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from scipy.spatial import ConvexHull
import torch
import torch.nn.functional as F
import numpy as np
from tqdm import tqdm 

def normalize_kp(kp_source, kp_driving, kp_driving_initial, adapt_movement_scale=False,
                 use_relative_movement=False, use_relative_jacobian=False):
    if adapt_movement_scale:
        source_area = ConvexHull(kp_source['value'][0].data.cpu().numpy()).volume
        driving_area = ConvexHull(kp_driving_initial['value'][0].data.cpu().numpy()).volume
        adapt_movement_scale = np.sqrt(source_area) / np.sqrt(driving_area)
    else:
        adapt_movement_scale = 1

    kp_new = {k: v for k, v in kp_driving.items()}

    if use_relative_movement:
        kp_value_diff = (kp_driving['value'] - kp_driving_initial['value'])
        kp_value_diff *= adapt_movement_scale
        kp_new['value'] = kp_value_diff + kp_source['value']

        if use_relative_jacobian:
            jacobian_diff = torch.matmul(kp_driving['jacobian'], torch.inverse(kp_driving_initial['jacobian']))
            kp_new['jacobian'] = torch.matmul(jacobian_diff, kp_source['jacobian'])

    return kp_new

def headpose_pred_to_degree(pred):
    device = pred.device
    idx_tensor = [idx for idx in range(66)]
    idx_tensor = torch.FloatTensor(idx_tensor).to(device)
    pred = F.softmax(pred)
    degree = torch.sum(pred*idx_tensor, 1) * 3 - 99
    return degree

def get_rotation_matrix(yaw, pitch, roll):
    yaw = yaw / 180 * 3.14
    pitch = pitch / 180 * 3.14
    roll = roll / 180 * 3.14

    roll = roll.unsqueeze(1)
    pitch = pitch.unsqueeze(1)
    yaw = yaw.unsqueeze(1)

    pitch_mat = torch.cat([torch.ones_like(pitch), torch.zeros_like(pitch), torch.zeros_like(pitch), 
                          torch.zeros_like(pitch), torch.cos(pitch), -torch.sin(pitch),
                          torch.zeros_like(pitch), torch.sin(pitch), torch.cos(pitch)], dim=1)
    pitch_mat = pitch_mat.view(pitch_mat.shape[0], 3, 3)

    yaw_mat = torch.cat([torch.cos(yaw), torch.zeros_like(yaw), torch.sin(yaw), 
                           torch.zeros_like(yaw), torch.ones_like(yaw), torch.zeros_like(yaw),
                           -torch.sin(yaw), torch.zeros_like(yaw), torch.cos(yaw)], dim=1)
    yaw_mat = yaw_mat.view(yaw_mat.shape[0], 3, 3)

    roll_mat = torch.cat([torch.cos(roll), -torch.sin(roll), torch.zeros_like(roll),  
                         torch.sin(roll), torch.cos(roll), torch.zeros_like(roll),
                         torch.zeros_like(roll), torch.zeros_like(roll), torch.ones_like(roll)], dim=1)
    roll_mat = roll_mat.view(roll_mat.shape[0], 3, 3)

    rot_mat = torch.einsum('bij,bjk,bkm->bim', pitch_mat, yaw_mat, roll_mat)

    return rot_mat

def keypoint_transformation(kp_canonical, he):
    kp = kp_canonical['value']    # (bs, k, 3) 
    yaw, pitch, roll= he['yaw'], he['pitch'], he['roll']      
    yaw = headpose_pred_to_degree(yaw) 
    pitch = headpose_pred_to_degree(pitch)
    roll = headpose_pred_to_degree(roll)

    if 'yaw_c' in he: 
        yaw = yaw + he['yaw_c']
    if 'pitch_c' in he: 
        pitch = pitch + he['pitch_c']
    if 'roll_c' in he: 
        roll = roll + he['roll_c'] 

    rot_mat = get_rotation_matrix(yaw, pitch, roll)    # (bs, 3, 3)

    t, exp = he['t'], he['exp']
    
    # keypoint rotation
    kp_rotated = torch.einsum('bmp,bkp->bkm', rot_mat, kp)

    # keypoint translation
    t = t.unsqueeze_(1).repeat(1, kp.shape[1], 1)
    kp_t = kp_rotated + t

    # add expression deviation 
    exp = exp.view(exp.shape[0], -1, 3)
    kp_transformed = kp_t + exp

    return {'value': kp_transformed}



def make_animation(source_image, source_semantics, target_semantics,
                            generator, kp_detector, mapping, 
                            yaw_c_seq=None, pitch_c_seq=None, roll_c_seq=None,
                            use_exp=True):
    with torch.no_grad():
        predictions = []

        kp_canonical = kp_detector(source_image)
        he_source = mapping(source_semantics)
        kp_source = keypoint_transformation(kp_canonical, he_source)
    
        for frame_idx in tqdm(range(target_semantics.shape[1]), 'Face Renderer:'):
            target_semantics_frame = target_semantics[:, frame_idx]
            he_driving = mapping(target_semantics_frame)
            if not use_exp:
                he_driving['exp'] = he_driving['exp']*0
            if yaw_c_seq is not None:
                he_driving['yaw_c'] = yaw_c_seq[:, frame_idx]
            if pitch_c_seq is not None:
                he_driving['pitch_c'] = pitch_c_seq[:, frame_idx]
            if roll_c_seq is not None:
                he_driving['roll_c'] = roll_c_seq[:, frame_idx]
            
            kp_driving = keypoint_transformation(kp_canonical, he_driving)
                
            #kp_norm = normalize_kp(kp_source=kp_source, kp_driving=kp_driving,
                                   #kp_driving_initial=kp_driving_initial)
            kp_norm = kp_driving
            out = generator(source_image, kp_source=kp_source, kp_driving=kp_norm)
            predictions.append(out['prediction'])
        predictions_ts = torch.stack(predictions, dim=1)
    return predictions_ts

class AnimateModel(torch.nn.Module):
    """
    Merge all generator related updates into single model for better multi-gpu usage
    """

    def __init__(self, generator, kp_extractor, mapping):
        super(AnimateModel, self).__init__()
        self.kp_extractor = kp_extractor
        self.generator = generator
        self.mapping = mapping

        self.kp_extractor.eval()
        self.generator.eval()
        self.mapping.eval()

    def forward(self, x):
        
        source_image = x['source_image']
        source_semantics = x['source_semantics']
        target_semantics = x['target_semantics']
        yaw_c_seq = x['yaw_c_seq']
        pitch_c_seq = x['pitch_c_seq']
        roll_c_seq = x['roll_c_seq']

        predictions_video = make_animation(source_image, source_semantics, target_semantics,
                                        self.generator, self.kp_extractor,
                                        self.mapping, use_exp = True,
                                        yaw_c_seq=yaw_c_seq, pitch_c_seq=pitch_c_seq, roll_c_seq=roll_c_seq)
        
        return predictions_video