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{
  "modelspec.architecture": "stable-diffusion-xl-v1-base/lora",
  "modelspec.date": "2024-07-15T12:57:34",
  "modelspec.implementation": "https://github.com/Stability-AI/generative-models",
  "modelspec.prediction_type": "epsilon",
  "modelspec.resolution": "512x512",
  "modelspec.sai_model_spec": "1.0.0",
  "modelspec.title": "minit",
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  "ss_base_model_version": "sdxl_base_v1-0",
  "ss_batch_size_per_device": 8,
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    "mean_img_ar_error": 0.02554630996367823
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  "ss_bucket_no_upscale": false,
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    "dora_wd": "False",
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  "ss_optimizer": "torch.optim.adamw.AdamW",
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    "1_1bit": {
      "1bit": 6
    },
    "1_minit": {
      "1bit": 17,
      "above the character a structure resembling a brick wall blocks the path.": 1,
      "above the character four large light beams converge resembling spotlights.": 1,
      "at the center a character stands near a lighthouse on an island surrounded by water.": 1,
      "at the center a small character resembling a bird stands on a plain surface.": 1,
      "at the top left corner there is a timer counting down from 49 seconds and two heart icons indicating the player’s health.": 1,
      "at the top of the screen there are two heart icons both full indicating the character’s health or life points.": 1,
      "behind the character to the right is a field of crops represented by wavy lines.": 1,
      "centered below the character the text “got the sword!” is displayed in capital letters suggesting that the player has just obtained a sword marking an important achievement or event in the game.": 1,
      "coin": 1,
      "dog": 1,
      "features a pixelated black-and-white scene centered around a tall lighthouse with alternating dark and light bands.": 1,
      "gui": 15,
      "heart": 1,
      "in the middle of the room stands a character facing right.": 1,
      "in the upper left corner of the screen there are two hearts representing the player’s health or life points.": 1,
      "in the upper left corner there is a countdown timer starting at 59 seconds accompanied by two heart symbols indicating the player’s health.": 1,
      "in the upper left corner two hearts indicate the character's health or life points with the number 17 left of them representing a timer.": 1,
      "indoors": 4,
      "left of these hearts is a timer set at 38 seconds which plays a crucial role in the game’s mechanics.": 1,
      "lighthouse": 1,
      "minit": 17,
      "npc": 7,
      "on the left side there is a table with a chair next to it.": 1,
      "on the right side of the room": 1,
      "outdoors": 10,
      "pier": 1,
      "player": 17,
      "rocks": 1,
      "several small bushes are visible. on the top left side a rectangular shape represents the health bar; it consists of two white hearts.": 1,
      "surrounding the character are rows of bushes on both sides with an open path leading left.": 1,
      "sword": 2,
      "text": 14,
      "the bottom and top right half of the image has fences. by the top right fence is a clothesline with clothes hanging off of it.": 1,
      "the central area of the image depicts an interior space with striped flooring representing wooden planks.": 1,
      "the character has simple facial features with two dots for eyes and a line for a mouth adhering to the game’s minimalistic aesthetic.": 1,
      "the environment in this screenshot appears to be an open area.": 1,
      "the lighthouse has a dome-like structure on top and an door at the front suggesting that players can enter.": 1,
      "the lighthouse is built on a small island surrounded by a body of water leading to a pier extending into the right.": 1,
      "the main character is positioned in the bottom left of the screen standing in an outdoor area.": 1,
      "the minimalist graphics and high contrast help players focus on essential elements and pathways.": 1,
      "the overall aesthetic is minimalist and retro using simple shapes and limited detail to convey objects and characters.": 1,
      "the overall aesthetic with its limited color palette and pixel graphics gives the game a retro feel appealing to those who enjoy nostalgic gaming experiences.": 1,
      "the overall design is simple yet effective contributing to the game’s unique charm and retro feel.": 1,
      "the overall scene captures the essence of classic adventure games emphasizing exploration and interaction with the environment.": 1,
      "the screenshot from the game \"minit\" features a black and white pixelated scene with a retro aesthetic.": 1,
      "the screenshot from the game “minit” features a minimalist monochromatic design in black and white.": 1,
      "the screenshot from the game “minit” features a monochromatic pixelated scene.": 1,
      "the screenshot from the game “minit” is in black and white pixel art style.": 1,
      "the screenshot from “minit” showcases the game’s distinctive black and white pixel art style": 1,
      "the water’s edge is depicted with small wave patterns indicating its presence.": 1,
      "there is a picture frame on the wall with a small table under it. in the top right there is a fireplace; a pot and a dog.": 1,
      "to the lef": 1,
      "to the left of the character an npc stands with a rectangular speech bubble containing dialogue text that reads \"hello there i like to hear the ocean sometimes i wave at the boats\" this text implies interaction with the player within the game.": 1,
      "top right the player character stands on a lightly textured ground surrounded by a simple yet intriguing environment.": 1,
      "water": 1
    }
  },
  "ss_text_encoder_lr": 0.0001,
  "ss_total_batch_size": 96,
  "ss_training_comment": null,
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}