Marc-Alexandre Côté commited on
Commit
d18b3bd
1 Parent(s): fedaa78

First version of TWX with params selection

Browse files
Files changed (3) hide show
  1. app.py +140 -0
  2. packages.txt +2 -0
  3. requirements.txt +4 -0
app.py ADDED
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+ import streamlit as st
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+ import streamlit.components.v1 as components
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+
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+ from textworld_express import TextWorldExpressEnv
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+
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+ description = """
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+ [ArXiv Paper](https://arxiv.org/abs/2208.01174) | [Github Repo](https://github.com/cognitiveailab/TextWorldExpress)
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+ """
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+ st.title("TextWorldExpress Demo")
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+ st.markdown(description)
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+
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+ env = st.session_state.get("env")
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+ if env is None:
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+ env = TextWorldExpressEnv()
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+ st.session_state["env"] = env
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+
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+ seed = st.session_state.get("seed")
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+ obs = st.session_state.get("obs")
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+ infos = st.session_state.get("infos")
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+ history = st.session_state.get("history")
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+ if history is None:
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+ history = []
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+ st.session_state["history"] = history
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+
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+ def clear_history():
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+ history.clear()
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+
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+
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+ with st.sidebar:
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+ st.title("TextWorldExpress Demo")
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+ st.markdown(description)
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+ game = st.selectbox("Game:", env.getGameNames(), on_change=clear_history)
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+
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+ with st.expander("Settings"):
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+
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+ seed = st.number_input("Seed:", 0, 2**16, value=4242, on_change=clear_history)
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+
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+ if game == "cookingworld":
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+ nb_ingredients = st.number_input("Ingredients:", 1, 5, value=3, on_change=clear_history,
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+ help="The number of ingredients to use in generating the random recipe.")
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+ nb_locations = st.number_input("Locations:", 1, 11, value=5, on_change=clear_history,
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+ help="The number of locations in the environment.")
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+ nb_distractors = st.number_input("Distractors:", 0, 10, value=5, on_change=clear_history,
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+ help="The number of distractor ingredients (not used in the recipe) in the environment.")
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+ with_doors = st.checkbox("With doors?", value=True, on_change=clear_history,
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+ help="Whether rooms have doors that need to be opened.")
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+ limited_inventory = st.checkbox("Limit inventory?", value=False, on_change=clear_history,
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+ help="Whether the size of the inventory is limited.")
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+ params = f"numLocations={nb_locations},numIngredients={nb_ingredients},numDistractorItems={nb_distractors},includeDoors={int(with_doors)},limitInventorySize={int(limited_inventory)}"
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+
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+ elif game == "twc":
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+ nb_items = st.number_input("Items:", 1, 10, value=3, on_change=clear_history,
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+ help="The number of items to put away.")
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+ nb_locations = st.number_input("Locations:", 1, 3, value=3, on_change=clear_history,
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+ help="The number of locations in the environment.")
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+ with_doors = st.checkbox("With doors?", value=True, on_change=clear_history,
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+ help="Whether rooms have doors that need to be opened.")
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+ limited_inventory = st.checkbox("Limit inventory?", value=False, on_change=clear_history,
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+ help="Whether the size of the inventory is limited.")
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+ params = f"numLocations={nb_locations},numItemsToPutAway={nb_items},includeDoors={int(with_doors)},limitInventorySize={int(limited_inventory)}"
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+
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+ elif game == "coin":
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+ nb_locations = st.number_input("Locations:", 1, 11, value=3, on_change=clear_history,
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+ help="The number of locations in the environment.")
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+ nb_distractors = st.number_input("Distractors:", 0, 10, value=5, on_change=clear_history,
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+ help="The number of distractor (i.e. non-coin) items in the environment.")
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+ with_doors = st.checkbox("With doors?", value=True, on_change=clear_history,
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+ help="Whether rooms have doors that need to be opened.")
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+ limited_inventory = st.checkbox("Limit inventory?", value=False, on_change=clear_history,
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+ help="Whether the size of the inventory is limited.")
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+ params = f"numLocations={nb_locations},numDistractorItems={nb_distractors},includeDoors={int(with_doors)},limitInventorySize={int(limited_inventory)}"
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+
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+ else:
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+ params=""
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+
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+
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+ if len(history) == 0:
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+ obs, infos = env.reset(seed, gameFold="train", gameName=game, gameParams=params)
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+ obs, reward, done, infos = env.step("look around")
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+ st.session_state["obs"] = obs
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+ st.session_state["infos"] = infos
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+ history.append(("", env.getTaskDescription()))
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+ history.append(("look around", obs))
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+
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+ def step():
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+ act = st.session_state.action
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+ if act:
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+ obs, reward, done, infos = env.step(act)
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+ history.append((act, obs))
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+ st.session_state["obs"] = obs
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+ st.session_state["infos"] = infos
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+
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+ if act == "reset":
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+ clear_history()
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+
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+
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+ with st.sidebar:
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+ # st.warning(env.getTaskDescription())
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+ st.success(f"Score: {infos['score']}")
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+
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+ valid_actions = [""] + sorted(infos["validActions"])
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+ if infos['done']:
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+ valid_actions = ["", "reset"]
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+
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+ #act = st.selectbox('Action:', options=valid_actions, index=0, on_change=step, key="action")
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+
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+ for act, obs in history:
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+ if act:
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+ st.write("> " + act)
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+
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+ if obs:
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+ st.info(obs.replace('\n ', '\n- ').replace('\n\t', '\n- '))
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+
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+ act = st.selectbox('Action:', options=valid_actions, index=0, on_change=step, key="action")
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+
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+
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+ if infos['tasksuccess']:
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+ with st.sidebar:
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+ st.balloons()
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+
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+ st.success("Congratulations! You have completed the task.")
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+
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+ elif infos['taskfailure']:
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+ with st.sidebar:
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+ st.snow()
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+
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+ st.error("You have failed the task.")
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+
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+
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+
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+ # # Auto scroll at the bottom of the page.
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+ # components.html(
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+ # f"""
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+ # <p>{st.session_state.obs}</p>
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+ # <script>
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+ # window.parent.document.querySelector('section.main').scrollTo(0, window.parent.document.querySelector('section.main').scrollHeight);
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+ # </script>
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+ # """,
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+ # height=0
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+ # )
packages.txt ADDED
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+ default-jre
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+ default-jdk
requirements.txt ADDED
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+ py4j
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+ orjson
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+ textworld-express
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+ numpy