artwork / artest.py
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# Import Libraries
import os, sys
import pygame
from pygame.locals import *
from urllib.request import urlopen
from urllib.request import Request
import urllib.error
def download_art():
file_link = "https://datasets-server.huggingface.co/assets/mswhite/artwork/--/mswhite--artwork/train/0/image/image.jpg"
file_name = "new_art.jpg"
try:
req = Request(file_link)
req.add_header('User-Agent', 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/43.0.2357.130 AOL/9.8 AOLBuild/4346.2019.US Safari/537.36')
remotefile = urlopen(req)
localfile = open(file_name, 'wb')
localfile.write(remotefile.read())
localfile.close()
remotefile.close()
except urllib.error.HTTPError as e:
print('ERROR: ',e.code,' REASON: ',e.reason, " => ",file_link) # Url = e.url
# Initialize Game Engine / screen
pygame.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
art_image = "new_art.jpg"
download_art()
image = pygame.image.load(art_image)
infoObject = pygame.display.Info()
pygame.display.set_mode((infoObject.current_w, infoObject.current_h))
window_width = infoObject.current_w
window_height = infoObject.current_h
image_width = image.get_width()
image_height = image.get_height()
scale_factor = min(window_width / image_width, window_height / image_height)
DEFAULT_IMAGE_SIZE = (image_width * scale_factor, image_height * scale_factor)
background_img = pygame.transform.scale(image, DEFAULT_IMAGE_SIZE)
offset = int((window_width * 0.5) - 0.5 * (image_width * scale_factor))
# --------------------------
# Main Loop
while True:
# Handle Events
for event in pygame.event.get():
if event.type == KEYDOWN and (event.key in [K_ESCAPE, K_q]):
sys.exit(0)
elif event.type == KEYDOWN and event.key in [K_UP,K_DOWN,K_RIGHT,K_b,K_d]:
pass
# Mouse is held down
if pygame.mouse.get_pressed()[0]:
pass
# Refresh Screen
screen.fill(pygame.color.THECOLORS["black"])
screen.blit(background_img, (offset,0))
pygame.display.flip()
# sys.exit(0)