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from .categories import NodeCategories
from .dreamtypes import RGBPalette
from .err import *
from .shared import ALWAYS_CHANGED_FLAG, hashed_as_strings
_NOT_A_VALUE_I = 9223372036854775807
_NOT_A_VALUE_F = float(_NOT_A_VALUE_I)
_NOT_A_VALUE_S = "⭆"
def _generate_switch_input(type_nm: str, default_value=None):
d = dict()
for i in range(10):
if default_value is None:
d["input_" + str(i)] = (type_nm,)
else:
d["input_" + str(i)] = (type_nm, {"default": default_value, "forceInput": True})
return {
"required": {
"select": ("INT", {"default": 0, "min": 0, "max": 9}),
"on_missing": (["previous", "next"],)
},
"optional": d
}
def _do_pick(cls, select, test_val, on_missing, **args):
direction = 1
if on_missing == "previous":
direction = -1
if len(args) == 0:
on_error(cls, "No inputs provided!")
while not test_val(args.get("input_" + str(select), None)):
select = (select + direction) % 10
return args["input_" + str(select)],
class DreamBigImageSwitch:
_switch_type = "IMAGE"
NODE_NAME = "Big Image Switch"
ICON = "⭆"
CATEGORY = NodeCategories.UTILS_SWITCHES
RETURN_TYPES = (_switch_type,)
RETURN_NAMES = ("selected",)
FUNCTION = "pick"
@classmethod
def INPUT_TYPES(cls):
return _generate_switch_input(cls._switch_type)
@classmethod
def IS_CHANGED(cls, *values):
return ALWAYS_CHANGED_FLAG
def pick(self, select, on_missing, **args):
return _do_pick(self.__class__, select, lambda n: n is not None, on_missing, **args)
class DreamBigLatentSwitch:
_switch_type = "LATENT"
NODE_NAME = "Big Latent Switch"
ICON = "⭆"
CATEGORY = NodeCategories.UTILS_SWITCHES
RETURN_TYPES = (_switch_type,)
RETURN_NAMES = ("selected",)
FUNCTION = "pick"
@classmethod
def INPUT_TYPES(cls):
return _generate_switch_input(cls._switch_type)
@classmethod
def IS_CHANGED(cls, *values):
return ALWAYS_CHANGED_FLAG
def pick(self, select, on_missing, **args):
return _do_pick(self.__class__, select, lambda n: n is not None, on_missing, **args)
class DreamBigTextSwitch:
_switch_type = "STRING"
NODE_NAME = "Big Text Switch"
ICON = "⭆"
CATEGORY = NodeCategories.UTILS_SWITCHES
RETURN_TYPES = (_switch_type,)
RETURN_NAMES = ("selected",)
FUNCTION = "pick"
@classmethod
def INPUT_TYPES(cls):
return _generate_switch_input(cls._switch_type, _NOT_A_VALUE_S)
@classmethod
def IS_CHANGED(cls, *values):
return hashed_as_strings(values)
def pick(self, select, on_missing, **args):
return _do_pick(self.__class__, select, lambda n: (n is not None) and (n != _NOT_A_VALUE_S), on_missing, **args)
class DreamBigPaletteSwitch:
_switch_type = RGBPalette.ID
NODE_NAME = "Big Palette Switch"
ICON = "⭆"
CATEGORY = NodeCategories.UTILS_SWITCHES
RETURN_TYPES = (_switch_type,)
RETURN_NAMES = ("selected",)
FUNCTION = "pick"
@classmethod
def INPUT_TYPES(cls):
return _generate_switch_input(cls._switch_type)
@classmethod
def IS_CHANGED(cls, *values):
return ALWAYS_CHANGED_FLAG
def pick(self, select, on_missing, **args):
return _do_pick(self.__class__, select, lambda n: (n is not None), on_missing, **args)
class DreamBigFloatSwitch:
_switch_type = "FLOAT"
NODE_NAME = "Big Float Switch"
ICON = "⭆"
CATEGORY = NodeCategories.UTILS_SWITCHES
RETURN_TYPES = (_switch_type,)
RETURN_NAMES = ("selected",)
FUNCTION = "pick"
@classmethod
def INPUT_TYPES(cls):
return _generate_switch_input(cls._switch_type, _NOT_A_VALUE_F)
@classmethod
def IS_CHANGED(cls, *values):
return hashed_as_strings(values)
def pick(self, select, on_missing, **args):
return _do_pick(self.__class__, select, lambda n: (n is not None) and (n != _NOT_A_VALUE_F), on_missing, **args)
class DreamBigIntSwitch:
_switch_type = "INT"
NODE_NAME = "Big Int Switch"
ICON = "⭆"
CATEGORY = NodeCategories.UTILS_SWITCHES
RETURN_TYPES = (_switch_type,)
RETURN_NAMES = ("selected",)
FUNCTION = "pick"
@classmethod
def INPUT_TYPES(cls):
return _generate_switch_input(cls._switch_type, _NOT_A_VALUE_I)
@classmethod
def IS_CHANGED(cls, *values):
return hashed_as_strings(values)
def pick(self, select, on_missing, **args):
return _do_pick(self.__class__, select, lambda n: (n is not None) and (n != _NOT_A_VALUE_I), on_missing, **args)
class DreamBoolToFloat:
NODE_NAME = "Boolean To Float"
ICON = "⬖"
CATEGORY = NodeCategories.UTILS_SWITCHES
RETURN_TYPES = ("FLOAT",)
RETURN_NAMES = ("result",)
FUNCTION = "pick"
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"boolean": ("BOOLEAN", {"default": False}),
"on_true": ("FLOAT", {"default": 1.0}),
"on_false": ("FLOAT", {"default": 0.0})
}
}
@classmethod
def IS_CHANGED(cls, *values):
return hashed_as_strings(values)
def pick(self, boolean, on_true, on_false):
if boolean:
return (on_true,)
else:
return (on_false,)
class DreamBoolToInt:
NODE_NAME = "Boolean To Int"
ICON = "⬖"
CATEGORY = NodeCategories.UTILS_SWITCHES
RETURN_TYPES = ("INT",)
RETURN_NAMES = ("result",)
FUNCTION = "pick"
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"boolean": ("BOOLEAN", {"default": False}),
"on_true": ("INT", {"default": 1}),
"on_false": ("INT", {"default": 0})
}
}
@classmethod
def IS_CHANGED(cls, *values):
return hashed_as_strings(values)
def pick(self, boolean, on_true, on_false):
if boolean:
return (on_true,)
else:
return (on_false,)