kwabs22 commited on
Commit
58528fa
·
1 Parent(s): 4a7677d

Time first

Browse files
Files changed (2) hide show
  1. app.py +4 -2
  2. relatively_constant_variables.py +169 -0
app.py CHANGED
@@ -786,15 +786,17 @@ with gr.Blocks() as demo:
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  gr.HTML("https://huggingface.co/chat - Huggingface chat supports - Image Generation and editing, Websearch, Document parsing (PDF?), Assistants and larger models than zero gpu can support in July 2024 (Unquantised 30B and above)")
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  gr.HTML("Existing Assistants to use and planning custom assistants placeholder")
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  with gr.Accordion("Main problem to solve - Concept combination / integration and non-linear progression planning"):
 
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  with gr.Tab("Using Time as a proxy for all conepts?"):
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  with gr.Row():
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  gr.HTML("A timeline is the most important part of the story - once that is set you can do anything?")
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  gr.HTML("")
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  with gr.Tabs("Concept Bashing? Ideas"):
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  with gr.Row():
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- gr.Textbox(Adjectivebasedcombinationideatexts, lines=10)
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- gr.Textbox(Adjectivebasedcombinationideatextsv2, lines=10)
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  gr.Textbox(Nonlinearprogressionideas, lines=30)
 
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  with gr.Tab("Mermaid Diagrams"):
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  with gr.Accordion("Mermaid Structures - click to open", open=False):
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  for key, item in examplemermaidconceptblendingstrutures.items():
 
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  gr.HTML("https://huggingface.co/chat - Huggingface chat supports - Image Generation and editing, Websearch, Document parsing (PDF?), Assistants and larger models than zero gpu can support in July 2024 (Unquantised 30B and above)")
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  gr.HTML("Existing Assistants to use and planning custom assistants placeholder")
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  with gr.Accordion("Main problem to solve - Concept combination / integration and non-linear progression planning"):
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+ gr.Markdown("## Prompts to be made from the ideas for workflow")
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  with gr.Tab("Using Time as a proxy for all conepts?"):
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  with gr.Row():
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  gr.HTML("A timeline is the most important part of the story - once that is set you can do anything?")
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  gr.HTML("")
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  with gr.Tabs("Concept Bashing? Ideas"):
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  with gr.Row():
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+ gr.Textbox(TimeRelatedConceptsForIdeaGeneration, lines=30)
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+ gr.Textbox(Adjectivebasedcombinationideatextsv2, lines=30)
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  gr.Textbox(Nonlinearprogressionideas, lines=30)
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+ gr.Textbox(Adjectivebasedcombinationideatexts, lines=30)
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  with gr.Tab("Mermaid Diagrams"):
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  with gr.Accordion("Mermaid Structures - click to open", open=False):
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  for key, item in examplemermaidconceptblendingstrutures.items():
relatively_constant_variables.py CHANGED
@@ -1598,6 +1598,175 @@ Non-linear storytelling involves presenting events out of chronological order. T
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  These are just a few examples of non-linear storytelling events. The possibilities are endless, and the technique can be adapted to fit the needs of the story and the creativity of the storyteller.
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  """
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  #-------------------------#-------------------------#-------------------------#-------------------------
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  These are just a few examples of non-linear storytelling events. The possibilities are endless, and the technique can be adapted to fit the needs of the story and the creativity of the storyteller.
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  """
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+ TimeRelatedConceptsForIdeaGeneration = """Sonnet 3.5
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+
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+ Let's explore some other ways we can conceptualize time tangibly for storytelling purposes:
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+
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+ Time as a Currency:
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+ Imagine a world where time itself is a tradable resource. People can buy, sell, or exchange units of time.
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+ Time as a Landscape:
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+ Time could be visualized as a physical terrain that characters can traverse, with different eras represented by distinct geographical features.
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+ Time as a Library:
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+ Similar to the warehouse concept, but each moment in time is a book that can be read, written, or edited.
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+ Time as a Network:
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+ Envision time as an interconnected web of nodes, where each node represents an event or moment that can be accessed non-linearly.
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+ Time as a Crafting Material:
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+ In this concept, time could be molded, shaped, or combined like clay to create new realities or alter existing ones.
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+ Time as a Ecosystem:
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+ Here, different time periods interact like species in an ecosystem, with cause-and-effect relationships spanning across eras.
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+ Time as a Computer Program:
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+ Time could be seen as a vast codebase, where altering a line of code in the past changes the program's output in the future.
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+ Time as a Painting:
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+ Imagine time as a giant canvas where past, present, and future are all visible simultaneously, and characters can step into different parts of the painting.
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+ Time as a Puzzle:
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+ Each moment in time is a puzzle piece that can be rearranged to create different realities or outcomes.
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+ Time as a Musical Composition:
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+ Different time periods are like instruments in an orchestra, and changing the past is like altering the score, creating ripple effects through the entire composition.
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+
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+ Investing (as you mentioned):
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+
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+ Go back in time to invest in successful companies early
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+ Preview future market trends
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+
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+
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+ Law (as you mentioned):
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+
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+ Go back in time to gather evidence or witness events firsthand
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+ Preview potential outcomes of different legal strategies
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+
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+
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+ Science (as you mentioned):
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+
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+ Go to the future to see long-term experimental results
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+ Observe long-term environmental changes
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+
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+
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+ Medicine:
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+
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+ Travel to the future to see long-term effects of treatments
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+ Go back in time to prevent diseases before they start
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+
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+
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+ Archaeology:
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+
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+ Travel to the past to directly observe historical events
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+ Verify theories about ancient civilizations
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+
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+
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+ Journalism:
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+
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+ Witness and report on historical events firsthand
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+ Preview future events to prepare in-depth coverage
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+
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+
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+ Environmental Conservation:
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+
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+ Go to the future to see the impacts of current policies
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+ Travel to the past to preserve extinct species
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+
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+
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+ Engineering:
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+
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+ Test structures over centuries in a matter of days
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+ Go back in time to prevent disasters by fixing design flaws
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+
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+
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+ Agriculture:
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+
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+ Observe full growth cycles of crops in an instant
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+ Travel to the future to develop crops resistant to future climate conditions
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+
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+
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+ Criminal Investigation:
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+
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+ Witness crimes as they happen in the past
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+ Prevent crimes by foreseeing them in the future
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+
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+
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+ Art Restoration:
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+
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+ Go back in time to see artwork in its original state
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+ Travel to the future to see how current restoration techniques hold up
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+
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+
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+ Education:
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+
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+ Take students on field trips to historical events
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+ Preview future job markets to tailor current curricula
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+
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+
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+ Disaster Management:
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+
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+ Go back in time to implement better preventive measures
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+ Travel to the future to assess long-term impacts of disasters
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+
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+
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+ Politics:
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+
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+ See the long-term effects of policies instantly
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+ Go back in time to prevent international conflicts
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+
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+
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+ Sports Coaching:
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+
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+ Observe an athlete's entire career to optimize training from the start
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+ Preview future competitions to develop winning strategies
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+
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+
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+
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+ From this exercise, we can see some common themes emerging:
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+
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+ Verification of past events or theories
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+ Prevention of negative outcomes
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+ Optimization of current processes
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+ Long-term impact assessment
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+ Preparation for future events
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+
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+
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+
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+ This table outlines potential risk elements and game ideas for each of the themes we identified. Let's discuss these in more detail:
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+
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+ Verification of past events:
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+
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+ Risk: The butterfly effect. Even small interactions in the past could dramatically alter the present.
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+ Game Idea: Players could be historians or detectives, tasked with observing past events to solve present-day mysteries. The challenge is to gather information without interfering with the past.
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+
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+
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+ Prevention of negative outcomes:
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+
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+ Risk: Unintended consequences. Preventing one disaster might lead to an even worse one.
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+ Game Idea: Players manage multiple timelines, trying to create the best overall outcome. They must balance preventing catastrophes in one timeline against potential negative impacts in others.
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+
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+
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+ Optimization of current processes:
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+
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+ Risk: Over-optimization leading to system collapse.
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+ Game Idea: Players could manage a company or even a country, tweaking past decisions to improve the present. However, pushing too hard for efficiency or profit could lead to unforeseen problems or total collapse.
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+
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+
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+ Long-term impact assessment:
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+
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+ Risk: Increasing uncertainty and danger the further into the future you go.
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+ Game Idea: Players explore future timelines to gather data, but risk getting trapped in increasingly divergent and potentially hostile futures. The challenge is to gather enough information without going so far that you can't return.
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+
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+
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+ Preparation for future events:
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+
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+ Risk: Self-fulfilling prophecies. Preparing for a predicted future might be what causes it to happen.
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+ Game Idea: Players navigate through potential futures, trying to prepare for or prevent them without inadvertently causing them. The game could involve complex cause-and-effect chains where players must carefully consider the implications of their actions.
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+
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+
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+
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+ To further develop these into game concepts, we could consider:
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+
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+ Resource management: Time itself could be a limited resource that players must manage carefully.
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+ Paradox potential: Create tension by introducing the risk of paradoxes that could erase the player from existence.
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+ Competing factions: Introduce other time travelers with different agendas, creating conflict and competition.
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+ Technological limitations: Time travel devices could have cooldown periods, limited charges, or other restrictions that force strategic use.
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+ Ethical dilemmas: Present players with morally ambiguous choices that have far-reaching consequences across time.
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+ """
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+
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+
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  #-------------------------#-------------------------#-------------------------#-------------------------
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