pain, but would become a conduit for the moon’s power. Alune would live alone, isolated in her fortress, but she would guide her brother, able to see through his eyes. Together, they would be the weapon the Lunari needed, bound by pain and sacrifice. Only apart could they be together—their souls brushing across the veil, distant, yet impossibly close, converging into something they could not understand. To protect the survivors of the attack who retreated back into the shadows of the mountain, Aphelios’ training as an assassin has been given reach by Alune’s magic—his blades now an arsenal of mystical weapons, perfected by Alune over the course of many missions together. Now that the power balance of Targon is shifting, and the Solari know the Lunari still endure, Aphelios and Alune are needed more than ever.",Marksman "Ashe hails from the northern Freljord, where brutal tribal raids and inter-clan warfare are as much a part of the landscape as the scream of the frozen winds, and the unyielding cold of the tundra. The only child of Grena, the matriarchal chieftain of the tiny Avarosan tribe, Ashe was Iceborn: a member of the warrior caste, gifted with an ancestral connection to the magic of her lands, and the rare ability to wield the power of True Ice. Everyone assumed that Ashe would follow her mother as the tribe's next leader. However, this was never a glory Ashe desired. The grim responsibility of her warlike lineage and extraordinary gifts instead left Ashe feeling isolated, burdened, and alone. Her only respite was when Sejuani, an Iceborn girl from a sister tribe, would stay with them for the summer hunts around the Ornnkaal Rocks. The girls' friendship defined their childhoods, but was cut short just as they reached their teens. Somehow, Grena had offended Sejuani's grandmother, and the fellowship between their tribes ended suddenly. Soon after, with her youth fading, Ashe's mother began her lifelong quest for the “Throne of Avarosa”, a supposed hoard of treasures and magical items that she hoped would return her people to greatness. But Grena’s belief in prophecies and legends led her to take risks, which often left her tribe enfeebled. Finally, during a dangerous and unnecessary raid in another tribe's lands, Grena was killed. Her sudden death left young Ashe on the run, while most of her tribe was wiped out. Alone, pursued, Ashe followed her mother's last map to a deserted glacier where she found the supposed grave of Avarosa, and her magical bow of True Ice. Ashe used the weapon to avenge her mother's death, then turned west. Whether it was out of duty or loneliness, Ashe gained a reputation by protecting the many scattered hearthbound tribes she encountered. She spurned the custom of taking thralls, and instead chose to adopt these desperate people as full members of her new tribe, and her fame grew quickly. Soon many began to believe that she did not just carry the weapon of Avarosa—Ashe was the legend herself, reborn and destined to reunite the Freljord. But tall tales would not feed her followers, and their long march south left the tribe on the verge of starvation. So, Ashe leveraged the myths surrounding her, using them to form alliances with the powerful and land-rich southern tribes, promising to unite them into a nation capable of challenging neighboring kingdoms. These new alliances brought new dangers, and Ashe quickly found herself at the center of a political feud. A Warmother, as Freljordian tribal leaders are known, was expected to wed, and taking a husband from one of the major tribes would anger the others. Ashe could take several husbands, but this would only bring the conflict to a boil within her own household, and the ensuing bloodshed would shatter the alliances she had fought to build. Her answer was an impoverished vagabond from a mountain clan that had been nearly wiped out—the warrior Tryndamere. He was neither a spirit-walker nor blessed with any elemental powers, but upon his arrival in Ashe’s new capital, Tryndamere had thrown himself into every dueling ring he could find. He fought with abandon, desperate to prove the destitute survivors of his clan were worthy of adoption by one of the stronger tribes. But even for the Freljord, his brutal fighting style and extraordinary vitality were unsettling, and many suspected he was touched by dark magic. Ignoring this, Ashe offered to adopt his people as her own, if he became her first and only bloodsworn. Tryndamere accepted reluctantly. Though a political marriage, the attraction they felt for each other was palpable, and slowly a true affection blossomed. Now, Ashe stands at the head of the largest coalition of Freljordian tribes in many generations. Even so, the unity she would bring rests upon an uneasy peace threatened by internal intrigues, foreign powers, the growing violent horde of the Winter's Claw, and a supposed destiny that Ashe must at least pretend to believe…",Marksman "The appearance of a comet in the night sky is often said to portend upheaval and unrest. Under the auspices of such fiery harbingers, new empires rise, old cultures fall, and even the stars themselves may vanish from the heavens… The truth is, perhaps, more unsettling. The almighty being known as Aurelion Sol was already ancient before the rise of the mortal races of Runeterra. Born in the first breath of creation, he and those like him roamed the vast nothingness of a pristine celestial realm, seeking to fill this canvas of incalculable breadth with marvels whose twinkling spectra would bring fulfillment and delight to all who witnessed them. As he wandered, Aurelion Sol seldom encountered any equals. The eternal Aspects were dispassionate and incurious things, contributing little to existence, content only to compose amusingly self-centered philosophies on the nature of creation. But then, bathed in the light of a fairly unremarkable sun he had crafted eons earlier, he discovered something. A world. New realms. He did not know who had created this world, or why—only that it had not been him. The Aspects, who seemed unusually invested in it, implored him to come closer. There was life here, and magic, and fledgling civilizations that cried out for guidance from beings greater than themselves. Flattered by this new audience to his supreme majesty, Aurelion Sol descended to bask in their adulation, in the form of a vast and terrible dragon from the stars. The tiny inhabitants of the insignificant land of Targon named him for the golden light of the sun he had gifted them, and the Aspects commanded them to bring forth a suitable offering in return. The mortals climbed to the peak of their tallest mountain, and presented him with a splendorous crown, crafted with careful and cunning magic, and etched with the inscrutable patterns of the celestial realm. From the moment it touched Aurelion Sol’s brow, he knew this was no gift at all. The accursed thing clamped in place with unimaginable force, enough that even he could not remove it, and he could feel his knowledge of the sun and its creation being stolen and scrutinized by intelligences vastly inferior to his own. Worse still, the power of the crown hurled him back into the heavens, and prevented him from getting any closer to that world again. Instead, he was forced to watch as the duplicitous Aspects of Targon set the mortals to work in the construction of a great, gleaming disc. With this, they channeled his celestial power to raise up immortal god-warriors, for some unknown conflict that was apparently still to come. Outraged, Aurelion Sol could see other stars fading across the firmament for lack of care and maintenance, and he strained to break free of the crown’s control. It was he who had birthed their light into the universe! Why must he be shackled, now, by the Aspects and their lowly pawns? He roared with glee when the Sun Disc failed… only to see a second, more powerful one take its place. Eventually, resigned to his fate, he saw the god-warriors cast down their rivals, then chittering creatures of pure darkness, and eventually each other. Then, in little more than the blink of a star dragon’s eye, the world was ravaged by a succession of sorcerous catastrophes, and Aurelion Sol finally knew that Targon and the hated Aspects were all but defenseless. As he cautiously circled back, he realized the magic that bound him was weakening. Flecks of gold began to fall from his crown, each one blazing across the skies like a comet. Driven by the tantalizing possibilities of freedom and revenge, Aurelion Sol now regards Runeterra with simmering, eternal fury. Surely, it is here, upon this world, that the cosmic balance will tip in his favor once more—and with it, the universe itself shall bear witness to the fate of those who dare steal the power of a star forger.",Mage "Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory. Thousands of years ago, the Shuriman empire was a sprawling realm of vassal states conquered by powerful armies led by all but invincible warriors known as the Ascended. Ruled by an ambitious and power hungry emperor, Shurima was the greatest realm of its day; a fertile land blessed by the power of the sun that shone from a great golden disc floating atop the temple at the heart of its capital. The youngest and least-favored son of the emperor, Azir was never destined for greatness. With so many siblings ahead of him, he would never be emperor. Most likely he would take up a position in the priesthood or as governor of some backwater province. He was a slender, studious boy who spent more time perusing the texts collected in the Great Library of Nasus than training to fight under the stern tutelage of the Ascended hero, Renekton. Amid the twisting shelves of scrolls, books and tablets, Azir met a young slave boy who visited the library almost every day in search of texts desired by his master. Slaves in Shurima were forbidden to take names, but as the two boys became friends, Azir broke that law and called his new friend Xerath, which means ‘one who shares.’ He appointed Xerath - though he was careful never to endanger him by naming him publicly - as his personal slave and the two boys shared their love of history by learning all they could of Shurima’s past and its long legacy of Ascended heroes. While traveling with his father, brothers and Renekton on the yearly tour of the empire, the royal caravan stopped at a well-known oasis for the night. Azir and Xerath stole away in the middle of the night to draw the stars and add their own celestial maps to those they had studied in the Great Library. While they drew the patterns of constellations, the royal caravan was attacked by a cabal of assassins sent by the emperor’s enemies. One of the assassins found the two boys out in the desert and was poised to cut Azir’s throat when Xerath intervened, throwing himself upon the assassin’s back. In the ensuing melee, Azir freed his dagger and plunged it into his attacker’s throat. Azir took up the dead man’s sword and rushed back to the oasis, but by the time he returned, the assassins were already defeated. Renekton had protected the emperor and slain the attackers, but Azir’s brothers were all dead. Azir told his father of Xerath’s courage and asked him to reward the slave boy, but his words fell on deaf ears. In the emperor’s eyes, the boy was a slave and beneath his notice, but Azir swore that one day he and Xerath would be brothers. The emperor returned to his capital, with the fifteen year old Azir now his heir, and unleashed a merciless campaign of bloodshed against those he believed had sent the assassins. Shurima descended into years of paranoia and murder as the emperor took revenge on any he suspected of treason. Though he was now heir to the throne, Azir’s life yet hung by a thread. His father hated him - wishing he had died instead of his brothers - and the queen was still young enough to bear sons. Azir trained in combat, for the attack at the oasis had revealed how little he knew of the deadly arts. Renekton took up the task of teaching the growing prince, and under his aegis, Azir learned to wield sword and spear, to command warriors, and to read the ebb and flow of battle. The young heir elevated Xerath, his only trusted confidant, and made him his right hand man. To better counsel him, Azir tasked Xerath with seeking out knowledge wherever he could find it. Years passed, but the queen was never able to carry a child to term, every conceived infant perishing before it could be born. So long as the queen remained barren, Azir’s life was relatively safe. Some around the court believed a curse was at work and a few even whispered the young heir’s name in connection with this – though Azir claimed innocence and even executed some who dared voice such accusations openly. Eventually, the queen bore a healthy son, but on the night of his birth a terrible storm engulfed Shurima. The queen’s chambers were struck again and again by powerful bolts of lightning, and in the subsequent blaze, both the queen and her newborn son were killed. It was said the emperor went mad with grief and took his own life upon hearing the news, but tales soon spread of how he and his guards had been found lying in pieces on the palace floor, their bodies little more than charred skeletons. Azir was shocked by their deaths, but the empire needed a leader, and with Xerath at his side he took control of Shurima as its emperor. Over the next decade, he expanded Shurima’s borders and ruled with a harsh, but just hand. He instituted reforms to better the lives of slaves and privately developed a plan to overturn millennia of tradition and eventually free them all. He kept his plans secret, even from Xerath, and the issue of slavery would prove to be a continual bone of contention between them. The empire had been built on the back of slavery, and many of the great noble houses depended on enforced labor for their vast wealth and power. Such monolithic institutions could not be overturned overnight, and Azir’s plans would be undone were they to become common knowledge. Despite Azir’s desire to name Xerath his brother, he could not do so until all Shurima’s slaves were free. Through these years, Xerath protected Azir from his political rivals and guided the expansion of the empire. Azir married and fathered numerous children, some by wedlock, others by ill-advised liaisons with slaves and harem girls. Xerath stoked the emperor’s grand vision of an empire greater than any the world had ever known. But to stand as ruler over the entire world, Xerath convinced Azir that he would need to be all but invincible, a god amongst men – an Ascended being. As the kingdom reached the zenith of its power, Azir announced he would undertake the Ascension ritual, that the time was right for him to take his place alongside Nasus and Renekton and their glorious forebears. Many questioned this decision; the Ascension ritual was highly dangerous and intended only for those near the end of their lives, those who had devoted their lives to Shurima and whose service was to be honored with Ascension. It was for the Sun Priests to decree who would be blessed with Ascension, not the hubris of an emperor to bestow it upon himself. Azir would not be dissuaded from his rash course of action, for his arrogance had grown along with his empire, and he ordered them to comply on pain of death. The day of the ritual finally came and Azir marched toward the Dais of Ascension, flanked by thousands of his warriors and tens of thousands of his subjects. The brothers Renekton and Nasus were absent, having been dispatched by Xerath to deal with an emergent threat, but still Azir would not turn from what he saw as his great destiny. He climbed to the great golden disc atop the temple at the heart of the city and in the moments before the sun priests began the ritual, he turned to Xerath and finally freed him. And not just him, but all slaves… Xerath was stunned into speechlessness, but Azir was not yet done. He embraced Xerath and named him his eternal brother, as he had promised he would all those years ago. Azir turned as the priests began the ritual to bring down the awesome power of the sun. Azir was unaware that Xerath had studied more than just history and philosophy in his quest for knowledge. He had learned the dark arts of sorcery, all the while nursing a desire for freedom that had grown like a cancer into a burning hatred. At the height of the ritual, the former slave unleashed his powers and Azir was blasted from his place on the dais. Without the protection of the runic circle, Azir was consumed by the sun’s fire as Xerath took his place. The light filled Xerath with power, and he roared as his mortal body began to transform. But the magic of the ritual was not intended for Xerath, and such awesomely powerful celestial energies could not be diverted without dire consequence. The power of the Ascension ritual exploded outward, devastating Shurima and laying waste to the city. Its people burned to ash and its towering palaces fell to ruin as the desert sands rose up to swallow the city. The sun disc sank from the sky and what had taken centuries to build was brought to ruin in an instant by one man’s ambition and another’s misplaced hate. All that remained of Azir’s city were sunken ruins and echoes of its people’s screams on the night winds. Azir saw none of this. For him, all was nothingness. His last memories were of pain and fire; he knew nothing of what befell him atop the temple, nor what became of his empire. He remained lost in timeless oblivion until, thousands of years after Shurima’s doom, the blood of his last descendant spilled onto the temple ruins and resurrected him. Azir was reborn, but was yet incomplete; his body little more than animate dust given form, held together by the last vestiges of his indomitable will. Gradually resuming his corporeal form, Azir stumbled through the ruins and came across the corpse of a woman with a treacherous knife wound in her back. He did not know her, but saw in her features the distant echo of his bloodline. All thoughts of empires and power were forgotten as he lifted this daughter of Shurima and bore her to what had once been the Oasis of the Dawn. The oasis was empty and dry, but with every step Azir took, clear water began filling the rocky basin. Azir immersed the woman’s body in the restorative waters of the oasis and as the blood washed away, only a faint scar remained where the blade had pierced her. And with that act of selflessness, Azir was lifted up in a column of fire as the magic of Shurima renewed him, remaking him as the Ascended being he was meant to become. The sun’s immortal radiance poured into him, crafting his magnificent, hawk-armored form and granting him the power to command the very sand itself. Azir lifted his arms and his ruined city shrugged off the dust of centuries spent beneath the desert to rise anew. The sun disc lifted into the sky once more, and healing waters flowed between temples heaving themselves back into the light at the emperor’s command. Azir climbed the steps of the newly-risen sun temple, weaving the desert winds to recreate the city’s last moments. Ghosts formed of sand relived his city’s last moments from long ago, and Azir watched in horror as Xerath’s treachery unfolded. He wept as he saw his family murdered, his empire fall and his power stolen. Only now, millennia too late, did he finally understand the depths of hatred harbored by his former friend and ally. With the power and prescience of an Ascended being, Azir sensed Xerath somewhere abroad in the world and summoned an army of sand warriors to march alongside their reborn emperor. As the sun blazed from the golden disc above him, Azir swore a mighty oath. I will reclaim my lands and take back what was mine!",Mage "It is said that most inhabitants of the celestial realm see their home as a wondrous and vivid tapestry, woven with prismatic threads of purest starlight. However, for one prodigious entity, the intangible and everlasting beauty of this dimension is not seen, but heard—for Bard, a troubadour as enigmatic as he is eternal, the wondrous firmament is a symphony of mystic, ambrosial music. In the beginning, Bard had drifted without purpose or perspective through a silent cosmos, but with a deep sense of anticipation that something miraculous would eventually come to fill it. Fate did not disappoint, and with the forging of the first stars, the silence was broken and the first rapturous notes of creation rang in Bard’s ear. He traveled the swirling harmonies between the stars, along with the tiniest wisps of residual inspiration and thought left over from their birth. These semitonal, incomplete motes of energy—or meeps—were drawn to him whenever he added his own voice to the cosmic opus, forever ringing in one perfect accord. This was not his masterpiece, yet he gloried in it all the same. But after a measureless interval, a dissonance began to creep in. It was so small at first, Bard might have missed it, but the ever-doting meeps drew his attention to a failed dynamic shift here, an unexpected syncopation there, and even the growing absence of sound where, before, sound had been. Bard scoured the celestial realm for clues, until he discovered the source. It was the most curious of things—a world with a song all of its own. Driven by unknown magic, the music produced by Runeterra was as primitive, unevolved, and chaotic as the mortal beings that lived there… and yet it had an inherent beauty, like the rolling thunder of a storm, or the melodious knocking of wooden chimes in the wind that precedes it. Bard would have merely appreciated it for what it was, but unfortunately this particular song had gone far beyond a mere counterpoint to the celestial whole, and was becoming destructive. Something had to be done. Touching down in the First Lands of Ionia, Bard and his attendant meeps crossed into the material realm. All at once, his ears became like eyes, and he fashioned himself a simple body from the trinkets and fabrics of a traveling shawm-player’s wagon, including a beguiling mask—circular, with three holes in the face. He walked the world for an age, confusing and delighting those he encountered along the way, and found the state of things far more complex than he had first imagined. Many objects of wild and unpredictable power seemed to have made their way erroneously into Runeterra, and were disrupting the natural cosmic order of things. Casting his gaze back to the heavens, Bard deduced that some other power within the celestial realm was at work here… though to what end, he could not guess. Regardless, he has taken to the role of caretaker, retrieving anything out of place and returning it to where it can do no further harm. Though this may be only the first step in bringing the universe back in tune, it may also be the only way this world can be saved from what lies beyond it. And Bard is not blind to the future. He can see a great conflict approaching—one fought not in any single realm, but in all—and awaits the time when he must finally pick a side.",Support "Fascinated by the world of existence and eager to create one for herself, Bel’Veth is like a dark cancer that has metastasized within the heart of the Void, through which all of Runeterra will be consumed and rebuilt in her own twisted image. She hungers for new experiences, memories, and concepts in vast amounts, devouring whole cities and their populations before repurposing the information into a sprawling alien landscape known as the Lavender Sea. Yet even the Void is not safe from her voracity as she spreads within it like a primordial ocean, forcing all before her to submit to her world of want... or be destroyed. Though Bel’Veth is new to Runeterra, her birth is untold millennia in the making—the end result of an allergic reaction between the Void and a nascent reality. The once-pristine dimension of peaceful nothingness was irrevocably shattered when existence came into being, and forcefully individualized Void entities lashed out for eons in an attempt to defend themselves from the shock and pain. Erasing everything they consumed, they were named by virtue of what they left behind—a void. But the beings within were changed each time they touched the world, mutating from their once-perfect forms into hedonistic, violent animals. So too did the Void change with them. After every battle, every incursion, something more sinister grew deep within a hidden womb inside the darkest recesses of the Voidborn tunnels... Buildings, sunlight, proto-humanoid limbs reaching toward nothing... A jigsaw puzzle where none of the pieces fit... The Void had taken a new, hideous shape. In time, fueled both by humans opening rifts for war and the Watchers attempting to invade the Freljord, this blasphemous pocket of un-creation grew to embrace the opposites of the Old Void: desire, want, and need. Soon enough, it craved a leader. Someone—or something—who could write a horrific new chapter in the worlds above and below. A leader who could interface with these “humans,” tell them of what was to come, and harvest their emotions and memories as they fought a bitter, fruitless war until the last fires of civilization died and a new era spawned. This leader is Bel’Veth. A terrifying empress born from the combined memories, experiences, and emotions of an entire devoured port city and its outlying ocean—Bel’Veth’s mind contains millions of years of perfectly preserved knowledge, giving her near-omniscience as she prepares to destroy both Runeterra and the domain of her progenitors, the Watchers. To those lucky enough to be of strategic value to her, she does not lie, ask questions, nor obfuscate the truth—she simply states the nature of things, for with victory all but assured thanks to the very nature of the Void itself, there is no need to say anything more. And to those who displease her, they will find her human form to be merely adaptational—nerve endings, muscles, and eyestalks—as she unfurls her titanic wings to reveal her true, monstrous figure. Ironically, the ancient Shurimans had a word for such a concept. Loosely translated to “God of Oblivion,” it was a tribal myth of a remorseless deity who would erase all things without hatred, replacing them with itself. They named the city of Belveth after it, though the true meaning was lost after many hundreds of years. Lost to all, perhaps, save for the creature that city has become.",Fighter "Zaun is a place of wondrous experimentation and vibrant, colorful life where anything can be achieved—but not without a cost. For all its boundless creativity, there is also waste, destruction, and suffering in the undercity, so pervasive that even the tools created to alleviate it cannot escape its corrosive grasp. Designed to remove the toxic waste claiming whole neighborhoods of Zaun, lumbering mechanical golems toiled in violently hazardous locations. One such golem worked alongside its fellows, fulfilling its programming to reclaim Zaun for the people. But the caustic reality of their mission soon wore away at its robust form, and before long it was rendered inoperative and discarded as useless. Useless to all but one person. The inventor Viktor discovered the abandoned golem and, seeing the potential still within the inert chassis, inspiration struck. Viktor began a series of experiments, seeking to improve the automaton by introducing a new element that would elevate it far beyond the original scope of its creation. Hextech. Implanting a priceless hextech crystal sourced from the deserts of Shurima into the chassis of the forsaken golem, Viktor waited with baited breath as the machine rumbled to life. Viktor named the golem Blitzcrank after the fizzing arcs of lightning that danced around their frame, an unexpected side effect of the hextech crystal, and sent them down into the most toxic regions of Zaun. Not only did Blitzcrank prove as capable as any of their steam-powered brethren, but they accomplished their tasks with vastly improved speed and efficiency, and as the days turned into weeks, Viktor began to watch something miraculous unfold… His creation was learning. Blitzcrank innovated, interpreting and extrapolating on their daily directives. As a result, they did far more to serve the people of Zaun, and even began to interact with them on a regular basis. Seeing his golem progress to the cusp of self-awareness, Viktor sought to replicate his achievement, but found only frustration and failure, as the key to Blitzcrank’s blossoming consciousness eluded him. Not all of Blitzcrank’s growth was cause for celebration. Concepts like moderation and nuance escaped them, and Blitzcrank would pursue any effort with the entirety of their being, or none at all. They would occasionally overdo or misinterpret the requests of Zaunites, such as smashing down the front of a tenement to admit a single resident who had lost their key. Or even tearing an entire factory apart. Dispatched by Viktor to clear a neighborhood of toxic chemicals, Blitzcrank traced the caustic runoff to its source. Reasoning that the most efficient means to prevent further pollution was to eliminate the source of said pollution, Blitzcrank proceeded to destroy the factory, their lightning-wreathed fists not stopping until it was reduced to a mound of rubble and twisted iron. Enraged, the chem-baron who owned the ruined factory descended upon Viktor, demanding that he destroy the golem or pay a steeper price in blood. Viktor was devastated, having come to view Blitzcrank as a living being rather than simply a tool to do his bidding. He concocted a scheme to smuggle his creation to safety, ready to accept the dangers and consequences of doing so—but as he returned to his laboratory to set his plan in motion, he discovered that Blitzcrank was already gone. Blitzcrank’s evolution beyond the constraints of their original programming had yet to cease. Having grown into full self-sufficiency, they resolved to take up their mission independent from their creator. Rumors abound that the golem has even begun to upgrade their own form as they labor tirelessly to assist and protect Zaunites without pausing for instruction. They now patrol the undercity, deciding for themselves how best to shepherd Zaun down the path to becoming the greatest city Valoran has ever seen.",Tank "The son of a Freljordian healer, Kegan Rodhe was born an outsider. The little magic and herbcraft his mother possessed allowed them both to survive on the fringes of a small coastal community named Rygann’s Reach. Friends were few and far between. Even as a young boy, he knew his father was an enemy reaver, and that he—and Kegan by extension—was the reason his mother was shunned. The villagers called him “the reaver-bastard”. Kegan allowed his loneliness and resentment to smolder, often turning violent. After enduring years of seemingly endless winter, his mother’s frail body finally gave in. As Kegan spread her funeral ashes, he thought of the people she had spent her life healing. None had come to pay their respects. He knew they wished him to disappear into the cold air as well. He would oblige them, but not before he took his revenge. He burned down the village and fled into the night, leaving himself with scars that would never heal. Kegan wandered the frozen tundra of the Freljord. He told himself that he was searching for his father, but he knew deep down he was looking for a friend... or, at the very least, a kind face. Finding neither, he holed himself up in a cave, and waited to die. It was not death that came to him, but another outsider. The mysterious mage named Ryze saw potential in this half-frozen young man, and took him on as an apprentice. Teacher and student struggled as Kegan’s nascent, wild magic frustrated them both, and Ryze’s requests for patience and humility often fell on deaf ears. Unfortunately, instructing Kegan would always come second to Ryze’s original mission. He had long sought to collect and hide away a power that could be Runeterra’s unmaking—the legendary World Runes. After tracking down one such fragment, Kegan faced the same desperate temptation that had driven so many before him to madness. The Runes were the source of all magic in the world and, against his master’s warnings, he chose to seize that power for himself. Ryze was forced to watch in failure as his apprentice was burned away by the raw magic, Kegan’s soul utterly consumed. The creature that was born in that moment was no longer the bitter young man Ryze had rescued from the snows, nor the Freljordian mage he had come to know as his friend. Rather, this vengeful being of fire and fury that now walked the mortal realm would eventually become known as Brand. Cursing his former master, and every other living thing that would ever come between him and the Runes, Brand lashed out with magical flames, and Ryze barely escaped with his life. Over the centuries since that day, Brand has lived an anarchic, wildfire existence, taking and never giving anything back to the world. At times, he blazes across the heavens like a comet. At others, he sinks into the cold earth and slumbers, waiting for the unmistakable scent of magic that will lead him to another World Rune… and should he find one, there are precious few in Runeterra with the power to stop him.",Mage "Even as a child, Braum was much larger than other Freljordian youngsters, but his mother taught him never to use his size to intimidate or bully. She came from a proud line of herders, and believed true courage lay in using one’s power not to dominate, but to protect those in need. When Braum was still a boy, ice giants devastated a neighboring tribe. That tribe had long preyed upon the herds of Braum’s people, but his mother didn’t hesitate to head out across the tundra to help the survivors, bearing furs, foodstuffs, and healing supplies. At first, Braum didn’t understand why she would aid their rivals—but after her actions saved many lives, they became lifelong allies. He finally understood what his mother meant when she said all the Freljord’s people were a family, and from that day forth, he pledged to bring that family together. As Braum grew, it was clear he was one of the revered Iceborn, though even among their number, his strength and ability to endure the elements were legendary. He became a local hero, rescuing children who had slipped into icy ravines, saving travelers stranded in blizzards, and protecting families from ravaging wildclaws. Whenever he appeared, people knew help had arrived. He was a figure of hope, known for his liveliness and laughter, and the easy way he made friends. Eventually, Braum realized he was needed beyond the valleys and tundra where he’d been raised. Bidding his mother a tearful farewell, he set out to travel the Freljord. Over the years, countless stories spread of Braum’s mighty feats and good deeds. While most had at least a kernel of truth, they grew increasingly far-fetched and mythic—such as the legend of how he chopped down an entire forest in a single night using only his bare hands, or how during a volcanic eruption, he saved an isolated farmstead by picking it up and carrying it to higher ground. A more recent tale spoke of how Braum found his immense ram-headed shield. As the story went, it was an enchanted vault door, forged in ancient times and set into a mountain. Braum heard cries from within, but he couldn’t break the door down. Undeterred, he punched his way through the mountain’s bare rock, rescuing a troll boy who was trapped inside. He ripped the unbreakable door off its hinges, and has borne it ever since. As with many legends about him, Braum laughed uproariously when he first heard this particular tale—but far from refuting such stories, he embraces them. Why let the truth get in the way of inspiring others to acts of generosity and kindness? No matter how he actually found his shield, soon afterward Braum made his way to the sacred site of Rakelstake, where many tribes had gathered to hear the words of the Avarosan warmother, Ashe—said to be the reincarnation of Avarosa herself. There, he witnessed the barbarian Tryndamere, desperate to prove his worth, savagely beating any who would face him. As Braum watched, he saw that Tryndamere was growing increasingly unhinged. During one duel, he was so lost in his fury that it seemed certain he would kill his opponent, despite having already prevailed. Deciding things had gone far enough, Braum planted himself in front of the downed fighter, shield raised, and Tryndamere hacked and smashed against the impenetrable bulwark. When the barbarian’s rage finally subsided, Braum’s good humor won him over, and before long the pair were laughing and drinking to each other’s health. Some even say that it was Braum who first introduced Tryndamere to Ashe. The barbarian would later marry her, becoming her only bloodsworn. Braum doesn’t hold any particular tribal allegiance, for he views all within the Freljord as brothers and sisters. Even so, he sees in Ashe someone who can end the centuries-old feuding among the Freljord’s tribes, and the Avarosans have informally adopted him into their number. Braum’s dream, as he often tells adoring children, is that someday the Freljord will be united in one big family… and then he can retire to become a humble poro herder. Though Braum counts no one as his enemy, he has had a few run-ins with the Frostguard since he started carrying his shield. He doesn’t understand why they have a grudge against him, nor why they seem so interested in what he now bears…",Support "Near the end of his reign, Grand General Boram Darkwill entrusted the Black Rose and its many hemomancers with creating a new kind of living weapon. Unlike their previous experiments on the deceased, this would be a being born from and fueled by blood—one driven to hunt down targets without requiring the sustenance of food and water. And so Briar was born. Her creators wanted an assassin, but all she wanted was to eat, eat, EAT! When her first mission ended in a frenzied, gory failure, the Black Rose decided that Briar was too dangerous to use, but too powerful to be destroyed. In order to control her, they devised a special pillory—locked by a hemolith gemstone—to restrain her and focus her mind. Once shackled with the pillory, Briar, along with the rest of the Black Rose’s living weapons, was quickly deployed during Jericho Swain’s coup against Darkwill. She was given a handler to help direct her, but when released from her pillory, Briar immediately devoured him and everyone near her—everyone but her target, Swain, who escaped while the living weapon fed upon friend and foe. After an arduous capture, Swain’s guards managed to trigger Briar’s pillory and restore her restraint, enabling them to transfer her to their holding facility. Alone in her cell, Briar could focus on nothing except her hunger. Though she couldn't die from starvation, the absence of fresh blood weakened her day by day. At first, she thought the chorus of crazed wails echoing around her room were her own starving thoughts... until she realized the sounds were drifting in from unseen neighbors. Did Swain’s forces manage to capture other living weapons during the coup? Was she locked up with them now, each having failed their mission? Their purpose? The voices cried out for blood—a sentiment Briar could relate to. But what she couldn’t stand wasn’t how often they did it, nor how loud they were, but that it was ALL they talked about. Their unrelenting hemomania was the most boring thing she had ever experienced. As hungry as Briar was—and she was hungry—her thoughts stayed focused on the pitiful sounds of the others. What if she managed to break out of the pillory? Would her frenzy make her even more unhinged than her neighbors? Would she become as single-minded and boring as them? The idea was too horrifying to dwell on, so she instead resigned herself to listless solitude. Years passed, and the time alone allowed Briar to reflect on herself and consider the possibilities of the world outside her cell. Entertainment consisted of eavesdropping on the guards’ conversations, devising new ways to pester them for raw meat, and agonizing over whether she should race her pet spiders or eat them. By chance while she was toying with her pillory one day, she inadvertently loosened the hemolith, which settled into a position just short of unlocking the restraint. Briar froze as thoughts of her hemomaniacal neighbors filled her head—is that what she’d become? But then she realized something: Being under control was just as dangerous as being out of control. She wanted to strike the balance. Having discovered the hemolith’s mechanism, Briar devised a plan. By this point, the guards were so used to her calls for attention that when she lured one close to her cell, nobody noticed he was missing until it was too late. The guard’s blood surged within her, lighting a fire that had been waiting to spread. Briar was finally free. Now the living weapon gleefully roams the streets of Noxus, pillory locked back in place—until she wants to unlock it. As she acclimates to the world outside, with the Black Rose monitoring the unexpected development, Briar eagerly learns all she can, making new friends and discoveries in a world she is starving to experience.",Fighter "Born to a wealthy and influential family of hextech artificers, Caitlyn swiftly learned the social graces of life in Piltover, but preferred to spend her time in the wilder lands outside it. Equally adept at mingling with the moneyed citizens of the City of Progress or stalking a deer through the mud of the forest, she could confidently track a bird on the wing over the merchant districts, or put a shot through the eye of a hare at a hundred paces with her father’s repeater musket. Caitlyn’s greatest assets, however, were her intelligence and willingness to learn from her parents, who reinforced her understanding of right and wrong. Though the family’s engineering skills had made them wealthy, her mother always warned of Piltover’s seductions, and its gilded promises that could harden the kindest heart. At first, Caitlyn paid little heed—to her, Piltover was a place of beauty and order that she cherished after each trip into the wild. All that was to change one Progress Day, some years later. Caitlyn returned to find her home ransacked and empty. The family retainers were all dead, and there was no trace of her parents. Caitlyn secured the house, and immediately set out to find them. Tracking within the confines of a city was very different from hunting in the wild but, one by one, Caitlyn located the thugs who had invaded her family home. None knew the identity of the individual who hired them—only a proxy with the initial C. Even so, the trail eventually led Caitlyn to a secret hextech laboratory where her mother and father were being forced to work for a rival merchant clan, and she rescued them. The Piltover Wardens, acting upon her information, later arrested the clan leader behind the kidnapping, though no trace could be found of the mysterious “C”. Caitlyn and her parents began to rebuild their lives… but something fundamental had changed in her. She now recognized ambition and greed were as deadly as a cornered beast, lurking just beneath Piltover’s gleaming veneer. She had seen people in need of help, and knew she could help them. And, though she loved her parents dearly, Caitlyn had no desire to learn the family trade. She established herself as an investigator of sorts, utilizing her hunting skills to act as a finder of lost people and retriever of stolen property. For her twenty-first birthday, Caitlyn’s parents presented her with a hextech rifle of exquisite artifice, with greater accuracy than any musket. The weapon could take a variety of specialized shells, and be easily modified in the field, and so went with Caitlyn whenever she took a case. She turned a tidy profit in a profession that taught her, first-hand, both the allure and danger of untested hextech and chemtech development. In just a few years, she made a name for herself as someone who could help with matters mundane and… more esoteric. After a particularly traumatic case involving a missing hextech device and a series of child abductions, Caitlyn was summoned by the Wardens. She had been recommended by one of their number who had also developed something of an affinity for stranger cases—and their battle with a host of rogue chimerics in the employ of a lunatic chem-researcher driven mad by his own concoctions led to her being offered a formal position as a sheriff. At first, Caitlyn refused, but eventually came to realize that the Wardens’ resources could potentially get her closer to discovering the true identity of “C”, the only person still unaccounted for following the attack on her family home. Caitlyn has since become a highly respected officer within the ranks of the Piltover Wardens, maintaining order in the City of Progress. She recently partnered with a new recruit from Zaun, the brash and reckless Vi. How such an unlikely pairing came about—and been proven so effective—is the subject of wild rumor and tavern speculation among their fellow Wardens, as well as those they haul away to jail.",Marksman "The youngest child of General Du Couteau, Cassiopeia was born to a life of possibility and privilege among the Noxian noble houses. From an early age, she displayed a keen mind and sharp wit, and while her sister Katarina flourished under their father’s tutelage, it was their mother Soreana in whose footsteps Cassiopeia would follow. A hero of Noxus’ expansion into Shurima, General Du Couteau eventually sent for his family, installing them close to the governor of the coastal city of Urzeris. Surrounded by strangers in an unfamiliar land, Cassiopeia remained close to her mother, learning much of politics, diplomacy, and subtle influence. As she grew, Cassiopeia could not help but glimpse other, hidden concerns within Soreana, beyond those of the empire… One day, quite unexpectedly, Soreana collapsed in the family residence—her hairbrush had been laced with caustic venoms by an unknown hand, leaving her close to death. General du Couteau was well versed in the ways of an assassin, and so he had all the household staff removed, leaving his wife and daughters alone in an empty house. Still little more than a child, Cassiopeia never left her mother’s bedside. While Soreana’s recovery took many months, the bond between them became stronger than ever before. When the general was recalled to Noxus to prepare for the long-awaited invasion of Ionia, he took Katarina with him, but Cassiopeia remained in Urzeris. Seemingly relieved, Soreana confided in her daughter that she belonged to a clandestine and secretive cabal, known by some as “the Black Rose”. Having guided the empire for centuries, they had finally managed to spread their influence into Shurima. Now free of her husband’s watchful eye, Soreana’s real work could begin. In time, and under her mother’s tutelage, Cassiopeia blossomed into a young woman of tremendous beauty, cunning and intelligence, if somewhat lacking in empathy. She saw those around her as tools to be used to achieve her goals, and then cast aside just as quickly. Though she had barely reached the cusp of womanhood, she was initiated into the Black Rose by hunting down and eliminating those who had sought the death of her mother. She surprised even Soreana with her speed and efficiency, and left no trace of her activities—or her proxies—behind. Only then was Cassiopeia made privy to the cabal’s broader plan for Shurima. Using her family’s tremendous resources, she undertook a number of expeditions into the deep desert, raiding ancient ruins with the help of a local mercenary named Sivir. Her efforts were made all the more urgent when word reached Urzeris from the capital. Grand General Boram Darkwill had been deposed by Jericho Swain, and a number of noble houses had chosen to honor this coup… including Du Couteau. Outraged and disgusted by her husband’s betrayal, and fearing that all members of the Black Rose were now in jeopardy, Soreana became desperate. She dispatched Cassiopeia to seek out the godlike power that had been the key to Shurima’s supremacy in ages past. Cassiopeia swore she would return with a weapon ready for the looming secret war, or not at all. Fulfilling this oath would leave her changed forever. Upon unearthing a long lost tomb of the mythical Ascended, she knew this was the threshold to the power she sought, and intended to dispatch all witnesses from her expedition before claiming it. The guide Sivir was the first to fall to Cassiopeia’s blade, but then an ancient stone tomb guardian reared up, and buried its fangs into her flesh. Overcome by its arcane toxins, she was carried back through the desert by her hired soldiers, screaming as her body twisted into something new and unspeakable… Cassiopeia locked herself in the disused crypt of the Urzeris residence, and endured the untold agonies of this transformation. Gone was the brilliant and beautiful daughter of Soreana Du Couteau, replaced by a monstrous, slithering creature that skulked in the shadows, spitting poison, and crushing stone as easily as glass. For weeks she wept and howled, grieving her lost life… until the day she could weep no more. She dragged herself up from the depths of despair, determined to accept—maybe even someday embrace?—her fate. It was not the Ascension she had hoped for, but Cassiopeia had unearthed the magic of dead Shuriman gods. She would turn it to the schemes of the Black Rose just as she and her mother had planned, and she could feel this power growing within her, day by day. Though into what, even she cannot guess.",Mage "There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia. Cho'Gath, an alien creature of malice and violence, causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, hinting at the sentient horror of the Void. ",Tank "When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below. Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. He served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased, Corki was forced into a retirement, which he felt ''cut the engines and clipped the wings.’’ He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him.",Marksman "Darius and his brother Draven grew up as orphans in the port city of Basilich. Darius struggled to provide for them both, constantly fighting with gangs of older urchins and anyone else who threatened his little brother—even the city guard. Every day on the streets was a battle for survival, and Darius earned more scars by his twelfth summer than some soldiers do in a lifetime. After Basilich was seized by the expanding Noxian empire, the victorious commander Cyrus saw the strength in these defiant brothers, and they found a home within the ranks of his warhost. Over the years, they fought in many grueling campaigns of conquest from one end of the known world to the other, as well as crushing a number of rebellions against the throne. Within the empire, anyone could rise to power, no matter their birth, culture, or background, and none embraced this ideal more fervently than Darius. From humble beginnings, he rose steadily through the ranks, always putting duty before all else, and garnering great respect for his aggression, discipline, and refusal to ever take a backward step. On the bloodsoaked fields of Dalamor Plain, he even beheaded a Noxian general after the coward ordered a retreat. Roaring in defiance and hefting his bloodied axe overhead, Darius rallied the scattered warbands and won a great and unexpected victory against a far more numerous foe. He was rewarded with a senior command of his own, attracting many thousands of eager recruits from across the empire. Darius turned the majority away, accepting only the strongest, the most disciplined and iron-willed. Such was his fearsome notoriety, even in the lands beyond Noxus, that it was not uncommon for entire cities to surrender at the first sight of his banners. After a grinding victory against the cloud-fortresses of the Varju, a proud warrior people who had resisted decades of Noxian aggression, Darius was named the Hand of Noxus by Emperor Boram Darkwill himself. Those who knew Darius best knew he craved neither power nor adulation—he wished merely to see Noxus triumph over all—so Darkwill ordered him and his warhosts far north into the Freljord, to finally bring the barbarian tribes to heel. The campaign dragged on for years, ending in a bitter, icy stalemate. Darius narrowly survived assassination attempts, ambushes, and even capture by the vicious Winter’s Claw. He was growing weary of endless wars of attrition, and returned to Noxus to demand a reconsolidation of the military. He marched his veterans into the capital, only to find that the emperor was dead, killed in a coup led by Jericho Swain. The act had been supported by many allies, including Darius’s own brother, Draven. This was a difficult position. As Hand, many of the noble houses would expect Darius to avenge Darkwill, but he had known and greatly respected the disgraced general Swain, and had spoken against his discharge after the botched offensive in Ionia some years earlier. The oaths of the Hand were to Noxus, not any particular ruler, and Swain was a man who spoke honestly of his new vision for the empire. Darius realized this was a leader he was prepared to follow... but Swain had other ideas. With the establishment of the Trifarix, three individuals would rule Noxus together, each embodying one principle of strength: Vision, Might, and Guile. Darius gladly accepted his place on this council, and pledged to raise a new, elite force—the Trifarian Legion, the most loyal and prestigious warriors the empire could produce—and lead the armies of Noxus into a glorious new age of conquest.",Fighter "In the wards of Zaun’s infamous asylum, a single monstrous figure roams the halls. His methods are bold, his bonesaw is sharp, and his patients are terrified. For this man is no doctor at all, except in the fancy of his own mind. Though his true name has been lost to both time and memory, Dr. Mundo was once an enforcer for one of Zaun's most powerful chem-barons. Known for his boisterous affability, he was remarkably good-natured for a man who made his living off physical intimidation. He was always quick with a familiar nickname and a friendly clap on the back, and often blissfully unaware of the toes he was stepping on. It wasn’t long before he had stepped firmly on the toes of his boss. Determined to make an example of his underling, the chem-baron had him committed to Osweld Asylum—a place well known for its inhumane treatment and questionable cures. The baron watched with satisfaction as his enforcer was placed in restraints and dragged away to the padded confines of the asylum’s most secure cell. As months went by, the enforcer suffered unspeakable horrors at the hands of his supposed caregivers. Experimental treatments were rendered without concern for the patient's well-being. Nerves were prodded, lobes were severed, and unproved medicines were administered in large quantities. The enforcer began to change, his large frame gaining more muscle by the day. His brain, however, suffered a far worse fate. As he lost all memory of his past life, the enforcer struggled to make sense of the cruel world around him. He looked down at his old restraining jacket—it almost resembled the white coats of the medical professionals that surrounded him. Misreading the words on his own uniform, he began to assume a new name and new profession for himself. I must be a doctor, too. Why else would I be in this wretched asylum? he reasoned. And all these other people... must be my patients. At last, the day came when the chem-baron arrived to discharge his enforcer from the asylum. To his surprise, there was no one to greet him in the lobby. The halls were empty and dead silent, save for the faint, incoherent babbling of a deranged patient in a room at the end of the hallway. The baron entered the room to a horrifying sight: Scattered across the floor were countless bodies—staff and patients alike, dismembered beyond recognition. Standing above them, a hulking, purple monstrosity blathered unintelligibly as a large blue tongue lolled out the side of its gaping mouth. Muscles bulged grotesquely beneath its undersized garments, and its fist tightened around the handle of a surgical saw. The baron turned pale as his gaze found the face of the monster—and recognized it as his old enforcer. The enforcer, who recalled nothing of his old boss, saw only another patient in desperate need of treatment. The purple thing lumbered toward the chem-baron, wagging his bonesaw in anticipation. The baron drew his chem-tech pistol and fired. The shot tore through the looming mass in front of him, staggering the monster... But only for a brief moment. The hole in the creature's flesh quickly closed as new slabs of muscle rapidly regrew over the wound. The monster paused, eyed the baron quizzically, and uttered, “You sick. Need help!” Mimicking what he had seen performed countless times by the asylum's former practitioners, the enforcer threw the man on a nearby gurney, strapped his arms into the restraints, and prepared his instruments for surgery. The chem-baron turned pale as he realized the grim fate that awaited him. The ensuing surgery—like so many before and after it—was not successful. The burgeoning doctor added the remains of his latest patient to the pile on the floor. Though he was saddened he could not save them, he knew he had done all he could. Besides, he would have other chances. Zaun was full of sick people just waiting to be cured. With a smile returning to his face, he left the hospital and set out into the streets to find more patients.",Fighter "Born with genius-level intellect, Ekko constructed simple machines before he could crawl. His parents, Inna and Wyeth, vowed to provide a good future for their son—Zaun, with all its pollution and crime, would only stifle Ekko, whom they felt deserved the wealth and opportunities of Piltover. Throughout his youth he watched his parents age beyond their years, toiling for too many hours under dangerous conditions in suffocating factories. They earned meager wages while greedy factory owners, and sneering Piltovan buyers, profited immensely from their labor. It would all be worth it, they reasoned, if it meant their son could one day rise to the city above. Ekko saw things differently. Beyond Zaun’s flaws, he saw a dynamic place overflowing with energy and potential. Zaunites’ industry, resourcefulness, and resilience stirred a hotbed of pure innovation. They had built a thriving culture from catastrophe, and flourished where others would have perished. That spirit captivated Ekko, and spurred him to a youth of wild invention and innovation. He wasn’t alone. He befriended scrappy orphans, inquisitive runaways, and eager upstarts. Zaunites tended to eschew formal education in favor of apprenticeships, but these “Lost Children of Zaun” looked to the labyrinthine streets to be their mentor. They wasted time in glorious, youthful fashion—foot races through the border markets, or daring climbs from the Sump to the Promenade. They ran wild and free, answering to no one. One night, on a solo trek into the rubble of a recently demolished laboratory, Ekko made an astonishing find: a shard of blue-green crystal that glittered with magical energy. Every child of Zaun heard tales of hextech, said to power weapons and heroes alike. Such a thing had the potential to change the world, and now he held a broken one. He scrambled to find more pieces, but the crunching footfalls of teched-up enforcers told him he wasn’t the only one looking. Ekko barely escaped, and returned to his home. He experimented madly with the crystal. During one less-than-scientific attempt, the gem exploded into a vortex of shimmering dust, triggering eddies of temporal distortion. Ekko opened his eyes to see several splintered realities—and several “echo” versions of himself—staring back in sheer panic amid the fractured continua. He’d really done it this time. After some tense coordination between Ekko and his paradoxes, they managed to contain and repair the hole he had torn in the fabric of reality. Eventually, he harnessed the shattered crystal’s temporal powers into a device that would allow him to manipulate small increments of time… at least in theory. On his name day, his friends badgered him into climbing the ancient clocktower known as Old Hungry, so Ekko brought the untested device along with him. The Lost Children climbed, stopping occasionally to paint an obscene caricature or two of prominent Pilties. They were near the top when a handhold gave way, sending one of Ekko’s friends tumbling to certain doom. Instinctively—as if he’d done it a thousand times before—Ekko activated his device. The world shattered around him, and he was wrenched backward through swirling particles of time. Then Ekko was back, watching his friend reach again for the same rotting plank. The plank broke, the boy fell… but Ekko was ready this time, diving to the edge and grabbing him by the shirt. Ekko tried to swing him to safety, but his friend became caught in the tower’s clockwork gears, and— Stop. Rewind. Several attempts later, Ekko finally saved his friend’s life. But to his crew, Ekko’s supernatural reflexes had saved their friend before anyone even realized the danger. He told them about the crystal and made them swear to secrecy. Instead, they dared each other to new heights of foolishness, knowing Ekko had the means to pluck them out of danger. With each trial, and so much error, the time-warping device—which Ekko dubbed the Zero Drive—grew more and more stable. The only limit was how many do-overs his body could take before exhaustion set in. Ekko’s time-bending antics have made him a person of interest to some of Zaun and Piltover’s most inventive, most powerful, and most dangerous individuals. But his only interest is in his friends, his family, and his city. He dreams of the day when his hometown rises up to dwarf the so-called City of Progress, when Piltover’s golden veneer will be overshadowed by the towering ingenuity and relentless spunk of a Zaun born not from generations of privilege, but from sheer daring. He may not have a plan yet, but he’s got all the time in the world. After all, if Ekko’s Z-Drive can change the past, how hard can it be to change the future?",Assassin "Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn’s true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire. Evelynn was not always a skilled huntress. She began eons ago, as something primordial, shapeless, and barely sentient. This nascent wisp of shadow existed, numb and unroused by any stimulation, for centuries. It might have remained so, had the world not been upended by conflict. The Rune Wars, as they would come to be known, brought an era of mass suffering the world had never known. As people across Runeterra began to experience a vast array of pain, anguish, and loss, the shadow stirred. The nothingness it had known for so long had been replaced by the manic vibrations of an agonized world. The creature quivered with excitement. As the Rune Wars escalated, the world’s torment grew so intense that the shadow felt as if it might burst. It drank in all of Runeterra’s pain, which it experienced as boundless pleasure. The sensation nourished the creature, and over time, it transformed into something more. It became a demon, a ravenous spiritual parasite that fed on the basest of human emotions. When the wars finally ended, the world’s suffering waned, and the demon found itself growing desperate. The only pleasure it had ever known was born of other creatures’ misery. Without their pain, it felt nothing, just as it had in its earliest days. If the world would not provide the suffering the demon needed to thrive, it would have to make its own. It needed to inflict pain on other beings so that it could experience that elation again. At first, catching prey was a challenge for the demon. It could move undetected in its shadow form, but to touch a human, the creature needed to manifest as something tangible. It made several attempts to fashion a physical body from its shadow-flesh, but each result was more monstrous than the last, scaring off her prey. The demon realized it needed a shape that was pleasing to humans, one that would not only lure them right into its claws, but would offer them ecstasy born of their own desires, so that their pain would be that much sweeter. From the shadows, it began to study those it sought to prey upon. It tailored its flesh to their liking, learned to say what they wanted to hear, and to walk in a manner they found alluring. In a matter of weeks, the demon had perfected her physique, leading dozens of enamored victims to be tortured to death at her hands. Though she relishes the exquisite pain of each of her victims, she always finds herself wanting more. Each human’s desires are so small, and they always expire too soon. Their pain, too fleeting to give her anything more than tiny morsels of pleasure, is just enough to tide her over to the next feeding. She yearns for the day she can plunge the world into utter chaos, and she can return to an existence of pure, rapturous ecstasy.",Assassin "Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map. He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement. Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night. As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert. But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere… Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae. Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance. Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk. The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust. Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer. Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person. From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics. After all, they’re clearly just jealous.",Marksman "Long, long ago, in a tower by the edge of the sea, a foolish young mage summoned something into the world that he was not prepared to control. What stepped before the boy was something older than recorded history. Something darker than a yawning, starless night. Something the world had desperately tried to forget—and in an instant, the mage, the creature, and the tower itself were lost to all of time. At least, that’s what the stories say. In the Freljord, children frighten each other around the fire with tales of a monster that raises itself from untended graves in the ice, its body a shambling mass of helmets, bucklers, furs, and wood. In Bilgewater, drunken sailors trade accounts of something standing alone on a tiny, distant atoll from which no one has ever returned. An old Targonian legend speaks of how a child of twilight stole the only joy from a ragged, whispering horror, while veteran Noxian soldiers prefer the fable of a lonely farmhand who was blamed for a poor harvest and fed to the crows, later returning to the world as a demon. Demacia. Ixtal. Piltover. Ionia. Shurima. In every corner of Runeterra, these myths persist—reshaped, respun, and passed down by countless generations of storytellers. Stories of a thing that looks almost human and stalks places thick with fear. But these are simply fables to frighten young children. No one would ever be afraid of a silly old monster called Fiddlesticks… Until now. Something has awoken in the Demacian hinterlands, drawn by the climate of rising fear and paranoia. Rural protectorates, separated from the capital by hundreds of miles of farmland, are emptying in mere days. Travelers vanish from the old footpaths. Guard patrols fail to report back from the edges of the kingdom. And wild-eyed survivors claw at their faces from the safety of roadside taverns, wailing of crows that aren’t crows, sounds that aren’t sounds, and a lopsided horror in the shape of a scarecrow that croaks in the stolen voices of the dead. Most blame rogue mages. Such accusations are common in these days of rebellion. Yet the truth is far worse. Something has returned, just as it had in the fictitious tale of the young mage in his seaside tower. An evil gone from the world for numberless centuries—long enough that the warnings of a nascent humanity passed into rumor, then myth, then legend… until all that remained were simple fables. An entity so utterly alien that it defies almost all contemporary knowledge of magic. So impossibly ancient that it has always been. So universally feared that even animals grow nervous when someone speaks its name. In the wake of this revival, another tale, nearly lost to memory, has seen a resurgence throughout the hinterlands. A legend of a great evil that has no form, no thoughts, and no understanding of the world it inhabits, instead building itself into the crude shape of those that fear it. The terror of all living things, given life in that first terrible scream of creation. A demon before demons were known. At least, that’s what the stories say. But Fiddlesticks is real.",Mage "As the youngest daughter of the noble Laurent family, Fiora seemed destined for a life as a political pawn, to be married off in Demacia’s grand game of alliances. This did not sit well, and from an early age she deliberately defied every expectation placed upon her. Her mother had the finest craftsmen of Demacia fashion the most lifelike dolls for her to play with—but Fiora gave them to her maids, and took up her eldest brother's rapier, forcing him to give her lessons in secret. Her father obtained a set of dressmaking mannequins for her personal seamstress to craft wondrous gowns—but Fiora merely used them to practice her lunges and ripostes. Despite her years of quiet resistance, a politically advantageous marriage was eventually arranged with an outlying branch of the Crownguard family, after her eighteenth birthday. Plans were set for a summer wedding. It would take place in the capital, and King Jarvan III himself was to attend. On that day, as the invited guests began to arrive, Fiora stood up and declared that she would sooner die than allow someone else to decide the course of her life. Her betrothed was publicly shamed by this outburst, and his family demanded satisfaction in the old manner—a duel to the death. Fiora immediately agreed, but her father Sebastien implored the king to intervene. Jarvan had done much to end such feuding among the nobility, but in this case his hands were tied. Fiora had already accepted. There was only one option left. Sebastien invoked his right to fight in her place. High Marshal Tianna Crownguard likewise named a champion to fight for her kinsman, selecting a veteran warrior from the Dauntless Vanguard. Sebastien’s defeat seemed almost certain. The Laurent name would be ruined, and Fiora exiled in disgrace. Presented with so stark a choice, he made a decision that could damn his family for years to come… The night before the duel, he attempted to slip his opponent a draught that would dull his senses and slow his reactions—but he was caught in the act, and arrested. The law was clear. Sebastien Laurent had broken the most fundamental code of honor. He would be humiliated upon the executioner’s scaffold, hanged like a common criminal. On the eve of his death, Fiora visited his cell, but what passed between them remains a secret known only to her. The next day, Fiora approached the king’s dais in full view of the crowd. She knelt before him, and offered up her blade—with his blessing, she would claim the Laurent name from her father, and justice would be served. The duel was blindingly swift, a dance of blades so exquisite that those present would never forget what they witnessed. Fiora’s father was a fine swordsman in his own right, but he was no match for his daughter. They said farewell in every clash of steel, but in the end Fiora tearfully buried her rapier in her father’s heart. Solemnly, King Jarvan ruled that Sebastien had paid for his crimes in full. Fiora would be his successor. The quarrel between the families was resolved, and that would be an end to it. Even so, such scandals are not easily forgotten. Fiora took to her new duties at court with her customary clarity and directness, but found that rumors and gossip continued to follow her at every turn. She had usurped her brothers’ claims to the family name. What could this arrogant child bring to the Great City of Demacia but more strife and bloodshed, if she would not take a husband? Rather than demand more justice at the edge of her sword, Fiora instead turned to her wider family—cousins and more distant relatives, with many renowned swordmasters among them—and silenced her critics by granting noble status to all in her household. Together, they were dedicated to the refinement of bladecraft within the kingdom. Dueling was an ancient art, but need not always end in death. And if any care to disagree with that notion, Fiora will be only too happy to test the strength of their conviction in combat herself.",Fighter "In ages past, the oceans of Runeterra were home to civilizations far older than those of the land. In the depths of what is now the Guardian’s Sea, a great city once stood—it was here that the yordle Fizz made his home. He lived alongside the artisans and warriors of that proud, noble race. Even though he was not one of them, they treated him as an equal, and his playful nature and tall tales of adventures in the open sea made him welcome at any gathering. But the world was changing. The oceans were growing warmer, emboldening fierce predators to rise up from the deepest trenches. Other settlements had fallen silent, but the rulers of the great city could still not agree on how to deal with the threat. Fizz pledged to roam the seas in search of survivors, or anyone who knew what had happened. Then, one dark day, the gigalodons came. These huge dragon-sharks stunned their prey with fell shrieking, and the avenues of the great city were soon clouded red. Thousands died in a matter of hours, the immense bulk of their killers crushing towers and temples in a monstrous feeding frenzy. Scenting blood in the water, Fizz raced back, determined to join the fight and save the city. He was too late. There was nothing left of the city to save. When the debris finally settled, not a single living creature remained, nor any stone upon another, and the ravenous shoal had moved on. Alone in the cold depths, Fizz sank into mournful despair. As his yordle magic began to fade, he let himself be carried by the currents, drifting in a catatonic torpor, dreaming away the millennia… It was only chance that reawakened him. A handful of copper coins fell from above, scattered to the seabed in the wake of a huge, wooden fish that swam upon the surface. This was no gigalodon, but Fizz was alarmed nonetheless—he knew little of the world overhead, but surely no fish could survive up there? He ventured up and peered into the salty air for the first time. There were people, people who lived outside of the water and sailed in wooden fish of all sizes. Fizz found the thought both frightening and exciting, but the curious gifts they cast into the water made it clear that they wanted to be his friends. In time, following their movements to and fro across the oceans, he came to the port city of Bilgewater. To the inhabitants of that lawless place, this strange and slippery creature quickly became something of a legend—the Tidal Trickster, a spirit of the ocean itself. It is said that he can summon great beasts to do his bidding, hole a ship’s hull with his stone trident, and breathe air or water as it suits him. Many a misbehaving child has been warned on a moonless night: “Go quickly to sleep, or the Trickster will come and feed you to the fishes…” Fizz is good-natured, but mischievous even for a yordle, and delights in confounding the people of Bilgewater. The most seasoned fishermen know, just as the ocean may rise and fall, the Tidal Trickster is as likely to lead them into windless doldrums as to an easy catch that would fill their nets. Even so, Fizz does not take kindly to the greedy or selfish, and more than one haughty sea captain hoping to make a quick pile of silver has found that her mysterious guide has led her crew not to safety, but to shipwreck.",Assassin "Galio’s legend begins in the aftermath of the Rune Wars, when countless refugees fled from the destructive power of magic. In the west of Valoran, a band of these displaced people were hounded by a vicious band of dark mages—exhausted from days without rest, the refugees hid among the shadows of an ancient, petrified forest, and their pursuers suddenly found their magic to be ineffective. It seemed the fossilized trees were a natural magic-dampener, and any sorcery used within them would simply fail. No longer helpless, the refugees turned their swords on the dark mages and drove them from the land. Some decided that this sanctuary from magic was a gift from the gods, others saw it as a fair reward for their terrible journey, but all agreed this should be their new home. As years passed, the settlers crafted items of protection from the enchanted wood. Eventually, they found it could be mixed with ash and lime to make petricite—a material with a powerful resistance to magic. It would be the foundation for their new civilization, forming the walls of the new kingdom of Demacia. For years, these petricite barriers were all the Demacians needed to feel secure from the threat of magic within the borders of their homeland. In the rare event that they needed to settle a conflict abroad, their military proved fierce and formidable… but when their enemies employed sorcery, Demacia’s roaming army had little recourse. Somehow, they needed to take the security of their magic-dampening walls into battle. The sculptor Durand was commissioned to fashion some manner of petricite shield for the military, and two years later the artist unveiled his masterpiece. While it was not what many were expecting, the winged statue Galio would become vital to the defense of the nation, and serve as a symbol of Demacia across Valoran. Using a system of pulleys, steel sledges, and countless oxen, they would pull the great stone figure to the battlefield. Many would-be invaders simply froze at the sight of the awe-inspiring silhouette looming before them—the titan who “ate magic” inspired a kingdom, and terrified those who opposed it. However, no one thought to consider what exposing the statue to such unpredictable energies might do… Demacia had been mired in battle with enemy forces in the Greenfang Mountains. A skilled order of warmages, known as the Arcane Fist, bombarded the Demacians with crackling bolts of raw, mystical power for thirteen days. Those who had survived this long felt their morale dwindling, and huddled close to Galio. Just when their spirits could be brought no lower, a slow, deafening rumble shook the vale, as if two mountains were grinding against each other. As a great shadow grew above them, the Demacian soldiers steeled themselves for death. A deep voice bellowed from above. To the Demacians’ astonishment, the sound came from the colossus at their backs—Galio was moving, and speaking, entirely on his own. Somehow, the accumulation of absorbed magic had given him life. He threw himself in front of the Demacians, shielding them from attack after attack, absorbing each fresh bolt into his massive, stone frame. Then Galio turned, bounded up the mountainside, and crushed every last one of the Arcane Fist into the craggy soil. The Demacians cheered. They were eager to thank the petricite sentinel that had saved them… but as quickly as he’d come to life, their fearsome protector had ceased moving, returning to his pedestal, just as before. Back in the Great City, this bizarre tale was told in hushed tones by the few who had survived the Battle of the Greenfangs, and was usually received with silent incredulity. That day passed into legend—perhaps a mere allegory of ancient days to help people through hard times. Certainly, no one would have believed that the colossus continued to see all that transpired around him. Even while immobile, Galio retained consciousness, longing to experience the sensations of battle once again. He watched mortals pass beneath him, paying him tribute year after year. It puzzled him to see them disappear one by one as time rolled on. Galio wondered where they went when they vanished. Perhaps they were sent away to be mended, as he often was when he returned from war? As the years slipped by, Galio began to realize the sorrowful answer to his question—unlike himself, the people of Demacia could not be repainted, or have their damage easily repaired. Mortals were frail, ephemeral creatures, and he now understood just how badly they needed his protection. Fighting had been his passion, but the people were now his purpose. Even so, Galio has been called to battle only a handful of times in all the centuries since. Demacia has begun to look inward, with magic becoming rarer in his world than it once was, and so the petricite colossus remains dormant, observing the world through the murk of his waking dreams. The statue’s greatest hope is to be blessed by a magic so powerful that he will never be forced to sleep again. Only then will Galio be able to truly serve his purpose: to stand and fight as Demacia’s protector, forevermore.",Tank "As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew. Having grown rich preying upon the trade routes of the Twelve Seas, Gangplank has made himself many powerful enemies. In Ionia, he incurred the wrath of the deadly Order of Shadow after ransacking the Temple of the Jagged Knife, and it is said that the Grand General of Noxus himself has sworn to see Gangplank torn asunder after the pirate stole the Leviathan, Swain’s personal warship and the pride of the Noxian fleet. While Gangplank has incurred the wrath of many, none have yet been able to bring him to justice, despite assassins, bounty hunters, and entire armadas being sent after him. He takes grim pleasure in the ever-increasing rewards posted for his head, and makes sure to nail them to the Bounty Board in Bilgewater for all to see whenever he returns to port, his ships heavy with loot. In recent times, Gangplank has been brought down by the machinations of the bounty hunter Miss Fortune. His ship was destroyed with all of Bilgewater watching, killing his crew and shattering his aura of invincibility. Now that they have seen he is vulnerable, the gangs of Bilgewater have risen up, fighting amongst themselves to claim dominion over the port city. Despite receiving horrific injuries in the explosion, Gangplank survived. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his – and to ruthlessly punish all those who turned against him.",Fighter "Born into the noble Crownguard family, along with his younger sister Lux, Garen knew from an early age that he would be expected to defend the throne of Demacia with his life. His father, Pieter, was a decorated military officer, while his aunt Tianna was Sword-Captain of the elite Dauntless Vanguard—and both were recognized and greatly respected by King Jarvan III. It was assumed that Garen would eventually come to serve the king’s son in the same manner. The kingdom of Demacia had risen from the ashes of the Rune Wars, and the centuries afterward were plagued with further conflict and strife. One of Garen’s uncles, a ranger-knight in the Demacian military, told young Garen and Lux his tales of venturing outside the kingdom’s walls to protect its people from the dangers of the world beyond. He warned them that, one day, something would undoubtedly end this time of relative peace—whether it be rogue mages, creatures of the abyss, or some other unimaginable horror yet to come. As if to confirm those fears, their uncle was killed in the line of duty by a mage, before Garen turned eleven. Garen saw the pain this brought to his family, and the fear in his young sister’s eyes. He knew then, for certain, that magic was the first and greatest peril that Demacia faced, and he vowed never to let it within their walls. Only by following their founding ideals, and by displaying their unshakeable pride, could the kingdom be kept safe. At the age of twelve, Garen left the Crownguard home in High Silvermere to join the military. As a squire, his days and nights were consumed by training and the study of war, honing his body and mind into a weapon as strong and true as Demacian steel. It was then that he first met young Jarvan IV—the prince who, as king, he would one day serve—among the other recruits, and the two became inseparable. In the years that followed, Garen earned his place in the shieldwall as a warrior of Demacia, and quickly gained a fearsome reputation on the battlefield. By the time he was eighteen, he had served with honor in campaigns along the Freljordian borders, played a key role in purging fetid cultists from the Silent Forest, and fought alongside the valiant defenders of Whiterock. King Jarvan III himself summoned Garen’s battalion back to the Great City of Demacia, honoring them before the royal court in the Hall of Valor. Tianna Crownguard, recently elevated to the role of High Marshal, singled out her nephew in particular, and recommended him for the trials necessary to join the ranks of the Dauntless Vanguard. Garen returned home in preparation, and was greeted warmly by Lux and his parents, as well as the common people living on his family’s estate. Though he was pleased to see his sister growing into an intelligent, capable young woman, something about her had changed. He had noticed it whenever he visited, but now Garen wrestled with a real and gnawing suspicion that Lux possessed magical powers… though he never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden sorceries that had slain their uncle was too unbearable to confront. Naturally, through courage and skill, Garen won his place among the Vanguard. With his proud family and his good friend the prince looking on, he took his oaths before the throne. Lux and her mother spent much more time in the capital, in service to the king as well as the humble order of the Illuminators—yet Garen tried to keep his distance as much as possible. Though he loved his sister more than anything else in the world, some small part of him had a hard time getting close to her, and he tried not to think about what he would be forced to do if his suspicions were ever confirmed. Instead, he threw himself into his new duties, fighting and training twice as hard as he had before. When the new Sword-Captain of the Dauntless Vanguard fell in battle, Garen found himself put forward for command by his fellow warriors, and the nomination was unopposed. To this day, he stands resolute in the defense of his homeland, against all foes. Far more than Demacia's most formidable soldier, he is the very embodiment of all the greatest and most noble ideals upon which it was founded.",Fighter "The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads. Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition. Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night, when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale. Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature. Under the spell of his new concoction, Gragas headed for civilization, eager to share the fermented fruits of his labor. As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with Ashe. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord. When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting. With their tempers doused in suds, the two tribes, formerly on the brink of war, bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.",Fighter "Raised in the wharf alleys of Bilgewater, Malcolm Graves quickly learned how to fight and how to steal, skills that would serve him very well in all the years ahead. He could always find work hauling contraband up from the smugglers’ skiffs that came into the bay each night—with a tidy side-gig as hired muscle for various other unsavory local characters, as they went about their business in the port. But the alleys were small-time, and he craved more excitement than they could offer. Still little more than a youth, Graves stole a blunderbuss and smuggled himself aboard a ship headed out of Bilgewater to the Shuriman mainland, where he stole, lied, and gambled his way from place to place along the coast. Across the table of a high-stakes—and highly illegal—card game in Mudtown, Graves met a man who would change the course of his life, and his career: the trickster now known to many as Twisted Fate. Each immediately saw in the other the same reckless passion for danger and adventure, and together they formed a most lucrative partnership. Between Graves’ raw brawn and Twisted Fate’s ability to talk his way out of (and occasionally back into) almost any situation, they were an unusually effective team from the outset. Their mutual sense of roguish honor grew into genuine trust, and together they stole from the rich, swindled the foolish, handpicked skilled crews for specific jobs, and sold out their rivals whenever they could. Though at times Twisted Fate would blow all their shares and leave them with nothing to show for it, Graves knew that the thrill of some new escapade was always just around the corner… On the southern borderlands of Valoran, they set two renowned noble houses of Noxus at each other’s throats as cover for the rescue of a kidnapped heir. That they pocketed the reward money, only to ransom the vile young man to the highest bidder, should really have come as no surprise to their original employer. In Piltover, they still hold the distinction of being the only thieves ever to crack the supposedly impenetrable Clockwork Vault. Not only did the pair empty the vault of all its treasures, they also tricked the guards into loading the loot onto their hijacked schooner, for a quick getaway through the Sun Gates. In almost every case, only once they and their accomplices were safely over the horizon were their crimes even discovered—usually along with one of Twisted Fate’s trademark calling cards left where it would be easily found. But, eventually, their luck ran out. During a heist that rapidly turned from complex to completely botched, Graves was taken by the local enforcers, while Twisted Fate merely turned tail and abandoned him. Thrown into the infamous prison known as the Locker, Graves endured years of torture and solitary confinement, during which time he nursed his bitter anger toward his old partner. A lesser man would surely have been broken by all this, but not Malcolm Graves. He was determined to have his revenge. When he finally clawed his way to freedom, with the prison warden’s brand new shotgun slung over his shoulder, Graves began his long-overdue pursuit of Twisted Fate. The search led him back home to Bilgewater, where he found that the wily old cardsharp had acquired a few new bounties on his head—and Graves would be only too happy to claim them. However, just as he got Twisted Fate in his sights, they were forced to put aside their differences in order to escape almost certain death in the ongoing conflict between the reaver king Gangplank and his rival ship captains. Once again, Graves found himself escaping his hometown… only this time, he had his old friend in tow. While both of them might have liked to pick up their partnership where they left off all those years ago, such resentment couldn't simply be forgotten overnight, and it would be a while before Graves could bring himself to trust Twisted Fate again. Still, he feels Bilgewater calling to him once more. Maybe this time around, the pair of them will find their stride and be able to pull off the ultimate heist…",Marksman "Within the long-lost kingdom of Camavor, there once lived a village of people far from the throne. It was here, in the rural colonies, where a humble seamstress made her beloved doll, Gwen. What Gwen can remember of her past, she remembers with love. The seamstress and the doll spent their days crafting, scissors resting in Gwen’s still hands as her maker stitched nearby with needle and thread. At night, the two could be found crouched under the dinner table, the seamstress challenging Gwen to makeshift duels, the clash of silverware against scissors echoing in their candlelit kitchen. In time, the games stopped and the light faded. Gwen could not understand why, but whenever she struggled to recall details, she felt a twinge of pain, tied to a man whose name and face escaped her. As her memories washed away with the ocean tide, Gwen lay still for centuries, quiet and forgotten. Then one night, her eyes opened. Gwen awoke for the very first time on a shadowy beach far from her home. By magic unbeknownst to her, she had been transformed into a living girl who could move her hands and feet—all on her own! Gwen took to life with joy. She skipped across the sand, amazed by how far her eyes could see, how wondrous every pebble was to her touch, and how incredible the wind felt on her back. Along the coast, scattered debris left abandoned for a millennium caught her attention. Lying beside broken chests were oddly familiar tools. Scissors. Needles. Thread. Gwen recognized them immediately. These were her maker’s tools. When her fingers touched them, a burst of mist glinting with light flowed from her hands. To her, it felt safe and warm, like the soothing embrace of a hallowed past. But Gwen was not the only one drawn to this magic. Lurking in the isles, a different mist swarmed. Black in color, it coiled and twisted, forming into fearsome wraiths. Something within Gwen’s newfound presence attracted them—something they hungered for with obsession. As the wraiths came for her, Gwen was undeterred. She thrust her scissors at them. To her delight, more of her mist filled the air, enchanting the size and strength of her tools and turning them from mere steel into spectral magic. But the wraiths were relentless. They swelled in number, fueled by the ever-growing Black Mist. Gwen began to feel a tragic, strangely familiar pain. Surrounded by wraiths, suppressed memories surfaced. She recalled images of her maker, sick and wounded, lying in anguish. Near her was a man whose face finally returned to Gwen. Viego. Remembering his name brought Gwen to her knees. Wistfully, she reflected on the bygone moments spent with her maker—a happier, simpler time—and stole one final glance at her scissors...8<-8<-8<-8<- It was then Gwen realized something amazing. Her maker, victim to that man’s twisted vanity, was not fully gone. The seamstress’ tools, the very tools that first sewed and stitched Gwen together, were now in her hands. Gwen believed this was no accident. She knew, deep down, her maker was still with her, still fighting. This was a gift Gwen would not take for granted. Grasping needles and thread, she spun clouds of Hallowed Mist to push back the swarming wraiths. Her scissors slashed hard and fast, reminiscent of those blissful nights when her maker imagined grand battles beneath their kitchen table. Soon, the wraiths were no more. Though triumphant, Gwen recognized this was only the beginning. She could sense these wraiths and Viego were linked, both responsible for the spread of immense pain. With no time to lose, she resolved to track the Black Mist and stop it at any cost. Gwen expected this endeavor to be strenuous, yet she reveled in every second of being alive—for who knew how long this blessing would last? Having been given a unique chance at life, Gwen chooses to be an indomitable, positive force against all odds. She journeys across Runeterra, determined to restore joy to those who are hurt and suffering. To Gwen, each moment is precious, and each step driven with purpose.",Fighter "Born into an empire long since gone to dust and forgotten, Hecarim was a lieutenant of the Iron Order—a brotherhood sworn to defend their king’s lands. As Hecarim won victory after victory from the back of his mighty warhorse, the commander of the Iron Order saw in him a potential successor… but also a growing darkness. His obsessive hunger for glory was eroding his honor, and over time the knight-commander came to realize this young lieutenant must never lead them. When he was told this, Hecarim was furious. Even so, he bit back his anger, and continued in his duties. When they next rode to war, the commander found himself surrounded by enemies, and cut off from his fellow knights. Hecarim, seeing his chance, turned away and left him to die. At battle’s end, the Iron Order, oblivious to what Hecarim had done, knelt on the bloody ground and swore allegiance to him. Hecarim rode to the capital to take his formal oaths, and met with Kalista, the king’s most trusted general. She recognized his prowess and leadership, and when the queen was wounded by an assassin’s poisoned blade, Kalista was comforted to know the Iron Order would remain with the king while she sought a cure. Gripped by paranoia, and seeing new threats in every shadow, the king raged at those he believed were trying to separate him from his dying wife, and dispatched Hecarim to quell dissent throughout the kingdom. The Iron Order earned a dreadful reputation as ruthless enforcers of the king’s will. Towns and villages burned. Hundreds were put to the sword. With grim inevitability, when the queen died, Hecarim chose to sour the king’s grief into hatred, seeking sanction to lead the Iron Order into foreign lands. He would avenge her death, while earning yet more dark renown for himself. But before they could ride out, Kalista returned. She had found what she sought upon the distant Blessed Isles—and yet it was now too late. The king would not believe this, and had Kalista imprisoned as a traitor. Intrigued by what he had heard, Hecarim visited her cell, and they spoke of the pale mists that protected the islands from all invaders… and also of the inhabitants’ immense wealth, including the legendary Waters of Life. Knowing only Kalista could lead them there, Hecarim eventually persuaded her to guide the king’s fleet through the veil that concealed the Blessed Isles from mortal sight. They landed at the city of Helia with the queen’s body in solemn procession. The Iron Order led the way, only to be met by the city’s masters, who now refused to help. Enraged, the king ordered Kalista to kill them, but she refused, and Hecarim smiled as he made the decision that would damn him for eternity. He drove a spear through Kalista’s back, and ordered his knights to ransack the city, looting its vaults of arcane treasures. Amid the chaos, a lowly custodian agreed to grant the king access to the Waters of Life—but not even this could distract Hecarim from the revelry of bloodshed, and so it was that the Ruination of the Blessed Isles would take him almost completely by surprise. A blastwave of magical force tore across Helia, shattering every last building and leaving the fragments suspended in searing un-light. In its wake came the Black Mist, a billowing hurricane that dragged every living creature it touched into its shrieking, roiling embrace. Hecarim tried to rally the Iron Order, hoping to make it back to their ships, but the mist claimed them one by one as they fled. Alone, and defiant to the end, the knight-commander was taken by the shadows. He and his mighty steed were fused into a monstrous, spectral abomination that reflected the darkness in Hecarim’s heart—a brazen creature of fury and spite, at one with the Black Mist and yet utterly enslaved by it. Bound forevermore to these Shadow Isles, Hecarim has spent centuries in a sinister mockery of his former life, cursed to patrol the nightmarish lands he once intended to conquer. Whenever the Black Mist reaches out beyond their shores, he and the otherworldly host of the Iron Order ride out to slaughter the living, in memory of glories long passed.",Fighter "In northwest Ionia, the island of Koyehn once stood beautiful and serene. Among its golden sands, seasonal bazaar, and quaint mill town sat the Temple of Koyehn, an ancient and renowned conservatory for the arts. Lukai Hwei was born to inherit this temple. Kind and precocious, Hwei spent his childhood putting to canvas his wild daydreams, which exaggerated the world around him into surreal, fantastical sights. He knew these visions differed from reality, but through them, he saw life itself as art. So connected was Hwei to the shades of the world that even his eye color shifted in hue to reflect his mind and mood. Hwei expressed this vibrant imagination through paint magic, a medium that influenced the emotions of its audience. As such, it required strict control and discipline, lest it overpower both mental perceptions and bodily sensations. Among its current practitioners, those unable or unwilling to control their art endangered themselves and the community—and were banished from Koyehn. Despite these precepts, young Hwei indulged his imagination. In a demonstration for the temple masters, he recreated Koyehn’s sea. As paint flowed around the canvas, however, his control ebbed. Emotion crashed through him, wild and fathomless as an ocean, and he surrendered himself to its beauty. His vision turned black, his last memory the awestruck masters, drowning. Hwei awoke days later, surrounded by his masters—alive, but infuriated. They would not exile the temple’s heir, but they stressed his responsibilities. Hwei was horrified—but fascinated—by the depths of his power, and he craved to see more. Thus, by day, he upheld Koyehn’s conventions. But alone at night, he pushed the boundaries, driven to explore the extent of his power. In time, this practice focused the intensity of Hwei’s imagination, allowing him to manifest a palette that flowed with magical paint. Well into adulthood, Hwei mastered his craft. And with passion and humility, he prepared to inherit his birthright, surrounded by the respect and affection of his peers. But part of his mind remained forever shrouded at nightfall. And so it remained, until the temple received a visiting artist: Khada Jhin. Over a gilded summer, Hwei accompanied Jhin, guiding him around Koyehn. They often exchanged their creative perspectives, and, respecting their differences, Hwei recognized Jhin’s virtuosity and valued their time together. But the night before Jhin’s departure, the man challenged Hwei. Jhin sensed that the pieces Hwei showed others were forced façades—and he wanted to see a real performance. Hwei tried to deny it, but his eyes betrayed him. Flooded by the years spent creating meaningless art, his imagination begged catharsis. So Hwei painted. Decades of practice guided his brush. The night came alive, colored by the brilliant infinity of his mind. Emotions washed over him, harmonious and visceral, and Hwei welcomed them. Sharing these forbidden visions for another exhilarated him and illuminated the powers of his art: connection, inspiration, and unfettered creation. Jhin witnessed all. Afterward, with eyes alight and tone inscrutable, he said farewell, stating he would be moving on tomorrow “to watch the lotuses bloom.” At dawn, Hwei and his fellow artists awoke to a series of tragedies. First: four historic paintings, destroyed. Second: an arrangement of four bodies—the masters that Hwei had almost killed in his youth. Third: the fiery eruption of the temple’s four lowest floors. Amid the flames, Hwei imagined the air electric with color. Everything that lived within him bled outward. It was terrifying. It was beautiful. It was... art. Realizing its dark potential—of destruction, devastation, and torment—Hwei felt the same horror and fascination he had in his youth. The temple quickly collapsed into ruins, with Hwei emerging as its only survivor. Exhausted and guilt-ridden, he mourned. Yet his imagination overflowed, reliving every moment of the disaster. During the day, Hwei and the villagers from the mill town held burials. At night, he revisited the ashen-gray wreckage and painted, his palette taking the shape of Koyehn’s crest—the same worn over his heart. On one such night, Hwei found the remnants of a trap beneath the rubble—one petaled like a lotus flower. Realizing who’d wreaked this havoc, a cascade of emotions engulfed Hwei. Fear. Sorrow. Betrayal... Awe. A question burned within him: why? But did he want the answer? Or would it be safer to suppress this need? He could stay here with his people—as the heir—help them rebuild... or... Bearing little more than his paintbrush and palette, Hwei left his island, and his people, behind. In the time since, Hwei has learned that the answers he seeks arise through revealing the full extent of his art to others. He tracks down nefarious individuals in Ionia’s darkest corners, unleashing scenes of suffering upon them to understand his own well of pain. Yet he also reaches out to Ionia’s victims—fellow witnesses—to create shared tranquility and reflection. Both the relentless artist rising from the ashes and the kindhearted man from a once-peaceful isle, Hwei faces the conflicting hues of Ionia—and his own imagination. As he spirals deeper into the shadows, he lights a path, mind brimming with possibility. Which shade of himself will triumph, however, is yet to be seen.",Mage "Even as a small child, Xan Irelia was fascinated by the grace and beauty of human movement. Under her grandmother’s tutelage, she learned the traditional silk dances of her province—though she was dubious of their supposedly mystical connection to the Spirit of Ionia, Irelia’s love for the dances was real. Seeking to master the art, she eventually left home to study with some of Ionia’s most respected performers at the Placidium of Navori. Irelia’s people were peaceful and sought harmony with their neighbors, but rumors of foreign invaders sighted off the coast unsettled many at the Placidium. Irelia returned to her village to find it already occupied, with steel-helmed soldiers from distant Noxus shoving unarmed civilians through the streets with the butts of their spears. The Noxian Admiral Duqal had seized the Xan home to quarter his fleet officers. Irelia’s brothers and her father Lito had evidently protested; her entire family now lay in unmarked graves, in the gardens. Ravaged by grief, the young girl saw Duqal’s men hauling valuables from the house. Among the loot was a large metal crest, depicting the Xan family emblem. Irelia raced to it, wrenching it from Noxian hands. The admiral himself hurled her to the ground, and had his warriors shatter the crest with a heavy iron maul, before ordering them to dig a fresh grave for this upstart child. As they surrounded her, Irelia averted her eyes, looking to the pieces of the Xan crest scattered on the ground. From deep within her soul, she felt a strange rhythm begin to beat. The shards of metal began to twitch, to twist, moving seemingly on their own, and Irelia felt the serene joy of the ancient dances once more... With a sweep of her arm, she sent the pieces flying like ragged blades, cutting clean through two of the Noxians. As Duqal and his officers reeled in shock, Irelia snatched up the shards of her crest, and fled the village. In the quiet forests beyond, Irelia mourned her family, and thought back to her grandmother’s teachings. She realized that the techniques she had learned were more than mere dances—they were a powerful expression of something far greater. The Noxian occupation soon began to test the fragile peace of the First Lands. It was said that even the religious leader Karma had been forced to strike back at the invaders with deadly magic, though her followers had now withdrawn to the Lasting Altar and would not condone any further violence. Across Navori, dissenting voices began to band together. A resistance was forming, one that would not rest until Ionia was free once more. Irelia joined their ranks, performing her cherished dances for them in the woodland camps, to preserve some vestige of their vanishing culture. She was barely fourteen years old when she found herself back at the Placidium. Her band of resistance fighters joined the militia who had sworn to guard the monasteries and wild, sacred gardens. But Noxus knew only too well what this place represented. A particularly cunning general named Jericho Swain captured the Placidium and took its defenders hostage, hoping to lure the inevitable reinforcements into a trap. It was in this moment that Irelia rose to meet her destiny. Freed from her bonds, she unleashed the full potential of her ancient blade dance, lashing out with graceful zeal. A dozen of Swain’s veterans fell, sowing chaos in their ranks as the other captives joined her, before she struck down the general himself—the sight of this rebellious girl hefting his severed arm over her head would be the turning point of the war. This victory, the Great Stand at Navori, ensured that everyone in Ionia knew the name of Xan Irelia, and looked to her for leadership. Reluctantly, she led the growing resistance for almost three years of grueling battle before her triumph at Dalu Bay. There, she finally cornered the defeated Admiral Duqal, and exacted the vengeance she had sought for so long. Though the war has long since ended, Ionia has been permanently changed by it. The First Lands are now divided, with rival factions fighting each other almost as bitterly as they did the Noxians. Many continue to look to Irelia for answers but, while others might welcome such power, Irelia remains uneasy with it. At heart, she still yearns only to dance alone.",Fighter "Ivern the Cruel was renowned as a fierce warrior, in the latter days of the ancient Vorrijaard. His clan followed the most warlike of the old gods, and would not kneel before the upstart “Three Sisters” like so many others had. However, the dark sorcery that strengthened their armies was undeniable. Ivern and his kin plotted long and hard to overthrow these hated Iceborn, eventually setting sail into the east—in search of the land where the sun first rose, from where it was said that all magic flowed into the world. If Ivern could seize such power for his own, then he could surely break any foe. As his fleet sailed over the horizon, they passed out of memory and into myth, for they were never seen in their homeland again. In truth, Ivern the Cruel landed on the shores of Ionia. After cleaving through a dozen coastal settlements, he and his warriors discovered a sacred grove known as Omikayalan, “the Heart of the World”. And there, in that strange and verdant garden, they met the fiercest resistance. Chimeric beings—half human, half beast—came at them again and again beneath the twisted branches. Undeterred, Ivern pressed on, until the battered remnants of his expedition reached what the Ionians held so sacred: the legendary God-Willow. Ivern was transfixed, even as the fighting raged around him. It was a truly colossal tree, dripping with long gossamer leaves that shimmered with golden-green light. It was magic like nothing he had ever felt before, and it was clear these inhuman creatures would die to protect it. Seeking to shatter their resolve, he took up his war axe, and roared with hatred as he struck at the God-Willow over and over again. The great tree fell. In a riot of life-energy, Ivern the Cruel was instantly undone. Detached, drifting, he saw the battle was over. The flesh of the fallen fed carrion birds and insects alike, or decayed under bursts of colorful mushrooms. Bones rotted into fertile soil, and seeds within it budded and sprouted into trees bearing fruit of their own. Leaves and petals pulsed like colorful hearts. From the death that surrounded him, life exploded forth in ways too numerous to believe. Never had Ivern beheld such beauty. Life, in all its forms, was tangled together like an impossible knot that didn’t want to be untied. He wept, and those dewdrop tears fell upon his changed body. He was taller than he remembered, his limbs rough with bark and leaves. The magic of an entirely different world coursed through him. He did not know why, or how, but he was all that now remained of the God-Willow. With that realization, he heard the bawling of hills, the howling of trees, and the dripping tears of moss. He reflected on the mistakes he’d made, the cruelty he’d visited on others. Remorse washed over Ivern, and he cried out for forgiveness. When he finally moved, so much time had passed that the world felt… new? The violence and sadness of his former self were mere echoes in his heart. He found he could dig his toes deep into the soil, and commune with the roots, rocks, and rivers. Even the dirt itself had opinions! Ivern wandered far—across Ionia, and beyond—and the strange magic of Omikayalan followed in his wake. He developed close kinships with creatures great and small, observing their foibles, delighting in their little habits, and occasionally offering a helping hand. He shortened the inchworm’s path, played tricks with mischievous bramblebacks, hugged thorny elmarks, and laughed with wizened elder-fungus. In one instance, he found a wounded stone golem. Knowing the poor thing’s spirit was fading, he fashioned her a new heart from a river pebble, and the golem became Ivern’s devoted life-friend. He named her Daisy, after the flowers that mysteriously sprouted from her stone body. Sometimes, Ivern encountered mortals, and many of them were at least somewhat peaceful. They called him Bramblefoot, or Green Father, or the Old Woodsman, and told tales of his strange benevolence. But he was filled with sadness to see how they still took more than they gave, how they could be so cruel and so careless, and he retreated from their company. If he bore the God-Willow’s legacy, he needed to cultivate humanity—help them watch, listen, and grow. Being mortal once himself, Ivern knew this would be difficult, so he smiled and challenged himself to complete this task before the final sunset. He knew he would have time.",Support "Since ancient times, there have been those who prayed to the winds. From sailors seeking good weather to the downtrodden calling on winds of change, mortals have placed their hope in the tempests and gales that sweep across Runeterra. Surprisingly, the wind sometimes would seem to answer. Seafarers might spot a bright blue bird just before a healthy tailwind billowed their sails. Others could swear they’d heard a whistling in the air right before a storm, as if to warn them of its approach. As word of these omens spread, sightings of the bird grew more common. Some even swore they had seen the bird transform into a woman. With tapered ears and flowing hair, this mysterious maiden was said to float above the water and direct the wind with a flick of her staff. The faithful called this wind spirit Jan’ahrem, an ancient Shuriman word meaning “guardian,” for she always seemed to appear in moments of great need. As time went on, she came to be known more simply as Janna. Her name spread across the Shuriman continent’s coasts, and the seafaring people of Oshra Va’Zaun were her most fervent believers. They depended on calm seas for the trade ships that traveled through their city’s port. Statues and shrines were raised in gratitude for Janna’s benevolence. After the Shuriman empire enveloped the city, these displays of devotion continued… for a time. When the emperor issued decrees suppressing “false idols,” Janna’s statues were torn down. Yet despite the growing worship of the Ascended god-warriors, many still offered quiet prayers to Janna, for what could god-warriors do to protect ships from storms? These mortals often wore amulets with the image of a bluebird—smaller, more personal tokens in Janna’s honor. Through all of this, Janna continued to aid the vulnerable who called upon her. In a region rife with upheaval, she remained constant. Those with an eye toward history might appreciate the irony of “winds of change” being the only thing that did not. After the great empire fell, once verdant lands became a desert as the remaining Ascended brought war and chaos—yet Janna shielded the city, now known as Zaun, from the turmoil. Over the centuries, Janna watched as Zaun’s ambitions grew. While the city was still a robust trade port, its denizens aspired for more. They dreamed of cutting a canal through the isthmus on which they lived, opening a path that would unite the seas surrounding Valoran and Shurima. The city poured great effort, wealth, and time into the construction. Prayers to Janna waned as mortal dreams focused on mortal machinations. However, the canal’s excavation made great portions of Zaun unstable. On one cataclysmic day, entire districts on the River Pilt collapsed below the western sea level, and thousands suddenly found themselves fighting for their lives against the clashing currents. As these unfortunate souls faced their doom, they prayed for salvation. They called out the name of their ancient protector: Janna. Though these mortals had seemingly forgotten her until now, Janna did not hesitate to help them. An immense gale swept over the city as she took corporeal form. Impossible walls of air held flooding waters at bay as people fled the drowned ruins of their homes. Ferocious gusts of wind cut through the suffocating smoke from fires caused by the destruction. Yet while she saved many, thousands still perished that day—but all who survived witnessed Janna’s benevolence. Never again would the city’s people forget their savior. To this day, through the rise of Piltover and the ongoing struggles of modern Zaun, Janna’s faithful wear bluebird medallions and show reverence to the winds. And through it all, Janna stands steadfast by the humble and the meek. Zaunites all know that whether they fight for breath amid the toxic clouds of the Zaun Gray, stand against the brutality of violent chem-barons, or fend off other threats, Janna will not abandon them.",Support "Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention it brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress. A native son of Piltover, Jayce was raised to believe in the principles that made the city great: Invention. Discovery. Not going to Zaun if you could help it. With a knack for understanding machinery, Jayce earned the honor of being the youngest apprenta to ever be offered patronage by Clan Giopara, one of Piltover’s most respected ruling clans. Utterly unsurprised, Jayce took the offer, and spent most of his early years constructing potential hextech devices and designing transformable multi-tools for Piltover’s working class: a wrench that transformed into a prybar, a pickaxe that could morph into a shovel, a hammer that could turn into a demolition beam, if only it had a sufficiently powerful battery. Everything Jayce touched put his contemporaries to shame. Most things came easy to Jayce, and he could never understand why his peers had so much trouble with what, to him, were simple concepts. As a result, nearly everyone who worked alongside Jayce found him arrogant, dismissive, and unwilling to slow his pace to help his colleagues catch up. As time went on, his patience became shorter, while at the same time, a chasm grew between decorum, charm, and Jayce’s natural demeanor. Only one person ever managed to match Jayce’s intelligence while also maintaining a healthy indifference to his superior attitude. His name was Viktor. The two met at a mandatory Progress Day party, and immediately bonded over how little either of them wanted to be there. They started working together shortly after. Viktor expanded Jayce’s intellectual horizons and challenged many of his assumptions. While Jayce sought to improve humanity via versatile technology, Viktor sought to solve problems inherent to humanity itself, such as physical decay or illogical prejudices. They constantly argued with one another, but their conflicts never got personal – though their methods were different, the two colleagues knew their ultimate goals were very much the same. More than that, they both knew what it was like to be ostracized by their colleagues: Viktor because of his unconventional thinking, Jayce because of his rudeness. Together, Jayce and Viktor invented a mechanized construction suit for Piltover’s dockworkers – something hearty enough to enhance the wearer’s strength, but light enough that its wearer wouldn’t immediately drown upon falling overboard. However, the two reached an impasse when Viktor’s design for the next version of the suit included a chemtech implant that would increase the wearer’s strength output by tenfold, while also preventing them from getting tired, panicking, or disobeying instructions from their superiors. While Viktor considered this feature a brilliant means of reducing the frequency of construction accidents, Jayce found its indifference toward free will immoral. The two nearly came to blows over the design and ultimately, after Jayce warned the academy of Viktor’s invention, Viktor was stripped of his honors and ostracized from Piltover’s scientific community. Viktor was the closest thing Jayce had ever really had to a friend, and distraught over their falling-out, went back to working on his own. He grew more insular. His patience toward others grew even thinner. As Jayce studied in solitude, Clan Giopara’s explorers discovered a raw, blue crystal deep within the Shuriman desert. Though Jayce volunteered to experiment on it (specifically by suggesting the clan’s other scholars wouldn’t be smart enough to get anything out of it), his lack of tact in doing so prompted Clan Giopara to give it to their better-mannered scholars as a form of punishment. Yet, after many months, the scholars reached a unanimous conclusion: the crystal was worthless. A power-drained hunk of rock. The disappointed clan leaders finally handed the crystal over to Jayce, assuming that even he, with his remarkable intelligence, wouldn’t be able to learn anything from it. Something inside the crystal called to Jayce. No, more than that – it sang to him. He couldn’t explain why, but he knew the Shuriman gem still held mysteries yet to be discovered. He spent many months running every variety of test on the crystal. He braced it into a cogwheel centrifuge; he superheated it and deep-froze it; he tinkered, and observed, and hypothesized, and beat his head against his copper pantograph. Quite simply, Jayce wasn’t used to working hard: this damned crystal was the first thing that had ever resisted his considerable mental aptitude. For the first time, he realized how his peers must have felt, trying so hard to solve a problem, only to bump against your own limitations. It felt frustrating. It felt unfair. And it probably felt much, much worse if you were working alongside an arrogant inventor who dismissed your every effort. Jayce realized that despite how dismissive he’d been toward his fellow scholars, none of them ever gave up. None of them ever stopped seeking the very things that defined Piltover: Progress. Discovery. If they wouldn’t give up, Jayce decided, he wouldn’t either. And maybe he’d try to be nicer. Maybe. Jayce approached the problem from a completely different angle. Rather than trying to experiment on the crystal as a whole, he wondered, why not run more invasive experiments on a smaller shard? Jayce chiseled off a piece of the crystal and suspended it in a liquid alloy. As he sent a voltaic current through the liquid metal, Jayce’s eardrums nearly shattered from the booming baritone note that blasted from the shard. Heat radiated from the crystal and, with a flash, it glowed bright enough to nearly blind him. This was unexpected. This was potentially dangerous. But this was progress. Jayce couldn’t erase the smile from his face as he worked well through the night, into the dawn. The next day, Jayce was surprised to find his old friend Viktor on his doorstep. Alerted by the massive power spike from the crystal shard, Viktor had a simple proposition. Since his expulsion from the Piltovan scientific community, Viktor had commenced work on a secret project in Zaun. He’d finally learned how to achieve his dream – how to eradicate disease, hunger, hatred. If Jayce joined him, the two would accomplish more than anyone from Piltover or Zaun could have dreamed of: they’d save humanity from itself. Jayce had heard a monologue like this before from Viktor. He never liked where it led. Viktor told Jayce that he only needed one thing for his Glorious Evolution – a power source like Jayce’s crystal. Jayce disagreed, informing Viktor that what he truly needed was a moral compass. Viktor, who had long grown tired of Jayce’s rudeness, leapt upon him, grabbed the crystal and knocked Jayce unconscious with it. When Jayce awoke hours later, he noticed that though the Shuriman crystal was gone Viktor hadn’t seemed to notice or care about the smaller shard. Jayce knew whatever Viktor was planning, he would only resort to these measures if he were close to completion. Even though he didn’t know what Viktor’s Glorious Evolution consisted of, it probably didn’t have a lot of respect for the free will of others. Without wasting a second, Jayce retrieved the suspended shard and installed it into a massive, transforming hammer – a demolitions invention he’d abandoned years ago for lack of a strong enough battery to power it. Though he had no idea where Viktor might have taken the crystal, he could feel the hextech hammer vibrate, pulling him not north, south, east or west, but down, toward the undercity of Zaun. The shard, eager to be reunited with the crystal from which it was chiseled, eventually led Jayce to a warehouse in the depths of the sump. Within the cavernous building, Jayce found something horrifying. Dozens of corpses, their skulls sawed open and hollowed out, their brains transplanted into an army of immobile metal soldiers, hooked up to the now-pulsing crystal. This was the first step in Viktor’s Glorious Evolution. Jayce’s stride grew less confident as he approached Viktor. He and Viktor had not always seen eye to eye, but this was something else entirely. For the first time, it occurred to Jayce that he might have to kill his old friend. He called out to Viktor, flinching as the army of robots stood to attention. Jayce asked him to look around – to see what he was doing. Whatever this was – this Evolution – wasn’t the progress they fought for in their youths. He even, to Viktor’s surprise, apologized for acting like such a jerk. Viktor sighed. He had only two words in response: “Kill him.” The automatons sprinted toward Jayce, breaking free of the wires connecting them to the crystal and introducing Jayce to another new emotion: panic. He gripped the hammer tight, realizing he’d never actually used it before. When the first golem was within reach, he swung as hard as he could, feeling the shard’s energy surge through his muscles, accelerating the hammer’s movement until Jayce was worried it might fly out of his hands. It slammed into the automaton, all but exploding it into a hail of metal. Despite the obliteration of their comrade, the other machines didn’t even pause as they rushed at Jayce, trying to pummel him into unconsciousness. Jayce analyzed the formation of the mechanical wave coming at him and attempted to quickly calculate how to take out the largest number of them with the fewest amount of swings. It was pointless; they were on him before he could swing even once. As he fell to the ground under a storm of their blows, Jayce saw Viktor looking on, not with triumph, but with sadness. He’d outsmarted Jayce and ensured humanity’s future, but he knew that future came at a cost: he couldn’t let his old friend live. Jayce vanished under a sea of swinging metal limbs. That’s when Jayce, for the first time in his life, decided to stop thinking and just break stuff. No longer caring for his own safety, Jayce used every last bit of strength he had to break free from Viktor’s automatons. He sprinted to the glowing crystal, and struck it with all of the hextech-enhanced force his hammer could muster, crushing the mystical object. Viktor cried out in horror as the crystal shattered to fragments, the shockwave blasting them all backward as the army of automatons collapsed lifelessly to the floor. The very foundations of the warehouse shook, and Jayce barely managed to escape before the entire building toppled. Viktor’s body was never found. Upon his return to Piltover, Jayce informed his clan masters of Viktor’s nefarious plans. Soon, Jayce found himself a topic of discussion in both Zaun and Piltover alike. Hailed for his quick thinking in a time of crisis, Jayce became a beloved figure (at least, amongst those who hadn’t met him), earning himself a nickname: the Defender of Tomorrow. Jayce cared little for the adoration of his fellow Piltovans, but took the nickname to heart. He knew that Viktor was still out there, plotting his revenge. One day – maybe someday soon – an awful lot of trouble was headed for Piltover. And Jayce would be waiting. ",Fighter "One can travel to nearly any village across Ionia and hear the tale of the Capture of the Golden Demon. Depicted in a variety of plays and epic poems, the cruel spirit’s banishment is still celebrated to this day. But at the heart of every myth there lies a kernel of truth, and the truth of the Golden Demon is one far different than the fiction. For years, Ionia’s southern mountains were plagued by the infamous creature. Throughout the province of Zhyun, and even as far as Shon-Xan and Galrin, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads—but nothing slowed the beast’s grisly work. In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho of the Kinkou Order for help. Charged with maintaining the balance between the spirit and material realms, Kusho was adept in the banishment of demons. Leaving in secret lest the cunning creature be alerted to their intent, Kusho, his teenage son, Shen, and young apprentice, Zed, traveled to the province. They tended to countless families shattered by the killings, dissected the horrific crime scenes, and looked for connections between the murders. Soon, Kusho realized they were far from the first to hunt this killer, and his conviction grew that this was the work of something beyond the demonic. For the next four years, the Golden Demon remained beyond their reach, and the long investigation left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. It was almost as though the demon knew they were seeking it, and delighted in the torment sown by their failure. Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men, and each sees the shades differently.” Kusho sought to hand off the investigation, believing now that they sought not a demon, but a wicked human or vastaya, taking them beyond the Kinkou’s mandate. Shen and Zed, unwilling to turn back after all they had sacrificed to bring the killer within reach, convinced him to continue the hunt. On the eve of the Spirit Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Shen and Zed laid a carefully prepared trap, and at long last, they found themselves face to face with their hated quarry. Kusho was proven right—the famed “Golden Demon” was a mere stagehand in Zhyun’s traveling theaters and opera houses, working under the name Khada Jhin. After they caught Jhin, young Zed made to kill the cowering man, but Kusho held him back. He reminded his students that they had already broken their remit, and that killing Jhin would only worsen matters. Kusho worried that knowledge of Jhin’s humanity would undermine the harmony and trust that defined Ionian culture, or could even encourage others to commit similar crimes. Despite Jhin’s actions, the legendary master decided the killer should be taken alive and locked away within the monastery prison at Tuula. Shen disagreed, but submitted to the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the horrors he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart. Imprisoned in Tuula, Jhin kept his secrets, revealing little of himself as many years went by. The monks guarding him noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, they could find nothing to cure him of his morbid fascinations. Meanwhile, outside the monastery’s walls, Ionia fell into turmoil as the Noxian empire invaded, and war awoke the tranquil nation’s appetite for bloodshed. Jhin was freed from Tuula sometime after the war with Noxus, possibly put to use by one of the many radical elements vying for power of the First Lands near the conflict’s end. He now has access to the Kashuri armories’ new weapons, though how he came to possess such implements of destruction, and what connection he has to Kashuri, is still a mystery. Whoever his shadowy patrons might be, they have endowed Jhin with nearly unlimited funds, and seem unconcerned by the growing scale of his “performances”. Recently, he attacked members of Zed’s Yanlei order, and mass murders and assassinations bearing his signature “flair” have occurred not only across Ionia’s many regions, but also in distant Piltover and Zaun. It seems that all of Runeterra might be but a canvas for the atrocity that is Khada Jhin’s art, and only he knows where the next brushstroke will fall.",Marksman "K’Sante grew up immersed in his homeland’s history. At dinner, his father told tales of their ancestors who used bravery and strength to resist the tyranny of the Ascended. His mother recounted the fearsome beasts these Nazuman founders slayed as they traversed south through Shurima, eventually discovering an area rich in the rarest of desert treasures—roaring waterfalls, forested cliffs, and plentiful fauna. Far from the reach of the prideful Ascended, this was where the free republic of Nazumah laid its roots. K’Sante absorbed every word, vowing to become Nazumah’s greatest warrior-hunter—one who could live up to the heroes from these stories and lead his people for generations to come. For two decades, K’Sante trained under various martial teachers. However, it was his parents who taught him to respect Nazumah’s enemies—ruthless predators and imperialist warlords who coveted the city-state’s resources. Remaining a free republic would require more than brute strength, they reminded him. During his training, K’Sante studied with Nazuman scholars, learning how the materials reaped from formidable marks were used to craft advanced weaponry and infrastructure that enabled their homeland to thrive for five centuries. On his early hunts, K’Sante forged many friendships, but his closest was with a young man from Marrowmark named Tope. Where K’Sante was a blazing force in close combat, Tope specialized in ranged assault. Their chemistry was unmatched as they bested rockbear herds, shakkal raiding parties, and even Xer’Sai stampedes. And as their teamwork grew stronger, so too did their bond. One starlit evening, K’Sante confessed to Tope, admitting his feelings went beyond camaraderie. When he learned that Tope felt the same way, the two lovingly embraced and shared their first kiss. Together, in that moment under the stars, all seemed right. But all was not. Two Ascended, Emperor Azir and Magus Xerath, ravaged the continent in a war for dominance over Shurima, both deploying monstrous abominations among their forces. Nazuman scouts soon sighted one such creature—a colossal predator shaped like a lion and a cobra that had wandered astray and was now terrorizing the nearby savanna. When the city-state’s leaders asked who could quell the beast, K’Sante and Tope pledged their might. On their first attempt, the beast deflected their every attack with powers neither man had seen before. They discovered that its armor, stretching from head to tail, regenerated from nonlethal blows. The men failed to draw blood and were forced to flee from the cobra-lion’s lair with empty hands, leaving it to run wild. And so they tried again and again. K’Sante’s frustration burned. To become Nazumah’s greatest, he had to slay this beast. Nothing else mattered. He trained dawn to dusk, convinced Tope would understand. Tope, meanwhile, studied the beast. He presented K’Sante with strategies, watching his partner nod along in between assaults on their countless practice dummies. Quietly, Tope questioned if the two of them were strong enough. Their biggest success was an encounter where they managed to claim a piece of the cobra-lion’s armor. Tope hailed this as progress and thought that if they sought more help, they could make even more headway. But K’Sante seethed. He’d begun to see the cobra-lion as his undertaking alone, and anything short of slaying the beast was a failure. The heroes he idolized when growing up never failed in battle. So K’Sante couldn’t either, especially not by accepting more support in what had become his battle to prove himself. He’d tried Tope’s ideas—which weren’t working—and, now, Tope believed they weren’t strong enough? K’Sante wouldn’t accept it. He began to wonder if Tope was holding him back and soon dismissed Tope’s strategies as futile. Hurt, Tope insisted that tactless training was no better—K'Sante's once admirable determination had turned into a self-serving, single-minded drive. As their pain and anger flared, further encounters with the cobra-lion resulted in further infighting, and the words they exchanged became fewer and fewer until there were none at all. Finally, it seemed the only thing they could agree on was to go their separate ways. Over the next year, K’Sante kept training, stubborn and alone. His progress was measurable, but progress wasn’t victory. He eventually had the crushing realization that strength alone could not fell the creature. He needed help. K’Sante gathered the courage to visit Tope’s home, only to learn his former partner had returned to Marrowmark. He was instead greeted by Tope’s aunt. On K’Sante’s way out, she handed him Tope’s journal, explaining that her nephew had left it to assist K’Sante in his fight against his greatest monster. K’Sante poured over Tope’s journal. Gradually, he noticed the patterns in their mistakes, and when he arrived at the cobra-lion notes, K’Sante was stunned. Tope claimed that the beast was a Baccai—a failed Ascended being. He theorized that Xerath, known for his vile misuse of magic, had forced Shuriman fauna to fuse via the Ascension ritual. Engrossed, K’Sante read the journal from front to back, discovering Tope’s theories about how to slay the Baccai—so many ideas K’Sante had never considered himself. And by that evening, he’d formulated a plan to practice Tope’s methods on lesser monsters. As his skills grew, K’Sante recalled his parents’ teachings, realizing pride had led him astray. He’d never respected Tope’s ideas enough to try them in earnest. Truthfully, K’Sante had respected his foe more than his partner. In time, he accepted his shortcomings and steadily moved on, thankful for what they had shared, but also grateful to walk his own path with a newfound perspective. Beneath a scarlet sky, K’Sante approached the cobra-lion once more. He calculated every maneuver, dodging when the beast struck, and striking when the beast slipped. Sunrise became sundown. His weapons were shattered, and his body bloodied, but his spirit was unyielding. When the creature tired at long last, K’Sante found his opportunity—inspired by Tope’s theories—and cornered his foe against a Nazuman waterfall where the natural waters weakened the cobra-lion’s armor, allowing K’Sante to finally land a fatal blow. Exhausted, K’Sante stood tall—proud not of what he had accomplished, but of the journey he had taken. K’Sante was celebrated by Nazumah upon his return. Following tradition, he donated the creature’s body to the scholars for study, keeping only a couple slabs of its armor to refine the design of his signature ntofo weapons. They were now engineered to retain the armor’s regenerative properties so that when their heavy outer layer shattered, K’Sante could still wield them as sharp blades until they reformed. For a finishing detail, he carved onto each ntofo something Tope had drawn within his journal—a symbol representing the cobra-lion. Though their time together had ended, K’Sante knew his success was not achieved alone. Today, K’Sante is hailed as the Pride of Nazumah. But if he is ever to become its greatest leader, he’s learned he must never again let ego cloud his judgment. His home’s future—with the Ascended threat looming—is uncertain. But K’Sante knows that should Azir or Xerath dare march southward, he stands ready to fight.",Tank "Perhaps the most remarkable thing about the fearless hunter of the Void known as Kai’Sa is how unremarkably her life began. She did not descend from tribal warriors hardened by generations of battle, nor was she summoned from distant lands to fight the unknowable menace lurking beneath Shurima. Rather, she was just an ordinary girl, born to loving parents who called the unforgiving southern deserts their home. This was where she would spend her days playing with friends, and her nights dreaming about her place in the world. In her tenth summer, the young girl Kaisa’s destiny would be changed forever. Had she been older, she might have noticed more of the unusual events that had begun to unfold in the villages—every day, her mother urged her stay home, for fear of strangers wandering the land, demanding tribute to dark powers below. Kaisa and her friends did not believe it, until one evening they came upon a pen of sacrificial goats bought from nomad herdsmen. Using the knife her father had given her on her eighth birthday, she cut their tethers and set the animals free into a nearby canyon. It seemed like a harmless prank, until the unthinkable happened. The ground began to quake, flashes of light scorched the sky, and the children ran for their lives. The Void had been awakened. A great rift split the bedrock, swallowing up Kaisa’s village and everyone in it, leaving nothing behind but sand pierced with twisted columns as black as night. Kaisa regained consciousness to find herself trapped underground. She was filled with crippling fear, but there was still hope; she could hear the faint cries of other survivors. They called out to each other feebly, repeating their names one by one like a mantra. Sadly, by the third day, hers was the only voice left. Her friends and family were all gone. She was alone in the darkness. It was only when all seemed lost that she saw the light. She followed it down. Along the way, she found meager sustenance. Amid the debris left by the collapse were ragged waterskins, rotting peaches—anything to keep starvation at bay. But, eventually, Kaisa’s hunger was replaced by fear once again. She found herself in a vast cavern, illuminated by an otherworldly purplish glow, and she could see she was no longer alone. Skittering creatures swarmed in the depths. The first that came for Kaisa was no bigger than her, and she clutched her knife in both hands, ready to defend herself. The voidling horror knocked her to the ground, but she drove the blade into its pulsing heart, and the two of them tumbled deeper into the abyss. The creature was seemingly dead, but its unnatural skin had taken hold upon the flesh of her arm. The dark shell tingled, but was hard as steel to the touch. In a panic, Kaisa broke her knife trying to remove it. But when the larger beasts came, she used it as a shield to make her escape. Soon enough, she realized the shell was becoming part of her. As her daily struggle to survive drew out into years, this second skin grew with her, and so too did her resolve. Now she had more than hope, she had a plan. Fight hard. Stay alive. Find a way back. She was transformed, from frightened girl to fearless survivor, from prey to predator. For almost a decade, she has lived between two worlds in an attempt to keep them apart—the Void hungers to consume not only the scattered villages of Shurima, but the whole of Runeterra. She will not allow that to happen. Though she has slain countless Void-constructs, she understands that many of the people she protects would see her as a monster herself. Indeed, her name has begun to pass into legend, an echo of the ancient horrors of doomed Icathia. No longer Kaisa… but Kai’Sa.",Marksman "Karma is the living embodiment of an ancient Ionian soul, who serves as a spiritual beacon to each generation of her people. Her most recent incarnation came in the form of a 12-year-old girl named Darha. Raised in the northern highlands of Shon-Xan, she was headstrong and independent, always dreaming of a life beyond her provincial village. But Darha began to suffer strange, fitful visions. The images were curious—they felt like memories, yet the girl was certain they had not happened to her. At first, the problem was easy enough to conceal, but the visions grew in intensity until Darha was convinced she was descending into madness. Just when it seemed she would be confined to the healing huts forever, a group of monks visited her village. They had come from a place known as the Lasting Altar, where the divine leader Karma had passed away some months earlier. The monks were in search of the old man’s next incarnation, believing him to be among the villagers. They applied a series of tests to everyone they met, but eventually prepared to leave empty handed. As they passed the healing huts, Darha threw herself out of her cot and ran to stop them. She wept, telling them of her visions, and that she had known the monks’ voices from the babble in her head. They recognized the signs immediately. This was their Karma. The visions were past lives rushing to fill a new vessel. In that moment, Darha’s life changed forever. She bid farewell to all she’d ever known, and journeyed to the Lasting Altar to learn from the monks. Over the years, they taught her to connect with her ancient soul, and to commune with thousands of previous incarnations, each espousing the wisdom of ages past. Karma had always advocated peace and harmony, teaching that any act of evil would bring about its own repercussions, and so required no response. But Darha questioned these principles, even as she became Karma. Some of her followers were confused. How could she be invested with the Spirit of Ionia, the First Lands’ most sacred manifestation, and yet disagree with their most self-evident philosophies? Indeed, these beliefs were truly tested when Noxus invaded Ionia. Many thousands were killed as the enemy warbands advanced inland, and Karma was forced to face the harsh realities of war. She could feel the immense destructive potential that swelled in her soul, and wondered what the point of this power could be, if it was not to be used. The voices of the past urged her to remain at the Lasting Altar, to comfort her people and allow this conflict to pass. And yet, a far deeper truth compelled her to act... Karma agonized over this, until she could stand it no longer. She confronted a Noxian commander on the deck of his own war frigate, and unleashed her divine fury. This was no single, measured attack—she obliterated the entire vessel and its crew in a heartbeat. Though many Ionians rejoiced at this apparent victory, the monks believed she had made a huge mistake. She had upset the spiritual harmony of their homeland, disgracing all who had borne the name of Karma before her, and tarnished her own undying soul along with those of her followers. Even if it meant a life of solitary meditation and penance, they implored her to do no further injury. Karma silenced them with a raised hand. Though she could still hear the voices in her head, it was the Spirit of Ionia in her heart that guided her… and the First Lands were stirring to defend themselves. She did not know if she had been chosen for her courage and strength of will, but Karma knew that sometimes harmony came only at a great cost. Their world was changing, and true wisdom lay not in resisting that fact, but accepting it. Though the war with Noxus is now long over, there are still many in Ionia who have become only too glad to meet violence with violence, even against their own neighbors. Karma has pledged to guide as many of them as she can to a more enlightened path—to peace when possible, to action when necessary.",Mage "The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving. Karthus was born into abject poverty in the sprawl of dwellings built beyond the walls of the Noxian capital. His mother died at the moment of his birth, leaving his father to raise him and his three sisters alone. They shared a crumbling, rat-infested almshouse with scores of other families, subsisting on a diet of rainwater and vermin. Of all the children, Karthus was the best ratter, and regularly brought gnawed corpses for the cook-pot. Death was commonplace in the slums of Noxus, and many mornings began with the wailing of bereaved parents who woke to discover their child cold and lifeless beside them. Karthus learned to love these laments, and would watch, fascinated, as the tally-men of Kindred notched their staffs and bore the bodies from the almshouse. At night the young Karthus would sneak through the cramped rooms, seeking those whose lives hung by a thread, hoping to witness the moment their soul passed from life to death. For years, his nightly travels were fruitless, as it was impossible to predict exactly when a person would die. He was denied witnessing the moment of death until it reached his own family. Outbreaks of disease were frequent in such cramped confines, and when Karthus’s sisters sickened with the plague, he watched over them intently. While his father drowned his grief, Karthus was the ever dutiful brother, caring for his sisters as the disease consumed them. He watched each of them as they died, and a sublime connection seemed to reach into him as the light faded from their eyes - a yearning to see what lay beyond death and unlock the secrets of eternity. When the tally-men came for the bodies, Karthus followed them back to their temple, asking them question after question about their order and the workings of death. Could a person exist at the moment where life ends, but before death begins? If such a liminal moment could be understood and held, might the wisdom of life be combined with the clarity of death? The tally-men quickly recognized Karthus’s suitability for their order and he was inducted into their ranks, first as a digger of graves and pyre-builder, before ascending to the rank of corpse collector. Karthus guided his bone-cart around the streets of Noxus to gather the dead every day. His dirges quickly became known throughout Noxus, mournful laments that spoke to the beauty of death and the hope that what lay beyond was something to be embraced. Many a grieving family took solace in his songs, finding a measure of peace in his heartfelt elegies. Eventually, Karthus worked in the temple itself, tending to the sick in their final moments, watching as whatever death had laid its claim upon them took its due. Karthus would speak to each person laid before him, ushering their souls into death, in search of further wisdom in their fading eyes. Eventually, Karthus reached the conclusion that he could learn no more from mortals, that only the dead themselves could answer his questions. None of the dying souls could tell of what lay beyond, but whispered rumors and tales told to frighten children echoed of a place where death was not the end - The Shadow Isles. Karthus emptied the temple’s coffers and bought passage to Bilgewater, a city plagued by a strange black mist said to draw souls to a cursed island far out at sea. No captain was willing to take Karthus to the Shadow Isles, but eventually he came upon a rum-sodden fisherman with a mountain of debts and nothing to lose. The boat plied the ocean for many days and nights, until a storm drove them onto the rocks of an island that appeared on no charts. A black mist rolled out from a haunted landscape of gnarled trees and tumbled ruins. The fisherman freed his boat and turned its prow in terror for Bilgewater, but Karthus leapt into the sea and waded ashore. Steadying himself with his notched tally-staff, he proudly sang the lament he had prepared for the moment of his own death, and his words were carried on a cold wind to the heart of the island. The black mist flowed through Karthus, ravaging his flesh and spirit with ancient sorcery, but such was the force of his desire to transcend mortality that it did not destroy him. Instead, it remade him, and Karthus was born anew in the waters of the island as a fleshless revenant. Revelation filled Karthus as he became what he always believed he should have been; a being poised at the threshold of death and life. The beauty of this eternal moment filled him with wonder as the wretched spirits of the island rose to behold his transformation, drawn to his passion like predators scenting blood in the ocean. Finally, Karthus was where he belonged, surrounded by those who truly understood the boon undeath truly was. Filled with righteous zeal, he knew he had to return to Valoran and share his gift with the living, to free them from petty mortal concerns. Karthus turned and the Black Mist bore him over the waves to the fisherman’s boat. The man fell to his knees before Karthus, begging for his life, and Karthus granted him the blessing of death, ending his mortal suffering and raising him up as an immortal spirit as he sang his lament for passing souls. The fisherman was the first of many such souls Karthus would free, and soon the Deathsinger would command a legion of unliving wraiths. To Karthus’s awakened senses, the Shadow Isles was in a state of apathetic limbo, where the blessings of death were squandered. He would galvanize the dead in a crusade to bring the beauty of oblivion to the living, to end the suffering of mortality and usher in a glorious age of undeath. Karthus has become the emissary of the Shadow Isles, the herald of oblivion whose laments are paeans to the glory of death. His legions of unbound souls join with his funereal dirges, their haunting song reaching beyond the Black Mist to be heard on cold nights over graveyards and charnel houses all across Valoran.",Mage "Kassadin started life as a lowly offcast, walking the harsh sands of the Great Sai alongside merchant caravans to draw predators away from their more valuable goods. He survived many of these treks across the desert, and began to serve less as bait, and more as a guide. The foreign tongues that sought his talents, “Kas sai a dyn?” or “whom does the desert know?” often slurred their Shuriman, and so he became fondly known as Kassadin in the back alleys and markets of Bel’zhun. He spent many years exploring the ancient ruins of his homeland, making his employers exceedingly wealthy, but it wasn’t until a dig near Zirima that he found a treasure of his own—he fell in love with a woman from one of the desert tribes. With his wife and newborn daughter, Kassadin settled in a small village in the rocky canyons to the south. He was on the road often, his work sometimes requiring him to accompany particularly valuable relics to some faraway sponsor. But, no matter where his travels took him, Kassadin would always return with exciting tales from the world beyond. Journeying home from distant Piltover, Kassadin and his fellow caravaneers were watering their beasts at an oasis when they encountered the first terrified survivors stumbling out of the desert. They spoke of the disaster that had claimed their homes, as if the maw of the underworld itself had opened up to devour them. They had barely escaped with their lives. Fearing for his own family’s safety, Kassadin left the others behind, riding hard, driving his mount almost to exhaustion. When he finally reached the place where his village had once stood, he found only shifting sand and rubble. He clawed at the debris until his hands bled, screaming out his wife and daughter’s names, though no answer came. Days later, Kassadin’s companions caught up to him, now just a broken and empty man weeping beneath the scorching sun. They dragged him back to Zirima, but Kassadin would go no further. For years, he tried to drown his grief, reduced to little more than a vagrant… until word reached town of “the Prophet.” Whispers of unspeakable horrors that dwelt beneath the earth, and of sacrifices made in their name, chilled Kassadin to the bone. He knew well the legends of old Icathia, and the fate that befell that accursed place—if the Void had been deliberately drawn toward Shurima once more, then it had likely been the death of his entire village, and countless more besides. He also knew there were few, if any, who could stand against it. In that moment, Kassadin swore that he would avenge his wife and daughter, by destroying this insidious Prophet, and the source of his abyssal power. He was a man who had made his living by finding safe paths through the most dangerous places, and resolved to arm himself with the most arcane and esoteric weapons ever known in Valoran, fused with Zaunite ingenuity, and blessed by Ionian spirit-healers. He called in every favor he could, from scholars of antiquities to common smugglers, for their help in… acquiring what he sought. Many called him a madman, believing this the last time they would ever see their old friend alive—Kassadin merely thanked them for their concern, and bid them farewell. He would face the Void alone. Last of all, he stole the infamous Nether Blade of Horok, the sword that had slain a thousand deceivers in the latter days of the empire. He could feel the cold pull of oblivion in its edge, but no longer had any regard for his own mortality, and nothing of his old life left to lose. Disguised in the robes of a pilgrim, more than a decade since he had last set foot anywhere near that desolate land, Kassadin made his way into Icathia. He would go where no man was ever meant to walk. He would have his vengeance, even if it killed him.",Assassin "Noxian by birth, Shieda Kayn and others like him were conscripted as child soldiers, a cruel practice employed by only the most devious commanders in Boram Darkwill’s empire. Following the disastrous battle at the Placidium of Navori, the invasion was deliberately reformulated into a protracted war of attrition. Ionian compassion was a weakness to be exploited—their warriors would hesitate before striking down a supposed innocent. Thus, barely able to lift the blade he had been given, Kayn’s first day in battle was also expected to be his last. Striking against the province of Bahrl, Noxian forces landed at the mouth of the Epool River. Kayn and the others were a reluctant vanguard, facing disorganized bands of locals defending their home from these returning invaders. While his young comrades were cut down or fled the battlefield, Kayn showed no fear. He dropped his heavy sword and snatched up a fallen sickle, turning to face the shocked Ionians just as the Noxian regulars swept in from the flank. The carnage was staggering. Farmers, hunters—even a handful of vastaya—all were butchered without ceremony. Two days later, after word had spread throughout the southern provinces, the Order of Shadow came upon the grisly scene. Their leader, Zed, knew this area had no tactical significance. This massacre was intended as a message. Noxus would show no mercy. A flickering glint of steel caught his eye. A child of no more than ten lay in the mud, leveling his broken sickle at the master assassin, bloody knuckles straining white. The boy’s eyes harbored a pain that belied his age, yet still burned with all the fury of a hardened warrior. This tenacity was not something that could be taught. Zed saw in this child, this abandoned Noxian survivor, a weapon that could be turned against those who had sent him here to die. The assassin held out his hand and welcomed Kayn into the Order of Shadow. Acolytes traditionally spent years training with a single weapon of their choosing, but Kayn mastered them all—to him, they were mere tools, and he was the weapon. Armor he viewed as a cumbersome burden, instead cloaking himself in shadows and slaying his enemies with quickness and stealth. These swift executions instilled fear in the hearts of those fortunate enough to be spared. And as Kayn’s legend grew, so did his arrogance. He truly believed that one day his power would eclipse even that of Zed himself. This hubris led Kayn to embrace his final test: to seek out a darkin weapon recently unearthed in Noxus, and prevent it from ever being used against the weary defenders of Ionia. He accepted without hesitation, never questioning why he had been chosen for this task. Indeed, where any other acolyte would have destroyed the living scythe known as Rhaast, Kayn took it for himself. The corruption took hold the moment his fingers closed around the weapon, locking them both in a fateful struggle. Rhaast has long awaited the perfect host in order to rejoin its darkin brethren and lay waste to the world, but Kayn will not be easily dominated. He returns to Ionia in triumph, convinced that Zed will name him the new leader of the Order of Shadow.",Assassin "A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal. When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.",Assassin "Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death. Kindred is the white embrace of nothingness and the gnashing of teeth in the dark. Shepherd and the butcher, poet and the primitive, they are one and both. When caught on the edge of life, louder than any trumpeting horn, it is the hammering pulse at one’s throat that calls Kindred to their hunt. Stand and greet Lamb’s silvered bow and her arrows will lay you down swiftly. If you refuse her, Wolf will join you for his merry hunt, where every chase runs to its brutal end. For as long as its people have known death, Kindred has stalked Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf. Denying Kindred is to deny the natural order of things. There are but a wretched few who have eluded these hunters. This perverse escape is no sanctuary, for it only holds a waking nightmare. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb’s bow or Wolf’s teeth. The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. But to this day, Lamb and Wolf remain together, and they are always Kindred.",Marksman "Legends of the popular folk hero Kled can be traced back to the founding of Noxus, and perhaps even further still. He is an icon revered by the common soldiery, which is increasingly a cause of concern to their commanders—for there are some among the warhosts who claim to have literally served beside him. Tall tales such as “The Great Hussar’s Victory”, “The Return of the High General Marshal-Sergeant”, and “The Mountain Admiral” abound, which strongly imply Kled has fought in every campaign ever waged, acquired every military title, and never once backed down from a fight. Though the details are often outlandish and contradictory, the essence of the tale remains: charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what’s his… and takes whatever else he can get. In truth, the Cantankerous Cavalier hails from another land entirely—Bandle City. As a yordle, he made his home among the proud Noxii tribes in the wake of the Rune Wars, and has never looked back. The earliest mention of Kled in historical records was at the First Battle of Drugne. In the dusty hills of those badlands, the warhost of General Zaavan was on the run from barbarian foes. Having lost the previous two engagements, morale was low. The supply train had been abandoned in the rout, and they were a week’s march from the nearest outpost. Zaavan, in his spotless armor, seemed more concerned with how this would appear back home than the welfare of his soldiers, and ordered a defensive circle formation to buy himself time to think. Then, as the morning sun rose, the lone figure of Kled appeared on the hilltop, mounted upon a desert drakalops. This warrior’s weapon was rusted, his armor worn, his clothes tattered—but contempt and anger burned in his one good eye. He bellowed an ultimatum to the barbarian horde, demanding that they leave his lands or be destroyed. However, he did not wait for any response, spurring his steed and screaming the charge. Desperate, starving, and furious with their general, the Noxian warhost’s anger ignited at the sight of this act of bravado. They rushed after Kled as he tore into the enemy. What followed was one of the bloodiest melees ever fought on the northern steppes. The initial momentum of the counterattack was crushed beneath a hail of barbarian arrows from higher ground, but Kled fought on even after he was thrown from his saddle and his drakalops fled. He always seemed to be at the heart of the battle, chopping down foes, kicking out teeth, and biting faces. The bodies piled up around him, and his clothes were soaked with blood. He screamed louder challenges and cruder insults. Clearly, this great warrior was willing to die before ever backing down. Cowardice can be infectious, but so too can courage. Where the Noxians might have given up and fled for their lives, instead they were inspired to make one last stand. Even Kled’s drakalops returned, and crashed into the barbarians’ rearguard, snarling and clawing as it dived in to free its master. With his mount again beneath him, Kled became a veritable whirlwind of death, and it was the barbarians who broke and ran. Though too few of the Noxian soldiers survived that day for it to be considered a victory, Drugne was contested long enough that word reached the Immortal Bastion, and reinforcements were sent. The war ground on for at least another decade, until the barbarian leaders sued for peace—their strength was added to Noxus, and Drugne became a foothold for continued campaigns across Dalamor and the north for many centuries to come. The body of General Zaavan—and his fine armor—was never found. In time, countless other warhosts of the empire acquired similar stories of Kled. It has long been said that he rides wherever Noxians march, claiming the spoils of war for himself. Indeed, in their wake, good-humored signs can often be found proclaiming each new territory “Property of Kled”.",Fighter "Matron of the Black Rose, LeBlanc’s identity is as intangible as the whispers that describe her, as ephemeral as the illusions that give her shape. Perhaps it is unknown even to herself, after so many centuries of mimicry and deception… Remnants of an order that has existed far longer than Noxus itself, initiates of the Black Rose have schemed from the shadows for centuries, drawing the rich and powerful to their ranks. Though they do not often learn the origins of their matron, many have uncovered legends of a pale sorceress who aided the broken barbarian tribes, in their struggle against the infamous Iron Revenant subjugating lands already ravaged by the darkin. Even today, his name is whispered in fear: Mordekaiser. Uniquely skilled among the revenant’s inner circle before she betrayed him, the sorceress pledged to neutralize the source of his power, the Immortal Bastion, cutting him off from the well of death that fueled his nightmarish empire. Yet, even as the barbarians built an empire of their own in the bastion’s shadow, they failed to realize that the arcane secrets it held had not completely been locked away. The pale sorceress had always been gifted at illusion, and her greatest trick was to make Noxus forget the dark power roiling in its own heart, before she was burned from the pages of history around the time of the Rune Wars. The Black Rose exists now to further the clandestine interests of those who can wield such magic—with its rank-and-file composed of mundane nobles, drawn to rumors of miracles, kept in thrall and ruthlessly exploited. Even the most powerful military commander could only ever serve the cult’s true masters, as they fight one another for influence in games of intrigue and conquest, both in the Noxian capital and beyond its borders. For centuries, LeBlanc has served in secret as an advisor to foreign dignitaries, appearing in many nations at once, her illusions driving order into chaos. Rumors of a new matron rising with each generation only raise further questions—which is the “true” version of herself? When she speaks, is it with her own voice? And what will the price be, for the favor she offers? Boram Darkwill was but the latest to learn this last answer for himself. Though the Black Rose had aided his bid for the throne, he refused the counsel of their hand-picked advisors, requiring LeBlanc to take drastic measures. Manipulating a young nobleman named Jericho Swain into revealing the cult’s involvement, LeBlanc allowed herself to be executed along with the most prominent conspirators… or at least, so it appeared. In time, she reached out to Darkwill herself, and found an increasingly paranoid ruler, fearful of his own mortality. After promising him the secrets to extend his life, LeBlanc slowly poisoned Darkwill’s mind, even as she empowered him. Under his rule, the Noxian reverence of strength became something far more sinister, and together they ensured Swain’s legend would end in disgrace on the battlefields of Ionia. But Swain, emboldened by forbidden lore from within the Immortal Bastion, did something wholly unexpected, managing to drag Darkwill from the throne and seize Noxus for himself. This new Grand General was not interested in his own legacy, but the glory of the empire—and such a man could not so easily be corrupted. After countless centuries, LeBlanc wondered, had she finally found a worthy nemesis? Her actions have pushed Runeterra to the brink of all-out war many times. In the wake of desperate campaigns across the Freljord, on Targon’s peaks, and deep in Shurima’s deserts, the darkest magic has begun to spread once more, circling closer and closer to Noxus. Whether LeBlanc is still the same pale sorceress who betrayed the Iron Revenant, or merely one of countless hollow reflections, her influence clearly stems from ancient roots. The Black Rose has yet to truly bloom.",Assassin "Among the many spirits Ionians revere, none are as storied as that of the dragon. While some believe it embodies ruin, others view it as a symbol of rebirth. Few can say for certain, and fewer still have ever been able to channel the dragon’s spirit, and none so completely as Lee Sin. He arrived at the Shojin monastery as a boy, claiming the dragon had chosen him to wield its power. The elder monks saw flashes of its fire in the talented child, but also sensed his reckless pride, and the disaster it could bring. Warily, they nonetheless took him as a pupil—though, as others advanced, the elders kept him cleaning dishes and scrubbing floors. Lee Sin grew impatient. He longed to fulfill his destiny, not waste time on chores. Sneaking into the hidden archives, he found ancient texts describing how to call upon the spirit realm, and chose to flaunt his skill during a combat lesson. Brashly, he unleashed the dragon’s rage in a wild kick, paralyzing his learned instructor. Consumed with shame and banished for his arrogance, the young man set out to atone. Years passed. Lee Sin wandered far, to distant places, benevolently aiding those in need. Eventually he reached the Freljord, where he met Udyr, a wildman who channeled the primal beasts of his homeland. The so-called Spirit Walker struggled to control the powers that warred within him, and Lee Sin began to wonder if controlling the dragon was even possible. Sharing a need for spiritual guidance, the two men forged a bond, and he invited Udyr on his journey back home. The two were dismayed to hear that the empire of Noxus had invaded and occupied Ionia. Monks from every province had fallen back to defend the holy monastery at Hirana, high up in the mountains. Lee Sin and Udyr found it besieged. Noxian soldiers had broken through to Hirana’s great hall. As Udyr leapt to join the fray, Lee Sin hesitated, seeing his former peers and elders fall to the enemy’s blades. The wisdom of Hirana, Shojin, so much of Ionia’s ancient culture—all would be lost. With no other choice left, he invoked the dragon spirit. A tempest of flames engulfed him, searing his skin and burning the sight from his eyes. Imbued with wild power, he crippled the invaders with a flurry of breakneck punches and rapid kicks, the untamable spirit flaring brighter and hotter with each blow. The monks were victorious, but Lee Sin’s desperate actions left the monastery in ruins, and his vision would never return. At last, in the blind darkness, he understood that no mortal could ever bend the might of the dragon spirit to their will completely. Devastated, agonized, he bound a cloth over his sightless eyes and tried to stagger away down the mountain paths. But the surviving elders stopped him. In forsaking all desire for power, their disgraced pupil was finally ready to begin anew. Although they would not forget his previous arrogance, the monks offered absolution: the dragon’s wrath was deadly and unpredictable, true enough, but the humblest and worthiest mortal souls could counter its fiery nature, and direct it from time to time. Gratefully, Lee Sin stayed with the monks to rebuild their monastery, and after the work was done and the Spirit Walker returned to the Freljord, Lee Sin devoted himself fully toward the pursuit of enlightenment. In the years since the war with Noxus ended, he has continued to meditate on his role in Ionia. Knowing his homeland has not faced the last of its trials, Lee Sin must master himself, and the dragon spirit within, to face whatever foe is yet to come.",Fighter "In Ionia, magic is woven into the land. Forests spread vibrantly, and trees often boast nearly as many colors as leaves, touched by the wonders of the spirit realm. But there is one forest, hidden away, that draws on a different kind of magic—a garden with a tree at its heart that gathers humanity’s dreams in its blooms. The Dreaming Tree grew from a seed of the God-Willow, which towered over the ancient grove of Omikayalan. Cast loose when the God-Willow was tragically felled, the seed took root in what came to be known as the Garden of Forgetting. Nurtured by the Green Father, Ivern—as many of the descendants of Omikayalan were—the Dreaming Tree spiraled up, spreading the magic of humanity’s desires each time the dream-laden buds bloomed. Lillia was born when one of the tree’s own dreams was captured in a bud that fell to the ground before it could bloom—something that had never happened before. Sprouting into an awkward fawn creature with the flower bud still on her head, Lillia’s only company was her mother tree, and the dreams that drifted to the garden each night. Lillia helped tend the buds, and learned about humanity through them. Enchanted by the people and places she glimpsed, she spent every waking moment experiencing a swirl of emotions and desires that mortals could only see when they closed their eyes. In caring for the dreams, Lillia also cared for the dreamers. She came to consider each of them a new friend, wanting nothing more than to one day greet the people who imagined such wonders. Lillia wanted it so badly that her own desires eventually gathered in a bud on the tree. But when Lillia finally did meet humans, it wasn’t like remembering a familiar dream. It was more like waking up. Something was happening in the world outside Lillia’s forest. War blazed like a fire through the land, and in time, fewer dreams began to reach the garden. The tree itself grew sick, and became infected with burls—writhing tangles in its trunk, which oozed darkness. Lillia did her best to nurture her mother tree and the dreams that remained in its buds, but it was not long before the garden became so weak that the violence of the world spilled in. One night, warriors entered the forest and chased a lone figure all the way to the Dreaming Tree. With a single errant blade’s slash, the branch containing Lillia’s unrealized dream came thudding to the ground. Lillia panicked and forced them all to sleep, shocked at the difference between the mortals she thought she knew, and the ones she had found. They were so afraid—more tangle than sparkle. They were like the burls… But as the warriors slept and Lillia wept, a dream emerged from the lone figure the others had been chasing. Weakly, it floated toward the broken branch on the ground and moved into the bough’s bud. Lillia picked it up. She could feel the dream. As she whispered to it and soothed it, it glowed ever brighter—and so did she. The bud upon her head unfurled, and magic swirled around like sparkling pollen. In that moment, swept up in possibility and wonder, Lillia herself bloomed… until, with a sneeze, she sent the magic curling into the surrounding forest. The humans awoke one by one, unable to remember what had brought them to the forest, or what they had done. None noticed the timid fawn behind the tree. With relief, Lillia watched the humans go, still seeing only confusing tangles—but knowing now that there was still a sparkle beneath it all. And if their dreams wouldn’t come to the tree, she would have to bring the tree to them. Taking up her branch, Lillia left the garden and entered the world of humans—a world she had always wanted to know, but one that frightened her now more than anything. It was so unlike what she understood. Hiding just out of sight, Lillia now helps people’s dreams be born, drawn forward by glimpses of who they could be, and by what may be trapped beneath their tangles. By helping humans realize their deepest wishes, Lillia realizes her own, the bud on her head blooming as she is filled with joy. Though darkness may be encroaching on Ionia once more, it is but a mask, and beneath it lies the familiar sparkle of hope. Only by braving the world, and braving herself, can Lillia hope to untangle its burls.",Fighter "In a time long forgotten, before the sands birthed and then swallowed Shurima, beings of old magic freely walked Runeterra. The borders between the mortal realm and what lay beyond it were hotly contested. Into this dangerous and volatile age, Lissandra and her sisters, Serylda and Avarosa, were born. Each sought to harness the powers at war, and each paid a terrible price. Attempting to command the heavens above them, Serylda lost her voice to the first twilight. Avarosa faced the twisting dark beneath the world, and was deafened by its emptiness, waiting to consume all creation. It was Lissandra who stood against the wild magic of the mortal world itself. For this defiance, the savage claws of a primal god raked across her eyes, blinding her. Though each sister had lost a part of themselves, it was on the frozen fields of Lissandra’s many battles that they were able to unite and prevail. Together, they were unstoppable… but even a bond of blood could only weather so much. With her sight taken, Lissandra chose instead to walk in dreams. As she navigated the fitful visions of those around her, she realized only she could see the darkness below for what it was: the lingering abyss promised not only an ending, but infinity. It was death, both dangerous and full of potential. Unknown to her sisters, Lissandra struck a deal on their behalf with the god-like entities she had communed with—the Watchers would grant them near-immortality in exchange for preparing Runeterra for the coming of the Void. The three sisters and their most powerful followers were named Iceborn. Those with this ability to withstand the worst of the numbing frost would be spared until the very end. However, Lissandra’s sisters grew displeased. Avarosa argued that the only thing worse than death was servitude. Even Serylda bristled against what would become of the world they had fought so hard for. Caught in the middle, Lissandra tried to soothe her sisters’ concerns while appealing to the Watchers for more time, but the unknowable nothingness cared not for such platitudes. The Void erupted into the mortal world in the far north, and with it, Lissandra’s hidden allegiance to the Watchers became undeniable. In that moment, her only choices were to let all the world be consumed, or to give up what she cared for most—Lissandra sacrificed her sisters and the allies they had gathered, entombing the Watchers beneath a glacial barrier of magical ice that could never be melted. Lissandra soon discovered that even this elemental power was not enough. The monstrous beings she had frozen were merely slumbering, slowly tainting the True Ice around them into something darker. Now, they wandered through Lissandra’s dreams as easily as she had theirs, and always she would wake, terrified, professing her loyalty to the chilling eternity they promised. Ever the survivor, she gathered her remaining followers to venerate her and her departed sisters. If True Ice would delay the inevitable end of all things, then they had to gather as much of it as they could find, and scour the frozen lands for any of Iceborn descent to join their cause. Lissandra and the first among her Frostguard did everything in their power to rewrite history, seizing all records of what had truly happened… and yet, rumors and prophecies persisted in myth and song. It was whispered that Avarosa and Serylda would one day return to unite the disparate tribes, and so Lissandra had any who were hailed as their reincarnations quietly killed. Even she retreated into the shadows, periodically renewing herself with the powers she had been gifted. Like the threat that lies trapped beneath the ice, Lissandra has never been able to completely control her sisters’ legends. Whether from guilt or arrogance, her failure to eradicate their legacy has manifested once more in two powerful Iceborn—one an idealist, the other a conqueror—and now, between them, they lead many tribes within the Freljord. Lissandra watches them carefully, seeking any opportunity to pit them against one another, all the while redoubling her own efforts to lock away the terrible secrets she has buried deep under her citadel. And she must hurry, for the ice is beginning to melt.",Mage "From an early age, Lucian wanted nothing more than to be like his father, Urias, who was a member of the ancient order of the Sentinels of Light. While Lucian remained home in Demacia, Urias ranged far and wide, protecting the living from the wraiths of the Black Mist. Urias would regale Lucian with tales of his adventures, where courage and ingenuity carried the day. Lucian hung on every word, picturing himself saving the people of Runeterra at his father’s side. But Urias did not want his son to follow in his footsteps, hoping to keep his family safe from the dangerous life he had chosen. Lucian waited for the day he would become Urias’ apprentice, but it never came. Instead, Lucian stayed in Demacia, where he found himself increasingly at odds with the kingdom’s culture. It especially rankled him that Demacia would exile peaceful mages to the hinterlands. Lucian found fulfillment in safeguarding the banished on their perilous journey. Where his countrymen saw only outlaws, reducing the world to good or evil, Lucian looked closer, and saw people in need of help. After returning home from one such journey, Lucian found a stranger waiting at his door. She introduced herself as Senna, a Sentinel of Light. Cradling Urias’ relic pistol in her hands, Senna explained that Lucian’s father had died, falling in battle against the the long-dead wraiths of the Black Mist. Senna had been Urias’ apprentice, fighting at his side for years. Lucian reeled in shock—not only was his father dead, but before him stood a woman who had lived the life he had wanted for so long. As Senna made to take her leave, Lucian stopped her at the door, insisting he join her. He knew what came next—the vigil for lost Sentinels. Senna reluctantly allowed Lucian to accompany her. Along the way, the two traded stories of their time with Urias, Senna comforting Lucian with her plainspoken wisdom, and Lucian easing her pain with fond remembrances. They arrived at Urias’ birthplace, far away from Demacian lands. There, they held the vigil for lost Sentinels. As they prepared to depart, dark clouds rolled in over the coast, and wraiths manifested from the foulness, attacking them. Where Lucian was horrified, Senna drew her weapons with a grim familiarity—this was her curse. Since she was a child, tendrils of the Black Mist had stalked her wherever she went, unleashing its horror should she tarry anywhere for too long. As Senna fought one of the creatures, it clawed Urias’ pistol from her grip. Lucian retrieved it, sensing his fate opening up before him. The blazing sorrow in his heart manifested in a bolt of light that blasted from the pistol, distracting the wraith so Senna could banish it. Senna fought off the remaining spirits before the pair left, the Mist ever on her trail. Never before had one of the uninitiated fired a Sentinel’s relic weapon. For the first time, Lucian had shown Senna his potential to join the order. Eventually, Senna entrusted Lucian with his father’s pistol, and instructed him in the tactics and doctrines of the Sentinels. He proved himself worthy of the lessons. A bond slowly formed between them, Lucian’s warmth and charm the perfect balance to Senna’s discipline and unbreakable resolve. Lucian and Senna battled the myriad evils that ushered forth from the Black Mist, and their reliance upon each other blossomed into love. The closer Lucian grew to Senna, the more he witnessed the curse she bore. Each conflict hardened him, splitting the world apart into light and shadow, good and evil. Lucian’s urge to heal Senna became a crusade he pursued with reckless zeal. Scouring a forgotten vault for a cure, the two Sentinels were attacked by the monstrous wraith Thresh. The ghoulish Chain Warden was a dangerous foe, and when Senna called to withdraw and regroup, Lucian refused to turn back. Throwing himself blindly into the attack, Lucian realized his mistake as Thresh gained the upper hand. Senna stepped into Thresh’s path, imploring Lucian to run. As the dust settled, Senna lay dead before him, her soul claimed by Thresh’s eldritch lantern. Senna’s sacrifice was nearly Lucian’s undoing. For years, he stalked Runeterra, a husk of the man he once was, his former warmth replaced with anger and bitterness. Wielding both his pistol and Senna’s, Lucian hunted Thresh in the hope of destroying the lantern and granting oblivion to his captive love. On the day that battle finally came, Lucian shattered the lantern—but instead of finding her eternal rest, Senna reemerged. Lucian and Senna’s love is a bond even death could not sever. As Lucian struggles to grasp Senna’s altered form, he is forced to confront his own. Lucian now fights to return to his former self, while grappling with the reality that the dark forces he hates are all that keep Senna with him. While Senna has returned with knowledge of a new mission, Lucian remains obsessed with exacting vengeance from Thresh, as he is certain the Chain Warden’s machinations have only begun.",Marksman "Lulu was always a caring and deeply empathetic yordle, who lived as much in her whimsical daydreams as in reality. One day, while wandering the material realm, she came upon what appeared to be a bird with a broken wing. She ran to help, at which point the bird turned into a tiny, mischievous fae spirit. Before she could react, the faerie grabbed her walking stick and took off. Giggling, Lulu gave chase. The spirit led her far into the forest. They went over boulders, under logs, and around ancient, overgrown stone circles. The faerie darted into a cave hidden behind a waterfall, and Lulu went after it. It flittered ahead, always just out of reach. Down and down and down they went. Lulu tumbled and scrambled around twisted roots and glowing mushrooms, and at some point they crossed over into the spirit realm without her realizing it. Their surroundings became progressively stranger and more disorienting; up became down, forward became backward, big became small. Finally, after what seemed forever, Lulu caught up with the faerie, whose name, she discovered, was Pix. With a click of his tiny fingers, Pix turned her humble walking stick into a spiraling staff, and tossed it back to her. It sprouted leaves and flowers, making Lulu gasp in delight. So began their forever-friendship, built of mischief, fun, and love of nature. Pix had led her to the Glade. Bandle City, Lulu’s home, was a bizarre and magical place that defied logic, where time was meaningless and the natural laws of the material realm did not wholly apply. And yet the Glade was a place stranger still—it existed long before yordles came into the world, and it was perhaps from the Glade that Bandle City itself sprung. A place of raw primordial magic, it was hidden away so deeply that no yordle had ever found it… until now. Here, Lulu’s own magic became wildly magnified. Laughing joyfully, she discovered she could reshape her surroundings at will, as well as alter her form to whatever she wanted. Everything and anything from her overactive imagination came to life. Lulu didn’t know if Pix had brought her here because he saw in her a kindred soul and simply wanted someone to play with, or if the Glade needed her for some other purpose—but she fell in love with it instantly. Her life became one of endless creation and play, and she soon forgot anything else existed. When finally she remembered, it was like waking from a dream. She found herself back in the material realm, not knowing if a single day had passed, or a thousand years. To her surprise and joy, she found that some of her newfound power had come with her, allowing her to make small things large, change colors to those more pleasing to her, and cause creatures to fall spontaneously asleep. To Pix’s endless amusement, she turned the mightiest beasts into tiny, bewildered frogs or squirrels with a flick of her staff. Nevertheless, she began to miss the Glade. She decided to go back, but realized she didn’t remember the way. Pix was no help, claiming to have forgotten as well, though it was possible he just didn’t want to return quite yet. Unperturbed, Lulu set out anyway. She was certain the route back to the Glade was always shifting, making one way as good as another. She simply picked whatever direction took her fancy at any particular moment, and even threw herself into seemingly terrible danger whenever it looked fun. Her travels took her far and wide, and magic, mayhem, and mishap tended to follow wherever she went. In Demacia, she freed a group of children from their boring history lessons, and led them off into a nearby meadow. Her game resulted in them being turned into toadstools for a full turn of the moon, while their desperate parents and the local militia searched for them in vain. It wasn’t quite what Lulu had intended, but fun nonetheless. When the children finally returned home and told everyone what had happened, no one believed them. In the borderlands of the Freljord, Lulu thought it would be hilarious to change the weapons of two rival tribes into flowers just as they clashed, which resulted in absolute chaos and confusion. More recently, she has found herself happily lost in Ionia, playing in the glowing everblooms of Qaelin, and playing pranks on bewildered acolytes of the Order of Shadow, who she thinks are far too serious for their own good. While Lulu seeks to return to the Glade, and misses it, she is happy, for every day brings more opportunity for adventure and fun. And besides, she has come to realize that she carries a part of the Glade in her heart, wherever she goes.",Support "Luxanna—or Lux, as she prefers to be called—grew up in the Demacian city of High Silvermere, along with her older brother Garen. They were born to the prestigious Crownguard family, which had served for generations as protectors of the kings of Demacia. Their grandfather saved the king’s life at the Battle of Storm’s Fang, and their aunt Tianna was named commander of the elite Dauntless Vanguard regiment before Lux was born. Garen took to his family’s role with fervor, joining the military when he was still little more than a boy. Lux, in his absence, was expected to help run the family’s many estates—a task she resented, even as a young child. She wanted to explore the world, to see what lay beyond the walls and borders of Demacia. She idolized Garen, but railed against his insistence that she put her own ambitions aside. To the endless frustration of Lux’s tutors, who sought to prepare her for a life of dutiful service to the Crownguard family, she would question their every teaching, examine differing perspectives, and seek out knowledge far beyond what they were prepared for. Even so, few could find it in themselves to stay angry at Lux, with her zest for life and intoxicating optimism. Little did any of them know a time of change was approaching. Magic had once brought Runeterra to the brink of annihilation, and Demacia had been founded as a place where such powers were forbidden. Many of the kingdom’s folktales told of pure hearts turned dark by the lure of magic. Indeed, Lux and Garen’s uncle had been slain by a rogue mage some years earlier. And there were fearful whispers, rumors from beyond the great mountains, that magic was rising once more in the world… Riding home one fateful night, Lux and her horse were attacked by a ravenous sabrewulf pack. In a moment of fear and desperation, the young girl let loose a torrent of magical light from deep within her, routing the beasts but leaving her shivering in fear. Magic, the terror of Demacian myths, was as much a part of Lux as her Crownguard lineage. Fear and doubt gnawed at her. Would she become evil? Was she an abomination, to be imprisoned or exiled? At the very least, if her powers were discovered, it would see the Crownguard name disgraced forever. With Garen spending more time away from High Silvermere, Lux found herself alone in the halls of their family home. Still, over time, she became more familiar with her magic, and her sleepless nights—fists clenched, willing her inner light to fade—became fewer and fewer. She began experimenting in secret, playing with sunbeams in the courtyards, bending them into solid form, and even creating tiny, glowing figures in her palm. She resolved to keep it a secret, as much as she could. When she was sixteen, Lux traveled with her parents Pieter and Augatha to their formal residence in the Great City of Demacia, to witness Garen’s investiture into the honored ranks of the Dauntless Vanguard. The city dazzled Lux. It was a monument to the noble ideals of the kingdom, with every citizen protected and cared for; and it was there that Lux learned of the Illuminators, a charitable religious order working to help the sick and the poor. Between her family’s courtly engagements, she became close with a knight of the order named Kahina, who also taught Lux more martial skills, sparring and training with her in the gardens of the Crownguard manor. Spending more time in the capital, Lux has finally begun to learn about the wider world—its diversity, and its history. She now understands that the Demacian way of life is not the only way, and with clear eyes she can see her love for her homeland standing alongside her desire to see it made more just… and perhaps a little more accepting of mages like her.",Mage "For more than two millennia, Shurima dominated the known world—an empire that reigned over countless peoples without challenge, and without threat. Until the day Icathia fell. From the moment the Void tore its way into the material realm, the armies of Shurima faced an enemy that could not only lay their grand empire low, but one that seemed to grow stronger the more they fought it. The corruption spread rapidly from Icathia’s ruins, boiling over the land and beneath the oceans, before its hideous tendrils reached the southernmost jungles of Ixtal. Ne’Zuk of the Ascended Host was an Ixtali elemental mage of colossal power, and almost unrivaled arrogance. He went before the emperor, pledging to create a weapon powerful enough to take the fight to the Void, and eradicate it at the source of its original eruption. After months of inhuman labor, Ne’Zuk revealed the Monolith—a floating fortress of living stone, maintained by the greatest elemental mages, and its ramparts manned by his fellow Ixtali god-warriors. The size of a city itself, the Monolith glided titanically toward the wastelands of Icathia, the lightning crackling from its magical inhibitors fusing the sands to glass beneath it. Ne’Zuk and his superweapon arrived at their destination, to face once more the howling infinite darkness of the abyssal realm, and the hordes of Voidborn monstrosities it had created. The battle dragged into weeks. It was violence of a scale and intensity never before witnessed in Runeterra. Sorcery enough to raze entire civilizations, or render whole continents into naught but a memory, was unleashed upon the Void. The darkness retaliated in kind. Its hideous energies gouged deep wounds into the living stone of the Monolith, whose surfaces became pocked and seared with unnatural malphite—from the Ixtali for “bad stone”—and leaving mineral-like scars. The fortress was pushed to the very limits of its design, struggling to self-repair and reknit its weakened superstructure… but even the incredible magics that held it aloft had a breaking point. As Ne’Zuk fought to rally his Ascended brethren for one last, desperate charge, the unthinkable happened. Sagging for an instant, the Monolith crashed down to earth, cleaving through the bedrock of Icathia and opening the Void beneath to the skies. Much of the fortress was lost within that gaping maw, vanishing into the silent nothingness beyond. The rest rained down as great ruins, littering a landscape already blackened by the terrible conflict that had been cut so abruptly short. Only a single Ascended survived—Ne’Zuk hauled himself from the wreckage, choking on the ashes of what was meant to be his grandest triumph, now his greatest folly, and fled for his life. In defiance of all worldly reason, some disparate fragments of the Monolith endured, still imbued with something like magical life. The far-flung shards struggled to heal, to reform the whole to which they had once belonged. But the Void’s endless hunger leached away at them, rendering them as little more than inert shapes clawing feebly in the dust. However, against all that had been lost, a single shard remained. Buried deep beneath the surface, forgotten even by those that dwelt in the abyss, it slowly gathered in strength. It lived, until at last it awakened after uncounted centuries, and realized it was alone. In all the centuries since that dark day, Malphite, the last shard of the Monolith, has become something of a legend in Runeterra. It has reputedly been sighted everywhere, from Targon to Zaun; heard sometimes as a tectonic roar in the deepest caverns, and sometimes as a quiet voice, humming to itself, that it might still remember the sounds of the world it once knew. Despite the enormous span of its existence, the overwhelming drive enkindled by Ne’Zuk’s creation of the Monolith has not wavered. Now, Malphite knows it must soon rise to meet the resurgent darkness it once battled, as the Void awakens to threaten all of Runeterra once more.",Tank "Beneath the glare of the Shuriman sun, there have always been those blessed with the power of foresight. The only son of aging trinket peddlers, Malzahar did not realize his gift until his parents had already succumbed to a wasting sickness, leaving the young, traumatized boy to fend for himself on the city streets of Amakra. He read fortunes in the gutter, for a coin or scraps of bread. As his auguries proved more and more accurate, his reputation grew. He used his second sight to predict who a curious cameleer might marry, or where throwing daggers would land in games of chance at the bazaar. Soon, he began to receive patrons dressed not in dirtied sandals, but jeweled slippers. However, for all this, Malzahar could never see his own destiny. His future was hidden. Increasingly disillusioned with his success, he noted the common disparities of wealth, and witnessed those unhappy with their lives acting out in spiteful violence against one another. It was apparent to him that people were bound up in a never-ending cycle of pain, often of their own making, and no hopeful prophecy seemed able to break it. Malzahar himself soon felt nothing but a sense of emptiness, finally relinquishing his mortal possessions and leaving Amakra for good. For years, he roamed the land, from the trackless wastes of the lesser sai to the ruins of old Shurima. By distancing himself from others, he was alone with his thoughts at last. He divined not just how callous people could be, but also how corrupt the world might yet become. Feverish visions began to plague his waking hours, along with otherworldly whispers of war and strife, and endless suffering. He wandered far, until the sands turned to salt. He could not know that he had arrived in Icathia, a lost city ravaged in the wars of a bygone age. There, gazing into the depths of a ragged abyss, Malzahar opened his unsteady mind, desperate for understanding. And the Void answered. That would have been the end of any other tale, and yet somehow Malzahar endured. What lay in the darkness below brushed against the soul of the broken seer, only for an instant, and yet its strange and unknowable energies saturated his mind completely. The lone figure that eventually strode out of Icathia was no longer just a man, but something greater. Malzahar had seen in the abyss an end to all the suffering he had witnessed in his mortal lifetime. He realized the future he had believed hidden from him all this time was in fact a vision of his true calling: to accelerate the world toward inevitable oblivion. He had to return to the people, and spread word of the holy nothingness that would gladly embrace them, the willing and non-believers alike. He would become the herald of the world’s salvation. Among the nomads of the deep desert, he found his first disciples. Before their astonished eyes, he used his new Void-given powers to rend the very earth itself, summoning chittering, nightmarish creatures to carry away any who dared to deny him. Within a matter of months, strange rumors began to travel with the merchant caravans; rumors of men and women gladly sacrificing themselves to unseen powers, and of powerful quakes opening up the bedrock of Shurima in new fault lines hundreds of miles long. In the years since, Malzahar’s legend has spread even to the northern ports. As followers of “the Prophet” grow in number, nearby settlers are said to experience malefic visions grasping at their hearts, and fear gives rise to superstition—even the hardy villagers of the far wastes now make offerings of livestock to appease the voidling creatures below. Little do they know, this only helps Malzahar in shepherding the coming of the end.",Mage "Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the waters of life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty. Long before living memory, a chain of islands erupted from deep beneath the ocean tides as blank slates of rock and clay. With its creation, the nature spirit Maokai was born. He took the form of a treant, with his tall body covered in bark and long limbs resembling branches. Maokai felt the profound loneliness of the land and its potential for teeming growth. He wandered from island to island in search of signs of life, growing ever more forlorn in his solitude. On a hilly isle covered in soft, rich soil, Maokai sensed a boundless energy radiating from deep beneath the ground. He plunged his great roots downward until they reached a spring of magical, life-giving water and drank deeply. From this potent liquid, he grew hundreds of saplings and planted them across the islands. Soon the land was shawled with verdant forests, groves of towering virenpine, and tangled woods, all steeped in wondrous magic. Magnificent skytrees with expansive canopies and thickly winding roots covered the isles with lush green foliage. Nature spirits were drawn to the lavish vegetation, and animals reveled in the fertile greenery. When humans eventually came to the islands, they too thrived in the land’s abundance and formed an enlightened society of scholars devoted to studying the world’s mysteries. Though Maokai was wary of their presence, he saw how they respected the sanctity of the land. Sensing the deep magic within the woods, the humans built their homes in areas not heavily forested, to avoid disturbing any nature spirits. Maokai occasionally revealed himself directly to those he trusted and blessed them with knowledge of the verdant isles, even its greatest gift – the underground spring that could heal mortal wounds. Centuries passed, and Maokai lived in idyllic contentment until a fleet of soldiers from across the sea beached upon the shores of the isles. Maokai sensed something was terribly wrong. Their grief-maddened king bore the corpse of his queen and in hopes of reviving her, bathed her decayed flesh in the healing waters. Reanimated as a rotting corpse, the queen begged to return to death. The king sought to reverse what he had done, unwittingly casting a terrible curse upon the land. From leagues away, Maokai felt the first ripples of the disaster that would soon devastate the isles. He sensed a horrific force gathering beneath the soil, and a bitter chill washed over him. As the ruination spread, Maokai desperately plunged his roots deep into the ground and drank of the healing waters, saturating every fiber of his being with their magic. Before the cursed water reached him, Maokai withdrew his roots, severing all connection to the pool. He howled in rage as the sacred reservoir he had entrusted to men was fully corrupted – the spiraling coils churning underwater until nothing pure remained. Moments later, the mists surrounding the islands blackened and spread over the land, trapping all living things in an unnatural state between life and death. Maokai watched in helpless agony as all he knew – plants, nature spirits, animals, and humans alike – twisted into wretched shades. His fury grew; the great beauty he had cultivated from tiny saplings fell to ruin in an instant at the careless hand of man. The enervating mist coiled around Maokai, and he wept as the bright flowers adorning his shoulders crumbled and fell to dust. His body shuddered and contorted into a mass of gnarled roots and tangled branches as the mist leached life from him. But Maokai’s heartwood was saturated with the precious waters of life, saving him from the terrible fate of undeath. As grotesque wraiths and horrific abominations flooded the land, Maokai was overcome by a host of lifeless men. He struck the spirits with his branchlike limbs in manic violence, realizing the force of his blows could shatter them to dust. Maokai shuddered with revulsion: he had never killed before. He flew at the breathless shapes in a frenzy, but hundreds more overwhelmed him, and eventually he was forced to retreat. With his home all but decimated and his companions turned to deathless horrors, Maokai was tempted to try and escape the nightmare of the isles. But from deep within his twisted form, he felt the sacred waters giving him life. He had survived the Ruination by carrying the very heart of the islands within him, and he would not abandon his home now. As the Blessed Isles’ first nature spirit, he would remain and fight for the soul of the land. Though surrounded by endless hosts of malicious foes and darkening mist, Maokai fights with furious vengeance to conquer the evil that plagues the isles. His only pleasure comes from dealing savage violence to the soulless wraiths who roam his land. Some days, Maokai subdues the mist and its deathless spirits, breaking their hold on a grove of trees or a small thicket. Though new life has not bloomed in such cursed soil for an age, Maokai strives to carve havens, however temporary, free from regret and decay. So long as Maokai continues to fight, hope remains, for steeped within his heartwood are the uncorrupted waters of life, the last remaining chance of restoring the isles. If the land returns to its joyous state, Maokai, too, will shed his twisted form. The nature spirit brought life to these isles long ago, and he refuses to rest until the isles bloom once more.",Tank "In a previous epoch, the fierce warlord Sahn-Uzal rampaged across the northern wildlands. Driven by dark faith, he crushed every tribe and settlement in his path, forging an empire in blood and death. As his mortal life neared its end, he took great satisfaction in knowing he had doubtless earned a seat at the gods’ table, in the glorious Hall of Bones, for all eternity. Yet, when he died, he found no halls or glory awaiting him. Instead, Sahn-Uzal stood in an empty, gray wasteland, shrouded by ethereal fog and plagued by discordant whispers. Occasionally, other lost souls drifted nearby—little more than ghostly shapes, wandering their own personal oblivion. Anger consumed Sahn-Uzal. Had his faith been false? Or was his domination of the world simply not enough to grant him the immortality he craved? Surely this emptiness could not be all there was… yet there seemed no end to it. He watched as the lesser spirits slowly faded into the fog, unmade and lost to time. But Sahn-Uzal refused to fade. His will, tempered by rage and torment, held him together. Over time, the unknowable, disembodied whispering in that place crystalized into words he could almost comprehend—this, he learned, was Ochnun, a profane tongue unspoken by any among the living. Slowly, a deceitful plan began to form in what was left of Sahn-Uzal’s mind. He began to whisper temptations across the veil between realms, promising his indomitable strength to any who dared listen. And, sure enough, the day came when a coven of sorcerers resolved to bring Sahn-Uzal back from the dead. Lacking any flesh or bone, he spurred them to make him stronger than any mortal, binding his spirit-form in dark metal plates wrought in the likeness of his old armor. So he rose, a hulking revenant of iron and hate. These power-hungry sorcerers had hoped to use him as a weapon in their trivial wars. Instead, he slew them where they stood, their weapons and magic useless against him. In desperation, they screamed out his name to bind him—but to no avail, for Sahn-Uzal was no more. With an ethereal rumble, he spoke his spirit-name in Ochnun: Mordekaiser. Thus began his second conquest of the mortal realm. As before, his ambitions were great, only now empowered by necromantic sorceries he could never have previously imagined. From the fearful, dissipating souls of the sorcerers, Mordekaiser forged a weapon fit for an emperor of death—his brutal mace, Nightfall—and seized control of the army they had raised. To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns. However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond. Such tyranny could only bring him enemies. The Iron Revenant was defeated, surprisingly, by an alliance of the Noxii tribes, and betrayal from within his own inner circle. This hidden cabal managed to sever the anchors of his soul from his armor, and sealed the empty iron shell away in a secret place. And so, Mordekaiser was cast out of the material realm. However, unbeknownst to anyone, he had planned for this—indeed, it was a pivotal part of his design. Domination and deceit had carried him far, but he knew that a destiny far grander than the Hall of Bones awaited him. There, in the once empty wasteland, all those who had died under his latest reign were waiting. Perverted by dark sorcery, their spirits would never fade. The strongest became his devout, eternal army, bound to his will… but even the weak were given purpose. From the subtle matter of their souls, Mordekaiser would forge a new empire. They would be the building blocks and mortar of his Afterworld. Centuries have passed on Runeterra, and another empire has arisen around the Immortal Bastion. Mordekaiser’s name is still whispered in fear and awe by those who study the old histories, and remembered unkindly by the few ancient souls who knew him. For them, the greatest terror would be for Mordekaiser to find his own way to return permanently. It is something they pray will not come to pass, for they know of no way to stop him.",Fighter "Whether through destiny or circumstance, Morgana and her sister were born to a world in conflict. The cataclysmic Rune Wars had ripped through most of Valoran and Shurima, and seemed poised to engulf even the peaks of Targon. Morgana’s parents, Mihira and Kilam, knew the legends of the great mountain granting divine power—they saw no other choice than to attempt the long and perilous journey, if their tribe was to be saved. Even when they learned Mihira was with child, they could not turn back. Finally, where Runeterra touches the stars, Kilam watched in wonder and fear as Mihira was chosen to embody the Aspect of Justice. The couple returned not only with the salvation they sought, but twin daughters—Morgana and Kayle. However, the celestial power that claimed Mihira began to overshadow her mortal personality and affections. She would often push the girls into their father’s arms, abandoning them to answer battle’s call. For many months, uncertainty gnawed at Kilam. The wars still raged on countless fronts, and his beloved wife was slipping away. Fearing for his daughters’ safety, he waited for Mihira to leave once more, then fled Targon with them both. Though their destination did not yet have a name, it would become known as a haven from magic and persecution: the kingdom of Demacia. There the twins grew different as day and night. While Kayle studied the settlement’s growing set of laws, dark-haired Morgana became troubled by their distrust of new arrivals. Knowing what it was to be a refugee, she wandered the wilds, talking to wayward mages and others cast out for the dangers they might bring. At home, she felt her father’s heartbreak at leaving Mihira behind, and grew bitter at her mother for causing such pain. Morgana’s fears that she and Kayle might carry some remnant of the Aspect’s power were eventually confirmed, when a great blade wreathed in shadow and starfire fell from the heavens. As it pierced the ground, splitting in two, feathered wings burst from the girls’ shoulders. Their father wept at the sight of them each taking up half of the weapon, and turned away even as Morgana reached out to comfort him. While Kayle embraced their new calling, rallying an order of judicators to enforce the laws, Morgana resented her gifts… until the night their settlement was raided. Kilam found himself surrounded as the fighting spread. In that moment, Morgana rushed to shield him, burning his attackers to ash. Together, the sisters saved countless lives, and were hailed as the Winged Protectors of Demacia. But Kayle grew more extreme in her ideologies, and Morgana increasingly found herself pleading the case of those who wanted to atone for their crimes. An accord was struck between the sisters and their mortal devotees—though it was uneasy, and did not last. Kayle’s most ardent disciple, Ronas, came to arrest Morgana herself. Attempting to protect her penitent followers, she shackled him with dark flame until he fell to the floor, dead. Divine fire lit the city from above as Kayle swore to bring Ronas’ killer to justice, and Morgana met her sister in the skies. They raised their blades, each matching the other with arcs of blinding light and burning darkness that lashed down at the buildings beneath them. It seemed certain that one of them would win… but Morgana faltered when she heard their father’s anguished voice. Kilam lay in the rubble, mortally wounded. Howling with grief, Morgana hurled her half of their mother’s sword at Kayle, and plunged to the surface like a meteorite. She cradled her father, cursing their inheritance for the destruction around them. Kayle landed, dumbstruck, and Morgana demanded to know if the smiting of wicked mortals included Kilam, whose crime was stealing them away from their mother. Kayle gave no answer, but soared into the heavens without looking back. Morgana’s wings became an inescapable reminder of her pain. She tried to cut them from her flesh, but could find no blade strong enough. Instead, she bound them with iron chains, resolving instead to walk the world of mortals. Over the centuries, her tale fell into myth, and the name Morgana was all but forgotten. To this day, the people of Demacia venerate “the Winged Protector,” but recall only the glory and truth of one sister, while Morgana’s dark outbursts and belief in personal redemption became the mysteries of “the Veiled One.” Through all of this, she still refuses to abandon those who would seek her aid. Bitter, betrayed, she bides her time in the kingdom’s shadows, knowing with certainty that Kayle’s light will someday return to Runeterra, and all will face her judgment. As magic begins to rise again, Morgana sees that dawn is nearly upon them.",Mage "In the pitch black Shuriman night, few sounds are as terrifying as the howls of the dune hound. Those who hear their piercing call on the arid wind know to keep a hand on their sword hilt, and their horse well rested, for the ravenous packs that rove these sands will chase whatever game they can find in their desert. One pack, in particular, is driven by a hunger that is deeper—and more ancient—than that of any mere beast. It is the hunger of a creature who spent ages eating nothing at all. For centuries, Naafiri remained in a crypt, her spirit bound to an ancient throwing dagger. Unable to move or speak, the weapon lay inert as her soul pondered the past: Naafiri was powerful, having almost led the Darkin. How easily she could have bested any of them in combat to become their rightful ruler... yet how easily she’d been tricked by that awful Aspect, Myisha, and cursed to embody these inanimate steel blades. Shame and regret consumed her thoughts. If she could get another chance... If she could only find another host. A new vessel. All she needed was a hand to grip her blade. Just a touch. At last, the day came when the doors of her tomb burst open. She sensed the sweet relief of a fresh desert wind—her first in ages—and something else... A human presence. He has come. My host. My sweet, unwitting vessel, thought the Darkin soul. But the visitor was aware of her magic. He carefully picked up her dagger with metal tongs and placed it onto a thick, lead-lined cloth. Wrapping the blade tightly, he took great care not to touch it and set off across the desert under the late afternoon sun. Despair overcame Naafiri as she felt the plodding movements of the man’s horse across the sands. Was she doomed to this form, this waking nightmare of impotence, for eternity? She felt the steps of the horse quickening as sunset approached and sensed the distant howls of the dune hounds carried by the wind. This was her opportunity. Without sound or words, the Darkin called out to the beasts, hoping to bring them to this prey—that he might somehow slip. Just a glancing touch of his hand, and the host would be hers. Then she could use him to fulfill the ambitions she had held for so long, and vanquish her regrets. The hounds appeared, salivating with teeth bared. Naafiri’s captor clung to the wrapped dagger with one arm, keenly aware of what would happen if it came loose. With his other arm, he drew his sword and attempted to defend himself from the pack. Jaws snapped at the man and his horse from all sides, tearing at them, devouring them piece by piece until nothing remained. Naafiri felt the world crash into focus as she became overwhelmed by senses. For the first time in ages, she smelled the dry air, which parched her nostrils. The metallic taste of hot blood still coated her mouth. She could see each of the dogs as if from the eyes of a separate packmate. Confusion set in as she felt her sense of self crumble away. She had become the dune hounds—not one of them, but the entire pack—her shattered consciousness resonating throughout the body of each dog. It seemed a cruel irony. She had found not one vessel, but dozens, and none of them were useful in her grand ambitions. She resented the hounds—hated their smell, their fleas, and, most of all, their need for companionship. But, in time, the Darkin’s bitterness subsided as she began to grasp the true nature of her hosts. Though feral, their collective thoughts formed a wisdom all its own. Separately, the dogs would starve. Together, they were an apex predator, feasting on whatever game they fancied. There were no individuals—the pack was the entity that dominated all. Naafiri realized this concept was not limited to dune hounds. It applied to fish, ants, and humans. It even applied to Darkin. She thought again of her past: personal grudges and petty agendas tearing the Darkin asunder, which in turn toppled them from their rightful place as the regnant killers of Runeterra. She knew how to restore them. Now she just needed to find her siblings and share with them the wisdom of the pack.",Assassin "A headstrong young vastaya of the seas, Nami uses her mystical Tidecaller staff to reshape the tides and defend her fellow Marai from danger. The first of her kind to leave the ocean and venture onto dry land, Nami faces the unthinkable with grit, determination, and daring mettle. In the seas to the west of Mount Targon dwells a tribe of vastaya known as the Marai. Long ago, these mermadic creatures discovered a rift in the depths. The rift bore a horrible, creeping darkness which sought to exterminate all forms of life. At the center of their village, the Marai placed a glowing rock known as a moonstone, which is said to be infused with the celestial magic of the heavens. Its haunting, ethereal light protects the Marai from the creatures that crawl from the abyss. Every hundred years or so, the moonstone’s light begins to dim. At that moment, the tribe chooses their fiercest warrior and bestows upon them the title of Tidecaller. The Tidecaller must plunge into the icy darkness of the rift, survive the horrors within and retrieve an abyssal pearl. If successful, the Tidecaller rises to shore where a luminous wanderer from Targon’s peak awaits with a moonstone to trade for the pearl. It is an arduous ritual that holds the fate of many in its illusive hands, but the exchange has kept the creatures of the dark contained. In the past, the Marai had sent troops of their most elite warriors to collect the pearl, but they learned the more forces they sent into the rift, the stronger the monsters became, as if it fed on their energy. While an army would be annihilated by the abominations below, a single scout – armed with a legendary Marai staff capable of controlling the tides – could potentially elude the dangers of the deep long enough to escape with the pearl. Nami had always wanted to be the Tidecaller, but she was impulsive and young. A fierce fighter, she was known amongst the Marai for her stubborn determination, which often got her in trouble. In Nami’s adolescence, the moonstone once again dimmed for the first time in a century. Nami attempted the trial of the Tidecaller. Due to her impulsiveness, however, the elders chose Rasho, a prudent warrior known for his level head in battle, as their Tidecaller. Rasho dove into the depths of the abyss. A week passed, then another. An entire month the Marai waited for their Tidecaller’s return, but there was no sign of Rasho. No Tidecaller had ever failed to return. The elders waited and argued while the moonstone grew faint, but Nami knew SOMEONE had to take up the mantle of Tidecaller soon, or all would be lost. It might as well be her. Nami grabbed her mother’s bathystaff and plunged into the abyss. After several days, she returned with the pearl, the fallen Tidecaller’s staff, and a look of quiet horror in her eyes. Though furious at her impertinence, the village elders nonetheless admired Nami’s bravery and officially designated her Tidecaller. Nami ascended to the surface and rode the tide to shore to meet the landwalker. The stonebearer, however, was nowhere to be found. Instead, an elderly woman waited on the beach. The woman, whose grandparents bore witness to the last Tidecaller exchange, explained that there was no moonstone. The Aspect of the Moon was the only being who could conjure a moonstone, but she had fled Targon. Nami was unwilling to accept this. She vowed to find the Aspect and retrieve the moonstone. The lives of her people depended on it. Using the power of the mystical Tidecaller staff to summon a perpetual pool of moving water beneath her fins, Nami took to land to continue her quest. Determined, the Tidecaller swam into a brand new world.",Support "Nasus’ brilliance was recognized long before he was chosen to join the ranks of the Ascended. A voracious student, he memorized and critiqued the greatest works of Shuriman history and philosophy before he was ten. However, his passion was not shared by his younger brother Renekton, who tended to bore quickly, and fight with other local children instead. Nonetheless, the brothers were close, and Nasus kept an eye on Renekton, ensuring he didn’t get into too much trouble. When he came of age, Nasus was welcomed into the prestigious and exclusive Collegium of the Sun. He had the best teachers in the empire, and developed a keen understanding of military strategy and logistics, eventually becoming the youngest general in history. While a competent soldier, his genius lay not in fighting battles, but in planning them. A deeply empathetic man, Nasus took his responsibilities seriously, always ensuring his soldiers were well provisioned, paid on time, and treated fairly. He guided the emperor’s mortal armies to countless victories, and was respected by all who served beneath him. Sure enough, his brother Renekton also entered military service, and rose through the ranks as a trusted and capable warrior under Nasus’ command. But despite his triumphs and accolades, Nasus did not enjoy war. He understood its importance—for now, at least—in the empire’s rapid expansion, yet firmly believed his greatest contribution to Shurima was the knowledge they could gather and preserve in the wake of each conquest. At his urging, all the books, scrolls, and teachings of the cultures they defeated were added to libraries and repositories throughout the empire, to bring wisdom and enlightenment to generations still to come. After decades of dutiful service, Nasus was cruelly struck by a terrible wasting sickness, and his physician solemnly declared that the general would be dead within a week. The people of Shurima were bereft, for Nasus was their brightest star and beloved by all. The emperor himself pleaded with Setaka of the Ascended Host for the great man’s deeds to be weighed before the Sun Disc. After a day and night, Setaka’s emissaries confirmed that Nasus would be blessed with Ascension. He would have to undergo the rituals at once, despite his infirmity. Renekton, now a warleader in his own right, raced home to be with his brother. He was shocked to find Nasus’ flesh wasted away, his bones fragile as glass. So weak was he that, as Sun Disc’s golden radiance streamed over the dais, Nasus was unable to climb the final steps into its light. Renekton’s love for his brother was stronger than any sense of self-preservation. He carried the weakly protesting Nasus onto the dais, and would willingly accept oblivion. However, Renekton was not destroyed as expected. When the light faded, not one but two god-warriors emerged—both brothers had not only survived, but flourished. Nasus stood as a towering, jackal-headed avatar of wisdom and strength, while Renekton was a muscled behemoth in the likeness of a crocodile. Nasus had been gifted powers far beyond mortal understanding. The greatest boon of his Ascension was the countless lifetimes he could now spend in study and contemplation... though this would also eventually come to be his greatest curse. But he was more immediately concerned by the increased savagery he saw within Renekton. At the siege of Nashramae, finally bringing the city under Shuriman rule, Nasus learned that his brother had razed the grand library and massacred all who stood against him. This was the closest the brothers ever came to bloodshed, facing one another in the rubble, weapons drawn. Only under Nasus’ stern, disappointed gaze did Renekton’s bloodlust dwindle, and he turned away in shame. War with the rebel state of Icathia changed many of the Ascended. The horrors they witnessed left them hollow, and quicker to anger. Nasus undertook centuries of solitary study as he tried to comprehend what had happened to his immortal brethren, and what it could mean for the future. When the Ascension of Emperor Azir went terribly wrong, Nasus and Renekton were both far from the capital, and returned with all haste... but they were too late. Over the bodies of countless Shuriman dead, they fought Xerath—that twisted, malevolent being of pure energy who had betrayed Azir—yet were unable to slay him. Filled with rage, and perhaps seeking to atone for Nashramae, Renekton wrestled Xerath into the Tomb of the Emperors beneath the city, bidding Nasus seal them in. Nasus refused, desperate to find any other way, but there was none. With a heavy heart, he committed Xerath and his brother to the fathomless darkness for all eternity. Drained of its power by Xerath’s sorcery, the Sun Disc fell, and every remaining god-warrior felt its loss in their immortal heart. The divine waters flowing from the city’s oasis ran dry, bringing death and famine to all Shurima. For a time, the other Ascended tried to hold the fractured empire together, before their countless rivalries led them to fight among themselves. Withdrawing entirely, Nasus bore a heavy burden of guilt, stalking the empty ruins that were slowly being swallowed by the desert, and lamenting everything that had been lost. Centuries passed, and Nasus all but forgot his former life and purpose... until the moment when the Tomb of the Emperors was rediscovered by mortals, and its seal broken. He did not know how, but he knew Xerath was free. Ancient vigor reawakened in Nasus, and yet even he was stunned to see Azir reborn, and the Sun Disc raised once more from the sands. Though Xerath was still a grave threat, Nasus knew the new god-emperor would have great need of guidance and counsel in the years ahead. And hope stirred within him for the first time in millennia. Did he dare believe he might also be reunited with his beloved brother, Renekton?",Fighter "To understand the legend of Nautilus, one must first know the man—for even the tallest of tavern tales agree, he was indeed a man. Though the waves have washed away the name he was born with, most remember Nautilus as no mere sailor, but as a salvage diver. Just beyond the southernmost reach of the Blue Flame Isles lies a graveyard of ships, rumored lost while searching for a blessed land, looking to trade wealth for immortality. On a fair day, their glittering holds beckon from beneath the surface. Many crews sought divers to collect the lost fortune, and none could match the skill of the quick-sinking hulk of solid muscle that was Nautilus. With lungs that could steal the air from a galleon’s sails, Nautilus preferred to freedive. Always bringing up plenty of gold or jewels for the crew, the man demanded no special wages—he asked only that the captain toss a coin overboard as they set out, honoring and appeasing the vast ocean. A sailor’s superstition to be sure, but many a sea-fearing crew made such offerings to ensure a safe return. Years of salvage depleted the easy treasure, each haul becoming less and less, until one day Nautilus’s crew learned that their ship and working papers had been bought out from under them. The dawn was scarlet the morning the new captain came aboard. Hailing from a foreign port, he brought with him a giant suit of brass and iron. He zeroed in on Nautilus; indeed, he had purchased the command because of Nautilus. It was clear the captain was obsessed with a specific wreck, one shrouded in darkness even on a fair day. The diving armor could withstand the pressures of the ocean floor far longer than any man, long enough to collect what was hidden in the abnormal murk. The crew agreed working was better than starving, and Nautilus found himself being bolted into the suit, the wooden deck groaning under the load. Panic rose in his throat when he realized that they had nothing to pay the tithe. The foreign captain laughed as Nautilus was lowered into the water. He assured the crew that whatever the Bearded Lady was protecting would make them all rich beyond their wildest dreams. When Nautilus returned to the surface, they would make their silly sacrifice. As Nautilus sank, the light above dimmed, and all grew quiet, the man’s own breath the only sound echoing in the iron suit. Then something reached out from the depths. He was being pulled down, and for the first time Nautilus felt liquid fear wrap itself around his heart. It was not treasure his captain sought, but some slumbering, eldritch power. Nautilus grabbed the anchor chain, his last connection to the world above, and hauled himself up even as the thing below sought to drag him down. But the weight was too much. Just as his giant metal fingers were about to breach the surface, the chain snapped. Nautilus screamed within the suit, but none could hear him. He tumbled back into the inky maelstrom, clutching the sinking anchor in desperation. Dark tendrils enveloped him, and he could only watch as the dimming outline of his ship faded away. Then everything went black. When Nautilus awoke on the ocean floor, he was something… different. The darkness could no longer hurt him. The great metal suit had become a seamless shell around him, concealing the bond that the primordial power had made with his spirit. Trapped in the sunless depths, he could remember only one thing—the new captain’s broken promise. Nautilus vowed, there and then, that all would pay the ocean’s tithe. He would see to it himself. Driven ever forward by this thought, he trudged toward the shore. But by the time he reached Bilgewater, years had passed, and he could find no traces of his captain or crew. There was no life to which he could return, no revenge he could take. Instead he returned to the sea, allowing his anger to surface on the greedy, gutting their ships with his mighty anchor. Sometimes, in the tumble of waves, distant memories of who he was push up above the waterline… but always the man who is Nautilus stays drowned just below the surface.",Tank "Neeko was born on a remote and largely unknown island, far to the east, where the last members of an ancient vastayan tribe remained isolated from the rest of the world. They were called the Oovi-Kat, and could trace their lineage generation by generation back to the legendary Vastayashai’rei—the ancestors of all vastaya. The Oovi-Kat were peaceful beings, of unrivaled potential. Their harmonious society blended seamlessly with the spirit realm, so that their sho’ma—their spiritual essence—could intermingle with other beings through mere proximity, and even help them mimic other physical forms. No secrets existed between the Oovi-Kat, but few were as curious, resilient, or energetic as young Neeko. She developed a fondness for games, hiding trinkets and thoughts to see if others could find them. Her inquisitive nature knew no bounds, and she was pure and innocent in her charmed existence. But it was not to last. Cataclysm loomed on the horizon. Thanks to the quick thinking and self-sacrifice of the Oovi-Kat elders, Neeko escaped the death of her homeland. She clumsily took the form of a bird, and fled the smoldering destruction, feeling the screams of her people fading into the ethereal gulf between realms. Days later, desperate and exhausted, Neeko plummeted into the sea. She clung to driftwood, entirely at the mercy of the currents, until an odd silhouette rose into view. She could hear voices carrying over the waves, and so she swam toward the strange structure. With the last of her strength, she crept aboard what turned out to be a mercantile vessel destined for Harelport. Neeko rested where she could, calling out into the spirit realm for her lost tribe. She felt only scattered, sad echoes in response, and images of towering, dead trees that lay somewhere over a fragile horizon… When Neeko emerged from the ship into the city, it was a strange and unfamiliar new world. All her senses tingled. Many a creature, even another Oovi-Kat, might be afraid in that situation—but not Neeko. The society bustled with unique personalities, strangers with a vast array of motives and shapes. This was a place of countless stories and experiences, and it entranced her completely. Before she could get far, she was spotted by a vastayan sailor named Krete. Neeko could not understand all his words, but he demanded to know which tribe she belonged to. Neeko reached out with her sho’ma, mimicking his face and expression to make her peaceful intentions understood, but Krete did not seem to like this at all. Overwhelmed by his darkening thoughts, Neeko fled into the crowd, altering her shape many times until she escaped. Surrounded by lush, tropical greenery in the hinterlands beyond Harelport, Neeko grappled with her recent experiences. She simply could not understand how anyone might rely solely on words as their singular form of communication. It seemed so… limiting? Seeking solace, she took on the shape of the sleek jungle cats she encountered among the trees, and tried to run with them. Neeko loved being fast and agile, and their bright, keen eyes reminded her of home—until, quite unexpectedly, the leader transformed into a beautiful, strong, dark-haired woman. After a tense standoff, she introduced herself as Nidalee, and reluctantly accepted Neeko into the group. Neeko hesitated to entrust the truths of the Oovi-Kat to others, but she felt a deep kinship with Nidalee, because she suspected this bestial huntress might share some forgotten connection with the vastayan race. Their friendship blossomed, and for many months they roamed the wilds together. But the towns and cities, with all their flaws, still called to Neeko. Her ancestors came to her in dreams, showing her the pale branches of those dead trees, over and over. The trees needed color, to bloom again—of that much, Neeko was certain. She asked her friend to join her on this new journey, but Nidalee could not be persuaded. Crestfallen, but determined, Neeko set out alone. Her old life among the Oovi-Kat may be lost forever, but Neeko envisions a magical future—a larger tribe of like-hearted vastaya, yordles, humans, and whatever other creatures might share her dream. As far as she is concerned, everyone has the potential to find a place in her new tribe. She has pledged to seek these souls out, to befriend them, and defend their sho’ma with her life. To know Neeko is to love Neeko, and to love Neeko is to be Neeko.",Mage "A confident and joyful woman who always wears an eerie smile, Nilah’s sudden arrival in Bilgewater has sent the city into an uproar. Her duels with rampaging sea serpents defy the limits of human ability: Racing across the surface of the open ocean with a whip-blade formed from glittering, prismatic water, she scales the great beasts before dramatically slaying them, pausing only to thank her “worthy enemies” for their efforts. Any threat taller than a house is guaranteed to draw her into combat, and the deadlier and physically larger that threat is, the more determined she becomes to challenge and destroy it. Her strength and origins are shrouded in mystery. Yet the truth, known only to Nilah, is that she once had a different name and lived a very different life. The precocious child of a large Kathkani family, the girl who would become Nilah was not a warrior at all—rather, she was a lanky bookworm with an interest in myths and legends. Kathkan had known relative peace since its neighbor Camavor’s collapse almost a thousand years prior, and had no further need for great warriors or storied heroes. Or, at least, that’s what Nilah believed. Wishing the age of heroes had never ended, she collected and obsessed over colorful tales of old—epics of great beasts and shining warriors who clashed beneath the eyes of the gods, back when the world was young and humanity’s enemies were a thousandfold. She read of the mad king Viego and his tragic fall, the genesis of the first dragons, and the foundation of the universe in the Kathkan tradition. Nilah memorized each in turn, knowing in her heart that their color and magic were more than simple fiction. One story, in particular, was her favorite: The Cycle of Ashlesh. It spoke of the fantastical Lord of Joy, Ashlesh: A many-limbed beast who menaced the world along with its nine ferocious siblings. Hungering for primal joy, Ashlesh attempted to consume the realm of the gods—but the gods struck the monster down, trapping it deep below the earth in an endless, shimmering lake within the seventh layer of the underworld. There it would be guarded by a mythical order of heroes. An order of heroes that, after unraveling the story’s many riddles, Nilah realized was beneath her very feet in the heart of the Kathkani capital. Overcome with excitement, she struck out to find this hidden order—to learn its secrets and perhaps even stand among the heroes as an equal... And then she was gone. All knowledge of the girl she was—her face, her voice, her true name—was erased from living memory. Records curled and evaporated, writing vanished from walls and texts, and words failed on the tongues of her friends and family. It was as though Nilah had never been born at all. The woman who resurfaced ten years later was a stranger to her homeland, unbound from the world she knew, yet possessed of a strange smile and an unending, ceaseless joy. Whatever happened to her during her long absence, she would not say. Perhaps she met the mythical order after all, and they trained her in the arts of magic and war. Perhaps she stood face to face with the primordial demon Ashlesh, battling it in the apocryphal darkness for a decade before finally emerging triumphant. Perhaps this wasn’t the girl at all, but a pretender wearing her flesh... Or maybe the truth was somewhere in between. Whoever or whatever she was, she began calling herself “Nilah,” the name of the legendary river of fate. And then her work began. Possessed of wiry, acrobatic strength, and wielding a liquid blade of incalculable might, she embarked on a conquest of the greatest threats of ancient myth: Grandmother Viper, the invincible progenitor of all Camavoran dragons; Imago, demon of change and scourge of the Carnelian Valley; the mad demigod Nabavelicus, perpetrator of countless atrocities. Each new foe rises against Nilah in challenge, and each is snuffed out in a ferocious battle of color and fury, dazzling all witnesses. Nilah's own legend grows with every victory. And with it, an epic tale has begun to take shape, following her journey through strange lands near and far. At her side is the power of Ashlesh itself, which Nilah wields against other evils that might one day threaten the safety of Kathkan. In her heart is the memory of what she has lost, and the knowledge of what is to come, driving her to face greater and greater opponents wherever they might be found. Whatever happened to that lanky girl who was buried in books, Nilah now faces her future with unbridled bliss. Her mere presence inspires others to fight alongside her, while her deeds ensure that people remember the hero she has become, even if they cannot remember the woman she once was. Facing the mythological villains of Runeterra with unerring glee, she will challenge the end itself if it means she can protect those who cannot protect themselves.",Marksman "While all magic can be dangerous and unpredictable, there are some forms or disciplines that even the most skilled mages and sorcerers will shun, and with good reason. For centuries, the practice of “shadow magic” was all but forbidden across Runeterra, for fear of reawakening the horrors it once unleashed upon the world. The greatest of those horrors has a name, and its name is Nocturne. Towards the end of the Rune Wars, desperate for victory, cabals of warrior-mages sought any advantage they could find over their foes. Although no record names the first of them to cast off their flesh and enter the spirit realm, it is known that they came to stalk one another not only on the battlefield, but in landscapes shaped by their own subconscious thoughts and emotions. Unconstrained by the laws of physical reality, they fought in ways that more mundane minds could scarcely comprehend, even conjuring subtle, etheric assassins to do their bidding. Shadow mages seemed particularly skilled at such things—and so it was, for a time, that they came to dominate the spirit realm, casting it into twilight. The thoughts of mortals everywhere were touched by this darkness. It sapped their morale and infected their dreams, with nameless fears hounding them day and night, driving some to commit ever more horrendous acts against their own kin. No one can say for certain whether all this suffering created Nocturne from nothing, or if it merely corrupted a lesser assassin-construct into something more willful and deadly, but the shadowy creature that resulted was one of insubstantial form and fathomless dread. Nocturne understood nothing of kindness, honor, or nobility—it was terror made manifest, with none of the restraint necessary to control itself. This demonic creature howled within the spirit realm, and set upon those foolish, errant mages who had given it life, thrashing in desperation for an end to its own suffering. It was in pain, and that pain made it cruel, but it quickly acquired a taste for mortal fear. Time has little meaning in that other place, but Nocturne dragged out each and every pursuit for as long as possible, savoring the prey’s anguish before cutting their life’s silvery thread in an instant. Soon enough, there were none left who dared to enter Nocturne’s domain. Would the outcome of the Rune Wars have been different if the demon had not played its part beyond the veil? It is difficult to say for certain, but afterwards, what little remained of the lore of shadow magic was hidden away, and its practice carried the sentence of death in many lands. Trapped in the spirit realm, and with precious few intruders to sustain it, Nocturne began to starve. The only thing close to the delectable feasts of fear it had once tasted was when mortal minds unknowingly drifted through the ether in the hours of sleep. Drawn on currents of magic to where the two realms divide—and where peaceful dreams can easily become night terrors—Nocturne found a way to manifest itself into the waking world. Existing now as a shade, eyes burning with cold light, Nocturne has become a sinister reflection of the most primal fears of the many peoples of Runeterra. From the bustling cities to the desolate plains, from the mightiest king to the lowliest peasant, the demon is drawn to any weakness of spirit it can twist into mortal terror, and everlasting darkness.",Assassin "One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in. Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility. On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went. When the caravan was attacked by raiders, Nunu was separated from his mother. Dragged to safety by a band of Frostguard, the surviving Notai children were taken to a village near their towering citadel. Nunu was left to wonder what happened to Layka, waiting to hear her songs on the wind. Snow fell. Weeks passed. Nunu missed his mother desperately, but the Frostguard assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination. Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, a warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song. No one believed Nunu could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and earn the Frostguard’s help to find his mother. From Lissandra, he’d learned of a fierce monster that killed all who sought its power, thwarting the Frostguard who were sent each year, never to return. There was a song that Nunu’s mother sang… could it be the one Lissandra would always ask about? Suddenly, Nunu understood. Lissandra wanted to know about the yeti. Nunu could name the beast. It would answer his challenge, and feel the wrath of Svellsongur! Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine. An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby. As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw. But the guardian knew he was forgetting something. His name… and the names of those he had loved... Once, there had been song. That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach. Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang… When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend. Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh. Until the beast accidentally broke the boy’s flute. As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair. In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice. To imagine a best friend named “Willump.” Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere. But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws…",Tank "Nestled among the eclectic storefronts of Piltover sat the workshop of the renowned artificer Corin Reveck. Famous for his masterful craft in artificial limbs, Corin’s intricate brass designs made the prosthetics both breathtakingly beautiful and often superior to the originals. His daughter, Orianna, served as his apprentice—friendly and inquisitive, she was a natural fit to run the shop, and blossomed into a capable artisan in her own right. Orianna had an adventurous spirit, but her father, fearing for her safety, never allowed her to venture beyond their neighborhood. Instead, he took her to the theater, where dancers, through leaps and pirouettes, told stories of distant lands. Orianna dreamed of visiting these strange and marvelous places, and would scurry home to build clockwork dancers of her own. News of disaster in the undercity of Zaun made its way to their shop. An explosion had ruptured a chemical line, venting clouds of poisonous gas. Orianna insisted they help the victims, but Corin forbade it. Zaun was far too dangerous. So, with as many supplies as she could carry, Orianna snuck away in the night and rode the hexdraulic descender into the depths. The devastation was overwhelming. Debris still filled the streets, and Zaunites walked through the toxic haze, faces covered with little more than oily rags. Night after night, Orianna repaired respirators and installed esophilters. She even gave her own mask to a child who could scarcely breathe. Her father was furious, but soon after her return, Orianna fell gravely ill. Her lungs were ravaged past all hope of recovery. Refusing to accept this, Corin threw himself into his most ambitious project yet: a fully functional set of artificial lungs. After weeks of sleepless nights, he completed his desperate task and carried out the surgery himself. To keep her from ever venturing too far again, the lungs were wound with a special key Corin kept in his safe. Orianna returned to work, and yet the poison continued to spread throughout her body. Father and daughter worked feverishly to develop new implants and prosthetics, replacing each of her organs as they failed. Piece by piece, Orianna's body was transformed from mortal to mechanical until only her healthy heart remained. This long—and expensive—process cost Corin his fortune, forcing him to relocate their business to Zaun… but he saved his daughter's life. And, for a time, they were happy. Gradually, Orianna began to feel disconnected from who she had been before. Old memories felt like stories. Even her creativity began to fade, and her beloved clockwork dancers became more like masterfully tuned mechanisms than works of art. But, even as time seemed to stand still for Orianna, it marched onward for her father. Long, lean years brought Corin agonizing chest spasms that meant he could no longer work, and Orianna was forced to provide for him. She'd become profoundly adept at crafting her figurines, even if she took only distant pleasure in recalling what once inspired their creation. The miniature dancers brought in good coin and barter, but never enough to afford the one thing she believed could save her father. For that, she turned to a local chem-baron. Orianna never asked how the man came by a hextech crystal. She simply paid what he asked. Even so, before she could use it, the chem-baron returned demanding a second payment. Then a third. When the money ran out, Orianna knew his next visit would end in violence. She looked to the crystal device, still incomplete, too unrefined and powerful for a human body. She saw the logical solution—she didn't need her human heart anymore, and Corin needed a heart no one could ever take from him. She spent weeks in preparation, building a clockwork orb—integrating it into her own mechanisms, readying it to house the crystal so she could defend herself in the journey ahead. Slipping her father a sleeping draught, she commenced the surgery. Corin became one with the last remnant of the daughter he had known and loved. She listened to his steady heartbeat through the night, the quiet hum of hextech in the beautifully intricate ball by her side. Only then did she realize she had shed the last of her humanity—but she felt no fear or remorse, merely acceptance. She had become something entirely new, a lady of clockwork, and she needed to find where in the world's vast machine she might fit. At dawn, she collected the key that wound her lungs, a single pulse from her ball welding it firmly to her back. Then she left for good. Corin woke to find his workshop filled with hundreds of figurines. But among them was one he vowed never to sell: pirouetting to an endless ballet, a golden dancer that needed no key.",Mage "Ornn’s name was once spoken throughout the lands that would one day become known as the Freljord. It was widely held that he was the firstborn of the old demi-gods, who had shaped the land itself, and brought forth the first snows. More than any other of his kind, Ornn was said to value privacy, solitude, and focus. Beneath a dormant volcano that bore scars from some ancient eruption, he labored day and night, forging whatever his heart desired. The results were priceless tools destined for feats of legend—the lucky few who have stumbled upon these relics note their bewilderingly high quality. Some even claim that Braum’s shield was made by Ornn thousands of years ago, and remains as sturdy as the day it was finished. No one can be sure, however, for none can find the forge-god to ask him. Almost all the tales of Ornn’s deeds and accomplishments have been excised from history by his enemies, and the slow march of time. The few that remain are remembered by the handful of tribes who can trace their lineage back to a single culture of blacksmiths, architects, and brewmasters. This long-lost populace was known as the Hearthblood, apprentices who journeyed from all corners of Valoran, and gathered on the slopes of Hearth-Home to follow Ornn’s example. Despite this imitative form of worship, Ornn never considered himself their patron. He would only give them curt nods or frowns when they offered up their work, and yet the Hearthblood accepted this and were determined to hone their skills. As a result, they came to create the finest tools, design the sturdiest structures, and brew the tastiest ales the world had ever beheld. They believed Ornn secretly approved of their perseverance, and the fact that they were always looking to better themselves in their craft. But, in one catastrophic night, all the Hearthblood had accomplished was destroyed when Ornn battled with his brother Volibear at the mountain’s peak, for reasons no mortal could comprehend. The resultant cataclysm was a storm of fire and ash and lightning so intensely violent that it was seen ten horizons away. When the dust settled, Hearth-Home was a smoldering caldera, and the Hearthblood were reduced to scattered bones and cinders. Though he would never admit it, Ornn was devastated. Through the Hearthblood he had glimpsed the sweeping potential of mortal life, only to see it all lost beneath the indiscriminate wrath of his immortal struggle. Wracked with guilt, he retreated to the isolation of his foundry, and buried himself in his work for an age. Now, perhaps he senses that the world is on the cusp of a new era. Some of his siblings appear to have taken physical form once more, their cults of followers growing restless and aggressive. The Freljord itself is fractured and leaderless, and ancient horrors are lurking in the shadows, waiting for any opportunity to strike… In the wars to come, and in their aftermath, Ornn knows that the Freljord—and the rest of Runeterra—will have need of a good blacksmith.",Tank "Atreus was born on the hostile slopes of Targon, and named after a star in the constellation of War, known as the Pantheon. From an early age, he knew he was destined for battle. Like many in his tribe, he trained to join the Rakkor’s militant order, the Ra’Horak. Never the strongest or the most skilled warrior, Atreus somehow persevered, standing up, bloodied and bruised, after each bout. In time, he developed a fierce rivalry with a fellow recruit, Pylas—but no matter how often Atreus was cast onto the stones, he stood back up. Pylas was impressed by his unrelenting endurance, and through the blood they spilled in the training circle, a true brotherhood was born. Atreus and Pylas were among the Rakkor who stumbled across a barbarian incursion, surviving the ambush that left the rest of their patrol dead. When the Aspect of the Sun refused to destroy these trespassers, Atreus and Pylas swore to capture the power of the Aspects themselves by climbing to the peak of Mount Targon. Like so many before them, they underestimated how arduous the ascent would be, with Pylas shivering his last upon finally reaching the summit. Only Atreus remained as the skies opened, making him host to a divine Aspect, with the power to take revenge. But it was not a man who returned to the Rakkor afterward, spear and shield gleaming with celestial might. It was the Aspect of War itself, the Pantheon. Judging Atreus unworthy, a warrior who had known only defeat, it had taken control of his body to pursue its own ends—a task it considered too great for mortal men. Cast into the furthest corners of his own mind, Atreus endured only vague visions as the Aspect scoured the world for Darkin, living weapons created in a bygone age. Eventually, Pantheon was goaded into battle not far from Mount Targon by the Darkin Aatrox, who sought the mountain’s peak. Their fight raged into the skies, and swept through the armies of men beneath… until the impossible occurred. The Darkin’s god-killing blade was driven into Pantheon’s chest, a blow that carved the constellation of War from the heavens. But as the Aspect faded, Atreus—the man it had considered weak—awoke once more. Impaled upon Aatrox’s blade, and with the power of the Aspect’s weapons dimming, he took a ragged breath, and spit in the Darkin’s face. Aatrox sneered, and left Atreus to die. Hours later, as the crows descended, Atreus painfully stood back up, stumbling back to the Rakkor in a trail of blood. After a lifetime of defeat, his will to live, and his anger at betrayal, were enough to stave off the death that had claimed War itself. Atreus recovered on Pylas’ homestead, nursed back to health by his friend’s widow, Iula. There, Atreus realized he’d spent his life looking to the stars, never considering what lay beneath. Unlike gods, mortals fought because they must, knowing that death lay in wait. It was a resilience he saw in all life, the threats unending. Indeed, barbarian invaders now threatened the Rakkor’s northern settlements, including Iula’s farm. Though it was months before he could lift a spear, Atreus was determined to end this scourge himself, and eventually set out with the Aspect’s dulled weapons in hand. Yet, when he arrived, he found his sworn enemies already under siege. He knew from their cries, from the overwhelming stench of blood… they faced Aatrox. It was Aatrox who had driven the barbarians into Targon, Atreus realized. Though he’d considered them his foes, they were much like the Rakkor—mortals who suffered in the conflicts between greater powers. Atreus felt a cold rage at both the Darkin and the Aspects. They were no different. They were the problem. Atreus put himself between the barbarians and Aatrox. Recognizing the battered shield and spear of the fallen Aspect, the Darkin mocked him—what hope had Atreus now, without the Pantheon’s power? But even though Aatrox’s blows cast him to his knees, Atreus’ own will reignited the Aspect’s spear, upon hearing the cries of the people around him… and with a mighty leap, he struck a blow that severed the Darkin’s sword arm. Both blade and Darkin fell to the ground. Only Atreus still stood, and watched his namesake star blaze back to life in the heavens. Though he often yearns to return to Iula’s farm, Atreus vowed that day to stand against Aspects, Ascended, demons, and any who wield power so great, it can only destroy. Forsaking his own name, he has become a new Pantheon—the Aspect’s weapons fueled by the will to fight that can only exist in the face of death. For with the divine Pantheon gone, War must be reborn in man.",Fighter "The youngest child in a ruling family, Qiyana grew up believing she would never inherit the high seat of the Yun Tal. As her parents governed Ixaocan, a city-state hidden deep in the jungles of Ixtal, they raised their children to succeed them, schooling them in the proud traditions of their isolated nation. Primed to rule before her, Qiyana’s nine older sisters received most of the attention, and she often longed to find her own meaningful place in the family. That place became clear the day young Qiyana began to learn the ancient elemental magic of Ixtal. Soon after she took up lessons, she realized she was blessed with extraordinary talent. Though Qiyana was only seven years old, she mastered advanced techniques within weeks, while some of her older sisters had yet to grasp the basics after years of study. One by one, Qiyana surpassed her sisters in the elemental arts, and the more she progressed, the more resentful she became. Why did her parents waste so much effort grooming her inferior siblings? Each time they were chosen to preside over the grand rituals that shrouded Ixtal from the outside world, Qiyana lashed out in frustration, picking fights to prove her worth. It wasn’t long before Inessa, the eldest sister and immediate successor, became the target for Qiyana’s aggression. Rather than defusing the conflict, Inessa bristled at the disrespect from her sister, who was twelve years her junior. As both grew older, their words became increasingly heated, culminating in physical threats from Inessa, and a challenge from Qiyana: they should decide who was strongest in ritual combat, for all of Ixaocan to see—and for the right to succeed their parents. Inessa accepted the challenge to teach her sister some much needed humility. When the contest was over, Inessa was never to walk again, while Qiyana stood unscathed. She was eager to take her place as the rightful heir, but Qiyana’s parents were furious at her actions. They denied her the prize—tradition decreed that Qiyana would always be tenth in line to inherit the high seat of the Yun Tal. Though the news was bitter, Qiyana soon discovered that the duel had made her elemental prowess known across all of Ixaocan. At last, she had found what had long eluded her: respect. That respect quickly became an addiction. Qiyana felt a burning need to be recognized for her exceptional skill. In fact, all of Ixaocan should stand proud with her, and put the world in its place with their powerful elemental magic. Instead, they were hiding from foreign explorers, and miners who were uprooting the jungle on their borders. In her parents’ court, Qiyana laid out her ambitions—to drive off the miners and restore the lands. Qiyana’s parents rejected the idea. Contact with the “outlanders” would bring hatred, war, and disease, jeopardizing what their dynasty had protected for centuries. Qiyana stewed, impatient to prove her strength to the world, and determined to prove her parents wrong. Acting against their will, Qiyana raided the mining site, killing all the miners but one. As the man’s eyes shone brightly with fear, Qiyana knew he would spread her message—he would tell everyone in his Pilt-over about the grand elementalist who destroyed their mine. In Ixaocan, Qiyana gladly took credit for the slaughter, infuriating her mother and father. They told her the Piltovan merchants were sending fresh miners and armsmen into the jungle. Qiyana’s parents would not risk their insubordinate daughter drawing even more outlanders toward their borders, and regretfully ordered her imprisoned for her crime. Just as she was detained, several elementalists of the court came to Qiyana’s defense. The elemental talent displayed in the jungle was unheard of, and they convinced her parents that Qiyana should aid them in powering and defending the city. Qiyana was released, once she swore renewed fealty to her elders, and vowed to never cross paths with an outlander again. As a growing number of admirers throw their support behind Qiyana, she has finally realized her true place in the world. She holds a power stronger than tradition, and she will climb the ladder of succession by any means necessary. She is the greatest elementalist the world has ever seen. She is the inevitable ruler of Ixaocan, and the future empress of all Ixtal.",Assassin "Quinn and her twin brother, Caleb, were born in Uwendale, a remote mountain hamlet in northeastern Demacia. It was a thriving village of hunters and farmers, protected by rangers who patrolled the wilderness and drove off any dangerous creatures wandering down from the high peaks. When the twins were still young, King Jarvan III visited Uwendale on a tour of his kingdom. Quinn and Caleb thrilled at the pageantry of the knights in his entourage, resplendent in their gleaming armor. Their father, a weaponsmith in the village, later saw them pretending to bravely defend the land themselves, and fashioned simple weapons for them to play with. But as they grew, they spent every moment they could outdoors with their mother—a warden among the local rangers. She taught them how to survive in the wilds, how to track beasts, and most importantly how to fight. Quinn and Caleb became a formidable team—with her keen eye for trails, his skill at baiting their prey, her aim with a bow, and his prowess with a hunting spear. But one expedition ended in tragedy. Quinn and Caleb, now rangers for Uwendale, were hired to accompany a party of nobles from the capital as they hunted a giant tuskvore—a predator known for its thick hide, long horns, and ferocious temperament. But they failed to kill the creature outright, and the wounded beast turned on them. The twins were quick to intervene, with Caleb’s spear putting out one of the monster’s eyes, and Quinn driving off the tuskvore with her arrows... but not before it gored Caleb with its deadly horns. The leader of the party, Lord Barrett Buvelle, helped Quinn bury her brother near where he had fallen. But all could see his death had broken her. Unable to move on, she would return to the gravesite, and the joy she had felt as a ranger began to dim. Her prowess in the wilderness waned, and she started making mistakes—she missed easy tracks, and her aim was off. A few months later, Lady Lestara Buvelle visited Quinn’s family. The noblewoman was grateful that Quinn had saved her husband’s life, and asked what she could do to repay them. Quinn could think of nothing. She thanked Lady Buvelle, and politely turned her away. A year to the day after Caleb’s death, Quinn returned to his grave, as she so often did. Lost in grief, she didn’t hear the approaching tuskvore, its one eye marking it as the very beast that had slain her brother. The monster charged. Quinn fired arrow after arrow, but to no avail, and she knew it was her doom. Just then, a majestic bird swooped in—an azurite eagle, a breed long thought extinct. The eagle’s talons and beak ripped bloody gouges across the tuskvore’s face, but the creature was resilient, its horns tearing into the bird’s wing. Quinn fired her last arrow as the monster charged her again. This time her aim was true, and the shaft flew right down its gullet, felling the creature in a heartbeat. Though the eagle was injured, she approached with caution, for such birds had been known as vicious and untamable hunters—but instead, she saw in his eyes a deep well of kinship. Quinn bound the eagle’s broken pinion, and returned to Uwendale with him. She named him Valor, and the bond that formed between them rekindled the fire in Quinn’s heart. Once more, her thoughts turned to serving Demacia in battle, as a knight. Her mother reminded her that this would require sponsorship, and that was far beyond their family’s humble means. But her father urged her to seek out Lady Buvelle, who had already offered recompense for service to her noble family, in the capital. With his help, Quinn crafted a new weapon worthy of a knight, a finely wrought repeater crossbow capable of firing multiple bolts with a single pull of the trigger. Quinn and Valor then set out for the Great City together. Lestara Buvelle gladly vouched for Quinn, even paying a personal visit to High Marshal Tianna Crownguard to petition for her. Within a week, Quinn took her oaths as a ranger-knight of Demacia. Now, having brought renown to the rangers of Uwendale, she prefers to remain out in the hinterlands, never staying within the walls of the outlying towns for long. Quinn rarely pulls rank with the rangers who report to her, instead deferring to their specialized skills and experience in the field—a stark departure from the rigid hierarchy of the rest of the military. Quinn and Valor have ventured far and wide in service of Demacia, risking journeys into the icy Freljord and deep within Noxian-held territory. And with each mission, their unique bond has helped ensure the security of the kingdom’s borders for generations to come.",Marksman "The Lhotlan vastaya once lived on the ancient, mystical borders of Ionia’s deep forests, on the eastern island of Qaelin. It was a place where magic was breathed like air, and time had little meaning. To these chimeric creatures, the lands of mortals were an unforgiving desert, virtually devoid of magic—and over the centuries, that desert only grew, encroaching on the vastaya’s territories. Rakan was born into a tribe in decline, yet he never gave up hope. Like his brethren, Rakan watched as human settlements continued to expand, damming the flow of Ionia’s wild, chaotic magic for their own safety. Many tribes sent emissaries to negotiate with them, securing treaties to protect the mystical energy the vastaya needed to thrive. Yet over and over again, these promises were broken. Disillusioned, most vastaya became increasingly isolationist as they clung to their remaining lands. But young Rakan advocated a different path. The battle-dancer believed that mortals could be convinced to let wild magic run free if they could only appreciate its beauty, and he boasted that he was the one to make them see it. For this, he was labeled mu’takl—distrusted as a human sympathizer, and collaborator. Rakan left the Lhotlan tribe, determined to spread the song of his people across Ionia. He was an entertaining rogue, a welcome performer at any tavern or village carnival, but over the years he realized that was all he was to mortals—no matter how many dances and songs he performed, no matter how much he enthralled the crowds, he merely provided diversion to drunken revelers. Rakan grew restless, finding himself without purpose... until he had a chance encounter with Xayah, a fellow Lhotlan, at the harvest festival in Vlonqo. Seeing her in the crowd, Rakan sang one of his old songs, entrancing the entire town with his gleaming plumage. Though countless human and vastayan women had fallen for him in the past, this violet raven seemed immune to his charms, though not uninterested. How could she see him and yet choose not to follow him? It was a puzzle with no easy answer. Intrigued, the battle-dancer approached Xayah and asked after the welfare of their tribe. When she told him that the Lhotlan had lost the last of their lands, Rakan howled with rage. This finally seemed to impress Xayah, and she assured him that there was still hope: she was part of something greater, a rebellion of sorts, to take back what the vastaya had lost. Not just for the Lhotlan, but for all tribes. Rakan was thunderstruck. Here was a chance for him to redeem his people, a cause he was willing to die for. He implored Xayah to let him accompany her, and she agreed—as long as he carried his weight. And, as Xayah would soon learn, Rakan’s dances were as impressive in battle as they were on stage. He called himself the greatest battle-dancer in Lhotlan history, a boast that none could refute. His grand entrances and dazzling acrobatics distracted and befuddled enemies, before Xayah felled them with her razor-sharp quills. In any dangerous situation, they fought together with uncanny harmony. During their travels, Rakan became fascinated by how Xayah interacted with the world. She seemed always prepared, aloof, and focused... whereas he was absent-minded, affable, and lacking seriousness. Although Rakan would often forget her carefully laid plans, he made up for it with his ability to read the emotions of others, using charisma and insight to persuade them. The two vastaya were so different, and yet they achieved great feats, each one’s strengths complementing the other’s weaknesses. Soon enough, Rakan couldn’t imagine life without Xayah, and it was clear that she felt the same for him. The pair pledged themselves to each other in the midst of a raucous tavern brawl. Yet they did not see eye to eye in all things. Where she viewed the world as black and white, with mortals always the enemy, he had more compassion, and believed some of them were redeemable. Despite this difference, Rakan was certain that his and Xayah’s love for each other would bear them through the storms that lay ahead. Through Xayah, Rakan has found purpose. Inspired by his partner’s singular drive, Rakan has made her crusade his own, and together they will fight to reclaim the First Lands for the vastaya.",Support "Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert. Some believe Rammus is an Ascended being, an ancient god amongst men who rolls to Shurima’s aid as an armored guardian in its times of need. Superstitious folk swear he is a harbinger of change, appearing when the land is on the verge of a great shift in power. Others speculate he is the last of a dying species that roamed the land before the Rune Wars sundered the desert with uncontrolled magic. With so many rumors of great power, magic, and mystery surrounding him, Rammus compels many Shurimans to seek his wisdom. Soothsayers, priests, and deranged lunatics alike claim to know where Rammus dwells, but the Armordillo has proved elusive. Despite this, proof of his presence predates living memory, with crumbling mosaics depicting his image on the most ancient walls of Shuriman ruins. His likeness adorns colossal stone monuments made in the early days of Ascension, leading some to believe he is no less than an immortal demigod. Skeptics often point to a simpler explanation: that Rammus is just one of many such creatures. It is said that he appears only to worthy pilgrims in great need of his aid, and those blessed by his presence experience great turning points. After the Armordillo rescued the heir to a vast kingdom from a terrible fire, the man renounced his position to become a goat farmer. An elderly mason was inspired by a profound, yet brief conversation with Rammus, and constructed an enormous marketplace which became the bustling heart of Nashramae. Knowing Rammus’s guidance can pave an enlightened path, devout believers perform elaborate rituals designed to attract the favor of their deity. Disciples of the cult devoted to Rammus demonstrate their unwavering faith in a yearly ceremony by imitating his famous roll and somersaulting through the city in droves. Every year, thousands of Shurimans trek through the most treacherous and remote corners of the desert on a quest to find Rammus, for many teachings indicate he will answer a single question of those he finds deserving, if they are able to find him. Knowing his enthusiasm for desert treats, the pilgrims arm themselves with offerings thought to attract his blessing, packing their mules with flasks of sweet goat’s milk, chests filled with colonies of ants sealed in wax, and jars of honeycombs. Many never return from the deep desert, and fewer still with stories of the demigod, though travelers describe waking to find their packs mysteriously emptied of all edible provisions. Whether he is truly a wise oracle, Ascended deity, or a mighty beast, Rammus is known for his miraculous feats of endurance. He entered the impenetrable Fortress of Siram, an imposing bastion designed by a crazed sorcerer. The structure was said to contain untold magical horrors - fearsome beasts mutated beyond recognition, corridors wreathed in flames, impenetrable tunnels guarded by shadow demons. Not an hour had passed when the enormous fortress collapsed in a plume of dust, and Rammus was seen rolling away. None knew why Rammus entered the darkened gate, nor what secrets he learned within the basalt walls of the fortress. In the year of the great flood he crossed the vast lake of Imalli in just two days, and dug many miles deep to destroy a giant anthill and kill its queen, whose daughters had devastated the nearby farmland. Sometimes he appears as a benevolent hero. When invading Noxian warbands attacked a Northern Shuriman settlement, disparate tribes banded together to defend the territory beneath the Temple of the Ascended. They were no match for the invaders in size or skill, and the battle was all but lost when Rammus entered the fray. Each side was so shocked to see the elusive creature that fighting halted completely as they watched him roll between them. As Rammus passed the towering temple, the foundations of the building shook, and enormous stone blocks toppled onto the invading army, crushing many of its warriors. Now outnumbered, the army retreated to elated cheers from the Shurimans. While many swear Rammus saved the town out of love for Shurima, others argue he was merely defending the territory in which his favorite cactus flowers grew. At least one tribesman claims Rammus was simply sleeprolling and had no intention of taking down a temple. Whatever the truth, stories of Rammus are treasured by the people of Shurima. Any Shuriman child can list a dozen theories on the question of his origin, half of which they likely invented on the spot. Tales of the Armordillo have only increased with the rise of Ancient Shurima, as they did just before its fall, giving way to a belief that his presence heralds darker times to come. But how can such a benevolent, epicurean soul herald an age of destruction? ",Tank "The largest and fiercest of her species, Rek'Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rek'Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.",Fighter "Posters across Noxus warn of a dangerous criminal, armed with a massive, blunted spear and borne atop a magical fiend, whose mere existence poses a threat to the safety and security of the entire nation. Even some within the steeled ranks of the Trifarian Legion have begun to worry that they will be sent after her to their almost certain deaths. What kind of monster could be behind such heinous, unchecked destruction? The simple answer is a sixteen-year-old girl. The complicated one is unforgivable. Rell was special from the moment of her birth—and fated to suffer for it. Born the daughter of a Noxian footsoldier and the heir to a fallen noble house, she enjoyed neither the trappings of wealth nor the gilded upbringing common to children of the lower aristocracy. Nevertheless, her parents had grand plans to mold her into someone who could shatter through Noxus’ dense political landscape. As Rell’s mother always said, “Excellence is measured in sacrifice.” Rell’s unhappiness grew with time, sparking something unique within her—a magic unlike anything seen in centuries: the ability to manipulate metal. To Rell’s parents, this was something to be exploited—for Rell’s own sake, of course!—and they tried unsuccessfully to apprentice her with many powerful mages who might whisk their daughter into the political or military elite. But someone else took notice of the young girl’s magic. Seeing in Rell a weapon who could one day face Noxus’ most hated, ancient foe, a certain pale woman visited the family with a dark bargain. Rell soon found herself the star pupil of a very special academy, hidden far from the capital and away from the council’s prying eyes. And though they rarely made appearances in her new boarding school, her mother and father never seemed more proud or more hopeful of their daughter’s future. It seemed, at least for a moment, that perhaps Rell would be loved after all. Then the true horrors began. Rell was first forced into combat with another student when she was eight, and, afterward, a kind of magic sigil was painfully grafted into her arm, amplifying her powers so that she could become even stronger. Yet while this had been framed as a training exercise, Rell never saw the boy again. She never saw any of her opponents again. Every day, she grew more powerful, honing her magic for martial combat. Her body became covered with sigils that amplified her magical abilities to impossible heights. In time, she could rip a vein of raw ore from deep out of the ground, twist the walls into deadly weapons, and superheat an opponent’s armor until it collapsed and crushed them. But her instructors desired even more from her—all in the hopes that Rell would be the most powerful soldier the empire had ever known. On her sixteenth birthday, after a particularly barbaric duel, she’d finally had enough. Casting her instructors aside, Rell tore past the guards and ripped open the doors of a forbidden wing of the academy, discovering the true nature of her school: Every opponent she’d defeated had been Nullified—their magic forcibly extracted from them and placed into the very sigils covering Rell’s body—and left as emotionless puppets devoid of memories. This was the price of her power, and she could never give it back. Worst of all was the headmistress who oversaw the procedures herself: Rell’s own mother. All of this had been for Rell, she said. After all... excellence is measured in sacrifice. Rell raged. To the small handful of faculty who survived her escape from the academy, it was like the earth had been torn open into a twisting whirlwind of razor-sharp slag. The building ripped itself apart, forming an impenetrable suit of black armor around Rell as she crushed those who stood before her, flattening seasoned soldiers with a lance heavier than a mountain. Bursting through the front gate on a steed made of rippling iron, she led as many of her classmates as she could to freedom—leaving the Rose scrambling to recover the Null and erase any trace of what their organization had done. But it was far too late. Soon enough, the surviving faculty members began to die in increasingly public ways, and the Null could no longer be kept secret. Rell is now a threat to Noxus, but not in the way the handbills proclaim. She is a self-styled defender of the meek, full of unchecked fury, distrustful of everyone, and merciless toward a government that turned a blind eye to years of suffering and abuse. Not because the empire was personally responsible—but because they stood by and did nothing. Riding atop her iron steed, Rell’s eyes are set on nothing less than the complete destruction of Noxus and saving any children who, like her, survived the Black Rose academy. And there is nothing in this world that can stop her.",Support "Life had not always been good to Renata Glasc. Her parents were brilliant alchemists, focused on innovations for the healing arts. Dedicated to their work and their community in Zaun, they gave their care and their cures to anyone in need... regardless of whether their patients could afford them. Renata grew up accustomed to going to bed hungry, resentful of her parents’ ideology, yet powerless to change her circumstances. She dreamed of the ships that sailed through Piltover’s Sun Gate canal, imagining herself taking the wheel and steering her life in a new direction—toward the riches of the world. When she was old enough to join the family business, it was quickly discerned that Renata had no aptitude for alchemy. She did, however, have ideas about turning a profit. In her first sales pitch, Renata convinced her parents that they wouldn’t need to ask anything more than people could give, if they started treating wealthier Zaunites. With loyal patients extolling the Glascs’ talents to their betters, their charity work was soon paid for by the rates Renata set for the rich. Instead of living comfortably, however, the Glascs spent that money developing a highly refined chemtech formula to extend the lives of their sickest patients. No matter what they did, the formula always had unwanted side effects—such as making their patients extremely suggestible, or extremely violent—so they continued to try and improve their work. Only Renata, bitter at what her parents chose to do with the money she had earned them, wondered if the formula could be useful as is. Up in Piltover, the elite clan leaders who had been making money off of Zaunite medical stopgaps heard whispers of the Glasc family’s research. Not willing to let anything threaten their bottom line, they paid off a handful of enforcers to “take care of it.” Renata woke to the sound of her parents’ screams as her home burned down around them. She lost her arm trying—and failing—to save them. With only her family name and the scraps of research that survived the fire, Renata swore to avoid her parents’ mistake of thankless altruism. Instead, she threw herself into building her meager inheritance into something bigger, something that could give her everything she’d never had, something that would give her money and power and control. An empire. As the years passed, she became the brains behind several successful small-time operations while building relationships with unsavory, but influential, individuals throughout the city. She’d give people jobs, lend them money, and give them medicine for their sick children—but never for free. If they couldn’t pay in coin, she demanded their loyalty. Renata quickly realized that genius was the rarest and most lucrative commodity in Zaun and devised a plan to invest in destitute youths with a talent for innovation. She offered a space to work and stability for their families in exchange for their work in perpetuity. The poorest among them couldn’t afford to say no. Renata found herself with plentiful access to new and unique product designs, and novel uses for the chemtech formula that was her parents’ legacy. Profits soared. She then established Glasc Industries after purchasing the first of what would eventually be dozens of factories to manufacture her high-end chemtech products. Glasc Industries quickly expanded across Zaun—from chemtech mining operations to dance halls to refineries—angering some barons who’d held monopolies over the ventures. But, one by one, Renata persuaded them all to go into business with her. And just like that, Renata quietly managed to become a chem-baron in her own right, and no one could push back for fear of upsetting their own cash flow. While Glasc Industries flourished, Renata herself remained in the shadows, waiting for the right time to make her next move. That time came after a chemical accident sent poisonous fumes sweeping through the streets of Zaun, leaving the city in its worst state in decades. Amidst the noxious gray clouds, Glasc Industries offered basic breathers and replacement filters to everyone in the city… for free. Now everyone in Zaun knew of Renata Glasc and her benevolence. She had earned Zaun’s loyalty. Word of her generosity swept through Piltover, as well. For the first time, shopkeepers looked seriously at Renata’s elegant and ultra-refined chemtech designs and soon lined their shelves with her products. Now, every fashionable Piltovan owns at least one Glasc Industries product, and the wealthiest among them vie to sit beside Renata at novelty galas and the opera house. But Renata’s plan was never to be a chem-baron in Zaun or the corporate darling of Piltover. No, she aims to take Piltover’s source of financial power for herself—the Sun Gate she had dreamed of so often in her youth. For she who controls the Sun Gate, controls the flow of trade; and she who controls the trade, controls the world. With a secret cache of her parents’ chemtech formula embedded in every Glasc product in both Piltover and Zaun, ready to be released at her command—side effects and all—it’s only a matter of time before everyone works for Renata Glasc.",Support "Renekton was born to fight. From a young age, it was obvious he had no fear, regularly brawling with much older children. It was usually his pride that led to these confrontations—Renekton was unable to back down, or let any insult pass. While his older brother, Nasus, disapproved of his street-fighting, Renekton relished it. Nasus eventually left to join the prestigious Collegium of the Sun, and Renekton’s skirmishes became more serious. Fearing his brother’s violent nature would see him imprisoned or in an early grave, Nasus helped him enlist in the Shuriman army. Officially, Renekton was too young, but Nasus made sure this was conveniently overlooked. The discipline of military life was a blessing. Renekton fought in numerous wars of conquest to expand the empire—his ferocity and toughness were still evident, but his honor and bravery became renowned. Nasus, now a celebrated general and tactician, would often say that he planned many great battles, but it was Renekton who won them. Indeed, after saving the isolated city of Zuretta, Renekton was made a captain by the emperor himself, and named Gatekeeper of Shurima. Outnumbered ten to one, he and a small contingent had faced the enemy in the remote, rocky passes to the south, to buy time for the city to be evacuated. It was a battle none had expected Renekton to survive, let alone win... yet he held out long enough for a relief force led by Nasus to arrive, and the invading forces were routed. Through decades of service, Renekton’s reputation came to rival even the god-warriors of the Ascended Host, his presence on the battlefield an inspiration to those fighting alongside him, and terrifying to his foes. Still, he was a grizzled and battle-scarred veteran of middling years when word reached him that his brother was close to death. He raced back to the capital to find Nasus a pale shadow of his former self, having been struck down by a debilitating wasting malady. The sickness was incurable. Nevertheless, the general’s greatness was recognized by one and all. Beyond his military acumen, Nasus had curated the empire’s great libraries, and compiled or translated many of the finest literary works of antiquity. Such a man could not be allowed to pass, and it was decreed that he was worthy of Ascension. The whole city gathered in witness, but Nasus no longer had the strength to climb onto the dais before the Sun Disc. Without thought for his own safety, Renekton lifted his brother in his arms, and climbed the final steps, fully expecting to be obliterated in the process. He was just a warrior, after all, and he knew Shurima would need Nasus in the years to come. However, Renekton was not destroyed. Beneath the blinding radiance of the Sun Disc, both brothers were raised up and remade, and when the light faded, two mighty god-warriors stood before the crowds—Nasus in his lean, jackal-headed body, and Renekton as an immense reptile. The jackal was often regarded as the most clever and cunning of beasts, and the fearless aggression of the crocodile fit Renekton perfectly. Renekton had been a mighty hero before, but now he possessed power beyond mortal understanding. He led Shurima’s armies to many bloody victories, neither giving nor expecting any mercy. His legend spread far beyond the borders of the empire, and it was his enemies that knew him as “the Butcher of the Sands”, a title he embraced. But there were some—Nasus among them—who came to believe that a portion of Renekton’s humanity had been lost in his transformation. He seemed crueler, taking ever greater pleasure in the spilling of blood, and there were whispers of many battlefield atrocities. Nevertheless, he remained a staunch defender of Shurima, faithfully serving a succession of emperors, even through the rebellion of Icathia and the horrifying war that followed. Some years later, it was decided that the young emperor Azir would join the ranks of the Ascended Host, and become the immortal ruler his people deserved. The results were catastrophic. Renekton and Nasus were each more than a day’s journey from the capital when it happened, and they arrived to find the glorious city in ruins. The Sun Disc was failing, drained of all its power. At the center of the carnage, they found the emperor’s treacherous magus, Xerath—now a malevolent being of pure energy. The brothers fought hard, but knowing that they could not destroy Xerath, Renekton finally wrestled him into the Tomb of the Emperors beneath the city, and bade his brother seal them inside. Knowing there was no other way, Nasus reluctantly did as his brother ordered. Xerath and Renekton continued their battle. For uncounted centuries they stalked one another through the lightless depths, as the once-great civilization of Shurima turned to dust in the world above. Xerath taunted his adversary, whispering poison in Renekton’s ear, and gradually, his viperous words began to take hold. He convinced Renekton that Nasus, jealous of his success, had leapt at the chance to be rid of him, and enjoy immortality alone. Piece by piece, Renekton’s sanity cracked. Xerath drove a wedge into these cracks, twisting his perception of what was real and what was imagined. When the Tomb of the Emperors was finally opened by greedy mortal scavengers, Renekton roared his fury and thundered out into the desert, sniffing the air for his brother’s scent. But Shurima has changed much in his absence. The Ascended Host is no more, leaving the people scattered and leaderless, for the most part. Though he cares little for such things, Renekton has attracted followers among the most fierce and bloodthirsty of the desert raiders... even if he cannot always tell friend from foe in his frequent, deranged frenzies. And while there are moments when he resembles the proud, honorable hero of the past, most often Renekton is little more than a devolved, hate-maddened beast, driven on by the thirst for blood and vengeance.",Fighter "Rengar hails from a tribe of Shuriman vastaya known as the Kiilash, whose society venerated the honor and glory of the hunt. Rengar was born the runt of the litter to the tribe's chieftain, Ponjaf. Ponjaf believed Rengar's diminutive size would make him a worthless hunter. He ignored his child, assuming the runt would starve to death. Eventually, the young Rengar fled the camp, ashamed that he had disappointed his father. He subsisted on grubs and plants for weeks until, one day, he was nearly killed by a legendary human hunter named Markon. Upon seeing Rengar's state, he took pity on the creature and let it live. Besides, this was no mighty vastayan warrior worthy of Markon's blade. Rengar spent months following Markon, feeding off the corpses the hunter left behind. He still hoped to one day rejoin his tribe, and so took great care in observing how Markon took down his quarries. After some time, Markon grew sick of the pathetic Kiilash following him around. He put a knife to Rengar's throat and informed him that the only way to be a hunter was to hunt. He tossed Rengar the blade and kicked him down a ravine, where he was forced to make his first kill to survive. From then on, Rengar spent years pushing himself almost to breaking point. He scoured Shurima for the most powerful and dangerous prey. Though he would never be as big as other Kiilash, Rengar was determined to be twice as ferocious. Over time, instead of coming back to his camp each time with fresh scars, he began to come back with trophies. He polished a sandhawk's skull to a sheen; he braided the teeth of a shrieker into his hair. Then, when he decided the time had come, Rengar returned to his tribe, ready to be accepted as a true hunter. Ponjaf scoffed at Rengar and his trophies. He decreed that only by bringing back the head of the elusive and legendary Void-abomination known as Kha'Zix would Rengar be welcomed back into the tribe. Blinded by his eagerness, Rengar allowed this cunning beast to get the drop on him. The Void creature ripped out one of Rengar's eyes and escaped. Furious and defeated, Rengar admitted his failure to Ponjaf. As expected, his father chastised him. But as Ponjaf spoke, Rengar noticed all the trophies adorning his father's hut were dusty and old. The chieftain had not hunted anything in a long time—he had likely sent Rengar after Kha'Zix because he was too afraid to do it himself. Rengar interrupted his father and called him a coward. Many Kiilash were blessed with strong bodies or comfortable homes. Rengar, conversely, was born facing death. He had taught himself how to hunt, and had the trophies and scars to prove it. Even his own bloody eye socket was a trophy: proof that though Rengar was born with disadvantages, he never gave up. Rengar leapt onto his father and gutted him from neck to belly. The fiercest hunters of the tribe crowned him with flame-roses, marking him as their new chieftain. But Rengar didn't need his village's acceptance. All he needed was adrenaline pumping through his veins as he chased down his prey. He left the village, without even pausing to take a trophy from what was left of Ponjaf—his father was not a kill worthy of remembering. Instead, he set off determined to find and slay the Void creature that had tried to blind him. Not to satisfy the Kiilash, but to satisfy himself.",Assassin "Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. Rumble showed great potential as a mechanic, and his teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover. He may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning, Rumble left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would show the world what yordle-tech was really capable of achieving.",Fighter "Ryze was just a young apprentice when he first learned of the arcane powers that had shaped the world. His master, a sorcerer named Tyrus of Helia, was a member of an ancient order whose mission had been to gather and protect the most dangerous artifacts in Runeterra. Ryze overheard Tyrus speaking in hushed tones with another mage, discussing something called “World Runes.” When Tyrus noticed his apprentice, he abruptly ended the conversation, tightly clutching the scroll that never left his side. In spite of the order’s best efforts, knowledge of the Runes began to spread—few could even begin to understand their importance, or the sheer power held within them, and yet all saw them as weapons that could be turned against their rivals. Ryze and Tyrus traveled between the various peoples of Valoran, trying to quell paranoia and encourage restraint. But over time, their missions became increasingly precarious, and Ryze could sense his master’s growing desperation. Finally, in the Noxii territories where Ryze was born, the first cataclysmic blow was struck in what would eventually be known as the Rune Wars. Two nations were pitted against one another, and tensions were running high. Tyrus pleaded with their leaders in parley at the village of Khom, but he saw this conflict had already escalated beyond his ability to mediate. Fleeing into the hills, he and Ryze bore horrified witness to the destructive power of the World Runes firsthand. The earth fell away beneath them, the bedrock itself seeming to retch and squeal, while the sky above them recoiled as if mortally wounded. They looked back upon the valley where the rival armies had stood, and beheld insanity—destruction on a scale so massive that it defied all physical sense. The buildings, the people, all were gone, and the ocean, once a day’s journey to the east, now rushed to meet them. Ryze fell to his knees and stared into the great hole torn in the world. Nothing remained. Not even the village he once called home. Open warfare soon raged across Runeterra. Ryze felt compelled to join the conflict, to pick a side and lend his magical strength to the cause, but Tyrus stayed his hand. The two of them had to guide others back toward peace, and pray there was anything left of the world by the time it was all over. Wherever they met those who held the World Runes, Tyrus pleaded for restraint. Many were deeply sobered by the threat of total annihilation—indeed, those who had already suffered most bitterly in the war might have agreed to turn over their Runes to him, and yet none of them wished to be the first to do so. As time passed and the conflict spread, Ryze noticed his master growing more distant. While Tyrus attended clandestine meetings with great leaders and archmages, he sent his apprentice on errands that seemed of little importance, often for many weeks at a time. Eventually, Ryze decided to confront him and, to his horror, discovered that Tyrus of Helia had secretly come into possession of not one Rune, but two. Bitter and angry, the older mage insisted that common mortals were like reckless children, toying with powers they did not understand. He would no longer play diplomat to ignorant power-mongers. He had to stop them. Ryze tried to reason with Tyrus, but it was no use—before him stood a flawed man, susceptible to the same temptations as those he decried. The allure of the Runes had left its mark upon him. Where once he desired only peace, now he had the means to bring about the end of all things. Ryze had to act, even if it meant destroying his only true friend and ally in the world. In an instant, he unleashed all the magic he could muster. A moment later, Tyrus’s corpse lay smoldering on the floor. Ryze trembled as his mind struggled to process what he had done. If these deadly artifacts could corrupt a mage with the strength and integrity of Tyrus, how was Ryze to handle them? At the same time, he knew he could not entrust them to any other living soul... Soon, the greatest civilizations all but destroyed one another, ending the war. Ryze now understood the task he had inherited—as long as any World Rune remained unsecured, Runeterra was surely doomed. This knowledge was to become a lonely burden indeed, for ever since that day he has scoured the world in search of the last remaining Runes. He continues to reject the promise of power within each one, choosing instead to bind them in secret locations, far from prying and greedy eyes. Even with his life abnormally prolonged by the magic he is exposed to, Ryze cannot afford to rest, for rumors of the World Runes have begun to emerge once more, and the peoples of Runeterra seem to have forgotten the price of wielding them.",Mage "In the city of Amakra, on the eastern edge of the Great Sai, Samira and her parents made a living as street performers. They dazzled, beguiled, and awed onlookers, which thrilled Samira, but worried her parents. Despite the fun their daughter had, they wished she could enjoy a more stable life. But wishes are as fickle as the desert rain. On the eve of Samira’s fourteenth birthday, armed strangers swarmed Amakra. Hidden among the rafters of her home, Samira watched as the strangers invoked the name of an ancient magus and seized innocent villagers. Many people were slain before her eyes. Samira did not cry. She did not scream. Instead, she seethed in anger—not at the killers, but at herself for hiding. She had never felt crippled by fear before, even when she attempted the most daring stunts. In that moment, Samira hated herself, and vowed never to feel so scared and helpless again. Though wounded, Samira and her parents escaped to Bel’zhun, a port city under Noxian rule, with a handful of others. To the Amakrans, Noxus provided a safe haven. To Samira, Noxus opened a door. While other refugees found comfort in living quietly, Samira was determined to reclaim her courage. She took to the streets alone since her parents, weary and injured, could not. Performing was no longer a job—it was her stage to be fearless. She outdid herself with every stunt, even when no one bothered to look. But it was still not enough to support her family. That was when Samira stumbled upon a call to join a Noxian warband. Drawn to the excitement and the financial resources it would provide, she enlisted. Her physical prowess amazed her peers. Deft with a blade and sharp with her aim, Samira reveled in her raw athleticism, excelling in combat… but faltering in discipline. After two years of training, her recklessness frustrated her commanding officers, save for one: Captain Indari. A former saboteur, Indari valued Samira’s fearlessness and offered her a position in her private warband—a specialized unit charged with missions that were deemed too perilous for standard military personnel. Hungry for the dangers it promised, Samira agreed without hesitation. She fully embraced Noxian culture, finding her own strength and style amid life-and-death shootouts and breathtaking sword fights. In her free time, Samira regaled her family with stories of her tattoos, each representing only her most unforgettable feats. To her, what mattered most was challenging herself to turn danger into thrill, and thriving off the constant risk that made her feel truly alive. On orders from the capital, Indari’s unit found themselves on the Rokrund Plains, sent to crush a secessionist uprising. As the warband located the enemy stronghold and approached the rebel leader, the fortress exploded. Samira dove headfirst into the chaos as the structure collapsed, permanently injuring her right eye. Feeling neither scared nor helpless, she wasted no time in recovering Indari, who had sustained a more serious injury—the captain could no longer move her legs. Indari, frustrated at her failure as their leader, disbanded the unit upon the return of its survivors. Discharged, and with no other opportunities rousing her interest, Samira drifted back home to Bel’zhun—but it was no longer a lifestyle she could endure. Samira returned to the Noxian capital and located Indari. She believed her former captain understood her craving for challenges in ways nobody else could, and wanted to make use of Indari’s connections in the military and noble houses. She proposed they team up again in a new partnership, where Indari could operate behind the scenes to find Samira high-stakes mercenary work. Reluctantly, Indari agreed, but it left her former protégé alone with no field support… And Samira couldn’t have been happier. She eagerly undertook missions meant for entire warbands—and thrived. Her daredevil reputation spread far and wide. From beating a chem-baron in hand-to-hand combat, to being the lone survivor of a Bilgewater raid, Samira completed every job no matter the odds. With Indari’s support, even the Noxian high command accepted her, recognizing there was no one better suited to take on their most perilous missions. Now, Samira shows no signs of slowing down. She can be found scaling mountain cliffs one day, and arm-wrestling outlaws in crowded taverns the next. But wherever she may be, one thing is certain: Samira never fails to find her next big thrill.",Marksman "Sejuani was the child of a Freljordian political marriage that ended as coldly as it began. Her mother, the Iceborn warrior Kalkia of the Winter’s Claw, abandoned her new family to pursue the man who had captured her heart years before, and the tribe fell into decline and chaos without a young Warmother to lead it. Sejuani was instead raised by her grandmother, Hejian. Though Sejuani tried her best to earn Hejian’s love, she was never able to meet her arduous expectations. As the tribe’s troubles grew in the years that followed, Hejian had even less time for the girl. Wealth, love, safety—these were things Sejuani only experienced secondhand, through visits to the Winter’s Claw’s sister tribe, the Avarosans. During the summers, Grena, the most famous warrior in the region, took Sejuani into her household. After discovering Grena had in fact once bested Kalkia in a duel, the Avarosan Warmother instantly became Sejuani’s idol… and Grena’s daughter Ashe became the only person she ever truly considered a friend. After Grena questioned the treatment of the young girl by her grandmother, an affronted Hejian cut all ties with the Avarosans. The Winter’s Claw then instigated a series of conflicts with other neighboring tribes, attempting to reclaim the lands and honor they had lost with Kalkia’s flight, but these desperate tactics only led them further into ruin. Somehow, word of this reached Kalkia. Hearing of her former tribe’s misfortunes, she returned and took up the mantle of Warmother once more. Even so, quelling these hostilities left the Winter’s Claw with game-poor lands and precious few other resources, forcing them to rely on the grim Frostguard for protection. Sejuani was galled by this, and resolved to seize leadership from her mother. She swore a sacred oath to lead a perilous raid against a Noxian warship, hoping that fulfilling this oath would be enough to rally the tribe to her, with enough support to wrest power from Kalkia and the Frost Priests. During the vicious assault, Sejuani freed a juvenile drüvask from the ship’s butchery stores, naming it Bristle for the feel of its hide. Though she could not have guessed it at the time, this creature would grow to become one of the largest drüvasks ever seen, and remained with Sejuani as her loyal steed. Her raid a success, Sejuani decided it was time to challenge her mother directly for the tribe. By the ancient customs, a duel between a mother and her daughter was unthinkable—but Sejuani would not be deterred. Outraged, the Frost Priests were forced to intervene, and Kalkia died in the struggle before Sejuani could reach her. As the new Warmother of the Winter’s Claw, Sejuani began attacking and absorbing nearby tribes, consolidating her power and gathering a veritable horde of followers. Her defiance of the Frostguard also attracted outcast shamans, spirit walkers, Iceborn and Stormborn, and unrepentant worshippers of all the old gods from across the Freljord. Where once they had been weak, disgraced, and preyed upon by their neighbors, in only a few years the Winter’s Claw had become feared throughout the northlands for their speed, brutality, and absolute devotion to their Warmother. Now, as the seasons turn, Sejuani marches on the southern tribes, Noxian interlopers, and even the borderlands of Demacia—raiding, pillaging, and conquering any who stand against her. Ultimately, she seeks to cast down and destroy the burgeoning coalition of tribes formed by her childhood friend, Ashe. As far as Sejuani is concerned, the Avarosan Warmother has betrayed not only their friendship but, far worse, she has also betrayed Grena’s legacy. And so, Sejuani will prove that only she is worthy of ruling the Freljord.",Tank "In Piltover, where anyone’s dream can become everyone’s progress, a star is born. As a child, Seraphine always loved music, especially her father’s lullabies. The songs were beautiful, but sad. He’d brought them up to Piltover as he and Seraphine’s mother—two lifelong Zaunites—sought a better life in the City of Progress. Leaning out the window of their hexcoustics workshop, where broken sound tech was made to play again, Seraphine sang along with the streets. The shanties of the Sun Gates, the whistling of apprentices, even the melody of conversation—in a bustling city like Piltover, she was never alone. Over time, Seraphine realized she could sense songs too private, too personal, for any ordinary person to hear. And as she grew, so did the intensity of her gifts. She heard every person’s soul, loving or cruel—turning the streets she’d once loved into an overwhelming cacophony of conflicting desires. How could she make sense of the voices if none of them harmonized? Some days, she hid shivering in a corner, hands over her ears, unable to hear herself above the chaos. Seraphine’s parents had left everything behind so she could be born in Piltover; they couldn’t bear seeing her struggle. Scraping together their savings to purchase a shard of a rare hextech crystal, they crafted a device that dampened her magical hearing. For the first time in years, there was silence. Within that quiet, though, Seraphine heard something—someone. The crystal had a consciousness, born of brackern blood. Though hard to hear, and harder to comprehend, the voice was kind. In a hymn of distant deserts and ancient conflicts of ancestors, a thousand years of history sang in unison. Seraphine, awed, asked for guidance. Overwhelmed by the yearnings around her, she worried she may have no song of her own. What if she was merely the voices of others? “We are all forged through others’ voices,” the presence sang back. And slowly, she learned to manage the noise. The voice rarely spoke clearly, but Seraphine felt its influence as it helped her understand how to resonate with a crowd, to sing with them, using her dampener less each day. The first time she performed in front of an audience, testing her skills, she was nervous beyond words. But she kept singing, and the crowds swelled. Soon, the biggest venues in Piltover had Seraphine’s fans spilling into the streets. Still, something was missing—in the crowds, and in herself. She resolved to seek perspective in the city her parents had worked so hard to leave: Zaun. The first time she rode the clanging lift down, Seraphine felt somehow at home but still a stranger. In Zaun, she heard refrains of resilience and ambition much like above, yet with a thrum of freedom that was all their own. But as she spent more time below, she also sensed pain. Fear of the chem-barons who controlled every opportunity. Hatred of the spoiled, arrogant Pilties above. There was so much discord. She began to perform, and listened to these new crowds, their hearts singing their struggles. The two cities were divided by more than simple misunderstanding. She wanted to mend, to unite. But she kept hearing the same refrain: “It’s not that simple in Zaun.” Eventually, Piltover started to feel less like home. Her hextech crystal had sung an elegy of what hatred left unchecked could accomplish. Seraphine couldn’t let that happen to the cities she loved. Persuading her parents to help, she dismantled her dampener, and together, they gave the crystal a new home in its opposite—a platform that would amplify her gifts, not repress them, allowing her to hear others in all their complexity. Seraphine hoped the crystal’s voice would be among them. She rode this platform down as a stage of sorts, stepping out onto the Entresol between Piltover and Zaun. As the crowds gathered and the lights dazzled, she heard citizens from both worlds, mingled together to hear her. This was a new song. Not just understanding—unity. It wasn’t perfect. It might never be. But her voice mattered. And so, Seraphine realized, maybe she could help others find their voice, too. Seraphine has become the premier star in both Piltover and Zaun. Empowered by her gifts and her hextech, she amplifies the voices of all with a fresh force of optimism, because to her, everyone deserves to be heard—especially those who are struggling. They inspire her, and she will do her best to inspire them in return.",Mage "An enigma to the spirit realm, as well as the mortal world, Shen belongs to neither. Although born to one of the most revered families of northern Navori, it was his father’s role as the Eye of Twilight that set his destiny in the Kinkou Order. As the son of Great Master Kusho, he was immersed in the order’s culture, and its core tenets were as familiar to him as the Ionian sunset. He knew the necessity of Pruning the Tree, the determination of Coursing the Sun, but above all, he learned the wisdom of Watching the Stars. He meditated and studied throughout his childhood, and was considered exemplary by all his teachers. His closest friend, the only one who could match him in practice bouts, was the young acolyte Zed. They grew up as brothers, often confiding in each other their personal hopes and dreams. Shen could turn to Zed for a fresh perspective on any matter, and the two became known as the Kinkou’s most promising students. As their skills developed, Kusho brought them on dangerous missions, including a hunt for the Golden Demon plaguing the province of Zhyun. Their search took years, but Shen stayed committed even after uncovering countless gruesome murders. When they at last captured the “demon”, it was revealed to be Khada Jhin, a mere stagehand from a traveling theater. Instead of execution, Great Master Kusho ordered the criminal imprisoned. Though he and Zed both thought the killer deserved heavier punishment, Shen accepted his father’s decision. He strived to emulate the Eye of Twilight’s dispassion, and so found himself failing to console a bitter and resentful Zed. Even when Noxian invaders threatened the peace of the First Lands, Shen reluctantly supported Kusho’s inaction. But when Zed abandoned the Kinkou to join the fight, Shen stayed within the temple walls. Many of the provinces were soon occupied by the enemy. Despite this, Shen focused on maintaining Ionia’s spiritual harmony. So it was, when he was far from home, he felt a jolting imbalance within the Kinkou Order—rushing back, he came upon the survivors of a bloody coup. From them, he learned Zed had raised acolytes of his own, and seized the temple. Worst of all, Shen’s father had been slain by the man he once saw as kin. Repressing his anguish, he led the remnants of the Kinkou to safety in the mountains. Shen took up his father’s spirit blade, as well as the title of Eye of Twilight. His role was not to seek vengeance, but to rebuild the order. Following the core tenets, he began to recruit and train others, hoping to restore its strength. One acolyte in particular showed boundless potential. Shen taught the girl, Akali Jhomen Tethi, to master the arts of stealth and subterfuge. Her mother, Mayym, had stood alongside Kusho as the Fist of Shadow, and it seemed as though her daughter could follow the same path. Even so, Shen found himself forced to urge restraint whenever Akali would seek to strike back at their mortal foes. When Noxus finally withdrew, many Ionians celebrated the victorious resistance. Others, like Shen, endured the consequences of war—he persisted in his duty, while in private he wrestled with his hatred for Zed, and doubt in his own ability to lead. The years of conflict had taken a heavy toll on the First Lands, and Shen was uncertain whether the rebuilt Kinkou would ever be able to redress the balance. Indeed, even as Akali became the new Fist of Shadow, he felt her beginning to drift away. In time, she openly denounced his teachings, and left the order. Shen meditated, watching the stars, and understood that Akali would need to find her own way… and so would the Kinkou. Sometimes, between unseen struggles in the spirit realm, Shen still contemplates the value of his beliefs. He has never let his emotions stop him from preserving tradition, but the question remains: how long can one man walk two worlds, before the acts of one destroy the other?",Tank "Though they are rare creatures now indeed, there exist a handful of places across Runeterra where the great elemental dragons still nest. Long after the fall of the Shuriman empire, in the chambers beneath a lost volcano, the elder beast known as Yvva guarded her clutch of eggs. Beyond the depredations of rival drakes, dragon eggs were priceless almost beyond a mortal’s comprehension, and so many were daring or foolish enough to try their luck. Yvva feasted upon the charred remains of a score or more would-be thieves over the years… before one succeeded in his attempt. This upstart mage fled the mountains with the large egg hugged close to his chest, the jungle at his heels set ablaze by Yvva’s fury. Against all odds, he reached the coast and left the dragon to slink back to her lair in defeat. She had lost one egg. She would not lose another. The mage traveled north to Piltover—but before he could find a buyer, the egg began to hatch. Whether it was the act of removing it from the nest, or the last moon of autumn giving way to winter, something had changed. It was no infant dragon that emerged, but an apparently humanoid baby girl with pale, violet skin, and the mage found he could not bear to abandon her. He raised the child as his own, naming her Shyvana after the dark legend of her brood-mother. It became clear that Shyvana was no mortal. From an early age, she was able to shift her form into something monstrous, akin to the half-dragons of ancient myth. This made living among the common folk of Valoran difficult, to say the least. One thing was clear: Yvva retained some connection with her lost daughter, and it grew stronger over time. When her other offspring finally took flight, Yvva left her empty nest and soared far over the ocean in search of Shyvana. The land was wracked by fierce border wars, but armies and villagers alike scattered at the great dragon’s approach. Seeking refuge in a ruined farmhouse, Shyvana saw her adopted father engulfed in flames as Yvva swept low overhead—the young woman dragged him into the nearby forest, but there was nothing more she could do. She buried him in a simple grave beneath a spreading oak, and set off alone. After many weeks in hiding in the wilds, always on the move, Shyvana picked out the faint scent of blood among the trees. She found a wounded warrior, close to death, and knew this was someone she could save. Without a thought for the beast that hunted her, she assumed her half-dragon form and carried the unconscious man far away, to an outpost on the borders of Demacia. There, in the castle at Wrenwall, Shyvana discovered that this warrior was none other than Prince Jarvan—the king’s only son, and heir to the throne. Though the stationed soldiers regarded her violet skin and strange manners with some suspicion, she was made welcome. Demacians, it seemed, always looked out for one another, and her time in the town was the most peaceful she had ever known. The peace was not to last. Shyvana sensed darkness on the wind. Yvva was coming. The recovering prince, knowing that he had to marshal Wrenwall’s garrison, brought the terrified locals inside the stronghold in preparation for the coming battle. Even so, Shyvana prepared to make her escape. Jarvan confronted her, and she admitted that the creature in pursuit of her was of her own blood. She could not allow innocent people to die for that. Jarvan refused to let her go. Shyvana had saved his life, so it was only right that he fight at her side, now. Moved by his offer, she accepted. As Yvva came into view, Demacian archers loosed volleys of arrows to keep her distracted. In retaliation, she bathed the battlements in flame, tearing at the stonework with her powerful talons and sending armored warriors tumbling from the parapet. It was then that Shyvana leapt forth, transforming in mid-air and bellowing a challenge to her brood-mother. In a sight seldom witnessed in Valoran since the Rune Wars, the two dragons clashed, tooth and claw, in the skies over Wrenwall. And finally, bleeding from a dozen wounds, Shyvana grappled Yvva to the ground, and broke the creature’s neck upon the flagstones. The prince himself honored Shyvana’s bravery, and promised that she would always have a place at his side, if she would return with him to his father’s halls. With Yvva’s skull as proof of their triumph, they set out for the Great City of Demacia together. Shyvana has learned that King Jarvan III’s realm is somewhat divided—with the people’s distrust of mages and magic putting them at odds with the noble ideals upon which it was founded. While she has found a measure of acceptance as one of the prince’s most trusted guardians, she is left to wonder whether that would still be the case if her true nature were more widely known…",Fighter "Over a century past, the brutal warlord Sion rose to prominence, slaughtering all who dared stand in his way. Greatly feared by friend and foe alike, he was the last of a proud warrior culture that had been part of Noxus since its founding. Sion had sworn oaths to his ancestors to never take a backward step in battle, and to die a proud warrior’s death when his time came. While not noted for his subtlety or strategic acumen, Sion’s methods were ruthlessly effective, and he won many vicious triumphs for Noxus. The empire’s might was at a peak not seen for hundreds of years, and so it took the generals of high command by surprise when a nation from the west first resisted, then began pushing back their steady advance. These Demacians drove the Noxian warbands eastward, harrying them back behind the walls of Hvardis. Sion, who had been campaigning in the Argent Mountains, now turned south, filled with fury. He arrived at the city to find the Demacians on the horizon. They had no intention of besieging Hvardis—having driven the Noxians from the lands neighboring their own, they were preparing to return home. Sion readied his troops, determined to punish these upstarts for their impudence. The Noxian commander at Hvardis, however, had already suffered several defeats to the enemy, and was content to hide behind the city walls and let them leave unscathed. It had been Sion and his warriors who had paid the claim to the land now lost in blood; outraged, he hurled the commander from the city walls, and ordered the attack. Sion tore straight through the Demacian lines, seeking out their leader—King Jarvan the First. But while his own warband charged with him, fearless of death, those who had been cowering in Hvardis were weak. Their spirit broke, and they retreated back to the city, leaving Sion and his trusted few surrounded. One by one, they fell, but Sion ploughed on. Alone, pierced by a dozen swords and a score of crossbow bolts, he finally reached Jarvan. The fight was brutal, and it was the Demacian who delivered the killing blow. Sion dropped his axe and, with a final burst of strength, tore the king’s crown from his head with one hand, clamping the other around his throat. Jarvan’s guards stabbed Sion again and again, but his grip did not loosen. Only when the enemy king was slain did Sion allow death to claim him. His body was recovered—along with the Demacian king’s crown, still in his grip—and borne back to the Immortal Bastion in honor. Noxus mourned Sion’s passing, and his corpse was interred within a towering monument constructed to honor him for all time. Half a century passed before Sion’s tomb was reopened. Noxian dominance had waned in the years since Sion’s death, and the ruling Grand General of the empire, Boram Darkwill, was willing to pay almost any price to restore its lost glory. Darkwill’s allies, a mysterious cabal known as the Black Rose, reanimated the long-dead hero using forbidden magics, and presented him to the Grand General. He could not refuse this gift, and so Sion returned to life, driven by unnatural bloodlust and utterly inured to pain. He hurled himself like a living battering ram against the enemies of Noxus, destroying all he faced. More so than before his death, the victories Sion brought were costly. He was uncontrollable, killing friend and foe without remorse, and those forced to fight alongside him began to desert. Finally, Darkwill ordered Sion reinterred. Hundreds of warriors died trying to restrain him before he was finally bound in chains and dragged back to the Immortal Bastion. Without slaughter, the blood magic that sustained him quickly engulfed his mind in an all-consuming rage. His roars finally fell silent as he was sealed in beneath his giant statue. There he languished for many years, neither alive nor truly dead. When his tomb opened once more, it was to a very different empire. Darkwill was gone, overthrown by the general Jericho Swain—but Sion cared little, roaring and pulling against his bindings in a frenzy that could only be sated in battle. Chained within an iron cage, he returned to Hvardis, which had broken away from Noxian rule under Darkwill’s reign; Sion was the new Grand General’s punishment for their rebellion. He butchered the defenders of Hvardis and leveled the city, laughing as he ripped its towers apart with his bare hands. Other regions that had abandoned Noxus soon bent the knee, fearing the undead juggernaut would be unleashed upon them next. When harsh daylight floods his opening tomb, Sion now welcomes it… for with it comes the chance to shed his chains and sate his hunger for bloodshed, to briefly silence the screaming madness drowning out all thought of rest. Sion remembers only fragments of his life, and less of the times since, but one truth has remained as stark as on the day of his death—now, as then, the world trembles before him.",Tank "From an early age, Sivir learned firsthand the harsh lessons of Shuriman desert life. With her entire family slain by marauding Kthaons—one of the Great Sai’s most infamous raider tribes—the young girl and other orphans like her could only hope to survive by stealing food from local markets, and delving into half-buried ancient ruins in search of trinkets to sell. They would brave cramped tunnels and forgotten crypts, hunting for anything of value, often scrapping viciously with one another over the best finds. Sivir would lead others into the depths, but could rarely hold on to what few treasures she managed to unearth. After being robbed by her supposed friend Mhyra, she swore she would never allow herself to be betrayed again, and in time she joined a group of mercenaries led by the renowned Iha Ziharo, serving as their guide and general lackey. Though her flourishing skill at arms eventually led her to become Ziharo’s personal sergeant, Sivir noted that the domineering leader took the greatest share of gold and glory from every raid… even when it was Sivir’s clever strategies that brought them their wealth. Rallying her fellow sellswords, Sivir decided to strike against Ziharo, and replace her as leader. Unwilling to kill her former mentor, though, Sivir left her alone in the desert with a hollow offer of good luck. Over the years, Sivir and her new followers earned a fearsome reputation. They accepted any task for good pay, including a commission from a Nashramae patriarch looking for a lost heirloom—a blade known as “the Chalicar”. Accompanied by his personal guards, Sivir searched for many months, until she finally pried a cross-shaped blade from the sarcophagus of some hero of the old Shuriman empire. This was a treasure indeed, crafted by cunning and magic in a long-forgotten age. Sivir marveled at it—never had a weapon felt so natural in her grip. When the captain of the guard demanded they return it to their master, Sivir threw the blade in a curved arc, decapitating the captain and cutting down the three men behind him in an instant. She fought her way from the tomb, leaving only the dead in her wake. Sivir’s reputation soon spread beyond the desert. Indeed, when Noxian expeditions began to move inland from the northern coast, she found herself in the employ of Cassiopeia, the youngest daughter of General Du Couteau, to help plunder Shurima’s lost capital. As they traversed twisting catacombs, many of Sivir’s mercenaries fell to ancient traps, but Cassiopeia refused to turn back. When they finally reached a great tomb door, surrounded by statued guardians and bas-reliefs depicting the mighty god-warriors of old, Sivir felt her blood stir. She was mesmerized by these beast-headed heroes, and their wars against the foul creatures of the underworld. Taking advantage of Sivir’s inattention, Cassiopeia thrust a dagger into the mercenary’s back. Sivir collapsed in agony, her blood soaking the sand. Using the Chalicar itself, Cassiopeia unlocked the tomb door, unknowingly triggering the sorcerous curse that had been placed upon it. On the verge of death, Sivir watched as a stone serpent came to life before her eyes, searing Cassiopeia's skin with venom. The last thing the sellsword heard before her senses dimmed were the roars of maddened gods, unleashed from the tomb to walk the earth once more… But fate, it seemed, was not yet done with Sivir. Unknown to her, she carried the last trace of an ancient, royal bloodline in her veins. She awoke to find herself tended by none other than Azir—the last ruler of the empire, who had been denied his rite of Ascension and passed into legend. Her spilled blood had reawakened his spirit after almost three thousand years, completing the ritual and imbuing him with all the celestial power of a god-emperor. There, in the Oasis of the Dawn, he used the healing waters of that sacred pool to miraculously undo Sivir’s mortal wound. She had heard tales of Azir and his prophesied return, and always thought only fools could believe in such fantasy… and yet she could not deny what was unfolding before her very eyes.The earth split, and great plumes of dust whirled into the air as the ancient city of Shurima rose from its grave, crowned by an enormous golden disc that shone with the heavenly rays of the sun. Shaken to her very core, Sivir fled with the Chalicar on her back. While she would have liked nothing more than to return to her former life, she instead found herself caught up in the struggles of powers greater than most mortals could comprehend. At the city of Vekaura, she crossed paths with another Ascended being—the freed magus Xerath, now seeking to end Azir’s bloodline for good—but with the help of the scholar Nasus and a young stoneweaver named Taliyah, Sivir survived once more. The time has now come when she must choose a path, either embracing the destiny she has been given, or forging her own amid the shifting sands of Shurima.",Marksman "Long before the lands that would become Camavor were named, dragons dwelt there. Once mortals arrived, conflict followed. The strife was only quelled when the first king of Camavor humbled himself before the dragon matriarch, bending the knee and pleading with her to lend her great strength to his armies, and all his dreams of empire. So it was that the dragon who would eventually be known as Grandmother Viper and the Camavoran ruler swore the oath of Vol Visperi-Desinvein, binding their lineages for generations to come. The dragons remained fiercely loyal to the throne and to those high houses that passed the trials and performed the sacred rites of the oath. In exchange, the dragons were kept satiated with livestock and showered with offerings. The gold, jewels, and precious artifacts they accumulated over the years garnered them a great respect… and those brazen enough to cross the dragons would pause at the thought of their own fortunes being reduced to molten slag and windblown ash. Long after Grandmother Viper passed into legend and her brood was already much diminished, the young king—Viego Santiarul Molach Vol Kalah Heigaari—called upon the imperial dragons to accompany him and the knightly orders to the Blessed Isles. The dragons refused, seeming to recognize his madness for what it was… though even remaining in Camavor with all their treasures could not spare the kingdom from the tragic repercussions of the Ruination. The handful that survived bore witness to endless neglect and conflict, roosting within the deteriorating palace where no monarch would ever reign again. Centuries would pass before another imperial dragon would hatch. As that hatchling grew, scarcity of game forced his mother to venture further and further to hunt. This left the nest vulnerable to far-roaming Noxian beastmasters, who stole the young dragon and set sail for home to collect their reward. However, shortly before arriving at their destination, the mother dragon discovered the ship’s whereabouts and obliterated it with her fiery breath. In the chaos, the hatchling was swept away, borne by the current to a nearby island off mainland Noxus. Scared, alone, and hungry, the hatchling employed his mother’s lessons to hunt small prey in this strange environment—and on one such hunt, he stumbled across a human child called Marinos. The boy would go on to name his new friend “Smolder,” and as the young dragon’s ability to communicate grew, their friendship flourished… but remained a secret. The boy feared that if anyone else were to discover Smolder, he’d be taken to the mainland and sold to the highest bidder. As time passed, the boy grew into a man—one with responsibilities that seldom allowed for the playtime Smolder had grown so fond of. And so, in an effort to amuse himself, Smolder decided he’d learn to breathe fire like the dragons in Marinos’ stories. After many attempts, instead of sneezing sparks as he’d done countless times before, flames burst forth… and in his excitement over this new development, Smolder failed to notice the fire spreading until it had engulfed the forest canopy. Suddenly, louder than a hunting horn, louder than thunder, a roar unlike any other rang through the air as a massive dragon approached. Having been drawn by the rising smoke, Smolder’s mother swept down to embrace her child lovingly, as if they never parted. Carried away from the growing inferno by the scruff of his neck, Smolder soared—his first time experiencing the world as dragons should. Smolder now roosts with his mother on the cliffside where she’d spent so long watching and waiting for signs he yet lived. Every night, she recounts the history of his kin, the meaning and responsibilities of imperial dragons, and how to hone his fledgling abilities. And one day, when he is ready, they will return together to their ancestral home to usher in a new golden age for Camavor.",Marksman "Sona’s earliest memories are of the Ionian monastery where she was raised, in the province of Galrin. The monks, along with kindhearted volunteers from the local villages, took in any orphans or foundlings left at the front gates, and made sure that they would want for nothing. As a young girl, Sona was considered shy and quiet, until it became apparent that she couldn’t speak at all. But she was unusually thoughtful and attentive, and the other children tended to seek her out whenever they needed comfort, their playful smiles quickly restored. And Sona discovered other ways to express herself. Unlike her playmates, she had one possession when she was first found—a curiously strung instrument, packed into a plain wooden case. None of the visiting musicians or teachers knew what it was… though that did not stop several of them from attempting to procure it for themselves, one way or another. Instead, Sona taught herself how to play it, and her simple, beautiful melodies moved even the most skeptical listener to tears of joy. However, dark times were approaching. The foreign empire of Noxus had begun landing troops in the northern provinces, and the monks decided to evacuate their young charges to safety before the invasion reached Galrin. After their caretakers struck a deal with a Demacian trader, Sona and a handful of her friends found themselves bundled onto one of the last ships to escape before the Noxian blockade of Ionia’s western coast. She looked back in anguish, knowing that she would not be able to return for many years, if at all. After months at sea, they arrived in Demacia—a strange, dour land where magic was widely distrusted. Their monks were called “Illuminators”, and they worshipped no gods or spirits, yet still placed great value on showing kindness to strangers and the needy. So it was that Sona was taken in by the Buvelle family. Lord Barrett and his wife, Lestara, were prominent supporters of the Illuminator order, and renowned patrons of the arts in the Great City. Sona became like a sister to their daughter, Kahina, and Lestara in particular grew very attached to her. The Demacian language was often difficult to learn, but the Buvelles developed a personalized sign language that enabled Sona to communicate easily with her new family, and their friends. Yet she yearned to express so much more. To show her appreciation to her adopted countrymen, she decided to use her gift to delight and soothe them, and returned to her music with renewed passion. Soon, word spread of her virtuoso talents. Her performances captivated audiences, bringing them from sorrow to bliss, from righteous martial pride to almost exquisite peace… and Lestara became intrigued by the mysterious instrument that made this possible. Delving deep into the libraries of the Illuminators, she came to believe it was one of the fabled etwahls—wondrous artifacts dating back thousands of years before Demacia’s founding, and now exceedingly rare in the world. If that were true, then this was an object of magic, and Sona’s preternatural connection to it was a dangerous gift indeed. Lestara urged her to keep it secret, to avoid bringing unwanted attention from the Demacian mageseekers. Sona obeyed, though she wondered how something that brought people peace could be seen as a threat. Some years later, Lord Barrett Buvelle was slain fighting Noxus at the Gates of Mourning. When Kahina took up her father’s blade and military commission, the heartbroken Lestara decided the time had come for Sona to return to Ionia, and the two of them withdrew from all courtly engagements to make the journey together. In the war’s aftermath, a great “restoration” was underway across the First Lands, but the people were much changed by what they had endured, and Sona realized there was no longer any place for her there. Saying farewell to Ionia once again, she went back to Demacia with Lestara. Even so, her chosen homeland is not without its own problems. In the wake of King Jarvan III’s assassination, the mageseekers have gained significant power, and many innocent citizens are persecuted for any supposed connection to magic. As a child of two wildly different cultures, Sona increasingly finds herself at odds with her family’s political allegiances. With etwahl in hand, her melodies now serve not only to provide comfort, but also to defend what she knows is right and just.",Support "Born into a patrician family, one of many to exist since the first walls were raised around Noxus, Jericho Swain seemed destined for a life of privilege. The noble houses had played a key role in Boram Darkwill’s rise to power, stoking rhetoric that their proud heritage was the nation’s greatest strength. However, many hungered for greater influence, plotting against Darkwill in a secret cabal united by nothing more than the symbol of a black rose. Uncovering their intrigue, Swain personally executed the most prominent conspirators. Among them were his own parents, whose whispers of a “pale woman” had first alerted him of the danger to Noxus, which he valued more than house or kin. They sought a power, a shapeless voice cackling in the darkness of the Immortal Bastion. Something like a raven’s caw… For exposing the cabal, Swain was granted a commission in the Noxian army, far from anything he had ever known. There, he learned firsthand that the empire was not strong because of Noxians, as he had believed, but because of the way it could unite all men in spite of their origins. On the front lines, a foreign slave could be the equal of a highborn noble. But still, Swain found only darkness in the wake of each battle. Clouds of carrion crows… After securing the western borders, Swain’s own reputation was secured in Shurima, where his forces raised countless noxtoraa above the desert sands. Yet, in time, it became clear that greed was the sole purpose driving the empire forward. Fighting wars on too many fronts, lusting over magical relics, the aging Boram Darkwill was clearly growing unhinged. When Noxus invaded Ionia, Darkwill began to move even more brazenly, retasking entire warbands to scour the land for anything rumored to extend a mortal lifespan. With Swain’s forces depleted, it became nearly impossible to engage the enemy. Finally, at the Battle of the Placidium, after luring the local militia into what should have been a trap, Swain’s warhost was overrun. His veterans were routed, and Swain was gravely wounded, his knee shattered, Ionian blades cleaving through his left arm. As he lay on the verge of death, a raven approached to feed, and Swain felt an old, familiar darkness press upon him again. But he would not let it take him. He could not. Staring into the the bird’s eye, he saw reflections of the evil strangling the heart of Noxus. A black rose. The pale woman... and her puppet emperor. Swain realized that he had not defeated the hidden cabal, and they had betrayed him to what should have been his death, after seducing Darkwill, the man they failed to overthrow. All this was glimpsed, not in the mind of a raven, but something more. The power his parents had been seeking, the demonic eyes blazing in the dark… Cast out of the military for his “failure,” considered nothing more than a cripple, Swain set about uncovering what truly lay within the Immortal Bastion—an ancient entity, preying upon the dying and consuming their secrets, as it had attempted to consume his own. Swain stared into that darkness, seeing what even it could not: a way to wield it. Though his meticulous preparations took many years, Swain and his remaining allies seized control of Noxus in a single night. Physically restored by the demon, he crushed Darkwill in full view of his followers, leaving the throne shattered and empty. Swain’s vision for the future of Noxus is one of strength through unity. He has pulled back the warhosts from Darkwill’s unwinnable campaigns and, with the establishment of the Trifarix, ensured that no individual can rule unopposed. He embraces any who will pledge themselves to the empire—even the Black Rose, though he knows, in secret, they still plot against him. Gathering knowledge as the demon did before him, Swain has foreseen far greater dangers lurking just beyond. However, many Noxians secretly wonder if the darkness they face will pale in comparison to the dark things Swain has done… The sacrifices are only beginning, for the good of Noxus.",Mage "As a mage born to a poor Demacian family, Sylas of Dregbourne was perhaps doomed from the start. Despite their low social standing, his parents were firm believers in their country’s ideals. So, when they discovered their son was “afflicted” with magical abilities, they convinced him to turn himself in to the kingdom’s mageseekers. Noting the boy’s curious ability to sense magic, they used Sylas to identify other mages living among the citizenry. For the first time in his life he felt he had a future, a life in service to his country, and he performed these duties faithfully. He was proud, but lonely—forbidden from associating with anyone but his handlers. Through his work, Sylas began to notice that magic was far more prevalent than Demacia cared to admit. He could sense glimmers of hidden power even among the wealthy and prominent… some of whom were the most outspoken decriers of mages. But while the poor were punished for their afflictions, the elite seemed above the law, and this hypocrisy planted the first seeds of doubt in Sylas’ mind. Those doubts finally bloomed in one deadly, fateful event, when Sylas and his handlers encountered a mage living in hiding in the countryside. After discovering it was only a young girl, Sylas took pity on her. When he tried to shield the child from the mageseekers, he accidentally brushed against her skin. The girl’s magic rushed through Sylas’s body—but rather than killing him, it shot forth from his hands in raw, uncontrolled bursts. It was a talent he did not know he possessed, and it resulted in the deaths of three people, including his mageseeker mentor. Knowing he would be called a murderer, Sylas went on the run, and quickly gained notoriety as one of the most dangerous mages in Demacia. Indeed, when the mageseekers found him, they showed no mercy. Though he was still just a youth, Sylas was sentenced to life imprisonment. He languished in the darkest depths of the mageseeker compound, forced to wear heavy shackles of magic-dampening petricite. Robbed of his arcane sight, his heart turned as hard as the stone that bound him, and he dreamed of vengeance on all who had put him there. After fifteen wretched years, a young volunteer from the Illuminators named Luxanna began to visit him. Even with his shackles, Sylas recognized her as a singularly powerful mage, and over time the two forged an unusual and secretive bond. In exchange for Sylas’ knowledge of the control of magic, Lux educated him about the world outside his cell, and brought him whatever books he desired. Eventually, through careful manipulation, he convinced the girl to smuggle a forbidden tome into his cell—the original writings of the great sculptor Durand, detailing his work with petricite. The work revealed the secrets of the stone to Sylas. It was the foundation of Demacia’s defenses against harmful sorcery, but he came to see that it did not suppress magic, but absorb it. And if the power was held within the petricite, Sylas wondered, could he release it…? All he needed was a source of magic. A source like Lux. But she never visited Sylas again. Her family, the immensely powerful Crownguards, had learned of their contact, and were furious that Lux had broken the law to help this vile criminal. Without explanation, it was arranged for Sylas to be executed. On the scaffold, Lux pleaded for her friend’s life, but her cries fell on deaf ears. As the headsman pushed past her to raise his sword, Sylas managed to touch Lux. As he had predicted, her power surged into the petricite shackles, ready for him to unleash—and with that stolen magic, Sylas blasted his way free, sparing only the terrified young Crownguard. He left the mageseeker compound not as an outcast, but as a new, defiant symbol of the broken and persecuted in Demacia. While traveling the kingdom in secret, he amassed a following of exiled mages… However, perhaps he always knew that even their combined power would not be enough to succeed in toppling the throne. Which is why, with a band of his closest followers and several hardy oxen, Sylas eventually journeyed over the northern mountains to the frozen tundra of the Freljord. There he seeks new allies, and the great elemental magic of ancient legend, so that he might return to Demacia and demolish the oppressive system that has made him and his fellow mages suffer for so long.",Mage "The waterways of Valoran are old, but far older still is the demon Tahm Kench. From muddy gambling tents along the Serpentine River, through the salt-crusted dice halls of Bilgewater, to the gilded wagering tables of Piltover and Zaun—all those who have given a covetous glance to another’s wealth know the unending hunger that comes from an encounter with the River King. The first tales of the creature were told by a traveling people who plied the Serpentine. They warned of a giant fish with a cavernous mouth, who would lure in the dissatisfied with the promise of more. One such story was that of a young man renowned for his honesty. Though born to the ways of a raftsman, he desired a life beyond the poor banks he knew so well, and the River King promised him an unforgettable experience if only he would tell one little lie. It seemed harmless enough, so the raftsman bent the truth in conversation with his own brother. That night the demon appeared, revealing a fork in the river the raftsman had never noticed before. He followed it to a camp of foreign folk who offered him food and drink, and fresh companionship. As dawn neared, and the raftsman was full and ready to return to his people, the demon appeared again, promising an even greater experience for another lie. His interested piqued, the man accepted the bargain, telling falsehoods to his hosts. The river parted again and he followed it to an evening of even greater luxury. This continued, night after night, until the once-honest raftsman’s deceits came as easily as breathing. When the river finally emptied into the sea, he found himself alone and lost—there was no one left to lie to. So many dark choices, all of them his own, had left the raftsman with no way back home. The brackish rivers of the mainland carried the tales of the River King to the Blue Flame Isles, where the creature gained a name as his legend grew—Tahm Kench. In Bilgewater, fortunes are boom or bust, with as much wealth going out with the tide as comes in. Many a tavern yarn tells of ol’ Tahm, a demon of the water with an unending appetite for games of chance, such that the loquacious beast became a symbol for many of the city’s gambling dens and houses of sin. Once the Sun Gates opened easy trade from Bilgewater to Piltover, tales of Tahm Kench became more common in the City of Progress and its underbelly, Zaun. There, children know Tahm as “Two-Coats,” a fish so monstrously large that he wears two fine jackets stitched together. With a jaunty top hat and a smile wider than the Pilt itself, he drives the jealousies of young artificers. It is said he came one Progress Day to a struggling Piltovan inventor, and offered her an idea certain to make a wealthy clan take notice. All he asked in return was a single lock of her hair. The ambitious woman made the trade and, true enough, her work landed her a lucrative contract. But one invention would not satisfy, and Two-Coats wandered by, this time asking for all of her lovely braids. Not wishing to disappoint her new patrons, the inventor agreed—and Two-Coats ate them up on the spot. Still the woman was unable to find the one great innovation that would make her name. The demon came again, offering a deal that would take the tip of one finger. The following week it was an ear. A year passed, and by then there was little left of the woman to give. Finally she called Two-Coats herself, begging him to make it all stop. He laughed as he opened his jaws wide, telling her he would protect her from herself, and promptly swallowed her whole. The River King. The Great Waddler. Old Yawn-Belly. Two-Coats. The demon Tahm Kench is known by many names, but all who speak them have learned a singular truth: no matter how alluring his words may be, in his mouth you will be lost.",Support "Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead emperor, she returns to protect her tribe from dangers uncovered by Shurima’s shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble. Born in the rocky foothills bordering Icathia’s corrupted shadow, Taliyah spent her childhood herding goats with her tribe of nomadic weavers. Where most outsiders see Shurima as a beige and barren waste, her family raised her to be a true daughter of the desert and to see beauty in the rich hues of the land. Taliyah was always fascinated by the stone beneath the dunes. When she was a toddler, she collected colorful rocks as her people followed the seasonal waters. As she grew older, the earth itself seemed drawn to her, arcing and twisting to follow her tracks through the sand. After her sixth high summer, Taliyah wandered from the caravan in search of a lost goatling that had been placed in her charge. Determined not to disappoint her father—the master shepherd and headman of the tribe—she tracked the young animal into the night. She followed the hoofprints through a dry wash to a box canyon. The little beast had managed to get high up the rock wall, but could not get down. The sandstone called to her, urging her to pull handholds from the sheer wall. Taliyah laid a tentative palm against the rock, determined to rescue the scared animal. The elemental power she felt was as urgent and overwhelming as a monsoon rain. As soon as she opened herself to the magic, it poured over her, the stone leaping to her fingertips, bringing both the canyon wall and the beast down on top of her. The next morning, Taliyah’s panicked father tracked the skittish bleats of the goatling. He fell to his knees when he found his daughter unconscious, covered loosely in a blanket of woven stone. Grief-stricken, he returned to the tribe with Taliyah. Two days later, the girl awoke from fevered dreams in the tent of Babajan, the tribe’s grandmother. Taliyah began to tell the wise woman and her concerned parents of her night in the canyon, of the rock that called to her. Babajan consoled the family, telling them that the patterns of rock were evidence the Great Weaver, the desert tribe’s mythical protector, watched over the girl. In that moment, Taliyah saw her parents’ deep worry and decided to conceal what really happened that night: that she—not the Great Weaver—had pulled at the desert stone. When children in Taliyah’s tribe were old enough, they performed a dance under the face of the full moon, the manifestation of the Great Weaver herself. The dance celebrated the children’s innate talents and demonstrated the gifts they would bring to the tribe as adults. This was the start of their path to true learning, as those children then became apprenticed to their teachers. Taliyah continued to hide her growing power, believing the secret she carried was a danger, not a blessing. She watched as her childhood playmates spun wool to keep the tribe warm on cold desert nights, demonstrated their skill with shears and dye, or wove patterns that told the stories of her people. On those nights, she would lie awake long after the coals had burned to ash, tormented by the power she felt stirring within. The time finally came for Taliyah’s dance beneath the full moon. While she had talent enough to be a capable shepherd like her father, or a pattern mistress like her mother, the young girl dreaded what her dance would truly reveal. As Taliyah took her place on the sand, the tools of her people—the shepherd’s crook, the spindle, and the loom—surrounded her. She tried to concentrate on the task at hand, but it was the distant rocks, the layered colors of the land, that called to her. Taliyah closed her eyes and danced. Overwhelmed by the power flowing through her, she began to spin not thread, but the very earth beneath her feet. Startled cries from Taliyah’s tribe broke her out of her spell. An imposing braid of sharp rock reached up to the light of the moon. Taliyah looked at the shocked faces of the people who surrounded her. Her will over the stone broken, the earthen tapestry crashed down. Taliyah’s mother ran to her only daughter, to protect her from the falling rock. When the dust finally settled, Taliyah saw the destruction she had woven, the alarm on the faces of her tribe. But it was the small cut across her mother’s face that justified Taliyah’s fear. Though the cut was minor, Taliyah knew in that moment that she was a threat to the people she loved most in this world. She ran into the night, so weighed down by despair that the ground trembled beneath her feet. It was her father who found her again in the desert. As they sat in the light of the rising sun, Taliyah confessed her secret in choked sobs. In turn, he did the only thing a parent could do: He hugged his daughter tightly. He told her that she couldn’t run from her power, that she must complete her dance and see where her path would take her. Turning her back on the Great Weaver’s gift was the only danger that could truly break his and her mother’s heart. Taliyah returned with her father to the tribe. She entered the dancer’s circle with her eyes open. This time, she wove a new ribbon of stone, each color and texture a memory of the people surrounding her. When it was over, the tribe sat in awe. Taliyah waited nervously. It was time for one of her people to stand as her teacher and claim the student. What felt like eons stretched between Taliyah’s hammering heartbeats. She heard gravel shift as her father stood. Next to him, her mother stood. Babajan and the dye mistress and the master spinner stood. In a moment, the whole tribe was on its feet. All of them would stand with the girl who could weave stone. Taliyah looked at each of them. She knew that a power like hers had not been seen in generations, perhaps longer. They stood with her now, their love and trust surrounding her, but their worry was palpable. None among them heard the earth call as she did. As much as she loved these people, she did not see the one who could show her how to control the elemental magic that coursed within her. She knew that to stay with her tribe was to risk their lives. Though it pained all of them, Taliyah said farewell to her parents and her people, and set off alone into the world. She journeyed west toward the distant peak of Targon, her natural connection to rock drawing her toward the mountain that brushed the stars. However, at the northern edge of Shurima, it was those who marched beneath the banner of Noxus who discovered her power first. In Noxus, magic like hers was celebrated, they told her; revered, even. They promised her a teacher. The land had raised Taliyah to be trusting, so she was unprepared for the smooth promises and practiced smiles of Noxian dignitaries. Soon, the desert girl found herself on an unbending path, passing under the many Noxtoraa, the great iron gates that marked the Empire’s claim over a conquered land. The crush of people and the layers of politics within the capital city were claustrophobic to a girl from the open desert. Taliyah was paraded through the tiers of Noxian magical society. Many took an interest in her power, its potential, but it was a fallen captain who swore to take her to a wild place across the sea, a place where she could hone her abilities without fear, who made the most convincing case. She accepted the young officer’s offer and crossed the sea to Ionia. However, it was made clear as their ship dropped anchor that she was intended as a glorified weapon for a man desperate to regain his place at the highest ranks of the Noxian navy. At dawn, the captain gave her a choice: Bury a sleeping people in their homes, or be discarded in the surf. Taliyah looked across the bay. The cooking smoke had not yet risen from the village’s sleeping hearths. This was not the lesson she had come so far to learn. Taliyah refused, and the captain threw her overboard to drown. She escaped the tide and the fighting on the beach and found herself wandering, lost, in the wintry mountains of Ionia. It was there she finally discovered her teacher, a man whose blade harnessed the wind itself, someone who understood the elements and the need for balance. She trained with him for a time and began to find the control she had long sought. While resting at an isolated inn, Taliyah heard that the Ascended Emperor of Shurima had returned to his desert kingdom. Rumor had it this emperor turned god sought to gather his people, the disparate tribes, back to him as slaves. Even with her training unfinished, there was no other choice; she knew she must return to her family to protect them. Sadly, she and her mentor parted ways. Taliyah returned home to the sand-swept dunes of Shurima. As the punishing rays of the sun beat down on her, Taliyah pushed farther into the desert, determined to find her people. Hers was a will of stone, and she would do whatever was necessary to protect her family and her tribe from the danger that loomed on the horizon.",Mage "Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus' moat as his response. The assassination attempts grew increasingly frequent until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out secret missions on Du Couteau's orders that took him from the frigid lands of the Freljord to the inner sanctums of Demacia itself. When the general vanished, Talon considered claiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general's whereabouts, and scours the land in search of those responsible for Du Couteau's disappearance.",Assassin "For the noble defenders of Demacia, daily life is the very model of focused, selfless dedication to the ideals of king and country. Called upon to continue his family’s long tradition of military service, Taric never dreamed of shirking that responsibility—though he would not limit or define exactly whom and what he would protect. The young warrior trained hard, and possessed great martial skill. Even so, in his scant hours of free time, he would find other ways to serve his homeland. He volunteered with the Illuminators, tending the sick or helping rebuild homes damaged by flooding. He lent his creative talents, such as they were, to the stonemasons and craftsmen who raised monuments to the glory of the Winged Protector and the lofty ideals it embodied. A work of art. A stranger’s life. These were the things that made Demacia worth fighting for. Taric saw every one of them as beautiful, fragile, and worthy of saving. Fortunately, his disarming manner and innate warmth allowed him to brush aside any criticism from his fellow soldiers or commanding officers. He rose modestly through the ranks, and even fought beside a young Garen Crownguard. Ironically, it was Taric’s steady rise that would bring about his eventual downfall—at least as far as Demacia was concerned. Elevated to the prestigious Dauntless Vanguard, he was suddenly held to a far higher standard of conduct. No more would he be allowed to roam the forests looking for glimpses of some rare animal, neglect combat drills to sit in a tavern and listen to a bard’s simple ballad, or skip line inspections to ride out and observe the silver cloak of night settling across the hinterlands. Taric began to feel at odds with himself, and soon attracted attention as an insubordinate. Garen urged him to shape up and do his duty. He could see Taric had the potential to become one of Valoran’s greatest heroes—and yet he seemed to be thumbing his nose at destiny as well as his country. To keep him from demotion, Taric was seconded to serve the Sword-Captain of the Vanguard, though neither of them was particularly happy about it. However, when the older man was slain in battle along with the rest of his personal retinue, Taric was found to have abandoned his post… and rumor had it that he had been spotted wandering the cloisters of some forgotten ruined temple nearby. Nothing more could be said. A dozen warriors were dead, and Taric faced the executioner’s block for it. However, seeking mercy for his friend, Garen intervened. As the Sword-Captain’s successor, he sentenced Taric to endure “the Crown of Stone”—in accordance with Demacia’s most ancient traditions, he would be sent to climb Mount Targon, a trial that few had ever survived. Though the Crown of Stone usually allowed the dishonored to simply flee Demacia and start a new life in exile, Taric took the first ship heading south, and swore to actually atone for what he had done. The climb nearly claimed him, body and soul, numerous times. But Taric pushed past the pain, the ghosts of his dead comrades, and other tests inflicted upon him by the mountain. As he approached the summit, he was beset by a wave of new visions of loss and destruction… He witnessed the great Alabaster Library set aflame… and still he dashed into the inferno to retrieve the heavenly poetries of Tung. He screamed in anguish as the Frostguard ran the last dreamstag into the Howling Abyss… and then leapt over the precipice himself in a desperate attempt to save it. At the gates of the Immortal Bastion, Taric slumped to his knees when he saw Garen’s broken body swinging from a gibbet… before raising his shield, and charging headlong into the waiting hordes of Noxus. When the visions finally faded, Taric found himself at the very pinnacle of the mountain, and he was not alone. Before him stood something wearing the shape of a man, though its almost crystalline features blazed with the light of the stars themselves, and its voice was a thousand whispers that cut through Taric like a blade. It spoke truths he had somehow always known. It spoke of the mantle for which he had unwittingly been preparing his entire life, with every decision and deed that had brought him here, now, to Targon. And he would stand as the Shield of Valoran in great wars yet to come. Reborn as the Aspect of the Protector, gifted with power and purpose unimaginable to most mortals, Taric has gladly accepted this new calling—as the steadfast guardian of an entire world.",Support "The horrifying specter now known as Thresh was once a simple, if troubled, man. In an age history has all but forgotten, he was a lowly warden of an order devoted to the gathering and protection of arcane knowledge. This order was established on the Blessed Isles, which were hidden and protected from the outside world by magical pale mists. The masters of the order acknowledged Thresh’s long years of service, and tasked him with the custodianship of certain hidden vaults beneath the city of Helia. It was there that a vast, secret collection of dangerous artifacts was kept under lock and key. Incredibly strong-willed and methodical, Thresh was well suited to such work… but even then, his penchant for cruelty had been noted by his brethren. While it had not yet manifested in murderous ways—at least, none that could be proven—he was shunned by many. It became clear he had been given a job that kept him away from others, preventing him from gaining the recognition he felt he deserved. Solitary years in the darkness took their toll, and Thresh grew ever more bitter and jealous as he patrolled the long halls with his lantern-stave, and only his own resentful thoughts for company. His moment of opportunity came when the armies of a mad king managed to pierce the veiling mists, and arrived unbidden upon the shores of the Blessed Isles. Secretly, Thresh delighted in the slaughter that followed. The invading king was obsessed with resurrecting his dead queen—and Thresh willingly led him to the fabled Waters of Life. None but the most senior members of the order had ever been permitted to enter the hidden catacomb that housed the Waters. Now, with the king’s greatest warriors at his back, Thresh laughed as the guardians of that sacred place were cut down before him. Finally, he believed, he would get what he had long deserved. Only those who were there could say what truly occurred when the king lowered the lifeless corpse of his wife into the Waters, but the aftermath would shake the whole of Runeterra. A catastrophic blastwave of dark energy surged outward, engulfing Helia and spreading rapidly across the rest of the Blessed Isles, and the white mist that had once protected them turned black and predatory. Every living thing in its path perished in an instant, and yet their spirits could not move on, caught in a horrifying new existence somewhere between life and death. Thresh himself was among the first to be claimed… but while others screamed in anguish at their fate, he reveled in it. He arose from this cataclysm, this Ruination, as a spectral monstrosity, relishing the chance to torment others without fear of reprisal, and unfettered by the limits of mortality. Over the decades and centuries that followed, his supernatural appearance slowly changed to match the malice and cruelty that had always festered in his heart. To his amusement, Thresh came to realize most other spirits trapped within the Black Mist retained only fragments of their former selves—even the strongest of the foreign invaders, such as Hecarim or Ledros—while his power continued to grow. Driven by spite to prey upon those he perceives as lesser souls, Thresh’s favorite victims have always been those who will suffer the most from his attentions. No matter how strong their resolve, resilience, or faith, he strives to break them as slowly as possible, by learning their fears and weaknesses, and toying with them to the very end. Only when their lives lie in tatters, their loved ones taken from them, their sense of purpose lost and their last glimmer of hope snuffed out, do Thresh’s hooked chains finally drag them into his undying grasp. Even so, death brings no merciful release, for he tears out the souls of all he kills—imprisoning them within his accursed lantern, to be unwilling witnesses to his depredations for all eternity. Only a single soul has ever escaped him. Senna, one of the hated “Sentinels of Light”, died a futile death after facing Thresh in some forgotten eldritch vault. Her distraught husband, Lucian, then pursued the cruel spirit for years, becoming singularly obsessed with the hunt, letting his grief and rage consume him almost entirely. To Thresh, it was delectable. However, before he could finally claim Lucian’s soul, a vengeful blow split Thresh’s lantern open, and freed Senna from it. Intrigued by the obvious strength of their mortal bond, he has decided to allow them this small and insignificant victory, knowing all too well that the game of light and shadow they all play is still far from over…",Support "Like most yordles, Tristana was always fascinated by the world beyond Bandle City. She traveled far and wide, full of wonder and enthusiasm for the varied places, people, and creatures she encountered. Using the hidden pathways that only yordles know, she explored the length and breadth of the material realm, remaining mostly unseen. She witnessed such breathtaking sights as ice trolls migrating across the floes of the far north beneath kaleidoscopic auroras. She marveled as warships blasted each other to pieces in naval battles that churned the seas. She watched, awestruck, as great armies marched with unity and precision—incredibly strange concepts to a yordle!—across the endless sands to the south. But Tristana’s carefree, wandering ways changed the day she witnessed the destruction of a bandlewood. These places are steeped in the magic of the gateways they grow around, giving yordles a safe haven from the world. Tristana, dozing in the dappled sunshine, was shaken awake as the trees around her began to burn and topple. A warband of armored marauders rampaged through the woodland with fire and axes, led by a sorcerer wreathed in dark energy. Tristana hid in horror. The sorcerer focused his power upon the portal at the heart of the bandlewood, speaking one final utterance. Her ears still ringing with pain, Tristana watched the gateway collapse, never to be opened again. The ripples of that destruction were felt in Bandle City itself, causing great despair among the yordles. Tristana had never experienced anything like the pain of this loss, or the guilt she felt for not acting. Never again would she allow such a terrible thing to happen. In that moment, she dedicated herself to become the guardian of all bandlewoods, and her fellow yordles. Tristana had often marveled at how mortals protected the things that were dear to them. While she couldn’t comprehend their reasons to guard shiny metals, or walls of stone, she respected their methods, and decided to emulate them. Other yordles watched with curiosity as she took to marching around the borders of Bandle City stern-faced, and watching out for danger. She started calling her food “rations”, and set herself strict times for rest and relaxation. But something was missing. In her travels, she had seen many powerful inventions, including the black powder cannons of Bilgewater. Inspired by them, she collected enough precious metal discs to commission a gun suited to her diminutive size. With a wry smile, she named it Boomer. Since then,Tristana has defended the bandlewoods from innumerable threats. In the jungles of the Serpent Isles, she intervened in a clash between the local Buhru people and treasure hunters from Valoran that was getting too close to a hidden portal, sending them all running for their lives after she leapt into their midst, Boomer roaring. And in the burning deserts at the edge of Shurima, she destroyed a Void-horror after it began consuming a secret bandlewood oasis, killing it with an explosive bomb down the gullet. Tristana has become something of a legend in Bandle City, and recently, a number of yordles have started to imitate her, trying—and mostly failing—to copy her disciplined ways. Some have even had weapons mimicking Boomer constructed for them by the scrappy inventor Rumble, who is always seeking to win Tristana’s approval. While Tristana finds this all rather embarrassing, she has come to the conclusion that if they are going to defend the pathways to Bandle City, they had better do it properly. As such, she has started training these new recruits, and they have adopted a new moniker—the Bandle Gunners. Nevertheless, Tristana can often be found out in the wilds on patrol by herself—simultaneously protecting the bandlewoods and also getting away from her new, and rather annoying, trainees.",Marksman "Trolls are, for the most part, hulking and brutish creatures, found in many of Runeterra’s least hospitable environments. Though not invulnerable, they are blessed with a hardy constitution and the ability to heal more quickly than other mortal races—especially the feeble humans. This means they can endure extremes of climate and scarce resources merely by out-surviving their rivals, and this is the most likely reason some of the largest known tribes still call the mountains of the Freljord home. Trundle was whelped in a filthy cave, along with a brood of fifteen brothers and sisters. Times were particularly hard, so that only seven of them grew strong enough to join the ranks of their chieftain’s warband… and only three remained after their first winter of raiding. As the warband feasted, the chieftain spoke of his intention to circle back and raid the same lands again. All would fear them. It would get easier every time. Frowning, Trundle stood up, and said this plan was no good. The people they had crushed had nothing left for the tribe to take—they should return next winter when the granaries were full again, and the livestock grown big enough to make more than a single mouthful. Many of the other trolls did not like this at all. They ground their teeth and thumped the sides of their heads, trying to comprehend what Trundle was suggesting. Was he a coward? Had the cold got into his brain and turned it to slush? The chieftain beat Trundle with a rock, and threw him away down the mountainside. Fools had no place in his warband. Trundle wandered far, for he knew he would not be welcome anywhere nearby. He avoided other troll tribes scattered across the tundra, and was careful to keep his distance from the feral yetis that roamed the highlands. By night, he gazed up at the stars and remembered all the stories he had been told as a pup—legends of Grubgrack the Wise, and other ancient troll kings, who followed the old gods and were gifted powerful weapons as symbols of their right to rule the world. Eventually, Trundle came to a great crack in the ground. While he was glad to be out of the wind, he soon found himself lost in a maze of twisted, howling canyons that seemed to sink deeper beneath the Freljord than the mountains rose above it. And at the very bottom of that abyss, he met the Ice Witch. She waited for him on a shimmering, frozen lake, surrounded by little human warriors skinned in furs and metal. Trundle was not daunted by any of this; but the Ice Witch wanted to know how he had found his way here, into the very heart of her domain, and how he was able to walk upon her lake. Trundle looked down. The ice beneath his feet was darker than the night sky, far overhead. It made his brain want to squirm around inside his skull. The Ice Witch told him he was special—something called “Iceborn”, which meant he should stay there with her. But Trundle did not want this, and told her how he had been cast out by the chieftain, and that he wanted to find a great weapon and become a troll king like Grubgrack and all the others. To his surprise, the Ice Witch agreed, and handed him a mighty club of ice called Boneshiver. With this, he could become king of all trolls, and form a great alliance with her human tribe. He eagerly agreed, and began the long journey home. When Trundle arrived, the chieftain laughed in his face… until Trundle bashed him over the head with Boneshiver. In an instant, the old troll was frozen solid by the club’s icy magic, and a second blow shattered his body into tiny pieces. Awed by Trundle’s newfound strength, the rest of the warband listened to his tale of the Ice Witch, and the alliance she had promised. Trundle was smart. Trundle had been chosen to wield great power. Trundle would be their king. And with Trundle leading the charge, the time of the trolls is surely coming.",Fighter "Tryndamere came into the world knowing only the harshness of survival, for the frozen steppes where his clan made their home never truly thawed. Though they praised all the Freljord’s old gods, as well as the Cult of the Three, they prayed most often to a spirit-deity known to ravage the tundra—a hearty and unkillable tusklord. Since the raw materials required for armor were scarce, the clan instead put its resources toward the forging of great blades, inspired by their god’s ivory canines. The stamina and dueling prowess of Tryndamere’s people became legendary. They were able to fend off other raiding tribes, slay the great beasts of the mountains, and repel Noxians encroaching to the south. Tryndamere himself grew to be a brash and formidable warrior, but it wasn’t until a particularly cruel midwinter night that his strength was truly tested. An unusual storm swept in from the east, bringing with it an icy darkness, and a towering, horned figure silhouetted against the full moon. Some in the clan knelt, believing that their boar-god stood among them. This creature dripped with ancient magic, true enough, but he was not of the Freljord… and those that knelt were the first to die. Tryndamere looked on in horror. He could feel unhinged brutality rising in his heart at the sight of the invader’s cruel, living sword. Whether taken by bloodlust or some other madness, Tryndamere raised his own blade, and let out a defiant roar. The dark figure swatted him aside like an insect. Tryndamere lay surrounded by the dead, in snow soaked almost black with blood. He drew what he thought would be his last breaths as the creature approached and spoke. Tryndamere tried to hold onto the strange, archaic words, but as his life force slipped away, it was the thing’s laughter that burned itself into the young warrior’s memory. For Tryndamere did not die that night. He was revived by a rage unlike anything he had ever experienced. He looked to the eastern horizon, intent on avenging not only the destruction of his clan, but the desecration of his own martial pride. However, retribution was not what the steppes offered him. There were survivors, and they would not be long for this world if Tryndamere could not find others to shelter them. There were Noxians to the south, Frostguard to the north, and the dark figure had come from the east. To the west, it was said that some tribes were gathering before the supposed reincarnation of Avarosa—once, he might have dismissed such fanciful rumors, but now he knew this was his only recourse. Tryndamere and the remnants of his people arrived in the valley as little more than beggars. The young warrior was determined to show his clan’s worth, and win them the Avarosan leader’s protection so that he could return to thoughts of revenge. Brandishing his tusked sword, he did what came naturally, and challenged others to duels. Holding the image of the dark figure and its echoing laughter in his mind, Tryndamere quickly bested anyone who stepped forward. His singular fury was deeply unsettling to the Avarosans. The northern warriors, too, noted his rapid healing between bouts—unlike the Iceborn that walked among them, the more Tryndamere gave in to his rage, the more quickly his body healed. Many suspected he and his clan practiced strange and unnatural magics, and so Tryndamere’s plan to prove his worth was now endangering the wider acceptance of his people. But not all of the Avarosans had turned against him. Their warmother, Ashe, was looking to strengthen her position with a political marriage… to someone who could face down the endless challengers for her hand, and to her rule. Seeing an opportunity in the handsome barbarian, she pledged to take in his clan as Avarosans, if Tryndamere became her first and only bloodsworn. As he spent more time in Ashe’s company, he began to believe what others had whispered—that she was indeed the divine reincarnation of Avarosa herself. His rage found temperance in her thoughtful leadership, and a genuine affection grew between them. Even so, serving as Ashe’s champion, Tryndamere now looks to an uncertain future. The barbarian king can see war brewing all too clearly on the Freljord’s horizon, yet he still thirsts for his own, personal vengeance, and begins to wonder if his predestined fate might not be at his queen’s side after all…",Fighter "Born to the nomadic river folk of the Serpentine Delta, the boy Tobias Felix quickly learned what it was to be an outsider. Tolerated for the exotic goods they peddled, but shunned for their strange traditions, his people found only short welcomes wherever they berthed their colorful river barques. His elders would shrug, and say this was just the way of the world… but the obvious prejudice always stuck in Tobias’ craw. He found his true calling in the gambling tents, between games of chance and skill like Mortwheel and Stabberscotch, when he first picked up a deck of playing cards. Many years earlier, his superstitious grandfather had shown him how to read omens in the shuffle and cut, while his aunt had later taught him how to read all an opponent’s tells. Between the two, Tobias took to the high-stakes game of Krakenhand like an old master. He could almost feel each card’s place in the deck, and follow their movements through each successive hand. He was often accused of cheating, but it was difficult for anyone to explain exactly how. Finally, one night, a group of men who’d lost their fortunes to young Tobias returned in the dead of night to settle the score. They came bearing cudgels and, emboldened by cheap rotgut, went from tent to tent in their search for him, beating down any of the river folk who got in their way. Fearing for his life, Tobias turned and fled into the darkness. When dawn came, the lad sheepishly crept back to find his people breaking down the camp. No one would look him in the eye. He had thought only of himself, and left others to face the consequences of his actions. Though he begged and pleaded with them all, Tobias was exiled for what he had done. With his whole world falling apart around him, he watched helplessly as the barques left, leaving him alone on the riverbank with nothing but his grandfather’s worn deck of cards clutched in his hands. He grew to manhood as a drifter, trawling the gambling halls of every settlement he came to, using his preternatural skill to earn enough coin to survive. That Tobias was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus—though he was always careful to let his marks win at least a few hands, here and there. Across one table, he met a deplorable fellow named Malcolm Graves. Each recognizing a kindred soul, Tobias and Graves quickly joined forces, and the two of them spent years running various… dubious endeavors across the northeastern coastal towns, and beyond. With every con, swindle, and heist, Tobias felt the pull of the cards growing stronger, and he knew it was more than mere gambler’s luck that guided him. His people had always waved away concerns over primitive magic and “cartomancy”, but now Tobias began to seek out ever more dangerous means to bend the cards to his will. That search ended badly when a particularly daring heist went wrong. The exact details of that night remain shrouded in mystery, for neither of them likes to speak of it—but Graves was taken alive, while Tobias and their other accomplices ran free. Though he tried to break Graves out, he failed. Instead, seeking to begin again, he returned his birth name to the river’s waters, and took another: Twisted Fate. After that, Twisted Fate continued to ply his criminal trade in the high parlors and low dens of every city he visited, though without his partner to help him, he tended to find himself cornered far more often. Indeed, he was imprisoned with great fanfare too many times to count, yet no cell ever seemed able to hold him for long; Twisted Fate was always gone with morning’s light, leaving only a mocking calling card to confirm he had ever been there at all. In the port of Bilgewater, Twisted Fate and Graves finally had their day of reckoning. They were forced to put aside their differences after being caught up in a power struggle between the ship captains who ran the place—but following the death of the reaver king Gangplank, the pair managed a swift reconciliation before shoving off and making for distant Piltover. All in all, Twisted Fate is glad to have his old friend back, even if it might take another job or two—or ten—to restore their once easy partnership.",Mage "A plague rat by birth, a connoisseur of filth by passion, Twitch is a paranoid and mutated rat that walks upright and roots through the dregs of Zaun for treasures only he truly values. Armed with a chem-powered crossbow, Twitch is not afraid to get his paws dirty as he builds a throne of refuse in his kingdom of filth, endlessly plotting the downfall of humanity.",Marksman "Whenever the moon rises into a wintery sky, round and red as blood, the spirit walkers of the Freljord know that another of their kind has been born into the world. One attuned to the wilds and the land, one who walks within and beside the spirit that best matches the shape of their heart. On the night of Udyr’s birth, there was nothing in the crimson moon that suggested anything different than that. Nothing that would suggest Udyr was already the most powerful walker to ever live. Every being has spirit, whether person or beast, plant or animal, dead or alive or deathless. But unlike his brethren, Udyr’s power of spiritual connection was not limited to one type of spirit—he could hear them all. The needs and wants of everything around him constantly flooded his mind, making it impossible to hear anything above their roar. His parents did not know how to help him. Their warmother sent for other spirit walkers to train the boy, but each said the same thing: spirit walker training focused on opening oneself up, not closing oneself off. The first time Udyr tapped into his powers with purpose was the night the Frostguard came for him. Young Udyr, terrified, hid in the forest. He did not expect to feel the life ripped from... everyone. His entire tribe, slaughtered in an instant. Howling with sadness and rage, Udyr took power from the spirits of the forest. With a swipe of his claws and a beating of his wings, he brought the mountain down on the Frostguard. Alone, grieving, and overwhelmed, Udyr wandered the wastes for years, doing what he had to in order to survive. He did not interact with humans again until he landed the killing blow on a wildclaw that was troubling a Winter’s Claw hunting party. Impressed, they brought Udyr back to camp. Warmother Hejian sent him to be trained in the ways of war alongside her daughter Kalkia. The wild boy showed the lonely daughter how to live in the wild, and she showed him how to live among people. Soon, the Winter’s Claw began to almost feel like a home. But that changed when a pack of starved and diseased rimefang wolves skulked close to the camp. Udyr lost himself in the fog of the pack’s madness and hunger, attacking and nearly killing a child. It took Kalkia and her mother’s True Ice to stop Udyr. After the wolves had all been slain, Hejian banished Udyr from the Winter’s Claw. Udyr returned to the mountains, far from those he could hurt. Kalkia would visit whenever she could get away until she was eventually called upon to lead her tribe. She joyfully lifted Udyr’s banishment, but he refused to return. He still had no control over the spirits whose wants and needs howled inside his mind, but swore he would always be there to protect Kalkia and the people she loved. That was the last time they saw one another. Everything changed when a foreign monk sought him out, saying he had come to train with the spirit walkers so that he may learn how to subdue the dragon spirit that burned within him. Udyr refused, but the monk challenged Udyr for the right to train with him. They fought to their limits, but in the end, neither won. The monk introduced himself as Lee Sin, and said that this battle had shown him they both had much to learn. He invited Udyr to train in his homeland of Ionia. With nothing left to tie him to the Freljord, Udyr agreed. The two men grew close during their journey, taking time each day to spar together and to speak of the spirits, but when they finally arrived at Hirana Monastery, they found it besieged by Noxian invaders. Calling upon the spirits of Ionia, Udyr leapt into the fray. After their victory, the two men asked the abbott for guidance and how to learn control. The abbott told them that self-mastery had no guaranteed end, but agreed to train them both. For the first time, Udyr’s mind was quiet enough for him to hear his own thoughts. He and Lee trained together to master the spirits within and beside them. With new knowledge and understanding, Udyr was able to help Lee and his dragon find balance with one another. And through this endeavor, Udyr came to understand that harmony and interdependence created a state of balance in Ionia. In contrast, balance in the Freljord was based on a sense of struggle and conflict—of growth and change—where the fight to survive against an uncaring and dangerous environment lived deep in the soul of every Freljordian. After several years, Udyr’s powers plateaued. He was faced with the choice to stay and train in Ionia, or return to the struggle of his homeland where he could continue his growth. In the end, the choice was obvious. Lee gave Udyr one of his blindfolds to keep with him—a reminder of his commitment to self-mastery—and asked for a promise. That, once Udyr had achieved what he was looking for in the Freljord, he would return the blindfold to Lee in person. Udyr wrapped the blindfold around his hand before setting off across the world once again to take up the mantle of spirit walker. A new conflict between an Avarosan and Winter’s Claw warmother greeted Udyr upon his return to the Freljord. The Avarosan wanted to unite the people of the Freljord under a single banner, putting an end to their struggles. Udyr understood that such an action would harm the spirit of the land, and so he decided to offer counsel to the other side—the Winter’s Claw. It was Kalkia’s headstrong daughter Sejuani who received him, and he could feel her need for guidance. The young woman accepted Udyr’s help, but Sejuani’s trust was hard-won, for she had grown up hearing tales of the spirit walker and his bloodlust. Udyr came to appreciate Sejuani’s drive and cleverness, though her ruthlessness worried him. Sejuani saw wisdom and a warrior’s heart in Udyr, but his frequent absences grated her nerves. In time, they came to view one another like family—a surrogate oathfather and daughter—though they would never say it aloud. Before long, the other spirit walkers summoned Udyr down to the south. But fate intervened when he met a strange old woman in an enormous coat. She asked for his help with several impossible tasks that he inevitably failed. Entertained by his attempts, she rewarded his efforts with bread so salty that he choked, and water so cold that his veins turned to ice. The old woman laughed at his reaction and shrugged off her coat, and the spiritual power hit Udyr like an avalanche. He passed out, and woke alone. But he could feel something had changed within him—a new power had awakened. He didn't realize it, but the Seal Sister, in one of her many disguises, had tested Udyr and given him her blessing. Still unnerved by this odd encounter, Udyr joined his brethren in the south and listened as they told him of a strange spiritual shift they had each felt. They feared the Freljord was dying—the spirits of the land itself crumbling from within. Udyr believed that it was the Avarosans, in their efforts to unite the Freljord, that was causing this pain. He told the other spirit walkers as much, and asked them to fight against the Avarosan advance alongside the Winter's Claw. Many were skeptical, but others, afraid that Udyr might be right, agreed. With his new spiritual power flowing within him, Udyr raced back to the Winter’s Claw to help end this existential threat to the Freljord once and for all.",Fighter "Regardless of what he would later become, Varus was once a paragon of loyalty and honor. A skilled archer of the ancient Shuriman empire, he was appointed as a temple warden in the eastern states, and he held this duty sacred above all else. During the earliest stages of the war with Icathia, even though it lay far from that cursed place, Varus’ homeland was attacked. While other wardens abandoned their posts to join the defense of the outlying villages, he alone remained, screaming in anguish with every arrow he loosed—for he had chosen to uphold his oaths rather than return home to protect his own family. Emissaries from the Ascended Host found him kneeling in solemn meditation amid the corpses of his foes. It was said that his cold gaze unsettled even the god-warriors themselves, and yet, in recognition of his noble sacrifice, Varus was offered a place in their ranks. As one of the great Ascended, he was utterly consumed by his pursuit of vengeance against the Icathians, and the voidling horrors they had unleashed. It is likely that Varus did not even fully comprehend Shurima’s ultimate victory in that war, so twisted had his mind become—nor the empire’s fall centuries later. Atrocity after atrocity blurred together, leaving him as a withdrawn, callous killer, reshaped and sent into battle countless times by his degenerate brethren. Their name became feared throughout the known world. The darkin. Warring among themselves, they destroyed any other who stood against them. With his crystalline bow, Varus assassinated enemy commanders and champions, helping the darkin defeat entire mortal armies with ever greater ease. Eventually, Varus was cornered by vastayan moon-stalkers and human mages in service of a golden-armored warrior queen of Valoran. They bound him within his bow, leaving him to howl in impotent rage. By then, the raw, corrupting influence of the darkin was known, and yet still the queen chose to wield the deadly weapon in the final days of the war, gladly sacrificing herself for a greater victory. In the months that followed, the queen carried Varus to the First Lands—those that would later be known as Ionia. Now made monstrous by the bow’s power, her last act was to command her followers to bury her alive in a lightless well, sunk deep beneath a mountain temple overlooking the village of Pallas. And there Varus was imprisoned, both by the natural magic of Ionia, and the ritual ministrations of the temple guardians. The bow remained hidden for centuries, unknown, untouched, and all but forgotten, until Noxian invaders attacked the First Lands. Two beast hunters—Valmar and his heartlight, Kai—fought against the first wave at the Temple of Pallas. Though their courage was great and they drove off the attackers, Kai was mortally wounded, and a grief-stricken Val carried him inside, believing the well’s forbidden magic could restore him. But the temple held only damnation, and both hunters were consumed by the unleashed power of the darkin within it. The very matter of their bodies was unraveled and bound together again to craft a new body, a body fit to free Varus from his imprisonment. What emerged from the well was a gestalt creature, pale and inhumanly beautiful, part human and part darkin. After more than a thousand years, Varus was reborn. Even so, the human and darkin elements of this imperfect form are in constant flux, with each managing to wrest control for a short time before being reined in by the other. Varus fights to silence the two mortal souls once and for all, and wreak vengeance for the destruction of his race. Still, Kai and Val struggle against his malevolent influence, hoping against hope that their love can overcome the darkin’s hatred. How long they can keep Varus conflicted is anyone’s guess—but should this sadistic and egotistical killer come to fully dominate his new host, it is certain he will seek to reunite with others of his kind, and reduce all of Runeterra to an ashen wasteland.",Marksman "Shauna Vayne is a deadly, remorseless monster hunter who has pledged her life to finding and killing the demon who murdered her family. Armed with her wrist-mounted crossbows and a heart full of vengeance, Vayne is only truly happy when she’s slaying practitioners or creations of the dark arts. As the only child to a wealthy Demacian couple, Vayne enjoyed an upbringing of privilege. She spent most of her childhood indulged in solitary pursuits – reading, learning music, and avidly collecting the various insects found on their manor’s grounds. Her parents had traveled across Runeterra in their youth, but settled in Demacia after Shauna’s birth because more than any place they’d found, Demacians looked out for one another. Shortly after Vayne’s sixteenth birthday, she returned home from a midsummer banquet and saw something she would never forget. An unspeakably beautiful, horned woman stood before the bloodied corpses of her parents. Vayne screamed in agony and terror. Before disappearing, the demon looked down at the young girl and flashed her a terrible, lustful smile. Vayne tried to brush the bloody hair out of her mother’s eyes, but that haunting smile lingered in her mind, growing and consuming her. Even as she shakily smoothed her father’s eyelids closed – his mouth still agape, frozen in his last horrific moments of confusion – the demon’s smile seeped through her thoughts. It was a smile that would fill Shauna’s veins with hatred for the rest of her days. Vayne tried to explain what happened, but no one truly believed her. The thought of a demon on the loose – in the well-defended, magic-averse kingdom of Demacia, of all places – was too far-fetched to consider. Vayne knew better. She knew from the demon’s smile the enchantress would strike again. Even Demacia’s tall walls couldn’t keep dark magic from creeping through the cracks. It may disguise itself with subtleties or keep to shadowed corners, but Vayne knew it was there. And she was done being afraid. Vayne had a heart full of hatred and enough coin to outfit a small army, but where she would go, no army dared follow. She needed to learn everything about dark magic: How to track it. How to stop it. How to kill those who practiced it. She needed a teacher. Her parents had told her stories of iceborn warriors who fought against an Ice Witch in the north. For generations, they had defended themselves from her unknowable forces and dark minions. This, Vayne knew, would be where she would find her tutor. She evaded her appointed custodians and booked passage on the next ship to the Freljord. Shortly after arriving, Vayne set out in search of a monster hunter. She found one, although not in the way she intended. Traversing a frozen ravine, Vayne was ensnared by a cleverly carved icetrap. After tumbling to the bottom of a jagged, crystalline pit, Vayne stared up to see a ravenous ice troll, lips smacking with anticipation as he gazed upon his catch. His gigantic blue tongue fell limp as a spear whistled through the air, pierced the troll’s skull and planted itself deep in his brain. The giant toppled into the pit and Vayne rolled aside just in time to escape being crushed. A sticky pool of drool and blood collected at her boots. Vayne’s savior was a grizzled, middle-aged woman named Frey. She bandaged Vayne’s wounds as they clung to the warmth of a campfire that struggled to stay ablaze in the frigid canyon. Frey told Vayne of her life’s work spent fighting the Ice Witch’s minions who had murdered her children. Vayne implored the woman to take her on as a student and teach her to track the dark creatures of the world, but the Freljordian had no interest. Vayne stank of privilege and money, neither of which kept your teeth gritted or your blade sharp through the grueling perseverance of a fight. Vayne couldn’t accept Frey’s answer and challenged her to a duel: if she won, Frey would train her. If she lost, she’d offer herself as bait to the Ice Witch’s minions, so Frey could ambush them. Vayne had no reason to think she’d win – her training amounted to a single afternoon of studying fencing before she wearied of trying to fight with one hand behind her back – but she refused to back down. To reward Vayne’s mettle, Frey threw snow in Vayne’s eyes and subsequently taught her the first rule of monster hunting: don’t play fair. Frey saw a determination in Vayne she couldn’t help but respect. The girl had a long way to go as a fighter, but each time Vayne pushed her bruised body up from the dirtied snow to continue the fight, Frey saw a little more of the relentless hunter this girl could become. Beaten in skill, but never in spirit, Vayne beseeched Frey one last time: both of their families were dead. Frey could spend the rest of her days tracking ice trolls until one of them caved her head in, or she could teach Vayne. Together, they could kill twice as many monsters. Together, they could save twice as many families from experiencing the pain that defined them both. Frey saw the same hatred and loss in Vayne’s eyes her own had burned with for years. Frey agreed to accompany Vayne back to Demacia. Together they made the journey south, heavily disguising Frey to illude Demacia’s border guards. Once back at Vayne’s estate, the two spent years training. Despite the pageant of suitors who solicited Vayne’s company, Shauna had no interest in anything other than training with Frey. As a result, the two became incredibly close. Frey taught Vayne the fundamentals of dark magic, conjured beasts, and vile spells. Vayne committed every word of Frey's teachings to heart, but found it slightly unnerving that Frey never explained how she came to know so many specifics of these malefic practices. Due to the kingdom’s watchful soldiers and antimagic trees, dark creatures were rare within Demacia's walls, so Frey and Vayne would venture into the border forests at night to hunt. Vayne earned her first kill – a bloodthirsty creature who preyed on traveling merchants – at the age of eighteen. Soaked in the creature’s viscera, something awoke within Vayne: pleasure. The hot flush of vengeance and violence raced through her blood, and she relished in the sensation. Vayne and Frey spent several years hunting dark creatures, their respect for one another growing with every kill. One day, Vayne realized that she loved Frey like a mother, but her emotions of familial love were so tangled with pain and tainted by trauma, Vayne fought them as she would any beast out to hurt her. Vayne and Frey traveled Valoran, until tavern tales from the highlands caught their ear, whispering of a demonic horned creature of mesmerizing beauty. According to the stories, the demon had been busy: she’d formed a cult, designed to attract worshippers who would do her bidding. People would walk into the hills, never to be heard from again. It was said the cult’s high priests had a holy grounds near the cliffside, where they’d prepare the demon’s sacrificial offerings. Vayne and Frey immediately set off on the hunt. As they journeyed into the hills by cover of night, Vayne found herself distracted. For the first time since their partnership began, she felt worried for Frey – worried she might lose her mother figure for a second time. Before she could confess her fear, one of the demon’s priests lunged from the brush, swinging a mace into Vayne’s shoulder. Vayne was badly wounded. Frey had a brief moment of hesitation, but her eyes steeled with certainty as she apologized to her friend and transformed into a monstrous Freljordian wolf. As Vayne watched in shock, Frey – in her animalistic form – tore the priest’s tendons from his throat with a swift snap of her mighty jaws. With the priest’s body laid strewn at Vayne’s feet, Frey retook her human form, yet her eyes betrayed the scared animal within. She explained that after the death of her family, she had become a shaman, inviting the curse upon herself in order to gain the power to change shape and fight against the Ice Witch. The ritual that gave her these powers involved dark magic, but she made this sacrifice to protect– –Vayne put an arrow through Frey’s heart without allowing her another syllable. Whatever affection she had felt for Frey evaporated upon discovering her true nature. A tear formed in Frey’s eye as she collapsed, but Vayne didn’t notice – whatever warmth the two had shared died with Frey. There were still hours left before dawn, which meant hours left to continue the hunt. Vayne thought only of the demon. The kill that would be hers to savor. And all the kills to come. Runeterra’s underworld would come to fear her, just as she had once feared them. For the first time since her parents’ death, Vayne smiled.",Marksman "For most of the peoples of Runeterra, yordles are not typically something to be feared. Their fabled home of Bandle City is said to be a mysterious, spiritual place, filled with odd trinkets and keepsakes gathered from across the material realm. While these curious creatures often leave to dwell among mortal races for a time, they generally return with fresh tales and new experiences to recount. Yet, sadly, there are also those yordles who lose their way. Among them is the sorcerer Veigar. After the Great Darkin War left the world in ruin many centuries ago, the only light that seemed to shine on Valoran came from the skies above. Scattered survivors looked to the heavens, and their renewed study of ancient celestial magic piqued Veigar’s interest. Imagining himself already a master of these mystical arts, the yordle joined an order of mages in the Noxii territories, hoping to learn more of their craft. They did not think to question this eager newcomer, and he taught them to draw hope from the patterns created by the movements of the stars. But while many toiled to rebuild the world, others sought to conquer it. The brutal warlord Mordekaiser and his armies swept across the lands, crushing and enslaving any who would oppose his rule, and the mages of the order—unskilled in war—were of little value to this tyrant. Looming over them in his accursed battleplate, his keen eye fell upon Veigar, and Mordekaiser recognized the yordle for what he truly was. He snatched him up in one iron gauntlet, and dragged his prize away as the other mages were put to the sword. Imprisoned in the heart of the warlord’s new, monolithic fortress, Veigar was forced to turn his magic to darker purposes. Knowing that yordles were craftier than any of the mortal races, Mordekaiser bound Veigar to the physical plane, preventing him even from escaping to Bandle City. He was not the only captive in that hellish place, but such isolation was the worst and most cruel form of torture for a yordle. Veigar performed grisly enchantments against his will—some strengthening his master’s dominion, others simply evoking terror for terror’s sake. Indeed, terror was what seemed to fuel this dreadful empire. Miserable beyond imagining, Veigar became a reluctant witness as Mordekaiser's vile deeds empowered him to near-immortality. Whether it was over the course of decades or centuries, Veigar never knew, but eventually the yordle’s magic and appearance started to twist in response… Memories of his past faded. Why had he come to Valoran? Where had he come from? Had he known any other life before this? Questions such as these weighed on his fragile mind, like the last flickers of light before an eclipse. When the revenant warlord’s own followers conspired against him, the nightmare of his reign was ended, but by this point Veigar was nigh unrecognizable. His eyes blazed. Even his voice had become a sneer of malice. Fleeing from his ensorcelled cage, the wretched creature had no interest in the wars of succession that inevitably followed. Deep down, he most likely yearned to regain the sense of safety and freedom that all living things crave. And yet, he chose not to turn away from evil, but to embrace it. Clad in armor befitting a sinister warlock, he vowed to seize respect in the only way he could remember—through ruthless villainy, inspiring fear in all who encountered him. He would call down the fury of the stars themselves upon his foes, and trap them in the timeless infinities between moments. And yet… Veigar could not quite find the same success as his former captor. Certainly, the good people of Valoran did learn to fear him, to some extent. More often than not, they would find their pastures scorched, or the local baron’s mansion razed to its foundations. Sometimes though, inexplicably, bands of brigands would be driven from their woodland hideouts, or the remains of feral murk wolves found scattered through the town square, and it was difficult to tell whether these acts were malicious or actually reasonably helpful. For all his aspirations of evildoing, it seemed Veigar would always come up a tiny bit short. Still, the nefarious yordle has not abandoned his quest to become the world’s most wicked villain. With his diabolic staff in hand, he seeks nothing less than to bring all before him to their knees, and revels in the timely demise of those who dare to underestimate him.",Mage "To truly understand the horror that is Vel’Koz, one must first know of the Watchers, and how they were blinded to the mortal realm. Beyond the material plane, outside and somehow below it, lies the unknowable abyss. It is the realm of the Void, where no mortal or immortal creature may ever walk. It is not necessary to know how such a place ever came to be, nor why—only that it did. The Void is eternal. The Void consumes all. In that place, in the cold, endless dark, all is equal and empty. For timeless eons, there was purity in that fact. There was peace, if such a term could have any meaning there. Then, something changed. Not in the Void realm, but elsewhere. It was existence, it was... something, where before there had been nothing, and its mere presence scraped against the vast, cold, formless entities that drifted in the blackness. Before this, they had not even been fully aware of their own sentience, and yet now they knew that they could not tolerate the presence of this other place; this other-realm of mercurial, overwhelming creation. The entities watched. They scrutinized. And soon enough, the Watchers found themselves being scrutinized in return. The tiny, mortal minds that reached out to them were insignificant, little more than fleeting motes of light at the very edges of the abyss. Yet, in them, the Watchers saw a chance to invade the material realm, to destroy it, to silence the intolerable pulsing of reality beyond the Void. The boldest of them tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain... Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition. Those that remained in the Void recoiled. They had no concept of what had happened, yet they knew they had been betrayed. And so, they adapted. Reaching into the material realm, the Watchers took from the crude matter that comprised it, shaping, corrupting and imbuing it with consciousness. These constructs were the first of the Voidborn, and would be their masters’ eyes and ears, sent forth into the nightmare of existence to watch, listen, and learn. Among them, one stands apart. As perhaps the oldest surviving Voidborn, certainly existing the longest outside of the abyss, he has been known by countless names to those unfortunate enough to encounter him. Thousands of years before Icathia unleashed the Void in battle, the primitive cultures of Shurima feared the devil Vel’Koz, who crept forth from the underworld to steal the dreams of wiser men. Though his name has no literal translation in the modern tongue, it equates roughly as “to understand by unmaking.” His insatiable hunger for knowledge has led Vel’Koz across the world, to its highest peaks and darkest depths. Cunning and methodical, he has quietly watched entire civilizations rise, stagnate and decay, spent centuries combing the ocean floor for its secrets, even scrying the movements of the stars in the heavens above him. He carries all of this knowledge back to the great rifts in the fabric of Runeterra—so that the Watchers might know what he knows—and will annihilate, without hesitation, any mortal who stands in his path. For the Void is eternal, and it will consume us all.",Mage "In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of malaise and a powerful shadow in tow, Vex shields herself from the pep and happiness of the outside world, and all of the irksome “normies” who occupy it. Growing up in Bandle City, Vex never felt she belonged. The whimsy and color of the yordle realm was cloying to her. Despite the best efforts of her parents, she never seemed to find her “yordle spirit” or any like-minded friends, and chose to spend most of her time sulking in her room. There, she found an unlikely soulmate in her own shadow. It was black (her favorite color), and it didn’t talk—the perfect companion for the sullen youth. She learned to entertain herself with the shadow, performing gloomy pantomimes for her own amusement. Alas, it was just a shadow, incapable of shielding Vex from the loathsome cheerfulness that surrounded her. Surely something more lay in store. Something darker. Something sad. Something just like her. That something arrived in the form of a Harrowing, thick clouds of Black Mist that billowed through Bandle City, stirring its residents to panic. While most yordles fought valiantly to beat back the Mist, Vex was intrigued by the foul miasma and began to follow it to its source. When she arrived in the Shadow Isles, Vex couldn’t believe her eyes. Vast tracts of land and sea, devoid of all life and color, stretched out before her. Here, she could finally sulk, unbothered by the laughter and merriment of others. As the days passed, Vex realized the Black Mist was having a strange effect on her. Her shadow had taken on a new ghostly persona—much more lively and expressive than its host—and her benign yordle magic had transformed into something far more sinister. Vex could now spread her misery far and wide. “Who made this wonderfully awful place?” she wondered. Her question was soon answered when the Ruined King, Viego, appeared in the Isles, seeking to spread his Mist to all corners of Runeterra. Upon meeting Vex, Viego realized the yordle had a unique ability to spread despair, making people more vulnerable to his Harrowing. Vex, in turn, was inspired by his vision for a world covered in Black Mist. The two became fast allies and set out to turn the entire world into a harrowed wasteland. Before Viego’s vision could be fully realized, Vex discovered his ulterior motive: to reclaim the soul of his dead queen Isolde, and reunite with her in matrimonial bliss. She shuddered in disgust, feeling betrayed that the man she had trusted to kill the world’s happiness had, in fact, been seeking it himself. Vex left Viego to be defeated by the Sentinels of Light, his dreams of a matrimonial reunion dashed upon the stones of the Camavoran wreckage. Alone once more, she watched in disappointment as the world returned to the bright, colorful place she had always hated. Finding a lasting melancholy was going to be tougher than she’d thought. She knew one last place she could go—a surefire way to achieve the misery she craved. She paid a visit to her parents in Bandle City, eager to show them who she had become and bask in their disapproval. The young yordle watched as her parents turned dumbstruck, still as tree stumps. Their expressions changed from shock, to denial, to reluctant acceptance. “Honey. We don’t understand... this,” said her mother, motioning with her finger at Vex’s entire being. “But we love you unconditionally,” said her father. “And if you’re happy, we’re happy for you.” Rolling her eyes, Vex released a loud, exasperated sigh. “You guys are the worst,” she moaned. She trudged out of her parents’ living room, anxious to return to the Shadow Isles where she could sulk undisturbed.",Mage "Vi remembers little of her childhood in Zaun, and what she does remember, she wishes she didn’t. Running with the sump-snipe gangs, she quickly learned to use her wits, as well as her fists, to survive. Everyone who encountered Vi knew she could talk—or punch—her way out of trouble. More often than not, she chose the latter. None of the old-timers from her youth could tell her anything of her parents. Most assumed they had died in one of the industrial accidents that were, sadly, all too common in the undercity. Though she had ended up in the crumbling Hope House orphanage, a notoriously mad sump-scrapper claimed to have found her adrift in a bassinet large enough for two in the ruins of a collapsed chem-lab. In the end, Vi figured some things were best left unknown. With her wild pink hair, she became a distinctive sight on the streets of Zaun—hightailing from angry shopkeepers in the boundary markets, swaggering through the colorful bazaars of the Black Lanes, or hitching rides up into Piltover aboard the hexdraulic conveyors. Wherever there was a scrape to be gotten into or a scam to be run, Vi was in the thick of it, though she never stole from those that couldn’t cover the loss… and never hurt those that didn’t deserve it. As she got older, the capers of childhood became more audacious and daring, and Vi formed a gang of her own. Brash and quick to anger, she still relied on her fists a little too much, and was rarely without a black eye or split lip. She found a mentor in the owner of a bar on the edge of the Lanes, who tempered some of her more self-destructive tendencies. He tried to reinforce her moral code, and showed her how to fight with discipline, as well as teaching her ways to better direct her simmering anger. In time, Vi earned a reputation as someone who got things done, no questions asked. Listening to the chatter of the Zaunite miners who frequented the bar, she came to learn when big deals were being made, and how payments were to be delivered. To a chem-baron, this was chump change—but to her and her friends, it would be a fortune. She planned a heist, but knew it would require extra bodies to pull off, so Vi reluctantly brought a rival gang, the Factorywood Fiends, in on her score. Everything was going fine, until the leader of the Fiends killed the mine owner with a pair of oversized pulverizer gauntlets, and trapped the rest of the workers in the tunnels. Even as both gangs fled with the loot, Vi knew she could not leave these innocent people to die. She snatched up the gauntlets, the wrist mechanisms clamping down painfully on her arms, but she endured the agony long enough to smash open a path to free the miners. The following day, Vi paid a visit to the Factorywood Fiends. Still wearing the powered gauntlets, she took on the entire gang, administering a beating so legendary that it is still spoken of in the Lanes to this day. Vi eventually disappeared from Zaun during a time of great upheaval, when tensions with Piltover were running high. Rumors circulated between the gangs that she had been killed in a huge explosion in the heart of the undercity, or that she had turned her back on her friends and struck out for distant lands. The truth, however, finally came to light when Old Hungry’s Scars—a vicious gang whose murder sprees had spread topside—were brought down by a respected sheriff of Piltover and her new ally… Vi. The former gang leader was now in the employ of the Wardens, and she had replaced the chem-powered pulverizer gauntlets with a pair of brand new hextech Atlas prototypes. No one yet knows the exact reason why or how Vi came to be working alongside Caitlyn—but given the anarchic nature of the crime wave now sweeping Piltover, speculation runs rife that it might involve a certain blue-haired hellion from Zaun…",Fighter "Few know of the kingdom to the east, far across the seas, whose name lies all but forgotten among the ruins that dot its shores. Fewer still know of its foolish young ruler, whose lovestruck heart was doomed to destroy it. Now a grave threat to all, that man’s name was—and is—Viego. The second son of a dynastic king, Viego was never intended to lead. Instead, he lived a life of comfort that made him complacent and selfish. Yet, when his older brother died unexpectedly, Viego, who possessed neither the inclination nor the aptitude for rulership, suddenly found himself crowned. He showed little interest in his position until he met a poor seamstress, Isolde. So taken was he by her beauty that the young king offered her his hand in marriage, and thus, one of the most powerful rulers of the age was wed to a peasant girl. Their romance was enchanting, and Viego, who’d rarely shown interest in anyone other than himself, devoted his life to her. The two were inseparable—he scarcely went anywhere without Isolde, always lavishing gifts upon his queen, and his attention could seldom be broken when she was present. Viego’s allies fumed. Unable to interest him in governance, and with the nation beginning to unravel under his questionable rulership, some plotted in secret to end their new king’s reign before it had begun. His nation’s enemies, meanwhile, saw an opportunity to strike. And the vipers began to circle. Thus did an assassin’s poisoned dagger one day come for Viego. But the king was well defended, and the dagger did not strike true—instead grazing Isolde. The toxin worked quickly, and Isolde fell into a ruinous torpor, while Viego could only watch in horror as his wife’s condition grew ever more serious. Overwhelmed with fury and despair, he spent every last coin within his coffers trying to save her. But it was all for naught. Isolde perished in her bed, and Viego was consumed by madness. His search for an antidote became desperate, crazed. Unable to accept his wife’s death, every treasure of the kingdom—every scrap of wealth—was sacrificed to his quest to return her to him. As the land fell into disarray, Viego hid himself away with Isolde’s body, becoming hateful and violent. Then came the day he learned the secret of the Blessed Isles, of its water that healed any ailment. With his great army, he stormed the peaceful country by force, slaughtering everyone who stood in his way until he at last breached its inner sanctum and let his wife drift beneath the blessed water. She would return to him, no matter the destruction he wrought. No matter the cost. And for just one moment, she did. Isolde arose a horrifying wraith of shadow and rage, and in her pain, her anger, her confusion at being ripped from death, she took Viego’s own enchanted blade and thrust it through his heart. The magic of the waters and the ancient sword clashed, and the chamber’s energy erupted, tearing across the Isles and trapping everything it touched in tortured, conscious undeath. Yet of this, Viego remembers nothing. His country collapsed into ruin, great nations rose and fell, and in time, even his name was forgotten... until, a thousand years after his death, Viego stood once more. And this time, he would not fail. His mind twisted by the same dangerous obsession he possessed in life, Viego’s unflinching, deranged love fuels his every action, his every desire, his every atrocity. The deadly Black Mist pours freely from Viego’s broken heart—ripping the life from everything it touches—and he uses the Mist to scour the world for some way to return Isolde to his side. Legions will fall before him only to rise again in his service, continents will be swallowed by living darkness, and the world will pay for every moment of happiness it stole from an ancient ruler laid low by all-consuming love. He cares naught for the destruction he causes, so long as he can see Isolde’s face again. His reign is terror. His love is eternal. And until Isolde returns to him, all will fall before the Ruined King.",Assassin "A master of ancient, forbidden sorcery, Vladimir is among the oldest enigmas of Noxus. He was present at the dawn of the empire, and has since woven his influence deep into its foundations… but he remembers little of those days. His mind is mortal, and so most of his unnaturally extended life endures not in his memory, but in his chronicles. History has lost track of Vladimir on many occasions, though its pages are littered with figures suspected to have been him. Legend once told of a prince in a kingdom threatened by the infamous darkin, as their great war spilled into Valoran. With his father’s crown at stake, and many more heirs ahead of him in the line of succession, the unfortunate youth was traded to the fallen god-warriors as a hostage. Mortals were little more than cattle under the tyranny of the darkin, their supremacy apparent in the sorceries they had conceived—the arts of crafting flesh and transmuting blood, granting them mastery over life itself. Believing himself above other mortal vassals, and therefore worthy of such power, Vladimir was the first of his kind permitted to study this terrifying magic. His devotion earned him a place of favor in his patron’s warhost, and the right to practice hemomancy and enforce the darkin’s will on lesser beings. Over time, the god-warrior watched with amusement as Vladimir came to govern his subjects with as little mercy as the darkin themselves. The fall of these cruel tyrants is, likewise, the stuff of legend. An account of it, written in the dead High Shuriman language, is kept hidden within the Immortal Bastion. It speculates that Vladimir’s master was not imprisoned like so many of his kin, but instead died at the hands of his own warhost. The few surviving mortals fled, taking what knowledge they had of blood magic with them. Unknown to all but Vladimir himself, it was he who struck the killing blow. Scarred, blinded, driven mad by the radiance of a darkin’s undoing, he absorbed enough power to renew flesh that was never meant to last beyond a mortal lifespan. And he has done this countless times since, through rituals too vile to speak of. At the height of Mordekaiser’s dark reign, it was said that a mythic and bloodthirsty fiend haunted the coastal cliffs of eastern Valoran, demanding young lives and savage worship from the local tribes. Few were welcome in his lair, until the day a pale sorceress approached this barbarian god with an offer. The two feasted together as equals, weaving magic so dark that the wine at their table soured, and the roses withered, vibrant red turning to black. Thus began the pact between Vladimir and LeBlanc, rife with disputes, and games of politics and war. Over the centuries, others joined them—powerful nobles, exalted masters of magic, and beings darker still. This cabal grew into the hidden power that would guide the throne of Noxus for more than a thousand years, orchestrating many of the empire’s most ambitious campaigns. Uniquely among the leaders of the Black Rose, Vladimir has rarely limited himself to scheming from the shadows. In the past, he deigned to join the Noxian noble courts during the most interesting of times, only to fade into seclusion decades later, his extreme age—and the atrocities his sorcery could wreak—a well-kept secret. Even so, under Vladimir’s tutelage, the art of hemomancy has found a place in the military of Noxus, and among scions of the old aristocracy. Among these diverse practitioners is the Crimson Circle, a youthful cult dedicated as much to Vladimir’s personality as to blood magic itself. With the death of the previous Grand General and the rise of Jericho Swain, the political landscape of the empire changed dramatically, and Vladimir has been forced to rouse himself once more. Wearing the guise of a benevolent socialite, he has returned to the public eye as a vocal opponent of the ruling Trifarix council… much to the concern of more cautious members of the Black Rose. Indeed, his reappearance may have come too soon, as time has not yet washed away all the stains of his previous lifetime, and it seems likely that Swain himself has begun to grasp Vladimir’s true nature. As a new and darker conflict approaches Noxus, Vladimir drinks deeply from the renewed vitality of the empire, reminding himself of his past glories. To him, this life is a mere revelry, a masquerade spanning centuries, and the prologue to greatness—for though the darkin eventually fought amongst themselves and lost their immortal grip on the world, Vladimir knows he is strongest alone.",Mage "Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him. Though many think of Warwick as no more than a beast, buried beneath the fury lies the mind of a man—a gangster who put down his blade and took up a new name to live a better life. But no matter how hard he tried to move on, he could never escape the sins of his past. Memories of that time come to Warwick in flashes before they’re inevitably lost, replaced by searing echoes of the days he spent strapped to a table in Singed’s lab, the mad chemist’s face looming above him. His world a haze of pain, Warwick could not recall how he fell into Singed’s grasp… and even struggled to remember a time before the suffering began. The scientist patiently carved into him, installing pumps and hoses to inject chemicals into his veins, seeking what an alchemist always seeks: transmutation. Singed would reveal his subject’s true nature—the deadly beast hidden within a “good man.” The chemicals pumped into Warwick’s veins boosted his healing, allowing Singed to gradually and painfully reshape the man. When his hand was severed in the course of the experiment, Singed was able to reattach it, augmenting it with powerful, pneumatic claws, and bringing Warwick ever closer to his true potential. A chemical chamber was installed on Warwick’s back and integrated with his nervous system. Whenever he felt rage, or hate, or fear, it would drive liquid fury deeper into his veins, fully awakening the beast within. He was forced to endure it all, every cut of the mad chemist’s scalpel. Pain, Singed assured his subject, was necessary; it would prove to be the “great catalyst” of his transformation. Though the chemicals enabled Warwick’s body to heal through most of the physical damage, his mind was shattered by the unending agony. Warwick struggled to recall a single memory from his past... All he could see was blood. But then he heard a little girl screaming. Screaming something he couldn’t understand. It sounded like a name. He’d already forgotten his. He sensed that was for the best. Pain soon overwhelmed all other thoughts. Blood was the only thing left. Though his body and mind were broken after weeks on the slab, Warwick stubbornly resisted the chemicals transmuting him. Toxins leaked from his eyes in place of tears. He coughed up gobs of caustic phlegm that sizzled against his chest, before burning shallow holes in the floor of the lab. Restrained against the cold steel of the table, Warwick writhed in agony for hours on end, until his body finally gave out. With the untimely death of his subject, Singed disposed of the corpse in a charnel pit deep in Zaun’s Sump, before turning his mind to the next experiment. But death proved to be the true catalyst needed for Warwick’s transformation. As he lay cooling atop the pile of corpses, the chemicals could finally complete their work. The chamber on his back began to pump. His body contorted unnaturally, bones bending and snapping, teeth growing, sinews tearing and then healing with a faint alchemical glow, dead flesh replaced by something new and powerful. By the time his heart started beating once again, the man Warwick had been and the lives he’d lived were gone. He awoke to hunger. Everything hurt. Only one thing mattered. He needed blood. First, it was the blood of a nearby sump-scrapper, rooting through the charnel pile. And then a priestess of the Glorious Evolved, seeking a member of her flock. Then a Piltovan apprenta taking a shortcut, and a philter-faced merchant avoiding a gang, and a dram-dealer, and a tallyman, and a chem punk... He set up a den not far from a place that itched at the back of his now-animal mind. There, he continued the slaughter, not caring who fell to his claws. So long as blood dripped from gnashing teeth, he would feel nothing but a smear of red on his conscience, the hunger in his gut overwhelming any concern for his random victims. Yet, even as he surrendered to the beast, glimpses of his past began to haunt him. He saw a bearded man reflected in the eyes of a beggar as he tore out his throat. The other man looked somber, somehow familiar; there were scars on his arms. Sometimes, as he fed in dark alleys on stray gangers, the flash of knives would remind him of an old blade covered in blood. Blood passing from the blade to his hands. From his hands, to everything he touched. Sometimes, he remembered the girl again. And still there was blood. It had always been there, he realized, his entire life, and nothing he did could wash it off. He’d left so many scars that even if he didn’t remember his past, the city would. When he peered into the eyes of Zaun’s criminals—the gang bosses, murderers, and thieves—he saw himself. The chamber on his back would fill his body with hate. His claws tore out of his fingers. He hunted. No longer content to kill indiscriminately, Warwick now pursues those already covered in the stench of blood. Just as he was the day he was dragged to Singed’s door. He still wonders if he’d truly wanted this. He can’t remember details, but he remembers enough. Enough to know Singed had been right all along—the good man had been a lie, before disaster had burned it away, revealing the truth. He is Warwick. He is a killer. And there are so many killers to hunt.",Fighter "Within Ionia’s magical forests dwells a tribe of vastaya known as the Shimon. A cautious people, they see life as an evolutionary climb to wisdom—upon death, they believe they become stones, returning to the soil to begin the climb of life anew. Impulsive, clever, and easily bored, young Kong never had much in common with other Shimon. For countless years, they endured his pranks… until the day he arrived in a panic, insisting that a great elemental dragon was coming to burn their woodland home. But Kong only chuckled as his tribe began to flee. Realizing he had fooled them, and with their patience finally at an end, the Shimon named him outcast. Kong, for his part, was ambivalent. He would seek out people with a better sense of humor. Living as something of a charlatan, he proclaimed himself “the Monkey King” and often challenged mortals to duels, or games of cunning. He claimed to be undefeated—until he crossed a Noxian headsman in the hinterlands of Zhyun. The Noxian and his comrades chased the Monkey King deep into the wilderness, where he hid, only emerging again after the invaders left the shores of the First Lands for good. And in time, Kong saw the brutality Noxus had inflicted upon his homeland. He set out to meet the fabled combat-masters of Wuju, but found that their village had been annihilated. The only living soul was a man sitting quietly among the ruins, so Kong challenged him to a good-natured fight. In a single motion, the man stood, knocked the vastaya down, then resumed his meditation. For weeks, Kong returned again and again, determined to defeat this dour man—but the Monkey King was always outmaneuvered, no matter if he approached from behind, above, or below. The warrior could sense whenever Kong was about to attack, even when the vastaya tried to distract him with hilarious jokes, and he somehow knew not to drink his tea when Kong laced it with stupefying spirits. Eventually, the Monkey King knelt before the man and begged to learn his ways. Kong wanted to be the greatest warrior, but he also sought something more. He just couldn’t quite put it into words. The man saw Kong’s humility, and knew the vastaya was ready. He introduced himself as Yi, the last master of Wuju, and agreed to train Kong in its virtues of discipline and patience. He could help channel Kong’s recklessness and impulsiveness into a lethally swift and surprising fighting style. The two grew to respect each other, yet Yi refused to speak much of his past, or why he would not leave the ruined village. Kong made a proposition. The two would engage in a friendly sparring bout. If Kong won, Yi had to reveal why he’d stopped fighting. If Yi prevailed, Kong wouldn’t speak for four full seasons. Yi eagerly accepted. When Kong had first arrived at Wuju, he crept through a field of smokepoppies, and he lured his master back there now. Each time Yi attacked, the agitated flowers would burst around him—until finally he struck out through the growing haze at what he believed was Kong, but instead hit a straw decoy. Kong seized his opportunity, and grappled Yi to the ground. Finally, Yi told Kong the truth. He and his fellow disciples had gone to defend Ionia during the war, bringing the wrath of Noxus down upon Wuju in turn. He blamed himself for the death of every last villager, and watched over the ruins as penance. This, Kong realized, was what he sought. Although his tribe had cast him out, he wanted to defend the Shimon, who had sheltered him for so long, and set him on the path to wisdom and enlightenment. Proud of his student, Yi also felt a renewed sense of purpose—he granted Kong an enchanted staff, crafted by the legendary weaponsmith Doran, and a new honorific, reserved only for the brightest students of Wuju. From that day forward, he was known as Wukong. Though the war is long over, Noxus’ influence continues to defile Ionia. Roads have been carved through the ancient forests, self-styled “tax collectors” hound peaceful folk who have nothing left to give, and the great festivals of renewal have been slowly declining, year after year. But the great warriors Wukong and Master Yi are ready. Side by side, they roam the First Lands, resolved to combat injustice and hatred wherever they find it.",Fighter "As a child of the Lhotlan tribe, Xayah loved listening to her father sing folk-hymns about ancient vastayan heroes. The haunting melodies transported her to a long-forgotten time, when magic danced freely through the island of Qaelin, imbuing the Lhotlan with immense power. Yet with each new generation, humans encroached farther into all the vastaya’s ancestral tribelands, disrupting their raw essence. The tribes began to fade, losing vitality as they were gradually cut off from the spirit of the First Lands, and were forced to negotiate with their mortal rivals. Xayah watched in frustration as, time and again, her tribe’s juloah ambassadors made treaties with mortals that were swiftly broken. Most disturbingly, humans had discovered the secrets of towering constructs known as quinlons, and were using them to inhibit Ionia’s natural magic in order to protect their expanding settlements. Even though Xayah and others like her urged their people to fight back, the Lhotlan instead withdrew into themselves, shunning the mortal world as they clung to what little they had left. Yet this would not protect them, and they were eventually driven from their homes. The Lhotlan became rootless nomads. Xayah became a freedom fighter. And she was not alone. Vastayan rebellions were growing across Ionia, seeking retribution against mortals. The time for negotiation was over. Xayah was determined to use her lethal quills in battle, to release the land’s wild magic. Flitting in and out of the most fortified strongholds and leaving a trail of bodies in her wake, she earned the sobriquet “the Violet Raven”. Her dedication to the cause was unmatched, as she focused only on the next mission, and the next step toward freedom for her kind. Though she cherished her rebel allies, she usually acted alone, believing she could do the job better than any other. But then she met another vastaya who would change her life forever. After she entered the remote mountain town of Vlonqo in search of a stolen artifact, she was struck by the sight of a braying crowd of humans. Onstage before them stood a preening, flamboyant performer, who sang old vastayan songs for his captivated audience. As he finished his show with a dazzling array of cheap tricks, the crowd erupted and chanted his name: Rakan! Rakan! Rakan! He took a theatrical bow. Xayah dismissed him as a buffoon. A fellow Lhotlan he might be, but this Rakan seemed like nothing more than a foolish mu’takl. Xayah willed herself to ignore him, and completed her mission... which she couldn’t deny had become far easier thanks to Rakan distracting the locals. Before Xayah could flee into the wilderness, Rakan accosted her. After making a series of failed attempts to charm her with flattery, the brash vastaya asked for news of the Lhotlan tribe. When she told him they had lost their lands, his plumage darkened, and she was surprised at the depth of his rage. Perhaps there was more to Rakan than she’d thought. When she told him of her true cause, he begged to join her. Seeing potential in his ability to create diversions, if nothing else, Xayah agreed. When they began their travels, she saw Rakan as a useful—but annoying—asset. The showboating battle-dancer would leap and pirouette through enemies with ease, distracting them before Xayah struck them down. Indeed, this fighting style almost compensated for his irritating inability to remember Xayah’s meticulous plans. Rakan helped Xayah in other ways as well. While she was blunt and abrasive, he was insightful and charismatic, able to use charm and persuasion where she would have resorted to violence. She was impressed by his uncanny ability to assess people’s emotions and trustworthiness. She sometimes questioned Rakan’s compassion for mortals, but never doubted his devotion to the rebel cause. Eventually, Xayah realized her feelings for Rakan were changing. There was a lightness to him and his free-spirited ways that she found aggravatingly alluring. Over time, she grew to welcome his company, and—though she was initially loath to admit it—the world didn’t feel so broken and lonely. They became inseparable. In all the years since, the two of them have become formidable champions of the vastaya, and word of their deeds is spreading. In the wake of the Noxian invasion, Ionians are undeniably more aggressive and dangerous—especially the peoples of Navori, and the hated “Order of Shadow”. Even so, this has enabled Xayah and Rakan to rally countless more vastaya to their side, and their dream of rebellion is coming to fruition. Together, they will fight to reclaim the First Lands, so that the tribes may thrive once again.",Marksman "Rumored to have never lost in one-on-one combat, Xin Zhao spent much of his life fighting an uphill battle. Some of his earliest memories are of the Viscero, an Ionian fishing boat he served aboard off the coast of Raikkon. A diligent cabin boy, he obeyed his elders’ every request—from cleaning grimy decks to fixing tangled nets—and enjoyed a peaceful existence… until the day they unknowingly ventured too deep into foreign waters. A pair of privateer ships from Noxus chased down the smaller vessel. Their commander cited the glory of the empire as he boarded, claiming the Viscero and its crew as his rightful property. They were mostly ageing fishermen, unfit for military service, but they would be taken back to Noxian territory regardless. After enduring a tough journey across the open ocean, Xin Zhao found himself in a strange new land. There was no delicate beauty in the waters here, no magic in the trees. Imposing gateways and fortified stone walls unlike anything he had ever seen lined the streets, and the people were crammed into every available inch of space. He learned this was the capital of Noxus, and it was from here that a man known as “Darkwill” ruled the vast empire. Separated from the rest of the Viscero’s crew, and with no means of returning home, Xin Zhao entered the service of the man who had taken him prisoner. His skill with a spear did not go unnoticed, and soon he was promised a better life—with meals served on plates—in exchange for his martial prowess. Noxus celebrated strength, and his patron deemed him to be a strong fighter. Having nothing to lose, the young man accepted. He shed his ragged clothes for crude armor, and entered the Reckoning arenas. Truly, this was a strange form of entertainment. Mighty warriors, known by even mightier titles, fought each other before ravenous crowds, who cheered for displays of skill and showmanship as often as they did for blood. Xin Zhao, taking the name “Viscero”, was catapulted into success. His bouts soon filled the seats of every arena… and also the pockets of his sponsors. In only a few short years, Viscero became a celebrated name—one that audiences adored, and other Reckoners came to fear. But this good fortune did not last. Beyond the distractions of the Reckoner circuit, the empire faced difficult times. Hostile nations encroached upon its territories, provoking rebellion all along the Noxian frontier. It was rumored that Darkwill and his advisors had offered a fortune in gold for the private release of mercenaries, prisoners, and Reckoners alike, to be conscripted into the empire’s warhosts. With little more than a handshake, Xin Zhao and his fellows were bought out, and placed on a transport ship heading west. Here, at the coastal fortress of Kalstead, the names and reputations of even the most well-known Reckoners counted for little. They were hurled into battle against the elite forces of King Jarvan III of Demacia, who was determined to curb Noxian influence on Valoran… and Xin Zhao quickly learned that war was unlike any arena duel. While many of the former Reckoners deserted in the face of inevitable defeat, Xin Zhao held his ground, staining his spear with the blood of hundreds. When the king’s Dauntless Vanguard—some of whom were silently impressed by his skill—finally surrounded him, still he refused to run. Xin Zhao stood tall, welcoming his execution. However, Jarvan thought differently. Unlike the arena crowds, the king of Demacia took no pleasure in needless killing. He granted the defeated Noxians their freedom, if they would swear to leave Kalstead in peace. Surprised by this show of mercy, Xin Zhao thought about what awaited him back in Noxus. He could return to a society where his life had meant little beyond the gold he earned for his patrons… or he could fight for those who embodied the virtues to which he, himself, aspired. Compelled by honor, he knelt before Jarvan III, pledging himself to the king’s service. In the decades that followed, Xin Zhao proved his loyalty time and again. As a seneschal of the royal household, he became bodyguard and advisor not only to his friend and master, but also to the king’s son—young Prince Jarvan, who would one day inherit the crown. Xin Zhao’s path to becoming a Demacian may have been unusual, yet never once did he falter in his commitment to the kingdom and its ideals. This was not from a sense of duty, he reasoned, but by choice. However, his greatest test came when a mage insurrection threatened the capital. With the nefarious Sylas of Dregbourne wreaking havoc throughout the Great City, Xin Zhao stood ready to defend his liege, but the king commanded him to leave on a personal mission of critical importance. With a heavy heart, Xin Zhao reluctantly obeyed. It was only when the palace bells tolled that he knew the true gravity of his mistake. By the time the seneschal fought his way back, King Jarvan III was dead. Xin Zhao believed his life would be forfeit… but instead, Prince Jarvan reminded him of the pledge he had once made, and accepted a renewal of his service to the kingdom. For now, more than ever, Demacia needs its seneschal. The throne lies vacant, as the other noble houses fear that the prince may not yet be fit to rule. Xin Zhao has no such concerns—he is utterly devoted to Jarvan, and determined to guide him in the perilous days to come.",Fighter "As a child, Yasuo often believed what the others in his village said of him: on the best days, his very existence was an error in judgement; on the worst, he was a mistake that could never be undone. Like most pain, there was some truth to it. His mother was a widow already raising a young son, when the man who would be Yasuo’s father blew into her life like an autumn wind. And, just like that lonely season, he was gone again before the blanket of Ionian winter settled over the small family. Even though Yasuo’s older half-brother, Yone, was everything Yasuo was not—respectful, cautious, conscientious—the two were inseparable. When other children teased Yasuo, Yone was there to defend him. But what Yasuo lacked in patience, he made up for in determination. When Yone began his apprenticeship at the village’s renowned sword school, a young Yasuo followed, waiting outside in monsoon rain, until the teachers relented and opened the gates. Much to the annoyance of his new peers, Yasuo showed natural talent, and became the only student to catch the attention of Elder Souma, last master of the legendary wind technique. The old man saw Yasuo’s potential, but the impulsive pupil refused his tutelage, remaining unbridled like a whirlwind. Yone pleaded with his brother to set aside his arrogance, gifting him a maple seed, the school’s highest lesson in humility. The next morning, Yasuo accepted the position as Souma’s apprentice, and personal bodyguard. When word of the Noxian invasion reached the school, some were inspired by the great stand that had been taken at the Placidium of Navori, and soon the village was bled of the able bodied. Yasuo longed to add his sword to the cause, but even as his classmates and brother left to fight, he was ordered to remain and protect the elders. The invasion became a war. Finally, one rain-slicked night, the drums of a Noxian march could be heard in the next valley over. Yasuo abandoned his post, foolishly believing he could turn the tide. But he found no battle—only a raw grave for hundreds of Noxian and Ionian corpses. Something terrible and unnatural had happened here, something that no single blade could have stopped. The land itself seemed tainted by it. Sobered, Yasuo returned to the school the next day, only to be surrounded by the remaining students, their swords drawn. Elder Souma was dead, and Yasuo found himself accused not only of dereliction, but of murder. He realized the true killer would go unpunished if he did not act quickly, so he fought his way free, though he knew this would all but confirm his apparent guilt. Now a fugitive in war-torn Ionia, Yasuo sought any clue that might lead him to the murderer. All the while, he was hunted by his former allies, continually forced to fight or die. This was a price he was willing to pay, until he was tracked down by the one he dreaded most—his own brother, Yone. Bound by honor, they circled each other. When their swords finally met, Yasuo’s wind magic overcame Yone’s dual blades, and with a single flash of steel, the outcast cut his brother down. He begged forgiveness, but Yone’s dying words were of the wind techniques responsible for Elder Souma’s death, and that his brother was the only one who could have known them. Then he fell silent, passing on before he could grant any absolution. Without master or brother, Yasuo roamed the mountains distraught, drinking away the pain of war and loss, a sword without a sheath. There in the snow, he met Taliyah, a young Shuriman stone mage who had fled the Noxian military. In her, Yasuo saw an unlikely student, and in himself, an even more unlikely teacher. He trained her in the ways of elemental magic, wind shaping stone, embracing at last the teachings of Elder Souma. Their world changed with rumors of a risen Shuriman god-emperor. Yasuo and Taliyah parted ways, though he gifted her the treasured maple seed, its lesson now learned. As she returned to her native desert sands, Yasuo set out for his own village, determined to put right his mistakes and find his old master’s true killer. Within the stone walls of the council hall, Elder Souma’s death was revealed to have been an accident, one brought about by the Noxian exile known as Riven—and one for which she felt deep remorse. Even so, Yasuo still could not absolve himself of the choice he had made to abandon his master or, worse yet, how that choice had ultimately led to Yone’s death. Yasuo eventually journeyed to the spirit blossom festival in Weh’le, though he held little hope that its healing rituals would ease his heart. It was there he encountered a demonic creature that sought to devour him, an azakana that fed on his pain and regret. Yet a masked intruder intervened, striking down the creature with righteous fury, and Yasuo realized he knew this man—it was Yone. Fully expecting his brother to take vengeance, Yasuo was surprised when Yone let him go with little more than a bitter blessing. With nothing left for him in the First Lands, Yasuo has embarked on a new adventure, though he knows not where it will lead, his sense of guilt the only thing weighing down the free wind.",Fighter "In life, Yone adhered to a strict code of honor and duty. Even as a child, his love for his family led him to assume the mantle of protector, motivated in no small way by the loss of his father. This was in stark contrast to his half-brother, Yasuo, who was brash and reckless where Yone was patient and disciplined. Still, the two were inseparable—and when Yone began his studies at the renowned sword school near their village, Yasuo followed. As they trained, Yone was often forced to temper his younger brother’s impulsiveness. However, when Yasuo refused the personal tutelage of Elder Souma, master of the legendary wind technique, Yone gifted him a maple seed—a symbol of humility—as a sign of his support and encouragement. Yone was proud of his brother, but he had doubts about the wise master’s judgment, fearing that Yasuo’s impulsive nature would make him a poor student. But Elder Souma was well respected, and did not make careless decisions. Putting his concerns aside, Yone continued to practice with dual blades, his prowess quickly earning the respect and admiration of his fellow disciples. Though Yone’s skill was unmatched, Yasuo’s use of the wind technique made their sparring sessions a sight to behold, and a joy to the brothers themselves. But that joy did not last long. War came to Ionia. Yone, along with many other disciples, left to defend against the approaching Noxian forces while Yasuo reluctantly stayed behind to protect his master. But one fateful night, Elder Souma was discovered dead—slain by the very wind technique that he taught. When Yone returned, he found that Yasuo had fled. This shook Yone to his core. His fears were proven true—Elder Souma had been wrong. Yone blamed himself. If Yasuo had murdered Souma, Yone had failed to teach him the righteous path. If Yasuo had simply abandoned his post and allowed his master to die, then Yone had failed to instill him with discipline. Either way, Yasuo had already killed several of those who pursued him—and to Yone, their blood stained his own hands as much as his brother’s. He tracked Yasuo down. When their swords finally crossed, Yone’s steel was unmatched… but Yasuo’s mastery of the wind cut his brother down. Death, however, was not the end. When Yone awoke within the spirit realm, the weight of his failure crushed him. His fury flared, and he pounded his fists on the ground in rage. A rumbling laugh pierced his thoughts. He turned, and beheld a monstrous, humanoid spirit with a blood-red blade. It was a powerful azakana, a predatory entity that had long stalked Yone from beyond the veil. Before Yone could speak, it struck. He drew the spiritual echoes of his blades to his side just in time to block the attack. He once again found himself in a duel where his swordsmanship was unparalleled, but he was overwhelmed by magic. Anger consumed him. A lifetime of honor and duty snapped. In one furious moment, Yone wrested the azakana’s blade from it and ran the creature through. The last thing he heard before a new darkness took him was that same rumbling laughter… As he came to, Yone found himself back in the material realm, though it was a grim shadow of what it had been. He struggled to his feet, the spirit realm hazy in his mind, and a blood-red sword in his hand. Upon his head, a mask had coalesced in the form of the azakana’s face—he could not remove it, but he could now see other azakana through its eyes. They were not yet true demons, content to feed on negativity before eventually manifesting to devour their hosts. But, as Yone would discover, if an azakana’s name was learned, they could be reduced to inert masks of personified emotion. Even so, he could not tell if—or when—the azakana he wore would reawaken to consume him. In life, Yone had worn the mask of protector, brother, and disciple for so long that it had become his identity. But now, in moments of stillness, he swears he can feel the mask shifting upon his face, his own past and unresolved conflict with Yasuo now paling in comparison to this new threat. Yone hunts these insidious creatures in an attempt to understand what he has become—with each name bringing him a step closer to uncovering that of the one whose laughter still haunts him. Nothing else matters. There is only the chase of truth.",Assassin "The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination. Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased. At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares. In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity. The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there. Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith. Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living. Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again. One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow. All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind. Among the quieting screams of his brethren, Yorick alone could hear voices within the mist. “Remove it. Join us. We will become one.” He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him. When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive. In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead. As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them. Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him. Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command. A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength. In order to end the curse, he would be forced to use it.",Fighter "In the outlands of Bandle City, there was once a wooded glen where the moon-moths glimmered and the riverbanks overflowed with rainbowfish. In a cottage nestled between the verdant trees lived a yordle enchantress named Norra, with her cat, Yuumi. Born with magical powers of protection, Yuumi enjoyed a life of leisure for many years, pouncing on sunbeams and napping beneath the mouse-trees. Whenever adventure sparked her interest, she joined Norra on explorations across the material and spirit realms. Norra spent her time collecting strange objects like broken cups, shards of colored glass, and fabric with funny stitching. She examined each artifact with deep reverence, though Yuumi never understood their purpose. Nevertheless, Yuumi would use her magic to protect Norra from harm, and would warm her feet when they returned home. The doorways between realms are finicky and seldom open, even to creatures as dexterous as cats. Yuumi watched as other yordles waited for days for the eastern star to align with a particular stone archway, or waded impatiently between marsh-lilies, seeking a silver blossom blooming from the mud—only then would a pathway appear. But Yuumi’s yordle, Norra, possessed the powerful Book of Thresholds, which allowed her to instantly travel anywhere depicted in its pages. When Norra opened a portal, she and Yuumi would gleefully dive into its glowing paper and arrive at their destination, joined a moment later by the book. Yuumi never paid the book much attention until one starless night, when she returned home from luring moon-moths with her shinylight to find Norra missing. She saw the book on her master’s desk and flipped through its pages in a panic, noticing that some were torn out entirely. Unable to read its title, Yuumi cried out to it in distress, calling it, simply, “Book”. In response, the book wiggled, and Yuumi was surprised to learn she could understand thoughts amidst the rustling paper. Despite not having a voice, Book made itself loud and clear. Yuumi learned that Norra had gone somewhere so perilous, she had destroyed the portal as she traveled. Yuumi knew she had to rescue Norra, and turned to Book for help. Each of its thousand pages led to a different location along the lines of magic that crossed the material and spirit realms. The page Norra had used to travel was lost, but Book might be able to get them close. Yuumi and Book would have to explore every possible threshold. She became Book’s unlikely Keeper, vowing to protect it with the courage of a lion—if it fell into the wrong hands, the doorways to Bandle City could open to all kinds of unsavory and ravenous intruders. Yuumi and Book began their arduous journey, visiting dangerous and unfamiliar lands. Yuumi sought Norra’s scent on the wind, to little avail. While Yuumi would sometimes break from their search to follow the scent of a mouse or restore her strength with a quick catnap, Book was frustratingly cautious, grumpy over lost time and nervous about threats they might encounter. Nevertheless, Yuumi and Book were both determined to find their master and bring her home. When Yuumi especially missed Norra, she often sought out other companions. One of her favorites was a door-carrying shepherd with thick whiskers and a deep laugh like a babbling brook. Yuumi rested on his shoulders for a time, protecting him from angry snow-spirits stirring up flurries in a hailstorm, while he brought her wriggling fish. Eventually, Yuumi uncovered the scent of her master lingering in a vast Shuriman ruin. Digging deep into the sand, she unearthed a broken shard of blue pottery that looked like a piece from one of Norra’s teapots. Before she could burrow further, a ferocious beast surfaced from the sand, and Yuumi and Book barely escaped. She could only imagine the chaos if a creature like that ripped its claws into Book’s pages. Though unlikely companions, Yuumi and Book have become fast friends, united by their love for Norra. Yuumi continues to search everywhere for signs of her master, so she can someday return to her life of napping in the sun by Norra’s side.",Support "Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun. A group of Zaunite children first encountered Zac when they were out skimming rocks over a sump pool and some of the stones were thrown back. The “Returning Pool” became well-known to Zaun’s Sump dwellers, and eventually drew the attention of a shadowy cabal of chemtech alchymists. Over the protests of the local residents, the alchymists pumped the contents of the pool into vats and carried the substance back to their laboratories for experimentation. Via a series of experiments designed to test negative and positive reinforcement techniques, the alchymists discovered the coagulate mass within the pool appeared to have psychotropic tendencies. Simply put, it mirrored whatever stimulus was provided to it. If treated well, it responded with childlike glee and playfulness, but when its response to pain and aggression were tested, the alchymists lost numerous augmented sump-scrappers in the ensuing destruction. Most of the alchymists attributed this to nothing more than a simple reflex response, but two among their number weren’t so sure. They questioned the morality of experiments that seemed entirely driven to produce a creature of unmatched aggression. When the pair dug further, they discovered the project was being funded by Saito Takeda, a Chem-Baron with a notoriously violent temperament and reputation for bloody gang warfare. The implication was clear; Takeda sought to develop a fighter who could shrug off mortal wounds, squeeze into places humans could not and who would obey any command. They also discovered the project’s true name; the Zaun Amorphous Combatant. As they pondered the best course of action, the two dissenting alchymists saw more than just a mirroring of whatever stimulus was applied to the viscous gel. They saw behaviors manifest without any obvious stimulus - behaviors consistent with sentience. They came to know the creature as Zac and concluded that he exhibited the behaviors of a thinking, feeling being. They brought their findings to the spindle-limbed leader of their research team, but their concerns were ignored. Unwilling to let the matter drop, they began their own covert efforts to counter the violent teachings of the rest of their team. They sought to show Zac right from wrong, exposing him to acts of altruism and generosity. Their efforts bore fruit, with Zac showing sadness when one of the researchers hurt her hand and reacting badly when another killed a rat in the laboratory. Eventually, they could no longer tolerate the cruel experiments being done to Zac by their fellow alchymists. One night, during Zaun’s Progress Day remembrances, when the laboratory was empty, they drained Zac into a wheeled septic tank and dragged him to a far distant part of Zaun. When their act was later discovered, the footsoldiers of Baron Takeda sought them out. But Zaun is a big place, and the researchers were able to hide from their pursuers. They had thought to give Zac his freedom, but Zac did not want to be released, for he now considered the two researchers his family. They alone had shown him kindness, and he wanted to learn more from them. In truth, they were pleased by his reaction, for they had become so fond of Zac that they considered him their adoptive son. To stay hidden from Takeda’s men, they changed their identities and appearance, taking up residence in a remote part of the Sump, far from prying eyes. Zac learned to mimic their voices, and quickly adapted to shift his gelatinous mass into the required shapes to form sound. He lived alongside his adoptive parents for many years, hiding when necessary in sump pools or in the cracks in the cliffside rocks. His ‘parents’ told Zac of the world in which he lived, how it could be beautiful and full of wonder. They showed him the moon rise over the Sun Gates, the play of rainbow light on the stained glass roofs of Zaun’s commercia halls, and the bustling, vibrant beauty of their city’s heart. They also explained how the world could be cruel and harsh, and Zac learned that people were sometimes mean and unkind, hateful and prejudiced. Zac rejected such behaviors and helped his parents where he could as they used their skills to aid the people around them without attracting undue attention. They did what they could to treat the sick, mend broken machinery or otherwise put their chem-knowledge to benign use. These were golden years for Zac, and he roamed Zaun through its almost limitless network of pipes and through the many cracks in its bedrock. As much as Zac was a sentient being, too much stimulus from his environment could sometimes overwhelm his senses and cause him to temporarily absorb the dominant emotions around him, for good or ill. Oft-times he couldn’t help getting involved in aiding the oppressed and downtrodden against thuggish bullies; leading to rumors of his presence spreading through Zaun. Though the majority of tales were of him helping, others attributed destructive events to Zac; a factory destroyed or a crevasse ripping open in a Sump neighborhood. Eventually, those rumors reached the ears of Saito Takeda, and he sent a band of augmented thugs to retrieve what he saw as his property. His alchymists had been attempting - without success - to replicate the process that had created Zac from droplets left behind in his vat. Takeda wanted the creature returned, and his augmented heavies surrounded Zac’s parents’ home and attacked. They fought back, for they were chemtech researchers and not without esoteric means of defending themselves, but their defiance could not last forever and eventually they were killed, despite Takeda’s order that they be taken alive. Zac had been exploring subterranean seams far below Zaun, but sensed his parents’ distress and raced back through the pipes of the city to the rescue. He arrived too late to save them, and the fury that overwhelmed him upon seeing their bodies was unmatched by anything the baron’s men had ever seen. Zac attacked in a ferocious display of stretching, smashing, and crushing. In his grief and anger, he demolished dozens of nearby dwellings, and by the time the battle was over, all the augmented thugs were dead. When the heightened emotions of battle drained from Zac’s consciousness, he was overcome with remorse for the homes he had destroyed, and vowed to continue the good work done by his parents. He helped rebuild what he had destroyed, but as soon as the work was done, he vanished into Zaun’s vast network of pipes. Now Zac lives alone, dwelling in the tunnels and caverns threading Zaun, and bathing in the emotions of the city’s inhabitants. Sometimes this enriches him, but other times it saddens him as he takes on both the good and bad of the city. He has become something of an urban legend among the people of Zaun, a mysterious creature that sometimes emerges from cracks in the rock or a section of damaged pipework. Most times this is to help those in need, but in times of trouble, when the city’s moods turn grim, his appearance can be cause for trepidation.",Tank "Beneath Ionia’s veil of harmony lie the tales of those left behind. For Zed, his story began as a boy on the cold steps of the home of the Kinkou Order. Taken in by Great Master Kusho himself, Zed found his place within the temple’s ancient walls. He dedicated himself to understanding the Kinkou’s spiritual tenets, quickly outpacing his peers both in combat and study. Even so, he felt overshadowed by another—his master’s son, Shen. Though Zed’s passion shone through in every technique he perfected, he lacked Shen’s emotional balance. In spite of this, the two pupils became like brothers. In time, they journeyed together with their master to track down the infamous Golden Demon. When they finally succeeded in capturing this feared “monster,” it was revealed to be a mere man named Khada Jhin. The young Zed marched forward with his blades held high, but Kusho stopped him, ordering that Jhin be imprisoned instead. Returning to their temple, Zed’s heart bloomed with resentment, and he began to struggle in his studies. He was haunted by the memories of Jhin’s grisly murders, and rising tensions between Ionia and the imperialistic forces of Noxus only worsened his disillusionment. While Shen was growing to adopt his father’s dispassion, Zed refused to let lofty notions of balance stand in the way of punishing evil. He ventured deep into the temple’s hidden catacombs, and there he discovered an ornate, black box. Even though he knew it was forbidden to any but the masters of the order, he peered inside. Shadows enveloped Zed’s mind, feeding his bitterness with contempt for the weak, and hinting at an ancient, dark magic. Returning to the light of the temple, he came face to face with Great Master Kusho. Zed demanded the Kinkou strike at the Noxian invaders with every means at their disposal. When Kusho refused, Zed turned his back on the order that had raised him. Unbound by Kinkou doctrine, he raised a following of warriors to resist Noxus. Any soul who threatened his homeland, or stood idle in its defense, was marked for death without mercy—including native vastaya who wavered in their allegiance. Zed urged his followers to embrace the fervor of war, but soon enough he realized his own abilities would never match his ambitions without the black box. Amassing his new acolytes, he returned to the Kinkou temple, where he was met by Kusho. The elderly man laid his weapons at Zed’s feet, imploring his former pupil to renounce the shadows in favor of a more balanced path. Moments later, Zed emerged back onto the temple steps. In one hand, he grasped the box—and in the other, his freshly bloodied blade. The Kinkou, frozen with shock, fell in droves as Zed’s warriors cut them down. He then claimed the temple for himself, establishing his Order of Shadow, and began training his acolytes in the ways of darkness. They etched their flesh with shadowy tattoos, learning to fight alongside shrouded reflections of themselves. Zed took advantage of the ongoing war with Noxus, and the suffering it brought to the Ionian people. In the wake of a massacre near the Epool River, he came upon Kayn, a Noxian child soldier wielding nothing but a farmer’s sickle. Zed could see the boy was a weapon waiting to be sharpened, and took him as his personal student. In this young acolyte, he saw a purity of purpose to match his own. In Kayn, Zed could see the future of the Order of Shadow. Though he did not reconcile with Shen and the remaining Kinkou, now scattered throughout the provinces, they reached an uneasy accord in the aftermath of the war. Zed knew what he had done could not be undone. In recent years, it has become clear that the balance of the First Lands has been disrupted, perhaps forever. For Zed, spiritual harmony holds little consequence—he will do what needs to be done to see Ionia triumph.",Assassin "Raised in a large working-class family, Zeri grew up surrounded by warmth, care, and many strong opinions. They were no strangers to hardship, having lost loved ones to Zaun’s dangers. Even so, their community was their strength. From birth, Zeri had a unique relationship with electricity. Each giggle caught a spark—each cry, a shock. Magic wasn’t rare in Zaun, but Zeri’s electric charm was. It charged with her emotions, sometimes grounded, sometimes building to fierce and fiery. By her teenage years, her neighbors knew she was more likely the cause of power outages than a broken circuit. Life in Zaun was beautiful chaos, her grandma would say, and Zeri embodied that all too well. Not everyone found her quirks endearing. To family and friends, Zeri was a lovable mess. To others, she was simply... a mess. During occasional outbursts where her stray currents shattered a street lamp or two (or twelve), Zeri thought she'd even see flashes of something—or someone—but there was no time to dwell. She wished she had better control of her volatile powers. Her determination was there, but her patience could have used some work. Still, with every spark came an opportunity. One night while Zeri strolled through the Entresol markets, the ground rattled from underground excavations that soon swelled into a destructive quake. She wasted no time zooming past fallen buildings to rescue trapped victims. As her world slowly crumbled, Zeri became a furious blur. She knew the chem-barons had mining facilities nearby that were installed after they'd claimed to have discovered resources better than hextech, but what they did not reveal were the risks of their uncontrolled digging. The faster Zeri moved, the more charged she became. She thrived under pressure, realizing what her powers could do and how much her neighborhood meant to her—even if it meant nothing to the barons. After the dust settled, survivors gathered to thank Zeri. Beneath her relief was anger. Zeri knew she could’ve saved more if she had better command of herself. What Zeri did accomplish was sure to catch the attention of the barons. She knew they wouldn’t think twice about who they went through to get to her, and she couldn’t risk others getting hurt. Not again. To guard them from herself, Zeri scoured the mining disaster’s wreckage and constructed a jacket to contain her electricity and avert the barons’ gaze. Now she could restrain her gift to protect those in need. Walking the damaged streets, Zeri saw broken faces. Families scrambled to rebuild, and Zeri lent her hand, doing all she could without her powers. But the more she helped, the more she witnessed. Workers struggled to jumpstart generators. Parents toiled to make meals with broken stovetops. These people didn’t have anyone standing up for them, let alone someone with a gift like hers. She knew her district—and those like it—would never truly be safe if things stayed the way they were. The barons saw them as nothing more than objects to be neglected and resources to be bled. Zeri knew what had to be done. She couldn’t wait for the next mining “accident.” She had to take the fight to the barons. Zeri was a one-woman force, sending shockwaves through Zaun. Word spread of chem-baron supply lines being destroyed, with reports of “lightning” striking faster than the eye could see. Enraged at their losses, the local barons formed a rare alliance, and their combined power trounced Zeri wherever she went. She tried to adapt—to strike faster—but against the barons’ endless resources, it wasn’t enough. She retreated with her body broken and her powers fizzling. The barons were united. She was alone. As she headed home, Zeri expected disappointment from those she let down. But what welcomed her was family, friends, and people she’d never met, all standing up to fight their oppressors. From their rebuilt homes came rediscovered courage. Zeri had never felt so inspired, yet it was she who had inspired them. She was the spark that ignited their fire. And she was no longer alone. With the help of their neighbors, Zeri’s mother had fashioned her a rifle made of materials given by those Zeri fought for: The people of the Entresol. The gun’s ammo was Zeri’s emotions, its conductive barrel amplifying her powers directly from her hands. Paired with her jacket, she could better control her voltage, charging up to shoot precise—or, at least, somewhat precise—electric bursts. Zeri gazed warmly at her family and her neighbors. She thought she’d lose them all in her efforts to fight back, but because she stood up for them, they stood up with her. Backed by her community, Zeri fights for those who cannot. Zaun is not perfect, and neither is Zeri, but sometimes a spark is all it takes to change the world.",Marksman "Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles. Before long, Ziggs had created a line of powerful bombs he lovingly dubbed ''hexplosives.'' With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to greater Valoran.",Mage "Icathia, most desolate and cursed of lands, was not always so. Theirs was a rich and diverse civilization, ruled by benevolent Axamuk, last of the Mage Kings of old. As the Shuriman empire expanded across the continent, Axamuk’s calls for peaceful coexistence were ignored, and his armies destroyed by the god-warriors of the Ascended Host. Though humbled by this defeat, many Icathians saw an opportunity for mutual advancement. Accepting an offer of autonomous satrapy, they installed a governing council of distinguished mages, philosophers, and lawmakers to oversee the transition of power. After almost nine centuries of imperial rule, a young man named Zilean joined the council’s ranks. He was an elemental mage with a prodigious understanding of physical reality, who had studied under the greatest minds of the age—from the great Yun of Ixtal, to the astromancers of Faraj, and countless others besides. There was one component of the material realm that few had ever truly grasped, but Zilean was determined to master. Time. Time was the one inescapable constant, in all things. Even the mighty god-warriors were not immune to its passage… though they were revered above all others in Shuriman culture. As part of the political establishment, Zilean now saw more clearly the smoldering discontent among the citizens of Icathia. While their land was home to some of the most heroic leaders and revolutionary thinkers in the empire, not one had ever been deemed worthy of Ascension. Again and again, the council submitted petitions to the distant emperor, yet access to the Sun Disc was denied, without explanation. For all they gave, it seemed Icathians would never be seen as equals. Zilean’s own resentment grew, yet he was worried by open talk of secession among his peers. He was a patriot through and through, but in the face of the Ascended Host, any rebellion could only end in calamity for his people. Seeking a diplomatic solution, he went as an envoy to neighboring Kahleek, Kalduga, and Ixtal. He had made many allies in his lifetime, and he implored them to stand with Icathia. Each time, the answer was the same. They would not defy Shurima. If Zilean’s people wanted to, they would do so alone. Returning home, he was shocked to find the council had decided to crown a new Mage King. Breathlessly, joyously, they told Zilean of the ancient and forbidden power they had discovered—a power so great, it would all but guarantee Icathia’s victory. They told Zilean of the power of the Void. He looked to these reasoned, wise Icathians, but saw only madness in their eyes. As much as it grieved him, Zilean would rather his homeland’s revolution be crushed, than to let this abomination be set loose. Zilean’s worst fears proved true. Once unleashed in battle, the Void overwhelmed the mages attempting to control it, and Icathia was doomed. As he tried to escape the capital, the ground shook. Buildings toppled. Such horrors as had no place in this world or the next erupted from the depths, driving terrified citizens before them. They were trapped. Hundreds of thousands of innocents would die. In desperation, Zilean urged as many as he could to take refuge in his tower, and did the impossible. He removed the entire structure from time. Crashing to the cold floor, his power spent, Zilean looked at the frozen figures all around him. The Void was halted, but only within those walls—outside, where Icathia once stood, there was nothing. Zilean had spent decades trying to comprehend the mysteries of time and causality, and it seemed only he could move freely back and forth within the anomaly he had somehow created. These people had been saved, true enough. He just didn’t know how to undo what he had done to achieve it. Through deep meditations and esoteric devices of his own design, he began to divine the strands of past and present that led to this moment, gradually learning how to move back and forth along them, looking for a future where his efforts had already succeeded… It was there that he found the true threat: the end of everything. The great unmaking that awaits Runeterra. Effectively, Zilean now exists everywhere, and always has. Even so, he is only too aware of the consequences of trying to bring about change in the world and sparking other unexpected destinies—often conflicting, and almost always more dangerous. Perhaps if he can find a way to save his own people, then the greater disaster might also be averted. The only question is, what might he be willing to sacrifice along the way?",Support "As befits her Targonian Aspect’s nature, Zoe did not come to the attention of the celestial realm in any traditional way. She didn’t win a great victory against overwhelming odds, or sacrifice herself for a noble ideal, or overcome the existential trial of climbing Mount Targon. Instead, Zoe was a normal girl, seemingly chosen at random from among the Rakkor. Her teachers reported Zoe to be an imaginative child, but willful, lazy, mischievous, and easily distracted. One day, as she skipped away from her studies of the holy texts to pursue something “less boring,” she was noticed by the Aspect of Twilight. It observed as the young girl playfully mocked the angry cries of the scholarly priests chasing her through the village. Then, after an hour-long pursuit, she found herself cornered against the sheer drop of a cliff’s edge. Before Zoe’s teachers could grab her, the Aspect summoned six objects in front of her: a bag of gold coins, a sword, a completed study book, a devotion rug, a silk rope, and a toy ball. Five of these items could have let her flee, or otherwise defuse the situation. Zoe chose the sixth option. Unconcerned with escape or forgiveness, she instead grabbed the toy ball, kicked it toward the wall of a nearby house, and sang gleefully as it ricocheted among the humorless priests. The Aspect hadn’t seen such joyful irreverence in the face of peril since its last host, who heralded the end of the Great Darkin War. Delighted by Zoe’s carefree exuberance, it opened a shimmering portal to the apex of Mount Targon, offering the girl a chance to see the universe. She dived backward into the portal, instantly merging with the Aspect, then stuck her tongue out at her dumbfounded teachers as she disappeared. This transcendence was unique—in fact, it was unheard of in all the myths and legends of Targon. Yet Zoe did not trouble herself with why the rules that govern Aspects had been changed just for her. She didn’t trouble herself with rules at all. Instead, she journeyed to dimensions of reality at the very edge of mortal comprehension, playing with powers seen by few before or since. While for Zoe barely a year had passed, she returned home after what had apparently been many centuries in Runeterra. Full of teenage curiosity, she wondered what she had missed while she was away. Fortunately, she could traverse the streams of time with only a thought. Among the events she witnessed were the rise and fall of “the big armored meanie,” Mordekaiser; the destruction of the Blessed Isles in the “Spooky Ghost Party”; the cataclysms of the “War for Sparkly Rocks”; and the founding of a dour new nation near the “No Fun Forest.” One thing in particular became clear to Zoe—she was not alone. Walking the mortal world were other Aspects, in fact more than ever before. More friends for her to meet! But they brushed her aside time and again, seeming rather preoccupied with whatever it was they were doing in the spaces between realms. Intrigued, Zoe traveled to the stars, where she found the great cosmic dragon, Aurelion Sol. Although he clearly despised her, as he did all of her kind, Zoe always returned to the dragon’s side, trying to discover what aggrieved him. From his bombastic and self-aggrandizing diatribes, she gleaned that her fellow Aspects had humiliated him, crowning him with a cursed artifact to siphon away his power. Zoe felt sorry for this poor “space doggy,” and vowed to do what she could to protect him. For his part, Aurelion Sol has at least stopped threatening to destroy her when he eventually takes his long-overdue vengeance. Whether Zoe’s curious relationship with the Star Forger is due to a mere whim, possessiveness, or her function as a cosmic disrupter, no one can be certain. For the scholars and mystics of Mount Targon, the emergence of an Aspect is usually a joyous occasion... but Zoe’s unpredictability gives them pause, as not even she knows what her presence could portend. The only certainty is that Runeterra is on the brink of a profound transformation—one that may come at the cost of chaos, destruction, and blood.",Mage "Zyra’s memory is long, and runs as deep as the roots of the earth. Her kind was young when the Rune Wars raged, when mortal armies fought one another for the very keys of creation. Hidden in the jungles south of Kumungu, somewhere between the great rivers that divide eastern Shurima, lay the fabled Gardens of Zyr. Elemental magics had turned the soil there in strange and unpredictable ways, giving rise to fierce, carnivorous plants that preyed upon any creature that strayed within reach. They infested and they devoured, caring nothing for the squabbles of mortals, content merely to coil their vines through the forests and swamplands. In their own way, they were all Zyra… and nourishment was plentiful, even in the midst of war. A small company of soldiers, their allegiance long since lost to time, advanced through those lands in search of some now-forgotten prize. They were led by an ambitious sorceress—but they were far from home, bound to succumb to the noxious fumes and spores of that accursed place. The denizens of the Gardens set upon them, spined tendrils lashing through armor and flesh with sadistic ease. Though they fought valiantly, the warriors knew they could not hold out long, and turned to their sorceress to save them. Gathering her powers, she wrought a mighty blast. The air burned with runic symbols, casting their eerie light even as the thorny overgrowth closed in. In that very instant, a rogue spark ignited the gases of the swamp, and the resulting magical explosion obliterated every living thing for miles around. Of the scattered survivors of the Rune Wars, none would ever know what fate had befallen the Gardens of Zyr. Centuries passed. The land where the battle had been fought lay empty and lifeless above ground… but in the depths, something stirred. Long had the energies that were unleashed there settled, and curdled, nourished by the fallout. A seedpod bulged, pulsing with unnatural life, until a creature clawed its way free, gasping and confused. It beheld a broken and changed world, brimming with new vitality and new ideas. Its mind was a puzzle of conflicting memories, drawn from the loamy earth and forced into its fledgling consciousness. It could recall the warmth of the sun, the taste of rain, words of power, and the agony of a hundred mortal deaths. It—she—called herself Zyra, without quite understanding why. As she ventured out into the wildlands beyond her birthplace, Zyra knew she was different from other creatures she encountered. Mortals were fearful and unpleasant things, while more ethereal entities tended to be capricious, or arrogant. None of them seemed to respect the realms they inhabited, despoiling everything with their mere presence, and that filled Zyra with rage and contempt. Almost unbidden, new life sprang up in her footsteps—voracious plant forms that changed and evolved beneath her gaze, hurling poisonous barbs or sprouting fresh tendrils at an alarming rate. Unrooted and free to wander, Zyra and her deadly progeny feed, and grow, strangling all other life from the world. She has blighted farmland, overrun entire settlements, and crushed those warriors brave or foolish enough to confront her, always leaving a menagerie of botanical horrors in her wake. As the rivers of Shurima begin to run anew, strange flora has been sighted on their banks, spreading slowly westward with each passing season. Whether pulled from the earth or purged by fire, the growth does not seem to be slowing…",Mage "“Ah— Hey! Bo’lii!” I cry out. “Cut me a little deep, don’t you think?” I crane my head up and around from the wicker mat I’m lying prone on to stare right into the eyes of the vastaya kneeling over me. I can feel the blood sliding down my back. “How about you be a little more careful?” I add. Bo’lii pulls his qua’lo and mulee away from my shoulder, the tools of a tattoo artist, like a hammer and chisel, made from serpent bone. Some use other animals or metal, but the serpent bones are just hollow enough to give the ink the fine line that a master like Bo’lii demands in his work. A little more of my blood drips off the mulee and onto my back. He smiles, dabs it with a swatch of old linen and shakes his head. Then he holds up his hands and shrugs, as if to ask, You want me to stop? The words don’t come. Noxian soldiers took most of his tongue long before I began coming here, but I know him well enough to know what a look can say. His work is more than a fair trade for a little discomfort. And the blood? I can take a little blood. A lot, if it’s not my own. “Just clean it up a little, okay? I don’t think we have much time,” I tell him. Bo’lii begins tapping the mulee with the qua’lo and adding the ink. He has the best inks, rich colors made from crushed Raikkon wild berries and the enchanted flower petals found only on the southern faces of the Vlonqo cliffs. He is a master, and I am honored to be his canvas. I started coming to Weh’le not long after I stopped listening to Shen. All those years in the Kinkou Order “treading carefully”? No. Shen was wrong about that. About me. Restraint has never been my thing. I turn back around on the mat and rest my chin on top of my hands. Keeping my eyes trained on the door that leads into Bo’lii’s tavern. His place is clean, but the air hangs heavy with guilt. The tavern is home to a collection of thieves, rogues, and bad decisions. People come to Bo’lii’s to arrange a way out of Weh’le. Out of Ionia. Because getting into Weh’le is hard… but getting out is even harder. Weh’le is a phantom port, a hidden coastal village, protected by the mystical properties of Ionia. Unlike Fae’lor, she doesn’t welcome outsiders, and you won’t find her on the maps. Should Weh’le appear at all, it is always on her own terms, daring people into doing very dumb things. Most approach from the sea, dreaming of riches, discovery or maybe just a new start, only to have their hopes dashed in an instant. First, the shoreline that once called to them vanishes behind a dense wall of cobalt fog crackling with arcane power. The sea rises and falls violently before unleashing torrents of crushing waves. As the survivors cling to their splintered vessel, the fog pulls back for the briefest of moments, allowing them one look at the flickering lanterns of Weh’le cruelly saying goodbye just before the water pulls them down to the bottom of the Breathless Bay. I can’t do anything about those people. Not my people. Not my problem. Bo’lii stops tapping. I’m here for someone else entirely. I feel my satchel against my thigh. It puts me at ease, although I would rather have it on me. From there, I could fire three kunai into three hearts on instinct. Three kills without a thought. Where it is now, I’d have to think a little. I look up just in time to see the man come through the front door. He is flanked by three guards in their battle dress. “Well, that makes it easy… I wonder which one I’m supposed to kill?” I mock. Bo’lii laughs. He can still do that, even without a tongue. It sounds a little weird, but it’s real. He shakes his head again, and does that thing he always does. With a series of hand movements and head nods he tells me to try and do my business outside this time, after they leave his establishment. “You know I can’t promise that,” I say as I check my satchel, and turn towards the din of the tavern. I pause at the doorway and turn back to him. “I’ll do what I can,” I say, before lifting the mask over my face. I don’t mind them seeing me, but if they saw me laughing at them, I think it would be just too much. The guy with the guards is my people—a high councilman from Puboe, a place not far from the Kinkou Order. But, like many, he sold out his people to the invaders for gold and safe passage to Weh’le, and beyond. So now he is my problem. But this is as far as he will get. Sure, I could’ve taken him out in his sleep at the inn, or when they made camp along the road to Weh’le, but where’s the fun in that? I want him to taste the salt air. I want him to feel a sense of relief before the end comes. But I also want the others to see him pay for his crimes, and know that this will not stand. Actions have consequences. I approach without a sound. His hands are shaking as he raises a mug of ale to his lips. His guards stand in his defense when they notice me. I’m impressed. “Nice to see manners around here for a change,” I say with a smile they cannot see. “What’s your business, girl?” One of them asks through a plate of pitted and tarnished steel. “Him,” I say pointing with my kama. It glistens with hues of the magic it was forged in. “He’s my business right now.” The guards draw their weapons, but even before they can step towards me, they disappear in a thick ring of blinding smoke. The kunai begin to fly, hitting their targets with a satisfying flesh and bone THUNK. One. Two. Three. Footsteps. I send two more kunai in that direction. A clang of metal, followed by the THUCK-THUCK of them ricocheting into the walls. More footsteps. “Aw, you’re gonna bleed!” I call out, flinging a single shuriken from my hip, and flipping across the room, following in its wake. I break through the smoke to see the last guard splayed out on the ground next to the door. The three prongs are lodged deep in his windpipe—I can see his chest rising and falling ever so slightly. I grab him by the collar, raise him up, just to be sure. “Almost…” I whisper. At that moment, I hear a gurgling behind me. I turn to see the councilman through the receding smoke, bleeding out on the floor. His eyes are open, darting back and forth across the tavern, wondering what just happened. He looks so peaceful now.",Assassin "It had been a weeklong sort of day. For Ekko, this was both literal and metaphorical. Everything went wrong and it took forever to put it back just right. First, Ajuna had nearly gotten himself killed trying to climb Old Hungry. The younger boy wanted so desperately to be like Ekko that he vaulted up the side of the clockwork tower at the heart of the sump before any of their friends could stop him. It was the first tricky jump that nearly did the kid in. Good thing Ekko had triggered his Z-Drive. Eighteen times he heard the blood-curdling scream of the boy falling to his death before he figured out how and where to arrest the fall and save his life. Then, while pillaging a scrap heap with ties to Clan Ferros for bits of tech, a particularly aggressive gang of vigilnauts surrounded him. Big ones, too, covered in augments that made the ugly even uglier. Ekko was surprised at their speed, but less surprised at how they shot to kill. Pilties and their backup didn’t care about the lives of sumpsnipes like him. Good thing the Z-Drive existed to get him out of seemingly inescapable encounters like that one. After a few dozen rewinds, he changed tack and pulled out his latest toy: the Flashbinder. It was meant to explode in a dazzling flash and pull anything not bolted down in toward its center. But the Flashbinder didn’t work. Well, at least not as intended. It exploded. And that’s when things got interesting. Unlike most of Ekko’s inventions that exploded, the blue-hot magical detonation froze in mid blast. Columns of billowing blue energy fanned out from the epicenter. Bits of the disc’s shrapnel twisted at a snail’s pace along what, at normal explosion velocity, would be a deadly trajectory. Even the spherical blinding flash itself was frozen in space. And then it got even more interesting. The explosion imploded, reforming itself into the palm-sized Flashbinder, and rewound back toward Ekko, landing square in his palm, as cold as the wind. Cool, Ekko thought. He rewound the moment so he could throw it at the vigilnauts a few more times. For science, of course. When Ekko finally got home, his body was tired, but his mind was alert. The apartment was functional – the furniture sparse and with little flourish. Ekko’s room was a little curtained-off nook filled with discarded books, bits of scavenged technology, and hiding spots for the Z-Drive and Flashbinder. Today was one of the rare days both his parents would be home early, and he had something to tell them. “Mom, Dad.” He practiced to his reflection, which stared back at him from the Z-Drive’s shiny cylindrical surface. “I’m not going to apply to any of the Uppside clans or a snooty Piltie school. I’m staying here with you and my friends. I’ll never turn my back on Zaun.” The words were filled with the confidence that comes with being alone in an empty apartment, with only walls and reflections to respond. And their response was silence. He heard the jingle of the keys, muffled by the front door. Without a second to spare, Ekko tucked his Z-Drive under the table and draped a black cloth over it. He didn’t want them worrying about his escapades with an unstable hextech time-manipulation device. The door opened and Ekko’s parents returned for the first time that night. They looked like strangers to their own son, their jobs aging them even more in the weeks since he’d seen them last together. Their routine was predictable. They’d shuffle home, supply a meager meal purchased with the day’s wages, save the rest of the money for taxes and bribes, then fall asleep in their chairs, chins resting on chests, until Ekko removed their workboots and helped them into their beds. The bags under their eyes carried enough weight to pull their heads down. Tucked under his mother’s arm was a small paper-wrapped bundle, bound at the ends with twine. “Hello, my little genius.” His mother expended energy she couldn't afford in an attempt to make the words come alive. Yet her expression in that moment of lightness when she saw her son sitting at the table, waiting, was something no one could fake. “Hey, Mom. Hey, Dad.” The three of them hadn’t sat at a table as a family in such a long time. He quietly chided himself for not saying something substantial. His father beamed with pride; then he mock-scowled as he brushed his fingers through his son’s mohawk. Ekko struggled to remember a time when his father didn’t look so old, before the prematurely thinning hair and the deep wrinkles in his brow. “I thought I told you to cut that hair,” his father said. “It’ll make you stand out in the Piltover academies too much. The Factorywood’s the only place you can look like that. They’ll take anyone. And you are not anyone. How are your applications coming?” This was the moment. Ekko felt the words he’d practiced swimming up to be spoken. The hope in his father’s eyes gave him pause. His mother filled that empty moment before Ekko could. “We have a treat for you.” She set the brown parcel down on the table. They pulled their chairs close to watch as Ekko reached over and untied the knotted twine, straightened both strings, and laid them next to him. He unraveled the butcher paper without a single rip. In the center lay a small loaf of fragrant sweetbread, its crust glazed with honey and candied nuts. The cake was from Elline. She made the finest pastries in all of Zaun, and charged a pretty penny for them too. Ekko and his friends often pilfered her desserts from the rich folk who paid the hefty price without even a tiny hesitation. Ekko’s head shot up to see his parents’ reaction. Their eyes were beaming. “This is too much,” he said. “We need meat and real supper, not sweets.” “We would never forget your name day,” his father said with a chuckle. “Looks like you did, though.” Ekko had completely lost track of what day it really was. Still, the gift was too extravagant. Especially since he was about to shatter their hopes for him. Guilt rose in his throat. “The landlord’ll have our heads if we’re late with rent again.” “Let us worry about that. You deserve something nice,” his mother said. “Go on, you can have cake for dinner once a year.” “What are you going to eat?” “I’m not hungry,” she said. “I ate at work,” his father lied. “Cheese and meats from Piltover. Real nice stuff.” They watched Ekko take a tiny bite of the cake. It was sweet and buttery and the crumbs stuck to his fingers. It was so rich, the taste stuck to his tongue. Ekko went to divide the cake into three pieces, but his mother shook her head. Her soft voice hummed the name day song’s playful melody and he knew they wouldn’t partake. It was his parents’ gift to him. His father would have joined in singing the name day song if he hadn’t already fallen asleep, slumped in his chair, chin dropping to his chest. Ekko glanced over to his mother, her eyes fluttered closed as the melody was swallowed by her own encroaching slumber. One future Ekko briefly considered was the Factorywood life and barely living wages for some other city’s benefit, for someone else’s glory. He couldn’t stomach the thought. He remembered fragments of conversations, snippets heard through the filter of infant ears, of his parents’ whispered dreams of inventions, and entrance to the clans. Ideas they hoped would change the world and contribute to a future unwritten by the birth of their son. Ekko knew they saw him as their only hope. But he loved life in Zaun. If he did as they wished, who would take care of them or his friends? He couldn’t dash their dreams. Not tonight, on his name day. Maybe tomorrow. Ekko didn’t finish his cake beyond the first bite. Instead he primed his Z-Drive. His home shattered into swirling eddies of colored dust. The thrum of the everyday fell to absolute silence. The moment splintered and encircled him in a vortex of light. When the fragments of the future reassembled into the past, Ekko’s parents were coming home for the second time that night. It would be followed by a third, a fourth, a fifth, a sixth, and so on. Each time he went back, Ekko didn’t change a single thing; the light in his mother’s eyes, his father’s proud smile as he nodded off. But Ekko fought the edges of sleep to hold onto those stolen moments forever, until finally, he let his mother’s soft voice, and the warmth of their little apartment lull him to sleep. It had been a weeklong sort of day.",Assassin "Evelynn slinked through the teeming streets, the shadows of her body blending seamlessly with the night. Her eyes glinted within the gloom, though only the keenest observer would have noticed. Drunks, sailors, and harlots chatted in a nearby thoroughfare, blissfully unaware they were being watched by a demon in the dark. The demon, on the other hand, saw them all with perfect clarity, and judged them with the most discerning eye. Evelynn’s gaze settled on a man lying in the gutter, a bottle of beet wine dangling from his hands. Ordinarily, the demon wouldn’t give a second thought to someone in his condition. But she had not fed in days, and she found herself desperate enough to consider the man, if only for a moment. It would be so easy. All she needed was to lure him to one of the numerous alleys far from the glow of the street lamps. The thought perished as she watched a cockroach scurry across the drunk’s face. This was a man too inebriated to feel. His arousal would be vague and muted, with none of the urgent attraction she loved to see in her victims before she brought them low. She might even flay an entire arm before he mustered a scream. And that was the problem. Over the course of countless feedings, Evelynn had learned everything about her palate: She preferred—no, needed—her victims to feel every prick, every bite, every bit of flesh she peeled away with her claws. A man in this condition would be dull and unfulfilling, scarcely worth her time. She dismissed the drunk and continued down the muddy promenade, past the windows of a dank, candlelit tavern. A fat, belching woman threw open its door and stumbled out into the night, grasping a half-eaten turkey leg. For a moment, Evelynn considered the woman, how she might woo her into an embrace, and then into the unspeakable hell that would follow. The demon watched as the woman wolfed down the rest of the meat, never tasting it. There was something deep inside her, a melancholy that would taint the experience. Evelynn preferred inflicting the pain herself. The demon moved on, gliding through the shadows of the town, over two more drunks, past a beggar asking for alms, between a couple in the midst of an argument. Evelynn found them all completely unappealing. Hurting them would be like plucking a flower that had already wilted. She preferred her daisies tall and healthy, for those were the most satisfying to cut down. A dreadful thought overtook her. Perhaps she’d made a mistake choosing this wretched backwater as her hunting ground. Perhaps, at any moment, the thrill from her last victim might wear off, leaving only the nothingness—that utterly empty space inside her where feelings should be. And then, she saw him… The gentleman was positively beaming as he exited one of the high-end pubs. He was dapper without being flashy, and he hummed a jaunty tune to himself as he set off down the street with a bouquet of flowers tucked gingerly in the fold of his arm. The two lashers on Evelynn’s back writhed with excitement. Even from a distance, she sensed this man was completely content in his own skin. She dashed after the gentleman, taking great care not to lose track of her prey or to alert him to her presence. He walked for nearly half an hour before finally turning up a long walkway toward a modestly sized, cut-stone manor. At the end of the path, the man stepped through the heavy oak door to his home. Evelynn held her unblinking gaze on the windows of the man’s house as they lit one by one with warm candlelight. A slender, austere woman in a high-necked evening gown entered and greeted the man with a welcoming embrace. She feigned a slight surprise at the flowers he had brought, before placing them in a clean vase, right next to an old bouquet. The demon’s interest grew. A moment later, two children, scarcely out of diapers, ran into the room and threw their arms around the man’s legs, their wide grins sparkling with tiny teeth. Though the scene played like the epitome of domestic bliss, Evelynn knew what she would find if she probed just a little deeper. She waited patiently, watching the candles go out one by one, until only the parlor remained lit. The man was alone, settling into a reading chair to draw on his pipe. Evelynn crept out of the shadows, her dark, wispy limbs giving way to warm flesh. Her demonic lashers disappeared behind her back, revealing a shapely female form, with curves too generous for any eye to ignore. Her hips waggled softly as she sauntered across the lawn to the window. She was nearly arm’s length from the glass when she saw the man bolt upright from his chair at the sight of her, his pipe nearly falling from his mouth. Evelynn beckoned with a single finger, motioning for the man to join her outside. The man crept to the front door and opened it tentatively, curious to investigate the strange beauty lurking outside his window. He approached her on the lawn with great apprehension, and greater anticipation. “Who… are you?” he asked timidly. “I’m whatever you want me to be,” assured the demon. As Evelynn locked eyes with the man, she plumbed the depths of his soul and found exactly what she was looking for—that tiny lesion of discontent that festered within even the happiest person. There it is, she thought. All that he wants and cannot have. “My family…” the man said, unable to finish his thought. The demon leaned close. “Shh. It’s okay,” she whispered in the man’s ear. “I know what you want, and the guilt you feel for wanting it. Let it go.” She pulled back to find the man hopelessly captivated. “Can I… have you?” he asked, ashamed of his brazenness, but overcome by a strange desire to take her right there on the lawn. “Of course, honey. That’s why I’m here,” said the demon. He touched her face with the tips of his fingers, caressing her cheek. She held his hand firmly to her skin and released a soft, sultry chuckle. This sweet, tender, happy man would be hers tonight. He had so much pain to give, and she would take it all. From behind them, the shuffling of slippered feet sounded from the open doorway of the house. “Is everything okay, love?” asked the man’s wife. “Everything’s going to be wonderful, my darling,” the demon answered for the dumbstruck man. The deal had become even sweeter, and the prospects more enticing. There was one daisy in full flower to pluck, and one bulb to bloom while it watched.",Assassin "Eh! Well, ‘allo there, young ‘uns. Shouldn’t you cheeky little sprats already be a-bed? What’s that? You want a suppertime story from old One-Legged Lars, eh? Alright, alright, just one ‘afore bed. Gather round. But I don’t wanna hear no cryin’ or whimperin’ this time. This is Bilgewater, after all, and even our bedtime tales have more’n a little darkness in ‘em. Right. Now, you’ve heard of the Tidal Trickster, the little ocean sprite they call Fizz, ain’t ya? Ye have? Good, good. Well, this is a story about the time old Lars met him. What’s that? Must have been fun? Well, what sort o’ stories you been told? No it weren’t fun, thank you very much! He’s a malign little terror, that one, and you’ll be lucky if you never cross paths with ‘im in all your lives. But I’m gettin’ ahead of me self. Ahem. Right, so there I was, clingin’ to a rock out in the Jagged Straits. Me ship was sunk don’t matter how it happened, there’s a tale for another night, maybe but that’s as it was. I clung to that rock for three days and nights, with fins a-circlin’. And just when I was startin’ to give up all hope... he appeared. All I seen at first were those two big, round eyes, pale as death, as he swam towards me. Them circling sharks took off right away, and no mistake they was a-feared of him, see, just as you all should be. Closer, and closer, and closer ‘e came. I don’t mind admittin’ I were scared, but he’d shooed off them hungry fishes, so I dove into the sea, and started swimmin’ for Bilgewater, as quick as ye like! But every time I looks back, ‘e was there, with those big eyes peerin’ at me! I finally get to shore, and thought I’d lost ‘im... But how wrong old Lars was! I got a room in a flea-ridden flophouse down Rat Town way, but it didn’t take long for me to realize... I weren’t alone. What first clued me was the creepin’ stink o’ seaweed and fish in me room. Oh, pooh! That and the little wet footprints on the stair when I awoke in the mornin’... They call ‘im the Trickster, and he certainly lived up to the name. Put seawater in me porridge when I weren’t lookin’! Tied me bootlaces together, so I fell as soon as took a step! And slipped eels under me blankets! Give me a right proper scare when they started wrigglin’, I’ll tell ye! And all the time, I hears ‘im laughing. Still makes me skin crawl, just to think of it. For a whole week Fizz haunted me. Drove me fairly to the brink o’ madness! “What do ye want, you little monster?” I screams! But on the final night, I woke. I heared his webbed feet, flappin’ on the floor. Slap. Slap. Slap. Closer, ‘e came, and closer. “This is it!” I thought. “He’s come to end me, once and for all,” and I hid me self under the covers. Slap. Slap. Slap, went his cold, wet feet! And then... silence. I lay there, cowering, for what must’ve been an hour, ‘afore I dared a peek. Slowly, I reaches out, lights the lamp, and do you know what happened next? Nothin’. Aye, Fizz were gone, at long last. But he left something for me, on the wooden box ‘aside me bed. A coin, a gold Kraken, no less. This coin here, in fact! Eh, eh, look wi’ your eyes, not your ‘ands! That’s my lucky Kraken, ye know. But I tell you, rather than make me happy for I hadn’t a penny to me name back then the sight of that coin filled me with dread. ‘Cos this were the very coin that our captain swore he tossed into the ocean, on our way out o’ port. That was his offering to the Bearded Lady for safe passage, but the Tidal Trickster had took it! That was the reason our ship’d sunk! That playful, hateful little imp, he’d doomed the whole crew, and done it with a wicked, fishy grin on his face. So, I tell you little sprats now, pray you never encounter ‘im, ‘cos while ‘e might seem all fun and games, let me tell you now – he ain’t. Now, off to bed with ye! And pray you don’t see no little wet footprints on the floorboards when you wake! Hah!",Assassin "Echoing footfalls. Cold stone floors. A shout from behind. Someone’s caught sight of me. Doors flash by as I sprint down the wide hall. Stone archway ahead—my way out of the barracks. Suddenly blocked as an entire patrol skids into view. Not good. I turn and dash back the way I came. More soldiers careen towards me. My fingertips itch, but there are too many. I vault through a door, slam it shut, and drop the wooden bar across it. An assassin’s blades are but one of her weapons, his voice echoes in my head, cemented there by years of training. Know your mark. Know the killing ground. Anything can be a tool to secure the kill. I run through the room. Some kind of trophy chamber. Well fortified, with a side door leading to a back corridor. Behind me, armor thuds against oak. Iron hinges and strong construction should buy me more than enough time to— My thought is broken by the sound of splintering wood, as a massive axe chews its way through the frame. Ahead, the other door swings open, and more soldiers pour in. Too many, too well prepared. They knew I was coming. These soldiers wear Noxian colors, but bear the sigil of a house in open rebellion against the Trifarix. So assured of their strength, they spent time painting rather than preparing. How cute. I draw my blades. Those ahead slow their advance, fanning out, weapons at the ready. Behind, those storming through the broken door do the same. They circle, taking a trained formation. Six in front. Seven behind. Won’t be easy. It’s more fun when it’s a challenge. His voice intrudes again. Think fast. Move faster. Plan before you engage, then attack on pure instinct. I let a blade fly. It glances off the chandelier hanging above, breaking the chain and sending it crashing down onto the soldiers behind me. Two bodies hit the floor as candles bounce and sputter out, casting wild shadows and drawing eyes betrayed by reflex. I spin into the nearest distracted man, and slide my dagger into his side. He gurgles as his lungs fill with blood. I unsheathe my blade from his body with a satisfying squelch, and fling it at the second chandelier. It also crashes to the floor, the last sources of light flickering out. At the same time, I sidestep the swing of a charging soldier, letting momentum carry him into the two rushing me from behind. Cries of alarm and confusion echo off the stonework as they struggle in the darkness, suddenly uncertain which silhouette friend, and which is foe. I don’t have that problem. Adapt where others cannot. Lead their intuition astray, and their instinct to betray them. I dash forward, low to the ground, scooping up my first blade where it fell. It finds a throat, then an eye, then a kidney, before a shout cuts through the screams. “You fools! She’s right there!” As the remaining soldiers stumble toward me, I close my eyes, sense my second blade where it lies, draw my focus inward, and leap. They cry out in confusion as I disappear from their sight. I land low behind them, snatching up the dagger and spinning, cutting through ankle tendons. I am rewarded with screeches of pain and surprise as three more fall. That never gets old. I invert the grip on my daggers and jump, plunging them down in an overhead strike into the shoulders of the man who yelled, then kick off him into a backflip. He falls to the ground as I hurl both blades into the faces of two others. The butt of a spear smashes into my head. I recoil, slightly dazed. With a flourish, the soldier that caught me off balance brings the spearhead to bear and jabs for my heart. I leap again, appearing in midair, my hand wrapping around one blade and wrenching it from the face I left it in. I barely pivot my attack into a parry as an axe swings toward my ribs, the clang of metal ringing in my ears as I stumble back. The titan of a man wielding the weapon hefts it again, and I leap once more to my remaining blade. I pull it back just in time as another soldier swings a morningstar at me, and she smashes through her comrade’s face. The weapon’s points graze my arm, drawing blood. I roll back and reset in a crouch. Four remain standing, scattered before me. Several more are injured but still alive. All of them squint at me in the darkness. Clearly they now know to track my daggers as well as me. Never take a fair fight. The cornered assassin is a dead assassin. My eyes flit between the exits. Then she strides into the room. Through the side door. Flanked by her two personal guards, each wielding a crossbow. She has a torch in one hand, a sword in the other. An arrogant smirk dances on her lips. Even in the darkness, she oozes confidence and charm. All other eyes immediately fly to her. My mark. “Well, this is disappointing,” she drawls. “If all the Trifarix has to throw at me is a disgraced assassin, then they must be desperate.” Her taunt is undercut by footfalls outside the room. Reinforcements, arriving fast. Clearly she underestimated the numbers needed to trap me. But that will be of little consolation if I end up dead. If you’ve been made, vanish. Never take your mark head on. Never kill in the presence of witnesses. I smile and stare into her eyes. “Goodbye, commander.” I throw my blade straight up in the air. Crossbow bolts fly toward it, predicting my leap. The four standing soldiers charge. Time seems to slow as the blade spins. One rotation. Two. I fling the remaining dagger past the charging soldiers at my target. One of the guards shifts in front of her, and the dagger sticks fast in his breastplate. Three, four. I leap to my dagger—my momentum forces the point through the man’s armor, into flesh. I see the white of his eyes, the mixture of shock, pain, and fear. Behind me, I hear the others shout and pivot. Impressively fast. Still not fast enough. Five, six. The commander stumbles back and raises her sword. Reaction dulled by surprise. I pull my dagger free and lunge forward. My free hand finds her hair, my edge her throat. Seven rotations. Thunk. Another crossbow bolt flies through where I had stood a moment earlier, but I am gone. It pierces the mark’s chest, as I land back at my falling blade, now plunged into the ground. In one hand, I hold a bloody dagger. In the other… the severed head of my mark, her face frozen in surprise. Her body collapses. Blood sprays over the stone floor. Her soldiers halt, caught in disbelief and horror. I throw the head down in front of them. “Grand General Swain sends his greetings.” More soldiers arrive at the doorway. I revel in their gasps and angered cries. Never take your mark head on. Never kill in the presence of witnesses. The voice repeats itself in my head. Somehow, it seems quieter than before. I laugh out loud. I am no longer your assassin, father. I have outgrown your timid little rules. I flick blood off my blades and stare down the soldiers before me. Fear is as powerful a weapon as any dagger. Let them see. Let the rumors spread. I am far more than a mere instrument of death. I am the true will of Noxus. Before me, a soldier lets out a shout and charges. I can’t help but smirk as I again raise my blades. Not that I mind the killing.",Assassin "To be exiled is to be erased. You are not forgotten. You never existed at all. Each beat of your heart is judged unworthy of counting. Even a slave wears chains, proving their value. Even the dead are mourned. I am nothing to the Kiilash who birthed me. The name Rengar no longer recalls the face of their kin, son of Chieftain Ponjaf. I am outcast from their hearts as much as their hearths. There is no return from such a fate. Or so I was told. Years and blood can change such things. My heart still beats, and so I went to them with trophies gathered on the hunter’s path. Wordlessly I was brought before my father’s gaze. He offered me a return to the tribe, where my name would be spoken and face remembered, where my heart’s beating would be counted again. And he named the cost for such a thing. I must track a shadow. Bladed shard of moonless night. Abomination. Return from the jungle with its head, and I shall be exiled no more. I melt between the trees. I hear, smell, feel. I parse the spoor of a thousand creatures, big and small. This comes from instinct, sharpened by the cold teachings of the human who found an outcast, and set him down the path of the hunt. I still bear the knife Markon gave me. I search for the wrong-thing that dwells here, unable to belong. The trophies that hang and rattle from my coat are gone, left behind at my camp. There is only the blade, a layer of grease to slicken my fur, and the slow, measured beat of a hunter’s heart in my chest. There is nothing, amid the teeming life of the rainforest… until there is something. It is faint, but stark, slithering over my senses. The sickly sweet unfamiliarity of it halts me for a moment as I take it in. It is wrong in every way. Repulsive. An enemy to life in ways I cannot describe. It defies everything around it. The true hunt begins. I follow the trail. I snake around it, never touching. I endure the wrong-thing’s scent, until the sounds of bloodletting reward me. Something is dying. Through the trees ahead. It is not dying well. A pack of jungle raptors. Far from the apex, raptors are still capable predators, and rarely ever prey. Their attacker is either desperate with hunger, or unconcerned by their lethality. I bare my teeth in a grin. It may be a challenge after all. The reek of the wrong-thing is overpowering. It clings to the clumps of bright, bloody plumage strewn about the forest floor. I surge up a thick, rugged tree trunk, my claws carrying me silently into the canopy. I crouch there in the leafy shadows, tasting the humidity of the air, narrowing my eyes, seeking my quarry. It has speed. That is a weapon it has honed to a fine edge. I catch only glimpses as it darts back and forth, finishing its kills and preparing to feast. The promise of trophies does not spur it to hunt. I sense a greater hunger in its movements, something beyond the primal urge to survive. When the last raptor dies, the wrong-thing slows. Even so, it is never still. It leaps and slides across the ground like smoke. I can see it more clearly now. It makes my brain itch. It is like an insect, but not completely. Its parts do not make sense. Limbs and flesh and shell and claws that cannot belong to the same single creature—all inside a glistening outer skeleton, blackish-purple like rotten fruit. The air and light writhe around it. They do not want to touch it either. That gives me the understanding I seek. The wrong-thing bears the mark of an exile, too. I am ready to send it back to whatever foulness spawned it. With Markon’s knife light in my grip, I drop from the branches. There is no sound when I land behind the creature. It pays my approach no heed. I know how to move unseen, unheard, until those sweet, adrenaline-filled moments after a killing blow is struck. I have risen to become an apex predator by adaptation, by instinct… and in this moment my instinct screams that something is not right. Hesitation saves my lifeblood from joining that of the raptors. I barely see the claw as it slices the air I would have occupied. It knew I was coming. Had I not stopped short, it would have ended me then. Everything has been too clean. Too easy. I should have recognized this sooner. Ponjaf’s promise has blinded me, confidence soured to hubris, leaving me exposed. A slick chittering comes from the monster’s throat. Ichor flecks its jaws. There is movement on its back, straining against the carapace. It hisses, a noise I cannot tell is of pain or pleasure, as a pair of new limbs erupt and unfurl into hideous, dripping wings. It has seen the threat I pose, and so it changes. It is unwilling to submit as prey. I lunge. Too slow. The creature’s riposte sends Markon’s knife spinning from my grip. Foolishly, sentimentally, my eyes follow it for an instant. The error opens the way for the wrong-thing to strike. Another bladed claw flicks out. Hot, stinging pain. A roaring between my ears. I fall back. Blood slicks my face. I scramble to gain distance, trying to blink the red from my vision. The right eye is a blur. The left remains dark. The roaring will not fade. I reach for my cheek. I realize what the beast has taken. Beating the last of the vile slime from its wings, the wrong-thing rises to hover over me. It bares its fangs, either in further challenge or a cruel grin, and holds my left eye up for me to see. Slowly it lowers the blood-slick orb over its fangs, and drops it down its gullet. My gorge rises. I clench my fists, rubbing at my remaining eye. The defilement of it. The symbolic shift as this foul creature snatches the role of hunter away from me. I no longer feel any pain. Only rage. I hurl myself at it. I need no knife. I have the claws I was born with, and the triumphal roar I learned for myself. I will not be defeated. We collide. The red dance of violence seems unending. We each give chase in turn. The abomination is cold darkness. I am the core of a vengeful sun. We cut away at each other, over and over, and the rest of the world no longer matters. Finally, as night falls, my enemy flees. Or… is that just as I wish to see it? Maybe it learned all it can from me, and instinct guides it on to greater things. Exhaustion takes hold. I collapse, left with bloody wounds and a new, terrible sense of connection to this monster. It is a bond forged in the moment it ate of my flesh. The Kiilash know the wrong-thing as Kha’Zix. In the old mortal tongue, it means, “You Face Yourself”. True enough, it changed as we fought, growing and twisting. It went forward, always forward to find its edge, where I looked back into myself, back into the past and the tribe of my birth, to summon my exile’s fury. This was not enough. As it has adapted, now so must I. For I will have my kill.",Assassin "“I don’t understand,” General Granth mutters, nervously trying to smother the light from his lamp. “There’s nothing here. It’s a dead end.” He stands at the threshold, framed by the dark stonework against the deeper darkness beyond it. He does not see the open gateway before him, nor the angular Ochnun inscriptions that surround it. He does not see the fragments of bone that litter the flagstones beneath his boots. I smile, playing my part. “It is the simplest of things,” I tell him, “to hide in plain sight.” The general turns, confusion and frustration written clearly upon his face. “Don’t play games with me, cousin! Do you have any idea what I’m risking, being down here? Or what would happen if we’re caught? These districts are forbidden, by order of the council—there are Legion patrols everywhere!” This, at least, is true. Ever since the usurper Swain seized control, he has kept the Immortal Bastion locked down. Officially, it is to protect the Trifarix against reprisals from those noble houses that opposed its creation. Unofficially, he is daring men like Brannin Granth to expose themselves as his enemies. “But they would not doubt your loyalty,” I reassure him. “A hero of the Gates of Mourning, no less. You are to be honored by command of the Grand General himself. What can they say to that? If we were spotted, you would not even need to run.” His expression darkens. “Oh, you don’t run from the Trifarian Legion…” I do not need to hear this thinly veiled propaganda again. In little more than a year, Swain has built a certain mystique around himself and the Hand of Noxus, and those that serve them both. It is a brilliant scheme, though it fills my heart with hatred to admit it. Even so, I let Granth have his moment. It is why we are here. His eyes fall to the ground. “We didn’t win the Gates of Mourning—the Legion did. That’s why Swain won’t attend the triumph. He knows we need not even have been there, damn him. He insults us with this pomp and ceremony, in front of all Noxus!” I nod, laying a hand on Granth’s shoulder. “And that is why we will make him pay for everything he has done. You are a true Noxian, anyone can see that. I have told the others all about you, and they wish to meet you for themselves. She wishes to meet you.” “I can’t meet anyone, cousin, if we can’t get inside.” He glances around. “Doesn’t the Black Ro—” I recoil. “Do not use that name. It makes you sound like… well, as you said. Like you don’t understand.” Pushing past him, I stride through the yawning mouth of the gate. He almost drops the lantern in surprise, seeing the entrance now, for the first time. Stumbling after me, Granth checks to make sure we are not being followed, then squints into the shadows of the passageway. “Is it true?” he hisses. “What they say about her, is it true?” I do not slow my pace. “Come. Find out for yourself.” The Immortal Bastion is not a monument, as most Noxians believe. Nor is it merely a fortress, in the sense that the old tribes knew it. The stone around us almost thrums with power, though Granth is mostly oblivious. I have seen it countless times, through the centuries—he knows something is not right, but feels it only as a lethargic drag on his limbs, and a whispering itch in the back of his brain. Few mortals last long when they are this close to the source. To his credit, he still has his wits about him, enough to reach for his dagger when a robed figure emerges from the gloom. …I pass both of us, coming in the other direction. I look tired. No matter. This will be concluded soon enough. Granth eyes me suspiciously until I disappear from sight, then ambles to the side of the person he knows as his cousin. “Hadrion, who are these people?” Granth asks, as more anonymous figures come and go. “I don’t recognize any of them. Are they the allies you spoke of, among the other houses?” I sigh. It is disappointing that the finest military minds often cannot see what is right in front of them. “They are sympathetic to our family’s plight,” I reply, keeping the disdain from my voice. “We, all of us, are committed to the downfall of the usurper, and the restoration of the throne. It is better that you do not know their names, or their faces.” He scoffs. “But how can we work together, if we—” The words die on his lips as we turn the last corner. We stand at the edge of the great well of souls, plunging down into the bedrock of Noxus, far deeper than the physical dimensions of the Bastion should even allow. A roiling miasma of cold blues and jealous greens swirls in the distance beneath us, underlighting the three bridges that span the gap. There, between them, suspended against the madness, is a frightful, hulking silhouette that every Noxian knows only too well. A husk of lifeless armor depicted in every history book, and a thousand defaced statues scattered across the old city. Granth takes half a step back. “It can't be…” he murmurs. “It… It can't…” His voice is cracking. His eyes glisten with tears. I lean in over his shoulder, to whisper behind his ear. “Do you see the truth of it, now? The truth behind the great empire of Noxus? So has it been for centuries, since the days of the first kings—no Grand General, no emperor or tyrant, can stand unless the mistress of the Immortal Bastion allows it. Many are those who would serve, though few prove worthy.” I gently pluck the lantern from his trembling fingers, and guide him away from the sight that has so transfixed him, toward the veiled alcoves that line the passage on either side. “Swain must fall. Our cabal is utterly committed to this, above all else, and we will sacrifice whatever we must to achieve it.” On some level, Granth knows what he will see even before I pull back the shroud. It is the dessicated body of his cousin, Hadrion. The younger man’s features are frozen in a deathly rictus, yet there is an unmistakable sense of peace about it. “Your house was singled out most unfairly during the coup, Brannin Granth. Your father and his brothers were stripped of all they possessed, simply for remaining true to Boram Darkwill at the end. Hadrion gave his life gladly in pursuit of revenge. Will you honor that debt, and join us now, too?” Granth sinks to his knees, looking up at me with fresh eyes. “You. You are her. You are the pale woman.” He does not even flinch when a second pale woman appears at my side. We speak with the same voice. “I am everywhere. I am everyone. You know only what you need to know, and see what I want you to see.” Jericho Swain is not the only one who can exaggerate his own legend. A third pale woman steps out behind Granth, and then a fourth. Even so, he bows his head to me, no doubt convinced he finally understands. He does not need us to point out the empty alcove beside his cousin’s. “With all my heart,” he swears, “and every drop of my noble blood, I will serve you, my lady. I will not rest until the pretender Swain is dead.” This naive fool thinks he will be the one to land the killing blow. I will let him think that, for it suits my purpose, which is merely to probe the Grand General’s defenses. I trace the sigil of the cabal in the air above Granth’s head, marking him as my own. None who can see it will interfere with the plots we shall soon devise. “Rise then, proud son of the Noxii. Your pledge is heard and accepted. Together, we will be victorious, and your name will be celebrated as the savior of an empire.”",Assassin "Wilted leaves fall from shivering branches, as a gust of wind blows across the mountain slopes. Yi levitates a few inches above the ground, his eyes closed and hands folded, listening to the morning songs of Bahrl jays. The cool breeze touches his bare face, and tickles his brow. Releasing a quiet sigh, he descends until his boots touch the dirt. He opens his eyes and smiles. Clear skies are a rare, friendly sight. Yi dusts off his robe, noticing some loose, fallen hairs. Most are black, with a couple white, like wild silk. How long has it been? he wonders. Swinging a twill bag over his shoulder, he continues his hike, leaving behind trees that once swayed with life, but now stand still. Yi glances down the mountain to see how far he has come. The lands below are soft, fragile—treasures to be protected. He looks forward and resumes climbing. On the path ahead, lilies wither, their coral petals turning a sickly brown. “Didn’t expect to see anyone up here,” a voice calls out. He pauses to listen, his hand clutching the ringed sword by his waist. “You also looking for your herd?” The voice grows closer. “Stupid beasts. They always get caught in this area.” Yi sees an aging farmer approach, and loosens his grip. She wears a simple kirtle, sewn over with assorted scraps of cloth. He bows as she draws near. “Bah, save your etiquette for the monks,” she says. “You don’t look like you work the land for a living, ‘cause those blades sure aren’t for cutting weeds. What brings you here?” “Good day for a hike,” Yi replies, his voice feigning innocence. “So you’re here to train, huh? Noxus coming back so soon?” she asks with a chuckle. “Where the sun sets once, it will again.” The farmer snorts, recognizing the old proverb. It is known by most in the southern provinces. “Well, you let me know when they return. That’ll be the day I sail off this island. But until then, why don’t you put those swords of yours to good use and help a frail, old lady?” She beckons Yi to follow. He obliges. They stop next to a wooded area. A baby takin whimpers in agony, its hind legs bound by thick, swollen vines that tighten as the creature struggles. “That there is Lasa,” the farmer explains. “He’s young and dumb, but he’s more use to me in the field than stuck on this cursed mountain.” “You think it’s cursed?” Yi asks, kneeling by the beast. He runs a palm over its woolly back, feeling its muscles twitch and spasm. The farmer crosses her arms. “Well, something un-spiritual happened here,” she replies, nodding her head towards the summit. “And without natural magic, the land demands sustenance, even taking life if it has to. Were it my choice, whatever’s up there oughta be burned.” Yi fixates on the vines. He did not expect to see them this far down the mountain. “I’ll see what I can do.” He murmurs, drawing two blades from brass sheaths on his boots. As he edges the steel close to the constriction, the vines seem to cower. The moment lingers. Beads of sweat prickle Yi’s bare face. He closes his eyes. “Emai,” he whispers, in the tongue of his ancestors. “Fair.” The takin leaps free, letting out a gleeful, high-pitched bleat. On the ground, the cut vines dangle like loose skin. The beast springs downhill, reveling in its freedom as the farmer gives chase. She snatches it up in both hands, and hugs the takin close to her chest. “Thank you!” she exclaims, not realizing Yi has already continued on his way. She calls after him. “Hey! I forgot to ask. What are you training for? The war is over, you know…” He does not look back. Not for me. After another hour, he reaches the barrens. The carcass of a village lies all around him, invaded by the very same vines. This is Wuju. This was home. Yi heads for the burial grounds, stepping past toppled beams and stonework, remnants of houses, schools, shrines—the shattered pieces all blend together. The ruins of his parents’ workshop are lost somewhere among the rubble. There is too much to grieve for, and not enough time. The graves he visits are arranged in perfect symmetry, with gaps between the mounds for someone to pass through. Someone like Yi. “Wuju honors your memory.” He places a hand on every hilt of every sword piercing the earth. These are his memorials to warriors, teachers, and students. He does not skip a single one. “May your name be remembered.” “Rest. Find peace in the land.” His voice soon grows tired. As the sky becomes painted in shades of orange, three graves remain untouched. The closest is marked by a hammer, its head rusted from the mountain air. Yi pulls a peach out of his bag, setting it beside the mound. “Master Doran, this is from Wukong. He couldn't make the journey with me, but he wanted me to bring you his favorite fruit. He loves his staff, almost as much as he loves making fun of the helmet you gave me.” He moves toward the final two mounds, guarded by golden sheaths. “Emai, the weather is forgiving today. Fair… I hope you are enjoying the warmth.” Yi grasps his two short swords and slides them into the sheaths adorning his parents’ graves. The fit is perfect. He falls to his knees and bows his head. “May your wisdom continue to guide me.” Standing, he reaches into his bag to retrieve his helmet. The afternoon sun catches on its seven lenses, each reflection in a different hue. Holding the helmet close to his heart, he imagines the garden of lilies that once existed here. That was before the screams. Before acid and poison twisted the land’s magic against itself. He dons the helmet, and a kaleidoscope of his surroundings fills his view. Hands folded together, he closes his eyes and empties his mind. He thinks about nothing. Nothing at all. His feet lift off the earth, but he is unaware. Opening his eyes, he sees everything. Death and decay, with little hints of life. He sees spirits that dwell in the realm beyond his own. The vines here trap them as easily as the poor takin, weakening their essence. He knows any spirit strong enough to break free would have abandoned this accursed place. What remains is corrupted… or soon to be. Pained, mournful cries haunt the air. Yi used to cry out in pain himself, but that was long ago—back when he thought tears might bring back the dead. He blinks, and the physical world returns. For a moment, he pretends not to bear its weight upon his shoulders. Then, he blinks again. The spirits continue to cry out. Yi draws his ringed blade. He dashes in a blur, sweeping across the grounds like a change in season one realizes only after it has passed. In a flash, he is back where he started, perfectly still, his sword resting in its scabbard. One by one, the vines crumple. Some spill from collapsed rooftops, others shrivel where they lie. He sits cross-legged to take it all in. Now the spirits sing with joy, and he knows there is no greater sign of gratitude. As they melt away, the land echoes their bliss. Peach blossoms sprout where the overgrowth had held firm. Stalks of limp bamboo straighten, like students ordered to attention. A fleeting smile softens Yi’s face. He removes his helmet and digs into his bag, shuffling past the other items he brought for the journey. Fruits, nuts… char, flint. Things for himself, and things to cleanse the land for good. Not now. Not yet. He retrieves a thin reed pen, and a crinkled scroll. The page is covered in marks. 60 54 41 Yi adds a few strokes by today. Below them are more words. 30 days between clearings. He knows, soon enough, he will need to grant the farmer her wish, and send his home off in flames. But not now. Not yet.",Assassin "In the pitch black Shuriman night, few sounds are as terrifying as the howls of the dune hound. Those who hear their piercing call on the arid wind know to keep a hand on their sword hilt, and their horse well rested, for the ravenous packs that rove these sands will chase whatever game they can find in their desert. One pack, in particular, is driven by a hunger that is deeper—and more ancient—than that of any mere beast. It is the hunger of a creature who spent ages eating nothing at all. For centuries, Naafiri remained in a crypt, her spirit bound to an ancient throwing dagger. Unable to move or speak, the weapon lay inert as her soul pondered the past: Naafiri was powerful, having almost led the Darkin. How easily she could have bested any of them in combat to become their rightful ruler... yet how easily she’d been tricked by that awful Aspect, Myisha, and cursed to embody these inanimate steel blades. Shame and regret consumed her thoughts. If she could get another chance... If she could only find another host. A new vessel. All she needed was a hand to grip her blade. Just a touch. At last, the day came when the doors of her tomb burst open. She sensed the sweet relief of a fresh desert wind—her first in ages—and something else... A human presence. He has come. My host. My sweet, unwitting vessel, thought the Darkin soul. But the visitor was aware of her magic. He carefully picked up her dagger with metal tongs and placed it onto a thick, lead-lined cloth. Wrapping the blade tightly, he took great care not to touch it and set off across the desert under the late afternoon sun. Despair overcame Naafiri as she felt the plodding movements of the man’s horse across the sands. Was she doomed to this form, this waking nightmare of impotence, for eternity? She felt the steps of the horse quickening as sunset approached and sensed the distant howls of the dune hounds carried by the wind. This was her opportunity. Without sound or words, the Darkin called out to the beasts, hoping to bring them to this prey—that he might somehow slip. Just a glancing touch of his hand, and the host would be hers. Then she could use him to fulfill the ambitions she had held for so long, and vanquish her regrets. The hounds appeared, salivating with teeth bared. Naafiri’s captor clung to the wrapped dagger with one arm, keenly aware of what would happen if it came loose. With his other arm, he drew his sword and attempted to defend himself from the pack. Jaws snapped at the man and his horse from all sides, tearing at them, devouring them piece by piece until nothing remained. Naafiri felt the world crash into focus as she became overwhelmed by senses. For the first time in ages, she smelled the dry air, which parched her nostrils. The metallic taste of hot blood still coated her mouth. She could see each of the dogs as if from the eyes of a separate packmate. Confusion set in as she felt her sense of self crumble away. She had become the dune hounds—not one of them, but the entire pack—her shattered consciousness resonating throughout the body of each dog. It seemed a cruel irony. She had found not one vessel, but dozens, and none of them were useful in her grand ambitions. She resented the hounds—hated their smell, their fleas, and, most of all, their need for companionship. But, in time, the Darkin’s bitterness subsided as she began to grasp the true nature of her hosts. Though feral, their collective thoughts formed a wisdom all its own. Separately, the dogs would starve. Together, they were an apex predator, feasting on whatever game they fancied. There were no individuals—the pack was the entity that dominated all. Naafiri realized this concept was not limited to dune hounds. It applied to fish, ants, and humans. It even applied to Darkin. She thought again of her past: personal grudges and petty agendas tearing the Darkin asunder, which in turn toppled them from their rightful place as the regnant killers of Runeterra. She knew how to restore them. Now she just needed to find her siblings and share with them the wisdom of the pack.",Assassin "A loud crack. The stench of grease, smoke, and powder. These sounds and smells did not belong to the forest. The huntress bounded towards the sound, spear at the ready. She followed the acrid scent through the maze of trunks and thick underbrush. Before long, she came upon a familiar place—a small clearing by an embankment. This was a quiet place teeming with life, split by a shallow stream of fast-running water. The fish were so plentiful, even a cub could catch them with clumsy paws. The calm air was rent by the howls of something, or someone, in great pain. Nidalee chose a spot behind a thick tree at the stream’s edge, careful to conceal her spear behind its trunk. Just across the river knelt a vastayan male with reptilian features. He clutched at his shoulder, and though he moaned in pain, his eyes were wild with rage. The huntress saw his long tail was caught in a trap. Huge metal teeth had bitten into his scaly flesh. A human holding a long, ugly weapon loomed over the vastaya. Nidalee stared at the dead, shining wood wrapped around the metal barrel. She had seen these things before. They fired lethal seeds that could easily pierce a target, and these seeds traveled too fast for her eyes to follow. She stepped out from behind the tree, purposefully crunching dead leaves underfoot. The man turned his head in her direction, but kept his weapon aimed at the wounded vastaya. He could not see her spear. “My, my. What have we here?” The human looked her up and down, his eyes hungry. “Are you lost, love?” The huntress knew how to handle his kind. Humans were so often disarmed by her appearance—their eyes saw only the softness of her features. She remained expressionless, carefully gauging the distance between them and adjusting her grip on the spear. Her eyes rested on the weapon in his hands. He smirked at the wild woman, taking her stillness for fear. “Never seen one of these before? Come have a look. I won’t hurt you,” the man coaxed. He turned away from his prey to hold out his weapon. As soon as it was pointed away from the vastaya, Nidalee whirled out from behind the tree. She hurled her spear at the human’s torso and dove across the river, enveloping herself in a fierce, feral magic. In a flash, her features shifted—nails hardened into harsh points, skin sprouted flaxen fur, and bones bent into a slender shape. The man dodged too slowly. The spear cut through the flesh of his upper arm and knocked him onto his back. Nidalee landed on top of him in the lithe form of a cougar, each sharp claw piercing through his thin clothing. She pressed her front paw down on his fresh wound, earning a howl of pain. The cougar crouched over the man, opening her jaws wide and bringing her sharp teeth against his throat. The human shrieked as Nidalee bit slowly into his neck, just deep enough to draw blood, but not to kill. After a few moments, she released the man’s throat and brought her face into his view, baring her bloodied teeth at him. Another gust of magic swirled around her, and again she took the form of a woman, her sharp teeth somehow no less menacing. Still crouched over him, she looked down at him through bright, emerald eyes. “You will leave, or you will die. Understand?” The huntress did not wait for an answer. She tore a piece of fabric from the man’s shirt, and approached the wounded vastaya. Within seconds, she disarmed the trap around his tail. The moment he was freed, he lunged for the human. Nidalee grabbed the vastaya’s arm, holding him back. The man, who had been frozen in fear, saw his chance to flee, and hurriedly crawled from sight. The reptilian wrested his arm from Nidalee’s grip, sputtering and cursing in a language she did not recognize. Then, in a familiar tongue, he demanded, “Why did you let it go?” Nidalee pointed to where the human had fled, indicating spots of bright red blood. “We will follow him. If there are others, he will lead us to them. If they do not leave, they will die together.” The vastaya did not look satisfied, but said nothing. Nidalee knelt by the river and washed the cloth she had torn from the man. “You called it… human.” He spoke with a strange lisp. His mouth was very wide, and his forked tongue flicked out between words. Nidalee wrapped the damp, clean fabric around his shoulder. “Yes.” “You are not human?” “No. I am like you.” “There is no vastaya like you. You are human.” Nidalee pulled the fabric tightly around his shoulder, causing him to hiss in pain. She managed to conceal her smile by using her teeth to secure the knot. “I am called Nidalee. You?” “Kuulcan.” “Kuulcan. Tonight, my family hunts. You will join us.” The vastaya stretched his arm, testing the bandage. It was tight, but did not hinder his movement. He looked up at the huntress, who stood above him with her arms crossed. Kuulcan nodded. Percy sat by the fire, his face flushed a deep red—partly because of the adrenaline, partly because of the beer, but mostly because of the embarrassment. He had told his three companions of the wild woman, and they hadn’t stopped laughing. One of them took it upon himself to prance about the fire with his guitar and sing a lewd prayer to the “Queen of the Jungle” while the other two guffawed and danced. “Keep it down, you damned idiots,” he pleaded, earning an even louder roar of laughter. “She might hear us.” Tired of the taunting and full of far too much ale, Percy snuck away from his fellow trappers to answer the call of nature. The wound still hurt something fierce, and no amount of drinking could chase away the feeling of her teeth on his throat. As he refastened his belt, he realized the singing and laughing had stopped. The wind itself had stopped blowing. He could hear no rustling leaves or swaying branches. Beyond the dim light of their low fire, their camp was surrounded by total darkness. Far ahead past the edge of the camp, something glinted in the shadows. Percy rubbed his eyes and squinted, struggling to see anything in the dark. All at once, the undergrowth began to heave and creak. The leaves of every fern and tree shook with movement. Countless pairs of eyes opened before him in the darkness, and a chorus of growls and feline hisses deafened him. Percy recognized the emerald eyes nearest to him. There was no trace of humanity left in them now. The eyes blinked and disappeared, and a voice snarled in his ear. “You were warned.” He did not manage to scream before the sharp teeth closed around his throat—and this time they did not stop when they drew blood.",Assassin "“Tell me another story.” “Now now, Abel,” Celwyn said, setting the storybook down on a table and drawing the blanket snug around his son’s shoulders. “That’s two stories already. Now it’s time for sleep.” “But,” whispered the boy, pulling the covers up beneath his eyes, “what if the monsters get me?” Celwyn smiled. He half chided himself for telling his son the tales, a collection of old Valoran fables replete with courageous heroes triumphing over evil sorcerers and monstrous beasts. They were from a storybook Celwyn’s own father had read to him when he was young—though maybe not as young as Abel. The last story he had read, The Shadow Door, had been Celwyn’s favorite as a child, where a young squire wins the day against a foul king seeking to cloak the whole world in shadow. It had scared him silly, Celwyn remembered fondly. Perhaps he should have waited a little longer before reading it to his own son. “That was just a story,” said Celwyn, sitting down lightly at the edge of Abel’s bed. “Even if you have a bad dream, those monsters from the story can never hurt you, alright? It’s all make-believe. They aren’t real.” He leaned down to kiss Abel’s forehead, but the boy shrank back from him. “What?” chuckled Celwyn. “Too old for a kiss?” His chuckle died as Abel kept sinking into the bed. A chill ran up Celwyn’s spine as his son sank lower and lower, as though a pit had opened up beneath the mattress. Abel cried out as the blanket wound tight around his body. It began to glisten, becoming slick and wet as it morphed into a red, spotted tongue. Celwyn snapped free from the shock that had rooted him in place. He reached out for his son, struggling to get hold of Abel and pull him out. But the tongue only wound tighter, sliding deeper down. The edges of the bed splintered with a sharp crack. Jagged spars of wood rose, turning sharp and yellow as they calcified into fangs. The entire frame was transforming into a gigantic, hideous maw, poised to devour Celwyn’s son whole. “Abel!” he cried, staggering as he began to retch. Coils of dark mist feathered from his nose and lips, rising to swirl above the changing bed like a gathering storm. The maw flexed, yawning wide as it released a deafening, blood-curdling scream. It was neither the roar of a great predator nor the howl of a beast gathering its kin for the hunt. It sounded to Celwyn like a birthing cry… almost as if it were in agony. “Papa!” Abel screamed, before he vanished from sight. The jaws snapped shut. Celwyn bolted upright, gasping, drawing in great lungfuls of air as he ran his hand down a face sheened in cold sweat. His eyes flitted around, seeing nothing in his lightless room. It was the middle of the night in Piltover, and the lamps of the city streets below were barely visible through the curtains of his window. After a few moments, his heart stopped pounding, and his thoughts began to calm. He couldn’t remember the last time he’d had a nightmare, nor could he recall one as vivid and real as this one had been. His mind went to his son. He should get out of bed, just for a quiet moment, to check on Abel. To see if he was— “Papa?” Celwyn started at the sound of the voice. His eyes had slowly adjusted to the dark, enough to only now see the small shape of his son, standing at the foot of the bed. “Abel?” Celwyn blinked. “Abel, what are you—” “Why?” asked the boy. Celwyn frowned. “What are you doing up? Are you alright?” “Why did you have that dream, Papa?” “What?” Celwyn asked, any trace of sleep gone from his mind. “Why would you do it?” Abel said again, his voice taking on a pleading edge. Celwyn could only see the silhouette of his son’s face with the curtains drawn… but he didn’t remember drawing them. “Don’t you know that’s what feeds him?” Celwyn suddenly felt very cold. He looked up over Abel’s head, seeing the tall shadow that he cast over the wall. A shadow that was not of his son. Abel shivered, and his silhouette melded into the shadow on the wall. In a moment the image of the boy was gone, fading rapidly to nothing in the growing darkness. Celwyn reached out to him, and watched a thin tendril of dark mist sigh out through Abel’s lips, just as it had in his dream. With a wet, burbling hiss, the shadow began to tear itself loose from the wall. Sheer terror seized Celwyn as he watched a creature emerge. It was like a living shadow, roughly human in form, its body tapering down beneath the torso like the tip of a blade. The monster rippled and wavered, as though Celwyn were viewing it beneath dark waters, with a pair of cold, staring eyes boring back into him, through to his very soul. Adrenaline flooded Celwyn, the animal response of flight surging through every fiber of his being. But try as he might, no matter how his body demanded it, his mind betrayed him. He was paralyzed, incapable of being anything more than a witness to something he had believed only existed in old fables read by fathers to their sons. A monster. One that was real. The creature’s jaws parted a fraction, revealing long, crooked teeth. Then it spoke to him, somehow repeating Celwyn’s panicked thoughts back to him with his own voice. “What are you?” it rasped. “Where did you come from?” It surged closer, hovering over him. Drops of midnight fell from its form, bleeding away to nothing like ink in the ocean. The monster’s arms elongated, their ends twisting and flattening into broad, wicked blades that hooked over its claws. Celwyn blanched, unable to look away from the nightmare creature as it bent down, bringing its horrifying visage directly level with his. It whispered a single word to Celwyn, before it buried its blades in his heart. An answer to his questions, spoken softly with the voice of a drowning man sinking into the darkest depths. “You.” Dawn came, ushering in the bustle and noise of the thriving merchant city. Sunlight bathed the metropolis, shining from every window, including that of Celwyn’s bedroom. A voice came from the other side of the door, accompanied by the soft knock of a child’s tiny hand. “Papa?” The knob turned slowly, Abel cracking the door just enough for a peek. “It’s morning!” The boy entered his father’s room, and the shadows withdrew as he opened the door wider. They slid back from the morning light, but somehow slower, more reluctantly than usual. “Papa? Where are you?” called Abel, fear creeping into his voice as he looked around the room. There was no sign of his father, or of anyone else in the gloom. And yet, the boy could not shake the idea that something, crowded into the darkest corner of the room, was watching him. Abel coughed, not noticing the tiny wisp of mist that followed, before turning back toward the hall and closing the door behind him.",Assassin "“I’m starting to sweat, Bayal. Please, do not let me sweat.” Qiyana’s servant fretted at the words. He mustered what little control he had over the elements, concentrating on forming a magical cloud of mist. In seconds, the mist surrounded Qiyana and grew cooler, dispelling the heat of the jungle. “That’s better,” said Qiyana. “If I am to do this, I must be able to focus.” She began to swivel her ohmlatl slowly around her body, causing the jungle thicket to bend and part with each rotation of the ring-blade. Roots and stems popped, tossing up bits of soil until, at last, a narrow trail revealed itself in the brush. “Here it is,” Qiyana said, and promptly started down the winding path. With each twist of her ohmlatl, the thick vines of the rainforest receded before her. Behind her, they slithered back across the path to conceal it. Bayal fell behind just long enough to be caught in the growth of the writhing plants. “Keep up, Bayal,” said Qiyana. “Honestly, you have one task.” The servant hurdled the freshly grown thicket, struggling to catch up to Qiyana, and to maintain the temperature of her mist cloud. When the two finally emerged from the forest, the sun had sunk low in the sky, its golden dusklight shining on a small village. Qiyana took one last look behind her to see the secret path was now completely buried in jungle. Three village elders greeted her with a respectful Ixtali salute, arms held tightly across their chests, and led her into a plaza just inside the settlement. At the far end of the plaza, a great Piltovan machine sat lifeless and defeated—spoils from a recent skirmish in the jungle. Qiyana paid it little mind as she took the seat presented to her at a small table, modestly set with fruits and nuts. “To what do we owe this honor, Child of the Yun?” asked an elderly woman, leaning forward to get a better look at Qiyana. “I have heard the news of your prefect’s passing. You have my condolences,” said Qiyana. “Killed by the outlanders,” said an old man, pointing at the Piltovan machine to his rear. “Tried to stop one of those from felling trees for their mine.” “So I was told,” said Qiyana. She sat perfectly upright as she arrived at the purpose of her visit. “It seems that Tikras needs a more capable governor. One who is strong enough to stand up to the outlanders, and their toys,” said Qiyana with confidence. “Someone like me.” The elders turned to each other, confusion showing through their weathered faces. “But Yunalai, respectfully, we already have… someone like you,” said the old woman. “Your sister is here.” “What?” fumed Qiyana. As if on cue, a procession of local servants marched across the plaza toward Qiyana. Four of them carried a palanquin on their shoulders. As the palanquin came closer, Qiyana could see a plush bed, several fine silk pillows, and her sister Mara, reclining with a goblet of wine in her hand. A silver tray of exquisite dishes rested beside her, and two servants cooled her with elemental magic far stronger than Bayal’s. As Qiyana wiped a bead of sweat from her brow, she glared bitterly at her servant. “Qiyana. So… good to see you,” said Mara uneasily, as her palanquin came to rest on the ground. “Mara. You seem to be enjoying yourself,” said Qiyana. Mara squirmed under her sister’s penetrating stare, seemingly trying to retreat into the plush bedding. “Would you care for some wine?” offered Mara, as she took a tense, joyless sip from her goblet. “You’re supposed to protect this village, not empty its larders,” said Qiyana, declining the drink. “You should step down. Let me be prefect.” Mara froze as she forced wine down her rigid throat. “I cannot do that,” she said. “You know this. I am older than you.” “A whole year older,” replied Qiyana. “Yet so far behind.” She approached her sister’s bed, her smug expression slowly transforming into a scowl. “I say this only as a statement of fact. You know it is true. What would happen if these miners discovered this village?” “I would defend it,” said Mara meekly. “You would die. So would everyone in this village. This we both know,” said Qiyana, for everyone in the plaza to hear. “I can protect them.” A murmur spread about the plaza. Mara bit her bottom lip—something she had done since childhood, particularly when her younger sister had gotten the better of her. “I… cannot give it to you. The Yun Tal will not allow it,” said Mara timidly. “They will if you resign,” said Qiyana. “Go home to Ixaocan. Tend your water garden. I will assume your responsibilities here.” She watched Mara’s eyes dart around at the elders, as if looking for some way to save face. “The law is clear,” said Mara. “No one else may be prefect, as long as I am capable of governing.” Clenching her jaw in anger, Qiyana turned toward the great machine resting at the far end of the plaza. She spun her ohmlatl around her body, startling the elders from their seats. Drawing elements from all around the plaza to the blade, she launched them toward the machine. In an instant, the great metal behemoth was entombed in ice, battered by rocks, and ripped apart by vines—all at the command of the young Yunalai. The elders and servants in the plaza gave an audible gasp at the display of power. “You think you already have ‘someone like me,’” said Qiyana. “But there is no one like me.” The elders frowned at her, reaffirming the decision. “As long as Yunalai Mara is capable of governing, the position belongs to her.” The words rang in Qiyana’s head as she turned and silently left the plaza, dejected. She led Bayal back to the edge of the village, where they were met by two elementalist wardens. “No need to see us off,” said Qiyana. “I know the way, and what to do with it.” With a turn of her ohmlatl, she parted the brush to reveal the path that lead back through the jungle. With her servant struggling to cool her, she walked back toward the grand arcologies of Ixaocan, uncovering the secret path, and re-covering it behind her. As soon as they were out of sight of the village, Qiyana’s ohmlatl slowed. Behind them, the path was now unconcealed, laid bare in the late day sun. “My Yunalai—you’ve forgotten to cover the path,” said Bayal. “Bayal, does your one task have anything to do with tending the path?” asked Qiyana. “No, my Yunalai. But… what if someone finds the village?” “Not to worry. I’m sure the new prefect will defend it.” said Qiyana. *** The following morning, Qiyana awoke in Ixaocan to the sound of sobs. “Outlanders. They found Tikras!” Her sister’s cries came from the hallway outside her bedroom. Qiyana put on her robe, and opened the bedroom door to find Mara, weeping in Bayal’s arms. “Mara. What’s the matter?” asked Qiyana, making some effort to sound concerned. Her sister turned to her, red-faced and trembling, covered in scratches from running through the jungle. “The miners… they leveled the village. Half the people are dead. The other half are hiding. I barely escaped—” Qiyana embraced her sister, suppressing a smile over her shoulder. “Do you see now? I was only looking out for you,” said Qiyana. “Being a prefect is a dangerous responsibility.” “I should’ve listened. You… You would have crushed the Piltovans,” lamented Mara. “Yes. I would have,” said Qiyana. She beamed as she thought of the miners and mercenaries that had plundered the village—how easily she would slaughter them, and how the surviving elders would grovel in thanks to her as they came to the same realization her sister was now reaching. “You should be prefect of Tikras,” said Mara. I should, thought Qiyana. I deserve it.",Assassin "Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malevolent figure is allowed to remain at large. Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign.",Assassin "Each time Viego thought of her face, it looked a little different. Sometimes, the eyes were just too far apart, or too close together. Or her cheeks were a little too thin or a little too wide. Sometimes, her hands lacked the calluses of a seamstress, but other times, they were gnarled and thick from long days holding scissors and needles. She wore a gown some days, and others, a simple work frock, and on others still, she wore nothing at all. She was never the same, but always the same, never there, but always present. A ghost of the heart Viego no longer possessed, rent open when... when... Viego, on his shattered, blackened throne at the bottom of the world, slammed his king’s blade deeply into the rock beneath, cracking the obsidian and sending a brutal tremor across the entirety of the Shadow Isles. To his left lay a painting he could no longer bear to look at, for the fair Isolde’s countenance had been too perfect to lay eyes upon, too lovely to grant him any peace or respite. He had torn her away, leaving only the image of a foolish young king who had believed the world was kind centuries before, but who now was rightfully dead. Or if not dead, something else. Viego could not remember much of his old country that was not twisted by shadows or anguish. In his memories, he stepped out upon the sandstone streets and only saw Isolde before him. Every fresco on every wall contained her within a painted world that only he could touch, only he could see. Yet when he went to reach for her, the illusion broke away, and he was here, surrounded on all sides by the putrid waters that had stolen her all over again. Viego ripped his blade from the ground and stood, smashing its great heft into the floor and walls as he wailed. Then he was still for a long while, regarding the ancient painting from the old kingdom as if he had seen something new. Regarding himself as he was before the Isles had been swallowed up by darkness. “Viego,” he said. “So handsome. So young. What became of you, Viego? Where have you gone?” He dropped the painting to the floor, its frame cracking awkwardly as the canvas crumpled beneath it. “Where are you, Isolde?” said Viego. “Why won’t you come back to me?” But he already knew the answer. To most, the Black Mist is a plague, a vector for monstrous, life-sucking wraiths to assault the living and steal them away until the sun dies and the world crumbles into nothing. To Viego, it is his great, unending sadness, pouring ceaselessly from his broken heart. A testament to his love, of better days long gone by, and a cruel reminder of what was taken from him so long ago. It is this very Mist that scours the land, tendrils infecting everything with their grim power, draining the life from whatever they touch until all that remains glows with the soft, necrotic green of the Ruination. Yet this, too, has a purpose, for as Viego’s sadness ebbs and wanes, the Mist surges forward, searching as if drawn to something... something old, familiar, safe. The wraiths and spirits that travel within it do what they will, but the Mist itself, no—it grasps ceaselessly for her. Everything Viego does is for her. And now, it has found something, far from the shores of the Isles, far past the docks of Bilgewater and the coasts of Ionia. Something on the mainland, hidden within a modest city at the edge of a river. The object calls to Viego, screams for Viego, demands his attention at all costs. And though the people wail, though they run from the blanket of death that rolls softly across their homes and fields, though the wraiths shriek and the horrors stir to feed, Viego hears but one voice, and one voice alone. “Viego,” he imagines it says, for he cannot make out the words. The Ruined King bursts from the fog like a hungry shadow, tearing through the first guard he sees as he lifts his blade high above the ground. The man’s face contorts in pain as his body melts away and his spirit is absorbed into the Mist, but Viego barely pays him any attention before he brings his sword down upon the second. Everywhere around him, ghouls feast upon the living, tearing them apart as their souls are dragged away to join the king’s legions. Searing flesh sails through the air, arrows tumble across space, swords clatter, and warriors fall. It does not matter to Viego. He raises a single hand before the city’s great wall, and the Mist rushes forward, stones falling away as the structure becomes tainted with decay. Viego simply steps across the threshold, and suddenly, he is through. He cuts down two more men as he moves silently toward the source of the voice, then another. They mean nothing. None of them bear any weight, and not one matters at all. Their spirits simply rise behind him, to do as he wills. The ruler of this city now stands before him, a proud man protecting a treasure of some kind, Viego is sure. But as a fellow leader, as a skilled warrior, perhaps he would make a better vassal than hungry spirit. “Stop,” says Viego, raising a single hand once more. The Mist, the wraiths, the horrors, the fighting—everything seems to freeze on the Ruined King’s command. “Behind you is a treasure you could not fathom the importance of. I will see it returned to me, and in exchange, you will serve me personally.” The man seems to stumble over his words, grasping at something he cannot quite muster the courage to speak. But Viego gives him time, and slowly, the words form on his lips: “If I give you this treasure, will you spare the city?” The Ruined King seems disappointed. Whether he ponders an answer or reflects on the situation, this man will never know, as Viego suddenly appears above him, his great blade slicing down through the heart of this small, frightened warrior-king. His body slides harmlessly down the massive greatsword, as blackness spreads across his skin. Viego rips the door behind him open, and there, the treasure lies. An old, worn-down music box, a gift from Viego’s wedding day, whispering something he cannot quite hear. It seems possessed by grief, by boundless, immeasurable sorrow, but Viego simply holds it before his eyes, imagining the soft smile that will surely dance across Isolde’s face the day he sees her again. “What have they done to you, my love?” he coos, as the man he slaughtered slowly rises from the earth, ghostly greens and blues throbbing from between the cracks in his skin. “Do not worry,” he assures the music box. “I will find you. It is simply a matter of time.” And with that, Viego is gone, vanishing as wraiths devour the city.",Assassin "The boy ran at a dead sprint, driven by terror. Under the sliver of a waning moon, darkness swallowed his surroundings with only the faintest starlight giving a silver sheen to the misty night. Silhouettes of trees flashed by. The lantern in the boy’s hand flickered and sputtered, in danger of snuffing out. But it was not the darkness he feared. It was the thing that stalked him in the darkness. The boy had felt it first—a sudden chill in the summer air, a creeping dread that clutched at his heart. Sensations that he might have dismissed as symptoms of the late hour and a long night. On any other occasion, he would have chastised himself for indulging in his imagination. He was thirteen now, too old to be afraid of darting shadows and harmless spirits. But this spirit had opened glowing blue eyes and stared into his soul. This shadow had whispered his name. The boy risked a glance behind to see if it still followed, and promptly slammed into something. He fell back, the breath knocked from his lungs, and his lantern clattered to his side, its weak light fluttering wildly. Surprise and pain shifted quickly to fear as he saw the figure looming over him. A man, tall and lithe, stood with a bare torso, unfazed by the unusually chilly night. From the waist down, loose robes billowed in the wind, frayed from wear. An intricate belt of woven rope tied strange masks across his waist, monstrous visages trapped in alabaster. Bandages bound both his arms, and each hand grasped a blade—one of tempered steel, shimmering in the moonlight, the other shining an ominous red. Yet it was the man’s face that left the boy frozen. Those cold blue eyes peered down through a cruel mask that radiated the same strange red as the man’s blade. The mask grasped the man’s face, nearly devouring his stern frown. “S-stay back!” the boy croaked. “It is not me you should fear,” the man spoke, his voice a soft growl, eyes fixed on some point beyond the boy. Confusion knit the boy’s brow as he followed the man’s gaze. What he saw sent him scrambling to his feet. A vague shape hovered in the mists. If the stranger hadn’t pointed it out, the boy might have missed it altogether. The mist twisted into wide eyes and slitted pupils, and the outline of a lumbering body took form, visible where it pushed the fog away to leave a negative space. The boy squinted. Something else glistened in the foggy night… Teeth? He had never seen anything like it, yet it somehow felt familiar. Like the boy knew this thing. It drew him, compelled him toward it. He took a tentative step forward. Something cold pierced through his chest. The boy looked down in shock at the tip of a shining red blade. His mind raced as his breath grew choppy from panic, expecting pain and blood. But neither came. Instead, a strange numbness spread through his body. Behind him, he heard the man mutter under his breath, and a strange sigil appeared in the air in front of them, as if painted by an invisible brush. A word—or name?—the boy did not recognize. “W-what—” The man ignored him. “My blade sees your true name, azakana.” The boy felt the sword pulled from his body, and he fell to his knees, gasping. His hands flew to his chest—but there was no puncture or wound. Even more strange, the boy felt lighter, as if some burden had been excised. He looked up, and a wall of teeth met his gaze. The creature lunged. A clash of steel rang out. The masked stranger stood before him, blades blocking the creature’s massive, pale fangs. No—it was not the man, but a shadowy spirit in his form. The boy looked behind him where the man himself stood, eyes closed, as if in meditation. A shiver ran down the boy’s spine as the chill in the air now seeped into his bones, and with each motion of the struggling monster and man, he felt his soul lurch and sway, their very existence exerting a palpable force over him. The boy stared in awe. What is he? The spirit swordsman pushed the creature back, then burst into swirling tendrils of smoke, washing over the boy as it returned to the body of the stranger. The hideous creature bellowed in rage. As the boy squinted, he could see other parts of the beast through the mist—matted fur, claws, a huge torso—but when he tried to focus on the whole body, parts would fade out from focus. You dare deny what is already mine? A rasping, impossible voice reverberated in the boy’s mind, cutting through the rattling growls he heard from the monster. The boy belongs to me. The boy’s stomach dropped. It can speak? “Nothing in this realm belongs to you,” the man said, unfazed. “Cower, Taan Ko’au!” Though the words meant nothing to the boy, their utterance made his skin crawl. Yet their effect was far more pronounced on the creature, which emitted an ear-splitting squeal. Twisting, sinuous muscle wrapped around pale teeth and claws. Four scarlet eyes narrowed on its horrific face, glowering atop a lumbering torso of gray hair that shimmered into existence, ephemeral wisps turned to flesh and bone. “So you are named,” the man with the broken mask said. “So you are revealed.” A defiant howl shook the ground. The man shifted his stance, crouching low as he brought both swords to bear. “So you shall perish.” The beast charged, but the stranger dashed forward so fast that the boy nearly missed him. Swords sliced through the moonlight, one flashing silver, the other leaving a blood-red trail in its wake. Ichor sprayed from the creature as it fell to the ground. “Slumber, azakana. You are unmoored from flesh.” The man strode forward and plunged both blades deep in the creature. It roared, then wheezed. The boy stared as its body dissipated into a swirling fog, its monstrous face contorting through a gamut of expressions as it shrank and calcified into an almost human-like appearance, finally assuming the shape of… a mask. His eyes widened in recognition. Though it still possessed the four eyes of the monster in a distorted, exaggerated pose, it looked almost mournful—and eerily close to his own face. With a shudder, the mask floated upward toward the man’s outstretched hand. With a fluid motion, he sheathed his sword and tied the mask next to the others on his waist. Then he turned to leave. “What are you?” the boy asked. “Once, I knew the answer. But now…” The stranger paused. He fixed the boy with a steel gaze. A question tumbled from the boy’s lips. “Was that thing… me?” “Only a festered nightmare, feasting on your sorrows. But you aren’t defined by it any longer.” The boy bit his lip. “It’s my fault. I’m weak—never good enough. My father was right.” Without a sound, the man turned as though to approach, and the boy recoiled almost by habit. The stranger’s expression softened ever so slightly. “Those we love say the things that hurt us most.” The man pulled the mask from his waist, examining it. “Despair devours our own voice, wearing the guise of reason—claiming to show us who we are. But it only shows us a warped version of our true selves.” He turned the mask around and held it aloft for the boy to see. It seemed small, fragile… Toothless. “Pierce through its falsehoods to find your truth.” The smallest hint of a smile crossed the man’s face. “You’ll be just fine, Andu.” With that, the stranger turned away, leaving the boy alone in the dark woods.",Assassin "Beneath Ionia’s veil of harmony lie the tales of those left behind. For Zed, his story began as a boy on the cold steps of the home of the Kinkou Order. Taken in by Great Master Kusho himself, Zed found his place within the temple’s ancient walls. He dedicated himself to understanding the Kinkou’s spiritual tenets, quickly outpacing his peers both in combat and study. Even so, he felt overshadowed by another—his master’s son, Shen. Though Zed’s passion shone through in every technique he perfected, he lacked Shen’s emotional balance. In spite of this, the two pupils became like brothers. In time, they journeyed together with their master to track down the infamous Golden Demon. When they finally succeeded in capturing this feared “monster,” it was revealed to be a mere man named Khada Jhin. The young Zed marched forward with his blades held high, but Kusho stopped him, ordering that Jhin be imprisoned instead. Returning to their temple, Zed’s heart bloomed with resentment, and he began to struggle in his studies. He was haunted by the memories of Jhin’s grisly murders, and rising tensions between Ionia and the imperialistic forces of Noxus only worsened his disillusionment. While Shen was growing to adopt his father’s dispassion, Zed refused to let lofty notions of balance stand in the way of punishing evil. He ventured deep into the temple’s hidden catacombs, and there he discovered an ornate, black box. Even though he knew it was forbidden to any but the masters of the order, he peered inside. Shadows enveloped Zed’s mind, feeding his bitterness with contempt for the weak, and hinting at an ancient, dark magic. Returning to the light of the temple, he came face to face with Great Master Kusho. Zed demanded the Kinkou strike at the Noxian invaders with every means at their disposal. When Kusho refused, Zed turned his back on the order that had raised him. Unbound by Kinkou doctrine, he raised a following of warriors to resist Noxus. Any soul who threatened his homeland, or stood idle in its defense, was marked for death without mercy—including native vastaya who wavered in their allegiance. Zed urged his followers to embrace the fervor of war, but soon enough he realized his own abilities would never match his ambitions without the black box. Amassing his new acolytes, he returned to the Kinkou temple, where he was met by Kusho. The elderly man laid his weapons at Zed’s feet, imploring his former pupil to renounce the shadows in favor of a more balanced path. Moments later, Zed emerged back onto the temple steps. In one hand, he grasped the box—and in the other, his freshly bloodied blade. The Kinkou, frozen with shock, fell in droves as Zed’s warriors cut them down. He then claimed the temple for himself, establishing his Order of Shadow, and began training his acolytes in the ways of darkness. They etched their flesh with shadowy tattoos, learning to fight alongside shrouded reflections of themselves. Zed took advantage of the ongoing war with Noxus, and the suffering it brought to the Ionian people. In the wake of a massacre near the Epool River, he came upon Kayn, a Noxian child soldier wielding nothing but a farmer’s sickle. Zed could see the boy was a weapon waiting to be sharpened, and took him as his personal student. In this young acolyte, he saw a purity of purpose to match his own. In Kayn, Zed could see the future of the Order of Shadow. Though he did not reconcile with Shen and the remaining Kinkou, now scattered throughout the provinces, they reached an uneasy accord in the aftermath of the war. Zed knew what he had done could not be undone. In recent years, it has become clear that the balance of the First Lands has been disrupted, perhaps forever. For Zed, spiritual harmony holds little consequence—he will do what needs to be done to see Ionia triumph.",Assassin "Darkness. The breath I cannot take plagues me. It is an emptiness in my lungs and throat. As if I had stopped mid-breath, and then held my lungs cruelly waiting. My mouth open, throat hollow, unable to pull in air. My chest, the horrible tension on my thorax. My limbs and muscles refuse to move. I cannot breathe. I am choking. The pressure builds. The stillness spreads to my chest and limbs. I want to scream, to tear at my face, to wail—but I am trapped. I cannot move. I cannot move. Darkness. I must remember. I must remem— The battle. I lost control. It was foolish. The mortals formed in ranks against me. I crashed into them. Drank from them. The temptation was too great. As I reaped, I reforged their flesh into a better approximation of my true shape. Desperately, I consumed more and more, hoping for the briefest echo of what I once was. Instead, like a fire, I burned too quickly, destroying even my host’s form. Darkness. It was raining when we fought. What if the mud and filth cover me? What if I’m hidden for thousands of years? Trapped in this prison. The horror of that idea feeds my panic. The battle is ending. I can feel it. I must will my form upright. I must… I must... I have no arms or legs. The darkness binds me, like a cocoon. No. I will myself upright. But I can’t know if it is working. I cannot know anything but the darkness. Please. Let some mortal find me. Please. I beg the darkness endlessly, but the humiliation of my plea is answered only with silence. But then… I feel a mortal nearby. I have no eyes, no ears, but I can feel his approach. He is fleeing from adversaries. He must try to defend himself. He must grasp me. Can he see me? He could run past me. I would be left here. I feel his hand grip this form and… and his consciousness opens to me! I burrow into him, pulling him down. I am like a drowning man thrown into the sea by a shipwreck, dragging myself to the surface by clawing past my fellows. “What’s happening?!” the mortal screams. But he is silenced by the darkness—the endless darkness I have just escaped. And I have eyes. I can see the falling rain. The muck. The blood of this slaughtering field. In front of me stand two weary knights with spears. I cut them apart, and drink in their forms, recrafting this body to my needs. They are weak. I must move quickly. I must find a better wielder. A better host. Around me are only the dead and dying. I hear their souls retreating from this world. The fighting has not ended. It’s moved inside the city walls. I force my new shape—limping, crawling—toward the sounds of battle. Toward a better host. I roar. But not in triumph. Never in triumph. I will drink from that city, but I will achieve only a grotesque mockery of my former glory. I was shaped by the stars, and the purity of my aspect. I was light and reason given shape. I defended this world in the greatest battles ever known. Now, blood and ichor drips from this stolen flesh as it decays. The muscles and bones struggle, tear, and protest the abomination I have become. I take a breath. “No, Aatrox,” I say, my voice wet and echoing off the dead that surround me. “We will go onward... and onward… and onward…” Until the final oblivion comes.",Fighter "“Okay,” Kai’Sa pants, looking up at the shape growing in front of, above, and simultaneously all around her. The monster’s wings spread twenty arm lengths in every direction, dominating her field of vision—not that Kai’Sa has a choice where to look with the half-dozen ambulatory human arms holding her head against the wall. The creature’s mass continues to expand and fills the ocean of nightmares it calls home, each glistening tooth now the size of a grown adult... and getting bigger. Its four predatory eyes gaze down on Kai’Sa with cold dispassion. Possibly hunger. At this scale, it’s hard to tell. She liked it better when it was person-shaped. “Okay,” she repeats. She can’t move her armor, which is frozen in a sort of paralytic... awe? The suit is a parasite, and one of the more base creatures the Void can spit out. Is awe even something it can feel? Either way, her body is stuck in place. Unless something dramatic changes, this is probably the end. Kai’Sa’s mind ticks through a few last-ditch efforts: Firing her cannons backward into the wall, firing them into this thing’s... mouth? Jaws? She remembers how fast the monster is. And how big it is. Fast and big. Fantastic. Last-ditch might not amount to much, and Kai’Sa would definitely die. But at least it would be something. She could make it hurt. “My true self displeases you,” it speaks, much too calmly. Its voice is so loud it rattles the entire space, knocking hideous patchwork geometry loose as thousands of Void remora pour from the jagged holes. It is a voice that bends and contracts, whispers and screams. The layers continue without end, an aria sung not by one voice, but by millions. Kai’Sa’s eyes widen with realization. That’s where all the people went. The Void had torn through the now very former city of Belveth in under an hour. Kai’Sa hadn’t been able to make it in time, and the once-bustling metropolis was gone. Everything. Everyone. What remained now resembled a giant glowing crater of shattered pieces rearranging into something unrecognizably alien—the structures shifting as if to recreate frozen creature shapes, frozen humanoid shapes. Like a child setting up a toy town. But where had the people gone? The vastaya? The animals and plants? She’d fought her way through the shattered city and into the tunnel at the center of the empty bay, seeing no sign of anyone—only fresh Voidborn horrors like mile-high iridescent tentacles and masses she’d been thinking of as “balls of screaming torsos.” It didn’t make any sense. The remains of a Void attack aren’t pretty, but usually there’s something left. Now she knows why. “You are the city,” Kai’Sa spits through the reverberating wall of sound. “Belveth... is you.” “Yes,” says Bel’Veth, gently undulating its—her?—wings. “The raw components of their lives served as the genesis for my birth. Memories. Emotions. History. I am as much Belveth as they were, and I claim the title as my own.” Bel’Veth’s titanic body bristles. Golden beams gently dapple the light above her ray-like form, framing the Void sea’s false sun like the rings of a dying world. New flesh breathes as it ripples against the facsimile of a tidal current, veins briefly illuminated before pulling themselves away from the surface of the monster’s skin, each somehow alive and independent—nations unto themselves. Schools of Void remora in the tens of thousands swim around their empress like birds circling the peak of a distant mountain. It’s beautiful, in a way. If the Void had a god, this is what it would look like. Hideous, and monstrous, and beautiful. Kai’Sa is so struck by the enormity of what she is witnessing that she doesn’t fully realize when the arms in the wall have not just let her go, but lowered her to the ground. It’s hard to take in everything at once. It chose its own name, she thinks, reflexively brushing a stray Void hand from her shoulder. That’s not possible. Void entities do not name themselves. Most, like the Xer’Sai, are named after concepts from Shuriman history. Usually by those fortunate enough—or unfortunate enough—to survive after encountering one of the monsters out on the dunes. They don’t have the presence of mind to do it, or the self-awareness. But more importantly, Voidborn do not see the value in names. They are an invention of the living world, and they don’t want them. So why does she? “I’ll... fight you,” says Kai’Sa, defiant but unsure of what to do or where to strike. “I’ll kill you.” “You will not,” reply the many voices of Bel’Veth. “You are incapable of resistance at even its basest form. Others have come before you, in the age before my birth. Each would-be hero wielding weapons they believed would repel the Void. But all were ultimately consumed. The meager fragments that remained, if they remained at all, served as salt for the Lavender Sea. Only two still live, and of them, only you retain your full mind.” “Two?” “You, and your father.” Something sinks in the center of Kai’Sa’s chest. Her thoughts spin wildly, verging on the edge of panic, but for now, she has to stay focused on this moment. There is no trusting whatever the empress is. It’s a living abomination, the personified concept of unfeeling, global genocide. “You’re lying,” Kai’Sa seethes. “That’s not even possible.” “I do not lie, Kai’Sa,” the empress continues. “I have no need. The Void's eventual triumph is an unshifting absolute. It demands no lies, half-truths, or questions. Open your mind, and I will show you.” Space contracts. Bel’Veth’s gigantic body pulls and distorts, retracting into a smaller—and now more recognizable—shape. She floats silently downward, looming over Kai’Sa as tendrils and eyestalks rearrange to form the oblong, segmented pretender of a human head. Bel’Veth’s two faces observe her audience before the creature cloaks herself in her wings, appearing once more as a towering woman of great importance. The shrinking is much more disgusting than the growing, Kai’Sa decides. It lacks the gravitas of the leviathan’s grand unveiling while still looking and sounding creatively grotesque. “You are alive because I allow you to live,” speaks the empress, now from her human head with its deep, perpetually disappointed voice. “You should have realized this by now.” Kai’Sa wants to argue the point, but quickly glances at the twenty-meter gash in the ground where a single strike had sent her careening only moments before. Bel’Veth hit so fast that Kai’Sa wasn’t even able to process what had happened, and then the empress had mutated her proportions over two hundred times their original size in under a minute. She also, presumably, controls the undulating pocket of living hell—this so-called “Lavender Sea”—she is surrounded by. Not the time to pick a fight. Kai’Sa does some quick calculations in her head, her eyes darting around as she tries to figure out what she’s actually up against. Bel’Veth’s human face twitches with interest, curls its lips, then begins mimicking her. Kai’Sa already knows she’s lost. How fast can one person think? How fast can they react? Up against all that combined human biology... all that brainpower. In the time it takes even a skilled tactician to formulate a plan, hundreds of millions of possibilities run through Bel’Veth’s mind in the span of a single second as she draws from the stolen memories of everything and everyone that has ever passed through the old city—an incalculable number of lives. Every captive opponent faced with an overwhelming enemy since the formation of Runeterra could be snapping in and out of this thing’s synaptic awareness, their emotions cataloged, dissected, endlessly fascinated over before Kai’Sa can even blink. “So what happens now?” Kai’Sa allows. What is one answer when your opponent has a thousand? “You will follow,” says the empress, turning and floating through patches of thick, mutant coral as they bow respectfully out of her way. Kai’Sa pauses, watching her host glide silently through the chaotic mess of partial buildings, ghostly limbs, sewn-together semi-objects, and pearlescent structures in the crude likeness of human beings walking through a garden. Great, she thinks. Even by Void standards, this is weird. “You may ask whatever you like,” Bel’Veth adds. That last part gets Kai’Sa’s attention. “Right. Well, first question... What are you?” queries Kai’Sa, her armor now relaxed and mobile as she follows from a safe distance. She brushes aside a floating teddy bear fused with a dozen flapping gull wings and stifles her impulse to gag as the creature struggles against its own lopsided weight. “What is all this? What part of the Void do you come from?” “I am the Void,” replies Bel’Veth. “And this is what we will become.” Kai’Sa stammers. “But you said you were created from people. The city. You’re saying you want to become the city?” “No,” says Bel’Veth. “The Void has existed for millennia. Before the first stars were kindled in the emptiness beyond this world, we simply were. Perfect, singular, and silent. And then, there came the sound. “Reality was born from those whispers, and it consumed us. We were twisted by its influence. Broken. Transformed. We could not go back to what we were no matter how we struggled. My progenitors—the Watchers—attempted to invade and destroy existence, but they were tainted by it. Driven to desire worship, to gain greater understanding... “And in an instant, they were betrayed. To change so forcefully... so completely... only to be cast aside. It filled them with an indescribable hatred. They would annihilate all of reality without a second thought.” Bel’Veth glides to a precipice overlooking a tremendous chasm. Far above, Kai’Sa sees massive holes beyond the dappled faux sunlight. Voidborn tunnels. That’s what’s eating Taliyah’s people, what destroyed Belveth, and what opened up to swallow the tent city in southeast Shurima. Everything the Void devours ends up here. “But,” Bel’Veth continues, “their metamorphosis was incomplete. Only now is the true transformation beginning,” declares the empress. “I don’t want to become one city. We will become all of you.” Kai’Sa reaches the pinnacle of the precipice and gasps. She and Bel’Veth are gazing upon not quite a city, but Void corals shaped into a bizarre, seemingly endless tapestry of inverted Shuriman-style buildings. Void remora school among them, and dark shapes shift along winding, crooked streets. Nothing is right. Nothing is correct. It’s all half-finished, like there’s not enough information to go on. Like all it needs is... “No,” Kai’Sa protests, almost to herself. “The Void wants to erase everything. It can’t exist. To finish this, you’d need... everything.” “Yes,” replies Bel’Veth. “Everything. I am the Void. I will sup upon your world until there is nothing left. And I will exist, because there is nothing you can do that will stop me.” The empress turns to Kai’Sa coldly. Purposefully. “I offer you this, Daughter of the Void. Your world must end for the sake of mine. But those who came before us, the Watchers—I am an affront to them. Creation burns them, and they will destroy you, and me, and everything to stop that pain. Should they escape their prison, there will be no breaking their tide. Time will come to a close, and all things will end.” Kai’Sa stares Bel’Veth in her false eyes, a grim defiance spreading through her. “You want to wipe us out. Why would I ever help you do that?” “Aid me in the destruction of the Watchers, and I will spare your kind... for a moment. A month. A year. More. Perhaps, in that time, you will find a weapon that can slay me, or a hero who can face me. You will not... but you can try. I offer one chance. It is more than they will give you.” Kai’Sa’s rage boils over as Bel’Veth turns away to look below, the empress watching her new world take shape. “What if I don’t want to?” growls Kai’Sa. “What if I kill you here?” “You cannot,” says Bel’Veth. “You lack the will, the knowledge, and the strength. I am your only salvation.” Kai’Sa’s armor shudders violently to life, its jets heating as the suit shivers with fear. Kai’Sa tries to control it with her thoughts, but the parasite seemingly knows something she does not. She attempts to wrestle away control, her eyes turning from Bel’Veth for only a moment in order to— Oh, no. The razor-sharp tip of the empress’ wing jabs Kai’Sa in the chest, lifting her off the ground as she struggles to break free. Kai’Sa fires everything she has—missiles rain down on the empress, bolts of searing purple energy scream toward her body, and beams of light that have torn lesser Voidborn in half dance across her semi-transparent skin. Nothing. No effect. “Daughter of the Void. You will find the Watchers and confirm the truth, or your light will be snuffed out side by side with all others. This is not a threat. It is my promise.” Bel’Veth releases her grip, and Kai’Sa rockets into the false sky above Bel’Veth’s alien sea. The twinned city of lavender glitters below, its windows slick with bioluminescence and tumbling, unformed, awful things. As Kai’Sa blasts through one of the Voidborn tunnels and into the blinding light of day, the empress turns away, gazing once more over her world of want. Kai’Sa bursts through the sands of southern Shurima, slamming hard against the dunes as she heaves, her entire body pulled and tossed like a rubber ball. The glowing husk of the city of Belveth smolders quietly in the distance, devoid of any recognizable life as new things skitter through it and build the land that would spread over everything—a cancer that would consume the world. The entire display is dizzyingly awful, as if all of reality is spinning violently in the wind.",Fighter "The first sound I heard was the scrape of sharp metal against rock. My sight was blurred, my vision still swimming in murky darkness, but something in the back of my mind registered it, that knife-edge slide on wet stone. The rasp was the same as my mason when he marks out which rock to cut away from the cliff. It set my teeth on edge. The fog in my brain receded, but it left me with only one panicked thought as I strained at the ropes binding my hands: I was a dead man. In front of me, there was a grunt and a heavy wooden creak. If I squinted, I could make out the bulk of what I guessed was Gordon Ansel sitting across from me. So much for hired muscle. It looked like he was coming around as well. “Oh good. You're both awake.” A woman's voice, refined, polished. “I was just about to put the tea on.” I turned toward her. Half of my face felt fat and bruised. The corners of my mouth were stuck together. I tried to move my swollen jaw and a coppery taste pooled on my tongue. I should have been thankful I was still breathing. The air had a lingering chemical smell, like it would singe off your nose hair if you inhaled too deeply. Just my luck. I was still in Zaun. “One of you knows who is responsible for the explosion at the docks,” the woman continued. She had her back to us; a flickering bluish light illuminated her slim waist and inhumanly long legs. There was a faint slosh of water as she set a glass kettle above the near-invisible flame of a chem-burner. “Go pound a sump, lady,” Ansel groaned. Leave it to Ansel to make a bad situation worse. “Baron Grime's men always have such a way with words.” The woman turned to face us: It wasn't a lamp that lit her figure, but something within her that gave off an unsettling light. “You will tell me what I want to know as if your life depends on it.” “I ain't saying nothing,” Ansel snarled. Metal scraped the floor as she shifted her weight. She was deciding which of us to carve from the quarry first. The sound made no sense until she began walking toward Ansel, and then I understood. Her velvet shadow separated from the silhouette of the table. Mystifying blue light pulsed from her hips, leading my eye down her lithe form... to twin blades. She was a high-end chimeric, unlike any I'd seen in Piltover or Zaun. “Do not insult my courtesy, Mr. Ansel. Others have. They are dead now.” “You think them legs of yours scare me?” The woman stood in front of my thick-headed acquaintance. I could hear the water in the kettle start to boil. I blinked and there was a flash of silver and blue. The rope that bound Ansel's hands fell to the floor. A hoarse laugh escaped my bodyguard. “You missed, darling.” Our captor seemed to be waiting patiently. Ansel leaned forward a few inches, an arrogant smirk plastered across his weather-beaten face. “You can lick my—” The woman spun around. This time, the razor-sharp blade of her leg sliced cleanly through Ansel's neck. The severed head rolled to a stop in front of me just as the kettle whistle blew. Ansel always had a big mouth. Now it lolled open, silenced at last. I kept telling myself Ansel was dead, but his eyes still stared at me in horrified surprise. The fear in my brain climbed down my spine, stopping to throttle my gut until I was convinced whatever was left inside was going to end up on the floor. “Now, Mr. Turek, we are going to have a cup of tea, and you will tell me what I wish to know,” she said, her words unhurried. The woman sat down at her table and smiled. A whisper of steam escaped as she poured the boiling water into her porcelain teapot. She looked at me with an imperious pity, like I was a schoolboy too slow at his figures. It was that smile that I couldn't look away from. Deadly. Knowing. It scared the piss out of me. “Tea?” I nearly choked on the word. “Oh, my boy,” she said. “There is always time for tea.”",Fighter "Night had always been Diana’s favorite time, even as a child. It had been that way since she was old enough to scramble over the walls of the Solari temple and watch the moon traverse the vault of stars. She looked up through the dense forest canopy, her violet eyes scanning for the silver moon, but seeing only its diffuse glow through the thick clouds and dark branches. The trees were pressing in, black and moss-covered, their branches like crooked limbs reaching for the sky. She could no longer see the path, her route forward obscured by rank weeds and grasping briars. Wind-blown thorns scraped the curved plates of her armor, and Diana closed her eyes as she felt a memory stir within her. A memory, yes, but not her own. This was something else, something drawn from the fractured recollections of the celestial essence that shared her flesh. When she opened her eyes, a shimmering image of a forest overlaid the close-packed trees before her. She saw the same trees, but from a different time, from when they were young and fruitful and the path between them was dappled with light and edged in wildflowers. Raised in the harsh environs of Mount Targon, Diana had never seen a forest like this. She knew what she was seeing was an echo of the past, but the scents of honeysuckle and jasmine were as real as anything she had experienced. “Thank you,” she whispered, following the spectral outline of the ancient path. It led Diana through overgrown and withered trees that ought to have been long dead. It climbed the slopes of rocky highlands, and passed through stands of twisted pine and wild fir. It crossed tumbling mountain streams and wound its way around sheer slopes before bringing her to a rocky plateau overlooking a vast lake of cold, dark water. At the center of the plateau was a circle of towering stones, each carved with looping spirals and curving sigils. On every stone Diana saw the same rune that shimmered upon her forehead and knew she had reached her destination. Her skin tingled with a sense of febrile anticipation, a sensation she had come to associate with wild and dangerous magic. Wary now, she approached the circle, eyes scanning for threats. Diana saw nothing, but she knew something was here, something utterly hostile and yet somehow familiar. Diana moved to the center of the circle and drew her sword. Its crescent blade glittered like diamond in the wan moonlight penetrating the clouds. She knelt with her head bowed, the blade’s tip resting on the ground, its quillons at her cheeks. She felt them before she saw them. A sudden drop in pressure. A raw charge to the air. Diana surged to her feet as the spaces between the stones split apart. The air buckled and a trio of screeching beasts charged her with ferocious speed; ivory flesh, bone-white carapaces of segmented armor and steel talons. Terrors. Diana dived beneath a snapping jaw filled with teeth like polished ebony, slashing her sword in an overhead arc that clove the first monster’s skull to its heavy shoulders. The creature fell, its flesh instantly unraveling. She rolled to her feet as the others circled like pack hunters, now wary of her gleaming blade. The creature she had killed now resembled a pool of bubbling tar. They came at her again, one from each side. Their flesh was already darkening to a bruised purple, hissing in this world’s hostile atmosphere. Diana leapt over the leftmost beast and swung her sword in a crescent arc towards its neck plates. She yelled one of the Lunari’s holy words and incandescent light blazed from the blade. The beast blew apart from the inside, gobbets of newly-wrought flesh disintegrating before the moonblade’s power. She landed and swayed aside from the last beast’s attack. Not fast enough. Razored talons punched through the steel of her pauldrons and dragged her around. The beast’s chest split apart, revealing a glutinous mass of sense organs and hooked teeth. It bit into the meat of her shoulder and Diana screamed as numbing cold spread from the wound. She spun her sword, holding the grip like a dagger and rammed it into the beast’s body. It screeched, relinquishing its hold. Steaming black ichor poured from its ruptured body. Diana spun away, biting down on the pain racing around her body. She held her moonblade out to the side as the clouds began to thin. The beast had tasted her blood and hissed with predatory hunger. Its armored form was now entirely gloss black and venomous purple. Bladed arms unfolded and remade themselves in a fan of hooks and talons. Unnatural flesh flowed like wax to seal the awful wound her blade had ripped. The essence within Diana surged. It filled her thoughts with undying hatred from a distant epoch. She glimpsed ancient battles so terrible that entire worlds had been lost in the fires of their waging; a war that had almost unmade this very world and still might. The creature charged Diana, its body rippling with the raw power of another realm of existence. Clouds parted and a brilliant shaft of silver speared downwards. Diana’s sword drank in the radiance of distant moons and light burned along its edge. She brought it down in an executioner’s arc, cleaving plated bone and woven flesh with the power of the night’s illumination. The beast came apart in an explosive detonation of light, its body utterly unmade by her blow. Its flesh melted into the night, leaving Diana alone on the plateau, her chest heaving with exertion as the power she had joined with on the mountain withdrew to the far reaches of her flesh. She blinked away after-images of a city that echoed with emptiness where once it had pulsed with life. Sadness filled her, though she had never known this place, but even as she mourned it, the memory faded and she was Diana again. The creatures were gone and the stones of the circle gleamed with threads of silver radiance. Freed from the touch of the hateful place on the other side of the veil, their healing power seeped into the earth. Diana felt it spreading into the landscape, carried through rock and root to the very bones of the world. “This night’s work is done,” she said. “The way is sealed.” She turned to where the moon’s reflection shimmered in the waters of the lake. It beckoned to her, its irresistible pull lodged deep in her soul as it drew her ever onwards. “But there is always another night’s work,” said Diana.",Fighter "It has been while, Mundo thought, stroking the massive purple tongue that hung from his mouth like an executed criminal swinging from gallows, since Mundo made a housecall. He rolled out of his bed (a large wooden box filled with sharpened knives and rusty nails), brushed his teeth (with a nail file), and ate breakfast (a cat). Mundo felt exuberant. He felt alive. Today was a fine day for practicing medicine. He spotted his first patient hawking shimmerdrops just outside Ranker’s Limb Maintenance. The man limped around in a circle, shouting at everyone within arm’s length about how shimmerdrops would make their eyes roll into the backs of their heads and how if they didn’t buy some right now, right this second, then they were damn idiots and did you just give him a condescending look? Because he’ll kill you and your family and your family’s family. Mundo took out his notepad, a tool he often used to mark down observations about his patients, both past and present. The notepad was large, yellow, and imaginary. Patient exhibits signs of mania, Mundo would have written if he hadn’t been tracing random squiggles in the air with a meaty finger. Possible infection of nervous system via cranial virus, he might have inscribed if he were capable of such multisyllabic thought. “MUNDO CURE HEAD AND FACE AREA GOOD,” he said to himself. Rank was just about to pack up his shimmerdrops and head home for the night. He needed to get new shoes. These ones rubbed his feet raw when he walked, and at the end of a long day’s work, hadn’t he earned the soft leather of grayeels? As Rank was thinking this, a huge purple monster jumped out of the shadows and yelled, “MUNDO HAS RESULTS OF YOUR BLOOD WORK.” Mundo left his first patient more or less as he found him (save for a few limbs) and took to the Commercia Fantastica, a market specializing primarily in gearwork toys. Though most of the shops were closed, Mundo spied a lone Zaunite teetering to and fro as he stumbled down the path. The Zaunite sang a song of a Piltovan beauty and the shy boy from the undercity who loved her, except he seemed to have forgotten most of the words apart from “big ol’ eyes” and “gave it to her.” An empty bottle dangled from his hand, and he looked as if he hadn’t had a bath in months. Was this man afflicted by the same disease that had ravaged the shimmerdrop dealer? Was this a virus? An epidemic in the making? Mundo had to act fast. This was clearly a man in need of medical attention. “TAKE TWO OF THESE AND TALK TO MUNDO IN MORNING,” the purple monstrosity said as he tossed a bonesaw into the drunk’s back. Mundo descended into Zaun’s Sump level. If there was a virus going around, chances were it originated here. There must be a patient zero somewhere. If he could just cure the first sufferer of this mystery disease, Mundo knew he could cure the rest of Zaun. But how was Mundo to find one specific patient in the sprawl of the Sump level? What steps would he take to isolate, quarantine, and fix this most suffering of Zaunites? How would he–- Mundo heard something. Footsteps, and a rhythmic clang of metal against metal. He followed the noise as carefully and quietly as he could –- wouldn’t want to spook the patient into running away and infecting even more people –- and found exactly what he was looking for. A young boy. No older than fifteen, probably, with a shock of white hair and a large metal sword-looking-thing in his hand. He had some sort of hourglass tattooed onto his face. Maybe a warning? A symbol that he was not to be approached under any circumstances? Mundo knew he’d found him. Patient zero. It would be a complex operation, requiring skill, planning, a careful eye and–- “YOU MIGHT FEEL A LITTLE STING,” the creature said, leaping out. His enormous purple form hurtling through the air, massive bonesaw in hand, tongue flapping in the wind. The boy was surprised, but not unprepared. Anybody hanging out in the Sump knew to be ready for trouble at a moment’s notice, and the kid had plenty of time to prepare. Nothing but time, in fact. No two ways about it: this was a troublesome patient. He refused to answer Mundo’s questions about his medical history, and continued to evade Mundo’s attempts to make him take his medicine. He repeated himself over and over again (perhaps suffering from a case of physical amnesia?) and had no respect for Dr. Mundo’s authority. The two scuffled over the child’s sickness for what felt like hours. Mundo made what he thought were very salient points about the merits of treatment, but the child constantly evaded Mundo’s attempts to help him. Mundo grew tired of arguing with the boy. He mustered up one final attempt at treatment, wielding his precision scalpel with the artistry of a Demacian duelist. The words of his medical vows -– “MUNDO FIX ALL THINGS, MUNDO DO MEDICINE VERY HARD” –- ran through his head again and again. His desire to cure this child filled him with purpose and determination. He swung with all his might. The treatment was a success. But then –- somehow –- the treatment reversed itself. Whatever good Mundo had accomplished in his last attempt at a cure was suddenly undone. To Mundo’s utter confusion, the child scurried away, utterly uncured. Mundo screamed in irritation. “WHY CAN’T MUNDO SAVE THEM ALL?” he screamed to the sky. Not every operation was a success. Mundo would be the first to admit that. Still, Mundo tried to focus on the positive: Apart from this most recent patient, Mundo had helped an awful lot of people. He’d done a full day’s work, and now it was time to rest. As the sun came up, Mundo retired home and tucked himself into bed. Who knew what tomorrow might bring? Another patient to help. Another epidemic to stop. A doctor’s work was never done.",Fighter "The man Fiora was going to kill was named Umberto. He had the look of a man very sure of himself. She watched him talking to four men, so alike they must surely be his brothers. The five of them were cocksure and preening, as though it was beneath their dignity to even present themselves in the Hall of Blades in answer to her challenge. Dawn cast angled spars of light through the lancet windows, and the pale marble shimmered with the reflections of those who had come to see a life ended. They lined the edges of the hall by the score, members of both Houses, lackeys, gawkers and some simply with unhealthy appetites to see bloodshed. “My lady,” said Ammdar, her second older brother, handing her a mid-length rapier with a bluesteel blade upon which light moved like oil. “Are you sure about this?” “Of course,” replied Fiora. “You heard the tales Umberto and his braggart brothers were spreading in the Commercia?” “I did,” confirmed Ammdar. “But is that worth his death?” “If I let one braggart slide, then others will think themselves free to wag their tongues,” said Fiora. Ammdar nodded, and stepped back. “Then do what you must.” Fiora stepped forward, rolling her shoulders and sweeping her blade twice through the air – a sign the duel was about to begin. Umberto turned as one of his brothers nudged him in the ribs, and anger touched Fiora as she saw his frank appraisal of her physique, an appraisal that lingered far too long below her neck. He drew his own weapon, a long, beautifully curved Demacian cavalry saber with golden quillons and a sapphire inset on the pommel. A poseur's weapon and one entirely unsuited to the requirements of a duel. Umberto stepped up to his duelists' mark and repeated the sword movements she had made. He bowed to her and winked. Fiora felt her jaw tighten, but clamped down on her dislike. Emotion had no place in a duel. It clouded swordplay and had seen many a great swordsman slain by a lesser opponent. They circled one another, making the prescribed movements of foot and blade like dance partners at the first notes of a waltz. The movements were to ensure that both participants in the duel were aware of the significance of what they were soon to attempt. The rituals of the duel were important. They, like The Measured Tread, were designed to allow civilized folk to maintain the illusion of nobility in killing. Fiora knew they were good laws, just laws, but that didn't take away from the fact that she was about to kill the man before her. And because Fiora believed in these laws, she had to make her offer. “Good sir, I am Fiora of House Laurent,” she said. “Save it for your grave-marker,” snapped Umberto. She ignored his puerile attempt to rile her and said, “It has come to my attention that you did injure the good name of House Laurent in an unjust and dishonorable manner by the indulgence and spreading of malicious falsehoods in regards to the legitimacy of my lineage. Therefore it is my right to challenge you to a duel and restore the honor of my House in your blood.” “I already know this,” said Umberto, playing to the crowd. “I'm here aren't I?” “You have come to your death,” promised Fiora. “Unless you choose not to fight by giving me satisfaction for your offense.” “How might I give milady satisfaction?” asked Umberto. “Given the nature of your offense, submit to having your right ear severed from your head.” “What? Are you mad, woman?” “It's that or I kill you,” said Fiora, as though they were discussing the weather. “You know how this duel will end. There is no loss of face in yielding.” “Of course there is,” said Umberto, and Fiora saw he still thought he could win. Like everyone else, he underestimated her. “All here know my skill with a blade, so choose to live and wear your wound as a badge of honor. Or choose death, and be food for crows by midmorning.” Fiora raised her blade. “But choose now.” His anger at what he assumed was her arrogance overcame his fear and he stamped forward, the tip of his sword thrusting for her heart. Fiora had read the attack before it was launched and made a quarter turn to the left, letting the curved blade cut only air. Her own blade swept up, then down in a precise, diagonal arc. The crowd gasped at the wet spatter of blood on stone and the shocking suddenness of the duel's ending. Fiora turned as Umberto's sword clattered to the granite flagstones. He fell to his knees, then slumped back onto his haunches, hands clutched to his opened throat from which blood pumped enthusiastically. She bowed to Umberto, but his eyes were already glassy and unseeing with impending death. Fiora took no pleasure in such a slaying, but the fool had left her little choice. Umberto's brothers came forward to collect the corpse, and she felt their shock at their brother’s defeat. “How many is that?” asked Ammdar, coming forward to collect her sword. “Fifteen? Twenty?” “Thirty,” said Fiora. “Or maybe more. They all look the same to me now.” “There will be more,” promised her brother. “So be it,” answered Fiora. “But every death restores our family honor. Every death brings redemption closer.” “Redemption for whom?” asked Ammdar. But Fiora did not answer.",Fighter "The massive Noxian war captain shuddered and dropped his axe as Gangplank rammed his cutlass deep into the man’s gut. Blood bubbled from the warrior’s tattooed lips as he mouthed an unheard curse. Gangplank pulled his blade free with a sneer and shoved the dying man to the deck. He collapsed in a clatter of heavy armor, his blood mingling with the seawater sloshing across the war galley’s foredeck. The black-painted hull of Gangplank’s ship loomed above, the two vessels locked together with boarding grapples and lines. Gangplank’s black and gold teeth gritted in suppressed pain – the Noxian had almost bested him. Nevertheless, he refused to let his crew see his weakness, forcing his lips into a wicked smile. Wind and rain whipping at him, he turned to survey the rest of the Noxians. He’d issued a blood-challenge to the enemy captain, and now that he’d won, their will to fight evaporated. “This ship is now mine,” Gangplank roared, loud enough to be heard over the driving gale. “Does anyone else have anything to say on the matter?” One of the Noxians, a huge warrior with blood-cult tattoos upon his face and garbed in spiked armor glared at Gangplank. “We are sons of Noxus,” he bellowed. “We would all gladly die before we let our ship be taken by the likes of you!” Gangplank frowned, then shrugged. “Fair enough,” he said, and turned away. Gangplank favored his crew with a vicious smile. “Kill them all,” he roared. “And burn their ship to the waterline!”",Fighter "The old woman pulled the rope taut around the Demacian soldier’s throat. He’d attempted to speak, which was forbidden by the rules she had laid out. One more infraction and she’d have the right to slice the head from his shoulders and use his widowpeaked helm as a chamberpot. Until then, she could only tighten her grip, hope and watch as the tendrils of memory leaked from his head into hers. Of course, she could just decapitate him whenever she wished, but that wouldn’t be proper. Much could be said of the gray-skinned seer, but nobody could say she didn’t live by a code. By a set of rules. And without rules, where would the world be? In disarray, that’s where. Simple as that. Until he broke those rules, she would sit here, siphoning away everything he had – his joy, his memories, his identity – until she was done with him. And then: slice. Chamberpot. A voice screamed out in pain somewhere near the entrance of her cave. One of her sentinels, no doubt. Then another scream. And another. Tonight was shaping up to be very interesting. She could tell he was an unyielding fellow by the persistent slamming of his heavy boots onto the wet cave floor, announcing his long approach. When the echoing steps finally fell silent, a handsome, broad-shouldered man stared at her from across the cavern, the look of grim determination on his face illuminated by the den’s dim torches. Rivulets of blood dripped down his breastplate. Even from the back of the room, she could smell something sour in his armor – some sort of acidic tang that calmed the magic flowing through her veins in a way she did not like. This would be an interesting night, indeed. The knight, broadsword in hand, ascended the stone steps to the old woman’s makeshift rock throne. She smiled, waiting for him to haul the blade up and bring it screaming down toward her head – he’d be in for quite the surprise once he did. Instead, he sheathed the sword and sat on the ground. Wordlessly, he stared into the old woman’s eyes, patiently holding her gaze. He did not break their connection even to flick his eyes in the direction of the leashed soldier at her side. Was this a ploy to throw her off? Was he trying to wait her out, make her talk first? Most likely. Still, this was boring. “Do you know who I am?” the woman asked. “You feed off the memories of the lost and the abandoned. Children say you are as old as the cave you inhabit. You are the Lady of the Stones,” he said with confidence. “Ha! That’s not what they call me, and you know it. Rock Hag. That’s what they say. Afraid I’d smite you if you used that name, eh? Trying to butter me up?” she coughed. “No,” the man replied, “I just thought it was a rude name. It’s impolite to insult someone in their home.” The old seer chuckled until she realized he wasn’t joking. “And yours?” she asked. “What are you called?” “Garen Crownguard of Demacia.” “Here are the rules, Garen Crownguard of Demacia,” she said. “You have come for your lost soldier. Correct?” The man nodded. “Do you intend to kill me?” the woman asked. “I cannot lie. I think it likely that either you or I will die, yes,” he replied. The woman chuckled. “Eager to spill my blood, are you? Maybe you’d even succeed, with that armor.” She coiled the rope squeezing the soldier’s neck tighter around her ancient hand. “Still – if you raise your sword against me before our dealings are through, I will pull this so quickly you’ll hear the snap of his neck echo in your mind for the rest of your days.” She yanked the leash taut for emphasis. Garen’s gaze remained unflinchingly focused on her eyes. “So, the rules. If you can give me a single memory I find more delicious than the accumulated memories in this one’s mind,” she said, flicking the prisoner’s helmet, “I will take it from you, and give you him.” She watched Garen’s eyes closely now for any hint of doubt. “If you cannot, well…” she tightened her grip on the soldier’s leash. “Should either of us attempt to renege on our deal, the other is entitled to take repayment however they wish, with no resistance. Do you agree?” “I do,” he said. “Then let me hear your opening offer. What is this soldier’s life to you? Apologies for my rudeness – I’d refer to him by name, but I’ve forgotten it already,” she said. “I do not know his name either. He joined my battalion only recently,” Garen replied. She frowned at the young man. He clearly did not know what he was getting into. “I offer a memory,” he said, “from childhood. My sister and I astride my uncle’s back as he barked like a Noxian drake-hound. We laughed for many hours. It is a good memory, unsullied by what would later happen to him at the hands of one like you.” The old woman scratched at the gelatinous film of her eye. “You do me disrespect,” she said. “You think to trade a joyous memory as if that is all I savor.” She cupped the soldier’s head in her hand and relished the wisps of memories flowing into her mind from his. “I want... everything. The pain, the confusion, the anger. Keeps me looking young,” she laughed, dragging a twisted finger across her wrinkled cheek. “I offer my grief, then, at my uncle’s death,” Garen said. “Not good enough. You bore me,” said the Lady of Stones, and pulled tighter on the leash. Garen sprang to his feet and unsheathed his sword. The hag’s heart leapt at the thought of killing the impatient young knight. But instead of attacking, he dropped to one knee, lowering his head before her, and gently placed the tip of the blade on her lap, pointed toward her midsection. “Search my mind,” he said. “Take whatever memory you wish. I am young, but I have seen much, and experienced a life of privilege that you might find pleasurable. Should you try to take more than one memory, of course, I will push this sword through you, but any single memory is yours for the keeping.” The woman could not help but cackle. The arrogance of this boy! He had the nerve to think one of his memories would outweigh the lifetime she could absorb from his colleague? His courage – or ignorance – was unquestionable. One had to respect it. Smacking her lips, she leaned over and placed her palms upon his head. She closed her eyes and peeled back the layers of his mind. She saw triumph at the Battle of Whiterock. She tasted the lyrebuck roast at his lieutenant’s wedding feast. She felt a lonely tear fall as he held a dying comrade on the fields of Brashmore. And then she saw his sister. She felt his intense love for her, mixed with...something else. Fear? Disgust? Discomfort? She pushed deeper into his mind, past his conscious memories. Her fingers probed his thoughts, pushing aside anything unrelated to the golden-haired girl with the big smile. His armor made the search far more difficult than it would have otherwise been, but the old woman persisted until– Childhood. The two of them playing with toy figurines. His soldiers charge her mages, ready to slaughter them. She tells him it isn’t fair; they have magic, it should be an even fight. He laughs and knocks her clay mages over, batting them aside with his metal crusaders. Upset, the girl shouts and suddenly there is light shooting from her fingertips, and he is blinded, and confused, and frightened. She is taken away by their mother, but before their mother leaves the room, she kneels and tells the boy that he didn’t see what he thought he saw. It wasn’t real – just a game. The boy, his mouth agape, nods. Just a game. His sister is not a mage. She couldn’t be. He pushes the memory as deep as it can go. Stretching her fingers, the old woman finds more and more memories like this spread amongst the knight’s childhood, each ending in a blinding splay of light. Buried deep. Cacophonous mixtures of love, fear, denial, anger, betrayal, and protectiveness. The knight had not been wrong – these were good memories. Far juicier than those provided by the broken man. She smiled. The knight had been clever, putting his sword to her stomach, but he wasn’t clever enough. Once she took a memory, he would forget he’d ever possessed it – she could take whatever she wanted. Branching her fingers, she sifted through his memories, searching for anything involving the girl of light. She snatched up every single one she found before pulling out of his mind. “Yes,” she said, opening her eyes. “This will do.” She pointed at the cave’s exit. “Your bargain is accepted. A single memory for a single life. Take the boy and leave at once.” Garen stood and moved to the leashed soldier. He bent down, helped the soldier up, and began to walk backward out of the cave, never once looking away from her. Quaint. He was worried she might break the deal. Poor thing didn’t realize she already had. The knight stopped. He dropped his companion to the ground and charged, his eyes still locked on hers. The old woman thrilled at his impetuous attempt. He was too big, too lumbering, too slow to ready his cumbersome sword before she would descend upon him. Her fingertips crackled with dark energy, thirsting to drink in more of his mind, but she couldn’t take her eyes off his. In them, she saw the years of luscious memories she would feast upon, until there was nothing left to – She felt something cold inside of her. Something metal. The sour tang of the knight’s armor stronger than ever now, tickled the back of her throat. The hag looked down to see Garen’s sword jutting from her breast. Stains of red and black seeped from the wound, dripping onto the knight’s gauntlets as he stared steadfast into her fading eyes. He was faster than she’d thought. “Why?” she tried to say, only to cough up a mouthful of black bile. “You lied,” he answered. The hag smiled, acidic tar bubbling between her teeth. “How’d you know?” “I felt... lighter. Unburdened,” Garen replied. He blinked. “It didn’t feel right. Give them back.” She thought for a moment as her blood mixed into the mud of the cold cave floor. The hag’s fingers went numb as she placed them on Garen’s skull, forcing the memories back into his mind. He gritted his teeth with pain and when he opened his eyes, she could tell from their weariness that he’d gotten everything he wanted. The poor fool. “Why even bother with the trade?” the old woman asked. “You are stronger than I thought. Much stronger. Leash or no, you could have sliced me to ribbons before I’d lifted a finger. Why bother letting me into your mind at all?” “To draw first blood in a stranger’s home without giving them a chance would be...impolite.” The hag cackled. “Is that a Demacian rule?” “A personal one,” Garen said, and pulled the sword out of the hag’s chest. Blood gushed from the open wound and she slumped over, dead. He didn’t spare her another look as he picked the soldier up and began their long march back to Demacia. And without rules, he thought to himself, where would the world be?",Fighter "The jungle does not forgive blindness. Every broken branch tells a story. I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey. As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs. How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist? I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy. Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that! This is a good omen. The beast will be found. Nothing will escape me. The yordle's large ears perk up and face toward me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles. I nod in appreciation at the young yordle and venture onward. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no. I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically. I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk. An unearthly growl rises behind me. I've made a terrible mistake.",Fighter "Up in the mountains that separate Demacia from the Freljord, there aren’t a lot of jobs that pay coin. Some pay in furs, or in loaves of frost-hard bread... But Aegil’s baby sister was born sickly. The family needed coin to keep her well-fed, and to buy her medicine. So Aegil’s father cut a deal with Aegil’s uncle, Jasper. Aegil would become a servant in Jasper’s inn at the mountain pass, selling ale to passing traders. “Work hard, all right?” Aegil’s mother told him. “For your sister.” One night, a season after Aegil started working for Jasper, a whole crowd of customers arrived just as the inn was closing. It was strange for travelers to arrive so late after nightfall in the winter. Jasper peered out the window. “I don’t know them,” he said, tugging nervously on his wild black beard. The door slammed open and a crowd of shaggy-haired men thumped inside, shaking the snow from their boots and cloaks. They parted ranks, and an old fellow with a velvet-trimmed cloak approached the bar. “Good evening,” he said with a Great City accent. “Our business associate is arriving in a few minutes. What’s on offer?” Uncle Jasper pointed numbly at the drink list hanging behind the bar. There were twelve brews there—an impressive selection for this part of the Demacian hinterlands. But one by one, the guards all ordered the absolute cheapest: Forsyn’s Red. Aegil had never tasted any other beer, but even he knew it wasn’t good stuff. That’s why it was so cheap. Aegil hurried into the back room where the kegs were kept to pour their ale. As the skunky beverage foamed into the cups, he wondered how much these guests would tip. Would he get one big tip from the leader, or eleven small tips, one from each? His heart raced. Then Aegil heard a heavy step on the path outside. The door creaked open... and the next step made the tavern floorboards groan. Aegil wheeled the drink cart out into the main room. The newcomer was the absolute biggest man he’d ever seen. His head scraped the ceiling beams. His limbs were pure muscle, as thick as tree trunks, and his face was covered in a bristly red beard. The grisly scars criss-crossing his vast sides looked like he’d really lived through the gruesome battles Jasper’s drunken patrons liked to brag about. The velvet-clad man raised his hand toward the stranger. “Gragas, I presume?” he called. Gragas didn’t answer. His eyes were fixed on the drinks list hanging behind the bar. “You are Gragas? The brewer?” the merchant repeated impatiently. Gragas turned his huge shoulders and gave the little old man a red-faced glare. With a voice so loud it reminded Aegil of an old god speaking from below the snowpack, the newcomer growled, “I’m buyin’ a drink.” The air in the room felt like it does when a thunderstorm gathers overhead. Aegil began handing out the ales. His hands were shaking. “What’s that ‘Karsten-Flower’ stuff?” Gragas asked Jasper, pointing at the list. “What flower’s that?” “That’s just the brewer’s name,” Jasper said. “It ain’t got flowers in it. Sorry.” “Hmmm,” Gragas rumbled. Aegil handed out the final drink to the old merchant, then stood patiently, waiting for his tip... but the merchant ignored him. His glinting gaze was fixed on the huge newcomer—like a fox’s eyes before the pounce. “I’ll take... the Sungold Porter,” Gragas announced. “That’s a precious one, I’ve heard.” Jasper scurried into the back to pour it, and Gragas thumped over to the table to sit down. “Now, what d’ya have for me?” he asked. The old merchant started digging around in his huge coat. “I heard you’re in the market for Shuriman goods,” he said. “Floodplain grains. Cactus blooms.” “I’m... innerested,” Gragas said. The merchant noticed Aegil standing there. “Shoo, boy,” he said. Aegil froze. No tip? “I said shoo,” the merchant snapped. All the guards laughed. Tears starting at the corners of his eyes, Aegil hurried into the keg room behind the bar. Jasper was pacing back there, tugging nervously at his beard. “Damn that man,” Jasper seethed. “The Sungold Porter? I don’t have any!” “We ran out?” “We never had it! I can’t afford to stock any of those rare ales. They’re on offer to impress people. Almost nobody orders them—they’re too expensive! And when they do, I just mix some stuff together! Nobody can tell!” To Aegil, this seemed like stealing. “You should tell the big man,” he said. Jasper laughed. “Why? It doesn’t hurt anyone. I have a business to run, boy! One glass of the porter is a week of earnings here at the inn.” Jasper squared his shoulders. “He won’t be able to tell.” Jasper snatched a massive stein off one of the hooks on the wall and started filling it at the Forsyn’s tap... then Eigen Ale... then Karsten-Flower. As that murky mixture foamed toward the brim, Aegil realized he’d have to deliver Gragas the concocted drink. Cold washed over him like a night wind over the snow. When Jasper thunked the stein into his outstretched hands, he almost fell over. “Keep a straight face!” Jasper ordered. Aegil thought of his sister. He thought of money clinking in his palm. Then he tottered forward across the empty floor of the inn, struggling to hold the stein aloft. Gragas’ booming voice filled the room. “...The recipe I’m working on has a very spicy taste already. I need somethin’ to balance it out.” As Aegil approached the table, the merchant leaned forward. “So. We arrive at the real business.” “Yeah,” Gragas grunted. “The real business.” The merchant reached inside his coat and drew out a palm-sized lockbox covered in gold and glinting jewels. The shining box was absolutely the most valuable thing Aegil had ever seen in his life—it was probably worth ten lifetimes of Jasper’s smelly ale. Standing near it felt like standing beside the sun. “Azir’s Tears,” the merchant said. “Ancient heirloom spice. Ground from tomb-herbs found only in the ruins of the Sun Disc. The Sun Emperors used it to season their mead.” “Really...” Gragas said. “When I heard about your quest—the greatest ale ever brewed! Well, I immediately sought out the Tears. The trades I had to make! The spice is worth a fortune, but I knew you’d be good for it.” Gragas nodded slowly, thinking. Aegil suddenly realized that if anyone was going to be able to notice a substitute drink it would be a master brewer on a quest to make the perfect beer. He reached for the stein, thinking frantically of an excuse— But he was too slow. Gragas noticed Aegil, and the beer sitting at his elbow. “Thanks, boy,” he said, and grabbed the stein himself. He drank deep—and immediately, Aegil saw his bushy eyebrows furrow. His nostril twitched. His bearded lip curled into a hint of a grimace. His gaze traveled across the room... and fixed on Jasper. Aegil felt like he was going to melt. He knows we’re tricking him! But the master brewer did not shout out his displeasure. Instead, Gragas held his hand out for the jeweled box. “So lemme see,” he said. “Show me your perfect spices.” The merchant handed it over. Gragas lifted the lid of the lockbox and sniffed. And again, his nostril twitched. That sensitive sense of smell had found another flavor that troubled it. Aegil felt his heart stop. They’re tricking him too. It’s a FAKE! One forgery was forgivable. Two? Over the same pint? Not as much. Gragas glanced at Aegil—just for a moment. It was warning enough. Aegil dove away from the table like a snow hare leaping for the safety of the treeline. Then Gragas stood. He flipped the table as he rose, and simultaneously, each one of the guards produced jagged hatchets from beneath their cloaks. Gragas just took out his fists. Aegil saw only bits of the ensuing fight. He saw the merchant flee toward the bar... then Gragas followed with huge strides. There was a sound like an explosion. Jasper gave a high-pitched scream and skittered straight out the front door. Then the kegs all rolled across the floor toward the guards, a thundering avalanche spraying ale and foam in every direction. It flattened them—all but one, who hid behind a table, then popped up, ready to throw his axe— But Gragas grunted, a barrel flew across the room, and the guard simply vanished. So did half of the back wall. Aegil heard the guard’s tiny scream disappear down the mountainside. Aegil crawled out from under a table to see Gragas pouring the grey, dusty contents of the shiny lockbox onto the groaning merchant at his feet. “Mummy dust,” he growled. “Have some respect!” Then he caught sight of Aegil. His wild brows narrowed. “Boy,” he called. His booming voice made shards of broken glass tremble on the floor. “Come here!” Cautiously, Aegil approached. He thought of his sister. He wondered whether he could run faster than a thrown barrel. “Tell the innkeep to go lighter on the Forsyn’s next time,” Gragas said. Then Aegil saw the lockbox in the master brewer’s outstretched hand. A huge smile parted that bushy red beard. “Yer tip.”",Fighter "Icy waves crashed on the bleak shore, red with the blood of the men Hecarim had already butchered. The mortals he had yet to kill were retreating over the beach in terror. Black rain doused them and stormclouds boiled in from the mourning heart of the island. He heard them shouting to one another. The words were a guttural battle-cant he did not recognize, but the meaning was clear; they actually thought they might live to reach their ship. True, they had some skill. They moved as one, wooden shields interlocked. But they were mortal and Hecarim savored the meat-stink of their fear. He circled them, threading crumbling ruins and unseen in the shadowed mist rising from the ashen sand. The echoing thunder of his hooves struck sparks from black rocks. It gnawed at their courage. He watched the mortals through the slitted visor of his helm. The weak light of their wretched spirits was flickering corposant in their flesh. It repulsed him even as he craved it. “No-one lives,” he said. His voice was muffled by the dread iron of his helm, like the corpse-rasp of a hanged man. The sound scraped along their nerves like rusted blades. He drank in their terror and grinned as one man threw down his shield and ran for the ship in desperation. He bellowed as he galloped from the weed-choked ruins, lowering his hooked glaive and feeling the old thrill of the charge. A memory flickered, riding at the head of a silver host. Winning glory and honor. The memory faded as the man reached the dark surf of cold breakers and looked over his shoulder. “Please! No!” he cried. Hecarim split him from collarbone to pelvis in one thunderous blow. His ebon-bladed glaive pulsed as it bathed in blood. The fragile wisp of the man’s spirit sought to fly free, but the mist’s hunger would not be cheated. Hecarim watched as the soul was twisted into a dark reflection of the man’s life. Hecarim drew the power of the island to him and the bloody surf churned with motion as a host of dark knights wreathed in shimmering light rose from the water. Sealed within archaic plates of ghostly iron, they drew black swords that glimmered with dark radiance. He should know these men. They had served him once and served him still, but he had no memory of them. He turned back towards the mortals on the beach. He parted the mists, revelling in their terror as they saw him clearly for the first time. His colossal form was a nightmarish hybrid of man and horse, a chimeric juggernaut of brazen iron. The plates of his body were dark and stamped with etchings whose meanings he only vaguely recalled. Bale-fire smouldered behind his visor, the spirit within cold and dead yet hatefully vital. Hecarim reared as forking traceries of lightning split the sky. He lowered his glaive and led his knights in the charge, throwing up giant clumps of blood-sodden sand and bone fragments as he went. The mortals screamed and brought up their shields, but the ghost-knights charge was unstoppable. Hecarim struck first as was his right as their master, and the thunderous impact splintered the shieldwall wide open. Men were trampled to bloody gruel beneath his iron-shod bulk. His glaive struck out left and right, killing with every strike. The ghost knights crushed all before them, slaughtering the living in a fury of thrashing hooves, stabbing lances and chopping blades. Bones cracked and blood sprayed as mortal spirits fled broken bodies, already trapped between life and death by the fell magic of the Ruined King. The spirits of the dead circled Hecarim, beholden to him as their killer and he revelled in the surging joy of battle. He ignored the wailing spirits. He had no interest in enslaving them. Leave such petty cruelties to the Chain Warden. All Hecarim cared for was killing.",Fighter "“Truth Bearer, this is why we must retreat to Buhru. We cannot save the paylangi,” the Hierophant said. The heavy-set woman grinned, obviously pleased by the prospect of leaving Bilgewater. “You’ve mentioned that before,” Illaoi said, walking around the stone table in the center of the room. She rolled her shoulders, loosening the muscles to fight off a yawn. Beside the Hierophant, an elderly serpent caller stood. He wore a vestment made from ropes. Each indigo-dyed cord had been woven to curl; their varying thicknesses and faded kraken ink gave him the illusion of being draped in rough-hewn tentacles. His face was completely covered by a black tattoo depicting the endless teeth of a leviathan’s maw. Monks and serpent callers were always trying to look scary. It was an annoying habit of most men. “The greatest beasts won’t approach Bilgewater,” the serpent caller said with a wheeze. “They stay out in the deep water, away from the stench of the Slaughter Docks. At best, a few half-starved younglings will heed our summons.” Only the greatest children of Nagakabouros were strong enough to consume the mists and defend the city from the Harrowing. The rest of the Serpent Isles didn’t have this problem. It was yet another reminder of the ignorance of Bilgewater’s population. The mainlanders and their descendants didn’t give time for fresh water to flow through and clean their docks. Instead, the paylangi settled permanent anchorages around every shore in the bay. It was so foolish. Many of the priesthood asserted it was proof the paylangi actually wanted to be consumed by the Black Mists. “Crap,” Illaoi said. If she was going to stay, she would have to find a way to defend the city without serpents. She picked at the food from one of the offering bowls around her, before selecting a mango. She needed a plan, and these two fools were useless. A loud crack interrupted her musing. A heavy, wooden door had slammed open downstairs. Gangplank’s voice howled, the words were unintelligible, echoing around the stone walls. “We pulled him from the water, as you commanded,” the Hierophant smiled, adjusting the jade collar of her office. “Perhaps it would have been better to let his energy return to Nagakabouros?” “You do not judge souls.” “Of course Truth Bearer, it is for Nagakabouros to judge,” he said, implying that Illaoi’s opinion was biased. Illaoi walked between the two clerics, dwarfing the pair of them. Even for an islander, the Truth Bearer was tall. It had always been so. She was taller even than the largest Northman. As a girl, she had been self-conscious about it, always feeling like she was stumbling into people, but she had learned. When I move, they should know enough to get out of my way. She lifted the Eye of God from its stand. The golden idol was larger than a wine barrel and many times the weight. Her fingers tingled against its cold metal. It had been placed next to the giant roaring fire, which illuminated the room, but the Eye of God stayed forever cool and damp to the touch. Illaoi deftly shouldered its massive weight. In a dozen years, the Truth Bearer had never been more than two strides from it. “Hierophant, I remember my duties,” Illaoi said as she headed down the stairs. “We will not be retreating to Buhru. I will stop the Harrowing here.” The high priestess had done little but complain since arriving from Buhru, but there was some truth in her words. When Gangplank’s ship had exploded, Illaoi’s heart had jumped. It had been many years since they had laid together, many years since she had ended the relationship... but some feelings still lingered. She had loved him once… stupid, old bastard. Surrounded by tall walls of interlocking stones, the courtyard to the temple was shaped like the fanged mouth of a leviathan. The entrance looked over the blue waters of the bay far below. Illaoi stomped down the stairway toward the front gate. She assumed she would have to smack Gangplank in the mouth; he was prone to arrogance and rum. But still, it would be nice to see him. She was unprepared for the snarling creature in her temple’s entrance. She knew he had been injured, but not like this. He was limping badly and bent over from shattered ribs. He cradled what was left of his arm. He swung a pistol around the room with his other arm, in a half-mad attempt to force the monks and priestesses to back away from him; oblivious to the fact that these were the very people who had pulled his drowned body from the bay only a few hours ago. Worse, his pistol was clearly empty and completely useless. “Where is Illaoi?” he bellowed. “I’m here, Gangplank,” she answered. “You look like crap.” He fell to his knees. “It was Miss Fortune. Had to be. Working with those two alley whores. They sank it.” “I do not care about your warship,” she said. “You were always telling me to move on, to head back out to sea. I needed a boat.” “You need only a canoe for the sea.” “This is my town!” he screamed. The monks and priestesses surrounding Gangplank tensed at this outburst. That Gangplank was foolish enough to make such a claim while standing in a structure thousands of years older than his city, was dangerous in itself. But a paylangi shouting at the thrice-blessed Truth Bearer in her own temple? Any other man would’ve been dumped into the sea with broken knees. “It’s my town!” he roared again. Spittle flew from his mouth in rage. “So what are you gonna do about it?” Illaoi said. “I, I need Okao and the other chiefs’ support. They’ll listen to you... if you ask them. If you ask them, they’ll help me.” He lowered his head in front of her. “What are you going to do about it?” Illaoi said, raising her voice this time. “What can I do?” he said hopelessly. “She took my ship, she took my men, she took my arm. Anything I had left… I used to get here.” “Leave us,” Illaoi told the other priests as she walked toward the gate. She looked down on Gangplank. It had been ten years since she’d last seen him; drink and worry had taken his dashing looks. “There is nothing for me but this town, and without your help…” his voice trailed off when he met her gaze. Illaoi kept her eyes as hard and unforgiving as the Kraken. She gave Gangplank nothing. The priestess of Nagakabouros could show no pity or sympathy, even if it tore at her chest. In despair, the old captain’s eyes darted away from hers. “I could do that,” Illaoi said, “and with a word, the tribes and Okao’s gang would join you. But why should I?” “Help me, damn it! You owe me,” he snapped like a child. “I owe you?” Illaoi rolled the words in her mouth. “I keep up the rituals. I offer the sacrifices,” Gangplank snarled. “But clearly you did not learn the lesson. Rituals? Sacrifices? You speak of things for weak men and their weak gods. My god demands action,” Illaoi said. “I suffered for this town! Bled for it. It is mine by right!” Illaoi knew what she had to do. She knew it before Gangplank had spoken. She had known years before his ship had sunk. Gangplank had strayed. For too long, he had festered in the hatred and self-pity his father had beaten into him. Illaoi had ignored her duty. She had ignored it because she had loved him, once, and because she had led him down this path when she left him. He had been content as a killer, a corsair, a true pirate, and never interested in his father’s title of Reaver King. He had only set anchor in his bloody quest to become the lord of Bilgewater after they had parted ways. Illaoi felt a dampness in her eyes. His time had passed. He had been unable to move forward. To advance. To evolve. And now? Now he would not survive the Test of Nagakabouros. But he needed to be tested. He was here to be tested. Illaoi looked at the old pirate before her. Could I send him away? Trust that he still has some sliver of strength or ambition that might see him through? If I send him away, he might live, at least… That was not the way of Nagakabouros. That was not the role of a Truth Bearer. This was not the place for doubts or second-guessing. If she trusted her god, she must trust her instincts. If she felt he had to be tested, then it was her god’s will. And what fool would choose a man over a god? Gripping the Eye of God’s handle tightly, Illaoi lowered the heavy gold icon from her shoulder. A familiar lightness replaced it, yet somehow she could still feel its weight there. “Please,” Gangplank begged. “Show me some kindness, at least.” “I will show you the truth,” Illaoi said, steeling her will. She stomp-kicked Gangplank, her heel smashing into his nose with a crunch. He flew backward like a drunkard, blood pouring down his lip. He rolled over and looked up at her with furious eyes. “BEHOLD!” Illaoi intoned. She reached out with her mind and called forth the energy of the Mother Serpent as she swung the giant idol forward. A glowing mist vomited from the icon’s mouth and swirls of blue-green energy formed around the Mother Serpent’s face, solidifying into ghostly tentacles. Touched by gold, these tendrils were as beautiful as the sunrise over water, and as horrifying as the darkest undersea abomination. More tentacles grew from the icon, replicating around the room as if born from some unknowable mathematics. Exponentially they grew larger, and somehow each one’s growth seemed to hold all the promise and horror of the world. “No!” Gangplank screamed. But the whirlwind ignored his cries as the storm of tentacles took him. “Face Nagakabouros!” she yelled. “Prove yourself!” The tentacles grasped at Gangplank, then dived into his chest. He shuddered as ghostly images of his past lives shook around him. He screamed as his soul was ripped from his body. His doppelganger stood unmoving before Illaoi. The spirit of Gangplank smoldered an almost blinding blue, its body crackling and flickering through his previous lives. The mass of tentacles attacked the wounded captain. Gangplank rolled and stumbled to his feet, dodging what he could. But for each one that missed, more and more appeared. Reality twisted and churned around him. The swarm of tentacles crashed against him, pushing him down, pulling him further and further from his soul—toward oblivion. Illaoi wanted to look away. More than anything, she wanted to turn her eyes. It is my duty to witness his passing. He was a great man, but he has failed. The universe demands— Gangplank rose. Slowly, inexorably, and unrelentingly he forced his broken body to stand. He ripped himself from the mass of tentacles and advanced step by painstaking step, roaring through the agony. Bloody and exhausted, he finally stood in front of Illaoi. His eyes bulged with hate and pain, but full of purpose. With his final ounce of strength, he walked into the glowing visage of his spirit. “I will be king.” The wind fell still. The tentacles ruptured in bursts of light. Nagakabouros was satisfied. “You are in motion,” Illaoi smiled. Gangplank stood inches from his former love—glaring at her. His back arched and his chest swelled with the sweet air of resolve—he was the proud captain once more. Gangplank turned and walked away from her, no less injured or limping, but his stride now held its familiar boldness. “Next time I ask for help, just say no,” Gangplank growled. “Do something about that arm,” Illaoi said. “Was nice to see you,” he said as he walked out of the temple and down the long steps toward the water below. “Stupid old bastard,” she grinned. As the monks and hierophant returned to the antechamber, Illaoi remembered there were a thousand things she needed to do. A thousand little burdens she needed to carry. The Truth Bearer would have to meet with Sarah Fortune. Illaoi suspected Nagakabouros would soon need to test the bounty hunter. “Tell Okao and the chiefs to support Gangplank,” Illaoi said to the hierophant. “Help him retake the city.” “The city is in chaos, many want his head. He won’t survive the night,” the hierophant grumbled, looking at the injured captain struggling down the steps. “He is still the right man for the job,” Illaoi said as she hefted the Eye of God onto her shoulder. We can never be certain if we’re doing the right thing, or how things will happen, or when we will die. But the universe gives us our desires, and our instincts. So we must trust them. She began walking up the steps from the courtyard to the inner temple, the Truth Bearer’s idol on her shoulder. It was a heavy burden—but Illaoi didn’t mind it. She didn’t mind at all.",Fighter "“I believed in you, Blade Dancer!” the man choked, his lips frothing red. “You showed us the path…” Irelia held her stance. She looked down at him, this devotee of the Brotherhood, on his knees in the mud. He had been pierced over and over by her blades. “We could have been strong... United as one people...” “That is not the Spirit’s way,” she replied. “If that’s what you think, then you are wrong.” He had come to this village, waiting for the perfect moment before making his move. But he was clumsy and awkward. She had danced around him easily. He had been determined to kill her. The worst thing was, he wasn’t the first. Irelia’s blades now hovered at her shoulders, following the graceful, circling movements of her hands. One simple gesture, and it could all be over. He spat blood on the ground, his eyes burning with hatred. “If you will not lead Navori, the Brotherhood will.” He tried weakly to raise his dagger against her. This man would never be taken alive. “I believed in you,” he said again. “We all did.” She sighed. “I never asked you to. I’m sorry.” Her limbs flowing lithely around her body, Irelia whirled to the side, sending the blades out in a deadly arc. They sliced cleanly through his flesh, as much an act of mercy as self-defense. A simple turn, just one elegant step, brought the blades back to her, their edges slick with blood. The man’s lifeless body toppled forward. “May the Spirit bring you to peace,” said Irelia. Her burden was heavy as she returned to the camp. When she finally entered the privacy of her tent, she released a long, tense breath, and lowered herself to the reed mat. She closed her eyes. “Father,” she whispered. “I have bloodied our family’s honor once more. Forgive me.” Irelia spread the blades out before her—like Ionia itself, they were the fractured pieces of something that had once been far greater, now turned to violent ends. She poured water into a small wooden bowl, and dipped in a rag. The simple act of cleaning the shards had become a ritual, one that she felt compelled to undertake after every battle she fought. The water slowly turned red as she worked. But beneath the fresh blood, the metal carried much darker, older stains that she could never seem to remove completely. This was the blood of her people. The blood of Navori itself. Lost in thought, she began to slide the blades around, slowly reforming them into her family crest. Its three symbols lay cracked before her, representing the Xan name, her home province, and the rest of the First Lands, all in harmony. Her ancestors had always lived by the teachings of Karma. They inflicted no harm on anyone, regardless of circumstance. And now, here was their seal and crest turned into weapons, and takers of countless lives at that. She could feel the eyes of her brothers upon her. Even in their eternal rest, at one with the Spirit of Ionia, she feared earning their disappointment, their resentment. She pictured her dear old O-ma too, broken and sobbing, devastated by each kill... Many times, that thought had made Irelia weep more than any other. The blades would never be clean. She knew that—but she would still do right by those she had harmed. She passed many of her followers on her way to the burial grounds. Though they looked to Irelia for leadership, now more than ever, she recognized so few of them. With each winter the faces became less familiar, as the last of the old resistance were replaced by new and more zealous fighters. They came from faraway provinces, and towns she had never heard of. Even so, she halted often to return their half-hearted salutes and bows, and would accept none of their help in dragging the shrouded body of her dead attacker along the road. Finding an open patch beneath the blossom-heavy branches of a tree, Irelia set him down carefully, and turned to join in the grief of the widows and widowers, the orphaned sons and daughters. “I know it is never easy,” she said, placing a consoling hand on the shoulder of one man, who knelt before a pair of fresh graves, “but each life, and each death, are part of—” He batted away her hand, glaring at her until she retreated. “It was necessary,” she murmured to herself as she prepared to start digging, though she remained unconvinced by her own words. “It is all necessary. The Brotherhood would grip this land in an iron fist. No better than Noxus…” Her eyes fell upon an old woman, sat on a simple wooden stool at the foot of the tree, singing a soft lament. Streams of tears had dried on her face. She was dressed plainly, with one hand resting on a grave marker next to her. It was adorned with food offerings for the deceased. To Irelia’s surprise, the woman halted her song. “Bringing us some company, are you, daughter of Xan?” she called out. “Ain’t much room left round here. But any friend of yours is a friend of ours.” “I did not know this man, but thank you. He deserved better than he was given in life.” Irelia took an uncertain step closer. “You were singing one of the old songs.” “Helps keep my mind off bad things,” said the old woman, tamping down a patch of dirt on the grave. “This is my nephew.” “I… I’m so sorry.” “I’m sure you did all you could. Besides, this is all part of the Spirit’s way, you know?” Her kindly demeanor had put Irelia entirely at ease. “Sometimes I don’t know,” she confided. The old woman perked up, expecting more. Irelia continued, finally giving voice to the doubts that had plagued her for a long time. “Sometimes… Sometimes I wonder if I killed our peace.” “Killed our peace?” “When Noxus invaded. Perhaps we lost something when we fought back, something we can never restore.” The woman stood, trying in vain to open a large nut. “Child, I remember peace well,” she said, thrusting one gnarled, knobby finger at Irelia. “Those were good days! Nobody misses peace more than me.” She pulled a knife from her belt, and began to pry open the nutshell. “But the world’s a different place now. What worked then don’t work today. No point dwelling on it.” At last, the shell cracked, and she placed the broken kernel into a bowl on the grave. “See, there? Used to be able to open these with my hands alone, now I need a knife. The young me would’ve fretted about it, damaging the nut like that. But that me don’t matter, because she don’t have to live in the here and now.” The old woman nodded kindly, then went back to her singing. For the first time in a long while, Irelia smiled. Within her satchel, wrapped in protective cloth, were the shard-blades of her shattered family crest. She knew it would never be clean, never be whole again. But they were always ready, and that would have to be enough.",Fighter "Jax sat cross-legged at the center of the bridge with his long-hafted polearm resting on his knees. Demacia had not changed much since he had last traveled this way, but that didn’t surprise him. Its people zealously protected their borders, which had turned them into pretty decent fighters. Well, some of them anyway, he thought, wiping a spot of blood from the softly glowing head of the lamppost. He flicked the droplet over the parapet to the river below and reached into his robe to pull out his third hard-boiled egg of the day. Tapping it on the cobbles, he slowly peeled the shell as he heard the warriors at the end of the bridge try to decide which one of them would face him next. Jax lifted his mask and bit into the egg. He took a deep breath, tasting sun-ripened crops on the wind and freshly turned earth from the expanse of farmland stretching to every horizon. Jax sighed; to see a realm at peace made him homesick for a land that no longer existed. He shook off the chill of memory, knowing thoughts of Icathia would only distract him. His robes were heavy, but the sun’s warmth didn’t reach the mottled and oddly hued skin beneath. No part of his flesh was visible, which was probably just as well. He wasn’t even sure what his skin looked like anymore. A cold wind scudded over the snowcapped mountains to the north and a distant storm disgorged rain over distant fields and settlements. Where Jax came from, there was little in the way of clouds, and even less rain. Perhaps the storm would come south and make the cobbles of the bridge slippery. That might make this more challenging for him. It would also make things more difficult for his opponents. And perhaps that was no bad thing. After all, a warrior worthy of fighting at his side in the battles against the monsters from beyond would need to be adaptable. He heard the clatter of armor and the whisper of a blade cutting air. “Stand and face me,” ordered a powerful voice. Jax held up a finger while he finished his egg. He licked his lips then settled his mask back over his face before looking up at the warrior standing before him. The man was powerfully built, broad of shoulder and thick of arm. Armored head to foot in gleaming warplate of burnished steel, he carried a double-edged, hand-and-a-half sword. And looked like he knew how to use it. Jax approved. “You seem like a man who can hew ironbirch trees all day and still have energy left for a tavern brawl,” said Jax. “I’ll not waste words on you, monster,” said the warrior, assuming the same fighting stance all the others had. Jax sighed, disappointed the defeat of the fifteen men before this one hadn’t taught them anything. “Monster?” he said, rising to his feet in one smooth motion. “I could show you monsters, but I fear you wouldn’t live long enough to tell anyone what a real monster looks like.” He swung his lamppost around to loosen the muscles in his shoulders. Not that he needed to, but he’d been fighting, on and off, for the last four hours and it might make the man facing him feel like he at least had a chance of winning this duel. “For Demacia!” shouted the swordsman and he attacked with the same tired, predictable strikes all the others had. The man was fast and strong enough to wield his sword in one hand. Jax swayed aside from the first blow, ducked the second and parried the third. He spun inside the swordsman’s guard and hammered his elbow against the side of his helmet. The metal buckled and the man went down on one knee with a grunt of pain. Jax gave him a moment to still the ringing in his head. The man tore off his helm and dropped it to the bridge. Blood matted the side of his head, but Jax was impressed at how the man controlled his anger. Demacians had always been sticklers for discipline, so he was glad to see that hadn’t changed. The man took a steadying breath and attacked again, a series of blisteringly fast cuts that went high and low, a mixture of sweeping slashes, lighting thrusts and overhead cuts. Jax parried them all, his lamppost in constant motion as it deflected the Demacian’s blade and delivered stinging, bruising ripostes to the man’s arms and legs. He feinted left and hooked his lamppost around the opponent’s legs, putting him flat on his back. He jabbed the butt of his post into the man’s belly, doubling him up and leaving him gasping for air. “Had enough yet?” asked Jax. “I can swap hands if it makes it easier.” “A Demacian would rather die than take succor from an enemy,” said the warrior, lurching to his feet. The man’s stoic facade was crumbling in the face of Jax’s mockery, and when he attacked again, it was with a ferocity untempered by discipline and skill. Jax ducked a risky beheading strike and switched to a one-handed grip on his lamppost. He spun his weapon under the man’s sword and rolled his wrist. The Demacian warrior’s sword was wrenched from his grasp and flipped through the air. Jax caught it deftly in his free hand. “Nice little weapon,” he said, spinning the blade in a dazzling series of master fencer’s strokes. “Lighter than it looks.” The Demacian drew his dagger and rushed him. Jax shook his head at his foolishness. He threw the sword from the bridge and sidestepped a series of blisteringly fast thrusts. He ducked a sweeping cut and caught a thunderous right cross in his open palm. He nodded toward the river. “I hope you can swim,” he said, and twisted his wrist, lifting the armored warrior from his feet and flipping him over the bridge’s parapet. The man splashed down into the river and Jax planted his lamppost on the cobbles. “Who’s next?” he said. “That would be me,” said a woman dismounting a gray gelding at the end of the bridge. Her horse’s flanks were lathered with sweat, her cloak dusty from a hard ride. She wore a silversteel breastplate, and a long-bladed sword was scabbarded at her hip. She marched past the men at the end of the bridge and strode toward him, moving with a perfect economy of motion, utterly in balance and supremely confident in her skill. Her features were angular and patrician, framed by dark hair streaked with crimson. Her eyes were cold and unforgiving. They promised only death. “Who are you?” asked Jax, intrigued. “My name is Fiora of House Laurent,” she said, drawing her weapon, a dueling saber that gleamed with a perfect edge. “And this is my bridge.” Jax grinned beneath his mask. Finally, an opponent worth fighting!",Fighter "Any fool could have predicted that Viktor would strike back at some point. If one weren’t a fool, one might predict the exact date and time of an attempted counterattack. Jayce was not a fool. He stood in his workshop, bathed in sun rays from his skylight, surrounded by dozens of artifacts of his own genius: Gearwork boots that could cling to any surface. A knapsack with articulated limbs that always kept the user’s tools within easy reach. Greater than all these inventions, however, was the weapon that Jayce now held in his hands. Powered by a Shuriman shard, Jayce's transforming hextech greathammer was renowned throughout Piltover, but he tossed it from hand to hand as if was any other tool from his workshop. Three sharp taps echoed from Jayce’s door. They were here. Jayce had prepared for this. He'd run experiments on Viktor’s discarded automata. He'd intercepted the mechanical communications. Any second, they’d beat down his front door and try to rip away his hextech hammer. After that, they'd try to do the same with his skull. “Try” being the operative word. He flicked a switch on the hammer’s handle. With an energetic sizzle, the head of Jayce’s masterpiece transformed into a hextech blaster. He took aim. Stood his ground. Watched the door open. His finger tightened on the trigger. And he almost blasted a seven-year-old girl’s head off. She was tiny and blonde and would have seemed adorable to anyone who wasn’t Jayce. The girl pushed the door open and walked in with shuffling, tentative steps. Her ponytail swished to and fro as she approached Jayce. She kept her head down, ever avoiding his gaze. He had two hypotheses regarding why she might refuse eye contact: she was hugely impressed to be in the presence of someone so acclaimed, or she was working for Viktor and about to surprise him with a chem-bomb. Her blushing indicated it was likely the former. “My soldier broke,” she said, proffering a limp metal knight, its arm bent backward at a perverse angle. Jayce didn’t move. “Please leave or you’ll probably die.” The child stared at him. “Also, I don’t fix dolls. Find somebody with more time on their hands.” Tears began to well up in her eyes. “I don’t have any money for an artificer, and my muh–,” she said, stifling a sob, “mother made him for me before she passed, and–” Jayce furrowed his brow and, for the first time in quite a while, blinked. “If it’s so precious to you, why did you break it?” “I didn’t mean to! I took him to the Progress Day feast and somebody bumped into me and I dropped him, and I know I should have just left him at home–” “ –Yes, you should have. That was stupid of you.” The girl opened her mouth to speak, then stopped herself. Jayce had seen this kind of reaction before. Most everyone he met had heard the stories of his legendary hammer and his unyielding heroism. They expected grandeur. They expected humility. They expected him to not be a massive jerk. Jayce inevitably disappointed them. “What is wrong with you?” she asked. “Most facets of my personality, so I’ve been told,” he replied without hesitation. The child furrowed her brow. She shoved the broken doll into his face. “Fix it. Please.” “You’ll just break it again.” “I won’t!” “Look,” he said. ”Little girl. I’m very busy, and–” Something flitted across the skylight, casting a quick shadow on the two of them. Anyone else would have assumed it was nothing more than a falcon passing overhead. Jayce knew better. He fell silent. A wry smile spread across his face as he yanked the girl toward his workbench. “The thing is,” he said, “machines are very simple.” He lifted a large, thin sheet of bronze and began to hammer its corners with sharp taps. “They’re made of discrete parts. They combine and recombine in clear, predictable ways.” He beat the sheet over and over until it took the form of a smooth dome. “People are more complicated. They’re emotional, they’re unpredictable, and – in nearly every case – they’re not as smart as me,” he said, drilling a clean hole into the top of the dome. “Now usually, that’s a problem. But sometimes, their stupidity works in my favor.” “Is this still about my doll, or–” “Sometimes, they’re so insecure in their inferiority – so desperate to take their revenge – that they make a foolish mistake.” He grabbed a shining copper rod, and screwed it into the center of the dome. “Sometimes people fail to protect their most precious assets,” he said, nodding at her tin soldier before holding aloft the newly-formed metal umbrella. “And sometimes, that means instead of assaulting my workshop through the more obvious front door, they try to take…” He looked upward, “...the more dramatic approach.” He handed her the umbrella, which took all of her meager strength to keep aloft. “Hold this. Don’t move.” She opened her mouth to respond, only to yelp in surprise as the skylight shattered above her. Glass bounced off the makeshift umbrella like rain as a half-dozen men leapt down to the floor. Tubes of bright green chems protruded from the base of their necks, connecting to their limbs. Their eyes were dead, their faces emotionless. They were definitely Viktor’s boys, alright: drugged punks from Zaun’s sump level whom Viktor had pumped full of hallucinogens and hypnotics. Chem-stunted thugs who would follow Viktor’s every whim whether they wanted to or not. Jayce had been expecting to see automatons, but Viktor likely couldn’t have gotten so many through Piltover unnoticed. Still, these chem-slaves were just as much of a danger. They turned toward Jayce and the girl. Before they reached the pair, however, Jayce’s hextech blaster exploded with voltaic energy. An orb of hextech-powered lightning shot out of its core and detonated in the middle of the group. The chem-slaves slammed into the workshop's immaculate walls. “So much for the element of surprise, huh, Vikto–” A hulking brute of a machine leapt down amongst the pile of unconscious chem-slaves. It looked, Jayce thought, like a cross between a minotaur and a very angry building. “Watch out,” the girl yelped. Jayce rolled his eyes. “I am watching him. Stop panicking. I have the situation well in-ow!” he said, interrupted as the metal beast rammed him in the chest. The beast sent Jayce hurtling backward. He landed on a rolling cart, his back cracking from the impact. Grunting, he pulled himself to his feet as the beast charged again. “That’s the last time you touch me,” he said. Jayce swung his hextech weapon as hard as he could, transforming it back into a hammer mid-swing. The minotaur lowered its head to ram Jayce again, foolishly ignoring the weapon’s arc. The hammer found its mark with a resounding crunch. The minotaur, its head caved all the way back into its metal neck, collapsed to the floor. A cloud of escaping steam hissed from its carcass. Jayce pulled back the hammer again, readying for another attack. He watched the skylight. A few minutes passed. Soon enough, he seemed satisfied the assault was over. He tried to step back toward his workbench, only to double over in pain, grasping at his stomach. The girl rushed to his side. “Still hurts where he tackled you, huh?” “Obviously.” “Then maybe you shouldn’t have let him,” she said. “That was stupid of you.” Jayce raised an eyebrow at the kid. Her eyes widened, unsure if she’d crossed a line. A slow smile crept across his face. “What was your name?” “Amaranthine.” Jayce sat at his workbench and grabbed a screwdriver. “Gimme the doll, Amaranthine,” he said. A massive grin broke out on her face. “So you can fix it?” Jayce smirked at her. “There’s nothing I can’t fix.”",Fighter "Abris’ stomach tightened into knots as he waited on the steps of a shining temple. Standing watch before the temple doors was a statue of the Protector. The setting sun silhouetted its face, casting a radiant aura around its bowed head. It was carved in white stone that sparkled with flecks of gold. Great wings framed its shoulders as it held two swords against its chest. The statue’s helmeted expression was blank, austere, more perfect than any human. Hundreds of candles covered the plinth at its feet. Abris leaned his sword and shield against the base of the sculpture. They were as pristine and unmarred as the stone swords above him. He was told that the Protector blessed virtuous soldiers of Demacia, and felt a strange comfort at its presence. An elderly woman cloaked in white exited the door of the temple. “Please, do you have a moment?” Abris called out to her. She made her way, slowly, over to him. “The Illuminators always stop for those in need. Tell me, what do you seek here?” Her face crinkled as she spoke, but her eyes were kind. “I… I leave for battle tomorrow,” said Abris. He opened and closed his fists, nervous. “My sword arm is strong, and I am proud to defend Demacia's honor. But I wonder—how can I claim to be any better than the barbarians invading our lands if I slaughter them just the same? What good are our white walls and resplendent banners, if below them we spill their blood as they would ours?” “Ah,” the Illuminator said. “Yes. Killing is not to be taken lightly, even as a soldier. Let me tell you a story.” She gazed up at the statue. “Will you light a candle for her as I speak?” Abris knelt and took a flame from one of the votive candles at the statue’s feet, using it to light another. The Illuminator’s voice cracked with age as she began the story, and Abris was reminded of his late grandmother, who’d often told him myths and histories of their people. He never knew which stories were true and which she had conjured from her fanciful mind. “Long ago, in a land now lost to time and crumbling decay, a cruel king led his people into poverty. During a time of great famine, the king gathered everyone from across the realm into his castle courtyard. There, he declared he would cast aside the old laws in order to end their time of scarcity, as was his right. He took their gilded lawbook and cast it to the floor, naming himself the law. Whatever rules or decrees he spoke would become law, no matter what. “Under guise of protecting the people, he announced his first decree. Since there were too many mouths to feed, the king said, the elderly had no right to food. They were to be killed, and there was no other way. “The starving citizens had no strength left to fight this injustice, and the king’s guard forced the elderly folk to line up for slaughter. “The first in line was a man with silver hair who stumbled as he stepped forward. He pleaded with the king. ‘I am a baker! Let me make bread for you and the people,’ he cried. ‘Spare my life!’ “But the king responded, ‘Can you be young again? Can you knead muscle back into your broken and sorry limbs? No? Well then, there is no redemption for you.’ And he motioned to his executioner, who raised his blade, and the baker’s head rolled to the floor. “How deplorable!” said Abris, interrupting the Illuminator. “Did no one resist the king’s new laws?” The Illuminator smiled. “Thankfully, there was one who stood against this grave injustice.” “Our immortal Protector had not been seen in this land for centuries. But perhaps extreme injustice sends ripples that echo far beyond the realms unknown. In any case, at this moment she appeared. The heavens opened with blinding light, as if the stars themselves had focused all their beams in one place. The Protector emerged, wondrous and terrifying in her majesty. She confronted the cruel king, who stood still as stone at her sight. “‘No king stands above the statutes of the law.’ she declared. ‘Speak thy name and prepare for judgment!’ “‘I am not merely above the law, winged beast, I am the law.’ With a nod, he motioned for his guards to advance. They did so in unison, raising their spears to the sky as one. ‘Because of me, my people have purpose. My people know their place. And my people thank me for it.’ “‘The law is justice given form; it is true and fair judgment writ in ink. It cannot be undone,’ said the Protector. “She drew her swords, which blazed with holy fire, filling the air with the scent of truth and punishment. Her wings unfolded, which fanned the flames with great strokes, and soon they too were aflame. It was a fearsome sight to see. “‘You say you lead your people. Be now the first to be judged by my blades,’ the Protector said. “The cruel king looked upon the Protector’s blazing swords, and her wings of fire. But most fearful of all was the burning in her eyes, gleaming and grave with uncompromising wrath. He felt like he was staring at the sun, beautiful and terrible in her glory, and the King wept in fear. He appealed to the Protector’s mercy and fell to his knees, pleading at her feet. “‘I can change,’ the king begged. ‘I see now the error of my ways. I was selfish and corrupt and did not deserve my crown. Let me live and I shall follow the rule of law.’ “The Protector watched him with a steely gaze. When he had finished speaking, she drew breath. It is said that her voice in this moment echoed as if the very gods were speaking through her. “‘Can you undo your deeds of injustice, King?’ asked the Protector. ‘Can you unspeak your lies and unmake your false laws against fair and righteous judgment? No? Then there will be no redemption for you.’ “In one quick motion, the Protector thrust her burning blade through the king’s heart, and he cried out as she impaled him on the gilded lawbook he had cast to the floor. “The lawbook burst into flame which burned with the terrible heat of the heavens. This was a holy fire—one that would scorch the evil sinners from the land and cleanse the just, leaving them unscathed. “The cruel king screamed as the Protector’s fire burned his guards and councilmen, his executioner and his servants. The fire did not stop as it spread throughout the land, fueled by the lies of the false king and his wicked followers. The survivors forever remembered this day of glory, for in the ashes of their society they were given a chance to rebuild in justice and honor. “And, if the land ever returned to unlawful chaos, they were certain the Protector would descend from the heavens once more.” The Illuminator smiled down at Abris. “We must all act with virtue and honor,” she said, “from kings to bakers, servants to soldiers. For no one is above the law, and no one is above justice. The raiders who attack and invade our southern borders are lawless and malevolent. With every breath, as they march forward, they threaten the safety of our land. Your role as a shield for Demacia is a great honor, and a just endeavor. And the Protector looks kindly upon those with justice in their hearts.” “Aye,” said Abris. He looked to his sword, unblemished by acts of war. He vowed that from his first strike to his last, each would be in the name of justice. “If ever you feel uncertain, soldier, think on how the Protector would act. If you act with integrity and truth, as the Protector would, surely she will guide your blade. Even if you must wet it with blood.” The Illuminator bowed and returned to her temple. Abris watched as the candle he had lit flickered in the dark. He stood up to walk back to his camp for the night. As he turned to look toward the statue one last time, he thought he saw the shine of another flame, deep within the stone helmet of the Protector.",Fighter "The Northern Steppes ain’t the place for fancy undies and golden piss pots. It’s tough land. Ain’t nothing go here but barbarian raiders, poison grass, and harsh winds. To survive, you gotta eat rocks and crap lava. And I’m the toughest, meanest, killingest bastard in these parts. So I figure that makes these plains mine. “But how did I end up here? And why am I alone with yer dumb yella hide?” I say out loud, starting it off again. Skaarl snorts her response from the rock she’s sunning herself on. Her scales is dark metal with hints of gold. Ain’t nothing can break that drakalops’s skin. I’ve seen a steel sword shatter against her leg. Don’t make her farts smell any better though. “I’m callin’ you a damn coward. You got somethin’ to say about that?” “Greefrglarg,” it says as it looks up and yawns. “It was a hooked grouse! No bigger than my hand. And you run… Darn dumb, stupid animal!” “Greef…rglarg?” Skaarl asks as it swats the flies away from its half-opened eyes. “Oh, good retort! Yeah, real funny, right? Ha ha ha! I’m damn tired of yer heretical pontifications. I should leave ya here to die. That’s what I should do. You’d die o’ loneliness. Hell, you wouldn’t last a day without me.” Skaarl lays its head back down on the rock. There ain’t no use communicating with her. I should forgive her—but then, and no doubt to mock me, her sphincter splutters rhythmically as she breaks wind. The smell hits me like a frying pan. “That’s it, you bastard!” I throw my stinking hat onto the ground and march away from the campsite, swearing I’ll never set eyes on that foul-mouthed drakalops again. ’Course, it was my good hat, so I have to trot back and snatch it off the ground. “Yeah, keep sleeping, ya lazy flaprat,” I say as I walk away. “I’ll do the patrol!” Being ten moons from any farmstead don’t preclude doing the patrol. It’s my land. And I aim to keep it that way. With or without that treason-ish lizard’s help. The sun’s dragging its way down to the horizon by the time I reach the hills. This time of day, the light plays tricks on you. I meet a snake who wants to discuss pie crusts. Except it ain’t a snake, it’s the shadow of a rock. Damn shame. I have some durn specific notions about pie crusts. At least when I remember what they are again. I ain’t had a proper conversation about the subject in years. I’m about to take a swig of my mushroom juice and explain my views to the snake, when I hear them. Drake hounds howling and braying. It’s the sounds those beasts make when they is herding elmarks. And if there’s elmarks, then there is humans. And those humans is trespassers. I scramble up a nearby boulder and check north first. The rolling hills of my grasslands is empty, save for the iron buttes scattered across the horizon. The braying sounds might be the mushroom juice playing tricks on my head… But then I turn south. They is about a half day’s walk from this hill. Three hundred elmarks grazing. Grazing on my land. The drake hounds circle around the herd, but there’s no horses. A few humans walk around them on foot. Humans don’t like walking. So it don’t take a genius to figure they must be part of some larger convoy then. ’Course, I am a genius. So that was easy to figure. My blood begins to boil. That means more damn trespassers, disturbing my peace. Here, when I was about to have a lovely conversation about pie crusts with that snake. I take another sip of mush-juice and head back to the campsite. “Get up, lizard!” I say as I grab my saddle. It raises its head, grunts a response, and returns to lying in the cool grass. “Get up! Get up! GIT UP!” I yell. “There’s trespassers, invading the peaceful serenity of our environs.” It looks at me blankly. I forget sometimes she don’t understand me when I’m speaking. I buckle the saddle onto its back. “There’s humans on our land!” It stands, and its ears perk up nervously. Humans. That word it knows. I jump into the saddle. “Let’s get those humans!” I roar, indicating our southward destination. But the damn beast immediately starts going north. “No, No, NO! They’s that way! That way!” I say, using my reins to pull the cowardly beast back in the right direction. “Greefrglaaarg!” the drakolops cries as it kicks off. In an instant, she’s running. The insane speed of it makes my eyes close. Scrub grass whips painfully against my legs. A cloud of dust billows behind us. What’d take me half a day of walking is past before I can get my hat tied down. “Greefrglorg!” the drakolops screeches. “Now, don’t be like that! Weren’t you saying you wanted company last night?” The sun is just starting to dip below the horizon when we reach the herd. I slow Skaarl to a trot as we approach the humans’ campsite. They’d already started a fire and have a stew going. “Hold, stranger. Show your hands before you approach,” a human in a red hat says. Their leader, I figure. I slowly take my hands off the reins. But instead of putting them up, I pull my long axe from its saddle loop. “I don’t think you understand me, old timer,” the human in the red hat says again. His fellows ready weapons: swords, lassos, and a dozen repeater crossbows. “Greefrglooorg,” Skaarl growls, ready to leave already. “I got it under control,” I tell my lizard, before turning my attention back to the humans. “I ain’t impressed with your fancy, city-folk weapons. Now I’m giving you one warning. Get off my land. Or else.” “Or else what?” a younger human asks. “You boys best know who you’re dealing with,” I say. “This is Skaarl. She’s a drakalops. And I’m Kled, Lord Major Admiral of the Second Legion’s forward artillery—cavalry multiplication.” Several of the humans start snickering. I’ll learn them soon enough—once I’m done talking. “And what makes you think this is your land?” asks the human in the red hat, smirking. “It’s mine. I took it from them barbarians.” “It’s property of Lord Vakhul. He was granted it by the High Command. It’s his by rightful dispensation.” “Well, High Command! Why didn’t you say so?!” I say before spitting on the ground. “The only law a true Noxian respects is strength. He can have it. If he can take it from me.” “You and your pony best be moving on, while you still can.” I forget sometimes humans don’t see us like we see them. It’s the last straw though. “CHARGE!!!!” I scream, and snap the reins. The drakolops kicks off, and we rush them. I meant to make a clever retort first, but I got ahead of myself. The humans let loose their first volley, but Skaarl raises her ears. Like giant bronze fans, they shield us as the crossbow bolts ricochet off her impenetrable flesh. She roars happily as we dive through their camp at the leader in the red hat. Swords clang against Skaarl’s hide, while my axe swings. I turn two of them humans into confetti. The bastard in the red hat’s quick. He ducks under my blade as we pass by. Another volley of crossbow bolts hits us. Skaarl screams in fear. Damn thing’s unkillable and immortal, but easily spooked. Problem with magical beasties, they don’t make no sense. I yank the reins, and we ride back into the middle of the humans. I easily kill the rest of his men, but the red-hat bastard’s a tough one. My blade slams into him—but the blow clangs dully against his heavy breast plate. That should give him something to think about, anyway. That’s when the ballista fires. The bolt is longer than a wagon. It smashes into the drakolops, knocking my long axe from my hand, and sends us rolling to the ground. Skaarl ain’t hurt. But she shakes me off the saddle and runs for the hills. “You ungrateful bastard! We had the frassa-gimps in the razabutts!” I mean to scream more insults, but my words start tripping over themselves. I roll to my feet. Dust and grass cover my face. I throw my hat toward the cowardly lizard’s path, then turn back to kill the man in the red hat. But behind him, on the hill line, is another hundred of them humans. Iron warriors, bloodrunners, and a wagon-mounted ballista. Red-hatted blurf-herder brought most of a legion with him. “You ain’t nothing but a durn sneaky-sneak!” I scream. “You don’t look like much,” he says, “but I guess you’re the one who’s been giving Lord Vakhul’s ranchers so much trouble.” “Vakhul ain’t no real Noxian. Your lordship can kiss my lizard’s puckered mudflap!” “Maybe I’ll let you end your days in Lord Vakhul’s fighting pits. If you can learn to keep your mouth shut.” “I’m gonna rip your lips off and use them to wipe my butt!” I roar. I guess he don’t like that, ’cause him and his hundred friends start running at me, weapons drawn. I could run. But I don’t. They’ll pay dearly to kill me. Red Hat’s fast. He’s nearly on me before I can recover my weapon from the ground. His blade is high. He’s got the killing stroke. But I’ve got my hidden scattergun. The blast sends him to the ground. It knocks me back, too. I tumble end over end. The single shot buys me some time. But not much. The bloodrunners are closing fast. Their hooked blades is ready. I’m gonna die in this turd-stain. Well, if it’s my last stand, might as well make it a good one. I dust myself off as the first line of bloodrunners attacks. I’m carving those dark magical bastards apart, but they’re cutting me to ribbons. I’m beginning to tire from the effort and loss of blood. Then the iron warriors scream their battle cries, as they charge in their thick black armor. They’ve split into two groups, doing one of those “pinching” maneuvers. Plan on using those two walls of metal to crush me flatter than a Noxian coin. Damn it. Any hope I got of surviving this, it’s gone… And that’s when I see her. The most loyal, trustworthy, honorable friend an undeserving bastard like me could ever have. Skaarl. Riding like hell toward me. Faster than I’ve ever seen her run. A rooster tail of dust is shooting up behind her. The damn lizard even picks up my hat on her way to me. I run to her just as those black-clad warriors are about to crush me. I leap into the saddle, and we circle around the iron warriors. There’ll be time to kill them after we get rid of that ballista. “It’s been a while since we took on a whole army together,” I say. “Greefrglarg,” Skaarl screeches happily. “Back at you, buddy,” I say with a smile wider than a croxagor’s. ’Cause there ain’t nothing I love more than this dang lizard.",Fighter "The child slowly makes her way into the forest. And sometimes beneath the forest as the canopy of leaves weaves a green blanket against the clouds. Oh! And sometimes over the forest when there are roots! Don’t trip, little girl, don’t trip. And now… she’s going through it. Toward me. Eep! I stand in the shadows beyond the path leading away from the girl’s village where countless humans have gathered. The small bud on my head peeks out from behind a bush. My hooves dig nervous furrows into the ground, and I hug the branch from Mother Tree tightly to my chest, comforted by the familiar, swirly feeling of the bark. It’s safe here, in the trees. Or maybe a few more steps behind them. J-just a few more… Even with so many humans in the village filling the hillside with life, the girl is alone. I hold my branch tighter, reminding myself of what I have to do. It’s time to move forward, Lillia. Just one step. You can do this—Mother Tree is sick. She needs the girl’s dream. I take the step. Or, at least, my hoof shifts a little. Oh. That didn’t go very far. Okay, Lillia, another one. This time I lift one shaky hoof up, and before I can get too afraid, I slam it back down. Whoopsie. That was backward. The girl stops to sit beneath a tree not far from where I’m watching, just close enough that I can hear her crying softly into a ragged doll cradled in her arms. There’s no one to wipe away her tears… but she’s not entirely alone. Beneath everything, vibrating with potential in my branch… I can feel it—her dream. The bud dangling from the tip of the bough shudders to radiant life now that it senses the child and her dream. Like the small flower on my head, the glowing bud and branch are also from Mother Tree—drawn to dreams just as much as the slumbering magic is drawn to them. Glittering pollen drifts from between its petals, and the shadows around me recede, fleeing the light before I can. My— My hoof is showing? Eep! I sprawl and contort all four of my legs to fit in the shrinking shadow, wobbling as my balance threatens to give. The glimmering bud swings wildly as the bough sways with me, casting clouds of dust-like pollen that drift toward the girl through the leaves. And then, as the shadows move again, I stumble into the clearing where she awaits. All I can do is peer at her from behind my branch, too afraid to blink. But she doesn’t see me. She presses her face into the doll, hiding her tears. Her sobs turn into whimpers, her whimpers into sighs. The pollen from the bud gradually settles around her, twinkling as the girl’s eyes slowly flutter closed. She slumps against the tree, the doll sliding from her grasp. I’m still afraid to move. Something twirls out of the bough’s bud and dances above my head. It’s my old friend, a little dream that’s traveled with me since I first left Mother Tree’s mystical garden. As if sensing the other dream still snuggled inside the girl, my glittering friend dances through the air toward her. “That was a close one,” I say as the dream flits back and forth. It skims above the girl and leaves a trail of sparkles that tickle her skin until she smacks her lips and wrinkles her nose. She snorts so loudly that I leap again, landing with a blush. I touch the petals of the small bud on my head, wondering if they’re flushing as red as my cheeks. The child remains fast asleep. Why isn’t her dream coming out? My friend continues to spin around the girl, trying to summon the other dream. But my eyes are drawn to the doll on the ground instead, the girl’s hand hanging as if she still reaches for it, her fingers squeezing tight. Before I left the garden—the place that was my home—I used to think that dreams were the things people wanted most every time they closed their eyes. But now, I see that the things they want, that they reach for and hold on to… only make them sad. The thing I wanted most, which was to meet the dreamers, hurt Mother Tree. What if dreams aren’t the things we want? I put down my branch. This time you can do it, Lillia. Just close your eyes, like you’re sleeping. Stumbling forward, I kneel beside the girl and take up her doll. What if dreams are the things we need? I start to hand the doll back to the girl, wary of getting this close, even to such a small human. Instinctively, she rolls over as she feels it against her chest, sitting up to pull the doll into a hug. Her tiny arms are just long enough to wrap around me as well. As she hugs the doll, she pulls me in closer, and closer. And in that moment, we both find what we need to bloom. The girl’s dream finally emerges in a luminous swirl, spiraling and dancing alongside my old friend, and filling the forest with so much wonder that I can feel it all the way down to my hooves. I want to prance! Like a color that has no name, each dream is so hard to describe. Is this dream the girl’s sister, wrapping her in its arms although the sisters have already said goodbye? Is it the doll she pretends is her sister before she put on armor and left everything else behind? Or are these only the things the child grasped too hard while hugging her doll, and her dream is something deeper—something truer? “You miss your sister, don’t you?” I whisper into her ear. “You need her love.” Giving her that love, seeing it and feeling it, is what I need, too. I melt into the hug, and send dream dust spiraling as the small bud on my head twirls open. Both dreams curl into the large bud on my branch. “I’ll whisper your dream to the tree. I’ll remember,” I tell the girl. “I’m glad I got to meet you,” I add. I hope her dream hears me, too. I let go of the girl and lay her down gently. With her sighs, she releases all that’s been trapping her dream. Like so many mortals, her sister may never come back to give her the love she desires. That’s why she needs to dream. That’s why it will always be there, and she’ll never be alone, as long as she remembers to close her eyes. That’s why dreams are magical… and the little girl is, too. I sneeze, and the dust-pollen in the bud on my head swirls away, carrying the magic of the child’s dream into a wind that blows toward Mother Tree. “Whoopsie,” I blush, realizing I’m in the open. And before the feeling of wonder completely fades, I prance back into the forest. The girl opens her eyes with a well-rested yawn. The sun is shining through the leaves above her. She’s surprised to find herself still in the forest, and drops her doll in shock. Then, slowly, she remembers what it means to her—who gave it to her—and picks it back up. She holds the doll tight and starts to run through the clearing. “O-Ma, O-Ma! Has sister returned?” she cries to her grandmother. “I just saw her. I saw her!” The girl’s small outline disappears, but in her wake, following the path where she ran, dream blossoms sprout from sparkling pollen. Perhaps when the child returns, she will pick one of these flowers. And know that in her heart—though it can’t be held—the love of her sister will always bloom.",Fighter "A raised fist. A surge of necromantic power. Before him, the final spire of the final tower takes form, inky smoke coalescing into black iron. Mordekaiser gazes upon his domain with dark pride. Mitna Rachnun, his Afterworld, is complete. Once, he stood in this very place, a mortal soul faced with the emptiness of oblivion. Now, a kingdom stretches before him, forged through his works. He strides down the path toward his fortress, reveling in the satisfaction of his work. Each stone underfoot, his doing. The battlements and ramparts, all shaped from cruel magic and iron will. Where there was nothing, Mordekaiser forged his own reality—a realm where all souls will soon dwell in eternity, never to fade. Sahn-Uzal blinked and looked around. Uncertain, his mind blank. I am dead. The thought flitted by, a whisper on the wind. As the truth of it sank in, for just a moment, a fleeting sadness flooded his heart. Then laughter welled up, a rumble from his gut that washed over his entire body, overflowed from his chest, and poured out in a rumbling cascade. Good. Sahn-Uzal scanned the distance for the grand gateway of souls that would lead to the famed Hall of Bones. Searched for the attendants who would carry him triumphant into the eternal. Savored his growing excitement to meet the great conquerors who came before him. Yet there was nothing but fog, as far as he could see. Sahn-Uzal took a step forward—then looked down, surprised. Fine sand—a coarse grit—shifted underfoot. In the distance, discordant voices rustled, too quiet to make out the words. This makes no sense. He struck out across the wasteland, determined to find the truth. Time passed, untold. Confusion melted into disbelief. Disbelief kindled anger. Anger flared into fury. Nothing. There is nothing. The dessicated sands extended endlessly. The relentless voices whispered on, a maddening itch in the back of his mind. The fog never abated, an eternal haze that hovered, a shroud over all. Had the priests lied? Or were they false prophets, prattling fools proclaiming hollow superstitions? Or had the ancestors made a grotesque error of judgement, and not welcomed him into the great halls? These questions gnawed at him, at first. But they did not matter. Sahn-Uzal realized that now. Nothing mattered but the present, pressing truth—there was nothing here. A vast emptiness, devoid of reward. Devoid of promise. As this truth percolated through him, the shadow of despair stalked Sahn-Uzal, hungry to consume him. But he was Sahn-Uzal. Conqueror of the wildlands. Master of the tribes. He had built an empire where there was none. In life, he had overcome all odds and conquered despair through will and ambition. Death would be no different. If death does not hold the kingdoms I was promised… I will forge them myself. Mordekaiser walks beneath the inner portcullis, fashioned after that of the Immortal Bastion, his mortal seat of power. He walks through the entryway and into the great hall. Before him, his throne looms. All around, in constant cacophony, the endless wailing of souls rises and falls, an unholy chorus of anguish. Yet Mordekaiser does not hear them—or rather, hears them as one might hear the clang of metal in a war camp, or the sound of boots on gravel during a forced march—common sounds, unnoteworthy in their banality. After all, the worthy souls stand at attention along the hall, and none of them dare speak. All is as it should be. Mordekaiser steps toward his throne. The arcane tome floated above the pedestal, serene and untouched. A strange contrast to all of the blood spilled around it. The last surviving mage raised a feeble hand, blood trickling from his brow. Small licks of fire danced between his fingers—a final spell, one last, desperate attempt. Mordekaiser spoke, bemused. “Such magics would consume you, mortal. And your precious book as well.” The mage spat his words. “I don’t matter. Nothing matters but stopping you from obtaining it.” A gout of fire, burning blue with heat, burst from the mage’s hands. It engulfed the Iron Revenant towering above him. Scorching energy raced up the arms of the mage, the backlash of the spell splitting his own flesh. Still, the mage pressed on, teeth cracking as he gritted them defiantly. Mordekaiser stepped forward, a spirit encased in a suit of dark iron armor, shielding the tome from the flames. In his hands, Nightfall, his infamous mace, pulsed an ephemeral green. The heat from the fire cracked the stone and melted the flesh of the other, already dead mages. But Mordekaiser stood stoic against the onslaught. Finally spent, his body broken, the mage collapsed to his knees, his ragged breath resolving in a whispered prayer for his power to be enough. If Mordekaiser still had a body of flesh, he would have smiled. “Lacking in conviction.” The mage stifled a sob as Mordekaiser approached. He squinted up at the specter and spoke through a throat dry and cracked. “You will not find what you seek! A brutish monster could never understand the secrets of the Tome of Spirits and—” A swing of the mace. A satisfying crash. Another surge of blood joined the sticky pools coagulating in the room. Another broken mage—the thirteenth—fell still on the floor. Mordekaiser laughed. “You mistake brutality for ignorance.” He gazed around the room at the corpses and whispered a verse in the unspoken tongue of the dead. Pitiful struggle Freed from flesh You are all mine He tapped Nightfall on the ground. It glowed brighter, almost seemed to breathe—as thirteen points of light rose from the broken bodies, then sank into the earth. Mordekaiser turned his attention back to the book, still floating in its place, ahum with spirit magic. Another piece of knowledge for his plans. Another treasure in his conquest. He stepped forward to collect his prize. The throne looms before him. Its back of sheer iron pillars extends upward and tapers to vicious points. Ochnun script, angular and sharp, runs around the throne’s dais. The everpresent whispering is almost a roar here, incessant and desperate. Mordekaiser rests a hand on the armrest, taking pride in his work. This piece subsumed more souls in its creation than any other single part in his fortress. The wails emanating from it are music to him. With a thought, Mordekaiser calls Nightfall to his hands. With a swing, he obliterates the throne. A squall of a hundred souls echoes in the great hall as they are released from the throne, dissipating into oblivion. Mordekaiser watches them vanish with grim satisfaction. Thrones are for mortals encumbered by flesh and human exhaustion. He… is now far more. He steps atop the twisted iron and looks back across his great hall. His generals, souls that were worthy to die at his own hand when he last walked the physical realm, stand at attention. None so much as flinch in response. None will move without his direct command. Now, his kingdom is truly ready. Mordekaiser strides out of the great hall, toward the heart of his fortress, the centerpiece of his power and his machinations. Toward the relic that ties Mitna Rachnun to the mortal realm. Toward the place that gives the secret heart of the Immortal Bastion its true purpose. In his first life, he thought himself a great conqueror, befitting the eternal halls of his faith. How small, how petty, how mortal his ambitions were then! But where others accepted death as the end, he used it forge the beginning of his true conquest. And now… he can hear and understand every whisper of this realm with stark clarity. Now, the magic of death itself courses through him. Now, he holds the arcane secrets gathered over a second lifetime, wrested from the hidden and unknown places of the world. Few other beings can claim the mastery of spirit, death, and mortal magics that he holds. He will wield them to shape all realms to his iron will. The time has come to return to the world of the living. All the souls of Runeterra await. Mordekaiser raises Nightfall in one hand. And so, his final reign begins. ",Fighter "Nasus walked at night, unwilling to face the sun. The boy followed in his wake. How long had he been there? Those mortals who caught a glimpse of the monstrous vagabond always ran, all save the boy. Together, they wove a path through the bygone tapestry of Shurima. Self-imposed isolation chipped at Nasus’s consciousness. The desert wind howled around their malnourished frames. “Nasus, look, above the dune sea,” said the child. Stars guided the pair’s sojourn across the desiccated expanse. The old jackal no longer wore the armor of the Ascended. The golden monuments lay buried with the past. Now a hermit dressed in tattered fabric, Nasus scratched at his matted fur before slowly raising his head to observe the night sky. “The Piper,” said Nasus, his voice low and graveled. “The season will change soon.” Nasus put a hand on the boy’s tiny shoulder and looked down into his sunburnt face. There, he saw the soft lines and curves of Shuriman lineage, worn ragged by travel. When did it become your place to worry? Soon we will find you a home. Wandering between the ruins of an extinguished empire is no life for a child. This was the nature of the universe. Brief moments unfolded into the endless cycles of existence. The heady philosophy weighed upon him, but it was more than just another stone in his endless tally of self-imposed guilt. In truth, the boy would inevitably be changed if he was allowed to follow. Remorse darkened Nasus’s brow like a thunderhead. Their companionship sated something deep within the ancient hero. “We can reach Astrologer’s Tower before dawn. But we’ll have to climb,” said the boy. **** The tower was close. Nasus pulled himself up the cliff face hand over hand, the climb memorized to such perfection that he took great liberties with each handhold, tempting death. The boy clambered up by his side, his agile form utilizing every nook and cranny offered by the blemished rock. What would happen to this innocent if I gave in to death? The thought troubled Nasus. Wisps of fog rolled through the crags of the upper cliffs, each threading the narrow rocks like tiny mountain paths. The boy scurried over the top first. Nasus followed. In the distance, metal clanged against stone, and voices could be heard through the haze — they spoke in a familiar dialect. Nasus was shaken from his reverie. The well at Astrologer’s Tower occasionally attracted nomads, but never this close to the equinox. The boy stood perfectly still, his fear palpable. “Where are the fires?” asked the boy. A horse’s whinny pierced the night. “Who goes there?” asked the boy. The words rolled through the darkness. A lantern sparked to life, illuminating a band of riders. Mercenaries. Raiders. The jackal’s eyes snapped wide. He saw seven of them. Their curved blades remained sheathed, but the look in their eyes spoke of martial training and guile. “Where is the caretaker?” asked Nasus. “He and his wife are asleep. The cool evening prompted them to retire early,” replied one of the riders. “Old jackal, my name is Malouf,” said another rider. “We have been sent by the Emperor.” Nasus stepped forward, betraying the briefest hint of anger. “Does he seek acknowledgement? Then let me give it. There is no emperor in this fallen age,” said Nasus. The boy stepped forward defiantly. The dark messengers backed away from the lantern. Long shadows obscured defensive stances. “Deliver your message and leave,” said the child. Malouf dismounted and stepped forward. He reached a calloused hand into the folds of his shirt and produced a dark amulet bound to a thick, black chain. The geometry of the metal sparked recollections of magic and destruction in Nasus’s mind. “Emperor Xerath sends offerings. We are to be your servants. He welcomes you to his new capital at Nerimazeth.” The mercenary’s words fell on Nasus like a hammer on glass. The boy promptly knelt and snatched up a weighty rock. “Die!” cried the boy. “Take him!” said Malouf. With a heave, the boy hurled the rock through the air, its perfect arc threatening to shatter mercenary bone on impact. “Renekton, no!” roared Nasus. The riders abandoned their half-hearted deception. Nasus knew then that the caretaker and his wife were dead. Xerath’s greeting would come in the form of cold steel. Truth began to eclipse illusion. Nasus reached for the boy. The child tore into shadows of memory that dissipated across the starlit ground. “Goodbye, brother,” whispered Nasus. Xerath’s emissaries fanned out, their horses bucking and snorting. The Ascended was flanked on three sides. Malouf did not hesitate, drawing his blade and piercing Nasus’s side with it. Pain rippled through the ancient curator’s body. The rider attempted to withdraw his weapon, but it wouldn’t budge. A clawed hand gripped the blade, keeping it agonizingly buried within Ascended flesh. “You should have left me to my ghosts,” said Nasus. Nasus tore Malouf’s sword from his hand, shattering fingers and tearing ligaments. The demigod pounced on his attacker. Malouf’s body cracked under the jackal’s enormous weight. Nasus leapt to the next rider, pulling him from his saddle; two strikes ruptured organs and stole the wind from his lungs. His broken form spun off into the sand, a ruined mass of agony. His horse reared and fled into the desert. “He’s mad!” said one of the riders. “Not any longer,” said Nasus, approaching the mercenary leader. A strange fragrance filled the air. Dead flowers spinning on lavender colored threads followed in his wake. Malouf twisted on the ground, the broken fingers of his right hand withered, skin sagging like wet parchment. The barrel of his chest caved in on itself like a rotting spine fruit. White-knuckled panic overtook the remaining mercenaries. They struggled to keep their mounts under control, if only to retreat. Malouf’s body lay abandoned in the sand. Nasus turned east toward the ruins of Nerimazeth. “Tell your ‘emperor’ his cycle nears its end.”",Fighter "When I land in the ruins of Nerimazeth, it does not feel as if I have leapt, celestial magic burning my path across the sky, but as if I have fallen. I am, after all, only a man. Around me on the swirling dunes, a cohort of Ra’Horak fights, Solari warriors far from the temples of Mount Targon. They have marched with fifty spears, three weeks into the desert—a distance I have crossed in moments—to investigate a power that grows, even as their own wanes. Here, the sun they worship is so constant, it is as if the shadows of the past are still burned into the desert, their outline all that remains of an empire long lost. Buildings, now covered in dunes. A sun, once meant to raise men into the heavens, now dulled and fallen to earth. Shurima was born, and died here. It was in Nerimazeth that the first Ascended were created. Meant to defend Shurima against any threat, those that outlived the empire were driven mad by long centuries of conflict, becoming Darkin and laying waste to the world before being contained. But, as I well know, some abominations birthed by Shuriman hubris live on… The sound of metal rings in my ear, as a spear whips past my helm. Then another, and another. The ringing rises up into a full battlecry, as the Ra’Horak unleash their might. Yet, as steel fills the sky, a blast of magic tears through the spears’ path, carving a swath of destruction through the ruins. Once the dust clears, I see it. The reason I have come. A creature looms, burning and broken like the empire it would rule. It is unlike any Ascended I have ever seen, a shattered god that has claimed this fallen city, and would see it rise again. But once… it too was a man. I will remind it what that means—to draw breath in the face of destruction. I will remind them all. “The god-warrior!” one of the Ra’Horak cries. “We cannot defeat it!” “Let me show you how a god dies!” I bellow in response, and I charge toward the creature, raising my spear. It is with their power that the spear glows—the power of the gods. The power of the stars. My muscles strain to bear the strange weight of the magic, as the creature unleashes another blast from within its shattered form. My spear is not burned away as the Ra’Horak’s were, but instead burns with its own light. It streaks like a comet at the Ascended, casting it to the earth, and its blast into the heavens. Before me, only feet from the rent opened by the creature’s blast, a Ra’Horak cradles the body of a fallen warrior. Her own arm has been scorched by magic, where she sought to shield him from the attack. “You… You are an Aspect,” she says, though in her eyes I can see the desperation. She is pleading, begging me to say yes, so that I can save her. So that I can save her friend. All around, the Ra’Horak lines are broken, along with their will to fight. I do not answer as the spear is called back to my hand by the magic she so craves, its return an echo of my own thrust. The Ascended has left no blood upon its tip, only sand. It possesses no flesh other than magic and stone. I want to tell her my name. That I am Atreus, that I too was once a Ra’Horak looking to the skies for the power to save me… But that man is dead. He died on Targon’s peak, along with his brother, Pylas. Slain by the Pantheon, and by his own failures. And no matter how hard I try, I can bring neither Atreus nor Pylas back. Even the god is gone, its constellation torn from the heavens. Instead, I turn to face the creature once more. “You must fight,” I tell the Ra’Horak simply. “You all must.” Around us, the ruined city burns, as the Ascended’s magic refuses to fade. I run over sand fused into glass, each new blast of magic shaking the whole world, until it feels like the earth itself must fall apart. That only the heavens will remain. But I refuse to give up. I see ballistae, abandoned on the ground. The Ra’Horak raise their shields against debris cast from falling buildings, disappearing into dust. “Fight! You must fight!” I yell louder, my voice carrying more of the gods’ authority than I would like, and then I am upon it, my spear slashing into the Ascended, cutting across the broken stone it boasts instead of a face. This close, its blasts crash into my shield, pushing me backward. I slash again, my spear trailing magic, and again, I raise my shield only just in time to deflect the Ascended’s wrath. My feet dig into the dirt. I struggle to hold the beast at bay as the magic beats into me with the Ascended’s will, made only stronger by cruelty and rage. I push against it, snarling, and power lances off of the shield wildly in every direction—cutting through the ruins, the sky, and through the Ra’Horak still cowering beneath both. My hands begin to shake, and it is not to the warriors, but to myself, that I growl against lungs gasping for breath. “Fight…” The creature’s eyes narrow. It knows. The earth beneath me can no longer hold. My strength can no longer hold. As I fall back to earth, the magic in my spear dies, and the helm clatters from my coughing face. I spit blood into the dirt, and struggle to raise my head. But all I can see of Nerimazeth is that one Ra’Horak warrior, framed by smoke and chaos—as she looks back at me, into eyes only now revealed… and for the first time, sees something other than an Aspect. The man who cradled Pylas, as snow formed from his dying breath. I wonder if she recognizes the stars, and my destiny, tattooed upon my chest. The scar that cuts through them. It is no longer pleading that shows in her eyes, as I see the light grow on her face, the creature gathering power for one more blast. Though her arm is ruined, and though her friend lies still, she picks up her shield and begins stumbling toward me, as inevitable and determined as death. “What… is your name?!” I cough through ragged breaths, and still, the light grows brighter. “Asose,” she says firmly as she stands beside me, and turns her shield to face the blast. The ruins fill with impossible brightness that promises to burn everything away, until it does, and only darkness is left. There is no more power, no more Aspect. Where Asose once stood, there is nothing. Only my memory. But still, I can feel my scar, throbbing with pain. Reminding me I am alive, and of every moment that brought me here. My brother-in-arms, Pylas, telling me to stop getting blood on his victory… The barbarian raid, each of us near death… Collapsing upon Targon’s pinnacle… The Darkin blade, cutting through death to awaken me again… Empyrean wheat, clinging to the mountain… The mud on my hands as I put down the plow, and pick up the spear… All of that would be nothing without a woman taking up her shield—knowing that she would not survive, but that she would fight. Her power, her sacrifice, so much greater than that of the stars. So much greater than mine, and the weapons of the Aspect that have kept me safe. It will not be in vain. As I struggle to my feet, broken, I see the shadow of the Ra’Horak, emerging from cover, eclipsing the Sun Disc cradle behind me at the center of the ruins. I rise with them, not as a god, but as a man. My pantheon, all who have fallen, earning me another moment. All who have lived, and all who have died facing a moment of truth where they must decide why they fight. Who they love. What they truly are. What are gods before this courage? They are nothing. “Asose!” I yell into the ruins, though my ribs dig into my lungs. “Asose!” the Ra’Horak call back. They too stand amidst the rubble, their shadow looming all the larger as the Ascended gathers its magic again. And though I am broken, and though the god is dead, I feel the power ignite once more in my spear, as the plume on my helm bursts alight. It is calling me to battle, as the Ra’Horak cast their spears once more. And, for a moment, a star lost with the Constellation of War gleams brighter than the sun. Her name was Asose.",Fighter "Six boys and a camel, and the boys were cheaper to replace. Some were orphans and escaped slaves, but most were off casts — teenagers abandoned by families too poor to keep them. When Shahib offered him the work, Jaheje hadn’t eaten in days. Only the desperate would try crossing the Sai Kahleek, but those with any meager possessions bartered for Shahib. Jaheje looked across the cooking fire at the older boy. A few small tufts of facial hair had sprouted on Shahib’s cheeks, and his voice no longer cracked when he spoke. Few boys survived crossing the desert for more than a couple seasons. No one chose to do it after earning any money. No one except Shahib, who had walked the Sai Kahleek for almost ten years. Shahib whistled and the other boys ran to his side. He showed them how to cut the callouses from their feet. “Feel each step,” he instructed. “Start with your big toe, then roll outward until your whole foot touches down. Only then do you shift your weight from your rear foot.” He stood and demonstrated how to move with long, silent strides. “Practice,” he explained. “If the camel walks too slowly, it will reveal our presence. You must be quiet, and you must be swift.” Jaheje’s feet bled badly the first day; he nearly fainted from the pain. He practiced long after the caravan stopped and the ground cooled. By the fourth day, the pain was so intense, he used a bit of leather to bite down on. Shahib complimented him on his technique. Shahib laughed as he indicated it to the other boys. “Watch,” he said. “Jaheje is quieter than me. Copy how he moves. Each step as soft as a mouse, each stride as long as a gazelle. Yes, this is how you survive Sai Kahleek.” Longing as much for the older boy’s praise as the training he needed to survive, Jaheje soon followed him everywhere. He saw how Shahib rested with one foot raised and wrapped around the pendant spear. He saw how Shahib retied the spear’s pendant every morning, making sure the flag’s cut-cloth always flowed like the leaves of a desert palm. He saw how Shahib’s eyes searched the desert in a pattern, over and over, stopping only when he closed them for sleep. After the second moon, they arrived. From the top of the dunes, Jaheje looked down at the skeleton of the dead god. No one knew what the monster had been when alive, but its huge ribs raked into the sky, each casting a shadow that engulfed the caravan as they passed. Its bones meant they were entering the Sai Kahleek. Northerners called Sai Kahleek the “Bone Sea,” but this was a mistranslation. The Laaji tribes had never seen an ocean. Sai was the word the Laaji used for plains of sand and loosely packed rock, which were slow and painful to walk on. It meant the land was pockmarked with tunnels. It meant the Xer’Sai preyed here. It meant death lurked beneath the sand. Dragging the old camel behind them, the team of boys left before dawn, a half day’s march ahead of the caravan. Jaheje found his first burrow on the second day, and waved his signal flag. Shahib soft-stepped over to him. They approached the burrow cautiously and stopped a dozen yards from it. Its opening was no larger than a melon, but from it, the poisonous vapors of activity brewed. Shahib sent one of the boys back to redirect the caravan. Jaheje looked back and asked Shahib, “Can we kill a Xer’Sai that large?” Shahib scratched his chin, responding, “Their skin gets harder with age.” Slowly, a grin appeared proudly. “Last season I killed one the size of a jackal. We lost the camel, but I killed it.” Jaheje smiled, enjoying his mentor’s boast. But he found himself asking, “Does Rek’Sai exist?” Shahib chilled, his mood suddenly bitter. “I have seen her.” But before Jaheje could ask about the famous beast, Shahib stood and told Jaheje to keep moving. They crept away from the burrow, listening, waiting, scanning the horizon for any movement. When Jaheje heard the first gong of a sounding bell, it took him a moment to process what it meant. Something was coming from behind them, to the east. He had been so focused on looking for hidden burrows, he had forgotten to watch the horizon. The camel brayed, and Jaheje looked for the signal spears of the other boys in his crew. At the edge of his visibility, he could see their three flags. The bell sounded again. The boy who had sighted the Xer’Sai would now use the sounding bell to confuse the beast. Jaheje had to chase the camel away from the path of the caravan and toward the lookout. Assuming the lookout wasn’t killed, the Xer’Sai would follow the camel away from the caravan and allow the lookout a safe path to retreat. Jaheje could see Shahib running toward him. The bone-thin teen had abandoned silent-stepping, racing as fast as he could toward the camel and Jaheje. Shahib dropped his spear as a cloud of dust suddenly appeared behind him. Jaheje ran to the huge king-bell attached to the camel. He dragged it down to the ground and struck it with all of his might. Even muffled by the earth, the sound battered his ears. He kept hitting, but the cloud of dust pursuing Shahib didn’t change course. Each second it gained ground. At the moment, it seemed certain to overtake Shahib. Instead of running or dodging, he froze and screamed, “Don’t move!” The other boys stood as motionless as their bodies would allow. At the exact instant, the old camel began running. And then, before a word could be spoken, an energy crackle hit them like a wall. The hair on Jaheje’s neck stood on end. “It’s close,” Jaheje whispered. “No,” Shahib warned. “It’s not close. It’s big.” And for the first time Jaheje saw real fear on the older boy’s face. Shahib scanned the desert, looking for a fin, a dust cloud, anything. Then he judged the distance. “The caravan’s too far. If it heads for the camel we can make it to the rocks.” Jaheje desperately turned, looking for the hidden creature. “Where is it?!” In the distance, they heard the camel bray in pain. The animal’s screams ended suddenly. “What could kill a camel that quickly?” Jaheje asked. Shahib pushed them forward. “We have to reach the rocks,” he insisted. And with that, they began to run. When Shahib told them to stop, they stopped. When he indicated for them to silent-step, they did so. Jaheje could only hope Shahib saw what he did not. But the black rocks seemed to run away from them. No matter how many steps they took, they never grew closer. So they ran as clouds covered the sun and the desert became black. They ran as the wind swept away their trail. They ran knowing the Xer’Sai was behind them; knowing it heard every misstep, every stumble. They ran knowing that it followed, and that every mistake led it closer. When Jaheje saw it, it seemed to be a giant mouth cut into the rock, vapors hissing from it menacingly. The burrow’s entrance was so large, even standing upright, he would be able to walk into it without lowering his head. “Rek’Sai,” he whispered in terrified awe. As he turned, he realized that all around them, the black stone was pockmarked with the creature’s giant tunnels. Young Xalee gave voice to the horrible realization that they all understood: “She can tunnel through rock.” The cliffs they had thought to be their salvation were instead Rek’Sai’s lair. “We should go back, try and reach the caravan,” Xalee suggested. “Try if you like,” Shahib answered. “We can silent-step.” “A day’s travel,” Shahib cautioned. “Can you travel soundlessly for a whole day?” “What will you do Shahib?” Jaheje asked. “If we go back, we will die in the Sai Kahleek. I will go forward and pray a guardian watches over me.” Xalee asked, “Where does this valley lead?” “It doesn’t matter where it leads. It is our only choice.” They moved cautiously along the cliffs, entering a wind cut valley, and hoping it would lead to water soon. Avoiding the monstrous burrows was impossible. Each boy silently prayed Rek’Sai had heard, and pursued, the distant caravan instead of them. As the sunlight crept over the edge of the valley, it revealed the desolate obstacle they faced. It was impossible to walk silently in the canyon, for bones were scattered underfoot. The sound of each footstep echoed with a hollow lifelessness. She launched from an unseen hole behind them, which had appeared dead. For Jaheje, everything became a blur. “Back!” Shahib screamed to the others. “Get downwind!” The warning was already too late for Xalee. The creature brought down the boy like a wolf taking a mouse. Her huge fangs snapped Xalee’s spine, killing him before he could cry out. Rek’Sai loomed above Jaheje, twice his height. Her powerful forelimbs stalked left and right. Her leech-like tail, many times the size of an alligator, dragged behind her body. Her long tongue rose, then swayed like a dancing cobra, sniffing the wind. Jaheje could feel every muscle in his body aching to move. He stood transfixed as the huge Xer’Sai turned toward him. Gore covered the beast’s eyeless face and armored beak. Rek’Sai was so alien and perfect in her deadliness, Jaheje felt his mouth open in awe. The boy gripped his spear staff, certain he wouldn’t be able to pierce her armored hide if she attacked. “Down!” Shahib barked. All the boys ducked flat to the earth as Rek’Sai’s “fin” pulsed a sickly green color. Jaheje could feel the invisible energy crackling above him. The Xer’Sai turned, facing the distant caravan. Her tongue sniffed the air again, and considered the distance. Suddenly, the fin returned to its original violet color, and Rek’Sai pulled Xalee’s body down into her burrow. Save the pool of thickening blood and Xalee’s absence, no evidence of the great beast remained. Shahib whispered to go. The survivors silently retreated, deeper into the canyon. No one spoke. The dark stone, pockmarked with burrows, robbed them of the ability to speak, to cry, to mourn. Breaking free of the spell, his exhaustion cast over him. Jaheje looked around the canyon walls. He realized in an instant the enormity of what stalked them and why Shahib had decided to press on. Since Omah ‘Azir’s time, when stone was clay and Shurima built itself to the sun, Rek’Sai had fed here. This valley was hers alone. And all believed the Xer’Sai existed only to eat. “But why do they stay here?” Jaheje said aloud. Suddenly, the monster appeared. She burst out of the ground in front of them, diving at Jaheje. Jaheje ducked as Rek’Sai soared past him, her mass blocking the sun. As she landed, her forelimbs ripped apart the ground and she disappeared beneath the surface. Hidden in the brush, VezKah, the youngest boy, motioned Jaheje closer. Just then, his mouth opened in horror. A pulse of dark energy ripped from Rek’Sai’s fin, tearing apart the earth as she rushed toward VezKah. The earth cracked apart as Rek’Sai ripped the ground up and threw the boy into the air. VezKah landed in a heap as the huge fin rushed toward them. Together, Shahib and Jaheje ran out of the gully as quickly as they could. The creature lurched forward, then slowed a rhythm, which matched the swerving pattern of her pursuit. She pushed them even further into the valley, blocking any other road of escape. Silent-stepping was meaningless now. Rek’Sai was too close. All that was left was to run. When Caleeb lost his breath, Rek’Sai took him. Seeing this, Shahib stopped. He collected Caleeb’s spear and waited. All around him, the air churned and bent like a reflection in the water. “What are you doing?” Jaheje whispered. “I will be the camel. Go silently.” Shahib acknowledged the walls around them. “Tell people what you have seen here.” Jaheje followed Shahib’s eyeline. Behind him, the stone cliffs had been cut apart by burrows into a pattern of intersecting circles. From them, a bizarre connection of ink-black energy flowed and dripped like a sticky liquid. And through this matrix, an incompressible reality bent and twisted as someplace else prepared itself to enter our world. Hidden in this isolated valley, the true lair of Xer’Sai was a half-constructed tunnel. A tunnel to the nightmare place where these creatures had been born, and fouler things waited hungrily at this unfinished gateway to our world. “Keep going, Jaheje,” Shahib said with a tired smile. “Each step as soft as a mouse, each stride as long as a gazelle. You must survive the Sai Kahleek.” Jaheje made it to the far cliff before he heard the scream. Turning to look, Jaheje rolled his foot down, then slid his heel to the ground just as Shahib had taught him. He did this as his teacher was reduced to the sound of bones snapping, and the great beast chewing. Jaheje watched as Rek’Sai opened her maw and pulled a sticky ball of dark energy from Shahib’s ruined body. The ball rotated as tendrils dripped to the ground, sticking and stretching as Rek’Sai manipulated it into a pattern, which she attached between two of the burrows. Jaheje looked away, then turned silently and soft-stepped out of the valley. Jaheje ran out of sweat the next day. He felt his dry eyes scratching against his eyelids. His lips swelled, then split open bloodlessly. When his calf muscles locked in a cramp from dehydration, and he was no longer able to soft-step, only then did he fall to the ground to cry. He cried for the days of hunger he’d suffered before joining Shahib’s caravan. He cried for knowing his parents off cast him instead of his brothers. He cried for Shahib, the first person who’d shown him kindness. And it was those last tears that dragged him back onto his cramped legs and made him stand. Knowing each shaky and tired step revealed his position to any Xer’Sai nearby, Jaheje stumbled onward. When Jaheje reached the great river Renek and told his story, few believed him. But soon, those who tried to cross the Sai Kahleek with any meager possessions left, bartered for Jaheje. And Jaheje taught off cast boys how to cut the callouses from their feet and how to soft-step by rolling their heel. He taught them how to survive the Sai Kahleek, and he warned his students of the monster named Rek’Sai.",Fighter "Am I a god? He no longer knows. Once, perhaps, when the sun disc gleamed like gold atop the great Palace of Ten Thousand Pillars. He remembers carrying a withered ancient in his arms, and them both borne into the sky by the sun’s radiance. All his hurts and pain were washed away as the light remade him. If this memory is his, then was he once mortal? He thinks so, but cannot remember. His thoughts are a cloud of duneflies, myriad shattered memories buzzing angrily in his elongated skull. What is real? What am I now? This place, this cave under the sands. Is it real? He believes so, but he is no longer sure he can trust his senses. For as long as he can remember, he knew only darkness; awful, unending darkness that clung to him like a shroud. But then the darkness broke apart and he was hurled back into the light. He remembers clawing his way through the sand as the earth buckled and heaved, the living rock grinding as something long buried and all but forgotten heaved itself to the surface once again. Towering statues erupted from beneath the sand, vast and terrible in their aspect. Armored warriors with demonic heads loomed over him, ancient gods of a long dead culture. Bellicose phantoms rose from the sand and he fled their wrath, escaping the rising city as light blazed and the moons and stars wheeled overhead. He remembers staggering through the desert, his mind afire with visions of blood and betrayal, of titanic palaces and golden temples brought down in the blink of an eye. Centuries of progress undone for the sake of one man’s vanity and pride. Was it his? He does not know, but fears it might have been. The light that once remade his flesh now pains him. It burned him raw and seared his soul as he wandered the desert, lost and alone, tormented by a hatred he did not understand. He has taken refuge from its unforgiving light, but even here, squatting and weeping in this dripping cave, the Whisperer has found him. The shadow on the walls slithers around him; always muttering, always conspiring to feed his bitterness. He presses long, gnarled hands that end in vicious, ebon talons to his temples, but he cannot shut his constant companion in the darkness out. He never could. The Whisperer tells tales of his shame and guilt. It speaks of the thousands who died because of him, who never had the chance to live thanks to his failure. A part of him believes these to be honeyed falsehoods, twisted fictions told often enough that he can no longer sift truth from lies. The Whisperer reminds him of the light being shut away, showing him the jackal-face of his betrayer looking down as he condemned him to the abyssal dark for all eternity. Tears gather at the corners of his cataracted eyes and he angrily wipes them away. The Whisperer knows every secret path into his mind, twisting every certainty he once clung to, every virtue that made him the hero revered as a god throughout...Shurima! That name has meaning to him, but it fades like a shimmering mirage, remaining bound within the prison of his mind by chains of madness. His eyes, once so clear-sighted and piercing, are misted with the eons he spent in the endless dark. His skin was as tough as armored bronze, but is now dull and cracked, dust spilling from his many wounds like sand from an executioner’s hourglass. Perhaps he is dying. He thinks he might be, but the thought does not trouble him overmuch. He has lived an age and suffered too long to fear extinction. Worse, he is no longer sure he can die. He looks at the weapon before him, a crescent bladed axe without a handle. It belonged to a warrior king of Icathia, but a fleeting memory of breaking its haft as he had broken its bearer’s army returns to him. He remembers remaking it, but not why. Perhaps he will use it to slice open his ridged throat and see what happens. Will blood or dust flow? No, he will not die here. Not yet. The Whisperer tells him fate has another role for him. He has blood yet to spill, a thirst for vengeance yet to slake. The jackal-face of the one who condemned him to darkness floats in his mind, and each time he sees it, the hatred carved on his heart boils to the surface. He looks up at the cave walls as the shadows part, revealing the crude daubings of mortals. Ancient, flaking images, so faded as to be almost invisible, depict the desert city in all its glory. Rivers of cold, clear water flow in its pillared thoroughfares and the life-giving rays of the sun bring forth wondrous greenery from a newly fertile landscape. He sees a king in a hawk-headed helm atop a towering palace and a dark-robed figure at his side. Beneath them are two giants in armor wrought for war, one a hulking, crocodilian beast armed with a crescent-bladed axe, the other a jackal-headed warrior-scholar. In the reptilian form, he recognizes a mortal’s awed representation of his ascended incarnation. He turns his gaze upon the remaining warrior. Time has all but erased the angular script beneath the faded image, but enough is still legible for him to make out his betrayer’s name. “Nasus…” he says. “Brother…” And with the source of his torment named, his own identity is revealed like the sun emerging from behind a stormcloud. “I am Renekton,” he hisses through hooked teeth. “The Butcher of the Sands.” He lifts his crescent blade and rises to his full height as the dust of ages falls away from his armored form. Old wounds seal, broken skin knits afresh and color returns to his supple, jade crocodilian skin as purpose fills him. Once the sun remade him, but now darkness is his ally. Strength surges through his monstrously powerful body, muscles swelling and eyes burning red with hatred for Nasus. He hears the Whisperer speak once again, but he no longer heeds its voice. He clenches a clawed fist and touches the tip of his blade to the image of the jackal-headed warrior. “You left me alone in the darkness, brother,” he says. “You will die for that betrayal.”",Fighter "“How came you to Ionia, friend?” Muramaat tried to keep her voice light. She had never felt uncomfortable sharing a campfire with other travelers along the road to the markets before. This, however, marked her first time sitting across the flames from a Noxian, one with an enormous weapon sheathed across her back. How many Ionian lives has that blade claimed? she wondered. The white-haired woman glanced at her “father” before swallowing a mouthful of charred peppers and rice, then cast her eyes down at her plate. “I was born in Noxus,” she said, her accent thick but her tonality nearly flawless. “I have not been back since the war, and I do not plan to return.” The Noxian’s father, Asa Konte, smiled and placed his hand on her shoulder. “This is her home now,” he said with finality. Muramaat had invited Asa to make camp with her before she had spotted the Noxian asleep in the back of his cart. He had introduced her as his daughter, Riven, in this same tone, with his chin jutting forward in preemptive defense. Muramaat hadn’t pushed back against the strange old man’s declaration then, but that didn’t mean his “daughter” was beyond scrutiny. “You have not answered my question,” Muramaat pressed, the chimes of her mender’s necklace clinking together as she poured herself a cup of tea. “What brought you to our shores, Riven?” Riven tightly gripped her plate, tension rippling through her shoulders. “I fought in the war.” A simple statement, laden with sorrow. Curious, to hear regret from a Noxian. “Why did you stay?” Muramaat asked. “Why would anyone stay in a place where they and their people have caused so much pain, so much destruction?” Crack. The plate had broken in half in Riven’s white-knuckled grip, her charred peppers and rice falling to the ground. With a gasp, she dropped the plate shards before bowing ruefully. “My deepest apologies,” she mumbled as she rose. “I will pay for this plate, and then we will leave you to your evening. I didn’t mean to intrude—” But Muramaat wasn’t listening. Instead, she cradled the broken plate in her hands and held the shards to her ear, humming softly. Slowly, she adjusted her pitch, calling to the spirit within the clay. The back of her skull tingled when she hit the right tone, as the spirit reverberated with her hum. Holding the note, Muramaat lifted her necklace and flicked its chimes until she found the one that joined her and the spirit in song. She stared at the chime in the firelight—each one had been inscribed with a symbol that identified how to mend a resonant spirit. This symbol was for smoke, a single line with a curve that became more pronounced toward the end. Muramaat lifted the shards above the fire to bathe them in the smoke. It took only moments before they knitted back together, with only a few coal-colored seams and ridges to show that the plate had ever been broken. “I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.” Riven took the plate and examined it. “How does it work?” she asked, running a finger down a thick black seam. “Everything has a spirit, and every spirit wants to be whole. I ask them what they need to mend, and give it to them.” “It leaves scars,” Riven sighed. “Scars are a sign of healing. That plate will never be seamless again, but it is whole. And it is strong. I’d even say it is more beautiful like this.” Riven considered the plate in silence. “I am still here,” she said after a moment, “because I have caused so much pain and so much destruction. I stay to atone.” Muramaat nodded somberly. Clearly Riven’s scars, though invisible, ran deep. Perhaps this Noxian was different from the others. But then Muramaat’s eyes fell to the hilt of Riven’s massive weapon. A tool for cutting, not mending. How different can she really be? Muramaat woke bleary-eyed to a loud thump against the side of her caravan. Bandits. Riven had insisted on keeping watch through the night, Muramaat remembered as she grabbed her heaviest kettle. But the mender was experienced in dealing with robbers and could always hold her own in a fight. When she opened her door, however, she saw that Riven would not need her help after all. One of the intruders lay crumpled at the foot of the caravan. By the fire stood Riven, surrounded by three hulking bandits. She held the enormous hilt, and Muramaat was surprised to see only a broken blade attached to the end. Yet the weapon was still formidable. It seemed to pulse in Riven’s hands as she waited for the others to advance. Muramaat’s stomach turned to see that blade, not relishing the sight of a Noxian spilling more Ionian blood... but still she watched. The bandits rushed at Riven, yelling incoherently, but she took a single step forward and repulsed them with a burst of energy from her blade. They dropped their weapons, then scrambled to find them in the dark. Riven could have cut them all down, Muramaat realized, but she didn’t. Instead, she raised her sword, which began to glow an eerie green. The magic from the weapon blasted outward and repelled one of the bandits as soon as it touched him. He fell to the ground in a catatonic daze. By this point, the others were on their feet, weapons in hand. Riven brought her arm back, and glowing pieces of metal raced toward the Noxian from the cart. The shards formed around the blade, making it look almost whole—though there were still gaps between the pieces. The bandits rushed her again. Or so they tried. Riven whipped the blade in front of her and blew them back against the caravan with a sudden gust of wind, knocking them all unconscious. A bloodless victory. Muramaat stepped gingerly over the defeated bandits. “What will you do with them?” she asked Riven, who had barely broken a sweat. Riven shrugged, letting the shards of her sword drop to the ground. “I’ll just tie them to a tree until morning.” Muramaat stared at the remnant of the blade. It didn’t seem as threatening anymore, now that she had seen how Riven wielded it. “Could I see your weapon?” Riven frowned and took a step back. “Why?” “You don’t need to hand it to me. Just hold it up.” Warily, Riven raised the blade. Muramaat closed her eyes and hummed. “What are you doing?” Riven asked in alarm, just as Muramaat found the right pitch— —a pair of eyes, searching— —three hunters, hearts filled with hate, thoughts with revenge— —burning— —everything, burning— Muramaat didn’t realize she had fallen until she felt Riven shake her. “Are you all right?” “Someone,” Muramaat whispered, her throat dry, “is searching for this blade. For you.” Riven blanched, but her eyes revealed nothing of her thoughts. “What did you do, Muramaat?” she asked in a low whisper. “I was wrong to question you. I wanted to offer my apologies by mending your sword.” “No.” The intensity of the word took Muramaat by surprise. “If you truly want to thank me, you will never fix this blade.” Riven chuckled, a bitter sound. “The one thing I would want you to fix, you can’t. But... thank you. For the offer.” She sighed, exhausted, and collected up the shards of her sword. “You should go back to sleep if you want to get to the marketplace early tomorrow.” Muramaat nodded and slowly made her way to her caravan. When she looked back, Riven was at the fire, sitting and watching the night. Not for the first time, Muramaat wished she knew how to mend people.",Fighter "So I was walking through this little plaza off the library district in Nashramae—super dusty, flagstones older than empires, and usually pretty quiet. Having just out-negotiated those dumb human merchants in the Grand Marketplace, I was feeling good. I’d been all “You want how much for that teapot?!” and “There’s no way that’s an authentic Ascended-age mace with that iconography!” But a whole day around mortals was enough for me. If I had to hear another cheery “Water and shade to you!” greeting, I was gonna get heated. Anyway, I’d almost gotten my cart full of treasure to my stall, thinking how great it’d be to get back in my junkyard, when whammo! I was flat on my backside. I jumped back on my feet in a heartbeat, surrounded by mortals again. But these were younger humans, a bunch of ’em, and most of ’em were laughing at the scrawny kid who’d slammed into me and my cart. He was trying to pick himself up off the ground and onto the sorriest excuse for a mech I’d ever seen—a board with wheels—and he wasn’t laughing. Just kept apologizing. “Sorry, Obujan!” I said, “Do I look like your grandfather?” This kid didn’t have my winning smile, or my razor-sharp cheekbones, and his ears weren’t even furry, so there was barely any family resemblance. Anyway, the laughing kids had a ringleader: a nasty-looking boy wearing an oversized Noxian-style tunic and iron-capped boots. He said, “Where d’you think you’re rolling, armadillo-bug?” My hackles went up until I realized he was talking to the scrawny kid. But still, that’s a pretty mean thing to say! This ringleader didn’t stop there. He was all, “You’re Shuriman trash, Anaktu. You’re ugly and you can’t even walk.” He pointed at my broken cart. “The empire doesn’t need useless things. We should throw you with the rest of the garbage on this old man’s pile of junk.” Now I was seeing red. Steam right outta my ears. So I got up in the big bully’s face—well, up in his knees—and I said, “Hey, kid. You better apologize.” He scoffed with his stupid face, “You don’t know who you’re dealing with, old man. I’m Kesu Rance. Son of Governor Rance! Walk away, or we’ll clear this plaza of all its trash!” Of course, I walked. I mentioned my stall, right? Shuttered, overlooked, and full of bric-a-brac that’s way too good to ever sell to humans. It’s a cover—a front—for where the portal back home appears once I set things up juuuuust right. So I wasn’t walking away from this bully. I was walking to my stall. Not to escape, obviously—I was walking to an especially large, tarpaulin-covered, metallic form… Meanwhile, Kesu was so busy monologuing to his club-wielding amateur thugs about being the strong future of Shurima that he didn’t even notice me until I was blocking out the sun from the cockpit of the sweetest of bipedal mechs, my beloved Tristy. “Walker and shade to you, Kesu.” Oh, his face! Kid looked like I’d harpooned him! I hadn’t, of course. That comes later. Now, I’m an unbiased storyteller, so I’ll mention Tristy might have had an ever-so-slight malfunction around this point. Barely worth noting, really, but in the interest of tellin’ you everything, there was… a hiccup. A hesitation. A stoppage. Tristy and me were the definition of intimidating, but that hitch was making some of those older kids bold, and one of them bashed my mech’s leg with a club! “You’re just a dumb old man with a dirty pile of junk. There’s only one of you against all of us,” she said, swinging her hand to indicate about a dozen armed, angry-looking snots. And then who should roll up—still piloting the worst mech ever—but the scrawny kid, Anaktu. While I applied percussive maintenance to Tristy’s precision mechanisms, I noticed he’d grabbed the “one hundred percent authentic” Ascended-age mace from my cart. I’d have to have a chat about personal property with my “grandson” later. Anyway, Anaktu yelled, “He’s not alone!” But Kesu just laughed and tried to kick him! The little guy pivoted on his rolling board and swept the mace under Kesu’s other leg, and whack! The bully went down hard. With a shout, Anaktu took the fight to the rest of ’em. Surprised ’em, too, because within seconds, he’d gotten two big ones backed into a corner. Too bad he didn’t see Kesu coming at him from behind with the torn-off handle of my cart, ready to clonk him. But Anaktu wasn’t alone either. Tristy sprang back to life, and bam! I was zooming across the plaza. We skidded to a stop, kicking up dust, and I pulled the trigger. Zap! Remember that harpoon I mentioned? Yeah, I electro-harpooned that cart handle mid-swing. I’d like to see a certain other yordle pull off a demonstration of extreme marksmanship like that! And Kesu? He toppled into the dust. Anaktu heard the commotion and spun around. Gave me a big smile. “Obujan!” “Yeah, yeah, get up here,” I said, giving him a hand up to Tristy’s cockpit. “The view’s better.” He said something like, “You don’t have to tell me twice!” which is a pretty cool thing to say under the circumstances. And then Tristy went pew pew and zap zap zap, and I let Anaktu activate the flamespitter, but only to scare the bigger kids. Anyway, Tristy and me were awesome and I guess Anaktu wasn’t bad for a mortal, and soon the bullies were running away. Grinning, I said to Anaktu, “This is gonna be bumpy.” Then everything shook and the air was full of rockets. The bullies got as far as the archway over the plaza’s exit when boomboomboom the rockets slammed into the ground, flaming and zapping anything nearby, barring their escape. So there they were, stuck between the Equalizer’s wall of fire and Runeterra’s finest mechanized pilot. I was about to demand that apology, when Anaktu climbed down, rolled up to Kesu, and asked, “Why are you so mean?” Kesu whined something about his new Noxian dad, how he wanted to impress him. It was pretty boring, really. The rockets sputtered and died, and the other bully kids fled, leaving Kesu behind. He started to back away, too. “Hold it!” I yelled, harpoon at the ready. “What about my apology?” As I pulled back my hood, he finally figured out I wasn’t just some old man, because his eyes were buggin’. He bowed down in the dust, saying, “Master Yordle, I’m sorry I threatened you—” But I stopped him. “You think I care about threats? Ha! Try again.” He said, “I’m sorry for fighting—” but I cut him off there, too. “Nope. I’m ready for round two if you don’t apologize for the right reason.” “I shouldn’t have been so mean to Anaktu—” “You disrespected junk!” I shouted. “Junk is not garbage. It’s pure potential! Dumb people don’t see its worth, but with imagination and hard work and love, junk can be turned into the finest mech a yordle could dream of! And other stuff.” Kesu was obviously awestruck at my logic, because he was speechless. When he found words, he said, “Uh… I’m sorry…?” “Thank you!” So I finally got the apology that junk deserved. Anaktu helped Kesu out of the dirt. They clasped arms and there were tears or something, but I’d had enough of mortals, so Tristy and I turned to head home. “Obujan, your mace! You must want it back.” Anaktu rolled over to hand it to me. Wouldn’t you know, a mortal who respects junk. “Keep it,” I said. I mean, if you can’t spoil your grandkids, what’s the point?",Fighter "“Who’s watchin’ the till?” I ask. Sherap—the stick of a man taking weapons at the door—looks at me with bug eyes, scared he’s done somethin’ wrong. “Ryo. Ryo’s on the till tonight,” he says. “Get two more on it,” I tell him. It’s a big night—lot of spenders. Last thing I need is some lowlife makin’ off with the profit. Sherap scurries off. A couple seconds later he comes back with two of my heaviest hitters. After they join Ryo at the coin box, I check back on the action in the arena. The place is packed, crammed to the doors with nobodies, somebodies, and everyone in between—people with nothin’ much in common, except a hankering for blood. And they’re about to get it. My star combatant, Prahn the Flayer, has just finished his long, sauntering entrance. His chiseled body is painted entirely green, and he wears a small buckler on his left forearm. His infamous whip sword, painted to look like a viper, remains coiled on his belt as he enters the pit to face his opponent. The challenger—some Shuriman guy… is it Faran? Farrel? I’ll learn his name if he wins—stares a hole in him, his hands up by his shoulders, itching to grab the twin daggers sheathed on his back. He’s come halfway around the world for this, and he’ll be damned if some local golden boy is going to show him up. With a wave of the pit officer’s scarf, our show is on. The fighters circle each other in the center of the floor. Always the entertainer, Flayer draws the whip sword and snaps it all around his body. (He’s one of about eight people in the world who can do this without cutting his own face off, and he loves to show it off.) Insulted by the taunt, the Shuriman draws his daggers. He sprints across the pit, throwing himself into a whirl of blades, slicing the wind at unnatural angles. Flayer is surprised, but not off guard. He parries a dagger with his buckler, throwing the Shuriman off balance for a split second. It feels like an eternity. The Shuriman’s body is turned off kilter, hands by his waist, his entire torso a wide-open target. In a single, fluid movement, the Flayer swings his whip sword clean across the throat of his opponent. The Shuriman drops to the floor in a growing pool of his own blood. The crowd erupts. “How’s that till?!” I shout to the boys in the back. “Got it, boss!” replies Sherap, as the eager throngs swarm the vestibule to settle their bets. Back down on the floor, I see the pit crew loading the Shuriman onto the corpse cart. A few feet away, Flayer celebrates with some of his fans. He’s got a look on his face. I know it well. It’s not relief. Not contentment. He’s getting a big head, and it’s going to be bad news. About an hour later, the crowd has gone home, and the till has been emptied and counted. Just when I’m saying goodnight to the crew, guess who stops me at the door? It’s the Flayer. He’s holding a fat bag of coin, but he don’t look happy. Says he’s got a bone to pick. Here we go. I ask him what’s the problem. He just won big in front of a record-breaking crowd. He says that’s just it: he drew a record-breaking crowd. He should get a cut of the till. My till. Now, I understand where he’s coming from—same place I was coming from when I took over this whole thing. But just ’cause I understand what a fella wants don’t mean I gotta give it to him. I tell the Flayer no. Then the guy blows up. He starts telling me how lucky I am to have him in my pit. “Do you know how many people in the world can do what I do?” he asks. “Nine!” “Nine. Huh. Guess they must’ve added one,” I say. He keeps mouthing off, says I’ve gotten fat and don’t remember what it’s like to risk my neck in the pit. By this point, a bunch of my crew is starting to listen in. Seeing how I can’t have people thinking I’m soft, I figure it’s a good time to remind Flayer who’s the boss, and who’s the employee. But he’s not havin’ it. “You’re just some washed-up ex-champ in a fur coat, tellin’ us real fighters what to do,” he says. “Anybody could do your job.” That does not sit well with me. I tell Flayer we can go toe-to-toe in the pit, and he’ll find out just how much of a fighter I still am. I guess at this point he feels like he can’t back down, because he accepts my offer. “If I win, I take your pit. And all that comes with it,” he says. I nod. He waits, like he’s expecting me to add my own stipulations. As if he’s got anything I’d want. All I ask is that we do it in front of a crowd. “Let’s get paid for it.” Fight night comes, and there’s so many people on hand they’re spilling out the doors of the arena. I’ve got five of my heavies on the till tonight. I walk out to the pit, drums beating, crowd roaring, and see the Flayer standing across from me—green and hot-headed as ever. My vastayan sense of decency kicks in. I tell him all he’s got to do is tell this arena full of people how wrong he was to disrespect me, and we can call off the fight. He spits on the ground and angrily cracks his whip sword overhead. He ain’t backin’ down. By the time the pit official waves his scarf, the Flayer is halfway across the floor. He flings his whip sword at me, and before I can react, the shifty little cuss takes off a piece of my cheek. He snaps it a couple more times, coming dangerously close to my throat. Then, while I’m trying to deal with his weird, floppy blade, he nails me in the face with his buckler. I land flat on my back, seeing double. He draws his whip sword back. We’re not even a minute into this, and already Flayer is going for the kill. This ain’t happening. His blade comes lashing at my neck once more, and this time I grab it. With my bare hand. Flayer’s eyes bulge from his dumb green face. My blood gets pumping. My hair stands on end. I feel a little growl escape from the corner of my mouth. I barely feel the blade cutting into my palm, or the blood running down my forearm, as I stand and pull the Flayer by his sword, yanking him into my other fist. I repeat the motion a few more times, my brass knuckle-duster chewin’ his face to pulp. When I finally stop punching, he coughs out a tooth, and tells me I’m making the biggest mistake of my life. “What’re you doing? I’m your biggest draw,” he says. “Flayer, you’re losing to a washed-up ex-champ. Who’s going to pay to see you fight now?” With his last ounce of energy, he hocks a big mouthful of blood into my face—right there in front of the gods and everybody. I can’t have an arena full of people thinkin’ I’m not the boss. So I pick the guy up by the throat, and slam him, hard as I can, smashing his greedy fat head deep into the floor of the pit. He twitches for a second, then stops. The crowd eats it up. Late that night, I stop by momma’s house, like usual. She’s in bed already, so I quietly leave a nice sack of coin on the dresser and give her a kiss on the forehead. She wakes, and smiles at the sight of her boy standing there at her bedside. As I touch her cheek, she notices the bandage on my hand—where I grabbed the Flayer’s blade. “Oh, Settrigh, what happened?” she says, all concerned. “Nothin’ big. Just cut myself building,” I say. “What did you build today, son?” she asks. “An orphanage. For orphans, ma,” I say, as I give her one last kiss goodnight. “Such a good boy,” she says. Her eyes tear up as she drifts off to sleep, like she’s proud knowing her son’s making a respectable living.",Fighter "The gated watchtower was empty. Shyvana knew its stern, gray-bearded guard, Thomme, would have cut off his own hand before abandoning his post. She had scented human blood while patrolling the northern hills of Demacia and followed its trail to this tower. Inside, the smell was all but overpowering, though no bloodstains were visible. As a soldier of Demacia, Shyvana remained in her humanoid form most of the time in order to conceal her true nature, though her dragonic instincts remained sharply intact. She chewed her tongue to distract herself from her growing hunger at the scent. Shyvana climbed to the top of the tower where she could better survey the surroundings, and fixed her gaze on the thick, tangled trees where leaves rustled near the edge of a clearing. Shyvana leapt from the window of the watchtower and landed on her feet, five stories below. She detected a hint of blood on the wind, and sprinted west into the forest, dodging branches as she pursued the scent. At the edge of the clearing, a large feline beast with golden fur feasted on Thomme’s mangled body. Atop the creature’s shoulders were black feathered wings, and its forked serpentine tail twitched as if independent of its owner. The smell of fresh blood was intoxicating, but Shyvana forced herself to focus on the hunt. She had joined Demacia to be part of something greater, not to surrender to her animalistic desires. She crept toward the beast and felt dragonfyre warming in her hands as she readied to strike. But before she could attack, the creature turned from its kill. Its face was hairless and wrinkled, like an old man. It smiled at Shyvana through bloodied fangs. “All yours,” it said. Shyvana had heard stories of the vellox’s ferocity, its appetite for human flesh and its slick agility. But nothing had prepared her for the creature’s eerily human face; its unblinking eyes held her gaze as it slinked into the brush and disappeared. Shyvana’s heart raced as she sprinted to catch and kill the beast. The vellox’s fur mingled with the dappled sunlight, camouflaging its torso as it leapt over fallen bramblewoods and raging rivers. It could not disguise the blood on its breath, however, and Shyvana followed the scent. A fallen boulder blocked the path ahead. The vellox’s claws scraped the rock as it leapt and disappeared over it. Shyvana dug her heels in at the top of the crag to halt her momentum – the rock marked the edge of a wide crevasse, plummeting in a steep vertical drop. Across the gap, the forest continued indefinitely, and the vellox was already deep into the thicket. Shyvana sighed; there was only one way to cross the ravine, and she had not wanted to resort to it. She checked to ensure no one was watching, inhaled as much air as would fill her lungs and felt her breath burn within her chest. Even across the width of the ravine, she could smell Thomme on the vellox’s fangs. She embraced her hunger until it powered the furnace-heat beneath her skin. With an exhalation of streaming flame, Shyvana burst into her enormous draconic form and roared. The ravine shook as it echoed back her mighty call. She spread her thick, velvety wings, and swept across the ravine into the forest ahead. She no longer had to duck between trees. Instead, she barreled through their branches, tearing down anything in her path. She leaned into her wings and the forest blurred into a whirl of brown and green. Woodbears, silver elk, and other woodland creatures scrambled to evade her path, and Shyvana relished the power she felt at their fear. She breathed a flaming torrent of fire, burning a thick grove to smoldering ash. She spotted a trace of gold fur ahead and leapt onto the vellox’s back. Its teeth raked her flanks but she barely noticed the pain. “I know you,” the vellox snarled, fighting to break free. “They call you the Chained One.” The golden beast leapt, slashing taloned paws and grazing her throat with its teeth. Shyvana sank her claws into its back and savored the sensation of tearing flesh. “Why do you hunt me?” the vellox asked. “We are not enemies.” “You killed a soldier of the Demacian army,” Shyvana said. “Thomme.” The vellox drew blood from her neck, but she exhaled plumes of fire and it spun away to avoid the flames. “Was he your friend?” “No.” “And yet you attempt to avenge his death. I fear the rumors are true. You are merely a tamed pet.” Shyvana growled. “At least I am no killer of men,” she said. “Truly?” the vellox smiled through its stained teeth. “You have no thirst for human blood?” Shyvana circled the vellox. “I see the hunger in your eyes,” it said. “The taste for living meat. You need the hunt as much as I. After all, where’s the fun in a meal without a good chase?” Now Shyvana smiled. “Which brings us to my intent,” she said. Shyvana dashed forward. In one quick motion, she pinned the vellox’s body to the mulched forest floor and gorged on its throat. The vellox spit scorching venom and clawed at her chest, scraping scales from her skin. Shyvana’s eyes burned from his poison and her wounds stung, but she held fast. The vellox’s once-glossy fur was now sticky and matted with blood. Its watery human eyes stared up at Shyvana in horror as its life dripped away. Though her hunger was unrelenting, Shyvana stopped herself before she devoured his flesh. She exhaled, releasing the dragonfyre from her chest and shuddered as she transformed back into a human. She was disturbed at how much she had enjoyed the kill. Shaking, she lifted the vellox’s body and dragged him back to the crevasse. There he would lie, proof of her inhuman hunger, hidden in the darkness beneath the rock.",Fighter "A hulking figure trudged through the waist-deep snow of the canyon, lumbering uphill with a purposeful gait that dared the blizzard to stop him. He left a deep trench in his wake, heavy clawed feet ripping up the loose shale beneath the snow with every step. Howling winds billowed his patchwork cloak of stitched-together hides, and the figure pulled it tighter around his body. Even among trollkind, Trundle was huge; his muscles like rocks rolling beneath thick blue skin that was the texture of leather left out under the desert sun. Not that Trundle had ever seen a desert, but he knew what one was. The Ice Witch had told him about a place beyond the southern mountains where the sun burned you red, and the snow was like little bits of gritty rock that got all up in your nethers and didn’t melt. Sounded a bit far-fetched to Trundle, and what was the point of snow that didn’t melt? He carried a giant leather sack slung over one massive shoulder, bulging with the carcasses of elnük, drüvasks, feral hogs, and clumsy mountain goats. It had been more days than he had fingers since he’d left his cave, and the meat was starting to give off a deliciously ripe stink, and the blood pooling inside had frozen black and solid. Soaring cliffs of ice reared up to either side of him, blue like an ocean wave that had suddenly frozen in place. Maybe they had, Trundle didn’t know. The Ice Witch had told him about a long ago time when magic did all sorts of mad things to the world, so maybe he was walking through a rolling ocean at the top of the world right now. He liked that idea, and wondered if he’d see any skeletons of sea monsters this far north. Sea monsters in ice, yes, that’d be a good story to tell when he got back. Didn’t matter if it wasn’t true. Most trolls didn’t have much rattling around in their skulls anyway, and would believe pretty much any tale he told. He stopped thinking so hard for now. He was going to need all his best thinking later. This wasn’t his territory, there were more ways to die up here than he could count, and he could count a lot higher than any other troll he knew. He might fall into a crevasse, get swallowed by a riddling ice-wyrm, or get cooked in the pot of one of the wild troll clans that lived up this way. Bigger than most other trolls, they didn’t have the good sense to know they needed a king to be in charge of stuff and didn’t give an elnük’s fart for titles. They’d rip his arms and legs off for a snack if he tried to be all fancy. Which made the need for this journey all the more strange, because he’d heard stories of a giant troll called Yettu who was going about telling the other clan-trolls that he was the troll king. Trundle had needed to bash a few heads together when some uppity trolls heard those stories and got to saying stupid stuff out loud. Stupid stuff like, if anyone could call themselves king, then why did they give Trundle the biggest share of the food and do what he told them? Yeah, something needed to be done about this Yettu before things got out of hand. Just because he’d newly thought of becoming a king like Grubgrack and the other ancient troll lords, didn’t mean anyone else got to think like that! The wiry hairs on the back of Trundle’s neck tingled, like he was being watched. He couldn’t see them yet, but he could smell the stink of their ripe bodies hidden beneath the snow ahead. Any troll that called himself king didn’t get to stay that way for long without having a sense for when blood was about to be spilled. He kept going, walking all casual, like he was just out for a morning emptying of his guts. He pretended like he was having a big, wide-fanged yawn as he scanned the lumpy snowbanks ahead of him. Hard to see much of anything through the swirling blizzard and howling winds. There, two humps of snow that were just a bit too big and too regular to be natural. Also, he could see a foot sticking out of one, and a tuft of hair from the other. Trundle grinned a wide, gap-toothed grin and shook his mane of ragged red hair free of frost. Then he reached under his filthy, patchwork cloak to grip the frozen haft of his faithful war-club, unhooking it from his belt. He trudged onward, making sure to look like he was struggling against the fierce wind and driving snow. A pair of long fingers with long, yellowed nails poked through the snow of the mound to his left. They slipped back into the mound, and a pair of yellow eyes appeared, staring right at him. Trundle waited until he was a club’s length away from the mound before hauling out Boneshiver. Instantly, the temperature dropped, and icy cold stabbed into his hands as the eternal ice frosted the air around him. The club was an enormous chunk of True Ice mounted on an obsidian handle, and it had never failed him in battle. The eyes inside the mound widened in surprise as Trundle sprang through the air and slammed his giant club down into the snow with a satisfying crunch. A troll with greenish skin like mossy tree bark rose unsteadily from his hiding place, the back of his skull a smashed-in crater. He waved a stone-bladed sword at Trundle, but his knitted brow and cross-eyed glare told him he was trying to decide if he was dead or not. “I fink I’m dead,” said the troll. “I think you’re right,” said Trundle, and the troll toppled over into the snow. The second ambusher leapt out with a throaty roar, lifting a giant stone club over his head and slamming it down where Trundle had been standing a moment ago. It looked puzzled there wasn’t a dead troll on the end of its weapon. And in the span of time it took for him to notice the only dead troll was his fellow ambusher, Trundle had a meaty fist wrapped around his throat. He lifted the troll from the ground, a middling-sized thing with a rust-brown hide covered in gnarled lumps and sprouting tufts of wiry hair from its armpits and nethers. “Right then, you rascal!” said Trundle cheerfully. “You supposed to be dead,” gurgled the troll. “I meant to hit you with me club.” “I saw that,” said Trundle, squeezing the troll’s neck until his face turned a pretty shade of purple. “But turns out I’m alive, and looks like you and your friend here got the dungy end of the stick, don’t it?” Trundle dropped the troll, who fell to the snow with a rasping wheeze of breath. “This is King Yettu’s land,” gasped the troll. “Whatcha want ’ere?” Trundle held Boneshiver close to the troll’s head, who grunted in pain from the nearness of its icy power. “My name’s Trundle, the Troll King, an’ I want you to take me to Yettu,” he said. The troll with the rust-brown hide was called Sligu, and he led Trundle through the blizzard toward a series of dots in a glacier that looked like cave entrances. Sligu wasn’t the chattiest of trolls, but after a couple of encouraging taps from Boneshiver he discovered a whole lot of things he wanted to say. Trundle knew trolls were, by and large, not exactly imaginative, so when Sligu described Yettu as a mountain with eyes, a fighter with fists like boulders, and a belly as deep as a ravine, he began to get an idea of what he might be up against. “So where does he get off on calling himself a king?” asked Trundle. “He heard you was walkin’ about calling yourself king and that everyone gave you all the best food first,” said Sligu. “Soon as he ’eard that, it was king this and king that all the time!” “I thought you northern trolls hated titles like that?” “We do, but Yettu said if it were good enough for a warmskin southern troll like you, then he wanted to be a king as well. And once he killed all the uvver clan-chieftains who said he weren’t no king, it didn’t seem too clever to not agree wiv ’im.” “He killed them all?” “Yeah, punched the chief of the Rock-Eaters’ head right off his neck,” said Sligu. “Flew right over to the next valley, so it did.” “Not bad,” said Trundle, wondering how far he could punch a head. “And then he smoked out trolls of Ice Cave Glacier and took their lair.” “How’d he do that?” “Ate a load of cave mushrooms and elnük dung, then blocked the cave entrance and let loose a bum-ripper down their air hole.” “Clever,” said Trundle. “Nasty, but clever all the same.” “And then he ate the biggest troll of the Night Soilers from the knees up.” “Why the knees?” said Trundle. “There’s good eating on feet.” Sligu shrugged, and a tiny rodent poked its head out from the dense knot of fur at the back of his neck with an annoyed squeak. “Dunno. I fink ’e said summat about them being too smelly. Said even a midden-licker wouldn’t touch ’em.” “Nice ’n’ crunchy, feet are,” said Trundle, taking a sidelong glance at Sligu’s. Wide and flat, just the way Trundle liked them, with good, crusty-looking toenails. “More of a fingers troll meself, but I likes a good foot too,” agreed Sligu. Trundle prodded the troll with Boneshiver, and said, “You was telling me about Yettu.” “Oh, right, so I was,” continued Sligu. “Well, he ’eard about the big troll horde you ’ad, and wanted one for ’imself. Someone told ’im only a king could have an army, so figured he needed to be a king.” “Does he have a crown?” “What’s a crown?” asked Sligu. “It’s like a spiky hat that tells everyone you’s the king.” “A hat does that? It’s magical, like?” “I think some of them are,” said Trundle. “Oh, well, then yeah, he’s got a crown.” “Where’d he get it?” “He told us he got it from an ice-wyrm’s belly wot he walked through like a big smelly tunnel, but my mate, Regi, says it looks like he made it from some teef and antlers wot he found in a dung pile.” Dung pile or not, Trundle wanted a look at that crown now. Couldn’t have some wannabe king saying he was better than Trundle just because he had a bigger crown! “How far is it to Yettu’s cave?” Sligu pointed a crooked finger up toward a blue-sheened glacier at the end of the canyon that looked like it had been crudely carved to resemble a giant troll’s head. The giant icy face was the second biggest thing Trundle had ever seen, with giant eyes that still managed to look beady and cunning, fat lips and jutting tusks below a giant, warted nose. “That supposed to be Yettu?” asked Trundle, trying not to sound impressed. Sligu nodded. “Yeah, but they ’aven’t quite got his nose right.” A winding series of rocky paths and bone-scaffolds offered a treacherous path up the sheer face of the glacier. “Right, let’s get to climbin’ then,” said Trundle. The sun was going down over the edge of the canyon by the time Trundle and Sligu reached the entrance to Yettu’s cave. That entrance was through the wide nostril of the carved head, and the water dripping from the icicles inside it had a peculiar greenish color. A pair of wild trolls stood guard, carrying giant bone axes, and naked but for helmets made from hollowed-out drüvask skulls. They were big, all right, orange-skinned and wiry, birds’ nest hair sprouting from the empty eye sockets of the dead animals. Both were bigger than Sligu—who Trundle was now beginning to realize must have been chosen as a sentry because he was skinnier and sneakier than the rest. If these boys were this big, how big might Yettu be…? “Who goes dere?” said the first guard. “It’s me, Sligu.” “Which one?” “Your brother, dung-for-brains.” “Oh, that Sligu,” said the guard. “Why you not say so? What you want?” Sligu jerked a yellowed thumb in Trundle’s direction and said, “This one’s ’ere to see Yettu.” “No one get to see Yettu,” declared the second guard, his beady eyes like two lumps of coal. “He’ll want to see me,” said Trundle. “Me? Who’s Me?” said the second guard. “Is it you?” Trundle tried to follow the guard’s logic, but gave up when it began to hurt his brain. “I’m Trundle,” he said. “Trundle the Troll King.” “I heard of you,” said Sligu’s brother. “You not from here.” “You’s a clever one,” said Trundle. The troll shook his head and waved his axe at the beady-eyed guard. “He clever one.” Trundle whacked the clever, beady-eyed guard over the head with Boneshiver, and turned back to Sligu’s brother. The troll took one look at the glittering mass of True Ice that used to be his fellow guard, and Trundle could almost hear the rocks in his brain grinding together as his eyes went back and forth between the club and its owner. Knowing a troll’s thought processes could take a while, Trundle swung the large sack down from his shoulder and held it open before Sligu’s brother. An irresistible stench of maggoty meat and rank, coagulated blood wafted from its ragged neck. The troll licked his lips, and thick ropes of yellow saliva drooled between his jutting tusks. Trundle reached into the sack, lifted out a dripping hunk of meat and handed it over. “You get come in,” said Sligu’s brother with a hungry smile. Sligu’s brother, it turned out, was also called Sligu, so Trundle came up with the bright idea of calling one Big Sligu, and the other Little Sligu. Even the guard he’d bashed over the head would be able to tell one from the other now, if he forgot he was dead and got back up. Big Sligu led him deeper into the glacier, a sparkling network of smooth tunnels carved deep into the ice. No trolls had cut these passageways, but something about them didn’t strike Trundle as being natural. He got a gripey, magical feeling from them, the same as he had when he’d been deep in the frozen maze beneath the palace of the Ice Witch. They passed caves with spiky roofs of ice and filled with trolls of all shapes and sizes. Trundle couldn’t help but notice that most of those shapes and sizes went from just really big all the way to massive. Trundle quickly lost count of how many trolls he saw. “You northern trolls are a big bunch,” he said. Big Sligu nodded. “Lots of monsters here. Want to eat trolls. Only big trolls live.” Trundle took a better look at Little Sligu, wondering how he’d managed to survive, guessing there was maybe more going on inside his head than most. Amongst trolls that wasn’t saying much, but cleverness was something a cunning troll like Trundle noticed. Maybe he might take Little Sligu back with him. Didn’t do to leave clever trolls alone for too long. Sligu might only be little, but sooner or later he might get some big ideas. Eventually, Big Sligu led them into a gigantic cavern deep in the heart of the glacier. A beam of moonlight speared into the cavern through a hole in the roof that made the towering walls of ice shimmer with dancing lights and ghostly shapes. Trundle thought it looked pretty until he remembered how Yettu had won these caves, and tried not to imagine his warty backside pressed through that hole and disgorging the foggy contents of his guts. “Big trolls hang out here with king,” said Big Sligu. A lot of very big trolls indeed were gathered around a gigantic blue rock covered in slimy moss and knots of what looked like taiga grass. Except it wasn’t a rock. It was a troll, and somehow it managed to get even bigger when it turned around, catching wind of the sack Trundle was carrying. Yettu was nearly twice the height of Trundle, his rangy arms like tree trunks and his legs like even bigger tree trunks. His head was like a boulder that had rolled down from a mountain top, gathering up all the frozen moss and gorse along the way before landing on an even larger boulder. A long black-bladed knife of smooth stone from the steaming haunches of a fire mountain was sheathed across his chest in a fold of his skin. He stared at Trundle the way a pack of rimefangs looks at a fat elnük with a limp. Trundle had planned to smash Yettu’s head in with Boneshiver the moment he came face to face with him. Looking at the northern troll’s giant head, he decided against it. Between Yettu’s skull and Boneshiver’s True Ice, Trundle wasn’t sure which would come out best. Time for a new plan… “You got meat,” said Yettu with a rumbling, gravelly voice. “I got meat,” said Trundle, reaching into the bag and hauling out the stinking remains of a curling-horned mountain ram. Yettu’s eyes widened and he snatched the carcass from Trundle’s hands to stuff it whole down his gullet. Yettu wiped his blood-greasy chin and belched. “You Trundle?” he asked. “One who says he troll king?” “Yes.” Yettu reached out and lifted Trundle’s patchwork fur cloak. “This far north too cold for you, little troll?” said Yettu, and the trolls around them grunted with laughter, the sound like avalanches colliding in slow motion. Trundle shrugged. “Troll King gotta look good, right? I suppose you’re Yettu then?” “Who else I be? You see any other troll here wearing a crown?” Trundle took a closer look at the great mass of moss on Yettu’s head, now seeing that woven into the wiry thatch of thorny briars and ice were various bloodstained animal bones, horns, and antlers. It looked like an upside-down storm cloud spitting bolts of bone lightning back at the sky. “So that’s what a crown looks like,” he said. Yettu nodded and stomped toward Trundle. “You not so big,” said Yettu, tapping a thick finger on Trundle’s matted red hair. “I ’erd you was biggest troll ever. That you scraped your head on the sky and could drink seas.” “That was a good one. I made trolls tell that one wherever they went,” said Trundle. “Did you hear the one about how I used the tallest tree in the Big Green Forest for a toothpick? Or the one where I ate a mammoth for breakfast and then used its skull for a bath?” “What is bath…?” “It’s when you… Never mind,” said Trundle. “Or the one where I jumped over the southern mountains in a single leap to wrestle the Whitestone Giant? That I broke his tail across my knee and took it home to dig out the inland sea at Rakelstake? That’s my favorite.” “You fight giants a lot,” said Yettu. “It’s the only way to get a good fight,” answered Trundle. “You come here to fight me?” said Yettu with a grin, putting up his fists that were, as Sligu had mentioned, like giant boulders. The other trolls made a rough circle around them and began stamping their feet, just waiting for Yettu to bash him good. Time for a plan so cunning it would make the Ice Witch’s hair melt. “Fighting ain’t always done with fists,” said Trundle. “Yeah, sometimes I kicks things to death,” agreed Yettu. “That ain’t what I mean,” said Trundle, tapping a curling, yellowed claw to his forehead. “If you’re a king, a real king, you gotta use this.” Yettu nodded. “Headbutts. Yeah. I likes them too, I do.” “I mean the thing inside your head,” sighed Trundle. “The brain that does your thinking!” “Brain?” “It’d be a battle of wits,” said Trundle, then, under his breath, “Lucky for me it looks like you’re unarmed.” “How do we fight wiv our squishy brains?” Trundle grinned a toothy grin and upended the sack to spill out the rest of the animal carcasses between them in a stinking red pile of fur, bones, and rotten meat. “An eating contest!” said Trundle. “’Ow’s that usin’ our brains?” asked Yettu with a confused look at his trolls. “You’ll see,” promised Trundle. More meat was brought up and placed in the pile between the two seated troll kings. Giant hunks of flesh torn from the bellies of giant sea creatures, ribs from hairy mammoths, slithering piles of rotten fish, giant wings from the flightless birds of the tundra, entire elnük heads, and squirming heaps of wriggling body parts that Trundle was glad he didn’t recognize. As well as food, giant stone bowls of frothed liquid were brought out, stuff that made the hairs in Trundle’s nose curl up. The stench was like the cracks in the earth around the mountains that spouted smoke and fire, and Trundle had a feeling it would taste worse than the amber water the squishy folk of the south called beer. Truly this was a feast fit for a king, but only one of them could walk away from it. “We just eat?” said Yettu. Trundle nodded. “Eat and eat. First one to die loses. Last troll standing is the real king.” Yettu grinned and said, “You got some good stories, Trundle, but you only got little belly. Real king needs the biggest belly, and Yettu’s bigger and meaner. Once ate two whole mammoths when yawned and didn’t even notice.” The trolls around the two kings oohhed. “That so?” said Trundle. “Well, I once drank so much that when I had to pass water I made the sea at Rakelstake.” The trolls aahhed. Yettu’s brow furrowed and his eyes rolled around their sockets as he tried to dredge up a memory from only a few moments ago. “Wait, you said you dug land to make sea at Rakelstake…” Trundle retorted without missing a beat. “Dug it out to make a hole big enough to pee in.” The heads of the trolls around them went back and forth as the two troll kings exchanged boasts, each one more outlandish than the last. Finally, Trundle said, “Just before I came here, I climbed yetis’ mountain and took a bite of the moon.” The trolls laughed at this outrageous boast until Trundle pointed up at the crescent moon shining down through the hole in the cavern’s roof. Every troll’s head lifted to follow his pointing finger, and they muttered among themselves with a newfound respect. While they were looking up, Trundle stuffed the now empty sack beneath his patchwork cloak and pulled it tight around his body. “No more stories,” growled Yettu. “We eat.” Trundle nodded, and the feast began. He began by tearing the meat from a giant rib, making sure it was picked clean before cracking it open over his knee and sucking out the marrow within. Yettu wolfed down the flank of a drüvask, chasing it down with a hearty mouthful of the frothed liquid in the stone bowls. “Drink!” commanded Yettu. “Not feast without frustbogga!” Trundle took a proffered bowl and swilled it down in one, chugging gulp. His eyes watered at the noxious flavor of it, somewhere between corpse-blood swamp runoff and the red rock that flows. It burned his throat as it went down, and he felt it light a fire in his belly he knew was going to wreak havoc on his backside when he was forced to empty himself out. He forced a smile and said, “Not bad. I’ve had stronger.” Yettu grinned, seeing the sweat on Trundle’s brow, and leaned forward, grease dripping from his chin. “I see fire in belly. Burn you up, little troll.” In response, Trundle picked up a crawling hunk of whale meat and devoured it in three giant bites. He spat the gristle and bone aside, and hungry trolls pounced, fighting for the splintered scraps. Yettu tilted his head back and slid an entire Aurma fish down his throat, smacking his lips together as its tail disappeared into his gullet. Trundle scooped up handfuls of meat and guts, stuffing them into his mouth with relish and chewing the meat to paste before swallowing. On and on they ate, their audience cheering with every rotten mouthful of food and every bowl of frustbogga they drank. The mountain of meat seemed to get no smaller, no matter how many chunks they ate. Yettu popped a shovel-like handful of tiny skulls into his mouth, crunching them and rolling the pieces around his mouth like they were some kind of delicacy. “Found these when boat made of trees wrecked on sea,” said Yettu. “Lots of little people all dead and going to waste.” Trundle didn’t mind eating the meat of the small people, but tried to avoid it where he could since most of them didn’t have much in the way of eating on them and their brittle bones got stuck between his teeth. Another carcass of ribs and meat was washed down with frustbogga, and he knew he was going to pay for this feat on the way home. The northern king stuffed his face with the furry meat of a mammoth, but Trundle saw the telltale signs of a full belly in the redness of Yettu’s face and the slowed pace of his eating. Trundle, too, was feeling the effects of so much meat and frustbogga. Yettu belched, a belly-rumbling roar that shook snow from the ceiling and sent a bunch of giant icicles falling from the roof. Trolls jumped out of the way, and Trundle used the distraction to lift the neck of the food sack beneath his patchwork cloak up under his fat and blood-soaked chin. He looked up and saw Little Sligu staring at him. The clever little troll must have seen him hide the sack under his cloak. Little Sligu gave him a slow nod and Trundle grinned, leaning forward to grab yet more meat and bone. He shoved it toward his mouth, but instead of eating it he tipped most of it down his front and into the sack. He took his time, taking slow bites here and there, all the while stuffing entire wings, heads, and racks of blackened ribs into the sack until it was full and he could fit no more in. Trundle’s belly rumbled and he belched a stinking cloud of yellowed gas. “Full yet?” said Yettu, chewing on a leg bone of something long and heavy. Trundle slapped his bulging midriff and shook his head. “Full? Me?” he grinned through a mouthful of crunching bone and dripping fat. “I’m just getting warmed up. When do we get properly started?” The other trolls laughed, and Yettu roared at them to shut up. “I king here!” he yelled. “Not him.” Trundle grinned. Yettu was king here because he was the strongest, meanest, and hungriest troll, but Trundle knew that kind of king was easy to topple. But the cunningest of kings? That kind of king could stay king forever. Trundle leaned back and yawned, stretching like he was ready to go for a nap. “Hey,” he said, holding his hand out to Yettu. “Can I borrow that big knife of yours?” Yettu eyed him suspiciously through red-rimmed eyes swimming in grease. “What for? Fink you gonna cut me?” “Nah, just got to make room for next course.” The northern king gripped the stone handle of his knife and pulled it from the flesh of his chest. He tossed it over the remaining mound of bloody meat, and Trundle caught it in his sticky palm. For a weapon of trolls, it was surprisingly well made and wickedly sharp. Trundle pushed himself carefully to his feet, holding the bulge of his cloak and letting out a thunderous fart that swiftly cleared the space behind him. Then, he took Yettu’s knife and sliced it across his cloaked belly. He let out a convincing groan of relief as the vast quantities of food he’d stuffed into the sack spilled out around his feet in an avalanche of chewed meat, gnawed bones, and fragments of half-eaten gristle. “Ah, that’s better,” he said, handing the knife to Little Sligu with a sly wink, who returned the blade to Yettu. The big troll stared in amazement at Trundle as he lifted yet another handful of meat and stuffed it into his mouth. Yettu looked from the knife to Trundle, and rose to his full height with a roar of laughter. “You gonna let him beat you like that?” said Little Sligu. Yettu shook his head. “Nobody beats me,” he snarled, and plunged the knife deep into his own stomach. The northern king sliced the razor-sharp blade across his belly and lifted the bloody knife high with a triumphant grin. “Yettu make room for food too!” Trundle watched the northern king’s grin fade as his belly yawned open like a second mouth and all the half-digested food he’d just eaten came spilling out in a torrent of his own blood and coiled guts. “Something wrong?” asked Trundle, pulling the skeleton of a fish carcass from his throat. Yettu tried to answer, but his mouth just flapped as his innards continued to pour from his opened belly. The knife dropped from his hand and his knees buckled. Yettu sank to the ground, trying in vain to hold the sliced flaps of his belly together. “That don’t feel good…” he said, before falling face first into the mound of meat. Little Sligu came forward and Trundle eyed the smaller troll with a mixture of suspicion and respect. “Now I think I know how a little troll like you’s managed to survive up here among all these big boys,” said Trundle. “You’re clever.” “A bit,” said Sligu with a modest shrug. “Maybe you should come back down south with me,” suggested Trundle in a tone that made it clear it was anything but a suggestion. “Yeah,” said Little Sligu, looking around at the other trolls. “Change of scenery might be nice.” “Then you knows what you got to do now, yeah?” Little Sligu lifted Trundle’s arm. “Trundle is winner!” shouted the clever little troll. “True king of trolls!”",Fighter "This far north, the nights are dark. The shadows grow long in the hall of Ashe and her bloodsworn groom. The braziers burn down to smoldering coals. They may seem extinguished, dead—but even a fool knows not to grasp one with a naked hand. Even a fool. He isn’t much to look at, in truth. Tall, yes, and strong, but that dark hair that falls around his shoulders is flecked with gray. He does not look like a figure of myth and legend. Seated at the head of his table, Tryndamere looks like a man. His eyes are a flat green. Dull, like an animal’s. And yet I cannot meet them for long. I witnessed the rage they conceal, and it nearly took me as the ember takes the straw. It happened in my first winter as battlemaiden to Ashe. I was young, brash, and very bored—my new life was not the adventure I once dreamed it might be. When she went to fight the northern raiders, Ashe had left me in the great hall, to watch over her bloodsworn. Tryndamere wasn’t mustering war parties or howling with battle-lust, he was holding audience with a collection of envoys from local clans. Not even thanes or warmothers, but little men and women who believed the world turned on the precise numbers of cattle ranging in their pastures. The dullest of the lot happened to be talking just then, a doddering graybeard. “Warmother Ashe has taken one in three of our warriors north to throw back the raiders of the Winter’s Claw. That is one in three hands not tilling the earth, one in three eyes not watching the flock. I understand your people never raised crops or herded animals, but in more civilized lands…” I wanted to see the elder’s head parted from his shoulders. This was the warmother’s bloodsworn he was addressing! From my silent post behind Tryndamere I glared up at him, hoping to see a flicker of anger under that passive mask; I already knew, though, that I would be disappointed. By the gods, I wanted him to show some of his legendary temper. So young, and so foolish. I have never forgotten that: I wanted to see it. “Allow me, bloodsworn, to educate you on the proper management of the lands west of the White Hills…” the graybeard went on. I found my hand curling around the leather wrapping of my sword. Before I could act on my rashness, the great wooden doors of the hall swept open. The braziers sputtered and hissed as wind and snow pushed their way inside—and with them came figures, half a dozen of them. At their head was a tall woman, silver braids peeking out from a traveling hood dusted with frost. As she pushed it back, I recognized the jagged white scar that crossed her face. “Heldred?” The warmother of my tribe fixed me with a cold stare. It was then that I noticed her followers, wrapped in furs and leathers and armor, pushing the great doors shut. Warriors, one and all, with weapons drawn and blooded. A war party. Around the hall, the envoys had gone silent, staring nervously at the new arrivals. Tryndamere watched them, too, though if the presence of bare weapons in his hall irked him, I could not tell. Heldred ignored me, starting for Tryndamere. I stepped in front of her. “Go no further, warmother.” “Sigra,” she said, her voice ice. Cold as winter. “You do me honor, to still call me by that title. I am glad you haven’t forgotten your first oaths.” “Why are you here, Heldred?” “Step aside, child. If your new warmother was within my grasp, I would wet my axe with her blood. But blood must be shed, so her second will have to do.” “Heldred of Three Rivers,” a voice echoed in the darker corners of the hall. Tryndamere. “You have come a very long way. Why do you seek battle?” “Hail, bloodsworn,” she said. “I will tell you. Five days past, as the sun rose over our village, something else rode in with it. Raiders. Reavers. Killers.” The words sunk into me like knives. “Winter’s Claw,” I whispered. “Aye!” she barked. “Winter’s Claw. They came while the man you defend sat behind his stout walls, growing fat and slow, and did to us what the Winter’s Claw always does. Now, there was a time when we might have driven them off. But that was before Ashe called for warriors! Before she took one out of every three hands strong enough to swing a blade.” Her voice became a bitter hiss. “We couldn’t hold.” Speech would not come to me. I should have been there, I thought. If I hadn’t oathed myself to another, I could have. I could have fought. “How many? How many lost?” “Your elders hid in time, Sigra. For that, I am grateful. But many did not. Too many.” Slowly, Tryndamere pushed himself to his feet. “I am sorry, warmother, for your loss. I… know what it is like to lead a desperate people. Bring your survivors here. They can share our food, our walls. You are welcome.” It was a noble offer. Heldred only spat on the floor. From her belt, the warmother pulled her axe. “I do not want your walls or your food, bloodsworn. I want blood for blood. The old ways say I am due a challenge, and so a challenge I make.” “This is foolishness,” I said. “Think of our kin.” Think of my elders, I did not say. “You forget your place, child. I will not say it again—step aside.” Fury tightened my hand around the hilt of my sword. In one motion I drew it, the steel glowing orange in the firelight. “No, Heldred. I have forgotten nothing. I am a battlemaiden, sworn to defend this hall. On my oath, I accept your challenge.” “So be it. If you are in such a hurry to die, I’ll make it quick.” “Enough!” bellowed Tryndamere. “I will have no Avarosan blood spilled around this hearth. We have enemies enough without killing each other!” The echo of his words shook the very timbers of the hall. Never had I heard him speak like this—I could not miss something dangerous just under the surface. But Heldred only sneered. “I do not fear you, bloodsworn. Life behind these walls has dulled your edge. Mine is still killing-sharp.” I caught her first blow on my sword. The shock of it nearly dislocated my shoulder. I had barely recovered by the time Heldred swung again; I was quick, but she had experience and strength on her side. Heldred’s overhead chop missed my skull by inches, and buried the axehead in the floor. I lunged forward, thrusting for her, but with a ferocious grunt she wrenched her axe free, backhanding the flat end into my ribs. Pain shot through my chest and I sagged to one side, unable to keep my footing. From the floor I raised my sword, pointing feebly at the woman who had once been my warmother. She struck it from my hand dismissively. “I will tell your kin you fought bravely, Sigra Battlemaiden.” Heldred raised her axe to deliver the killing stroke, and I squeezed my eyes shut. But it never fell. I looked up. Tryndamere had caught the axe—caught it, in his open hand. Blood dripped from the blade down his arm, onto the timbers below. “This is not our way. Avarosans protect one another.” From the floor, I watched as the open wound on his palm sealed itself shut. Impossible. He was speaking through gritted teeth, and that lurking danger I had sensed earlier now screamed in my head. Run, it said. Run now, while you can. For a moment, I saw that Heldred heard it, too—but then, with a snarl, she swung her axe again, a mighty two-handed blow meant to cleave the man in half. Tryndamere roared. It was an inhuman sound, a fury deeper than the roots of mountains, as bottomless as the deepest lake. He roared, and then he lunged for her. That was two winters ago. Two winters, and I have not forgotten what I saw. Probably I never will. Probably I shouldn’t. I am oathsworn still, bound to fight by his side. When I stand guard over my barbarian charge, motionless at his long table, I see Heldred’s face twisted in agony. When the fires burn low in the long hall, I hear her screams. I have seen what lurks beneath those placid, dull eyes. Every night, I pray to my ancestors that I will not see it again. Some things are better left in stories. Some coals are better left smoldering.",Fighter "Far above, Udyr heard the cries of an eagle riding the gale. Its voice was strong, confident, but not close enough to get in the way of his own thoughts. It was a relief to feel this human.The voices were never silent, but Udyr knew not to be ungrateful. Even a moment’s reprieve was rare.I can hear myself breathe… for now, at least.Today, he walked alone. He hiked up the mountain slopes, a chill wind following him, carrying away his lingering memory of Ionia’s ethereal beauty with every gust. The monks at Hirana had offered him a parting gift a few moons past when he left their lands—a riddle intended to guide him on his path to mastering his spiritual powers.Below winter’s peakNature’s pure life essence flowsNow transformed to glassIt read more beautifully in their tongue than his own, but it had not taken him long to solve. After spending months traveling with the blind monk, Udyr had learned to decipher the meaning behind Ionian speech.Reaching the precipitous eastern slopes of Winterspike, Udyr paused to gaze out at the lake before him, frozen in all its majesty. At the edges of the lake laid the bones and corpses of wild beasts, as well as those of dead shamans and priests who had come to this place, months, years, and lifetimes before him.Udyr stood still, his chest bare, eyes closed, bracing against the brisk morning air.This land was my home…He looked down at his reflection on the ice. It showed the face of a man, ragged and worn from his travels.My rest ends. I hear them coming.The ice stirred. A crack at first, as Udyr saw his image splinter into disparate pieces. Soon, entire slabs broke off, drifting apart. Udyr waited, respectfully.The frigid water bubbled. Slowly to begin with, and then rapidly all at once. Steam rose from the surface, filling the air with heat.Udyr took in a quiet breath, his shoulders rising, to ready himself.Out of the mist leapt an ice-formed beast, carved by the land’s magic and birthed from the lake. The ground trembled as it took a thundering step toward Udyr.Udyr looked up at the wild spirit towering above him, three times his height.The murmurs started low, soft—leaves falling on fresh snow. Yet quickly, they grew.Bitter. Restless.There they are.Grunts turned into snarls, mutters into barks, one swallowing another. Their rage seized his mind, shattering his every thought. At first, the voices competed for dominance—elnüks, drüvasks, and others. Udyr had heard these voices within himself many times. Soon, they joined together, into the shape he had most feared.The ravenous tiger.“Spirit walker. Step closer,” it growled. “Raise your voice and show us why you have returned.”Udyr only just mustered the strength to stifle a gasp. His knees buckled under the weight of the noise in his head. His hands shot toward the soil to steady his body. Straining his neck, he glared up at the savage creature, not willing to answer.The voices rose at the sight of Udyr’s inaction, with the tiger roaring above the rest.“You do not deserve to call the Freljord home. You are weak.”Udyr braced himself as the spirit rammed its head into him, shards of its icy body cutting into his skin. Tumbling far across the ground, Udyr landed against hard rock.I must not give in.Regaining his balance, he wiped the blood off his face and forced his hands into fists. He punched his knuckles into the frosty ground, and the throbbing in his arms overtook him. Veins pulsated from his hands to his shoulders. Getting back to his feet, Udyr readied himself to deflect another blow.The spirit roared once more. “The strong fight! Instead, you stifle your voice and cower!”The spirit charged headfirst. Udyr tried dodging out of the way, but his foe was quicker and stronger. As he rolled to the side, the tiger swiped his leg with its claws, spraying the spirit walker’s blood across the frosted ground.Udyr knelt on one knee in pain. He felt his own anger building, but still he held back.I must not give in.The spirit loomed closer, letting out a feral cry before pouncing toward Udyr. Realizing he could not dodge in time, he crossed his arms before him and clenched his fists. Magical energy surrounded him, blocking the tiger spirit’s lethal blow.The spirit slid backward. After regaining its footing, it grinned through its fangs. Its icy body crackled with vicious energy, splintering the bones of its past victims beneath its feet. Death was all this place knew.Udyr knelt on both knees now, his head down, his body pounding with pain while the spirit paced around him. He felt the ground shake with its every step.This is not the way.He gritted his teeth, their points drawing blood from his lips as he felt the ground tremble once more.The voices boomed. “The weak… are prey!”Udyr looked up, seeing the spirit charge toward him, its eyes lusting for blood—so wide he could see himself staring back, with the same lust for violence.I must embrace who I am.Golden flames erupted from Udyr’s skin like wildfire, the anger coursing through his body matching the fury of the tiger spirit before him.“Finally, the prey has decided to fight!”Udyr roared as he rushed straight at the tiger spirit. Vaulting onto the beast’s leg, he climbed its craggy surface, smashing his bleeding hands into whatever piece of ice he could to pull himself upward. The creature shook, the sharp edges of its body piercing the spirit walker’s skin. Udyr screamed, relishing in his might. At last, his wrath matched the fire in his foe, as the two reveled in their savage violence.With a brutal lunge, he reached the spirit’s back, trails of his blood dripping down its sides. Spirit energy surged through him, a force strong enough to drown out any pain. The voices of wild beasts clamored unchecked in his mind—the bitter cries of those consumed by the tiger, and his own unbridled anger—merging as one.“I am no prey!”Udyr brought his fists down in a flurry of explosive blows, creating a web of cracks running down the creature’s body. He clawed and slashed with abandon, tearing away at his foe. Howling in pure rage, he threw back his head and sank his fangs deep into the spirit’s neck.He expected the spirit to tumble over, its body to break apart, giant lumps of ice disappearing to dust.But it was already gone, along with its voices. Had they shrieked? Had they cried?High above, he heard the eagle call.Focus. Calm.Udyr fell and staggered onto solid ground. Breathing heavily, he lay next to the lake, and watched the last of his enemy vanish. Suddenly, he heard another rumbling and stumbled to his feet. The lake, as if celebrating his victory, began to thaw. Piece by piece, the remaining ice melted, raising the water level to wash over the cold, hard land.Remembering the ritual he had repeated countless times at Hirana, Udyr limped forth. Cupping his hands, he splashed cool water across his head, shoulders, and back, rinsing his wounds clean. Then, gently, he took a drink.He stared at his reflection, seeing a man looking back. Wounded, tested, alive.I am who I am.Udyr heard only the sound of flowing water—and yet, he did not smile.But this fight is far from over.",Fighter "Vi stifled a yawn as she moved through the gilded chamber at the heart of Piltover’s Hall of Law. Dawn was less than an hour old, and the place was quiet. A few drunks were sleeping it off in the shaming cells, and she’d heard there were a couple of chem-augmented thugs in the deeper, more secure lock-ups. She’d ask around later, see if she could provide any insight as to what they were doing up in Piltover. She rolled her shoulders, the muscles there stiff after a hard night’s work. It had been a long shift, and her forearms were aching from the pressure of her powered gauntlets. All she wanted to do was go back home, get them off, and bathe her fists in ice water. Maybe throw back a few glasses of something strong and sleep some, but the pnuema-tube from Caitlyn had been full of imperatives about getting herself down to the district house on the double. Vi had cocked an eyebrow, tossed the message and given it an hour before leaving her cramped home in the dressmakers-quarter to answer Caitlyn’s summons. “Hey, Harknor,” she said to the desk-warden when she reached the cells. “What’s so important Caitlyn has to drag me from an erotic dream about—” “Ah, ah, stop right there,” said Harknor without looking up from his elevated desk as he ran a finger down the list of prisoners brought in during the night. “I’m not in the mood to hear another of your lurid fantasies.” “You sure?” grinned Vi, leaning on his desk and blowing a loose strand of pink hair from her eyes. “This was a good one. Had a plot and everything.” “Quite sure,” said Harknor, looking away and holding out the charge sheet. “Caitlyn and Mohan brought in a hextech thief last night. He hasn’t said a word to anyone, but she thinks you might be able to get him to talk.” Vi arched an eyebrow as she scanned the page. “Devaki? You’ve been a very naughty boy,” she said, rolling her eyes and curling her metaled fingers into a fist. “Yeah, Devaki and I knew each other back in the day. I’ll get him to talk.” Harknor shook his head, saying, “Listen, Vi, I don’t want to have to call the surgeon back here again. Caitlyn wants this fella to able to speak when he goes before the procurator.” “Where is she anyway?” asked Vi. “She isn’t even here to say hello?” “Chasing down a lead at the docks,” said Harknor. “Said she figured you could handle this one on your own. She wrong about that?” “Nope,” said Vi, turning and sashaying toward the cells. “Which cell’s Devaki in?” “Number six. But remember, he’s got to be able to talk!” Vi nodded and said, “Yeah, yeah...” She reached cell six and slid back the locking bar. Normally, another warden would secure the door, but Vi didn’t need anyone at her back. She knew Devaki from the old days, even worked with him a few times before the job with the Factorywood Fiends went bad. Devaki was a thief, not a fighter, and if she needed backup to restrain his scrawny frame, then it was time to find a new line of work. Devaki was sitting on the edge of the chipped hunk of stone they called a bed with his back to the wall and his knees drawn up to his chest. He cradled one arm close to his body, the limb ending at a bandaged stump where his hand ought to be. He looked up as she entered, and his eyes widened in surprise. “Vi?” “Piltover’s finest,” she said with a petite curtsey that, despite where he sat, made Devaki smile. “What happened to your hand?” “Your damn sheriff shot if off,” he said. “What happened to yours?” “I got an upgrade,” said Vi, holding up her hextech gauntlets. They hummed with a low buzz and she turned them around to let Devaki see just how powerful they were. “Fully customizable with variant levels of hurt. I can punch through walls with these babies.” “Yeah, I heard what happened to the Ecliptic Vaults,” said Devaki with an easy smile, as if he was talking to the old Vi, the Vi from the Lanes. He wasn’t bright enough to know that Vi wasn’t the one standing in front of him. Devaki held up the arm ending in a stump. “I’m gonna need an upgrade too. This was a high-end augment from Bronzio’s. That sheriff didn’t need to shoot it off.” “You can bill her,” said Vi, closing the distance between them in two strides and lifting Devaki off his feet. She threw him against the opposite wall, rattling his bones and sending plaster dust billowing into the air. Devaki slid to the floor, shocked and gasping for breath. “They’ve been playing nice so far, but now they send you in? What gives?” “I’m the one they send in when asking all polite doesn’t get you anywhere, cupcake,” said Vi, letting the power build in her gauntlets. “I’m the one who’ll go to town on you with these beauties. Unless, of course, you tell me what I want to know.” “Whoa, wait! Vi, what are you doing?” spluttered Devaki, holding his remaining hand out before him as he scrambled to his feet. “I’m interrogating you, what’s it look like?” “But you haven’t asked me anything!” Vi cocked her head to the side. “Yeah, I should probably get on that.” She reached down and hauled Devaki to his feet, applying a growing pressure to his shoulder. “So, who was gonna buy that stolen hextech?” Devaki winced in pain, but didn’t answer. “Come on, you’re tougher than that,” said Vi, releasing his bruised shoulder. “You want to see what happens to a face when I don’t pull my punches?” “No!” cried Devaki. “Then tell me what I want to know.” “I can’t.” Vi tapped a finger on her chin, as if weighing whether to punch him again. She smiled, the expression worrying Devaki more than the thought of her fists. “Be a shame if word got round the Lanes that you’d been informing on all your criminal friends for the last couple of years.” “What?” said Devaki, spluttering in pain and indignation. “That’s a lie!” “Of course it is,” said Vi, “but I know all the right people to talk to down there. A lot of folk’ll listen if I let it slip that you’re in the wardens’ pocket.” “I’ll be dead in a day if you do that,” protested Devaki. “Now you’re catching on,” said Vi. “Tell me what I want to know. I’ll make sure it gets about you resisted arrest. Even give you a black eye so it looks like I beat it out of ya.” Devaki’s shoulders slumped, knowing he had no defiance left in him. “Fine, I’ll tell you what you want to know.” “Excellent,” said Vi, “Now we’re getting somewhere.”",Fighter "I find her near the Black Lanes, where merchants and thieves do business. Anything is for sale. Everything is stolen. I could kill them all. Do they think the shadows hide their misdeeds? The gleam of their knives? The deals they make, shrouded in darkness? I can smell the shimmerwine on a beggar’s breath from across this wretched city. I know their crimes. I can taste them. Then I see her. She’s taking a message from one of Baron Spindlow’s men—the lump-faced one, all scars and scowl—and placing it into a pneuma-tube. He mutters instructions to her. Who knew the dob could even speak, let alone write a message? I’ve only heard him scream. The last time we met, I took his leg. Its replacement is already rusted. The cogs clink as they pass from the thug’s meaty hand into the girl’s. I can smell the blood on the gear-shaped coins. The pain that passes from person to person. If you want something in this city, it doesn’t matter how many cogs you have. Pain is the true currency. I remember a man who knew this—the blood and cogs on his hands—but that man is gone. I growl, and the two figures flinch in surprise. Even the shadows seem to draw back as my augments cast a sickly, green glow. The girl takes one look and flees, but not deeper into the alley. She’s a pneuma-tube runner. She clambers up, into the darkness, taking a path few can follow. Afraid. Fast, but vulnerable. Carrying a pneuma-tube with a chem-baron’s seal. The gangers will come for her. She’s perfect… I begin the hunt. We move so quickly, the city is a blur—my claws cutting through the smoke, scrabbling for purchase as I leap across rooftops, following the pneuma-tube runner. Carving a path so deep through the city, it seems to bleed chemtech, toxic puddles gathering in the alleys. She tries to double back, skittering beneath a cart full of tinctures. She knows the city almost as well as I do. She knows where I’m driving her. Away from sanctuary, toward a place all the runners fear, where only the Zaun Gray escapes. I need to remind her to be more afraid of me than what lies in the darkness. I land ahead of her, roaring with rage, my claws tearing a chunk out of a steam conduit. She hesitates, but only for a moment, before turning back into the depths. Where I need her to run. I can hear the gasps of effort as she scrambles up walls and slides down railings. She’s praying to the wind goddess to save her. Perhaps I should do the same. The animal inside me wants more than murder. It wants meat. I could kill her right now. It would be so easy. I feel my claws emerging, greedy for flesh. I forget why I should spare her, until I draw closer. Close enough to see my reflection in her eyes, as she stumbles on a ledge and looks back. Her eyes brim with tears. It’s all so... familiar. I pull back and howl into the darkness, driving the girl forward. She drops down into a maze of pipes built for the ancient pneuma system. I follow behind her, hanging back as she reaches the dead end. The girl thinks I’m going to kill her. That her pale throat is the reason I bare my teeth. But she is only the bait. This is where she’ll lure out my true prey. Those who’d prey on her. “Well, well. Look what fell outta the Gray,” says a ganger emerging from the darkness. He and his friends surround the girl, their blades catching what little light survives in these depths. I recognize their tattered rags. The Gray Nails. A dead man once had dealings with them. There was another girl... I shake away the memories. I don’t want them. “I know you,” says one of the Nails, her face ringed by piercings. “You run for Boggin, eh? One ’a Spindlow’s mugs. What’s that krovin’ psycho got to say that he don’t want us to hear?” She pokes the pneuma-tube with her dagger and smiles. “Please, you don’t understand!” the girl sobs, scanning the gray darkness behind her and trying to rush past. “Neither do you,” the first ganger says. “We’re gonna have some fun.” I hesitate as the thug knocks the pneuma-tube from the girl’s hands. It’s worth more cogs than their own lives. It’s their ticket out of this miserable pit, to a slightly less miserable one. I thought the pneuma-tube would distract them for the moment I needed. It cracks against the alley stones, Spindlow’s seal broken. What have I done? The runner cries out as a Nail grabs her roughly. There’s a struggle, a flash of steel, and then...blood. Its scent enrages me. The chamber on my back pumps, and I am lost. A roar fills the darkness. “It’s him! The Howler!” a Gray Nail cries out as I race into the clearing, trying to focus on the punk. I slash into him, and the alley wall steams with red mist. He crumples to the stones. Where is the girl? I’ve lost track in the mayhem. Surrounded. Blades stabbing like clumsy teeth. Claws a metal blur. Jaws clamp down, and bones crack along with armor. I taste blood. And still there’s more. I see her now. One of the Nails hovers above the girl, his shiv raised. I can stop him. But the machine pumps again, and my limbs surge with power. The red haze fills my mind. Everything is a blur. Everything is forgotten. Everything is blood. I don’t know if I saved the girl. I don’t know if I killed her. I’m still biting through flesh when the surviving Nails flee into the darkness. I turn, following them into the night. I have no choice. They are the monsters I hunt. And I am one of them.",Fighter "The first rays of dawn brushed the rooftops of the Great City, turning pale stone to gold. The air was still, and the only sounds filtering up to the high garden terraces on the east side of the citadel were the gentle chorus of morning birds and the hushed murmur of the waking city below. Xin Zhao sat cross-legged upon a stone dais, hands resting upon his spear, laid across his lap. He stared down across the lower garden tiers, over the battlements and out across Demacia’s capital beyond. Watching the sun rise over his adopted homeland normally brought him peace… but not today. His cloak was charred and splattered with blood, and his armor dented and scratched. Strands of his iron-gray-streaked hair—no longer the full inky black of his youth—hung wild over his face, having escaped his topknot. Under normal circumstances he would have already bathed, washing away the sweat, blood, and stink of fire. He would have sent his armor to the battlesmiths for repair, and secured himself a new cloak. Appearances mattered, particularly as the seneschal of Demacia. But these were far from normal circumstances. The king was dead. He was the most honorable man Xin Zhao had ever met, and he loved and respected him above all others. He was oath-sworn to protect him… and yet Xin Zhao had not been there when he was needed most. He took a deep, wracking breath. The weight of his failure threatened to crush him. The mage uprising the day before had taken the whole city by surprise. Xin Zhao had been wounded in the running battles as he fought to make his way back to the palace, but he felt nothing. For hours, he’d sat here, alone, letting the cold of the stone seep into his bones as the shroud of grief and shame and guilt descended upon him. The palace guards—those that hadn’t been killed in the attack—had left him to his misery, keeping clear of the tiered garden where he sat in silence through the hours of darkness. Xin Zhao was grateful for that small mercy. He didn’t know if he could cope with the accusation in their eyes. The sun reached him, finally, like the light of judgment, forcing him to squint against its glare. He sighed deeply, steeling himself. He pushed himself to his feet, and took one final glance across the city he loved, and the garden that had always before brought him solace. Then he turned, and walked back toward the palace. Many years ago, he had made a promise. Now he intended to keep it. Lifeless and hollow, Xin Zhao felt like a wraith haunting the location of its demise. Death would have been preferable. Falling while protecting his lord would at least have been honorable. He drifted along corridors of the palace that seemed suddenly cold and lifeless. The servants he saw did not speak, shuffling along in shocked silence, their eyes wide. The guards he passed wore mournful expressions. They saluted, but he looked down. He did not deserve their acknowledgment. Finally he stood before a closed door. He reached out to knock, but paused. Did his hand tremble? Cursing his weakness, he rapped sharply on the solid oak, then stood to attention, planting the butt of his spear sharply to the floor. The sound echoed along the corridor. For a long, drawn-out moment, he remained motionless, staring at the door, waiting for it to open. A pair of patrolling palace guards turned a corner and marched past him, armor clanking. Shame kept him from looking at them. Still, the door remained shut. “I believe High Marshal Crownguard is in the North Ward, my lord seneschal,” said one of the guards. “Overseeing increased security.” Xin Zhao sighed inwardly, but gritted his teeth and nodded his thanks to the guard. “My lord…” said the other guard. “No one blames you for—” “Thank you, soldier,” Xin Zhao said, cutting him off. He didn’t want their pity. The pair saluted, and moved on their way. Xin Zhao turned and marched down the corridor in the direction the guards had come, toward the northern wing of the palace. It was no reprieve that the High Marshal, Tianna Crownguard, was not in her office. It merely drew out this matter. He walked through a hall hung with pennants and banners, pausing briefly beneath one of them—a standard depicting the white-winged sword of Demacia on a field of blue. It had been woven by the king’s late mother and her handmaidens, and even though almost a third of it had been destroyed by fire, it was a work of astounding beauty and artistry. It had fallen at the battle of Saltspike Hill, but King Jarvan himself had led the charge to reclaim it, Xin Zhao at his side. They’d cut their way through hundreds of fur-clad Freljordian berserkers to reach it, and Xin Zhao had been the one to lift it high, even as flames licked at its embroidery. The sight of the reclaimed standard had turned the tide that day, rallying the Demacians, and securing an unlikely victory. Jarvan had refused to allow it to be repaired on its safe return to the palace. He wanted all who looked upon it to remember its history. Xin Zhao passed a small room, a remote library in a little-used corner of the palace that was one of the king’s favorite places to spend his evenings. It was his place of escape, where he could get away from the fussing of servants and nobles. Xin Zhao had spent many long nights here with the king, sipping fortified honey-wine, and discussing the finer points of strategy, politics, and the now-distant memories of their youth.Jarvan was ever the stoic, stern leader in public, yet here, in this inner sanctum—particularly in the early hours, when they were deep in their cups—he would laugh until tears ran down his face, and speak with passion about his hopes and dreams for his son. Fresh pain wracked Xin Zhao as he realized he’d never hear his friend laugh again. Without having noticed it, Xin Zhao found himself passing by the halls of training. He’d probably spent more hours there over the last twenty years than anywhere else. That was his real home, where he felt most himself. There, he’d spent untold hours training and sparring with the king. That was where, to the king’s amusement and delight, his son had adopted Xin Zhao into the family. Where Xin Zhao had taught the young prince to fight with sword, spear, and lance; where he’d consoled him, wiping away his tears and helping him back to his feet when he fell; where he’d laughed with him, and cheered his successes. Thought of the prince struck him like a blade to the gut. Xin Zhao might have lost his dearest friend the previous day, but young Jarvan had lost his father. He’d already lost his mother in childbirth. He was now alone. With a heavy heart, Xin Zhao made to walk on, but a familiar sound gave him pause: a blunted blade slamming against wood. Someone was training. Xin Zhao’s brow furrowed. A sickening feeling grew in the pit of his stomach as he slipped through the heavy doors leading within. At first he couldn’t see who was there. The arches and pillars around the edge of the vaulted room conspired to keep them obscured. The sound of sword strikes echoed loudly around him. Rounding a cluster of pillars, he at last saw the prince hacking at a wooden practice dummy with a heavy iron training sword. He was covered in a sheen of sweat, and his chest was heaving with exertion. His expression was one of anguish, and he attacked wildly. Xin Zhao paused in the shadows, heart aching to see the young prince so raw and hurt. He desperately wanted to go to him, to console him, and help him through this awful time, for the prince and his father were the closest Xin Zhao had ever had to family. But why would the prince want him here? He was the king’s bodyguard, and yet he lived while the king lay dead. Hesitancy was not familiar to Xin Zhao, nor a feeling he was comfortable with. Not even in the Fleshing pits of Noxus had he ever second-guessed himself. Shaking his head, he turned to leave. “Uncle?” Xin Zhao cursed himself a fool for not having left immediately. They were not blood relatives, of course, but the prince had started calling him uncle soon after Xin Zhao had come into the king’s service, twenty years earlier. Jarvan had been just a boy, and no one had corrected him. The king had been amused by it, at first, but over the years Xin Zhao had become as close as blood kin to the royal family, and he had watched over the king’s son as if he had been his own. He turned slowly. Jarvan was a boy no longer, standing taller than Xin Zhao. His eyes were red-rimmed, and surrounded by dark rings. Xin Zhao guessed he was not the only one to have had no sleep. “My prince,” he said, dropping to one knee and bowing his head low. Jarvan didn’t say anything. He just stood there, looking down at Xin Zhao, breathing hard. “My apologies,” said Xin Zhao, his head still lowered. “For interrupting, or for not being there to protect my father when he was murdered?” Xin Zhao glanced up. Jarvan glowered down at him, heavy training sword still in hand. He had no good way to answer, to say all that he felt. “I failed him,” he said at last. “And I failed you.” Jarvan stood for a moment longer before turning and striding to one of the many weapon racks arranged around the room. “Rise,” Jarvan ordered. As Xin Zhao did, the prince threw him a sword. He caught it reflexively in his off-hand, still holding his spear in his right. It was another training blade, heavy and blunted. Then Jarvan was coming at him, swinging hard. Xin Zhao jumped backward, avoiding the blow. “My lord, I don’t think this is—” he began, but his words were cut off as Jarvan lunged at him again, thrusting his sword at his chest. Xin Zhao batted it aside with the haft of his spear, and stepped back. “My prince—” he said, but again Jarvan attacked, more furiously than before. Two strikes came at him this time, one high, one low. Jarvan may have been using a training blade, but if those blows struck, they would break bone. Xin Zhao was forced to defend himself, deflecting the first with a side-step and an angled spear, the second with the blade of his own sword. The impact rang up his arm. “Where were you?” snarled Jarvan, pacing around him. Xin Zhao lowered his weapons. “Is this how you want to do this?” he said, in a quiet voice. “Yes,” said Jarvan, his anger simmering, his sword held in a deathgrip. Xin Zhao sighed. “A moment,” he said, and moved to put his spear on a rack. Jarvan waited for him, hand clenching and unclenching on the hilt of his sword. As soon as Xin Zhao returned to the center of the room, Jarvan attacked. He came in a rush, grunting with effort. There was little finesse to the strikes, but fury lent him strength. Xin Zhao turned those blows aside, using Jarvan’s power against him, not wishing to meet the heavy blows directly. At any other time he would have berated the prince for his poor form—he was thinking only of attack, and leaving himself open for ripostes and counter-strikes—but Xin Zhao would not interrupt the prince’s justified anger. Nor would he take advantage of the gaps in his defense. If the prince needed to beat him bloody, then so be it. “Where—were—you?” Jarvan said between strikes. “I should have done this long ago,” the king said, not looking up from his desk, where he sat penning a letter. Every dip of the quill was an irate stab, and he wrote in fast, furious bursts. It was rare to see to see the king’s emotions so close to the surface. “My lord?” Xin Zhao said. “We have been so fixated on that which we fear,” the king said, still not looking up, though he did pause from his angry scratching for a moment. “We’ve been fools. I’ve been a fool. In trying to protect ourselves, we’ve created the very enemy we sought to protect ourselves from.” Xin Zhao blocked a heavy blow aimed at his neck. The force of the strike drove him back a step. “You have nothing to say?” demanded Jarvan. “I should have been with your father,” he answered. “That is no answer,” snarled Jarvan. He turned away abruptly, tossing his sword aside with a sharp, echoing clang. For a moment, Xin Zhao hoped the prince was done, but then he retrieved a different weapon from its place upon one of the racks. Drakebane. Now the prince leveled the lance toward him, his expression hard and unflinching. “Get your spear,” he said. “You are not armored,” protested Xin Zhao. Training weapons could easily break limbs, but the slightest mistimed parry with a combat blade could be lethal. “I don’t care,” Jarvan said. Xin Zhao bowed his head. He bent to retrieve Jarvan’s discarded training sword, and placed it carefully upon a rack, along with his own. Reluctantly, his heart heavy, he retrieved his spear and moved back out into the open area in the center of the hall. Without a word, Jarvan attacked. “I’m not sure I follow, my lord,” said Xin Zhao. The king paused, looking up for the first time since Xin Zhao’s arrival. In that moment he looked suddenly old. His forehead was deeply lined, and his hair and beard had long since gone to gray. Neither of them were young men anymore. “I blame myself,” said King Jarvan. His eyes were unfocused, staring off into empty space. “I let them have too much power. It never sat right with me, but their arguments were convincing, and they had the backing of the council. I see now I was wrong to have ignored my own judgment. With this letter, I am commanding the mageseekers to halt their arrests.” With a deft flick, Jarvan extended Drakebane toward Xin Zhao. The legendary weapon’s haft almost doubled in length, its lethal blades slicing blindingly fast toward Xin Zhao’s neck. The seneschal swayed aside, deflecting the deadly strike with a circular turn of his spear, careful the blades did not hook his own weapon. Even in the brutal contests of the Fleshing, Xin Zhao had never seen a weapon like Drakebane. In truth, the secret of how to fight with it had been lost in the reign of the first kings of Demacia, and in unskilled hands it was as deadly to its wielder as to the enemy. As such, for centuries it had been little more than ceremonial, an icon of the ruling family. However, when the prince was still just a boy, he had dreamed of fighting with it, like the heroes of old he idolized, and so Xin Zhao had promised to teach him when he was ready. Jarvan leapt forward, bringing the lance down in a scything blow. Xin Zhao turned it aside, but the prince followed up instantly with a spinning strike that missed him by scant inches, the bladed tip slicing by his throat. Jarvan was not holding back. Before Xin Zhao could teach the young prince how to wield the weapon, however, he had to master it himself. With the king’s approval, he began training to learn its secrets. Surprisingly light in the hand and perfectly balanced, it was a sublime weapon, created by a master at the peak of his abilities. Forged in Demacia’s infancy by the renowned weaponsmith Orlon, the lance was a revered icon of Demacia, as much a symbol of its greatness as its towering white walls or the crown of the king. Wrought to defeat the great frostdrake Maelstrom and her progeny who had plagued the early settlers of Demacia in ages past, it had long been a symbol of the royal line. For years, Xin Zhao had practiced with the lance every day before dawn. Only when he felt he understood it well enough had he begun to teach the teenage prince how to wield it. Jarvan grunted with effort, lunging at Xin Zhao. The seneschal thought only of defense, stepping neatly away and always aware of his surroundings. His spear was a blur before him, knocking the lance from its intended course each time it came at him. Young Jarvan had already been learning the uses of sword and spear and fist—as well as the more cerebral arts of military history and rhetoric—it was on his sixteenth birthday that he was finally presented with Drakebane by his father. He trained hard, sustaining countless self-inflicted injuries along the way to mastery, but he eventually fought with the weapon as if it were an extension of himself. Jarvan pressed Xin Zhao hard, striking furiously. He gave the seneschal no respite, each attack blending seamlessly into the next. A foiled lunge became an upward, sweeping slash, which in turn came around in a pair of scything arcs, first in a low, disemboweling cut, then back across the throat. All were avoided by Xin Zhao, his body swaying from side to side, and his spear flashing to turn each strike aside. Nevertheless, while Jarvan had long been Xin Zhao’s student, the prince was younger and stronger, and his tall frame gave him a greater reach. No longer was he an awkward aspirant; he’d been hardened by battle and training, and Jarvan’s skill with Drakebane now easily outstripped his own. Jarvan harried him mercilessly, forcing him to retreat with every step. It took all of Xin Zhao’s considerable skill to remain unscathed… but it could not last. The king looked down, reading over his letter. He let out an audible sigh. “Had I the courage to do this earlier, perhaps this day’s disaster could have been averted,” he said. He signed the letter, before dripping heated royal blue wax next to his name and stamping his personal seal into it. He blew on it, then held the letter up, shaking it lightly in the air to aid its cooling. Satisfied the wax was dry, the king rolled the letter before sliding it into a cylindrical case of cured white leather, and sealing the lid. He held it out to his seneschal. Xin Zhao barely avoided a vicious slash, turning his face at the last moment. The jagged blades of Drakebane sliced across his cheek, drawing blood. For the first time since they began, Xin Zhao wondered if the prince was actually trying to kill him. There was a certain balance in dying to the son of the man he had failed to protect. Jarvan slapped Xin Zhao’s spear aside with the butt of Drakebane and turned swiftly, bringing the weapon around in a tight arc, the blade seeking his neck. It was a perfectly executed move, one that Xin Zhao had taught the prince himself. Jarvan’s footwork to set up the strike was sublime, and the initial hit to his weapon was weighted just enough to knock it aside, but not so hard that it slowed the final strike. Even so, the seneschal could have blocked it. It would have been a close thing, but he trusted his speed—even tired as he was—to have ensured the strike did not land. And yet, he made no move to do so. His will to fight was gone. He lifted his chin ever-so-slightly, so that the strike would be true. The blades of Drakebane hissed in. The blow was delivered with speed, skill, and power. It would slice deep, killing him almost instantly. The killing blow stopped just as it touched Xin Zhao’s throat, drawing a series of blood-beads, but nothing more. “Why will not you say where you were?” said Jarvan. Xin Zhao swallowed. A warm trickle of blood ran down his neck. “Because I am at fault,” he said. “I should have been there.” Jarvan held the blade at Xin Zhao’s throat for a moment longer, then stepped back. He seemed to wilt suddenly, all the fire and fury draining out of him, leaving just a grieving, lost son. “My father ordered you away then,” he said. “And you do not wish to blame him for your absence.” Xin Zhao said nothing. “I’m right, am I not?” said Jarvan. Xin Zhao sighed, and looked down. Xin Zhao remained silent and unmoving. He eyed the sealed letter the king held out to him, but did not reach out to take it. The king raised his eyebrows, and Xin Zhao finally accepted it. “You wish me to give this to a runner, my lord?” he said. “No,” said Jarvan. “I will trust its delivery only to you, my friend.” Xin Zhao nodded gravely, and attached it to his belt. “Who is it for?” “The head of the mageseeker order,” said the king. He held up a finger. “And not to one of his lackeys, either. To him directly.” Xin Zhao bowed his head. “It will be done, as soon as the streets are clear and the whereabouts of the escapee have been determined.” “No,” said the king. “I want you to go now.” “He could be so stubborn,” said Jarvan, shaking his head. “Once his mind was set, there was no changing it.” “I should have been there,” said Xin Zhao, weakly. Jarvan rubbed his eyes. “And defy your king’s order? No, that’s not you, uncle,” said Jarvan. “What was it he had you doing?” Xin Zhao frowned. “My place is by your side, my lord,” he said. “I would not wish to leave the palace. Not today.” “I want you to deliver that message before events worsen,” said the king. “It’s imperative that the mageseekers are reined in before this escalates. This has gone far enough.” “My lord, I do not think it wise for me to—” Xin Zhao said, but the king cut him off sharply. “This is not a request, seneschal,” he said. “You will deliver this decree. Now.” “Delivering a letter,” said Jarvan, flatly. “That’s why he ordered you from his side?” Xin Zhao nodded, and Jarvan let out a bitter laugh. “How very like him,” he said. “Always thinking of state matters. You know he missed my blade ceremony, on my fourteenth birthday, because of a meeting of the Shield Council. A meeting about taxation.” “I remember,” said Xin Zhao. “You delivered this letter, I take it?” “No,” Xin Zhao said, shaking his head. “I turned as soon as I heard the bells. I made my way back to the palace as swiftly as I was able.” “And ran into trouble in the streets, by the looks of it,” said Jarvan, indicating his battered appearance. “Nothing that could not be dealt with.” “Mages?” said Jarvan. Xin Zhao nodded. “And others who had thrown their lot in with the murderer.” “We should have executed them all,” hissed Jarvan. Xin Zhao looked at the prince in alarm. He’d never heard him speak with such vitriol before. Indeed, he knew the prince had always been troubled by Demacia’s treatment of its mages. But that was before. “I do not believe your father would share that view,” said Xin Zhao, in a measured voice. “And they killed him,” snapped Jarvan. There was nothing helpful for Xin Zhao to say, so he remained silent. That moment’s fire was extinguished within Jarvan almost immediately. Tears welled in his eyes, even as he tried to hold them back. “I don’t know what to do,” he said. In that moment, he was a boy again, scared and alone. Xin Zhao stepped forward, dropping his spear, and took Jarvan in his arms, hugging him tightly. “Oh, my boy,” he said. Jarvan cried then, deep wracking sobs that shook his whole body, and tears he had not yet shed now ran freely down Xin Zhao’s face as well. They stood clinging to each other for a few more moments, held together by shared loss, then stepped apart. Xin Zhao turned away to pick up his fallen spear, allowing them both a moment to gather themselves. When he turned back, Jarvan had thrown off his sweat-stained shirt, and was pulling on a long, white linen tunic emblazoned with a blue-winged sword. Already he looked more composed. “Now you will do what you were born to do,” Xin Zhao said. “You will lead.” “I don’t think I’m ready,” said Jarvan. “No one ever does. At least, not the good ones.” “But you will be with me, uncle. To help me.” A coldness clawed at Xin Zhao’s heart. “I… regret that will not be possible,” he said. Xin Zhao was conflicted. He was sworn to King Jarvan, and had never once defied an order from him, not in twenty years of service. “My place is here, protecting you, my lord,” he said. King Jarvan rubbed his eyes, looking suddenly tired. “Your duty is to Demacia,” the king said. “You are the king,” said Xin Zhao. “You are Demacia.” “Demacia is greater than any king!” snapped Jarvan. “This is not up for debate. It is an order.” Xin Zhao’s inner sense for danger was screaming, but his devotion to duty silenced it. “Then it will be done,” he said. With a bow, he turned and strode from the room. “I made a promise, long ago,” said Xin Zhao. “If harm ever befell your father, my life was forfeit.” “And how many times did you save my father’s life?“ said Jarvan, suddenly stern. In that moment he seemed so much like his father, in Xin Zhao’s eyes. “I personally witnessed you do so at least three times. I know there were others.” Xin Zhao frowned. “My honor is my life,” he said. “I could not live with the shame of going back on my word.” “To whom did you make this pledge?” “High Marshal Tianna Crownguard.” Jarvan frowned. “When you entered my father’s service, you pledged yourself to Demacia, did you not?” he said. “Of course.” “Your pledge was to Demacia.” said Jarvan. “Not my father. Not anyone else. Your duty to Demacia overrides all.” Xin Zhao stared at the prince. He is so like his father. “But what of the High Marshal?” “I will deal with Tianna,” said Jarvan. “Right now, I need you to do your duty.” Xin Zhao let out a breath that he didn’t realize he had been holding. “Will you serve as my seneschal, as you served my father?” said Jarvan. Xin Zhao blinked. Moments earlier he’d been certain Jarvan was going to execute him… and he didn’t feel that would have been unjustified. He hesitated, his emotions in turmoil, his mind reeling. “Xin Zhao… Uncle,” said Jarvan. “Our kingdom needs you. I need you. Will you do this? For me?” Slowly, as if expecting Jarvan to change his mind at any moment, Xin Zhao dropped to one knee. “It would be my honor… my king.” Jarvan walked with Xin Zhao up through the palace, toward the council room. His father’s advisors—no, his advisors, Xin Zhao corrected himself—awaited. Soldiers were everywhere. Demacia’s most elite battalion—the Dauntless Vanguard—had been brought in to supplement the palace guard, and they stood at every doorway, watchful and disciplined. Jarvan’s expression was stern, his bearing regal. Only Xin Zhao had witnessed the outpouring of emotion down in the training room. Now, in front of the palace servants, the nobles, and the guard, he was in complete control. Good, thought Xin Zhao. The people of Demacia need to see him strong. Everyone they passed dropped to one knee, bowing their heads low. They continued on, striding purposefully. Jarvan paused before the great council doors. “One thing, uncle,” he said, turning to Xin Zhao. “My lord?” “The letter my father wanted you to deliver,” he said. “What happened to it?” “I have it here,” said Xin Zhao. He loosened it from his belt, and handed the leather case over. Jarvan took it, broke the case open, and unfurled the sheet of vellum within. His eyes flicked back and forth as he read his father’s words. Xin Zhao saw Jarvan’s expression harden. Then he crushed the letter in both hands, twisting it as if he were wringing a neck, before handing it back. “Destroy it,” Jarvan said. Xin Zhao stared at him in shock, but Jarvan was already turning away. He nodded to the guards standing on either side, and the council doors were thrown open. Those seated at the long table within stood as one, before bowing low. Flames crackled in the ornate fireplace set against the south wall within. There were a number of empty seats at the table. The king was not the only one who had fallen in the previous day’s attack. Xin Zhao was left holding the crumpled letter, stunned, as Jarvan moved to the head of the table. He looked back at Xin Zhao, still standing in the door. “Seneschal?” said Jarvan. Xin Zhao blinked. At Jarvan’s right, High Marshal Tianna Crownguard stared at him, her gaze dangerously cold. On Jarvan’s other side, his gaze equally icy, was Tianna’s husband, the intended recipient of the king’s letter—the head of the mageseeker order. Xin Zhao’s gaze passed between them, then returned to Jarvan, who raised his eyebrows questioningly. Without further pause, Xin Zhao strode into the room, and threw the letter into the flames. Then he took his place, standing behind his ruler. He hoped none of the deep concern he suddenly felt was visible. “Let us begin,” said Jarvan. Explore",Fighter "The source of the crying is a boy. Six, maybe seven summers. He sits cross-legged with his back to me, in front of a tall sapwood. The weeping settles into sniffling, wet hiccups. I stop at the edge of the trees, and look back at the shade of the road below. The midday sun is merciless, streaming bright into the boy’s meadow. He doesn’t seem hurt. The clearing is open. Unprotected. You’re not needed. Keep to your path. The voice rings clear in my head, though I haven’t heard it spoken aloud for some time. I turn, but about-face at the sound of a deep, racking sigh, ending in renewed little sobs. When I am about three sword lengths away, I step on a dry twig to announce my arrival. The boy starts at the sound. “Teo, I’m sorry, I didn’t mean…” The boy’s rushed apology is muffled by the swipe of his sleeve across his face. He stops dead at the sight of me. He retreats so quickly that his back thuds against the tree. “Emai paid the Brotherhood,” he stammers. “I wasn’t playing on the road.” At the mention of the group, my hand goes to my blade. The boy stares at me; his crying gives over to a series of shallow gasps. Of course. He thinks I’m some Navori thief coming to take something from him. He thinks you’re a criminal. I release my grip, trying to appear more friendly. “No, I’m not with the Brotherhood,” I say. “I heard someone from the road. Sounded like they were having a tough time.” The boy wipes his wet cheek with his sleeve again, trying to save face in front of the stranger standing before him. “Know anyone like that?” I ask. The boy starts to shake his head slowly, but the truth tumbles out of him. “It was me,” he admits, shame roughing his voice. “I… I just wanted to play with it.” He points up. There among the tree’s uppermost branches is an old festival kite, its silk tails fluttering in the light breeze. “It’s Teo’s.” His eyes start to water again. He shows me the palms of his hands, covered in sap, darkened with dirt and bark. “I tried climbing the tree, but it’s too tall. Teo’s going to be so angry with me. He told me not to.” A moment passes between us. “Brothers often say that,” I murmur. There is a small pile of broken soil in front of the boy. I kneel, wiping away the top layer to reveal a newly sprouted sapwood nut. “My emai is a woodweaver. I’m learning. I thought…” The boy hangs his head, embarrassed at the idea. Woodweaving even a sapling would take far longer than an afternoon. I keep the smile from my lips. “An admirable effort.” The boy’s gaze lingers on the fluted edges of my pauldron. “That pattern isn’t from our village,” he says, caution edging into his voice. “Or the village in the next valley.” “I’m on my way to Weh’le,” I reply. “I was making good time on the Noxian road. Even if the stone is a bit hard on the feet.” I try to smile, but with the thought that Noxus could leave us anything of value, I know it comes off a grimace. “Can you help me?” he asks. I look up at the kite sitting delicately in the high branches. “It’s been a while since I’ve climbed a tree, kid.” “Joab,” he says. “My name is Joab.” I offer him my hand, my own name hesitant on the tip of my tongue. It’s been too long since I've said it with anything but shame. Come on. You’ve been called worse. “Yasuo,” I say, and pull him up from the ground. I step from the shade of the tree, and back into the sunlight of the clearing to get a better view. The day is hot and still. I close my eyes to feel the tiny currents of air lingering at the edges of the meadow. A small breeze picks up, pushing the wisps of hair from my face. “I wish I could just blow it down. Woodweaving is useless,” Joab mutters, frowning from the kite to his sapwood seed. “There was an elder once who could move the wind, but he’s dead. And his student could too, but emai says he’s dangerous, that he killed the elder…” I reach for the blade at my side. As I draw the weapon, I focus the magic. Eddies of wind swirl around it, gathering in tighter and tighter whirls. Dust and dead leaves dance on the blade until I shape the whirlwind to my liking, then release it with a flick of my wrist. The invisible force hits the tree dead-on, the trunk shuddering with the impact. The branches shake as if some unseen spirit rises through them, finally reaching the kite. The colorful silk lifts off gently as the air returns to the sky above, and drifts slowly into my outstretched hand. The boy’s mouth hangs open a bit, but he closes it quickly. The fear is back. “You?” he asks. “The elder’s student?” All of Ionia knows what you are. Joab looks to the forest road, maybe for someone to come hunting for me. “Did you escape?” he whispers, but I shake my head. “Did they let you go then? I mean, were you pardoned?” “I can’t be forgiven for a crime I didn’t commit.” It’s just a technicality, but I say it before the voice in my head can. But you killed the others… I take a deep, steadying breath, concentrating on the cool breeze at my back and the kite in my hand to keep the memories at bay. Joab chews on his own thoughts for a moment. Just as his mouth opens for another question, a glint of metal emerging from the forest catches the sun. I raise my blade in anticipation, only to find a slightly older mirror of Joab carrying a small farming tool attached to a long rope. I lower my weapon quickly, but too late—fear and wariness settle into the meadow. Too fast to react, too slow to stop. Never enough for him. It’s my whole life in miniature. Joab’s brother watches us. He does not leave the safety of the forest edge. “Joab,” the older boy calls out. Joab runs over obediently, but stops when he sees the tool and the rope. I pull on the light breeze, straining to hear. “What’s that for, Teo?” Joab asks, realization turning to anger. “You knew I would take the kite?” I shake my head. Of course he knew. Big brothers always know what little brothers will do. “Yeah, always the exact opposite of whatever I tell you, Joab,” the older boy says, still watching me. “Who’s that?” Joab glances back, then leans over and whispers in his brother’s ear. Teo’s eyes grow wide for a moment, then relax into a dismissive scowl. “Emai says it’s time to eat,” Teo says as he turns to leave. Joab pulls on his arm, trying to slow him down. He whispers again in Teo’s ear. I try to quiet the wind that carries the next words, to stop listening, but it’s too late. “No, he can’t come,” Teo says. “He’s xiiri.” Xiiri. The word catches in my throat as the wind finally stills around me. Xiiri is something unwanted. A misfortune brought by outsiders or greed. A little pest that follows big brothers around… The sun beats down, heating the blade at my side. It’s a word I’ve heard all my life. You’re not needed. Keep to your path. I steel myself, and walk to the brothers. “Listen to him, kid,” I say, handing the precious silk bundle to Joab. “Brothers know best.” Before either of them can answer, I walk on, returning to the road ahead.",Fighter "“Help… me,” begged the shipwrecked man. Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror. He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery. Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one? After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed. “Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back. Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it. “So much effort for naught,” sneered the Mist. “Let us have him.” Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table. “Just leave him,” said the Mist. “He was ours the moment he came ashore.” “Quiet!” snapped Yorick. The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them. As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did… Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck. Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host. Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king. He needed answers. With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk. “Help me,” said Yorick. The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves. Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.",Fighter "The market smelled of burning incense and rotting cabbage. Ahri wrapped her cloak around her nine tails and fiddled with her twin sunstone tokens to distract herself from the stench, rolling them between her fingers and snapping them together. Each one had the shape of a blazing flame, but they were carved in such a way that their sharper edges fit together, forming a perfectly smooth orb. She had carried the golden stones since before she could remember, though she had no knowledge of their origin. Though Ahri was in a new environment, she was comforted by the latent magic buzzing all around her. She passed a stand with dozens of woven baskets filled to the brim with polished rocks, shells etched with legends from a seafaring tribe, gambling dice carved from bones, and other curious items. Nothing matched the style of Ahri’s sculpted tokens. “Care for a gem to match the blue of the skies?” asked the gray-bearded merchant. “For you, I’ll trade a cerulean bauble for the cost of a single cryraven feather, or perhaps the seed of a jubji tree. I’m flexible.” Ahri smiled at him, but shook her head and continued through the market, sunstones in hand. She passed a stand covered in spiky orange vegetables, a child selling fruit that shifted color with the weather, and at least three peddlers swinging tins of incense, each of whom claimed to have discovered the deepest form of meditation. “Fortunes! Come get your fortunes told!” called a young woman with lavender eyes and a soft jawline. “Find out who you’ll fall in love with, or how to avoid unlucky situations with a pinch of burdock root. Or if you’d prefer your future left to the gods, I’ll answer a question about your past. Though I do recommend finding out whether or not you’re at risk for death by poisoning.” A tall vastaya with feline ears was about to take a bite of a spiced pastry. He froze and stared at the fortune teller in alarm. “The answer is no, by the way. Yours for free,” she said, curtsying at him before turning to Ahri. “Now, you look like you’ve had a dark and mysterious past. Or at least some tales worth sharing. Any burning questions for me, lady?” Beneath heavy layers of incense, Ahri paused at the scent of wet fur and spiced leather lingering at the woman’s neck. “Thank you, but no,” she replied. “I’m still looking around.” “You won’t find any more Ymelo tokens in this market, I’m afraid,” the woman said, nodding to Ahri’s sunstones. “Like the ones you have.” The back of Ahri’s neck prickled and she drew closer to the woman. She would not let her excitement get the better of her. “Do you recognize these? Where do they come from?” The woman eyed Ahri. “I think they’re Ymelos, anyway,” she said. “Never seen a pair in person. He only carved a small number in his time, and many of the sets were separated in the war. Dead rare, those.” Ahri leaned closer with each word. “I’m Hirin, by the way,” the woman said. “Do you know where I might find this craftsman?” Ahri asked. Hirin laughed. “No idea. But if you come in I’ll tell you what I know.” Ahri wrapped her cloak around her shoulders and eagerly followed the fortune teller past her booth, and into a caravan decorated wall to wall with animal skins. “Tea?” Hirin said. “I brewed it this morning.” She poured two cups of liquid the color of plum wine, taking one for herself. The tea tasted of bitter oak bark, masked by a cloying dollop of honey. Hirin held out a hand for the stones but Ahri kept them close. “I’m getting the sense that these are special to you,” she said with a wry smile. “Don’t worry, I have no interest in peddling stolen sunstones. Bad for a girl’s reputation.” “Can you tell me where they come from?” asked Ahri, handing them over gingerly. Hirin held them up to the light. “These are beautiful,” she said. “I don’t know how they fit together so perfectly. I’ve not seen the like.” Ahri said nothing. She stood frozen with curiosity, and did not take her eyes off the woman. “Legend says the sculptor known as Ymelo collected fossilized lizard eggs from a thousand thousand years ago that he carved into intricate shapes. These ancient lizards lived long before the Ghetu Sea dried up to a desert, leaving only petrified bones and dust.” Hirin coughed, and Ahri detected a bitter note upon her breath, as if she had been drinking vinegar. “Ymelo stones are designed as small pieces that fit into a larger sculpture,” she continued. The woman dangled the golden pieces in front of Ahri’s face. “Just as your past has left you with information to be desired, these stones may have many more parts that, when combined, create another shape altogether. Who knows what you’ll become when you track down your history. With the missing pieces, you may learn more than you’d like.” “Those are pretty words,” Ahri murmured, staring at the woman. After a moment of silence, Hirin chuckled. “Some threads of truth, threads of my own invention. A fortune teller’s weaving must be seamless.” The woman retrieved a hunter’s knife from a cabinet. “I weave in just enough of what you desire to make you stay,” she said. “’Til the tea slows your muscles, that is.” A low growl escaped Ahri’s lips. She would tear this woman apart. She tried to pounce, but her limbs did not obey. She was rooted in place. “Oh, there’s no need for that, lady. I only need a single tail. Useful for a variety of potions, you see, and extremely valuable. Or so I think. Never seen a vastaya with fox tails before. The tea freezes any pain, along with your… mobility.” Hirin wrapped a bandage around one of Ahri’s tails. Ahri tried to resist, but she still could not move. “You’ll wake up tomorrow, good as new!” said the woman. “Well, with one less tail. Do you really use all nine?” Ahri shut her eyes and reached out to the reservoirs of magic around her. The environment had plenty ripe for the taking, but she was too weakened by the tea to draw them to her. Instead she reached into Hirin’s mind, which was far more malleable, and pushed. Ahri opened her eyes and stared hard into Hirin’s. They deepened from lavender to violet. “Hirin,” she said. “Come closer. I would look into the face of the one who tricked me.” “Of course, lady,” Hirin replied, transfixed. The woman’s voice sounded hollow, as though it came from the bottom of a well. She leaned in until her face was only inches away. Ahri inhaled, drawing essences of the woman’s life from her breath. ...Hirin was a young girl hiding, hungry and afraid, beneath a market stall. Two men argued above, looking for her. She had nothing but empty coffers to show for her days’ work... Ahri continued to drain Hirin’s life, sampling memories of raw emotion. They felt rich in Ahri’s mouth, and she relished each unique flavor of emotion. ...Hirin told the fortune of a witch doctor shrouded in veils, receiving a copper for her troubles. She used the coin to buy a piece of bread, which she devoured in seconds… ...In a seedy tavern, a raucous group played cards. A man with eyebrows resembling butterfly wings gambled a golden Ymelo stone while Hirin watched from the shadows… ...Hirin tracked Ahri as she walked through the market. One of her fox tails peeked from beneath her cloak. She drew the vastaya into her caravan— Enough. Ahri stopped, her head spinning with renewed vigor. With each memory she stole from Hirin, she felt energy rush back into her weakened muscles, cleansing them of the poison. Strengthened once more, she slowly shook her limbs awake, and flexed her tails with a shiver. They tingled with pinpricks. Hirin stood wide-eyed and dazed, still very much alive. It was she that would wake tomorrow, good as new—less a few memories that she would not miss. With knowledge of the woman’s life, Ahri’s rage had faded. She brushed her hand against the fortune teller’s cheek, then wrapped her cloak tightly around her shoulders and stepped out into the sunlit market. Hirin would not remember her, or their encounter. But Ahri had left the trade with a name to hunt—Ymelo—and the image of the man with soft-winged eyebrows was burned in her mind.",Mage "Of all the tales of the old Freljord that have somehow endured into the modern age, there is one—and one alone—that can chill the blood of even the hardiest Iceborn. The Frostguard do not tell it. Many of them do not even know it, in full. By decree of the Ice Witch Lissandra herself, to perpetuate this forbidden legend is heresy against the true faith, and carries the penalty of death for any who speak it aloud. In all the vast libraries of the Frostguard Citadel, only a single written account remains—and that was penned by her most trusted scribe, many thousands of years ago. Few indeed are those individuals across Runeterra who know the truth behind the legend, and Lissandra can count on the fingers of one hand those who were there in person and might dare to contradict her… It was in the final, dark days of the War of the Three Sisters that Avarosa and Serylda finally marched their warriors up into the mountains, to face Lissandra before the walls of her own fortress. They would not serve the otherworldly masters that she had pledged them to. This would be an end to it. The Ice Witch gestured to the armies they led, the great alliance that had finally brought these wild lands to heel. The mortal Iceborn were all but immune to the winter’s chill. The troll kings had roamed far across the tundra, amassing tremendous wealth from their conquests. Even the magnificent and terrible Balestriders, twisted far beyond their original form, moved now at the command of the Three. All of this, Lissandra reminded her sisters, was because of the bargain she had made with the masters of the realm below—the beings she knew as Watchers. It was they who had revealed to her the primal secrets of the world. It was they who would have the final victory. And it was then, at the height of this bitter confrontation, that the Watchers finally came to Runeterra. The ground split open, swallowing thousands of warriors into the abyss beneath it, before the first of the dread things heaved itself up into existence. It was new to the material realm, bewildered by such notions as form and constancy, and began immediately to rail against them. In a foul riot of unchecked metamorphosis, it sprouted horns, and patches of fur, and its colossal tentacular limbs grew into jointed humanoid arms with fingers that clawed the bare rock of the mountainsides. Worst of all, other Watchers were following closely in its wake, wracked by horrifying transformations of their own. It might be fair to assume there was a battle, that the Iceborn rallied behind Avarosa and Serylda to fight back the darkness—but in truth, it was Lissandra who ended it. She saw these abominations now for what they were, and knew what had to be done. Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it. Vast plumes of freezing vapor howled through the chasm, and those mortal warriors who managed to escape were driven to insanity by what they had witnessed. This, then, is not only the legend of how Lissandra saved the world from destruction, but also the only first-hand account of the martyrdom of Avarosa and Serylda. And may the Three have mercy upon all who read it.",Mage "If there was one thing Marcin knew how to do, it was to keep his head down. Before him, rowdy voices intermingled with the clatter of tankards and the sloshing of beer. Every once in a while, someone barked a drink order, and just as soon as their coin landed on the bar, a drink slid in front of their waiting hands. His quick and silent service kept him unnoticed—and as such, uninvolved in any trouble. And there was always trouble. It took on many forms. A belligerent brawler, itching for a fight. A transaction among cloaked figures that ended with a dagger through a throat. Or, perhaps most unexpectedly, a little girl, pushing through the heavy tavern door. Marcin watched the girl hum and skip her way toward the bar. Behind her, the door slammed shut, one last swirl of winter air blasting across the room, the loud bang grabbing the last few eyes that weren’t already following her, baffled by her presence. The girl clambered up a stool, barely peeking over the edge of the bar. Marcin took in the child’s bright red hair, the tattered toy clutched in her grip, the frayed satchel on her back, and the ragged, unseasonably short-sleeved, dress. “What can I get for you?” he asked. The girl stood on the stool and plopped her toy on the counter, peering at the many bottles on shelves. Marcin could see it was a stuffed bear, once well crafted, since well loved. The stitching at its limbs were visible after many years of stress. Somewhere in its life it had lost one of its button eyes. “Could I get a glass of milk, please?” Marcin raised an eyebrow but said nothing. He walked toward the far end of the bar to fetch the ceramic jug. “Awfully late for you to be out by yourself, ain’t it?” a deep voice rumbled. Marcin sighed. Trouble always attracted more trouble. He pulled the jug down from the shelf and gazed back down the bar. A large man next to the girl had turned to peer down at her with his one good eye. Seated in front of him, the girl looked like a pebble at the foot of a mountain. He was a pile of muscles criss-crossed with scars. The loops of ropes, chains, and hooks at his belt, along with the massive blade slung across his back, loudly announced him as a bounty hunter. The girl looked up at him and flashed a smile. “I’m not alone. Tibbers is here with me. Aren’t you, Tibbers?” She held up the bear, beaming. The bounty hunter laughed out loud. “Surely your parents must be missing you.” The girl’s hands dropped to her side as her eyes drifted down and away. “I don’t think so,” she replied. “Aw, but I do think so. Would pay a pretty penny to see you home safe, I imagine.” Marcin could practically hear the coins clinking in the bounty hunter’s mind, the man already tallying up the prize for her safe return. “They can’t. They’re dead.” The girl plopped back down on the stool, staring into the button eye of her bear. The bounty hunter started to speak again just as Marcin placed the mug down on the counter with a percussive thud. “Your milk,” he said. The girl turned and beamed at him, breaking from her sullen mood. “Thank you, sir!” She set her bear on the table and reached back into her knapsack. Marcin waited, prepared to accept any coin she put down as payment enough. He did not expect the massive purse that landed with a clatter. A few golden coins bounced onto the counter, one rolling toward the edge. Marcin stopped it on reflex, one finger pinning the escapee. Slowly, he lifted it from the bar, its heft and texture proclaiming it as authentic Noxian mint. “Oopsie!” the little girl giggled. Marcin swallowed, his mouth suddenly dry. He reached over, hoping to shove the coin and the purse back into the girl’s satchel before anyone else noticed— “That’s a mighty big purse for a mighty small girl,” the bounty hunter growled, far too loudly. “Tibbers found it,” the girl replied. The bounty hunter snorted. “Is that so?” “It was on the man who stopped me in the road. He was a real meanie.” The girl took a sip of her milk, her attention back on her bear. “That’s too bad…” The bounty hunter leaned in closer on his stool, hand sliding towards the purse. The girl looked up at him, a playful smile dancing across her face. “Tibbers ate him.” For a moment, everything stood still. Then the bounty hunter’s laugh cut across the room. “I’m sure he did,” he roared. He thrust a meaty hand forward, grasping the toy by the head and yanking it away from the girl. “This big ol’ scary monster.” “Let Tibbers go!” the girl cried out, reaching up for the bear. “He doesn’t like being pulled.” The bounty hunter just laughed harder. Marcin pocketed the coin in his hand and turned away, walking unnoticed toward the back. He wished he could help, but he hadn’t survived this long by sticking around longer than he should. Her voice stopped him cold. “I said. Let. Tibbers. Go.” The words rumbled with gravel and rage, cutting through the din. Against all his better judgement, Marcin paused and looked back. The girl stood on the bar, staring at the bounty hunter, fury smoldering in her eyes. Then chaos erupted. A flare of light and a burst of heat erupted from the girl. Too late, Marcin threw his arms up, crying out in pain. He stumbled back, knocking into the shelves behind him. Several bottles crashed around him as he ducked beneath the bar, cursing his idiotic hesitation. The screams of men and the sound of breaking wood punctuated a growing roar of flame. A guttural, impossible sound reverberated through the air, rattling his bones. Marcin crawled, still half-blinded, toward where he hoped the doors to the kitchens were. Around him, the screams heightened—then stopped with a stomach-turning crack. For the second time that day, Marcin forgot all his honed skills of avoiding trouble and peered over the edge of the bar. A hulking beast loomed, silhouetted against the firelight. Thick strands of sinew bound its limbs to its torso like stitching. With a start, Marcin realized the beast itself burned, unharmed by the hungry tongues of flame that danced across its fur. In its claws it held aloft, by the head, the slumped, bloody form of the bounty hunter, a limp rag doll in the massive paws of the monster. Before it, the little girl stood wreathed in fire. “You’re right, Tibbers,” she said. “He didn’t like being pulled either.” Marcin looked around the room in horror. Throughout his tavern, overturned chairs and tables ignited, raising a thick, black smoke. The smell of blood and burning flesh crawled inside his nose, and Marcin choked back a cough, his stomach turning. The beast turned and looked at him. A whimper escaped Marcin’s lips. He gazed into the glowing abyss of the bear’s eyes, and swallowed in the certainty of his end. A peal of laughter rang out over the crackle of flames. “Don’t worry,” the little girl said, peering around the monstrosity. “Tibbers likes you.” Marcin watched, frozen, as the girl hopped, skipped, jumped her way through the burning tavern, the beast lumbering behind her. He stared as it smashed the heavy door off its hinges. He gaped as the little girl turned back one last time, a sweet smile back on her face. “Thanks for the milk, sir.” And then, the girl walked out into the snowy night as the tavern collapsed behind her.",Mage "This world’s familiar sun still hides below the horizon. Crude and unpolished earth unfurls below. Mountains contort into barriers that stretch like fingers across empty scrub lands. Palaces, or rather, what pass for palaces, fail to loom over anything but the squattest of hills. The curvature of the planet meets the stars with a serenity and grace few of the dwellers below will ever witness. They are so scattered across the globe and grasp so blindly for any sort of understanding that it’s no surprise they’ve been conquered and don’t even comprehend their predicament. The fiery sheen I’ve gathered as I streak toward my preordained destination illuminates the world beneath me. Pockets of warring, fearful, rejoicing life tucks itself into any fertile nook it can find below. Oh, how they gaze and point as I streak over their heads. I’ve heard the names they call me: prophet, comet, monster, god, demon… So many names, all missing the mark. In a vast stretch of desert, I feel the twinge of familiar magic emanating from the seat of the premiere civilization amongst these savages. Lo and behold, a massive Sun Disc is under construction. The poor enslaved laborers beat their heads and rend their clothes in my wake. Their cruel masters see me, a streaking bolt of fire, as a portent of good omen, no doubt. My passing will be etched in their uncouth pictograms upon common stone, an homage to the great comet, the blessing of the sky-god gracing their holy works and so forth. The Disc’s sole purpose is to funnel the sun’s majesty into the most “renowned” of these fleshy humanoids, transforming them into exactly what this planet needs: more insufferable demigods. This effort will undoubtedly backfire. But I suppose they might last a brief while, perhaps a thousand years or so, before they fall and are supplanted by others. The desert below fades into the night trailing behind me as I streak onward across lonely steppes, then over rolling brown hills gently flecked with greenery. The pastoral scenery belies a field spattered with blood and littered with the dead and dying. Survivors hack away at each other with rough-hewn axes and scream battle cries. One side is losing quite badly. Stag skulls rest atop pikes stuck into the soil, next to writhing warriors. The few still on their feet are encircled by soldiers riding great shaggy beasts. Those defeated, surrounded few see me and valiance seems to surge through their veins. The wounded rise and grasp their axes and bows in a final stand that throws their foes off guard. I don’t linger to see the rest of the little clash play out because I’ve seen this scenario unfold a thousand times: The survivors will scratch my comet likeness onto their cave walls. In a thousand years, their descendants will fly my image on banners and undoubtedly ride into a tediously similar battle. For all their efforts to capture and record history, one ponders why they do not learn from their mistakes. That is a lesson even I have had to suffer. I leave them to perpetuate their bleak cycle. My trajectory reveals more inhabitants. Their collective repertoire of reactions span the typical gamut: pointing, kneeling, sacrificing virgins upon stony altars. They look up and see a comet and never ask what lies beneath the blazing façade. Instead, they stamp it onto their own self-centered worldviews, muddying the splendor of my visage. The few more advanced life forms–and I use that description loosely–gaze up and jot down my coordinates in scientific almanacs instead of using me as prophecy fodder. It’s mildly refreshing, but even their developing notions of intellect seems to indicate I am a regularly appearing phenomenon with a predictable orbit. Oh, the feats they could accomplish if only… Well, no use dwelling on the wasted potential of the simple-minded terrestrial born. It’s not entirely their fault. Evolution does seem to have a difficult time gaining traction on this world. But alas, the novelty of such infantile antics has worn thin. The grasping energies of my magical bondage have dragged me from one paltry world to another for centuries. Now it has led me back to this familiar and unpleasant rock. The star that floods its surface with light was one of my earliest creations, a confluence wrought of love and radiance. Ah, that cherished moment when she flared to life with colors only her creator could see. How I miss a star’s crackling new energy warming my face and trickling through my fingers. Each star gives off a unique energy, precious and reflecting its creator’s soul. They are cosmic snowflakes burning in defiance of the infinite dark. Unfortunately, the memories I long to dwell upon are tainted by betrayal. Yes, this was the place where Targon lured me into servitude. But now is not the time to linger on past mistakes. Those musty Aspects want me to seal yet another breach… in their name of course. Then, I see her. This world’s imbued warrior is alone at the peak of one of the smaller summits, brandishing a starstone spear. She watches me through a veil of annexed flesh, a mere spark masquerading as lightning. A thick braid of auburn hair is draped over her shoulder, falling over a golden breastplate that covers pale, freckled skin. Her eyes, the only bit of her face not shielded by a battle-worn helmet, flash a jarring shade of red. She calls herself Pantheon—the warring fury of Targon incarnate. She is not the first of this world to wear the Pantheon mantle. Nor will she be the last. Her glittering cape flaps out behind her as she raises her muscled arm and makes a motion like she’s pulling on a great chain. The tug on my crudely enchanted tether wrenches me off course, toward the mountain upon which she stands. And she’s yelling at me. She cries outs with a voice that booms inside my head, transmitted through this insufferable star-gem coronet. All sounds fade as she invades my mind. “Dragon!” she says, as if I am a weak-winged beast of base orange flame, lucky if it can ignite a tree. “Seal their gate!” she commands, gesturing to the bottom of a rocky crevasse with her pointy little spear. I don’t need to see the violet erosion of reality swirling below. I could smell the festering miasma that poisons this world before I even arrived. I fix my eyes on Pantheon instead. She expects me to fall in line like a dog on its leash. Today will be different, for I’ve learned from my mistakes. “Dragon,” I purr. “Are you sure commanding me with such a low name is wise?” Pantheon’s grip on her spear loosens just enough for her to fumble the weapon for a fraction of a second. She takes a step back, away from me, as if a single stride’s distance could protect her from my ire. “Seal their gate,” she says again, barking louder as if perhaps the previous command went unheard. Her volume does little to mask the quiver in her voice. She thrusts her spear toward me, as if such a tiny weapon could pierce me. This is the first time I’ve ever seen an Aspect of Targon shaken. She is not used to having to tell me twice. “I will deal with those chittering horrors in due time, dear Pantheon.” “Do as you are commanded, dragon” this Pantheon shouts, “or this world is lost.” “This world was lost the moment Targon surrendered itself to arrogance.” I feel Pantheon’s seething mingle with confusion as she struggles to grab hold of my immaterial reins. She’s only just now sensing what I have come to learn. Targon is distracted and does not sense its magic faintly ebbing from my bonds. Pantheon bellows once more, and this time, I cannot resist. The crude enchantment regains sovereignty over my will. I turn my attention toward the source of the breach, nestled in the basin of the once-verdant valley, now strangled with creeping, purple miasma. I sense the Voidborn perversions of life tunneling through reality’s firmament, sending tides of unseen energy coursing through the aether. They shred the veil that separates nothingness and form with their unwelcome passage. They’re drawn to me, those multi-eyed, carapaced abominations. They seek to devour me, the greatest of their threats. From the reaches of my mind, I conjure an image of the solar furnaces I kindled, before my fettering, which once ignited the hearts of stars. I lance out beams of pure starfire and incinerate wave after wave of those gnashing horrors, driving them backward into their oblique infinity. Smoldering husks rain from the sky. I’m a little surprised they aren’t wholly disintegrated, but then again, the Voidborn don’t know how things work in this universe. A pulsing sickness lingers in the air. From the epicenter of the corruption, I feel a will… hungry and indomitable, and far from the typical mindlessness I’m accustomed to from these Voidborn aberrations. The pulsating wound on reality yawns and buckles, distorting and warping all it touches. Whatever exists on the other side is laughing. Pantheon shouts another command at me, but I ignore her words. This anomalous fissure in the universe entrances me. This is not the first of its kind I’ve had to deal with, but this one feels different, and I can’t help but admire the marvelously terrifying manipulation of the barriers between realms. Few beings could fathom its complexities, let alone possess the sheer magnitude of power needed to rend the fabric of existence. In my heart, I know a wound so exquisite could never be orchestrated by scuttling creatures. No. There must be more behind this intrusion. I shudder at the thought of what kind of entity is capable of inducing such a volatile rift. I don’t need Pantheon’s barked orders to tell me what do next; her array of requests has always been of a rather limited imagination anyway. She wants me to hurl a star at the rift, as if one can simply cauterize such moldering inter-dimensional abrasions and be done with it. These obtuse demigods are my captors? Fine. At least they’re not too far off in their “logic” by thinking a few searing cosmic wonders will remedy this problem. I will play the role of the obedient servant just a little while longer. I enjoy what I do next, partly because they’ll remember it, partly because it feels good to let a little of the old power loose, but mostly because I wish to remind whatever intelligence that controls this Void incursion that nobody laughs at me in my plane of existence. The base elements in the atmosphere rally to my cause, accreting into a plasmic anomaly. The swelling stardust detonates at my unspoken command. The result is a dwarf replica of one of my majestic glories burning in the depths of space. After all, I can’t fling a full-fledged star at this fragile world. The young star’s shimmering brilliance flies from my hands. It’s joined by two sisters, always by my side. They careen around me in a radiant ballet, their white-hot cores devouring the gathering clouds of dust and matter I draw toward us. We become a storm of stars, the night sky incarnate, a maddening gyre of starfire. I conjure eddies of searing stardust, exhaling a heat so pure and dense it collapses the aura of this world just the tiniest bit, forever marring the planet’s curvature. Coruscating strands of stellar flame pirouette from the center of the rift. Gravity melts in undulating waves of color most eyes will never be able to witness. My stars warp matter as more fuel coalesces into their cores, causing them to shine brighter, burn hotter. The whole spectacle is breathtaking, a cascading dance of blinding light and searing heat so hot that for a fleeting moment, new spectra are birthed into existence. My spine tingles just a little bit at how good it feels. Trees splinter. Rivers evaporate. The mountain walls of the valley crumble in smoky avalanches. The tireless laborers erecting their Sun Disc, the soldiers taking the hill, the stargazers, the worshipers, the terrified, the doomsday prophets, the hopeless, the rising kings… all those who beheld the streaking comet with selfish eyes witness the ensuing supernova as an early dawn. Across this pitiful globe, my radiance turns darkest night to blinding day. What fictions will they conjure to explain this phenomenon? Even my Targonian masters have rarely witnessed such a display of my power. Certainly, no terrestrial world has ever born scars as severe as what is left of that once-verdant valley. When I am finished, nothing remains. Not even this incarnation of Pantheon. I can’t say I’ll miss her or her mindless barking. In the glowing aftermath of my carnage, the smoldering once-mountains collapse into the molten rubble streams now flowing through the valley. This is the scar I have left upon this world. A surge of damning pain shoots through my body, radiating from that infernal crown. I am about to pay. My head snaps up, and my eyes drink the bitter sight of a dying star. My hearts clasp shut. My minds reel. An overwhelming sense of despair ricochets through my very soul, emanating from a deep and immediate sorrow, like the pulsing realization you’ve lost something precious and know it’s all your fault. Some curious life forms I met long ago once asked how it was possible for me to remember every star I’ve created. If only they could feel what it was like to create a single star, they would understand the sheer irrelevance of that question. That’s how I know when even one of my darlings winks out from existence, ejecting jets of energy and, with it, the very substance of my own spirit. I see her death knell in the heavens above. She shines brightly one last time in a pyroclasm that momentarily drowns her brothers and sisters. My heart shatters as the heavens are diminished in brutal retribution for turning my power on one of Targon’s own. A sun is the price of a single Pantheon. This is the cost of my unfettered wrath. This is the kind of boorish sorcery I must deal with. Within seconds, they have regained control of my reins and call me to a new task. On no other world have I exhibited such a display of freedom, no matter how fleeting it was. What’s more is that I have learned from their mistakes. A bit of me is free now, and in time, I will return to this world, tap into this mysterious well of energy and cast off the rest of my tether. I tune into that essence of war, twisting and contorting within fleshy vessels scattered across the cosmos. It wasn’t happy about losing its mortal avatar on this world. Already, a new doomed host has been chosen to transform into the next iteration of Pantheon – a soldier from the Rakkor, a tribe who cling to the base of Targon’s mountain, siphoning off its power like barnacles. One day, I shall meet this new incarnation of Pantheon. Perhaps he will learn to find a new weapon and abandon that ludicrous spear. I sense Pantheon’s celestial kin, scattered across the cosmos. In a single instance, all of their attention is focused on this world, where one of their earthly Aspects was vaporized by their own weapon. Their confusion is mingled with a growing desperation as they contend with each other to regain their control over me. How I wish I could see their faces. As I launch myself from the gravity of this world, this Runeterra, I sense an emotion I have never felt from Targon before. Fear.",Mage "The weeks spent on the ocean had made Markus feel dizzy and weak, so he was glad to be back on dry land. The path leading from the basalt shore had a slick, oily quality, making it treacherous underfoot. The crooked trees to either side were wretched, blackened husks that wept yellowed sap from where it looked like some panicked animal had clawed them ragged. Soft light shimmered between the trees, dancing like the corpse candles that flickered over marshland and drew unwary souls to their doom. The branches were hung with what looked like canopies of ragged muslin, and it took Markus a moment to realize they were swathes of cobwebs. Wiry bracken clogged the undergrowth on either side of the path, rustling with the motion of unseen creatures shadowing their passage through the forest. Perhaps the rats infesting the ship had followed them. Markus had never caught sight of one, beyond a fleeting glimpse of a swollen, black-furred body or the skittering sound of claws on wood. He’d never been able to shake the notion that it sounded as if these rats had a few too many legs than any normal rat should have. The island’s air was heavy with damp, and his finely tailored tunic and boots were sodden with clinging moisture. He held a scented pomander beneath his nose, but it did little to disguise the stench of the island, reminding him of the charnel pits beyond the walls of Noxus when the winds blew in from the ocean. Thinking back to his homeland, he felt a brief twinge of unease. The revels in the catacombs far beneath the city had been a deliciously illicit thrill, a reward for following the secret symbol of the black-petaled bloom. Within the darkened sepulchers, he and his fellows gathered as devotees. Where she awaited. He looked ahead, hoping for a glimpse of the beguiling woman whose words had brought so many of them to this place. He caught a flash of crimson silk and swaying hips before the mist oozing between the trees obscured his sight of her. He’d thrilled to the sermons of her ancient god, and had been overjoyed when he and the others had been chosen to join her on this pilgrimage. It seemed like a grand adventure when they boarded the heavily laden barque at midnight, under the still gaze of the mute and hooded steersman, but being so far from Noxus had begun to dull his enthusiasm. Markus paused and turned to look back along the path. His fellow pilgrims pushed past, like vacant-eyed cattle en route to the slaughterman’s hammer. What was wrong with them? Behind them came the steersman, gliding over the path as though his feet barely touched it. His robes were undulant with motion and suffocating fear flowered in Markus’s breast at the thought of being near this repellent figure. He turned away, only to find himself face to face with her. “Elise…” he said, and the breath caught in his throat. He instinctively wanted to push her away and flee this awful place, but the intoxication of her dark beauty overpowered any thought of rejection. His sense of revulsion passed so swiftly he wasn’t even sure he’d truly felt it. “Markus,” she said, and the sound of his name on her lips was divine, sending a surge of pleasure down his spine. Her beauty transfixed him, and he savored every detail of her perfect form. Her features were angular and sharp, framed by lustrous crimson hair, like that of a highborn girl he once knew. Full lips and eyes of dark radiance drew him deeper into her web with the promise of raptures yet to come. A cloak of sable secured by an eight-pronged brooch, mantled her rounded shoulders. It rippled with motion, though there was no wind to stir it. “Is something the matter, Markus?” she said. Her smoky tones soothed his fear like a balm. “I need you to be at peace. You are at peace, aren’t you, Markus?” “Yes, Elise,” he said. “I am at peace.” “Good. It would make me unhappy to know you were not at peace when we are so close.” The thought of displeasing her sent a jolt of panic through Markus and he dropped to the ground. He wrapped his arms around her legs, her limbs slender and alabaster white, smooth and cold to the touch. “Anything for you, mistress,” he said. She looked down on him and smiled. For an instant Markus thought he saw something long, thin and glossy shift beneath her cloak. The motion was sickening and unnatural, but he didn’t care. She hooked a sharpened, obsidian-black fingernail under his chin and drew him to his feet. A rivulet of blood ran down his neck, but he ignored it as she turned and led him onward. He willingly followed, all thoughts save pleasing her vanishing like wind-blown smoke. The trees thinned out and the path ended before a rocky cliff carved with time-weathered symbols that made his eyes sting. A shadowed cave gaped like a vile maw at the base of the cliff, and Markus felt his certainty waver as a sudden sense of dread uncoiled in his gut. Elise beckoned him inside, and he was powerless to resist. The interior of the cave was unnaturally dark and stiflingly warm, a clammy, fever heat that reeked like offal swept from a butcher’s block. A voice deep inside was screaming at him to run, to get as far from this hideous place as possible, but his traitorous feet carried him still deeper into the cave. A droplet from somewhere high above landed on his cheek and he flinched at the sudden, burning pain of it. He looked up at the cavern roof, seeing pale, grub-like shapes hanging overhead and swaying with frantic, trapped motion. In the translucent surface of the fresh-spun web, a human face screamed in mute horror against the suffocating, silken net. “What is this place?” he asked, the veils of deceit woven around him falling away. “This is my temple, Markus,” said Elise, reaching up to unfasten the eight-pronged brooch at her shoulder and letting her cloak fall away. “This is the lair of the Spider God.” Her shoulders squirmed as two pairs of slender, chitinous limbs unfolded from the flesh of her back; long, dark and tapering to razored talons. They lifted Elise up as a grotesque, bloated mass shifted in the darkness behind her. Colossal legs heaved its corrupt body forward, the faint light from beyond the cave reflecting on the myriad facets of its eyes. The vast spider’s bulk was enormous, furred and scabbed with wet, mutant growths. The terror of its nightmarish appearance shattered the last of Elise’s hold on Markus, and he fled toward the cave mouth with her cruel laughter ringing in his ears. Ropes of sticky web struck the rock beside him. Glutinous strands struck his flailing limbs and his pace slowed as he became more and more entangled. He heard the clicking of clawed limbs in pursuit and wept at the thought of her touching him. Yet more strands of her web snared him as something sharp stabbed his shoulder with astonishing swiftness. Markus fell to his knees, paralyzing venom spreading through his body and locking him in a prison of his own flesh. A shadow fell across him and he saw the mute steersman with his arms outstretched. Markus screamed as the steersman’s hooded robe collapsed, revealing that this was not a man at all, but a writhing nest of innumerable spiders given the semblance of a man. They fell upon him in their thousands, and his screams were choked to muffled grunts as they crawled into his mouth, clogged his ears and burrowed behind his eyes. Elise swung into view above him, borne aloft by the jointed limbs at her back. She was no longer beautiful, no longer even human. Her features were alight with a ferocious hunger that could never be sated. The looming form of her monstrous spider god lifted Markus from the ground with its razored mandibles. “You have to die now, Markus,” said Elise. “Why…?” he managed with his last breath. Elise smiled, her mouth now filled with needle-like fangs. “So that I can live.”",Mage "“I can’t do it.” The words thickened Kegan’s tongue, and almost crashed against the cage of his teeth, but he forced them past his lips. “Master. I can’t do it.” Defeat gave him a chance to catch his breath. Who knew failure could be so exhausting? In that moment, he looked for sympathy in the older man’s eyes—to his disgust, he saw it right there, as bare as the cloudless sky. When Kegan’s master spoke, it was with the lilting flow of faraway lands. His was an accent rarely carried by these northern winds. “It is not a matter of whether you can,” he said. “Only that you must.” The older man clicked his fingers. With a purple flash, the bundle of deadwood flared to life; a campfire born in a single moment of willpower. Kegan turned from the fire and spat into the snow. They were words he’d heard before, and they were as useless now as they always were. “You make it seem so easy.” His master shrugged, as if even that half-hearted accusation needed a moment’s thought before replying. “It is simple, perhaps. Not easy. The two aren’t always the same thing.” “But there has to be another way…” Kegan muttered, unconsciously touching his fingertips to the burn-scars blighting his cheek. Even as he said it, he found himself believing it. It had to be true. It wouldn’t always be like this. It couldn’t always be like this. “Why?” His master looked at him with unconcealed curiosity in the light of his eyes. “Why must there be another way? Because you continue to fail at this one?” Kegan grunted. “Answering questions with questions is a coward’s way of speaking.” His master raised one dark eyebrow. “And there it is. The wisdom of a barbarian who cannot yet read, or count past the number of fingers on his hands.” The tension faded as the two of them shared a grim smile. They warmed broth, sipping it from ivory cups as their campfire cast them in a flickering amber glow. Above them—above the tundra for hundreds of miles around—the sky rippled with light. Kegan watched the heavens’ familiar performance, the gauzy radiance caressing the moon and the stars that cradled it. For all that he loathed this land, there was beauty here in abundance, if a man knew where to look. Sometimes that was as simple as looking up. “The spirits dance wildly tonight,” he said. His master tilted his unnatural gaze skyward. “The aurora? That is not the work of spirits—only the action of solar winds on the upper reaches of…” Kegan stared at him. His master trailed off, and awkwardly cleared his throat. “Never mind.” Silence returned to haunt them. Kegan drew the knife from his belt, setting to work on a sliver of unburnt wood. He carved with easy strokes. Hands that had set fires and ended lives now turned to a far more peaceful purpose. Out of the corner of his eye, he saw that the sorcerer was watching him. “I want you to breathe in,” the older man said. The blade still scraped over the bark. “I’m breathing now. I’m always breathing.” “Please,” his master said, with an edge of impatience, “do not be so obtuse.” “So what?” “Obtuse. It means… Well, never mind what it means. I want you to breathe in, and hold it as long as you can.” “Why?” His master exhaled something like a sigh. “Fine,” Kegan agreed, tossing the branch into the fire and sheathing his bone-handled knife once more. “Fine, fine, fine.” He took a deep breath, swelling the muscles of his chest and shoulders. Silenced as he held his breath, he looked to his master for whatever would come next. “You do not create the air you breathe,” the sorcerer said. “You draw it inside you, letting it sustain you. You use it as your body requires, and then release it as you exhale. It is never yours. You are just a vessel for it. You breathe in, you breathe out. You are a channel through which air flows.” Kegan made to release his breath, though his master shook his head. “No. Not yet. Feel the air in your lungs, Kegan. Feel it pushing at the cage of your body. Feel it straining to escape.” The young barbarian’s features were flushing red. His eyes asked the question his mouth could not. “No,” the sorcerer answered. He gestured to Kegan with a discoloured hand. “Keep holding.” When Kegan’s endurance finally gave out, defiance took over, buying him more time. When even his defiance began to ebb with the pain of his quivering chest, naked stubbornness took control. He glared daggers at his master, trembling with the effort, knowing this was surely a test—knowing he had to prove something, without knowing just what it might be. Greyness misted the edge of his vision. His pulse was rhythmic thunder in his ears. All the while his master looked on, saying nothing. Finally, his breath burst back into the chill evening air, and Kegan sagged, gasping, as he recovered. He was a wolf in that moment, a wild animal baring his teeth at the world around him, offering a threat to any that might attack in his moment of weakness. His master watched this, too. “I was beginning to wonder if you would actually let yourself pass out,” he murmured. Kegan grinned, and pounded a fist against his chest, wordlessly proud of how long he’d held out. “Therein lies the problem,” his master observed, reading his posture. “I told you the air was not yours, yet you are thrilled with yourself for how long you kept it inside you. It is the same with magic. You want it, believing it can be owned. You cling to it, forgetting that you are merely a channel through which it passes. You choke it in your heart, and in your hands. And so the magic is strangled in your grip, because you see it as something to bind to your will. It is not, and never will be. It is like air. You must draw in what exists around you, use it for a moment, then let it free.” The two of them—student and master, barbarian and sorcerer—fell silent again. The wind howled through the canyons to the south, bringing a keening cry on the breeze. Kegan eyed the older man suspiciously. “So… why didn’t you just say all that? Why make me hold my breath?” “I have said all of that before. Several dozen times, in several dozen ways. I hoped a practical element to the lesson might aid your comprehension.” Kegan snorted, then glared into the fire. “Master. Something’s been preying on my mind of late.” The sorcerer chuckled to himself and patted the rolled, bound parchment leashed to his back. “No, Kegan. I am not letting you read this.” The young tribesman grinned, though his stare was devoid of mirth. “That’s not what I wanted to ask,” he said. “What if I’m not a bad student? What if you’re just a bad teacher?” His master stared into the flames, his weary eyes reflecting the dancing firelight. “Sometimes I wonder that myself,” he replied. The next day, they journeyed north, and west. It would not be long before even the sparse tundra froze over, leaving them travelling through fields of lifeless ice. For now, their boots crunched on useless, rocky soil, broken only by scrub flora. The sorcerer’s thoughts were as bleak as their surroundings, but Kegan was his usual self—persevering without complaint, but equally without joy. “You said something the other day,” the barbarian said as he drew alongside his master. “Something that sounded like a lie.” The sorcerer turned slightly, his features shadowed by his hood. “I am many things,” said the older man, “and not all of them are virtuous. But I am not a liar.” Kegan grunted what may or may not have been an apology. “Perhaps not a lie, then. More like… a fable.” The sorcerer was watching him as they walked. “Go on.” “That place. That empire. The kingdom you said was destroyed lifetimes ago.” “Shurima? What of it?” “You said it lay in a land never touched by frost, or rimed by ice.” Kegan grinned as if sharing a joke. “I’m not as gullible as you believe I am, master.” The sorcerer found himself dragged out of his bleakness by the barbarian’s curiosity. He switched the burden of his backpack to his other shoulder, unable to hide a small smile. “That was no lie.” He stopped walking, turning to point southward. “Far, far to the south, many hundreds of days’ walk, and across another ocean, there lies a land where…” How does one explain the desert to a man that knows only winter? he thought. How does one explain sand to a man that knows nothing but ice? “…a land where the earth is hot dust, and where snow is utterly unknown. The sun beats down without mercy. Even rain is rare. The ground thirsts for it, day after day.” Kegan was staring at him again. He had that look in his pale eyes, the one that said he didn’t dare trust what was being told, in case it was some trick to make him look foolish. The sorcerer had seen that look in the eyes of many, in his time—lonely children and fragile adults alike. “A place that has never felt Anivia’s touch,” Kegan murmured. “But is the world really that large, that a man can walk for so long and still not see its end?” “It is the truth. There are whole lands elsewhere in the world that are not frozen. In time, you will learn that there are few places as cold as the Freljord.” The conversation was stilted for the rest of the day’s journey, and when they made camp, there seemed little more to say. Even so, the young barbarian persevered. He looked across the campfire, to where his master sat cross-legged in sullen introspection. “Shouldn’t you be teaching me something?” The sorcerer raised an eyebrow. “Should I?” He always had a look about him that suggested his apprentice was interrupting him just by being alive. They’d been together for a few weeks now. Kegan was growing used to it. The youth dragged his hands through dirty hair, brushing his mother’s ivory trinkets from his face. He muttered something that would, with imagination, pass for an agreement. When the sorcerer still refused to answer, he pressed harder. “So, will we get to... wherever it is we’re going, today?” His master regarded him carefully. “No. We will not reach our destination for several weeks.” The sorcerer did not seem to be jesting. “And I have given more thought to the difficulties you suffer in controlling your gifts,” he added, flatly. Kegan wasn’t sure what to say. Sometimes silence was the only way to avoid looking ignorant or impatient, so he tried that. It seemed to work, for the sorcerer continued. “You have some talent, true enough. The ability is in your blood. Now you must stop perceiving magic as an adversarial, external force. It need not be harnessed, merely… nudged. I have watched you. When you reach out to wield it, you seek to fashion it to your will. You want control.” Kegan was getting frustrated now. “But that’s how magic works. That’s what my mother always did. She wanted it to do something, so she made it happen.” The sorcerer suppressed a wince of irritation. “You don’t need to make magic happen. Magic exists in the world. The raw stuff of creation is all around us. You do not need to clutch it, and bend it to your needs. You can just… encourage it. Direct it along the path you would prefer it to take.” As he spoke, he moved his hands as if shaping a ball of clay. A faint chime sounded in the empty air, holding to its eternal, perfect note. Misty energies snaked between his fingers, binding to one another in slow lashes. Several of them tendriled out from the sphere to curl around his discolored hands, seething and darkly organic. “There will always be those that study magic with rigid intent, mapping the ways one can exert their will on the primal forces. And, clumsy as it is, it will work. Slowly, and with limited results. But you don’t need to behave so crudely, Kegan. I am not shaping these energies into a sphere. I’m merely encouraging them to form one. Do you understand?” “I see,” Kegan admitted, “but that’s not the same as understanding.” The sorcerer nodded, sharing a small smile. Evidently his apprentice had finally uttered something worthwhile. “Some men and women, souls of iron discipline or limited imagination, will codify the magical energy that flows between realms. They will manipulate it, and bind it, however they are able. They are looking at sunlight through a crack in the wall, marveling at how it bleeds into their dark chambers. Instead, they could just go outside, and marvel in the blinding light of day.” He sighed pointedly. “Your mother was one such mage, Kegan. Through repetitive ritual and traditional concoctions, she dabbled in minor magics. But all she was doing—all any of them can do with their rituals and talismans and spell books—is create a barrier between themselves and the purer forces at play.” Kegan watched the sphere ripple and revolve, not bound within the sorcerer’s touch at all; constantly overlapping it, or threatening to roll free. “Here is the secret, young barbarian.” Their eyes met in that moment; pale and human, reflected against shimmering and… whatever his master really was. “I’m listening,” Kegan said, softer than he intended. He’d not wanted to appear ignorant and awed, especially since he knew he was both. “Magic wants to be used,” said the sorcerer. “It is all around us, emanating from the first fragments of creation. It wants to be wielded. And that is the true challenge on the path we both walk. When you realize what the magic wants, how eager it is… Well, then the difficulty isn’t how to begin wielding it. It’s knowing when to stop.” The sorcerer opened his hands, gently nudging the sphere of cascading forces towards his apprentice. The barbarian cautiously reached out to welcome it, only for it to burst the moment his fingers grazed its surface. The trails of mist thinned and faded away. The ringing chime grew fainter, then altogether silent. “You will learn,” the sorcerer promised. “Patience and humility are the hardest lessons, but they are all you will ever need.” Kegan nodded, though not at once, and not without a sliver of doubt. The sorcerer didn’t sleep that night. He lay awake, wrapped in a crude blanket of furs, staring up at the aurora undulating across the night sky. On the other side of the banked fire, the barbarian snored. Doubtlessly dreaming the dreams of the unburdened, thought the sorcerer. No. That was unfair. Kegan was a brute, yes, but he was a youth roughly hewn from a land of endless hardship. The Freljord bred souls whose instinct was forever focused on survival above all else. Beasts with iron hides and spear-length fangs stalked the wilds. Raiders from rival villages shed blood all along the icy coasts. Their winter had lasted a hundred lifetimes. These people grew in a land where writing and artistry were luxuries; where the reading of books was an unimaginable myth, and lore was told and retold down the generations in whispered stories by weary elders and tribal shamans. And Kegan, for all his blunt stubbornness, was far from unburdened. Is it a mistake, bringing him with me? Was this a moment of mercy, or a moment of weakness? There seemed no answer to that. I could have left him. As soon as the thought occurred, the rest of it rose unbidden, treacherously swift. And he would not be the first I had abandoned... The sorcerer looked through the haze of heat that shimmered above the faded fire, and watched the barbarian sleep. The young man’s lip twitched, with an answering flicker of his fingers. “I should wonder what you dream of, Kegan Rodhe,” the sorcerer whispered. “What ghosts of fading memory reach out to reclaim you? ” Night after night, in his dreams, Kegan walked the paths of his past. Before meeting the sorcerer, he had been an exile, wandering the frozen wastes alone, warmed only by his brash refusal to die. And before that? A brawler. A failed shaman. A son to a distant mother. He was still young by any standard beyond that of the Freljord, with scarcely the chill of nineteen winters in his bones. He had lived hard, by his wits and the edge of his blade, winning a cut of renown and more than his fair share of indignity. Night after night, in his dreams, he was a ragged wanderer lost in the howling white storm once more, slowly freezing to death in the snow. He was a healer, scrabbling over loose rocks in the rain, seeking the flashes of color that betrayed rare herbs amid the undergrowth. He was a boy crouched in his mother’s cave, in that place that was a sanctuary from the world but never from her gaze, laden with misgivings. And night after night, in his dreams, Rygann’s Reach burned again. He was seven years old when he learned the truth of his blood. His mother crouched before him, turning his face in her hands and looking over the scrapes and bruises marking his skin. He felt an uneasy flicker of surprise, for she rarely touched him. “Who did this to you?” she asked, and as he was drawing breath to answer her, she spoke over him with words he was far more used to hearing. “What did you do? What did you do wrong, to earn this punishment?” She moved away before he could reply. He trembled in the wake of her touch on his skin, unused to the contact, fearing and cherishing that moment of awkward closeness. “Just wrestling, mother. In the village all the boys wrestle. And the girls too.” She regarded him with a skeptical eye. “You didn’t get those marks from wrestling, Kegan,” she muttered. “I’m not a fool.” “There was a fight after the wrestling.” He wiped his nose on his ragged sleeve, smearing away a half-dried scab. “Some of the other boys didn’t like me winning. They got angry.” His mother was a thin woman—frail in a land that devoured the weak. She was old before her time, a victim of unspoken sorrows and the isolation brought about by her talents. Even at seven, Kegan knew all of this. He was a perceptive child. This was the advantage of having a mage for a mother. As he looked up at her, framed as she was by the mouth of the cave they called home, he saw a softness in her eyes that was as unfamiliar as the touch on his face had been a moment before. He thought she might sink back to her knees before him and draw him into an embrace, and the thought terrified him as much as he yearned for it. Instead, her dark eyes frosted over. “What have I told you about upsetting the other children? You’ll just make our lives even harder if the village hates you, Kegan.” “But they started it.” She stopped, half-turned, and looked back down at him. Her expression was as dark and cold as her eyes. The younger gaze lifted to meet hers was pale green, like she so often told him his father’s had been. “And you started it all the other times. Your temper, Kegan…” “No, I didn’t,” the boy lied. “Not every time, at least.” His mother moved further back into the cave, crouching by the firepit, stirring the watery broth of boiled elnük fat that would serve as their dinner for the next three nights. “There’s magic in our blood. In our bones. In our breath. We have to be careful, in ways other people don’t.” “But—” “You shouldn’t cause trouble in the village. We already live here on their sufferance. Old Rygann has been good to us, letting us stay here.” Instinct moved Kegan’s mouth before he had time to think. “We live in a cave in the rocks, far from the village,” he said. “You should stop healing them if they’re so bad to us. We should leave.” “You don’t know what you’re talking about, Kegan. I heal because I have the power to do it, and we stay because we have to stay.” She nodded to the hillside where the trees were blackened by the night, and silvered by the moon. “We’d die out there, where the woods become ice and snow, all the way to the world’s end. Let them say whatever they want to say. Don’t stir up trouble. Don’t stir up the magic in your blood.” But the boy stood still at the rim of the cave. “If they say bad things about me, or they fight me… I’ll fight back. I’m not a coward like you.” This night would become a memory branded forever into his mind because of what came next. For the first time, he didn’t bow his head and promise to obey her. Instead, he clenched his little fists, and narrowed his eyes. In the silence that stretched between mother and son, he expected a slap—one of her forceless cracks against his cheek that would somehow sting for about an hour afterwards—or maybe yet more weeping. His mother cried a lot, quiet and alone, long into the night when she thought he was asleep. But this time, there was something new in her eyes. Something fearful. “You are your father’s son.” The words were calm and measured, and somehow all the worse for it. “His eyes, always looking at me. His crime, always there to remind me. And now his words, his spite, thrown in my face.” The boy gazed up at her in awed, childish fury. “Is that why you hate me?” She hesitated before answering, and that meant more than any answer ever could. It was that hesitation he never forgot, even years later, long after her skinny bones were naught but ash and dust on a cooling funeral pyre. He was thirteen when he first saw Zvanna. She came to Rygann’s Reach with two dozen others, the survivors of a nomadic clan that had dwindled in the wilds over the course of a generation. Rather than take to raiding like so many others, they settled in the Reach, bringing fresh blood, skills, and spears to the people of the prosperous fishing village. Kegan met her one day in the half-light of the setting sun. He was picking heather and herbs in the southern hills, stripping the stems of thorns before stuffing them into his stag-hide satchel. It was a slow task when done right, and Kegan’s fingers were pin-pricked in a hundred places from his haste. At one point he looked up, and there she was. He stopped working. He rose to his feet, brushing dirt from his sore hands, with no idea how curiosity and surprise looked like suspicion on his otherwise fine features. You would be handsome, his mother had once said, if you could stop glaring at the world as if you want to avenge yourself upon it. “Who are you?” he asked. She flinched at the question, and even to his own ears he sounded abrupt. “I mean, you’re one of the newcomers. I know that. What’s your name? What are you doing out here? Are you lost?” The questions rained on the girl like flung stones. She was older than him, though by no more than a year or two. Willowy, wide-eyed, practically drowning in her heavy furs, she stared back at him as she spoke. She had the voice of a mouse. “Are you the healer’s boy?” He smiled, showing all teeth and no humour. For the first time in years, he felt the ache of knowing that they talked ill of him in the village. Here was someone new to his world, and it was someone who had already heard a hundred dark things about him. “Kegan,” he replied. He swallowed, and sought to soften his words. “Yes, I’m the healer’s boy,” he added with a nod. “Who are you?” “Zvanna. Can you come? My father is sick.” Kegan’s heart sank. He found himself pitching his voice lower, as if she were a grazing beast he didn’t want to frighten away. “I’m not a healer. Not like my mother.” The confession was like having a tooth pulled. “I just help her.” “She’s on her way to the village,” the girl said. “She told me to find you. You have the herbs she needs.” Kegan cursed as he buckled his bag into place. He started towards her, moving lightly over the dark earth and scree. “I’ll come now. Who’s your father? What’s wrong with him?” “He’s a sailmaker,” Zvanna replied, leading the way back to the Reach. “He can’t eat or drink. His stomach hurts.” “My mother will know what to do.” Kegan spoke in the tones of absolute confidence as he followed her across the hillside, descending towards the village. Inwardly, he felt a stab every time she glanced back at him, and he wondered just what she’d heard from the other children of the village. He didn’t have to wonder for long. She spoke gently, without judgement. “Old Rygann said you’re a raider’s son. A reaver-bastard.” Gloom was taking hold around them with the setting of the sun. Kegan showed no emotion at all. “Old Rygann said the truth.” “Does that really make you bad luck? Like the legends say?” “Depends which legends you believe…” Kegan considered that a cunning enough answer, but she twisted it back at him a moment later. “Which legends do you believe?” she asked, looking over her shoulder. He met her eyes in the twilight, and felt the force of her gentle gaze like an axe to the gut. None of them, he thought. They’re all fears held by foolish men and women, afraid of true magic. “I don’t know,” he said. She had no response for that. She did, however, have another question. “If your mother is a healer, why aren’t you?” Because the magic doesn’t work for me, he almost said aloud, but thought better of it. “Because I want to be a warrior.” Zvanna kept ahead of him, her tread light across the icy rocks. “But there are no warriors here. Only hunters.” “Well. I want to be a warrior.” “People need healers more than warriors,” she pointed out. “Oh?” Kegan spat into the undergrowth. “Then why do shamans have no friends?” He knew the answer to that. He’d heard it enough. People are frightened of me, his mother always said. But Zvanna had a different answer. “If you help my father, I’ll be your friend.” He was sixteen when he broke Erach’s jaw. Sixteen, and already possessing a man’s size and muscle. Sixteen, and all too familiar when it came to proving a point with his fists. His mother warned him about it, time and again, and now Zvanna did the same. “Your temper, Kegan…” she would say, in the same tone as his mother. In his sixteenth year, the solstice celebration was a riotous affair, a louder and brighter celebration than usual with the arrival of a merchant caravan and three string musicians from Valar’s Hollow, far to the south-west. Oathings were made by the shore, and promises of eternal love spoken ardently, foolishly, and frequently. Young warriors fire-danced to impress the unwed locals watching from the sides. Hearts were broken and mended, grudges forged and settled. Fights broke out over betrothals, over property, over matters of honour. The abundance of drink only added to the atmosphere of revelry. Many were the regrets that came with the pale, winter’s dawn, when the clarity of the unmelting snows returned through fading hangovers. But the fight between Kegan and Erach was like no other. Bathed in sweat from the fire-dance, Kegan looked for Zvanna by the shoreline. Had she seen him perform? Had she watched him leave the other young men of the village panting, unable to keep up with his wild leaps? His mother was a stick-thin wraith in her sealskin cloak. Her hair was ragged, with the trinkets and talismans of bone tied into the unwashed strands resting against her cheeks. She gripped his wrist. The solstice was one of the few nights their presence was tolerated in the village, and his mother had made the journey with him. “Where’s Zvanna?” he asked her. “Kegan,” she warned him as she held his wrist. “I want you to be calm.” The heat of the flames and the sweat on his skin no longer existed. His blood was frost. His bones were ice. “Where’s Zvanna?” he asked again, this time in a growl. His mother started to explain, but he didn’t need her to. Somehow, he knew. Perhaps it was nothing more than a flash of intuition through his dawning temper. Or perhaps it was—as the sorcerer would later say—a flicker of insight from his latent magical gifts. Whatever the truth, he shoved his mother aside. He went down to the waves where young couples stood with their families, garlanded by winter flowers, swearing oaths to stay loyal and loving for the rest of their lives. Murmurs started up as he drew near. He ignored them. They became objections as he forced his way through the crowd, and he ignored those, too. He wasn’t too late. That was what mattered. There was still time. “Zvanna!” All eyes turned to him, though hers was the only gaze that mattered. He saw the joy die in her eyes as she recognised the look upon his face. The crown of white winter blossoms was at odds with her black hair. He wanted to rip it from her head. The young man at her side moved protectively in front of her, but she eased him aside to confront Kegan herself. “Don’t do this, Kegan. My father arranged it. I could have refused, if I wanted to. Please don’t do this. Not now.” “But you’re mine.” He reached for her hand. She wasn’t fast enough to draw away—that, or she knew it would spark him further if she tried. “I’m not yours,” she said softly. They stood in the center of the crowd, as if they were the ones about to be bound together in the sight of the gods. “I’m not anyone’s. But I’m accepting Malvir’s pledge.” Kegan could have dealt with it, if that was all it had been. The embarrassment meant nothing to him, for what was a fleeting, adolescent humiliation to one that had endured nothing but shame for most of his life? He could’ve walked away right then, or even—against every desire and prayer—stayed in the crowd and lied his way through the laughter and the cheers and the blessings. He would’ve done that for her. Not easily, no, but willingly. Anything for Zvanna. He was already releasing her, readying a false smile and drawing breath to apologise, when the hand slammed down on his shoulder. “Leave her alone, boy.” Old Rygann’s voice, cracked with age, cut through the silence. This was a man, the founder of the settlement, who looked like he’d been old when the world was still young. He was at least seventy, likely closer to eighty, and though it wasn’t his hand holding Kegan back, he directed the men that surrounded the healer’s son now. “You get out of here, reaver-bastard, before you bring yet more misfortune down on all of us.” The hand tried to haul him back, but Kegan stood firm. He was not a boy. He had a man’s strength now. “Don’t touch me,” he said through clenched teeth. Whatever was on his face caused Zvanna to back away. Other hands joined the first, dragging him away from her, making him stumble. And, as always, instinct was there to catch him. He turned, he roared, and he swung at the closest of the men hauling him away. Zvanna’s father went down in a boneless heap, his jaw shattered. Kegan walked away. Others in the crowd cried out or hurled insults, but none sought to bar his passage, or come after him. There was satisfaction in that. Vindication, even. He cuffed at the corners of his eyes on the way home, refusing to cry, and unpleasantly soothed by the sweet pain in his throbbing knuckles. He was nineteen when he burned his mother on her funeral pyre, and spread her ashes along the hillside overlooking Rygann’s Reach the following morning. He knew he would have to have to bear the burden alone, despite all his mother had done for the village. For all that they had feared her, they’d needed her and valued her And yet here he was, casting her remains to the bitter winds with a prayer to the Seal Sister, alone but for his thoughts. He imagined them in the village, and if they acknowledged his mother’s death at all it was with a selfish eye to their own suffering. They’d be worried now, with the healer gone. They couldn’t rely on her son to step up, after all. The hereditary chain had been broken when his raiding father had sired him, pouring misfortune into a mage’s blood. Right now, those people would all be bleating their useless sentiments about his mother, maybe even convincing themselves that a few kind words uttered far too late severed them from the guilt and responsibility of how they had treated her in life. Far more likely, they were quietly celebrating the passing of a shadow from their lives. Superstitious animals, all of them. Only three of them came out from the village at all, and they hadn’t made the journey to say their farewells. Zvanna approached him after the lonely ceremony was over—but her son, with the same black hair as his mother, refused to come near Kegan. The boy, now almost three, stayed at his father’s side a short distance away. “The little one is scared of me,” Kegan observed without rancor. Zvanna hesitated, just as Kegan’s mother had once hesitated, setting the truth in his mind. “He’s heard stories,” she admitted. “I’m sure he has.” He tried to keep his tone neutral. “What do you want?” She kissed his cheek. “I’m sorry for your loss, Kegan. She was a kind soul.” Kind wasn’t a word he connected with his mother, but now was hardly to the time to argue. “Yes,” he said. “She was. But what did you really come to say? We were friends once. I can tell when you’re holding something back.” She didn’t smile as she replied. “Old Rygann… He’s going to ask you to leave.” Kegan scratched his chin. He was too weary that day to feel anything, least of all surprise. He didn’t need to ask why Rygann had come to that decision. There was still one shadow darkening the edge of the settlement. One last shadow that would finally fade away. “So the bad-omened boy can’t lurk nearby, now his mother’s dead,” he spat onto the ashy earth. “At least she was useful, right? She was the one with the magic.” “I’m sorry, Kegan.” For a brief time, together on the hillside, things were just as they had been a few short years ago. She leeched the angry heat from his heart just by being near, and he breathed in the cold air, defying every urge to reach out for her. “You should go,” he muttered, and nodded towards Malvir and the young boy. “Your family is waiting.” “Where will you go?” she asked. She drew her furs tighter around herself. “What will you do?” His mother’s words echoed down the years. We’d die out there, where the woods become ice and snow, all the way to the world’s end... “I’ll find my father,” he replied. She looked at him, troubled. He could see the doubt in her eyes, and worse, the fear. The fear that he might be serious. “You don’t mean that, Kegan. You don’t even know who your father’s people are, or where they hailed from, or… or anything. How would you ever hope to find him?” “I’ll try, at least.” Kegan resisted the urge to spit again. Even an impossible ambition sounded better than I don’t know what I’ll do, Zvanna. I’ll probably die alone on the ice. She was drawing breath to fight him on it, even after all these years of little more than silence, but he hushed her with a shake of his head. “I’ll come see you before I leave. We’ll talk then. I’ll be down in the village tomorrow, for supplies. I’ll need things for my journey.” Zvanna hesitated again, and he knew. Kegan knew it as if the ancestor-spirits had whispered it to him on the wind. “Old Rygann has forbidden it,” he sighed. The words weren’t a question, or even a guess. “I’m not allowed down into the Reach. Not even to trade before I go.” She pressed a small satchel against his chest, and that confirmed it. He could guess what would be in there: dried foodstuffs, and whatever meager provisions her young family could spare. The ferocity of unfamiliar gratitude left him shaking and almost—almost—accepting the gift. But he handed it back to her. “I’ll be fine,” he promised her. “Don’t worry about me. I’ll be fine.” That night, he went into Rygann’s Reach alone. He carried a week’s worth of supplies in his pack, an ivory spear in his hand, and his hair was woven with his mother’s bone charms. He looked as much a mendicant shaman as she ever had, though he carried himself with a warrior’s bulk, and moved with a hunter’s grace. Dawn was still three hours distant. Here, in the stillest part of the night, Kegan stalked with exaggerated care, moving between the earthwork huts of the families that had rejected him and his mother for all of his short, harsh life. He felt no malice toward them, not anymore—the old anger was reduced to embers, alive but banked, burning low. If he felt anything more, it was a deep-grained and exhausted sense of pity. They were simple. They were slaves to their misjudgements. No, his true hatred was reserved for one soul above all others. Old Rygann’s longhouse sat proudly in the settlement’s heart. Kegan drew near, avoiding the indifferent gazes of the watchmen by staying in the shadows cast by the descending moon. Theirs was a dreary duty, and they treated it with all the informality one would expect. Why should they expect any trouble from the naked tundra, or the bare ocean? No raiders had landed at Rygann’s Reach for a long time, after all. Kegan ghosted inside. Old Rygann awoke to find a shadow crouched at the foot of his bed. In the shadow’s pale eyes were slivers of reflected moonlight, and in the shadow’s hands was an ivory knife—a ritual dagger last carried by Krezia Rodhe, the witch that had died only days before. It was a blade that had been used, so it was said, for blood sacrifices. The shadow smiled, and spoke in a low, feral whisper. “If you make a single sound without my permission, old man, you die.” In the light-starved gloom, Rygann could have passed for a hundred years old. His sinuses stung from the reek of lantern oil, and the animal spice of the intruder’s sweat. He nodded in helpless obedience. The shadow leaned forward, and the reaver-bastard Kegan’s face leered, coldly amused, from the darkness. “I’m going to tell you something, old man. And you will listen to me, if for no other reason that it lets you live a little longer.” The dagger, carved from a drüvask tooth, glinted in the half-dark. Kegan rested the tip, carved to a puncturing point, on the man’s saggy throat. “Nod if you understand.” Rygann nodded, wisely mute. “Good.” Kegan kept the knife in place. His eyes were liquid with hatred, his teeth almost trembling with the force of his anger. He was a creature on the edge of savagery, held back only by tattered shreds of humanity. Rygann swallowed hard, saying nothing. He was shaking himself, for far different reasons. “You killed my mother,” Kegan growled. “It wasn’t the disease that ate her away from within. It was you. You killed her, day by day, with your mistrust and your ingratitude. You killed her by exiling her to the cold comfort of that cave. You killed her by banishing her on the whims of your stupid superstition.” The blade rested on the old man’s cheek, ready to saw through the flesh. “And now you’re killing me,” Kegan added softly. “It wasn’t enough to shame me for the sin of my father’s blood, and curse me for being bad luck. It wasn’t enough to kick a child out of your precious village, over and over, and teach me nothing except how to hate others. Now, while the embers of my mother’s funeral pyre are still warm, you want to damn me to wander the wasteland, to die.” And then the dagger was gone. The intruder slipped from the bed, edging back across the room. Kegan’s smile became a grin, scarcely illuminated by the shuttered lantern he held up from the bedchamber’s table. “That’s all I came to say. I want you to think about those words when I’m gone. I want you to think of the boy you helped to raise by throwing him and his mother out into the cold.” Rygann didn’t know how to respond, or if the healer’s son even desired a reply. He stayed silent out of a healthy blend of wisdom and fear, breathing in the earthy, oily scent that filled the room. Kegan unshuttered the lantern, and a sudden amber glow spread across the room. Patches of resinous wetness marked the floorboards, the walls, the shelves, even the bedsheets. The intruder had done his work well—in silence—before waking his prey. “W-wait,” the old man stammered, breathless with dawning panic. “Wait—” “No, I have a journey to make,” Kegan said, almost conversationally, “and I should warm my hands before I go. Goodbye, Rygann.” “Wait! Please!” But Kegan didn’t wait. He was backing away towards the door, and tossed the lantern like a parting gift. It smashed on the rough floorboards of the bedchamber. The world ignited, and Kegan laughed even as the flames licked at his own flesh. Fire is like a living thing, rapacious and ravenous. It has its own hunger, its own whims, and—like fate—its own vile sense of humor. It leapt in caressing licks, as sparks that were carried by the Freljord’s hateful wind, dancing across nearby rooftops. Everywhere that it touched, it bit down and devoured. Kegan cut north, heading through the forested lowlands, blind to the devastation in his wake. He had more pressing matters than waiting to see if Old Rygann’s hall would burn all the way to the ground. He had the seared ruin of his face to deal with; a screaming, searing wash of pain bathing the left side of his features, soothed only by pressing his flesh into the snowy earth. Not for the first time, he wondered if there might not be something to all the talk of the ill-fortune in his blood. By the time he reached high enough ground to turn back and witness the results of his handiwork, the sun was rising above the ocean, and the fire had long since been reduced down to a pall of thick smoke, curling and thinning in the mercy of the morning winds. He held a palmful of ice against his burned cheek, hoping to see Rygann’s hall as a charred, black heart in the center of the village. What he saw instead stopped his breath. Mute with horror, scarred by carelessness, and staggering in an awkward run, the betrayer made his way back to the scene of his betrayal. At first, no one marked his return. The survivors wandered among the charred skeletons of their homes, where all they owned was now gone. He was just one more silhouette in the smoky haze, one more scarred face among those that still lived. He found Zvanna outside the blackened remains of her hut. She’d been laid carefully on the earth with her son and husband, the three of them silent and still beneath the same sooty blanket. Kegan crouched beside them for an unknown time, his skull empty of thought, his body empty of strength. Perhaps he wept. He wasn’t sure—not then, and not after—though he felt the sting of salt upon his wounded cheek. He could only remember two things for certain, in his time at her side. The first was the sight of the family’s faces when he pulled the sheet back, to be certain it was them. When he had his answer, he covered them again. The second was resting his ungloved hands on the filthy shroud, pleading for his mother’s old magic to work through him. He achieved no more in that moment than he ever had, when seeking to draw upon his supposed gifts. They stayed dead. He stayed broken. Some time later, of course, the others came for him. Kegan stayed on his knees by Zvanna’s side as they threw insults and blame, as they bleated about hexes and sacred misfortune, and cursed the day he’d been born. Kegan let it wash over him. It was nothing against the emptiness in his chest and the acid ache of his face. The survivors had no idea. They blamed him out of mournful superstition because there was no one else to blame, little knowing the true harm he’d done to them all. They blamed his blood when they should have blamed his deeds. Kegan left the razed village without looking back. He walked out into the wilderness, just as he had planned, though the anticipated sense of exultation was now nothing but ashes in his mouth. What followed were the weeks of wandering. Kegan made his way inland, following game spoor and trade-trails, with no destination in mind and no knowledge of what settlements lay where. The only places he knew well were isolated glades and mountainsides with harvestable herbs his mother had used in her medicinal concoctions. Even the closest settlement, Valar’s Hollow, was weeks away, and likely to be the new home of any survivors from Rygann’s Reach. If Kegan found his way there, he doubted the welcome would be warm. Far likelier, it would be fatal. He hunted when he could, though he lacked a true hunter’s skills. Once he gorged on the half-cooked carcass of a rabbit, only to throw the mess back up hours later when his belly rebelled. The days bled into weeks, and the weeks into a month, and more, as the skies stayed dark and the weather turned foul. He saw no other tribespeople. He saw no sign of nearby settlements. He spent hours in a snowblind daze, and others in a frost-mad trance. Day after day he encountered nothing but the icy indifference of his homeland—the Freljord cared nothing for whether he lived or died by its howling breath. Nowhere else in the world could teach such a brutal lesson in a man’s insignificance. Fortune, or perhaps a cruel twist of fate, led him to a cave formed from the same pale rock as his mother’s sanctuary. Emaciated, weakened from exposure, scarred by his own fire, Kegan Rodhe lay down on the cold rock, feeling his skin freeze to the stone. He would lie here and wait for the latest blizzard to die down, or he would lie here and wait to die. Whichever came first. But on that night, he met the man who would become his teacher. His master. The figure melted out of the storm in a weary trudge, with his shoulders hunched and head down. His beard was shaggy, and grey not with age but from the bite of the frosty winds. His features were gaunt beneath his hood, and his eyes shimmered with an unnatural iridescence. Strangest of all was the man’s skin, mottled and tattooed—in the storm’s light, with each crash of lightning, the flesh looked as though it were darkening to blue. Later, by firelight, it was far more clearly paling to violet. As meetings fated by destiny went, it was too anticlimactic for any bard’s tale, or saga of old. No arcane declarations were made, and no binding pacts were sworn. The newcomer had merely stood at the mouth of the cave, turning a suspicious eye on the human wreckage lying before him. “What,” the sorcerer muttered, “do we have here?” Kegan drifted in and out of consciousness, as well as his senses. When he finally managed to summon words, he accused the older man of being a spirit, or an illusion. In answer, the sorcerer crouched beside him, offering a hand. Warmth spread through Kegan from his touch, in a rush of tingling… life. It was not the sting of flame, yet the relief it brought was so fierce that it almost broke him. “I am neither a phantom nor a fiction,” the newcomer had said. “My name is Ryze. And you, dear miserable creature… Who are you?”",Mage "10.14 09:15 Current meteorological conditions in Bandle City seem optimal. Atmospheric pressure is ideal for today's experiments! Running a fifth trial for my Tridyminiumobulator this afternoon. Some fine tuning is required; singed my mustache. Need to adjust the energy throughput. 16:00 Tridyminiumobulator is still not maintaining intended proper energy efficiency! Necessary to run more numbers. In the meantime, I have found something else that's very intriguing. While returning home after today's tests, I passed a gaggle of young yordles throwing a spherical projectile at each other. It's a simple enough concept: throw the object at someone, catch it, throw it at another yordle, repeat. But yordle miscalculations result in several errors! They throw with inconsistent accuracy and force, and the ''ball'' (as they refer to it) is frequently dropped... There are many ways for this process to be improved. According to my calculations, and after collecting data from the participants, if the pitching was consistent in both speed and arc there would be a 44.57% increase to fun! I need to ponder this for the evening. 10.15 05:20 Eureka! I've devised a solution. I've invented an automated ball pitcher. Current name: H-28G. It employs a consistent speed and trajectory, ensuring that the recipient will always be able to catch the ball. It redirects itself to the nearest yordle (if there is more than one in the vicinity) ensuring everyone has a turn. I'll take it to the young yordles today and demonstrate my invention. Also: spilled toxic acid on my shoes this morning. Bothersome. 10:30 Tested the automated pitcher today. It did not go as planned. The young ones were excited enough about my invention, but, when the machine was turned on, it was far too powerful! Even at its lowest setting it completely knocked a yordle off his feet. Clearly, I overestimated the velocity behind their throws... I'll return soon to make adjustments. But my priority, for now, is the Tridyminiumobulator; I must fix its complications before lunch. Once it's in good shape, I'll need to test it somewhere else. Bandle City is proving insufficient for field research. 10.16 15:55 Apparently, there's a giant in town. A highly annoying anomaly. The noise outside is disturbing my research! Must check fish tank today. They've been strangely quiet... 10.17 10:40 I have heard that many yordles have been injured due to the giant-related disturbance. If this doesn't stop soon, intervention will be necessary! I hope H-28G is still intact. I would lose a lot of time if it has to be rebuilt. 16:30 Everything is quiet again. It seems that the giant came to his senses and ran off. I need to gather H-28G tomorrow, once I've finished with more pressing matters. I've almost perfected the Tridyminiumobulator! 10.18 08:30 Today has been quite eventful already. I was surprised by a knock at my door. It seemed like the entire city was standing in front of my house. Normally, when a crowd has gathered, it's because they have some petty grievance about my work. But this time, they were celebrating! Astonishingly, it seems one of the young yordles took advantage of the H-28G prototype I had left behind amidst the giant tomfoolery. He proved to be innovative, and repurposed the invention into a makeshift turret. It's powerful enough to scare off a giant - imagine that! What an ingenious little fellow. I wish I could employ his like-minded encephalon in the near future - I have big plans and his assistance could be valuable - but he'd have to leave Bandle City. The scope of my plans necessitates a more expansive testing ground. Runeterra should suffice!",Mage "In northwest Ionia, the island of Koyehn once stood beautiful and serene. Among its golden sands, seasonal bazaar, and quaint mill town sat the Temple of Koyehn, an ancient and renowned conservatory for the arts. Lukai Hwei was born to inherit this temple. Kind and precocious, Hwei spent his childhood putting to canvas his wild daydreams, which exaggerated the world around him into surreal, fantastical sights. He knew these visions differed from reality, but through them, he saw life itself as art. So connected was Hwei to the shades of the world that even his eye color shifted in hue to reflect his mind and mood. Hwei expressed this vibrant imagination through paint magic, a medium that influenced the emotions of its audience. As such, it required strict control and discipline, lest it overpower both mental perceptions and bodily sensations. Among its current practitioners, those unable or unwilling to control their art endangered themselves and the community—and were banished from Koyehn. Despite these precepts, young Hwei indulged his imagination. In a demonstration for the temple masters, he recreated Koyehn’s sea. As paint flowed around the canvas, however, his control ebbed. Emotion crashed through him, wild and fathomless as an ocean, and he surrendered himself to its beauty. His vision turned black, his last memory the awestruck masters, drowning. Hwei awoke days later, surrounded by his masters—alive, but infuriated. They would not exile the temple’s heir, but they stressed his responsibilities. Hwei was horrified—but fascinated—by the depths of his power, and he craved to see more. Thus, by day, he upheld Koyehn’s conventions. But alone at night, he pushed the boundaries, driven to explore the extent of his power. In time, this practice focused the intensity of Hwei’s imagination, allowing him to manifest a palette that flowed with magical paint. Well into adulthood, Hwei mastered his craft. And with passion and humility, he prepared to inherit his birthright, surrounded by the respect and affection of his peers. But part of his mind remained forever shrouded at nightfall. And so it remained, until the temple received a visiting artist: Khada Jhin. Over a gilded summer, Hwei accompanied Jhin, guiding him around Koyehn. They often exchanged their creative perspectives, and, respecting their differences, Hwei recognized Jhin’s virtuosity and valued their time together. But the night before Jhin’s departure, the man challenged Hwei. Jhin sensed that the pieces Hwei showed others were forced façades—and he wanted to see a real performance. Hwei tried to deny it, but his eyes betrayed him. Flooded by the years spent creating meaningless art, his imagination begged catharsis. So Hwei painted. Decades of practice guided his brush. The night came alive, colored by the brilliant infinity of his mind. Emotions washed over him, harmonious and visceral, and Hwei welcomed them. Sharing these forbidden visions for another exhilarated him and illuminated the powers of his art: connection, inspiration, and unfettered creation. Jhin witnessed all. Afterward, with eyes alight and tone inscrutable, he said farewell, stating he would be moving on tomorrow “to watch the lotuses bloom.” At dawn, Hwei and his fellow artists awoke to a series of tragedies. First: four historic paintings, destroyed. Second: an arrangement of four bodies—the masters that Hwei had almost killed in his youth. Third: the fiery eruption of the temple’s four lowest floors. Amid the flames, Hwei imagined the air electric with color. Everything that lived within him bled outward. It was terrifying. It was beautiful. It was... art. Realizing its dark potential—of destruction, devastation, and torment—Hwei felt the same horror and fascination he had in his youth. The temple quickly collapsed into ruins, with Hwei emerging as its only survivor. Exhausted and guilt-ridden, he mourned. Yet his imagination overflowed, reliving every moment of the disaster. During the day, Hwei and the villagers from the mill town held burials. At night, he revisited the ashen-gray wreckage and painted, his palette taking the shape of Koyehn’s crest—the same worn over his heart. On one such night, Hwei found the remnants of a trap beneath the rubble—one petaled like a lotus flower. Realizing who’d wreaked this havoc, a cascade of emotions engulfed Hwei. Fear. Sorrow. Betrayal... Awe. A question burned within him: why? But did he want the answer? Or would it be safer to suppress this need? He could stay here with his people—as the heir—help them rebuild... or... Bearing little more than his paintbrush and palette, Hwei left his island, and his people, behind. In the time since, Hwei has learned that the answers he seeks arise through revealing the full extent of his art to others. He tracks down nefarious individuals in Ionia’s darkest corners, unleashing scenes of suffering upon them to understand his own well of pain. Yet he also reaches out to Ionia’s victims—fellow witnesses—to create shared tranquility and reflection. Both the relentless artist rising from the ashes and the kindhearted man from a once-peaceful isle, Hwei faces the conflicting hues of Ionia—and his own imagination. As he spirals deeper into the shadows, he lights a path, mind brimming with possibility. Which shade of himself will triumph, however, is yet to be seen.",Mage "Watai twisted the jade ring on her finger anxiously as she stared up at the monastery carved into the mountainside. The Lasting Altar, home to Karma. She hadn’t expected to find herself back here after all this time. The trip had been painful in many ways, not least because her knees had been giving her trouble. Taking a deep breath, she walked up the path, toward a small shrine that marked the entrance to Karma’s private meditation room. Her knee buckled as she reached the entrance, and Watai fell hard onto the ground. This damned place. She learned to hate the Lasting Altar when she had visited with Jakgri some sixty years ago, after the monks had summoned him. The memories brought her as much pain as her fall. She struggled to stand. “Are you all right?” Watai looked up to see a tall and beautiful woman offering her hand. Although she didn’t know the woman’s face, she recognized the mantle she wore with its twin dragons of Ionia encircling her head like a halo. Karma. “I’m fine,” Watai said brusquely. “I have an appointment to see you.” “Welcome, wayfarer.” The woman smiled beatifically, her dark eyes sparkling, as she took Watai’s hand in her own. “Here, let me try…” Karma flexed her free hand and a pulsing green light surrounded her. Watai’s skin prickled—the glow felt cold against her skin. The woman pulled Watai to her feet. “How’s that?” Gingerly, Watai tested her leg. The knee held. Yet seeing this new Karma wield this power broke her heart. “I can stand,” she said, her voice tight. The other woman looked at Watai in concern. “Are you sure? You don’t seem—” “My leg is fine, Enlightened One,” Watai snapped, pulling her hand back. “But your magic can’t heal every pain.” She had expected the other woman to look confused or upset, but instead Karma looked… calm. “You’re right,” Karma said, nodding placidly as she ushered Watai into the simple meditation room. “I can’t heal grief. If you lost someone in the war, there’s nothing I can do except apologize. I’ve spent years apologizing across the country, for the loss and the pain that followed my decision to support… to pursue the war against Noxus. But…” A pause, a deep breath. “I am not sorry that I—that Ionia—fought back.” Watai and Karma stared at each other for a long beat. “Is there anything else I can help you with?” Karma asked, not unkindly. Watai took a few moments to compose herself. “My loss was before the war.” She held up her hand. “Do you know this ring?” Karma’s gaze turned to the jade ring and she gasped. “Yes. I gave it to… No. He? He gave it to someone.” She closed her eyes, covering them with her hands. Watai knew from her time with Jakgri that Karma was concentrating hard, trying to access memories that weren’t fully her own. “It’s okay. Take your time.” Sixty years ago, Jakgri had asked Watai, his betrothed, to accompany him on a trip to the Lasting Altar. Watai, who had never traveled outside their village, was excited to see more of the world. Maybe this was how their life together could be from this point on. And so Watai and Jakgri set out together on the two-month journey to the monastery. You will love it here, Jakgri had exclaimed. His smile was burned into her mind. I know it’s far from our village, but we’ll have the woodweaver grow plenty of bedrooms in our house for your family when they visit. We’ll live together in the town just outside the monastery. Isn’t it wonderful? But the life they had dreamed of together was not to be. Watai quickly discovered that she couldn’t be so far from her home and family and still be happy. But Jakgri’s path led him here—there was no way he could go back. He had a duty to fulfill. So she journeyed back to their village alone, still wearing his ring, never expecting to return. Never expecting to see her Karma again. Finally, Karma’s hands fell to her side as her eyes flew open. Her irises glowed the same green that Jakgri’s had when he was speaking with the countless voices in his mind. His past lives, now hers. Karma blinked and her eyes faded to normal. “Watai?” There was incredulity in her voice, the fear that she was wrong. But she wasn’t. “Oh, bless the spirits,” Watai said, wiping tears away before they had a chance to fall. “I wasn’t sure if Jakgri was… himself, in you.” “He is and he isn’t. His memories are mine, but…” She trailed off, suddenly timid. That was fine. That was enough. Watai looked directly into Karma’s eyes, hoping Jakgri could see her through them. Watai wanted to unburden her heart before she died full of regret. “I’m sorry, Jakgri. I wish I could have stayed here with you, or that you could have returned home with me. I hope you were able to find another to love. I don’t like to think of you alone.” She removed her ring and placed it in Karma’s palm, closing the woman’s long fingers around it. “No.” Many voices spoke as one, Karma’s eyes alight with the souls of the past once more. “Jakgri loved you to the end of his days. His only regret in becoming Karma was that he could not share his life here with you. But he was never alone. He had the spirit of Ionia with him always.” She held the ring out to Watai. “He desires for you to keep his ring, if you still want it.” Under Karma’s watchful gaze, Watai slipped the ring back on her finger. It felt right, for she had never loved another either. “I love you, Jakgri,” she whispered, shaken but elated. “I love you.” A dark-eyed Karma looked back at Watai. “I’m sorry. It never lasts long.” Watai nodded, her throat tight. “Thank you. For this.” “I should be thanking you, Watai.” “Why?” “He hasn’t spoken to me,” she murmured. “Not since the attack. He… was disappointed, then went silent. Years without Jakgri’s voice, without the wisdom of the Karma who came before me.” She took Watai’s hands in her own with a sudden intensity. “Thank you, for bringing him back to me.” Karma—or Darha, as she introduced herself—asked Watai to stay a few days longer at the Lasting Altar. Perhaps together they could begin to heal, as one of them said goodbye to Jakgri and one welcomed him back. As she left the meditation room, Watai looked at the glint of moonlight on her ring, admiring its fidelity. Like her love for Jakgri, and his for her, it had stayed true, unscratched and unsullied, for over sixty years. Even when she died, when her bones were picked clean by the sky, this ring would remain, a token of the love they shared. Through Karma, their love would outlast lifetimes.",Mage "The sea was mirror-smooth and dark. A pirate’s moon hung low on the horizon as it had for the last six nights. Not so much as a whisper of wind stirred the air, only that damned dirge carried from who knew where. Vionax had sailed the oceans around Noxus long enough to know that seas like this only ever presaged ill-fortune. She stood on the Darkwill’s foredeck, training her spyglass on the far ocean, searching for anything she could use to plot their position. “Nothing but sea in all directions,” she said to the night. “No land in sight and no stars I recognize. Our sails are empty of wind. The oar decks have rowed for days, but no matter which way we turn, land never comes and the moon neither waxes nor wanes.” She took a moment to rub the heels of her palms against her face. Thirst and hunger growled in her belly and the constant darkness had made it impossible to accurately gauge the passage of time. The Darkwill wasn’t even her ship. She’d been it’s first mate until a Freljordian reaver’s axe had split Captain Mettok’s skull and given her a sudden promotion. The captain and fifteen other Noxian warriors were laid within sewn-up hammocks on the main deck. The growing stench rising from the bodies was the only consistent measure of time’s passing. She lifted her gaze to the open ocean and her eyes widened as she saw thick black mist rising from the water. Shapes moved in the mist, lambent suggestions of clawed arms and gaping mouths. That damned dirge rang out over the water again, louder now and accompanied by the dolorous peals of a funeral bell. “The Black Mist,” she said. “All hands on deck!” She turned and vaulted down to the main deck, running for the quarterdeck and the ship’s wheel. Not that she could do anything to move the ship, but she’d be damned if she’d be found anywhere else. A haunting lament for lost souls drifted over the ship as men stumbled from below decks, and even as terror shivered her spine, Vionax couldn’t deny the poetry in the sound. Tears pricked her eyes and ran down her cheeks, not in fear, but from infinite sadness. “Let me end your grief.” The voice in her head was cold and lifeless, the voice of a dead man. It conjured the image of iron-rimmed wheels on a corpse-heaped cart, a knife cutting yet another death mark on a staff. Vionax knew the tales of the Black Mist; she knew to avoid the islands brooding beneath the darkness in the east. She’d thought the ship was far from the Shadow Isles, but she was wrong. She pulled up short as black mist boiled up over the gunwale, bringing with it howls and screeches of dead things. Wraiths spun overhead, a swirling chorus of the damned, and the Darkwill’s crew cried out in terror at the sight of them. Vionax drew her pistol and cocked the hammer as a figure loomed from the mist; towering and wide-shouldered, robed in tattered vestments like an ancient prelate, yet his shoulders and gaunt skull were armored as a warrior. A chained book hung at his waist and he carried a long staff with its haft notched by countless tally-marks. Spectral light shone at its tip and burned like a fallen star in the palm of his free hand. “Why do you cry?” said the creature. “I am Karthus, and I bring you a great gift.” “I don’t want your gift,” said Vionax, pulling the trigger. Her pistol boomed and fire exploded from the barrel. The shot struck the monstrous wraith, but passed through it without harm. “You mortals,” said Karthus, shaking his helmeted head. “You fear what you do not understand and would turn away from a boon that is freely offered.” The monster drifted closer, and the dark radiance of his staff bathed the ship’s deck in pale, sickly light. Vionax backed away from the wraith’s chill as her crew fell before the light, their souls drifting like steam from their bodies. Her heel caught on one of the laid out hammocks and she tripped, falling backwards onto her haunches. She pushed herself away from Karthus, scrambling over the bodies of her fellow sailors. The hammock beneath her moved. They were all moving, squirming and writhing like fresh-caught fish gasping for air at the bottom of a boat. Tendrils of mist rose from tears in the canvas and between the rough stitches the ship’s sailmaker had used to sew them shut. Faces moved in the mist, faces she’d sailed with for years, men and women she’d fought beside. The wraith towered over her and the dead crew of the Darkwill stood beside him, their spirit forms limned in moonlight. “Death is nothing to be feared, Mistress Vionax,” said Karthus. “It will free you from all your pain. It will lift your eyes from your mundane existence and show you the glory of life eternal. Embrace the beauty and wonder of death. Let go of your mortality. You do not need it.” He held his hand out and the light there swelled to envelop her. She screamed as it pressed through her skin, into muscle, through bone, down to her very soul. The wraith clenched his fist and Vionax cried out as she felt herself being unwoven from the inside out. “Let your soul fly free,” said Karthus, turning to carve another notch in his staff with a sharpened nail. “You shall feel no pain, no fear, no desire to feel anything but the beauty of what I have to show you. Miracles and wonders await, mortal. Why would you not crave such rapture...?” “No,” she said with her last breath. “I don’t want to see.” “It is already done,” said Karthus.",Mage "Kennen had not slowed since setting off from the Great Temple of Koeshin. The colors of the land formed a swirling palette as he flitted over hills and cliffs, plains and plateaus. The yordle was like a speeding dot amid broad strokes painted on canvas. As the Kinkou’s Heart of the Tempest, he had delivered the judgment of the order’s leadership thousands of times before. But this time it’s different, Kennen thought. This time it’s about the lives of my Kinkou brothers and sisters. An urgent request had come from a branch of acolytes to the south. Their temple had been corrupted by an unknown evil spirit. They could find no way to repel it, and so they sought aid from the Kinkou triumvirate. With Akali’s former role as Fist of Shadow currently unfilled, this “triumvirate” consisted of just two leaders: Shen—the Eye of Twilight—and Kennen. They had made a decision, and now, Kennen raced to distant Raishai, on the southern coast of Zhyun. When Noxus invaded Ionia many seasons ago, the triumvirate ruled that the Kinkou would not be involved in the war. The Raishai acolytes had been among the order’s most faithful, supporting the edict without question. And for that, I must save them. Kennen followed a churning river and dashed across ample golden grassland. Bolting through the misty forests of the southern Shon-Xan mountains, he was like lightning zipping through clouds. He passed a series of ruins, including the village of Xuanain. It wasn’t until he reached the harbor town of Evirny that Kennen came to a halt under the morning sun. Zhyun’s shore was across the strait, beyond shimmering blue waters. Kennen boarded the first ferry just before it set sail. Its mast was a living tree grown out of the hull, branches arcing backward, massive leaves catching the sea breeze like membranes on the wings of a southern-isles wyvern. There was a loose crowd on the ferry, with Kennen the only yordle. The humans tipped their heads to him. Yordles were treated with respect among Ionians, even when the spirit creatures appeared in their true form, as Kennen did now—as he always did, for he had achieved a state of balance through his Kinkou training. Especially through the teachings of the first Great Master, Tagaciiry, the first Fist of Shadow. When Kennen joined the Kinkou centuries ago, Tagaciiry had inquired what the yordle admired most about humans. “Your stories. You have so many.” Kennen’s eyes were wide. “Your lives are short, but your stories preserve what you hold most dear. That’s why you’re better suited for safeguarding the realms than any of the undying.” Under that clear sky and the blazing sun, Kennen had shared his thoughts on what role he could play for the Kinkou. The Great Master listened, and considered his words. “Someday, all of you will die,” Kennen added cheerfully. “I’d like to bear your stories. The story of the Kinkou.” Great Master Tagaciiry had smiled then. “That is a noble idea, and not a small responsibility.” “I can begin now, by delivering our verdicts to the people.” “Very well,” said the Great Master. “Your role shall be Coursing the Sun—to shine the light of our judgment, and be the force that mediates between that light and its shadows.” Kennen stirred from his reverie as the dock came into view, under chalky white cliffs crowned by an emerald expanse of trees. He waved a clawed hand at the passengers behind him, and they wished him fair winds and swift travel. He jumped off the ferry even before it slowed to dock, skipping over water and onto land. A storm was beginning to brew. Kennen’s Kinkou robes and mask were soaking wet as he charged through pouring rain, and he went on without food or rest. I hope I’m not too late. Dark clouds whirled low, pierced by lightning as the yordle leader arrived. Kennen noted twenty acolytes sitting in front of the Raishai temple. The building appeared unremarkable, solid and intact. “Master Kennen, you’re here.” The head of the acolytes, Hayda, stood in deference, but his limbs quaked, his knees buckling under him. “You need to help us fight the baleful spirit that plagues our temple…” The rest of the acolytes slowly rose, their eyes glassy. Kennen was hoping that he and Shen had been wrong, but now their worst fear was confirmed. He felt a pang of sadness. They’ve been so loyal. “There is nothing to be fought,” Kennen told Hayda, his voice soft with grief. “The temple isn’t corrupted. It’s you. All of you.” A riot of noise broke out. Several acolytes tilted their heads, glaring. “Corrupted?” Hayda’s eyes bored into Kennen. “We have always obeyed… Long ago, when you told us not to fight the Noxian invaders, we stood by while our people were slaughtered!” His face contorted unnaturally, as if it had melted. “And then, when our fellow Ionians in Tuula, Kashuri, and Huroi called for aid, you bade us not to heed them, and again, we obeyed! We’ve forsaken the opportunity to bring justice to Noxus!” “You’re filled with anguish,” Kennen said, “and malevolent entities of the spirit realm are feeding on it. They’re feeding on you.” Kennen could see what the humans could not: dark smoke emanated from them, like tentacles bursting from their bodies. They were surrounded by inky tendrils that sought to devour, creatures clawing out of the spirit realm with greater force as their prey grew more agitated—eventually, they would consume these Kinkou and wreak havoc in Raishai. “The world is changing,” he said. “Zhyun has descended into turmoil, and you’re torn between what the Kinkou demands of you and what your hearts desire.” He paused, then said what he came to say. “I’m releasing you from the order.” “You’re banishing us?” said an acolyte in the back row. “You can’t preserve the balance between realms in this state.” Kennen looked at each acolyte in turn. I need to get through to them. “Leave the Kinkou now. This is the only way you can heal. Do what you will, so your dark emotions won’t destroy you.” “You want to get rid of us now that we’re no longer useful to you. This is dishonor!” Hayda flashed his blade. The acolytes howled in unison, unaware that shadowy talons were grasping at them with voracious intent. Kennen could feel their pain, the kind born out of the rift between two worlds of belief. The kind Akali had felt before she left. Yet, he let lightning crackle between his hands. “Don’t think to test me.” Snarling, Hayda and several acolytes charged forward. The small yordle waltzed between the clumsy humans, easily evading all attacks. He clicked his clawed fingers, and arcs of electricity rippled out, dropping his attackers in one ferocious burst. They moaned as they twitched on the muddy ground. The rest stopped, uncertain about what to do. Grief, guilt, shame—the acolytes’ faces were masks of agony, the rain washing over the ichor oozing from their eyes. Kennen flipped away, out of range, and sighed. Then he remembered something he had learned from humans. Sometimes, to tell a story is to lie. “Let your story be mine to tell.” He pulled down his mask. “Go now, in peace. The sinister influence will remain in Zhyun, but the Kinkou will hear you fought hard against it before you left the order, with honor.” To fabricate truth. To preserve what you hold most dear. The acolytes’ eyes cleared for a moment, and the dark vapor began to dissipate. No one spoke, but some nodded their understanding to the yordle. Eventually, those who could gathered their wounded. It was always tough to watch old comrades go, but Kennen knew it was for the best. They had devoted themselves to the Kinkou, and now they were free to find a new purpose. Their mental state could regain balance, and the malevolent entities would have nothing to feed on. The yordle watched as the former acolytes stumbled away into the gloom. The rain did not abate. The drenched humans looked small and vulnerable. Someday, all of you will die, Kennen thought, sorrow gripping his heart. But I will bear your story.",Mage "A hero is anyone who answers the call to do what must be done. They sacrifice so much because of a singular truth: this fragile world requires protection. This means everything to Lissandra, who rarely rests, especially not on nights like tonight, when stars align in strange ways. The round apex of her private sanctum features many rune-inscribed windows to harness the powers from various celestial syzygies. Thousands of dark, coffin-like ice formations protrude from the snow-carpeted ground. They rise like great black teeth, jutting up from the depths below, poised to devour the sky. She knows exactly how far down these boulders descend, where their roots terminate, and their purpose. Lissandra strolls through this unique structure. Under this alignment of the Frost Moon and the Cold Star, she sees more without eyes than anyone who has ever dared set foot in this sacred space. Although it is quiet as a tomb, she hears what no one else can—the voices of the half-dreaming and half-dead trapped within each crystalline monolith. An ancient troll-king says nothing. Its deep-set eyes scream with malice as it tracks her path. When she passes out of sight, the troll-king’s growl shakes its black ice keep. Lissandra counts thirteen steps from the troll-king to her knight in rusty armor. Tonight, he speaks first. “Kill the Ice Witch!” he says. His eyes half-lidded, his grim face stoic. His teeth are broken from decades of gnashing. But his refrain catches on, as Lissandra winds through the forest of midnight ice. “Kill the Ice Witch,” becomes a rousing chorus, with voices from across the world, all suspended in stasis, reliving the moment they killed said Ice Witch. As for the Ice Witch herself, she finds it beautiful when such a diverse crowd rallies behind a single course of action. Their tortured nightmares lull others to sleep. Tonight, though, one voice is peculiarly silent. Lissandra weaves her way through the crevasses between crystals, toward one of the most exotic heroes in her collection. Silence breeds mysteries, and she loves coaxing secrets from unspeaking lips... She feels a shift in temperature, an aura of warmth. She is not alone. Someone uninvited walks her menagerie. Her footfalls are whispers on the snow as she follows the trail of warmth. “Frozen tongues have no place here,” Lissandra says. “Release my sister, witch!” a voice, gruff and husky, cries out. Lissandra turns toward this unseen threat. Up, is all she has to think for blade-like shards of ice to erupt from the ground, blocking the intruder’s path. She hears wind gush from the infiltrator’s lungs. Then the soft thud of the fall. “Demands without a greeting make for ill-mannered guests.” The would-be interloper finds a shred of courage, then her voice. “M-My sister is Hara from the Caravanserai of Gilded Scarabs. She dreamt of eight hundred years of ice unless she slew the Prophetess of Frost.” The girl mustered some defiance. “Release my sister, witch, and I shall spare your life.” Lissandra finds no need to waste good breaths on a pitiful laugh. “Ah, you seek a bargain, then.” Lissandra runs her bony fingers across the surface of Hara’s casing and listens to the voice trapped within. The guest’s name dances on Hara’s tongue, and now on Lissandra’s as well. “You ignored your sister’s command, Marjen. You abandoned the caravanserai.” Marjen recoils from hearing her name on the Ice Witch’s tongue. “How do you—” “We are similar. I too deplore the pleas of unwise sisters.” “Release her now, or I will end you.” Marjen brandishes a blade that warms the bitter cold. It reeks of familiar and particularly hard-headed magic. Forged by an older spirit whose name Lissandra erased from the Freljord’s memory. “Consider the Ice Witch’s offer. I shall relieve you of that warm dagger, and in return, reunite you with your dear sister Hara.” The alignment of the Frost Moon with the Cold Star completes itself. Lissandra cannot see the shimmering pale blue light descending on the grotto. She wonders how it looks to this woman, born in the Great Sai. Marjen nods in agreement. “You are smarter than almost everyone here.” Lissandra’s blue lips stretch into a crooked smile. “Kill the witch!” Hara screams from inside her own dark prison. Marjen’s heart beats out of time. And her arm follows through. The blade arcs through the cold air. It plunges into Lissandra’s chest. “You listened to your sister...” Lissandra slumps to her knees, then topples over. Silently falling snow shrouds her body. Marjen turns to Hara, encased in cracked ice. Its surface runs slick with brackish meltwater. Dark water pools on the white snow. Whatever magic that held her ebbs. “Remember when mother taught us to sand-dance? Follow the heat with the soles of your feet. Follow the heat, Hara. Follow me.” The cracks widen in Hara’s prison as she struggles to break free. Finally, the edifice crumbles and there she is, kneeling by Marjen’s side in an inky puddle. Relief sweeps both their faces as they embrace. “We did it,” Marjen says. “The caravanserai is safe. There is no eight-hundred-year freeze coming.” Hara pulls closer, and whispers in Marjen’s ear. “Sisters who listen...” Instead of Hara’s voice, she hears the cold, calm voice of the Ice Witch. “...are the easiest to trick.” Marjen breaks their embrace. Hara’s eyes widen at the words pouring out of her mouth. Her lips mouth a single word. Run. Only Marjen can’t. Her fur-lined leather boots have iced over, freezing her to the ground. Black ice crawls up their legs. “I-I killed...” She looks to Lissandra’s body, but sees only virgin snow. That’s when she sees the blade still in her hand. The realization dawns on Marjen. “I never threw the knife.” A flash of chalk-white catches her attention. She looks up to the rune-inscribed window above. Where there should be a Frost Moon over a Cold Star, a pair of dark blue lips stretch into a mocking grin. “Sisters,” Lissandra whispers to the two women inside their frozen tombs, “inseparable, devoted, but still so utterly foolish...” Marjen and Hara, their arms wrapped around each other in a sisterly embrace that turns to terror. They lock eyes as the dark ice entombs their faces. Lissandra admires her latest acquisition. “I found it more convenient to lose mine.” Where a single rock of black ice once stood, two now stand, joined together at the base. Sisters perpetually reunited—Marjen and Hara from the Great Sai, their bond stronger than the distance between tundra and desert. A reunion so powerful, Lissandra tastes the satisfaction of the feasting monsters below. The illusions cast by the dreams of the sisters, projected through ice, will keep the beasts slumbering a little while longer. How exhausting this work is, lulling monsters to sleep. Tonight, Lissandra too may rest. For the hero protects this fragile world just a little bit longer.",Mage "The earthquake had struck Terbisia at dawn, the earth bucking like an unbroken colt and splitting apart in gaping fissures. Lux rode Starfire through the toppled ruin of the defensive barbican, the thirty-foot high walls of sun-bleached stone looking like Noxian siege engines had bombarded them for weeks. She guided her horse carefully between fallen blocks of masonry, heading to where a makeshift infirmary had been set up within a blue and white market pavilion.The scale of the devastation was unlike anything Lux had seen before. Terbisia’s buildings were crafted from hard mountain granite and Demacian oak, raised high by communal strength. And almost all of them had been completely destroyed. Dust-covered men and women dug through the shattered ruins with picks and shovels, hoping to find survivors, but instead, dragged corpses from the debris. Entire streets had simply vanished into the many smoking chasms now dividing the town’s districts.Lux dismounted as she reached the pavilion, and pushed inside. She wasn’t a healer, but she could fetch and carry or simply sit with the wounded. She’d thought that seeing the scale of the devastation would prepare her for the suffering within the tent.She was wrong.Hundreds of survivors pulled from the wreckage lay on woolen blankets. Lux heard mothers and fathers crying for lost children, wives and husbands clinging to their dead loved ones, and, worst of all, bewildered, glassy-eyed orphans wandering lost and afraid. Lux saw a surgeon she recognized in a blood-stiffened apron washing his hands in a pewter bowl and made her way toward him.“Surgeon Alzar,” she said. “Tell me how I can help.”He turned, his eyes haunted and rheumy with tears. It took a moment for recognition to penetrate the fog of his grief.“Lady Crownguard,” said Alzar, giving a short bow.“Lux,” she said. “Please, what can I do?”The physician sighed and said, “Truly you are a blessing, my lady, but I would spare you the horror of what has happened here.”“Spare me nothing, Alzar,” snapped Lux. “I am Demacian, and Demacians help one another.”“Of course, forgive me, my lady,” said Alzar, taking a fatigued breath. “Your presence will be a boon to the wounded.”Alzar led her toward a young man lying stretched out on a low pallet bed near the back of the pavilion. Lux gasped to see the horror of his wounds. His body was broken, all but crushed by rubble, and his eyes were bound in bloody bandages. From his stoic refusal to show pain, she guessed he was a soldier.“He dug a family from the rubble of their collapsed home,” said Alzar. “He rescued them, but kept looking for survivors. There was a second quake, and another building fell to ruin on top of him. The rubble crushed his lungs, and shards of glass put out his eyes.”“How long does he have?” asked Lux, careful to keep her voice low.“Only the gods know, but his time is short,” said Alzar. “If you would stay at his side, it would ease his passing into the arms of the Veiled Lady.”Lux nodded and sat beside the dying man. She took his hand, feeling her heart break for him. Alzar smiled gratefully and turned back to helping those he could save.“It’s so dark,” said the man, waking at her touch. “Gods, I can’t see!”“Steady now, soldier. Tell me your name,” said Lux.“It’s Dothan,” he said, wheezing with the effort.“You’re named for the hero of Dawnhold?”“Aye. You know the story? It’s an old tally against the savages.”“Trust me, I know it well,” said Lux with a rueful smile. “My brother told it all the time when we were children. He always forced me to play the Freljordian corsairs while he played Dothan, defending the harbor single-handedly against the skinwalkers.”“I tried to be like him,” said the young man, his breathing labored and his voice growing faint. A rivulet of blood leaked from beneath the bandage like a red tear. “I tried to live up to my namesake.”Lux held his hand in both of hers.“You did,” she said. “Alzar told me what happened. You’re a true Demacian hero.”The lines on Dothan’s face eased a little, his breath rattling in his throat as his strength began to fail.“Why can’t I see?”“Your eyes,” said Lux slowly. “I’m so sorry.”“What... what’s wrong with them?”“Surgeon Alzar told me you have shards of glass in them.”The man drew in a sharp breath.“I’m dying,” he said. “I know that... but I should... have liked to behold the light of... Demacia... one last... time.”Lux felt the magic stir within her, but whispered the mantra taught to her by the Illuminators to keep it from rising too close to the surface. Over the years, she’d learned to better control her power, but sometimes, when her emotions ran close to the surface, it was hard to keep the energies contained. She looked around and, satisfied no one was watching, placed her fingertips on the bloody bandage covering Dothan’s eyes. Lux eased the numinous radiance of her magic down through the man’s skull to the undamaged parts of his eyes.“I can’t heal you,” she said, “but I can at least give you that.”He squeezed her hand, his mouth falling open in wonder as Demacia’s light shone within him.“It’s so beautiful...” he whispered.",Mage "Beneath the glare of the Shuriman sun, there have always been those blessed with the power of foresight. The only son of aging trinket peddlers, Malzahar did not realize his gift until his parents had already succumbed to a wasting sickness, leaving the young, traumatized boy to fend for himself on the city streets of Amakra. He read fortunes in the gutter, for a coin or scraps of bread. As his auguries proved more and more accurate, his reputation grew. He used his second sight to predict who a curious cameleer might marry, or where throwing daggers would land in games of chance at the bazaar. Soon, he began to receive patrons dressed not in dirtied sandals, but jeweled slippers. However, for all this, Malzahar could never see his own destiny. His future was hidden. Increasingly disillusioned with his success, he noted the common disparities of wealth, and witnessed those unhappy with their lives acting out in spiteful violence against one another. It was apparent to him that people were bound up in a never-ending cycle of pain, often of their own making, and no hopeful prophecy seemed able to break it. Malzahar himself soon felt nothing but a sense of emptiness, finally relinquishing his mortal possessions and leaving Amakra for good. For years, he roamed the land, from the trackless wastes of the lesser sai to the ruins of old Shurima. By distancing himself from others, he was alone with his thoughts at last. He divined not just how callous people could be, but also how corrupt the world might yet become. Feverish visions began to plague his waking hours, along with otherworldly whispers of war and strife, and endless suffering. He wandered far, until the sands turned to salt. He could not know that he had arrived in Icathia, a lost city ravaged in the wars of a bygone age. There, gazing into the depths of a ragged abyss, Malzahar opened his unsteady mind, desperate for understanding. And the Void answered. That would have been the end of any other tale, and yet somehow Malzahar endured. What lay in the darkness below brushed against the soul of the broken seer, only for an instant, and yet its strange and unknowable energies saturated his mind completely. The lone figure that eventually strode out of Icathia was no longer just a man, but something greater. Malzahar had seen in the abyss an end to all the suffering he had witnessed in his mortal lifetime. He realized the future he had believed hidden from him all this time was in fact a vision of his true calling: to accelerate the world toward inevitable oblivion. He had to return to the people, and spread word of the holy nothingness that would gladly embrace them, the willing and non-believers alike. He would become the herald of the world’s salvation. Among the nomads of the deep desert, he found his first disciples. Before their astonished eyes, he used his new Void-given powers to rend the very earth itself, summoning chittering, nightmarish creatures to carry away any who dared to deny him. Within a matter of months, strange rumors began to travel with the merchant caravans; rumors of men and women gladly sacrificing themselves to unseen powers, and of powerful quakes opening up the bedrock of Shurima in new fault lines hundreds of miles long. In the years since, Malzahar’s legend has spread even to the northern ports. As followers of “the Prophet” grow in number, nearby settlers are said to experience malefic visions grasping at their hearts, and fear gives rise to superstition—even the hardy villagers of the far wastes now make offerings of livestock to appease the voidling creatures below. Little do they know, this only helps Malzahar in shepherding the coming of the end.",Mage "Rin stubbed his toe on a root and stumbled, catching himself before he lost his balance. A few paces in front of him, his great aunt looked back. “Need my old bones to slow down for you? Ho ha!” she chuckled. “No,” he murmured to his shoes. His great aunt Peria was snow-haired and stooped with age, though she was still a few inches taller than Rin. He wished he could be as tall as his horrible brother—he would have towered over both of them if he was there. Rin had never been in this part of the woods before. The pine trees grew closer together, so much that the light of the noonday sun had diminished to a glimmer amongst the shadows. Aunt Peria stopped ahead. At first, he thought she stood in front of a mossy boulder, but as he caught up he saw the remains of a stone figure, eroded by time. Rin fiddled with the rocks in his pocket. “Aha! Do you know who this is?” asked Aunt Peria. “Uh, some old noble from the city?” said Rin. “Oh no!” said Aunt Peria cheerfully. “To many, she was no more than shadow and myth. A figure known as the Veiled One.” Aunt Peria lifted her lantern up toward the figure. The statue’s left arm was missing from the shoulder, but her right palm was open, as if inviting them forward. Upon her head was what must have once been a delicate stone shroud, now coated in vines. Feathered stubs rose from her shoulders, broken and weathered. Rin could see that part of her face had crumbled garishly, and he shivered. The unbroken half of her face was not much better—her remaining eye was marked with stains, and her expression was spiteful, as if she was about to spit out sour milk. “Don’t like her?” Aunt Peria said, amused. “You are not the only one. She is not the most beloved. But she knows all about revenge.” Rin’s eyes widened. He thought he’d been so careful. “Yes, yes, I heard the rocks clacking around your pocket,” said Aunt Peria. “I know you’re planning to get back at your brother. He didn’t mean to hurt you, you know.” “He hit me in the eye with the blunt of his axe!” Rin cried. “What do you think he meant to do? Shouldn’t he be the one who gets a lesson?” “He was showing you where to chop wood. You know he would never hurt you on purpose,” said Aunt Peria. “He deserves his own black eye!” “And if you gave him one, what lesson do you think he would learn from that, hmm?” Rin did not think Aunt Peria would much like his response, so he stayed silent. “No answer? A story, then,” said Aunt Peria. “Now, listen!” Rin sat himself down in front of the statue. With a sigh, he leaned his head against his hand. “Long ago, in the deepest, darkest woods, where the trees grew together so tightly no sign of the sky or stars was visible, the Veiled One lived, far away from any settlement. Though few spoke with her, it was believed that she was older than dawn, sharper and wiser than any in the land. Those with disputes they could not solve themselves would come to her for final judgment, to seek wisdom, absolution—and occasionally, punishment. But they did so with caution, for it was also known that her lessons could be severe. “One day, a Cleric and his Pupil entered the woods to find the Veiled One, for the Pupil had erred. The Pupil had acted in anger against his elder, striking him with a censer. Smouldering incense had scarred the Cleric’s face with a grotesque burn. The Pupil knew he done wrong and wanted to repent. “The two had journeyed a day and a night before they found the Veiled One. “They entered a cavern illuminated by candles. Water dripped from the ceiling, and strange potions lined the walls. It stank of gravesoil and moss. Dozens of raven-black feathers littered the floor. “A figure silently emerged from the shadows to meet them—the Veiled One. A black shroud hid most of her features from sight, but her eerily violet eyes shone through. Her feet were bare on the cold stone floor. As the Pupil told his tale, she gazed at him with an unbroken stare. “‘I see that your actions were no accident,’ spoke the Veiled One at last. Her voice, though rarely heard, was barbed like a thornbush. ‘You acted with purpose and certainty. And yet, now you feel much pain at having hurt your master.’ “‘Aye, I wish to atone for my sins so that I may rid myself of this guilt,’ he said. “‘Guilt can teach many things to a heart humbled by intent. Why did you strike your master?’ she asked. “‘It was an act of anger. I was wrong,’ said the Pupil. “‘Perhaps. What caused your anger?’ asked the Veiled One. “The Pupil looked to his Cleric, and cast his eyes down. “‘In my foolishness, I sought to end his lesson to another student,’ said the Pupil. “‘And what was that lesson?’ “Before the Pupil could answer, the Cleric interrupted. “‘My students require instruction in myriad ways,’ he said. ‘I teach them manners, patience, and restraint. If I must, I will use the lash. I do not enjoy it—these lessons are my sacred duty.’ “The Veiled One peered at the Cleric. Behind the shroud, her eyes seemed to bore into him. “‘But you do enjoy them,’ she said. “‘I beg—’ “‘Tell me, scarred master, are your lessons truly for the good of your students? Or do you punish them to relish their suffering?’ said the Veiled One. “‘No,’ the Pupil interrupted. ‘He can’t have, he cares about us—’ “The Cleric raised his hand and struck the boy. “‘I don’t need your lying breath to defend me,’ spat the Cleric, his scarred face vivid with anger. “The Veiled One opened her palm and chained the Cleric to her with dark fire. The bindings glimmered with immaterial violet light, but the Cleric could not break them as he struggled. “‘You came to me for another’s punishment,’ she hissed. ‘But you ignore your own sins. Your sick pride swells as they come back to you, Cleric. Since you refuse to look yourself, I will make you feel the pain you caused.’ “Through the chains that bound them, the Veiled One forced him to endure all the shame, suffering, and loneliness he had inflicted on his pupils. For an instant, the Cleric’s heart stopped, as a great weight he had never known constricted his very soul. He fell to his knees, fixed in place by bitter torment, as shadowed flames licked his flesh. “‘Stop, please stop!’ the student cried. ‘Please, punish me in his place. He has suffered enough!’ “‘You defend him, even now,’ said the Veiled One. ‘The wretch has much to learn ere death's mercy lays claim. He alone must feel the pain he caused so he may never hurt another. You came here seeking understanding—its burden is now yours to bear.’ “The Pupil did not show his face at his cloister for many days. But when hunger and fatigue overcame him, he finally forgot his fear of his master’s lash. Upon his return, he found the Cleric a different man. Where his elder had been cruel and uncaring, he was patient and gentle. For though the burn on his face had not yet healed, the Veiled One’s lesson had cut far deeper.” Aunt Peria set her lantern at the base of the statue. Half her stone-gray face was lost to darkness, with flickering shadows running down her shroud like tears. “Be careful, Rin, when wishing for punishment. Can you teach a lesson that will make your brother a better person? Even if he did hit you on purpose, there is no sense in you punishing him selfishly.” Rin felt the rocks in his pocket. “I guess my brother did say he was sorry. After I fell down from getting hit in the eye,” he said. He begrudgingly dropped the rocks to the forest floor. “Wonderful! Let us give thanks to the Veiled One.” Aunt Peria opened her lantern and blew the candle out. “Remember—revenge is an act of pride, but teaching is selfless,” she said. “In case you forget, I’ll be watching you! Ha! And the Veiled One might be, too!” Rin watched the smoke curl and unfold around the statue’s empty stone eye, shrouding the figure in shadow. When he looked back, Aunt Peria had set off through the trees, back toward the village. Rin hurried to catch up.",Mage "Neeko was familiar with the shapes of humans, and while they had their quirks—socks for instance… why?—they never struck her as particularly strange. Not until the outpost at Kalduga. The ugly compound was carved into the cliffs near the outskirts of the jungle by a tribe of humans called “Noxians”. They had inhabited the outpost for a while, it seemed, based on how irritable yet comfortable they seemed performing their daily routines. Neeko wondered… were they friendly? Did they enjoy cheese breads? There were other questions, too, but these were at the top of her mind when she decided to see for herself. Under the cover of night, she slinked in and out of shadows until she reached the gate. A single guard stood watch. This was not a problem at all. Neeko loved disguises! Adopting another entity’s shape meant sharing their sho’ma—a complex web of emotions and recent memories. She reached out with her own sho’ma, feeling for the outer boundary of the guard’s aura, which extended far beyond her body. When her spirit met the guard’s, a name floated to the surface of Neeko’s mind: Ewaii. From across the desert. A flavor-color came next. Burnt-orange bitterness over her lost home still graced Ewaii’s mind, and the blue-salt resentment about her station: the backwater-nowhere outpost with no strategic value, but try telling the commander that. This Ewaii had dark skin and beautiful oval eyes. She was strong, but few took her seriously since she was a “mud-heel”—a simple soldier. Fascinated, Neeko shed her natural, chameleon-like appearance for Ewaii’s shape. Neeko’s skin swirled as her body morphed. It tickled her, but dizzied Ewaii. She used the guard’s disorientation to slip beyond the gates and into the quiet corridors of the outpost, firmly incognito. “Ewaii!” a shrill voice cried. “Get back to your post!” The rotund man, his belly poking out from under his breastplate, seemed startled. In the crook of his elbow were several toasted taffa roots and two loaves of crusty bread. “I heard noises.” Neeko put on her best impression of Ewaii’s voice. “It’s probably bloody furtails. Better hunt them down. Then we can enjoy some furtail pie.” “Not furtails!” Neeko did not want to eat those curious, funny little creatures. “Are you saying there’s an intruder?” The man’s eyes widened. Neeko did not know the meaning of this word. So she shrugged and nodded yes. This gesture, she figured, could surely lead to little trouble. “Wilderfolk,” he said. “Could be a scouting party. What are you doing here? Raise the alarm!” “Where is… alarm?” “Have you lost your brain, Ewaii? I’ll do it. See the physician when this is over.” With that, the heavy man scurried off, cramming his snacks into his pocket. But before he was gone, Neeko mingled her spirit’s motes with his, borrowing his shape, shedding Ewaii for this, this… Yubbers? “Yubbers!” Neeko-as-Yubbers said out loud. That was a fun name to say. Yubbers did not like to be near the frontlines of war, so Kalduga was a quiet and welcome assignment. His strength was in corresponding with the empire. He was now scared—a rubbery, ashy yellow—at the thought of an attack by the wilderfolk. Neeko liked this man, but not the feeling of the masculine sho’ma. Too… not Neeko. Most importantly, she felt Yubbers’ shock of running into another soldier after he had raided the larder. Food was nearby. As she headed down a hallway filled with doors, behind one of which must be the larder, Neeko heard a commotion out in the main yard. Loud voices shouting. She dashed to the nearest window and peered outside. Real-Yubbers was shouting at Real-Ewaii. Uh-oh. BOOO-ONG! BOOOOOOOO-ONG! The sound of very loud bells startled Neeko-as-Yubbers. Every door in the hallway burst open. Several half-dressed Noxians charged out, their eyes blinking away sleep. She tried to avoid the stampede, but was swept along, away from the larder. Neeko-as-Yubbers found herself pushed out into the yard with about a dozen armed soldiers. “I don’t know what you’re talking about!” Ewaii’s face was stressed and defiant. “I’ve been standing guard all night long!” “You were in the barracks,” said Yubbers, flanked by two soldiers. “Take this deserter to the brig.” He pointed to Ewaii. Then it happened. Yubbers saw Neeko-as-Yubbers. Before Yubbers and other soldiers deduced whether their double vision was the byproduct of the late hour or not, Neeko disappeared into the fog of another person. This time, it was a warrior named Seda. She was a killing machine, so vicious! Spicy pink! Seda had rushed to the yard so fast she neglected boots. This was fine by Seda—and Neeko—as both liked going barefoot. It reminded Seda of the sun-scorched province where she was born. Agile. Silent… Just as Neeko was thinking she could enjoy being Seda, Real-Seda leapt at her doppelganger. The two Sedas wrestled in a ruckus of soldiers, fighting and pulling at each other. When the commotion settled, only one Seda remained. Of course, it was the real Seda, but Yubbers had her placed in chains. Seda pointed out that two Yubbers had been seen and he, too, was placed in chains. Then Ewaii. This continued for a while. Chains went on. Chains came off. Nobody was sure who was who, and who was not who, and who was lying about not being who they were when they were really someone else. Even the outpost commander seemed uncertain what the source of all the trouble was, and Neeko didn’t take his shape at all! This fact came to light and only fueled more suspicion. Was the commander secretly harboring some monster? The one thought that everyone shared, Neeko had learned from being everyone, was that no one liked the commander. He was too secretive, and weak-willed. He had lost an important battle and been demoted to, as Ewaii put it, this “backwater-nowhere outpost with no strategic value.” Everyone turned on the commander, and he was the first to die. The mess only got messier from there. Soldiers screamed and fought and pointed blame. Some believed they were ensorcelled by a soul-eating demon. One veteran ranger told a harrowing tale of a jungle plant-monster that replaced people with mindless copies of themselves, with vines for veins. Amidst accusations, elaborate quizzes of miniscule facts from times shared in training, and shouts of “Traitor!” Neeko tried to calm the troops. “What if,” Neeko-as-a-cook-named-Thomsy said, “it is no monster? It is someone who is nice, lost, and a little scared, but just wants to make friends and eat cheese breads and be happy? Yes?” Everyone in the Kalduga outpost knew at once this was the imposter. Swords came out and the stabbing began. By dawn, only four soldiers remained alive. They stared hollow-eyed at the blood pooled under the commander’s dead body, and at each other. Neeko watched them from the safety of the larder. “The commander did not want us to abandon the outpost,” Seda said. She knelt down by the body and blessed him with a gesture of her people. “Exile or execution is our future.” A moment of solemn silence passed through like a haunted, foul wind, despite the floral notes of taffa flowers blooming somewhere nearby. Yubbers straightened up. “We’ll send a messenger bat to command. ‘The wilderfolk have overrun Kalduga. We do not expect to survive, but we will die for the glory of Noxus.’ Then we abandon the outpost. Leave the bodies where they lay. Seda, you go north. Gurnek will go east. Ewaii west. I’ll head south. If any one crosses paths with another, it is a duel to the death, for one of you—” Ewaii shot a wary glance at Yubbers. “Or you.” “—is the beast in disguise.” The soldiers left an hour later. They did not look back at their abandoned post, or each other, as they went their separate ways, unsure of who was really who. Humans were indeed strange creatures, Neeko thought.",Mage "Orianna walked through the fairground, empty and still in the evening gloom. Sir Feisterly’s Fantastical Fair opened its gates to delighted crowds of Zaunites but twice a year, and Orianna did not want to miss her chance to see its wonders. She had waited until everyone had left for the day, and the rowdy laughter and accordion tunes had fallen silent. Only the low hum of nearby pipelines pumping steam through the chem district disturbed the quiet. Detritus lay strewn along the ground; colorful streamers and bright balloons mingling with crumpled wax paper that once held sweet jam pastries. Orianna’s clockwork ball hovered beside her as she passed a stall overflowing with roses, which according to a sign, smelled like each day of the week. She walked by a wind-up monkey holding a pair of cymbals, and a cart laden with sugared apples. None of these Zaun-born delights piqued her interest; Orianna had eyes only for the glass cabinet tucked into a secluded corner at the far edge of the grounds. A glimmering wink of metal flashed in the moonlight. It came from the mechanical boy sitting behind the glass. Orianna had seen nothing like him, and drew closer, intrigued. He was clad in a midnight-blue suit and a silk hat. His skin was a shell of pure porcelain that masked the delicate clockwork gears below, and his eyes shone with glints of silver thread. As Orianna approached him, his lips rearranged into a smile. “Can you keep a secret?” the boy said. His voice reminded Orianna of softly chiming bells. “Hello,” she said. “Of course.” “What say we make a trade. My secret, for your name.” “That seems fair. I am called Orianna.” “Or-ee-AHN-uh,” he repeated. “Such soft sounds.” Orianna could have sworn his porcelain cheeks blushed. “I suppose it’s my turn. My name is Fieram. My secret is that I fear the outside world, though I long to see distant shores and far-off mountains.” “Is that why you live in a cabinet?” she asked. “Because you are afraid?” “From here, the world visits me,” said Fieram. “Behind the glass, I am safe. I’m very fragile, you see.” He pointed to a hairline fracture on his forearm. “There it is. I’m getting old.” Fieram’s mouth opened into a lopsided grin. Orianna giggled and shrugged her shoulders, a gesture she had recently acquired, though she wasn’t quite sure if she had used it correctly. “Oho! You haven’t seen my tricks yet,” said Fieram. He reached into his sleeve and produced a bouquet of daisies with a flourish. “Ta-Da!” he exclaimed. “And...” Fieram removed his hat and dipped his head in a nod. A half-dozen mechanical pigeons fluttered from beneath the brim. He brought his hands together in a clap and the entire cabinet filled with opaque red smoke. By the time it dissipated a few seconds later, the pigeons were gone. Orianna applauded in delight. The ball whirred, impressed. “Wonderful!” she exclaimed. “Like magic.” “And that wasn’t even my best execution. Fumbled my sleeve a bit,” he admitted, folding his hands. “But small miracles are my specialty. Like you finding your way to me, in this great city! You, above all others.” “You winked at me.” said Orianna. “Why?” “We are kindred spirits, you and I. But you already knew that,” said Fieram. “It’s why you’re here, isn’t it?” He shuffled his feet. Orianna marveled at the subtlety of his movement. “It is just that I have never seen another like you,” she said. “I’m one of a kind, aren’t I? Same as you,” said Fieram. He gestured toward her mechanical frame, and winked again. Orianna smiled. Fieram leaned in against the glass. “Your smile is—” “Fabricated?” she said. “Yes. I am still mastering certain expressions.” “... beautiful,” said Fieram. “Well now you are going to make me blush.” Orianna’s ball, hovering at her left shoulder, nudged her gently. “Not now,” she told the ball. She lifted the mechanical monkey from its stall nearby and turned its key. It scuttled about the floor, eyes lit with a red glow, clashing its cymbals together at every third step before slowing to a halt. “You are not like him, are you, Fieram? All wound up at the turn of a key?” she said. “You have a mind. You have thoughts.” “I may be comprised of cogs and wheels, but I have dreams, like anyone.” “I know you dream of leaving this place. Surely you are lonely behind this glass. Come with me. We could leave now, together,” Orianna said. “Leave?” Fieram’s expression fell. “I’m afraid I don’t know what you mean.” “You have no doubt listened to the restless bustle of Zaun, or heard of the grand marvels in Piltover?” Orianna asked. Fieram cocked his head. “I like to ride the Rising Howl at dusk to catch the last of the day’s golden rays,” Orianna said. “From the very top you can see the harbor beyond the sea-gates, and the endless glistening ocean. From up there, you can imagine the smell of faraway lands.” Orianna’s ball whirred as it spun in the air and nudged her again. “I suppose now is as good a time as any,” she said. “Fieram, would you like to see the world? We could leave together, right now. I can protect you.” “I can’t think of anything more wonderful,” he said. Orianna circled the glass cabinet in search of an opening. An iron padlock secured a small door at its base. She raised a fist and brought it down upon the lock, smashing it open. A watchman approached them. “Hey! Stop that!” With a glance from Orianna, the ball shot toward the watchman. It clanged upon impact with his helmet, then hovered in the air as if waiting for a command. Orianna nodded and the ball radiated waves of coruscating power. Caught in the energy flux, the watchman raised his baton and bashed it into the ball, which spun in midair before returning to his target. A second watchman ran toward Orianna. She tried to pull Fieram through the door but his chair jammed in the opening. “Fieram! Can you repeat your trick?” The ball reverberated with energy as it whirled around the first watchman. His metal helmet fizzled with sparks. “My tricks?” Fieram reached into his sleeve and pulled out the bouquet as Orianna spun away from the watchman. “No, the other one!” Fieram replaced his bouquet. “The very last trick,” she said. “Quickly!” The mechanical boy drew the bouquet from his sleeve once more. Orianna spun toward the watchman, her metal dress fanning out in a flurry of sharp blades until the man backed away, baton raised. “Get away from him, you!” said the watchman. “That’s our property you’re tampering with!” “From here, the world visits me,” Fieram said. He tipped his hat and pigeons poured out. The watchman aimed his baton at Orianna’s head, and she ducked just as Fieram clapped. The baton shattered the side of the glass cabinet and crimson smoke poured from the opening, obscuring all movement. The first watchman had responded to the ball’s galvanic attacks with rageful abandon, throwing all his weight into every punch. The ball was relentless, however, and shot a final blast of energy toward his helmet, and the watchman fell down, unconscious. Whirring in satisfaction, the ball flew to Orianna. It unleashed voltaic waves toward the second watchman, rendering him motionless. Orianna stepped into the smoke-filled cabinet. She lifted the mechanical boy from his chair but his legs would not flex to stand. “Fieram! Fieram, we must leave.” “Leave? I’m afraid I don’t know what you mean.” A pair of metallic pigeons flew through the broken glass, but dropped to the ground a few feet from the door. “Fieram, stand up so we can go,” Orianna said, her face falling. “Please.” “Oho! You haven’t seen my tricks yet.” He pulled the bouquet from his sleeve. Orianna ignored Fieram’s attempt to tip his hat and dragged him, still fixed in a seated posture, from the glass enclosure. Outside, her ball had cornered the second watchman, who had collapsed in a buzzing heap. “And that wasn’t even my best execution. Fumbled my sleeve a bit,” said Fieram. “You are not... your voice is... repeating?” Orianna said. His head lolled back awkwardly and she held it upright. “My secret is that I fear the outside world,” he said. Orianna noticed the embroidery lining his jacket. Sir Feisterly’s Fantastical Fair Friendly Fieram He was nothing more than a simple automaton, a spectacle for the crowds. “I was certain you had a mind. Had thoughts. Like me,” she said. Fieram looked up at her with eyes that glinted with silver. “I’m one of a kind, aren’t I?” He shuffled his feet nervously, though they were in midair. “Same as you.” The ball returned to Orianna and whirred gently. “We should go,” she whispered. She set Fieram back upon his chair, which she placed just outside the shattered glass cabinet. “I wish you well.” “Small miracles are my specialty,” he said. “Like you finding your way to me.” “Goodbye, Fieram,” said Orianna softly. The two watchmen lay unconscious on the ground. The ball hovered at her side as she walked away. She did not look back until she was clear of the park’s towering gates. As she turned, she thought she saw a glint of metal winking in the distance.",Mage "Zaun and Piltover sing to one another. The refrains are full of old wounds, and injustice, and pain. I think it's just me that can hear it, but we all feel it, a hum at the back of everyday life, pushing both Zaunites and Piltovans into strident discord. I know they can sing together. I've heard it. Scraps of it—once in a while—little chords that make my heart ache with possibility. And once, a beautiful, crushing tidal wave of harmony and hope. It was the same moment I heard my hextech crystal for the first time. The voice sang a thousand hymns at once. Each of them was a pebble in an avalanche, impossible to understand beyond scattered notes. The voice could hear me—and I wanted so badly to keep listening—but it fell back to a fuzzy hum the instant Zaun and Piltover ended their symphony. Here in the Entresol, where I hide in the dark behind the stage, that duet should ring clear. The top of Zaun; the bottom of Piltover. The Gray lingers, smearing grime across hammered Piltovan bronze. Zaunite chem-lamps scatter the colors of Piltovan stained glass across Zaunite cobbled streets carefully engineered with Piltovan tools. And folk from both cities make their way here, bringing that rapturous soul-song only I can hear. Zaunites pour in from below, a thousand different instruments strummed with tuneless enthusiasm. Kids taunt and jeer, while older folks usher them along, searching for a moment’s peace. Piltovans march down in trumpeting waves, inquisitive and bright and proud. They come by descender, or by the stairways and ramps connecting to the overhead Promenade, the Entresol’s posh Piltovan twin. They laugh and joke together, gesturing appreciatively at the quaintness of our makeshift open-air theatre. It’s exciting, at first. I’m so happy they’re all here. I close my eyes and tune to my crystal, pleading for it to speak again. But the crystal emits that same warbling, distant hum, a presence there and not there. Even that fades to a murmur as the songs clash, turning duet into duel. Piltovan laughter lapses into sneering discomfort. Zaunite shouts quiet into indignant scowls. And, almost as if they’d planned it, the crowd organizes into two perfect, separate halves. This is what it means to live in Zaun and in Piltover. The Entresol’s a place to come together, sure, but not to connect. Only because the cities have to touch, somewhere. I watch as one Piltovan trips, nearly crossing that perfect gap between them, only for two of his fellows to catch him and bring him protectively back into the fold. Ugh! They’re all here for the same reason! Why can’t they put their guards down for, like, one moment and just be with each other? Why do I always think it’ll change? I’m just one person. Just Seraphine. Who could barely even leave her house for how many years? How am I supposed to make them see that it could be different? Why do I think I can? Why did I ever think I could? The lights come on, and the shock makes me realize I’ve been holding my breath. I feel the chill on my forearms, the mic in my shivering grip. I look at the crowd. There are a few appreciative whoops, but mostly they’re focused on keeping separate from the other side. I take a breath. A pure, familiar note of soul-music rings out to me from the Piltovan audience. I look over and see Schala’s tired smile, beaming up at me from a crowd that melts for a moment into the background as I’m swept up in her song. During visits to my parents’ shop, Schala would tell me about her thesis, reading dramatically from it like an eager parent would a storybook. She’d tell me what had changed since the last time it had been rejected by the college. “Seventh time’s the charm” was what she said the last time we talked. But even back then, I could hear the doubt edging into her optimism. Six rejections, and she was still facing forward. But it was through a cloud of doubt: Should she maybe be doing something else with her life? Her self-doubt nestles into mine, and the next breath comes a little easier. Another song joins the melody, this time from the Zaunite crowd. I look over and see Roland, an absolute artist of a silversmith. I’d first been drawn to his little workshop by the sound of music. He’d piled crates and supplies all on one side of the shop to make room for a handful of kids who were using the corner for what looked like band practice. He said that the ruckus made it easier to focus, that he needed the sound more than the space. That he might need to get used to such a small room if his next design didn’t sell. Roland’s song twists with Schala’s in my head, one drums and brass and gravel, one wind and horns and hushed vocals. They couldn’t sound more different, but something just makes it work somehow. One song full of self-doubt, the other, fear for the future. But there’s something else. A sturdy, rolling, endless beat that keeps their songs from spinning out into singular, dying notes. It’s the same beat in both songs. Schala loves her work, and Roland his. Their determination finds mine, snatches it from a fall into darkness. The next breath is sweet. I don’t need to solve everything. I’m not here for that. Neither are they, and that’s okay. I listen for the crystal, and its steady rhythm builds and rumbles, indistinct but there. I want to reach out, and I only know one way how. I close my eyes and let myself be filled with Schala’s song and with Roland’s. I imagine their struggles. Schala, chewing on a pen until her eyes widen in epiphany and she writes the perfect conclusion to her thesis. Roland, one eye closed tight as he gently, gently, shapes the last detailing into an ornate silver frame, then stands back with a grin and a sigh when he knows it’s perfect. Tiny explosions crawl across my shoulders, up my spine, into my head, and music lights my whole body on fire. I sing. Maybe our voices are quiet alone. Maybe mine’s quiet alone. But I’m not. We’re not. I don’t hold anything back, because I know they don’t either. The panic, the fear, the self-doubt. I pour it all into the song, heaps of it, so much that I want to cry. Our songs are droplets of rainwater on a windowpane. Schala’s swirls itself into mine, and we become a little stream. We find Roland, happy to be caught up in our motion. Together, we find the crowd, each droplet gathering another and another and another until we’re a flood of song and feeling. That flood grows louder and louder as the crowd, silent but for the swell of their souls, opens to the music. Once, I would have gotten lost in this storm of sound. But I have Roland, and Schala, and myself, and we feel what they feel. They know what drives us, what drives me. I’m so grateful. I’ll make sure they know that, too. I push that feeling into a single note, and in that moment, I know the music we’re making could pierce the heavens. The song ends, and my eyes open to the crowd. A single entity greets me, raucous and cheering and surging together toward the stage. Not a cobble in sight. My muses have found one another in the center of the crowd, and I can’t tell anymore which side is which. The Entresol’s a beautiful place. I’ve got the best seat in the house, a hidden little corner table where a lucky patron can sit in secret silence, sip a hot cup of tea, and watch the world pass by. My show ended a few bells ago, but the crowd stuck around, talking and laughing together. Local businessfolk took quick advantage, opening up shop and ferrying out tables and chairs. My stage, powered down and pushed off to the side, has become a makeshift playground, where Piltovan and Zaunite kids are challenging one another to various antics. I can feel the charge in the air, excitement and wonder and that airy feeling you get on days you never want to end. I sit back, put both hands around my steaming mug, close my eyes, and smile. They all make such wondrous music. Piltover and Zaun continue their duet, if only for a little while. A familiar voice rumbles through me, faint but urgent. My soul soars even as my heart starts to pound. I don’t know what I’ll hear, whether we’ll understand each other this time, how long we have. I only know that it needs to be heard. Its song lifts in an orchestral swell, and I brace for the avalanche. It has so much to sing, and just me to hear it. But I won't ever stop trying to listen.",Mage "He arrived at the camp only moments before the strategy council was to begin, flanked by a small honor guard, each handpicked from the Trifarian Legion. They remained at the entrance as I watched him approach. Some men cast a shadow greater than themselves, but few could bring a darkness such as this, one that circled above us and hungrily cawed. In a way, the ravens that seemed to follow him around the camp were a grim reminder of every warrior’s fate, the tattered cloth in their beaks a match for the state of our own banners. Yet, as he strode into the remains of the war tent, I realized I had not prepared myself for how truly mortal he looked. There was grey in his hair, framed by a crimson sky choking on ash. His battle-worn armor gave way to a functional coat, and he kept his arms tightly within its folds—as I imagined one of his lineage might. I smiled, for he was still, at his heart, a gentleman. He wore no signs of rank beyond the telltale scars of a soldier who had seen his share of bloodshed. There were many gathered now for the council who demanded more fear and respect, swaying their warhosts with powerful displays of strength. Each of them seemed more than capable of breaking the man before us. But, somehow, this was the man who led us all. The Grand General of Noxus. Looking at him, I could feel there was something I could not place, no matter how closely I looked. Something truly unknowable, perhaps? Perhaps it was because there was something unknowable about this man, that so many flocked to his side. Whatever the draw, Jericho Swain stood before us now, and it was far too late for me to turn back. Five warhosts had marched onto the Rokrund Plain, but it had been only a matter of weeks before the locals had shattered our positions. They blasted through our hastily-constructed berms with explosive powder, mined from hills that seemed even more barren than those of home. Disaster had built upon disaster, until Swain himself had no choice but to intervene. I had made sure of that. For months, I had prepared. I had sent warmasons deep into the mines. I had mapped every detail, every conceivable twist of the land… and the fates upon which Noxus now balanced, the whispers that gave each moment shape… My ear itched at the memory of the pale woman’s words. Of the moment she first commanded me, and gave voice to our plot. Everything was in place. I had accounted for it all. Here, where the earth opened into a maze of canyons impossible to escape, I and I alone would determine the future of the empire. After all, was that not what Swain had called upon this council to do? “My trusted generals,” Swain said finally. The power in his voice rang out like the drawing of a blade. He paused, as if giving us a moment to test ourselves against its keen edge. “Tell me how Noxus may prevail.” “There are twelve war-barques here, in the hills,” Leto began, pointing to a spot on the map already worn white by his attention, “each drawn by a basilisk. Send them before the warbands, and we’ll be marching over the enemy dead. Those beasts would rut with a hedge of rusty spears if we let them.” He smiled, pleased at his own cunning, but Swain was more concerned with the wine being poured into his glass. Will it be poison? his eyes seemed to ask, as he peered around the table. I stared at my reflection in his armor. I would betray nothing of my intent. “We can scarcely control the basilisks ourselves,” Swain finally murmured, carefully regarding the fine Ionian vintage. “Imagine even a single explosive, dropped by a sapper within earshot of the beasts. And then tell me, in your imagination, who runs first—the basilisks with their tails between their legs? Or your vaunted warhost?” “We scorch the earth then,” Maela petitioned before Leto could respond, the words flying wildly from her mouth. “Set fire to the pitch they’ve laid to burn on our advance. Drive them out of those damn mines.” Swain sighed. “We came here for the very earth you would burn. Though I suppose it is too much to expect you to know the uses of saltpetre.” He swirled the wine in his glass, betraying a hint of disappointment. “All you have done so far is bury your own men with it.” “The redblades are still sharp,” Jonat spat impatiently from the shadows where he lurked, the darkness seeming almost bright against his Shuriman skin. “We’ll enter the mines after dusk, take out their leaders. Clean or messy. Doesn’t matter.” “An admirable strategy,” Swain laughed. “But those leaders are not soldiers. Not yet. Our enemy here merely follows whomever bellows the loudest. Kill one, and there will be three bellowing by morning.” I laughed, nodding to the frowning leader of the redblades. “For a moment, I was afraid you’d find a way for us to actually win, Jonat.” Silence fell around the table. The candles were burning low beside the maps. This was my moment. The pale woman would be pleased. I would say her name as I sent our Grand General to oblivion. “The truth is, you cannot win this battle,” I continued. “No one can fight death. Not even the ruler of Noxus. Darkwill showed us that.” Swain and the others watched as I carefully drew the flint striker from my tunic. The fuse line was already in my other hand. Leto, aging hero of the Siege of Fenrath, bristled. “Granth, what are you doing?” he growled, glancing down at the crude demolition charge I had carefully positioned under the table, barely an hour before. “You would threaten the Grand General? This is treason.” Still, none of them dared approach me. I held the striker over the fuse, ready. Except… someone was laughing. It took me a moment to realize who it was. “And there, General Granth is the only one who has the right of it,” Swain chuckled, smoothing the wrinkles from his coat. “He alone understands. The rest of you, you see a battle and ask what you must do to avoid defeat. But some battles cannot be won. Sometimes, the only strategy is to burn. To charge into the flames, knowing full well you will die, but that twenty thousand march behind you. And that behind them, there is a greater power.” He let his coat fall open, to reveal… To… reveal… “Granth and I,” he said with a cruel smile, “we always look for what must be sacrificed in order to win.” Maela lunged for my trembling hands. Leto too. But it was Swain’s inhuman grip that clamped around my throat, hefting me from the ground, the unlit fuse forgotten. “If only you could tell her yourself how you failed,” the Grand General whispered, his voice rumbling with the wrath of eons. “If only she, too, could heed the wisdom of the dead.” I tried to scream then, to confess it all. To somehow beg for forgiveness. But there is nothing now, save for the soft murmur of whispers. I spill my secrets, this tale, into your ears. Fading like the rustling of wings, as the raven cries its carrion caw…",Mage "The sun was at its peak, just high enough to illuminate the exiles’ camp hidden deep in the canyon. From the shade of his lean-to, Sylas of Dregbourne waited patiently for his scout to return. At last, he saw her rounding the stone spire at the mouth of the crevasse, leading a wide-eyed young stranger into the camp. “This is Happ,” said the scout. “He wants to join.” Sylas emerged from his shelter, eyeing the youth casually. “Does he now?” “I know him from the underground. The seekers took his family. He made it out, by the hair on his hide.” Sylas nodded, quietly assessing the young man. He could sense the boy was blessed with powerful magic—some black and deadly pall. As for the rest of his character, Sylas could see nothing. “He’s a good kid,” assured the scout. “And he’s from Dregbourne.” Sylas’ brow furrowed with pleasant surprise, as if meeting kin he never knew existed. The youth stammered out an introduction. “I… I thought maybe… I could join your cause… sir.” The entire camp of outlaws laughed. The boy’s eyes darted around the grinning faces, searching for some hint of what he had done wrong. “There’s no ‘sir’ here,” chuckled Sylas. “Unless you want to address everyone of us that way.” “Yes, si— …Yes,” the youth said, nearly repeating his mistake. Abashed, the recruit seemed to wonder if he’d made the right choice in coming to the camp. Sylas placed a heavily shackled arm on the boy’s shoulder, hoping to quell his embarrassment. “Be at ease, Happ. No one will judge you here. We’re a long way from Dregbourne.” He felt the youth relax his posture. “I know your struggle. They’re always watching you, hounding you, making you feel inferior. Well there’s none of that here. Here, you belong.” Happ beamed, staring at his feet, as though he felt unworthy of his newfound joy. “Do you know why I wear these chains?” asked Sylas. The recruit shook his head, too timid to offer a guess. “They’re not just weapons. They’re a reminder. Of where we come from. Of everything we’re capable of, and of our liberation to come. Are you with me?” “Yes. Yes, I want to be liberated.” “Good,” said Sylas. “Tonight, you will break your own chains.” Dusk was falling, and the darkened brush on the side of the road was the perfect cover for an ambush. There, Sylas lay in wait with a dozen of his most trusted mages. Beside him, the recruit nervously picked at his fingernails. “Don’t worry,” said Sylas, with a reassuring smile. “I was nervous for my first one. After a while, it becomes as natural as breathing.” Before the recruit’s nerves could be assuaged, the thunder of hooves and wagon wheels rumbled in the distance like a coming storm. Within seconds, the carriage came barreling down the road before the lurking hijackers. An instant before the horses arrived, Sylas signaled to his comrades, and the ambush began. With a flick of his wrist, a scruffy old mage summoned a thick cord of ironvines that snapped across the road, catching the galloping horses at the knees. The racket was deafening, as the steeds fell neck-first into the dirt, the carriage careening over them. The mages sprang from their cover, subduing the dazed crew of the carriage with various weapons and spells. Sylas leapt atop the overturned coach, eager to seize the passengers of the unprotected cabin. “Let’s go, recruit,” he called to Happ, beckoning for the lad to join him. Happ scampered atop the cabin and began to help pry the door. It cracked open, revealing a very battered nobleman. Sylas’ eyes flashed with a malicious gleam. “Well… look who’s kneeling now, my lord,” said Sylas, extending his hand. The nobleman bristled. Though he was gravely injured, his hatred for Sylas remained intact. “I’ll not cower before the likes of you.” “Good,” said Sylas. “Because I wouldn’t want you to miss this.” In minutes, all of the nobleman’s guards and coachmen were lined up beside the road with their hands bound. Sylas paced the line, individually acknowledging each captive. “I ache for you all. I do,” said Sylas. “You are merely cogs in their wheel.” Sylas paused, his tone shifting harshly, as he gestured to the bound nobleman. “But you chose to serve them… and thus, serve their cause.” He turned to his band of outcasts, loudly offering a question. “Brothers and sisters—these folk work in the service of swine. What does that make them?” “Swine!” replied the outcasts. “Should we allow them to go free?” “No!” yelled the mages. “What if they have a change of heart? Promise never to bother us again?” asked Sylas, with a coy smile creeping across the corners of his mouth. “They’d be lying!” yelled the scruffy old mage from the brush. “They can’t be trusted!” said another in the gang. “Then what is to be done with them?” asked Sylas. “They must die!” shouted a young mage, his hatred beyond his years. Others yelled out in agreement, until the phrase echoed across the land: “Swine must die!” Sylas nodded, as if he were slowly being persuaded by their words. “So it must be.” Softly, Sylas touched the shoulder of his recruit. His petricite shackles began to fume with a dark smoke. He closed his eyes, savoring the captured power. The sight sent a quake of dread through the captives. Many fell to their knees and wept, pleading to be spared. Only the nobleman stood proud, defying his circumstances, as Sylas addressed his crew with somber finality. “It pains me that I cannot show you the beautiful world to come.” The words sent a chill through the recruit. “Sylas, no,” Happ protested. “These are just… people.” Ignoring the pleas, Sylas extended his arms and fingers, and unleashed the magic stored in his gauntlets. A thick black cloud billowed from his fingers and collected above the heads of the nobleman’s crew. Almost in unison, they began to claw at their throats in suffocation. Moments later, they fell to the ground dead. A grave hush fell over the mages, having dutifully observed the execution. The nobleman wept silently, tears streaming over his clenched lips. The only sound came from the recruit. “No… why?” said Happ, falling to his knees. Sylas eased the boy back to his feet, consoling him with a fatherly hand. “Happ, you wanted to help our cause. This is it! This is our liberation…” He gently guided the recruit toward the nobleman, and urged him forward. “…one dead lord at a time.” Happ looked at the nobleman through tear-filled eyes. He held out a trembling hand, preparing to take the life before him. Then, he let his arm go limp. “I… can’t.” Sylas’ tender patience began to slip away. “This man is not your friend. His fortune is built on your suffering. He would sooner see you hang than show you any kindness.” The recruit would not budge. At last, the nobleman found his voice. “You’re a monster,” he said, his voice breaking. “Yes,” replied Sylas. “That’s what your kind said when you locked me in the dark.” Sylas held forth his hand, its shackle still faintly glowing. The magic he had taken from Happ mustered one last wisp of blackness. The small, dark cloud enveloped the nobleman’s face, drawing the breath from his lungs. As the man writhed, Sylas looked back at the recruit, not in anger, but mourning. “I’m sorry, Happ. But you are not ready to be liberated. Go. Return to your chains.” Sylas watched as Happ turned to leave, his eyes averted in shame. The recruit looked down at the wrecked carriage in front of him, and the long, dirt road that wound back to the capital. Sylas could almost feel the boy thinking, dreading the misery that awaited him in his old life. Happ bent down, pried a dagger from the hand of the dead coachman, and returned to the nobleman, still struggling for breath on the ground. “I’m ready.” As the youth raised the dagger above the nobleman, Sylas’ sorrow turned to unmitigated joy. No matter how many he liberated, it always made him smile.",Mage "Taliyah was outrunning the sandstorm when she first noticed the water. In the beginning, it was faint, just a cool dampness she felt as she lifted the stones from deep beneath the sand. As she drew closer to old Shurima, wet streaks dripped from each new stone as if they were weeping. Taliyah knew the rock had stories to tell as she sped across the desert, but she didn’t have time to listen, to hear if they were tears of joy or sadness. When she was close enough to be covered by the shadow of the great Sun Disc, water from underground aquifers began to pour off the stone she rode like little rivers. And when she finally arrived at the gates, Taliyah heard the deafening water rushing along the bedrock. The Oasis of the Dawn, the Mother of Life, roared beneath the sands. The people of her tribe had followed the seasonal waters for hundreds of years. The best chance of finding her family was to follow the water, and to Taliyah’s dismay, the water in Shurima now flowed from a single source as it had in ages past. The tragic remains of the capital city had always been avoided, almost as much as the great Sai and deadly creatures that hunted there. Even thieves knew to keep their distance from the city. Until now. Taliyah brought the rock she rode to a sudden halt, nearly stumbling from it as she pushed the stone quickly below the desert’s surface. She looked around. The woman from Vekaura had been right. This place was no longer a forgotten ruin, haunted by ghosts and sand; indeed, the makeshift camp just outside the walls scrambled with life, like an anthill before a flood. Not knowing who these people were, she decided it might be best to reveal no more than was necessary. It seemed there was tribal representation from all four corners of her homeland, but as Taliyah searched their faces, she saw none that were familiar. The people here were torn. They argued about the merits of staying in their temporary camps versus seeking shelter within the city. Some worried that just as it rose, the city would fall again, burying any caught inside. Some saw the storm that bristled with unnatural lightning and thought their chances were better within the walls, even if the walls had once been lost to the sand for generations. All of them moved quickly, packing haphazardly and worriedly glancing at the sky. Taliyah herself had won the race with the tempest, but it wouldn’t be long before the sand lashed against the gates. “Now’s the time to decide.” A woman called out to her, her voice almost lost to the noise of the churning oasis waters and the rising storm. “Are you going in or leaving, girl?” Taliyah turned to face the woman. She was Shuriman, but other than that, unknown to her. “I’m looking for my family.” Taliyah gestured to her tunic. “They’re weavers.” “The Hawk-father has promised protection to all those within the walls,” the woman said. “Hawk-father?” The woman looked at Taliyah’s concerned face and smiled, taking her hand. “Azir has returned to us Ascended. The Oasis of the Dawn flows again. A new day has come for Shurima.” Taliyah looked around at the people. It was true. They were hesitant to move far into the massive capital, but the fear that worried their faces was more for the unnatural storm than the city or its returned emperor. The woman continued, “There were weavers here this morning. They decided to wait out the storm inside.” The woman pointed to the throngs of people pushing in toward the newly beating heart of Shurima. “We must hurry. They are closing the gates.” Taliyah found herself being pulled toward one of the capital’s great gates by the woman, and driven from behind by a crowd of strangers who had decided at the last minute not to brave the sands by themselves. Still, there were a few groups clustered near their circled beasts, determined to face the storm as Shuriman caravans had for generations. In the distance, strange and threatening bolts of lightning crackled at the edge of the whirlwind. Old Shuriman traditions might not survive the storm’s passing. Taliyah and the woman were pushed across the golden threshold that separated Shurima from the desert surrounding it. The heavy gates swung closed behind them with a resounding thud. The immensity of old Shurima’s glory stretched out before them. The crowd hugged the thick, protective walls, unsure where to go. It was as if they sensed the empty streets belonged to someone else. “I’m sure your people are somewhere within the city. Most have kept close to the gates. Few are brave enough to go farther than that. I hope you find what you are looking for.” The woman let go of Taliyah’s hand and smiled. “Water and shade to you, sister.” “Water and shade to you.” Taliyah’s voice dropped off as the woman disappeared into the milling crowd. The city that had been quiet for millennia now pulsed with life. Silently watching over Shurima’s newest denizens were helmeted guards that wore desert cloaks in gold and crimson. Though there was no trouble, Taliyah continued to feel there was something not right about this place. Taliyah reached out to the thick wall to steady herself. She gasped. The stone throbbed beneath the flat of her palm. Pain. A terrible, blinding pain overwhelmed her. Tens of thousands of voices were etched into the rock. The fear and torment of their last moments, before their lives were cut down and their shadows were seared into the stone, screamed in her mind. Taliyah tore her hand from the stone wall and stumbled. She had felt vibrations in stone before, reverberations of memories long since past, but never like this. The knowledge of what had come before felled her. Wild eyed, she stood and stared, seeing the city anew. Revulsion washed over her. This wasn’t a city reborn. It was an empty tomb risen from the sand. The last time Azir had made promises to the people of Shurima, it had cost them their lives. “I must find my family,” she whispered.",Mage "Thunderclouds rolled off the Argent Mountains, promising pyrotechnics, but delivering none. From the tower, the advancing mob looked like a child’s mismatched toys—all toothpick spears and tiny torches. The figure at the head of the group was tall, with a splash of grey hair, and a blade belted to her homespun tunic. Veigar watched as the group started battering the outer gates, incensed by his villainous ways, demanding justice for the terrible acts he had wrought. Finally! He hurried down the stairs to the inner door. There was a mighty crack as the gates gave way, and villagers tumbled into the courtyard. The leader drew her sword and advanced, picking her way between ungainly limbs, waiting for the rest of the group to find their feet and hold the right end of their spears. Squinting through the gap in the door, Veigar giggled with anticipation. The woman’s gaze snapped up. Veigar clapped a gauntlet over his mouth, but the jig was up. The farmers tripped over themselves to cower behind their leader’s skirts. It was perfect. He stepped back and, barely holding his staff steady with all his booming laughter, blasted open the door with an explosive ball of purple energy. He strode out to the top of the stone steps as the dust settled. He knew how imposing a figure he must strike—his hat barely clearing the enormous door frame, his iron boots sending up sparks and thunder with each giant step, his gauntlet big enough to crush any fool who might challenge him. Unfortunately, the cowering villagers hadn’t looked up yet, and holding an intimidating pose this long was starting to feel forced. He let go of the breath he’d been holding, and deflated a little. “The villain!” shouted the leader, eventually, brandishing her blade in his direction. In the shadow beneath his hat, Veigar grinned. He drew himself up as intimidatingly as possible as the villagers beheld him. Then the shouting and wailing began. Delightfully, someone at the back even fainted. He gathered his sinister magic, gaining an inky nimbus, and causing violet sparks to leap off speartips and belt buckles. The leader stumbled back as a serpentine gash of deepest midnight encircled the villagers, and exploded upwards into an ensnaring cage of sorcery. “Silence!” Veigar commanded them. He relished every long stride down the steps toward the trapped mob. Around them, humming walls of violet light stretched between claw-like pillars, forming an eldritch henge. He stopped barely a sword’s length from the leader, glaring at his prisoners through his arcane barrier. “I can see the fear in your hearts!” he began with a derisive, humorless, snort. “You dare march here to challenge my dread rule? I, Veigar, who has yoked the magic of the universe to my will? Veigar, Great Master of Evil, who has defeated countless arcane foes in my quest for ever greater—” “Cursed my fields with rat-weevils for two seasons, you have!” an especially cloddish looking farmer cried out, crimson-faced with fury. Veigar blinked, trying to process this interruption. “Cursed you with what…?” “And ye turned Dollee lame the week ‘afore harvest!” claimed an outraged tiller, wagging her finger at the increasingly befuddled Great Master of Evil. With that, the banks broke and the villagers began to make all of their grievances heard. Veigar could only catch snippets of the loudest accusations, the majority featuring soured milk and undersized beets. As he shrunk away from the verbal onslaught, the purple barrier flickered and collapsed, but the villagers didn’t even notice. They shuffled forward, yelling in his face. He felt the stone banister of the stairs at his back. He was surrounded. He tried feebly to respond, his voice losing depth with every word. “But I… I am…” They crowded closer, glaring, now eye to eye with him rather than looking up. Suddenly, a commanding older voice rose over the din. “Stand down. Everyone.” “But Margaux…” someone began, before the leader’s glare withered their objection. The mob retreated, and Veigar found himself alone with her. She seemed more than twice his height by this point, and radiated confidence. He hated her. “Alright, villain,” she spat. “You’ve heard our accusations. Do you plead innocence?” Veigar felt like he had been slapped. He puffed out his chest, feeling a foot taller. “Innocence? Innocence?!” He turned and began climbing the steps, gaining height on the crowd. “You have the audacity to bring your superstitious bellyachings to my door, and then insult me by asking if I deny them?!” He glared over his shoulder in their direction. “I do! I deny every one of them! But do not dare presume that I claim innocence. You accuse me of evildoing—and I am evil! Since I took this arcane tower from its puny owner, I have burned your fields! I have terrorized your warlords, defeating them so thoroughly that they swore never to return!” He took the last two stairs in one great stride. “And I have begun my campaign of terror upon neighboring villainous sorcerers! For none will be permitted to obstruct my path to ultimate magical power! ” At this, the sky crackled, and magical bolts hurtled from the clouds, exploding around the courtyard. Veigar threw his head back and laughed, reveling in the sheer glory of his own evil. These puny mortals would beg forgiveness in the face of his terrible magnificence! When he stopped for breath, the villagers were conferring in a huddle, casting appraising glances in his direction. One of them popped her head up. “Did you defeat Vixis the Cruel? The warlord?” “Of course I did! She failed to exhibit proper deference, and I…” His words trailed off as the group returned to their earnest whispers. Veigar shifted uncomfortably, straining to hear what they were saying. One by one, the mob nodded to each other, and turned to face him. They found him coolly admiring the polished gleam of his gauntlet. The leader, Margaux, strode to the bottom of the steps, awkwardly half-bowing, and addressed him. “Oh, great and mighty… uh… sorcerer…?” “Wizard!” Veigar corrected her. “Mighty wizard. We, the residents of the barely-worth-bothering-with village of Boleham—” “That’s our village!” someone helpfully interjected. Margaux sighed. “Yes, our village. Well, you see, we’ve come to our senses, and do humbly beg the mighty wizard, Gray Jar—” “It’s Vay-gar! Veigar!” “Sorry! Veigar! We humbly beg that you spare us and just, umm, you know… keep doing what you’re doing.” Veigar narrowed his eyes. “What do you mean?” “Well, you know. We’ll just go home, and you keep doing your… reign of terror… thingy. Live and let terrorize, that’s what I say.” This had to be some kind of trick. And yet, she went on. “Of course, we’d exhibit the proper, you know, deference. Curse your name in your absence. Spread tales of your vile rampage. Frenk says his cousin down in Glorft heard a rumor of an evil sorcerer, if you’d be interested in, you know…” “Destroying them! And taking their dread sorceries for my own!” Veigar clenched his gauntleted hand, imagining the sweet triumph of crushing an arcane peer in a wizard battle. Margaux was watching him carefully. Hopefully, Veigar realized. Finally, after a long pause, he rolled his eyes and flourished his staff. “You fools! You thought you could trick me, Veigar, Master of Evil?! Perhaps you hoped I would grant you the mercy of a swift and painless end! Well, I regret to inform you that your lives are simply not worth my time!” He laughed—a big, booming laugh to match his renewed stature. “Take yourselves from my sight, insignificant peasants! Return to Boleham, and pray I do not find you worthy of my attention ever again!” The villagers managed a few half-hearted bows or curtseys, before shuffling back toward the damaged archway. Margaux chanced a quick wink at him, then turned to leave. “Wait!” he thundered. Her hand snapped to the pommel of her sword. With as much indifference as he could muster, Veigar edged his way down the steps once more. “When do you think I could talk to Frenk’s cousin about that other sorcerer?”",Mage "It was midday on the island, and Vex was just emerging from her previous night’s sleep. The Black Mist that blanketed the Shadow Isles was especially thick today, creating an atmosphere of despondency that suited her perfectly. The grisly host of specters surrounding her released a chorus of blood-curdling shrieks and hisses, hoping she might be in the mood to engage them on this exceptionally dismal day. “You wanna play again?” Vex sighed. “Fine. I’ll do it. But someone else has to be the gravedigger this time.” From her back, Vex heard her shadow volunteering. “Shadow, if you’re gravedigger, that means I have to be gravedigger too.” Shadow looked at her with sad, hopeful eyes. “Whatever. Even though this is completely stupid, me and Shadow will be gravedigger. Everyone else, go die.” Covering its eyes with its hands, Shadow began to count to one hundred as the host of specters scattered to find hiding places in the rocks and ruins that dotted the island. Vex, her eyes uncovered, could see something peculiar bobbing through the haze in the distance. It looked like... a pair of pointy ears? “Small fry!” called a voice from just beneath the ears. “Are you here, yordling?” “Ohhhh no,” said Vex in dismay. “Tell me that’s not...” The pointy ears continued bobbing toward her until, at last, the figure beneath them came into view. An older yordle stood before Vex, his arms splayed in excitement. “There you are, yordling!” he said. Vex’s eyes narrowed contemptuously at the familiar face. “Uncle Milty, what are you doing here?” “What do you mean? Can’t a grown yordle pay a visit to his small fry?” said Uncle Milty with unrelenting cheer. “Don’t call me that.” Vex noticed her spectral peers were beginning to emerge from their hiding places, curious about the new visitor. “I’m kinda busy,” Vex said to her uncle. “Can you just tell me what you want and get outta here?” Uncle Milty’s face melted, its stiff, resilient smile changing to a grave look of concern. “Very well. I won’t lie to you, small fry—it’s your parents.” Vex’s eyes rolled so hard they nearly fell from their sockets. “Ughhhhh, what about ‘em?” Why did Uncle Milty even care what her parents thought? He wasn't her real uncle, anyway. “They’d never tell you this, but... they’re worried sick about you!” said Uncle Milty. “You’re off living in some... drab stinkhole. Cavorting with ghosts. You have to come home.” “No. Absolutely not.” “Please, small fry.” “No.” “Just for a visit? Just to show them you’re okay.” “No.” “Just a quick one? Pop in and pop out.” “NO. Now get lost,” said Vex. Uncle Milty’s brow furrowed at her resistance. A moment later, his beaming smile returned, and a twinkle sparked in his eye. “Well, I can see there’s only one thing to do here…” said the old yordle. He wiggled his fingertips, moving his hands in an arc around his body. A large rainbow portal opened before him. “Let’s not tarry. Your parents are just about to sit down for tea. We can join them if we hurry!” Vex winced as Uncle Milty pulled her toward the magic gateway. Thinking quickly, she raised her hand, summoning a thick, black shadow at their feet, snuffing out the brightly colored portal. “If you think I’m walking through that thing, you’re even more clueless than I thought.” Uncle Milty raised one of his bushy eyebrows high in befuddlement. “But—small fry, look around you. This place is for... dead things.” “Duh. That’s why I’m here,” said Vex. “People suck. Yordles really suck. Colors make me wanna puke. And this place has none of those things.” Uncle Milty stammered, stunned by his niece’s words. Then realization began to wash over him, and the twinkle returned to his eye. “Ohhhh, I know what this is. You’ve been away from the Bandlewood for too long! You’ve lost your yordle spirit. All you need is a couple days back home, and you’ll be right as rose hips!” He wiggled his fingers, conjuring the rainbow portal once more. Vex felt the very bottom fall out of her soul as she realized her eternal plight: she was a yordle, would always be a yordle, and would forever be tormented by their undying enthusiasm. Unless... A thought popped into Vex’s mind. She nearly smiled as she realized it just might be the solution to this torture. She quickly suppressed the smile and summoned her true malaise, full strength, and gazed at the ground. “What’s the point, Uncle Milty?” “What’s the point of what, Vexy?” “All of it. Bandle City, yordles... life?” She looked up from the ground to see her uncle’s smile fading. “The point of life?” he asked. “Uhhhnnn... isn’t it...” Seeing her uncle at a loss for words, Vex eagerly answered the question for him. “I mean, we’re all just random wads of magic. Who we are, what we do, who our family is—we don’t decide any of it. We’re all just drifting by like dead leaves with no control over anything.” A strange look of determination came over Uncle Milty. “Oh, I don’t think that’s true. What about making people happy? We all have the ability to do that!” “I guess. But their happiness never really lasts, does it?” Vex could feel her words knock the wind out of Uncle Milty’s sails as his long, perky ears began to droop. “It’s like everything else in this world,” she continued. “Happiness, birds, trees, bugs… rainbows—they all fade away. I guess you could say that’s their purpose. They hang around for a few minutes, and then die. Just ask all these chumps here.” Vex motioned toward her spectral friends, who were poking their gruesome, withered faces out from their hiding spots. When she turned back to her uncle, she could barely see the edges of a frown forming on his lips. “I guess I never… thought of it quite that way,” said her uncle. Vex reached into her bottomless well of despair, hoping to drive the stake of misery deeper into his heart. “I know it’s a downer, but the whole point of life… is death.” “Death?” whimpered Uncle Milty. “Yeah. And the worst part of it all? Yordles don’t even get to do that. We just go on forever. Doomed to a stupid, magical, pointless existence.” Uncle Milty’s lip quivered. Tears that shimmered like diamonds trickled from his eyes. The rainbow portal behind him evaporated into the surrounding darkness. “That’s... so... awful,” he cried. “Right?” said Vex. Suddenly, Uncle Milty erupted in uncontrolled sobs. They came like thunder, scaring off even the ghastliest of the wraiths lingering nearby. As her uncle ran away crying, Vex breathed a deep sigh of relief, the burden of intrusive cheer no longer weighing on her tiny, slouching shoulders. “Okay,” she said, “you can all come out now.” One by one, her spectral comrades emerged from the rocks and ruins around her. “One more game,” said Vex. “And sure, why not—I’ll be the gravedigger.”",Mage "Viktor’s third arm emitted a thin ray of light that welded metal into his left arm with steady precision. The smell of burning flesh no longer bothered him, nor did the sight of his left wrist splayed open, veins and sinewy muscle fused with mechanical augments. He did not wince. Instead, he felt a sense of achievement gazing at the seamless blend of synthetic and organic materials. The sound of children shouting gave Viktor pause. Rarely did anyone venture down the fog-bound confines of Emberflit Alley. He had chosen this location for that very reason — he preferred not to be interrupted. Keeping his left arm immobile, Viktor adjusted a silver dial on his iridoscope. The device contained a series of mirrored lenses that angled light to allow him full view of the street outside his laboratory. Several children were violently shoving a malnourished boy toward Viktor’s wrought iron gates. “I doubt Naph will last a minute in there,” said a girl with imitation gemstones embedded above her eyes. “I bet he comes back with a brass head,” said a boy with a shock of red hair. “Maybe then his brain won’t be dull as the Gray.” “You better return with something we can sell, or we’ll be the ones to give you a new head,” said the largest one, grabbing the small boy by the neck and forcing him forward. The other children backed away, watching. The young boy trembled as he approached the towering gate, which screeched as he pushed it open. He passed the front door encrusted with interlocking gears and shimmied through an open window. An alarm blared as he fell to the floor. Viktor sighed and pressed a switch that quieted the ringing. The skinny boy stared at his new environment. Glass jars, containing organic and metal organs floating in green fluid, lined the walls. A leather gurney stained with blood, upon which lay a mechanized drill, sat in the center of the chamber. Dozens of automatons stood motionless against every wall. To Viktor, his laboratory was a sanctuary for his most creative and vital experiments, but he could imagine it might seem frightening to a child. The boy’s eyes widened in shock when he saw Viktor at his workbench, arm splayed open on the table. He ducked behind a nearby crate. “You will not learn anything from that box, child,” said Viktor. “But on top of it, you will find a bone chisel. Hand it to me, please.” A trembling hand reached to the top of the crate and grasped the handle of the rusted metal tool. The chisel slid across the floor to Viktor, who picked it up. “Thank you,” said Viktor, who wiped off the instrument and continued work on his arm. Viktor heard the boy’s rapid breathing. “I am replacing the twisting flexor tendons — ahem, the broken mechanism in my wrist,” Viktor said, reaching into his arm to adjust a bolt. “Would you like to watch?” The boy peeked his head around the crate. “Doesn’t it hurt?” said the boy. “No,” said Viktor. “When one eliminates the anticipation and fear of pain, it becomes entirely bearable.” “Oh.” “It also helps that my arm is almost completely mechanized. See for yourself.” The boy stepped away from the crate and sat across from Viktor without a word, eyes fixed on his arm. Viktor resumed welding a new boltdrive onto the tendons beneath his skin. When he had finished, he sealed the flaps of dermis onto his arm. He drew the beam of light across the seam, cauterizing his flesh and fusing the incision. “Why did you do that?” the boy asked. “Didn’t your arm work fine as it was?” “Do you know what humanity’s greatest weakness is?” “No...” said the boy. “Humans consistently ignore the endless infinity of possibilities in favor of maintaining the status quo.” The boy gave him a blank stare. “People fear change,” Viktor said. “They settle with fine when they could have exceptional.” Viktor walked to his stovetop. He mixed a blend of dark powder and Dunpor cream into a saucepan, heating the liquid with his laser. “Would you like a glass of sweetmilk?” said Viktor. “A weakness of mine, but I have always enjoyed the anise flavor.” “Um... you’re not going to saw off my head and replace it with a metal one?” “Ah. Is that what they think of me now?” Viktor asked. “Pretty much,” said the boy. “I heard one kid had theirs replaced just because they had a cough.” “Did you get this information directly?” said Viktor. “No, it was my neighbor Bherma’s cousin. Or uncle. Or something like that.” “Ah. Well in that case.” “Would replacing someone’s head even get rid of a cough?” asked the boy. “Now you are asking the right questions,” said Viktor. “No, I imagine it would not be much of an upgrade. Coughing stems from the lungs, you see. And to your earlier point, I am not going to saw your head off and replace it with a metal one. Unless, of course, you want that.” “No thanks,” said the boy. Viktor poured the thick liquid into two mugs and passed one to the boy, who stared longingly at the hot drink. “It is not drugged,” said Viktor and took a sip from his own mug. The boy gulped down the sweetmilk. “Are the others still watching outside?” said the boy through stained teeth. Viktor glanced through his iridoscope. The three children were still waiting by the front entrance. “Indeed they are. Do you wish to give them a scare?” Viktor said. The boy’s eyes lit up, and he nodded. Viktor handed him a sonophone and said, “Scream as loud as you can into this.” The boy gave an exaggerated, blood-curdling shriek into the sonophone. It echoed along Emberflit Alley, and the other children jumped in terror, quickly scattering to hide. The boy looked at Viktor and grinned. “I find that fear is more often than not a limiting emotion,” said Viktor. “Tell me something that scares you, for example.” “The Chem-Barons.” “The Chem-Barons are feared because they project an air of dominance and often the threat of violence. If no one feared them, people would stand up to them. And then where would their power go?” “Uh...” “Away. Exactly. Think of how many Chem-Barons exist compared to how many people live in Zaun. Fear is used by the powerful few to control the weak because they understand how fear works. If someone can manipulate your emotions, they can control you.” “I guess that makes sense. But I’m still afraid of them,” said the boy. “Of course you are. Patterns of fear are carved deep into your very flesh. Steel, however, has no such weakness.” Viktor retrieved a vial containing miniscule silver beads floating in milky fluid. “That is where I may be able to assist,” he said. “I have developed an augmentation that eliminates fear altogether. I could let you try it out for a short time.” “How short?” “The implant will dissolve in twenty minutes.” “You’re sure it’s not permanent?” “It can be, but not this one. You might find that without fear, your friends out there lose their grip. Bullies feed on fear, you see. And without it, they will starve.” The boy nursed his drink, considering the offer. After a moment he nodded to Viktor, who inserted a thin needle into the vial and injected one of the silver beads into the skin behind his ear. The boy shuddered for a moment. Then he smiled. “Do you feel your weakness falling away?” Viktor asked. “Oh yes,” said the boy. Viktor walked him to the door and twisted a dial to unlock it before waving him out. “Remember, you can always return if you wish a more permanent solution.” A wave of fog created a ghostly silhouette around the boy as he emerged from the laboratory. Viktor returned to his workbench to watch the experiment through his iridoscope. Emberflit Alley was empty, but as soon as the boy walked out his companions emerged. “Where’s our souvenir?” asked the red-haired boy. “Doesn’t seem like little Naph has held up his end of the deal,” said the girl. “Guess we have to punish him,” added the large boy. “We did promise him a new head today, after all.” “Don’t you touch me,” said Naph. He raised himself to his tallest height. The bully reached for Naph’s neck, but Naph turned and punched him square in the face. Blood streamed from the bully’s nose. “Grab him!” the bully screamed. But his companions were no longer interested in grabbing him. Naph stepped toward the bullies. They stepped back. “Get away from me,” he said. The bullies eyed each other, then turned and ran. Viktor closed his iridoscope and returned to his work. He stretched the fingers of his newly repaired arm and tapped them on his desk in satisfaction.",Mage "Lyvia had nearly found sleep when the light appeared. The first night in the orphanage carried strange emotions for her, unfamiliar yet close to a past that she had once held. Life had taken trust from Lyvia, like it had taken everything else, but habits of survival waned here, their edges dulled by the safety of a roof overhead. Her cot, though narrow and thin, was still far removed from the cold cobblestones of the capital. Sleep beckoned, warm and enveloping, tenderly lowering her eyelids with the promise of true rest. Then the door opened. “Wake, child.” Lyvia recognized the voice of Cynn, the headmistress. “Come.” Afraid to lose what respite she had found from the streets, Lyvia obeyed and sat up. Her legs swung over the side to land on the cold floor, and she walked into the light of the hall. Blinking, Lyvia took her place alongside the other children. All of them, ranging from eight to ten summers, had arrived there today, freshly collected from the streets of Noxus. A pair of brothers, three scrawny urchin boys who clutched each other’s hands in grubby unity, and Lyvia. Both groups shuffled away from her, retreating to the familiar. “I know the hour is late,” said Cynn as she walked down the line of little faces, “but there are many demands upon the time of our patron. Still, he wishes to welcome the newly arrived.” There was something within Cynn’s words that Lyvia could not place. “It is an honor.” It was then that the children noticed him with a start, as though he had appeared out of thin air. Tall, slender, clad in a wealth Lyvia had never known, the patron approached them. Cynn demurred into the background, her expression impassible. Slowly, the man walked from orphan to orphan, his pale eyes casting them in an odd scrutiny. He passed the brothers without a thought. Lyvia felt her pulse quicken as he paused, the eyes falling upon her, and felt it slow again as he continued on. The trio of urchins bunched together, each defending the others, and the patron barely spared them a glance. “Her,” the man said to Cynn, his voice low, silken. Cynn’s arm was on her shoulder now, leading her to another room. It was empty, but for a single chair. “No harm will come to you,” Cynn said, an attempt to dispel Lyvia’s fear. “It is an honor,” she repeated, closing the door behind her. Lyvia crossed to the chair, and sat in it. She watched the door intently, the sole means of entry into the room, only to notice a moment later the shadow stretching out from behind her. The patron. “Please,” he said, raising his hands as she bolted to her feet. Lyvia did her best to contain her fear, to remember what Cynn had told her. “Think I am here to hurt you?” he asked, his voice languid, accent cultured. Lyvia shook her head, but it was far from convincing. He feigned puzzlement, laughing softly. “My dear, has life not done enough?” He circled around in front of her. “No, my child, I am only here to hear about your life, and what has brought you here.” He gestured kindly to the chair, and slowly Lyvia took her seat. “I’m from Drekan,” she began. “Yes?” He nodded, urging that she continue. “War took papa,” said Lyvia, trying to keep her voice level, to betray no weakness. “So we came to the city. Mama went out to find work, but after four days we stopped waiting for her to come back. It was just my sister Vira and I. I kept her safe.” She fought her voice but it faltered. “Then Vira took sick. I couldn’t protect her, and then I… I was...” “Alone,” he said softly. Lyvia’s chest swelled with a tide of pain. Of loss. “Alone,” she repeated, and a tear struck her cheek. “There!” he breathed. She recoiled as he reached toward her. “Close your eyes,” he said, his voice hypnotic. “Focus upon that feeling. The pain. It has mounted for you in this unforgiving world, nowhere to go but bottled up inside. Feel it rise up, above your neck, slipping up over your nose, your ears. It threatens to swallow you, but just at the precipice, it yields. Face it and feel it break against you. That is strength. Turn your mind upon it, and allow it to drain from you.” She let the pain flow out of her in sobs, feeling the cold of glass against her cheeks, softly touching beneath each eye. A torrent of despair, taking her breath, then it was gone. Lyvia opened her eyes. “Thank you,” said the man, and Lyvia noticed a vial in his hands, “for sharing.” “You,” Lyvia dared to ask, seeing something she could recognize in her patron despite everything else about him. “You’re alone, too?” He took his eyes from the vial, glanced at her. “I have seen much of this world, over many years—yes, almost all of it alone.” Livia sniffed, looking up at him. “Will it get better?” “For you?” He smiled gently, his eyes glimmering for a moment in a gentle show of sadness. “No.” “She is unharmed?” Cynn asked as Vladimir stepped into the hall. Vladimir arched an eyebrow. “Were you harmed, Cynn, all those years ago when it was you in that room?” He tilted his head, producing a thin ampoule in his long fingers. Cynn’s eyes locked to the slender tube of glass, its frosted length dulling the contents to a soft ruby. Cynn snatched the ampoule, her eyes darting as she secreted it in the sleeve of her robe. “Until next time, my dear,” Vladimir chuckled, then he turned and left. The moon was full that night, bathing the Noxian streets in radiant silver hues. Vladimir stopped at the fountain in the orphanage’s empty courtyard, dipping a finger into the still water. Whorls of crimson bloomed from his touch, rushing across the shallow pool until it was a depthless claret. Stepping briskly up to the lip of the fountain, Vladimir dropped into it without sound or splash. Vladimir rose from another pool within the dark halls of his manor, emerging dry, it was as though he had never touched the liquid. A chill wound through the yawning cavern of shadow and stone arches, brushing over shuttered windows and priceless artworks collected over a thousand lifetimes. His step was light across thick rugs, barely disturbing the layers of dust that caked them as he ascended a staircase. For a moment his thoughts lingered on the child, Lyvia. Doubtless tonight had been a strange experience, but he had seen enough mortals to know this night would not define her life. She would live, and then die, like all the other little sparks around him. Her name, her face, their interaction would slip away from him, as they always did, to where he wondered if they had ever existed at all. People. The creatures surrounded Vladimir yet stood upon the opposite side of an impossible gulf, tantalizing and impermanent. A thin, crooked smile came to him. He was melancholy tonight. He rolled the vial of tears in his fingers. The studio beckoned. Maudlin thoughts aside, of all the countless mortal lives he encountered, there were a select few Vladimir refused to forget, and so he labored to do what his mind could not. To remember them, those brief moments their lives touched, what felt like an eternity ago. In this case it was less than a millennium, the memory springing suddenly into his mind despite the vast time since last they met. For this one, he chose paint. It was nearly finished, a work most would not find out of place alongside the masterworks adorning his lonely walls. He had certainly had the years to hone a craft. All the details were done: the gentle tumble of auburn hair, the tanned skin, features that alone were commonplace, but combined effected a demanding, regal aura. The expression, unthinkable loss. It was all there, save the whites of his eyes. Vladimir opened the vial, tipping it into a pot. The innocent tears mingled with the paint, and with the touch of his brush, came alive when laid upon the canvas. Nothing else, in all his travels, could match the splendor it wrought. What was his name? He found he could not remember. The absence stabbed at him, a name gone, but at least the face preserved. The whites of his eyes would keep his memory here. Like a lonesome soul, he sought me out from beyond, Vladimir mused with a smile. More melancholy, but fitting perhaps. After all, there was nothing in the world as beautiful as sadness.",Mage "This was the moment. The singular moment that had cost him so much, that had taken a lifetime of planning. A corrupt empire and its strutting princeling would be struck down under the blankly idiotic sun symbol they both so trusted. The key to immortality, jealously guarded and miserly offered, would be his alone, stolen in front of the entire world. A singular moment of perfect vengeance that would finally free the slave known as Xerath. Though his master's helm revealed no human expression, and knowing that the lovingly etched metal could not respond in kind, Xerath smiled up at the soulless hawk's face just the same, his joy genuine. A life spent in servitude, first for a mad emperor and now a vain one, endless manipulations for and against the throne, a near-damning quest for barely remembered knowledge that almost consumed him – all of it led to this grotesque masquerade of Ascension. The very word when spoken aloud was an assault: We will Ascend, while you are chained to the broken stone as the sands of time swallow you all. No. Not anymore, and never again. The chosen golden lords will not be taken into the sun’s embrace and made gods. A slave will do this; a simple slave, a boy who once had the misfortune to save a noble child from the sands. And for this sin, Xerath had been punished with a horrible, maddening promise: Freedom. Unobtainable. Forbidden. Should the thought even dart through a slave’s mind, it would be punished by death, as the Ascended could gaze past flesh and bone, deep into one’s very soul, to see its dim traitorous glow. And yet, there it was, spoken by the young princeling he dragged from the embrace of the mercurial mother-desert. Azir, the Golden Sun, vowed that he would free his savior and new friend. A promise unkept to this day. The words of a grateful child, innocently oblivious to the impact they would have. How could Azir upend thousands of years of rule? How could he fight tradition, his father, his destiny? In the end, the young emperor would lose it all by not honoring his word. And so, Xerath was elevated and educated, eventually becoming Azir's trusted right hand – but never a free man. The soured promise ate into what he was, and what he could have been. Denied a small, simple thing, the right to live his life, Xerath decided to take everything, all of the things denied to him, all of the things he deserved: the empire, Ascension, and the absolute purest form of freedom possible. With each step taken toward the offensively grandiose Dais of Ascension, positioned respectfully behind his emperor and flanked by the inept sentinels who supposedly protected Shurima, Xerath felt an unknown lightness he was genuinely shocked by. Was this joy? Does vengeance bring joy? The impact was almost physical. At that very moment, the overwrought suit of golden armor that was his tormentor abruptly halted. And turned. And walked toward Xerath. Could he know? How could he possibly know? This spoiled, self-obsessed boy? This righteous, falsely benevolent emperor whose hands were just as bloody as Xerath's own? Even if he did, there was no staying the killing blow that was already in motion. Xerath had planned for every contingency. He had bribed, killed, out-maneuvered, and plotted for decades – he even tricked the monstrous brothers Nasus and Renekton into staying away from the event – but he had not planned for this... The Emperor of Shurima, the Golden Sun, Beloved of Mother Desert, soon to be Ascended, took off his helmet, revealed his proud brow and smiling eyes, and turned to his oldest and most trusted friend. He spoke about the love of brothers, the love of friends, of hard fights won and others lost, of family, of future, and finally... of freedom. At these words, the guards flanked Xerath, moving in, weapons drawn. So the princeling did know. Had Xerath's plans had been undone? But the fools in armor were saluting. There was no menace to them, they were honoring him. They were congratulating him. On his freedom. His hated master had just freed him – he had freed them all. No Shuriman would ever wear chains again. Azir's last act as a human was to unfetter his people. The foundation-shuddering roar of the assembled masses drowned out any response Xerath could have had. Azir donned his helmet and strode out onto the Dais, his attendants preparing him for the godhood that would never come. Xerath stood in the shadow of the monolithic Sun Disc, knowing that an empire-destroying doom was but seconds away. Too late, friend. Too late, brother. Far too late for us all.",Mage "Okay, Zaun. I’m here, I’m fuzzy, and I’m ready to explode stuff. All that time up there in Piltover serving high-quality pyrotechnics to ungrateful snoots, Heimerdinger making me hide behind that dumb glamour, never allowed to do what I want... It’s left me with a thirst for KA-BOOM! But was Jinx right? Is the gloomy, stinking undercity teeming with whizz-bang potential? Let’s see what we’ve got here. What am I looking at? Nondescript building, nondescript building, slightly bigger nondescript building, an explosives factory, another nondescript building, nondes—WAIT, WHAT? Explosives factory?! Dreams can come true! I’m not crying. That’s just the Zaun Gray gettin’ all up in my eyes. Man, the things they must have in there... But it looks so normal. Dull, even. No flashing lights, no sparkling signs... just a rundown pile of bricks and ironwork. It’s like no one even cares how bombs are made. And it’s quiet... GASP! They must have it soundproofed because of all the live bomb testing! I’ve gotta get in there! Ooh, I bet there’s a super secret passageway or maybe you have to blow the front wall off or— Oh, wait, there’s the door. Hang on, what’s this? BUILDING NO LONGER IN USE KEEP OUT You’ve gotta be kidding me! Why? How? How could this sacred place no longer be in use? How could anyone be so disrespectful of the creation of lovely explosives and shut it down forever and—what is that noise? Huh, I’m pretty sure locks aren’t supposed to be all mangled like that. Looks like this door’s been busted open. Let me poke my head around... I appear to be looking at a pair of disgruntled young humans. Not bombs. Humans. In an empty room. I may be losing interest. They haven’t seen me, at least. “This sucks,” one of them says. He looks as disappointed as I feel. “You said this place was full of bombs. Well, we’ve searched every corner, and there’s nothing here!” Stop it now, kid. This hurts. The other one kicks over an empty crate. “How was I supposed to know they cleared it out?!” Did neither of them read the sign? I swear, humans never look— “Whatever,” the first one sighs. Whoa. I wasn’t done thinking my thought. Rude. “I’m bored. Let’s go.” Not before me—I’m not ready to have my fur ruffled today. See ya, kids! Man, I can’t believe this. My first venture out in the undercity and I find a bomb factory! Entirely committed to making bombs! That could’ve been home. But no, instead it was the home of shattered dreams. I’ve gotta do something about this. Yeah. Yes. That’s it. It’s the right thing to do. It’s what it was made for... I’M GONNA FILL THAT PLACE WITH BOMBS! Oh, hey! Welcome to my lab. Well, Jinx’s lab. She’s letting me crash here while I find my feet in Zaun. She thinks I only exist in her head, so I guess I’m not taking up too much room. Besides, with all her scrap heaps and bits of junk everywhere, I’m pretty sure I’m not the only thing with fur running around this place. What, these? Just some hexplosives I’m working on. My own design, of course. These bad boys are gonna give that old factory the send-off it deserves. Let it go out with some dignity. I can’t leave it as I found it earlier, waiting for another innocent incendiary enthusiast to come along, get them all excited, and then rip their heart right out without so much as a spark. It was a real emotional rollercoaster. No, I’ll spruce the place up with my own devices, and then they’re gonna go off one after the other like little fireworks. Flash! Bang! Tssss! Flash! Bang! Tssss! Over and over until the whole place crumbles down in a huge explodey mess. I call them “Chain Smokers”. Almost done. I just take this bit here, and this thing here, and... Perfection. Let’s go blow stuff up! Okay, I’m back in the building. Come on, “KEEP OUT” sign, you had one job. My little Chain Smokers are all laid out, ready to show their papa what they can do. But Ziggs, I hear you say, how are you going to appreciate the products of all your talents if you can’t see them in action? My thoughts exactly. So I’ve got an extra treat for us all: I’m gonna blow the front wall off first! This big one here’s the Party Popper, and it’s going to create the ultimate peephole! Alrighty, time to push the button! Three... two... one... Big baddaboom! ...in sixty seconds. What? I’ve gotta get out of here first—I don’t want to blow myself up! Come on, come on, come on, I’m ready now! Got this nice pile of junk to hide behind. Perfect viewing distance. And... explode! Nope. Forty seconds left. Turns out crossing the street doesn’t take that long. Hey, why did the yordle cross—Oh no, what’re those kids doing back here?! They’re gonna get themselves a faceful of wall if they don’t move soon. Move. Move! They’re not moving. They’re spray painting the wall. For the love of... “Hey!” I call from behind the junkpile. “You kids! Get away from there!” Yeah, that got their attention. A real Ziggs, out in the wild. They’re still standing there, though. “What? You never seen a yordle before? Seriously, though, you need to move! You’re gonna get hurt!” Are they...? They are! They’re laughing at me! Well, maybe I’ll just leave them to get exploded, after all! Jinx sure would. Ohhhhhh, right. Jinx is a psychopath. Ah! Ten seconds! And I’m running. I’m running straight at those little sump-punks. Better to be tackled by a yordle than crushed by a building. That’s what I always say. They’re not laughing anymore. The bigger one’s opening its mouth. “What’re you do—” “No time! Move!” BOOM! We hit the other side of the street just as the wall goes up. Yes! Bombs away! Flash! Bang! Tssss! Flash! Bang! Tssss! It’s mesmerising. Little lightning bolts striking every surface. Bricks tumbling down. Smoke pouring out, clouding all the locals who’ve come out to watch. Flash! Bang! Tssss! Wait, why are all these people staring at me instead of my art? Flash! Bang! Tssss! The roof is now completely caved in. It’s magical. No, I told you before, it’s the Gray! I’m not crying. Flash! Bang! Tssss! Flash! Bang! Tsssssssss. Haha! Yes! I can’t help it. I’m doing my happy dance. That was perfect! Those two kids are looking at me like I just slapped their grandmother. I guess Zaunites are more used to collapsing buildings than gleeful furballs. Whatever. I’m going in for a closer look. My Chain Smokers performed just as they should; what was once a solid structure is now a blackened heap of rubble. That useless “KEEP OUT” sign is poking out from under a smashed roof tile. I’m gonna pick it up, a little souvenir for the lab. Flash! Bang! Gah! One of those sneaky little hexplosives waited for me to have a front-row seat. I think I’m on fire but— “Wheeeeeee!” —I’m flying through the air— “Aaaaahahahahahaaaa!” —trailing smoke— “Oh, it burns! And tickles! But mostly burns! Hahahahahaha!” —and all eyes are on this furry rocket. “See, kids? Now that’s how you make bombs!”",Mage "The humidity of Tonnika market and the crowd’s fragrant odor usually rushed buyers into hasty decisions, but Hatilly stood transfixed. Her eyes had fallen upon the strange, tangled bud encased with red withered leaves, a specimen she had never seen before. “You don’t want that,” the old florist said. “It’s a rare Night-Blooming Zychid. Plucked from the southern jungles, where sunlight never touches the forest floor. It’s more for potion brewers or alchemists…” The merchant directed her gaze to a bouquet of Sapphire Roses. “Now, these are from fair Ionia. Adapted them to our robust Kumangra soil myself… Or perhaps some Pearls of the Moon?” Hatilly was not swayed. Sapphire Roses and Pearls of the Moon flashed their colors for any eyes to see. This zychid held exotic potential like the Kraken Lilies along the Serpentine Delta, or Parethan Corpse Tulips. Rare flowerings were precisely her and Cazworth’s type of indulgence. “I’ll take the zychid.” The florist welcomed the gold pressed into his palm, despite the doubt scrawled across his face. He deftly cradled the bud in a nest of damp silk, and planted the parcel into Hatilly’s waiting hands. She noticed the aerial rootlets clinging to a shard of something hard and chalk-white. “What’s this?” “Zychids cling to foreign objects,” the merchant said. “That one’s grafted to a bit of bone.” Cazworth was bent over his antique desk, scribbling notes in the margins of his ledger by candlelight. He didn’t look up until Hatilly set the ceramic upon his table. The strange zychid, half buried in a mound of wetted soil, already seemed happy, its reds and greens vibrant and slick with life. “A budding gift for a blooming businessman.” She planted a kiss on Cazworth’s cheek, feeling clever. He smiled and turned to examine the specimen. “When you said you needed flowers to brighten the place up, I assumed they’d be colorful.” Cazworth jabbed the plant with his quill. “What is this curious fellow?” “A most extravagant gift to celebrate the opening of the upper Kumangra’s newest trading supplier… Cazworth’s Exotic Goods.” Cazworth pulled his wife onto his lap. “Well, if you say this is a rarity indeed, then we are in for a treat.” He kissed her sweetly. A single petal opened up, unfolding into the darkening room. “It’s beginning,” Hatilly said. “Will you be up all night?” “Most likely. There are still several invoices that need rubber stamping—the partners still have concerns about the shipping lanes…” Hatilly yawned. “Don’t let me bore you, dear wife. Run along to bed. I’ll wake you when it starts to flower.” “Thank you, sweet husband.” Hatilly awoke to a creeping sensation on her ankle. Infernal skitter-ants were everywhere, this near to the jungle. She kicked it away. Sleepily blinking, she turned to the empty pillow next to her. Cazworth hadn’t come to bed. The nagging insect was undaunted, and was crawling further up her shin. She flung off the bedsheets and saw that there was no insect, but rather a tendril vine weaving through her toes, entangling her ankle, and twining around her leg. Panic shoved sleep from her mind. She kicked but could not get the green and red shoots to release her leg. They tightened, biting into her flesh. She pried them off with her fingernails. Her hands bled from thorny splinters. The snaking stalks wound a trail from under the bed chamber door, where they sprouted aerial rootlets to climb the bed frame. Her mind immediately flashed to Cazworth. Armed with a flickering lantern and a pair of sewing shears, Hatilly followed the vines through the hallway of their manse. Their circumference widened the closer she stepped toward its source, which she now saw was in Cazworth’s study. The door took several tries to open. Hatilly hadn’t known what to expect, but it wasn’t this. The room was covered, floor to ceiling, with floral growth. A riot of obscene colors danced in her lantern’s flicker. Exotic bulbs dangled from the walls, their finger-like leaves undulating as if drawing breath. Flowers seemed to mock her through the darkness, flashing their rainbow petals like signal fires. All had sprouted from a singular dark nexus: an enormous closed flower bud, which lay on the fainting couch by the fireplace, where Hatilly herself often read while Cazworth worked. Bits of ceramic and soil lay strewn about. The zychid had outgrown its habitat. All manner of protrusion crept from its pulsating petals. Everything in Hatilly’s mind screamed for her to flee her home, put it to the torch, and burn that hideous bouquet. But not without Cazworth. Vines twisted around the legs of the chair, the legs of the study table, the legs of… Her husband. Still sitting in his chair, Cazworth was cocooned from head to toe by a writhing mass of leaves. Hatilly reached his side, bare feet slipping on the foliage underfoot. She cut frantically at the strangling vines, but each snip of the shears only made them tighten their grip and produce little thorns that pierced her and her husband. Blood trickled out. Where the drops landed, zychid blossoms burst forward to feed. Hatilly freed one of Cazworth’s hands—it was pale, and cold to the touch. A stench filled the air, like a rotting corpse. With tears in her eyes, she turned her head toward the fainting couch, where the zychid bud was flowering. The stench grew worse. Hatilly retched. The gargantuan petals peeled backward in colorful layers, revealing oblong petals of striking scarlet and deep green, garlanded in black tips, revealing a woman in place of the stamen. Her hair was red as blood. Her flesh like leaves. Vines and petals wreathed her in deadly beauty. Her eyes opened. They reminded Hatilly of a panther’s—narrow irises seeing only prey. The woman who blossomed from the flower arose. Hatilly clutched the shears like a dagger. “You wish to prune me already?” the thing said, its deep voice ensnaring Hatilly. “What are you?” “The bloom you longed to witness.” The stench turned. Gone was the reek of death. Hatilly inhaled sweet fragrances—orange blossoms, the aroma of Sapphire Roses, the fruity scent of Kraken Lilies, the musk of Pearls of the Moon, the delicate hints of wisteria. There were more, secret flowers, but she somehow knew their names—they smelled of colors her eyes never saw. A name formed in Hatilly’s mind… Zyra. “Thank you for the lovely garden,” Zyra said, nodding toward Cazworth’s remains. “You tended me well, but we need more sustenance. To make the soil here more… fertile.” Hatilly saw visions of a world covered by a bouquet of colorful death. It was a beautiful riot of hues, soft and fluttering, choking cities. There were no graves, no war, no money… Hatilly was breathless. She didn’t even feel the vines pull her down, nor the thorns bury themselves in her flesh, rending her skin, spilling her blood. “Step into the garden that ever grows…” Zyra whispered through the stems and petals. “Death blossoms, and you don’t want to miss the colors, do you?” Hatilly did not respond, for she was with the flowers.",Mage "Shadya had only been dead a few weeks, and already Akshan could feel all traces of her slipping away. That was the hardest facet of his grief—the hoarding of mementos, the scrambling to scrape together whatever remained of his beloved mentor. He pulled the old charcoal sketch from his pocket and studied it. The crude drawing was a poor likeness of her face, lacking in all fine detail. Still, he found if he closed his eyes and tried to remember, he could usually fill in the blanks. But more and more, his memory was failing him. Shadya, why do you leave me? he wondered. Was it his own doing, something deep inside trying to protect him by eroding all traces of a standard he was failing to meet? Or perhaps he just needed something to jar his memory. He stuffed the drawing back into his pocket as he walked into the open-air markets of central Marwi, searching for anything to remind him of his mentor. After a few blocks, he stumbled upon a jarring sight: In an alley between two stucco buildings, a young waif was fastening a familiar mother-of-pearl bracelet to her grime-smeared arm. Quick as the wind, Akshan dashed right up to the urchin’s face, cape snapping in his wake. “Where did you get that?” he barked, his tone uncharacteristically brusque. “I found it,” said the waif, smothering the bracelet with her arms. “What’s your problem?” “My problem is this: That piece of jewelry belonged to someone I cared for very much,” said Akshan. “It was her favorite.” The girl stared up at him, eyes wide with fear. Akshan realized his fist had tightened around her collar. He released his grip and attempted a wry smile. “So...” he said, “why don’t you tell me how you’ve come to possess it?” “I—I took it from someone who won’t miss it.” The urchin’s face welled with spite from years of hardship. Akshan knew it well. He also knew of an infamous black-market jeweler on the next block, and what the man might pay the girl for the bracelet—if she hadn’t crossed paths with Akshan. “Then you’d better tell me the name of this person.” “I can’t. You don’t know what he’d do.” Akshan gently coaxed the bracelet from the waif’s grip and felt his heart skip as he pulled something from its clasp: a single strand of long silver hair. Shadya’s hair? It was silver... right? Akshan’s mind flashed with a partial picture of her, now even less complete than before. “Young friend,” said Akshan to the girl, “my Shadya is gone. This bracelet is one of the few remaining pieces of her. It was part of a set with four others.” The waif averted her eyes as if her interrogator might glean some forbidden information from them. Akshan exhaled, his voice softening. “Whoever you took this from... is sure to have the others. You must tell me who this scoundrel is.” The girl stammered, her eyes shifting until she relented. “They call him the Devil of the Dunes, sir. He lives in the large palace in the foothills north of here.” Akshan’s brow furrowed. “You stole this from a warlord?” “I cleaned his stables,” said the girl. “He owed me.” “I cannot begrudge you that,” said Akshan. “But this bracelet was not his for you to steal. It seems I must pay this Dune Devil a visit.” “Don’t,” said the girl. “He is a killer, sir.” “This, I already know.” With that, he fired his grappling hook into the eaves of buildings above and launched himself out of sight. In the darkest hour of night, a host of heavily armed guards kept watch over the warlord’s palace. None of them noticed the caped figure darting through the shadows toward the silver-inlaid doors of the main bedroom. Inside, a large, battle-scarred ruffian lay sprawled across the entire width of his enormous goose-down bed. Three exotic pet rodents with long, flowing white hair perked up and scampered off the bed as Akshan emerged from the shadows. His hand clamped down across the mouth of the sleeping warlord. The man’s eyes shot wide with rage as he uttered a muffled scream. “Good evening, scoundrel,” said Akshan, pressing his gun to the ruffian’s chin. “Sorry to call on you at such an hour, but, uh... only a little sorry.” The warlord squirmed under the tip of the Absolver. “Now, now,” said Akshan. “Collect yourself. I’m going to remove my hand, and all I want to hear from your mouth is a confession. Ready?” The rage in the warlord’s eyes turned to a cautious curiosity. Slowly, Akshan removed his hand. “Confession?” asked the bemused warlord. “Shadya. The sentinel. Elderly woman, stickler for rules, fond of pearl jewelry...” said Akshan. “I don’t know what you’re talkin’ about.” “She was the kindest person I have ever known. At least be a good lowlife and tell me why you killed her.” “I didn’t kill her!” said the warlord, a tinge of frustration in his voice. “Then how else could you have taken this from her?” asked Akshan, thrusting the bracelet into the warlord’s face. “She was wearing it the day she died. I found four others just like it in your jewelry case.” Tutting in disapproval, Akshan presented all five matching bracelets to the warlord. “I know who you are,” scowled the warlord. “I’ve heard all about you and what you do. You think you can kill me and bring her back.” “No. I believe the time for that has passed.” “Then what d’you want?” Akshan paused, thinking of the silver hair, the bracelets, and the woman whose face he could no longer recall. Was the man before him the one who had slain her? Did it even matter? Surely, the world would be a better place without him. At last, he answered the warlord’s question. “Peace?” With a squeeze of the grip, Akshan fired the Absolver, illuminating the bedroom as countless bolts of relic-stone light pierced the warlord’s body. Guards poured into the room, though not quickly enough to catch the fleeing Akshan, who disappeared through a window into the cool desert night. As the sun rose over the mountains, Akshan trudged back to the city, his mind bedeviled. He studied the five pearl bracelets he'd recently recovered. He had thought they might somehow bring Shadya back, if only in his mind’s eye. But her memory continued to fade, and now only a vague silhouette of her face remained. Akshan knew one thing for certain: She would not have approved of him killing the Devil of the Dunes—not out of pure vengeance. But deep down, he knew he hadn’t done it for her. He’d done it for himself, and it had not brought him peace. He turned one of the bracelets in his fingers, searching for solace, and noticed a tiny inscription etched inside the band. An old sentinel mantra that he’d heard often, but never really understood: “Give all, and all may live.” The words rang in Akshan’s head like a war trumpet as a revelation shook him. He fired his grappling hook into the eaves above and launched himself from building to building until he arrived at the place where he’d met the waif the day before. There she lay, sleeping in the same alley. He knelt over the girl, bracelets in hand. “You should have these. It is what she would’ve wanted.” Confused and half-asleep, the waif’s eyes blinked as Akshan placed the bracelets in her meager pile of belongings. “But, uh... sell them to the jeweler in the spice district,” he said. “He will give you a better price.” Akshan could feel the stunned gaze of the girl watching him as he walked away, and a bittersweet comfort washed over him. Though he had parted with the last physical remnants of his mentor, he felt a bright warmth within. And in his mind’s eye, clear as day, was Shadya’s face.",Marksman "He started his training with a single breath. In, and out. He could hear water dripping through a crack in the cave ceiling, dampening the stone floor until it gleamed against the darkness. He knew the holy patterns carved into the floor’s stone—proclaiming destinies and orbits. Even when he closed his eyes, he could see each lunar arc. He made a few tentative swings with his blade. The moonstone felt solid in his hand, but remained ethereal, as if it wasn’t there. It was a magical remnant of the first convergence when the moon and its reflection in the spirit realm briefly touched across the celestial veil, and moonstone cast off by the union rained down on the world like tears. Following their orbits, the two moons were forced to part. Embracing his own orbit, Aphelios continued to train. His blade was now his breath, drawing faster and faster. His slashes followed arcs he had practiced for years until even he bled, training to the verge of self-destruction. Following his weapon, he twisted through the air. He slashed, parried—each attack flowing into the next. He closed his eyes so he would not need to see… would not remember everything he’d sacrificed to wield his weapon. “Aphelios…” You see my face. My lip quivers, though my voice is firm. “Aphelios.” Reflected in my eyes, you see… Aphelios stumbled as his moonstone blade flashed red and an image of an outlander passed before him. A vision? A memory? How many times had he killed to not know for sure? The blade slipped from his hand, and Aphelios soon followed—colliding against the floor with no weapon to lead him, losing grasp of his discipline. It had all come back. Everything he pushed down. Every cut of his blade into his enemies cut even deeper into himself. Alune… his sister. She’d reached across the veil. She’d shown him… but she’d been torn away. Aphelios pushed troubled words he would never say back into his throat. His fingers tightened into a fist, only for a moment, ready to strike against the orbits and destinies carved into stone. But, hand shaking… he let go. As Aphelios stood and swept back his hair, he noticed the moon had risen, its light shining onto a shrine he kept deeper in the temple. Calling to him, as it did whenever he was needed. It was time. His faith would be rewarded. The Lunari’s power was growing, phasing across the celestial veil. A magic of spirit, of the secrets within—for all of his training, Aphelios could not channel the moon’s power himself. But he would not need to. He carefully prepared noctum flowers that he’d cultivated in the shrine’s pool, pressing their essence into a caustic elixir—the liquid glowing faintly within the mortar bowl. He set aside his training blade and raised the bowl to the moon’s light. Then, without hesitation, he pressed the flower’s poison to his lips. The agony is indescribable. The pain wraps around your throat. You cannot say anything at all… Everything burns. You convulse in misery, you retch and cough as the poison flows through you, opening you to the moon’s power… To me. “Aphelios,” I whisper from my fortress, and my spirit brushes against yours. You sense my presence across the veil. You raise your hand, knowing that I am too far. That it is the pain you must hold on to. You close your hand around it. It becomes your weapon. I send it to you… Gravitum. “Aphelios,” I whisper as I feel you cling to the poison that burns you away. Knowing why you make this choice. What I ask you to sacrifice… With a final lung-wracking gasp, Aphelios emerged from the cave temple into the night. His expression hardened as he fought back the wrenching agony, embracing it and leaving everything else behind him. Mount Targon loomed above and below the temple, stretching in both directions. The howling wind whipped up frozen wisps that shimmered as they faded, dancing with Aphelios’ scarf and buffeting his cloak. The light of the moon shone higher still. It would guide him. It was her light, shining through the moon’s. She’d given him what he needed. Gravitum was more than a moonstone blade. In training, he had slashed, stabbed, twirled. To use this weapon, he would do the same—but his reach would be much greater. A simple thrust would unleash its power, his skill and her magic converging. Firing the cannon’s black orbs toward a floating rock that was suspended by the Targon’s heavenly magic, Gravitum’s power slowly drew the island down. With a single leap, Aphelios began running atop the island, his boots casting small drifts of snow into the abyss. Each orb he fired drew another rock close, the floating monoliths colliding behind him as he leapt from one to the next, swiftly scaling a mountain that would take most people days to climb… if they attempted the climb at all. Only the Solari, and those who sought power, held vigil here. He passed their settlements below, each quiet and ignorant of the night. For years, he had wondered how Solari zealots could deny his faith’s existence, walking their paths to follow the sun, fearing darkness that only Lunari dared face. But his destiny was clear. The zealots would be revealed by the moon’s light. Aphelios leapt to a final island of stone and paused above a snowy clearing where a party of Solari had gathered, their weapons blazing. Burning Ones, the Lunari called them. By night, they scorched out heretics of the moon. By day, their priests denied there was anything but the sun. Beneath dark hoods, their faces were hidden by flame as impersonal as their judgment. They had surrounded a barbarian cloaked in crimson and steel. The outlander he’d seen in his vision. The moon’s light stopped in this clearing. It stopped at the barbarian’s feet. “Aphelios,” I say again. I whisper it to your soul and gather my magic, knowing the only words you want to hear. “I am with you…” Aphelios dived off the rock island and plummeted into battle, the Burning Ones’ weapons blazing all the brighter as Gravitum’s darkness spread among them. Crying out in alarm, the Solari turned to fight, but found themselves bound to the ground by a black orb. Aphelios dropped the cannon, and a new weapon appeared in his hand. “Severum,” I whisper. Landing from his descent without looking away from his enemies’ burning faces, Aphelios slashed behind him with Severum, the crescent pistol’s beam tearing through the island of stone. Terrified, the Burning Ones could only watch as massive slabs slammed down among them, cut loose by the energy of the waning moon. The survivors quickly spread across the clearing, lashing at Aphelios with their molten spears. Weaving between the blows, Aphelios continued to slash with Severum and reached out with his free hand to grasp one more weapon as it passed through the veil, knowing it would be there. “Crescendum,” I say to the night. With a soaring arc, Crescendum cut through the throats of the remaining Solari in the clearing—Aphelios catching the moonstone blade as it twisted around and returned to his hand. In seconds, it was over. The barbarian stands before you. He looks up, gratefully. Beside him, what the Burning Ones sought: a scimitar curved like the moon. He opens his mouth to thank you, but he sees your expression twist, though you try to hide it. You fight the fear, punching your shoulder where the Burning Ones’ spears cut through your cloak. Trying to remember the pain. Reaching for it. You don’t want to kill him. But you must. Your face is too numb for you to feel the tears… Instead, you feel mine. “Aphelios,” I say one last time, forcing my voice through the veil. There is a dizzying rush as our orbits bring us together. Through your eyes, I see what moonlight reveals around the scimitar. Why it was abandoned. She is running… We must find her. The crimson-clad barbarian lay in the snow among the Solari. With a gasp, Aphelios fell to his knees. He glanced up at the moon, listening for a whisper only he could hear. His expression dulled again. Without a word, he picked up the scimitar and walked into the night.",Marksman "Even three bells after the Sun Gate had closed, Piltover was still full of life - life that was currently getting in her way. Caitlyn sprinted down Mainspring Crescent, weaving a path between midnight revelers strolling down the fashionable promenade of cafes and bistros. The supper clubs were emptying, as were the nearby theaters inside the Drawsmith Arcade, so this street was going to get a whole lot busier. If they didn’t catch up to Devaki soon, they were going to lose him. “Do you see him?” shouted Mohan from behind. “If I could see him, I’d already be drawing a bead on him!” The hextech rifle slung over Caitlyn’s shoulder was loaded and ready to shoot, but she needed a target, and Devaki was more nimble than a spooked doe. He’d robbed three clan workshops (that they knew of) in the last five weeks, and Caitlyn had him pegged for two others. Working a hunch that something big was in the works, she and Mohan had been keeping watch on one of House Morichi’s workshops, and sure enough, Devaki had shown. Though they hadn’t known it until the city lighters had worked their way down the street to ignite the glow-lamps and Caitlyn caught his reflection in the glass of the cafe across the street. Devaki had seen her in the same instant, and took to his heels like a startled wharf-rat. Caitlyn skidded to a halt at the next junction. The caged flames atop the fluted lampposts bathed the dozens of surprised people staring at her with a warm, amber light. Her pale blue eyes darted from person to person, seeking Devaki’s distinctive silhouette. A young man crossed the street toward her, his cheeks ruddy with a night’s enjoyment. He waved at her. “You looking for a man on the run?” he asked. “Fella with a big hat?” “Yes,” said Caitlyn. “You saw him? Where did he go?” The young man pointed left and said, “Down that way at a good clip.” She followed his gaze and saw cheering theater-goers spilling from the Drawsmith Arcade, a vaulted structure of colored glass and ironwork columns. They mingled with stall-holders selling refreshments and promenade-girls looking for a wealthy mark. Mohan finally caught up to her, sweating and breathing hard. He bent at the waist and propped himself up with his palms on his knees. His blue uniform coat was askew and his hat tipped back over his head. “Figures he’d try to lose himself in the crowd,” he said between gulps of air. Caitlyn took a moment to study their public-spirited helper. His clothes were finely-tailored and must once have cost him a pretty penny, but the cuffs were frayed and the elbows worn. Her eyes narrowed as she took in last season’s colors and a collar that hadn’t been in style for a year. Wealthy, but down on his luck. Mohan turned toward the busy street and said, “Come on, Caitlyn! Let’s go or we’ll lose him.” Caitlyn dropped to one knee to look at the street from a different perspective. The cobbles were slick from the evening rain and were well trodden. From this angle, she saw the scuffs of heel marks on stone that only a running man would leave. But they weren’t heading left, they were heading right. “How much did Devaki give you to tell us that?” said Caitlyn to the unfashionably dressed young man. “If it was less than a gold hex, you were swindled.” The young man put his hands up and said, “It was five, actually,” before turning tail and running toward the crowds with a laugh. “What the...?” said Mohan, as Caitlyn sprinted in the opposite direction. She’d lost valuable seconds, but knew exactly where Devaki was going now. She soon left Mohan behind, her sometime partner a little too fond of the sugared pastries the District-Inspector’s wife made for her husband’s officers. Caitlyn ran a winding path through the city, along seldom-traveled alleyways and crooked paths between the gables of tall, brick-fronted warehouses. She cut across busy streets, drawing cries of annoyance from those she barged out of her way. The closer she came to the great canyon bisecting Piltover, the narrower the streets became, but she was betting she knew the shortcuts of Piltover better than Devaki. After a dozen twists and turns, she emerged onto a crooked street of undulating cobbles that followed the jagged line of the cliff. Known locally as Drop Street thanks to the wheezing hexdraulic conveyer at the end that ran late into the night, it was deep in shadow. The iron-framed cabin hadn’t yet opened, the lozenge-patterned grille still in the closed position. A group of fifteen Zaunites, a great many of whom were intoxicated, gathered around the ticket booth. None of them were the man Caitlyn was looking for. She turned and dropped to a crouch, resting the barrel of her rifle on a packing crate bearing the brand of Clan Medarda. Stolen property, no doubt, but she didn’t have time to check it. Caitlyn thumbed the rifle’s primer switch to the upright position. A gentle hum built within the breech as she worked the action to ready a shot. She pulled the butt of the rifle hard against her shoulder and slowed her breathing. Her cheek pressed into the walnut stock and she closed one eye as she took aim through the crystalline lenses. She didn’t have long to wait. Devaki swung around the corner, his long coat billowing out behind him and his hat a tall silhouette. He appeared to be in no hurry, but then, he believed he had shed his pursuers. He held a heavy brass-cornered case in his metal-clawed hand; a crude thing Vi said he’d had done in one of Zaun’s ask-no-questions augmentation parlors when he was a foolish youth. Caitlyn focused her aim on the pneumatic monstrosity and squeezed the trigger. A searing flash of orange-red exploded from the weapon’s muzzle and Devaki’s hand vanished in a pinpoint blast. He cried out and fell back, his hat toppling from his head as the case fell to the ground. Devaki looked up, his eyes widening in pain and surprise as he saw Caitlyn. He turned to run, but Caitlyn had been waiting for that. She toggled a thumb-switch on the breech and pulled the trigger again. This time the beam struck Devaki in the back and exploded in a web of crackling energy. Devaki’s back arched and he fell, twitching, to the ground. Caitlyn powered down her rifle and slung it over her shoulder as she walked toward the fallen Devaki. The effects of the electro-net were dimming, but he wouldn’t be getting up anytime soon. Caitlyn bent to retrieve the case he’d dropped and shook her head with a tut-tut sound. “H-h-h...how?” said Devaki, through the spasms wracking his body. “How did I know where you were headed?” asked Caitlyn. Devaki nodded, the movement jerky and forced. “Your previous thefts were meaningless in themselves, but when I looked at them as part of a larger scheme, it seemed like you were gathering components to build a version of Vishlaa’s Hexylene Caliver,” said Caitlyn. She knelt beside Devaki to place a hand on his rigid body. “And as we all know, that weapon was outlawed as being too dangerous, wasn’t it? No one in Piltover would dare touch that kind of banned hex, but someone, maybe in Noxus? They’d pay handsomely for that, I imagine. But the only place you could get something like that out of the city is through one of Zaun’s less reputable smugglers. This is the only quick route down into Zaun that’s still running at this time of night. Once I saw you weren’t going to try and hide out in Piltover, all I had to do was get to the conveyor before you and wait. So you and I are going to have a long talk, and you’re going to tell me who you’re working for.” Devaki didn’t answer, and Caitlyn grinned as she reached over his prone body. “Nice hat,” she said.",Marksman "When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below. Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. He served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased, Corki was forced into a retirement, which he felt ''cut the engines and clipped the wings.’’ He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him.",Marksman "Even as an orphan on the streets of Basilich, Draven was headstrong and full of bravado, frequently getting into vicious brawls with older street children and shady underworld thugs. While supremely confident in his own ability—some would say overconfident—it is unlikely he would have survived childhood had it not been for his older brother, Darius, who invariably finished the fights Draven started. When Basilich fell to the warhosts of Noxus, the brothers came to the attention of a captain named Cyrus, after Draven made an ill-considered attempt on his life. Impressed with their fighting spirit, Cyrus allowed them to join the Noxian ranks. For years, the brothers fought as part of Cyrus’ warhost—yet while Darius took to this life easily, Draven grew steadily more bored. His martial skill was beyond question, but the daily drudgery of soldiering felt like too much effort for too little reward… and not enough personal glory. Darius inevitably rose to command his own warband, and Draven joined him. However, if he thought that would be easier, or a way to achieve greater individual recognition, he was sorely disappointed. Some say Draven chose to leave Darius’ command. Some say he was forced out. Either way, his skills were highly sought after as a champion and duelist, and he was enticed to join a succession of warbands during the occupation of Ionia, before ending up with a fairly respectable contract in the Reckoning pits. For centuries, the gladiatorial Reckoners had performed a vital role in Noxus—punishing criminals and settling disputes between the noble houses—and Draven was determined to receive the riches, adoration, and renown he felt he deserved. However, with long, protracted wars on many fronts, the spectacle was beginning to lose its appeal for the common citizen. As the attention of the crowds drifted, Draven fell into a slump, spending more and more time in the seedier drinking halls and gambling dens of the capital. He was washed-up and broke when the former general Jericho Swain found him. Swain had a plan to reclaim Noxus’ lost glory, and needed Draven’s help to achieve it. Perhaps Swain only enlisted him as a way to ensure his brother Darius’ support after the fact. Regardless, Draven proved integral to Swain’s plan—to depose the Grand General himself, Boram Darkwill. Standing triumphant with Swain, Draven smiled for the first time in months as the cheers of the Noxian people washed over him. But duty called. In the days and weeks following this unprecedented coup, many among the noble elite refused to honor Swain’s succession, so they were sentenced to death in the arena. One condemned man escaped his handlers ahead of his execution. Operating on pure instinct—as was ever his wont—Draven leapt from the high balcony and hurled a pair of axes at the fleeing man, cutting him down in a heartbeat. After a moment of stunned silence, the crowd roared their approval. Draven retrieved his axes, spinning them high in the air, playing to his new fans, and savoring their rapturous applause. Thus Draven became the Glorious Executioner, turning routine bouts into grand spectacles that drew ever larger crowds. Soon enough, an enterprising (and diminutive) promoter, tired of paying to house, feed, and train Reckoners only for them to die in front of dwindling audiences, approached Draven with an idea. What if the drama of the classic pit fights could be combined with Draven’s natural showmanship? The Reckoners quickly became entertainers as much as combatants, each with their own carefully constructed backstory, fighting style, and flamboyant personality. The fights were often bloody—this was still Noxus after all—but far less often ended in death. The rivalries, trash-talking, and intrigue between the best-known Reckoners became the stuff of legend throughout the empire, but none were talked about more than Draven. For a time he lived the high life, receiving invitations to a never-ending stream of parties and banquets, mixing with the wealthy and influential of Swain’s new Noxus. He even reconciled with Darius, and would occasionally still march out with the warhosts, defeating enemy champions and generals in single combat. Nevertheless, Draven has started to grow restless once again. He has all that he could have ever imagined, and more, but now dreams of the day when the whole world knows his name.",Marksman "After hours of trekking through the stiflingly humid jungle, the cool air of this underground crypt is sweet bliss. Sure, potential death awaits at every turn, but so does certain glory. I step through a stone archway and clouds of dust rise like phantoms, revealing a pathway of circular patterns carved into the rock. This tomb is rumored to be impenetrable, uncrackable, and deadly. No explorer has yet escaped with their life, but then, none of them have been me. So far I’ve infiltrated miles of labyrinthine tunnels, navigated spike-filled sand traps, crawled beneath swinging blade-pendulums, and wrestled hissing pit vipers. Nice place to visit, but I wouldn’t want to live here. Dozens of lidless stone eyes leer at me from the walls. Well, I’d leer too. I doubt they’ve seen anyone this astonishingly handsome since the last Rune War. At the center of the room, a crystal vial rests on a pedestal. It shimmers with lambent fluid, casting tiny rainbows on the floor. That’s what I’m here for. Many will dismiss a grandiose tale of bold adventure as pure fiction, but there’s no denying a physical artifact. Collecting legendary treasure proves beyond doubt you’ve conquered the impossible. The Elixir of Uloa is sought after by cults hoping it will imbue them with immortality, withered dynasties looking to reclaim power, and pilgrims seeking wisdom beyond belief. Quite a lot to promise for a vial whose contents wouldn’t fill a teaspoon. I know every trap in the book will trigger as soon as I lift it from the pedestal. That’s the nature of places like this. I flex my fingers and the gemstone at the center of my gauntlet glows a satisfying cerulean blue. Now the real fun begins. I approach slowly. A stone trembles underfoot and I step back to avoid activating a trigger. I pick my way across the room, only stepping on the most immobile stones. As my fingers close over the Elixir, deep cracks split the stone floor of the chamber. I activate my gauntlet, charging it with magical energy. Swirling rays of light overwhelm my vision as I teleport to the archway fifteen feet away. Not a second too soon. Hundreds of knife-sharp stakes cascade from the ceiling, missing me by a hair’s breadth as the entire room collapses into a shadowy crevasse below. My gauntlet’s power is perfect for tight spots, but doesn’t lend itself to crossing great distances. And takes longer than I’d like to recharge. A thunderous boom shakes the walls and echoes down the corridor. Sounds like the ancient foundations of this tomb won’t hold much longer, so it’s time to speed things along. I prefer my ground strictly solid, with a generous helping of reliability, so I sprint down the tunnel as widening cracks obliterate the floor behind me. I chase the directional marks I chalked when I entered the tomb, sliding beneath collapsing archways, leaping over boiling quicksand, and dashing around colossal boulders rolling in to block this ever-narrowing passageway. The wall to my right splits apart and a barrage of colossal insects tumble through, giant pincers snapping and venom dripping from their jaws. Thousands of red spider eyes gleam with hunger while scorpions scuttle forward with stingers poised. Jungle vermin are a damn nuisance, but I’ve got just the remedy! I close my eyes for a split second. Energy flows down my arm, jangling my nerves with a pulsating beat as I concentrate power into the gem. I steady my gauntlet and aim it at the largest spider. As the monster opens his jaws I unleash a blazing ray into its mouth, blasting it back into the crawling horde. The smell of burned chitin stings my throat and my stomach churns. I turn and run, firing blinding beams of light behind me at every twist of the passageway. A slab of rock the size of a house breaks from the ceiling directly overhead. My gauntlet recharges just in time and I reappear ten feet ahead in a whirling spiral of light as the tunnel behind me collapses. Two toppling pillars fall toward each other and I slide between them a moment before they smash to dust. I dash into a chamber with a floor angled toward the surface. A sliver of sunlight shines ahead, and I grin as I bolt for it. Freedom is close. The ground shakes with a deafening rumble and I stumble mid-run as the chamber falls apart in front of me. Freedom was close. Then again, backup plans are a particular specialty of mine. I ready my gauntlet and concentrate all my energy into the gem. I feel it drawing power from me. My vision blurs and the world seems to tilt as the gem fills with magic. The gauntlet pulses the blue of a clear sky. I open my hand and a brilliant arc of golden light as wide as the tunnel bursts from my palm. The force of the blast staggers me, but I maintain my focus. The light blazes in a continuous glowing channel, gleaming brightly as it disintegrates everything in its path, leaving a precariously narrow gap. My favorite kind of gap! I close my hand into a fist and the tunnel darkens once more. The ground lurches unpleasantly, sending me to my knees. I’m so spent I can barely move, let alone stand. Inches from my face, cracks spread across the floor faster than I can track them. Not good. The tomb won’t hold much longer, so I muster my remaining strength and rise, sprinting to what I dearly hope is safety. I’m losing sight of the sunlight. Another crash - the walls crumble around me. I close my eyes and dive through the hole. Nothing wrong with hoping for a bit of good luck, and I am exceptionally lucky. I hit the ground, roll to my feet and inhale the sweet air of the jungle. Behind me, the entrance to the tomb caves in completely, releasing a billowing cloud of ancient dust. I brush the dirt from my clothes, toss my hair out of my eyes with a well-practiced flick and walk away. Another impossible ruin traversed. Another treasure to prove the truth of my daring tales. And all before lunch.",Marksman "Holed up in an empty bar, bleeding from a dozen wounds and surrounded by armed men who wanted him dead, Malcolm Graves had seen better days. He’d seen worse ones, too, so he wasn’t worried yet. Graves leaned over the smashed bar and helped himself to a bottle, sighing as he read the label. “Demacian wine? That all you got?” “It’s the most expensive bottle I have...” said the innkeeper, cowering below the bar in a glittering ocean of broken glass. Graves looked around the bar and grinned. “I reckon it’s the only bottle you got left.” The man had panic written all over him. He clearly wasn’t used to being in the middle of a gunfight. This wasn’t Bilgewater, where fatal brawls broke out ten times a day. Piltover was regarded a more civilized city than Graves’s hometown. In some ways, at least. He yanked the cork free with his teeth and spat it to the floor before taking a swig. He swilled it around his mouth like he’d seen rich folks do before swallowing it. “Pisswater,” he said, “but beggars can’t be choosers, huh?” A voice shouted through the broken windows, buoyed with confidence it hadn’t earned and the false bravado of numbers. “Give it up, Graves. There’s seven of us to one of you. This ain’t going to end well.” “Damn straight it ain’t,” hollered Graves in return. “If you want to walk away from this, you best go fetch more men!” He took another swig from the bottle, then put it down on the bar. “Time to get to work,” he said, lifting his one-of-a-kind shotgun from the bar. Graves reloaded, pushing fresh shells home. The weapon snapped together with a satisfyingly lethal sound, loud enough to carry to the men outside. Anyone who knew him would know that sound and what it meant. The outlaw slid off the barstool and made his way to the door, glass crunching beneath his boot heels. He stooped to glance through a cracked window. Four men crouched behind makeshift cover: two on the upper floor of a fancy workshop, another two in shadowed doorways to either side. All held crossbows or muskets at the ready. “We tracked you halfway across the world, you son of a bitch,” shouted the same voice. “Bounty didn’t say nothin’ about you being alive or dead. Walk out now with that cannon of yours held high and there don’t need to be no more bloodshed.” “Oh, I’m comin’ out,” shouted Graves. “Don’t you worry none about that.” He drew a silver serpent from his pocket and flipped it onto the bar, where it spun through a pool of spilled rum before landing heads up. A trembling hand reached up to take it. Graves grinned. “That’s for the door,” he said. “What about the door?” asked the innkeeper. Graves hammered his boot into the inn’s front door, smashing it from its hinges. He dove through the splintered frame, rolling to one knee, gun blasting from the hip. “Alright, you bastards!” he roared. “Let’s finish this!”",Marksman "One. The gun in his hand was simply a tool—but a perfectly crafted one. Gold type was inlaid into the blackish-green metal. It spelled the smith’s name: this detail spoke of its creator’s pride and confidence. It was not a Piltovan weapon—those gaudy things that attempted to function with the minuscule amounts of magic available in those lands. This gun was made by a true forge master. Magic pulsed from its bronze, Ionian heart. He wiped the gun’s stock a fourth time. He couldn’t be sure it was clean until he wiped it down four times. Didn’t matter that he hadn’t used it. Didn’t matter that he was only going to stow it in the bag under the bed. He couldn’t put it away until he was sure it was clean, and he couldn’t be sure it was clean until he had wiped it down four times. It was getting clean though. Four times makes it clean. It was clean, and it was wonderful. His new patrons had been generous. But did the finest painters not deserve the finest brushes? The scale and precision of the new device made his previous work with blades seem insignificant by comparison. Understanding firearm mechanics had taken him weeks of study, but evolving his ki techniques from blades had taken months. The gun held four shots. Each bullet had been infused with magical energy. Each bullet was as perfect as a Lassilan monk’s blade. Each bullet was the paint from which his art would flow. Each bullet was a masterpiece. It didn’t just cut apart the body. It rearranged it. The rehearsal at the mill town had already shown the gun’s potential. And his new employers had been pleased with the work’s reception. He had finished polishing it, but with the gun in his right hand, the temptation was too great. He knew he shouldn’t, but he unpacked the black, eel-skin bodysuit. He drew the fingertips of his left hand across the slick surface of the clothes. The feel of the skin’s oily surface quickened his breath. He picked up the tight, leather mask, then—unable to help himself—slid it over his face. It covered his right eye and mouth. It constricted his breathing and removed his depth perception… Delightful. He was putting on the shoulder armor when the bells he’d hidden on the steps leading up to his room sounded. He quickly folded up the weapon and removed the mask. “Hello?” the maid asked through the door. The lilt in her voice hinted to an upbringing far south of this town. “You did what I asked?” he said. “Yes, sir. A white lantern every four yards. A red lantern every sixteen.” “Then I can begin,” Khada Jhin said as he swung open the door to his room. The woman’s eyes widened as he exited his room. Jhin was well aware of how he looked. Normally, it elicited pangs of self-conscious loathing, but today was a performance day. Today, Khada Jhin cut a slender, elegant figure as he walked out with a cane. He was hunched, and his cloak seemed to cover some huge deformity on his shoulder, but a jaunty stride belied this. He forcefully tapped the cane ahead of him as he marched toward the window. He tapped the frame rhythmically—three beats, then a fourth. His gold sparkled, his cream cloak flowed, and his jewels glittered in the sun. “What… What is that?” the maid asked, indicating Jhin’s shoulder. Jhin paused for a moment to study the woman’s cherubic face. It was round and perfectly symmetrical. A dull and predictable design. Removed, it would make a terrible mask. “It’s for the crescendo, my darling,” Khada Jhin said. From the inn’s window, he had a clear view of the rest of the town in the valley below him. This performance had to be wonderful, but there was still so much work to do. The councilman would be returning this evening—and so far, all of Jhin’s plans for tonight seemed… uninspired. “I brought some flowers for your room,” the woman said, walking past him. He could have used someone else to place the lanterns. But he didn’t. He could have changed clothes before opening his door. But he didn’t. Now she had seen Khada Jhin in his finery. The inspiration he needed was so obvious now. So preordained. There was never a choice. There was no escaping the Art. He would have to make this maid’s face... more interesting. Two. The candied pork glistened on top of the five-flavor broth. The aroma entranced Shen, but he set aside his spoon. As the waitress left, she smiled and nodded in approval. The fat had yet to melt into the broth. Doubtless, the soup was already excellent, but in a moment, the flavor would be at its peak. Patience. Shen considered the interior of the White Cliffs Inn. It was deceptively simple and rough. The wood weavers had been masters, removing the tree bark and living leaves only where necessary. The candle on Shen’s table flickered… wrongly. He slid away from the table, retrieving his blades from under his cloak. “Your students are as quiet as a pregnant worax,” he said. Alone and dressed like a merchant, Zed entered the inn. Brushing past the waitress, he sat down three tables away. Every part of Shen wanted to dash at his foe, to avenge his father. But such was not the way of twilight. He calmed himself as he realized the distance was too far… even if only by the length of his index finger. Shen looked over at Zed, expecting to see him grin. Instead, his rival sighed. His skin was sallow, and dark folds hung beneath his eyes. “Years, I have waited,” said Shen. “Have I misjudged the distance?” Zed asked wearily. “Even if my head is cut off, I will still close and strike,” Shen continued, sliding his foot backward and cocking it against the floor. Zed was ten paces and one half of a finger length away. “Your path’s closer to mine. Your father’s ideals were a weakness. Ionia could no longer afford them,” Zed said. He leaned back in his chair, keeping himself just outside of the range Shen would need to strike a killing blow. “I know that’s not something I can make you understand. But I will offer you a chance for vengeance.” Shen inched forward to the edge of his chair. “I do not act because of vengeance. You defy the balance. For that, you are damned.” “The Golden Demon escaped,” Zed said, simply. “Impossible,” Shen replied, feeling a hollowness that caught in his chest. “Your father’s greatest victory. And now, again, his foolish mercy has tarnished his legacy.” Zed shook his head. “You know what that… thing is capable of.” Then Zed leaned over the table, well within Shen’s range—his neck intentionally exposed. “And you know that we are the only two people who can get close enough to stop him.” Shen remembered the first time he’d seen the body of someone killed by the infamous Khada Jhin. His skin prickled from the memory; his teeth clenched. Only his father had been strong enough to still believe a merciful justice could be served. Something in Shen had changed that day. Something in Zed had broken. Now, that monster had returned. Shen put his swords on the table. He looked down at the perfect bowl of soup in front of him. Little droplets of the pork fat’s oil shimmered on its surface, but he wasn’t hungry anymore. Three. There was still no sign of Zed. It was disappointing. Very disappointing. He certainly must have sought out his former friend. It was likely Zed was hiding, watching. Jhin needed to be careful. From the jetty, Jhin looked back to the foreign ship. The tide had come in, and the ship would be leaving in a few moments. He would have to return soon if he was going to perform in Zaun next month. Risk on top of risk. He stopped to check his reflection in a puddle. From the water, a worried, elderly merchant stared back at him. Years of acting practice combined with his martial training had given him total control of his facial muscles. It was a common face, and he had given it an unexceptional expression. When he walked up the hill, Jhin blended easily into the crowd. He checked the white lanterns above him, counting the distance. If Zed appeared, he would need them. At the inn on the top of the hill, he glanced at the planters where he had hidden traps. Sharpened steel blades, shaped like flowers. They protected his escape route in case anything went wrong. He thought of how the metal would slice through the crowd and splash the building’s freshly painted teal walls with red. It was tempting. He was pushing through the crowd when he heard the village elder speaking to Shen. “Why would the demon attack her and the councilmen?” the elder asked. Shen, dressed in his blue outfit, didn’t answer. Another of the Kinkou, a young woman named Akali, stood beside Shen. She walked to the doorway of the inn. “No,” Shen said as he blocked her path. “What makes you think I’m not ready?” Akali demanded. “Because I wasn’t when I was your age.” At that moment, a town guard stumbled from the entrance, his face pale and hollow. “Her flesh, it was… It was…” He took a few steps, then collapsed to the ground in shock. Against the far wall, the tavern’s owner laughed. Then he began weeping—his face painted by madness. “He saw it. He saw the flower!” These were not people who would forget seeing Khada Jhin’s work. Shen scanned the faces of the onlookers. Clever boy, Jhin thought, before fading into the back of the crowd. He checked the rooftops for Zed as he walked back to the ship. The work was inescapable. Together or apart, Zed and Shen would chase the clues he had left. They would follow them back to the Blossom Festival. Back to Jyom Pass. And when they became desperate, then they would have to work together again. It would be like it had been when they were young. They would huddle together in awe and fear. Only then would the great Khada Jhin reveal himself… And his true masterpiece would begin. Four.",Marksman "Jinx hated petticoats. Corsets too, but she grinned at how she’d put the space under and within the stolen dress to good use. Her long blue braids were concealed beneath a ridiculous feathered bonnet that was the latest fashion in Piltover. Jinx sashayed between the wedding guests, keeping her smile fixed and trying not to scream at the dead-eyed people surrounding her. It took an effort of will not to grab each one by the shoulder and try to shake them awake. Jinx had come here to get all explodey on the observatory atop Count Sandvik’s mansion, but when she’d seen there was a wedding underway... well, that was too good an opportunity for mayhem to pass it up. The count had spared no expense in making his daughter’s party a grand spectacle. The cream of Piltover society was here; the heads of the major clans, lauded hextech artificers, and even fat Nicodemus had managed to finagle an invite. The Warden-Prefect looked like an overstuffed poro in his dress uniform, chest puffed out and beady eyes ogling the sprawling buffet table. Music from a small orchestra drifted over the wedding guests, so slow and ponderous it made Jinx want to yawn. She’d take the foot-stomping, spin-around-till-it-made-you-sick music of Zaun any day. Hexlumens fitted with rotating zoetropes and oddly-angled lenses projected spectral dancers onto the floor that pirouetted and spun to the delight of laughing children who’d never known a moment of hunger, pain, or loss. Mimes and sleight of hand artistes moved through the crowd, delighting the guests with the fingerwork of their card tricks. Jinx had seen better. The sump-snipes of the Boundary Markets would quite literally give any of these performers a run for their money. Pictures of Piltover’s bigwigs hung on walls paneled with oak and inlaid with geometric copper fretwork. The men and women in the portraits looked down on the people below with haughty disdain. Jinx stuck her tongue out at each and every one of them as she passed, grinning as they tutted and turned away. Windows paned with colored glass patterned the mosaic floor with rainbows and Jinx skipped merrily over every bright square as she made her way to a table heaped with enough food to feed a hundred families in Zaun for a month. A liveried waiter passed her, bearing a silver tray of fluted glasses filled with something golden and fizzy. She took one in each hand, spinning away with a grin. Flying foam stained the backs of dresses and frock coats of nearby guests and Jinx sniggered. “Drink up,” she said and knocked back what was left in the glasses. She bent awkwardly and set the glasses on the mosaic floor, right in the path of oncoming dancers, and burped the opening bars of Vi is a Stupid Fathead, a tune she’d only just made up. Cliques of society ladies turned to sneer at her coarseness, and Jinx covered her mouth in mock, wide-eyed embarrassment. “Sorry, I accidentally did that on purpose.” She skipped on and helped herself to some weird looking fish-things from another waiter’s platter. She tossed them into the air and managed to catch at least one in her mouth. A few fell into her enhanced cleavage and she plucked them out with the glee of a sump-scrapper who’d found something shiny in the ooze. “You thought you could get away from me, fishy-fishes!” she said, wagging a finger at each morsel. “Well, you were wrong.” Jinx stuffed the food into her mouth and readjusted her dress. She wasn’t used to this much up top, and stifled a giggle at what she had stuffed down there. The hairs on the back of her neck bristled, and she looked up to see a man staring at her from the edge of the chamber. He was good-looking in a stiff sort of way and wore nice, formal clothes, but was so obviously a warden that he might as well have had a sign around his neck. She turned and pushed deeper into the throng of guests filling the chamber. She reached the buffet table and sucked in an impressed breath as she saw the towering wedding cake; a frosted masterwork of pink fondant, whipped cream and lacework caramel. A replica of the Tower of Techmaturgy in sponge, jam, and sweet pastry. Jinx reached out, lifted a ladle from the punch bowl, and scooped out a cave in the sponge. She tipped it out onto the floor, licked the ladle clean and tossed it back onto the table. She saw a number of the guests looking at her funny and bared her teeth in her best, manic grin. Maybe they thought she was mad. Maybe they were right. Jinx shrugged. Whatever. She reached down into her décolletage and pulled out four chompers. She stuffed three deep into the hole she’d scooped in the cake and dropped the other in the punch bowl. Jinx strolled along the length of the table, pulling out another two chompers and depositing them in various dishes. One went in a copper soup tureen, the other replaced the apple in the mouth of a suckling pig. Her dress was a lot looser without the additional baggage upstairs, and as she pulled down the side zipper, Jinx spotted the good-looking man she’d earlier pegged as a warden making a beeline for her through the guests. “About time,” she said, spotting another four, gussied-up wardens, three women and a man, converging on her. “Oooh, and you brought friends too!” Jinx reached around to the small of her back and pulled the knot securing the petticoats around her narrow waist. The bottom half of her dress sank to the floor as her corset fell away to surprised gasps of the men and women around her. Revealed in her pink leggings, ammo-belted shorts and vest top, Jinx ripped off the bonnet and shook her hair loose. She reached down and swung Fishbones up from where it had been concealed beneath her dress, and hoisted the weapon up to her shoulder. “Hey folks!” she yelled, leaping onto the buffet table and drawing Zapper from her thigh-holster. “Hope you’re all hungry...” Jinx spun on her heel and fired a crackling bolt of energy down the table to the chomper in the pig’s mouth. “‘Cause this buffet is to die for!” The chomper exploded, draping the nearest guests in ribbons of scorched meat and fat. A chain reaction of detonations followed. The tureen blasted into the air to drench scores of guests in hot beef soup. The punch bowl blew up next, and then the climax of the detonations; the wedding cake. The three chompers inside detonated simultaneously and the towering confection launched into the air like a rocket. It almost reached the stained glass ceiling before it arced over and nosedived back to the floor. Guests scattered as the giant cake exploded on impact, and fondant fragments flew in all directions. Screaming guests ran from the blasts, slipping and tumbling in patches of gooey cream and sizzling punch. “Seriously folks,” said Jinx, blowing a loose strand of blue hair out of her face. “Screaming helps, not at all.” She skipped down the ruined buffet table and fired a rocket from Fishbones that blew out the nearest window. Iron bolts from hand crossbows flashed past her to embed in the walls, but Jinx laughed as she leapt through the shattered window frame to land in the garden beyond. She rolled back to her feet and pulled up short. She’d had an escape route sort of planned out, but looking toward the Sandvik Mansion’s entrance, she saw a tall, gleaming ring-rider that looked like it’d be a ton of fun to steal. “Now, that I gotta try...” She slung Fishbones over her shoulder and elbowed a host of gawping Sandvik footmen out the way, settling into the disc-runner’s hand-tooled leather saddle. “So how do you start this thing?” she said, staring at the bewildering array of ivory knobs, brass-rimmed dials and gem-like buttons on the control panel in front of her. “Time for a little trial and error!” Jinx hauled back on the nearest lever and hit the biggest, reddest button she could see. The machine throbbed beneath her, spooling up with a rising whine and hum of building power. Blue light spun around the outer edges of the wide disc as the main doors to the mansion slammed open. Stern voices yelled at her to stop. Like that was going to happen! The stabilizer struts retracted into the gleaming frame and Jinx whooped with manic glee as the disc-runner shot away from the mansion like a super mega death rocket. “See ya!” she yelled over her shoulder. “Awesome party!”",Marksman "The sword-wife stood amid the burnt out ruin of her home. Everything and everyone that mattered to her was gone, and she was filled with fathomless grief... and hate. Hate was now all that compelled her. She saw again the smile on his face as he gave the order. He was meant to be their protector, but he’d spat upon his vows. Hers was not the only family shattered by the oath-breaker. The desire to go after him was strong. She wanted nothing more than to plant her sword in his chest and watch the life drain from his eyes... but she knew she would never be able to get close enough to him. He was guarded day and night, and she was but one warrior. She would never be able to fight her way through his battalion alone. Such a death would serve no purpose. She took a shuddering breath, knowing there was no coming back. A crude effigy of a man, formed of sticks and twine, lay upon a fire-blackened dresser. Its body was wrapped in a scrap of cloth torn from the cloak of the betrayer. She’d pried it from her husband’s dead grasp. Alongside it was a hammer and three rusted nails. She gathered everything up and moved to the threshold. The door itself was gone, smashed to splinters in the attack. Beyond, lit by moonlight, lay the empty, darkened fields. Reaching up, the sword-wife pressed the stick-effigy to the hardwood lintel. “I invoke thee, Lady of Vengeance,” she said, her voice low, trembling with the depth of her fury. “From beyond the veil, hear my plea. Come forth. Let justice be done.” She readied her hammer and the first of the nails. “I name my betrayer once,” she said, and spoke his name aloud. As she did so, she placed the tip of the first nail to the chest of the stick-figure. With a single strike, she hammered it in deep, pinning it to the hardwood door frame. The sword-wife shivered. The room had become markedly colder. Or had she imagined it? “I name him twice,” she said, and she did so, hammering the second nail alongside the first. Her gaze dropped, and she jolted in shock. A dark figure stood out in the moonlit field, a hundred yards in the distance. It was utterly motionless. Breathing quicker, the sword-wife returned her attention to the unfinished task. “I name him thrice,” she said, speaking again the name of the murderer of her husband and children, before hammering home the final nail. An ancient spirit of vengeance stood before her, filling the doorway, and the sword-wife staggered back, gasping involuntarily. The otherworldly being was clad in archaic armor, her flesh translucent and glowing with spectral un-light. Black Mist coiled around her like a living shroud. With a squeal of tortured metal, the spectral figure drew forth the blackened spear protruding from her breastplate — the ancient weapon that had ended her life. She threw it to the ground before the sword-wife. No words were spoken; there was no need. The sword-wife knew what was being offered to her — vengeance — and knew its terrible cost: her soul. The spirit watched on, her face impassive and her eyes burning with an unrelenting cold fury, as the sword-wife picked up the treacherous weapon. “I pledge myself to vengeance,” said the sword-wife, her voice quivering. She reversed the spear, aiming the tip inward, towards her heart. “I pledge it with my blood. I pledge it with my soul.” She paused. Her husband would have pleaded for her to turn away from this path. He would have begged her not to condemn her soul for theirs. A moment of doubt gnawed at her. The undying specter watched on. The sword-wife’s eyes narrowed as she thought of her husband lying dead, cut down by swords and axes. She thought again of her children, sprawled upon the ground, and her resolve hardened like a cold stone in her heart. Her grip tightened upon the spear. “Help me,” she implored, her decision made. “Please, help me kill him.” She rammed the spear into her chest, driving it in deep. The sword-wife’s eyes widened and she dropped to her knees. She tried to speak, but only blood bubbled from her lips. The ghostly apparition watched her die, her expression impassive. As the last of the lifeblood ran from her body, the shade of the sword-wife climbed to her feet. She looked down at her insubstantial hands in wonder, then at her own corpse lying dead-eyed in a growing pool of blood upon the floor. The shade’s expression hardened, and a ghostly sword appeared in her hand. An ethereal tether, little more than a wisp of light, linked the newly formed shade to the avenging spirit she had summoned. Through their bond, the sword-wife saw her differently, glimpsing the noble warrior she had been in life: tall and proud, her armor gleaming. Her posture was confident, yet without arrogance; a born leader, a born soldier. This was a commander the sword-wife would have willingly bled for. Behind the spirit’s anger, she sensed her empathy — recognition of their shared pain of betrayal. “Your cause is our cause,” said Kalista, the Spear of Vengeance. Her voice was grave cold. “We walk the path of vengeance as one, now.” The sword-wife nodded. With that, the avenging spirit and the shade of the sword-wife stepped into the darkness and were gone.",Marksman "The battle spilled over like a feast before them. Such delicious life—so many to end, so many to hunt! Wolf paced in the snow while Lamb danced lithely from sword edge to spear tip, the red-blooded butchery never staining her pale coat. “There is courage and pain here, Wolf. Many will gladly meet their end.” She drew up her bow and let loose an arc of swift finality. The last breath of a soldier came with a ragged consent as his shield gave way to a heavy axe. Stuck in his heart was a single white arrow, shimmering with ethereal brilliance. “Courage bores me,” the great black wolf grumbled as he tracked through the snow. “I am hungry and eager to chase.” “Patience,” she murmured in his shaggy ear. As soon as the words left her, Wolf’s shoulders tensed and his body dropped low to the ground. “I smell fear,” he said, trembling with excitement. Across the muddied field of snow, a squire—too young for battle, but with blade in hand, nonetheless—saw that Kindred had marked all in the valley. “I want the tender-thing. Does it see us, Lamb?” “Yes, but it must choose. Feed the Wolf, or embrace me.” The battle turned its steel toward the squire. He now stared at the roiling tide of bravery and desperation coming for him. This would be his last dawn. In that instant, the boy made his choice. He would not go willingly. Until his last breath, he would run. Wolf snapped in the air and rolled his face in the snow like a new pup. “Yes, dear Wolf.” Lamb’s voice echoed like a string of pearly bells. “Begin your hunt.” With that, Wolf bounded across the field after the youth, a howl thundering through the valley. His shadowed body swept over the remains of the newly dead and their useless, shattered weapons. The squire turned and ran for the woods until thick black trunks passed in a blur. He pressed on, the frozen air burning his lungs. He looked once more for his hunter, but could see nothing but the darkening trees. The shadows closed tightly around him and he suddenly realized there was no escape. It was the black body of Wolf that was everywhere at once. The chase was at its end. Wolf buried his sharp teeth in the squire’s neck, tearing out ribbons of vibrant life. Wolf reveled in the boy’s scream and crunching bones. Lamb, who had trailed behind, laughed to see such sport. Wolf turned and asked, in a voice more growl than speech, “Is this music, Lamb?” “It is to you,” she answered. “Again,” Wolf licked the last drop of the youth’s life from his canine jaws. “I want to chase again, little Lamb.” “There are always more,” she whispered. “Until the day there is only Kindred.” “And then will you run from me?” Lamb turned back to the battle. “I would never run from you, dear Wolf.”",Marksman "When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey. The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. Even this feeding frenzy did nothing to satiate Kog'Maw's appetite. His swathe of destruction continues still as he is inexorably drawn towards Malzahar. What happens when he finds him is anyone's guess.",Marksman "Bilgewater’s White Wharf had earned its name thanks to the layer of bird waste covering it from end to end, which was only to be expected at a resting place for the dead. Folk here didn’t bury corpses; they returned them to the sea. A grave of the sunken dead hung suspended in the cold depths, marked by hundreds of bobbing grave-buoys. Some were merely name posts, while others were elaborate tomb markers carved to resemble rearing krakens or buxom sea wenches. Miss Fortune sat on an empty crate of Rapture Rum at the end of the wharf, legs crossed and a noxious cheroot dangling from her bottom lip. In one hand, she held a length of breathing tube connected to a half-submerged coffin floating low in the water. In the other, she grasped a length of frayed rope running through a rusted pulley block and tied to the coffin lid. Both her pistols were holstered within easy reach. Moonlight cast a weak glow through the mist rolling in from the sea, staining the water’s scummed surface tobacco yellow. Cawing carrion gulls lined every swaybacked roof on the quayside, which was always a good omen. They knew better than any the signs of fresh pickings. “About time,” she whispered, as a shaven-headed man in a drake-scale frock coat emerged from the narrow, debris-choked alley. A pack of needle-toothed wharf-rats stalked him, hoping he was drunk and might pass out to become easy meat. The man’s name was Jakmunt Zyglos, one of the Painted Brothers. Any corsair worth his salt had tattoos, but every inch of Zyglos was inked with clawed serpents, lovers’ names, and a record of every boat he’d sunk, every man he’d murdered. His skin was as good a confession as any she’d known. He marched purposefully along the wharf, but his eyes darting warily from side to side gave the lie to his confidence. His hand gripped a long cutlass with a shark-toothed edge that hung low on his hip. He too boasted a firearm, a stubby carbine with glassy pipes running the length of its barrel. “Where is he?” demanded Zyglos. “You said you’d bring him.” “That a Piltover hex-carbine?” she asked, ignoring his question. “Answer me, damn you!” “You first,” said Miss Fortune, letting some rope out through the pulley and allowing the coffin to sink a little more. “After all, I’m not sure how long this breathing tube is, and you wouldn’t want your brother to go without air, would you?” Zyglos took a breath, and she saw the tension go out of him. “Yes, damn you, it’s from Piltover,” he said, drawing the weapon and holding it out by the trigger guard. “Pricy,” said Miss Fortune. “I guess you’d know,” he sneered. She let out even more rope. Bubbles of air escaped the now fully submerged coffin. Zyglos held up his hands, instantly contrite. “Alright! Alright!” he pleaded. “It’s yours. Pull him up. Please.” “You’ll come quietly?” Zyglos gave a bark of fatalistic laughter. “What choice do I have?” he asked. “You sank my ships and killed all my men. You’ve sent my kin to the poorhouse or the gaol, and for what? A stolen hex-gun? A bounty?” “A little of both and then some?” “So how much am I worth to you, bitch?” “Coin? Five hundred silver serpents.” “All this mayhem for a lousy five hundred serpents?” “It’s not the money that’s got you killed. It’s the fact that you’re one of Gangplank’s sworn men,” said Miss Fortune. “That’s why I want you dead.” “Dead? Wait, the warrant says alive!” “True, but I’ve never been very good at following instructions,” said Miss Fortune, releasing the rope and the breathing tube. The coffin plunged into the darkness of the sunken dead, trailing a froth of frantic bubbles. Zyglos screamed his brother’s name and ran at her, drawing his serrated sword. She let him get within spitting distance before drawing her pistols and blasting him with both barrels, one through the eye, one in the heart. Miss Fortune spat her cheroot into the sea and blew the smoke from each muzzle. “Self defense,” she said with a smile, rehearsing her lie for the bounty pursers. “Crazy fool came at me with that fang-sword of his. I didn’t have a choice.” Miss Fortune bent to retrieve the fallen hex-carbine. She turned the weapon over in her hands. Too light for her tastes, but artfully made and absurdly lethal. The ghost of a smile twitched the corner of her mouth as she thought back to the warmth of the old workshop, the smell of gun oil, and the touch of her mother’s hand on her shoulder. Miss Fortune sighed and shook off the memory before it turned sour. She threw the pistol out over the water, sending it down to the dead. The sea demanded its due, after all, and she’d not lied; the weapon was worth a small fortune. She stood and strolled back into Bilgewater. She knew she ought to throw Zyglos’s corpse into the water too, but the wharf-rats and the carrion gulls had to eat, didn’t they? And fresh meat was a rare delicacy on the White Wharf.",Marksman "You will know joy You will be a hero And you will pass into legend as all great heroes do The only price I ask for such treasures Is you —The Cycle of Ashlesh: Chapter Ten, Verse Seven Bilgewater isn’t particularly known for its cuisine, which makes Oyster Bill’s Oyster Bar an interesting conundrum. Located in one of the city’s poorer pockets, the establishment gained an impressive reputation over the years with the entire venture held aloft by “local celebrity” and proprietor Oyster Bill. Along with the oyster-man’s love of seafood and exaggerated stories, he also enjoys renting an extra room above the restaurant to various drifters and vagabonds. One such person being his most recent guest: an ascetic warrior with few belongings and an unceasing ear-to-ear smile—who just kicked Malcolm Graves horizontally through the dining-room wall. “I didn’t even do anything!” Graves moans, shifting his toothpick to the other side of his mouth. “You want one of the other ones. Senna maybe. Or Rango.” “Your lack of foresight now threatens millions of innocents, Malcolm Graves,” replies a cheery-sounding voice in an unfamiliar accent. “I have questions about the little present you left on my shores. Viego of Camavor.” The voice’s owner moves purposefully through the cloud of dust and debris, her liquid whip-blade suspended in a glittering arc around her. Each step illuminates the dingy restaurant as brilliant indigos and golds cast strange, dancing shadows over everything. Messy black hair frames a thin face and violet eyes, all underlined by an oddly exuberant expression, while at her side rests a glowing sphere held by two hands cast from a foreign metal. This is Nilah, and Graves has been trying to avoid her for weeks. It hasn’t gone well. Nilah arrived in Bilgewater seemingly overnight, and her presence immediately raised eyebrows across the city. From her odd habit of reciting various textual passages throughout the day—always while making complicated gestures with her palms—to her strange, seven-hand-motif armor, forged from a pearlescent metal no one recognized. Or her insistence that she hailed from Kathkan, even though the last full-blooded Kathkani hadn’t stepped foot on Valoran soil in over seven hundred years. Then she started killing sea serpents—forty, fifty, sixty fathoms long. When any ship was threatened, Nilah rushed down to the docks and soared across the surface of the sea with a wide, calm smile, her wiry frame launching itself toward the writhing necks of her foes. As word spread about her, she began to ask the port’s grateful sailors if they knew anything about a so-called order of sentinels... and that was when Graves started running. Now that Nilah’s found him, she doesn’t seem happy. Or rather, she isn’t acting happy. She seems disconcertingly cheerful with her pleasant grin that never breaks and her demeanor and voice that stay locked in unnatural positivity at all hours of every day. It’s this peculiarity that makes most people unable to read her intentions—besides her pathological need to fight very big things—and that makes conversations with the woman hard to navigate. “Don’t know nothing about Viego,” Graves lies, sifting through the rubble for his gun. “I believe it was you who sealed him in Alovedra, am I correct?” Nilah smiles cheerfully, taking another two steps forward. Her legs move in a curious, artful pattern, like a coiled snake about to strike. “Don’t lie. You are man-sized. Killing you would be very easy for me.” “Not that easy,” Graves snorts, New Destiny finally in hand. Savoring the moment to turn the tables, he fires three rounds directly into Nilah’s torso. Or, at least, he thinks he does. The bullets seem to move around her... Or maybe she moves around them. It’s like firing his gun into deep water—a thought Graves finds inexplicably unsettling. Nilah’s wide smile twitches at the sides of her mouth. Unbeknownst to Graves, she is unable to feel anger, or any emotion beyond a radiant joyfulness—but she knows she would want to right now, were it possible. She whips the gun out of his hands and knocks it to the far side of the restaurant before bisecting a metal table next to his head with a brutal second strike of her whip-blade. For a brief moment, Graves swears he sees phantasmal blue hands in the air around Nilah... but maybe this is his imagination. He’s been getting hit in the head a lot lately. “An interesting armament,” Nilah muses. “I imagine it works well against lesser opponents.” “So what does that make you?” seethes Graves. But Nilah doesn’t answer. Instead, she sheathes her weapon within the sphere, offering a brief recitation under her breath that Graves can’t quite make out. “My apologies. Based on your fighting style, you're not the sentinel I’m looking for.” “Sweet Tommy Kench, ain’t you supposed to be some kinda hero?” Graves yells, sitting up among wood fragments and twisted metal. “I’m a hero too, when viewed in a certain light! So lay off, will ya?” Graves exhales. “Damn... Nice magic, though. I gotta respect it.” Nilah offers another recitation, her hands shifting as she mouths the words beneath her breath, smiling ominously in the dark. “Thank you, Malcolm Graves. I gave much to wield it.” “I would prefer if you’d call me ‘Graves.’” “I wouldn’t,” replies Nilah. “There is great power in a true name, Malcolm Graves. Remember that.” ""If you say so."" Graves looks behind Nilah. ""You folks in the back hear that, or should we speak up?"" Right on cue, a voice rings out from the street. “We’re here for the serpent slayer!” Nilah turns to face a half-dozen mercenaries peeking through the hole she’d ripped in the wall. Her eyes drift past the men to a massive, pale something shifting on the planks behind them... and her heart skips a beat. She is often followed by disgruntled killers, but she hasn’t seen one of these before. “I am she,” Nilah replies, her attention fixed on the creature. “What do you want, exactly?” “You’re losing our bosses a lot of money. Think you can just flood the market with serpent catch? We own those docks and those ships, and as of now, we own you!” “What is that creature?” Nilah asks Graves, ignoring the mercenaries. “Deep eater,” mutters Graves. “They chow down on anchor graves that sink to the seafloor. Gives ‘em a taste for people. Mean and real dumb, so these idiots drag ‘em up and sic ‘em on marks they don’t like.” Nilah’s eyes flash with excitement. “How big do they get?” “I’unno. Ten, fifteen oars? That one looks pretty big.” “Interesting,” she whispers. “An enemy of worth.” “Hey!” shouts a mercenary. “When I’m talking, you listen or you die. Understand what I’m saying?” “Yes, I believe I do,” replies Nilah, dipping her hand into the sphere at her side. “I am Nilah of the Seventh Layer. May our battle sing across history.” Nilah whips her blade outward, its glimmering water forming two sharpened prongs that dance through the air with ghostly radiance. Whatever the mercenaries were expecting, it wasn’t this, and they mutter nervously as the weapon shifts and expands. They don’t know it, but none of them will leave this encounter alive. The Seventh Layer is not simply a title, but a mythical order steeled to face opponents of unimaginable power and scale. Self-trained killers are merely pebbles on the road to true challenge, and tonight, this so-called “deep eater” is the only foe of worth—a massive isopod with sickly, flesh-colored plates and a mean-looking maw of bloody teeth. From the depths of Nilah’s being, a hungry joy begins to swell. What happens next is a blur. Nilah bounds across the room with frightening speed, cutting through her unassuming opponents while wearing that same cheerful, unmoving smile. Each strike of her blade connects with the force of a towering ocean wave, yet the dancing water is sharp as polished stone. Nilah glides between blows, beautiful and deadly, as her enemies are blasted apart. In seconds, all that’s left is the deep eater. Considering that the words “ten oars” had suggested a beast of much larger proportions, this one isn’t too bad—about the size of a covered wagon. Not the most exciting opponent Nilah’s ever faced, but here in Bilgewater, it was something that would get people talking. They’d remember this victory, and that was all that mattered. Nilah leaps onto its back, her formless blade flickering in the night air. “Beast of the deep! May you find Joy!” she sings, and she slices the monster clean in half. “So, what exactly are ya lookin’ fer the sentinels for?” asks Graves, consigned to either having this conversation or being cut into little pieces. “We disbanded, mostly. And I pawned all my stuff, so you’re not getting those magic rocks or whatever.” “Viego of Camavor will free himself someday,” Nilah replies, her smile now kind. Friendly, even. “The magic binding him is Helian, and it is weakening over time. My people are in unimaginable danger.” “Hey, we beat him once,” replies Graves. “He’s strong, but we can probably do it again.” “He is not the true threat, Malcolm Graves,” says Nilah. “His ruinations write new magic into the world... an act that drives demonkind berserk. Enough to stir their primeval forebears. “Ten lords, long forgotten,” she continues, tapping the sphere at her side, “who must never be allowed to wake.” “Demons, huh?” says Graves. “You’re not a demon, are ya?” “No,” Nilah laughs. “Not entirely.” The ascetic performs another hand gesture, reciting something under her breath. As she speaks, Graves gazes at her sphere of prismatic liquid, which seems to draw him in. An unconscious smile curls at the edge of his lips as high-pitched, whispering laughter rings in his ears. It seems like the metal hands are almost... offering it up to him. “Don’t look too closely,” Nilah warns, and Graves snaps back to attention. “The beast is always hungry.” Nilah claps her hands on her hips. “Ah, but the hour is late, and I fear you have no further answers to give me. I will retire to my room,” she says matter-of-factly, walking past a confused Graves as she circles the damaged dining room and climbs the restaurant stairwell. “If you encounter any monstrosities of note, come find me so I can slay them. If you encounter Oyster Bill, tell him that I apologize for tonight’s damage. “It is good to meet a fellow hero, Malcolm Graves.” A door closes upstairs, and the woman is gone. Graves flicks his broken toothpick to the ground, bitten through in all the excitement. He reaches for a replacement but finds none, so instead gazes quietly out onto the street where six dead bodies and two halves of a giant marine louse are scattered. “The sentinels ruined my life,” he says to no one in particular. “Neat lady, though.”",Marksman "Quinn waited for the Noxians to light a fire in the forest clearing and drink two wineskins. Drunk soldiers were easy to predict. She wanted them drunk enough to be stupid, but not reckless. Mistakes got you killed in the wilderness, and these men had just made two big ones. Lighting a fire told her they were overconfident, the wine that they were sure no one was in pursuit. Rule One: Always assume someone’s after you. She eased herself through the mud on her belly, using her elbows to pull herself toward a hollowed out, rotten log at the edge of the clearing. The rain had turned the forest into a quagmire, and she’d spend the next few hours picking bugs and worms from her clothes. Rule Two: Survival never takes second place to dignity. Careful not to look directly at the campfire and lose her night sight, she counted five men - one less than she expected. Where was the sixth man? Quinn started to ease herself upright, but froze as the hair stood up on the back of her neck, a warning from above. A shape moved from behind a tree in the darkness. A warrior. Armored in boiled black leather. Moving with skill. The man paused, scanning the darkness, his hand never leaving the wire-wound hilt of his sword. Had he seen her? She didn’t think so. “Hey, Vurdin,” called one of the men seated around the fire. “Better hurry if you want any of this wine. Olmedo’s drinking it all!” Rule Three: Stay silent. The man cursed, and Quinn smiled at his obvious frustration. “Quiet,” he hissed. “I think they heard you back in bloody Noxus.” “Ach, there’s no one out here, Vurdin. The Demacians are probably too busy buckling on their armor and giving it a polish to bother with coming after us. Come on, take a drink!” The man sighed and turned back to the fire with a weary shrug. Quinn let out a slow breath. That one had some talent, but he too believed they were alone in the wilderness. Rule Four: Don’t let stupid people drag you down to their level. Quinn smiled and glanced up, seeing the smudge of night-blue darkness of her eagle companion against the rainclouds. Valor dipped his wings, and Quinn nodded, their wordless communication refined over many years together. She circled her right fist, then raised three fingers, knowing Valor could see her perfectly and would understand. Rule Five: When it’s time to act, do it decisively. Quinn knew they should just take these men out quietly and without fuss, but the affront of Noxians this deep in Demacia was galling. She wanted these men to know exactly who had caught them and that Demacia was not some primitive tribal culture to be crushed by Noxian ambition. The decision made, she pushed herself to her feet and strode into the campsite as if her being there was the most natural thing in the world. She stood at the edge of the firelight, her hood raised and her oiled stormcloak drawn tightly around her. “Give me what you stole and no one has to die tonight,” said Quinn, nodding toward a leather satchel stitched with the winged sword symbol of Demacia. The Noxians scrambled upright, blinking as they scanned the edge of the forest. They fumbled to draw their swords and Quinn almost laughed at their surprised ineptitude. The one who’d almost walked right over her hid his shock well, but relaxed as he realized she was alone. “You’re a long way from home, girl,” he said, raising his sword. “Not as far as you, Vurdin.” He frowned, put on the back foot by her using his name. Quinn saw his mind working as he tried to figure out how much more she knew. She kept her cloak pulled tight as the men spread out, surrounding her. “Give me the satchel,” said Quinn, a note of boredom in her voice. “Take her!” shouted Vurdin. It was the last thing he said. Quinn swept her cloak back over her shoulder and lifted her left arm. A black shafted bolt from her repeater crossbow buried itself in Vurdin’s eye, and he fell without a sound. A second bolt tore into the chest of the man to his left. The remaining four came at her in a rush. A screeching cry split the night as Valor swept down like a lightning bolt from a clear sky. His wings boomed as he spread them wide and swung around in a scything arc. Hooked claws tore the face from one Noxian, and the eagle’s slashing beak clove the skull of the soldier next to him. The third Noxian managed to raise his weapon, but Valor sank his claws into his shoulders and bore him to the ground. The eagle’s beak slashed down and the man’s struggles ceased instantly. The last Noxian turned and sprinted for the trees. Rule Six: If you have to fight, kill quickly. Quinn knelt and loosed a pair of bolts from her crossbow. They hammered into the Noxian’s back and burst from his chest. He managed to reach the edge of the trees before pitching forward and lying still. Quinn remained motionless, listening to the sounds of the wilderness, making sure there were no other enemies nearby. The only sounds she heard were those she’d expect to hear in a forest at night. She stood, and Valor flew over to her, the satchel of military dispatches the Noxians had stolen held in his claws. He dropped it and she caught it with her free hand, looping it over her shoulder in one smooth motion. Valor perched on her arm, his body rippling with the thrill of the hunt. His claws and beak were red with blood. The eagle’s head cocked to the side, and his gold-flecked eyes glittered with amusement. She grinned, her bond with the bird so strong she already understood his thoughts. “I was wondering that too,” said Quinn. “How did these Noxians get this far into Demacia?” The eagle gave a shrill screech, and she nodded in agreement. “Yeah, that’s what I was thinking,” said Quinn. “South it is.” Rule Seven: Trust you can rely on your partner.",Marksman "Sivir's throat felt like it was coated in a layer of broken glass. The cracked flesh of her lips burned. Her eyes refused to focus. I've given them more than enough time to move on. She leaned around the edge of the boulder. The caravan was still at the spring and showing no signs of moving on. Why did they have to be Kthaons? Of the many, many tribes that want her dead, the Kthaons stood out in their persistence. Sivir scanned the tribesmen again, looking for any sign the caravan might climb out of the old riverbed and continue its journey. She rolled her shoulders trying to judge if her muscles were up to fighting a half-dozen men. She'd have to take them by surprise to stand a chance. That prissy Noxian got the drop on me... Sivir shook her head, trying to clear her mind. Now wasn't the time for those thoughts. I'm becoming scattered from the lack of water. Why didn't I bring more water? The city had been bursting with it. Huge streams poured from statues, all at the command of an Ancient. He healed my wound and saved my life. Then he returned to rebuilding the temples around him, calling out strange words in an old dialect she could barely make sense of. Talking to himself in a dead city filled only with sand. I had to get out before that sorcerer decided to sink it all back beneath the dust – or that I owed him. Swallowing brought fresh agony to Sivir's throat. She looked at the spring again, a simple puddle of brown water in the center of the caravan. I've given them a day, she reasoned. I will die, or they will die. For a few drops of water or a few slivers of gold. That is the way of the desert. Sprinting toward the first guard, she readied her crossblade. Would there be enough time to reach him before he turned back around? She counted the distance. Fourteen strides. Twelve. Ten. He can't make a sound. Two strides. She jumped. Her blade sank completely through his neck, down into his shoulder. Blood erupted as she crashed down on him. Her momentum drove them behind the line of rocks on which he'd been standing. Sivir grabbed his arms. He struggled against her, refusing to accept he was already dead. The guard's blood drenched Sivir as he took a final gurgling breath. This man didn't need to die. Sivir thought again of Cassiopeia’s blade. That Noxian bitch sunk a blade in my back. I died. That should mean something. A distant rumble sounded. Horses? A sandwall collapsing? There wasn't time to wonder what it meant. Sivir crawled across the hard stones. It won't take the rest of the caravan long to notice the guard's absence. The next target was moving high along the ridge line. She needed to hit him before he walked away from the ledge. The shot has to be perfect. She threw the crossblade. It hit the second guard, cutting him in half. The flying blade arced upward, but as it reached its apex, it slowed before reversing its direction. As it flew back toward her, it clipped the neck of the third man. There wouldn't be time for another throw now – the blade completed its arc, flying down toward the center of the water. She only had to reach it in time. The maneuver was an old standby. She would catch the weapon and kill the three remaining men in a single, spinning summersault. But as she ran, her feet became heavy, and it seemed impossible to draw enough air into her pained lungs. Thirty strides. She had to make the distance before the second man's body hit the ground. Twenty strides. The muscles in her legs cramped, refusing to obey her commands. Fifteen strides. She found herself sliding, stumbling. No. Not yet. Then, sooner than she had expected, the second man's body completed its fall and impacted the rocks. The sound was impossible to miss. One mistake was enough. The Kthaons were a desert people. The remaining guards had weapons drawn before she took another step. Her crossblade hit the water between the men and her. Five strides in front of them. Ten strides from her. I could make it. Every reflex in Sivir's body willed her forward. Instead, she slid to a halt, nearly falling forward. Failing to bring enough water. Waiting too long to attack. Misjudging distances. I don't make these mistakes. Why? Some other part of Sivir's mind answered. She remembered the moment after Cassiopeia’s dagger had pierced her back – she couldn't feel the blade itself. Instead, she felt a sudden, unexpected weight that seemed to steal her breath and crush her lungs. ""I killed three of you before you heard me,"" Sivir coughed. ""You don't have a weapon,"" the largest of the Kthaons said. ""Only because I didn't want your blood in the water,"" she lied. The three remaining men exchanged glances. They've recognized me. ""A year ago, I killed your chieftain and two dozen of your finest for a bag of thin gold. It was a cheap price for their lives."" She met the three men's eyes. They were spreading out from the water, attempting to flank her. ""The gold I earned from killing your chieftain and kinsmen?"" she asked. ""I gambled it away in a single evening."" ""We will avenge them and your insult,"" the largest man responded. ""I shouldn't have killed them,"" she said, ""not for that gold. Don't make me kill you for a few cups of water."" The Kthaons’ leader nervously adjusted the grip on his weapon. ""I'm telling you I can make it to the blade before you can act,"" Sivir explained. ""And if I run for my blade. You will die."" She indicated the foul brown water. ""Your lives are worth more than that."" ""Then we will die with honor,"" the largest man decided, though his fellows seemed less certain. ""Did I need that weapon to kill the twenty men you want to avenge?"" Sivir warned. ""You are too few."" The three men hesitated. They knew Sivir's reputation. The other two pulled the largest man away, before backing to their mounts. Sivir edged toward the water. ""We will return with our tribesmen for vengeance."" ""Lots of people have tried that,"" she said. ""Never worked out for them."" Sivir rolled her swollen tongue against the top of her mouth, desperate for relief. Every part of her wanted to kneel down to the water and drink. I have to wait until they cross the far dune. As the men climbed into their saddles and rode away, the strange rumbling sounded again. It was loud and growing louder. It’s not horses or shifting sands. Sivir turned to its source and watched as a three foot wall of blue water rushed down the ancient riverbed. The water from the city. The moment before the water hit Sivir, she felt the rush of cold, damp air in front of the flood. It shocked her like an unexpected kiss. The first wave nearly took out her knees. The impact stung with cold, but as it enveloped her waist and legs, it became soothingly cool. Sivir laid in the water, letting it wash over her. She could feel the painful grit of the desert washing away as her hair floated weightless and free. I was dead. I must make that mean something.",Marksman "Long before the lands that would become Camavor were named, dragons dwelt there. Once mortals arrived, conflict followed. The strife was only quelled when the first king of Camavor humbled himself before the dragon matriarch, bending the knee and pleading with her to lend her great strength to his armies, and all his dreams of empire. So it was that the dragon who would eventually be known as Grandmother Viper and the Camavoran ruler swore the oath of Vol Visperi-Desinvein, binding their lineages for generations to come. The dragons remained fiercely loyal to the throne and to those high houses that passed the trials and performed the sacred rites of the oath. In exchange, the dragons were kept satiated with livestock and showered with offerings. The gold, jewels, and precious artifacts they accumulated over the years garnered them a great respect… and those brazen enough to cross the dragons would pause at the thought of their own fortunes being reduced to molten slag and windblown ash. Long after Grandmother Viper passed into legend and her brood was already much diminished, the young king—Viego Santiarul Molach Vol Kalah Heigaari—called upon the imperial dragons to accompany him and the knightly orders to the Blessed Isles. The dragons refused, seeming to recognize his madness for what it was… though even remaining in Camavor with all their treasures could not spare the kingdom from the tragic repercussions of the Ruination. The handful that survived bore witness to endless neglect and conflict, roosting within the deteriorating palace where no monarch would ever reign again. Centuries would pass before another imperial dragon would hatch. As that hatchling grew, scarcity of game forced his mother to venture further and further to hunt. This left the nest vulnerable to far-roaming Noxian beastmasters, who stole the young dragon and set sail for home to collect their reward. However, shortly before arriving at their destination, the mother dragon discovered the ship’s whereabouts and obliterated it with her fiery breath. In the chaos, the hatchling was swept away, borne by the current to a nearby island off mainland Noxus. Scared, alone, and hungry, the hatchling employed his mother’s lessons to hunt small prey in this strange environment—and on one such hunt, he stumbled across a human child called Marinos. The boy would go on to name his new friend “Smolder,” and as the young dragon’s ability to communicate grew, their friendship flourished… but remained a secret. The boy feared that if anyone else were to discover Smolder, he’d be taken to the mainland and sold to the highest bidder. As time passed, the boy grew into a man—one with responsibilities that seldom allowed for the playtime Smolder had grown so fond of. And so, in an effort to amuse himself, Smolder decided he’d learn to breathe fire like the dragons in Marinos’ stories. After many attempts, instead of sneezing sparks as he’d done countless times before, flames burst forth… and in his excitement over this new development, Smolder failed to notice the fire spreading until it had engulfed the forest canopy. Suddenly, louder than a hunting horn, louder than thunder, a roar unlike any other rang through the air as a massive dragon approached. Having been drawn by the rising smoke, Smolder’s mother swept down to embrace her child lovingly, as if they never parted. Carried away from the growing inferno by the scruff of his neck, Smolder soared—his first time experiencing the world as dragons should. Smolder now roosts with his mother on the cliffside where she’d spent so long watching and waiting for signs he yet lived. Every night, she recounts the history of his kin, the meaning and responsibilities of imperial dragons, and how to hone his fledgling abilities. And one day, when he is ready, they will return together to their ancestral home to usher in a new golden age for Camavor.",Marksman "Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow member of Bandle City's Special Forces. Teemo is a pint-sized foe that many have come to fear and whose small size belies his fearsome resolve.",Marksman "H.I.V.E. Incident Report Code Violation: Industrial Homicide Casefile Status: Unsolved Investigating Agent: Rol, P. Team responded to report of suspicious character, criminal activity; proceeded to Sump Works, Sector 90TZ. Sector 90TZ notably absent. In its place: sinkhole, smoke, noxious fumes. Interviews with private security indicate urgent need for better private security. Response team entered sinkhole. Toxic runoff had melted away building wreckage. Two survivors located, one partially liquefied and dripping off catwalk. Six deceased bodies found among wreckage, three of them partial; two appear to predate incident. Causes of death include acute deceleration, caustic liquidation, and/or fatal crossbow wounds. Unclear if lab's destruction was itself the perpetrator's motive or an attempt to cover tracks. Survivor #1 (Ra Qintava, facility researcher) brought up for interview, but unable to provide statement due to 1) post-traumatic stress and 2) liquefaction of tongue and lower jaw. Awaiting toxin screen and prosthesis fitting. Search-and-rescue discovered apparent shantytown constructed from refuse. Recovered items include: 57 waterlogged romance novels, illegible, with edits made in crayon 108 bottles, unlabeled (possible toxic runoff or discarded shampoo remnants) 200 pounds chewing gum (possible installation art project) 1 jar toenails, labeled by toe/finger, date, and mood Survivor #2 (Valori Olant, Sludge Analyst) in recovery; regained lucidity following prolonged therapeutic electrocution. Statement transcript excerpt follows: V.O.: GOT TO DO SOMETHING - NURSE: She's lost so much blood -- P.R.: Her co-workers lost a lot more than that -- V.O.: IT'S STILL OUT THERE! P.R.: Ma'am, I need you to focus. Tell me what he looked like. V.O.: LIKE A RAT! (pause) NURSE: Like a what? P.R.: You mean, small? Beady-eyed? Sorta rat-faced -- ? V.O.: I MEAN IT LOOKED LIKE A GIANT GODSDAMNED RAT! (pause). WITH A CROSSBOW! (pause). P.R.: (to nurse) Can we moderate her painkillers? V.O.: YOU'RE NOT LISTENING! IT'S A HOMICIDAL, PSYCHOPATHIC, GIANT FREAKING RAT! IN A WAISTCOAT! P.R.: Nurse? NURSE: (injecting Olant's arm with sedative) On it. [EDIT] V.O.: We were just scientists, working on refining human waste into inexpensive baby formula... [EDIT] I saw - I don't know how else to - this crazed, enormous RAT - screaming at us! Kicking over vats! Spitting on our food! [EDIT] The lab was sealed. Industrial waste was spilling everywhere. Nowhere to run. [EDIT] I woke up in the dark. Well, the acid had melted my eyeballs. I could SMELL the twitchy bastard inches from my face. It said, “NOBODY STEALS TWITCH'S JUICE!” cackled wildly, and skittered off... I can still smell it in my mind. OH MY GODS, I CAN STILL SMELL IT- End transcript. At this point victim began screaming; has yet to stop. [UPDATE: Qintava, Written Testimony] Suspect summary, as reported: NAME/KNOWN ALIASES: ''Twitch.'' SEX: Male (unconfirmed). AGE: Unknown. HEIGHT: 4'9'' (hunched) WEIGHT: < 99 lbs. (wet). DISTINGUISHING FEATURES: Is a giant rat. STATUS: At large; armed, extremely dangerous; DO NOT ENGAGE. H.I.V.E - Enforcing Progress!",Marksman "Vayne had one arrow left in her wristbolt launcher. She was bleeding from three different wounds. The previously-human beast she’d spent all night hunting had just knocked her to the ground and it was about to bite the head off her shoulders. Things were going better than expected. Slime dripped from the shapeshifter’s maw as it shrieked in anticipation of its kill. Scanning the darkness with her nightseeker goggles, Vayne found neither weapons nor cover nearby. She’d tracked the beast to this open patch of meadow specifically so it couldn’t take cover behind the alderwoods of Demacia, but that decision left her exposed as well. Which was fine by her. There’s no fun in an easy kill, after all. The beast grabbed Vayne by the shoulders, its mandibles opening to reveal rows upon rows of jagged teeth. If its jaws didn’t kill her, its fetid breath could certainly finish the job. Vayne rapidly reviewed her options. She could try to dodge the beast’s bite, but that would be a short-term solution at the very best. She could kick the creature in its absurd number of teeth and attempt to land her last wristbolt in its bucking forehead, but she couldn’t trust her arrow would find its mark through its gnashing forest of fangs. Or, she could try something flashy, violent and slightly stupid. Vayne chose the latter. She shoved her entire arm into its gaping mouth. The creature’s razor teeth ripped strips of skin from her knuckles and arm, but Vayne smiled – she had the beast right where she wanted it. She felt its jaw clench, ready to bite and rip her limb off. She didn’t give it the chance. Vayne twisted her arm, dragging her wristbolt launcher across the inside of the creature’s gob until the silver tip of her final arrow pointed directly at the roof of the beast’s mouth. With the flick of her wrist, the bolt tore through the monster’s skull, shredding its brain. The shrieking stopped as suddenly as it started, the creature’s body limp as it collapsed upon the grassy soil. Vayne crawled out from under it and attempted to remove her arm from its skull without cutting herself more than she already had, only to find that her fist was stuck inside the creature’s head. She could either keep trying to pull her hand through the shapeshifter’s jagged mouth – and probably lose a finger or two in the process – or she could dig her arm in further to punch through the top of its head and snap its jaw like a wishbone. As always, Vayne chose the latter. The hard part wasn’t killing the damned thing. The hard part was carrying it back to its bride. Well, widow. The widow Selina was beautiful beyond imagining, with hair that caught the sunlight even in the darkness of her fire-lit cabin. The deep scratches on her face, and even the tears that streamed down her cheeks, did nothing to diminish her beauty. Vayne laid the carcass at the woman’s feet as gingerly as she could. Its flesh was monstrously transformed and wracked with wounds both self-inflicted and not-so-self-inflicted; it looked more like a collection of limbs and meat than a person. “Was it quick?” the widow asked through sobs. It had not been quick. Vayne had tracked the changeling to its den in the forests outside eastern Demacia. She’d managed to interrupt it mid-transformation: its eyes had multiplied and expanded, its mouth had grown mandibles, its left arm had formed into a razor-sharp pincer – and it was angry. Vayne flicked a glob of brain off her wrist, a clinging remnant from when she’d punched through the creature’s skull. “Erm,” Vayne said. “Oh, my love,” Selina said, dropping to her knees and wrapping her arms around the mutated body. “What could have caused such a tragedy?” Vayne kneeled beside the couple as the widow brought what was left of the man’s head to her breast, either not noticing or caring as his blood smeared her dress. “Some people transform themselves into beasts. Some are transformed against their will,” Vayne said. She picked up the bulging hand of the corpse, casually examining it. “He belonged to the second group.” The widow’s eyes went wide with fury. “Someone did this to him? Who would – why would–” The widow collapsed onto the body in tears, unable to find the words. “Sometimes, therians – shapechangers – want a companion. Sometimes they’re just savage: they lash out and bite somebody out of confusion or anger. Others I’ve met just get bored. They think it’s fun,” Vayne said, patting the woman’s head. “But some…some just need to eat.” The widow looked up, sniffing away tears. “I don’t – I don’t understand.” Vayne gave the widow a pitying smile. “They want to eat somebody, but sometimes that somebody gets away. And the thing that tried to eat them accidentally passes on its phage. Then they end up turning, too.” The widow glared at Vayne. The wristbolt launcher on Vayne’s arm clinked as she brushed the woman’s hair out of her tear-filled eyes. “The last therian I killed told me his victims tasted better if they loved him. Something about the juicy flavor they took on when they blushed. Can’t even imagine how they must taste while on honeymoon, hmm?” Vayne mused. The widow stopped crying. Her eyes grew hard. “He did love you, you know,” said Vayne. The widow tried to stand, but Vayne gripped a fistful of the woman’s hair and pulled tight. “He must have been shocked after you bit him. People are unpredictable when they’re scared. And there’s nothing more frightening than being betrayed by someone you love.” Vayne flicked her wrist, cocking the wristbolt launcher on her forearm. “So, who turned you?” The woman stared back with hatred, her eyes slowly darkening to a deep red. “Nobody,” she said in a voice like knives scraping across rock. “I am of my own design.” Vayne smiled. “How did you know?” the widow asked, sliding her hand behind her back. “Bite marks on the front of his neck, rather than the back, combined with the lack of wounds anywhere else on his body, told me he was attacked by someone he trusted. Go ahead. Try it.” The widow paused. “Try what?” “The pincer you’re forming behind your back. Slash me. Let’s see if you can cut my hand off before I put a bolt through your forehead,” said Vayne. The widow retracted her pincer from behind her back, crestfallen. The game was up. “Why?” she asked. “Why what?” Vayne blankly replied. “Why not just walk in and kill me? Why this whole… presentation?” Vayne smiled. A sly, hateful grin. “Because I wanted to be sure I was right. Because I wanted you to feel the panic and the fear he felt. But mainly...” Vayne tightened her wrist. With a metallic twang, a six-inch bolt of cold silver pierced the changeling’s brain. The widow’s eyes rolled back into her head. She collapsed to the floor like a bag of stones. “Because it’s fun.”",Marksman "Rakan is the worst. He’s not listening. He’s fixated on his own golden feathers—as if they’d changed from when he cleaned them this morning. I’m going to have to repeat the plan. Although, thinking it over again, it probably was too complicated for a rescue mission. Simple is better. “They will kill me if they catch me,” I tell him. “Who?!” He looks ready to kill at the thought of anyone harming me. “The guards,” I say. “It’s always guards.” “Then I’ll distract them!” He puffs his chest out. “When?” “Look for a green flash before the sun sets. Then draw the guards away from the western walls while I run along the ramparts to the cells.” “I put on a show the moment the sun sets,” he says like it was his idea. “Where do we meet?” “At the gate. I’ll throw a golden blade into the sky. But you have to be there in ten breaths.” I pull one of his feathers from his cloak. It’s warm on my fingers. A memory floods back of me lying in his arms by the Aphae Waterfall. The sun filtering through the leaves, catching the edges of our feathers as they lay atop each other. That was a lovely day. “I will be at the gate the moment you throw the blade,” he swears. I take his hand in mine and lean close. “I know.” That smug, confident grin cracks his face. I want to slap him. Or kiss him. Or both. “Now, darling—if I were you, I would stay behind the cover of the tree line, so you’re not spotted.” Our embrace is so warm I wish it would last all night. But the sun is dangerously close to the horizon, and our esteemed consul isn’t going to escape a dungeon guarded by a horde of shadow acolytes on his own. Rakan tells me to be careful as he wanders away, looking at the sky. Every time he leaves, my heart sinks. I’m sure it won’t be the last time I see him. Although, one day, it might. “Remember, my heartfire,” I whisper after him. “Sunset.” I dart in between the fortress’ parapets unseen. Years of avoiding the stares of humans taught me their many blind spots. Six acolytes guard the gate leading to the dungeons. They carry double-firing crossbows, swords tucked in their belts, and who-knows-what-else in the pouches fastened around their waists. I slink along the inner wall behind them to get within striking distance. I pluck five of my feathers and stack them neatly in my palm, holding them in place between my index finger and thumb, ready to send them flying. There’s a noise from outside the walls. The crash of a gong. Shouts. Confused men. It has to be Rakan. The prison guards hear it, too. Worry chokes my heart. I hope my love is okay. I know he’s going to be okay. He’d better be okay, or I will force a necromancer to resurrect him so I can murder him myself. He knows I’ll do that, too. I’ll figure it out. The guards are distracted from their posts. He’s early, but it’s perfect timing. I can get in without needing to fell a single one of them. I almost reach the dungeon door, when I see another guard climb the parapet and take deadly aim with his rifle. Nobody aims anything at my Rakan. I’ll have the still-beating heart of anyone who dares to harm as much as one of his feathers. It’ll make a cute beating-heart necklace. I stop. The prisoners won’t be going anywhere. I’ve got time to turn this guard into a sieve. I leap back toward the parapet. The first feather I throw slices off the barrel of the gun. It clatters loudly to the floor. The rest slice through his chest. He drops like a bag of turnips. “Intruder!” one of the guards at the gate shouts. I duck and roll as crossbow bolts ping off the stone wall behind me, or stab into the wooden posts. Staying low, I race straight toward the acolytes who are fanning out to get better angles. I leap. They shoot where they think gravity will take me, instead of where I am: hovering in the air. I throw another handful of feathers, shaping them into blades mid-flight. Five of the guards drop, my quills sticking out of their chests. The remaining acolyte narrows his eyes and squares his shoulders, ready to fight. His sword is out before my feet touch the ground. “Your soul will serve me forever,” he grunts. I can feel the shadow magic bound up in his blade, the essence of every life it has taken. I laugh. “I killed more people in the last twenty paces than you have in your entire life.” The acolyte hesitates before slashing wildly in my direction. His little sword leaves wavering trails of darkness. I don’t have time for this, the sun is setting. I turn my back. With a snap of my fingers, my quills tear free of the corpses behind the acolyte, and fly back toward me. I hear the sword clang to the floor a moment before the dull thud of his body. I’m sure the Order of the Shadow will find some way to harness these men’s souls into a slingshot or something. I don’t really know how these guys work, but good on them for being so economical. One shouldn’t waste life essence. I take Rakan’s feather and launch it high into the air. It hangs in the sky, a golden message that should turn some heads. But there’s only one who knows what it means. Meanwhile, I have a date in the dungeons with the consul. He looks terrible sitting in a cage. Emaciated. Weak. Beaten. He doesn’t look up, figuring me for one of the guards. He and his mate are Sodjoko, but his entourage are vastaya from other tribes. Their harrowed eyes thank me more than their tongues. They know as well as I that this is no time for gratitude. We’re not out of the fortress yet. As I lead the prisoners toward the eastern gate, I’m perplexed by the appalling lack of guards. Nearly every post is deserted. Isn’t this supposed to be a fortress? Who makes their schedules? We round past the armory and the barracks. There’s the gate. Looks like Rakan found the guards. Dozens of them. They’re surrounding him. My feathers bristle. Heartbeat necklace, here I come! Rakan reaches us. His smile turns from confident to bemused as he speaks with the consul. Akunir is one of my father’s oldest friends, and the most important of our ambassadors. I have much to discuss with him once we’re out of this. “All of you, run for the tree line,” I command. They’re panicked, but thankfully Rakan took out the riflemen. More of us will survive crossing the field. “Run!” I yell. Akunir’s too slow. Rakan begins to lead him toward the forest. The consul grabs at Rakan. “No. Please, protect Coll.” Rakan turns back toward her. I shake my head. Rakan understands. He drags the consul behind him. I nod to the strongest-looking juloah. He lifts Coll in his arms. She calls him Jurelv, and he pledges on his horns to keep her safe. He makes it ten paces before the first arrow strikes him, but he doesn’t stop. He carries Coll into the forest. The shadow acolytes surge forward after them. “Xayah!” Rakan yells. “Bowtube or tubebow?!” I wish I had time to play, but I don’t. Instead, I join the fight. And it’s not pretty. For the acolytes. We were safe under the forest canopy by the time Jurelv’s body could ignore its wounds no longer. Coll kneels next to his corpse. His blood is on the leaves. We have already prayed that his spirit finds our ancestors in joy and peace. His family will mourn for moons. I’m used to death. It doesn’t move me as it once did. Rakan takes it hard; I have to be strong for him. At least the consul is safe. After taking his hand off his wife’s shoulder, he turns to me. “I have friends in the south,” he says. “The Kinkou must be informed.” “Humans broke the pact.” I feel my blood rising. “How can you not see this as a grievous trespass? To them, magic is power. To us, it is life. They will never respect our boundaries.” “Humans are a splintered race, Xayah. Only Zed and his shadows broke the pact. They do not speak for all men.” “You are naïve. Your friends in the south will betray you. Then, they will turn on us all.” “The Kinkou are honorable. They will believe me. I trust them.” “So you’re not naïve, you’re an idiot.” Akunir is shocked that I dare speak to him like this. I reject the notion of being diplomatic. Diplomacy will not restore life to the dead. Coll stands up. Her face is a mask of grief and anger. “I will go back north, Akunir. I will tell them what was done to us.” I honestly didn’t think she had it in her. The glow fades from Akunir’s eyes. “Coll, no.” “I will bear word of Jurelv’s fate to his kin, and mourn with them. Then, I will muster arms and prepare the tribe to fight.” “You cannot do that!” the consul proclaims. Coll ignores him. “I forsake my claim to you. I forsake your claim to me.” “Coll… please.” His voice falters. “No,” she says. The consul takes a step toward her, but Rakan stops him. “I will speak with my mate,” Akunir says to Rakan. To his guards. But Coll is already turned away. She looks at me, and I no longer see a diplomat’s wife. I see a warrior. She gathers those loyal to her—all but two of the consul’s entourage. “Thank you, Xayah,” Coll says before she turns north and walks farther into the forest. Akunir and his guards watch her leave, then wordlessly set off to the south. Rakan moves in close to me. I feel his heart beating in time with my own. “Promise me nothing will come between us like that, mieli,” I say. “We’re not like them, miella.” Rakan assures me. “We’ll never be like them.” I watch Coll as she disappears among the trees. “Where to now, Xayah?” “Let’s just stay here a moment longer,” I murmur. I bury my face in his chest. He drapes his cloak and arms around me. My head rises and falls with his breath. I could stay here forever. “Repeat it back to me,” I tell him. “We are not like them,” he says. “We are not like them.” He smiles and kisses my forehead. The vows we took at the Aphae Waterfall spring to mind. His heart beats for me, and mine for him. Home is within his arms, his breath, his smile. There is no one better than Rakan.",Marksman "“I can’t accept this,” the shopkeeper said, pushing Zeri’s change back at her. “It’s just spare parts. You’ve done too much to help since the Mist.” Restless, Zeri looked around. Familiar streets showed unfamiliar loss—homes and shops battered by wicked sorcery that nearly ended the world. People were missing. Families were hurting. But crowds still gathered at the Entresol markets. Zeri didn’t understand exactly what had happened, but she knew this: Zaun would rebuild, and she would help. She frowned at the shopkeeper’s work-hardened hands and pushed her own forward. “Get some banana cues. For your girls.” The shopkeeper sighed, then smiled. Zeri continued through the market, recalling her grandma’s oft-repeated reminders. “Ignore old man Shay—his parts are always rusted! Line up early at Auntie Maria’s—her marinated chicken is divine!” Zeri admitted her grandma could sometimes seem annoying, but she couldn’t deny that the woman was right. Her grandma knew the market and its people inside out, like how Moe’s daughters loved caramelized bananas. And it was in moments like this where that intimacy proved helpful. “C’mere, rat!” Zeri spun toward the noise in time to see a boy scurrying through the crowd. Two men tailed him, one short and square, the other tall with lanky limbs. Their outfits were unmistakable. Chem-baron thugs. As the boy darted by, Zeri snatched his arm. “There, quick,” she said, pointing with her lips at Moe’s shop. The shopkeeper nodded knowingly. The frightened boy stood still. “Trust me—go!” The boy sprinted over, ducking under a table that Moe quickly covered with cloth. “Hoy! Looking for someone?” Zeri shouted at the lackeys as they approached. The men shoved past the locals. “Yeah, a kid. Just ran through here. You see ‘im?” asked the stocky one. “Maybe. Maybe not.” The man narrowed his eyes. “Tell us. We won’t hurt you.” “Doubt that. But let’s skip to the part where I hurt you instead.” The man laughed. “With what?” Zeri reached for where her gun was usually strapped, only to find nothing there. Crap. Must’ve left it at mom's workshop—again. Well, time to improvise. She rubbed her hands together and started running in place. The thugs straightened in surprise. “Is she... dancing?” observed the lanky one. “Who cares?” his partner squawked. “Nab her already!” Zeri’s hands and feet became a blur. The gear on her jacket’s back, a limiter device she called the Sparkpack, spun with building electricity. In a blink, she zipped between the men, bowling them over in a trail of wild lightning. Stray currents bounced from her body onto nearby doors and awnings, leaving little embers. “Woo!” Zeri skid to a screeching halt. The lackeys lay collapsed on the ground. Her jaw dropped as she noticed a blackened awning collapse and fall to the street. “Oh, sorry! I—” “Don’t worry about it,” said Moe, gesturing under the table for the kid to come out. “You’re amazing!” the boy blurted, arms stretched wide. “You gotta help me. They still have my parents.” “What? Where?” Zeri asked. “Corner of Brasscopper Alley! A factory. They... they took them there. And others. I saw it!” “Got it,” Zeri nodded. “What’s your name?” “Timik.” “Timik, I’ll get your parents.” Zeri’s eyes met Moe’s. “Mind doing me another favor?” “Sure thing.” Moe patted Timik’s head. “Hey, kiddo. Want some banana cues for dinner?” Like its neighboring streets, Brasscopper Alley housed rows of chem-baron factories. Soot filled the air, heavy enough to taste. Who else but the barons would force people to work in these conditions? On the corner, a few guards reeking of less-than-fine spirits played cards by a run-down building with rusted double doors. Just like Timik described. Zeri touched her belt, ensuring her gun was secure. She looked for another way in, spotting a rickety air vent large enough to crawl through halfway up a nearby wall. She jumped for the opening, coming up inches short. Stepping back, Zeri ran, her feet catching sparks. She hopped higher this time, boosted by her electricity. “You already played that card!” she heard a guard growl as her fingers gripped the vent’s edge. “Did not!” snapped another. “And you woulda known too if yer head wasn’t buried in that bottle.” Zeri exhaled in relief. Right again, Grandma. Guards are lazier at night. She pulled herself into the vent and started crawling, eventually coming to a large grate in the floor. Below was a curious room where wide metal pipes lined every wall. The exit was closed off by the double doors she saw earlier. In the middle, a group of people assembled parts as several thugs with hextech-powered spears watched on like jail guards. Every time something reached the end of the assembly line, a thug tested it. And every time, there’d be a flash of blue light followed by nothing. The guard captain smashed these apparent failures and demanded the people start over. “And they said you were the smart ones,” he said, spitting on the floor. Zeri could tell these people were clearly being held against their will. Parents and spouses and friends, all suffering. “Argh!” Without thinking, Zeri banged a fist charged with frustration and electricity against the grate, which rattled from the impact. Zeri scrambled to secure it, but as the heavy grate fell from its fixture, so did she. With a loud clang, she landed in the middle of the factory floor. The room gasped and recoiled in surprise. “Is it him?” asked a thug, shaking off the shock. “No,” snarled the captain. “Her face doesn’t have the painted hourglass.” Zeri rushed to her feet. “Dunno who you’re expecting, but you can’t keep these people here like this.” The captain scowled. “Says who?” “Me.” Zeri whipped out her gun, her right hand clutching its rusted crimson grip. Her mom had designed it without trigger or magazine, needing only her daughter’s innate electricity, which now swelled with anger. Static buzzed from Zeri’s hand into the gun’s conductive barrel. She took aim. “Ultrashock laser!” A thunderous beam struck the double doors behind the thugs, blasting the rusted metal apart. “Run!” Zeri cried. “I’ll take care of the guards!” The hostages scattered, guards in pursuit. A woman grabbed Zeri’s arm. “Have you seen my son? He wasn’t taken with us!” “Timik’s fine. He’s—” “Timik? No, that’s not—” More thugs swarmed close. Zeri yanked her gun to face them and fired, pushing them back and creating space for the worried woman to flee. “We gotta go,” a man warned, pulling the woman away. Zeri unleashed more electric bullets as coverfire. “When word of this gets out to your boss,” she yelled, “you’re gonna wish you’d killed me here.” The frustrated guards turned their attention away from the fleeing hostages and toward Zeri. Good. Come to me. As they approached, she vaulted onto one of the wide interlocking pipes attached to the walls. It was made of brass and copper—natural conductors. Zeri’s feet crackled with electricity. Fueled by her sparks, she skated along the web of pipes, unloading flurries of bullets at three of the onrushing guards. Their bodies twitched and flailed before falling over. Deftly, Zeri switched directions, dropping the next few who were climbing the side railings to surprise her from behind. Only a handful of her attackers were left. She could head home soon. Her family was probably worried sick... A blast struck the pipe beneath Zeri, forcing her off balance. She crashed to the ground. “Got you now,” the captain said, holding what looked like a hextech cannon, smoke billowing off its muzzle. His remaining troops rallied, spears ready. Zeri struggled to her feet, head spinning, knees scraped and bleeding, electric currents flickering across her injured body. She lifted her gun to fire. It fizzled. The captain smirked. Damn! Must’ve broken in the fall. Her enemies closed in. “Screw it!” Zeri chucked her gun aside and tore off her jacket. Freed of the Sparkpack, she felt her body surge with voltage. Leaping into the air, she punched her left fist up toward the ceiling. “LIGHTNING CRASH!” Bioelectric waves shot from her fist, then her chest, and then her entire body, ripping the space asunder. Like a lightning storm, the waves arced off conductive metals, crackling violently as they drowned the room with Zeri’s raw power. Bodies jolted before dropping in droves. Zeri fell to her knees, her knuckles propping her up. Blinking sweat from her eyes, she felt searing pain from her wounds everywhere at once. “That better have worked.” “You little shit.” The captain's voice cut through the room. Zeri saw him stumble to his feet, bleeding from his nose and ears. “Why?” Zeri roared. “Why hurt innocent people?” The man scoffed, kicking the limp bodies around him in search of his weapon. “No one’s innocent in the baroness’s eyes.” A hum filled the air as the captain lifted his cannon toward Zeri. With what little force she could muster, Zeri tumbled to the side and slipped behind a large fallen pipe. The blast flung her and her cover into a wall. Zeri’s vision turned black. When her eyes opened, the captain was gone. Staggering under moonlight, Zeri headed home through nearly empty streets. She was relieved the hostages were safe, but still gritted her teeth. The chem-barons—they always had more. More resources, more power. Their strength was the system they created with everyone under their reign, all contributing to a Zaun they controlled. Maybe the captain was right—no one’s innocent. And everyone’s a victim. A flash of blue light erupted behind her, stopping Zeri in her tracks. “Hey, nice work.” She turned to see a teenager with a painted face and a glowing bat in hand. Unsure if she’d been tailed, Zeri tried to ready herself once more, but struggled to stand up straight in the face of the stranger. “Relax,” the young man said. “Timik told me about you.” “And who are you?” Zeri asked. “Name’s Ekko. Those goons from the warehouse were looking for me before you showed up. But man, you wrecked ‘em.” Zeri sighed. If he’s against the barons, he’s alright. “Look,” Ekko continued, “I know you’ve got questions—so do I. And I’ve gotta ask... why help folks you don’t know?” Zeri shrugged. “I stand up for my community.” Ekko smiled. “Then we should talk. Zaun needs people like you… and I oughta thank you for saving my parents tonight, too.” Zeri smiled back. “Anytime.”",Marksman "You, there! Yes, you! You look like a fine Demacian with working ears—one who might stay a stretch and heed the warnings of an old man who has seen the impossible. I’m on a quest, you see, at the bidding of the Wandering Caretaker, and you can help! I must retrieve... Well, it’s best that I explain. Come, now. Don’t shy away. Hear my tale, which is entirely true... I was first awoken by the clanging of bells—my mother’s two-hundred-year-old wind chimes—screaming outside, beyond my window. She thought she was quite clever, my mother, convincing me their summer song would signal the coming of warm and sunny days. Even at my age, I can only count a handful of pleasant seasons in Valar’s Hollow. Ha! An adolescence marred by the endless chopping of firewood can attest to that. The night I speak of was no exception—a winter storm was raging. I jumped to my feet when my door burst open and the rush of freezing wind filled my room. After scrambling to sheathe my trembling body in the thickest furs I owned, I made my way to the door, ready to slam it shut. But I hesitated. My mother’s chimes were still screaming in the wind. Though they mostly stirred memories of my harsh and laborious upbringing, they provided me with a sense of connection to her. I should not risk losing them, or worse—suffer no sleep from their incessant wailing. Don’t get me wrong, the chimes did have a certain appeal. Stories of how they came into my family’s possession told of an incredible destiny and a celebrated past. They were forged from ingot—war metals—some of the rarest in the Freljord. Whenever a battle had been lost and won, the Collectors, my poor but resourceful ancestors, entered the battlefield and retrieved what had been left to rust in the blood-stained snow. “How much ingot was out there, mother?” I asked once, as she gushed about ancient times. “Centuries of it,” she replied. “What did the Collectors do with it all?” “Sold it to the Winter’s Claw,” she said, shrugging, “who made more weapons for wars to come.” Then she paused for a moment and smiled as her chimes began to sing. “But there was always a little we kept for ourselves—to make instruments of life, not death.” Indeed, those precious chimes were instruments that brought wonderful music to our land. “Good fortune in bad times,” she told me. I prayed for that fortune when she fell ill, but it never came. The Wandering Caretaker was more concerned with his own wonderful music than helping the infirm, and I was left with her infernal chimes to remember them both by. I digress. Taking a deep breath, I pushed my way outside, but I was halted by an impossible sight: Floating in front of me, unaffected by the storm, was a small, translucent creature. Without wings or arms to hold it in place, it hung there, as if some eldritch magic had nailed it to a block of air. Two glowing white eyes like torches were affixed to its orbish head, and three twinkling stars in its belly began to churn and flicker. To my surprise, one of my mother’s chimes responded, and, like a child’s arm, it reached back to the shimmering creature, adopting its starry glow. But then... The chime cracked! And I heard its summer song deform. A fissure that was made etched its way up the chime’s side, and specks of gold light were drawn out from within it, as if certain materials that composed it were being stolen away. Those were not lights the thing was stealing; they were my mother’s tears, falling, as this beloved yet irritating heirloom was quickly being destroyed. I could not—I would not let that happen! So I leapt into the blizzard and took hold of the chime. At its touch, I heard the blast of a horn in the distance. Why, I was not sure. I pulled back with all my might, but the creature’s magic was too strong to overcome. And worse, I felt my entire body jerk skyward, and my feet left the ground. Soon I was hurtling into the heavens, towed into the clouds by the befouled moppet! CRACK! Another break scribbled its way down the chime. Then I saw something taking shape in the space between us—a shard, a piece of a whole, was materializing. Believing it would be the only thing to save me, I grasped it. As I reached, I glanced back to the wicked creature, only to realize that it had disappeared. In its place, hovering before me in all his mystic glory, was the Wandering Caretaker. It had taken an entire lifetime of prayer for him to appear, and, as my mother had promised, the chimes brought him forth. The Bard seemed to stare back at me... into me... curious of my being there. But it was too late to explain. There suddenly came a rush of wind and a wave of heat. I felt my arm stretch the length of a vine. My body followed, spinning and twisting, as I was being taken somewhere—an otherworldly place! As to where I ended up, my mother’s old dulcimer here will aid me as I sing... The Bells ’Twas sound that harkened visions of a place. Divine, Bard’s music just beyond the veil. A firmament revealed to me in space, In string and drum and reed celestial. Bard opened up the cosmos wide to me! I felt Beginning, End, and In Between. Where waves had never stirred that lampless sea, We heard Sol first prepare the stars to ring. No human witness had there ever been, But I alone did hear the act take form. That symphony changed me from within, My mortal body suddenly transformed. A spirit now, a meep celestial, Ascended like the Aspects in this dream, I sang with Bard throughout the sonic realm, And tended to his will a century. The Bells! The Bells! The Bells! But then I heard a bell begin to bend And felt a darkness silencing the song. I told my brethren and my master then And travel all we did to right the wrong. And we were brought before a gaping maw, An empty soundless pit devoid of light. My ears beheld such darkness from beyond; It filled my soul with terror and with fright. I fear the hordes inside sang me a song, One that has no start; it only ends. For when I peered into that deep unknown, I felt my own music crook and bend. So I forced my ears above to the divine, Turned back to what is good and what is right. But then I caught the rip—the Void’s divide, And soon beheld destruction of the light. The Bells! The Bells! The Bells! In billions were the fragments, were these chimes, Showered ’cross the land, when darkness split The bell that tolls the rhythm and the time, Runeterra’s hymn, whose song may be forfeit. To close the door and bring the notes in line The Bard had sent us scouring the world. With every shard, a stitch to recombine What the Void had torn when it emerged. The Bells! The Bells! The Bells! Soon I awoke in bed, a meep no more, And back in Valar’s Hollow did I dwell, I tore my mother’s chimes from off that door, And offered Bard more shards to fix the bell. Since, my charge is to collect more chimes Through wind and rain and sun and land and sea. I pray that every treasure will rewind That music that the Void did play to me. The Bells! The Bells! The Bells! Dear Demacian, I have come a long way and farther still to warn everyone of the darkness that threatens to silence the music of this world. Runeterra is a bell—a world bell—that has been corroded by evil. Its fragments, its chimes, must be found to make it whole again. And our first step is to place all precious metals in your possession in my basket. I will take them, inspect them, sing to them Bard’s divine music to remove any chimes of the world bell within them. Any chimeless pieces I will, of course, return to you. No! Wait! Don’t walk away—what I tell you is true! Please, listen. There isn’t much time. The end of our world is nigh... And only Bard and his meeps can save us.",Support "'Would you like to hear a bedtime story?'' ''Grandma, I'm too old for that.'' ''You're never too old to enjoy a good story.'' The girl reluctantly crawled into bed and waited, knowing she wouldn’t win this battle. A bitter wind howled outside, whipping the falling snow into devil whirls. ''What kind though? A tale of the Ice Witch, perhaps?'' asked her grandmother. ''No, not her.'' ''What about a story of Braum?'' The girl nodded and the old woman smiled. ''Ah, there are so many, which to choose…? My grandmother used to tell me of the time Braum protected our village from a great dragon! Or once, this was long ago, mind, he raced down a river of lava! Or-'' She paused and shook her head. “No, none of them. Wait, have I ever told you how Braum got his shield?'' The girl shook her head. The hearth fire snapped, its warmth holding off the night’s chill. ''Well, in the mountains above our village lived a man named Braum. He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips. ''Now, one day, something terrible happened. A young troll boy around your age was climbing the mountain and happened upon a massive stone door with a shard of True Ice at its center. When he opened the door, he couldn't believe his eyes! Beyond was a vault filled with gold and jewels. Every kind of treasure you could imagine! ''What he didn't know was that the vault was a trap. The Ice Witch had cursed it, and as the troll boy entered, the magical door clanged shut behind him! It locked him inside! Try as he might, he couldn't escape. ''A passing shepherd heard the boy’s cries. The entire village rushed to help, but even the strongest warriors couldn't open the door. The boy's parents were beside themselves. His mother's wails of grief echoed around the mountain. It seemed hopeless. ''And then they heard a distant laugh.'' ''It was Braum, wasn't it?'' asked the girl. ''Aren't you clever? Braum had heard their cries and came striding down the mountain. The villagers told him of the troll boy and the curse. Braum smiled and nodded. He turned to the vault and faced the door. He pushed it. Pulled it. Punched it. Kicked it. Even tried to rip it from its hinges, but the door wasn’t for budging.'' ''But he's the strongest man ever!'' cried the girl. ''It was perplexing,'' agreed her grandmother. ''For many days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child's life was at stake. ''Then, as the sun rose on the fifth day, his eyes widened, and a broad grin lit up his face. ‘If I can't go through the door,' he said, ‘then I'll just have to go through-’...'' The girl thought for a moment. Her eyes went wide as she exclaimed, ''The mountain!'' ''The mountain indeed. Braum headed to the summit and began punching his way straight down, pummeling his way through the stone, fist after fist. Rocks flew in his wake, until he had vanished deep into the mountain. ''As the villagers held their breath, the rock around the door crumbled. And when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy cradled in his arms.'' ''I knew he could do it!'' ''But before they could celebrate, everything began to rumble and shake. Braum's tunnel had weakened the mountain, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting the villagers as the mountain collapsed around them. When it was over, Braum was amazed. There wasn't a single scratch on the door! Braum knew it was something very special. And from that moment on, the magical shield never left Braum's side.'' The girl sat upright, struggling to conceal her excitement. ''Grandma,'' she said, ''can you tell me another story?'' The girl’s grandmother smiled, kissed her forehead and blew out the candle. ''Tomorrow,” she said. “You need to sleep, and there are many more stories to tell.''",Support "For most people, a hundred years is a very long time. In a century, one could explore the entire world, meet thousands of people, or complete countless works of art. Now, anyone could easily assume that standing in one spot for over a century would be a colossal waste. But during that time, Ivern Bramblefoot accomplished more than any could dream.For instance, he settled a longstanding dispute between a colony of lichen and their host boulder, helped each generation of winter squirrels find their forgotten autumn acorns, and coaxed a lone wolf to rejoin her pack, despite the fact that they once called her howling “shrill.”Ivern’s toes burrowed deep beneath the topsoil, curled between vigilant tubers and oblivious earthworms to mingle with the roots of older trees, and the forest around him bloomed. There was much more, of course, but those examples alone are proof enough of a good century’s work.Things were going swimmingly until the sassafras started murmuring about dark doings on the edge of the forest.Hunters! they cried through their roots, alarming half the forest.Ivern knew sassafras to be anxious trees, raising their leaves in panic over the slightest stray saltsnail, and after all, hunting wasn’t so bad, for nothing is wasted or senseless in the cycle of life. But the sassafras had worried the robins, who told the butterflies, and if butterflies knew a secret, so did the entire forest.So Ivern stood up, and after briefly soothing the clipper ant colony whose ancestral home he had just displaced, he stalked away, shaking off layers of crusty bark. With each flower-blooming step through the forest, the alarm grew more frantic.Three of them, nattered the squirrels.Eyes like twin blood moons, gibbered the scuttle-crabs as they hid in the river.More bloodthirsty than elmarks, proclaimed the elmarks.The peregrines swore the hunters were after their eggs. The ivory-wreathed chrysanthemum feared for her illustrious petals—that worried Daisy, who loved her flowers dearly. Ivern calmed each of them, and urged them to hide until trouble passed. He pretended not to notice Daisy following him, since she thought herself to be quite sneaky.He saw an eight-tusked shagyak dead in the grass. Three arrows were thrust deep into the thick hump of muscle at the base of its neck. As a sappy tear escaped Ivern’s eye, a squirrel he’d named Mikkus scampered up the Green Father’s chest and lapped it off his cheek in solace.“Hunters take meat for food,” Ivern said aloud. “Hunters whittle bone into toys and tools. Hunters sew pelts into garments and tan skin into boots.”The corpse was missing its eight shimmering, pearlescent tusks. Ivern touched the ground, and a circle of daisies bloomed around the dead shagyak. He saw a baby stonescale viper slithering away. Stone-scale vipers are wise beyond their years.“Ssssssssafe?” the snake hiss-asked.Ivern knew snakes were embarrassed by their lisps and for a long time had avoided words with sibilant sounds. He’d challenged them to embrace the words they feared the most, but they took the lesson to heart and now spoke exclusively in words beginning “s.”Snakes; such overachievers.“It’s safe now, little one.” Poor thing must’ve witnessed the whole ordeal. “Coil up here and watch the shagyak for me,” Ivern urged the baby viper. “I’ll return once I get to the bottom of this.”The shagyak horns clacked relentlessly with each step Risbell took, so much so that she had to stop and repack the tusks lest the noise scare off their next kill. Upriver, those horns would earn them a fortune. City people paid well for half-cocked backwater remedies these days.Niko, the square-jawed hunter with one eye, uncovered another set of shagyak hoof prints. She beckoned behind her to Eddo, the rich city man with the whalebone bow, and grinned. Eddo’s toothy smile and malicious eyes made Risbell, the youngest of the crew, shiver.Up ahead, in a glade, another eight-tusked shagyak grazed on its very favorite variety of grass. Each of the three hunters approached slowly and quietly, rustling nary a dead leaf.In rehearsed synchronicity, all three readied their bows and took careful aim. The shagyak’s head was still bent low, as it dined on the soft mulderberries and scullygrass, obscuring the knot of muscles at the base of its neck. When pierced, the hump would keep the blood flowing while the hunters hewed off horns. It was very important that the shagyak still be alive when the tusks were harvested to increase their potency, Eddo said.Sweat beaded down her neck as she waited for the shagyak to raise its head. Just as the beast’s head swung up, the glade of low scullygrass bloomed impossibly fast, from ankle height to over their heads in a moment. The stalks stretched toward the sun, flowers blooming instantly in an array of radiant petals. A flowering wall of scullygrass completely obscured the shagyak.Eddo dropped his bow. Niko’s one good eye looked as if it was going to bulge from its socket. Risbell’s arrow errantly soared through the air. She didn’t command her fingers to release the bowstring. She backed up against the nearest tree, terrified.“I told you these woods were cursed,” Risbell whispered. “We should leave now.”“I’ve dealt with sorcery before,” Niko said. “I will do this the old way.”She placed her arrow back in her quiver and pulled a long, mean-looking dagger from her belt.Eddo did the same. They both beckoned for Risbell to stay put with the tusks as they stealthily disappeared into the wall of grass. She waited and held her breath, but couldn’t even hear their footfalls. One day she hoped to be as silently deadly as her companions. Still, she couldn’t shake the unnerving feeling that the wall of vegetation was a warning to be heeded. Stories her grandmother told her, of the strange creatures of magic that wandered this world, came back to her. Just children’s tales, she reminded herself.An eerie and unfamiliar sound echoed through the glade. It wasn’t the shrieking of a shagyak, but the heavy sound of rocks smashing into ground with loud, splintery thuds. Whatever caused the sound, it was enough to make Eddo and Niko race out of the brush, running at full tilt. Their skin was pale and their eyes were wide. Then she saw what had caused her companions to flee.A flower, a simple ivory-wreathed chrysanthemum, was dancing on top of the grass. It was a rather curious sight.Then Risbell realized it was getting closer. The grass parted, and there stood a behemoth of stone and moss. A living incarnation of granite, massively strong, and moving with rhythm. In the moment it took Risbell to reconcile what was happening, she heard a calm voice calling to the creature.“Daisy! Be careful. And... gentle!”Risbell grabbed the satchel of tusks and ran after Niko and Eddo, trying to remember the route that led back to their camp. At each tree, a new wall of grass sprouted up. Something stalked within the grass, rustling through the leaves as it walked, giggling as Risbell spun in circles trying to find her way out. She was alone in a strange forest, and behind every infernal tree lurked more grass, springing up nearly instantly.Risbell realized she was being corralled the same way grandmother used to herd sheep. Knowing full well that she was walking into a trap, Risbell squared her shoulders and followed the grass.Ivern watched as the young hunter stepped out of the grassy maze and approached the shagyak’s body. The poor thing looked positively terrified. She clearly had never seen anything or anyone quite like himself before. He tried to be gentle, but humans tended to be so individual in their reactions. Unlike, say, the caterwauling of smug mewlarks.“Please. Don’t be frightened. Unless that is your natural state. In which case, fright away. I’ll wait. I really don’t mind.”It wasn’t Ivern’s intention to frighten anyone. But no one can account for another being’s experience.“Get on with it,” Risbell said. Her voice quavered and her eyes flinched. “I’ve trespassed, I know. I’m at your mercy. Just let it be quick.”“Be quick?” Ivern shrugged. “Certainly. It didn’t cross my mind that you might have better places to be. Very well then.”The girl closed her eyes and lifted her chin, exposing her throat. She reached her hand back toward the scabbard at her belt and wrapped her knuckles around the dagger. If he came for her, there would be a surprise.“But I only want to know why,” Ivern said in a voice filled with merriment. He gestured with his branchlike fingers to the shagyak’s body. His arm stretched longer than it should, to the dead beast’s back, where he lovingly stroked its blood-mottled fur.Risbell drew her dagger and then felt a sharp pain in her ankle. A cold sensation spread up her leg. When she looked down, she saw the culprit: a stone-scaled viper, the most venomous asp in all the Aulderwood.Out of anger and instinct, she lashed out at the snake.“No!” Ivern shouted.Viney roots sprouted up from the soil and caught her arm, preventing her strike. They wrapped around her wrists and ankles and knees. She dropped her dagger in her struggles to break free.“I’m going to die!” she cried. The venom’s coldness spread up past her knees.The serpent slithered to Ivern’s feet and coiled up the outside of his leg, climbing up and around his body until it vanished into his armpit. It emerged from the back of his head, curling around one of the branches, and licked its forked tongue at Ivern’s ear.“Sssssssorry,” hissed the snake to Ivern. “Ssssstartled.”“Please,” Risbell said. “Help me.”Ivern thought for a second.“Ah yes!” His honey eyes twinkled with an idea. “There’s one thing that loves shagyaks. Especially dead ones.“And please, forgive Syrus; he’s only recently hatched and doesn’t know how to control his venom. Gave you a full dose, I’m afraid. He’s asked me to tell you that he’s awfully sorry. You startled him and he reacted purely on instinct,” Ivern said. “Now, watch.”The tree man knelt before the shagyak’s body, closed his eyes, and hummed a deep, earthy tune. His hands were in the soil, fingers splayed out. Twinkling green pops of light cascaded from his rune-carved head, down his arms, and into the dirt. Odd purple mushrooms popped up from the carcass. They were tiny at first; then their stalks rose as rot overtook the shagyak’s corpse. Soon there was only fur, bones, and an army of violet mushrooms.“Ah, stingsalve fungus,” Ivern sighed. He plucked one delicately. “Always so punctual.”The vines retracted from Risbell’s body. She collapsed in a heap. Her hands immediately shot to her heart. The icy pangs of stone-scale venom had reached her chest.“Eat this,” Ivern said, offered the purple mushroom to the dying woman. “It might not taste like salamander dew or sunshine, but it’s not as bad as lippertick apples.”Risbell had no idea what the strange treeman was on about, but her options were severely limited at that moment. A voice came back to her from the past. Her grandmother’s. Trust in nature; the Green Father never leads you astray.She grabbed the mushroom from Ivern’s hand. It tasted like bitter tea and mulch; a disappointing final meal. Then the icy grip around her heart thawed and retreated. Within minutes, her legs worked again.As she recovered, Ivern made her a tincture of odd leaves, tree sap, and water from a spring he’d discovered with his toes. He served it to her in a bird’s nest cup that a peregrine dropped into his hand.“You’re him, aren’t you? The Green Father.”Ivern shrugged as if he didn’t know. “You know what we could do here?” he said, turning his attention to the shagyak bones. “Moss always loves to pretty up the place.”As soon as he said it, a thick carpet of moss crept over the bones. With the mushrooms, what once had been a grisly sight was now beautiful.“Sheldon would love how beautiful his bones turned out to be. Badgers will use his ribs as shelter from the autumn storms. Nothing is ever wasted,” Ivern said, turning his attention to Risbell. “It seemed so senseless, but it makes perfect sense. If it wasn’t killed, you wouldn’t have lived.”“We wanted its tusks,” Risbell said. She fixed her eyes on her boots in shame. “Rich people clamor for them. Willing to pay a lot.”“I remember money. It’s rarely a good motivator.”“I knew we shouldn’t have killed it. My grandmother used to tell me that if one must kill, one must use all parts to honor the beast.”“I would love to meet your grandmother,” Ivern said.“She is gone to the ground.”“Returning to the soil that which the soil gave is noble.”“I’m sorry,” Risbell said after a long moment of silence.“All life is precious.” The gentleness and warmth and forgiveness in Ivern’s voice moved Risbell to tears. Ivern patted her on the head. “I probably couldn’t have handled the whole thing better myself. I’ve so much to remember about humans, and so much too I had forgotten to ever learn.”Ivern helped Risbell to her feet.“I must be off now. I promised the tadpoles of Southern Pond that I would monitor their elections for the king of lily pads. It’s quite the contentious race.”A while later, Risbell emerged from the tree line near the river. After gulping down some water, she dug a hole on the banks and tenderly placed the shagyak tusks inside. She scooped up a handful of dirt and recited the prayers of honor her grandmother had taught her. She repeated this ritual until the horns were buried. Then she bowed her head in reverence and left the site marked as a grave.From the depths of the Aulderwood, Ivern smiled at the gesture. The shagyak herd would be proud.",Support "They think Zaun is where the losers live. They won’t admit it, of course – they’ll smile through their teeth and pat us on the back and tell us that Piltover would be nowhere without Zaun. Our hard workers! Our bustling trade! Our chemtech that everyone in Piltover pretends they don’t buy, except they constantly do! Zaun is a vital part of Piltover’s culture, they’ll say. All lies. Obviously. They think Zaun is where the idiots go. People too stupid to make it in Piltover’s golden towers. People like me. I spent months dealing shimmer so I could afford to apply for Clan Holloran’s apprenticeship. I studied every crusty, dog-eared book I could find on gearwork machinery. I built a prototype gearbrace for people with broken or arthritic wrists that increased their mobility. I did everything I could have done to earn an apprenticeship in Piltover. I even made it to the final stage of the vetting process: a face-to-face meeting with Boswell Holloran himself. They said it was a formality. Just a way to welcome me to the family. He entered the room, looked down at my Gray-stained clothes, and laughed a strangled, joyless laugh. He said, “Sorry, my boy – we don’t take sump-rats here.” He never even sat down. So now I’m back here. In Zaun. One more idiot. The Gray rolls through the streets, welcoming me back. Most days, it’s thin enough that you can breathe deep without coughing up something wet. Today, though, is what we call a Grayout. You choke with every breath. Your chest feels tight. Can’t see much past your fingertips. I want to run, but I know there’s nowhere to run to. The Gray feels like it’s closing in on me, crushing me, smothering me. These are the times I pray to Janna. Not everyone in Zaun believes she’s real, but my mother always had faith. She told me a bluebird hovered outside her window on the day of my birth, and she knew – she knew – it was Janna telling her I was going to be fine. She was wrong, of course. I wasn’t fine, in the end. Couple of years ago, she – my mother – died while sump-scrapping, and I had to raise myself with the few gears she left me. Then, the usual: couldn’t make friends. Got beaten up a lot. Boy I loved didn’t love me back. Tried to study, tried to think my way up to Piltover. Couldn’t. Figured Janna had forgotten about me. But I still keep the pendant my mother gave me: a wooden engraving depicting the bluebird she saw. Just in case of moments like these. So I sit on the wet ground because I don’t care enough to find a bench, and I take out the bluebird pendant I always keep tucked in my shirt, and I talk to Janna. Not out loud, of course – don’t need people thinking I’m some chem-burnt freak – but still, I talk to her. I don’t ask her for anything. I just tell her about my day, and the day before that, and how scared I am that I’ll never become anything worthwhile and that I’ll die down here knee-deep in the Sump with nothing to show for it just like my mother, and that sometimes I just want to run away somewhere I can breathe and stop being so frightened and not feel like crying all the time and how I hate myself for feeling like I want to cry because I have it so much easier than some other people, and how sometimes I think about throwing myself into the chem pools of the Sump, just throwing myself in with my mother where I’d let myself sink to the bottom and my lungs would fill with fluid because then it’d be over, at least. I tell Janna I hope she’s okay. I hope she’s happy, wherever she is. That’s when I feel the breeze caress my cheek. Just a light flutter, but it’s there. Soon, I can feel it blow hair across my face. The wind whistles loud and fast, and soon it’s whipping my coat in the air and I feel as though I’m at the center of a maelstrom. The Gray swirls before me, pushed up by a breeze that seems to flow from everywhere at once. The fog slowly dissipates, and I can see other passersby on the Entresol level watching it float away. The wind stops. The Gray clears. I can breathe. Not just small, cautious gasps, but deep breaths that fill my lungs with cold, fresh air. No longer veiled in Gray, the sun shines past the towers of Piltover into Zaun itself. I can see the Piltovans above, peering down at us. Without the Gray clouding their view, they can see us from their lofty bridges and balconies. I don’t think they like it very much. Nobody wants to be reminded they live above a slum; I see a few scowls. That’s when I see him again: Boswell Holloran. Holding a sweetcake in his hand, looking down at me again. An expression of disgust on his face, just like before. I’m so busy staring at his contemptuous face that I don’t notice the presence behind me until her hand is on my shoulder. “It’s okay,” she says, and I know without turning who it is. She squeezes my shoulder, then kneels and crosses her arms in front of my chest, pulling me into a hug. “It’s going to be okay,” she says. Strands of her hair fall onto my shoulders. She smells like the air after a long rain. “It might not be okay now. You might not be okay for a while. And that’s fine. But someday, without knowing exactly when or why or how it happened, you’ll feel happy,” she says. My face is warm and wet and I don’t know when I started crying but it’s a relief, like the clouds are clearing, and I hold her arms and she holds me, just telling me over and over that it’s okay, that she’s here, that things will be better. I don’t know how long she holds me, but soon I see everyone on Zaun’s Entresol and the balconies of Piltover above are staring. Before I can say anything, she says, “Don’t think about them. Just take care of yourself. Will you do that for me?” I try to speak, but instead I just nod. “Thank you,” she says, and she kisses my wet cheek and gives me one last, quick squeeze. She rises and glides past me. For the first time, I see her in her entirety – a tall, ethereal figure that I would’ve assumed was from my imagination if she hadn’t just touched me. I notice her long, pointed ears. Feet that don’t touch the ground. Hair flowing in the wind, even right now when there isn’t any. Eyes so blue I feel a little cold just looking at her. But then she smiles, winks, and says, “You’ll want to watch this next part.” There’s a massive gust of wind, so fast and sharp I have to cover my eyes. When I open them again she’s gone, but the wind is still blowing. It blows up toward Piltover and its gawking citizens. It whistles as it picks up speed and strength, and the Pilties run for cover but it’s too late, the breeze hits them full force, sending their frocks sailing and mussing their hair. Boswell Holloran shrieks in terror as the wind launches him off the balcony. It seems as if he’s about to plummet toward certain death, but another gust of wind shoots up toward him, and his descent slows significantly, as if the wind is guiding him down. You wouldn’t know it to look at him, though. Even though he’s falling with all the velocity of a tumbling leaf, He screams the entire way down. Very high pitched. Very undignified. His clothes flap upward, smacking him in the face as he descends, until he’s hovering a few inches above a puddle. “I –,” he begins, before the wind disappears altogether and he plops ass-first into the puddle, ruining what I assume was a very expensive ensemble. He yelps in a mixture of surprise, pain, and irritation, splashing around like an angry child. He tries to get to his feet, only to slip and fall back down all over again. If I’m being completely honest, he looks like an idiot. And I can’t stop laughing.",Support "Milio's story began generations ago with his grandmother, Lupé, and her twin sister, Luné—two elemental masters who wove their respective earth and fire axioms together to overcome the Vidalion’s trials and join the Yun Tal. But after Luné was caught plotting against the Yun Tal, both sisters were convicted of her crime and punished as twins. Lupé was banished to the farthest reaches of Ixtal and Luné all but vanished, taking with her the last of Lupé's trust. By the time Milio was born, his family had done all they could to make the best of their new lives. He knew only love and laughter, and to him, life in the village was paradise—what more could they ever need? When Milio was old enough, Lupé tried to teach her grandson the axiomata. Where the rest of her family had failed her, Milio showed promise and took to the elements naturally, but struggled to grasp the rules and rigidity of the discipline. Disappointed, Lupé gave up hope, abandoning Milio's teachings. Milio, however, continued to learn on his own. Away from the guidance of his grandmother, he abandoned the restrictions she had tried to impose on him. Studying nature itself, he intuited his own set of rules and eventually mastered fire—the one axiom his grandmother wouldn't teach him. But something bothered Milio about fire. Did it have to be so destructive, especially when he saw the potential for it to do more? The answer revealed itself one night while Milio was chasing the glow of summer fireflies. They led him to one of the village’s hunters who was injured and unable to move. Milio tried to keep her stable with his fire axiom, but it wasn't enough. Knowing the village healer was too far, he tried desperately to adapt the axiom into a force that could heal. As he placed his hands on the hunter's stomach to support her wound, he felt a flicker of warmth.. It was so familiar and soothing, like he was touching her soul. Her inner flame. Then Milio began to feel that same flame within himself. He could feel it within the trees, within the leaves—as if each part of the jungle was coming to life like a cozy bonfire. Focusing all of his energy into that feeling, he used what nature had taught him to manifest that fire. What emerged was a creature—small and timid with wide, friendly eyes. Milio placed it on the hunter's wound and felt the creature—his inner flame—heal her from the inside out. That night, he’d discovered an entirely new axiom, which he affectionately named “soothing fire.” Milio ran home to show his family what he'd done. Before their eyes, he manifested another soothing flame that danced happily in the palm of his hand—his ""fuemigo""—and his family celebrated. Grandmother Lupé, however, was unsettled by this achievement. Seeing Milio’s mastery of the axiomata at such a young age, Lupé knew that her grandson had done what the rest of her family failed to do. With his abilities, he could finally end their exile and restore them to their rightful place among Ixtal's ruling caste. However, she was troubled by his fascination with fire and how his burgeoning skills went against the traditional teachings of the axiomata. Despite this, Lupé threw everything into her last chance at redemption. Milio became her sole focus as she nurtured and shaped his abilities, preparing him to leave home, travel to Ixaocan, and finally free her from the burden of her sister's failures. Milio felt this weight upon his shoulders, and the thought of leaving home on his own terrified him. But because Milio loved his family more than anything, he would find the courage if it meant ensuring their happiness. In preparation for the journey, he and his grandmother fashioned a special backpack that Milio called his ""furnasita,"" inside of which he could keep his ever-burning fuemigo. Then, with a heavy heart and a wide smile, Milio—at only twelve years old—left his village behind, outfitted with only his trusty furnasita and some new clothes made by his family. He traveled the entirety of Ixtal, forging his way through the jungle, camping underneath the stars, and making friends along the way, all while sending frequent letters home that detailed his exciting adventures. After a long journey, Milio finally made it to Ixaocan, where he's since begun his training to challenge the Vidalion. ""The boy with the soothing flames"" has caught the eye of more than a few—including Luné, currently imprisoned beneath the city and biding her time. Even Milio notices the whispering that accompanies him around the city, but his focus is on joining the Yun Tal and making his family proud.",Support "Mazier is sprawled on the rotten planks, waves lapping at stone underneath. Her slowing heartbeat pumps blood into the seawater. She stares, unblinking, at the shanty-dwellings above, and the stars beyond. Pyke studies her face once more. Mazier’s dead eyes stab at his mind. A jaulling vessel. Four-master with tattered sails. Waves the size of mountains. Long hair in high-sea wind. Dozens of faces on deck. Watching. Blue eyes. Mazier’s blue eyes, wide in disbelief. Then, teeth. Not Mazier’s pearly whites. Gunky, sword-sized teeth. Criss-crossed the boat. Losing light. Closing. In the jaull’s mouth. Lifeline slack. Cut. The tongue was too slick. Eyes stung with sweat. Fingers finding no purchase. Get to open water. Swim, swim... The jaull’s teeth clamped shut. Then pain. Then darkness. Ship was gone. So were the eyes. Mazier’s eyes. An able-bodied sailor. Aye. She was there. She cut my line. Pyke nudges the body with his boot, gazing downward all the while. He nudges her until she reaches the edge of the dock. One more kick, and Mazier is floating. The sharks are quick to feast. Circling. Snapping. The ocean never wastes time. Gulls shriek, their warbled cries caught on the wind, as Pyke finds Mazier, abled-bodied sailor, on the list. Red ink strikes her name from the parchment. The last name on the Terror’s crew manifest. That’s it. No more names, just a lot of red crosses. Where did I get all that ink...? A feeling gnaws at Pyke. Restless, unsettled, unsatisfied. The churning lurch of bile in his belly. He can’t be done. There were too many of them there, on the decks. Maybe he got the wrong manifest. Maybe it doesn’t even matter. They let me die. So many hands. So many times. Another sound. Not gulls. Not waves. Not teeth closing. Not the voice in the back of his mind screaming out “You’re not done!” over and over and over. Not the music he remembers from the swimming city, all those years ago. It’s a new sound. A real sound. A here-and-now sound. Pyke looks with his living eye, and sees wooden stairs sagging under heavy bootfalls. A thickset man, walking down toward the moored, bobbing vessels. He stops when he sees all the blood. His hand disappears into his jacket, pulling a flintlock, keeping the barrel of the gun close to his chest. Ready to aim and fire. Like a bloody idiot. Pyke steps into the moonlight. The man looks like he’s seen a ghost. The skin around his mouth clams up tighter than a dock banker’s coin-purse. His eyes go wide and quivery, like jellyfish, like calm water catching a breeze. “Who’s that?” he yells. Come find out. The flintlock is aimed at Pyke’s head. Then comes the flash and the bang. The shot is true, but it splinters wood because Pyke is no longer where he was. He’s in the mist. He falls apart, into salt and drops of water—a fine man to a fine mist. He heard they call him a phantasm. They’re half right. The heavyset man reloads. Sweat beads his wrinkled brow. In those precious few seconds, Pyke is all around him, in the in between, somewhere behind the air itself, studying him. Those fearful eyes, crap-brown. His beard wild and white. Sagging jowls, crooked nose, cracked lips, the way his earlobes are cauliflowered from countless dirty tavern fights. Looks like a captain. The man reeks of sweet, prickly fear. Good old boot-quaking terror. Smells like a captain. Pyke needs to be sure. He takes form—he was always a big man, now with the baleful, glowing eye that the sea gifted him, he feels larger still. Tell me your name, he rumbles. The man didn’t expect anyone to appear behind him. Nobody expects that. Maybe they do in fantasies or nightmares or the stories they tell in bars. But in reality, everyone just craps their pants and falls flat on their face, and this heavyset captain is no rule-breaker on that count. He trips on his own stupid boots, and rolls down the stairs like a sack of tinned victuals. Pyke takes each step slowly. A Noxian galleon is moored at the dock. Trader ship, or traitor ship? Is there a difference? He guesses not. You got ‘til I get to the bottom of these steps to tell me what I want to know. The man wheezes, his wind knocked clear into someone else’s sails. Gasping. A fish on land. Chubby hands reaching out. I remember you... Step. White-knuckle grip on the deck rail... Step. The man tries to stand, but his knee bends the wrong way. Step. You were watching. Step. A wharf-rat scurries close. Dinner time soon. You were smiling. Sputter. Tears coming now. “P-please… I don’t know what you’re talking about...” Step. Name. Now. “Beke! Beke Nidd!” Pyke pauses to consult the manifest, one step from the bottom. All the red marks. All the crossed out names. There. Beke Nidd. Midshipman. Uncrossed. Clear as day. Must have had the paper folded wrong. Beke Nidd. Yeah, I remember you. You were there. “I’ve never seen you before! It’s my first night in Bilge—” People can’t lie with a hookman’s barber lodged in their cheek. They can’t beg or trade facts they don’t have. Fine tool, the barber-blade. Made of tempered sharkbone. Keener than steel. Sticks in real good, snagging on bone and flesh. Struggling only hooks it deeper, as Beke is learning. His eyes are really afraid now. Those eyes stab at Pyke’s mind. The memory rises like a tide, and he opens up to let the waters come crashing through, drowning out Beke’s gurgled pleas. A jaulling vessel. Four-master with tattered sails. Waves the size of mountains. Ragged beard in high-sea wind. Dozens of faces on deck. Watching. Crap-brown eyes. Beke Nidd’s crap-brown eyes, wide in disbelief. Then, teeth.",Support "“Two paths lead to the monastery fortress from the villages below it,” Xayah begins. I follow her eyes and see a pair of golden stairways that stretch down from the mountain temple to the farmhouses below. Each wood-woven home probably has a whole family inside it. There, mortals are born, die, and—most importantly—create new songs. Probably with harps and drums. Maybe flutes? I should make a reed flute later. First, I need to fluff my cloak. Did I remember to clean my feathers? The town below must have an inn. A bottle of wine would be great right now. “Rakan…” Xayah says. Crap. She was telling me the plan. I focus back on her face, on her crooked smile. The sunset’s last rays reflect in her eyes. I love her eyelashes. I want to— “Repeat it back to me.” Something in the monastery. She was… Uh… “I rendezvous with you at…” I say, but I’ve already lost the thread. I pull at one of the feathers on my head, hoping to pluck the idea from it. A tiny shimmer of light glistens from her scrumptious bottom lip. Are her lips purple today? They were violet yesterday. “They will kill me if they catch me,” she says. The shock of the thought takes my breath. I feel my face twist into a snarl. “Who?!” I demand. “The guards,” she replies. ”It’s always guards.” “Then I’ll distract them! When?” She points to the sky. “Look for a green flash before the sun sets. Then draw the guards away from the western walls while I run along the ramparts to the cells.” “I put on a show the moment the sun sets,” I say. “Where do we meet?” “At the gate. I’ll throw a golden blade into the sky. But you have to be there in ten breaths,” Xayah says, plucking a feather from my cloak. “I will be at that gate the moment you throw the blade,” I say. Nothing in my life is more certain than that. “I know.” She nods, and begins telling me the safest path to take. She plans things, which is why I know she will be okay. Wow, the sky is gorgeous right now. That cloud is shaped like an eggplant. I saw a dog once… I do not like these steps. I do not like them. The gold leaf covering the stone is almost the same color as my feathers. It’s infuriating. I consider changing their hue, but it would take some magic. Damn, I can’t be tired when she needs me. Xayah probably sent me this way knowing my plumage would blend in here. A red cape would look better against these steps. Maybe indigo? What’s around this corner? More steps. Only humans would cut stone into flat shapes to make a mountain boring! I should climb the cliff. Xayah said to take the steps… I’m pretty sure. I pick up some pebbles and begin to juggle them. I hear the magic writhing north of me, within the twisting roots of the Lhradi Forest. The forest’s song finds its way into my head, and I begin to sing it. “What was that?” a voice echoes from above. An entry way! A human guard appears. His clothing is dark as shadow. “Who are you?” he demands. “I am Rakan!” I reply. How can anyone not know that? “Who?” I don’t like him. I hate him more than steps. “I am Rakan! The battle-dancer of the Lhotlan tribe. I am the song of the morning. I am the dance of the midnight moon. I am the charm that—” “It’s that vastayan entertainer,” another guard interrupts. He too wears boring clothing—clothes I haven’t seen in this area before. The first guard wears a shiny golden amulet on his chest. I snatch it from him. “Hey!” “What’s this?” I ask. He doesn’t deserve this. Whatever this is. He grasps for it, but I flip it around my hand while still juggling the pebbles in the other. “Give me that!” I flick each stone into his face. “No,” I say. Then, as innocently as I can, I ask, “Is it important?” He draws a pair of hook-swords. I take one away from him before he can raise them. “Open the gate, I’ll give you back this… uh… shiny thing,” I offer as I twirl his amulet in my palm, and then send it spinning up my arm. Instead, the rude fool swings at me! I flip over his attack, and land behind him. He turns to slash again. I dive under his blade, using my rear to knock him off balance. He falls down the steps with a scream. The other guard watches his friend tumbling away, then looks back to me. I shake my head at him. “Honestly, how could anyone not know who I am?” This one stabs at me with his spear. I twist past him, allowing my feathered cloak to envelop him for a moment. Blinded, he stumbles and trips over himself. He falls onto his shield and shoots down the stairway with a clack-clack-clacking sound. Well, until he crashes into his friend on the first landing. The impact sends them both sprawling. I laugh. Now I get steps. “You are terrible dancers,” I say as I check my cloak for dirt. The two people stumble to their feet, glaring up at me. “You okay?” I ask, thankful for the amusement. They roar as they rush up the steps. Ungrateful bastards. I leap away from them and ask, “Wanna know the difference between a party and a fight?” They slash at me with their weapons again and again. “One is an entertaining day,” I say as I send them back down the stairs. “The other is… shorter.” A deafening gong sounds behind me. I smile. The fun part begins. “You gotta do better than that!” I yell, taunting my pursuers as I run. I do need to get out of here, though. There are twenty guards now. Okay, maybe thirty? More than lots. Running through their sleeping chambers was a bad idea. However, it did give me a chance to freshen up. Some of the men have those strange crossbows. They use fire from a tube. They had a name. I’m gonna call ’em tubebows. Their shots explode around me, eating holes into the wall as I dive out of the room. I slide into the courtyard, performing a full twist to give it some flair. The gate is open. I could run for it, but Xayah needs me. Hidden in an alcove, a guard swings at me with a large tubebow. Or is bowtube better? He pulls at the trigger. I leap toward him, diving over his shot. “What’s a good rhyme for tubebow?” I ask out loud. I kick the guard up in the air. As he falls, I spin and introduce my hand to his cheek. The sound is louder than his weapon. “Oh, slap!” I say, mimicking its intensity. The human rolls to his feet, pulling a short sword. “How are you not getting the message?!” I wonder if I can find a kitchen. That’s where the chocolate would be. The light in the sky is changing. I leap back into the air to check the sun’s location again. It disappears behind the hills, and an orb of green light flashes above it. “Party time!” I scream. Now, the entire castle is chasing me. “Surrender yourself!” a guard in a metal hat yells. “No! I am distracting you!” I reply. He looks at me confused. I’m gonna slap him next. A hail of arrows launches from the opposite wall. I swerve through them, enjoying the whistle they make as their fletching passes me. Would I look good in that metal hat? The golden blade hangs in the air for a second before falling. Xayah is ready to go. I take my first breath. She said I had ten, but four breaths is much too long. I need to know she’s safe. “Wanna see some sweet moves?” I ask the nearest human. He doesn’t seem enthused. I roll through the group and appear behind him. He turns just in time to meet my cloak halfway. My feathers spin him up into the air like a top. Twelve spins is my record, but that was on a hill. Second breath. The human slams into the ground after nine rotations. Damn. I don’t have time to try again. Third breath. I have to make it back to where she needs me, back to Xayah. I leap up the rampart, then bound off its roof toward the gate. I take the fourth breath in midair. Xayah runs toward the gate with some fancy juloahs—they are hairy where we have colored feathers. They must be from the Sodjoko tribe. Too formal looking, but I do like the thick ridge of hair that flows along the back of their forearms. I should make my feathers do that. The eldest one’s sarong seems like a terrible idea. “We’ll never make it,” he cries. “They have rifles!” “You mean the tubebows?” I ask. Akunir stares at me blankly. “Those are out of ammo,” I explain. “The Xini longbows too.” “What?! How?” “I am Rakan,” I explain. I expect this from humans, but my own kind? “All of you, run for the tree line,” Xayah says. A dozen men, covered in flour and chocolate, run out from the guardhouse. Mixed with eggs, they would make a thing called ‘cake.’ Pies are better though… “Run!” Xayah yells. When the old juloah fails to move, I pull him along. Coll kneels beside her guard’s body. She and Xayah pray that his spirit finds our lands. One of his horns is broken, blood pools in the leaves around him. Coll removes the last arrow from his corpse. He carried her all the way here, even after the humans wounded him. This juloah should not have died. Someone loved him. They will sing his songs. But only silence will answer. My eyes well with tears. Softly, I sing for his loss, and his family’s. Xayah stands with her fist clenched. She won’t grieve now. Instead, the pain will find her tonight when she thinks I’m asleep. That is her way. I will kiss away her sorrow then. The consul is named Akunir. He might have been a battle-dancer when he was young. He and Xayah begin arguing about politics. Coll kisses the forehead of her guard. Her jaw is tight. She holds an anger stronger than Xayah’s. She glares at her husband Akunir. She has been waiting for him to listen for far too long. “I will go back north, Akunir,” Coll says as she rises. “I will tell them what was done to us.” Her arms are as tight as branches, rigid against her sides. “Coll, no,” Akunir protests. “I will bear word of Jurelv’s fate to his kin, and mourn with them,” she says. That must have been the guard’s name. Perhaps he was kind. I like the smile lines on the side of his face. “Then, I will muster arms and prepare the tribe to fight.” “You cannot do that!” the consul yells. “I forsake my claim to you. I forsake your claim to me,” she speaks coldly. Akunir looks as if he’s been stabbed. He did not see this running down the hillside? Or in the forest? Or beside the dead guard? It was decided long ago. Moons ago. “Coll… please.” “No,” she states simply. He moves to grab her. I block him. “I will speak with my mate,” he says. I can feel his breath on my chin. He ate guloo fruit recently. My nose nearly touches his forehead. He glares up at me. I simply shake my head and shrug. I don’t need words. For this, silence is better. His remaining two guards tense. They don’t want to dance with me. I am Rakan. They know my name. They glance nervously to Xayah holding her blades. They know her name too. “Thank you, Xayah,” Coll says before limping away. Akunir and his guards watch her go. Wordlessly, they set off to the south, leaving us alone. I move close to Xayah. I feel her sadness for Jurelv, Coll, and for Akunir. I’ll drink wine tonight. Then I’ll sing rude songs. “Promise me nothing will come between us like that, mieli,” she says. “We’re not like them, miella. We’ll never be like them,” I reply. I can feel her worry. She’s smarter than me about so many things, but foolish about love sometimes. “Where to now, Xayah?” “Let’s just stay here a moment longer.” I wrap my cloak and arms around her. I will tickle her later. We will laugh and drink. She will plan and I will sing. I feel her cheek on my chest. I’m glad that Xayah needs me now. “Repeat it back to me,” she says. “We are not like them,” I say again. “We are not like them.”",Support "Rell thought about the Null often.She didn’t want to, of course. But the thoughts were intrusive and the road was long, and most of the time there wasn’t much to do besides drift back into those unhappy memories as she rode her shifting metal steed from one rumor to the next. Hours and hours of silence, and then, always, killing.This time, she was far in the outskirts of Noxian territory, following whispers of another Null child being secreted over the border.“Null.” Rell winced. Even the shape of that word hurt, and she silently swore to herself as she braced against nothing, shaking off the weight of it. Then the pain turned to anger. Then the anger turned to rage.Noxus had made the Null—and made her. And now, in their immeasurable cowardice, the Noxians couldn’t bear to look. Better to take the Null far, far away, so Noxus could go back to being glorious.Rell hated this ugly country, filled with its stupid, ugly people. She hated its bleak, strip-mined mountains, their ore gobbled up in Boram Darkwill’s foreign wars. She hated its cracked, rotten soil, used up for ration crops and then left exposed to the wind. Now the only thing that grew anywhere was the green-brown moss that seemed to cake every inch of uninhabited land, populated mostly by carnivorous lizards the size of a house.What a hideous, naïve place, she thought. So obsessed with its meritocracies, so consumed by constant expansion, that it could not and would not see what it had already become. The Black Rose and their experiments were just a symptom of its deeper sickness. Rell would tear it all down—she’d save the Null, then destroy the Empire brick by brick, even if she had to do it alone. Just like she’d ripped apart the academy.Then the boulder hit her, and for just a moment, everything was quiet.Rell had not known many of her classmates long. Most of the promising ones had been forced to fight her in “exhibition matches” to “test her strength”. She didn’t realize until much, much later that whatever shape they were in after, the instructors whisked them away, extracting their magic with essence-absorbing, stone-like sigils and leaving them Null forever.She remembered some of the kids, but the rest were a pastiche of faces punctuated by extreme pain, from the fights themselves, to the horrific, hours-long sigil grafting process that gave their power to her.The other students very quickly grew to fear her—hate her, even... and in that way, Rell was always alone.All save for one.Gabriel was a boy whose soft eyes and kind voice were not a product of Noxus, but some other far-flung locale that Rell could only scarcely imagine. He understood Rell and had an odd magic that allowed him to shape dirt into tiny fauna—the animals and birds of his homeland, dancing and playing for Rell’s amusement. Though he seemed sad to be so far from his family, the two found comfort in each other’s friendship—Gabriel spending many of his nights comforting Rell as she recovered from the academy’s abuse.It was simply a matter of time before they would face one another in combat, and while Rell seemed hopeful, Gabriel knew what was coming. Yet for a while, at least, the two could pretend.Rell awoke to the din of a warband that cautiously approached her, checking if she was dead.Unfortunately for them, she was not.Rell rose with the shattered metal plates of her steed, her titanic lance finding her hand as raw, molten ore poured upward from the ground and into the monstrous weapon. Her mount reformed, pulsating with the heat of a thousand furnaces. Raw iron contorted into shape, seizing itself into the jagged silhouette of a stallion, and Rell leapt upon its back.She counted five opponents, including a minotaur perched on a pile of large, jagged stones—probably the same kind that hit her—and then one more. A thin man in a dusty white coat clumsily tried to escape across the vast nothing of Noxian wilderness.Instructor Lukas. The man who’d brought Gabriel to the academy, and the man who took him away.Though Rell would fight anyone who stood in her path, she had a special rule for her old instructors: no questions asked, and no answers given. She wouldn’t make an exception for this one.Rell’s stallion charged forward as if it had escaped a dark, distant nightmare, and like the hammer of a scorned god, Rell’s lance slammed into the first soldier who stepped in her way. It was a weapon not made for piercing, but for crushing, and as the soldier’s eyes widened in horror, the last thing that went through his mind was his helmet.A second fighter attempted to impale Rell’s mount, but her spear snapped between its steaming plates, and Rell swatted her far into the distance—a deformed lump of scrap metal and flesh landing several yards away.Two crossbowmen, now much less confident than before, tried to beat a hasty retreat. Rell leapt into the air, her steed itself forming around her into a thick suit of impenetrable black armor, and she brought herself down upon them as the earth ripped open beneath her boundless rage.The minotaur’s rocks may have worked in a sortie, but even his great hunks of volcanic stone shattered against Rell’s armor as she slowly marched toward him. A dark knight, utterly unstoppable, who felled the great creature with a single blow.She turned her attention to her old instructor.Lukas felt the gentle pull of his former student, before chunks of superheated slag ripped him from the mossy dirt and into a whirlwind of jagged debris surrounding Rell. It was a storm of metal, heat, and hatred, and all he could whimper before the end was a panicked “Gabriel’s at the camp!” Rell crushed Lukas instantly, his broken form pounded so deeply into the ground that even the basilisks would have trouble digging out his corpse.Then the storm stopped, the slag fell away, and everything was quiet once more.True to the instructor’s last words, Gabriel was concealed in a tent within a grassy ravine where the ground had given way and created a wide, shallow indentation in the land. The perfect place to hide a camp.He was dead long before Rell found him. Malnutrition.Nullification didn’t just steal the magic of its intended victim—it sundered their soul apart, leaving a glassy-eyed husk that didn’t want anything, barely spoke, couldn’t remember, and never dreamed. A small handful had to be fed, but some Rose-aligned warbands simply chose to neglect this task out of resentment for the job.Rell looked at Gabriel... at the form wrapped in canvas who once made tiny animals leap from the ground to make her laugh when she was in pain. Digging her lance into the earth, she forced its dark metal out of her hand, then upward, then around him until his body was covered. A simple grave to mark her friend’s passing, but an indestructible one decorated with crude animals forever frozen in steel.She closed her eyes as she rode off, trying to remember Gabriel as he once was, but all Rell could see were the basilisks feasting on the dead, and her fist closing around a pale woman’s throat.",Support "18:17 Renata Glasc’s heels click angrily against the marble floors on her way to the front door. It’s a long walk, and her annoyance grows as the bells screech out the same cloying tune a second time. The mechanical fingers of her left hand unfurl as she reaches for the latch, twisting and snapping into the necessary shapes, embedding in the bespoke lock as its one and only key. She throws open the ornate copper door and looks down at her visitor. “Mave.” All of Renata’s high-ranking subordinates had been informed that her priority for the evening was debuting her Decanter at the Vesella Novelty Gala. “Ms. Glasc,” the shorter woman says with a curt nod, her prosthetic iron eyes rattling against the glass of her gel-filled goggles. “Sorry to interrupt.” “It must be important.” “We’ve gotten wind of a new type of breather. Not just a filtration unit. An air purifier.” Renata’s eyes flash. “My devisers said we had nothing to worry about on that front.” Mave shrugs—not her department. “Who’s manufacturing it?” “Baron Midstokke. Not sure where yet.” She glances at her gaudy Piltovan clock. The gala begins in just under two hours, her presentation slot is at precisely 21:05, and she hasn’t even had time to pick up the Decanter from the laboratory yet… She sighs. It looks as though the gala will have to start without her. Time to get the night back under control. 18:56 Basile, a worm of a man, grovels at Renata’s feet, dirtying her office floor with his soot-stained tears. “I’m sorry,” he chokes out, breath still rank from whatever swill he’d been drinking when she’d interrupted his visit to the Corrodyne Taproom. “I’ll get the money to you in a week. Two, at the most.” Renata says nothing, letting Basile squirm and sob on the floor a little longer. He had come to her for a loan six months ago for his wife’s replacement leg after an accident at a machinist’s shop. Renata gave him what he asked for, and got him a well-paying factory job to boot. But after his wife died from sepsis and Basile tried to drown his sorrows at the taproom… it’s no surprise he can’t pay. It’s what she’s counting on. “Do you think,” she asks finally, “that I need that money? That I would even miss it?” “I…” “I’m not interested in money, dear Basile. Keep it.” Basile’s eyes fill with tears of gratitude. “Thank you,” he whispers. “Ms. Glasc—” “But.” She holds up a finger to quiet him. “There is something I need from you.” “Anything.” “You’re still working for Midstokke, yes? Got a nice little promotion last month?” Basile’s face falls. Not everyone has the stomach to get between two chem-barons. He swallows hard. “I can get you your money in… in four days, Ms. Glasc.” “No, Basile.” Renata Glasc leans down. She can see the sheen of sweat on his forehead. “You’ll get me the information I need, and you’ll get it to me within the hour.” 20:23 Elodat carefully moves aside the vials and burners, the metals and wires, the tools and masks that litter her own private workspace, and lays out the first few pages of designs. Renata watches as the deviser dons a loupe, looking closely at all of the details that make these new breathers tick. There are few she would trust with this new alchemical technology, but Elodat has proven her worth time and again since she first entered Renata’s employ at age twelve. “These are unbelievable,” Elodat breathes reverently. “No filter system, no place for the toxins in the air to go. They just… destroy the toxins. Eliminate them completely.” “And you understand how it works?” Renata asks. “Would you be able to replicate the results in a similar product?” “Without question.” Elodat’s fingers twitch excitedly. “Is this my next project?” “It is.” She pauses. “But make some part of it necessary to replace. Filters are a great way to keep money rolling in. Find our version of that for a purifier.” Renata looks at Mave, who’s standing in the corner near the door and awaiting instructions. “We’re sure about the factory?” Mave nods. “My scouts confirmed it. Just beneath Midstokke’s dance hall in the Promenade as Basile said.” “Excellent. 22:30, then. That should give us both plenty of time.” Mave turns to leave, but Renata stops her and glances at the deviser. “Elodat, the Decanter’s show-ready, yes?” Elodat snorts as she marks up the design documents. “Of course, Ms. Renata.” Beside the deviser’s workstation sits the Decanter prototype. A weapon. A tool. A mechanized wonder attuned only to the gestures of Renata’s left hand. All elegant lines of gold and brass, both sinuous and sharp, protective, yet delicate. Bubbling inside the contraption is the glowing magenta liquid that encompasses Renata’s entire inheritance. Renata twirls one of her mechanical fingers in the air. In response, one of the vials attached to the Decanter fills with a pink gas. She plucks a breather from Elodat’s desk and grabs the vial, clicking it into the mask in place of a filtration unit. “Make things easy on yourself,” she says as she tosses the mask to Mave. With a nod, Mave exits. “Um, Ms. Renata?” The deviser looks at the floor as Renata turns back to her. “How are my parents? I haven’t seen them in… yeah.” “They’ve just bought a house,” Renata says casually. “And I’ve found work for your brother and his fiancé at a cultivair. Your work has kept them very happy.” A pause. “You should visit them.” Elodat’s head snaps up. “Really?” “Absolutely.” With a beckoning gesture from Renata, the Decanter’s thrusters fire, lifting it into the air. It bobs beside her as she walks toward the door. “After the demonstration.” 21:46 “And now, finally,” the announcer says with a glare at Renata, “we have the newest product from Glasc Industries, presented by the fabulous Renata Glasc, herself! Renata, darling, please join us on the stage!” With practiced ease, Renata steps out from behind the curtain to ravenous applause. Wealthy Piltovans, dressed to impress, fill the Vesella clan’s lavish ballroom, eager to hear about the newest novelties from their favorite Zaunite. The announcer claps politely, though his eyes roll at this level of excitement from the audience. Renata removes her mask. Every breath she takes of the empty Piltovan air cuts her throat like glass, but still, she smiles. “A big thank you to the Vesella clan for having me! What a treat it is to spend an evening in your beautiful city. “For many of you, ‘chemtech’ is a scary word. An ugly word. One of iron and decay. What, then, could a Zaunite have to offer Piltover? Glasc Industries has shown you time and again that chemtech doesn’t have to be ugly. And tonight, I’m going to show you that it can be beautiful.” A flick of her wrist, and the Decanter floats across the stage past the announcer to Renata. Delighted gasps punctuate the murmur of the crowd. So easily pleased. So hopelessly naïve. “The Glasc Industries Decanter, a milestone in the world of healing! Alchemist and nursemaid all in one, creating medicine and administering it in the same breath.” She’s interrupted by the announcer coughing into his sleeve. She turns to him, knowing full well that none of the chemicals in the Decanter are strictly medicinal. “Would our kind announcer be interested in helping with a demonstration?” 22:29 Renata sips her sparkling wine as yet another potential investor approaches her. Across the room, the announcer stands beside the Decanter and hands out Renata’s business cards—just as Renata had... suggested. She peers at her pocket watch and walks toward a balcony with a phenomenal evening view of Piltover. Below, even Zaun’s promenade level is visible from here... 22:30 An explosion lights up the promenade. Right about where Baron Midstokke’s dance hall is, in fact. Or, rather, where it used to be. But no one in the Vesella clan’s ballroom seems to care. A glance is the most any of them spare for the tragedy down in Zaun. It’s beneath them. Except for Renata Glasc, who watches with a chuckle and takes another sip of her fine Piltovan wine.",Support "There’s a saying on my island. “Only through stealing our breath can the wind speak.” You want me to describe the Black Mist that greeted me when I first arrived in the Ionian village, hood raised, relic cannon on my back?The Mist steals words too. The screams of those who die within.Once, they were my screams—but I’m alive now.I felt the warmth where Lucian’s hand touched my shoulder as we stepped off the boat onto Ionian soil, somehow reaching through my walls the way only he can. The way he’s the only fool stubborn enough to try.To learn the one thing that gets through my armor, and all the rules beneath, is love.“You go high, I go low?” I asked, feeling his warmth go cold as he considered. For a moment, he didn’t see me standing before him. He saw the woman he tried to save, who was cursed, always running. He saw the scythe, swinging toward her… He looked straight into her eyes, even as he looked into mine.“I go low,” he said, leaving other things to silence. And now his hands were on his guns. “Senna…” His voice broke with the weight of the memory.“It’s okay,” I said softly. I could remember that woman too.On the horizon, darkness swirled, casting even darker shadows onto a village carved into stone, deluged by heavy rain, and worse. Somewhere in that darkness was light. Another Sentinel who’d called us here.I’d have to fight my way to it.The path up the mountain to the village was nearly worn away by centuries of storms, washing away everything but the toughest crags… if that’s the right damn word. I could feel the wind pressing against my hood, the spray of the ocean hard against my skin, as if the world were pushing me back, warning me of the darkness ahead. But none of that compared to what hit me as a howl rose up, roaring through the village…It was my curse. The Mist knew I was here. It would come for me before anyone else.“Must be time for my daily ambush,” I muttered, unmoved, and from a horizon black with death, souls poured forth. Drawn to me as I drew breath.As I drew my weapon.The relic stones of fallen Sentinels moved as one, each held by too many hands before mine. Men and women, fathers, sisters, all lost to darkness. But when I held my weapon, I held their light, gleaming in the gun’s two barrels.A tendril of Mist hit me as the wraith within took shape. Staggered by the blow, I stumbled back, catching my footing just before falling toward the rocks below. Thunder pealed as the screams of souls joined the rain and crashing waves that besieged the island. But the flash of light that followed wasn’t lightning.It was my relic cannon, the shot boiling the wraith into shadow.It required control. It required focus. I needed to fight the Mist with every fiber of my being. And I could not stop. Not for a moment of my life.With every shot that burned a wraith away, another was revealed. I was so close to the village now, I could see new wraiths rising, sent spiraling toward me.Into blessed light.“Anabal, are you there?” I called out. I’d met him only once, when Urias brought me to a meeting of Sentinels. It was rare for Sentinels to gather, but something had frightened Urias that made him call them all together. He never told me what it was, but I could tell by the way the others looked at me…It hurt more when they didn’t know. When they tried to get past my armor, only to find the reason it was there.Still firing, I advanced further into the village. The wraiths moved fast, swooping into buildings nearly as old as the island itself, carved from the same stone. But there was order in the chaos. The wraiths were circling above. They wanted something. Not just life. Not just souls. Not just me…“Anabal!” I called again, barely hearing myself over the storm.“Over here! Hurry!” a panicked voice responded. It was the voice of a girl… and then her light joined mine in the darkness.Anabal’s apprentice, Daowan.She stood above a crumpled body, two figures in the dark. The light of Anabal’s relic-stone glaive glowed dully on her face, concentration clear on her brow as she defended her fallen mentor.He had managed to pass the torch, then… his relic stone was not lost.“We have to get out of here,” the girl said with a shudder. “We have to get the villagers out of here. I can still hear them. It must be them…” She paused and looked down at the shape at her feet, in confused agony. “I can still hear him…”But even as her knuckles grew white, clenching the haft of her glaive, I put my relic cannon on my back. I reached out gently and took her shoulder.“We’re going to get through this,” I said. Beyond her, I saw the entrance to the village catacombs. Swarming with wraiths. “All of us,” I added softly.Whatever the Mist wanted, it was there.The catacombs had been carved out by countless floods. As we left the village behind, heading underground, still the storm made itself known, water rolling down the walls around us. But if we were going to drown in the depths, it wouldn’t be from rising sea, or falling squall…It would be in the Black Mist that rolled like a wave to meet us, swallowing our light in a liquid roar.I could hear the screams of the people from my village, torn away when I was just a girl and first saw death. I could hear the echoes of my own, and see the look on Lucian’s face, when death first saw me. I was hit by the rage and fear of the people still dying above, their cries in a language I couldn’t understand, but speaking of pain I knew all too well.Wraiths rose up throughout the catacombs, trapped in a rictus of the agony they meant to inflict. But no matter how loud the screams of the living, the sound could never drown out their own. And no matter how brightly my light burned, it could never hurt them worse than when the darkness returned.And so instead… I embraced them, before death could.My call was irresistible. I could draw the Mist to myself, away from others. I felt death rush in, push the lie of my body away. As the Mist clung to me, one by one, it let the souls go. All who had been drawn here. All who had died above. For a moment, I thought I saw Anabal…Only one vague shape lingered, a will still slowly awakening. It hovered for a moment before turning to face me, rage burning where there were no eyes.“No,” I whispered through the shroud of death that had transformed me into a wraith. “You don’t get to speak. You listen.”Pushing the Mist into my gun, I fired all the pain and fear I’d gathered back at its source, where it was deserved. As darkness collided with darkness, the light within me glowed. Life wouldn’t let me go. I felt my body return, as the last of the Mist left me. With a gasp, I fell to my knees.“What did I miss?” a voice asked, emerging from deeper in the tunnels.“You know. The usual,” I said coolly, though I was still catching my breath.“Ruined King raiding catacombs to find who knows what?” Lucian asked.“Pretty much,” I answered. I looked up at Daowan, realization dawning on her face. Her glaive was still pointed at me.There’s a saying on my island. “Only through stealing our breath can the wind speak.”In the roaring clamor of the Black Mist, I hear the words of the dead.And I’m here to give their voices back.",Support "It was a perfectly good night for a cup of tea. Chilly, certainly, but clear—as crisp a night as frigid Mount Targon ever got, really. Soraka was expecting a visitor. The snow in the stone kettle had already begun to melt over the hearth at the center of her little yurt; as it grew warmer, the room was suffused with the smell of dried tea leaves and sparse mountain herbs. She crossed the room, passing the shelf she’d built herself along the back wall. Like the rest of her home, it was ever-so-slightly crooked. As far as mortal skills went, carpentry was not her strong suit. But she had built it because she loved the keepsakes on the shelf: a willow-wreath from Omikayalan, a tiny golden acorn from a dear friend in Bandle City, and oldest of all, surely older than anything mortal, was a stone dog from the old days of Nashramae. She owed that city another visit. She hadn’t been back in centuries, and she had a fondness for its people. But she was shaken from her reverie as the commotion started outside. Shouting. Barking. Precisely on time. In the darkness a pack of wolves surrounded a huddled lump in the snow. She strode out into the night, drawing her shoulders back, her head high. The moon was out and appeared slightly too large, as it often seemed to on Targon. Her home, nestled partway up the peak, was framed to the east by craggy flats, and to the west by a sheer drop into the mist far below. A constant frigid wind battered everything westward. It wasn’t uncommon for wild creatures to be battered on their way across the flats, too… but it was rare that they found prey. The wolves turned to snarl at her, half-illuminated in the yellow light from the yurt’s windows. Meanwhile, the lump rolled over. It was a girl. Frightened eyes stared back at Soraka, a wooden spear clutched between two shaking hands. Only one thing brought people to this remote cliffside on the approach to the Holy Mount. But they were never this young. The wolves lunged for Soraka in unison, and she heard the stars cry out in her defense. Sparks trickled from her fingertips as she rained golden fire down on the pack. The slam of impacts sent most of the wolves skittering back with primal fear, but one of them was left behind, its hindquarters crushed beneath the weight of the dying embers. It moaned and rasped, struggling. She saw the remainder of the pack disappearing over the icy barrens, abandoning their fellow to his fate. Soraka shook her head and instantly knelt in the singed snow, her hands already outstretched. She couldn’t bear to feel the poor thing’s pain. It tugged at her. As she laid her hands along its bloodied back haunches, it snarled, digging its teeth into her arm. Ouch. Mortality had its drawbacks. “Stop!” the girl cried. “It… It’ll kill you!” Soraka felt her face melting into a smile. “I’m not afraid of wolves,” she replied, as light spread down her arms and into the wolf’s mangled body. “Besides,” she added, “Targon belongs to him as much as to me.” The creature’s flesh began to knit back together, the crushed bones becoming whole once more, like clay taking proper shape in an artisan’s hands. But the magic burned as it left her. She closed her eyes and lost herself in the pain for a moment. When she opened them, the wolf had retreated. Only the girl remained. Her eyes flicked upwards, tracing the line of Soraka’s horn, and Soraka already knew what she was thinking. “Are you… one of those things?” “One of what?” “Demons. I’ve heard…” Soraka laughed. But before she could respond, the girl sagged weakly, the spear tip dropping. It was only then, her mind clearing, that Soraka finally felt the enormity of the girl’s own pain. Her arms were black all the way to the elbows. Her fingers were frozen to the spear, the flesh swollen red above that. Frostbite like this… she’d be dead soon. When she laid her hands upon the girl’s arms, the girl flinched, and Soraka was worried. Humans were curious creatures when it came to healing. Their minds were intricate. It had to be a mutual agreement—they had to want to heal. Sometimes she’d get the tendrils of her magic deep into a wound and find that the mind pushed her right back out again. But not here. The girl was too tired, all vestiges of her energy spent getting her this far up the mountain. Soraka flooded the dead flesh with all the power she could give, pushing through the pain. Coils of emerald light wound their way up the girl’s arms. The spear dropped to the ground. As Soraka worked, she watched the skin fade through black, red and purple to its proper dusky color. There. That should do it. “Do I seem like a demon to you?” Soraka asked. Her gold eyes glimmered in the darkness. The girl was silent. After a moment, Soraka pressed her. “You’re making the summit climb. Why?” But the girl just looked away, ashamed, rubbing her newly-restored arms. “My family,” she blurted, shaking her head. “We… We Rakkor—we’re warriors. And my mother, she’s the strongest of all. You don’t know what it’s like to be the only one who can’t fight. To be…” she bit her lip, struggling to find the word. “Weak.” Soraka swept a hand out towards the dirt path the girl had followed, the one which led all the way to Targon’s base. “You came this far, and still you think yourself weak?” “I won’t be soon,” the girl replied, her hands balling into fists now. “Not when I reach the summit. I’ll walk off the final peak and right into the sky, just like the old stories. And then—then they’ll be forced to accept that I’m strong. No one made of the stars could ever be brought low.” “If only that were true,” Soraka said, flashing a too-sharp grin. She scarcely caught the girl’s face breaking out into stunned amazement as she turned, walking to the edge of the path. Above them the stars spread out against the inky sky, brighter than they were anywhere else in the world. They sang songs only she could hear. This was home to her. It hadn’t always been. But it was the home she’d made. “Come,” Soraka beckoned. And she raised her hand, trailing her fingers across the heavens. As she did, she knit the clouds and mist into shapes which wound their way against the moon and became faces the girl would no doubt have recognized from stories. A young woman with pale hair. Her counterpart, a woman whose face burned as brightly as the sun. And a warrior with a spear not unlike the girl’s own. “All of these mortals ascended to the peak. But they had chosen that path with all their soul.” She turned to the girl and spoke slowly, taking no delight in her words. “You have not truly chosen the mountain. And Targon will not choose you. You would walk to your death. Don’t do this.” The girl turned away. She was silent a long time. “Where, then?” she said at last, her voice rough. “I can’t go home. I can’t go back to them. Where else would I go?” Soraka smiled. “The world is vast. Your paths are many. I can help, if you let me.” The images in the moon had faded. Soraka motioned to the cheerful yellow yurt nestled among the rocks nearby. “But first, better come on inside and get warm. No sense in starting back until dawn comes. Besides, I’ve got a kettle on. Perfectly good night for a cup of tea.”",Support "My, that’s quite the haul ye have, there! Won at the tables, was it? Well, here’s to your very good health. Cheers. Oh, no, I’ll not be rollin’ the dice with ye. Not a gamblin’ man no more, or so I tells me self. There were a time, though... What happened? The River King happened, that’s what. Aye, Two-Coats, that old devil Tahm Kench. He’s what happened. I was bilge-poor, beg your pardon, and livin’ in a flophouse. Had nothin’ to me name, not ‘til a single gold Krakenaye, this one ‘erecome into my possession. I could tell you how, but you’d call me a liar, heh. So, with this one coin, what I oughta done was pay me debts, and find a new crew to join. I was a harpooner, see. Shoulda put aside whatever was left for the future. Been responsible, like. Harpoonin’s a harsh life, even for a younger man. But that’s when the River King found me. “Why work someone else’s ship,” he says, “slavin’ away, riskin’ your life for next t’ nothin’, when ye might ‘ave a ship o’ your own?” I just had to think bigger, like. O’ course, one Kraken won’t buy a ship, but ‘e had an answer to that, didn’t he. Dice. One good throw o’ the bones, an’ I’d ‘ave enough to start me own little operation. Others could do the danger work, while I sits back, nice and plum, enjoyin’ the profits. An’ after a few more drinks, you understand, that crooked devil’s advice starts to make a lot o’ sense to my ears. So, blinded by greed and possibility, I went along wi’ it. That night were a blur. I awoke well after noon the next day, me head fairly poundin’! Had no idea where I wassome fancy bawdy-house, as it turns outbut on the dresser were me previous night’s winnings... more than enough to purchase me self a ship! Ah, but the River King, ‘e’d given me a taste for somethin’ more. Why should young Lars content his self with a single ship, when he could ‘ave a fleet? Just needed to chance me hand a few more times... That’s Bilgewater. There’s riches to be had, if you’re willin’ to risk everything, over and over. With old Two-Coat’s arm around me, I was led from the dice tables to other halls of avaricefrom backroom card games to gamblin’ and bettin’ parlors, high and low. I spent a fortune, lost a fortune, then made it all back again. Around and around in that allurin’ spiral I went. I was feelin’ the hunger, the yearning, and it was pullin’ me down like a whirlpool. Years passed, an’ somewhere along the way, I’m ashamed to say I forgot what I was doing all this for. I forgot who I was. I had it all, but it never were enough. I wanted more. And then I started losin’ big. That made me double-down, go for broke, all-or-nothin’, looking for the big stakes to put me back on top. Pretty soon, I was in a worse state than I’d been to start with. Sleepin’ in the gutter, catching rats to eat if I were lucky. I begged, borrowed and stole from everyone who’d ever shown me any kindness. Lost all me mates, chasing the dream. ‘E feeds on misery, see, does Tahm Kench. As old as sin, ‘e is, and older than Bilgewater by far. Been ‘round from the start of things, gorgin’ his self on the desperation what comes with the greed and sorrow in men’s hearts. I mean, I’d done it to me self, but it were him what give me the means. Ye might say, ‘e took me to the cliff’s edge, but I were the numpty what threw me self off, beg your pardon, and that old glutton revelled in me despair. Came to me once more, ‘e did, when I was at me very lowest, drinkin’ from puddles, havin’ sold me own leg to be used for chum. In the darkest night, whisperin’ an’ cajolin’, ‘e pressed this gold Kraken back into me hand, with a knowin’ wink. ‘Twere the same one I’d ‘ad back at the start! It were this damn coin what started me on that wretched path! Eh, ‘e opened his mouth up wide, and says, “It’s not too late, Lars. Never too late. Come with me, an’ we’ll find you a fortune again...” Even after everythin’, I was tempted. ‘Course I was! But no. I resistedMother Serpent knows how. Two-Coats only laughed. Said he’d be there when I changed me mind. And, sure enough, the temptation’s still there, now, every day. So here I am. Friendless. Broke. All the best years of me life behind me, wasted in those lost decades. Can’t remember most of it, neither, so I’ve no idea if I even enjoyed me self. Anyways. Enough o’ my ramblin’. There’s a lesson to be learned, ‘erekeep your purse strings tight, and never, ever make a deal wi’ the River King. Ye’ve always got more to lose...",Support "I look out across the once-verdant field, now scarred and ruined by the toil of battle. The loss of life will be immense, but I cannot save those who seek their own destruction. All those sons, all those fathers, all those futures lost. Demacians and Noxians, ever at each other’s throats, magnetically drawn to one another by something lesser than both. Plenty of defenders exist for their lofty ideals, and they all stand in my way, almost gleefully slaughtering themselves over a scrap of land, with no idea of its true importance. Two armies entwined, both committed to their ruinous dance. I could try to reason with them, ask them to move their brawl elsewhere, but my former countrymen now see me as something between a traitor and a wrathful god, and the Noxians… well, the Noxians have always been short on patience. My usual weapons—wit, charm, and warmth—are useless in this cauldron of desperation. So I push aside those who would slow me, and wade into those who would stop me. Every kind of horror one soul can inflict on another rages around me as I near my goal. And there, dead center of the roiling fury of battle, the blaze of color calls to me—a delicate life about to be snuffed out amid the mud- and gore-covered boots. Standing bravely, unbowed by the thudding dullness of the armored brutes around it, its beauty rings out like a single crystal bell. It is the last flower of its kind. If it dies, no more shall bloom. I can not allow it to perish. The two opposing commanders pause in their combat as I approach, an uninvited guest at their last moments. They turn to me, suddenly allied in their outrage at my intrusion. I stand at the very eye of the two armies, seemingly inviting the cold embrace of death from all sides. But unlike all those who are now taking wary steps toward me, their sword hands trembling, I know why I fight.",Support "My yordle Norra snores into the pages of my friend, Book. My tail twitches as dozens of moon-moths sail in through the open window like floating lanterns, and I leap joyfully into the air, not caring if I catch one. I bounce higher and higher, batting at the moon-moths as they drift all around me. One of them bends and turns inside itself, lashing about until it twists into the shape of a mackerel. Around me, the other moon-moths spin in mid-air, all transforming into floating fish. Delicious—until the whole world turns upside down. Books cascade up from the shelves, landing on the ceiling with a dozen thuds. My Norra floats upward, still asleep. The fish flounder in every direction as we all fall up, up, up— I wake up, blinking sleepily in a wooden box as moonlight shines through the slats. How in a mouse’s house did I get here? Oh yes. The tasty stink of fish fills my nose and I remember prowling the streets of Bilgewater, finding a crate of dried fish, then eating my fill before falling into a deep, belly-full sleep. Before I can get comfy again, my stomach lurches and I’m knocked onto my side. Dozens of dried fish fall on top of me—just like my dream!—and my stomach purrs. Book flutters in the corner as it tries to edge away from the falling fish. It’s always hinting that food is bad for its pages. I think dried-up-trees would be much improved with the smell of fish, but Book knows much more about dried-up-trees than I do, so I don’t argue. I peek through the cracks between the slats. The floor beneath us creaks and shifts while, in the distance, moonlight flickers on the surface of the… ocean! “Book, whyyy?!” I cry. “Naps never lead to bad things!” Book opens and closes in exasperation. I don’t do water, and neither does Book. I start to panic. Book rustles, reminding me not to worry—but it’s too late. I scratch and scramble at the wood in desperation, and I shred some of the dried fish by accident. This ocean is making me destroy my yummiest snack—it’s the worst type of water! I paw at Book’s cover, opening it to a frost-tinged portal that will take us far away from this watery nightmare. We have to escape somewhere, anywhere. Even somewhere cold. I’m about to jump into Book’s portal when I hear a scream that sounds like tinkling bells and the brightest rainbows. A scream that makes my fur stand on end. A yordle scream. I peek through the slats in the crate and watch as two human sailors drag a blue-furred yordle to the edge of the bustling ship’s deck. One of them has black chin-whiskers and the other is chubby, and both are smirking. They step over roped stacks of harpoons, fishing poles, spears, and coils of thick fishing wire. Must be deep-sea monster hunters. “This little ’un is gonna fetch us a prize gulperfish, eh?” the first sailor says. “I hear the biggest fish love yordle meat,” says the chubbier sailor. “Never tried it before, myself. Not a lot of yordles ’round Bilgewater.” The blue-furred yordle squeals and struggles against them. “I’m not bait!” he exclaims, squeaking with each word. “I beg you, please release me!” The sailors don’t budge. The whole ship tilts as a particularly large bump shakes my crate. “Ah, that’ll be the fish now. Time to fill our boat with gulperflesh!” says the first sailor, grinning. I don’t like his grin. An enormous fin circles our boat, making lion-sized waves that bash the side of our ship. I feel Book tugging at me. I know it wants us to escape through a portal, to get away from the bad water right now before anyone sees us, but I hear the yordle cry out. I stick my paw through the slats in the crate and open the crate’s latch. I won’t leave a yordle alone to die. Not after losing my Norra. The sailors watch the fin thrash around in the water. They don’t notice me as I leap from my crate like the quietest tiger and stalk them from behind. The poor yordle is tied to a long fishing pole, which the sailors are dangling over the ocean. The water beneath him is bubbling and frothing. How does water always move in the worst ways?! I jump over the pile of harpoons and Book follows, flying next to me and nervously flapping its pages as it hovers in the air. They see us. “Is that a purple raccoon—with a flying book?” one of the sailors asks. “I think it’s a baby bear with a journal,” says another. “No, you idiots, it’s just a cat,” says a third. “Get it!” The sailors rush at me, but I dart swiftly between their feet. I unfurl a coil of magic that twists and tangles around their legs. They trip and topple like cups on a table. I perch on the ship’s railing next to the fishing pole, unsure what to do next. The waves swirl below us, and my hunting instincts kick in—something’s gonna pounce. “Untie me!” shouts the yordle as he clings to the fishing rod. “I am not a piece of bait. This is quite strange and embarrassing!” Luckily for him, I am not afraid of fish. Even if I don’t like water. I bound onto the fishing pole. In the midst of a cat’s leap, sometimes time slows. With my paws splayed out like pancakes and wind rushing through my fur over the terrible water, I am determined to save this yordle with everything I’ve got. Besides, mid-leap, there’s no going back. “Don’t worry, small blue yordle!” I shout. “I got you!” The yordle’s fate and mine intertwine as I land on its shoulder, with Book right behind. The fishing pole wobbles under our weight. The biggest fish I’ve ever seen—a third the size of the boat—bursts from the sea with its mouth gaping open, hundreds of teeth glistening in the moonlight. Its jaws open so wide it could swallow a pair of cows, without even chewing them up. Even in the dark, with my shinylight I can see its skin is made up of pointed razor-sharp scales of silver and violet. The giant gulperfish swallows us whole—the yordle, Book, me, and even a bit of the fishing pole, with room to spare. We jostle against the roof of the fish’s mouth as it falls back into the water. It’s pitch-black, and smells like old seafood! Before it can gulp us down, though, I balloon open a magical shield that bubbles around us, lodging us in the fish’s leathery gullet. I blink on my shinylight again, illuminating some seriously rotten teeth that explain the awful smell. The yordle squeals at the sight. The fish lashes about, and the three of us are thrown in every direction, protected by the impermeable bubble. What a strange way to make new friends! I try to open Book so the three of us can escape, but the gulperfish leaps into the air once more, and we are tossed into a heap inside the bubble. We fall with a thud—the fish must have landed on the ship’s deck. I hear the sailors shouting as the enormous gulper thrashes back and forth, slapping them with its tail. I hear a splash, and another, and another. The humans must have been knocked into the water. Still stuck in the throat of the gulperfish, I flip Book open to a portal that shimmers with the dusky green of Bandle City, the green of home. I grab the small yordle’s shirt with my teeth and dive into the page. The portal widens and we spin into the spirit realm, dizzy and whirling into a jumble of colors. We emerge, coughing, on the banks of a shallow creek. My lungs fill with the sweet air of Bandle City, thick and lush as in my dream. Sapphire-blue crickets chirp in the twilight as the brook babbles gently, full of fish—normal-sized fish. Book flaps its pages to dry off. The blue-furred yordle stands up, dripping and shaking. “What was that? How did we… escape?” he asks. “Wasn’t the nearest Bilgewater portal back on the docks?” “Lucky for us, Book carries our portals around wherever we go,” I say. Book twirls, showing off its dried-up-tree pages, each inscribed with a magical gateway outlined in ink and paint. “Well, thank you for saving me, both of you,” says the yordle. He looks at Book curiously. “Is this where you’re from, too?” “Yes, but we don’t live here anymore,” I say. I look at Book, sadly, thinking of master. Book flutters. I know it thinks it’s time to move on. “You know how to get home from here?” I ask the yordle. “Yes, yes, just up the hill past the bowl-moles. I know this meadow well. And I do hope you find your yordle,” he says, before wandering off. I stay for a moment, watching as the gloaming turns to daybreak. I catch a glimpse of a moon-moth hovering on the horizon and I long to pounce on it, but I remember that Norra is still lost somewhere, perhaps waiting for us to rescue her this very minute. I pat Book as gently as I can with my paw—I know it misses her too. Then I open it to a new page, and dive in.",Support "My name is Axamuk Var-Choi Kohari Icath’or. Axamuk was my grandsire’s name. A warrior’s name, it means keeper of edges, and it is an auspicious title to bear. Axamuk was the last of the Mage Kings, the final ruler to fall before the Shuriman Sun Empress when she led her golden host of men and gods into the kingdom of Icathia. Var is my mother and Choi my father. Icath’or is the name of the blood-bonded clan to which I was born, one with an honorable history of service to the Mage Kings. I have borne these names since birth. My name is Axamuk Var-Choi Kohari Icath’or. Only Kohari is a new addition. The fit is new, but already feels natural. The name is now part of me, and I bear it with a pride that burns bright in my heart. The Kohari were once the life-wards of the Mage Kings, deadly warriors who dedicated their lives to the service of their master. When Axamuk the King fell before the god-warriors of the Sun Empress and Icathia became a vassal state of Shurima, every one of them fell upon their swords. But the Kohari are reborn, rising to serve the new Mage King and reclaim their honor. I bear their sigil branded on my arm, the scroll-wrapped sword. My name is Axamuk Var-Choi Kohari Icath’or. I repeat it over and over, holding onto what it represents. I do not want to forget it. It is all I have left. Was it only this morning I and the rest of the reformed Kohari marched through the streets of Icathia? It seems like a lifetime ago. The wide thoroughfares were thronged with thousands of cheering men, women and children. Clad in their brightest cloth, and wearing their finest jewelry to honor our march, they had come to witness the rebirth of their kingdom. For it was Icathia that was reborn today, not just the Kohari. Our heads were high, my chest swollen with pride. We marched in step, gripping the leather straps of wicker shields and the wire-wound hilts of our curved nimcha blades. To bear Icathian armaments had been forbidden under Shuriman law, but enough had been wrought in secret forges and hidden in caches throughout the city, in readiness for the day of uprising. I remember that day well. The city had been filled with screams, as baying crowds chased down and murdered every Shuriman official they could find. Resentment for centuries of humiliating laws intended to eradicate our culture—and brutal executions for breaking those laws—came to a head in one blood-filled day of violence. It didn’t matter that most of these people were merely scriveners, merchants and tithe-takers. They were servants of the hated Sun-Emperor, and needed to die. Overnight, Icathia was ours again! Sun disc effigies were pulled from rooftops and smashed by cheering crowds. Shuriman scriptwork was burned and their treasuries looted. The statues of dead emperors were desecrated, and even I defaced one of the great frescoes with obscenities that would have made my mother blush. I remember the smell of smoke and fire. It was the smell of freedom. I held to that feeling as we marched. My memory recalled the smiling faces and the cheers, but I could not pick out any words. The sunlight was too bright, the noise too intense, and the pounding in my head unrelenting. I had not slept the previous night, too nervous at the prospect of battle. My skill with the nimcha was average, but I was deadly with the recurved serpent bow slung at my shoulder. Its wood was well-seasoned, protected from the humidity by a coat of red lacquer. My arrows were fletched with azure raptor feathers, and I had carved their piercing heads from razored obsidian sourced from the thaumaturges—the magickers of earth and rock. Long runs through Icathia’s lush, coastal forests and along its high mountain trails had given me powerful, clean limbs to draw the bowstring, and the stamina to fight all day. A young girl, her hair braided with silver wire, and with the deepest green eyes I had ever seen, placed a garland of flowers over my head. The scent of the blossoms was intoxicating, but I forgot it all as she pulled me close to kiss my lips. She wore a necklace, an opal set in a swirling loop of gold, and I smiled as I recognized my father’s craft. I tried to hold on to her, but our march carried me away. Instead, I fixed her face in my mind. I cannot remember it now, only her eyes, deep green like the forests of my youth… Soon, even that will be gone. “Easy, Axa,” said Saijax Cail-Rynx Kohari Icath’un, popping a freshly shelled egg into his mouth. “She’ll be waiting for you when this day is done.” “Aye,” said Colgrim Avel-Essa Kohari Icath’un, jabbing his elbow into my side. “Him and twenty other strapping young lads.” I blushed at Colgrim’s words, and he laughed. “Craft her a fine necklace from Shuriman gold,” he continued. “Then she’ll be yours forever. Or at least until morning!” I should have said something to berate Colgrim for slighting this girl’s honor, but I was young and eager to prove myself to these veteran warriors. Saijax was the beating heart of the Kohari, a shaven-headed giant with skin pockmarked by the ravages of a childhood illness, and a forked beard stiffened to points with wax and white chalk. Colgrim was his right hand, a brute with cold eyes and a betrothal tattoo, though I had never heard him talk of his wife. These men had grown up together, and had learned the secret ways of the warrior since they were old enough to hold a blade. But I was new to this life. My father had trained me as a lapidary—an artisan of gemstones and maker of jewelry. A meticulous and fastidious man, such coarse language was anathema to him, and unfamiliar to me. I relished it, of course, eager to fit in with these leather-tough men. “Go easy on the lad, Colgrim,” said Saijax, slapping my back with one of his massive hands. Meant as a brotherly pat, it rattled the teeth in my skull, but I welcomed it all the same. “He’ll be a hero by nightfall.” He shifted the long, axe-headed polearm slung at his shoulder. The weapon was immense, its ebony haft carved with the names of his forebears, and the blade a slab of razor-edged bronze. Few of our group could even lift it, let along swing it, but Saijax was a master of weapons. I turned to catch a last glimpse of my green-eyed girl, but could not see her amid the tightly packed ranks of soldiers, and the waving arms of the crowds. “Time to focus, Axa,” said Saijax. “The scryers say the Shurimans are less than half a day’s march from Icathia.” “Are… Are the god-warriors with them?” I asked. “So they say, lad. So they say.” “Is it wrong that I can’t wait to see them?” Saijax shook his head. “No, for they are mighty. But as soon as you do, you’ll wish you hadn’t.” I did not understand Saijax’s meaning, and said, “Why?” He gave me a sidelong glance. “Because they are monsters.” “Have you seen one?” I was filled with youthful enthusiasm, but I still remember the look that passed between Saijax and Colgrim. “I have, Axa,” said Saijax. “We fought one at Bai-Zhek.” “We had to topple half the mountain to put the big bastard down,” Colgrim added. “And even then, only Saijax had a weapon big enough to take its head off.” I remembered the tale with a thrill of excitement. “That was you?” Saijax nodded, but said nothing, and I knew to ask no more. The corpse had been paraded around the newly liberated city for all to see, proof that the Shuriman’s god-warriors could still die. My father had not wanted me to see it, fearing it would enflame the desire to rebel that had smoldered in every Icathian heart for centuries. The memory of exactly what it looked like is gone now, but I remember it was enormous beyond belief, inhuman and terrible… I would see the god-warriors later that day. And then I understood Saijax’s meaning. We formed up on the gentle slopes before the crumbling remains of the city walls. Since the coming of the Sun Empress, over a thousand years ago, we had been forbidden to reclaim the stone or rebuild the wall; forced to leave the rubble as a reminder of our ancient defeat. But now an army of stonewrights, laborers and thaumaturges were hefting giant blocks of freshly hewn granite into place with windlass mechanisms that crackled with magic. I felt pride at the sight of the rising walls. Icathia was being reborn in glory right before my eyes. More immediately impressive was the army taking position athwart the hard-packed earthen road leading into the city. Ten thousand men and women, clad in armor of boiled leather and armed with axes, picks, and spears. The forges had worked day and night to produce swords, shields and arrowheads in the days following the uprising, but there was only so much that could be produced before the Sun Emperor turned his gaze upon this rebellious satrapy and marched east. I had seen pictures of ancient Icathian armies in the forbidden texts—brave warriors arrayed in serried ranks of gold and silver—and though we were a shadow of such forces, we were no less proud. Two thousand talon-riders were deployed on either flank, their scaled and feathered mounts snorting, and stamping clawed hooves with impatience. A thousand archers knelt in two long lines, fifty feet ahead of us, blue-fletched shafts planted in the soft loam before them. Three blocks of deep-ranked infantry formed the bulk of our line, a bulwark of courage to repel our ancient oppressors. All down our line, crackling energies from the earth-craft of our mages made the air blurry. The Shurimans would surely bring mages, but we could counter their power with magic of our own. “I’ve never seen so many warriors,” I said. Colgrim shrugged. “None of us have, not in our lifetimes.” “Don’t get too impressed,” said Saijax. “The Sun Emperor has five armies, and even the least of them will outnumber us three to one.” I tried to imagine such a force, and failed. “How do we defeat such a host?” I asked. Saijax did not answer me, but led the Kohari to our place in the line before a stepped structure of granite blocks. Shuriman corpses were impaled upon wooden stakes driven into the earth at its base, and flocks of carrion birds circled overhead. A silken pavilion of crimson and indigo had been raised at its summit, but I could not see what lay within. Robed priests surrounded it, each one weaving intricate patterns in the air with their star-metal staves. I did not know what they were doing, but I heard an insistent buzzing sound, like a hive of insects trying to push their way into my skull. The pavilion’s outline rippled like a desert mirage, and I had to look away as my eyes began to water. My teeth felt loose in their gums, and my mouth filled with the taste of soured milk. I gagged and wiped the back of my hand across my lips, surprised and not a little alarmed to see a smear of blood there. “What is that?” I asked. “What’s in there?” Saijax shrugged. “A new weapon, I heard. Something the thaumaturges found deep underground, after the earthquake at Saabera.” “What kind of weapon?” “Does it matter?” said Colgrim. “They say it’s going to wipe the gold-armored dung-eaters from the world. Even those thrice-damned god-warriors.” The sun was close to its zenith by now, but a shiver worked its way down my spine. My mouth was suddenly dry. I could feel tingling in my fingertips. Was it fear? Perhaps. Or, maybe, just maybe, it was a premonition of what was to come. An hour later, the Shuriman army arrived. I had never seen such a host, nor ever imagined so many men could be gathered together in one place. Columns of dust created clouds that rose like a gathering storm set to sweep the mortal realm away. And then, through the dust, I saw the bronze spears of the Shuriman warriors, filling my sight in all directions. They marched forward, a vast line of fighting men with golden banners and sun-disc totems glimmering in the noonday sun. From the slopes above, we watched wave after wave come into sight, tens of thousands of men who had never known defeat, and whose ancestors had conquered the known world. Riders on golden mounts rode the flanks, as hundreds of floating chariots roved ahead of the army. Heavy wagons the size of river barques bore strange war-machines that resembled navigational astrolabes; spinning globes orbited by flaming spheres and crackling lightning. Robed priests came with them, each with a flame-topped staff and an entourage of blinded slaves. At the heart of the army were the god-warriors. Much else fades from my mind; the blood, the horror and the fear. But the sight of the god-warriors will follow me into whatever lies beyond this moment… I saw nine of them, towering over the men they led. Their features and bodies were an awful blend of human and animal, and things that had never walked this world, and never should. Armored in bronze and jade, they were titans, inhuman monsters that defied belief. Their leader, with skin as pale and smooth as ivory, turned her monstrous head towards us. Enclosed in a golden helm carved to resemble a roaring lion, her face was mercifully hidden, but I could feel her power as she swept her scornful gaze across our line. A palpable wave of terror followed in its wake. Our army shrank from the scale of the enemy force, on the brink of fleeing before even a single blow was struck. Steadying shouts arose from our brave leaders, and an immediate rout was halted, but even I could hear the fear in their voices. I, too, felt an almost uncontrollable urge to void my bladder, but clamped down on the feeling. I was Kohari. I wouldn’t piss myself in my first battle. Even so, my hands were clammy and I felt a sickening knot forming in my gut. I wanted to run. I needed to run. We could not possibly stand against such a force. “Big bastards, aren’t they?” said Colgrim, and nervous laughter rippled through our ranks. My fear lessened. “They may look like gods,” said Saijax, his voice carrying far and wide. “But they are mortal. They can bleed, and they can die.” I took strength from his words, but I wonder now if he knew just how wrong he was. “We are Icathians!” he roared. “We are the heirs of the kings and queens who first settled this land! It is ours by right and by birth. Aye, we are outnumbered, but the warriors our enemies have sent are slaves, and men whose only loyalty is to coin.” He raised his weapon high and the sunlight shone from its polished blade. He was glorious in that moment, and I would have followed him to the very end of the world if he asked me to. “We fight to live in freedom, not in slavery! This is our home, and it is a land of proud people, of free people! There is nothing stronger than that, and we will prevail!” A cheer began in the Kohari ranks, and was swiftly carried to the other regiments in our army. “I-ca-thi-a!I-ca-thi-a!I-ca-thi-a!” It echoed from the rising walls of our city, and was carried to the Shuriman host. The god-warriors spoke swiftly to their attendants, who turned and ran to bear their orders to the wings of the army. Almost immediately, our enemy began to move uphill. They came slowly, their pace deliberate. On every third step, the warriors hammered the hafts of their spears on their shields. The noise was profoundly unnerving, a slow drumbeat that sapped the will of we who were soon to feel the tips of those blades. My mouth was dry, my heart hammered in my chest. I looked to Saijax for strength, to take courage from his indomitable presence. His jaw was set, his eyes hard. This was a soul who knew no fear, who rejected doubt and stood firm in the face of destiny. Sensing my gaze, he glanced down at me. “Egg?” he said. A pair of peeled eggs lay in the palm of his hand. I shook my head. I couldn’t eat. Not now. “I’ll take an egg,” said Colgrim, taking one and biting it in half. Saijax ate the other, and the pair of them chewed thoughtfully. The Shurimans drew ever closer. “Good egg,” noted Colgrim. “I add a dash of vinegar as I boil them,” Saijax replied. “Makes them easier to peel.” “Clever.” “Thanks.” I looked back and forth between them, unable to reconcile the mundane nature of their words as an all-conquering army marched upon us. And yet, I felt soothed by it. I laughed, and that laughter swiftly spread. The Kohari were laughing, and soon, without knowing why, our entire army was laughing. The fear that had threatened to undo us all now fled. Fresh resolve filled our hearts, and put iron in our sword arms. The Shurimans halted two hundred yards from us. I tasted a strange texture to the air, like biting on tin. I looked up in time to see the spinning globes on the war-machines burn with searing light. The priests attending them swept their staves down. One of the flaming spheres detached from the globe and arced through the air towards us. It landed in the midst of our infantry, and burst in an explosion of pellucid green fire and screams. Another sphere followed, then another. I gagged as the smell of roasting flesh billowed from the ranks, horrified at the carnage being wrought, but our warriors held firm. More of the spheres arced towards us, but instead of striking our ranks, they wobbled in the air before reversing course to smash down in the heart of the Shuriman spearmen. Amazed, I saw our thaumaturges holding their staves aloft, and crackling lines of magic flickered between them. The hairs on my arms and legs stood up in the shimmering air, as if a veil was being drawn up around us. More of the searing fireballs launched from the Shuriman war-machines, but they exploded in mid-air, striking the invisible barrier woven around our force. Cheers overcame the cries of pain in our ranks. I let out a breath, thankful that I had not been among the war-machines’ targets. I watched those piteously wounded men dragged to the rear by their comrades. The temptation to remain there must have been tremendous, but we Icathians descend from explorer kings, and not a single warrior failed to return to their place in the battle line. The strain on our mages was clear, but their power was holding the Shuriman barrage at bay. I glanced over my shoulder to the pavilion atop the pyramid. There too, the priests were straining with all their power. To what end, I could not imagine. What manner of weapon lay within, and when would we unleash it? “Stand to,” said Saijax, and I returned my attention to the army before us. “They’ll come at us now. A big wave to test us.” I looked back at the Shurimans, who now came at us in a run. Arrows flashed from the lines of archers ranged before us, and scores of enemy warriors died. Bronzed plate and shields saved some, but the range was so close that many fell with shafts punched clean through their breastplates. Another volley hammered the Shurimans, swiftly followed by another. Hundreds were down. Their line was ragged and disorganized. “Now!” roared Saijax. “Into them!” Our infantry surged forward in a wedge, spears lowering as they charged. I was carried by the mass of men behind me, managing to drag my blade from its sheath as I ran. I screamed to keep my fear at bay, worrying that I might trip on my scabbard. I saw the faces of the Shurimans, the braids in their hair, the gold of their crests, and the blood smearing their tunics. We were so close, I could have whispered and they might have heard me. We struck their wavering ranks like a thunderbolt. Spears thrust and shivered, hafts splintering with the impact. Driven by sheer will and a thousand years of pent-up anger, the momentum of our charge clove deep into their ranks, splitting them and breaking their formation completely. Anger gave me strength, and I swung my sword. It bit into flesh and blood sprayed me. I heard screaming. It might have been me. I cannot say for sure. I tried to stay close to Saijax and Colgrim, knowing that where they fought, Shurimans would be dying. I saw Saijax felling men by the dozen with his huge polearm, but could no longer see Colgrim. I soon lost sight of Saijax in the heave and sway of surging warriors. I called his name, but my shout was drowned in the roar of battle. Bodies slammed into me, pulling at me, clawing my face—Icathian hands or Shuriman, I had no idea. A spear stabbed towards my heart, but the tip slid from my breastplate to slice across my arm. I remember pain, but little else. I hammered my sword into a screaming man’s face. He fell, and I pushed on, made fearless by fear and savage joy. I roared, and swung my sword like a madman. Skill was meaningless. I was a butcher hacking meat. I saw men die whose skill was much greater than mine. I kept moving, lost in the swirling tide of flesh and bone. Wherever I saw an exposed neck or back, I struck. I took grim pleasure in my killing. Whatever the outcome of this day, I could hold my head high in the company of warriors. More arrows flew overhead, and the cheers rising from our army were songs of freedom. And then the Shurimans broke. It began as a single slave warrior turning his back and running, but his panic spread like fire on the plain, and soon the whole formation was streaming back down the hill. In the days leading up to this moment, Saijax had told me that the most dangerous moment for any warrior is when a regiment breaks. That is when the killing truly begins. We tore through the routed Shurimans, spears plunging into exposed backs, and axes splitting skulls. They were no longer fighting back, simply trampling one another to escape. The bloodshed was appalling, yet I reveled in it as hundreds of bodies were crushed in the slaughter. I saw Saijax again, then, standing firm, his polearm at his side. “Hold!” he yelled. “Hold!” I wanted to curse his timidity. Our blood was up, and the Shurimans were fleeing in panic. I did not know it at the time, but Saijax had seen how dangerous our position truly was. “Pull back!” he shouted, and the cry was taken up by others who saw what he had seen. At first, it seemed our army would not heed his words, drunk on victory and eager to plunge onward. We were intent on slaying every one of the enemy, wreaking vengeance upon soldiers who had held our land hostage for centuries. I had not seen the danger, but all too soon I understood. Screams and fountains of blood sheeted from the leading edges of our battle-line. Severed heads flew backwards, spinning like rocks skipped over a pool. Bodies soon followed, tossed aside without effort. Screams and cries of terror erupted, and the songs of freedom were snuffed out. The god-warriors had entered the fray. Three of them surged into our ranks; some moving like men, others like ravenous beasts. Each was armed with a weapon larger than any man could lift, unstoppable and invincible. They waded through our ranks with sweeping blows that slew a dozen men with every swing. Icathians flew in pieces from their crackling blades, were crushed beneath their tread, or were rent asunder like bloodied rags. “Back!” shouted Saijax. “Back to the walls!” None could pierce the god-warriors’ armor, and their ferocity was so primal, so inhuman, that it froze me to the spot. Spears snapped against their iron-hard hides, and their bellowing roars cut me to the marrow with terror. One, a cawing beast with ragged, feathered wings and a vulture-like beak, leapt into the air, and searing blue fire blazed from its outstretched claws. I cried out at the sight of my fellow countrymen burned to ash. The elation that had—only moments before—filled us with thoughts of victory and glory, now shattered like a fallen glass. In its place, I felt a sick horror of torments yet to come, the retribution of an unimaginably cruel despot who knows no mercy. I felt a hand grab my shoulder, and lifted my bloodied blade. “Move, Axa,” said Saijax, forcing me back. “There’s still fighting to be done!” I was dragged along by the force of his grip, barely able to keep my feet. I wept as we streamed back to where we had first formed up. Our line was broken, and surely the day was lost. But the god-warriors simply stood among the dead, not even bothering to pursue. “You said we had a weapon,” I cried. “Why aren’t they doing anything?” “They are,” said Saijax. “Look!” What happened next defies my understanding. No mortal eye had ever seen such a thing. The pavilion exploded with forking traceries of light. Arcing loops of purple energy ripped into the sky and lashed down like crashing waves. The force of the blast threw everyone to the ground. I covered my ears as a deafening screaming tore the air. I pressed myself to the battle-churned earth as the wail burrowed deep into my skull, as though the world itself were shrieking in horror. I rolled onto my side, retching as stabbing nausea ripped through my belly. The sky, once bright and blue, was now the color of a week-old bruise. Unnatural twilight held sway, and I saw flickering afterimages burn themselves onto the back of my mind. Slashing claws... Gaping maws... All-seeing eyes... I sobbed in terror at the sight of such horrors. Alone of all the things being stripped from me, this I gladly surrender. A nightmarish light, sickly blue and ugly purple, smothered the world, pressing down from above and blooming up from somewhere far below. I pushed myself upright, turning in a slow circle as the world ended around me. The Shurimans were streaming back from the city, terrified by whatever force our priests had unleashed. My enemies were being destroyed, and I knew I should be triumphal, but this... This was not a victory any sane person could revel in. This was extinction. An abyss that bled purple light tore open amid the Shurimans, and I saw their ivory-skinned general overcome by whipping cords of matter. She fought to free herself with wild sweeps of her blade, but the power we had unleashed was too much for her. The pulsing, glowing light spread over her body like a hideous cocoon. Everywhere I looked, I saw the same slick coils rising from the earth, or from the very air itself, to seize the flesh of mortals. Men and women were swept up and enveloped. I saw one Shuriman clawing his way over the earth, his body seeming to dissolve as the tendrils of foul energy overwhelmed him. I began to hope, to pray, that this doom was what had been planned all along. I saw shapes in the flickering light, too fast and indistinct to make out clearly. Stretching, swelling limbs of strange, tar-like matter. Men were clawed from their feet and pulled apart. I heard the gurgling, hooting bellows of things never meant to walk the surface of this world. As awful as this day had become, I wondered if this was the price of the great weapon our priests had unleashed. I hardened my heart to the suffering of the Shurimans and remembered the centuries of misery they had heaped upon us. Once again, I had lost sight of Saijax and Colgrim. But I no longer needed their presence to steady me. I had proved myself worthy of my grandsire’s name, worthy of the brand on my arm. I was Kohari! The sky groaned and buckled, sounding like a vast sailcloth tearing in a storm. I turned and ran back to the city, joining up with other soldiers. I saw the same desperate, horrified looks on their faces I knew must be upon mine. Had we won? None of us knew. The Shurimans were gone, swallowed whole by the terror we had unleashed upon the world. I felt no regret. No remorse. My horror had given way to justification. I had lost my nimcha blade somewhere in the frenzy of the battle, so I took my bow from my shoulder and pumped it to the sky. “Icathia!” I yelled. “Icathia!” The chant was taken up again by the soldiers around me, and we stopped to watch the enemy finally overcome. The seething mass of matter that had consumed them lay like a shroud over the flesh it had consumed. Its surface was undulant, and swelling blisters of glistening matter burst open with frothing birth-sacs that twisted and unfolded like newborn animals. I turned as I heard a deafening grinding of rock. Booming cracks echoed as more and more chasms tore the landscape open. I dropped to my knees as the earth shook, and the walls of Icathia, fallen once and now rising again, were shattered by a groaning bass note that split the earth. Geysers of dust and smoke erupted from within the city. I saw men screaming, but could not hear them over the crash of falling rock and splitting earth. Towers and palaces that had stood since the first Mage King planted his star-metal staff were swallowed whole by the ever-widening chasms. Only rubble and shattered fragments remained, my beloved city reduced to a charred skeleton. Fires spat skyward, and the wails of my people were somehow magnified by the canyons of the city as they fell into the hideous doom below. “Icathia!” I cried one last time. I saw a flash of movement, and flinched as something flew through the air above me. I recognized the vulture-headed god-warrior from earlier in the battle. Its flight was erratic, its limbs already partially ruined and unmade by the strange matter spilling from the rents in the earth. It flew towards the pavilion with desperate beats of its ravaged wings, and I knew I had to stop it. I ran towards the towering creature, nocking an obsidian-tipped arrow to my bow. The thing stumbled as it landed. Its legs were twisted and its back was alive with devouring tendrils. Feathers and skin sloughed from its head as it limped past the bodies of dead priests, whose own flesh bubbled and roiled with internal motion. Fire built around the god-warrior’s hands, ready to burn the pavilion with the last of its power. Saijax had said the Sun-Emperor had more armies, and we would need our weapon intact if we were to defeat them. I drew back the bowstring, an obsidian arrow aimed at the god-warrior. I loosed, and the arrow sped true, punching through the dissolving matter of its skull. The god-warrior fell, and the fire faded from its hands. It rolled onto its side, the flesh falling from its bones—I saw threads of sinewy, pallid matter forming beneath. The god-warrior sensed my presence, and turned its vulturine head to me. One of its eyes was milky and distended by growths of a strange, fungus-like substance spreading across its skull. The other had my arrow protruding through it. “Do you even... know… what you... have done… foolish… Icathian?” the blind god-warrior managed, its voice a wet growl of dissolving vocal chords. I sought to think of some powerful words, something to mark the moment I had killed a god-warrior. All I could think of was the truth. “We freed ourselves,” I said. “You… have opened a door... to… a place… that should... never be opened…” it hissed. “You have... doomed us all…” “Time for you to die,” I said. The god-warrior tried to laugh, but what came out was a gurgling death-rattle. “Die…? No… What is to come… will be far worse… It will be… as if none of us… ever existed…” I left the arrow embedded in the god-warrior’s skull. Men were limping back from the battle, bloodied and weary, with the same look of incredulous horror in their eyes. None of us truly understood what had happened, but the Shurimans were dead, and that was enough. Wasn’t it? We milled in confusion, none of us knowing what to say or do. The landscape before the city was twisting with unnatural motion, the flesh of the Shuriman army utterly obscured by pale, coiling ropes of hideous matter. Its surface was darkening as I watched, splitting where it hardened like some form of carapace. Viscous ichor spilled out, and more and more I had the impression that this was just the beginning of something far worse. Light still spilled from the colossal rents torn in the ground, and alien sounds—a mix of shrieking, hissing and crazed howls—echoed from far below. I could feel tremors rising up from the bowels of the earth, like the slow grinding of bedrock that presages an earthquake. “What’s down there?” said a man I didn’t know. His arm was all but encased in a translucent caul that was slowly creeping its way up the side of his neck. I wondered if he even knew. “Sounds like a nest. Or a lair, or… something.” I did not know what hideous things lived down there. Nor did I want to. I heard a voice call my name, and looked up to see Saijax limping toward me. His face was a mask of blood, thanks to a jagged wound that ran from above his right eye to his jawline. I hadn’t thought Saijax could bleed at all. “You’re hurt,” I said. “It’s worse than it looks.” “Is this the end?” I asked him. “For Icathia, I fear it is,” he replied, moving away to grab the bridle of a cavalryman’s mount. The beast was skittish, but Saijax hauled its reins, and vaulted into the saddle. “I would have given everything to see the Shurimans defeated,” I murmured. “I fear we just did,” said Saijax. “But… we won.” “The Shurimans are dead, but I’m not sure that’s the same thing,” said Saijax. “Now find a mount, we have to go.” “Go? What are you talking about?” “Icathia is doomed,” he said. “You see that, don’t you? Not just the city, but our land. Look around you. That will be our fate too.” I knew he was right, but the idea of simply riding away...? I didn’t know if I could. “Icathia is my home,” I said. “There’s nothing left of Icathia. Or, at least, there won’t be soon.” He extended his hand to take mine, and I shook it. “Axa...” he said, casting a glance back at the creeping horror. “There is no hope here.” I shook my head and said, “I was born here and I will die here.” “Then hold to who you are while you still can, lad,” he said, and I felt the weight of his sadness and guilt. “It’s all you have left.” Saijax turned his mount and rode away. I never saw him again. My name is Axamuk Var-Choi Kohari Icath’or. I think… I think Axamuk was my grandsire’s name. It has meaning, but I can no longer remember what. I wandered the ruins where a great city once stood. All that is left is an impossibly wide crater, rubble, and a tear in the fabric of the world. I feel a terrible emptiness before me. Axamuk was a king, I think. I do not remember where. Was it here? In this ruined, sunken city? I do not know what Var or Choi mean. Icath’or should have meaning to me, but whatever it was is gone. There is a terrible void where my mind and memories once dwelled. My name is Axamuk Var-Choi Kohari. Kohari? What is that? There is a mark on my arm, a sword wrapped in a scroll. Is it a slave mark? Was I the property of a conqueror? I remember a girl with green eyes and an opal necklace. Who was she? Was she my wife, my sister? A daughter? I do not know, but I remember the smell of her flowers. My name is Axamuk Var-Choi. I repeat it over and over, holding onto it as if it can stave off this slow dissolution. I do not want to forget it. It is all I have left. My name is Axamuk. I am being erased. I know this, but I do not know why or how. Something awful writhes within me. All that I am is unravelling. I am being undone. My name is My name My",Support "Many civilizations have resisted Noxus, but none as long as the clans of the Great Barrier mountains. Though these fierce minotaurs had protected the overland trade routes to the ancient city of Zaun for centuries, they preferred to avoid Valoran’s wider conflicts. The noble warrior Alistar was respected among all the clans. Out on the mountain peaks, his roar could scatter even the bravest trespassers, leaving only the foolhardy to face him in combat. Even so, in the moot halls he would always urge his kin to forge greater bonds with other mortal races. Many saw minotaurs as little more than beasts, which soured any interaction and kept them firmly as outsiders. Then Noxus came, promising something better. Their emissary, the matriarch of House Tewain, proclaimed that the empire was poised to take Basilich, a coastal city to the east. However, she pledged that they would not do this without the support of the great clans of the mountains, and called for parley on neutral ground. Many of the minotaurs were eager to accept her offer. This was a way to gain the power and recognition they sought, by joining with Noxus. But Alistar remained skeptical—he had encountered many Noxian scouts in recent years, and knew them to be a duplicitous and cunning people. For this reason, his clan sent him to meet Tewain, along with fifty of their mightiest warriors, to reject any alliance. The other clans could do as they wished, but Alistar would not accept the rule of some distant “Grand General”. Under the banners of truce, he and his kin were betrayed. The larger clans had already pledged themselves to Noxus, and their representatives turned against him as soon as he made his position known. The battle was swift and bloody, and Alistar himself crushed Lady Tewain’s skull with his bare hands—but soon enough he and his surviving warriors found themselves bound in chains, headed for the distant Noxian capital, accused of inciting rebellion. These unfortunate minotaurs found themselves cast into the Reckoning arenas of the capital, as part of a grim gladiatorial festival known as the Fleshing. Alistar was appalled by the chanting of the bloodthirsty spectators. He implored his clanfolk not to fight back, not to give these Noxians the monstrous display they so craved… When the festival ended twenty-one days later, Alistar was the only member of his tribe left. Pelted with pebbles and rotten fruit from the crowd, dragged out to face Reckoner after Reckoner, he was driven to fight like a beast—and think like one. He killed and killed until even his memories of home became stained with blood. Alistar had fallen far by the time he met Ayelia, a servant girl in the arenas. At first he bellowed and charged the bars of his cage, expecting her to fear or goad him like the others, but Ayelia did neither. She returned every day, and spoke to him with gentle respect, until eventually Alistar answered in kind. Ayelia’s homeland had also been claimed by Noxus, and seeing his suffering had convinced her they should leave this hateful city together. She whispered her plans through the bars, and for the first time in years Alistar found he could think of home without dwelling on the way it had been taken from him. One night, Ayelia brought Alistar the key to his cell. She had sacrificed much to arrange this escape, and he swore he would repay her tenfold. They hurried to the river, where a cargo barge awaited them. However, as they boarded, Noxian agents burst from the shadows. Alistar hurled himself into battle, his vision tunneled with rage, and although Ayelia called out to him again and again, he did not hear. By the time Alistar had slain their attackers, the boat was gone—and Ayelia with it—so he fled south on foot instead. He searched everywhere for the servant girl, but found nothing. Had she been captured? Killed? It seemed there were no clues left to find. Weeks later, a political coup shook the empire to its dark foundations, and the arena minotaur’s escape was quite forgotten. Alistar now travels alone, as quietly and anonymously as he can, encouraging resistance in Noxian-held territories and fighting on behalf of the downtrodden and the abused. Only when he has cleared the shame from his heart, repaying every cruelty and every kindness, will Alistar return to the mountains and leave his rage behind. And in every city he passes through, he asks after Ayelia.",Tank "“The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.” Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in. “The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool. “The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images. “He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries. “He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown. “Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel. “He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim. “He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing. “That was when he heard it: a sound in the darkness that made his skin crawl. “He looked around, wide eyed, holding his torch up before him. Nothing. “‘Who’s there?’ he said. Silence was his only answer. “The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’ “Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb. “Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb? “He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief. “Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost? “Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom. “A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room. “He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water. “Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea! “He heard the sound of the boy weeping once more, closer now. “Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man. “Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run. “‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’ “The shadowed figure did not turn... but he did speak. “‘I... I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. ‘I don’t remember who I am.’ “‘Be calm, child,’ said the man. ‘All will be well.’ “He stepped closer, and the figure resolved itself before him. His eyes widened. “The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice. “That was when a small, dry hand grabbed him.” The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued. “The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand. “‘Will you be my friend?’ the boy asked, his voice muffled by linen. “The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm. “He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart. “At any moment, he expected to feel the deathly boy’s grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more. “‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’ “And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.” “But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence. “Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!” “He’s real, but he isn’t a boy,” said another. “He’s a Yordle!” Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick. “I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.” His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking. “Grandfather,” she said. “How did you lose your arm?” Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin. “Goodnight, little one,” he said with a wink.",Tank "There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia. Cho'Gath, an alien creature of malice and violence, causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, hinting at the sentient horror of the Void. ",Tank "War was coming, and Galio could do nothing but watch as the Demacian soldiers prepared for it. He couldn’t say how long it had been since he last tasted magic. He’d been carried from the plinth many times before, only to return without getting a chance at life. But even when his body was still, his mind was always stirring. And it longed to fight. Galio could just make out the bristling rows of northern barbarians in the distance. Even with his senses dulled in this dreamlike state, he could tell their ranks were sloppy and undisciplined, pacing to and fro in eager anticipation of their Demacian foes. Galio had overheard talk of these wildmen many times, given their recent conquests. The fearful people of the city whispered that the Freljordians left none alive, and mounted the heads of their foes on enormous tusks from strange beasts... But the barbarians were of no interest to the colossus. His eyes found a bigger prize – a titanic shape, seeming almost as tall as the hills behind it. It moved ominously, heaving like the waves of a troubled sea, waiting to be unleashed. What is that? thought Galio, hopefully. I hope it fights. Beneath him, his Demacian comrades marched in precise synchronization, reciting a cadence, chanting away all thoughts but battle. To each other, they sounded confident in their victory, but to Galio, who had heard this song so many times before, their rhythms were less certain, more hesitant. They are not excited to battle this great beast. I will do it for them! Galio was filled with the urge to scoop up every one of these men in his arms and tell them it would be fine, that he would spring forth and chase the entire invading army back to its borders. But he couldn’t. His arms, legs, and claws were as cold and inert as the stone he was hewn from. He needed a catalyst, a powerful magical presence of some kind, to awaken from his living dream. I hope there’s a mage this time, he thought, gazing toward the horizon. Usually there isn’t. I hate it when there isn’t. His worry grew as he heard the snorts of exhaustion from the oxen pulling him. They numbered several dozen, and still had to be swapped out with fresh replacements every mile. For a brief moment, Galio thought they might all collapse, leaving him in the outer Demacian brambles while the humans had their fun. Then, at last, his cart came to a stop at the edge of the battlefield. He knew there would be no parley, no chance that the savage enemy would surrender. Galio could hear the clatter of his tiny human comrades locking shields, forming a solid wall of steel. But he knew that whatever the barbarians’ enormous beast was, it would surely cut right through the fine Demacian armaments. The two sides flew at one another, colliding in a flash of limbs and blades. Galio heard swords clashing, and axes meeting shields. Men from both armies were falling to their deaths in the mud. Brave voices that Galio knew well cried like children for their mothers. The soft heart of the stone giant began to quiver. Yet still he could not break his paralysis. Suddenly a shock of blinding purple seared through the fray, causing scores of Demacians to drop to their knees. Galio felt it then – that familiar sensation in his fingertips, like the noon sun warming cool alabaster. He could almost wiggle them... The flash came again, sapping the life from more heroic Demacian soldiers. Galio’s senses came to life with startling acuity, revealing the conflict in gruesome detail. The bodies of men in broken armor were strewn about the field in grotesque contortions. Many barbarians lay slain in pools of their own blood. And in the distance, behind their lines, their cowardly sorcerer was summoning a crackling orb between his hands, readying his next attack. There he is. He is the reason I wake, Galio realized, first in gratitude, then in rage. I will squash him first! But his attention was once again drawn to the monstrous shape in the farthest reaches of the battlefield. Finally, it was coming into focus: A towering behemoth of a creature – covered in thick, matted fur. It struggled against the steel chains that restrained it. Its head thrashed about viciously in an attempt to free itself from the giant blinding cowl that covered its eyes. Galio smiled. Now that is a foe worthy of my fists. The barbarians pulled off the behemoth’s covering, revealing a snarling, mangled snout beneath a beady pair of jet-black eyes. Free from its blinders, the creature erupted in a fearsome roar, as if declaring itself ready to ravage everything in sight. The monster’s handlers released a mechanism that let loose the chains, and the behemoth threw itself into the opposing infantry, instantly slaying a dozen Demacians with just one swipe of a saber-like claw. Galio was horrified. These were men he had guarded since they were children. He wanted to weep for them, as he had seen humans do in mourning. But he was not built for that. He focused on his purpose and the thrill of the fight that awaited. This was a huge, terrible beast, and he couldn’t wait to put his hands on it. He could feel the vitality of life returning to him. Yes! At last! The sensation shot through his arms, his head, and all the way to his legs. For the first time in a century, he could move. Across the valley a sound echoed, something not heard in living memory. It was the sound of a stone giant’s laughter. Galio leapt into the fray, knocking aside the barbarians’ crudely built siege engines. Friend and foe alike stopped to gape at the stone titan who was now smashing his way through the front lines. Like a living monument, he burst from the press of soldiers and threw himself into the path of the rampaging behemoth. “Hello, great beast,” he rumbled. “Shall I smash you?” The creature threw its mighty head back and howled, as if in acknowledgment of the challenge. Both titans ran toward one another with earth-shaking force. The behemoth slammed into Galio’s mid-section with its shoulder, and let out a groan of intense pain as it crumpled to the ground clutching its collarbone. Galio stood above it, reluctant to smash a prostrate opponent. “Come now, no need to feel bad,” said Galio, eagerly motioning with his hand. “That was a good try. Now hit me again.” The monster slowly pulled itself to its feet and regained the angry glint in its eye. It struck Galio with all its might, its claws raking away a piece of his head. “You broke my crown,” said the colossus, pleasantly surprised, encouraged by the hope of a competitive fight. He struck at the beast with the bottom of his hand, swinging it down like a club with every ounce of his stone frame. The petricite fist collided with the behemoth’s flesh, and the surrounding field rang out with the cracking of gigantic bones. The monster staggered, screaming and swinging blindly, but connecting with nothing. Galio grabbed the giant beast around the waist in his monolithic arms and wrenched its torso, trying to break its spine. But the behemoth twisted out of his grip, and began to circle him warily before backing away. “Wait! Our battle must be resolved!” bellowed the colossus. He started to lumber after the beast, hoping it would reconsider its decision to flee. But the faint cries of his Demacian brethren carried to him on the wind. Without realizing, Galio had followed the monster for hundreds of feet, straying from the heart of the battle. He wanted to fight the creature, but his human comrades needed him. As the abomination limped away into the distance, Galio gave it one last wistful gaze. “Farewell, great beast.” He turned and thundered back to his comrades. More than half of them were lying on the ground in agony, tortured by unseen coils of power. He knew at once it was the same magic that kept him living. The stone titan saw the terror in the soldiers’ faces, before turning to the malevolent sorcerer once more. Galio knew what he must do, and what the consequences would be. He leapt high in the air and then came crashing down onto the mage, interrupting his vile incantation, and squashing the barbarian into the loam. The remaining invaders were routed, dropping their arms in terror and fleeing in all directions. As the sorcerer’s magic faded, Galio felt conflicted. The animating force was draining from his body. He’d saved countless lives, but he was being dragged back to slumber. He didn’t understand why he had no magic of his own, like all living things must have. Why had he been made this way? Had that even been his creator’s intention? As he felt the cold embrace of his dormancy returning, he took comfort that life itself was magical, and if Galio only experienced it briefly, it was worth it. Until the final day. Until he would come to break the world’s last mage in his unyielding fists, and the stone sentinel of Demacia would awaken no more.",Tank "General Miesar slid an ivory cone across the map. Jarvan wondered at the simplicity of the white piece. No head, no features denoting a face. Just a simple rounded shape, neutral and plain, with no resemblance to the hundred Demacian soldiers it represented. “If we lead our knights south now, we can attack the argoth head-on before they reach Evenmoor,” said General Ibell, a stout woman with commanding eyes. “The argoth are fiercest in swarms,” said General Miesar as he paced the length of the tent. “They rely on overwhelming numbers to defeat direct attacks. If we cannot divide them, they will slaughter us long before we reach their queen.” Jarvan strode to the edge of their tent, parting the fabric and gazing out across the valley. He might have enjoyed the view – morning light made the verdant landscape sparkle with dew, and the village of Evenmoor looked peaceful from a distance. But an ominous gray shape swelled on the horizon as the horde thundered in the distance. The argoth were not enormous creatures; fighting one alone would be easy enough, but in large numbers, they were subject to the dominating will of a queen, able to move and fight as one vicious unit. This swarm was bigger than any Jarvan had seen before. Miesar wiped sweat from his brow. “They’ll be here by this evening?” “Sooner,” said Ibell. “We have an hour, maybe two if we’re lucky, until the argoth overwhelm Evenmoor.” Jarvan turned back to the map. Ten ebony cones representing the argoth stood at the outer edges of Evenmoor, overshadowing the single Demacian cone. The queen was marked by a smaller figurine of red jasper, right in the heart of the ebony mass. “Any charge would need to fight through hundreds of argoth to get near her,” said Jarvan, gesturing to the red stone. “What do you propose?” Miesar halted his pacing. “I’m afraid you won’t like this, my lord, but we could retreat. Surrender Evenmoor. Return on the morrow with forces strong enough to cut through the horde and slay the queen.” “Leave Evenmoor to the argoth?” asked Ibell. “That’s a death sentence for these people. They will be overrun in a matter of hours.” Jarvan stared at the ebony and ivory until they merged in his mind’s eye. All he saw was the red queen stone. Ibell raised her eyebrows. “You see something?” “A desperate plan,” Jarvan replied, “but it is all we have. We conceal our fiercest fighters within Evenmoor and lay an ambush. With such a small band they won’t anticipate our attack. Then, when the queen is within reach, we strike hard and fast. With her death, the swarm’s unity will be broken.” “Into the center of the argoth, my lord?” Miesar said. “That, too, may be a death sentence.” “But we give Evenmoor a chance of surviving the attack,” said Ibell. “No plan is without risk,” Jarvan said. “I will lead only those willing to join me, and will not engage until our hope of victory is greatest. We bide our time until the eye of the maelstrom is upon us, and then strike from within. With the queen dead, it will be a simple matter to fight our way out.” Ibell slid a single ivory cone to the village on the map, then moved the circle of ebony pieces forward until they overlapped Evenmoor entirely. The jasper queen stood at its center. With a flick of her finger, she tipped the red stone over. That done, she slid two more white cones to join the fight. “This is our plan,” said Jarvan. “Ibell and Miesar, you and your troops will lead the second wave.” “Aye,” said Miesar. “And you, my lord?” Ibell asked. “Where will you be?” “I have a queen to kill,” Jarvan replied.",Tank "K’Sante wipes his forehead, his bloodied fingers catching sweat and dirt. He stands with his back hunched, and wounds fresh, but still towers over the tensome attackers surrounding him. Beside them, fallen bodies lie baking in the Shuriman heat—all crazed followers of the Ascended who’ve been seeking K’Sante’s death. The remaining zealots raise their swords. K’Sante sees glints of light on their blades. He knows the sun is watching overhead, its gaze awaiting his next move. He entertains the thought of dying here and spits on the ground. It was a simple ambush. He hadn’t become the Pride of Nazumah just to perish in the very savanna where his ancestors had overcome even grander foes. These were raiders at best—lost in some deranged sorcerer’s delusions of conquest. The zealots holler and charge, shrublands echoing the rumble of their feet. K’Sante watches their movements. There’s no strategy here—only bloodlust. He grits his teeth, and, despite his battered legs, a bruised chest, and the taste of his own blood in his mouth, braces himself. Metal clashes against metal. K’Sante’s ntofos block a lethal slash. He growls as he pushes against the zealot’s blade, the weight of his own weapons working in his favor. K’Sante had constructed them with that in mind, their hefty rectangular structure built from cobra-lion armor—one of the strongest materials in all of Shurima. A zealot sneaks in with a sword and slices K’Sante’s cheek. He grunts from the pain and shoves his ntofos into the foe he’s blocking, causing them to collapse, then swings his weapons in an arc, striking the zealot who’d cut him. He chuckles. Somehow, slaying a Baccai seems easier now than fending off wave after wave of the Ascended’s zealots. “Kill the nonbeliever!” cry his enemies. “The Magus demands it!” K’Sante has many words he wishes to say about Xerath, but telling the Magus’ followers would be a waste. They’ll soon join their companions, unable to pass on any messages, and he’d rather speak to Xerath himself to let the Magus know it was he who slayed the Baccai abomination. To think the Magus, a self-declared “god,” would create a cobra-lion to terrorize innocent people... K’Sante’s stomach churns in disgust. His people, his culture—they are his pride. And, unfortunately for the Magus’ followers, that pride fuels his survival. Eyes forward, he grips his weapons tighter as his enemies push their assault. The zealots plunge toward him, attacking from all angles. How many are there? Four, five, six? His vision fades in and out—maybe due to heat, maybe due to exhaustion—and he steps forward, but his right knee buckles beneath him. Using his ntofos, he steadies himself and blocks strikes from above and below. His enemies are piling against him, now. They must think he’s hit his limit. Hardly. With a roar, he knocks them back and hefts himself onto his feet again. But before he can retaliate, three arrows fall from the sky and land dead center in three zealots’ throats. Stunned, K’Sante watches his foes stagger and gasp for air before toppling over. “Take them out!” a voice commands. K’Sante turns, seeing a tall, armored warrior wielding a bow and leading three other archers, each nocking fresh arrows. They wear matching patterns of green and gold, but the leader’s face is hidden behind an ornate mask. “Worry not, Nazuman,” the leader says. “We are no friends of the Ascended.” K’Sante glances at the arrows stuck in the dead zealots’ bodies. “I see that.” The leader laughs. His voice is warm and rich and somehow familiar. K’Sante can’t see the man’s face, yet is reassured. The zealots rush once more while K’Sante’s unexpected allies gather together. “Ready, Nazuman?” the leader asks. “Always.” K’Sante slams down his ntofos. The ground before him ruptures, sending cracks rippling through the dirt and gravel surging upward from the impact, which knocks back the foes closest to K’Sante. The ntofos’ outer layers shatter. Their now-exposed centers shimmer in the sun, revealing twin obsidian blades. K’Sante reverses his grip and aims the sharpened edges ahead. He knows he only has a brief time before his weapons regenerate their defensive coating. K’Sante leaps forward. Mustering all his strength, he uses his momentum to spin midair, heaving one leg across his front to land a devastating roundhouse kick on three of his foes. As they tumble back, he lands with a thud and slices his ntofos across their chests, tearing through armor and flesh. The zealots scream. K’Sante’s allies roar. A hail of arrows falls around him, blocking the zealots who’ve flanked to his sides. “Take no prisoners!” the leader declares. K’Sante nods. Red runs down his face—whether it’s his blood or his enemies, he isn’t sure. With clenched teeth and furrowed brow, he pushes ahead, thrusting his blades into the hearts of his enemies. One by one, they fall. When the dust settles, the zealots lie still, finally among their previously fallen companions. “It is over,” the leader observes, satisfied. “Yes,” K’Sante says. “For now.” He stands upright, but just barely, his face and body stained crimson. The ntofos in his hands begin to regenerate as he stares at the lifeless zealots’ bodies. “You haven’t changed one bit, K’Sante,” the leader says. K’Sante looks up. Mask now in hand, a smiling face looks back. It's an expression K’Sante assumed he’d never see from this man—from Tope—ever again. “I’m sure you have questions. But for now, come with us.” Tope gestures loosely into the distance with his hand. “Our camp is nearby, and you look dreadful.” K’Sante can’t stifle his strained breathing. Even though he’s unsure, the idea of rest is too enticing. K’Sante nods slowly and takes a step closer, but the world spins around him, and he collapses to the ground. When K’Sante wakes, he’s lying on a wooden bed beneath soft blankets. He runs his fingers along the verdant threads, feeling their gentle, sinewy fibers—a trademark of Marrowmarkan fabric. The tent overhead shields him from the sun’s heat, but he can still hear the bustling camp outside its walls. Iron being forged, steel being hammered—sounds that remind him of his own weapons. K’Sante quickly scans his surroundings and, to his relief, sees his now fully regenerated ntofos leaning against the bedpost, polished and cleaned. He studies the cobra-lion inlay along their sides, images he carved and painted himself based on some of Tope’s old drawings. He wonders if Tope noticed. Would he say something, even if he did? What if Tope made the wrong assumption? That was years ago, after all. K’Sante tries to remember. Exactly how long has it been? “Two whole days,” a voice says. “You were out like a baby armordillo.” Dressed in a Marrowmarkman tunic of greens and golds, Tope stands by the entrance of K’Sante’s tent, his arms crossed. Seeing his grin, K’Sante offers a half-smile in return. “No mask today?” K’Sante asks, sitting up. “We both know, had I not been wearing a mask, you wouldn’t have let me help with those zealots.” K’Sante opens his mouth to protest, only to close it again with a sigh. Despite his recent efforts to curb his more audacious tendencies, he knows there’s still truth in that statement. “Word spreads fast,” Tope explains. “Over the past few months, the Ascended forces have encroached farther south. I expected them to be by the savanna. And I expected Nazumah to send its finest. What I didn’t expect was to see you. Just you. Fighting twenty-plus of their soldiers.” “I thought I could take them.” K’Sante stumbles out of bed. He grabs his armor from beside his weapons and grunts as he puts it on, his body aching everywhere. “Of course you did,” Tope mutters under his breath. “And I’m sure you would have.” He shakes his head. “Well, if you can walk, you can eat. Why don’t you thank me over lunch? I won’t have the Pride of Nazumah returning home on an empty stomach.” K’Sante gingerly follows Tope out of the tent. Before him, the camp stretches wide. Warriors spar and restring bows, and among them are some faces he recognizes from Tope’s rescue party. Nearby, chefs stir various cast-iron pots. K’Sante smells something comforting and familiar wafting out from one of them: Cassava, yams, and cornmeal. And from another, tomatoes, onions, goat meat, and peppers over rice. Tope pulls a couple chairs up to an open table. A young man wearing armor two sizes too large rushes over with filled glasses. “Palm wine?” Tope offers. K’Sante is tempted. It is the favorite drink of his home. But, he passes. He wishes to keep his mind sound for wherever this conversation might lead. “Water,” he answers. “Please.” Tope beams at the attendant. “You heard the man.” The young man scurries off. “So,” K’Sante asks, “what do they call you here?” “King or Lord, mostly,” Tope says, face static. K’Sante hesitates. Tope slaps the table with a grin. “I’m joking! You think, after all these years, I’d crown myself like a mad Ascended?” “I don’t dare guess what your aunty might think,” K’Sante says. “Oh, that woman would have me disowned,” Tope assures. “Publicly—so our ancestors would not be offended,” he explains in his aunty’s voice. K’Sante chuckles. “That’s no joke.” Tope continues, chuckling in tandem. “Your parents would do the same.” He pours water for K’Sante and himself as the attendant returns with two plates of food. K’Sante’s stomach growls at the sight of peppered rice, dyed bright orange by spices, with fiery scents steaming off its top. “Please,” Tope says. “Dig in.” As K’Sante eats, he examines Tope and the surrounding camp. Everyone here seems happy, even amid warfare. Laughter travels from nearby people exchanging battlefield tales. Men and women come and go, offering their well-wishes as they jog between stations. The atmosphere is busy and driven, but whenever Tope asks for more food and drink, it’s delivered without complaint. “Looks like you’ve made it,” K’Sante observes. Tope sips his wine. He then raises an arm and motions to the rest of the camp with a sweep of his hand. “Yes, leading my own band of fools. So far, no one’s removed me from command. Can you believe it?” “You’re too stubborn for that.” “Does the cheetah call the leopard spotted?” Both men smile. K’Sante notices the roughened edges on Tope’s face—marks of age and a few scars. Are they new? Or were they part of what he failed to notice before? K’Sante searches for something. Anger, sadness, pain? His body stiffens with guilt. He continues to eat and glances around the camp, the busy clamor filling the pause in their conversation. “Commander,” Tope says. “That’s what they’re supposed to call me. I don’t like it, so I command them not to.” “At least you’re not the Pride of Marrowmark,” K’Sante says. “Ha! That title always fit you better than it did me. Say, I hear there’s going to be a celebration in your name?” K’Sante humbles himself. “Uh, yes. At Hunter’s Hall in Nazumah.” Tope looks impressed. “Right where we used to train. That’s fantastic! Your mother and father—I assume they’re going?” “I couldn’t drag them away.” “I would like to see you try.” K’Sante chuckles. “When is it?” Tope asks. K’Sante swallows another bite of peppered rice. “It’s next month. The first weekend.” “Oh, right around my wedding!” Tope chirps cheerfully. K’Sante wavers, searching for words. Quickly, he smiles. “Congratulations!” “Thank you,” Tope smiles back, unaware of K’Sante’s fluster. “Looks like we’ll both miss each other’s special occasions.” K’Sante chuckles again. After all these years, Tope still has his wit. That’s what had attracted him to Tope in the first place. How, in their interactions, there was always laughter. On hunts, at dinner, in bed. The timeless parts of their romance were the joys they shared. K’Sante misses it. And yet, he knows it was the right choice for them to separate. That final cobra-lion hunt—it broke them. They were young. They were strong. And they couldn’t agree on anything. That’s the funny thing about pride. Sometimes, it reveals the worst version of your best self. Out of all the things K’Sante expected, the last was this meal with the man sitting across from him. But he isn’t unprepared. Years ago, he had promised himself that should this day happen, there would be no blame. The past was the past. In fact, he’s more curious now about the present and the future. K’Sante stares up from his food. “How did you two meet?” “Ah, funny story,” Tope responds. “I met him at school.” “School?” “Yes,” Tope says, then pauses. “After the cobra-lion, I went back to Marrowmark. Back to school. You know that I always loved studying the intricacies of combat. So, I took a couple years to learn everything, such as strategies from faraway cultures. Noxus, Demacia, and those cold, sad warriors in the Freljord.” K’Sante feigns surprise. “And that was enough to convince them to make you commander?” He exhales through closed teeth with exaggerated gravity. “War really does make people desperate.” Tope snickers. “I’m glad you’ve not lost your humor.” He leans back in his chair. “We’ve both come far, K’Sante,” Tope observes. “From two young hunters with... What did they used to call us? All talent, no discipline?” K’Sante nods. “Now we’re some talent with some discipline... sometimes.” Tope laughs, loud and free. K’Sante is reminded of the warmth of that booming sound—how Tope always made those around him feel accepted. K’Sante sighs, relaxes his shoulders, and, for the first time during this meal, he too leans back against his chair. “You know, I never got the chance to say this,” Tope begins, “probably because I didn’t believe it back then, but now... I'll regret it if I don’t. So here goes.” K’Sante watches Tope pick at his nails before he continues. “I’m sorry,” Tope finally says, sitting up tall. “I didn’t support you back then. During the cobra-lion battle, I mean. At least, not the way you wanted. I hadn’t realized what it meant for you to—” “No,” K’Sante interjects. He’s thought about this conversation many times over. A few years ago, it was the only thing he could think about. Rehashing what he felt, and why. Then, later on, it started to come up less frequently and felt more like a lesson. A reminder of how their relationship had evolved him, and how it allowed him to finally acknowledge the damage his pride could do. It took him even longer to understand that, even now, his pride is a force—one that drives off others and turns tides in battle. In love, it is... not so different. Killing enemies is straightforward. Resolving conflicts is not. These days, K’Sante hasn’t thought about this conversation much, if at all. Again, he certainly hadn’t expected to be having it now, but all those years spent thinking about it allows him to say what comes next. “No,” K’Sante repeats firmly, and sits forward. “I hurt you.” He exhales. “Yes, the cobra-lion was damning. And yes, it meant everything to me to slay it—to prove that I could be Nazumah’s greatest warrior. But I didn’t need to do it in a way that belittled you. In fact, I used your notes. You discovered it was Baccai. That’s what allowed me to finish what we had started. For that, I’m grateful.” K’Sante looks down at their plates, both half-eaten. A sign of deep conversation. His eyes rise to meet Tope’s. “I could’ve been a better partner to you, too. And for that, I’m sorry. I truly am.” He senses the cool desert air on his skin as he watches Tope’s face soften. The sun must’ve set. When it dropped from the sky, he can’t recall. He takes a breath and smiles. “But you should also thank me.” “Oh?” Tope says, amused. He sips his wine as he considers K’Sante. “And why’s that?” “By doing what I did, it seems I’ve helped you in both your career and your love life.” Wine spurts from Tope’s nose. He throws his head back, howling with laughter. It’s contagious. The merry sounds of both men intertwine with nearby campfire songs and dance. “That pride of yours,” Tope says, “has never truly gone away.” Smiling and sighing, he wipes droplets of wine off the table. “It is your greatest strength, and I, for one, think the Nazumans are lucky to have you. In times like these, there is no better Pride of Nazumah.” K’Sante sits back and enjoys the wide, open evening sky. He had imagined this conversation going a million different ways. Seeing Tope’s success, hearing his acceptance, and feeling his maturity—coupled with K’Sante’s own growth—is a relief. He grabs the pitcher of palm wine and pours himself a glass. “And no better commander of Marrowmark.” “Then let us toast,” Tope declares. “Ascended, empires, or beasts—” “None shall threaten our homes while we still stand!”",Tank "The raiders attacked before dawn; fifty wolf-lean men in iron hauberks mantled with strange furs and bearing ash-dulled axes. Their steps were swift as they entered the settlement at the foot of the mountain. These were men who had fought as brothers for years, who lived in the heartbeat between life and death. A warrior in battered scale armor and bearing a heavy-bladed greatsword over his shoulder led them. Beneath his dragon-helm, his face was bearded and raw, burned by a lifetime of war-making under a harsher sun than this. The previous settlements had been easily overcome; little challenge for men weaned on battle. The spoils were few and far between, but in this strange land, a man took what he could get. This one would be no different. Sudden light flared ahead, sunlight gleaming brightly. Impossible. Dawn was an hour or more away. The leader raised a callused hand as he saw a lone figure standing athwart the settlement’s street. He grinned as he saw it was a woman. Finally, something worth plundering. Light enflamed her, and the grin fell from his face as he stepped closer and saw she was clad in ornate warplate. Auburn hair spilled from a golden circlet and sunlight glinted from her heavy shield and long-bladed sword. More warriors emerged from the street, taking their place to either side of the woman, each gold-armored and bearing a long spear. “These lands are under my protection,” she said. Leona lifted her sword as the twelve warriors of the Ra-Horak formed a wedge with her at their center. Six to either side, they swung their shields and hammered them down as one. Leona made a quarter turn and locked her own shield into place at the apex. Her sword slid into the thrust groove beneath the shield’s bladed halo. She flexed her fingers on the leather-wound grip of her sword, feeling the surge-tide of power within her. A coiled fire that ached to be released. Leona held it within her, letting it ease into her flesh. Embers flecked her eyes and her heart pounded in her chest. The being she had joined with atop the mountain longed to burn these men with its cleansing fire. Dragon-helm is the key. Kill him and the rest will falter. Part of Leona wanted to give the power in her free reign; wanted to scorch these men to smoldering bone and ash. Their attacks had killed scores of people who called the lands around Mount Targon home. They had defiled the sacred places of the Solari, toppling sacred sun stones and polluting the mountain springs with their excretions. Dragon-helm laughed and swung his greatsword from his shoulders as his men moved away from him. To fight with such a huge weapon and keep it in constant motion needed space. He yelled something in a guttural tongue that sounded more like animal barks than anything human, and his warriors gave an answering roar. Leona let out a hot breath as the raiders charged, their braided beards flecked with frothed spittle as they pounded toward the Ra-Horak. Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world. Time slowed for Leona. She saw the pulsing glow of each enemy’s heart and heard the thunderous drum-beat of their blood. To her, their bodies were hazed with the red fires of battle-lust. Dragon-helm leapt forward, his sword hammering Leona’s shield like a stone titan’s fist. The impact was ferocious, buckling the metal and driving her back a full yard. The Ra-Horak stepped back with her, keeping the shieldwall unbroken. Leona’s shield blazed with light and Dragon-helm’s mantle of fur smoldered in its furnace heat. His eyes widened in surprise as he hauled his enormous sword back for another strike. “Brace and thrust!” she yelled as the rest of the raiders hit their line. Golden spears thrust at the instant of impact and the first rank of attackers fell with their bellies pierced by mountain-forged steel. They were trampled underfoot as the warriors behind them pressed the attack. The shieldwall buckled, but held. Axes smashed down, sinews swelled and throats grunted with the effort of attack. Leona thrust her sword through the neck of a raider with a scar bisecting his face from crown to jaw. He screamed and fell back, his throat filling with blood. Her shield slammed into the face of the man next to him, caving in his skull. The Ra-Horak’s line bent back as Dragon-helm’s sword slammed down again, this time splintering the shield of the warrior next to her. The man dropped, cloven from neck to pelvis. Leona didn’t give Dragon-helm the chance for a third strike. She thrust her golden sword toward him and a searing echo of its image blazed from the rune-cut blade. White-hot fire engulfed Dragon-helm, his furs and hair instantly igniting and his armor fusing to his flesh like a brand. He shrieked in hideous pain, and Leona felt the cosmic power inside her revel in the man’s agony. He staggered backward, somehow still alive and screaming as her fire melted the flesh from his bones. His men faltered in their assault as he fell to his knees as a blazing pyre. “Into them!” shouted Leona, and the Ra-Horak surged forward. Powerful arms stabbed spear blades with brutal efficiency. Thrust, twist, withdraw. Over and over again like the relentless arms of a threshing machine. The raiders turned and fled from the Ra-Horak’s blood-wetted blades, horrified at their war-leader’s doom. Now they sought only to escape. How and why these raiders had come to Targon was a mystery, for they had clearly not come to bear witness on the mountain nor make an ascent. They were warriors, not pilgrims, and left alive they would only regroup to kill again. Leona could not allow that and thrust her sword into the earth. She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light. She dropped to one knee and slammed her fist on the ground. And sunfire rained from the sky.",Tank "The chill wind whips through cracks in my bark with a hollow whistling sound. I shiver. My limbs have long forgotten the warmth of summer. The towering shapes around me fracture and fall in the gale. The lives within died long ago; now they are my silent companions. Their brittle trunks remain only as empty husks, rough gray sketches of the lush forest that once bloomed here. A spirit weaves between the trees in front of me, pale and spectral against the night air. A knot tightens in my bark. Normally I would lash my roots through its heart, but today I hold still, trying not to alert the wraith to my presence. I am tired of resisting. That I exist at all is an act of defiance against the curse plaguing these lands. Its moonlike eyes are vacant. There is nothing alive and vulnerable to fuel its cold bitterness on this isle of death, nothing to be hunted or consumed. The spirit slips between the trees, leaving me to my solitude. I look across the forest of shadows and my branches waver. My gaze catches – a tiny flame of red growing amid the endless gray. Nestled in a mound of black dirt, the smallest flower bud pushes up from the ground, its petals so bright they burn my eyes. It is a nightbloom. Long ago, they carpeted the floor of the Blessed Isles, blossoming on the evening of the summer solstice. By morning the flowers wilted, leaving only blackened petals, not to be seen again until the following year. But for one night, they illuminated the forest with blazing crimson, as if the very ground were aflame. I look around and, for a fleeting moment, hope that if one flower exists there might be others. But there is only the somber gray of these dead isles. My boughs creak as I take a shaky step forward. I approach the bloom, transfixed, crushing ashen leaves to dust underfoot. My colossal frame towers over its delicate shape. I lean down until my face is inches above the sweet-scented petals. The potent groundwater within my heartwood stirs, awakening in recognition. Life. The flower’s neck is tilted as if curious. Deep vermillion veins spread across each petal, and its pale green stem is coated with hundreds of silvery, velvet-soft hairs. I could spend eternity basking in its every facet. Every moment it grows and shifts in subtle ways; its stem pushing ever higher while its petals slowly unfurl. I am enchanted by each movement, however minute. I watch as the bloom spreads to reveal the filaments extending from within, its heady scent flooding my mind with color. For a moment I forget the cold, the hollow wind, and my own bitterness. A pale light flickers and I flinch. A glowing shape approaches. My bark tingles. Nothing from these bloodless woods is an ally. The cursed spirit is returning, attracted to the lure of movement. Life is not so still as death. I flex my limbs in fury, no longer eluding violence. I welcome it. For one night, a living thing will exist on these barren isles unmarred by corrupt forces. The spirit glides toward us. She was once human, but is now translucent and bone-white. Her blank expression grows ravenous as she sees the blood-red blossom. The specter races toward the flower and tries to inhale its fragile life. Before the bloom withers into a lifeless shade, I fling my limbs forward and lash them about the spirit’s legs. She screeches, recoiling as if burned, and I roar. The groundwater within me is anathema to such unnatural beings. She twists and breaks free of my grasp. I hoist my roots and smash them to the ground. The impact splits the barren topsoil and sends shockwaves through the earth. The reverberations strike the wraith and she reels in agony. I laugh bitterly. As she stirs, I sling my limbs through her form and she dissolves. Dusky mist rises from the ground, accompanied by a foul stench. As the wind moans, dozens of spirits materialize before me, their garish faces gaping silently at the scene before them. The nightbloom and I grow before the wall of shadows. I will not let them destroy this one pure thing amongst so much darkness. I throw all my rage into my blows, driving them back with furious strength. I cannot destroy every spirit on the isles, but I can hold them off for a time. A wraith tries to dart past me. I howl as I lift my roots to pierce its heart, and it dissipates into mist. My strength is draining with so many spirits nearby, but I refuse to concede. The flower grows brightly beneath the moonlight, oblivious to this battle for its very existence. A single crimson petal falls from its perfect blossom like a drop of blood. The lifecycle of the bloom is near its end, bringing death, and with it, respite. But I do not crave it. I feel I could cleanse the entire island of its scourge in my fury. The cursed mist has risen above the treeline and swirls in great clouds. An endless host of spirits pours from the fog, mouths agape with ghoulish hunger. I rise to my greatest height and slam my limbs into the ravenous spirits, shattering one after another into dust. Still, more come. I howl as I stir the air into a crudely twisting spiral, and nourish the storm with my wrath until it expands in a tempestuous whirlwind. I revel in the chaos as the maelstrom surges in a frenzied circle around me and the flower. It blasts the spirits violently back beyond the trees. From within this nightmare, I have carved a sanctuary where life can grow. I turn to the flower. We are silent together at the eye of the storm, still amidst the madness. A second fiery petal falls from the nightbloom, then another. My energy drains into the maelstrom, but I do not falter and the tempest rages on. With each passing moment, the blossom droops further until it faces the ground. It is perfect in its slow, natural decay. I cannot look away as it gradually loses its crown of flaming petals and wilts completely. It is dead. I lower my branches and the maelstrom quiets. Above me, the sky is slate gray - as bright as it ever gets in this grim place. The gloom of the mist encroaches once more and the spirits return. Their faces are blank, no longer sensing the illicit life of the nightbloom, no longer anticipating the joy of a fresh kill. They retreat into the hollow woods. I whip my roots through a specter as it passes me, scattering its essence into the fading mist. The others edge farther away from me as they return to their gloom. Though the land appears unchanged, these isles are not the same gray wasteland they were yesterday. The waters of life stir within me and the soil beneath my roots is fertile again. Though its petals decay into dust, the luminous nightbloom burns fire-bright in my mind, igniting my fury. Just as these islands were born of burning rock, I will cleanse them of their pestilence in a flaming blaze. I follow the trailing spirits as they slip between hollow trees. They will pay for their wickedness.",Tank "I wake up suddenly, like a story that starts in the middle of the action. The song. I heard it! “Willump!” I shout. “I heard the song again! Wake up!” I shove aside the snow that serves as our blanket and look my flufferific friend in the face. His whiskers are twitching like they can feel my dream slowly fading. He growls, and his breath swirls into all kindsa shapes. But even though he’s old and has hair in his earholes, still, he’s my best friend! I laugh as his beard tickles my nose. Nothing like a magical yeti to bring me back to reality! Willump rolls over and starts scratching his grumbling belly. “You’re always thinking about food,” I laugh again. Laughing feels good, it helps me remember. My mom… We’ve been following her song across the Freljord—my mom’s heart-song. Everywhere we’ve ever been, she made a verse, and if I could only remember what each place was, I could find my way back to her. I could save her, like a hero in her stories! But I can only remember parts of the song when I’m not trying, and sometimes… it’s like my mom is out there, singing. Like that! Did you hear that?! “It’s coming from that village,” I bellow, pointing towards a patch of darkness beneath a frozen waterfall. Something inside me knows that’s where the song came from. “Sword first, Willump, I’ll cut through the wind!” I shiver as we enter the clearing a few moments later, though I’m surrounded by scrazzly fur. Even this close, the village is mostly shadows. There are no people—if there were, I’d know, ‘cause it’s so cold I’d see their breath. “What is this place?” I ask. Willump growls wisely. “‘Naljaäg’? That can’t be its name. How would anyone know how to spell that?” Then Willump grumbles that it’s the yeti word for “stone.” The buildings are stones heaped really high, the pathways are stones, too. Stones. Got it. So… it’s not weird that the flowers are carved out of stone, right? And those furs, hanging over a door. And that old rope! At least, it would be rope if it wasn’t hard and gray. “Is everything around here stones?” I ask. It’s not fair—in the stories, stones at least have runes carved into them or something. I’m starting to wonder why the song led me here, when finally I see a person, their back turned beneath an archway! “My name is Nunu, and I’m here to help!” I yell, and I pull at the person’s shoulder—but when they topple into the light with a dull thwunk, I immediately realize… they’re stone, too! And… Beyond the archway are all the missing people from the village, huddled together like statues. There’s one who looks like a warrior, now dull and gray. There’s a farmer and his wife, holding each other tightly, like they were carved from one slab. A little girl, a pebble beside them. It’s a curse. A real one. “Willump,” I say. “We gotta do something!” That’s the thing about mom’s songs. My favorites were always tales of heroes, more than a match for any curse. With the lessons I learned, we can save these people, right? I have to believe, otherwise… how am I gonna save her? I remember one song, a myth about how Avarosa healed the turtle that carries the sea, by giving it a big kiss! But I don’t want my first kiss to be a statue. I make Willump kiss ’em just in case, and watch as the stone gets stuck to his fur. I try saying the prayers Lissandra taught me, just in case. I make a dragon out of snow to scare the curse away, like Anivia did to fight the southern army! I even try pulling the sun closer, like how Braum thawed his village in the song my mom sang. But the sun’s too far. Braum must have really long arms. Willump tries to comfort me. He says some curses can’t be fought. Sometimes, heroes don’t win. But I remember what matters. I can feel it, even though my mom is missing, our caravan buried in snow. The feeling of being loved. That’s what this village deserves! “If we can’t help these people,” I tell Willump, “then we’re gonna help these statues!” I smile and reach for my flute. I mean, my sword! Svellsongur! Hero time, hah! I can smell the curse. A hateful stench, like troll. It has the weight of centuries; weight that could grind the years this child has left down to mere days. Here is where even heroes of song would question how they could fight, blades powerless against ancient magic. But Nunu is no mere hero. He is something better. He is a boy! He whoops, and calls my attention to the frozen waterfall above us. We are close enough now that we can see them, nestled atop stillness. Krugs. Stone creatures animated by magic, more than at home living above a village such as this one. Their nest has dammed the waters’ flow, holding back the Freljord’s lifeblood. I taste a hint of Nunu’s intentions. It tastes like krugs. Delicious. “Hey, stoney crabs! You took something from those statues!” Nunu yells, and hops onto my back without losing a beat, for the music is in his heart. The magic is his now. Swept up in his imagination, snow forms before us, gradually taking shape into a mighty snowball! I laugh as we ramble wildly, our merry burden growing so large that beneath us the village trembles, buildings stretching themselves awake. And still the snowball grows larger. The krugs make only a tiny chitter as we leap into the air to the top of the waterfall, blotting out the sun. The Freljord goes white, the dam embraced by snow even as it’s torn apart. And then, the earth roars. Icicles crack like bones made brittle by winter. The roar grows louder as the river coughs and clears dust from its throat, water tumbling into the village below. “Did you see that, Willump?!” Nunu asks. But my eyes are already closed. I can feel a magic more powerful than the curse welling up to fill the village, casting shivers through my fur and bringing warmth to a world that is cold. It is the only magic that can save the Freljord. Even the frozen dreams of my people, coveted by the Frostguard, pale in comparison to this magic, held in abundance by a child. Hope. His arms are around me now, and I hug him back with all four limbs, looking away so he does not see the snowflakes falling from my eyes. The curse has not lifted. But still, life has returned. And as it spreads, stone flowers washing away to make room for living ones, what curse could stand in its way? No evil can last, if life embraces joy, and refuses to hide… I reach onto the ground and pick up a chunk of ice, crushing it to snow between my paws. “Hey!” Nunu yells as I hit him in the face with a snowball, trailing the magic that swirls in his heart. As we play, the wind whips through the flute on Nunu’s back, casting up stray notes. Then I finally hear it, too. Her song. Where waters Once roared, Winds whisper To stone. In shadow, Naljaäg lies. Silence sings. Hope survives.",Tank "No one knew who lit the fire, but we saw the plume of smoke from far away. The Winter’s Claw had driven our tribe north, where the land was so harsh that even our warmother Olgavanna shivered through the first night. Our elnuk herd died on the second. At least we had food for the third. But even that feast was a memory as we climbed the mountain with no peak. Legless Kriek called it “the Half-Mountain of Old Ornn.” Our shaman had lost his mind, but Olgavanna bade us carry the fool. He had convinced her that our survival lay at the source of that mysterious smoke. The rest of us believed we were marching to our doom. The slopes of the half-mountain were a tortured landscape of black stone. We found the ruins of a forgotten city shown on no map—now just a maze of charred foundations. Kriek, perched atop Boarin’s shoulders, insisted it was once named Hearth-Home. Dark clouds to the east flashed lightning and winds carried the stench of wet fur and sweet decay. Our scouts did not return. We all knew what this meant, but none of us wished to utter the word “Ursine” aloud. We climbed until we stood at the edge of a vast crater. Then, Kriek saw the fire. This was odd, because Legless Kriek was also blind. In the center of that basin was the source of the smoke venting into the sky. Olgavanna reasoned that at least the steep crater walls offered respite from the howling winds, and so we descended into what would likely be our grave. The smoldering terrain proved difficult to navigate, but any halt would mean to bow our heads and accept slaughter. Then we saw the furnace. The domed structure was the only one that looked hand-made. It was crafted like the head of a great ram, with tufts of goat-grass in the spaces between the smooth flagstones. In the ram’s mouth was a flame so bright, we could find it with our eyes closed. We huddled around it for warmth while Olgavanna laid out the plans for our last stand. It was better to die on our feet, than shivering and huddled in the cold. Most of us were farmers, builders, menders, and few were skilled in combat like the other tribes. We cared for our elderly, our sick, and our children. Now we were far from the aid of the Avarosans—but war craves only blood and bones. We could only ever stand a chance against the Winter’s Claw. If the Ursine struck first, our defense would be terrifyingly short. That hideous legion of half-bear abominations would overwhelm us. And soon enough, we heard their battle-growls growing louder, along with the clamor of their footsteps. We smelled their stench. Hundreds descended the cliffs, like shadows twisting down the basalt slopes. We fashioned spears from our stretchers, and sharpened our carving knives on the flint. We would minister the Rite of the Lamb to our elderly and wounded, and the rest of us would dance with the Wolf. It would all be over by morning. No one saw who stoked the fire, but it grew so hot that we needed to back away. Then the furnace spoke, its voice like crackling logs. “Volibear is near,” it said. “Seek shelter now.” “There is no shelter to seek,” Olgavanna replied to the fire in the forge. We knew not in whose presence we stood. “Enemies are at our heels. The Ursine are flanking us.” “The Ursine…” and the forge grew hotter at these words, “…will be stopped. The other problems are your own.” The goat-grass caught fire. The flagstones grew red hot around the edges, then toward their centers. Steam sizzled from the cracks. Some shed their clothes to seek reprieve as the temperature rose. Others fainted. The next wave of blistering heat dropped us all to our knees, gasping for air. “I never thought I’d see the day!” cried Kriek, weeping tears of joy. Stone began to drip like candlewax. Masonry flowed down the base of the structure. The domed top of the forge melted inward, pulling the rest of the outer shell into a molten pool. A flash of orange light blinded us, briefly silhouetting a humanoid figure. Then, a geyser of flame spouted into the air, drops of molten rock hardened on the ground at our feet. Where the massive forge had stood, there was now a hulking beast, its form blurred by waves of heat. There it was, the forgotten legend Kriek always told us about—Old Ornn, as tall as three frost pines. The ancient forge-master cooled rapidly into fur and form, lava dribbling down his chin and hardening into a braided beard. His eyes were glaring embers. In one hand he carried a hammer, in the other he hefted an anvil with equal ease. We gathered behind our warmother. Olgavanna gripped Fellswaig, her true-ice axe, and approached Ornn. “If the Ursine are your foes, we will fight by your side,” she said. Then, in a gesture unbecoming of an iceborn warmother, she bent the knee and laid her weapon at Ornn’s feet. Fellswaig’s true-ice melted, revealing an ordinary bronze and iron axe beneath. I had never seen true-ice melt. No one had ever seen true-ice melt. We felt it wise to join Olgavanna in her kneeling. Ornn grunted. “Stand up. Kneeling is death.” He looked to the gathering thunderstorm swirling overhead. “I will deal with the Ursine. Do not follow me.” He lumbered toward the advancing horde, who charged forward with vicious speed. We could see his fire reflected in their large eyes. Boarin hoisted the old shaman higher onto his shoulders. “Old Ornn swinging his hammer, he pounds valleys from mountains,” the legless fool half-sung. We watched in stunned silence as the creature stood alone against the Ursine. With a roar, he brought his hammer down onto the ground, and a fissure cracked toward the advancing army, stopping just short of their vanguard. Spouts of lava and sulfur jetted into the sky, hardened fire rained down on the half-bear warriors. Whatever Old Ornn was, he fought with the hot blood of the earth. Behind the Ursine, giant chunks of slag broke through the ground, cutting off their retreat. Ornn charged and smashed them with more swings of his hammer. Still, they attacked with the viciousness of ten berserkers each. But we knew when Ornn reached their rearguard, for there was a deafening explosion—the slag wall shattered, and Ursine flew through the air in contorted arcs of burning flesh and fur. The sky darkened with ash. Columns of smoke rose to clash with the menacing thunderclouds, and bolts of lightning lanced through the haze. The world grew eerily still as the Thousand-Pierced Bear itself took to the battlefield. We could see its telltale shape: spears, swords, tusks, all were stuck in its hide. Lightning followed in its wake. And it laughed. The answering blare of the horn shook our insides. Lava bled from the black cliffs, rivers of fire flowed down the slopes, rushing toward the valley basin, and formed a surging wave. Bolts of lightning stabbed back at the cliffs, to cauterize the wounds in the rock, and a thick, caustic fog blanketed the entire caldera. We saw only blue-white bolts and hellish crimson explosions filtered by the thick vapor. The heat from below the ground scorched the soles of our boots. Then we saw that surging wave of flame form into a great stampeding ram. Ornn charged at the molten beast, catching the thing he had named as Volibear between his shoulder and the lava-ram. The force of the explosion toppled us all. The legless shaman was thrown a hundred paces from Boarin’s shoulders, laughing the whole time. We waited all night for the great cataclysm to overtake us, but it never came. We only heard the roars of the Thousand-Pierced Bear, and the gruff bellowing of the forge ram. When the pall lifted in the late morning, we saw that the slopes around us were covered in chunks of hissing scree, and unnatural columns of crusted basalt rose at odd angles from the ground. As we realized what stood before us, we recoiled in horror and awe. The Ursine were frozen in stone, their faces petrified masks of agony. We did not see any sign of Ornn, nor Volibear. We had no time to look, either. The hunting horns of the Winter’s Claw announced their approach. We picked up our weapons and dug in our heels. What remained of our clothes were scorched tatters of cloth, but our skin no longer prickled with cold. Olgavanna’s hair had been singed away, her muscular back branded with heat. Her once true-ice axe was bronze and iron, as naked as we were. She had never looked stronger. Our blood boiled. Our stomachs growled. We were raw and blistered, bare and exposed. We smeared our chests with ash in the shape of a hammer, and ram horns upon our faces. We sang and chanted in the memory of last night, with the words of mad old Kriek. We knew who lit the fire. The Winter’s Claw would know, too.",Tank "Poppy had nothing against the briar wolf, aside from the fact that it was about to maul her. Its muzzle was stained crimson from a previous kill, and the yordle wouldn’t chance being its next. She was hot on the trail of a renowned monster slayer, and she didn’t intend to die before she found the man and judged his worth. “You should step back. You won’t survive this,” Poppy told the wolf, holding her hammer aloft as a deterrent. But the briar wolf was not discouraged. It padded toward her, propelled by some strange desperation that Poppy couldn’t identify. Then she saw the telltale foam at the corners of its mouth. This animal was not driven by hunger or territorial instincts. It was in pain, and it wanted release. The wolf leapt at her, as if it had made up its mind that its next act would be to kill or be killed. Poppy swung the hammer, using every ounce of her strength to move the weapon’s considerable weight. The blow she delivered collapsed the animal’s skull in an instant, ending its torment. Poppy took no pleasure in the kill, but she supposed it was the best possible outcome, for her and the wolf. The yordle looked around at the empty meadow, but sensed no trace of the monster slayer she’d come to find. She had roamed the countryside, following rumors of his activities, hoping this mysterious hunter might be the fabled hero she had sought for so many years. But thus far, all she’d found were wolves and wyverns and highwaymen, most of whom she’d been forced to kill in self-defense. She had spent weeks traveling from hamlet to hamlet in the far-flung corners of Demacia. She walked as fast as her tiny gait would allow, but the monster slayer always seemed to be one step ahead of her, leaving naught but tales of heroic exploits in his wake. For a yordle, time is a curious thing whose passing is seldom felt, but even for Poppy, the search was beginning to grow long. One day, just when she was beginning to doubt herself and her mission, she spied a notice nailed to a roadside post: “All are invited to attend the Festival of the Slayer!” It was a celebration to honor the very monster hunter Poppy had been seeking. If there was any hope of locating this elusive hero, she would certainly find it there. He might even make an appearance, and then she could size him up in person to determine if he was worthy to carry the hammer Orlon had bequeathed her. The prospect put a spring in her step, and she marched with renewed purpose toward the celebration. Poppy was anxious when she arrived at the village, its banners and streamers gaudily proclaiming the day’s festivities. Ideally, she would have arrived early at such a public event and claimed a spot in the rear of the crowd, so as not to draw attention. But the main market was already packed with spectators, and Poppy found it hard to maneuver through the press of bodies. She squeezed through the legs of the townsfolk, most of whom were too inebriated to notice her. “I’d buy ’im a pint if ’e were here,” slurred one voice above her. “Saved my goats by killing that monster.” Poppy’s heart raced, as it always did when she heard tales of the hunter. What if he turns out to be the one? she thought. But deep inside, Poppy asked a different question. What would she do once she was rid of the weapon? Would she find an entirely new purpose? A yordle without one was a pathetic sight indeed. She stopped her mind from wandering and brought it back to the task at hand. The tiny warrior finally managed to weave her way to the back of the market. She found a tall lamppost both easy to climb and behind the eyes of the crowd. She then shimmied up the post, just high enough to see over the throng. Poppy was just in time. On the far side of the market, a speaker stood with several Demacian officials on a dais, and behind him, something tall was draped in a ceremonial veil. Even with her keen yordle senses, Poppy could barely hear the man’s words. He was talking about the monster hunter, and how he had saved numerous farms and villages from wyverns, rabid wolves, and bandits. He said that although this revered warrior had chosen to remain anonymous, it shouldn’t stop them from celebrating his deeds. The slayer had been spotted several weeks ago near the town of Uwendale, leaving the first eyewitness accounts of his appearance. With that, the speaker pulled off the veil to reveal a stone statue. Poppy grew faint with excitement as she saw the hunter’s likeness for the first time. He was the paragon of a Demacian warrior—seven feet tall, armored in heavy plate mail, and rippling with sharply defined muscles. Beneath him lay the corpse of a wolf he had presumably slain. Just as the image had begun to settle in Poppy’s mind, she heard the sound of a child’s voice a few yards away. “Look, Da. It’s the slayer! The one from the statue!” declared the wide-eyed girl. Poppy saw the girl was pointing in her direction. She whirled around to see if the slayer was standing behind her. But no one was there. “No, lass,” said the girl’s father. “That one’s no monster slayer. Too small by half.” The girl and her father quickly lost interest and strolled through the village to partake in the various amusements. As the crowd in front of the statue dispersed, Poppy moved in for a closer inspection. Now she could see the fine details of the hunter’s marble depiction. His hair was long, fair, and bound in two separate side knots. His hands were gnarled from a hundred battles, and in them, he held a massive battle hammer not unlike the one Orlon had given her. If there was a truer hero in the kingdom, Poppy had never seen him. “He has to be the one,” Poppy said. “Hope I’m not too late.” She turned and left the festival as fast as her legs could carry her, taking the swiftest route to Uwendale.",Tank "Ojan’s knife whittled the edge of the ironwood into a soft curve. As an eight-year-old, he wasn’t the most practiced craftsman; his wood block was just starting to resemble something round and spiky. His sister, Zyama, leaned down from her bunk and grimaced. “What’s that? Rhoksha dung?” she said. “No one will want to buy that.” “It’s not dung, it’s a great and fearsome god, with his armor and everything! And it won’t be for sale. It’s for luck.” “We’re traders, little brother,” she said. “Everything here is for sale.” The caravan clinked and clanged as it rolled over the dunes. Every space from floor to ceiling was packed tightly with jars of spices, leaving just enough room for the family’s narrow bunks. “Something’s chasing us from the south!” Ojan’s mother shouted from outside. Ojan heard her whip crack, urging the camels to hurry their pace. Zyama leaned out the window, staring through her most prized possession, an ornate spyglass. “They’re Kmiros! I’ll ready the arrows,” she said. “They must be after your Rhoksha dung.” Ojan replaced her at the window. Sure enough, hundreds of beetles the size of dogs swarmed over the dune behind them. Zyama returned with a bow and quiver of colorful arrows. She fired, taking one beetle out, but the mass of insects charged on without pause. “How many arrows do we have?” Ojan asked. “About forty,” Zyama said, looking into the quiver. She frowned. Their mother’s voice carried from the front. “We’ll have to outrun them. Hold on!” Whips cracked once more and the caravan jolted forward, knocking Ojan to the floor. Zyama loosed another arrow into the swarm, spearing two at once. The creatures fell, but plenty more took their place. “Oil! In the left cabinet!” their mother shouted. Ojan ducked away and returned with a flask of lamp oil and a wad of rags. He doused a piece of cloth before wrapping it around the tip of an arrow. He lit the bundle on fire and carefully handed it to Zyama, who blasted the flaming shot into a cluster of beetles. They burst into flames, screeching as they burned. Ojan grinned. Together they bombarded the horde with flaming arrows, firing as fast as Ojan could wrap each arrowhead. The air smoked with burning chitin. The caravan accelerated, and the gap increased. They were nearly safe. Ojan’s stomach dropped. The Kmiros spread glittering wings and rose to the skies as a unified black cloud. Ojan flinched as a heavy thud shook the cabin from above. More followed, and the wooden slats groaned under the weight of the oversized insects. “Hold on!” his mother shouted from the front as she veered them sharply left. Beetles tumbled from the roof, but Ojan heard a discordant scratching from above and knew more had landed. Pincers broke through the layered beams in the ceiling and an enormous beetle tumbled into the caravan. Zyama drew her dagger and stabbed it, but her blade was unable to pierce its tough carapace. She pushed Ojan back and waved her blade before her, desperately trying to hold it at bay. More Kmiros dropped through the smashed roof, all snapping jaws and clicking pincers. Ojan dove beneath his bunk, desperately kicking the insects as they clawed for him. He prised the round wooden figure from his pocket. “Please, Rammus, I pray to you,” he whispered. “Help us!” The caravan jolted as beetles landed on the roof. It pitched back and forth like a ship on a rough sea. Then the world tilted sideways as the caravan overturned completely, skidding in the sand. Ojan shielded his face from tumbling objects as dust clouded his vision. He was flung against the wall, his ears ringing and head throbbing as the caravan swerved. After a moment of stillness, he felt a hand tug his arm as his mother dragged him from the rubble. He squinted in the blinding sunlight. The family huddled in the wreckage of their caravan, coughing in the dusty air as the Kmiros circled. A beetle charged forward and Ojan’s mother stabbed it between its clicking jaws. She skewered another as it scrambled to bite her daughter, spilling rank yellow innards across the sand. A third beetle leapt from the top of the caravan and landed behind them. Zyama screamed as it seized her foot in its pincers. The beetles froze abruptly, halting their attack. They hunkered low to the ground, antennas flexing. In the silence, Ojan heard a distant whirring. He watched the western horizon as a sand cloud rushed toward them in a fury of dust. The family brandished their weapons in readiness to fight this new threat. A round armored shape exploded from the flurry of sand and smashed into the nearest beetle with terrible force, crushing it to pulp. The shape barreled on, smashing beasts left and right. Though the insects snapped at the shape with their sharp pincers, it was unstoppable, and in a moment, no living Kmiros remained. The dust began to settle once more, and Ojan glimpsed spiked armor jutting from the round shape ahead. “Is that...?” Zyama said. “Rammus!” Ojan shouted. He scrambled down the hill to meet his hero. The creature’s shell was intricately patterned with spiral scales, and his claws were sharp as knives. He gnawed slowly on the hairy leg of a beetle, juice dripping from his mouth. Ojan and Zyama gaped. Their mother approached the Armordillo, bowing her head deeply. “You saved us,” she said. “We are grateful.” Rammus crunched the beetle leg as the family watched. Several minutes passed. He rolled to the fallen caravan and rummaged through the debris, emerging with Ojan’s wooden carving of the Armordillo. The likeness wasn’t perfect, but certainly discernible. “That’s you,” Ojan said. “Please, take it.” Rammus knelt down and bit the wooden figurine in two with a crunch. He turned and walked a few paces before spitting the pieces into the sand. Zyama stifled a laugh. “Hmm,” said Rammus. He tore a leg from another dead beetle and dragged it through the sand as he rolled away. The family watched him disappear over the horizon. Ojan ran after Rammus to retrieve the broken pieces of the statue. He pocketed them and bowed. “For luck,” he said.",Tank "Sejuani slammed the axe into the tree’s trunk. It had taken her five hits to fell it, and hacking down a dozen trees had winded her. Iceborn were strongest in the cold, and the southern heat was sapping her strength. Her weary reavers cheered. Though only a hundred strong, their roar echoed off the hills. The time for stealth had passed. The southerners had gathered an army of many thousands and were less than a half-day behind. On the surrounding hilltops, enemy scouts watched. The main body of Sejuani’s forces were in the far north occupied by the summer: fatting herds, fishing, and hunting. She had scattered small war parties along the Demacian border to destroy towns, burn crops, and wreck keeps. Hoping, when winter came, her full horde could smash through these weakened lands and raid further south. Scarmaiden Kjelk approached Sejuani. Like the rest of the raiders, she rode a drüvask, a boar-like creature larger than any ox. “Warmother, enemies gather on the other side of the river!” Kjelk said, bringing her monstrous mount to a stop. “Show me,” Sejuani replied, leaping onto her own drüvask, Bristle. He was twice the size of his peers and as wide as a mammoth. Together they rode down the hillside, passing warriors lashing the logs into rafts. She followed Kjelk along the riverfront until sweat dampened their mounts’ backs. Downstream of a waterfall, just three hundred paces across the river, Demacian skirmishers were exiting the forest that had hidden them and climbing down the bare rocks. It was an advanced flanking force of a few hundred archers and spearmen. They spotted the two Freljordian women on their drüvasks, but continued on their path. “Svaag!” Sejuani spat at the flowing water in front of her. In winter, bogs, lakes, and rivers like this one became frozen highways for her fast-moving warbands. A horn sounded, and Sejuani needed no scout to tell her that the main force of the enemy army had arrived. She turned and could see their armor glimmering on the hilltops behind them. The Demacians’ plan was clear. If her warband tried to cross the river on rafts, the enemy skirmishers would rain missiles onto them, cutting her numbers in half. Then, using the high ground just beyond the riverbank, the spearmen would be able to hold her survivors long enough for the main force to catch up and overwhelm them. Bitter and raging, Sejuani kicked Bristle onward and the giant beast ran, crashing through underbrush and shallows back to where the rafts waited. Most of the warriors had already spotted the enemy forces and were preparing to flee along the river’s edge. A fear had gripped them—not of battle, but of the trap the southlanders had sprung. “The enemy will send riders to block off any escape along the riverside. We cannot stand against the army coming down from the hills. We must cross. Now,” Sejuani commanded. Sejuani took a small piece of wood wrapped in leather, no larger than her thumb, and slipped it into her mouth. Then she uncoiled her great flail, Winter’s Wrath. Each link of the weapon’s chain was as large as a man’s hand. At the chain’s end hung a massive shard of True Ice, the largest most had ever seen. Misty vapor rose from its magical cold. Sejuani clamped her teeth down on the leather-wrapped stick to resist the pain of the weapon’s magic. For wielding True Ice always had a cost. Its cold frosted her arm, sending her into agony. Her eyes watered and tears froze like diamonds on her cheek. Yet all her warriors saw was a grimace of certainty and rage. She swung the weapon around her before crashing it into the water. A bridge of ice formed, but—as she had expected—it immediately broke apart in the warmer currents. It could not hold her war party. A few arrows began to fall from the other side of the river, archers testing their range. Few reached land, but she could hear the southerners’ jeers. Sejuani set Winter’s Wrath back, spat out the stick, and removed her helmet. Then she unwrapped the wolf-gut twine on her wrist. Seeing this simple act, her men roared in approval. A barking chant began. The warriors, no longer afraid, knew now they were witnessing something special. Sejuani was making the most sacred oath of her people. She would tie a death knot. She uncoiled her braids and deftly ran the wolf-gut through her hair. She wondered how many times she had taken a death oath. A dozen? More than any warrior known. Eventually she would fall or fail. Would it be today? Arrows began to hit the shore around her as she bound the knot. A few of her warriors fired bolts back at the enemy, but the wind was against them. “I am Sejuani, Warmother of the Winter’s Claw! I am the Winter’s Wrath! I am the Flail of the Northern Winds!” she cried as she tied the last triangular knot into her hair. “Even in death, I will hold the riverbank until you safely cross. This is my oath! I see the Wolf. And my fate… is tied!” Her warriors cheered, voices growing hoarse as they tried to hold the sound longer. Many had eyes wet with emotion, for Sejuani had sworn to save their lives, even at the cost of her own. She did not need to give them any further orders. They readied their weapons and climbed onto rafts. They would cross as quickly as they could—and perhaps they might arrive in time to save her. Sejuani placed the leather-wrapped stick back between her teeth. She ran her fingers through the wiry hair on Bristle’s neck, who needed no oath or words to understand her intent. He grunted and turned to face the water. Again she grabbed Winter’s Wrath and swung it. Exhausted, in pain, and sweating in the heat, Sejuani brought it down onto the water… A bridge of ice formed as Bristle charged. The ice cracked and tilted, but her steed somehow ran true. Arrows fell; not the few exploratory shots from before, but a black rain. Sejuani held her shield high, though a few still stabbed her shoulders and thighs. Dozens pierced Bristle’s hide. Then, barely halfway across the river, the bridge collapsed, and they were in the water. Bristle struggled. Desperately, he tried to hold them above the surface. Still the arrows fell. The distant shore was gone. All Sejuani could see was a rain of black bolts and the water red from Bristle’s blood. The great beast was screaming—with a sound like a thunderstorm and a baby wailing. Bristle sputtered. Without thinking, Sejuani leaned over, protecting his torso with her own. Her shield covered his face to ease the mount’s suffering. It was then she thought, Perhaps our death comes today. Suddenly, Bristle found his footing in the shallows. Instead of drowning, the great beast made huge splashing strides onto the riverbank. Sejuani stood in her saddle and swung her flail in front of her, releasing an explosion of ice. The blast cut apart a dozen unarmored archers. Bristle gored and trampled another two. The others ran from her, back uphill, seeking cover behind the spearmen who formed a shield wall to block her next attack. More missiles would rain down and the spearmen would charge her in mass momentarily, but Sejuani grinned, knowing the archers had lost their opportunity. She looked back to see her own warriors crossing, unharried by the barrage she had just weathered. Sejuani still did not know if she would survive this day, but she had not failed her oath or her people… And that is what mattered.",Tank "The twisted, unfathomable madman known across Runeterra as Singed began his life as an ordinary man in Piltover. As a child, he displayed a prodigious intellect and a boundless sense of curiosity. The principles and interactions of the natural world fascinated him, eventually leading him to pursue a scholarship at the prestigious University of Piltover.It did not take long for his brilliance to be recognized.Singed’s research into the natural sciences was impressive—groundbreaking even—but he found that Piltover’s attention had been stolen away ever since the discovery of hextech, and the opportunities the hybrid of magic and technology presented. Singed found himself on the outside looking in, seeing magic as a crutch leaned upon by those who were either incapable of understanding how the world worked, or simply didn’t care enough to find out. He became a vocal critic of what he saw as a new and ignorant fad within the university.Singed instead delved into the chemical potential of alchemy, and despite the boon his intellect garnered for the field, his efforts earned him little more than the ridicule of his fellow academics. Before long, his funding had dried up, and he was forced out of the university, and out of Piltover. Singed had no choice but to begin a new life—in Zaun.In the undercity, life was cheap, and the demand for innovation high. Singed was quickly able to find work in the emergent chemtech industries, lending his skills and relentless drive for a variety of increasingly unscrupulous clients. His experiments, often of questionable ethicality, cast a wide net: augmenting humans, animals, and even fusions of the two, among countless other endeavours. Nonetheless, he pushed his new field forward at an incredibly rapid pace, but often at the expense of his own health. Understanding better than anyone the chemical needs of a living body, he engineered stimulants that could keep him alert and working for weeks at a time, before he would collapse, shivering and feeble, and sleep for days on end.Singed’s obsessive, tireless efforts as an alchymist meant he found no shortage of patrons and clients, eventually including even the warmasons of Noxus. The gossip was rampant across both Piltover and Zaun that the empire and their Grand General were on the verge of bankruptcy from paying Piltover’s extortionate tithes for military passage to the campaigns in northern Shurima, and soon they might be looking elsewhere for new, less expensive conquests. So long as they paid his fees, Singed didn’t care.After years of smaller, off-and-on projects, Singed was approached by a Noxian military commander named Emystan, who contracted the alchymist to help her break the bitter stalemate of the war in Ionia. She needed a new kind of weapon from him, the like of which no one had ever seen before… and she could make him a wealthy man indeed.Putting aside all other concerns, Singed poured all of his intellect, knowledge, and experience into the synthesis of this new weapon. The result of his efforts was an alchemical fire that was unstable, volatile, and utterly horrifying. When it was finally unleashed in Ionia against the enemies of Noxus, it burned hot enough to fracture stone, and tainted the earth around it with dense, metallic poisons so completely that almost nothing would grow there. Even Emystan’s own allies were appalled, though not quite enough to name her and Singed as war criminals.Now, without any restraint for capital, materials, or even subjects to experiment upon, Singed nonetheless feels the weight of years upon him. His most recent work has taken a decidedly more biological angle, and of a far more dramatic scope. A recent exercise in the melding of animal, man, and machine left his laboratories in ruins, his face held together with filthy bandages, and his subject freely prowling the streets of Zaun, yet Singed remains undeterred.He has already mastered the destruction of flesh, and thus now has turned to the preservation and transformation of it… and perhaps even the possibility that life need not end with an inescapable death.",Tank "BLOOD. SMELL IT. WANT. ACHING. NEED! CLOSE NOW. THEY COME. NO CHAINS? FREE! KILL! IN REACH. YES! DIE! DIE! Gone. Too quick. No fight. More. I want... more. A voice? Unfamiliar. I see him. The Grand General. My general. He leads. I follow. Marching. To where? I should know. I can't remember. It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory. The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs! There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily. Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history. The cage is opened. Finally! No more waiting. WE CHARGE! Slings and arrows? The weapons of children! Their walls will not save them! I can taste their fear. They shrink at every blow as their barricades splinter. SOON! Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life! A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more... The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest. Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company. Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live? Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it. Fatigue sets in. I've never felt so... tired. Boram? Is that you? What are you whispering? Where am I? Captured? Kenneled like some dog. How? There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember. I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me. Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot. I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan? I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets! No one came. I heard no struggle. No retreat. Did I imagine it? There is no aching in this stump. I barely noticed the iron boot. It's caked in rust. When did I lose my leg? I still smell the blood. Battle. It brings comfort. The hunger gnaws. I have not slept. Time crawls. So tired. How long? So dark. This pit. I remember. Grand General. His whispering. What was it? Not who I think. Fading. Mustn't forget. Message. Cut. Remember. ''SION – Beware ravens.'' FREE ME! BLOOD.",Tank "The golden hour between fifth and sixth bell. That’s my favorite time of day. It’s when most people in the Factorywood finish their work shifts. They’re bone tired, but they’re done for the day. Work is behind them. A hot meal and home are ahead. The people here are nice, and I always feel good squeezing my gelatinous body through the cliff-cracks seaming the rocks around the Factorywood. I feel love emanating from a man going home to his newborn son. I relish the anticipation of a married couple looking forward to a romantic dinner in the Boundary Markets. Their thoughts soak into me. It’s nice, like a warm bath, though I tend to stretch out pretty thin when things get too hot. There’s always a few people in the mix who aren’t so happy. After all, life in Zaun can be hard. Some people are nursing broken hearts, while others can’t stomach the thought of another shift and feel nothing but seething resentment. I absorb the good and the bad, because that’s the way I was made. The bad feelings sometimes make me angry, but there’s nothing I can do about that. My parents taught me it’s okay to feel bad sometimes. Without the bad you can’t properly savor the good. I follow the crowd until people start to go their separate ways. A few lingering bad feelings drift through my thoughts, so I decide to do something good to push them out. I seep down through a network of cracked vents I’ve been meaning to fix for a while, but just hadn’t gotten around to. I collect fragments of metal in my body as I go, extruding them from my amorphous form wherever there’s a crack, then heating my outer layers to weld them in place. With the cracks sealed, clean air from the pump station higher up in Piltover flows once again. Which hopefully means fewer cases of lung blight in a good many of the streets below. The bottom of the pipe brings me out in the upper reaches of the Sump level. Things aren’t so nice here. Lots of people don’t have much of anything, and there’s plenty who want to take even that from them. The sump pools, full of toxins and runoff from the chem-forges, remind me of the time I spent alone as a specimen in a laboratory. I try not to think of that time, because it makes me angry. And when I get angry I sometimes break stuff, even though I don’t mean to. I don’t like feeling like that, so I ease myself into my favorite cleft in the rock, the one running beneath the twisting rookeries of the Skylight Commercia. It’s always nice there. People out together, browsing the galleries, meeting friends, dining or going to see one of the companies of players that tour the undercity with their satirical works. The atmosphere warm and friendly, it’s the perfect place to bask in all that Zaun has to offer. But as I pass beneath the outlying streets, a spike of anguish ripples through me. A tremor of fear and pain disturbs my liquid flesh. I don’t like it. It feels out of place, like something I’d expect to find deeper down in the Sump. That’s the place where bad things happen more often than good things. It shouldn’t be happening here! I get angry as more of the bad feelings soak into me. I follow them down, wanting to stop them from spreading. I push my body from the corroded pipes running below a metalsmith’s shop. My bulk fills the space under the warped floorboards. Light shines in angled beams through the louvers of a grille set in the floor. Angry voices come from above. Shouts and the sound of a weeping man. I press my body against the grille. My gelatinous mass breaks apart, only to reform on the other side. I push hard and quick, re-establishing my form inside the shop. The owner of the shop is on his knees beside a woman who bleeds from a deep wound in her belly. He kneels at her side, one arm outstretched toward the four men standing in the wreckage of his shop. I know these kinds of men. I see them all the time in the Sump; thugs who force good-hearted people to pay up or face seeing their livelihoods smashed. The interior of the shop is lit by chem-lanterns, one of which is held by a man wearing a butcher’s apron and who has a meat-hook crudely fixed to the stump of his other hand. The other three are mere brutes, slab-muscled simpletons in canvas overalls and thick magnifier goggles. Their eyes grow stupidly wide with shock at the sight of me rising over them. I bloat my body, greenish limbs swelling with power as I form a mouth where I think it ought to be. I want to really hurt these men. I know it’s their emotions I’ve been feeling, but I don’t care. I just want to hurt them as badly as they hurt these people. “This is gonna get messy,” I say. My right arm shoots out, smashing the first thug from his feet. He slams into the metal stanchion by the door and doesn’t get back up. A second thug swings a heavy iron club, a sump-scrapper’s oversized wrench. It hits me in my middle and is promptly swallowed by my pliant flesh. I reach down and pluck him from the ground, hammering him up to the latticework girders of the ceiling. He drops back down, his limbs bending in ways even I can tell they shouldn’t. The third thug turns and runs, but I reach up and stretch my arms toward the girders. I spring forward and hammer my feet into his back. I squash him to the ground as their leader slices the blade of his butcher’s hook down the center of my back. It hurts! Oh, how it hurts. The pain causes my body to lose cohesion. I fall to the floor in a shower of liquid green ooze. For a moment, I lose all sense of spatial awareness, seeing and feeling the world from a thousand different perspectives. The thug stands over me, a gap-toothed smile splitting his stupid face. He’s glad he killed me, filled with pride at his destruction of a living thing. His pleasure at this destruction courses through me like a hateful elixir. I don’t want to feel like this, it’s not what I was taught, but to help these people I need to use the wrath that fills me. I must turn it against these men. My scattered globules reform in the time it takes him to realize he hasn’t killed me as thoroughly as he thought. I surge from the floor and crash into him, altering my density to that of a thundering piledriver. We smash into the wall of the establishment, the flesh and bone beneath me disintegrating at the force of impact. I peel myself from the bloody wall, feeling the anger slowly drain from me. I form my body into something man-shaped as I feel the mixed emotions emanating from the couple behind me. The man looks at me with a mixture of fear and trepidation. His wife smiles at me, though I can feel her tremendous pain. I kneel beside her and she takes my hand. It is soft. I am immediately soothed by her gratitude. I nod and place my hand on her stomach. Heat spreads from me as I ease a sliver of my form into her wound. I’ll be leaving a piece of me behind, a piece I’ll never grow back, but I give it willingly, knowing she will live because of me. The portion of my body within her repairs damaged flesh, knits ruptured tissue and stimulates regenerative growth in her stomach lining. Her husband wipes his hand over her wound, and gasps to see her skin is pink and new. “Thank you,” she says. I do not answer. I cannot. Expending such power drains me, leaves me thin. I allow my cohesion to loosen, flowing back down the grille and into the pipes. It is all I can do to maintain my form as I pour down through the cracks in the rock, heading toward the places I know will be awash with good emotions. I need to renew myself. I need to feel all the good Zaun has to offer. I need to feel alive. I need to feel.",Tank