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Browse files- src/lib/components/text-analysis/Preview.svelte +2 -2
- src/routes/sverdle/+page.server.ts +0 -69
- src/routes/sverdle/+page.svelte +0 -411
- src/routes/sverdle/game.ts +0 -75
- src/routes/sverdle/how-to-play/+page.svelte +0 -95
- src/routes/sverdle/how-to-play/+page.ts +0 -9
- src/routes/sverdle/reduced-motion.ts +0 -23
- src/routes/sverdle/words.server.ts +0 -0
- src/routes/text-generation/text-analysis/+page.svelte +1 -1
src/lib/components/text-analysis/Preview.svelte
CHANGED
@@ -1,9 +1,9 @@
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<script lang="ts">
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export let body: Record<string, any>;
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export let res:
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$: progressions =
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</script>
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<div class="text-white p-6 font-code text-xs !leading-loose grid grid-cols-1 gap-3 w-full max-w-lg">
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<script lang="ts">
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export let body: Record<string, any>;
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export let res: any[];
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$: progressions = res?.length ? res.flat() : []
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</script>
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<div class="text-white p-6 font-code text-xs !leading-loose grid grid-cols-1 gap-3 w-full max-w-lg">
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src/routes/sverdle/+page.server.ts
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@@ -1,69 +0,0 @@
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import { fail } from '@sveltejs/kit';
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import { Game } from './game';
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import type { PageServerLoad, Actions } from './$types';
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export const load = (({ cookies }) => {
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const game = new Game(cookies.get('sverdle'));
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return {
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/**
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* The player's guessed words so far
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*/
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guesses: game.guesses,
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/**
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* An array of strings like '__x_c' corresponding to the guesses, where 'x' means
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* an exact match, and 'c' means a close match (right letter, wrong place)
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*/
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answers: game.answers,
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/**
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* The correct answer, revealed if the game is over
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*/
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answer: game.answers.length >= 6 ? game.answer : null
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};
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}) satisfies PageServerLoad;
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export const actions = {
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/**
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* Modify game state in reaction to a keypress. If client-side JavaScript
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* is available, this will happen in the browser instead of here
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*/
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update: async ({ request, cookies }) => {
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const game = new Game(cookies.get('sverdle'));
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const data = await request.formData();
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const key = data.get('key');
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const i = game.answers.length;
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if (key === 'backspace') {
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game.guesses[i] = game.guesses[i].slice(0, -1);
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} else {
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game.guesses[i] += key;
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}
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cookies.set('sverdle', game.toString());
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},
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/**
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* Modify game state in reaction to a guessed word. This logic always runs on
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* the server, so that people can't cheat by peeking at the JavaScript
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*/
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enter: async ({ request, cookies }) => {
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const game = new Game(cookies.get('sverdle'));
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const data = await request.formData();
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const guess = data.getAll('guess') as string[];
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if (!game.enter(guess)) {
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return fail(400, { badGuess: true });
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}
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cookies.set('sverdle', game.toString());
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},
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restart: async ({ cookies }) => {
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cookies.delete('sverdle');
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}
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} satisfies Actions;
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src/routes/sverdle/+page.svelte
DELETED
@@ -1,411 +0,0 @@
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<script lang="ts">
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import { confetti } from '@neoconfetti/svelte';
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import { enhance } from '$app/forms';
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import type { PageData, ActionData } from './$types';
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import { reduced_motion } from './reduced-motion';
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export let data: PageData;
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export let form: ActionData;
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/** Whether or not the user has won */
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$: won = data.answers.at(-1) === 'xxxxx';
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/** The index of the current guess */
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$: i = won ? -1 : data.answers.length;
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/** The current guess */
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$: currentGuess = data.guesses[i] || '';
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/** Whether the current guess can be submitted */
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$: submittable = currentGuess.length === 5;
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/**
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* A map of classnames for all letters that have been guessed,
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* used for styling the keyboard
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*/
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let classnames: Record<string, 'exact' | 'close' | 'missing'>;
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/**
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* A map of descriptions for all letters that have been guessed,
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* used for adding text for assistive technology (e.g. screen readers)
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*/
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let description: Record<string, string>;
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$: {
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classnames = {};
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description = {};
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data.answers.forEach((answer, i) => {
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const guess = data.guesses[i];
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for (let i = 0; i < 5; i += 1) {
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const letter = guess[i];
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if (answer[i] === 'x') {
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classnames[letter] = 'exact';
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description[letter] = 'correct';
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} else if (!classnames[letter]) {
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classnames[letter] = answer[i] === 'c' ? 'close' : 'missing';
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description[letter] = answer[i] === 'c' ? 'present' : 'absent';
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}
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}
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});
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}
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/**
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* Modify the game state without making a trip to the server,
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* if client-side JavaScript is enabled
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*/
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function update(event: MouseEvent) {
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const key = (event.target as HTMLButtonElement).getAttribute(
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'data-key'
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);
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if (key === 'backspace') {
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currentGuess = currentGuess.slice(0, -1);
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if (form?.badGuess) form.badGuess = false;
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} else if (currentGuess.length < 5) {
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currentGuess += key;
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}
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}
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/**
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* Trigger form logic in response to a keydown event, so that
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* desktop users can use the keyboard to play the game
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*/
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function keydown(event: KeyboardEvent) {
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if (event.metaKey) return;
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if (event.key === 'Enter' && !submittable) return;
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document
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.querySelector(`[data-key="${event.key}" i]`)
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?.dispatchEvent(new MouseEvent('click', { cancelable: true }));
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}
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</script>
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<svelte:window on:keydown={keydown} />
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<svelte:head>
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<title>Sverdle</title>
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<meta name="description" content="A Wordle clone written in SvelteKit" />
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</svelte:head>
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<h1 class="visually-hidden">Sverdle</h1>
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<form
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method="POST"
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action="?/enter"
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use:enhance={() => {
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// prevent default callback from resetting the form
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return ({ update }) => {
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update({ reset: false });
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};
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}}
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>
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<a class="how-to-play" href="/sverdle/how-to-play">How to play</a>
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<div class="grid" class:playing={!won} class:bad-guess={form?.badGuess}>
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{#each Array.from(Array(6).keys()) as row (row)}
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{@const current = row === i}
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<h2 class="visually-hidden">Row {row + 1}</h2>
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<div class="row" class:current>
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{#each Array.from(Array(5).keys()) as column (column)}
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{@const guess = current ? currentGuess : data.guesses[row]}
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{@const answer = data.answers[row]?.[column]}
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{@const value = guess?.[column] ?? ''}
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{@const selected = current && column === guess.length}
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{@const exact = answer === 'x'}
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{@const close = answer === 'c'}
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{@const missing = answer === '_'}
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<div class="letter" class:exact class:close class:missing class:selected>
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{value}
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<span class="visually-hidden">
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{#if exact}
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(correct)
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{:else if close}
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(present)
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{:else if missing}
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(absent)
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{:else}
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empty
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{/if}
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</span>
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<input name="guess" disabled={!current} type="hidden" {value} />
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</div>
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{/each}
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</div>
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{/each}
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</div>
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<div class="controls">
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{#if won || data.answers.length >= 6}
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{#if !won && data.answer}
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<p>the answer was "{data.answer}"</p>
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{/if}
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<button data-key="enter" class="restart selected" formaction="?/restart">
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{won ? 'you won :)' : `game over :(`} play again?
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</button>
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{:else}
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<div class="keyboard">
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<button data-key="enter" class:selected={submittable} disabled={!submittable}>enter</button>
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<button
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on:click|preventDefault={update}
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data-key="backspace"
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formaction="?/update"
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name="key"
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value="backspace"
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>
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back
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</button>
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{#each ['qwertyuiop', 'asdfghjkl', 'zxcvbnm'] as row}
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<div class="row">
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{#each row as letter}
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<button
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on:click|preventDefault={update}
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data-key={letter}
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class={classnames[letter]}
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disabled={submittable}
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formaction="?/update"
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name="key"
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value={letter}
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aria-label="{letter} {description[letter] || ''}"
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>
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{letter}
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</button>
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{/each}
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</div>
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{/each}
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</div>
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{/if}
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</div>
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</form>
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{#if won}
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<div
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style="position: absolute; left: 50%; top: 30%"
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use:confetti={{
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particleCount: $reduced_motion ? 0 : undefined,
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force: 0.7,
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stageWidth: window.innerWidth,
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stageHeight: window.innerHeight,
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colors: ['#ff3e00', '#40b3ff', '#676778']
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}}
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/>
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{/if}
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-
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<style>
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form {
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 1rem;
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flex: 1;
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}
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.how-to-play {
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color: var(--color-text);
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}
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.how-to-play::before {
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content: 'i';
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display: inline-block;
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font-size: 0.8em;
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font-weight: 900;
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width: 1em;
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height: 1em;
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padding: 0.2em;
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line-height: 1;
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border: 1.5px solid var(--color-text);
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border-radius: 50%;
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text-align: center;
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margin: 0 0.5em 0 0;
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position: relative;
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top: -0.05em;
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}
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.grid {
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--width: min(100vw, 40vh, 380px);
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max-width: var(--width);
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align-self: center;
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justify-self: center;
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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justify-content: flex-start;
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}
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.grid .row {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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grid-gap: 0.2rem;
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margin: 0 0 0.2rem 0;
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}
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-
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@media (prefers-reduced-motion: no-preference) {
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.grid.bad-guess .row.current {
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animation: wiggle 0.5s;
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}
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}
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-
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.grid.playing .row.current {
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filter: drop-shadow(3px 3px 10px var(--color-bg-0));
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}
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.letter {
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aspect-ratio: 1;
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width: 100%;
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display: flex;
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align-items: center;
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justify-content: center;
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text-align: center;
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box-sizing: border-box;
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text-transform: lowercase;
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border: none;
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font-size: calc(0.08 * var(--width));
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border-radius: 2px;
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background: white;
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margin: 0;
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color: rgba(0, 0, 0, 0.7);
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}
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-
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.letter.missing {
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background: rgba(255, 255, 255, 0.5);
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color: rgba(0, 0, 0, 0.5);
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}
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-
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.letter.exact {
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background: var(--color-theme-2);
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color: white;
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}
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-
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.letter.close {
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border: 2px solid var(--color-theme-2);
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}
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-
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.selected {
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outline: 2px solid var(--color-theme-1);
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}
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-
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.controls {
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text-align: center;
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justify-content: center;
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height: min(18vh, 10rem);
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}
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-
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.keyboard {
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--gap: 0.2rem;
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position: relative;
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display: flex;
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flex-direction: column;
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gap: var(--gap);
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height: 100%;
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}
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.keyboard .row {
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display: flex;
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justify-content: center;
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gap: 0.2rem;
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flex: 1;
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}
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-
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.keyboard button,
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.keyboard button:disabled {
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321 |
-
--size: min(8vw, 4vh, 40px);
|
322 |
-
background-color: white;
|
323 |
-
color: black;
|
324 |
-
width: var(--size);
|
325 |
-
border: none;
|
326 |
-
border-radius: 2px;
|
327 |
-
font-size: calc(var(--size) * 0.5);
|
328 |
-
margin: 0;
|
329 |
-
}
|
330 |
-
|
331 |
-
.keyboard button.exact {
|
332 |
-
background: var(--color-theme-2);
|
333 |
-
color: white;
|
334 |
-
}
|
335 |
-
|
336 |
-
.keyboard button.missing {
|
337 |
-
opacity: 0.5;
|
338 |
-
}
|
339 |
-
|
340 |
-
.keyboard button.close {
|
341 |
-
border: 2px solid var(--color-theme-2);
|
342 |
-
}
|
343 |
-
|
344 |
-
.keyboard button:focus {
|
345 |
-
background: var(--color-theme-1);
|
346 |
-
color: white;
|
347 |
-
outline: none;
|
348 |
-
}
|
349 |
-
|
350 |
-
.keyboard button[data-key='enter'],
|
351 |
-
.keyboard button[data-key='backspace'] {
|
352 |
-
position: absolute;
|
353 |
-
bottom: 0;
|
354 |
-
width: calc(1.5 * var(--size));
|
355 |
-
height: calc(1 / 3 * (100% - 2 * var(--gap)));
|
356 |
-
text-transform: uppercase;
|
357 |
-
font-size: calc(0.3 * var(--size));
|
358 |
-
padding-top: calc(0.15 * var(--size));
|
359 |
-
}
|
360 |
-
|
361 |
-
.keyboard button[data-key='enter'] {
|
362 |
-
right: calc(50% + 3.5 * var(--size) + 0.8rem);
|
363 |
-
}
|
364 |
-
|
365 |
-
.keyboard button[data-key='backspace'] {
|
366 |
-
left: calc(50% + 3.5 * var(--size) + 0.8rem);
|
367 |
-
}
|
368 |
-
|
369 |
-
.keyboard button[data-key='enter']:disabled {
|
370 |
-
opacity: 0.5;
|
371 |
-
}
|
372 |
-
|
373 |
-
.restart {
|
374 |
-
width: 100%;
|
375 |
-
padding: 1rem;
|
376 |
-
background: rgba(255, 255, 255, 0.5);
|
377 |
-
border-radius: 2px;
|
378 |
-
border: none;
|
379 |
-
}
|
380 |
-
|
381 |
-
.restart:focus,
|
382 |
-
.restart:hover {
|
383 |
-
background: var(--color-theme-1);
|
384 |
-
color: white;
|
385 |
-
outline: none;
|
386 |
-
}
|
387 |
-
|
388 |
-
@keyframes wiggle {
|
389 |
-
0% {
|
390 |
-
transform: translateX(0);
|
391 |
-
}
|
392 |
-
10% {
|
393 |
-
transform: translateX(-2px);
|
394 |
-
}
|
395 |
-
30% {
|
396 |
-
transform: translateX(4px);
|
397 |
-
}
|
398 |
-
50% {
|
399 |
-
transform: translateX(-6px);
|
400 |
-
}
|
401 |
-
70% {
|
402 |
-
transform: translateX(+4px);
|
403 |
-
}
|
404 |
-
90% {
|
405 |
-
transform: translateX(-2px);
|
406 |
-
}
|
407 |
-
100% {
|
408 |
-
transform: translateX(0);
|
409 |
-
}
|
410 |
-
}
|
411 |
-
</style>
|
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|
src/routes/sverdle/game.ts
DELETED
@@ -1,75 +0,0 @@
|
|
1 |
-
import { words, allowed } from './words.server';
|
2 |
-
|
3 |
-
export class Game {
|
4 |
-
index: number;
|
5 |
-
guesses: string[];
|
6 |
-
answers: string[];
|
7 |
-
answer: string;
|
8 |
-
|
9 |
-
/**
|
10 |
-
* Create a game object from the player's cookie, or initialise a new game
|
11 |
-
*/
|
12 |
-
constructor(serialized: string | undefined = undefined) {
|
13 |
-
if (serialized) {
|
14 |
-
const [index, guesses, answers] = serialized.split('-');
|
15 |
-
|
16 |
-
this.index = +index;
|
17 |
-
this.guesses = guesses ? guesses.split(' ') : [];
|
18 |
-
this.answers = answers ? answers.split(' ') : [];
|
19 |
-
} else {
|
20 |
-
this.index = Math.floor(Math.random() * words.length);
|
21 |
-
this.guesses = ['', '', '', '', '', ''];
|
22 |
-
this.answers = [];
|
23 |
-
}
|
24 |
-
|
25 |
-
this.answer = words[this.index];
|
26 |
-
}
|
27 |
-
|
28 |
-
/**
|
29 |
-
* Update game state based on a guess of a five-letter word. Returns
|
30 |
-
* true if the guess was valid, false otherwise
|
31 |
-
*/
|
32 |
-
enter(letters: string[]) {
|
33 |
-
const word = letters.join('');
|
34 |
-
const valid = allowed.has(word);
|
35 |
-
|
36 |
-
if (!valid) return false;
|
37 |
-
|
38 |
-
this.guesses[this.answers.length] = word;
|
39 |
-
|
40 |
-
const available = Array.from(this.answer);
|
41 |
-
const answer = Array(5).fill('_');
|
42 |
-
|
43 |
-
// first, find exact matches
|
44 |
-
for (let i = 0; i < 5; i += 1) {
|
45 |
-
if (letters[i] === available[i]) {
|
46 |
-
answer[i] = 'x';
|
47 |
-
available[i] = ' ';
|
48 |
-
}
|
49 |
-
}
|
50 |
-
|
51 |
-
// then find close matches (this has to happen
|
52 |
-
// in a second step, otherwise an early close
|
53 |
-
// match can prevent a later exact match)
|
54 |
-
for (let i = 0; i < 5; i += 1) {
|
55 |
-
if (answer[i] === '_') {
|
56 |
-
const index = available.indexOf(letters[i]);
|
57 |
-
if (index !== -1) {
|
58 |
-
answer[i] = 'c';
|
59 |
-
available[index] = ' ';
|
60 |
-
}
|
61 |
-
}
|
62 |
-
}
|
63 |
-
|
64 |
-
this.answers.push(answer.join(''));
|
65 |
-
|
66 |
-
return true;
|
67 |
-
}
|
68 |
-
|
69 |
-
/**
|
70 |
-
* Serialize game state so it can be set as a cookie
|
71 |
-
*/
|
72 |
-
toString() {
|
73 |
-
return `${this.index}-${this.guesses.join(' ')}-${this.answers.join(' ')}`;
|
74 |
-
}
|
75 |
-
}
|
|
|
|
|
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|
|
src/routes/sverdle/how-to-play/+page.svelte
DELETED
@@ -1,95 +0,0 @@
|
|
1 |
-
<svelte:head>
|
2 |
-
<title>How to play Sverdle</title>
|
3 |
-
<meta name="description" content="How to play Sverdle" />
|
4 |
-
</svelte:head>
|
5 |
-
|
6 |
-
<div class="text-column">
|
7 |
-
<h1>How to play Sverdle</h1>
|
8 |
-
|
9 |
-
<p>
|
10 |
-
Sverdle is a clone of <a href="https://www.nytimes.com/games/wordle/index.html">Wordle</a>, the
|
11 |
-
word guessing game. To play, enter a five-letter English word. For example:
|
12 |
-
</p>
|
13 |
-
|
14 |
-
<div class="example">
|
15 |
-
<span class="close">r</span>
|
16 |
-
<span class="missing">i</span>
|
17 |
-
<span class="close">t</span>
|
18 |
-
<span class="missing">z</span>
|
19 |
-
<span class="exact">y</span>
|
20 |
-
</div>
|
21 |
-
|
22 |
-
<p>
|
23 |
-
The <span class="exact">y</span> is in the right place. <span class="close">r</span> and
|
24 |
-
<span class="close">t</span>
|
25 |
-
are the right letters, but in the wrong place. The other letters are wrong, and can be discarded.
|
26 |
-
Let's make another guess:
|
27 |
-
</p>
|
28 |
-
|
29 |
-
<div class="example">
|
30 |
-
<span class="exact">p</span>
|
31 |
-
<span class="exact">a</span>
|
32 |
-
<span class="exact">r</span>
|
33 |
-
<span class="exact">t</span>
|
34 |
-
<span class="exact">y</span>
|
35 |
-
</div>
|
36 |
-
|
37 |
-
<p>This time we guessed right! You have <strong>six</strong> guesses to get the word.</p>
|
38 |
-
|
39 |
-
<p>
|
40 |
-
Unlike the original Wordle, Sverdle runs on the server instead of in the browser, making it
|
41 |
-
impossible to cheat. It uses <code><form></code> and cookies to submit data, meaning you can
|
42 |
-
even play with JavaScript disabled!
|
43 |
-
</p>
|
44 |
-
</div>
|
45 |
-
|
46 |
-
<style>
|
47 |
-
span {
|
48 |
-
display: inline-flex;
|
49 |
-
justify-content: center;
|
50 |
-
align-items: center;
|
51 |
-
font-size: 0.8em;
|
52 |
-
width: 2.4em;
|
53 |
-
height: 2.4em;
|
54 |
-
background-color: white;
|
55 |
-
box-sizing: border-box;
|
56 |
-
border-radius: 2px;
|
57 |
-
border-width: 2px;
|
58 |
-
color: rgba(0, 0, 0, 0.7);
|
59 |
-
}
|
60 |
-
|
61 |
-
.missing {
|
62 |
-
background: rgba(255, 255, 255, 0.5);
|
63 |
-
color: rgba(0, 0, 0, 0.5);
|
64 |
-
}
|
65 |
-
|
66 |
-
.close {
|
67 |
-
border-style: solid;
|
68 |
-
border-color: var(--color-theme-2);
|
69 |
-
}
|
70 |
-
|
71 |
-
.exact {
|
72 |
-
background: var(--color-theme-2);
|
73 |
-
color: white;
|
74 |
-
}
|
75 |
-
|
76 |
-
.example {
|
77 |
-
display: flex;
|
78 |
-
justify-content: flex-start;
|
79 |
-
margin: 1rem 0;
|
80 |
-
gap: 0.2rem;
|
81 |
-
}
|
82 |
-
|
83 |
-
.example span {
|
84 |
-
font-size: 1.4rem;
|
85 |
-
}
|
86 |
-
|
87 |
-
p span {
|
88 |
-
position: relative;
|
89 |
-
border-width: 1px;
|
90 |
-
border-radius: 1px;
|
91 |
-
font-size: 0.4em;
|
92 |
-
transform: scale(2) translate(0, -10%);
|
93 |
-
margin: 0 1em;
|
94 |
-
}
|
95 |
-
</style>
|
|
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src/routes/sverdle/how-to-play/+page.ts
DELETED
@@ -1,9 +0,0 @@
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1 |
-
import { dev } from '$app/environment';
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2 |
-
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3 |
-
// we don't need any JS on this page, though we'll load
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4 |
-
// it in dev so that we get hot module replacement
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5 |
-
export const csr = dev;
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6 |
-
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7 |
-
// since there's no dynamic data here, we can prerender
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8 |
-
// it so that it gets served as a static asset in production
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9 |
-
export const prerender = true;
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src/routes/sverdle/reduced-motion.ts
DELETED
@@ -1,23 +0,0 @@
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1 |
-
import { readable } from 'svelte/store';
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2 |
-
import { browser } from '$app/environment';
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3 |
-
|
4 |
-
const reduced_motion_query = '(prefers-reduced-motion: reduce)';
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5 |
-
|
6 |
-
const get_initial_motion_preference = () => {
|
7 |
-
if (!browser) return false;
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8 |
-
return window.matchMedia(reduced_motion_query).matches;
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9 |
-
};
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10 |
-
|
11 |
-
export const reduced_motion = readable(get_initial_motion_preference(), (set) => {
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12 |
-
if (browser) {
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13 |
-
const set_reduced_motion = (event: MediaQueryListEvent) => {
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14 |
-
set(event.matches);
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15 |
-
};
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16 |
-
const media_query_list = window.matchMedia(reduced_motion_query);
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17 |
-
media_query_list.addEventListener('change', set_reduced_motion);
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18 |
-
|
19 |
-
return () => {
|
20 |
-
media_query_list.removeEventListener('change', set_reduced_motion);
|
21 |
-
};
|
22 |
-
}
|
23 |
-
});
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src/routes/sverdle/words.server.ts
DELETED
The diff for this file is too large to render.
See raw diff
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|
src/routes/text-generation/text-analysis/+page.svelte
CHANGED
@@ -43,7 +43,7 @@
|
|
43 |
{#if loading}
|
44 |
<Loading />
|
45 |
{/if}
|
46 |
-
|
47 |
</button>
|
48 |
</div>
|
49 |
</div>
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|
43 |
{#if loading}
|
44 |
<Loading />
|
45 |
{/if}
|
46 |
+
Analyze
|
47 |
</button>
|
48 |
</div>
|
49 |
</div>
|