|
import asyncio
|
|
|
|
from openhands.controller import AgentController
|
|
from openhands.core.logger import openhands_logger as logger
|
|
from openhands.core.schema import AgentState
|
|
from openhands.runtime.base import Runtime
|
|
|
|
|
|
async def run_agent_until_done(
|
|
controller: AgentController,
|
|
runtime: Runtime,
|
|
end_states: list[AgentState],
|
|
):
|
|
"""
|
|
run_agent_until_done takes a controller and a runtime, and will run
|
|
the agent until it reaches a terminal state.
|
|
Note that runtime must be connected before being passed in here.
|
|
"""
|
|
|
|
def status_callback(msg_type, msg_id, msg):
|
|
if msg_type == 'error':
|
|
logger.error(msg)
|
|
if controller:
|
|
controller.state.last_error = msg
|
|
asyncio.create_task(controller.set_agent_state_to(AgentState.ERROR))
|
|
else:
|
|
logger.info(msg)
|
|
|
|
if hasattr(runtime, 'status_callback') and runtime.status_callback:
|
|
raise ValueError(
|
|
'Runtime status_callback was set, but run_agent_until_done will override it'
|
|
)
|
|
if hasattr(controller, 'status_callback') and controller.status_callback:
|
|
raise ValueError(
|
|
'Controller status_callback was set, but run_agent_until_done will override it'
|
|
)
|
|
|
|
runtime.status_callback = status_callback
|
|
controller.status_callback = status_callback
|
|
|
|
while controller.state.agent_state not in end_states:
|
|
await asyncio.sleep(1)
|
|
|