Spaces:
Running
on
Zero
Running
on
Zero
kwabs22
commited on
Commit
·
edefa8c
1
Parent(s):
f658ac0
Refactor Proto Assist accordion to absorb mess
Browse files
app.py
CHANGED
@@ -346,20 +346,22 @@ def show_elements_json_input(json_input):
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# New developernotes field
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developernotes = gr.Textbox(label="developernotes", value=json.dumps(details.get('developernotes', [])), interactive=True)
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outputs.append(developernotes)
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-
print(outputs)
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def update_json(*current_values):
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updated_data = {"masterlocation1": {}}
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locations = [loc for loc in masterlocation1.keys() if loc != 'end']
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print(locations)
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for i, location in enumerate(locations):
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updated_data["masterlocation1"][location] = {
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-
"description": current_values[i*
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-
"events": json.loads(current_values[i*
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-
"choices": json.loads(current_values[i*
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"transitions": json.loads(current_values[i*
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"media": json.loads(current_values[i*
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"developernotes": json.loads(current_values[i*
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}
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updated_data["masterlocation1"]["end"] = masterlocation1["end"]
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return json.dumps(updated_data, indent=2)
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@@ -1001,7 +1003,7 @@ Creating more diverse paths through the game""")
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gr.HTML("Placeholder for clearing uploaded assets (public space and temporary persistence = sharing and space problems)")
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with gr.Accordion("My Previous Quick Config Attempts", open=False):
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for experimetal_config_name, experimetal_config in ExampleGameConfigs.items():
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gr.Code(
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with gr.Tab("Test and Edit Config"):
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gr.HTML("The main issue is frequent changes add more chances for bugs in how - manual and auto refer mainly to ensuring correct JSON format ")
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# New developernotes field
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developernotes = gr.Textbox(label="developernotes", value=json.dumps(details.get('developernotes', [])), interactive=True)
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outputs.append(developernotes)
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+
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+
#adding/removing a field means incrementing/decreasing the i+n to match the fields
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+
num_current_unique_fields = 6
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def update_json(*current_values):
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updated_data = {"masterlocation1": {}}
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locations = [loc for loc in masterlocation1.keys() if loc != 'end']
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print(locations)
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for i, location in enumerate(locations):
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updated_data["masterlocation1"][location] = {
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"description": current_values[i*num_current_unique_fields],
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"events": json.loads(current_values[i*num_current_unique_fields + 1]),
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"choices": json.loads(current_values[i*num_current_unique_fields + 2]),
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"transitions": json.loads(current_values[i*num_current_unique_fields + 3]),
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"media": json.loads(current_values[i*num_current_unique_fields + 4]), # New media field
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"developernotes": json.loads(current_values[i*num_current_unique_fields + 5])
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}
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updated_data["masterlocation1"]["end"] = masterlocation1["end"]
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return json.dumps(updated_data, indent=2)
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gr.HTML("Placeholder for clearing uploaded assets (public space and temporary persistence = sharing and space problems)")
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with gr.Accordion("My Previous Quick Config Attempts", open=False):
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for experimetal_config_name, experimetal_config in ExampleGameConfigs.items():
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gr.Code(json.dumps(experimetal_config, default=lambda o: o.__dict__, indent=2), label=experimetal_config_name) #str(experimetal_config)
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with gr.Tab("Test and Edit Config"):
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gr.HTML("The main issue is frequent changes add more chances for bugs in how - manual and auto refer mainly to ensuring correct JSON format ")
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