feat: tabbed simple and advanced modes
Browse files- app/main.py +4 -400
- app/mode_advanced.py +414 -0
- app/mode_simple.py +391 -0
- requirements.txt +1 -2
app/main.py
CHANGED
@@ -1,409 +1,13 @@
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import gradio as gr
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from gradio_modal import Modal
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from validation_submission.utils_individual import add_data_to_individual
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from validation_submission.submission import validate_save_individual
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from validation_submission.validation import reset_error_box
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from geolocalisation.maps import get_location
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from functools import partial
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from dead import show_section_dead
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from wounded import show_section_wounded
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from circumstances.circumstances import show_circumstances
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from circumstances.circumstances_dropdowns import *
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from physical.physical_select_animal import show_physical, find_bounding_box
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from physical.physical_checkbox import on_select_body_part, hide_physical
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from behavior.behavior_checkbox import show_behavior, on_select_behavior
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from follow_up.followup_events import save_fe
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from styling.style import *
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from credits import credits_text
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from geolocalisation.js_geolocation import js_geocode, display_location
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from validation_submission.utils_individual import generate_random_md5
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from datasets import disable_caching
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disable_caching()
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dataset_id = "SDSC/digiwild-dataset"
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data_files = "data/train-00000-of-00001.parquet"
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from dotenv import load_dotenv
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import os
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load_dotenv()
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PATH = os.getcwd() + "/"
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PATH_ASSETS = os.getenv('PATH_ASSETS')
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PATH_ICONS = PATH + PATH_ASSETS + "icons/"
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with gr.Blocks(theme='shivi/calm_seafoam') as demo:
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individual = gr.State({})
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individual.value = add_data_to_individual("image_md5", generate_random_md5(), individual.value)
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# ---------------------------------------------------------
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# Header Text
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with gr.Row():
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gr.Image(PATH_ICONS+"swallow.png", scale =0.1,
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interactive=False,
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show_fullscreen_button = False, show_share_button=False,
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show_download_button=False, show_label=False)
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with gr.Column(scale=1):
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title = gr.Markdown("# Welcome to Digiwild", label="Title")
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description = gr.Markdown("Please record your wildlife observations here !", label="description")
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# ---------------------------------------------------------
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# Camera
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with gr.Row():
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def save_image(camera, individual):
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individual = add_data_to_individual("image", camera.tolist(), individual)
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return individual
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camera = gr.Image(elem_id="image")
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camera.input(save_image, inputs=[camera, individual], outputs=[individual])
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# ---------------------------------------------------------
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# General Details
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with gr.Column(scale=1):
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gr.Button("General Details", icon=PATH_ICONS+"bird.png", variant="primary")
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with gr.Row():
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specie = gr.Textbox(
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label="Species (if known)",
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placeholder="e.g. European Robin, Common Blackbird",
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info="Enter the species name if you can identify it. If unsure, provide your best guess or general description (e.g. 'small brown bird')",
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visible=True,
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interactive=True
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)
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# Number of individuals
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with gr.Row():
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num_individuals = gr.Number(
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label="Number of Individuals",
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value=1, # Default value
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minimum=1,
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precision=0, # Only whole numbers
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info="Enter the number of animals observed",
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#placeholder="Enter number...",
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visible=True,
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interactive=True
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)
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# Introducing text_box for comments
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with gr.Row():
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comments = gr.TextArea(
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label="Additional Comments",
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placeholder="Enter any additional observations or notes about the sighting...",
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info="Optional: Add any relevant details about the animal(s) or circumstances",
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lines=3,
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max_lines=5,
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visible=True,
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interactive=True
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)
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# ---------------------------------------------------------
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# Location
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gr.Button("Location", icon=PATH_ICONS+"pin.png", variant="primary")
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with gr.Row():
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with gr.Column(scale=1):
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gr.Markdown("#### Location (Using address)")
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location = gr.Textbox(visible=True, interactive=True, label="Location of Sighting")
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#display location processing
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identified_location= gr.Textbox(visible=False, interactive=False,
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label="Identified GPS Location")
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with gr.Row():
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#to submit it
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submit_location = gr.Button("Get Coordinates using address",
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visible=True, interactive=True, scale=3)
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submit_location.click(get_location, inputs=[location, individual], outputs=[identified_location, individual])
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#to clear it
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clear_location = gr.ClearButton(components=[location, identified_location],
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visible=True, interactive=True, scale=1
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)
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clear_location.click()
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with gr.Column(scale=1):
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# Geolocation
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gr.Markdown("#### Location (Using GPS)")
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location_data = gr.JSON(label="Identified GPS Location")
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hidden_input = gr.Textbox(visible=False, elem_id="textbox_id")
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btn_gpslocation = gr.Button("Get Coordinates using GPS (Permission required)")
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btn_gpslocation.click(None, [], [], js=js_geocode)
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hidden_input.change(display_location, inputs=hidden_input, outputs=location_data)
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# ---------------------------------------------------------
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# Dead and Wounded Buttons
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gr.Button("State of the Animal", variant="primary")
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with gr.Row():
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gr.Image(PATH_ICONS+"medical-app.png", scale =0.1,
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interactive=False,
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show_fullscreen_button = False, show_share_button=False,
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show_download_button=False, show_label=False)
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with gr.Column():
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gr.Markdown("## The State of the Animal", label="Title")
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gr.Markdown("Please tell us if the animal was wounded / sick or dead.", label="description")
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gr.Markdown("Please fill out as many fields as you can, based on what you can see.", label="description")
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gr.Markdown("### Do not touch the animal unless absolutely necessary.", label="description")
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with gr.Row() as block_form:
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with gr.Column(scale=1):
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butt_wounded = gr.Button("Wounded / Sick", elem_id="wounded", variant="primary")
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with gr.Column(scale=1):
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butt_dead = gr.Button("Dead", elem_id="dead", variant="primary")
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# ---------------------------------------------------------
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# Initiate sections
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section_dead, individual, radio_circumstance_dead, radio_physical_dead,\
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
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physical_boxes_dead, \
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
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fe_name_recipient_dead, fe_collection_ref_dead \
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= show_section_dead(False, individual)
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section_wounded, individual, radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, \
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \
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behavior_checkbox, behavior_text, \
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physical_boxes_wounded, \
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
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fe_name_recipient_wounded, fe_collection_ref_wounded \
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= show_section_wounded(False, individual)
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# Dead Button Logic
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partial_show_section_dead = partial(show_section_dead, True)
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partial_hide_section_wounded = partial(show_section_wounded, False)
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butt_dead.click(partial_show_section_dead,
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inputs=[individual],
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outputs=[section_dead,
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individual,
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radio_circumstance_dead, radio_physical_dead,
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
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physical_boxes_dead, \
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
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fe_name_recipient_dead, fe_collection_ref_dead \
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])
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butt_dead.click(partial_hide_section_wounded,
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inputs=[individual],
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outputs=[section_wounded,
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individual,
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radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
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behavior_checkbox, behavior_text,
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physical_boxes_wounded, \
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
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fe_name_recipient_wounded, fe_collection_ref_wounded \
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])
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# ---------------------------------------------------------
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# Wounded Button Logic
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partial_show_section_wounded = partial(show_section_wounded, True)
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partial_hide_section_dead = partial(show_section_dead, False)
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butt_wounded.click(partial_show_section_wounded,
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inputs=[individual],
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outputs=[section_wounded,
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individual,
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radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
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behavior_checkbox, behavior_text,
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physical_boxes_wounded, \
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
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fe_name_recipient_wounded, fe_collection_ref_wounded \
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])
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butt_wounded.click(partial_hide_section_dead,
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inputs=[individual],
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outputs=[section_dead,
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individual,
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radio_circumstance_dead, radio_physical_dead,
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
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physical_boxes_dead, \
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
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fe_name_recipient_dead, fe_collection_ref_dead \
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])
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# DEAD
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# ---------------------------------------------------------
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# Radio Circumstance Dead
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radio_circumstance_dead.change(fn=show_circumstances,
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inputs=[radio_circumstance_dead, individual],
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outputs=[button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual]
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)
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# Dropdowns Dead
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button_collision_dead.click(dropdown_collision,
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inputs=[individual],
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outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
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button_deliberate_destruction_dead.click(dropdown_deliberate_destruction, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
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button_indirect_destruction_dead.click(dropdown_indirect_destruction, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
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button_natural_cause_dead.click(dropdown_natural_cause, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
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dropdown_dead.select(on_select, inputs=[individual], outputs=[dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
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dropdown_level2_dead.select(on_select_dropdown_level2, inputs=[individual], outputs=[individual] )
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openfield_level2_dead.change(on_change_openfield_level2, inputs=[openfield_level2_dead, individual], outputs=[individual])
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dropdown_extra_level2_dead.select(on_select_dropdown_extra_level2, inputs=[individual], outputs=[individual])
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# ---------------------------------------------------------
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# Radio Physical Dead
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radio_physical_dead.change(fn=show_physical,
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inputs=[radio_physical_dead, gr.Text("dead", visible=False), individual],
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outputs=[physical_boxes_dead, individual])
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# Checkbox Physical Dead
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physical_boxes_dead.select(find_bounding_box,
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inputs=[physical_boxes_dead, gr.Textbox(value="dead", visible=False)],
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outputs=[checkbox_beak_dead, text_beak_dead,
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checkbox_body_dead, text_body_dead,
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checkbox_feathers_dead, text_feathers_dead,
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checkbox_head_dead, text_head_dead,
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checkbox_legs_dead, text_legs_dead
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])
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checkbox_beak_dead.select(on_select_body_part, inputs=[checkbox_beak_dead, gr.Text("beak", visible=False), individual], outputs=[individual])
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checkbox_body_dead.select(on_select_body_part, inputs=[checkbox_body_dead, gr.Text("body", visible=False), individual], outputs=[individual])
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checkbox_feathers_dead.select(on_select_body_part, inputs=[checkbox_feathers_dead, gr.Text("feathers", visible=False), individual], outputs=[individual])
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checkbox_head_dead.select(on_select_body_part, inputs=[checkbox_head_dead, gr.Text("head", visible=False), individual], outputs=[individual])
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checkbox_legs_dead.select(on_select_body_part, inputs=[checkbox_legs_dead, gr.Text("legs", visible=False), individual], outputs=[individual])
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# WOUNDED
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# ---------------------------------------------------------
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# Radio Circumstance Wounded
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radio_circumstance_wounded.change(fn=show_circumstances,
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inputs=[radio_circumstance_wounded, individual],
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outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual]
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)
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# Dropdowns Circumstance Wounded
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button_collision_wounded.click(dropdown_collision,
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inputs=[individual],
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outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
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button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
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button_indirect_destruction_wounded.click(dropdown_indirect_destruction, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
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button_natural_cause_wounded.click(dropdown_natural_cause, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
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dropdown_wounded.select(on_select, inputs=[individual], outputs=[dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
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dropdown_level2_wounded.select(on_select_dropdown_level2, inputs=[individual], outputs=[individual])
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openfield_level2_wounded.change(on_change_openfield_level2, inputs=[openfield_level2_wounded, individual])
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dropdown_extra_level2_wounded.select(on_select_dropdown_extra_level2, inputs=[individual], outputs=[individual])
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# ---------------------------------------------------------
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# Radio Behavior Wounded
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radio_behavior_wounded.change(fn=show_behavior,
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inputs=[radio_behavior_wounded, gr.Text("wounded / sick", visible=False), individual],
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outputs=[behavior_checkbox, behavior_text, individual])
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behavior_checkbox.select(on_select_behavior,
|
310 |
-
inputs=[behavior_checkbox, individual],
|
311 |
-
outputs=[individual])
|
312 |
-
# ---------------------------------------------------------
|
313 |
-
# Radio Physical Wounded
|
314 |
-
radio_physical_wounded.change(fn=show_physical,
|
315 |
-
inputs=[radio_physical_wounded, gr.Text("wounded / sick", visible=False), individual],
|
316 |
-
outputs=[physical_boxes_wounded, individual])
|
317 |
-
|
318 |
-
# Checkbox Physical Wounded
|
319 |
-
physical_boxes_wounded.select(find_bounding_box,
|
320 |
-
inputs=[physical_boxes_wounded, gr.Textbox(value="wounded / sick", visible=False)],
|
321 |
-
outputs=[checkbox_beak_wounded, text_beak_wounded,
|
322 |
-
checkbox_body_wounded, text_body_wounded,
|
323 |
-
checkbox_feathers_wounded, text_feathers_wounded,
|
324 |
-
checkbox_head_wounded, text_head_wounded,
|
325 |
-
checkbox_legs_wounded, text_legs_wounded
|
326 |
-
])
|
327 |
-
checkbox_beak_wounded.select(on_select_body_part, inputs=[checkbox_beak_wounded, gr.Text("beak", visible=False), individual], outputs=[individual])
|
328 |
-
checkbox_body_wounded.select(on_select_body_part, inputs=[checkbox_body_wounded, gr.Text("body", visible=False), individual], outputs=[individual])
|
329 |
-
checkbox_feathers_wounded.select(on_select_body_part, inputs=[checkbox_feathers_wounded, gr.Text("feathers", visible=False), individual], outputs=[individual])
|
330 |
-
checkbox_head_wounded.select(on_select_body_part, inputs=[checkbox_head_wounded, gr.Text("head", visible=False), individual], outputs=[individual])
|
331 |
-
checkbox_legs_wounded.select(on_select_body_part, inputs=[checkbox_legs_wounded, gr.Text("legs", visible=False), individual], outputs=[individual])
|
332 |
-
|
333 |
-
# ---------------------------------------------------------
|
334 |
-
# Follow Up Events Wounded
|
335 |
-
fe_collection_dropdown_wounded.select(save_fe, inputs=[fe_collection_dropdown_wounded, gr.Textbox("animal collected", visible=False), individual], outputs=[individual])
|
336 |
-
fe_recepient_dropdown_wounded.select(save_fe, inputs=[fe_recepient_dropdown_wounded, gr.Textbox("recipient", visible=False), individual],outputs=[individual])
|
337 |
-
fe_radio_dropdown_wounded.select(save_fe, inputs=[fe_radio_dropdown_wounded, gr.Textbox("radiography", visible=False), individual],outputs=[individual])
|
338 |
-
fe_answer_dropdown_wounded.select(save_fe, inputs=[fe_answer_dropdown_wounded, gr.Textbox("given answer", visible=False), individual],outputs=[individual])
|
339 |
-
fe_name_recipient_wounded.input(save_fe, inputs=[fe_name_recipient_wounded, gr.Textbox("recipient name", visible=False), individual],outputs=[individual])
|
340 |
-
fe_collection_ref_wounded.input(save_fe, inputs=[fe_collection_ref_wounded, gr.Textbox("collection reference", visible=False), individual],outputs=[individual])
|
341 |
-
|
342 |
-
# ---------------------------------------------------------
|
343 |
-
# Follow Up Events Dead
|
344 |
-
fe_collection_dropdown_dead.select(save_fe, inputs=[fe_collection_dropdown_dead, gr.Textbox("animal collected", visible=False), individual],outputs=[individual])
|
345 |
-
fe_recepient_dropdown_dead.select(save_fe, inputs=[fe_recepient_dropdown_dead, gr.Textbox("recipient", visible=False), individual],outputs=[individual])
|
346 |
-
fe_radio_dropdown_dead.select(save_fe, inputs=[fe_radio_dropdown_dead, gr.Textbox("radiography", visible=False), individual],outputs=[individual])
|
347 |
-
fe_answer_dropdown_dead.select(save_fe, inputs=[fe_answer_dropdown_dead, gr.Textbox("given answer", visible=False), individual],outputs=[individual])
|
348 |
-
fe_name_recipient_dead.input(save_fe, inputs=[fe_name_recipient_dead, gr.Textbox("recipient name", visible=False), individual],outputs=[individual])
|
349 |
-
fe_collection_ref_dead.input(save_fe, inputs=[fe_collection_ref_dead, gr.Textbox("collection reference", visible=False), individual], outputs=[individual])
|
350 |
-
|
351 |
-
# ---------------------------------------------------------
|
352 |
-
# Error Box
|
353 |
-
error_box = gr.Text(value=None, visible=False)
|
354 |
-
|
355 |
-
# ---------------------------------------------------------
|
356 |
-
# Allow clearing of all previous output
|
357 |
-
with gr.Row():
|
358 |
-
button_df = gr.Button("SUBMIT OBSERVATION", icon=PATH_ICONS+"effective.png",
|
359 |
-
scale = 3)
|
360 |
-
button_clear = gr.ClearButton(value="CLEAR",
|
361 |
-
scale = 1,
|
362 |
-
components=[
|
363 |
-
camera,
|
364 |
-
location, identified_location,
|
365 |
-
#dead reset
|
366 |
-
radio_circumstance_dead, radio_physical_dead,
|
367 |
-
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
368 |
-
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead,
|
369 |
-
physical_boxes_dead,
|
370 |
-
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead,
|
371 |
-
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead,
|
372 |
-
fe_name_recipient_dead, fe_collection_ref_dead,
|
373 |
-
#wounded reset
|
374 |
-
radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
|
375 |
-
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
376 |
-
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
|
377 |
-
behavior_checkbox, behavior_text,
|
378 |
-
physical_boxes_wounded,
|
379 |
-
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded,
|
380 |
-
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded,
|
381 |
-
fe_name_recipient_wounded, fe_collection_ref_wounded,
|
382 |
-
error_box
|
383 |
-
])
|
384 |
-
show_creds = gr.Button("CREDITS", icon=PATH_ICONS+"copyright.png", scale=0.5)
|
385 |
|
386 |
-
|
387 |
-
|
388 |
-
button_clear.click()
|
389 |
-
button_clear.click(hide_physical,
|
390 |
-
outputs=[checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded])
|
391 |
-
button_clear.click(hide_physical,
|
392 |
-
outputs=[checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead])
|
393 |
-
button_clear.click(reset_error_box, inputs=[error_box], outputs=[error_box])
|
394 |
-
|
395 |
-
|
396 |
-
# ---------------------------------------------------------
|
397 |
-
# VALIDATE ANIMAL
|
398 |
-
button_df.click(validate_save_individual, inputs=[individual, error_box],
|
399 |
-
outputs=[error_box])
|
400 |
-
# ---------------------------------------------------------
|
401 |
-
#CREDITS
|
402 |
-
with Modal(visible=False) as modal_creds:
|
403 |
-
gr.Markdown(credits_text)
|
404 |
-
show_creds.click(lambda: Modal(visible=True), None, modal_creds)
|
405 |
|
406 |
-
|
|
|
407 |
|
408 |
if __name__ == "__main__":
|
409 |
demo.launch(server_name="0.0.0.0", server_port=7860)
|
|
|
1 |
import gradio as gr
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|
2 |
from datasets import disable_caching
|
3 |
disable_caching()
|
4 |
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|
5 |
|
6 |
+
from mode_advanced import advanced
|
7 |
+
from mode_simple import simple
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|
8 |
|
9 |
+
demo = gr.TabbedInterface([simple, advanced], ["Simple Mode" , "Advanced Reporting"],
|
10 |
+
theme='shivi/calm_seafoam')
|
11 |
|
12 |
if __name__ == "__main__":
|
13 |
demo.launch(server_name="0.0.0.0", server_port=7860)
|
app/mode_advanced.py
ADDED
@@ -0,0 +1,414 @@
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|
1 |
+
import gradio as gr
|
2 |
+
from gradio_modal import Modal
|
3 |
+
|
4 |
+
from validation_submission.utils_individual import add_data_to_individual
|
5 |
+
from validation_submission.submission import validate_save_individual
|
6 |
+
from validation_submission.validation import reset_error_box
|
7 |
+
from geolocalisation.maps import get_location
|
8 |
+
from functools import partial
|
9 |
+
from dead import show_section_dead
|
10 |
+
from wounded import show_section_wounded
|
11 |
+
from circumstances.circumstances import show_circumstances
|
12 |
+
from circumstances.circumstances_dropdowns import *
|
13 |
+
from physical.physical_select_animal import show_physical, find_bounding_box
|
14 |
+
from physical.physical_checkbox import on_select_body_part, hide_physical
|
15 |
+
from behavior.behavior_checkbox import show_behavior, on_select_behavior
|
16 |
+
from follow_up.followup_events import save_fe
|
17 |
+
from styling.style import *
|
18 |
+
from credits import credits_text
|
19 |
+
|
20 |
+
from geolocalisation.js_geolocation import js_geocode, display_location
|
21 |
+
from validation_submission.utils_individual import generate_random_md5
|
22 |
+
|
23 |
+
from dotenv import load_dotenv
|
24 |
+
import os
|
25 |
+
load_dotenv()
|
26 |
+
PATH = os.getcwd() + "/"
|
27 |
+
PATH_ASSETS = os.getenv('PATH_ASSETS')
|
28 |
+
PATH_ICONS = PATH + PATH_ASSETS + "icons/"
|
29 |
+
|
30 |
+
with gr.Blocks(theme='shivi/calm_seafoam') as advanced:
|
31 |
+
individual = gr.State({})
|
32 |
+
individual.value = add_data_to_individual("image_md5", generate_random_md5(), individual.value)
|
33 |
+
|
34 |
+
# ---------------------------------------------------------
|
35 |
+
# Header Text
|
36 |
+
with gr.Row():
|
37 |
+
gr.Image(PATH_ICONS+"impact.png", scale =0.1,
|
38 |
+
interactive=False,
|
39 |
+
show_fullscreen_button = False, show_share_button=False,
|
40 |
+
show_download_button=False, show_label=False)
|
41 |
+
with gr.Column(scale=1):
|
42 |
+
title = gr.Markdown("# Welcome to Digiwild - Advanced Reporting", label="Title")
|
43 |
+
description = gr.Markdown("### Please record your wildlife observations here !", label="description")
|
44 |
+
|
45 |
+
# ---------------------------------------------------------
|
46 |
+
# Camera
|
47 |
+
with gr.Row():
|
48 |
+
def save_image(camera, individual):
|
49 |
+
individual = add_data_to_individual("image", camera.tolist(), individual)
|
50 |
+
return individual
|
51 |
+
camera = gr.Image(elem_id="image")
|
52 |
+
camera.input(save_image, inputs=[camera, individual], outputs=[individual])
|
53 |
+
|
54 |
+
# ---------------------------------------------------------
|
55 |
+
# General Details
|
56 |
+
with gr.Column(scale=1):
|
57 |
+
gr.Button("General Details", icon=PATH_ICONS+"chicken.png", variant="secondary")
|
58 |
+
|
59 |
+
with gr.Row():
|
60 |
+
specie = gr.Textbox(
|
61 |
+
label="Species (if known)",
|
62 |
+
placeholder="e.g. European Robin, Common Blackbird",
|
63 |
+
info="Enter the species name if you can identify it. If unsure, provide your best guess or general description (e.g. 'small brown bird')",
|
64 |
+
visible=True,
|
65 |
+
interactive=True
|
66 |
+
)
|
67 |
+
|
68 |
+
# Number of individuals
|
69 |
+
with gr.Row():
|
70 |
+
num_individuals = gr.Number(
|
71 |
+
label="Number of Individuals",
|
72 |
+
value=1, # Default value
|
73 |
+
minimum=1,
|
74 |
+
precision=0, # Only whole numbers
|
75 |
+
info="Enter the number of animals observed",
|
76 |
+
#placeholder="Enter number...",
|
77 |
+
visible=True,
|
78 |
+
interactive=True
|
79 |
+
)
|
80 |
+
|
81 |
+
# Introducing text_box for comments
|
82 |
+
with gr.Row():
|
83 |
+
comments = gr.TextArea(
|
84 |
+
label="Additional Comments",
|
85 |
+
placeholder="Enter any additional observations or notes about the sighting...",
|
86 |
+
info="Optional: Add any relevant details about the animal(s) or circumstances",
|
87 |
+
lines=3,
|
88 |
+
max_lines=5,
|
89 |
+
visible=True,
|
90 |
+
interactive=True
|
91 |
+
)
|
92 |
+
|
93 |
+
# ---------------------------------------------------------
|
94 |
+
# Location
|
95 |
+
gr.Button("Location", icon=PATH_ICONS+"pin.png", variant="secondary")
|
96 |
+
with gr.Row():
|
97 |
+
with gr.Column(scale=1):
|
98 |
+
gr.Markdown("#### Location (Using address)")
|
99 |
+
location = gr.Textbox(visible=True, interactive=True,
|
100 |
+
label="Location of Sighting")
|
101 |
+
#display location processing
|
102 |
+
identified_location= gr.Textbox(visible=False, interactive=False,
|
103 |
+
label="Identified GPS Location")
|
104 |
+
with gr.Row():
|
105 |
+
#to submit it
|
106 |
+
submit_location = gr.Button("Get Coordinates using address",
|
107 |
+
visible=True, interactive=True, scale=3)
|
108 |
+
submit_location.click(get_location, inputs=[location, individual], outputs=[identified_location, individual])
|
109 |
+
#to clear it
|
110 |
+
clear_location = gr.ClearButton(components=[location, identified_location],
|
111 |
+
visible=True, interactive=True, scale=1
|
112 |
+
)
|
113 |
+
clear_location.click()
|
114 |
+
|
115 |
+
with gr.Column(scale=1):
|
116 |
+
# Geolocation
|
117 |
+
gr.Markdown("#### Location (Using GPS)")
|
118 |
+
location_data = gr.JSON(label="Identified GPS Location")
|
119 |
+
hidden_input = gr.Textbox(visible=False, elem_id="textbox_id")
|
120 |
+
btn_gpslocation = gr.Button("Get Coordinates using GPS (Permission required)")
|
121 |
+
btn_gpslocation.click(None, [], [], js=js_geocode)
|
122 |
+
hidden_input.change(display_location, inputs=hidden_input, outputs=location_data)
|
123 |
+
|
124 |
+
# ---------------------------------------------------------
|
125 |
+
# Dead and Wounded Buttons
|
126 |
+
gr.Button("State of the Animal", variant="secondary")
|
127 |
+
with gr.Row():
|
128 |
+
gr.Image(PATH_ICONS+"medical-app.png", scale =0.1,
|
129 |
+
interactive=False,
|
130 |
+
show_fullscreen_button = False, show_share_button=False,
|
131 |
+
show_download_button=False, show_label=False)
|
132 |
+
with gr.Column():
|
133 |
+
gr.Markdown("## The State of the Animal", label="Title")
|
134 |
+
gr.Markdown("Please tell us if the animal was wounded / sick or dead.", label="description")
|
135 |
+
gr.Markdown("Please fill out as many fields as you can, based on what you can see.", label="description")
|
136 |
+
gr.Markdown("### Do not touch the animal unless absolutely necessary.", label="description")
|
137 |
+
with gr.Row() as block_form:
|
138 |
+
with gr.Column(scale=1):
|
139 |
+
butt_wounded = gr.Button("Wounded / Sick", elem_id="wounded")
|
140 |
+
with gr.Column(scale=1):
|
141 |
+
butt_dead = gr.Button("Dead", elem_id="dead")
|
142 |
+
|
143 |
+
# ---------------------------------------------------------
|
144 |
+
# Initiate sections
|
145 |
+
section_dead, individual, radio_circumstance_dead, radio_physical_dead,\
|
146 |
+
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \
|
147 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
|
148 |
+
physical_boxes_dead, \
|
149 |
+
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
|
150 |
+
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
|
151 |
+
fe_name_recipient_dead, fe_collection_ref_dead \
|
152 |
+
= show_section_dead(False, individual)
|
153 |
+
|
154 |
+
section_wounded, individual, radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, \
|
155 |
+
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \
|
156 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \
|
157 |
+
behavior_checkbox, behavior_text, \
|
158 |
+
physical_boxes_wounded, \
|
159 |
+
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
|
160 |
+
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
|
161 |
+
fe_name_recipient_wounded, fe_collection_ref_wounded \
|
162 |
+
= show_section_wounded(False, individual)
|
163 |
+
|
164 |
+
# ---------------------------------------------------------
|
165 |
+
# ---------------------------------------------------------
|
166 |
+
# ---------------------------------------------------------
|
167 |
+
# Dead Button Logic
|
168 |
+
partial_show_section_dead = partial(show_section_dead, True)
|
169 |
+
partial_hide_section_wounded = partial(show_section_wounded, False)
|
170 |
+
butt_dead.click(partial_show_section_dead,
|
171 |
+
inputs=[individual],
|
172 |
+
outputs=[section_dead,
|
173 |
+
individual,
|
174 |
+
radio_circumstance_dead, radio_physical_dead,
|
175 |
+
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
176 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
|
177 |
+
physical_boxes_dead, \
|
178 |
+
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
|
179 |
+
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
|
180 |
+
fe_name_recipient_dead, fe_collection_ref_dead \
|
181 |
+
])
|
182 |
+
|
183 |
+
butt_dead.click(partial_hide_section_wounded,
|
184 |
+
inputs=[individual],
|
185 |
+
outputs=[section_wounded,
|
186 |
+
individual,
|
187 |
+
radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
|
188 |
+
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
189 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
|
190 |
+
behavior_checkbox, behavior_text,
|
191 |
+
physical_boxes_wounded, \
|
192 |
+
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
|
193 |
+
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
|
194 |
+
fe_name_recipient_wounded, fe_collection_ref_wounded \
|
195 |
+
])
|
196 |
+
|
197 |
+
# ---------------------------------------------------------
|
198 |
+
# Wounded Button Logic
|
199 |
+
partial_show_section_wounded = partial(show_section_wounded, True)
|
200 |
+
partial_hide_section_dead = partial(show_section_dead, False)
|
201 |
+
|
202 |
+
butt_wounded.click(partial_show_section_wounded,
|
203 |
+
inputs=[individual],
|
204 |
+
outputs=[section_wounded,
|
205 |
+
individual,
|
206 |
+
radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
|
207 |
+
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
208 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
|
209 |
+
behavior_checkbox, behavior_text,
|
210 |
+
physical_boxes_wounded, \
|
211 |
+
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
|
212 |
+
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
|
213 |
+
fe_name_recipient_wounded, fe_collection_ref_wounded \
|
214 |
+
])
|
215 |
+
|
216 |
+
butt_wounded.click(partial_hide_section_dead,
|
217 |
+
inputs=[individual],
|
218 |
+
outputs=[section_dead,
|
219 |
+
individual,
|
220 |
+
radio_circumstance_dead, radio_physical_dead,
|
221 |
+
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
222 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
|
223 |
+
physical_boxes_dead, \
|
224 |
+
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
|
225 |
+
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
|
226 |
+
fe_name_recipient_dead, fe_collection_ref_dead \
|
227 |
+
])
|
228 |
+
|
229 |
+
# ---------------------------------------------------------
|
230 |
+
# ---------------------------------------------------------
|
231 |
+
# ---------------------------------------------------------
|
232 |
+
# ---------------------------------------------------------
|
233 |
+
# DEAD
|
234 |
+
# ---------------------------------------------------------
|
235 |
+
# Radio Circumstance Dead
|
236 |
+
radio_circumstance_dead.change(fn=show_circumstances,
|
237 |
+
inputs=[radio_circumstance_dead, individual],
|
238 |
+
outputs=[button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
239 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual]
|
240 |
+
)
|
241 |
+
|
242 |
+
# Dropdowns Dead
|
243 |
+
button_collision_dead.click(dropdown_collision,
|
244 |
+
inputs=[individual],
|
245 |
+
outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
246 |
+
button_deliberate_destruction_dead.click(dropdown_deliberate_destruction, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
247 |
+
button_indirect_destruction_dead.click(dropdown_indirect_destruction, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
248 |
+
button_natural_cause_dead.click(dropdown_natural_cause, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
249 |
+
|
250 |
+
dropdown_dead.select(on_select, inputs=[individual], outputs=[dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
251 |
+
dropdown_level2_dead.select(on_select_dropdown_level2, inputs=[individual], outputs=[individual] )
|
252 |
+
openfield_level2_dead.change(on_change_openfield_level2, inputs=[openfield_level2_dead, individual], outputs=[individual])
|
253 |
+
dropdown_extra_level2_dead.select(on_select_dropdown_extra_level2, inputs=[individual], outputs=[individual])
|
254 |
+
# ---------------------------------------------------------
|
255 |
+
# Radio Physical Dead
|
256 |
+
radio_physical_dead.change(fn=show_physical,
|
257 |
+
inputs=[radio_physical_dead, gr.Text("dead", visible=False), individual],
|
258 |
+
outputs=[physical_boxes_dead, individual])
|
259 |
+
|
260 |
+
# Checkbox Physical Dead
|
261 |
+
physical_boxes_dead.select(find_bounding_box,
|
262 |
+
inputs=[physical_boxes_dead, gr.Textbox(value="dead", visible=False)],
|
263 |
+
outputs=[checkbox_beak_dead, text_beak_dead,
|
264 |
+
checkbox_body_dead, text_body_dead,
|
265 |
+
checkbox_feathers_dead, text_feathers_dead,
|
266 |
+
checkbox_head_dead, text_head_dead,
|
267 |
+
checkbox_legs_dead, text_legs_dead
|
268 |
+
])
|
269 |
+
checkbox_beak_dead.select(on_select_body_part, inputs=[checkbox_beak_dead, gr.Text("beak", visible=False), individual], outputs=[individual])
|
270 |
+
checkbox_body_dead.select(on_select_body_part, inputs=[checkbox_body_dead, gr.Text("body", visible=False), individual], outputs=[individual])
|
271 |
+
checkbox_feathers_dead.select(on_select_body_part, inputs=[checkbox_feathers_dead, gr.Text("feathers", visible=False), individual], outputs=[individual])
|
272 |
+
checkbox_head_dead.select(on_select_body_part, inputs=[checkbox_head_dead, gr.Text("head", visible=False), individual], outputs=[individual])
|
273 |
+
checkbox_legs_dead.select(on_select_body_part, inputs=[checkbox_legs_dead, gr.Text("legs", visible=False), individual], outputs=[individual])
|
274 |
+
# ---------------------------------------------------------
|
275 |
+
# ---------------------------------------------------------
|
276 |
+
# ---------------------------------------------------------
|
277 |
+
# ---------------------------------------------------------
|
278 |
+
# WOUNDED
|
279 |
+
# ---------------------------------------------------------
|
280 |
+
# Radio Circumstance Wounded
|
281 |
+
radio_circumstance_wounded.change(fn=show_circumstances,
|
282 |
+
inputs=[radio_circumstance_wounded, individual],
|
283 |
+
outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
284 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual]
|
285 |
+
)
|
286 |
+
|
287 |
+
# Dropdowns Circumstance Wounded
|
288 |
+
button_collision_wounded.click(dropdown_collision,
|
289 |
+
inputs=[individual],
|
290 |
+
outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
291 |
+
button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
292 |
+
button_indirect_destruction_wounded.click(dropdown_indirect_destruction, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
293 |
+
button_natural_cause_wounded.click(dropdown_natural_cause, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
294 |
+
|
295 |
+
dropdown_wounded.select(on_select, inputs=[individual], outputs=[dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
296 |
+
dropdown_level2_wounded.select(on_select_dropdown_level2, inputs=[individual], outputs=[individual])
|
297 |
+
openfield_level2_wounded.change(on_change_openfield_level2, inputs=[openfield_level2_wounded, individual])
|
298 |
+
dropdown_extra_level2_wounded.select(on_select_dropdown_extra_level2, inputs=[individual], outputs=[individual])
|
299 |
+
# ---------------------------------------------------------
|
300 |
+
# Radio Behavior Wounded
|
301 |
+
radio_behavior_wounded.change(fn=show_behavior,
|
302 |
+
inputs=[radio_behavior_wounded, gr.Text("wounded / sick", visible=False), individual],
|
303 |
+
outputs=[behavior_checkbox, behavior_text, individual])
|
304 |
+
behavior_checkbox.select(on_select_behavior,
|
305 |
+
inputs=[behavior_checkbox, individual],
|
306 |
+
outputs=[individual])
|
307 |
+
# ---------------------------------------------------------
|
308 |
+
# Radio Physical Wounded
|
309 |
+
radio_physical_wounded.change(fn=show_physical,
|
310 |
+
inputs=[radio_physical_wounded, gr.Text("wounded / sick", visible=False), individual],
|
311 |
+
outputs=[physical_boxes_wounded, individual])
|
312 |
+
|
313 |
+
# Checkbox Physical Wounded
|
314 |
+
physical_boxes_wounded.select(find_bounding_box,
|
315 |
+
inputs=[physical_boxes_wounded, gr.Textbox(value="wounded / sick", visible=False)],
|
316 |
+
outputs=[checkbox_beak_wounded, text_beak_wounded,
|
317 |
+
checkbox_body_wounded, text_body_wounded,
|
318 |
+
checkbox_feathers_wounded, text_feathers_wounded,
|
319 |
+
checkbox_head_wounded, text_head_wounded,
|
320 |
+
checkbox_legs_wounded, text_legs_wounded
|
321 |
+
])
|
322 |
+
checkbox_beak_wounded.select(on_select_body_part, inputs=[checkbox_beak_wounded, gr.Text("beak", visible=False), individual], outputs=[individual])
|
323 |
+
checkbox_body_wounded.select(on_select_body_part, inputs=[checkbox_body_wounded, gr.Text("body", visible=False), individual], outputs=[individual])
|
324 |
+
checkbox_feathers_wounded.select(on_select_body_part, inputs=[checkbox_feathers_wounded, gr.Text("feathers", visible=False), individual], outputs=[individual])
|
325 |
+
checkbox_head_wounded.select(on_select_body_part, inputs=[checkbox_head_wounded, gr.Text("head", visible=False), individual], outputs=[individual])
|
326 |
+
checkbox_legs_wounded.select(on_select_body_part, inputs=[checkbox_legs_wounded, gr.Text("legs", visible=False), individual], outputs=[individual])
|
327 |
+
|
328 |
+
# ---------------------------------------------------------
|
329 |
+
# Follow Up Events Wounded
|
330 |
+
fe_collection_dropdown_wounded.select(save_fe, inputs=[fe_collection_dropdown_wounded, gr.Textbox("animal collected", visible=False), individual], outputs=[individual])
|
331 |
+
fe_recepient_dropdown_wounded.select(save_fe, inputs=[fe_recepient_dropdown_wounded, gr.Textbox("recipient", visible=False), individual],outputs=[individual])
|
332 |
+
fe_radio_dropdown_wounded.select(save_fe, inputs=[fe_radio_dropdown_wounded, gr.Textbox("radiography", visible=False), individual],outputs=[individual])
|
333 |
+
fe_answer_dropdown_wounded.select(save_fe, inputs=[fe_answer_dropdown_wounded, gr.Textbox("given answer", visible=False), individual],outputs=[individual])
|
334 |
+
fe_name_recipient_wounded.input(save_fe, inputs=[fe_name_recipient_wounded, gr.Textbox("recipient name", visible=False), individual],outputs=[individual])
|
335 |
+
fe_collection_ref_wounded.input(save_fe, inputs=[fe_collection_ref_wounded, gr.Textbox("collection reference", visible=False), individual],outputs=[individual])
|
336 |
+
|
337 |
+
# ---------------------------------------------------------
|
338 |
+
# Follow Up Events Dead
|
339 |
+
fe_collection_dropdown_dead.select(save_fe, inputs=[fe_collection_dropdown_dead, gr.Textbox("animal collected", visible=False), individual],outputs=[individual])
|
340 |
+
fe_recepient_dropdown_dead.select(save_fe, inputs=[fe_recepient_dropdown_dead, gr.Textbox("recipient", visible=False), individual],outputs=[individual])
|
341 |
+
fe_radio_dropdown_dead.select(save_fe, inputs=[fe_radio_dropdown_dead, gr.Textbox("radiography", visible=False), individual],outputs=[individual])
|
342 |
+
fe_answer_dropdown_dead.select(save_fe, inputs=[fe_answer_dropdown_dead, gr.Textbox("given answer", visible=False), individual],outputs=[individual])
|
343 |
+
fe_name_recipient_dead.input(save_fe, inputs=[fe_name_recipient_dead, gr.Textbox("recipient name", visible=False), individual],outputs=[individual])
|
344 |
+
fe_collection_ref_dead.input(save_fe, inputs=[fe_collection_ref_dead, gr.Textbox("collection reference", visible=False), individual], outputs=[individual])
|
345 |
+
|
346 |
+
# ---------------------------------------------------------
|
347 |
+
# Error Box
|
348 |
+
error_box = gr.Text(value=None, visible=False)
|
349 |
+
|
350 |
+
# ---------------------------------------------------------
|
351 |
+
# Spacer
|
352 |
+
with gr.Row(elem_id="centered-row"):
|
353 |
+
gr.Image(PATH_ICONS+"animal.png", height=80, width=80,
|
354 |
+
interactive=False,
|
355 |
+
show_fullscreen_button = False, show_share_button=False,
|
356 |
+
show_download_button=False, show_label=False)
|
357 |
+
advanced.css = """
|
358 |
+
#centered-row {
|
359 |
+
display: flex;
|
360 |
+
justify-content: center;
|
361 |
+
}
|
362 |
+
"""
|
363 |
+
|
364 |
+
|
365 |
+
# ---------------------------------------------------------
|
366 |
+
# Allow clearing of all previous output
|
367 |
+
with gr.Row():
|
368 |
+
button_df = gr.Button("SUBMIT OBSERVATION", icon=PATH_ICONS+"effective.png",
|
369 |
+
scale = 3)
|
370 |
+
button_clear = gr.ClearButton(value="CLEAR",
|
371 |
+
scale = 1,
|
372 |
+
components=[
|
373 |
+
camera,
|
374 |
+
location, identified_location,
|
375 |
+
#dead reset
|
376 |
+
radio_circumstance_dead, radio_physical_dead,
|
377 |
+
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
378 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead,
|
379 |
+
physical_boxes_dead,
|
380 |
+
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead,
|
381 |
+
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead,
|
382 |
+
fe_name_recipient_dead, fe_collection_ref_dead,
|
383 |
+
#wounded reset
|
384 |
+
radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
|
385 |
+
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
386 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
|
387 |
+
behavior_checkbox, behavior_text,
|
388 |
+
physical_boxes_wounded,
|
389 |
+
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded,
|
390 |
+
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded,
|
391 |
+
fe_name_recipient_wounded, fe_collection_ref_wounded,
|
392 |
+
error_box
|
393 |
+
])
|
394 |
+
show_creds = gr.Button("CREDITS", icon=PATH_ICONS+"copyright.png", scale=0.5)
|
395 |
+
|
396 |
+
# ---------------------------------------------------------
|
397 |
+
# Button Click Logic
|
398 |
+
button_clear.click()
|
399 |
+
button_clear.click(hide_physical,
|
400 |
+
outputs=[checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded])
|
401 |
+
button_clear.click(hide_physical,
|
402 |
+
outputs=[checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead])
|
403 |
+
button_clear.click(reset_error_box, inputs=[error_box], outputs=[error_box])
|
404 |
+
|
405 |
+
|
406 |
+
# ---------------------------------------------------------
|
407 |
+
# VALIDATE ANIMAL
|
408 |
+
button_df.click(validate_save_individual, inputs=[individual, error_box],
|
409 |
+
outputs=[error_box])
|
410 |
+
# ---------------------------------------------------------
|
411 |
+
#CREDITS
|
412 |
+
with Modal(visible=False) as modal_creds:
|
413 |
+
gr.Markdown(credits_text)
|
414 |
+
show_creds.click(lambda: Modal(visible=True), None, modal_creds)
|
app/mode_simple.py
ADDED
@@ -0,0 +1,391 @@
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|
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|
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|
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|
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|
|
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|
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|
|
|
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|
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|
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|
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|
|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import gradio as gr
|
2 |
+
from gradio_modal import Modal
|
3 |
+
|
4 |
+
from validation_submission.utils_individual import add_data_to_individual
|
5 |
+
from validation_submission.submission import validate_save_individual
|
6 |
+
from validation_submission.validation import reset_error_box
|
7 |
+
from geolocalisation.maps import get_location
|
8 |
+
from functools import partial
|
9 |
+
from dead import show_section_dead
|
10 |
+
from wounded import show_section_wounded
|
11 |
+
from circumstances.circumstances import show_circumstances
|
12 |
+
from circumstances.circumstances_dropdowns import *
|
13 |
+
from physical.physical_select_animal import show_physical, find_bounding_box
|
14 |
+
from physical.physical_checkbox import on_select_body_part, hide_physical
|
15 |
+
from behavior.behavior_checkbox import show_behavior, on_select_behavior
|
16 |
+
from follow_up.followup_events import save_fe
|
17 |
+
from styling.style import *
|
18 |
+
from credits import credits_text
|
19 |
+
|
20 |
+
from geolocalisation.js_geolocation import js_geocode, display_location
|
21 |
+
from validation_submission.utils_individual import generate_random_md5
|
22 |
+
|
23 |
+
from dotenv import load_dotenv
|
24 |
+
import os
|
25 |
+
load_dotenv()
|
26 |
+
PATH = os.getcwd() + "/"
|
27 |
+
PATH_ASSETS = os.getenv('PATH_ASSETS')
|
28 |
+
PATH_ICONS = PATH + PATH_ASSETS + "icons/"
|
29 |
+
|
30 |
+
with gr.Blocks(theme='shivi/calm_seafoam') as simple:
|
31 |
+
individual = gr.State({})
|
32 |
+
individual.value = add_data_to_individual("image_md5", generate_random_md5(), individual.value)
|
33 |
+
|
34 |
+
# ---------------------------------------------------------
|
35 |
+
# Header Text
|
36 |
+
with gr.Row():
|
37 |
+
gr.Image(PATH_ICONS+"swallow.png", scale =0.1,
|
38 |
+
interactive=False,
|
39 |
+
show_fullscreen_button = False, show_share_button=False,
|
40 |
+
show_download_button=False, show_label=False)
|
41 |
+
with gr.Column(scale=1):
|
42 |
+
title = gr.Markdown("# Welcome to Digiwild", label="Title")
|
43 |
+
description = gr.Markdown("## Please record your wildlife observations here !", label="description")
|
44 |
+
|
45 |
+
# ---------------------------------------------------------
|
46 |
+
# Camera
|
47 |
+
with gr.Row():
|
48 |
+
def save_image(camera, individual):
|
49 |
+
individual = add_data_to_individual("image", camera.tolist(), individual)
|
50 |
+
return individual
|
51 |
+
camera = gr.Image(elem_id="image")
|
52 |
+
camera.input(save_image, inputs=[camera, individual], outputs=[individual])
|
53 |
+
|
54 |
+
# ---------------------------------------------------------
|
55 |
+
# General Details
|
56 |
+
with gr.Column(scale=1):
|
57 |
+
gr.Button("General Details", icon=PATH_ICONS+"pigeon.png", variant="primary")
|
58 |
+
|
59 |
+
with gr.Row():
|
60 |
+
specie = gr.Textbox(
|
61 |
+
label="Species (if known)",
|
62 |
+
placeholder="e.g. European Robin, Common Blackbird",
|
63 |
+
info="Enter the species name if you can identify it. If unsure, provide your best guess or general description (e.g. 'small brown bird')",
|
64 |
+
visible=True,
|
65 |
+
interactive=True
|
66 |
+
)
|
67 |
+
|
68 |
+
# Number of individuals
|
69 |
+
with gr.Row():
|
70 |
+
num_individuals = gr.Number(
|
71 |
+
label="Number of Individuals",
|
72 |
+
value=1, # Default value
|
73 |
+
minimum=1,
|
74 |
+
precision=0, # Only whole numbers
|
75 |
+
info="Enter the number of animals observed",
|
76 |
+
#placeholder="Enter number...",
|
77 |
+
visible=True,
|
78 |
+
interactive=True
|
79 |
+
)
|
80 |
+
|
81 |
+
# Introducing text_box for comments
|
82 |
+
with gr.Row():
|
83 |
+
comments = gr.TextArea(
|
84 |
+
label="Additional Comments",
|
85 |
+
placeholder="Enter any additional observations or notes about the sighting...",
|
86 |
+
info="Optional: Add any relevant details about the animal(s) or circumstances",
|
87 |
+
lines=3,
|
88 |
+
max_lines=5,
|
89 |
+
visible=True,
|
90 |
+
interactive=True
|
91 |
+
)
|
92 |
+
|
93 |
+
with gr.Row():
|
94 |
+
with gr.Column(scale=1):
|
95 |
+
# Geolocation
|
96 |
+
gr.Button("Location", icon=PATH_ICONS+"pin.png", variant="primary")
|
97 |
+
location_data = gr.JSON(label="Identified GPS Location")
|
98 |
+
hidden_input = gr.Textbox(visible=False, elem_id="textbox_id")
|
99 |
+
btn_gpslocation = gr.Button("Get Coordinates using GPS (Permission required)")
|
100 |
+
btn_gpslocation.click(None, [], [], js=js_geocode)
|
101 |
+
hidden_input.change(display_location, inputs=hidden_input, outputs=location_data)
|
102 |
+
|
103 |
+
# ---------------------------------------------------------
|
104 |
+
# Dead and Wounded Buttons
|
105 |
+
gr.Button("State of the Animal", variant="primary")
|
106 |
+
with gr.Row():
|
107 |
+
gr.Image(PATH_ICONS+"medical-app.png", scale =0.1,
|
108 |
+
interactive=False,
|
109 |
+
show_fullscreen_button = False, show_share_button=False,
|
110 |
+
show_download_button=False, show_label=False)
|
111 |
+
with gr.Column():
|
112 |
+
gr.Markdown("## The State of the Animal", label="Title")
|
113 |
+
gr.Markdown("Please tell us if the animal was wounded / sick or dead.", label="description")
|
114 |
+
gr.Markdown("Please fill out as many fields as you can, based on what you can see.", label="description")
|
115 |
+
gr.Markdown("### DO NOT TOUCH the animal unless absolutely necessary.", label="description")
|
116 |
+
with gr.Row() as block_form:
|
117 |
+
with gr.Column(scale=1):
|
118 |
+
butt_wounded = gr.Button("Wounded / Sick", elem_id="wounded")
|
119 |
+
with gr.Column(scale=1):
|
120 |
+
butt_dead = gr.Button("Dead", elem_id="dead")
|
121 |
+
|
122 |
+
# ---------------------------------------------------------
|
123 |
+
# Initiate sections
|
124 |
+
section_dead, individual, radio_circumstance_dead, radio_physical_dead,\
|
125 |
+
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \
|
126 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
|
127 |
+
physical_boxes_dead, \
|
128 |
+
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
|
129 |
+
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
|
130 |
+
fe_name_recipient_dead, fe_collection_ref_dead \
|
131 |
+
= show_section_dead(False, individual)
|
132 |
+
|
133 |
+
section_wounded, individual, radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, \
|
134 |
+
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \
|
135 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \
|
136 |
+
behavior_checkbox, behavior_text, \
|
137 |
+
physical_boxes_wounded, \
|
138 |
+
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
|
139 |
+
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
|
140 |
+
fe_name_recipient_wounded, fe_collection_ref_wounded \
|
141 |
+
= show_section_wounded(False, individual)
|
142 |
+
|
143 |
+
# ---------------------------------------------------------
|
144 |
+
# ---------------------------------------------------------
|
145 |
+
# ---------------------------------------------------------
|
146 |
+
# Dead Button Logic
|
147 |
+
partial_show_section_dead = partial(show_section_dead, True)
|
148 |
+
partial_hide_section_wounded = partial(show_section_wounded, False)
|
149 |
+
butt_dead.click(partial_show_section_dead,
|
150 |
+
inputs=[individual],
|
151 |
+
outputs=[section_dead,
|
152 |
+
individual,
|
153 |
+
radio_circumstance_dead, radio_physical_dead,
|
154 |
+
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
155 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
|
156 |
+
physical_boxes_dead, \
|
157 |
+
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
|
158 |
+
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
|
159 |
+
fe_name_recipient_dead, fe_collection_ref_dead \
|
160 |
+
])
|
161 |
+
|
162 |
+
butt_dead.click(partial_hide_section_wounded,
|
163 |
+
inputs=[individual],
|
164 |
+
outputs=[section_wounded,
|
165 |
+
individual,
|
166 |
+
radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
|
167 |
+
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
168 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
|
169 |
+
behavior_checkbox, behavior_text,
|
170 |
+
physical_boxes_wounded, \
|
171 |
+
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
|
172 |
+
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
|
173 |
+
fe_name_recipient_wounded, fe_collection_ref_wounded \
|
174 |
+
])
|
175 |
+
|
176 |
+
# ---------------------------------------------------------
|
177 |
+
# Wounded Button Logic
|
178 |
+
partial_show_section_wounded = partial(show_section_wounded, True)
|
179 |
+
partial_hide_section_dead = partial(show_section_dead, False)
|
180 |
+
|
181 |
+
butt_wounded.click(partial_show_section_wounded,
|
182 |
+
inputs=[individual],
|
183 |
+
outputs=[section_wounded,
|
184 |
+
individual,
|
185 |
+
radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
|
186 |
+
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
187 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
|
188 |
+
behavior_checkbox, behavior_text,
|
189 |
+
physical_boxes_wounded, \
|
190 |
+
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \
|
191 |
+
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \
|
192 |
+
fe_name_recipient_wounded, fe_collection_ref_wounded \
|
193 |
+
])
|
194 |
+
|
195 |
+
butt_wounded.click(partial_hide_section_dead,
|
196 |
+
inputs=[individual],
|
197 |
+
outputs=[section_dead,
|
198 |
+
individual,
|
199 |
+
radio_circumstance_dead, radio_physical_dead,
|
200 |
+
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
201 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \
|
202 |
+
physical_boxes_dead, \
|
203 |
+
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \
|
204 |
+
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \
|
205 |
+
fe_name_recipient_dead, fe_collection_ref_dead \
|
206 |
+
])
|
207 |
+
|
208 |
+
# ---------------------------------------------------------
|
209 |
+
# ---------------------------------------------------------
|
210 |
+
# ---------------------------------------------------------
|
211 |
+
# ---------------------------------------------------------
|
212 |
+
# DEAD
|
213 |
+
# ---------------------------------------------------------
|
214 |
+
# Radio Circumstance Dead
|
215 |
+
radio_circumstance_dead.change(fn=show_circumstances,
|
216 |
+
inputs=[radio_circumstance_dead, individual],
|
217 |
+
outputs=[button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
218 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual]
|
219 |
+
)
|
220 |
+
|
221 |
+
# Dropdowns Dead
|
222 |
+
button_collision_dead.click(dropdown_collision,
|
223 |
+
inputs=[individual],
|
224 |
+
outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
225 |
+
button_deliberate_destruction_dead.click(dropdown_deliberate_destruction, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
226 |
+
button_indirect_destruction_dead.click(dropdown_indirect_destruction, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
227 |
+
button_natural_cause_dead.click(dropdown_natural_cause, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
228 |
+
|
229 |
+
dropdown_dead.select(on_select, inputs=[individual], outputs=[dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual])
|
230 |
+
dropdown_level2_dead.select(on_select_dropdown_level2, inputs=[individual], outputs=[individual] )
|
231 |
+
openfield_level2_dead.change(on_change_openfield_level2, inputs=[openfield_level2_dead, individual], outputs=[individual])
|
232 |
+
dropdown_extra_level2_dead.select(on_select_dropdown_extra_level2, inputs=[individual], outputs=[individual])
|
233 |
+
# ---------------------------------------------------------
|
234 |
+
# Radio Physical Dead
|
235 |
+
radio_physical_dead.change(fn=show_physical,
|
236 |
+
inputs=[radio_physical_dead, gr.Text("dead", visible=False), individual],
|
237 |
+
outputs=[physical_boxes_dead, individual])
|
238 |
+
|
239 |
+
# Checkbox Physical Dead
|
240 |
+
physical_boxes_dead.select(find_bounding_box,
|
241 |
+
inputs=[physical_boxes_dead, gr.Textbox(value="dead", visible=False)],
|
242 |
+
outputs=[checkbox_beak_dead, text_beak_dead,
|
243 |
+
checkbox_body_dead, text_body_dead,
|
244 |
+
checkbox_feathers_dead, text_feathers_dead,
|
245 |
+
checkbox_head_dead, text_head_dead,
|
246 |
+
checkbox_legs_dead, text_legs_dead
|
247 |
+
])
|
248 |
+
checkbox_beak_dead.select(on_select_body_part, inputs=[checkbox_beak_dead, gr.Text("beak", visible=False), individual], outputs=[individual])
|
249 |
+
checkbox_body_dead.select(on_select_body_part, inputs=[checkbox_body_dead, gr.Text("body", visible=False), individual], outputs=[individual])
|
250 |
+
checkbox_feathers_dead.select(on_select_body_part, inputs=[checkbox_feathers_dead, gr.Text("feathers", visible=False), individual], outputs=[individual])
|
251 |
+
checkbox_head_dead.select(on_select_body_part, inputs=[checkbox_head_dead, gr.Text("head", visible=False), individual], outputs=[individual])
|
252 |
+
checkbox_legs_dead.select(on_select_body_part, inputs=[checkbox_legs_dead, gr.Text("legs", visible=False), individual], outputs=[individual])
|
253 |
+
# ---------------------------------------------------------
|
254 |
+
# ---------------------------------------------------------
|
255 |
+
# ---------------------------------------------------------
|
256 |
+
# ---------------------------------------------------------
|
257 |
+
# WOUNDED
|
258 |
+
# ---------------------------------------------------------
|
259 |
+
# Radio Circumstance Wounded
|
260 |
+
radio_circumstance_wounded.change(fn=show_circumstances,
|
261 |
+
inputs=[radio_circumstance_wounded, individual],
|
262 |
+
outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
263 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual]
|
264 |
+
)
|
265 |
+
|
266 |
+
# Dropdowns Circumstance Wounded
|
267 |
+
button_collision_wounded.click(dropdown_collision,
|
268 |
+
inputs=[individual],
|
269 |
+
outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
270 |
+
button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
271 |
+
button_indirect_destruction_wounded.click(dropdown_indirect_destruction, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
272 |
+
button_natural_cause_wounded.click(dropdown_natural_cause, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
273 |
+
|
274 |
+
dropdown_wounded.select(on_select, inputs=[individual], outputs=[dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual])
|
275 |
+
dropdown_level2_wounded.select(on_select_dropdown_level2, inputs=[individual], outputs=[individual])
|
276 |
+
openfield_level2_wounded.change(on_change_openfield_level2, inputs=[openfield_level2_wounded, individual])
|
277 |
+
dropdown_extra_level2_wounded.select(on_select_dropdown_extra_level2, inputs=[individual], outputs=[individual])
|
278 |
+
# ---------------------------------------------------------
|
279 |
+
# Radio Behavior Wounded
|
280 |
+
radio_behavior_wounded.change(fn=show_behavior,
|
281 |
+
inputs=[radio_behavior_wounded, gr.Text("wounded / sick", visible=False), individual],
|
282 |
+
outputs=[behavior_checkbox, behavior_text, individual])
|
283 |
+
behavior_checkbox.select(on_select_behavior,
|
284 |
+
inputs=[behavior_checkbox, individual],
|
285 |
+
outputs=[individual])
|
286 |
+
# ---------------------------------------------------------
|
287 |
+
# Radio Physical Wounded
|
288 |
+
radio_physical_wounded.change(fn=show_physical,
|
289 |
+
inputs=[radio_physical_wounded, gr.Text("wounded / sick", visible=False), individual],
|
290 |
+
outputs=[physical_boxes_wounded, individual])
|
291 |
+
|
292 |
+
# Checkbox Physical Wounded
|
293 |
+
physical_boxes_wounded.select(find_bounding_box,
|
294 |
+
inputs=[physical_boxes_wounded, gr.Textbox(value="wounded / sick", visible=False)],
|
295 |
+
outputs=[checkbox_beak_wounded, text_beak_wounded,
|
296 |
+
checkbox_body_wounded, text_body_wounded,
|
297 |
+
checkbox_feathers_wounded, text_feathers_wounded,
|
298 |
+
checkbox_head_wounded, text_head_wounded,
|
299 |
+
checkbox_legs_wounded, text_legs_wounded
|
300 |
+
])
|
301 |
+
checkbox_beak_wounded.select(on_select_body_part, inputs=[checkbox_beak_wounded, gr.Text("beak", visible=False), individual], outputs=[individual])
|
302 |
+
checkbox_body_wounded.select(on_select_body_part, inputs=[checkbox_body_wounded, gr.Text("body", visible=False), individual], outputs=[individual])
|
303 |
+
checkbox_feathers_wounded.select(on_select_body_part, inputs=[checkbox_feathers_wounded, gr.Text("feathers", visible=False), individual], outputs=[individual])
|
304 |
+
checkbox_head_wounded.select(on_select_body_part, inputs=[checkbox_head_wounded, gr.Text("head", visible=False), individual], outputs=[individual])
|
305 |
+
checkbox_legs_wounded.select(on_select_body_part, inputs=[checkbox_legs_wounded, gr.Text("legs", visible=False), individual], outputs=[individual])
|
306 |
+
|
307 |
+
# ---------------------------------------------------------
|
308 |
+
# Follow Up Events Wounded
|
309 |
+
fe_collection_dropdown_wounded.select(save_fe, inputs=[fe_collection_dropdown_wounded, gr.Textbox("animal collected", visible=False), individual], outputs=[individual])
|
310 |
+
fe_recepient_dropdown_wounded.select(save_fe, inputs=[fe_recepient_dropdown_wounded, gr.Textbox("recipient", visible=False), individual],outputs=[individual])
|
311 |
+
fe_radio_dropdown_wounded.select(save_fe, inputs=[fe_radio_dropdown_wounded, gr.Textbox("radiography", visible=False), individual],outputs=[individual])
|
312 |
+
fe_answer_dropdown_wounded.select(save_fe, inputs=[fe_answer_dropdown_wounded, gr.Textbox("given answer", visible=False), individual],outputs=[individual])
|
313 |
+
fe_name_recipient_wounded.input(save_fe, inputs=[fe_name_recipient_wounded, gr.Textbox("recipient name", visible=False), individual],outputs=[individual])
|
314 |
+
fe_collection_ref_wounded.input(save_fe, inputs=[fe_collection_ref_wounded, gr.Textbox("collection reference", visible=False), individual],outputs=[individual])
|
315 |
+
|
316 |
+
# ---------------------------------------------------------
|
317 |
+
# Follow Up Events Dead
|
318 |
+
fe_collection_dropdown_dead.select(save_fe, inputs=[fe_collection_dropdown_dead, gr.Textbox("animal collected", visible=False), individual],outputs=[individual])
|
319 |
+
fe_recepient_dropdown_dead.select(save_fe, inputs=[fe_recepient_dropdown_dead, gr.Textbox("recipient", visible=False), individual],outputs=[individual])
|
320 |
+
fe_radio_dropdown_dead.select(save_fe, inputs=[fe_radio_dropdown_dead, gr.Textbox("radiography", visible=False), individual],outputs=[individual])
|
321 |
+
fe_answer_dropdown_dead.select(save_fe, inputs=[fe_answer_dropdown_dead, gr.Textbox("given answer", visible=False), individual],outputs=[individual])
|
322 |
+
fe_name_recipient_dead.input(save_fe, inputs=[fe_name_recipient_dead, gr.Textbox("recipient name", visible=False), individual],outputs=[individual])
|
323 |
+
fe_collection_ref_dead.input(save_fe, inputs=[fe_collection_ref_dead, gr.Textbox("collection reference", visible=False), individual], outputs=[individual])
|
324 |
+
|
325 |
+
# ---------------------------------------------------------
|
326 |
+
# Error Box
|
327 |
+
error_box = gr.Text(value=None, visible=False)
|
328 |
+
|
329 |
+
# ---------------------------------------------------------
|
330 |
+
# Spacer
|
331 |
+
with gr.Row(elem_id="centered-row"):
|
332 |
+
gr.Image(PATH_ICONS+"chicken.png", height=80, width=80,
|
333 |
+
interactive=False,
|
334 |
+
show_fullscreen_button = False, show_share_button=False,
|
335 |
+
show_download_button=False, show_label=False)
|
336 |
+
simple.css = """
|
337 |
+
#centered-row {
|
338 |
+
display: flex;
|
339 |
+
justify-content: center;
|
340 |
+
}
|
341 |
+
"""
|
342 |
+
|
343 |
+
# ---------------------------------------------------------
|
344 |
+
# Allow clearing of all previous output
|
345 |
+
with gr.Row():
|
346 |
+
button_df = gr.Button("SUBMIT OBSERVATION", icon=PATH_ICONS+"effective.png",
|
347 |
+
scale = 3)
|
348 |
+
button_clear = gr.ClearButton(value="CLEAR",
|
349 |
+
scale = 1,
|
350 |
+
components=[
|
351 |
+
camera,
|
352 |
+
#dead reset
|
353 |
+
radio_circumstance_dead, radio_physical_dead,
|
354 |
+
button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
|
355 |
+
dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead,
|
356 |
+
physical_boxes_dead,
|
357 |
+
checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead,
|
358 |
+
fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead,
|
359 |
+
fe_name_recipient_dead, fe_collection_ref_dead,
|
360 |
+
#wounded reset
|
361 |
+
radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded,
|
362 |
+
button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
|
363 |
+
dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
|
364 |
+
behavior_checkbox, behavior_text,
|
365 |
+
physical_boxes_wounded,
|
366 |
+
checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded,
|
367 |
+
fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded,
|
368 |
+
fe_name_recipient_wounded, fe_collection_ref_wounded,
|
369 |
+
error_box
|
370 |
+
])
|
371 |
+
show_creds = gr.Button("CREDITS", icon=PATH_ICONS+"copyright.png", scale=0.5)
|
372 |
+
|
373 |
+
# ---------------------------------------------------------
|
374 |
+
# Button Click Logic
|
375 |
+
button_clear.click()
|
376 |
+
button_clear.click(hide_physical,
|
377 |
+
outputs=[checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded])
|
378 |
+
button_clear.click(hide_physical,
|
379 |
+
outputs=[checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead])
|
380 |
+
button_clear.click(reset_error_box, inputs=[error_box], outputs=[error_box])
|
381 |
+
|
382 |
+
|
383 |
+
# ---------------------------------------------------------
|
384 |
+
# VALIDATE ANIMAL
|
385 |
+
button_df.click(validate_save_individual, inputs=[individual, error_box],
|
386 |
+
outputs=[error_box])
|
387 |
+
# ---------------------------------------------------------
|
388 |
+
#CREDITS
|
389 |
+
with Modal(visible=False) as modal_creds:
|
390 |
+
gr.Markdown(credits_text)
|
391 |
+
show_creds.click(lambda: Modal(visible=True), None, modal_creds)
|
requirements.txt
CHANGED
@@ -5,5 +5,4 @@ geopandas
|
|
5 |
pillow
|
6 |
python-dotenv
|
7 |
datasets
|
8 |
-
huggingface_hub
|
9 |
-
hashlib
|
|
|
5 |
pillow
|
6 |
python-dotenv
|
7 |
datasets
|
8 |
+
huggingface_hub
|
|