yiff_toolkit / tests /old /mgs1-compass-v1e400 /mgs1-compass-v1e400.json
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{
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"1_mgs1": {
"2d": 5,
"3d": 24,
"a captivating scene from the iconic video game metal gear solid.": 1,
"a classic scene from the iconic stealth game metal gear solid.": 1,
"a moment from the iconic video game metal gear solid.": 1,
"a screenshot from the classic video game metal gear solid 1.": 1,
"a screenshot from the iconic video game metal gear solid.": 1,
"a screenshot from the video game metal gear solid 1.": 1,
"a screenshot from the video game metal gear solid showcasing an industrial setting with a complex structure of metal beams and platforms.": 1,
"at the top center there’s an animated waveform that moves when characters speak and below it the frequency number “140.85” is displayed which players use to initiate codec conversations with specific characters in the game.": 1,
"back view": 2,
"below the guards the dialogue text “i moved the darpa chief to the cell in the 1st floor basement” hints at plot developments and player objectives.": 1,
"below the options “continue” and “exit” are presented allowing the player to resume the game or exit to the main menu.": 1,
"black background": 5,
"codec call": 4,
"cropped": 25,
"dramatic lighting casts deep shadows across solid snake’s determined face and muscular physique underscoring the game’s tense atmosphere and stealth-action genre.": 1,
"features the iconic video game character sldsnk in a cutscene where he is equipped with diving gear and appears to be inside a submersible apparatus.": 1,
"features the protagonist sldsnk in a top-down view of the game's first level.": 1,
"featuring the protagonist sldsnk in a tactical suit poised for action.": 1,
"from metal gear solid 1 features two characters in a tense encounter. in the foreground we see lqvdsnk from behind identifiable by his long blonde hair and seated posture.": 1,
"from metal gear solid.": 1,
"from the video game metal gear solid 1.": 1,
"from the video game metal gear solid.": 1,
"from “metal gear solid”.": 2,
"game over screen": 1,
"gui": 12,
"he is depicted from behind and slightly to the side wearing his signature tactical suit with a high collar and a headband.": 1,
"he is observing two figures on a metal walkway one is lqvdsnk characterized by his distinctive blonde hair and authoritative stance and the other is a guard attentively interacting with lqvdsnk.": 1,
"he is positioned on a concrete surface with walls and a large pipe to his left and an area with water to the right.": 1,
"he’s facing a guard who stands alert in a white tactical suit holding an assault rifle.": 1,
"he’s outfitted in tactical gear ready for the covert operation.": 1,
"his posture with hands together at waist level conveys a sense of readiness and alertness.": 1,
"illuminated strips around the platform enhance the industrial feel while the textured walls convey a sense of confinement underground.": 1,
"in the game codec calls are a form of communication between characters and the image captures this with a distinctive greenish interface.": 1,
"in the image snake is depicted removing his diving gear which includes a bulky backpack and what seems to be an oxygen tank while kneeling.": 1,
"in this particular scene the presence of mechanical elements around solid snake indicates that he is within a machine designed for deep-sea operations possibly related to a mission requiring covert movement or access to restricted underwater areas.": 1,
"in this scene sldsnk seen ascending an elevator which is a pivotal point in the game’s first level.": 1,
"indicating anticipation or suspense as the guard awaits someone’s arrival.": 1,
"it captures a tense moment where sldsnk the game’s protagonist is in a stealth position taking cover behind an iron embankment.": 1,
"it depicts a scene set in a control room with a character facing multiple computer monitors.": 1,
"it features a conversation between mei ling a communications expert and data analyst and the protagonist sldsnk.": 1,
"it features a digitized dark image of sldsnk's face set against a background with orange digital scan lines creating a sense of a high-tech interface.": 1,
"it features the character sldsnk during a cutscene.": 1,
"it features the words “game over” in a large metallic font centered against a black background.": 1,
"it presents a tense moment in a cutscene where the main character sldsnk is using a scope to discreetly observe a guard.": 1,
"it showcases a military installation at night where the central focus is a large twin-rotor helicopter known as a hind d.": 1,
"it showcases an interior view of a truck which is a strategic point in the game.": 1,
"it shows a scene with a character behind a glass panel facing a circular interface with illuminated elements.": 1,
"letterbox": 24,
"lqvdsnk": 1,
"main menu": 1,
"master miller’s portrait is on the left identifiable by his sunglasses and beret while a view of sldsnk’s face is on the right.": 1,
"mei ling is depicted on the left side of the codec interface characterized by her calm demeanor and the communications headset she’s wearing.": 1,
"meiling": 1,
"mgs1": 30,
"mstrmllr": 1,
"naomi": 1,
"on the left is dr. naomi hunter’s portrait. the right side is designated for sldsnk.": 1,
"on the left roy campbell appears his portrait signaling his role as a guide for the player.": 1,
"on the right side sldsnk's portrait appears.": 1,
"opposite him sldsnk is shown in his diving suit indicating the game’s early stages.": 1,
"presents a guard character viewed from behind wearing a white uniform with a utility belt set within an industrial setting with metal structures and piping.": 1,
"psx": 31,
"radar": 6,
"scope view": 2,
"showcases the protagonist sldsnk in a diving suit set against the backdrop of an industrial underground facility.": 1,
"showcasing an industrial setting that is part of a larger base.": 1,
"sldsnk": 13,
"sldsnk is clad in a dark diving suit complete with a helmet that conceals his face hinting at the stealth and exploration gameplay elements that are characteristic of the metal gear series.": 1,
"sldsnk’s attire includes a dark diving suit and a tactical vest while his face is partially obscured by a mask leaving only his eyes visible.": 1,
"snake is positioned on a grey patterned metal floor hinting at the industrial setting of the game.": 1,
"snapshot from the iconic video game metal gear solid.": 1,
"text": 19,
"the absence of characters inside the truck implies that this is a hiding spot or a point of interest for players particularly for locating items.": 1,
"the ammo count “12/25” displayed suggests that resource management is a key gameplay aspect.": 1,
"the angle of the shot and the character’s pose convey a sense of readiness and alertness key attributes of sldsnk’s character who is known for his skills in infiltration and tactical espionage.": 1,
"the atmosphere is charged with anticipation as indicated by the dialogue overlay: “i’m going to swat down a couple of bothersome flies.” this line spoken by lqvdsnk hints at an impending action or confrontation.": 1,
"the attention to detail in the metal structures enhances the game’s immersive experience suggesting a location where significant events or gameplay might occur.": 1,
"the back view of the guard emphasizes gameplay over personal identity focusing on the environment and the guard’s readiness rather than their face or expressions.": 1,
"the bold text “tactical espionage action” at the top and the prominent “metal gear solid” title in the center with its metallic styling are indicative of the game’s focus on stealth and espionage.": 1,
"the central green waveform pulsates with the dialogue while “140.85” displayed above it is the frequency for contacting campbell.": 1,
"the character’s central position and combat-ready stance suggest their significance in the game’s narrative while the absence of visible threats heightens the sense of impending challenges.": 1,
"the copyright notice “©1987 1998 konami all rights reserved.” at the bottom of the image asserts konami’s ownership and the game’s longstanding legacy in the gaming industry.": 1,
"the cutscene’s cinematic framing combined with the early 3d graphics showcases the game’s ambition to blend interactive gameplay with a compelling story.": 1,
"the dark color palette with shades of purple and blue suggests a scene set at night.": 1,
"the dialogue box at the bottom center shows mstrmllr’s text “snake this is mcdonell miller. it’s been a long time” indicating a reunion of sorts.": 1,
"the distant mountains and the cold starlit night add to the sense of solitude and the enormity of the task at hand.": 1,
"the dual-display of the scoped view and radar map provides a comprehensive understanding of the surroundings allowing players to navigate the game world without alerting enemies.": 1,
"the elevator’s vertical metal bars and the surrounding shaft suggest a clandestine infiltration into an industrial military complex.": 1,
"the environment is characterized by large pipes and metal structures with selective lighting that creates a dramatic and intense atmosphere.": 1,
"the environment is dimly lit suggesting a covert operation typical of the game’s espionage theme. the industrial setting with its metal scaffolding and muted color palette of blues and grays adds to the tension and atmosphere of the scene.": 1,
"the environment suggests an interior space with metallic walls and floors typical of an industrial military complex.": 1,
"the frequency “140.80” at the top suggests their communication channel within the game.": 1,
"the graphics characteristic of the late 1990s feature polygonal 3d models and a color palette dominated by industrial shades of purple and red.": 1,
"the graphics reflective of the game’s release era feature polygonal models and textures that were advanced for their time.": 1,
"the guard appears to be patrolling within an industrial military facility framed within the metal structure visible through the scope.": 1,
"the guard clad in a white uniform with a utility belt and sidearm holster stands within an industrial military facility which is a common environment in the game known for its stealth-action gameplay.": 1,
"the heads-up display (hud) at the top indicates that “evasion” mode is activated with a countdown timer hinting at recent enemy alertness to sldsnk’s presence.": 1,
"the heads-up display (hud) is rich with information including a mini-map and indicators for the scope and health and equipped item.": 1,
"the iconic “game over” screen from the video game metal gear solid.": 1,
"the image also conveys the game’s atmosphere which is dark and isolating reflecting the covert nature of sldsnk’s mission.": 1,
"the image also features a security camera mounted on the wall its field of vision highlighted on the radar mini-map which is a critical element for navigation and strategy.": 1,
"the image captures a moment from the iconic video game metal gear solid featuring the protagonist sldsnk during a cutscene.": 1,
"the image captures the elevator’s metal framework with intersecting beams supporting a central platform which is detailed with a hatch-like pattern and rivets suggesting functionality for access or maintenance.": 1,
"the image depicts a scene from the iconic stealth-action game metal gear solid where the protagonist sldsnk is shown descending a ladder.": 1,
"the image features a close-up shot of sldsnk the main character from the video game metal gear solid.": 1,
"the image from metal gear solid captures a tense moment where the protagonist sldsnk is using a scope to observe a guard during an early cutscene in the game.": 1,
"the image from metal gear solid features a top-down view of a game environment highlighting the stealth mechanics of the game.": 1,
"the image is a classic codec call scene from the iconic video game metal gear solid.": 1,
"the image is a classic codec call scene from the video game metal gear solid.": 1,
"the image is a testament to metal gear solid’s graphical capabilities and art style known for its cinematic storytelling and stealth gameplay.": 1,
"the image’s green tint and digital design are emblematic of the game’s aesthetic enhancing the player’s immersion. below the waveform instructions prompt players to “push the select button” to use the codec blending gameplay mechanics with the narrative.": 1,
"the inclusion of the names “chuck farle” and “julie monroe” in the top left corner may refer to contributors to the game such as voice actors or developers linking the in-game action to its real-world creation.": 1,
"the industrial setting bathed in dim lighting suggests a military facility where stealth is paramount.": 1,
"the interface is characterized by a green pixelated background typical of the game’s visual style.": 1,
"the interface of the scope is detailed showing “zoom level - 100” and “angle 104” indicating the player’s ability to adjust these settings for optimal surveillance.": 1,
"the intricate metal structure bathed in the darkness of night and contrasted by the white snow suggests a cold arctic location.": 1,
"the mini-map in the corner shows walls and the field of vision for security cameras emphasizing the importance of stealth in gameplay.": 1,
"the monitors show maps and other information setting the stage for the game’s espionage and action themes.": 1,
"the moving waveform between the portraits adds to the immersive experience simulating real-time communication.": 1,
"the overlaying text in the image indicates that sldsnk is voiced by david hayter and that he is being given a mission objective to rescue darpa chief donald anderson. the scene sets the tone for a stealth-action gameplay that the metal gear series is known for.": 1,
"the perspective is a low-angle shot emphasizing his readiness and the gravity of the mission ahead.": 1,
"the perspective is from the back of the truck looking outward toward the open rear entrance.": 1,
"the presence of a security camera suggests the player must navigate carefully to avoid detection.": 1,
"the presence of yellow and black caution stripes adds a visual contrast and indicates a potentially hazardous environment.": 1,
"the prompt “press start button” invites players to begin their adventure.": 1,
"the scene includes three characters two in the foreground with their backs to the viewer and one near the helicopter all rendered in 3d to enhance the realism of the environment.": 1,
"the scene is from an early point in the game where players are introduced to the core gameplay mechanics and the narrative conflict between sldsnk and lqvdsnk.": 1,
"the scene is further intensified by the dialogue text “stay alert!” at the bottom of the screen emphasizing the need for vigilance and quick reflexes in the game’s stealth-based missions.": 1,
"the scene is lit with orange lights creating a sense of depth and tension as the figure of lqvdsnk looms in the background out of focus.": 1,
"the scene takes place on an elevator symbolizing his ascent into enemy territory and the beginning of the game’s first level.": 1,
"the scene’s lighting casts shadows suggesting an indoor location with artificial light sources.": 1,
"the scope’s interface is detailed showing a zoom level of 600 and an angle of -28 degrees which adds to the realism of the game’s stealth mechanics.": 1,
"the screenshot from metal gear solid captures a classic codec call a key communication tool in the game.": 1,
"the screenshot from metal gear solid captures a pivotal moment as sldsnk the game’s protagonist prepares for his stealth mission.": 1,
"the screenshot from metal gear solid presents a top-down perspective of the protagonist sldsnk in a stealth mission within a military facility.": 1,
"the screenshot from metal gear solid presents a unique perspective of an elevator’s underside highlighting the game’s attention to mechanical detail and atmospheric design.": 1,
"the screenshot from the iconic stealth game metal gear solid presents a tense moment from a top-down perspective.": 1,
"the screenshot from the video game metal gear solid presents a codec call between master miller and sldsnk.": 1,
"the screenshot from the video game metal gear solid presents a third-person perspective of a guard character.": 1,
"the setting appears to be a cold snowy area at night with a multi-level structure that includes metal railings and an entrance with stairs leading up to it.": 1,
"the setting appears to be an industrial area with blue hues suggesting a night environment.": 1,
"the setting is a cold secretive military base accentuated by the falling snow and red lighting creating an atmosphere of suspense and anticipation.": 1,
"the setting is a dimly lit military base at night with architectural elements like columns and an open gate suggesting an outdoor location within a secure facility.": 1,
"the setting suggests an interior of a military or research facility.": 1,
"the setting suggests an underwater environment emphasized by the greenish-blue hue of the scene.": 1,
"the teal-colored text has a glowing effect standing out starkly against the backdrop.": 1,
"the text in the image “i’m nice and dry but it’s a little hard to move” belongs to sldsnk reflecting his typical in-game scenarios that involve stealth and navigating through challenging environments.": 1,
"the text overlay at the bottom mentions an “ohio class nuclear submarine discovery” and a “nuclear weapons disposal facility on shadow moses island” hinting at a significant plot point about nuclear disarmament which is central to the game’s narrative.": 1,
"the text “a hind d?” displayed at the bottom suggests a character’s dialogue indicating a moment of surprise or inquiry about the helicopter.": 1,
"the text “and revolver ocelot” visible at the bottom of the image implies dialogue or narration suggesting that another character revolver ocelot is involved in the narrative at this point in the game.": 1,
"the text “he’ll be through here… i know it.” adds a narrative element": 1,
"the title screen from the classic video game “metal gear solid” originally released for the playstation.": 1,
"the truck is covered with a tarpaulin and the dim lighting suggests it’s located in a covert area during nighttime.": 1,
"the upper right corner displays a mini-map which shows sldsnk's immediate surroundings including walls and open pathways.": 1,
"the visual composition of the image with its low-resolution textures is reminiscent of the original playstation graphics capturing the nostalgic essence of the era when metal gear solid was first released.": 1,
"the visual elements of the screenshot are indicative of the game's early 3d graphics and the strategic gameplay that metal gear solid is known for.": 1,
"there are stairs leading down to another level and an elevator with red lights is visible indicating possible routes for the player.": 1,
"there’s text at the bottom indicating a narrative context: “was attacked and captured by next-generation special forces.” this text likely relates to a specific event in the game’s storyline.": 1,
"this adds to the tension and tactical decision-making that players must navigate to succeed in the game.": 1,
"this aircraft is parked in a brightly lit area surrounded by industrial elements like fences barrels and crates which contribute to the game’s stealth and combat atmosphere.": 1,
"this image captures a cutscene moment.": 1,
"this image captures a moment that is likely pivotal to the game’s storyline showcasing the game’s thematic focus on espionage and tactical action.": 1,
"this image captures the essence of the game's stealth mechanics emphasizing the importance of avoiding enemy detection.": 1,
"this image not only resonates with fans of the series for its depiction of an iconic character but also serves as a testament to the influential role “metal gear solid” has played in video game history.": 1,
"this interactive narrative element is typical of video games where characters respond to their surroundings.": 1,
"this intricate metalwork likely represents an interior section of a facility or base within the game’s world.": 1,
"this moment encapsulates the tension and strategy inherent in stealth-based games like metal gear solid where player movement must be carefully planned to avoid detection.": 1,
"this moment is pivotal as it sets the stage for the complex relationship between the two brothers and the challenges that sldsnk will face throughout the game.": 1,
"this particular image is a great representation of metal gear solid’s gameplay where stealth and careful planning are key to success.": 1,
"this particular moment captures the essence of the game’s storytelling and the relationship between the characters hinting at a history and connection that players unravel throughout the game.": 1,
"this perspective is crucial for planning movements and strategizing in-game actions.": 1,
"this perspective is emblematic of the game’s stealth and espionage themes allowing the viewer to feel engaged in sldsnk’s covert operations.": 1,
"this scene exemplifies the game’s emphasis on espionage and strategy as players must use such tools to gather intelligence on enemy movements without being detected.": 1,
"this scene is emblematic of the game’s narrative delivery method where players receive story elements and instructions through such codec calls.": 1,
"this scene is set in an industrial military environment hinting at the stealth and espionage themes central to the game’s narrative.": 1,
"this screenshot is significant for players of metal gear solid as it represents an early game stage where the protagonist sldsnk can find the socom pistol - a crucial item for game progression.": 1,
"this setting is fitting for the game’s themes of espionage and stealth as the complex construction implies a need for strategic navigation and avoidance of detection.": 1,
"this setting under the cover of night with a starry sky and a chilly snow-covered environment perfectly encapsulates the game’s emphasis on stealth and strategy.": 1,
"this title screen effectively conveys the game’s atmosphere emphasizing themes of surveillance and advanced technology which are integral to the metal gear solid series.": 1,
"this unusual viewpoint is not typically emphasized during gameplay but is essential to the immersive experience metal gear solid offers.": 1,
"through the scope we see the guard clad in a standard military uniform standing unaware in front of a facility characterized by its blue-grey walls.": 1,
"title screen": 1,
"two guards are stationed on a metal walkway overseeing a large tank below.": 1
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