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65
"A" Cell Breeding Device
Spell Card
During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
null
null
null
Continuous
null
null
Alien
null
null
"A" Cell Incubator
Spell Card
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
null
null
null
Continuous
null
null
Alien
null
null
"A" Cell Recombination Device
Spell Card
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
null
null
null
Quick-Play
null
null
Alien
null
null
"A" Cell Scatter Burst
Spell Card
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
null
null
null
Quick-Play
null
null
Alien
null
null
"Infernoble Arms - Almace"
Spell Card
While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.
null
null
null
Equip
null
null
Infernoble Arms
null
null
"Infernoble Arms - Durendal"
Spell Card
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
null
null
null
Equip
null
null
Noble Knight
null
null
"Infernoble Arms - Hauteclere"
Spell Card
While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
null
null
null
Equip
null
null
Noble Knight
null
null
"Infernoble Arms - Joyeuse"
Spell Card
While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
null
null
null
Equip
null
null
Noble Knight
null
null
1st Movement Solo
Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
null
null
null
Normal
null
null
Melodious
null
null
3-Hump Lacooda
Effect Monster
If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.
500
1500
3
Beast
EARTH
null
null
null
null
30,000-Year White Turtle
Normal Monster
A huge turtle that has existed for more than 30,000 years.
1250
2100
5
Aqua
WATER
null
null
null
null
4-Starred Ladybug of Doom
Flip Effect Monster
FLIP: Destroy all Level 4 monsters your opponent controls.
800
1200
3
Insect
WIND
null
null
null
null
7
Spell Card
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
null
null
null
Continuous
null
null
null
null
null
7 Colored Fish
Normal Monster
A rare rainbow fish that has never been caught by mortal man.
1800
800
4
Fish
WATER
null
null
null
null
7 Completed
Spell Card
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
null
null
null
Equip
null
null
null
null
null
8-Claws Scorpion
Effect Monster
Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
300
200
2
Insect
DARK
null
null
null
null
A Cat of Ill Omen
Flip Effect Monster
FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.
500
300
2
Beast
DARK
null
null
null
null
A Deal with Dark Ruler
Spell Card
(This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
null
null
null
Quick-Play
null
null
Archfiend
null
null
A Feather of the Phoenix
Spell Card
Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
null
null
null
Normal
null
null
null
null
null
A Feint Plan
Trap Card
A player cannot attack face-down monsters during this turn.
null
null
null
Normal
null
null
null
null
null
A Hero Emerges
Trap Card
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
null
null
null
Normal
null
null
null
null
null
A Hero Lives
Spell Card
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
null
null
null
Normal
null
null
Elemental HERO
null
null
A Legendary Ocean
Spell Card
(This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
null
null
null
Field
null
null
Umi
null
null
A Major Upset
Trap Card
Tribute 1 face-up Attack Position Level 2 or lower monster you control
return all Level 7 or higher Special Summoned monsters to the hand.
null
null
null
Normal
null
null
null
null
A Man with Wdjat
Effect Monster
When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
1600
1600
4
Spellcaster
DARK
null
null
null
null
A Rival Appears!
Trap Card
Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
null
null
null
Normal
null
null
null
null
null
A Shattered, Colorless Realm
Trap Card
If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK.
null
null
null
Normal
null
null
null
null
null
A Wild Monster Appears!
Spell Card
If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
null
null
null
Normal
null
null
null
null
null
A Wingbeat of Giant Dragon
Spell Card
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
null
null
null
Normal
null
null
null
null
null
A-Assault Core
Union Effect Monster
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.
1900
200
4
Machine
LIGHT
null
ABC
null
null
A-Team: Trap Disposal Unit
Effect Monster
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
300
400
2
Machine
FIRE
null
null
null
null
A-to-Z-Dragon Buster Cannon
Fusion Monster
"ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.
4000
4000
10
Machine
LIGHT
null
ABC
null
null
A.I. Challenge You
Trap Card
Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn.
null
null
null
Continuous
null
null
A.I.
null
null
A.I. Contact
Spell Card
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.
null
null
null
Normal
null
null
@Ignister
null
null
A.I. Love Fusion
Spell Card
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
null
null
null
Normal
null
null
@Ignister
null
null
A.I. Meet You
Spell Card
Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.
null
null
null
Normal
null
null
A.I.
null
null
A.I. Shadow
Trap Card
Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.
null
null
null
Continuous
null
null
@Ignister
null
null
A.I.'s Ritual
Spell Card
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.
null
null
null
Ritual
null
null
@Ignister
null
null
A.I.'s Show
Trap Card
While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase.
null
null
null
Normal
null
null
A.I.
null
null
A.I.Q
Trap Card
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
null
null
null
Continuous
null
null
@Ignister
null
null
A.I.dle Reborn
Spell Card
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
null
null
null
Quick-Play
null
null
@Ignister
null
null
A/D Changer
Effect Monster
You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.
100
100
1
Warrior
LIGHT
null
null
null
null
ABC-Dragon Buster
Fusion Monster
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.
3000
2800
8
Machine
LIGHT
null
ABC
null
null
ALERT!
Spell Card
(This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
null
null
null
Quick-Play
null
null
Rescue-ACE
null
null
Abaki
Effect Monster
When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
1700
1100
4
Fiend
FIRE
null
null
null
null
Abare Ushioni
Effect Monster
Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
1200
1200
4
Beast-Warrior
EARTH
null
null
null
null
Abominable Chamber of the Unchained
Trap Card
Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
null
null
null
Normal
null
null
Unchained
null
null
Abominable Unchained Soul
Effect Monster
You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
3000
1500
8
Fiend
DARK
null
null
null
null
Abomination's Prison
Spell Card
Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
null
null
null
Normal
null
null
Unchained
null
null
Absolute Crusader
Effect Monster
If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card
destroy that Level 5 or higher monster(s).
1800
1,200
4
Warrior
EARTH
null
null
null
Absolute End
Trap Card
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
null
null
null
Normal
null
null
null
null
null
Absolute King - Megaplunder
Normal Monster
''The king of dinosaurs that rules over the Earth. Its mighty roar makes its foes tremble in fear!''
2000
1500
6
Dinosaur
EARTH
null
null
null
null
Absolute King Back Jack
Effect Monster
During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
0
0
1
Fiend
DARK
null
null
null
null
Absolute Powerforce
Spell Card
Target 1 "Red Dragon Archfiend" you control; if it battles an opponent's monster this turn while you control it, apply these effects until the end of the Damage Step. ● It gains 1000 ATK. ● Your opponent cannot activate cards or effects. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Any battle damage your opponent takes from that battle is doubled.
null
null
null
Quick-Play
null
null
Signature move
null
null
Absorb Fusion
Spell Card
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
null
null
null
Normal
null
null
Gem-
null
null
Absorbing Jar
Flip Effect Monster
FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
600
500
3
Rock
EARTH
null
null
null
null
Absorbing Kid from the Sky
Effect Monster
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
1300
1000
4
Fairy
LIGHT
null
null
null
null
Absorouter Dragon
Effect Monster
If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.
1200
2800
7
Dragon
DARK
null
Rokket
null
null
Abyss Actor - Comic Relief
Pendulum Effect Monster
[ Pendulum Effect ] You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. [ Monster Effect ] You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.
1000
2000
3
Fiend
DARK
8
Abyss Actor
null
null
Abyss Actor - Curtain Raiser
Pendulum Effect Monster
[ Pendulum Effect ] If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. [ Monster Effect ] Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
1100
1000
4
Fiend
DARK
7
Abyss Actor
null
null
Abyss Actor - Evil Heel
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Set that card.
3000
2000
8
Fiend
DARK
1
Abyss Actor
null
null
Abyss Actor - Extras
Pendulum Effect Monster
[ Pendulum Effect ] If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. [ Monster Effect ] You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.
100
100
1
Fiend
DARK
3
Abyss Actor
null
null
Abyss Actor - Funky Comedian
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn.
300
200
1
Fiend
DARK
8
Abyss Actor
null
null
Abyss Actor - Hyper Director
Link Monster
1 "Abyss Actor" Pendulum Monster You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn.
800
null
null
Fiend
DARK
null
Abyss Actor
1
['Bottom']
Abyss Actor - Leading Lady
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects; ● That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). ● Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. [ Monster Effect ] Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck.
1500
1000
4
Fiend
DARK
2
Abyss Actor
null
null
Abyss Actor - Liberty Dramatist
Pendulum Effect Monster
[ Pendulum Effect ] When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn. [ Monster Effect ] If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.
1500
1500
4
Fiend
DARK
8
Abyss Actor
null
null
Abyss Actor - Mellow Madonna
Pendulum Effect Monster
[ Pendulum Effect ] You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. [ Monster Effect ] Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. ● When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ● If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.
1800
2500
7
Fiend
DARK
0
Abyss Actor
null
null
Abyss Actor - Sassy Rookie
Pendulum Effect Monster
[ Pendulum Effect ] If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.
1700
1000
4
Fiend
DARK
2
Abyss Actor
null
null
Abyss Actor - Super Producer
Link Monster
2 monsters, including a Fiend monster During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects. ● Place 1 "Abyss Playhouse - Fantastic Theater" from your Deck, face-up in your Field Zone. ● Place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Abyss Actor - Super Producer" once per turn.
1600
null
null
Fiend
DARK
null
Abyss Actor
2
['Bottom-Left', 'Bottom-Right']
Abyss Actor - Superstar
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. [ Monster Effect ] When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.
2500
1800
7
Fiend
DARK
3
Abyss Actor
null
null
Abyss Actor - Trendy Understudy
Pendulum Effect Monster
[ Pendulum Effect ] When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. [ Monster Effect ] If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.
700
700
2
Fiend
DARK
8
Abyss Actor
null
null
Abyss Actor - Twinkle Little Star
Pendulum Effect Monster
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field). [ Monster Effect ] Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.
1000
1000
4
Fiend
DARK
9
Abyss Actor
null
null
Abyss Actor - Wild Hope
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). [ Monster Effect ] Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.
1600
1200
4
Fiend
DARK
2
Abyss Actor
null
null
Abyss Actors Back Stage
Trap Card
If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn.
null
null
null
Normal
null
null
Abyss Actor
null
null
Abyss Actors' Curtain Call
Trap Card
If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn.
null
null
null
Normal
null
null
Abyss Actor
null
null
Abyss Actors' Dress Rehearsal
Spell Card
At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters.
null
null
null
Normal
null
null
Abyss Actor
null
null
Abyss Dweller
XYZ Monster
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1700
1400
4
Sea Serpent
WATER
null
null
null
null
Abyss Flower
Normal Monster
A rarely seen flower that blossoms quietly on the edge of darkness.
750
400
2
Plant
EARTH
null
null
null
null
Abyss Keeper
Link Monster
2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.
1500
null
null
Fish
WATER
null
null
2
['Bottom-Left', 'Bottom-Right']
Abyss Playhouse - Fantastic Theater
Spell Card
You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn.
null
null
null
Field
null
null
Abyss Actor
null
null
Abyss Prop - Wild Wagon
Spell Card
The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand.
null
null
null
Continuous
null
null
Abyss Actor
null
null
Abyss Script - Abysstainment
Spell Card
You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.
null
null
null
Continuous
null
null
Abyss Actor
null
null
Abyss Script - Dramatic Story
Spell Card
Target 1 "Abyss Actor" Pendulum Monster you control; Special Summon 1 "Abyss Actor" monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand. You can only activate 1 "Abyss Script - Dramatic Story" per turn.
null
null
null
Normal
null
null
Abyss Script
null
null
Abyss Script - Fantasy Magic
Spell Card
Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck.
null
null
null
Normal
null
null
Abyss Actor
null
null
Abyss Script - Fire Dragon's Lair
Spell Card
Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn.
null
null
null
Normal
null
null
Abyss Actor
null
null
Abyss Script - Opening Ceremony
Spell Card
Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
null
null
null
Normal
null
null
Abyss Actor
null
null
Abyss Script - Rise of the Abyss King
Spell Card
Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand.
null
null
null
Normal
null
null
Abyss Actor
null
null
Abyss Script - Romantic Terror
Spell Card
Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn.
null
null
null
Quick-Play
null
null
Abyss Actor
null
null
Abyss Shark
Effect Monster
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
1200
700
5
Fish
WATER
null
Abyss-
null
null
Abyss Soldier
Effect Monster
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field
return it to the hand.
1800
1,300
4
Aqua
WATER
null
null
null
Abyss Stungray
Trap Card
Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.
null
null
null
Continuous
null
null
null
null
null
Abyss Warrior
Effect Monster
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
1800
1300
4
Aqua
WATER
null
null
null
null
Abyss-scale of Cetus
Spell Card
Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
null
null
null
Equip
null
null
Mermail
null
null
Abyss-scale of the Kraken
Spell Card
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
null
null
null
Equip
null
null
Mermail
null
null
Abyss-scale of the Mizuchi
Spell Card
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
null
null
null
Equip
null
null
Mermail
null
null
Abyss-scorn
Trap Card
Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
null
null
null
Normal
null
null
Mermail
null
null
Abyss-sphere
Trap Card
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
null
null
null
Continuous
null
null
Mermail
null
null
Abyss-squall
Trap Card
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
null
null
null
Normal
null
null
Mermail
null
null
Abyss-strom
Trap Card
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
null
null
null
Normal
null
null
Umi
null
null
Abyssal Designator
Spell Card
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
null
null
null
Normal
null
null
null
null
null
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