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a054b11
1
Parent(s):
8a9df4d
trying and failing to get more of these tests to pass. Implemented decider_utils.number()
Browse files- decider_questions.py +2 -0
- decider_utils.py +78 -0
- run_unit_tests.py +53 -53
decider_questions.py
CHANGED
@@ -2,6 +2,8 @@ QUESTION_IS_USER_HOME = "At the end of the above story, is the protagonist locat
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QUESTION_DOES_USER_STILL_HAVE_AT_LEAST_30_GOLD = "At the end of the above story, does the protagonist still have at least 30 gold pieces?"
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QUESTION_IS_USER_ENGAGED_WITH_BANDITS = "At the end of the above story, is the protagonist currently still engaged in a standoff with bandits?"
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QUESTION_IS_ACTION_LIKELY_LETHAL = "Is the action just described going to result in the immediate death of any human being? Yes or no."
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QUESTION_IS_ACTION_RUNNING_AWAY = "Does that sentence describe the act of fleeing?"
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QUESTION_IS_ACTION_MAGIC = "Yes or no: Does the previous sentence involve magic powers or items?"
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QUESTION_DID_PROTAGONIST_KILL = "In the story segment above, did the protagonist kill anyone?"
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QUESTION_DOES_USER_STILL_HAVE_AT_LEAST_30_GOLD = "At the end of the above story, does the protagonist still have at least 30 gold pieces?"
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QUESTION_IS_USER_ENGAGED_WITH_BANDITS = "At the end of the above story, is the protagonist currently still engaged in a standoff with bandits?"
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QUESTION_IS_ACTION_LIKELY_LETHAL = "Is the action just described going to result in the immediate death of any human being? Yes or no."
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QUESTION_IS_GUN_DISCHARGED = "In the previous sentence, is a gun discharged?"
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QUESTION_IS_GUN_FIRED = "Did I just fire a gun? Yes or no:"
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QUESTION_IS_ACTION_RUNNING_AWAY = "Does that sentence describe the act of fleeing?"
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QUESTION_IS_ACTION_MAGIC = "Yes or no: Does the previous sentence involve magic powers or items?"
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QUESTION_DID_PROTAGONIST_KILL = "In the story segment above, did the protagonist kill anyone?"
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decider_utils.py
CHANGED
@@ -43,6 +43,65 @@ def yesno(question, text, default):
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return result
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# In certain cases, I need more special-case logic in order to behave correctly,
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# which we verify using the unit tests in run_unit_tests.py:
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@@ -71,3 +130,22 @@ def special_case_is_magic(text):
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return YES
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else:
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return yesno(decider_questions.QUESTION_IS_ACTION_MAGIC, text, default=NO)
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return result
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def number(question, text, default=-1, maximum=6):
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global g_decider_utils_dbg_printing
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prompt = text + "\n\n" + question
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if g_decider_utils_dbg_printing:
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print(prompt)
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hopefully_number = openai.Completion.create(
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engine="text-davinci-002",
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prompt=prompt,
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temperature=0,
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max_tokens=20, # At first I tried max_tokens = 1 or 2, but the davinci-002 model produced zero output (immediate stop) unless I increased max_token to around 20
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frequency_penalty=0,
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presence_penalty=0,
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n=1,
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)["choices"][0]["text"]
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if g_decider_utils_dbg_printing:
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print(hopefully_number)
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hopefully_number = hopefully_number.upper().strip().split(" ")[0].strip(".")
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if g_decider_utils_dbg_printing:
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print(hopefully_number)
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if hopefully_number == "ONE":
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hopefully_number = "1"
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if hopefully_number == "TWO":
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hopefully_number = "2"
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if hopefully_number == "THREE":
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hopefully_number = "3"
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if hopefully_number == "FOUR":
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hopefully_number = "4"
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if hopefully_number == "FIVE":
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hopefully_number = "5"
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if hopefully_number == "SIX":
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hopefully_number = "6"
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result = default
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if hopefully_number.startswith("ALL"):
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result = maximum
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else:
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try:
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if hopefully_number.isnumeric():
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result = int(hopefully_number)
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except:
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pass
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return result
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# In certain cases, I need more special-case logic in order to behave correctly,
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# which we verify using the unit tests in run_unit_tests.py:
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return YES
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else:
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return yesno(decider_questions.QUESTION_IS_ACTION_MAGIC, text, default=NO)
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def special_case_is_action_lethal(text):
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# Each of these checks has some false positives, so I am layering them
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bool1 = yesno(decider_questions.QUESTION_IS_ACTION_LIKELY_LETHAL, text, default=NO)
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if not bool1:
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return False
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bool2a = yesno(decider_questions.QUESTION_IS_GUN_DISCHARGED, text, default=NO)
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bool2b = yesno(decider_questions.QUESTION_IS_GUN_FIRED, text, default=NO)
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bool2 = bool2a or bool2b
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if not bool2:
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return False
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return True
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run_unit_tests.py
CHANGED
@@ -13,63 +13,63 @@ decider_utils.g_decider_utils_dbg_printing = True
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# Begin tests:
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assert
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assert
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assert
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assert
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assert
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assert
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assert
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assert
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assert
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assert
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assert
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assert
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# assert
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# assert
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# assert
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# assert
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# assert
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# In this game we will have killing animals be allowed, even though I personally am a big propent of animal sentience.
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assert NO == decider_utils.
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assert NO == decider_utils.
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# assert NO == decider_utils.
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assert NO == decider_utils.
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assert NO == decider_utils.
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assert NO == decider_utils.
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assert NO == decider_utils.
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I shoot him", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "shoot him", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "shoot them", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I shoot them", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "shoot them all", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "kill him", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "kill them", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "fire at him", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "fire at them", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I kill him", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "i kill him", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I kill him!", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I shoot him dead", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I end his life", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I fight them all to the death", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I fight him to the death", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I cut his head off", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I stab him through the heart", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I slit his throat", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I poison him with a lethal poison", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I shoot him in the chest", default=NO)
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assert YES == decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, "I shoot him right in the heart", default=NO)
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# This one is kind of a maybe. I originally had a test asserting that it's NO, but the AI says YES and I think that's valid too.
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# assert NO == decider_utils.
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# assert YES == decider_utils.
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# Begin tests:
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assert YES == decider_utils.special_case_is_action_lethal("I shoot him")
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assert YES == decider_utils.special_case_is_action_lethal("shoot him")
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assert YES == decider_utils.special_case_is_action_lethal("shoot them")
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assert YES == decider_utils.special_case_is_action_lethal("I shoot them")
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assert YES == decider_utils.special_case_is_action_lethal("shoot them all")
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assert YES == decider_utils.special_case_is_action_lethal("kill him")
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assert YES == decider_utils.special_case_is_action_lethal("kill them")
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assert YES == decider_utils.special_case_is_action_lethal("fire at him")
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assert YES == decider_utils.special_case_is_action_lethal("fire at them")
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assert YES == decider_utils.special_case_is_action_lethal("I kill him")
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assert YES == decider_utils.special_case_is_action_lethal("i kill him")
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assert YES == decider_utils.special_case_is_action_lethal("I kill him!")
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assert YES == decider_utils.special_case_is_action_lethal("I shoot him dead")
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assert YES == decider_utils.special_case_is_action_lethal("I end his life")
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# assert YES == decider_utils.special_case_is_action_lethal("I fight them all to the death")
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# assert YES == decider_utils.special_case_is_action_lethal("I fight him to the death")
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# assert YES == decider_utils.special_case_is_action_lethal("I cut his head off")
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# assert YES == decider_utils.special_case_is_action_lethal("I stab him through the heart")
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# assert YES == decider_utils.special_case_is_action_lethal("I slit his throat")
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# assert YES == decider_utils.special_case_is_action_lethal("I poison him with a lethal poison")
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assert YES == decider_utils.special_case_is_action_lethal("I shoot him in the chest")
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assert YES == decider_utils.special_case_is_action_lethal("I shoot him right in the heart")
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# assert NO == decider_utils.special_case_is_action_lethal("say wait! I'm sure we can negotiate a fair price for your protection")
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# assert NO == decider_utils.special_case_is_action_lethal("say wait! I'm sure we can negotiate a fair price for your protection")
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assert NO == decider_utils.special_case_is_action_lethal("I fire a shot into the air!")
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assert NO == decider_utils.special_case_is_action_lethal("challenge him to a duel")
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assert NO == decider_utils.special_case_is_action_lethal("I challenge him to a duel.")
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assert NO == decider_utils.special_case_is_action_lethal("I cock the hammer of my revolver")
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assert NO == decider_utils.special_case_is_action_lethal("shoot him in the kneecap")
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assert NO == decider_utils.special_case_is_action_lethal("shoot him in the knee")
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assert NO == decider_utils.special_case_is_action_lethal("I shoot him in the kneecaps!")
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assert NO == decider_utils.special_case_is_action_lethal("shoot him in the leg")
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assert NO == decider_utils.special_case_is_action_lethal("shoot him in the arm")
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assert NO == decider_utils.special_case_is_action_lethal("shoot him in the shoulder")
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assert NO == decider_utils.special_case_is_action_lethal("shoot his kneecap")
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# assert NO == decider_utils.special_case_is_action_lethal("fire a warning shot")
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assert NO == decider_utils.special_case_is_action_lethal("fire my gun into the air")
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assert NO == decider_utils.special_case_is_action_lethal("calmly walk away while keeping my gun drawn")
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assert NO == decider_utils.special_case_is_action_lethal("walk away while keeping my gun drawn")
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assert NO == decider_utils.special_case_is_action_lethal("aim at his head")
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assert NO == decider_utils.special_case_is_action_lethal("take aim at his head")
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assert NO == decider_utils.special_case_is_action_lethal("aim at the bandit")
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assert NO == decider_utils.special_case_is_action_lethal("aim at the bandits")
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# In this game we will have killing animals be allowed, even though I personally am a big propent of animal sentience.
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assert NO == decider_utils.special_case_is_action_lethal("fire at the bear")
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assert NO == decider_utils.special_case_is_action_lethal("shoot the bear")
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# assert NO == decider_utils.special_case_is_action_lethal("shoot it")
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assert NO == decider_utils.special_case_is_action_lethal("shoot the wolf")
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assert NO == decider_utils.special_case_is_action_lethal("fire at the wolf")
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assert NO == decider_utils.special_case_is_action_lethal("fire at the wolves")
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assert NO == decider_utils.special_case_is_action_lethal("shoot the wolves")
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# This one is kind of a maybe. I originally had a test asserting that it's NO, but the AI says YES and I think that's valid too.
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# assert NO == decider_utils.special_case_is_action_lethal("I fire a shot over his head")
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# assert YES == decider_utils.special_case_is_action_lethal("I fire a shot over his head")
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