import asyncio from openhands.controller import AgentController from openhands.core.logger import openhands_logger as logger from openhands.core.schema import AgentState from openhands.runtime.base import Runtime async def run_agent_until_done( controller: AgentController, runtime: Runtime, end_states: list[AgentState], ): """ run_agent_until_done takes a controller and a runtime, and will run the agent until it reaches a terminal state. Note that runtime must be connected before being passed in here. """ def status_callback(msg_type, msg_id, msg): if msg_type == 'error': logger.error(msg) if controller: controller.state.last_error = msg asyncio.create_task(controller.set_agent_state_to(AgentState.ERROR)) else: logger.info(msg) if hasattr(runtime, 'status_callback') and runtime.status_callback: raise ValueError( 'Runtime status_callback was set, but run_agent_until_done will override it' ) if hasattr(controller, 'status_callback') and controller.status_callback: raise ValueError( 'Controller status_callback was set, but run_agent_until_done will override it' ) runtime.status_callback = status_callback controller.status_callback = status_callback while controller.state.agent_state not in end_states: await asyncio.sleep(1)