diff --git "a/vg/425802829.txt" "b/vg/425802829.txt" new file mode 100644--- /dev/null +++ "b/vg/425802829.txt" @@ -0,0 +1,3017 @@ +----- +--- 425802829 +CENTRIFUGE Edition +Previous thread: >>425113679 → + +This thread is dedicated to all games about building machines and systems, in space or otherwise. + +WebM for physicians: argorar.github.io/WebMConverter + +List of commonly discussed /egg/ games: + +>Autonauts +>Avorion +>Besiege +>Chode - Children of a Dead Earth +>Captain of Industry +>Dyson Sphere Program +>Empyrion - Galactic Survival +>Factorio +>Factory town +>From the Depths +>Kerbal Space Program +>Machinecraft +>Opus Magnum +>Oxygen not Included +>Robocraft +>Satisfactory +>Scrap Mechanic +>Space Engineers +>Sprocket +>Stationeers +>Starship EVO +>Starbase +>Stormworks +>TerraTech +>Trailmakers +>Zachtronics games + +The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: +https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw + +https://fromthedepthsgame.com/ + +Games that are not /egg/: +>Minecraft +>Hearthstone (learn how to add a “/” to your search) + +OP pad for new thread +https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA + +Reminder: /egg/ has no discord, any discord links posted should be reported. + +Current and recent /egg/ hosted servers: + +>Factorio + +>Satisfactory (private server, ask in thread for IDs) + +>Stormworks (currently on standby, ask in thread for details) + +>Empyrion - Galactic Survival + +All IPs are in the pad for security reasons. +--- 425803494 +I like Nullius but fucking fuck the wind changing makes my entire base crawl and even at maximum I don't have enough windmills to store enough energy + +I thought these would be a respite but I didn't realize just how little energy they provide + +I almost have big power poles and I'll shit three dozen windmills when I do but until then AHHHHHHHHH +--- 425813523 +ded +--- 425817159 +>>425805172 → +pretty much, yeah +--- 425819426 +>>425803494 +A lot of Nullius is power management. Use whatever you can to gather power and store it for the gaps. At the point where you are, that's steam tanks probably. Later on you'll have solar for the day, stored thermal at night, and wind when it feels like it. You do need to make a significant investment -- build a mall for the stuff you'll need lots of. +--- 425821983 +Yuro launch soon (Jupiter mission) +https://www.youtube.com/watch?v=fy-5xNs8FMI [Embed] +--- 425822531 +When will ksp 2 with new patch drop on rutracker? +--- 425822786 +that's right, stay the fuck back +--- 425823498 +>>425822531 +Once it's worth it. +Which is never. +--- 425824257 +>>425803494 +I made over 187 windmills when I tried playing nullius and it still wasn't enough. +--- 425826372 +>guys, I just played Kerbal Space Program 2 on multiplayer and I gotta tell you, I haven't had this much fun in my life +>the multiplayer mode is amazing, we never thought it could be this fun +>I can't wait until you guys get to try this +>4 years pass +>game is released without multiplayer +--- 425827052 +>>425826372 +Imagine a world where all sorts of lies and deceit were illegal and these laws were enforced to a degree where it would be easier to... just not lie. +What a utopia that would be. +--- 425827079 +>>425826372 +The retards probably started over from scratch to fit more post-processing effects in, then realised too late they had no idea how to make anything they had prevously work +--- 425827393 +>>425826372 +That was before they scrapped whole project and started over from scratch with different devs, wasn't it? +Typical corporate mismanagement. +--- 425827548 +>>425827052 +Sure, give us more reasons. +--- 425828017 +>>425827393 +>>425827079 +I wonder if we'll ever have an alpha leak with one of the original builds +--- 425828404 +>>425826372 +>>425828017 +>it's Spore all over again +HAHAHAHAHA! EA-tier bait and switch. Enjoy your promises of future release. +Thank fuck I don't pay for shit anymore. Piratechads win again. +--- 425828442 +is avorion still the same steaming pile of shit it used to be many years ago? +--- 425829431 +>>425828442 +It seemed okay last year? What don't you like about it? +--- 425830032 +>>425829431 +iirc the rift update borked half the game and some balance changes to the endgame made it a pain in the ass to manage your fleet +it has been years tho, things may have gotten better +--- 425830190 +>>425830032 +I tried a rift mission last year but I'm not really a fan. +--- 425833974 +>battery production is low +>it's because plastic production is low +>it's because power is low +>it's because battery production is low +nullius is a hell of a drug +--- 425834513 +AAAAAAAAAAAA +--- 425834929 +https://www.youtube.com/watch?v=uHGShqcAHlQ [Embed] +>2:32 + +Daily reminder that Zelda is now an /egg/ game. +--- 425836948 +>>425834929 +I doubt it. +--- 425845820 +>RPS +--- 425846771 +>>425845820 +>FPS +https://factoriolab.github.io/list?p=raw-fish*1&s=*0&v=6 +--- 425846973 +>>425846771 +what the fuck why is it getting a singular fish on each rocket +--- 425849434 +Spengies update drops in one minute +--- 425849661 +>>425828404 +>Spore +It‘s been more than 10 years and I‘m still pissed about that. What a huge waste of a really interesting game concept. +--- 425849956 +>>425849434 +>Factorio got an update yesterday. +>Empyrion got an update today and yesterday. +Autism April. +>>425849661 +I wonder if it would be autistic enough for the revived microprose +--- 425851391 +>>425849434 +nobody cares +--- 425852048 +any good old retro engineering games? +i'm moving soon and i'll be stuck with my shitty ass thinkpad for a few months and i need something to play. +--- 425852521 +>>425852048 +Factorio +Algodoo +Garry's mod +--- 425852928 +>>425852048 +Just use GeforceNow, it works surprisingly well if you have a decent internet connection. +--- 425854435 +>>425846973 +you can technically only get 12, it's a known "wontfix" bug +--- 425854448 +https://mods.factorio.com/mod/Mini_Trains +>Mini Locomotives are only 2x2 +>Mini Cargo wagons are only 4x2 +CUTE +--- 425854526 +>>425854435 +"Wontfix"es trigger my "refund"s. +--- 425854672 +>>425854448 +--- 425856162 +>>425854672 +>>425854448 +sure it's neat +but why +--- 425856432 +>>425856162 +Their reasoning was to make your spaghetti more compact. It looks neat but I don't know what anons would use it for. Maybe for dropping off small amounts of items somewhere? +--- 425856498 +>>425849434 +>m-muh automatons! +>trailer shows next to no cool automation, just some gay ass robot-shaped ships with smiley faces +Trash. +--- 425856604 +boutta bite the bullet and install LTN, how much should this help a sub-0 IQ tard in setting up city blocks. +--- 425856829 +>>425854448 +>>425854672 +It would be cool if they would use narrow-gauge rails with tighter turns than the regular ones. You could use them to transport stuff inside your base. +--- 425857096 +>>425856829 +>narrow-gauge rails +I really want this reeee. +--- 425857801 +>>425856829 +you mean belts +--- 425857894 +>>425856604 +i watched a 2 or 3 episode long tutorial and arrived to the conclusion that if you aren't building a massive megabase, it has no real use, since it excels at UPS optimization due to the reduced amount of required trains to do stuff +you can do some big brain stuff in it though, so if you're looking to add more puzzles and programming to the game, go ahead and install it, but otherwise you can city block without it +--- 425858071 +>>425857894 +here's the thing anon. I have no idea how to city block and am thinking of using it so I don't gotta learn circuit networks +--- 425858263 +You don't need LTN for rail blocks +--- 425858460 +>>425858071 +pretty sure ltn makes railblocks much more complicated for very little benefit. its pretty much only for autists. +--- 425858623 +>>425858460 +from what I can understand, it is "this node will call trains with this resource, and if there are none, send one to this node to GET resource." +doesn't feel that complex, am I wrong in the assumption? +--- 425858893 +>>425858623 +its not that bad, yeah. but it is directly more complicated than normal train lines for very little benefit. vanilla trains are braindead simple and work very well. +--- 425858904 +>>425858623 +The most basic use of it is reusing the same locomotives to deliver different goods to whatever station needs them at the time. Otherwise they sit at a depot. It feels kind of lame compared to vanilla trains. +--- 425859280 +>>425858623 +LTN gained its popularity when trains weren't as configurable as they are now +LTN may have been strongly recommended back then, but not anymore, trust me +it's just lingering popularity by a thankful community i guess +--- 425859297 +>>425856432 +>Maybe for dropping off small amounts of items somewhere? +that's just counterproductive +the more agents you have on your train network, the more traffic you get. +one of the few lessons I learned from cities skylines +--- 425859536 +>>425859297 +>the more there is of a thing in a limited amount of space, the more congested it becomes +woah anon, you better hide this discovery or someone might plagiarize it without crediting you +--- 425859636 +>>425859536 +Too late, I've already reposted it on 4chan's world! +--- 425859676 +>>425859536 +the term agents being used instead of the term volume of cargo or vehicles or number or cargo of vehicles is very important here, to give you a hint to this riddle. +--- 425859835 +>>425858904 +ah, wonderful. that's exactly what I wanted it for in the first place. not having to worry about programming the different trains for each resource they should deliver +--- 425859941 +>>425859835 +You still end up having to program the stations. Try this instead. https://mods.factorio.com/mod/TrainGroups +--- 425860061 +>>425859835 +can you really call a loop of +>be at station 1 until full +>be at station 2 until empty +"programming"? +--- 425860085 +>>425803494 +Why the fuck are you boiling sea water, which has the absolute lowest steam yields, when you could be refining it into normal water first and gain back more steam yield than loss in additional power to refine the seawater? + +Boil your water *properly* anon, +because for god's sake - if it's all we do as a species, let's at least do it *right* yeah? +--- 425860195 +>>425859941 +honestly, programming stations to say "Always request this resource" is on par with my current logistics mall, +>>425860061 +yes +--- 425860283 +>>425860195 +>yes +i guess you have to get filtered by something right +--- 425860370 +>>425860061 +even a simple hello world is called programming, anon +--- 425860471 +>>425860061 +Yes, unironically. +>>425860195 +I'm moving away from using train mods. +>>425860283 +--- 425860562 +>>425860283 +anon you're talking to a tard who's logistics mall consists of +>input chest +>output chest +>2 inserters and a crafting machine +>maybe a pipe line if we're feeling spicy +--- 425860748 +>>425860370 +that is some orders of magnitude more programming than trains in factorio. +even a simple print hello world requires you to understand 1 abstract command which is not even comparable to factorio trains as they dont require you to know even one. +>>425860562 +thats exactly the same thing when it comes to the programming of trains, except the chests now have names to them +--- 425860872 +>>425860085 +Cause I'm bad at this + +I don't even know how to calulate how many thermal panels I need to run a single boiler +--- 425860989 +>>425860748 +thing is, I'm treating trains like a glorified logistics bot here. I want them to be flexable in a way my solid bone skull can make work +--- 425861195 +>>425827393 +>That was before they scrapped whole project and started over from scratch with different devs, wasn't it? +It's actually the same devs. Take2 wanted more control over the project so they cancelled the contract with the original(new not squad) developer and emailed all the employees telling them that their employer was going bankrupt so they better apply to the new internal company Take2 was making. So they did have to start over essentially from scratch and it's a big mess, delayed by years. + +No idea why they did that too, it's not like Kerbal Space Program was that huge of a money maker to warrant this kind of corporate EA style fuckery +--- 425861220 +>>425860989 +>>425858460 +>its pretty much only for autists +godspeed, but dont pretend its simpler than vanilla trains. +it would also be much more interesting if you did the same thing with vanilla trains. +--- 425861274 +>>425860748 +This is a VCR being programmed. +--- 425861635 +>>425861195 +Not enough budget otherwise to hire three separate community managers (who count as 5 people by volume) +--- 425861816 +>>425860989 +Unironically use vanilla or https://mods.factorio.com/mod/TrainGroups . Anytime I see someone mention trains, LTN, logistic bot in the same sentence it's someone that doesn't know how to use trains, is new, or heard it from someone else describing LTN. +>>425861220 +>godspeed, but dont pretend its simpler than vanilla trains. +I agree and if he's not using circuits there's no reason to use LTN over vanilla. Being lazy really just means he should use train groups instead of LTN. +>it would also be much more interesting if you did the same thing with vanilla trains. +This. +Building a rail base with a system that uses more UPS than vanilla is odd. Especially when you're not even using any of the fancy features. +>>425861635 +That's because all of the budget goes to feeding the creature lunch. +--- 425861891 +>>425861635 +Poor little white boy +--- 425862197 +>>425861635 +>being named after states when you are the size of one +i respect the easter egg +--- 425862203 +>>425859536 +brainlet +--- 425862390 +>>425862203 +can't argue with that +--- 425862459 +>>425861635 +>join the Discord +And if not? +--- 425862567 +this is my ongoing island world, how does it look so far? +--- 425862654 +fagtorio general +--- 425862686 +>>425862567 +Do island worlds normally have multiple islands? I've never tried island world, I thought it was one giant landmass only. +--- 425863106 +>>425862686 +It's a mod, you're thinking of the single-island map mode + +Yes, it has an infinite world of islands. It's pretty cool in my opinion. + +Pic related is my Gas tanker ship +--- 425863453 +>>425862686 +The vanilla island map is just one island, I think he is using the mod Islands World that has multiple islands. + +>>425862567 +Looks promising, but why not use a cargo ship instead of that long railroad? They are slow but make up for that with their huge ass storage. +I really liked my islands world run, the tight space and difficulty of finding resources forces you to try unusual layouts. +Only downside was that I had to drive around with the hovercraft for about 2 hours until I finally discovered an island with uranium kek. +--- 425863937 +>>425863453 +>Looks promising, but why not use a cargo ship instead of that long railroad? +Because a railroad through those islands looked cool... And because I've never set up a proper train network and I wanted to try it out +--- 425864167 +>>425863937 +>>425863106 +why is part of your world unexplored right next to where you're located +--- 425864372 +>>425864167 +That's him blacking out his name +--- 425864675 +>>425864372 +--- 425864763 +>>425863453 +>Only downside was that I had to drive around with the hovercraft for about 2 hours until I finally discovered an island with uranium kek. +I use a mod called Big Brother and it lets you research more range for the radars. It is vital for the gamemode, unless you want to spend hours on a boat searching for new islands +>>425864167 +>>425864372 +yeah +--- 425864916 +>>425864675 +oh I didn't know that feature existed, kek +--- 425865952 +>>425861274 +>factorio train gui v0.02 +--- 425866496 +>>425865952 +I like the new UI more than the old UI. +--- 425866846 +Is Against the Storm /egg/? +--- 425866927 +>>425866846 +No. +--- 425868307 +>>425802829 (OP) +Should I buy Dyson Sphere Program? +I have most other talked about eggs already but no DSP +--- 425868958 +>>425866846 +It's a city builder, not a factory game, automation game or engineering game. +So no. +--- 425869405 +>>425864763 +>unless you want to spend hours on a boat searching for new islands +It was actually fun to me, I liked the thrill of exploring the ocean like some victorian era captain searching for treasures to please his machine king kek. +I also used this mod that adds enemy bases to the game, this made exploring a lot more exciting: https://mods.factorio.com/mod/FortressRuins +The crystal generator you can craft after you destroyed a few of these bases also is very handy to have a compact way of generating electricity on your islands. +--- 425869496 +it's funny how every time I try to make a bus base it just turns into spider webs +--- 425870013 +>>425868307 +It‘s definitely the best 3D Factorio clone, but it also becomes a bit boring once you hit endgame. I really hope the announced combat update will solve this issue. +--- 425872406 +>>425869496 +Mod(s)? +--- 425872451 +>IR3 +>graphene isn't made from graphite +weak +--- 425873618 +I'm using LTN in Nullius so I don't have to figure out how many trains to allocate to whatever byproduct loop that's going to change again anyway when I add a new factory + +>>425872406 +Looks like Nullius to me +--- 425875020 +>>425873618 +>how many trains to allocate +just deconstruct them with the station they are for at the time when you are deconstructing the station +--- 425875226 +>>425875020 +Or I can turn my brain off and paste my requester/provider station blueprints. Also in most cases I would be adding more trains from increased production / consumption. +--- 425875409 +>>425875226 +>more trains from increased production +do these trains work without a station? +--- 425875680 +>>425875409 +No +--- 425875764 +>>425860872 +A row of 11 collectors terminated on both ends by a boiler and a tank. Stack these as many as you like. Best built into a body of water for easy extendability. When you get stirling engines swap tank to thermal tank and boiler to engine and spam anywhere. +--- 425875871 +>>425875680 +so they are going to need a station for them and they can be reclaimed at that stations at the end of its service. +--- 425876012 +>>425875871 +By end of service do you mean when I don't need it anymore? I don't think I would bother downscaling unless I'm removing a factory +--- 425876305 +>>425876012 +yeah, if you arent deconstructing it you can just let the trains sit there doing nothing too. +--- 425876727 +>>425868307 +It's a very pretty, 3d factorio without circuits, drone ports, reliable grids, or combat. I've had fun with it so far. +--- 425880171 +>>425868307 +it's kino but once you have your first dyson sphere there is nothing to do but build more spheres around the galaxy +and by then you're just carpet bombing planets with blueprints to fuel the designated planet in the system covered in solar sail cannons or rockets +--- 425880627 +>>425868307 +Maybe wait and see the enemies update before buying if you already have enough to play. It's pretty ok though, the devs are on the right track, are responsive, and do give a shit about optimization. Maybe buy it sooner since you'll buy it later when the price is up anyway? +--- 425887191 +>>425876305 +based anon, LTN is a crutch +--- 425887689 +>>425873618 +>>425872406 +nullius yeah +--- 425888313 +nullius more like gaseous lmao gottem +--- 425888585 +>>425869496 +Honestly, you can only really do a bus right if you know all the shit you plan on busing. I've been using the bussy until recently and was building a train network to free me from it, but I also started Nullius and thanks to all the weird new stuff and byproducts I'm having a hard time having any sort of busses at all +--- 425888783 +>>425888585 +I ended up just terminating the bus barely off screen into a bot mall, which seems to work but sometimes demands 0,5GW because 500 bots want to charge at the same time +--- 425888875 +>>425888783 +>bots whirring noises +--- 425889504 +>>425888783 +I'm just going to spaghetti my way to trains and logic and then just slap down my train network blueprints so I can just cart off byproducts to be used elsewhere or be disposed of rather than the crazy crap I have now like turning the sand and chlorine from making aluminum into polycrystalline silicon + +Glad I set that up once I saw what you need for the actually decent solar panels +--- 425889583 +>>425888875 +this is all coming down anyway since it's a starter +my last attempt before I gave up while trying to create some rubber and plastic at one location +--- 425889848 +>>425889583 +this is the one that broke me and made me stop playing factorio at all for 3 months. +after tearing it down and reconstructing it for a week I just decided I had enough +--- 425889929 +>>425889583 +When you move from starter to the new base, do you tear everything down first or build new in a different area? +I'm unironically asking for advice. +--- 425890009 +>>425889929 +build in a new area +the starter base makes everythign you need for the new base while you build it +once the new base can build it's own stuff then you can dismantle the starter base if you want +--- 425890084 +>>425890009 +Imagine tearing everything down only to find out you're missing a bunch of shit and have to bootleg something together to produce materials at a fraction of what you had +--- 425890430 +>>425889929 +no reason to tear down the starter until you at least have everything up to a new mall in the new one, sometimes I just leave it until I need to reclaim the area for other purposes. +plus in nullius unless you have a solid grasp of what materials you're gonna need you should probably leave it churning out furnaces, chemical plants and whatever until you're done because even mid tier buildings take obscene amounts of materials to create +--- 425890834 +if i ever make a mod, it will be a texture replacer for biters into pitbulls +--- 425892015 +>>425890834 +Same, but for IRS agents +--- 425893234 +>>425890834 +There's probably free dog models or sprites floating around. +--- 425893396 +>>425875764 +How should the 11 collectors be arranged? In as square as possible for neighbor bonuses? + +>>425860085 +But according to Helmod it takes 383.2kJ to refine enough seawater to power a heat exchanger 1 at max. + +Water produces 270 steam and Seawater produces 235 steam. A unit of steam is 6 kJ and there's a gain of 45 steam which is 270kJ + +That's a loss of -113.2kJ +--- 425895204 +Mun Spess Stetion for Munar science extraction. Features a probe lander, a manned lander, a return vessel, and a maintenance tug, plus facilities to scan terrain height, mark biomes, and process extra science. +--- 425895765 +>start space exploration for the first time +>attacked by giant sun lasers within 30 seconds +oh +--- 425896612 +>>425895765 +He does that so there's nothing of yours that could be destroyed and so you know what to expect much later when the game starts screaming at you about the upcoming CME in a few hours +--- 425896896 +>>425896612 +i think (He) does that because hes a sadistic psychopath and he thinks its funny +--- 425897110 +>>425896896 +Mmm...no + +This isn't like retardedly small stack sizes +--- 425897475 +>>425897110 +i thought it was the same twisted psychopath +--- 425899254 +>>425896896 +No that is a good way to introduce players to a deadly mechanic and is good game design. There's a hundred things you could bitch about when it comes to SE, but the intro CME is not one of them. +--- 425900052 +>>425896612 +>>425899254 +or he could just not add annoying mechanics for the sake of being annoying +--- 425900210 +>>425900052 +>“Oh, like you’re doing now?” +--- 425900845 +>>425895204 +Very good. +--- 425902532 +>>425899254 +Yeah, the start made me actually afraid of the CME which I think is intended. +--- 425902993 +>>425900210 +Huh? Huh? Huh? +--- 425903614 +>>425876305 +or I can have trains auto-repurpose themselves instead of doing it manually +--- 425903678 +>>425849434 +>no auto-mining +>no NPC interactions +>no way to seal the new vents +>STILL no way to jump outside a cockpit hotkey + +I can't believe I got excited for this. +--- 425903835 +>>425900052 +I don't think CMEs are annoying, they don't happen that often and new mechanics are cool. I see a lot of people complain about SE features that if removed, might just make SE vanilla with more surfaces. May as well make a z level mod at that rate. +--- 425903975 +>>425903614 +I wouldnt bother micromanaging a new ambiguous rail system with its own requirements, its much easier just to build stations for some arbitrary throuhput, trains included. the railroad system is just a coincidence. +--- 425904030 +Golonise serb when? +--- 425904080 +>>425904030 +Which game? +--- 425904263 +>>425904080 +Spengies obviously. +--- 425906697 +He is really dumb but he is my best friend +--- 425907723 +>>425906697 +Marek killed my only friend +--- 425908165 +>>425903835 +you call that a mechanic? it's not a fucking mechanic, it's just a countdown until your base may or may not get fucked, unless you put aside X amount of Gj of power permanently and forget about it, and with that it will disappear from the game permanently +CME is cool in concept, but absolute dogshit in practice +it would've better if he didn't delay the good bot upgrades to the ass end off the tech tree, and made umbrellas to only protect a certain area, and within that area you should be nesting your mall, power and bots, so when chunks of your base get turned into ash, they'll be rebuilt by the protected infrastructure +--- 425909819 +>>425903678 +Are you the same gab on other boards? +--- 425911498 +How the FUCK do I turn on the Port Ladon drone facility? +--- 425912204 +>afking for 14 hours +what a run +--- 425916428 +>>425907723 +Many such cases +[clangs you're shippu gently] +--- 425917596 +When I play factorio I can't keep track of everything I have to do and it all crawls to a halt at each step as I figure it out and improve my designs. +--- 425918775 +>>425917596 +Same, fren + +But I think I'm getting faster +--- 425919678 +>>425417854 → +>Priority input for reused parts? +How do you do that? +Priority output is simple with a splitter,, but priority input? +--- 425919808 +>>425919678 +Hey bro + +Look at a splitter again +--- 425919976 +>>425919808 +Is it as dead simple as it sounds? +Something in me wants to think that it isn't right. +--- 425920052 +>>425919976 +BEHOLD! + +A MAN! +--- 425920119 +>>425919976 +--- 425922450 +>>425920119 +>>425920052 +Where'd he go? +--- 425925804 +why would i make biofuel in K2? +--- 425926717 +>>425925804 +it makes makes regular fuel last a lot longer +but since both of them are made from thin air it's a worthless recipe +--- 425927339 +>finally finish building the galaxy spanning turret wall +>forgot to wire up the inserters to the ammo chests +--- 425927774 +there should be a mod that makes inserters start bonking biters on the head in melee range +--- 425928374 +>>425927774 +How deep would a bonkserter wall need to be to be viable? +--- 425929679 +https://www.youtube.com/watch?v=0ZPo3HxR0KI [Embed] +--- 425930030 +>>425909819 +The image is from google and I don't know what you're saying. +--- 425930308 +>>425929679 +Always waiting for these meme gears to find a real-world use that isn't better done with literally anything else. +--- 425932772 +new autism mod on the rise +https://mods.factorio.com/mod/EternalIndustry +--- 425933309 +>>425932772 +>2 new electric trains (riding on batteries), as well as 2 battery chargers. +Wube, please improve the locomotive prototype. +I'm sick of seeing this. +>Even if I don't create 65 thousand items, the hollow recipes for all items in PYanodon might get in my way with this, since they duplicate all items into two (but into recipes). +Is he building more autism on top of Py? +The absolute madman. +--- 425933328 +Yuchat might not be entirely retarded, I'll try this in a programming block when I'm not getting assraped by pirates. +--- 425934520 +>>425933328 +Tested it, didn't work, tried a few different scripts, said it might be because of a version mismatch. +Current status of Yubot tardation: Unknown. +--- 425935924 +>>425893396 +They should be arranged in a row. To extend, make a column composed of these rows. You are right about seawater, don't bother treating it. +--- 425937075 +is omnimatter worth playing +--- 425940412 +>that feel when I'm almost getting filtered by the purple science in IR3 +--- 425941048 +>>425940412 +There is a lot to set up compared to earlier progressions. Still, all of it is very straightforward. +--- 425941090 +>>425937075 +i recommend factorio and conquer tiberian dawn if you want to use only one resource which you'll break down into everything else +--- 425941297 +>>425941048 +It's the sameness of the ore washing that almost makes me quit, setting it up again and again. +But soon it's done and I can pump out the purple drank. +--- 425941770 +>>425940412 +I'm in the same boat for another reason, my evo is already at 70% and I must build the wall or else I'll get behemoths before military science. But I don't want to build the fucking wall. +--- 425943374 +>>425849661 +I started gaming years after the spore launch and I enjoyed it, but I missed what you're talking about. The space stage is boring, but otherwise it's a good 20 hours of fun. +What happened ? Was that a type of no man's lie ? +--- 425943520 +>>425833974 +Time to shit down another nuclear reactor and kill thousands of frog species by overheating the water. +--- 425943670 +>>425854672 +video_of_a_dog_with_malformed_spine_and_shittyflute.mp4 +--- 425943738 +>>425934520 +AI-generated code is often useless because of their training data is older than current APIs. +--- 425944065 +>>425941297 +Don't forget to add a bypass to the washing process so that your crushed ore can get straight to smelting if you ever stop using the washing byproducts +--- 425944131 +>>425863937 +>because I've never set up a proper train network and I wanted to try it out +In the tree, part of the tree +Welcome to train autism. +--- 425944264 +>>425863106 +>gas tanker ship +>coal fuel +--- 425944393 +>>425944264 +--- 425944445 +>>425890834 +white woman mod when ? +--- 425944546 +>>425895204 +Beautiful. +--- 425944682 +>>425944264 +what's wrong with that? should I fuel it with something else? coal just works... +I planned on fueling trains with coal too, kek + +>>425944131 +I started creating my own blueprint book and standardizing my rail network and I don't even have bots yet but standarization is cool + +This is my roundabout design, which I'm sure it's been done many times before, but this one is mine. + + +I don't even have bots yet, kek +--- 425944685 +>>425927339 +Have a good walk. +--- 425944793 +>>425929679 +Please don't post duck penises +MOOOOODS +--- 425944836 +>>425943520 +Is this the newest anti-nuclear retardation irl? +--- 425945578 +>>425944682 +>what's wrong with that? +Nothing, I'm just salty because you can't power vehicles with said petroleum. I hate it. +>it's been done many times before, but this one is mine. +In my experience, factorio is more fun when you do your own designs that fit your own idealized world. There would be no creativity otherwise. Then you realize they fucking suck, but you had fun so checkmate obama +>>425944836 +It's not retarded, but I get why you would think so. +Some old designs of Nuke reactors (we have some in France) will release water back into the river. We have a law that prevent said water to be too hot because it fucks up local life. +If the water is >30°C, the reactor gets shut down. It rarely happens, usually during summer. +--- 425945835 +>>425945578 +>because it fucks up local life +Sounds like local life should get tougher if they want to fucking survive. Oh, but this is France all right, of course they couldn't do if all the fucking frogs and slugs died off. +--- 425946237 +I'm going to stop making chunk aligned blueprints, while they do work well with radars using only increments of 32 often makes for designs that often aren't sized properly like 38x38 intersection I would need to make into 64x64 blueprint to fint into 2x2 chunk. +--- 425946572 +>>425945835 +I almost made the joke, but refrained. +Also, slugs and frogs are the ultimate lifeform. +Why bother with complexity ? Just make slime and eat. +>B-but how will you survive against higher lifeforms ? +Don't. Just shit 3 billions eggs and hope for the best. +>Y-you will still create a buffet for the predators +If you reaaaaaaally need to survive, evolve a small amount of poison that will give the preds diarrhea. That will show them +--- 425947983 +>>425945578 +>Nothing, I'm just salty because you can't power vehicles with said petroleum. I hate it. +I got you senpai, now it runs on more efficient fuel +--- 425948131 +>>425947983 +Hell yeah +--- 425949201 +>no Stardew Valley +--- 425953085 +>>425821983 +"This video is private" +what went wrong? +--- 425953576 +>>425953085 +The intern in charge of streaming was wanking off +--- 425953695 +>>425953085 +delayed a few hours, stream changed +https://www.youtube.com/watch?v=MvHcGmQPcsI [Embed] +about 40-50 minutes in is the launch +--- 425953705 +>>425953576 +>not streaming it +It's like he doesn't want to boost the viewer count or something. +--- 425953785 +>>425953705 +ESA tries to maintain a semblance of professionalism in public streams. Subscribe to their onlyfans or something instead +--- 425954416 +>>425953785 +>professionalism +Thank fuck boomers are dying out. +--- 425955410 +Is Industry Giant /egg/? +--- 425959079 +mod to turn the factorio engineer into a dwarf and biters into goblins, orcs, or elves when +--- 425967086 +>>425955410 +is it just about transporting good, like ttd? then no. i don't see any factories +--- 425968280 +finally, reliable power +--- 425968429 +If I enjoyed playing exapunks would I also enjoy regular asm programming? +--- 425968714 +So was /kspg/ shitposted to death again? Or cant it sustain itself yet? +--- 425968840 +>>425968429 +Regular programming doesn't have cool graphics and music, and the setting sucks + +>>425968714 +Latter +--- 425968864 +>>425968714 +Nah, just too ded for the gacha board +And honestly the schizo shill arguing with everyone got old fast +--- 425968996 +>>425968429 +No you don't. +--- 425969193 +Which /egg/ are you anons playing currently? +>>425968864 +/videogacha/ lmao +--- 425969787 +>>425969193 +>Which /egg/ are you anons playing currently? +pondering whether or not to return to terratech +--- 425969893 +good shit +--- 425971220 +>>425969193 +I beat DSP and now I'm just converting entire worlds into launcher factories just to finish one dyson sphere. + +I really don't know how you're supposed to build one before you finish the end-the-game research. +--- 425971239 +>>425969193 +Finishing up lastcall bbs, but i only play the food court because i don't really like the others. +This one was a tight squeeze and i had to downsample the image to post. +--- 425972669 +>>425969193 +Timberborn. Recent experimental update removed range limits on districts. Shit's cash. +--- 425974470 +20+ shells, all missed... gona need a bigger gun +--- 425975487 +Forgive me lord for I have sinned +--- 425975643 +>>425975487 +>>425856162 +Anons were wondering what use mini trains would have and this looks like a spot for them. +--- 425975810 +>>425971239 +Maybe if you didn't try to use as many conveyors as possible, the food would get there faster, your gif would be shorter. and you wouldn't have to downsample it? +--- 425976138 +>update teaser about gimbaled parts has image of gimbaled screens +>actual update doesn't have gimbaled screens +yeah, that about lines up with what I would expect +--- 425976548 +>>425976138 +y know that small spotlight that looks like it can be tilted? it doesnt. +--- 425979223 +>>425969893 +<-- better shit + +All of it is thermal solar mk3 powering stirling mk3. +--- 425981185 +Why is everyone playing Nullius now? + +I started Factorio back up and just decided to try it and then I come here and a bunch of people seem to be playing it now + +Am I just noticing more now that I'm playing it? +--- 425981669 +>>425969193 +I am going to play space engineers, try the new feature, and then not touch it for 6 months until the next new feature appears. Then it's back to zachtronics solitaire + +>>425981185 +Gangstalking +--- 425982394 +I just realized with enough autism you could build an actual Treasure Planet-tier CV in Empyrion, fully capable of broadside salvos of various turrets and weapons. +The implications of such realization are frightening me. +https://www.youtube.com/watch?v=8Wz7-4EU8EQ [Embed] +I'm thinking i'm going to be very busy this weekend. +--- 425983643 +>>425982394 +Please post screenshots when you do, it sounds really interesting! +--- 425984201 +>>425983643 +The movie was so fucking retarded, but at the same time so fucking cool. +The game followed through. +--- 425984304 +>>425982394 +>Ned Flanders larping as German doesn't leave my head +Thanks, nigger. +--- 425984405 +>>425981185 +I've posted about it a little the last couple days but I haven't actually played it for a couple months +--- 425984716 +>>425984201 +>okay so what if, for absolutely no reason, the spaceships in this fictional universe are actually age of sails vessels with sails, rudders and broadside armaments? +Been rock hard for at least 30 minutes. Send help. +--- 425985451 +>>425984716 +It's like someone's fever dream drawn to life +--- 425985929 +>>425984716 +I wonder if the idea came about something like this: Movies and tv shows already treat starships as sailboats so why not drop the pretense. +--- 425985947 +>>425975487 +This is revolutionary. +--- 425986531 +>>425972669 +Thank Christ. That was easily the worst part of the game and extremely tedious. +--- 425986552 +>>425984201 +>>425984716 +>>425985451 +It‘s not just the ships, it‘s the whole concept that makes one question what weird drugs the guys at Disney must have taken to pitch that idea: +>Ok, let‘s make a movie based on a book classic about the pirate era +>But don‘t just call it „Treasure Island“ like the book, we want to think big +>make it about space and shit and add aliens and robots +>but the space ships still look like pirate ships +>oh and despite living in the future, people still use regular swords for some reason. +>but they have laser guns that look like flintlock pistols +>did we mention the weird alien that can transform into a paraglider? +>surely every kid that loved the original book will also love this movie +--- 425986682 +>>425986531 +>"massively boosted the game's performance" +>doesn't mention how +Sure thing, sales faggot. +--- 425987258 +>>425981185 +only recently dived back into it +--- 425987647 +>>425986552 +They had a reunion of the entire movie production staff and cast some months ago, for the 20th anniversary. +They actually had a lot of weird ideas for a sequel, and their explanation of how the universe works was pretty amusing +The 70/30 law in particular was pretty cool, shame about Disney canning the entire franchise because reasons. +--- 425988052 +>>425976138 +You know how the fluid filter can separate all sorts of fluids from one another? +It can only separate liquids from gases now. +You're welcome. +--- 425988571 +>>425986682 +It's made in unity so I can do a before and after once i get my hands on the dll, but i prey on the gog releases so it may be a while. +I remember this game had dlss, wonder why it doesn't now. +--- 425989383 +>>425987647 +Damn that concept art looks pretty neat. +>The 70/30 law +Just looked that up, that really is a cool concept and actually explains a lot about the weird mixup of technologies. +I really liked the visual design of that movie, but at the same time it felt kinda weird. +If you think about it, it‘s extremely weird that the decision makers at Disney were okay with such an unusual movie concept. +--- 425989919 +>>425988571 +I'll have to try a new game once it goes to the stable branch. I remember once you got to 800+ beavers the game turned into a slideshow. Pic related with that fps drop once they all wake up. +--- 425989979 +AI controllers don't work on cars, it errors out without thrusters and gyros. And the 2x2 wheels look really tiny +--- 425994769 +>>425945578 +True. In Rotterdam tropical fish were spotted in the river around the cooling water outlets of a waste incinerator. +--- 425997335 +Is photon engineering an actual egg or just some talos principle clone? +--- 425998123 +>>425997335 +>95 puzzles (45 puzzles with lasers and 50 sliding puzzles). +No. +Quit asking if dumb shit that you should already know the answer to is /egg/. +--- 425998149 +We factorio now, I just need to figure out how to mass record coordinates +--- 425998885 +>>425998123 +I heard it was "inspired" by infinifactory and it kinda looked the part, so I wasn't entirely sure +I now know to steer clear now +--- 426000791 +while I understand the purpose of checkpoints for research in nullius, and why they're a good idea it never fails to make me pissed off when I have to make a ghetto fix to be able to pass them +--- 426002337 +>>425998149 +Of the disappointing update, you can copy and paste a record block's coordinate list whole, you can make these coords relative to a beacon, and move the beacon around. +You can also use the new event controller, some sorter pipes, and small cargo container to detect when a resource is low, and send a dedicated hauler to grab more from the miner which can also be event controlled to stop when full. +The problem I'm running into is why bother? There's no items that need repeatedly burned to perform science, no enemies that need drones repeatedly smashed against, and no reason to keep playing after you've built a jump drive. +I really want this to be a game, but there's simply nothing to do still, after a literal decade in development. +--- 426004893 +>>426000791 +You probably don't have to and could make a real system but yeah I also ghetto my way through +--- 426005194 +>>426004893 +I would rather not retrofit my interconnected spaghetti bullshit +--- 426006071 +>stone wall costs 5 bricks +>there are iron rods in its debris +--- 426006309 +>empyrion's enemies are better than spengie's +lmao +>>426006071 +Don't worry, anon! Mods have fixed your problem and some make you use iron or steel to make walls along with bricks or concrete +--- 426008154 +it is done +the vanilla empyrion campaign is over +fuck whoever made that last christmas themed chapter +onwards to reforged eden +my asshole is ready +--- 426008254 +>>425982394 +>with enough autism +Anon, that's just a normal combat CV. +Have fun. + +One thing Reforged makes easier than vanilla: blocks have no CPU cost. Shitty change imo. It encourages size class bloat, and the game is already laggy as hell with no more than a few large CVs on screen. + +So yeah, Reforged lets you make absolutely fucking ridiculously gigantic 15-combatsteel-thick hull without blowing all your CPU on the armor. Of course a ship like that will never land anywhere and can barely get up to warp speed but that's beside the point. +--- 426011767 +>>426006309 +no thanks +--- 426013752 +>>426008254 +That's funny, when some people I knew played RE they were using workshop CVs that were only 1-2 blocks thick. +>>426011767 +lmao +--- 426016410 +Do you think people would complain about Robot Attrition if it was part of vanilla? Especially if there was by default a recipe to repair the robots for cheaper than making said robot? +--- 426016582 +>>426016410 +yes, and it would be modded out +--- 426016645 +what if robo ports needed ingredients to operate + +lube and generic robot parts ? +--- 426016802 +>>426016645 +I bet that's a future update for SE. Py has drills that need parts as fuel. +--- 426016836 +actually electric engines don't need lube irl so i guess you don't need lube +--- 426016917 +>>426016836 +literally the only recipe that needs it in the whole game besides belts +--- 426016987 +>>426016836 +Don't they still need it for bearings or some kind of moving parts? +--- 426017113 +>>426016917 +>>426016987 +i mean irl +--- 426017203 +>>426017113 +I do too. +--- 426017407 +>>426016987 +not sure whether they use grease or lube in sealed bearings +--- 426018425 +>>426008154 +that's exactly what i was talking about +holy fuck reforged eden is so much better than vanilla empyrion +the quality of the missions, scavenging being an actual thing, the project eden galaxy, the ridiculous amount of new ores that i have noticed in the item manager +why would anyone want to play vanilla empyrion when RE exists???? +--- 426019331 +>>426018425 +I hope RE2 will be good. +--- 426019486 +>>426019331 +>a 2.0 version is in the works +holy fuck +HOLY FUCK +nevermind, why would anyone ever touch spengies ever again if this exists???? +--- 426019641 +>>426019486 +https://steamcommunity.com/workshop/filedetails/discussion/2135628600/3272435584427957426/ +& +https://steamcommunity.com/workshop/filedetails/discussion/2550354956/3713810544747188817/ +--- 426020071 +>>426019641 +then in the official botnet the eden guy said +>I can't speak for vermillion but I'm still making it for single player or small group play. +>Making it for multiplayer isn't compatible with my vision for Project Eden and would require cutting out most of the existing content from the scenario. +whatever that means +--- 426020086 +>>426019641 +holy FUCK +>late 2023, possibly 2024 +im good with RE 1.9 until then +very excited +i kinda like how i went from being mildly interested in empyrion because some reviewers called it "7 days to die but in space" +to sinking 80 hours into the vanilla game and now starting my RE playthrough +what a lovely hidden gem of a game +thanks to the anons ITT that helped me the last few threads +also i was kidding, spengies will always have a place in my heart +--- 426020241 +>>426020086 +I love spengies but I definitely need to pick up Empyrion again sometime. I'll probably wait for the RE2 update, and definitely not a beta fuck that noise. I'm so burnt out of testing betas of mods for /egg/ games. The Py beta was the last straw lmao. +--- 426020261 +>>426019641 +>I created Project Eden to play with my brother, but as time went on we both found ourselves playing Reforged Eden instead. Ultimately I want to have fun in the game by creating cool stuff for us to explore and fight together. We both enjoy Reforged Eden far more than Project Eden, so that is what I want to focus on going forward. +Fuck man, what a lovely brother. +--- 426022492 +>>426020261 +Yeah, definitely. Also, it sounds like Vermillion is changing modules to be straight up better. That seems to be RE2 in a nutshell though. Replacing the need for many modules with bigger ones, etc. +All of this is probably subject to change and I'm not going to copy paste all of it, especially due to character limits. +>It depends entirely on your ship. Ships overloaded in turrets will need to remove many of them and/or replace them with larger weapons. +>Basically, if your CV has more than 24 total turrets, you're gonna need to remove some of them and/or add larger T3 weapons. You probably won't need as many turrets anyway. +>CV Solar Panels have been replaced with the Plasma Turbines. Plasma turbines produce more power for the space they take up vs Solar Panels, which keep confusing people. Plasma Turbines are available for Bases. +>Upgradable thrusters lets you stuff more thruster's worth of input/output into the same physical space. Allows more compact builds in exchange for higher build costs. +>Power Generation has been changed. You will likely need less generators, and in the event that you need more, a larger generator is more efficient. A smaller Fusion Reactor is available as an intermediate between the Advanced Generator and Large Fusion Reactor (which can basically power anything, so you don't need more than one) +>Shield Boosters are no longer required to have a usable shield. They provide less bonuses, are smaller, lighter and consume less power. +--- 426024353 +Sell me on Empyrion and explain the mod you are talking about to a guy who knows nothing about that game. +--- 426025194 +>>426024353 +It's just Space Engineers with worse physics, vastly simplified building mechanics and survival crafting elements. +Reforged Eden is the Space Exploration of Empyrion in terms of added mechanics, complexity and difficulty. +There's nothing else to say, really. +If you've ever found yourself after building a massive ship in spengies, "wow this is worthless because there is nothing to do but build a bigger ship", then Empyrion is the solution to that problem. +--- 426027595 +>>426024353 +Compared to spengies, you lose the love-hate physics engine and gain npcs missions/quests and story, reputation, survival food system, different ship systems and turrets, no wheels?, hovercraft, transporters (pad to pad), more weapons and weapons types both hand and ship mounted. NPCs to shoot at both on ground and in space, both ships and personnel. I think there's also server options for regenerating ores? I don't remember spengies having that but it's been years since I've played. +Reforged Eden does a lot of balancing and changes like >>426025194 mentioned. I believe an anon mentioned weeks ago RE makes ship types (small vessel, capital vessel, hovercraft vessel) more specialized vs vanilla. +--- 426031823 +I did a thing today. :) +8M green chips left for 100%! +--- 426032902 +>>426031823 +Congratul-AAAACKK! +--- 426036180 +what should i do now that i have bots? +rip up the main bus and feed the existing mall and production line by trains and bots? +i feel kinda lost at the moment, i don't know what to do next +--- 426036326 +>>426032902 +I don't understand this ack meme +--- 426037638 +>>426036326 +You've never seen Mars Attacks? +--- 426037787 +>>426037638 +A really long time ago and I remember them saying ACK but I don't think that's why people put it in posts. I'm not sure why they are. +--- 426039071 +>>425969193 +Been fucking around with Besiege. It's addictive. +--- 426046770 +>>425849434 +And the most exciting thing is the block that fires when some condition becomes true. +--- 426047628 +>>425943374 +Yes. It was hyped to be way more involved. This video shows the bones of what it was before they gamified/simplified it all to hell. https://youtu.be/T8dvMDFOFnA [Embed] +--- 426050646 +>>425862197 +KEK +--- 426050916 +>>426013752 +That's the sensible option--for most things. Reinforce only key areas and otherwise keep the ship as light as possible. +Once incoming fire has deleted all your turrets it's pointless to stay and take more hits, anyways. But if you want to exploit the turret targeting AI, Reforged lets you make truly indestructible ships for PvE and PvP alike. +--- 426051681 +>>426022492 +So basically verm is backpedaling on most of the retarded shit he's been adding. +BUT all of his retarded additions are still mandatory and overall module balance keeps getting even more alien, keeping vanilla ships incompatible with reforged and vice versa. +gg + +>>Upgradable thrusters lets you stuff more thruster's worth of input/output into the same physical space. Allows more compact builds in exchange for higher build costs. +This bullshit coming for verm is rich. He killed off compact builds and creative designs by nerfing smaller thrusters, generators, etc. power *relative* to larger ones so much that it's never a viable alternative to use a bunch of smaller ones over a larger. +"Lets add pointless expensive thruster tiers for more grind but not fix the problem I've created." t. Genius game designer at work. +--- 426052946 +>>426037787 +I believe it's another popular schizoism that consists of repeating whatever someone else said but cutting it off and appending -ACK to imply that the poster is a tranny hanging itself +--- 426053267 +>>426036180 +For me, that's the time to focus less on the bus and more on the rail network. +Making decentralized production closer to the ore patches, using laser turrets instead of a big wall, clearing all remaining biters to give me more lebensraum. +--- 426053476 +>>426047628 +I think I get it. It was shown to be a lot more serious and detailed than it was, and they simplified it to hell, like you said. +Are you still mad ? +--- 426053769 +>>426053476 +I can't imagine anyone caring this much about Mass Effect, holy shit. It was immediately obvious after the first game that the franchise would decline rapidly. +Maybe they were a kid who grew up on ME. +--- 426054335 +>>426047628 +>3D underwater stage +would have been kino +everything else is *mostly* like the final thing, but the details matter +and there should have been much more added in the three years to release +I hate EA so goddamn much +--- 426054348 +>>426053476 +>Are you still mad ? +Not him but I will always be mad. +It was easily one of the main reasons I started pirating shit on principle. +--- 426054414 +>>425981185 +>Why is everyone playing Nullius now? +Because it's better than SE and IR3? +--- 426054464 +>>426054335 +>I hate EA so goddamn much +They are one of the worst offenders, but pretty much all big publishers deserve the rope as they would've done the same, and some of them did. +--- 426054489 +>>426053769 +>they were a kid who grew up on ME +I guess, yeah. I played it years later, and it was good, but not great. It was on rails from day one. +--- 426054759 +>>426016410 +Yes, because how it works runs counter to the basic automate-everything principle of the game, making it annoying to create self-contained facilities because you have to have other robots collect the downed robots and deliver them 'somewhere' for repairs. + +Robot Attrition was created specifically to make robots 'not free,' but what Earendel -- bless his stupidly autistic little heart -- failed to realize is that they are already 'not free' : roboports take a fuck load of power to keep bots charged. + +If you want to disincentivize large-scale use of bots: lower the amount of available charge points on the roboport and increase their power draw even further. Done! +--- 426055215 +>>426054464 +If it was only Spore and DRM practices, it would just be "I hate EA", but they also killed KOTOR and Command and Conquer, among others. +And others I can't think of right now/wasn't as invested in. +>>426054759 +Power draw is handled by a decently sized nuclear setup. +Then people will download a mod with lots of charge ports, which is another category of mods to patrol so he can add them to his petty, ambiguously balans-driven incompatibility list. +He already seems to spend some time on that, as every infinite ore mod I know is marked. +--- 426055407 +>>426053769 +>has never walked on Haestorm as the sun is on an accelerated path to nova with Tali's theme playing +>has never met a scientist Salarian +For shame. +--- 426055896 +>>426036326 +It's a TCP joke. +--- 426056010 +>>426055896 +You're a TCP joke. +--- 426056192 +>>426056010 +ACK. I am a TCP joke. +--- 426056463 +>>426053476 +That shit with Spore is one of the many reasons I fucking despise EA, and will never buy another of their "products" ever again. +--- 426056598 +I don't understand this ksp meme +--- 426056781 +>>426056598 +Which one ? +--- 426057813 +>>426056781 +the second one, why did they do it? +--- 426058024 +>>426057813 +money. +--- 426059025 +>>426056598 +a +--- 426059627 +>>426056598 +No one needs you to. +--- 426060170 +>>426059627 +No one needs your shitty screenshots either, yet here you are +--- 426060417 +>>426060170 +Yet I'm not the mad one. +--- 426061129 +https://www.youtube.com/watch?v=L5QXreqOrTA [Embed] +--- 426065979 +What's a good tank mod for space exploration? I hate that tank shells don't get the love they deserve. +--- 426066071 +>>426061129 +Is it really happening? +It's been so long since starship test. +--- 426066656 +>>426036180 +>rip up +Never rip anything up until the new iteration is fully operational. Not doing so can result in stagnation and loss of interest entirely. +(if you rip anything up at all; I normally just feed it raws and keep it limping along forever as a comfy reminder of what once was) + +Great time to start from the beginning with a bot-based factory to get those initial blueprints that you'll be iterating on later. Start with power; you'll need it! Nuclear power pairs nicely with bots, but even better than that is an auto-building solar field. After that, tinker with bot-based mining setups, then smelting, then intermediates, yadda yadda. Keep an eye on power; them bots are thorsty. +--- 426066876 +>>426053476 +No, but it's important to look at it in context. It was 2005 so it was still early before everyone was so tuned in on EA and big publisher bullshit. There wasn't early access, indie games weren't as much a thing, steam and publicly accessible torrents were still a relatively new thing. I think it was one of the first major hype train derailments for most of us boomers and so stands out as being exceptionally offensive. +--- 426067746 +>>426066876 +Not to mention that video of Robin Williams playing an early version that never made it to shelves: https://www.youtube.com/watch?v=V5TXEUiR1Xk [Embed] +Ripping out the entire concept of evolutionary changes actually affecting your survivability was such a punch in the nuts. That was the whole darn point. More legs (or longer legs) making you faster. Bigger bodies letting you bully the smaller things (but needing more food). Silly top-heavy designs wobbling and almost falling over. I'm still mad, too. I'll be mad every time Spore gets brought up. +--- 426068526 +>>426060170 +its a bot, just report and ignore +--- 426068769 +>>426067746 +>I'll be mad every time Spore gets brought up. +I'm starting to wonder if the Spore fiasco was our collective psychological trauma. +It certainly made an impact on my growing psyche at the time. +--- 426070118 +>>426068526 +You're a bot. +--- 426070630 +>>426068769 +I don't know as if I'd go so far as to say "trauma," but it was certainly the moment I stopped getting hyped for new video games (or new products in general). No Man's Sky was probably that game for a bunch of people, too. Everyone's gotta learn some time. It's healthier being pleasantly surprised by a good game's release, anyway. +--- 426071414 +>>426060417 +Depends on the definition of the word. +--- 426071575 +>>426071414 +Sounds like something a bot would say. +--- 426072256 +>>426071575 +You honor me. +The flesh is weak, after all. Just look at all the effortlessly gutted meatsacks in your pictures. +--- 426072587 +>>426072256 +>gutted +This bot gets it. +>captcha: MAAAX +--- 426075279 +What do I do with these fuckin' dweebs? +--- 426076690 +>>426075279 +Assemble them into one giant robot +--- 426077536 +>>426075279 +I have clusters for different purposes. +I have an afk 'home' spider in my logistics area that each type of lead spider is following so that once they're done with their task they'll automatically walk back to the logistic area and get restocked. +I have a lead spider for each type of task that I have a remote set up for. +And each lead spider has a cluster of spiders following them. Laser spiders for clearing new areas so that I don't have to artillery creep, and 4 types of builder spiders with large personal roboport coverage that I send out to build new parts of the base. Rail/misc spiders, landfill spiders, science spiders, nuclear plant spiders +--- 426078431 +HOW THE FUCK DO I TELL THIS STUPID PIECE OF SHIT TO GO STRAIGHT EAST REEEEEEEEE +I want to meet the retard who's responsible for these controls and feed him his own intestines! +--- 426079006 +>>426078431 +https://mods.factorio.com/mod/VehicleSnap +--- 426079259 +>>426078431 +Yeah :( +I have Snap-to-Grid set up for all my blueprints (and prints that are sufficiently large, like chunk-sized), makes it way easier to stay inside the "window" of being able to plunk shit down while going full speed in my drunk-driverly zigzag line. Or lay out the field ahead of time and cruise. +Chunk-aligned snap-to-grid blueprints take a little time to set up, but they make life pretty dang easy +--- 426079284 +>>426079006 +You're a lifesaver! Thank you. +--- 426079926 +>>426051681 +Ah, that explains some posts I see occasionally with people complaining about having to rebuild ships. Or updates "ruining" their builds. +>>426054464 +Activision killed some games too with retarded shit too. This should link to the second post, don't click what the OP linked. https://forum.quartertothree.com/t/activision-vs-taldren-shots-fired/2354/2 +Publishers shouldn't always be allowed to meddle like this. +--- 426080280 +I almost want the opposite, hooking a racing wheel up and recreating Ivan Stewart's Super Off Road in Factorio. The top-down driving view is so similar, and the wheel's super-smooth spinning translates to the car's steering so wonderfully well. There's an arcade by me with this game, and every time I go I wind up spending half an hour racing. Phenomenal arcade game. Anyone else ever play? +I don't have a racing wheel; do they all spin forever like the arcade game, or do they stop you and drag you back to center? +Can racing wheels be used as an input in Factorio? What's a good racing wheel? Gosh, I'd make a set of modular racing arena blueprints in a heartbeat. How fun would that be? +--- 426081358 +>>426077536 +Cool, thanks! +I'm a little confused about the automatic return system via "home" spider, but I like the idea of clusters of bots running around building stuff for me. +I can certainly start with a railroad building cluster; my building trains already do a great job setting up sub-factories, but I've always hated the idea of roboport-railroad building. +I've been a little too manual-mode at the moment, I guess -- my main spoder's got shields and exos while I've doubled the number of roboports on myself. Not having to wasd myself around is nice. +--- 426082119 +Saw that Hydroneers has a sale, looks like it's come a fair way along. Is it worth picking up? Good for a laugh with friends? +--- 426082440 +>>426082119 +https://arch.b4k.co/vg/search/text/Hydroneer/ +Probably not. +--- 426082480 +>>426082119 +Yes, but since you don't have friends ... +--- 426082515 +>>426082119 +it's not worth picking up under any circumstance. literally just a tuberbait assetflip shit. +--- 426082594 +>>426082480 +We're all friends here, pal. +--- 426082650 +>>426082594 +I ain't your pal, buddy. +--- 426082732 +>>426082650 +I'm your fren, bud! +--- 426082774 +>>426082732 +Fucked it up, nigglet. +--- 426082860 +>>426082594 +--- 426083582 +>>426082860 +Frenemies. +--- 426083710 +>this bad boy has been powering my entire factory for three days and it doesn't seem to be needing more power anytime soon + +let me guess, you need more? +--- 426083773 +>>426075279 +Make them follow each other +fill with rockets +send to exterminate bugs +--- 426084076 +>>426078431 +deconstruct and place it in one direction using R then never steer +--- 426084176 +>>426083582 +--- 426084227 +We're so close to praising Omnissiah... +--- 426084325 +>>426084076 +What, do you think, do I have in my trunk? And why I have it in my trunk? And what would happen if it wasn't in my trunk? +--- 426084339 +>>426078431 +My bases always have 6 tile walkways. +>>426084176 +Anon, please... +>>426084227 +Are you having it write a story? +--- 426084553 +>>426084339 +Just a lil' story. +History. +--- 426084569 +>>426081358 +>I'm a little confused about the automatic return system +If you shift+left click with a remote it adds a waypoint to a queue without breaking their follow target. You can chain shift+left click to have the spiders go wherever you want, and once they've finished the queue they'll still be in following mode and will return to their linked spider. +--- 426088115 +I hate KSP2's UI so much +--- 426088465 +reforged eden is kino but was that perfectly functional "broken" small vessel on the haven planet meant to be there? all it took was some biofuel and it could fly already +--- 426088467 +>>426047628 +What is so bizzare is that we have the tech to easily do this today but everyone seems pressed on pumping out shitty, formulaic games. +--- 426088764 +>install rampant +>turn all the difficulty settings to max +>start game +>8 hours of barely surviving +>now giant waves of fire-resistant poison biters have begun +yea this is pretty hard +--- 426089340 +>>426053769 +Yep, I remember being extremely pissed at ME2 and how they changed the combat to be like call of duty. They were like "Remember how we said that mass effect tech made ammo obsolete? Forget that, guns need ammo now, lol." +--- 426089424 +>>426088465 +Fug, maybe I should have grabbed it. I figured something was wrong with it because I stood near it and my geiger counter went off. +--- 426091183 +>>426089424 +i have scrapped all of it +i didn't start this modpack just to have a perfectly functional SV 10 minutes into the game +--- 426091338 +>>426091183 +Based. I ended up gathering a ton of resources and flying around on a hovercraft for hours instead. +--- 426092157 +>>426091338 +i dont want to crutch on blueprints again, i want to build some stuff by myself +obviously they are very different games, but i'd love to "port" some of my spengies designs in, obviously refitted to work with RE and the general mechanics of empyrion +it's gonna take me a lot of hours, but i feel harvesting and scavenging the first planet is a fundamental part of the game that i have somewhat skipped in vanilla thanks to blueprints +--- 426092619 +>>426092157 +Yeah, I built a very shitty hovercraft that was basically flying cargo containers and a fridge. I was trying to not use blueprints as a crutch either. Running down dinosaurs was kind of cool. +--- 426093097 +>want to play Factorio +>cant mod a pirate version +Argh.. +--- 426093657 +>>426093097 +good thing i stopped being a neet just before Sergei's site went down the shitter +--- 426093906 +>>426093097 +You can mod a pirated version but you require the mods. +>>426093657 +That looks like it's for the steam workshop. +--- 426094326 +>>426093906 +it worked for the official modpage too +--- 426094357 +>>425984201 +>>425986552 +>>425984716 +mfw you thirsty guys never hear of leji matsumoto's work. +--- 426094378 +>>426093657 +https://letmegooglethat.com/?q=factorio+mod+downloader&l=1 +--- 426094505 +JUNKPUNK is on sale, is it any good? +>>426094357 +Yamato was a neat series. +--- 426094714 +>>426094378 +you should've replied to the other guy, 'cause i'm already on the legit version +--- 426094850 +>>426094714 +The other guy would have been me and I already own the steam version. +--- 426095079 +>>426094850 +so you own the real game but want to mod the pirated version? wtf are you doing? +--- 426095125 +>>426075279 +>>426076690 +>one .. +>plus one .. +>plus one .. +>plus one .. +>plus one .. + +... Crap! +Too many spidertrons. + + +If you're one of the plebs who don't get the reference: +https://www.youtube.com/watch?v=Mq9yiKvo7ls [Embed] +--- 426096349 +not pictured: the big wall-deleting AOE they do when they die +--- 426096917 +>>426096349 +>worker +cool +--- 426096924 +name one non-microscopic creature on this planet that is resistant to being set on fire and it'll just walk it off without any lasting damage or death. +--- 426097068 +>>426096924 +>non-microscopic +fuck +--- 426097145 +>>426096924 +a pinecone +--- 426097207 +>>426096924 +fish +--- 426097346 +>>426097145 +Oh right, don't they burn for a long time once they do light up? I guess tree seeds had to have survived forest fires somehow. +--- 426097515 +>>426084339 +Mine too. +--- 426097764 +>>425858460 +>pretty sure ltn makes railblocks much more complicated for very little benefit. +This desu. It's a gimmick that ends up increasing traffic while not saving complexity. +--- 426097808 +>>426097515 +>accumulators +i thought one steam tank was worth 500 accumulators or something +--- 426098139 +>>426097808 +I don't have electric boilers. +--- 426099489 +>>426097515 +My brother. +>>426097764 +Yup, and some people also don't add waiting stations while using LTN so it's even worse throughput than they think they're getting. +--- 426099854 +Today I will make it past the mun for the first time in my life. +--- 426104256 +>>426096924 +any fish, kek +--- 426105247 +If love a-was a thing a me say money could a-buy +The rich man would a-live a me say poor man would die +If freedom was a thing they would a-keep upon the earth +Happiness a-would abundant, unity would give birth +In a hungry nation, yes you get a hungry people +That is mentally cripple and a kinda always wrong +Gunshot and fire in a-South Africa +And the youth them a-suffer in a-Dominica +--- 426105363 +>>426084569 +>shift+left click +THAT'S what I was missing, thank you! I knew about the waypoints, I didn't know that they still keep the follow target. That's nice! I'll have to implement that. +--- 426105657 +>>426105247 +I see too many kids and they simply falling +In the streets, it's strife, a waste of a life +Cause he died by the bullet or he's stabbed with a knife +But yo, it ain't no way to go +You can't kill the next man just to get the dough +We gotta fight tonight but we gotta fight right +Can't fight for the dough, we gotta fight to unite +--- 426106119 +>>426097207 +>>426104256 +>your brain on pokemon +--- 426106731 +>>426097346 +Tons of strategies, and not just pines -- iirc there are some chestnuts that also sprout after fires. But some pinecones are coated in a thick resin that melts in a fire, releasing the seeds, while other trees have seeds with a really thick shell that sit around forever until a fire weakens the shell enough for roots to start breaking through. Some plants just germinate from a deep root system underground. Nature's neat. +--- 426107220 +Kill trees. Grenade trees. Roundhouse kick a tree into the concrete. Slam dunk a tree sapling into the trashcan. Crucify filthy trees. Pollute in a tree's air. Launch trees into the sun. Stir fry trees in a wok. Toss trees into active volcanoes. Urinate into a tree's root system. Judo throw trees into a nigger chipper. Twist trees' branches off. Report trees to the IRS. Karate chop trees in half. Curb stomp blossoming green trees. Trap trees in quicksand. Crush trees in the trash compactor. Liquefy trees in a vat of acid. Eat trees. Dissect trees. Exterminate trees in the gas chamber. Stomp tree bark with steel toed boots. Cremate trees in the boiler. Lobotomize trees. Mandatory abortions for trees. Grind tree sprouts in the garbage disposal. Drown trees in fried biter grease. Vaporize trees with a ray gun. Kick old trees down the stairs. Feed trees to behemoth spitters. Slice trees with a katana. +--- 426108346 +>426107220 +>426105657 +>426105247 +Good thing I'm not that annoying. +--- 426109316 +>>426092157 +I mostly gave up building ships in empyrion because all of mine ended up looking like stupid flying bricks. Now I just find nice looking ships and edit all the weapons/equipment out so I can upgrade them from scratch. +--- 426110357 +>>426096924 +https://www.youtube.com/watch?v=mM2-DnaEfwA [Embed] +It can depend on the fuel used for the setting on fire. My dad used to have a party trick where he would cup a bit of rubbing alcohol on his hand and hold a little flame, because the flame wasn't hot enough to burn him. He stopped doing it after one time he used too much alcohol and it dripped to his elbow giving him a fire sleeve. +Does regenerating the burnt parts count as no lasting damage? Some plants with a lot of water content like cacti can survive a fire if that counts as walking it off. +--- 426111260 +>>426096924 +Imported eucalyptus trees can cause fires and apparently cause billions of dollars of damage to California. They also evolved specifically to survive fires in the harsh Australian environment. + +“Blue gum eucalyptus is one of the most fire-intensive plants,” says Klatt. Trees not only put a lot of fuel on the ground as they shed bark, leaves and twigs, but in intense fires, volatile compounds in foliage cause explosive burning. “Once bark catches fire, it gets blown ahead of the flame front and drops burning embers by the tens of thousands per acre in the urban community.” + +Now they're literally burning down the competition and taking other trees places. +--- 426111421 +>>426111260 +Wait, they never got rid of them after they started causing fires? +--- 426111838 +>>426111421 +Nigga do you realize how much work we're talking about? Think of the costs. +Ain't nobody's gonna jeopardize their reelection with that kind of spending. +Plus, it's California. If anything, the rest are praying the fire-trees burn the it all down. +--- 426111862 +>>426111421 +they're practically a native tree now. being from a hellhole like australia they grow well in poor soil and with little water, which cali just so happens to have a lot of. +--- 426112389 +I hope Reforged Eden 2 does come out this year I'm bored as fuck. +>>426111421 +They don't think about the long term, anon. +--- 426112654 +>>426111862 +Actually California has a lot of water due to having seniority rights to extract water from river systems - orchards take stupid amounts of both water and sunlight. It's all the other states that way water shortages due to Cali's refusal to renegotiate water rights, which will sooner or later lead to states simply turning off Cali's tap. Yeah, sure, Cali will want to sue, but that would take years - which they don't have. +--- 426112679 +>>426111421 +They still have tens of thousands of them here and there apparently they're a giant pain in the ass to remove because of the size.. They planted thousands a hundred years ago because it grows fast and tall and could be used for lumber. Turns out they suck ass as a building material compared to other alternatives. +--- 426113545 +How is DSP modding? +Any noteworthy mods to get? +--- 426113904 +Bless those aussies and their self-igniting trees. +The clown kings of shitposting and practical jokes. + +Imagine if you could design something like that in some bioclang /egg/ and carpet-bomb the future enemy expansion with saplings, creating a regrowing minefield or a simple fire hazard. +--- 426116567 +Can you mix Factorio mods? +Im tempted to go for Industrial Revolution + Space Exploration run.. +--- 426116818 +Are you autistic enough to play factorio for 1000 hours? +--- 426116916 +>>426113545 +Check thunderstore. There's a popular one that allows you to randomize planet size + add more systems. My personal favourite was the railgun re-targeting mod that allows your rails to fire at any available orbit when the current one becomes obscured. +--- 426117249 +>>426116818 +God I miss xfire. I have no idea what my factorio time played is because I don't play on steam. All I know is that I had 5k hours of WoW before I quit in 2010 +--- 426117497 +>>425802829 (OP) +>>Avorion +Kek +>build a ship from scratch +>it gets mogged by literally everything +>take an existing ship design and change it heavily without putting much thought into it +>it moggs everything +--- 426117684 +>>426116818 +my dude i am 1000+ and i haven't even started modding +--- 426117747 +>>426116567 +Big mods unless specified won't work well together +--- 426118129 +>>426083710 +I need wayyy less. Nature is my friend, and I never build more than 20 of these steam engines. +Then it's solar, green modules and finaly nuke power. +That way, I don't even need to build a wall. +I guess you don't care about biters on your island lol +--- 426119132 +>>426097207 +>>426104256 +>fish +>walking, let alone walking it off +--- 426119761 +>>426117249 +>5k hours of WoW +--- 426119869 +>>426117249 +i played like 100 hours of wow when it first came out and never went back.... +--- 426119904 +>>426117249 +>5k hours of WoW +How do you live with yourself? +The most I've ever had on an MMO was 2k hours and at least it wasn't WoW. +--- 426120341 +>>426117497 +My friend builds armored foot lockers and unironically rams enemies. +--- 426121457 +Does anyone know the music in this? https://www.youtube.com/watch?v=hM2YThrpq0U [Embed] +Also, I think I'll go with #8 +--- 426121475 +>>426120341 +Kek. + Despite my ship looking like a hearse I easily outrun and outgun enemy ships something like pic related but with a flatter nose +--- 426121818 +>>426121457 +That's an interesting design. +>>426121475 +Based. +--- 426121924 +Is Meet Your Maker an engineering game? +--- 426122015 +>>426121457 +https://youtu.be/u1mUiAjHzAI?list=RDu1mUiAjHzAI&t=636 [Embed] +Watch PilotRedSun, faggot. +--- 426122243 +>>426122015 +Thanks m9 +--- 426122496 +>>426121475 +That's a nice race hearse. +--- 426122823 +>>426122496 +This is a serious thread for serious engineers +So quit hearsing around +--- 426123358 +>>426122823 +>This is a serious thread for serious engineers +--- 426123510 +Ah damn Industrial Revolution conflicts with Space Exploration.. Bad vibes. +--- 426124483 +IR3 is shit. +--- 426125293 +i think i'll like this turret +--- 426125558 +>>426125293 +>requires ammo +Cute. +--- 426125829 +>>426016410 +I just modded it out +i find it odd people dont go and simply adjust things to play their way +Playing with pyanadon and space expo was a treat +Much more than space bob angels +--- 426126643 +>>426125558 +i had the same mindset until i realized more toys = more fun +there's also cannons and autocannons, but unfortunately they don't fit to the requester chest, unless i slap down another one +huh, you know what? i think i'll just do that +--- 426126916 +>>426123358 +--- 426127081 +>>426125829 +Some people play multiplayer but yeah, they could just share the modified file. +--- 426127497 +ok, this looks good + +>>426127081 +>they could just share the modified file. +some tend to do that actually, i see modified mod files uploaded to the modpage sometimes, with the description "...[] for multiplayer with friends" +--- 426128128 +>>426126643 +Wake me once Factorio actually features combat that is worth the term. Am I the only one who ever thought that using Zergs as inspiration for biters would work wonderfully? +>normal zergs and zerglings => low damage and health, but also low cost and entire swarms of them, eat your bullets and energy like it's nothing; only viable option is flamethrowers +>mutalisks => can't be hit by flamethrowers because the flames drop to the ground too fast, can only be hit by lasers and turrets +>ultralisks: only depleted uranium ammunition can actually penetrate its armor +--- 426128293 +>>426123358 +I don't get it. +--- 426128867 +>>426128128 +*wakes you up* +https://mods.factorio.com/mod/erm_zerg + +there's also a protoss version, both can be in the game at the same time +--- 426129169 +>>426123358 +Revolutionary. +--- 426129227 +>>426122496 +Kek +--- 426130002 +>>426128128 +>>426128867 +https://mods.factorio.com/mod/erm_toss +There's also https://mods.factorio.com/mod/erm_marspeople which has nice sprites +--- 426137275 +>>426119904 +All my IRL friends played too. +>get home +>hop on vent +>do pvp +I know people who have 10k+ hours of counter strike throughout the years. +--- 426137375 +>>426117249 +Don't feel bad, I have over 5k hours in Star Trek Online. +--- 426138374 +>>426137375 +>>426137275 +I can't even imagine spending 10k hours playing counterstrike +t. spent 5k hours each playing world of tanks and EVE online +--- 426139487 +>>426138374 +>world of tanks +--- 426139638 +>>426116818 +currently at 1500 hours +--- 426140010 +>>426139487 +all I got for my trouble was this keyboard I won in a tournament +--- 426144189 +>>426138374 +>5k hours in eve +hopefully not a goontard +>inb4 ever blobbing +--- 426145179 +fellas, what's the state of spengies mp, is it better? Is it stable? Is clang still the ruler of everything? I haven't touched it in years. +--- 426146048 +>>426144189 +I've never left my 1-man tax haven corp +--- 426146129 +>>426146048 +absolutely based +be glad you don't play anymore +you'd get wardecced anyway by bored chinks or multiboxing boomers +--- 426146286 +>EVE Online +Still waiting for a good singleplayer alternative. +One day, bros... +--- 426146861 +>>426146286 +The X series? X3: terran conflict etc. X4 just got some new dlc. +--- 426149592 +>>426146286 +limit theory never ever +--- 426150074 +>>426149592 +He released the source code this or last year. But yeah, no game, he took the money and ran. +--- 426152424 +>>426128128 +So basically combine factorio and riftbreaker. Maybe one day +>>426146286 +There's a game called Astrox Imperium on my wishlist that calls itself EVE but offline. +I haven't actually played it because +>early access +>space game +>single developer +I'll check back in five years and hopefully It's good. +>>426146861 +Also this. Playing x4 right now after waiting five years for all the bugfixes+ finished dlc. It's pretty good except for a few dumb things that you can fix with mods. +--- 426153625 +Does Factorio lag/stutter if you have 30 or more spidertrons walking around together? I'm wondering if it's as bad as 30+ AAI chaingunners. Sometimes I wish Factorio had more early game combat RTS stuff. I know automation is the game but automating bots to fight for you seems kind of neat, and there are times when you have to go on the offensive. +>>426128128 +I wonder how many good mod ideas we're missing out on because sprites are a pain. +>>426152424 +Yeah, egosoft games are usually best to wait until several years worth of dlcs and patches come out. I heard it has a good star wars mod. +--- 426154932 +>>426153625 +>automating bots to fight for you seems kind of neat +just do that in the game, its possible already +--- 426155031 +>>426154932 +Besides the consumable bots and spidertrons, there's nothing else in vanilla. and mods like AAI vehicles lags when you have a huge amount of them +--- 426155263 +>>426155031 +based construction bot abolisher +--- 426155510 +>>426155263 +I fucking hate these bots in multiplayer, you have no idea anon. I know it's not the bots' fault for players pasting down too much at once and lagging the server for hours but fuck I hate it. +Consumable bots are so cool too, I wish the distractors didn't have a lifespan or could go in little stations on the wall to attack enemies. +--- 426155768 +>>426155510 +separate the network into smaller ones, and if this isnt possible play with people who dont go out of their way to brick your game. +--- 426156151 +>>426155768 +>if this isnt possible play with people who dont go out of their way to brick your game. +This is very good advice and what I'm doing now. I ended up quitting after arguing because this isn't the first or even 12th time. +Maybe the next people I play with won't also randomly delete parts of the mall. Expanding into heavy biter territory only to come back to turret factories being deleted and shit was immensely frustrating. +--- 426156823 +Good night, /egg/nons +--- 426158496 +>>426116916 +>rails to fire at any available orbit when the current one becomes obscured. +This is more like a mandatory add-on. I do not understand why they refuse to integrate this as part of the base game. +--- 426162051 +>>426119904 +I have 7674.8 hours of War Thunder over the course of 9 and a half years. +--- 426162214 +>when the biters enter the pollution cloud +https://www.youtube.com/watch?v=3bMAF_C1rbA [Embed] +--- 426167179 +Honest question, hasn't factorio been "solved" already? How can people keep playing it without mods? +--- 426167523 +>>426167179 +chess is a much simpler puzzle game, it has been solved, why do people still play it? the mods have been solved too. +--- 426167787 +Krastorio + Space Exploration + Pyanodons ?? +Yea or Nay? +--- 426167851 +>>426167787 +On a scale of 1 to 10, how much of a masochist are you? +--- 426168014 +>>426167851 +Depends how you define masochist. +Im someone who considers games like WITP, DF or Shadow Empire a casual and i want even more micro.. +Probably 10. +--- 426168082 +>>426168014 +if thats df as in dwarf fortress its incredibly casual, I dont think it should even be up for question. +--- 426168098 +>>426168014 +>10 +Consider it. + +The full range (1-10 nominal scale) +1-8: Nay +9-11: Consider it +12: Yea +--- 426168102 +>>426167787 +pyanodons probably won't boot with those mods, and if it did they would probably make things easier. Pyanodons entire suite is probably about as intense as you can get. +--- 426168232 +>>426168102 +>about as intense as you can get. +you could probably get some overhaul on pyanos to make the bugs not a complete joke +--- 426168280 +>>426168102 +>>426168098 +Py it is. +>>426168082 +Depends who you ask, not everyone is autistic like we are. +--- 426168292 +>>426168082 +DF is the opposite of casual. +It's an incredibly easy game in fortress mode, but the terrible UX even by asskey roguelike standards makes it anything except casual. +--- 426168402 +>>426168280 +>Depends who you ask +its ballbusting if you ask people who cant interface with it enough to build a wall. once you have the ability to do that nothing can touch you apart from extreme efforts to find Fun. +its borderline a sandbox. +>>426168292 +its not casual as in for casual normies who dont want to play the game for more than 10 minutes, the gameplay is inherently casual and has little to no pressure. +--- 426168693 +>>426168280 +>Py it is. +You should do CBTCore pyanos +--- 426169297 +>>426168693 +We will see. I have only few hours in vanilla Factorio after all but i like the challenge. +--- 426170667 +>>426167179 +I must be around 300 hours. +For now, I focus on railworld and enjoy restarting from scratch, figuring out designs that allow me to research fast and expand even faster. +My current goal is to have an early rail network with decentralized production in less than 20 hours. +If you mean solved by "there's a blueprint some nigger made", then I disagree. +--- 426171482 +>>426167523 +chess has not been solved +--- 426171764 +>>426167523 +No one should unironically play chess in current year. It's a pseuds game. +--- 426172247 +>>426128293 +You need to have a very high IQ to understand the engineering complexity involved +--- 426172289 +it's kinda crazy how this is only about 1.6km, it feels like 3km at least +--- 426173819 +why can't I place a third signal in the center? +--- 426173893 +>>426173819 +it would be extremely painful +--- 426173910 +>>426173819 +please...don't fucking remind me of this shit, i hate it so much +that was the last time i gave a shit about making my own rail BPs, only get fucked over by retarded rail signal placement rules +--- 426173931 +I can't run any of the games in the OP except Factorio and the Zachtronics games. Why do these games need to be so machine intensive. +--- 426173956 +>>426173819 +man that's some sexy islands world +why not use the ships mod +--- 426174213 +>>426173819 +That's what you get for using 4 tile spacing between rails, you could do it if you were 6 tile Chad like me. +--- 426174873 +>>426173931 +Besiege is fairly light on resources? +--- 426175901 +>>426173893 +you're a big train +>>426173910 +I couldn't find a blueprint for this type of Y intersection online +>>426173956 +I do, but trains are sexier +>>426174213 +I kneel 6 tile chad.... +--- 426176403 +>>426144026 +comfy +--- 426176996 +This is so hot +--- 426177153 +>>426175901 +>I do, but trains are sexier +yeah I'll give you that +though speaking of, has anyone made a train reskin-esque mod that turns rails into roads and trains into trucks? +I know AAI vehicles exists but that one is a massive performance sink so miss me with that shit +--- 426178012 +>>426177153 +>replacing gloriously efficient tracks with inferior, pathetic roads +HERESY +--- 426179032 +>>426173931 +>I can't run any of the games in the OP except Factorio and the Zachtronics games. +Fucking how? I can run them all amazingly on a rig that's almost a decade old. + +>Why do these games need to be so machine intensive. +Literally a fucking you problem. +--- 426179160 +also Wube please make it easier for the train prototype to integrate into the electric system +there's ONE mod that does it right, but it uses ugly and annoying-to-place overhead wires that are set up like signals +I just want third rails +--- 426179163 +>>426179032 +How does it feel knowing that people would marry your murderer? +--- 426179540 +>>426179163 +Can't say i've given it much thought, to busy laughing at the realization that there are probably homeless people with better rigs than you. +--- 426179643 +>>426179540 +>deflecting +Weird cope, but OK. +--- 426179828 +>>426179643 +What am I deflecting about? + +If your PC is worse than shit from a decade ago you can't honestly expect devs to cater to your unholy levels of poorfaggotry, can you? + +It's a you problem. +--- 426179909 +>>426179828 +No, that's the best part: I'm not even the anon with the shit PC, I just don't like you. + +So let me reiterate: weird cope, but OK. +--- 426180239 +>>426179909 +But i'm not coping or deflecting about anything, quite the opposite, I was direct and stated facts. + +Those games run swimmingly on old as fuck hardware, if you can't run them, it's a you problem. +--- 426180304 +>>426180239 +>i'm not coping or deflecting about anything +>Can't say i've given it much thought, to busy laughing +--- 426180453 +>>426180304 +Again, just a statement of fact. +--- 426180553 +>>426180453 +A statement of fact that you're deflecting. +>nah, I'm not gonna think about the fact that I'm so hated that my murder will spark a national holiday, because that would really depress me +--- 426180835 +>>426180553 +>nah, I'm not gonna think about the fact that I'm so hated that my murder will spark a national holiday, because that would really depress me +But that isn't a fact at all, that's just you throwing a little tantrum because I hurt your feelings with facts, and I certainly didn't deflect from the fact that I hurt your feelings, nor have I stopped laughing about it. +--- 426180880 +>>426180835 +>But that isn't a fact at all +Wanna test it? :) +>captcha: WANTT +--- 426181035 +Would you two insecure twats like to take this spat elsewhere? +--- 426181129 +>>426180880 +Take your meds, go and invest a shit PC, quit crying and carrying on like an edgy 15 year old. +--- 426181231 +>>425802829 (OP) +I'm not having fun with nimbatus! Like at all! +I'm uninstalling it +--- 426181379 +>>426173931 +What are you talking about, you can run most eggs on a cheap office desktop from 2013, as long as it has one of those OEM-only Nvidia/ATI GPUs rather than Intel shyte. +--- 426181425 +>>426181129 +Repeating falsehoods won't make them come true. :) + +>>426181035 +--- 426181616 +when did this thread fill up with high school edgelords +--- 426181630 +>>426180880 +Holy fucking cringe. +--- 426181719 +>>426181630 +Now THAT sounds like a (You) problem. +--- 426182252 +>>426168102 +>>426167787 +do it coward, I did +sadly its gonna kill you without an advanced start mod as you need steam to start the tech tree with py +aai industry doesnt let you have them, py assumes you will +Fun is to play with the ruins mod on for nauvis, turn it off before you get to other planets +I did that and it was fun playing a scavenger in an alien invasion busy grabbing what i could of the old world +--- 426183408 +>inventory sensor is a fucking UPS killer +le sigh +--- 426189295 +Where are the Factorio sex mods? +--- 426189316 +>>426183408 +what it do? +--- 426189925 +>>426189295 +>Where are the Factorio sex mods? +--- 426190093 +>>426173931 +Most of these games are very old or lightweight. My rusty toaster can run all of them with a 10 year old CPU. Mind you, "run" means that the game starts plays and finishes as it should, not a guarantee for loading or simspeed, not even for 30 fps. All you really need is more than 8GB of ram. +--- 426190685 +>>426189295 +That reminds me of this comment for a Factorio r34 picture I once saw. +A sex mod would unleash some really weird branches of autism. +--- 426192247 +>>426123358 +honestly what all my shit looks like in the development stage cause I'm a lazy fuc +--- 426192295 +>>426190093 +>>426173931 +looming DSP combat update scares me +--- 426194347 +>>426192247 +even when I was 5 years old I understand the RATIOS +--- 426194437 +>>426194347 +You only need to know one ratio: +>hundreds of dicks +>your arsehole +>consent is optional +--- 426194656 +You have to be some sorta NPC to not understand RATIOS +--- 426195130 +>>426194347 +>go to furnace +>pick up 300 iron plates and whatever steel has been produced +looking at that pathetic stream of ore this setup actually does not deserve any more love +--- 426195471 +>>426189295 +Anon; you're already taking X+Y to create Z. +It's logistical sex at its very nature. +The fact that assemblers have pistons pounding; and chem plants have pressurized fluids bubbling and surging, that's just the icing on the cake... +--- 426198010 +Does anyone know when DSP leaves EA? +It's on version 0.9 so like does that mean it leaves EA on combat update? +--- 426198534 +>>426174213 +I tried spacing the diagonals a bit more but the problem remains, how the hecc do I put signals inside the intersection here?? +--- 426198927 +>>426198534 +move the red part further to the right, so the green is clear +--- 426198963 +>>426198534 +place a curved rail and look at where the signal spots are. then look at your crossing to see where you need open area to place those signals +--- 426199203 +>>426198534 +>>426198927 +>>426198963 +make a roundabout you animal +--- 426199619 +>>426190685 +Found it, it's a yellow arm about to feed nuclear fuel to a woman's strangely well detailed pussy and ass. +My solution would be a square configuration: a belt connecting three corners, and inserters to place and extract the fuel from the subject on the last corner. I wouldn't necessarily use fast inserters. Feeding lube would be a problem here, maybe a requester chest providing a barrel every now and then? +--- 426200347 +>>426198963 +>>426198927 +I give up + +>>426199203 +Yes +--- 426200861 +>>426152424 +>Astrox Imperium +i've tried that, it's dogwater +--- 426201535 +>>426199203 +This is the monstrosity that I've come up with. +--- 426201649 +>>426198010 +lol +--- 426201830 +>>426201535 +fucking yuros +--- 426201867 +>>426201535 +split the top left pink block in half so that right turns don't interfere with eachother +--- 426201902 +>>426198963 +just move the 7 to 10 o'clock rails further left until you have enough space for the rest of it +--- 426202008 +>>426198534 +>>426201535 +Does it even matter? Sure having the intersection be one huge block could lead to trains having to slow down when nothing will be crossing their path, but if the junction's only ever going to see less than one train every few seconds then it' not going to have any meaningful impact on the throughput. Premature optimization and all that. +--- 426202249 +>>426202008 +Yeah, I am definetly, positively, overengineering this. However, I do it for the satisfaction of seeing a junction that functions as it was intended. The pleasure I get from these games is from seeing stuff working in the way it was intended to. +>>426201867 +thanks! I just did +--- 426202318 +>>426201535 +make ONE 4 way roundabout intersection +Blue print it +Use it everywhere... +--- 426202610 +>>426202318 +I have one! but these lines are coming at a 45 angle; I would need a blueprint of a 8 way roundabout +--- 426202902 +>>426202610 +or just like remove 1 exit and then turn 45 degrees after the intersection +--- 426203004 +The correct solution here is three separate Ys. Factorio is no fun for junction autism because you can always just use more space. + +>>426202902 +UGLY +--- 426203104 +>>426202902 +No +your standard 4 way intersection should be a large round about and you can just graft new lines onto it +--- 426203142 +>>426202902 +that's not a bad idea... I might try that if I have similar problems in the futre. Thanks anon! +--- 426203486 +do space elevators in factorio SE let you connect your surface energy grid to orbit? +--- 426203836 +>>426200861 +Why? Elaborate, anon. +--- 426204201 +>>426179540 +>>426179828 +Why you gotta be an asshole tho +>>426180304 +Try besiege my dude. It looks pretty but it only loads the needed assets into a map. It's fairly light on resources and quite addictive. +--- 426204369 +>>426203486 +Yes +--- 426205231 +>>426198534 +I was using 8 tile spacing in my blueprints and I'm pretty sure I made something like this fit, sorry for mistake with 6 tiles. +I concur the other anon's idea to use a roundabout or a crossabout with dedicated left turns, something like this but using diagonals. +--- 426208019 +>>426204369 +neat +--- 426208158 +refueling stations make no sense +using refueling trains are much more flexible +this way you really don't need to refuel often +maybe once in a few hours for each locomotive, even say per station if you distribute with bots in-place +--- 426208748 +>>426203486 +Yeah, it has limit per elevator tho, 6 GW iirc so you might need a few of them. + +>>426208158 +https://mods.factorio.com/mod/Train_Control_Signals +With this train will only head for refueling if it's actually short on fuel. +Although I prefer to use bots on one end as soon as I have them, they occupy the least amount of space and are very simple to set up. +--- 426210569 +>>42620874 +there in no practical "end of stations" within bots reach inside large bases, they're evenly distributed, but my nuclear fuel manufacturing is not, since you only need an average of one nuclear fuel per second per train-minute per blue belt science output, which needs around 2000 locomotives, that's an insignificant amount and I hate wasting resources due to poor engineering +once I've even seen people store their fuel on belts, spanning dozens of chunks +--- 426210726 +>>426208748 +also you shouldn't need mods to account for your lack of engineering, that ruins the whole point of the game, but I guess most people aren't interested in actually playing the game, why they need cheats like circuits +--- 426211320 +I don't understand circuits. I'm trying to setup an automatic system to feed robots into the network whenever its low, but its not working +>wire from roboport to input side of decider +>roboport set to read robot statistics +>decider condition is # of available robots < x amount +>wire from output side of decider to an inserter with a requester chest full of bots +>inserter just sits there when the # of available bots is below x instead of feeding the robots in +What am I doing wrong? It seems like it should be working but its not. I have the decider output when condition is met as 1. Since you can't pick 0 to be the output I'm assuming that when condition is not met the decider constantly outputs 0, which I guess is like a "stop" signal, while 1 would be a "go" signal. Is this not correct? +--- 426211435 +>>426182252 +Py wont work for me so i guess problem solved.. +--- 426211504 +>>426211320 +Why do you have a decider in there when the inserter already has that built in? +--- 426211589 +>>426211320 +Seems very overcomplicated +Can't you simply +>Read number of bots +>Insert when number of bots < than desired number of bots +--- 426211969 +>>426211504 +Oh the inserters have their own interface when connected to a circuit network? I never tried clicking on them, I assumed they needed an input from a combinator of some sort to function when part of a circuit. +--- 426212580 +>>426211504 +>>426211589 +Ok I deleted the deciders and wired directly to the inserters and now its working, thanks. I don't know why I didn't think to click on the inserter. +--- 426212674 +>>426211969 +(Almost) Everything that connects to a circuit network has an "enabled condition". Inserters, belts, pumps, train stations. +--- 426213143 +>>426201649 +oh no +--- 426214521 +We had a discussion about nuclear performance impact a few threads ago so I decided to give it a test. + +I fired up my old megabase with 17~20 GW power draw and replaced massive reactor with pure solar. +At average I gained 0.5~1 ms of update time where total is around 17~20, this is at best about 5% of performance improvement, not much. +Reactor I used wasn't particularity optimal either, I made way better design since. +Look at all that area occupied by solar, this replaced a single reactor that fit into that red rectangle. +Performance improvement wasn't nearly as big as I expected it to be. +--- 426215226 +>>426214521 +Also pollution absorbed by biters and number of attacks actually went up compared to nuclear. +This makes sense considering how many trees I had to delete and how much water I had to landfill to place all those solar panels. +--- 426215710 +>>426215226 +>>426214521 +I knew this and every time people start going on about solar I try to tell it to them, but thank you for showing it +--- 426215829 +I remember some anon asking what buffer chests are good for, here is one example. +Because distance to requester chests is uneven amount of items in provider chest is unbalanced, some are completely full, others are almost empty, if I used only providers it would become impossible to unload a train completely at some point. +Here is where buffer chests rescue this build because they have higher priority they are always emptied first ensuring there are at least 6 chests to unload into at all times. +--- 426216120 +Are there any other games similar to ONIncluded? +I want something with base building +--- 426216413 +>>426216120 +stationeers? +--- 426217002 +>>426215829 +this seems like a useless way to set one of these up +6 stack inserters are good enough +--- 426217831 +>>426146861 +>>426152424 +Give me a QRD on X4. Can you actually do cool space shit in there or is it another "you can do anything (you can't do anything)" sandbox? +--- 426217904 +>>426217002 +That base has a lot of sub optimal design choices all over the place. +It was an experiment into viability of train-bot beltless megabase because I was told bot based megabase was impossible. +I ended up with blue belt (2.7k SPM) of each science at 40~50 UPS, not bad imo, could be improved significantly with some changes I would do with benefit of hindsight. +I could write a few posts how to design efficient train-bot based megabase if anyone is interested in doing something like this. +--- 426218836 +>>426169297 +Turn biters off if you're playing py with only a few hours of vanilla. I don't think you should play py period until you play more without it but, at least turn biters off for py if you do play. +--- 426218879 +>>426217904 +>I was told bot based megabase was impossible +I was told the opposite because belts dragging items across the map eat more UPS than a swarm of bots that just hauls items from A to B. +--- 426219036 +>>426218879 +not true, saturated belts are supposed to be really good.. +--- 426219212 +>>426217831 +I haven't played X4 yet but I might soon. Try the thread on >>>/vst/1398114 +--- 426219308 +empyrion has quickly become one of my favorite games +thanks to all of you for the advice and patience with my dumb questions +i wish i could return the favor by shilling my other favorite survival crafting game, but i doubt many would care since it's not an /egg/ game nor a /svgg/ one, despite being ridiculously similar to empyrion +cheers lads and lassies +--- 426219510 +>>426219308 +Empyrion definitely seems really cool. +--- 426219563 +>>426218879 +Someone really told you this? +I fail to see how bots could ever top belts in term of UPS. +--- 426219693 +>>426219036 +>>426219563 +It was a long time ago. I heard they did a lot of performance optimizations with belts so maybe that's not true anymore. +--- 426219778 +>>426219510 +it's such a shame that the electricity system in 7DTD is so barebones +even with automation mods, it will never be proper /egg/ due to how the entire game is designed anyway +--- 426219928 +>>426219693 +I doubt it was ever true but who knows. There have been so many belt optimizations that it's definitely not true currently. You can test it someday by making a fuckton of bots and watch the game get upset. +>>426219778 +One thing I liked about starbase was all the wires and piping. I wish more games had those kinds of systems connecting everything. +--- 426224172 +>>426177153 +This image fills me with anxiety and a looming dread, please tell me there’s at least an absurdly powerful industrial adhesive helping to join that connection +--- 426224356 +>>426224172 +it's probably not a structural element +--- 426224645 +>>426177153 +I've never seen that, the "transport drones" mod isn't reskinned trains unfortunately. I want more train sprites. +>>426224172 +>>426224356 +That or it's that one bridge made by women that collapsed. +--- 426226229 +>>426214521 +you would need to cover the whole surface of the map preview upon starting a new game (128x128 chunks) to power an average 30 GW megabase +using compact nuclear less than 1% of that surface (under 4x32 chunks) +--- 426226676 +>>426214521 +>>426226229 +I wonder if this is why some mod overhauls have multiple tiers of solar panels. +--- 426226825 +>>426173931 +Here anon slip the correct versions alongside your .exe and it will either A: Make it worse, B:Make it decent or C: Not even run. But at no point will it break anything just delete them and go about your day. +https://github.com/doitsujin/dxvk/releases/latest + +If it's a unity game it will do as its fucking told, if its unreal don't even bother as they run like shit no matter what. +For dyson sphere which is unity, the devs hid some graphics settings you can use a mod to alter which will downsample the fuck out of it, looks like ass but it sort of runs. +I have a 3rd gen laptop i used to use as my main until somewhat recently so i'm an autist when it comes to squeezing performance out of these old machines, hd 4000 graphics wew lad. +--- 426227297 +>>426226825 +NTA but i will add my 2 cents on top of this great post +Vulkan is a godsend but it really doesn't like overlays +I had to disable RTSS and MSI afterburner to make mine work with some other, unrelated games +It took me a week to figure out what was the retarded overlay that was conflicting with it +--- 426228701 +>>426227297 +Yup, overlays for a ton of games can straight up ruin performance or introduce crashing. +--- 426231896 +>>426211435 +It'll take a lot of modding +Want me to try and upload the mod folder I made? +Its defenitely out of date at this point, but it does work +--- 426232923 +>you can right-click with the upgrade planner to downgrade belts. +Well I feel silly now +--- 426233053 +>>426232923 +Oh, really? I made upgrade planners that downgrade belts and inserters etc so I just select the right one from my blueprints. +--- 426233198 +>>426233053 +i don't see why would do that +--- 426233294 +>>426214521 +>>426215226 +>germany on suicide watch +--- 426234790 +>>426233053 +I did the same. +--- 426235115 +>>426233198 +It was years ago and I still use them. I didn't know there was an easier way. +>>426233294 +This but unironically. https://mods.factorio.com/mod/ch-concentrated-solar +I wonder how good this is. +>>426234790 +based. Having planners that only upgrade or downgrade certain items is nice to have in the rare occasions it's needed. +--- 426235436 +>>426235115 +>It was years ago and I still use them. I didn't know there was an easier way. +even when you consider the minimum power draw of them it doesn't make sense to downgrade inserters and theres absolutely no reason to not use the highest grade of belt available to you +--- 426236587 +>>426212580 +If in the future you try to circuit something up and it's not working no matter what you try then it probably requires something from this page: https://wiki.factorio.com/Tutorial:Combinator_tutorial +I will not allow another to go through what i lived. Reset switches, memory cells are vital little tricks and they must be inside the game's tutorial. +--- 426237701 +>spengoners AI update +wait, what? +Is it any better than the modded encounters ones? +--- 426239095 +separate chests&inserters for each bot + +X = 0, insert logistic bot (always wanna have available logibots) +T < 50, insert construction bot (don't need a ton, but some get murked due to suicidal tendencies) + +i am a simple man +--- 426239453 +i wish we had planes to make carpet bombing with +--- 426239612 +>>426239453 +Looks like you do anon +--- 426240037 +>>426239612 +nah, those ore one-time use delivery planes only +--- 426241014 +>>426236587 +Thanks, I'll save that and have a look later, I'm done playing factorio for now. +>>426239095 +I did have seperate chests and inserters for each type in my attempt. Although isn't T the default signal for total construction bots? Why would you want only 50 construction bots total in your network, that's kinda small. I usually go for about 1k, thats more than enough to handle even my biggest blueprints and a decent-sized perimeter. +--- 426241137 +Bots suck. Deliver with spider: +>larger inventory +>fights to protect your materials +>stylish paintjobs +>cheery beepboops instead of angry screetching +>infinite battery +>less research, for actually smart engineers +>will carry you for free +https://mods.factorio.com/mod/SpidertronPatrols +--- 426241172 +>>426217831 +It basically is like Eve Online but as singleplayer game. +>is it another "you can do anything (you can't do anything)" sandbox? +Kinda, but if you like to focus on trading and fleet management it really gives you that „you can do anything“-feeling. +Don‘t expect to have lots of action-driven space adventures tho, X4 is more a great economy sim than everything else. +--- 426242070 +>>426241137 +If you are already cheating why not simply teleport stuff around? +--- 426242124 +Nuclear reactor, my love +--- 426242473 +>>426242070 +You'd have a cuckfit if i told you how much i'm cheating, i'm factorio's ugly bastard. +--- 426242841 +>>425949201 +https://www.nexusmods.com/stardewvalley/mods/1063 +--- 426243002 +>>426189316 +it reads the entity it's facing and all of its inventory and sends them to the circuit network +i don't know how they work, but it seems using too many of them will considerably increase their script update +--- 426243187 +>>426241014 +X = Available Logistic +Y = Total Logistic +Z = Available Construction +T = Total Construction + +I am a simple man with simple logistic networks. +I think my biggest subfactory (main mall) is the size of a 3x3 roboport grid, with enough roboports inside it to handle the number of logistic bots it needs. To figure out what "it needs," I let X=0 do all the inserting it wants until I start seeing bots waiting around roboports, after which I add some extra until it stabilizes. +Wall subsections usually just use one roboport, unlinked. 50 construction bots is enough to repair the wall when I neglect to annihilate nests inside the fart cloud. +Subfactories get built by the builder train, and again, don't need much more than 50 to get the job done. Usually only a 2x2 at most for those. +Just different building strategies, I guess. I hate fuckhuge logistic networks, I can never tell what's in 'em. I just let shit back up on the belt (until it doesn't, at which point I double production of that thing) +--- 426248142 +>>426243187 +>I hate fuckhuge logistic networks +I believe part of this is because when you copy settings from an assembler to a chest it only demands 2 recipes worth of materials +I once had a guy make 20 assemblers making the same thing in a bot mall because he didn't understand that this delay existed +--- 426249110 +>>426248142 +from the wiki +>By using SHIFT + Right mouse button and SHIFT + Left mouse button to copy-paste a recipe from an assembling machine to a requester chest, the requester chest is automatically configured to request enough ingredients for 30 seconds of continuous crafting. +Make sure you assign the requester chest after you set up beacons and modules so that the speed changes are accounted for. +--- 426250313 +>>425862197 +Actually that's what happens when you put North & South Dakota back together. +--- 426253084 +>>426249110 +nah, because then the requester chest will be overloaded frequently +They can request hundreds of items very easily, blocking the chest as it tries to put everything in at once +--- 426257506 +>>426249110 +oh 30 seconds +That explains why some recipes request absurd amounts of items +--- 426261153 +>>426250313 +Why are they even separate states? I've been to both of them, theyre exactly the same. Barren, windy, and miserably cold. +--- 426261182 +is this the most retarded ratio of all time? + +one solar panel is rated for 60kW +work only half (12,500 ticks) of the day (25,000 ticks) plus half time for two (dawn & dusk) fifths (2x5,000 ticks) of the day and off the remaining tenth (2,500 ticks) +that's 1/2+2/5/2=7/10 or 70% efficiency equating 42kW expected power supply + +one accumulator is rated for 5,000kJ +expected to run for 2,500 ticks of night plus half the ticks of evening plus dusk which are 5,000 ticks each so 5,000+2,500=7,500 ticks + +one tick is 1/60 a second so 7,500/60UPS=125 seconds +equating 5,000kJ/125s=40kW expected supply + +thus you need 42 accumulators per 40 solar panels for 40x42kW=1,680kW expected continuous power supply + +no idea why the wiki says 1/"0.84" which is 50/42? which would mean they only sustain for 5000kJ/42kW/42/50=100s a day? not sure how they came to this 60x100=6,000 ticks value, since they already agreed solar panels work for 70% of the day or 17,500 ticks, but to be fair since I've never used solar panels nor accumulators I might be misinterpreting how they actually work + +surface wise one solar panel is 3x3=9m2 +and one accumulator 2x2=4m2 + +so these 40 solar panels would span 40x9m2=360m2 +and 42 accumulators, 42x4m2=168m2 +making it a 360/168=15/7 surface ratio + +you would need 360+168=528m2 to account for these 1,680 kW therefore averaging 1,680/528 or 35/11 kW per square meter +--- 426261309 +all in all simplified while keeping only the constants that's + +60,000 = solar panel rating in watts +5,000,000 = accumulator rating in joules + +1/2 = half a day +1/5 = fifth a day (dawn and dusk) +1/10 = tenth a day (night) + +25,000 = one day in ticks +60 = UPS + +3^2 = solar panel size in square meter +2^2 = accumulator size in square meter + +A = solar panel continuous average power supply += 60,000 x (1/2 + 1/5 / 2 + 1/5 / 2) += 60,000 x 7 x 1/10 += (60,000 x 7) / (10) += 42,000 W + +B = accumulator continuous average power supply += 5,000,000 / (25,000 / 60 x (1/10 + 1/5 / 2 + 1/5 / 2)) += 5,000,000 x 1/25,000 x 60 x 1/3 x 10 += (5,000,000 x 60 x 10) / (25,000 x 3) += 40,000 W + +A/B = solar panel per accumulator ratio += 60,000 x 7 x 1/10 x 1/5,000,000 x 25,000 x 1/60 x 3 x 1/10 += (60,000 x 7 x 25,000 x 3) / (10 x 5,000,000 x 60 x 10) += 105/100 = 42/40 = 21/20 + +AB / (2^2A + 3^2B) = continuous power supply per square meter + +AB += 60,000 x 7 x 1/10 x 5,000,000 x 1/25,000 x 60 x 1/3 x 10 += (60,000 x 7 x 5,000,000 x 60 x 10) / (10 x 25,000 x 3) + +2^2A += 2 x 2 x 60,000 x 7 x 1/10 += (2 x 2 x 60,000 x 7) / (10) + +3^2B += 3 x 3 x 5,000,000 x 1/25,000 x 60 x 1/3 x 10 += (3 x 3 x 5,000,000 x 60 x 10) / (25,000 x 3) + +2^2A + 3^2B += ((2 x 2 x 60,000 x 7) / (10)) + ((3 x 3 x 5,000,000 x 60 x 10) / (25,000 x 3)) += ((2 x 2 x 60,000 x 7 x 25,000 x 3) + (3 x 3 x 5,000,000 x 60 x 10 x 10)) / (10 x 25,000 x 3) + +AB / (2^2A + 3^2B) += (60,000 x 7 x 5,000,000 x 60 x 10) / ((2 x 2 x 60,000 x 7 x 25,000 x 3) + (3 x 3 x 5,000,000 x 60 x 10 x 10)) += (6 x 7 x 5 x 6 x 1,000,000,000,000) / ((2 x 2 x 6 x 7 x 25 x 3 x 10,000,000) + (3 x 3 x 5 x 6 x 1,000,000,000)) += 1260 x 1000 / (126 + 270) += 1,260,000 / 396 += 35,000 / 11 += 3,181 + 9/11 W +--- 426261447 +32^2 = square chunk +32^(2^2) = square kilometer +32^2 x 16^3 = square preview + +AB / (2^2A + 3^2B) x 32^2 = power supply per square chunk += (35,000 x 32 x 32) / 11 += 35,840,000 / 11 += 3,258,181 + 9/11 W + +AB / (2^2A + 3^2B) x 32^4 = power supply per square kilometer += (35,840,000 x 32 x 32) / 11 += 3,336,378,181 + 9/11 W + +AB / (2^2A + 3^2B) x 32^2 x 2^12 = power supply per square kilometer += (35,840,000 x 16 x 16 x 16) / 11 += 146,800,640,000 / 11 += 13,345,512,727 + 3/11 W + +which is approximately worth 80 nuclear reactors fitting in 80 reactors / 2 lanes x 5 wide = 6 chunks, assuming 4 chunks tall that's 24 chunks total, so I was actually wrong by an order of 4, that's actually (2^12/6)=682+2/3 times more voluminous or nearly 4 orders of magnitude + +and finally + +2^2A / 3^2B = solar panel to accumulator surface ratio += ((2 x 2 x 60,000 x 7) / (10)) / ((3 x 3 x 5,000,000 x 60 x 10) / (25,000 x 3)) += ((2 x 2 x 60,000 x 7) / (10)) x ((25,000 x 3) / (3 x 3 x 5,000,000 x 60 x 10)) += (2 x 2 x 60,000 x 7 x 25,000 x 3) / (10 x 3 x 3 x 5,000,000 x 60 x 10) += 7 / 15 + +and yes I just spent hours on high school maths +--- 426261921 +>>426261447 +>AB / (2^2A + 3^2B) x 32^2 x 2^12 = power supply per square kilometer +meant 2^12=16^3 per square preview which was related to this post +>>426226229 +--- 426262158 +>>426261182 +>>426261309 +>>426261447 +meds +Put down panels until they carry the entire demand through the day. Then put down batteries until they carry the entire demand through the night. Then put down more panels to meet the new demand of the batteries. Done. Why care about ratios, just put down more until you meet demand. +--- 426262603 +>>426262158 +sorry for actually trying to play the game +--- 426262690 +>>426237701 +It doesn't touch on that kind of thing at all. It's some new ai behaviour blocks so you can make combat and hauling drones. +--- 426263114 +>>426262603 +But you weren't playing the game, you spent several hours doing all that math for no reason +--- 426263206 +https://www.youtube.com/watch?v=MnXk3wpggHc [Embed] +--- 426263453 +>>426262158 +Solar panels * 0.84 = Accumulators +ez gg +But you're right, it's just so much easier to slam solar panels until you double your current demand, then multiply by 0.84 and slam down that many acculumators. +--- 426263819 +>>426248142 +My reasoning is that it's impossible to see deficiencies in storage when EVERYTHING is in storage. +I keep subfactories limited to the main product, it's ingredients, and a couple ancillaries like train fuel and bullets. Nice and tidy. +--- 426263873 +>>426263819 +Not that anon but I absolutely agree. +--- 426264243 +>>426263453 +>0.84 +is that really enough? I calculated 100/105 or 95 + 5/21 per 100 based off day/night tick data off the wiki +0.84 would mean they work for 100 seconds so 5,000 kJ / 100s = 50 kW supply so 42 accumulators per 50 panels or 84/100 and all of my math would be wrong unless you fixed the constants +--- 426265224 +>>426264243 +42 + 50 would give you 2,100 kW +50x9=450 +42x4=168 +450/168=75/28 surface ratio? so only 37 + 1/3 % would be covered in accumulators rather than my original 46 + 2/3 % +that'd also be 2,100 / (450 + 168) = 350,000 / 103 = 3,398 + 6/103 W per square meter which would be slightly higher (110/103) +--- 426265331 +>>426263873 +any particular reason to grind neutral standing with zirax in reforged eden? +they have no missions, why not just genocide them on sight? +--- 426265463 +>>426265331 +did not mean to reply, sorry +--- 426265714 +>>426261182 +>42 accumulators per 40 solar panels +Your math is incorrect, but I don't think that's the main point. But for posterity, 21 accumulators per 25 solar panels is the correct ratio. Or 42 accu per 50 slr pnl +1.428 MW of production and 100MW of storage for 1MW of power per day/night cycle. + +But the main point, +If you're not playing on a ribbon world (and space is effectively infinite once you claim it), and bots can build the whole darn thing for you, calculating power per square meter is an interesting venture, but ultimately frivolous. +The main benefit of solar power is avoiding FLUIDS. Both steam and nuclear suffer at scale because fluid calculations get pretty nasty. On the flipside, solar power is set-and-forget. It's much easier on UPS than nuclear. +(not to mention pollution from mining/processing/etc, but that just needs mor dakka) +--- 426266284 +>>426264243 +https://forums.factorio.com/viewtopic.php?t=5594 +https://wiki.factorio.com/Power_production + +There's the mathy type posts from the forums way back when, and I'm fairly certain none of the math has changed since then. You weren't off by much! Maybe because solar panels wind down and spool back up during dawn/dusk? +(I am not a math engineer; I restore wetlands and play in the mud -- perhaps the math will be of more interest to you) + +But I stand by the "just shoot more shit and claim more space" statement =D +--- 426267040 +>>426265714 +>1.428 +you mean 1000/42*60=1.428 + 4/7 MW +>100MW of storage for 1MW of power +so it does run a total of 100 seconds per day, but I have no idea how this is calculated since solar panels run 42/60=0.7 of the time, leaving 0.3 of 25000 ticks so 7500 which is 125 seconds, how does that work? + +in other words, consider you sole solar panel, leaving 60-42=18 kW for 17500 ticks, that's 5,25 MW, so you would need 1,05 accumulators, assuming you say you only need 42/50 that would mean the solar panel runs only to fill 5000/50*42=4200 kJ, correct? that is 42 kW for 100 seconds or 6000 ticks, filled in 14,000 ticks or 233 + 1/3 seconds, however one day is 25,000 ticks, so what happens during the remaining 5,000 ticks? that happens to be the dusk/evening cycle tick duration, so I assume during these times, I must not be following what is happening, is the solar panel no working at an average half rate (dx=1/2)? +--- 426267431 +>>426267040 +nevermind obviously dx=1/2 for solar panels but only 1/2*18/42 for accumulators +>>426266284 +there is no "not by far" when doing math, I was missing critical information +--- 426267958 +>>426267431 +>1/2*18/42 +dx=1/2+1/10+42/60 +I am so tired +--- 426267987 +if i were to enable biter expansion, will biters eventually spread so densely next to each other that there won't be any more clear space between the nests, just a massive sea of spawners? or they'll begin to try to expand inside my territory only so that it doesn't happen +--- 426268164 +>>426267987 +it's rng. eventually they'll be something like a thousand times as likely to try to expand into your arty/turret range as they are to expand next to another nest, but given infinite time there will be a solid wall of nests outside your base +--- 426268852 +>>426267040 +day: 12500 ticks (208.33~ s) +sunset: 5000 ticks (83.33~ s) +night: 2500 ticks (41.66~ s) +sunrise: 5000 ticks (83.33~ s) + +https://wiki.factorio.com/Time#Days +https://forums.factorio.com/viewtopic.php?p=143317#p143317 (different calculation, same result) + +I dunno man, I'm really not a math guy. Sorry. =( +From observation in-game (and those forum posts), Accumulators don't start firing immediately when dusk starts; there's a little winding-down period where the solar panels are still doing enough work that the accumulators don't fire. +Good luck, sorry I can't be of more help. +--- 426269018 +>>426267987 +Pretty sure in vanilla they cannot expand too close to each other. +--- 426269404 +>>426267958 +1/10 + 2/10 x 42/60..... I will go to sleep now + +and for the record +accumulator continuous average power supply + += 5,000,000 / (25,000 / 60 x (1/10 + 2/10 x (1/2 + 1/5 / 2 + 1/5 / 2))) += 5,000,000 x 1/25,000 x 60 x 25 x 1/6 += (5,000,000 x 60 x 25) / (25,000 x 6) += 50,000 W +--- 426269701 +>>426269404 +A/B = solar panel per accumulator ratio += 60,000 x 7 x 1/10 x 1/5,000,000 x 25,000 x 1/60 x 1/25 x 6 += (60,000 x 7 x 25,000 x 6) / (10 x 5,000,000 x 60 x 25) += 21/25 = 84/100 +--- 426269930 +>>426162051 +prolly as much as i have. + +steam shows i have 3100 but i have at least 3-5k on their official launcher, rofl +--- 426271349 +>>426265463 +It's fine, anon! +--- 426271473 +did you know you need 515/56 chunk for 1 GW of solar power +--- 426271714 +I wish ratio anon would take a name so that I could filter him +but at the same time I also wonder why he mysteriously stopped schizo posting about science ratios after chem science +the duality of man +current theorey is that he got to chem, unlocked batteries and solar, and has been working on his flawed math until now +--- 426271731 +did you know the actual power output of a solar panel is not 42 kW but 30 + 60/103 kW accounting for equivalent accumulator surface? +--- 426272180 +actually you need the 25th root of 103/14 per 4 chunk squared for 1 GW +--- 426272393 +Just use nuclear +>but muh ups +download more ram +--- 426272820 +>>426272180 +say you need the regular 32 GW? no problem +just consider the 25th root of 32*103/14 per 4 of chunk squared +that's 96 chunks rounded up or 3072x3072 meters area or 9437184 x 1000 x 350/103 which is over 32x10^9 W ! +you can double this (only in one dimension if you need a second blue belt of science output) +--- 426273174 +>>426271714 +Before or after he uninstalled 7 times +--- 426273821 +Keen just added ANOTHER DLC block which gives you a clear advantage over anyone who doesn't have it. +So fucking done with them. +--- 426274306 +I literally cannot think anymore I cannot even calculate a simple ratio without severely confusing myself I have 8 calc.exe opened at once but none of it seems to make any sense +--- 426274437 +>>426274306 +use a pen and paper +--- 426274868 +>>426274437 +I'm just going to take my meds +--- 426275008 +>4chan still strips orientation metadata +--- 426276840 +>>426274868 +You have nice soft hands bro +--- 426277785 +>>426276840 +don't tell me you want to suck on them too +--- 426281012 +if i tick the "request from buffer chests" option at the requester chests, will active provider chests still take priority over buffer chests? +--- 426282217 +>>426281012 +> When fulfilling requests from requester chests, logistic robots will first attempt to pick up the specified items from active provider chests, then from buffer chests if the "Request from buffer chests" checkbox is checked, then from storage chests, and lastly from passive provider chests. + +https://wiki.factorio.com/Requester_chest +--- 426282747 +worms being able to spawn into attacking range while outranging defenses is peak bullshit +--- 426285293 +>>426282747 +Bro, your artillery train? +--- 426285523 +why are most "mega" bases such an unapologetic convoluted mess? do people just begin not giving a fuck once it starts "just working"? +--- 426286636 +>>426242124 +This is a good feeling after hours of barely surviving on coal power. +--- 426286840 +>>426285293 +i take things slowly and savor the game, tech rushing is heresy in my book +--- 426287181 +are these two chain signals needed? +--- 426288479 +>>426285523 +Function>form. +It just works™ +--- 426288790 +>>426264243 +>0.84 accu per sp +>is that really enough? +It's the only ratio you need to remember for solar. +--- 426288931 +>>426285523 +>>426288479 +Imagine if Factorio let you build freeform without the grid, it would be even more of a mess. +--- 426288984 +>>426272393 +An anon benchmarked it on a big base and it was a 5% difference in UPS. +Nuclear is just better. +--- 426289169 +>>426286636 +Show me your max pollution production, for the memes pls +I love how power is suddenly worth nothing when you have nuclear. The MW just keep pilling on, and you're suddenly out of the poorfag mentality. +--- 426289412 +>>426287181 +In my opinion, no. +Just make one big entry block without them, since the train behavior will be the same. +--- 426290239 +>>426287181 +They speed up entry of trains into bays. +For example a train heading to fourth bay only needs to clear first chain signal for next train headed to first bay to start moving, without those two signals it would need to enter fourth bay completely before another train can start moving. + +Are they needed tho? +I don't know, will you notice the slight difference in train entery speed? + +>>426289412 +>the train behavior will be the same +Wrong +--- 426290921 +>>426287181 +It will make it marginally faster but it's not necessary. Kind of like adding a bunch of signals at a Stop so that waiting trains can start moving before a train has fully left the stop. +--- 426291956 +>>426277785 +I mean, if you want. But no homo tho. +--- 426292347 +>>426290239 +>Wrong +Minute difference. Completely negligible. +--- 426297812 +>>426061129 +Ria link +https://www.youtube.com/watch?v=KmDB1316Mjk [Embed] +T-1h20min ish +--- 426299231 +>>426061129 +>>426297812 +Those are always fun. +--- 426299348 +>>426299231 +this one is going to be extra fun because explosions are guaranteed +>For the first flight test, the team will not attempt a vertical landing of Starship or a catch of the Super Heavy booster. +--- 426299389 +>>426297812 +>>426299231 +>>426299348 +It won't fly today, they'll delay it. +--- 426300595 +Is it cancelled before even starting? +--- 426301578 +>>425974470 +Are the weapons used in campaign mode at all? It doesn't look terribly worth it otherwise +--- 426301898 +>>426300595 +it has begun +--- 426302957 +>>426300595 +>the crowd cheers for the cgi rendition of the launch +lmao +--- 426303230 +>>426302957 +do americans really +--- 426303415 +>>426302957 +>>426303230 +I clapped too. +--- 426304127 +Launch scrubbed. +RIP +--- 426304504 +>>426304127 +Told you, there was exactly 0% chance they would launch today. +--- 426304781 +>>426304127 +BORN TO FLY +FORCED TO SCRUB +--- 426306682 +>>426274868 +>Tampon aspirin +Why are the french so strange? +--- 426306723 +Gentlemen, it is with great pleasure that I inform you that my green circuit production has been quadrupled. +--- 426307036 +>>426306682 +You see, the tube fits neatly in their anuses for transport and storage +--- 426309546 +>>426288479 +Form > Function +©2023 - it does more than work +--- 426310659 +>>426287181 +You don't need chain signals for those at all, standard signals are fine. +--- 426311558 +>>425802829 (OP) +Guys... I... I..... +I'm having fun +--- 426311852 +>>426311558 +Stop it immediately. +--- 426312082 +>>426311558 +islands world seems cool +--- 426313516 +>>426306723 +You just came to flex on us noobs like a bitch +--- 426313560 +>>426312082 +It is super fun. It‘s also great if you want to massively alter the gameplay experience without using any overhaul mods. +--- 426313865 +>>426313516 +Well he didn‘t say how much he produced before, that clever boy. For all what we know it could be that he now has 4 circuit assemblers kek. +--- 426315565 +>>426313865 +he simply upgraded the yellow inserters bringing copper wire out of the assember 1s to blue inserters +--- 426318770 +I think I'll have to either restart or rebuild most of my base in factorio or research potions will destroy me...