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| Patch Contents
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int64 10
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Datafiles/Photoreaction-Rates/l-c5h.pd | C5H van Hemert & van Dishoeck 2007
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| 37 |
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#X text 345 422 updated for Pd version 0.48;
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#X text 359 17 Chris Penny;
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| 39 |
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| 49 |
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| 21 |
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| 48 |
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| 49 |
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| 17 |
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| 33 |
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| 48 |
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| 21 |
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#X text 100 320 ramp up \, jump down \, ramp up again;
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#X text 369 524 updated for version 0.47;
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| 50 |
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| 16 |
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#X text 365 385 www.pd-tutorial.com;
#X text 370 361 Johannes Kreidler;
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| 21 |
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| 11 |
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| 48 |
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#X connect 12 0 5 1;
| 28 |
Classes/Abstractions/meter.pd | #N canvas 830 85 450 300 10;
#X obj 100 162 cputime;
#X obj 100 134 t b b;
#X obj 100 109 metro 500;
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#X obj 100 52 inlet;
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#X connect 1 0 3 0;
#X connect 2 0 3 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X restore 127 81 pd init;
#X text 191 154 Part of ELSE \; https://github.com/porres/pd-else;
#X text 193 134 Alexandre Torres Porres (2019);
#X connect 0 0 3 0;
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#X connect 2 0 1 0;
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| 30 |
help/note_on_multithreading.pd | #N canvas 0 23 555 174 12;
#N canvas 0 23 450 300 (subpatch) 0;
#X obj 83 51 inlet;
#X obj 83 89 pdcontrol;
#X msg 143 89 browse \$1;
#X msg 83 71 dir 0 /fluid.bufthreaddemo-help.pd;
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#X connect 1 0 2 0;
#X connect 2 0 1 0;
#X connect 3 0 1 0;
#X restore 336 140 pd;
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#X text 14 16 By default \, all fluid.buf* objects behave like native
object and stay in PureData's main thread \, thus blocking it. All
fluid.buf* objects also have the possibility to spawn a new thread
\, so PureData is free to go about with its business. For a more detailed
discussion of the available threading and monitoring options \, please
read the tutorial located in the fluid.bufthreaddemo helpfile., f
75;
#X text 15 120 Click here to open the threading tutorial ->;
#X connect 1 0 0 0;
| 22 |
Camomile-ELSE_plugin/LiVoArpeggiator/else/cents2scale.pd | #N canvas 668 311 643 432 12;
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#X obj 74 80 t b l l, f 11;
#X obj 74 46 inlet;
#X obj 74 360 outlet;
#X obj 110 217 moses 1;
#X text 326 220 Part of ELSE \; https://github.com/porres/pd-else;
#X text 328 201 Alexandre Torres Porres (2021);
#X obj 338 97 declare -path else;
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| 28 |
Classes/camomile/noisegate~.pd | #N canvas 689 172 560 350 10;
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#X msg 241 171 -100;
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#X obj 241 146 route bang float list -size, f 31;
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#X text 272 261 Part of ELSE \; https://github.com/porres/pd-else;
#X text 274 242 Alexandre Torres Porres (2018);
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| 43 |
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#X obj 86 254 s cgSc-1-5label;
#X obj 188 98 tap_tempo;
#X obj 96 142 sel 0 1;
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| 22 |
extra/output~-help.pd | #N canvas 757 123 504 445 12;
#X obj 193 313 output~;
#X obj 193 225 osc~ 440;
#X obj 251 258 osc~ 880;
#X text 77 31 output~ - simple stereo output GUI abstraction.;
#X text 66 401 see also:;
#X obj 147 402 dac~;
#X text 261 285 right signal input;
#X text 61 282 left signal input;
#X text 273 401 updated for Pd version 0.52;
#X text 32 72 Output~ takes a stereo signal and has GUI controls to
set the volume game and mute it. The number box sets the output gain
in dB (from 0 to 100) and whenever you click on it to drag \, the DSP
engine is turned on. The mute bang turns the volume off (sets to 0)
but restores to the last setting when you click back on it to unmute.
, f 57;
#X text 32 167 This is a very simple abstraction that is widely used
in Pd's documentation and examples. It is included here just for convenience.
;
#X connect 1 0 0 0;
#X connect 2 0 0 1;
| 21 |
abs/cmp-gate-help.pd | #N canvas 0 0 507 316 10;
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#X floatatom 63 192 5 0 0 0 - - -;
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#X text 20 24 Comparative gate using 2 boundaries.;
#X text 295 95 Arguments:;
#X text 296 115 * lower bound: n \; * higher bound: n;
#X text 295 155 Output:;
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#X text 295 175 * lower values \; * mid values \; * higher values;
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| 21 |
cvlib-help.pd | #N canvas 147 197 1566 537 10;
#X text 126 15 overview of all available cvlib objects;
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| 16 |
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| 31 |
Pure Data/Arquivo/oscUdpListener-LAN.pd | #N canvas 517 419 653 300 10;
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| 19 |
ld/testsuite/ld-x86-64/tlsdesc.pd | #source: tlsdesc.s
#source: tlspic2.s
#as: --64
#ld: -shared -melf_x86_64 --no-ld-generated-unwind-info
#objdump: -drj.plt
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.*: +file format elf64-x86-64
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[0-9a-f]+: ff 25 .. .. 20 00 jmp \*.*\(%rip\) # 201360 <_GLOBAL_OFFSET_TABLE_\+0x10>
[0-9a-f]+: 0f 1f 40 00 nopl 0x0\(%rax\)
[0-9a-f]+: f3 0f 1e fa endbr64
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| 19 |
help-robot~.pd | #N canvas 689 298 395 266 10;
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#X text 100 19 - Robotization;
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#X text 172 151 effect volume;
#X text 192 122 <-pitch;
#X obj 56 122 robot~ 220;
#X obj 125 122 robot~ 220;
#X text 24 47 This provides a robotic sound effect. It operates in
the spectral domain by setting the phase to zero.;
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| 23 |
doc/3.audio.examples/C04.control.to.signal.pd | #N canvas 344 91 544 580 12;
#X text 47 16 CONVERTING CONTROL TO SIGNALS;
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#X obj 244 334 line~;
#X obj 332 335 vline~;
#X text 46 129 Here we try out line~ and vline~ as triangle wave generators.
The subpatch is still sending alternating bangs as in the last patch
\, but now at an audible frequency \, every 2 msec.;
#X text 47 195 The effect of line~ rounding breakpoints to the nearest
block (on the order of a millisecond) is that each 4-millisecond-long
cycle has a different shape. Using vline~ resolves the problem.;
#X text 337 523 Updated for Pd 0.37;
#X text 66 472 Sometimes you will want to use vline~ in place of sig~
for the same reason.;
#X text 46 49 For controlling amplitudes \, line~ \, with its block-aligned
breakpoints \, is accurate enough for most purposes. But certain usages
\, such as this patch \, demand more accuracy. The vline~ object \,
somewhat more expensive than line~ \, can handle breakpoints to sub-sample
accuracy., f 60;
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| 48 |
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#X obj 59 192 expr last_\$0 = ($f1 > lo_\$0 && ($f1 >= hi_\$0 || last_\$0))
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#X text 299 130 Part of ELSE \; https://github.com/porres/pd-else;
#X text 301 111 Alexandre Torres Porres (2017);
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| 27 |
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#X obj 166 132 dac~;
#X text 115 33 Simple audio passer;
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| 40 |
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| 16 |
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#X text 122 150 Carrier;
#X text 196 78 Modulator;
#X text 59 17 3.6.1.2. Frequency modulation;
#X text 305 419 www.pd-tutorial.com;
#X text 303 388 Johannes Kreidler;
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| 46 |
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#X text 195 355 Alexandre Torres Porres (2021);
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| 34 |
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| 19 |
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| 46 |
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#X text 20 450 Inlet 3 =;
#X text 68 293 (in- en uitgangen \, genummerd van links naar rechts)
;
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#X text 21 551 Outlet 1 =;
#X text 25 -13 Vocoder effect: the sound in the left inlet is being
modulated by the right inlet. So two sound should enter at the first
2 inlets to make this vocoder produce sound. This vocoder is a slightly
adjusted version of the vocoder of Miller Puckette in the Pd-folder
doc/7.stuff/soundfile-tools;
#X text 180 129 = you can adjust the squelch-factor \, the amount with
which the amplitude is being clipped;
#X text 188 206 = changes the level (amplitude) of the output;
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;
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| 38 |
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| 40 |
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| 24 |
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| 33 |
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| 33 |
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| 38 |
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| 44 |
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| 21 |
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| 38 |