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- .gitattributes +1 -0
- .godot/exported/133200997/export-013a0ba1f1fdb71b574ef7b36fdde25a-ColorRoom.scn +0 -0
- .godot/exported/133200997/export-1222b1ceeacbc57c3f8fe0e4235d9be0-ExampleRaycastSensor3D.scn +0 -0
- .godot/exported/133200997/export-1cc1ad7ce1f98ed0c4cee4b060bc26fd-RaycastSensor3D.scn +0 -0
- .godot/exported/133200997/export-3f529fed70430038310ab41ff1962c78-Robot.scn +0 -0
- .godot/exported/133200997/export-5127fc3fc2907f1e87ac8e869558593d-ExampleRaycastSensor2D.scn +0 -0
- .godot/exported/133200997/export-68e5bc47c3f04dcb0c57656d5bbefcb7-VirtualCamera.scn +0 -0
- .godot/exported/133200997/export-7454c66d21916090bf5dc7766fa8629a-RaycastSensor2D.scn +0 -0
- .godot/exported/133200997/export-7cf3fd67ad9f55210191d77b582b8209-default_env.res +0 -0
- .godot/exported/133200997/export-90e1ff3baa03524a506ff0f7a9d78dcf-Player.scn +0 -0
- .godot/exported/133200997/export-d1d9cc1906d18d9a32f853b74a4d90f4-RGBCameraSensor3D.scn +0 -0
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- .godot/exported/133200997/file_cache +12 -0
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- ColorRoom.tscn +118 -0
- Env.tscn +62 -0
- Env2.tscn +17 -0
- Model.tscn +5 -0
- Player.gd +218 -0
- Player.tscn +34 -0
- README.md +25 -0
- Robot.gd +20 -0
- Robot.tscn +0 -0
- VirtualCamera.gd +26 -0
- VirtualCamera.tscn +42 -0
- addons/godot_rl_agents/godot_rl_agents.gd +16 -0
- addons/godot_rl_agents/icon.png +3 -0
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- addons/godot_rl_agents/plugin.cfg +7 -0
- addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +48 -0
- addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd +20 -0
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd +94 -0
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn +6 -0
- addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn +6 -0
- addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd +20 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd +11 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn +42 -0
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd +162 -0
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn +49 -0
- addons/godot_rl_agents/sync.gd +295 -0
- bin/VirtualCamera.pck +0 -0
- bin/VirtualCamera.x86_64 +3 -0
- default_env.tres +7 -0
- export_presets.cfg +24 -0
.gitattributes
CHANGED
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ColorRoom.tscn
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102 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.71839, 0.0416299, -0.292424 )
|
103 |
+
collision_layer = 0
|
104 |
+
|
105 |
+
[node name="CollisionShape" type="CollisionShape" parent="Goals/NegativeGoal"]
|
106 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0 )
|
107 |
+
shape = SubResource( 10 )
|
108 |
+
|
109 |
+
[node name="PositiveGoal" type="Area" parent="Goals"]
|
110 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.93574, -0.068549, -0.292424 )
|
111 |
+
collision_layer = 0
|
112 |
+
|
113 |
+
[node name="CollisionShape" type="CollisionShape" parent="Goals/PositiveGoal"]
|
114 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0 )
|
115 |
+
shape = SubResource( 10 )
|
116 |
+
|
117 |
+
[connection signal="body_entered" from="Goals/NegativeGoal" to="Player" method="_on_NegativeGoal_body_entered"]
|
118 |
+
[connection signal="body_entered" from="Goals/PositiveGoal" to="Player" method="_on_PositiveGoal_body_entered"]
|
Env.tscn
ADDED
@@ -0,0 +1,62 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=3 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://ColorRoom.tscn" type="PackedScene" id=1]
|
4 |
+
[ext_resource path="res://addons/godot_rl_agents/sync.gd" type="Script" id=2]
|
5 |
+
|
6 |
+
[node name="Env" type="Spatial"]
|
7 |
+
|
8 |
+
[node name="ColorRoom" parent="." instance=ExtResource( 1 )]
|
9 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 25 )
|
10 |
+
|
11 |
+
[node name="ColorRoom2" parent="." instance=ExtResource( 1 )]
|
12 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 0 )
|
13 |
+
|
14 |
+
[node name="ColorRoom3" parent="." instance=ExtResource( 1 )]
|
15 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -25 )
|
16 |
+
|
17 |
+
[node name="ColorRoom4" parent="." instance=ExtResource( 1 )]
|
18 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -50 )
|
19 |
+
|
20 |
+
[node name="ColorRoom5" parent="." instance=ExtResource( 1 )]
|
21 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, 25 )
|
22 |
+
|
23 |
+
[node name="ColorRoom6" parent="." instance=ExtResource( 1 )]
|
24 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, 0 )
|
25 |
+
|
26 |
+
[node name="ColorRoom7" parent="." instance=ExtResource( 1 )]
|
27 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, -25 )
|
28 |
+
|
29 |
+
[node name="ColorRoom8" parent="." instance=ExtResource( 1 )]
|
30 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, -50 )
|
31 |
+
|
32 |
+
[node name="ColorRoom9" parent="." instance=ExtResource( 1 )]
|
33 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, 25 )
|
34 |
+
|
35 |
+
[node name="ColorRoom10" parent="." instance=ExtResource( 1 )]
|
36 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, 0 )
|
37 |
+
|
38 |
+
[node name="ColorRoom11" parent="." instance=ExtResource( 1 )]
|
39 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, -25 )
|
40 |
+
|
41 |
+
[node name="ColorRoom12" parent="." instance=ExtResource( 1 )]
|
42 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, -50 )
|
43 |
+
|
44 |
+
[node name="ColorRoom13" parent="." instance=ExtResource( 1 )]
|
45 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, 25 )
|
46 |
+
|
47 |
+
[node name="ColorRoom14" parent="." instance=ExtResource( 1 )]
|
48 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, 0 )
|
49 |
+
|
50 |
+
[node name="ColorRoom15" parent="." instance=ExtResource( 1 )]
|
51 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, -25 )
|
52 |
+
|
53 |
+
[node name="ColorRoom16" parent="." instance=ExtResource( 1 )]
|
54 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, -50 )
|
55 |
+
|
56 |
+
[node name="Sync" type="Node" parent="."]
|
57 |
+
process_priority = -1
|
58 |
+
script = ExtResource( 2 )
|
59 |
+
|
60 |
+
[node name="Camera" type="Camera" parent="."]
|
61 |
+
transform = Transform( 1, 0, 0, 0, 0.0220418, 0.999757, 0, -0.999757, 0.0220418, 25.3538, 75.4275, -10.0795 )
|
62 |
+
current = true
|
Env2.tscn
ADDED
@@ -0,0 +1,17 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=3 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://ColorRoom.tscn" type="PackedScene" id=1]
|
4 |
+
[ext_resource path="res://addons/godot_rl_agents/sync.gd" type="Script" id=2]
|
5 |
+
|
6 |
+
[node name="Env" type="Spatial"]
|
7 |
+
|
8 |
+
[node name="T-Maze" parent="." instance=ExtResource( 1 )]
|
9 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 25 )
|
10 |
+
|
11 |
+
[node name="Sync" type="Node" parent="."]
|
12 |
+
process_priority = -1
|
13 |
+
script = ExtResource( 2 )
|
14 |
+
|
15 |
+
[node name="Camera" type="Camera" parent="."]
|
16 |
+
transform = Transform( 1, 0, 0, 0, 0.0220418, 0.999757, 0, -0.999757, 0.0220418, 25.3538, 75.4275, -10.0795 )
|
17 |
+
current = true
|
Model.tscn
ADDED
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=2 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://90s_dad/scene.gltf" type="PackedScene" id=1]
|
4 |
+
|
5 |
+
[node name="Model" instance=ExtResource( 1 )]
|
Player.gd
ADDED
@@ -0,0 +1,218 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends KinematicBody
|
2 |
+
class_name Player
|
3 |
+
const MOVE_SPEED = 12
|
4 |
+
const JUMP_FORCE = 30
|
5 |
+
const GRAVITY = 0.98
|
6 |
+
const MAX_FALL_SPEED = 30
|
7 |
+
const TURN_SENS = 2.0
|
8 |
+
const MAX_STEPS = 10000
|
9 |
+
|
10 |
+
onready var cam = $Camera
|
11 |
+
var move_vec = Vector3()
|
12 |
+
var y_velo = 0
|
13 |
+
|
14 |
+
# RL related variables
|
15 |
+
onready var robot = $Robot
|
16 |
+
onready var virtual_camera = $RGBCameraSensor3D
|
17 |
+
|
18 |
+
var next = 1
|
19 |
+
var done = false
|
20 |
+
var needs_reset = false
|
21 |
+
var just_reached_negative = false
|
22 |
+
var just_reached_positive = false
|
23 |
+
var just_fell_off = false
|
24 |
+
var best_goal_distance := 10000.0
|
25 |
+
var grounded := false
|
26 |
+
var _heuristic := "player"
|
27 |
+
var move_action := 0.0
|
28 |
+
var turn_action := 0.0
|
29 |
+
var jump_action := false
|
30 |
+
var n_steps = 0
|
31 |
+
|
32 |
+
var reward = 0.0
|
33 |
+
|
34 |
+
func _ready():
|
35 |
+
return
|
36 |
+
#reset()
|
37 |
+
|
38 |
+
func _physics_process(_delta):
|
39 |
+
|
40 |
+
n_steps +=1
|
41 |
+
if n_steps >= MAX_STEPS:
|
42 |
+
done = true
|
43 |
+
needs_reset = true
|
44 |
+
|
45 |
+
if needs_reset:
|
46 |
+
needs_reset = false
|
47 |
+
reset()
|
48 |
+
return
|
49 |
+
|
50 |
+
move_vec *= 0
|
51 |
+
move_vec = get_move_vec()
|
52 |
+
#move_vec = move_vec.normalized()
|
53 |
+
|
54 |
+
move_vec = move_vec.rotated(Vector3(0, 1, 0), rotation.y)
|
55 |
+
move_vec *= MOVE_SPEED
|
56 |
+
move_vec.y = y_velo
|
57 |
+
move_and_slide(move_vec, Vector3(0, 1, 0))
|
58 |
+
|
59 |
+
# turning
|
60 |
+
|
61 |
+
var turn_vec = get_turn_vec()
|
62 |
+
rotation_degrees.y += turn_vec*TURN_SENS
|
63 |
+
|
64 |
+
grounded = is_on_floor()
|
65 |
+
|
66 |
+
y_velo -= GRAVITY
|
67 |
+
var just_jumped = false
|
68 |
+
|
69 |
+
if grounded and y_velo <= 0:
|
70 |
+
y_velo = -0.1
|
71 |
+
if y_velo < -MAX_FALL_SPEED:
|
72 |
+
y_velo = -MAX_FALL_SPEED
|
73 |
+
|
74 |
+
if y_velo < 0 and !grounded :
|
75 |
+
robot.set_animation("falling-cycle")
|
76 |
+
|
77 |
+
var horizontal_speed = Vector2(move_vec.x, move_vec.z)
|
78 |
+
if horizontal_speed.length() < 0.1 and grounded:
|
79 |
+
robot.set_animation("idle")
|
80 |
+
elif horizontal_speed.length() >=1.0 and grounded:
|
81 |
+
robot.set_animation("walk-cycle")
|
82 |
+
# elif horizontal_speed.length() >= 1.0 and grounded:
|
83 |
+
# robot.set_animation("run-cycle")
|
84 |
+
|
85 |
+
update_reward()
|
86 |
+
|
87 |
+
if Input.is_action_just_pressed("r_key"):
|
88 |
+
reset()
|
89 |
+
|
90 |
+
|
91 |
+
func get_move_vec() -> Vector3:
|
92 |
+
if done:
|
93 |
+
move_vec = Vector3.ZERO
|
94 |
+
return move_vec
|
95 |
+
|
96 |
+
if _heuristic == "model":
|
97 |
+
return Vector3(
|
98 |
+
0,
|
99 |
+
0,
|
100 |
+
clamp(move_action, -1.0, 0.5)
|
101 |
+
)
|
102 |
+
|
103 |
+
var move_vec := Vector3(
|
104 |
+
0,
|
105 |
+
0,
|
106 |
+
clamp(Input.get_action_strength("move_backwards") - Input.get_action_strength("move_forwards"),-1.0, 0.5)
|
107 |
+
|
108 |
+
)
|
109 |
+
return move_vec
|
110 |
+
|
111 |
+
func get_turn_vec() -> float:
|
112 |
+
if _heuristic == "model":
|
113 |
+
return turn_action
|
114 |
+
var rotation_amount = Input.get_action_strength("turn_left") - Input.get_action_strength("turn_right")
|
115 |
+
|
116 |
+
return rotation_amount
|
117 |
+
|
118 |
+
|
119 |
+
func reset():
|
120 |
+
needs_reset = false
|
121 |
+
next = 1
|
122 |
+
n_steps = 0
|
123 |
+
#done = false
|
124 |
+
just_reached_negative = false
|
125 |
+
just_reached_positive = false
|
126 |
+
jump_action = false
|
127 |
+
# Replace with function body.
|
128 |
+
set_translation(Vector3(0,1.5,0))
|
129 |
+
rotation_degrees.y = rand_range(-180,180)
|
130 |
+
y_velo = 0.1
|
131 |
+
|
132 |
+
func set_action(action):
|
133 |
+
move_action = action["move"][0]
|
134 |
+
turn_action = action["turn"][0]
|
135 |
+
|
136 |
+
func reset_if_done():
|
137 |
+
if done:
|
138 |
+
reset()
|
139 |
+
|
140 |
+
func get_obs():
|
141 |
+
#print(virtual_camera.get_camera_pixel_encoding())
|
142 |
+
return {
|
143 |
+
"camera_2d": virtual_camera.get_camera_pixel_encoding(),
|
144 |
+
}
|
145 |
+
|
146 |
+
func get_obs_space():
|
147 |
+
# typs of obs space: box, discrete, repeated
|
148 |
+
return {
|
149 |
+
"camera_2d":{
|
150 |
+
"size": virtual_camera.get_camera_shape(),
|
151 |
+
"space":"box"
|
152 |
+
},
|
153 |
+
}
|
154 |
+
|
155 |
+
|
156 |
+
func update_reward():
|
157 |
+
reward -= 0.01 # step penalty
|
158 |
+
reward += shaping_reward()
|
159 |
+
|
160 |
+
|
161 |
+
|
162 |
+
func get_reward():
|
163 |
+
return reward
|
164 |
+
|
165 |
+
func zero_reward():
|
166 |
+
reward = 0.0
|
167 |
+
|
168 |
+
func shaping_reward():
|
169 |
+
var s_reward = 0.0
|
170 |
+
return s_reward
|
171 |
+
|
172 |
+
|
173 |
+
func set_heuristic(heuristic):
|
174 |
+
self._heuristic = heuristic
|
175 |
+
|
176 |
+
func get_obs_size():
|
177 |
+
return len(get_obs())
|
178 |
+
|
179 |
+
func get_action_space():
|
180 |
+
return {
|
181 |
+
"move" : {
|
182 |
+
"size": 1,
|
183 |
+
"action_type": "continuous"
|
184 |
+
},
|
185 |
+
"turn" : {
|
186 |
+
"size": 1,
|
187 |
+
"action_type": "continuous"
|
188 |
+
}
|
189 |
+
}
|
190 |
+
|
191 |
+
func get_done():
|
192 |
+
return done
|
193 |
+
|
194 |
+
func set_done_false():
|
195 |
+
done = false
|
196 |
+
|
197 |
+
|
198 |
+
func calculate_translation(other_pad_translation : Vector3) -> Vector3:
|
199 |
+
var new_translation := Vector3.ZERO
|
200 |
+
var distance = rand_range(12,16)
|
201 |
+
var angle = rand_range(-180,180)
|
202 |
+
new_translation.z = other_pad_translation.z + sin(deg2rad(angle))*distance
|
203 |
+
new_translation.x = other_pad_translation.x + cos(deg2rad(angle))*distance
|
204 |
+
|
205 |
+
return new_translation
|
206 |
+
|
207 |
+
|
208 |
+
|
209 |
+
func _on_NegativeGoal_body_entered(body: Node) -> void:
|
210 |
+
reward -= 1.0
|
211 |
+
done = true
|
212 |
+
reset()
|
213 |
+
|
214 |
+
|
215 |
+
func _on_PositiveGoal_body_entered(body: Node) -> void:
|
216 |
+
reward += 1.0
|
217 |
+
done = true
|
218 |
+
reset()
|
Player.tscn
ADDED
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=7 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://Player.gd" type="Script" id=1]
|
4 |
+
[ext_resource path="res://Robot.tscn" type="PackedScene" id=2]
|
5 |
+
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn" type="PackedScene" id=3]
|
6 |
+
|
7 |
+
[sub_resource type="CapsuleShape" id=1]
|
8 |
+
radius = 1.6
|
9 |
+
|
10 |
+
[sub_resource type="CapsuleMesh" id=2]
|
11 |
+
|
12 |
+
[sub_resource type="SpatialMaterial" id=3]
|
13 |
+
albedo_color = Color( 0.109804, 0.317647, 0.458824, 1 )
|
14 |
+
|
15 |
+
[node name="Player" type="KinematicBody" groups=["AGENT"]]
|
16 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0 )
|
17 |
+
collision_mask = 0
|
18 |
+
script = ExtResource( 1 )
|
19 |
+
|
20 |
+
[node name="CollisionShape" type="CollisionShape" parent="."]
|
21 |
+
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
|
22 |
+
shape = SubResource( 1 )
|
23 |
+
|
24 |
+
[node name="MeshInstance" type="MeshInstance" parent="."]
|
25 |
+
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
|
26 |
+
visible = false
|
27 |
+
mesh = SubResource( 2 )
|
28 |
+
material/0 = SubResource( 3 )
|
29 |
+
|
30 |
+
[node name="Robot" parent="." instance=ExtResource( 2 )]
|
31 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.43952, 0.0576344 )
|
32 |
+
|
33 |
+
[node name="RGBCameraSensor3D" parent="." instance=ExtResource( 3 )]
|
34 |
+
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -1 )
|
README.md
ADDED
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
---
|
2 |
+
library_name: godot-rl
|
3 |
+
tags:
|
4 |
+
- deep-reinforcement-learning
|
5 |
+
- reinforcement-learning
|
6 |
+
- godot-rl
|
7 |
+
- environments
|
8 |
+
- video-games
|
9 |
+
---
|
10 |
+
|
11 |
+
A RL environment called VirtualCamera for the Godot Game Engine.
|
12 |
+
|
13 |
+
This environment was created with: https://github.com/edbeeching/godot_rl_agents
|
14 |
+
|
15 |
+
|
16 |
+
## Downloading the environment
|
17 |
+
|
18 |
+
After installing Godot RL Agents, download the environment with:
|
19 |
+
|
20 |
+
```
|
21 |
+
gdrl.env_from_hub -r edbeeching/godot_rl_VirtualCamera
|
22 |
+
```
|
23 |
+
|
24 |
+
|
25 |
+
|
Robot.gd
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Spatial
|
2 |
+
|
3 |
+
|
4 |
+
# Declare member variables here. Examples:
|
5 |
+
# var a = 2
|
6 |
+
# var b = "text"
|
7 |
+
|
8 |
+
onready var player = $AnimationPlayer
|
9 |
+
|
10 |
+
# Called when the node enters the scene tree for the first time.
|
11 |
+
func _ready():
|
12 |
+
pass # Replace with function body.
|
13 |
+
|
14 |
+
|
15 |
+
|
16 |
+
func set_animation(anim):
|
17 |
+
if player.current_animation == anim:
|
18 |
+
return
|
19 |
+
|
20 |
+
player.play(anim)
|
Robot.tscn
ADDED
The diff for this file is too large to render.
See raw diff
|
|
VirtualCamera.gd
ADDED
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Spatial
|
2 |
+
|
3 |
+
|
4 |
+
var steps = 0
|
5 |
+
var camera_pixels = null
|
6 |
+
|
7 |
+
onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite
|
8 |
+
onready var viewport := $Viewport
|
9 |
+
|
10 |
+
func get_camera_pixel_encoding():
|
11 |
+
return camera_texture.get_texture().get_data().data["data"].hex_encode()
|
12 |
+
|
13 |
+
func get_camera_shape()-> Array:
|
14 |
+
return [viewport.size[0], viewport.size[1], 4]
|
15 |
+
|
16 |
+
func _physics_process(delta):
|
17 |
+
steps += 1
|
18 |
+
# if steps % 120:
|
19 |
+
# print(camera_texture.get_texture().get_data().data.format)
|
20 |
+
# print(camera_texture.get_texture().get_data().data.keys(),
|
21 |
+
# len(camera_texture.get_texture().get_data().data["data"]), " ",
|
22 |
+
# camera_texture.get_texture().get_data().data["data"],
|
23 |
+
# camera_texture.get_texture().get_data().data["data"].hex_encode()
|
24 |
+
#
|
25 |
+
# )
|
26 |
+
#camera_pixels = camera_texture.get_texture().get_data().data["data"].hex_encode()
|
VirtualCamera.tscn
ADDED
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=3 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://VirtualCamera.gd" type="Script" id=1]
|
4 |
+
|
5 |
+
[sub_resource type="ViewportTexture" id=1]
|
6 |
+
viewport_path = NodePath("Viewport")
|
7 |
+
|
8 |
+
[node name="VirtualCamera" type="Spatial"]
|
9 |
+
script = ExtResource( 1 )
|
10 |
+
|
11 |
+
[node name="RemoteTransform" type="RemoteTransform" parent="."]
|
12 |
+
remote_path = NodePath("../Viewport/Camera")
|
13 |
+
|
14 |
+
[node name="Viewport" type="Viewport" parent="."]
|
15 |
+
size = Vector2( 16, 16 )
|
16 |
+
render_target_update_mode = 3
|
17 |
+
|
18 |
+
[node name="Camera" type="Camera" parent="Viewport"]
|
19 |
+
near = 0.5
|
20 |
+
|
21 |
+
[node name="Control" type="Control" parent="."]
|
22 |
+
anchor_right = 1.0
|
23 |
+
anchor_bottom = 1.0
|
24 |
+
__meta__ = {
|
25 |
+
"_edit_use_anchors_": false
|
26 |
+
}
|
27 |
+
|
28 |
+
[node name="TextureRect" type="ColorRect" parent="Control"]
|
29 |
+
margin_left = 1096.0
|
30 |
+
margin_top = 534.0
|
31 |
+
margin_right = 1114.0
|
32 |
+
margin_bottom = 552.0
|
33 |
+
rect_scale = Vector2( 10, 10 )
|
34 |
+
color = Color( 0.00784314, 0.00784314, 0.00784314, 1 )
|
35 |
+
__meta__ = {
|
36 |
+
"_edit_use_anchors_": false
|
37 |
+
}
|
38 |
+
|
39 |
+
[node name="CameraTexture" type="Sprite" parent="Control/TextureRect"]
|
40 |
+
texture = SubResource( 1 )
|
41 |
+
offset = Vector2( 9, 9 )
|
42 |
+
flip_v = true
|
addons/godot_rl_agents/godot_rl_agents.gd
ADDED
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends EditorPlugin
|
3 |
+
|
4 |
+
|
5 |
+
func _enter_tree():
|
6 |
+
# Initialization of the plugin goes here.
|
7 |
+
# Add the new type with a name, a parent type, a script and an icon.
|
8 |
+
add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
|
9 |
+
#add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
|
10 |
+
|
11 |
+
|
12 |
+
func _exit_tree():
|
13 |
+
# Clean-up of the plugin goes here.
|
14 |
+
# Always remember to remove it from the engine when deactivated.
|
15 |
+
remove_custom_type("Sync")
|
16 |
+
#remove_custom_type("RaycastSensor2D2")
|
addons/godot_rl_agents/icon.png
ADDED
Git LFS Details
|
addons/godot_rl_agents/icon.png.import
ADDED
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[remap]
|
2 |
+
|
3 |
+
importer="texture"
|
4 |
+
type="CompressedTexture2D"
|
5 |
+
uid="uid://b7lwg3uk8v3pr"
|
6 |
+
path="res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"
|
7 |
+
metadata={
|
8 |
+
"vram_texture": false
|
9 |
+
}
|
10 |
+
|
11 |
+
[deps]
|
12 |
+
|
13 |
+
source_file="res://addons/godot_rl_agents/icon.png"
|
14 |
+
dest_files=["res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"]
|
15 |
+
|
16 |
+
[params]
|
17 |
+
|
18 |
+
compress/mode=0
|
19 |
+
compress/lossy_quality=0.7
|
20 |
+
compress/hdr_compression=1
|
21 |
+
compress/bptc_ldr=0
|
22 |
+
compress/normal_map=0
|
23 |
+
compress/channel_pack=0
|
24 |
+
mipmaps/generate=false
|
25 |
+
mipmaps/limit=-1
|
26 |
+
roughness/mode=0
|
27 |
+
roughness/src_normal=""
|
28 |
+
process/fix_alpha_border=true
|
29 |
+
process/premult_alpha=false
|
30 |
+
process/normal_map_invert_y=false
|
31 |
+
process/hdr_as_srgb=false
|
32 |
+
process/hdr_clamp_exposure=false
|
33 |
+
process/size_limit=0
|
34 |
+
detect_3d/compress_to=1
|
addons/godot_rl_agents/plugin.cfg
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[plugin]
|
2 |
+
|
3 |
+
name="GodotRLAgents"
|
4 |
+
description="Custom nodes for the godot rl agents toolkit "
|
5 |
+
author="Edward Beeching"
|
6 |
+
version="0.1"
|
7 |
+
script="godot_rl_agents.gd"
|
addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
ADDED
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=5 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://sensors/sensors_2d/RaycastSensor2D.gd" type="Script" id=1]
|
4 |
+
|
5 |
+
[sub_resource type="GDScript" id=2]
|
6 |
+
script/source = "extends Node2D
|
7 |
+
|
8 |
+
|
9 |
+
|
10 |
+
func _physics_process(delta: float) -> void:
|
11 |
+
print(\"step start\")
|
12 |
+
|
13 |
+
"
|
14 |
+
|
15 |
+
[sub_resource type="GDScript" id=1]
|
16 |
+
script/source = "extends RayCast2D
|
17 |
+
|
18 |
+
var steps = 1
|
19 |
+
|
20 |
+
func _physics_process(delta: float) -> void:
|
21 |
+
print(\"processing raycast\")
|
22 |
+
steps += 1
|
23 |
+
if steps % 2:
|
24 |
+
force_raycast_update()
|
25 |
+
|
26 |
+
print(is_colliding())
|
27 |
+
"
|
28 |
+
|
29 |
+
[sub_resource type="CircleShape2D" id=3]
|
30 |
+
|
31 |
+
[node name="ExampleRaycastSensor2D" type="Node2D"]
|
32 |
+
script = SubResource( 2 )
|
33 |
+
|
34 |
+
[node name="ExampleAgent" type="Node2D" parent="."]
|
35 |
+
position = Vector2( 573, 314 )
|
36 |
+
rotation = 0.286234
|
37 |
+
|
38 |
+
[node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"]
|
39 |
+
script = ExtResource( 1 )
|
40 |
+
|
41 |
+
[node name="TestRayCast2D" type="RayCast2D" parent="."]
|
42 |
+
script = SubResource( 1 )
|
43 |
+
|
44 |
+
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
45 |
+
position = Vector2( 1, 52 )
|
46 |
+
|
47 |
+
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
48 |
+
shape = SubResource( 3 )
|
addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node2D
|
2 |
+
class_name ISensor2D
|
3 |
+
|
4 |
+
var _obs : Array
|
5 |
+
var _active := false
|
6 |
+
|
7 |
+
func get_observation():
|
8 |
+
pass
|
9 |
+
|
10 |
+
func activate():
|
11 |
+
_active = true
|
12 |
+
|
13 |
+
func deactivate():
|
14 |
+
_active = false
|
15 |
+
|
16 |
+
func _update_observation():
|
17 |
+
pass
|
18 |
+
|
19 |
+
func reset():
|
20 |
+
pass
|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd
ADDED
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends ISensor2D
|
2 |
+
class_name RaycastSensor2D
|
3 |
+
@tool
|
4 |
+
|
5 |
+
@export var n_rays := 16.0:
|
6 |
+
get: return n_rays
|
7 |
+
set(value):
|
8 |
+
n_rays = value
|
9 |
+
_update()
|
10 |
+
|
11 |
+
@export var ray_length := 200:# (float,5,200,5.0)
|
12 |
+
get: return ray_length
|
13 |
+
set(value):
|
14 |
+
ray_length = value
|
15 |
+
_update()
|
16 |
+
@export var cone_width := 360.0:# (float,5,360,5.0)
|
17 |
+
get: return cone_width
|
18 |
+
set(value):
|
19 |
+
cone_width = value
|
20 |
+
_update()
|
21 |
+
|
22 |
+
@export var debug_draw := false :
|
23 |
+
get: return debug_draw
|
24 |
+
set(value):
|
25 |
+
debug_draw = value
|
26 |
+
_update()
|
27 |
+
|
28 |
+
|
29 |
+
var _angles = []
|
30 |
+
var rays := []
|
31 |
+
|
32 |
+
func _update():
|
33 |
+
if Engine.is_editor_hint():
|
34 |
+
_spawn_nodes()
|
35 |
+
|
36 |
+
func _ready() -> void:
|
37 |
+
_spawn_nodes()
|
38 |
+
|
39 |
+
|
40 |
+
func _spawn_nodes():
|
41 |
+
for ray in rays:
|
42 |
+
ray.queue_free()
|
43 |
+
rays = []
|
44 |
+
|
45 |
+
_angles = []
|
46 |
+
var step = cone_width / (n_rays)
|
47 |
+
var start = step/2 - cone_width/2
|
48 |
+
|
49 |
+
for i in n_rays:
|
50 |
+
var angle = start + i * step
|
51 |
+
var ray = RayCast2D.new()
|
52 |
+
ray.set_target_position(Vector2(
|
53 |
+
ray_length*cos(deg_to_rad(angle)),
|
54 |
+
ray_length*sin(deg_to_rad(angle))
|
55 |
+
))
|
56 |
+
ray.set_name("node_"+str(i))
|
57 |
+
ray.enabled = true
|
58 |
+
ray.collide_with_areas = true
|
59 |
+
add_child(ray)
|
60 |
+
rays.append(ray)
|
61 |
+
|
62 |
+
|
63 |
+
_angles.append(start + i * step)
|
64 |
+
|
65 |
+
|
66 |
+
func _physics_process(delta: float) -> void:
|
67 |
+
if self._active:
|
68 |
+
self._obs = calculate_raycasts()
|
69 |
+
|
70 |
+
func get_observation() -> Array:
|
71 |
+
if len(self._obs) == 0:
|
72 |
+
print("obs was null, forcing raycast update")
|
73 |
+
return self.calculate_raycasts()
|
74 |
+
return self._obs
|
75 |
+
|
76 |
+
|
77 |
+
func calculate_raycasts() -> Array:
|
78 |
+
var result = []
|
79 |
+
for ray in rays:
|
80 |
+
ray.force_raycast_update()
|
81 |
+
var distance = _get_raycast_distance(ray)
|
82 |
+
result.append(distance)
|
83 |
+
return result
|
84 |
+
|
85 |
+
func _get_raycast_distance(ray : RayCast2D) -> float :
|
86 |
+
if !ray.is_colliding():
|
87 |
+
return 0.0
|
88 |
+
|
89 |
+
var distance = (global_position - ray.get_collision_point()).length()
|
90 |
+
distance = clamp(distance, 0.0, ray_length)
|
91 |
+
return (ray_length - distance) / ray_length
|
92 |
+
|
93 |
+
|
94 |
+
|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=2 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" type="Script" id=1]
|
4 |
+
|
5 |
+
[node name="RaycastSensor2D" type="Node2D"]
|
6 |
+
script = ExtResource( 1 )
|
addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene format=3 uid="uid://biu787qh4woik"]
|
2 |
+
|
3 |
+
[node name="ExampleRaycastSensor3D" type="Node3D"]
|
4 |
+
|
5 |
+
[node name="Camera3D" type="Camera3D" parent="."]
|
6 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146)
|
addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name ISensor3D
|
3 |
+
|
4 |
+
var _obs : Array
|
5 |
+
var _active := false
|
6 |
+
|
7 |
+
func get_observation():
|
8 |
+
pass
|
9 |
+
|
10 |
+
func activate():
|
11 |
+
_active = true
|
12 |
+
|
13 |
+
func deactivate():
|
14 |
+
_active = false
|
15 |
+
|
16 |
+
func _update_observation():
|
17 |
+
pass
|
18 |
+
|
19 |
+
func reset():
|
20 |
+
pass
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name RGBCameraSensor3D
|
3 |
+
var camera_pixels = null
|
4 |
+
|
5 |
+
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
|
6 |
+
|
7 |
+
func get_camera_pixel_encoding():
|
8 |
+
return camera_texture.get_texture().get_data().data["data"].hex_encode()
|
9 |
+
|
10 |
+
func get_camera_shape()-> Array:
|
11 |
+
return [$SubViewport.size[0], $SubViewport.size[1], 4]
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
ADDED
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=3 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" type="Script" id=1]
|
4 |
+
|
5 |
+
[sub_resource type="ViewportTexture" id=1]
|
6 |
+
viewport_path = NodePath("SubViewport")
|
7 |
+
|
8 |
+
[node name="RGBCameraSensor3D" type="Node3D"]
|
9 |
+
script = ExtResource( 1 )
|
10 |
+
|
11 |
+
[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
|
12 |
+
remote_path = NodePath("../SubViewport/Camera3D")
|
13 |
+
|
14 |
+
[node name="SubViewport" type="SubViewport" parent="."]
|
15 |
+
size = Vector2( 32, 32 )
|
16 |
+
render_target_update_mode = 3
|
17 |
+
|
18 |
+
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
|
19 |
+
near = 0.5
|
20 |
+
|
21 |
+
[node name="Control" type="Control" parent="."]
|
22 |
+
anchor_right = 1.0
|
23 |
+
anchor_bottom = 1.0
|
24 |
+
__meta__ = {
|
25 |
+
"_edit_use_anchors_": false
|
26 |
+
}
|
27 |
+
|
28 |
+
[node name="TextureRect" type="ColorRect" parent="Control"]
|
29 |
+
offset_left = 1096.0
|
30 |
+
offset_top = 534.0
|
31 |
+
offset_right = 1114.0
|
32 |
+
offset_bottom = 552.0
|
33 |
+
scale = Vector2( 10, 10 )
|
34 |
+
color = Color( 0.00784314, 0.00784314, 0.00784314, 1 )
|
35 |
+
__meta__ = {
|
36 |
+
"_edit_use_anchors_": false
|
37 |
+
}
|
38 |
+
|
39 |
+
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
40 |
+
texture = SubResource( 1 )
|
41 |
+
offset = Vector2( 9, 9 )
|
42 |
+
flip_v = true
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
ADDED
@@ -0,0 +1,162 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends ISensor3D
|
2 |
+
class_name RayCastSensor3D
|
3 |
+
@tool
|
4 |
+
@export_flags_3d_physics var collision_mask = 1:
|
5 |
+
get: return collision_mask
|
6 |
+
set(value):
|
7 |
+
collision_mask = value
|
8 |
+
_update()
|
9 |
+
@export_flags_3d_physics var boolean_class_mask = 1:
|
10 |
+
get: return boolean_class_mask
|
11 |
+
set(value):
|
12 |
+
boolean_class_mask = value
|
13 |
+
_update()
|
14 |
+
|
15 |
+
@export var n_rays_width := 6.0:
|
16 |
+
get: return n_rays_width
|
17 |
+
set(value):
|
18 |
+
n_rays_width = value
|
19 |
+
_update()
|
20 |
+
|
21 |
+
@export var n_rays_height := 6.0:
|
22 |
+
get: return n_rays_height
|
23 |
+
set(value):
|
24 |
+
n_rays_height = value
|
25 |
+
_update()
|
26 |
+
|
27 |
+
@export var ray_length := 10.0:
|
28 |
+
get: return ray_length
|
29 |
+
set(value):
|
30 |
+
ray_length = value
|
31 |
+
_update()
|
32 |
+
|
33 |
+
@export var cone_width := 60.0:
|
34 |
+
get: return cone_width
|
35 |
+
set(value):
|
36 |
+
cone_width = value
|
37 |
+
_update()
|
38 |
+
|
39 |
+
@export var cone_height := 60.0:
|
40 |
+
get: return cone_height
|
41 |
+
set(value):
|
42 |
+
cone_height = value
|
43 |
+
_update()
|
44 |
+
|
45 |
+
@export var collide_with_bodies := true:
|
46 |
+
get: return collide_with_bodies
|
47 |
+
set(value):
|
48 |
+
collide_with_bodies = value
|
49 |
+
_update()
|
50 |
+
|
51 |
+
@export var collide_with_areas := false:
|
52 |
+
get: return collide_with_areas
|
53 |
+
set(value):
|
54 |
+
collide_with_areas = value
|
55 |
+
_update()
|
56 |
+
|
57 |
+
@export var class_sensor := false
|
58 |
+
|
59 |
+
var rays := []
|
60 |
+
var geo = null
|
61 |
+
|
62 |
+
func _update():
|
63 |
+
if Engine.is_editor_hint():
|
64 |
+
_spawn_nodes()
|
65 |
+
|
66 |
+
|
67 |
+
func _ready() -> void:
|
68 |
+
_spawn_nodes()
|
69 |
+
|
70 |
+
func _spawn_nodes():
|
71 |
+
print("spawning nodes")
|
72 |
+
for ray in get_children():
|
73 |
+
ray.queue_free()
|
74 |
+
if geo:
|
75 |
+
geo.clear()
|
76 |
+
#$Lines.remove_points()
|
77 |
+
rays = []
|
78 |
+
|
79 |
+
var horizontal_step = cone_width / (n_rays_width)
|
80 |
+
var vertical_step = cone_height / (n_rays_height)
|
81 |
+
|
82 |
+
var horizontal_start = horizontal_step/2 - cone_width/2
|
83 |
+
var vertical_start = vertical_step/2 - cone_height/2
|
84 |
+
|
85 |
+
var points = []
|
86 |
+
|
87 |
+
for i in n_rays_width:
|
88 |
+
for j in n_rays_height:
|
89 |
+
var angle_w = horizontal_start + i * horizontal_step
|
90 |
+
var angle_h = vertical_start + j * vertical_step
|
91 |
+
#angle_h = 0.0
|
92 |
+
var ray = RayCast3D.new()
|
93 |
+
var cast_to = to_spherical_coords(ray_length, angle_w, angle_h)
|
94 |
+
ray.set_target_position(cast_to)
|
95 |
+
|
96 |
+
points.append(cast_to)
|
97 |
+
|
98 |
+
ray.set_name("node_"+str(i)+" "+str(j))
|
99 |
+
ray.enabled = true
|
100 |
+
ray.collide_with_bodies = collide_with_bodies
|
101 |
+
ray.collide_with_areas = collide_with_areas
|
102 |
+
ray.collision_mask = collision_mask
|
103 |
+
add_child(ray)
|
104 |
+
ray.set_owner(get_tree().edited_scene_root)
|
105 |
+
rays.append(ray)
|
106 |
+
ray.force_raycast_update()
|
107 |
+
|
108 |
+
# if Engine.editor_hint:
|
109 |
+
# _create_debug_lines(points)
|
110 |
+
|
111 |
+
func _create_debug_lines(points):
|
112 |
+
if not geo:
|
113 |
+
geo = ImmediateMesh.new()
|
114 |
+
add_child(geo)
|
115 |
+
|
116 |
+
geo.clear()
|
117 |
+
geo.begin(Mesh.PRIMITIVE_LINES)
|
118 |
+
for point in points:
|
119 |
+
geo.set_color(Color.AQUA)
|
120 |
+
geo.add_vertex(Vector3.ZERO)
|
121 |
+
geo.add_vertex(point)
|
122 |
+
geo.end()
|
123 |
+
|
124 |
+
func display():
|
125 |
+
if geo:
|
126 |
+
geo.display()
|
127 |
+
|
128 |
+
func to_spherical_coords(r, inc, azimuth) -> Vector3:
|
129 |
+
return Vector3(
|
130 |
+
r*sin(deg_to_rad(inc))*cos(deg_to_rad(azimuth)),
|
131 |
+
r*sin(deg_to_rad(azimuth)),
|
132 |
+
r*cos(deg_to_rad(inc))*cos(deg_to_rad(azimuth))
|
133 |
+
)
|
134 |
+
|
135 |
+
func get_observation() -> Array:
|
136 |
+
return self.calculate_raycasts()
|
137 |
+
|
138 |
+
func calculate_raycasts() -> Array:
|
139 |
+
var result = []
|
140 |
+
for ray in rays:
|
141 |
+
ray.set_enabled(true)
|
142 |
+
ray.force_raycast_update()
|
143 |
+
var distance = _get_raycast_distance(ray)
|
144 |
+
|
145 |
+
result.append(distance)
|
146 |
+
if class_sensor:
|
147 |
+
var hit_class = 0
|
148 |
+
if ray.get_collider():
|
149 |
+
var hit_collision_layer = ray.get_collider().collision_layer
|
150 |
+
hit_collision_layer = hit_collision_layer & collision_mask
|
151 |
+
hit_class = (hit_collision_layer & boolean_class_mask) > 0
|
152 |
+
result.append(hit_class)
|
153 |
+
ray.set_enabled(false)
|
154 |
+
return result
|
155 |
+
|
156 |
+
func _get_raycast_distance(ray : RayCast3D) -> float :
|
157 |
+
if !ray.is_colliding():
|
158 |
+
return 0.0
|
159 |
+
|
160 |
+
var distance = (global_transform.origin - ray.get_collision_point()).length()
|
161 |
+
distance = clamp(distance, 0.0, ray_length)
|
162 |
+
return (ray_length - distance) / ray_length
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
ADDED
@@ -0,0 +1,49 @@
|
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|
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|
1 |
+
[gd_scene load_steps=2 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" type="Script" id=1]
|
4 |
+
|
5 |
+
[node name="RaycastSensor3D" type="Node3D"]
|
6 |
+
script = ExtResource( 1 )
|
7 |
+
n_rays_width = 4.0
|
8 |
+
n_rays_height = 2.0
|
9 |
+
ray_length = 11.0
|
10 |
+
|
11 |
+
[node name="node_0 2" type="RayCast3D" parent="."]
|
12 |
+
enabled = true
|
13 |
+
cast_to = Vector3( -4.06608, -2.84701, 9.81639 )
|
14 |
+
collide_with_areas = true
|
15 |
+
|
16 |
+
[node name="node_0 3" type="RayCast3D" parent="."]
|
17 |
+
enabled = true
|
18 |
+
cast_to = Vector3( -4.06608, 2.84701, 9.81639 )
|
19 |
+
collide_with_areas = true
|
20 |
+
|
21 |
+
[node name="node_1 0" type="RayCast3D" parent="."]
|
22 |
+
enabled = true
|
23 |
+
cast_to = Vector3( -1.38686, -2.84701, 10.5343 )
|
24 |
+
collide_with_areas = true
|
25 |
+
|
26 |
+
[node name="node_1 1" type="RayCast3D" parent="."]
|
27 |
+
enabled = true
|
28 |
+
cast_to = Vector3( -1.38686, 2.84701, 10.5343 )
|
29 |
+
collide_with_areas = true
|
30 |
+
|
31 |
+
[node name="node_2 0" type="RayCast3D" parent="."]
|
32 |
+
enabled = true
|
33 |
+
cast_to = Vector3( 1.38686, -2.84701, 10.5343 )
|
34 |
+
collide_with_areas = true
|
35 |
+
|
36 |
+
[node name="node_2 1" type="RayCast3D" parent="."]
|
37 |
+
enabled = true
|
38 |
+
cast_to = Vector3( 1.38686, 2.84701, 10.5343 )
|
39 |
+
collide_with_areas = true
|
40 |
+
|
41 |
+
[node name="node_3 0" type="RayCast3D" parent="."]
|
42 |
+
enabled = true
|
43 |
+
cast_to = Vector3( 4.06608, -2.84701, 9.81639 )
|
44 |
+
collide_with_areas = true
|
45 |
+
|
46 |
+
[node name="node_3 1" type="RayCast3D" parent="."]
|
47 |
+
enabled = true
|
48 |
+
cast_to = Vector3( 4.06608, 2.84701, 9.81639 )
|
49 |
+
collide_with_areas = true
|
addons/godot_rl_agents/sync.gd
ADDED
@@ -0,0 +1,295 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node
|
2 |
+
# --fixed-fps 2000 --disable-render-loop
|
3 |
+
@export var action_repeat := 8
|
4 |
+
@export var speed_up = 1
|
5 |
+
var n_action_steps = 0
|
6 |
+
|
7 |
+
const MAJOR_VERSION := "0"
|
8 |
+
const MINOR_VERSION := "3"
|
9 |
+
const DEFAULT_PORT := "11008"
|
10 |
+
const DEFAULT_SEED := "1"
|
11 |
+
const DEFAULT_ACTION_REPEAT := "8"
|
12 |
+
var stream : StreamPeerTCP = null
|
13 |
+
var connected = false
|
14 |
+
var message_center
|
15 |
+
var should_connect = true
|
16 |
+
var agents
|
17 |
+
var need_to_send_obs = false
|
18 |
+
var args = null
|
19 |
+
@onready var start_time = Time.get_ticks_msec()
|
20 |
+
var initialized = false
|
21 |
+
var just_reset = false
|
22 |
+
|
23 |
+
|
24 |
+
# Called when the node enters the scene tree for the first time.
|
25 |
+
|
26 |
+
func _ready():
|
27 |
+
|
28 |
+
await get_tree().root.ready
|
29 |
+
get_tree().set_pause(true)
|
30 |
+
_initialize()
|
31 |
+
await get_tree().create_timer(1.0).timeout
|
32 |
+
get_tree().set_pause(false)
|
33 |
+
|
34 |
+
func _get_agents():
|
35 |
+
agents = get_tree().get_nodes_in_group("AGENT")
|
36 |
+
|
37 |
+
func _set_heuristic(heuristic):
|
38 |
+
for agent in agents:
|
39 |
+
agent.set_heuristic(heuristic)
|
40 |
+
|
41 |
+
func _handshake():
|
42 |
+
print("performing handshake")
|
43 |
+
|
44 |
+
var json_dict = _get_dict_json_message()
|
45 |
+
assert(json_dict["type"] == "handshake")
|
46 |
+
var major_version = json_dict["major_version"]
|
47 |
+
var minor_version = json_dict["minor_version"]
|
48 |
+
if major_version != MAJOR_VERSION:
|
49 |
+
print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION)
|
50 |
+
if minor_version != MINOR_VERSION:
|
51 |
+
print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION)
|
52 |
+
|
53 |
+
print("handshake complete")
|
54 |
+
|
55 |
+
func _get_dict_json_message():
|
56 |
+
# returns a dictionary from of the most recent message
|
57 |
+
# this is not waiting
|
58 |
+
while stream.get_available_bytes() == 0:
|
59 |
+
stream.poll()
|
60 |
+
if stream.get_status() != 2:
|
61 |
+
print("server disconnected status, closing")
|
62 |
+
get_tree().quit()
|
63 |
+
return null
|
64 |
+
|
65 |
+
OS.delay_usec(10)
|
66 |
+
|
67 |
+
var message = stream.get_string()
|
68 |
+
var json_data = JSON.parse_string(message)
|
69 |
+
|
70 |
+
return json_data
|
71 |
+
|
72 |
+
func _send_dict_as_json_message(dict):
|
73 |
+
stream.put_string(JSON.stringify(dict))
|
74 |
+
|
75 |
+
func _send_env_info():
|
76 |
+
var json_dict = _get_dict_json_message()
|
77 |
+
assert(json_dict["type"] == "env_info")
|
78 |
+
|
79 |
+
var message = {
|
80 |
+
"type" : "env_info",
|
81 |
+
#"obs_size": agents[0].get_obs_size(),
|
82 |
+
"observation_space": agents[0].get_obs_space(),
|
83 |
+
"action_space":agents[0].get_action_space(),
|
84 |
+
"n_agents": len(agents)
|
85 |
+
}
|
86 |
+
_send_dict_as_json_message(message)
|
87 |
+
|
88 |
+
|
89 |
+
func connect_to_server():
|
90 |
+
print("Waiting for one second to allow server to start")
|
91 |
+
OS.delay_msec(1000)
|
92 |
+
print("trying to connect to server")
|
93 |
+
stream = StreamPeerTCP.new()
|
94 |
+
|
95 |
+
# "localhost" was not working on windows VM, had to use the IP
|
96 |
+
var ip = "127.0.0.1"
|
97 |
+
var port = _get_port()
|
98 |
+
var connect = stream.connect_to_host(ip, port)
|
99 |
+
stream.set_no_delay(true) # TODO check if this improves performance or not
|
100 |
+
stream.poll()
|
101 |
+
return stream.get_status() == 2
|
102 |
+
|
103 |
+
func _get_args():
|
104 |
+
print("getting command line arguments")
|
105 |
+
# var arguments = {}
|
106 |
+
# for argument in OS.get_cmdline_args():
|
107 |
+
# # Parse valid command-line arguments into a dictionary
|
108 |
+
# if argument.find("=") > -1:
|
109 |
+
# var key_value = argument.split("=")
|
110 |
+
# arguments[key_value[0].lstrip("--")] = key_value[1]
|
111 |
+
|
112 |
+
var arguments = {}
|
113 |
+
for argument in OS.get_cmdline_args():
|
114 |
+
print(argument)
|
115 |
+
if argument.find("=") > -1:
|
116 |
+
var key_value = argument.split("=")
|
117 |
+
arguments[key_value[0].lstrip("--")] = key_value[1]
|
118 |
+
else:
|
119 |
+
# Options without an argument will be present in the dictionary,
|
120 |
+
# with the value set to an empty string.
|
121 |
+
arguments[argument.lstrip("--")] = ""
|
122 |
+
|
123 |
+
return arguments
|
124 |
+
|
125 |
+
func _get_speedup():
|
126 |
+
print(args)
|
127 |
+
return args.get("speedup", str(speed_up)).to_int()
|
128 |
+
|
129 |
+
func _get_port():
|
130 |
+
return args.get("port", DEFAULT_PORT).to_int()
|
131 |
+
|
132 |
+
func _set_seed():
|
133 |
+
var _seed = args.get("env_seed", DEFAULT_SEED).to_int()
|
134 |
+
seed(_seed)
|
135 |
+
|
136 |
+
func _set_action_repeat():
|
137 |
+
action_repeat = args.get("action_repeat", DEFAULT_ACTION_REPEAT).to_int()
|
138 |
+
|
139 |
+
func disconnect_from_server():
|
140 |
+
stream.disconnect_from_host()
|
141 |
+
|
142 |
+
func _initialize():
|
143 |
+
_get_agents()
|
144 |
+
|
145 |
+
args = _get_args()
|
146 |
+
Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body.
|
147 |
+
Engine.time_scale = _get_speedup() * 1.0
|
148 |
+
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
149 |
+
|
150 |
+
connected = connect_to_server()
|
151 |
+
if connected:
|
152 |
+
_set_heuristic("model")
|
153 |
+
_handshake()
|
154 |
+
_send_env_info()
|
155 |
+
else:
|
156 |
+
_set_heuristic("human")
|
157 |
+
|
158 |
+
_set_seed()
|
159 |
+
_set_action_repeat()
|
160 |
+
initialized = true
|
161 |
+
|
162 |
+
func _physics_process(delta):
|
163 |
+
# two modes, human control, agent control
|
164 |
+
# pause tree, send obs, get actions, set actions, unpause tree
|
165 |
+
if n_action_steps % action_repeat != 0:
|
166 |
+
n_action_steps += 1
|
167 |
+
return
|
168 |
+
|
169 |
+
n_action_steps += 1
|
170 |
+
|
171 |
+
if connected:
|
172 |
+
get_tree().set_pause(true)
|
173 |
+
|
174 |
+
if just_reset:
|
175 |
+
just_reset = false
|
176 |
+
var obs = _get_obs_from_agents()
|
177 |
+
|
178 |
+
var reply = {
|
179 |
+
"type": "reset",
|
180 |
+
"obs": obs
|
181 |
+
}
|
182 |
+
_send_dict_as_json_message(reply)
|
183 |
+
# this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick
|
184 |
+
get_tree().set_pause(false)
|
185 |
+
return
|
186 |
+
|
187 |
+
if need_to_send_obs:
|
188 |
+
need_to_send_obs = false
|
189 |
+
var reward = _get_reward_from_agents()
|
190 |
+
var done = _get_done_from_agents()
|
191 |
+
#_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR
|
192 |
+
|
193 |
+
var obs = _get_obs_from_agents()
|
194 |
+
|
195 |
+
var reply = {
|
196 |
+
"type": "step",
|
197 |
+
"obs": obs,
|
198 |
+
"reward": reward,
|
199 |
+
"done": done
|
200 |
+
}
|
201 |
+
_send_dict_as_json_message(reply)
|
202 |
+
|
203 |
+
var handled = handle_message()
|
204 |
+
else:
|
205 |
+
_reset_agents_if_done()
|
206 |
+
|
207 |
+
func handle_message() -> bool:
|
208 |
+
# get json message: reset, step, close
|
209 |
+
var message = _get_dict_json_message()
|
210 |
+
if message["type"] == "close":
|
211 |
+
print("received close message, closing game")
|
212 |
+
get_tree().quit()
|
213 |
+
get_tree().set_pause(false)
|
214 |
+
return true
|
215 |
+
|
216 |
+
if message["type"] == "reset":
|
217 |
+
print("resetting all agents")
|
218 |
+
_reset_all_agents()
|
219 |
+
just_reset = true
|
220 |
+
get_tree().set_pause(false)
|
221 |
+
#print("resetting forcing draw")
|
222 |
+
# RenderingServer.force_draw()
|
223 |
+
# var obs = _get_obs_from_agents()
|
224 |
+
# print("obs ", obs)
|
225 |
+
# var reply = {
|
226 |
+
# "type": "reset",
|
227 |
+
# "obs": obs
|
228 |
+
# }
|
229 |
+
# _send_dict_as_json_message(reply)
|
230 |
+
return true
|
231 |
+
|
232 |
+
if message["type"] == "call":
|
233 |
+
var method = message["method"]
|
234 |
+
var returns = _call_method_on_agents(method)
|
235 |
+
var reply = {
|
236 |
+
"type": "call",
|
237 |
+
"returns": returns
|
238 |
+
}
|
239 |
+
print("calling method from Python")
|
240 |
+
_send_dict_as_json_message(reply)
|
241 |
+
return handle_message()
|
242 |
+
|
243 |
+
if message["type"] == "action":
|
244 |
+
var action = message["action"]
|
245 |
+
_set_agent_actions(action)
|
246 |
+
need_to_send_obs = true
|
247 |
+
get_tree().set_pause(false)
|
248 |
+
return true
|
249 |
+
|
250 |
+
print("message was not handled")
|
251 |
+
return false
|
252 |
+
|
253 |
+
func _call_method_on_agents(method):
|
254 |
+
var returns = []
|
255 |
+
for agent in agents:
|
256 |
+
returns.append(agent.call(method))
|
257 |
+
|
258 |
+
return returns
|
259 |
+
|
260 |
+
|
261 |
+
func _reset_agents_if_done():
|
262 |
+
for agent in agents:
|
263 |
+
if agent.get_done():
|
264 |
+
agent.set_done_false()
|
265 |
+
|
266 |
+
func _reset_all_agents():
|
267 |
+
for agent in agents:
|
268 |
+
agent.needs_reset = true
|
269 |
+
#agent.reset()
|
270 |
+
|
271 |
+
func _get_obs_from_agents():
|
272 |
+
var obs = []
|
273 |
+
for agent in agents:
|
274 |
+
obs.append(agent.get_obs())
|
275 |
+
return obs
|
276 |
+
|
277 |
+
func _get_reward_from_agents():
|
278 |
+
var rewards = []
|
279 |
+
for agent in agents:
|
280 |
+
rewards.append(agent.get_reward())
|
281 |
+
agent.zero_reward()
|
282 |
+
return rewards
|
283 |
+
|
284 |
+
func _get_done_from_agents():
|
285 |
+
var dones = []
|
286 |
+
for agent in agents:
|
287 |
+
var done = agent.get_done()
|
288 |
+
if done: agent.set_done_false()
|
289 |
+
dones.append(done)
|
290 |
+
return dones
|
291 |
+
|
292 |
+
func _set_agent_actions(actions):
|
293 |
+
for i in range(len(actions)):
|
294 |
+
agents[i].set_action(actions[i])
|
295 |
+
|
bin/VirtualCamera.pck
ADDED
Binary file (121 kB). View file
|
|
bin/VirtualCamera.x86_64
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:ed68d749a5bc6e3e78fdf5764fcbf5493e8b9ebdb629f470be3c64c1f205b58f
|
3 |
+
size 64865512
|
default_env.tres
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_resource type="Environment" load_steps=2 format=2]
|
2 |
+
|
3 |
+
[sub_resource type="ProceduralSky" id=1]
|
4 |
+
|
5 |
+
[resource]
|
6 |
+
background_mode = 2
|
7 |
+
background_sky = SubResource( 1 )
|
export_presets.cfg
ADDED
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[preset.0]
|
2 |
+
|
3 |
+
name="Linux/X11"
|
4 |
+
platform="Linux/X11"
|
5 |
+
runnable=true
|
6 |
+
custom_features=""
|
7 |
+
export_filter="all_resources"
|
8 |
+
include_filter=""
|
9 |
+
exclude_filter=""
|
10 |
+
export_path="../../builds/VirtualCamera/virtual_camera.x86_64"
|
11 |
+
script_export_mode=1
|
12 |
+
script_encryption_key=""
|
13 |
+
|
14 |
+
[preset.0.options]
|
15 |
+
|
16 |
+
custom_template/debug=""
|
17 |
+
custom_template/release=""
|
18 |
+
binary_format/64_bits=true
|
19 |
+
binary_format/embed_pck=false
|
20 |
+
texture_format/bptc=false
|
21 |
+
texture_format/s3tc=true
|
22 |
+
texture_format/etc=false
|
23 |
+
texture_format/etc2=false
|
24 |
+
texture_format/no_bptc_fallbacks=true
|