poca-SoccerTwos / run_logs /Player-0.log
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Mono path[0] = '/data/nikita/deep-rl-class/unit8/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
Mono config path = '/data/nikita/deep-rl-class/unit8/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
Preloaded 'lib_burst_generated.so'
Preloaded 'libgrpc_csharp_ext.x64.so'
Initialize engine version: 2021.3.14f1 (eee1884e7226)
[Subsystems] Discovering subsystems at path /data/nikita/deep-rl-class/unit8/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.076 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.781456 ms
Registered Communicator in Agent.
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
requesting resize 84 x 84
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Setting up 12 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [8.0 KB-16.0 KB]: 180363 frames, [2.0 MB-4.0 MB]: 1 frames
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Current Block Size 4.0 MB
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Overflow Count 0
[ALLOC_TEMP_Job.Worker 18]
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Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 300.0 KB
Peak Allocated Bytes 249.6 KB
Overflow Count 4
[ALLOC_TEMP_Background Job.Worker 8]
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Current Block Size 32.0 KB
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Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
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[ALLOC_TEMP_Job.Worker 16]
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[ALLOC_TEMP_Job.Worker 3]
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Current Block Size 256.0 KB
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Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
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Current Block Size 64.0 KB
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[ALLOC_TEMP_Background Job.Worker 5]
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Current Block Size 32.0 KB
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Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
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[ALLOC_TEMP_Background Job.Worker 11]
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[ALLOC_TEMP_Job.Worker 20]
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[ALLOC_TEMP_BatchDeleteObjects]
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[ALLOC_TEMP_Job.Worker 6]
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[ALLOC_TEMP_Job.Worker 0]
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[ALLOC_TEMP_Job.Worker 21]
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Current Block Size 256.0 KB
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[ALLOC_TEMP_Job.Worker 5]
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Current Block Size 256.0 KB
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[ALLOC_TEMP_Job.Worker 8]
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[ALLOC_TEMP_Job.Worker 7]
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[ALLOC_TEMP_Job.Worker 1]
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[ALLOC_TEMP_Loading.AsyncRead]
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[ALLOC_DEFAULT] Dual Thread Allocator
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[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_DEFAULT_MAIN]
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[ALLOC_DEFAULT_THREAD]
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[ALLOC_TEMP_JOB_1_FRAME]
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[ALLOC_TEMP_JOB_2_FRAMES]
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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[ALLOC_BUCKET]
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[ALLOC_GFX_MAIN]
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[ALLOC_GFX_THREAD]
Peak usage frame count: [128.0 KB-256.0 KB]: 180364 frames
Requested Block Size 16.0 MB
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
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[ALLOC_BUCKET]
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[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [0.5 MB-1.0 MB]: 180364 frames
Requested Block Size 4.0 MB
Peak Block count 1
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[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [0.5 MB-1.0 MB]: 180363 frames, [4.0 MB-8.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 4.4 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
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[ALLOC_BUCKET]
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[ALLOC_TYPETREE_MAIN]
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Requested Block Size 2.0 MB
Peak Block count 1
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Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
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Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 2.2 KB
Peak Large allocation bytes 0 B