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README.md
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@@ -19,13 +19,13 @@ This is a Stable Diffusion model fine-tuned on Starcraft terrain images on the S
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It was trained on 32x32 terrain images from 265 melee maps including original Blizzard maps and those downloaded from Battle.net, scmscx.com and broodwarmaps.net.
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https://
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https://
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In addition to Dreambooth, a custom VAE model (`AutoencoderTile`) is trained to encode and decode the latents to/from tileset probabilities ("waves") and then generated as Starcraft maps.
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It was trained on 32x32 terrain images from 265 melee maps including original Blizzard maps and those downloaded from Battle.net, scmscx.com and broodwarmaps.net.
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Run it on Huggingface Spaces:
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https://huggingface.co/spaces/wdcqc/wfd
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Or use this notebook on Colab:
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https://colab.research.google.com/github/wdcqc/WaveFunctionDiffusion/blob/remaster/colab/WaveFunctionDiffusion_Demo.ipynb
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In addition to Dreambooth, a custom VAE model (`AutoencoderTile`) is trained to encode and decode the latents to/from tileset probabilities ("waves") and then generated as Starcraft maps.
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