zzz / openhands /core /loop.py
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import asyncio
from openhands.controller import AgentController
from openhands.core.logger import openhands_logger as logger
from openhands.core.schema import AgentState
from openhands.runtime.base import Runtime
async def run_agent_until_done(
controller: AgentController,
runtime: Runtime,
end_states: list[AgentState],
):
"""
run_agent_until_done takes a controller and a runtime, and will run
the agent until it reaches a terminal state.
Note that runtime must be connected before being passed in here.
"""
def status_callback(msg_type, msg_id, msg):
if msg_type == 'error':
logger.error(msg)
if controller:
controller.state.last_error = msg
asyncio.create_task(controller.set_agent_state_to(AgentState.ERROR))
else:
logger.info(msg)
if hasattr(runtime, 'status_callback') and runtime.status_callback:
raise ValueError(
'Runtime status_callback was set, but run_agent_until_done will override it'
)
if hasattr(controller, 'status_callback') and controller.status_callback:
raise ValueError(
'Controller status_callback was set, but run_agent_until_done will override it'
)
runtime.status_callback = status_callback
controller.status_callback = status_callback
while controller.state.agent_state not in end_states:
await asyncio.sleep(1)