{ "modelspec.architecture": "stable-diffusion-xl-v1-base/lora", "modelspec.date": "2024-07-15T12:57:34", "modelspec.implementation": "https://github.com/Stability-AI/generative-models", "modelspec.prediction_type": "epsilon", "modelspec.resolution": "512x512", "modelspec.sai_model_spec": "1.0.0", "modelspec.title": "minit", "ss_adaptive_noise_scale": null, "ss_base_model_version": "sdxl_base_v1-0", "ss_batch_size_per_device": 8, "ss_bucket_info": { "buckets": { "0": { "count": 1, "resolution": [ 416, 608 ] }, "1": { "count": 1, "resolution": [ 512, 512 ] }, "2": { "count": 1, "resolution": [ 576, 448 ] }, "3": { "count": 19, "resolution": [ 672, 384 ] }, "4": { "count": 1, "resolution": [ 704, 352 ] } }, "mean_img_ar_error": 0.02554630996367823 }, "ss_bucket_no_upscale": false, "ss_cache_latents": true, "ss_caption_dropout_every_n_epochs": 0, "ss_caption_dropout_rate": 0.0, "ss_caption_tag_dropout_rate": 0.0, "ss_clip_skip": null, "ss_color_aug": false, "ss_dataset_dirs": { "1_1bit": { "img_count": 6, "n_repeats": 1 }, "1_minit": { "img_count": 17, "n_repeats": 1 } }, "ss_debiased_estimation": false, "ss_enable_bucket": true, "ss_epoch": 200, "ss_face_crop_aug_range": null, "ss_flip_aug": true, "ss_full_fp16": false, "ss_gradient_accumulation_steps": 6, "ss_gradient_checkpointing": true, "ss_huber_c": 0.1, "ss_huber_schedule": "snr", "ss_ip_noise_gamma": null, "ss_ip_noise_gamma_random_strength": false, "ss_keep_tokens": 0, "ss_learning_rate": 0.0002, "ss_loss_type": "l2", "ss_lowram": true, "ss_lr_scheduler": "cosine", "ss_lr_warmup_steps": 0, "ss_max_bucket_reso": 1024, "ss_max_grad_norm": 1.0, "ss_max_token_length": null, "ss_max_train_steps": 200, "ss_min_bucket_reso": 256, "ss_min_snr_gamma": null, "ss_mixed_precision": "fp16", "ss_multires_noise_discount": 0.1, "ss_multires_noise_iterations": 10, "ss_network_alpha": 4.0, "ss_network_args": { "algo": "locon", "conv_alpha": "4", "conv_dim": "256", "dora_wd": "False", "dropout": 0.0, "module_dropout": "0", "preset": "full", "rank_dropout": "0", "rank_dropout_scale": "False", "train_norm": "False", "use_scalar": "False", "use_tucker": "False" }, "ss_network_dim": 8, "ss_network_dropout": 0.0, "ss_network_module": "lycoris.kohya", "ss_new_sd_model_hash": "5e153c118b9f96414b33d7dc60576cdf76bf25f4710228655247589f1085d57e", "ss_noise_offset": null, "ss_noise_offset_random_strength": false, "ss_num_batches_per_epoch": 4, "ss_num_epochs": 200, "ss_num_reg_images": 0, "ss_num_train_images": 23, "ss_optimizer": "torch.optim.adamw.AdamW", "ss_output_name": "minit", "ss_prior_loss_weight": 1.0, "ss_random_crop": false, "ss_reg_dataset_dirs": {}, "ss_resolution": "(512, 512)", "ss_scale_weight_norms": 1.0, "ss_sd_model_hash": "b2d8e6f4", "ss_sd_model_name": "c.safetensors", "ss_sd_scripts_commit_hash": "5fe801a51066f8a83eec30047d6a47026bdcde27", "ss_seed": 3098468628, "ss_session_id": 2304197620, "ss_shuffle_caption": true, "ss_steps": 200, "ss_tag_frequency": { "1_1bit": { "1bit": 6 }, "1_minit": { "1bit": 17, "above the character a structure resembling a brick wall blocks the path.": 1, "above the character four large light beams converge resembling spotlights.": 1, "at the center a character stands near a lighthouse on an island surrounded by water.": 1, "at the center a small character resembling a bird stands on a plain surface.": 1, "at the top left corner there is a timer counting down from 49 seconds and two heart icons indicating the player’s health.": 1, "at the top of the screen there are two heart icons both full indicating the character’s health or life points.": 1, "behind the character to the right is a field of crops represented by wavy lines.": 1, "centered below the character the text “got the sword!” is displayed in capital letters suggesting that the player has just obtained a sword marking an important achievement or event in the game.": 1, "coin": 1, "dog": 1, "features a pixelated black-and-white scene centered around a tall lighthouse with alternating dark and light bands.": 1, "gui": 15, "heart": 1, "in the middle of the room stands a character facing right.": 1, "in the upper left corner of the screen there are two hearts representing the player’s health or life points.": 1, "in the upper left corner there is a countdown timer starting at 59 seconds accompanied by two heart symbols indicating the player’s health.": 1, "in the upper left corner two hearts indicate the character's health or life points with the number 17 left of them representing a timer.": 1, "indoors": 4, "left of these hearts is a timer set at 38 seconds which plays a crucial role in the game’s mechanics.": 1, "lighthouse": 1, "minit": 17, "npc": 7, "on the left side there is a table with a chair next to it.": 1, "on the right side of the room": 1, "outdoors": 10, "pier": 1, "player": 17, "rocks": 1, "several small bushes are visible. on the top left side a rectangular shape represents the health bar; it consists of two white hearts.": 1, "surrounding the character are rows of bushes on both sides with an open path leading left.": 1, "sword": 2, "text": 14, "the bottom and top right half of the image has fences. by the top right fence is a clothesline with clothes hanging off of it.": 1, "the central area of the image depicts an interior space with striped flooring representing wooden planks.": 1, "the character has simple facial features with two dots for eyes and a line for a mouth adhering to the game’s minimalistic aesthetic.": 1, "the environment in this screenshot appears to be an open area.": 1, "the lighthouse has a dome-like structure on top and an door at the front suggesting that players can enter.": 1, "the lighthouse is built on a small island surrounded by a body of water leading to a pier extending into the right.": 1, "the main character is positioned in the bottom left of the screen standing in an outdoor area.": 1, "the minimalist graphics and high contrast help players focus on essential elements and pathways.": 1, "the overall aesthetic is minimalist and retro using simple shapes and limited detail to convey objects and characters.": 1, "the overall aesthetic with its limited color palette and pixel graphics gives the game a retro feel appealing to those who enjoy nostalgic gaming experiences.": 1, "the overall design is simple yet effective contributing to the game’s unique charm and retro feel.": 1, "the overall scene captures the essence of classic adventure games emphasizing exploration and interaction with the environment.": 1, "the screenshot from the game \"minit\" features a black and white pixelated scene with a retro aesthetic.": 1, "the screenshot from the game “minit” features a minimalist monochromatic design in black and white.": 1, "the screenshot from the game “minit” features a monochromatic pixelated scene.": 1, "the screenshot from the game “minit” is in black and white pixel art style.": 1, "the screenshot from “minit” showcases the game’s distinctive black and white pixel art style": 1, "the water’s edge is depicted with small wave patterns indicating its presence.": 1, "there is a picture frame on the wall with a small table under it. in the top right there is a fireplace; a pot and a dog.": 1, "to the lef": 1, "to the left of the character an npc stands with a rectangular speech bubble containing dialogue text that reads \"hello there i like to hear the ocean sometimes i wave at the boats\" this text implies interaction with the player within the game.": 1, "top right the player character stands on a lightly textured ground surrounded by a simple yet intriguing environment.": 1, "water": 1 } }, "ss_text_encoder_lr": 0.0001, "ss_total_batch_size": 96, "ss_training_comment": null, "ss_training_finished_at": 1721048254.7228875, "ss_training_started_at": 1721044369.7204125, "ss_unet_lr": 0.0002, "ss_v2": false, "ss_zero_terminal_snr": false, "sshs_model_hash": "0xe4d4b1f8461cfcd988aba8b31f987d689c0343ba15a551f8f96e0fcb7e064ece" }