{ "modelspec.architecture": "stable-diffusion-xl-v1-base/lora", "modelspec.date": "2024-06-03T17:23:51", "modelspec.implementation": "https://github.com/Stability-AI/generative-models", "modelspec.prediction_type": "epsilon", "modelspec.resolution": "512x512", "modelspec.sai_model_spec": "1.0.0", "modelspec.title": "pixel", "ss_adaptive_noise_scale": null, "ss_base_model_version": "sdxl_base_v1-0", "ss_batch_size_per_device": 8, "ss_bucket_info": { "buckets": { "0": { "count": 2, "resolution": [ 480, 544 ] }, "1": { "count": 6, "resolution": [ 512, 512 ] }, "2": { "count": 5, "resolution": [ 544, 480 ] }, "3": { "count": 1, "resolution": [ 672, 384 ] }, "4": { "count": 1, "resolution": [ 768, 320 ] }, "5": { "count": 1, "resolution": [ 896, 288 ] }, "6": { "count": 1, "resolution": [ 928, 256 ] }, "7": { "count": 19, "resolution": [ 1024, 256 ] } }, "mean_img_ar_error": 1.9156435724565644 }, "ss_bucket_no_upscale": false, "ss_cache_latents": true, "ss_caption_dropout_every_n_epochs": 0, "ss_caption_dropout_rate": 0.0, "ss_caption_tag_dropout_rate": 0.0, "ss_clip_skip": null, "ss_color_aug": false, "ss_dataset_dirs": { "1_tileset": { "img_count": 36, "n_repeats": 1 } }, "ss_debiased_estimation": false, "ss_enable_bucket": true, "ss_epoch": 400, "ss_face_crop_aug_range": null, "ss_flip_aug": true, "ss_full_fp16": false, "ss_gradient_accumulation_steps": 6, "ss_gradient_checkpointing": true, "ss_huber_c": 0.1, "ss_huber_schedule": "snr", "ss_ip_noise_gamma": null, "ss_ip_noise_gamma_random_strength": false, "ss_keep_tokens": 1, "ss_learning_rate": 0.0001, "ss_loss_type": "l2", "ss_lowram": true, "ss_lr_scheduler": "cosine", "ss_lr_warmup_steps": 0, "ss_max_bucket_reso": 1024, "ss_max_grad_norm": 1.0, "ss_max_token_length": null, "ss_max_train_steps": 400, "ss_min_bucket_reso": 256, "ss_min_snr_gamma": null, "ss_mixed_precision": "fp16", "ss_multires_noise_discount": 0.1, "ss_multires_noise_iterations": 10, "ss_network_alpha": 4.0, "ss_network_args": { "algo": "locon", "conv_alpha": "4", "conv_dim": "256", "dora_wd": "False", "dropout": 0.0, "module_dropout": "0", "preset": "full", "rank_dropout": "0", "rank_dropout_scale": "False", "train_norm": "False", "use_scalar": "False", "use_tucker": "False" }, "ss_network_dim": 8, "ss_network_dropout": 0.0, "ss_network_module": "lycoris.kohya", "ss_new_sd_model_hash": "IsADirectory", "ss_noise_offset": null, "ss_noise_offset_random_strength": false, "ss_num_batches_per_epoch": 5, "ss_num_epochs": 400, "ss_num_reg_images": 0, "ss_num_train_images": 36, "ss_optimizer": "torch.optim.adamw.AdamW", "ss_output_name": "pixel", "ss_prior_loss_weight": 1.0, "ss_random_crop": false, "ss_reg_dataset_dirs": {}, "ss_resolution": "(512, 512)", "ss_scale_weight_norms": 1.0, "ss_sd_model_hash": "IsADirectory", "ss_sd_model_name": "", "ss_sd_scripts_commit_hash": "5fe801a51066f8a83eec30047d6a47026bdcde27", "ss_seed": 3910285279, "ss_session_id": 1291924559, "ss_shuffle_caption": true, "ss_steps": 400, "ss_tag_frequency": { "1_tileset": { "a bee attack animation spritesheet consisting of four distinct frames that depict the progressive stages of an attack.": 1, "an eight-frame animation sequence of a character executing a sword attack. it begins with the character in a neutral stance sword pointed down and progresses through a dynamic swing overhead culminating in a powerful downward slash.": 1, "attack": 2, "bee": 3, "black and dark brown outlines delineate the boar’s features.": 1, "black background": 29, "boar": 12, "books": 1, "building interior": 1, "buildings": 2, "cave interior": 1, "color-wise the sprite sheet employs a tranquil palette of blues and teals evoking the calmness of a daytime sky.": 1, "color-wise the spritesheet uses a concise palette to portray the boar’s natural hues.": 1, "color-wise the tileset employs an earthy and muted palette with browns for the wooden parts; grays for the stones and dark greens for the grass providing a naturalistic look.": 1, "dominant shades of brown from dark for shadows to light for highlights outline the boar’s form.": 1, "dungeon interior": 2, "flying animation": 1, "hit animation": 4, "human": 5, "idle animation": 4, "in terms of color the animation employs a diverse yet cohesive palette.": 1, "initially the bee is upright with wings raised; as the impact occurs it tilts backward wings flaring conveying the full brunt of the strike.": 1, "it consists of six frames each depicting a distinct stage of the running cycle from legs fully extended to bunched up conveying a dynamic sense of motion.": 1, "it includes elements such as wooden walls; roofs; floors and stairs along with environmental details like rocks and grass.": 1, "it showcases an idle animation sequence across four frames where the boar exhibits subtle movements such as breathing or shifting its stance.": 1, "jump animation": 1, "pixel art": 36, "rocks": 1, "running animation": 4, "sky": 1, "snail": 1, "spritesheet": 19, "starting with a neutral position the bee’s wings gradually elevate and its stinger extends culminating in a dynamic thrusting motion.": 1, "sword": 5, "the animation captures the essence of a bee’s aggressive maneuver with each frame adding intensity to the portrayal of the attack.": 1, "the animation is detailed capturing the essence of a boar’s gallop and would loop seamlessly to create the effect of continuous running.": 1, "the blue roof tiles highlighted with lighter shades add a splash of color to the predominantly brown and gray scheme enhancing the visual appeal of the assembled buildings.": 1, "the boar’s fur is rendered in various shades of brown from deep earthy tones to lighter tans which define its form and musculature.": 1, "the character is adorned in muted earth tones with brown pants and a dark green tunic highlighted by vivid yellow accents on their attire and the sword’s hilt.": 1, "the color palette employed is composed of dark and muted tones predominantly featuring shades of teal; blue-green and dark green.": 1, "the motion is fluid and conveys a sense of swift decisive action as the character transitions back to a resting pose after the attack.": 1, "the pixel art spritesheet features a collection of tree designs each distinct in shape and size suitable for use as background elements in a digital game.": 1, "the pixel art spritesheet illustrates a bee character undergoing a sequence of reactions to being hit depicted across four frames.": 1, "the spritesheet employs a classic bee color scheme with bold black and a striking yellow-orange for the body creating a vivid contrast that’s instantly recognizable.": 1, "the spritesheet employs a concise color scheme characteristic of bees with black and yellow dominating the body complemented by shades of gray for the wings.": 1, "the spritesheet employs a limited palette that’s characteristic of pixel art enhancing the retro gaming aesthetic.": 1, "the spritesheet features a boar character designed for a pixel art style video game.": 1, "the spritesheet illustrates a boar’s running animation in a pixel art style suitable for video games.": 1, "the spritesheet presents a pixel art sky featuring multiple layers of clouds that create a sense of depth and movement.": 1, "the sword itself exhibits a metallic luster transitioning from silver to grey enhancing its realistic portrayal.": 1, "the tileset features a variety of building components for creating structures in a pixel art style.": 1, "the top layer showcases detailed dense clouds while the subsequent layers become progressively less detailed culminating in a clear sky at the bottom.": 1, "the trees are rendered in a classic pixel art style with jagged edges.": 1, "the variety in the tree designs allows for the creation of a diverse and layered forest scene.": 1, "the wings transition from a translucent gray to a bright white suggesting the reflection of light as they flutter.": 1, "this animation loop creates a lifelike impression of the boar standing still yet ready to act.": 1, "this progression captures the dynamic response of the bee to the hit in a clear sequential manner.": 1, "this tileset allows for the assembly of scenes with a rustic or old-fashioned feel.": 1, "tileset": 13, "tree": 7, "walking animation": 3, "white background": 6 } }, "ss_text_encoder_lr": 0.0001, "ss_total_batch_size": 96, "ss_training_comment": null, "ss_training_finished_at": 1717435431.6429398, "ss_training_started_at": 1717425621.11502, "ss_unet_lr": 0.0001, "ss_v2": false, "ss_zero_terminal_snr": false, "sshs_legacy_hash": "53aa4fdd", "sshs_model_hash": "bf7696306530f36d74d22b2d997317c17fc8c14dc3049160b5670d2fe1814246" }