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Alpha Zombie is an Infection game type variant in Halo 3 and Halo: Reach. Game Description In this variation and game type, players who start the match as a zombie are more powerful than those they kill and infect. Halo 3 The Alpha Zombie has Active camouflage|Active Camouflage, increased speed and lower gravity (higher jumping height) than other zombies. All of the Alpha Zombie's traits are able to be changed in the ''edit gametype'' section of the Custom Games pregame lobby, including how many points a player gains for slaying an Alpha Zombie. Zombies The Alpha Zombie usually starts with augmented attributes, including increased speed, and height attained by jumping. Alpha Zombies usually start with the Gravity hammer (fiction)|Gravity Hammer as well as the Type-1 Energy Weapon/Sword|Energy Sword. Depending on the speed given to the Alpha Zombie, the player should accordingly use either the hammer for high speed rates, or energy sword for average speed rates. Alpha Zombies also should come with shields or added resistance to damage, but zombies share the same blatant weakness to headshots, so strafing is recommended when approaching a target. Crouch walking is also a recommended tactic for zombies, since it is hard for a player to kill an opponent that attacks them at the last possible second. Survivors Either rush to the nearest vehicle, recommended ones being the M12 Force Application Vehicle|Warthog variants or the Qavardu Workshop Prowler|Prowler, or grab a variety of easy to aim headshot weapons, notable ones being the BR55HB SR Battle Rifle|Battle Rifle and M6G Personal Defense Weapon System|Magnum. Zombies usually try to surround or rush a target when encountering one, so keeping yourself boxed in as to force the zombies to rush in a straight line is also a recommended tactic. Always try to stick in groups, as a lone wolf is the most likely player to be slain in the end. Depending on the damage resistance of the zombies, the Sentinel Beam and MA5C Individual Combat Weapon System|Assault Rifle could also prove useful in these type of battles, although not recommended as the BR55HB SR Battle Rifle|Battle Rifle, Carbine, and M6 Series|Magnum can dispose of zombies while wasting as little ammo as possible. Halo: Reach Alpha Zombies in Halo: Reach are barely changed, compared to the ones in Halo 3. Alpha Zombies only have unlimited sprint, compared to the regular sprint ability that normal zombies have. All zombies are faster and can jump higher than humans. Alpha Zombies are red, while new zombies are drab. Trivia Despite the variant of Infection, the first zombie is usually referred to as the Alpha Zombie. A variant of Alpha Zombie is ''Fat Kid'', where players try out outrun the ''Fat Kid'', an incredibly tough zombie with extreme damage output, high shields and damage resistance at the cost of sluggish speed, by navigating through a large obstacle course or going into a fortified base. The ''Fat Kid'' is notable, like all ''invincible'' players, to be vulnerable to the instant kill assassination. On the variants where the "Fat Kid" is not invincible, needlers are often used as they often hurl the zombie back into a corner where no cover can be taken. This is often viewed as "noobish". Also note that the regular zombies are generally very weak and a BR55HB SR Battle Rifle|Battle Rifle is one of the most effective weapons against them, also effective are Shotguns, Type-52 Pistol|Maulers, M7/Caseless Submachine Gun|SMGs, Assault rifle|Assault Rifles, M6 Series|Magnums, Sniper rifle|Sniper Rifles, Type-50 particle beam rifle|Beam Rifles and the AIE-486H Heavy Machine Gun|Machine Gun Turret. Weapons effective against the non invincible Fatboy include Pek-pattern plasma cannon|Plasma Cannons, Rocket Launchers, M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers, Type-25 Directed Energy Pistol|Plasma Pistols, s, Type-25 Grenade Launcher|Brute Shots, Sniper rifle|Sniper Rifles, Type-50 particle beam rifle|Beam Rifles and Vehicles such as M12 Force Application Vehicle|Warthogs, Zurdo-pattern Wraith|Wraiths, and M808B Main Battle Tank|Scorpions. It is generally possible to change the setting for alpha zombie on most infection gametypes. The alpha zombie cannot, in general, use vehicles. If you are a human, try to outrun the zombie in a vehicle such as a Warthog. Category:Multiplayer gametypes Category:Halo 3 gametypes Category:Halo: Reach gametypes
Alpha-FiveHalo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2'' was an Orbital Drop Shock Trooper|ODST combat team that participated in the Battle of Mombasa in Operation: WINDOW PANE|an attempt to retrieve the Conduit from the Covenant.Halo: Spartan Strike Following the ''Solemn Penances slipspace jump inside the city the entire squad was presumed dead. History During the battle, the Covenant brought the Conduita Forerunner device capable of opening slipspace portalsto New Mombasa.Halo: Spartan Strike, ''Operation A: Orphic Spear'' A Dextro Xur-pattern Spirit|Spirit dropship carrying a data pad with information pertaining to the Conduit was shot down by UNSC forces.Halo: Spartan Strike, campaign level ''Mission 1: New Mombasa Nightmare|New Mombasa Nightmare'' When the data pad's relevance to the Conduit was realized by the UNSC, this ODST squad was sent to recover it. Covenant forces awaiting extraction at the crashed Spirit were attacked by the ODST squad and the Sangheili Field Master carrying the data pad was killed. With the data pad, the UNSC used the information gained to pinpoint the location of the Conduit in the city.Halo: Spartan Strike, campaign level ''Mission 2: On Top of the World|On Top of the World'' The ODST squad was directed to a Sangheili task force carrying the Conduit. After a brief engagement, the ODSTs managed to procure the Conduit from the Covenant and the device was delivered to a nearby UNSC convoy.Halo: Spartan Strike, campaign level ''Mission 3: Conduit|Conduit'' The Covenant responded by assaulting the convoy with waves of infantry. Though the ODST squad and several Marines attempted to defend the convoy from attacking Covenant forces, a Sangheili Field Master dropped down from his Spirit into the M313 Elephant|Elephant carrying the Conduit, retrieved the device, and escaped the engagement aboard the dropship. The ODSTs gave chase and,Halo: Spartan Strike, campaign level ''Mission 4: Reversal of Fortune|Reversal of Fortune'' eventually, the Spirit was shot down. The squad located the dropship's crash site and attacked its surviving occupants. When the Field Master and his Kig-Yar bodyguards were eventually eliminated, the Conduit was reclaimed by the UNSC.Halo: Spartan Strike, campaign level ''Mission 5: Wounded Quarry|Wounded Quarry'' The ODSTs took the Conduit aboard a M12 Warthog|Warthog and were ordered to leave the city as the nearby ''Solemn Penance'' entered slipstream space over Mombasa.Halo: Spartan Strike, campaign level ''Mission 6: Last Exit|Last Exit'' When the resulting slipspace rupture destroyed the city, the ODSTs were presumed dead and the Conduit was believed to have been destroyed as well.Halo: Spartan Strike, ''Operation B: Steadfast Pursuit'' However, the Conduit entered slipspace to save itself from destruction and arrived at Installation 03.Halo: Spartan Strike''', ''Operation C: Valiant Hammer'' The squad's mission in New Mombasa was later featured as a training simulation in the UNSC Tactical Simulator, albeit with a lone Spartan-IV in the place of the ODSTs. Gallery File:HSS-ODSTsinWarthog.png|The ODSTs attempt to escape New Mombasa in a M12 Chaingun Warthog|Warthog. List of appearances ''Halo: Spartan Strike'' Sources Category:Orbital Drop Shock Trooper units
The ''Alpha-Nine'' series is the retroactive name given to ''Halo'' Halo novels|novels focusing on the fireteam Alpha-Nine, written by Matt Forbeck. It consists of ''Halo: New Blood'' (2015), and ''Halo: Bad Blood'' (2018). Novels {| class"width:100%; border:1px solid #999999; background: #FFFF;" ! style="width:100px;" | Title ! style="width:50px;" | Cover ! style="width:100px;" | Author ! style="width:100px;" | Audio book narrators ! style="width:100px;" | Publication ! Summary | |''Halo: New Blood'' | File:Halo New Blood cover.jpg|50px | Matt Forbeck | Scott Brick | 2015 | Explores the story of the Gunnery Sergeant Edward Buck and his squad Alpha-Nine during and after the Human-Covenant War. | | ''Halo: Bad Blood'' |File:Halo Bad Blood.jpg|50px | Matt Forbeck | Scott Brick | 2018 |Sees Spartan Edward Buck reform his old squad, Alpha-Nine, to undertake a daring mission following the rise of Cortana's Created. |} Additions In the 2016 physical release of ''Halo: New Blood'', a coda was included at the end of the novel. This coda acts as direct set-up for ''Halo 5: Guardians'', explaining how Edward Buck joined Fireteam Osiris before the events of the game. Continuity This series shares narrative connections with ''Halo 5: Guardians'', with the game's events taking place between both stories, directly influencing the events of the second novel, ''Halo: Bad Blood''. This series also shares a narrative connection with the short story ''Lessons Learned'' from ''Halo: Fractures'', with the story's events following Rudolf Schein's Spartan-IV station terror attack|attack on the Unidentified Spartan-IV training station|Spartan training station in ''Halo: New Blood''. Category:Novels Category:Projects
|type=*Orbital Drop Shock Troopers SPARTAN-IV program|SPARTAN-IVs |role= |size=*Five ODSTs *One ONI officer ''(operational command, various)'' Three SPARTAN-IVs Five SPARTAN-IVs |nicknames= |battles=*Human-Covenant war *Battle of Sargasso *Fall of Reach **Siege of New Alexandria *Battle of Mombasa **Operation: BUMRUSH *Operation: JOINT MONITOR Post-Covenant War conflicts *Draco III rebellion *Operation: COALPEPPER *Created conflict **Battle of Balaho **Mission to Luna **Skirmish on the Spartan-IV training station **Battle of Cassidy III |commanders=*Spartan Edward Buck Captain (Navy)|Captain Veronica Dare ''(operational command, various)'' }} Alpha-Nine is a small fireteam of Spartan-IV supersoldiers under the command of Spartan Edward Buck.Halo: Bad Blood Formerly a small team of UNSC Marine Corps|UNSC Marine Orbital Drop Shock Troopers, the team's roster changed drastically over the Human-Covenant War and the Post-Covenant War conflicts|post-war era, with the remnants eventually becoming SPARTAN-IV program|Spartan-IV supersoldiers within a single fireteam. After Operation: COALPEPPER, the team was disbanded and the remaining active members reassigned to other locations.Halo: New Blood Following the outbreak of the Created conflict, the scattered members of Alpha-Nine were reunited to help combat the new threat. Squad roster File:Enc22 Alpha9Spartans.jpg|thumb|left|250px|A portion of the team's 2560 roster. Left to right: Kojo Agu, Gretchen Ketola, Taylor Miles, Michael Crespo. Spartan Edward Buck - Squad commanding officer|CO until the team's initiation into the SPARTAN-IV program in 2554 and reassigned to Fireteam Osiris by 2558. Reinstated in late 2558. Married to teammate Veronica Dare. Spartan Taylor Miles|Taylor "Dutch" Miles - The team's heavy weapons specialist until retirement in 2554. Came out of retirement by 2558 and reinstated. Married to teammate Gretchen Ketola. Spartan Kojo Agu|Kojo "Romeo" Agu - The squad's marksman until reassignment before 2558. Reinstated in late 2558. Spartan Michael Crespo|Michael "Mickey" Crespo - The squad's explosive ordnance expert and unofficial pilot. Defected to the United Rebel Front and incarcerated after Operation: COALPEPPER in 2555, but reinstated during squad's reformation as of 2558. Spartan Gretchen Ketola - A former Marine who served with Miles and Agu until discharge by 2552. Newest team member as a SPARTAN-IV as of late 2558. Married to teammate Taylor Miles. Affiliates Captain (Navy)|Captain Veronica Dare - An Office of Naval Intelligence operative who assumed operational command of the squad for ONI's purposes on several occasions. Married to teammate Edward Buck. Former Baruti Komen|Baruti "Gramps" Komen - The oldest member until his death during the Fall of Reach. Gomez (ODST)|"Gogo" Gomez - One of the original members. Served during the Battle of Sargasso. Lance Corporal Rookie|Jonathan "Rookie" Doherty - The newest member of the squad by the Battle for Earth. Killed during the Draco III rebellion. Svensdottir|"Daughter" Svensdottir - One of the original members. Served during the Battle of Sargasso. Samrat|"Sam" Samrat - One of the original members. Served during the Battle of Sargasso. History Battle of Sargasso During the battle on Sargasso, ONI tasked Alpha-Ninethen composed of Buck, Gomez (ODST)|Gomez, Svensdottir and Samratwith retrieving Lethbridge Industrial's research data before the Covenant did.Halo: New Blood, ''page 25'' As Alpha-Nine completed their mission and prepared to leave the town of Belisk, Buck overheard Sarah Palmer of Gamma-Six questioning Command about their lack of extraction. Command informed Palmer that the amount of hostiles at her position made extraction infeasible, and ordered for her to retreat to a safer location. Buck ignored ONI's orders and led his squad to rescue Palmer and Gamma-Six. By the time Alpha-Nine arrived, Palmer was the last remaining member of her squad. Together, the ODSTs eliminated the Jiralhanae, Kig-Yar, Unggoy and Banshees assaulting their position and returned back to Unidentified UNSC military base|base in a civilian truck.Halo: New Blood, ''pages 38-44'' Fall of Reach Alpha-Nine was part of the 11th Shock Troops Battalion during the Fall of Reach|Covenant invasion of the planet Reach. During the battle of Reach, Baruti Komen|Baruti "Gramps" Komen was killed when a burst of plasma impacted his chest and blew out his heart. At the time of his death, the squad was merely holding a piece of ground for reasons undisclosed to them, leaving Buck to later wonder if Baruti had died for a noble cause. Komen's death left an open spot in Alpha-Nine, which was soon filled by another Shock Trooper nicknamed the Rookie. Buck and at least two membersHalo: Reach, campaign level ''New Alexandria'' of Alpha-Nine were present during the failed defense of New Alexandria (location)|New Alexandria. On August 23, he requested assistance from SPARTAN-B312 of NOBLE Team. After receiving assistance from the SPARTAN-III program|Spartan, Buck left the center of the city. He was later evacuated, escaping to Earth. Battle of Mombasa During the Battle of Earth, the squadnow consisting of Buck, Taylor "Dutch" Miles, Kojo "Romeo" Agu, Michael "Mickey" Crespo and the "Rookie"was assigned to the and were part of the 103rd Shock Troops Battalion. They were a part of a larger ODST unit with the Operation: BUMRUSH|mission to board the Prophet of Regret's flagship, ''Solemn Penance'', by dropping in Single Occupant Exoatmospheric Insertion Vehicle|SOEIVs from low orbit. Before the drop, however, ONI officer Veronica Dare took over command of the squad in order to use them in her mission to gain access to New Mombasa's urban infrastructure artificial intelligence, the Superintendent, below the city and retrieve critically important data collected by the construct. She did not, however, reveal the new mission to the squad until mid-drop, when she ordered them to alter their course towards the city's ONI Alpha Site (location)|ONI Alpha Site from where they could access the Superintendent. Dare also gave the squad clearance codes to access the Superintendent's systems, allowing them to utilize the AI for assistance, such as providing a three-dimensional map of the city. Just as they were on their way down, the vessel jumped into Slipstream space|slipspace, releasing a devastating shockwave and an electromagnetic pulse which disabled the squads' drop pods' electronic systems, resulting in them landing uncontrollably around the city.Halo 3: ODST, campaign level ''Prepare To Drop'' Dare and Buck landed relatively close to each other. Dare's pod hatch was jammed by the hard landing, and Buck rushed to her position in order to help her. However, Covenant forces converged on Dare's position before Buck managed to reach her. When he finally discovered her pod, he found it to be empty, just as he was confronted by a mysterious Covenant Huragok|creature, which was holding Dare's severely damaged helmet. Kojo Agu|Romeo appeared and killed the creature. After reviewing the situation with Romeo, Buck decided to get the squad out of the city, as they assumed Dare had been killed.Halo 3: ODST, campaign level ''Tayari Plaza'' File:H3ODST NMPD Holdout.jpg|thumb|250px|Buck, Romeo, Dutch, and Mickey defending the crash site on the roof of NMPD HQ. During the rest of the day, the squad regrouped, and fought the Covenant for control of the city. Finally together, minus the Rookie and Dare, the squad fought waves of incoming Covenant on the top of the NMPD headquarters building, where Agu was injured by a Jiralhanae Chieftain.Halo 3: ODST, campaign level ''NMPD HQ'' The squad then made their way to Kikowani Station (location)|Kikowani Station, where they, upon seeing that escape through train tunnels was impossible, hijacked a Kez'katu-pattern Phantom|Type-52 Phantom and found a way out of the city. However, Buck suddenly discovered he knew where Dare was, and ordered Crespo to turn back to the city.Halo 3: ODST, campaign level ''Kikowani Station'' Meanwhile, the Rookie woke up in his pod. After wandering around the city for a while, he received a transmission from Dare, who was pinned down in the New Mombasa Data Center|data center below the city. The Rookie made his way to the data center, and eventually found Dare.Halo 3: ODST, campaign level ''Mombasa Streets'' Together, they fought their way to the Superintendent's core, where they discovered Quick to Adjust|a Huragok that had absorbed the Superintendent's data, namely its "Vergil" subroutine, into itself. As they prepared to leave, Buck arrived to the data center and they made their escape back to the surface.Halo 3: ODST, campaign level ''Data Hive'' Traveling along the New Mombasa Waterfront Highway|Waterfront Highway, they faced heavy Covenant resistance. Eventually, they were picked up by the Phantom piloted by Mickey. They left the city as it was Glassing|glassed by the Covenant Truth's fleet|fleet.Halo 3: ODST, campaign level ''Coastal Highway'' Respite and redeployment After the Battle of Mombasa, Alpha-Nine guarded the Huragok, now known as Vergil, in the ONI-appropriated Crimson Wing of the Quito Space Tether's terminus for the following weeks.Halo: New Blood, Chapter 9 Approximately one month after the battle, Sergeant Major Avery Johnson arrived to interrogate the creature.Halo 3: ODST, ''Coastal Highway|Epilogue'' Alpha-Nine was returned to the field shortly afterward and continued to remain in the Sol system fighting against the Prophet of Truth's occupational forces while other UNSC forces deployed for the Battle of Installation 00, including Operation: JOINT MONITOR at some point following the Battle of Voi.Halo 5: Guardians Limited Edition, ''Spartan Locke's Classified Orders'' Draco III In 2554, Alpha-Nine took part in a combat operation against the United Rebel Front during an uprising on Draco III, where the Rookie was eventually killed in action. The Rookie's death prompted Taylor Miles to retire from UNSC service. Other SPARTAN missions Buck, Crespo and Agu would subsequently become SPARTAN-IV program|Spartan-IVs, though they would continue to operate as a three-man fireteam. They would be deployed to at least three locations where they sledded the burning sands of New Caracas, swam through snake-infested waters of Charion VI, and burrowed through the snowdrifts of Gaenir Beta. File:HM BetrayalOnTalitsa.jpg|thumb|left|200px|Mickey betrays the team. Betrayal and disbanding In 2555|August 2555, they participated in a mission on the moon of Talitsa to recover Quick to Adjust and his human handler, Sadie Endesha, from a United Rebel Front facility. The mission was a success, but saw Crespo's defection to the URF and subsequent capture. Afterwards, Buck and Agu were reassigned to a Spartan fireteam at Buck's request, with Buck opting to be a member, not a leader, of the squad.Halo: New Blood, ''pages 175-179'' (Google Play edition) Following their service on this squad, both men were eventually again reassigned; Buck was reassigned to and acted as Spartan Commander for the Spartan contingent on the ship, and Agu was reassigned by ONI on a specialized solo mission at Concord. Afterwards, he was reassigned to a classified Spartan fireteam, while Buck was reassigned to Fireteam Osiris.Halo 5: Guardians Alpha-Nine itself was officially disbanded around 2558. With the onset of the Created uprising, ONI decided to reform Alpha-Nine in order to reach out to the United Rebel Front for help, particularly the faction on Cassidy III that had unknown Forerunner technology protecting their colony Hole in the Wall. The hope was that the Front could help them use the technology to protect human worlds and ships from Cortana and the Created, but it required releasing Michael Crespo|Mickey Crespo from prison. Battle of Balaho Departing the in a Condor, Edward Buck and Veronica Dare traveled to the Unggoy homeworld of Balaho where Kojo Agu|Romeo had been reassigned, rumored to be because he slept with an admiral's wife. The Unggoy having submitted to Cortana's rule, they and Forerunner armigers destroyed the UEG embassy. When Buck and Dare arrived, Romeo was on the run. The two rescued him and attempted to aid Romeo in rescuing the survivors from the embassy. However, the attempt failed and they were forced to flee while the survivors were killed.Halo: Bad Blood, ''Chapters 3-4'' Mission to Luna After rescuing Romeo, Dare directed the team to a secret ONI facility on Luna where ONI kept several of their Huragoks, including Quick to Adjust|Vergil, who would be needed to retrieve Mickey. The three found the facility heavily damaged by the Guardians during the Subjugation of Earth, but otherwise relatively intact with the Huragoks having repaired several of the systems, including some life support. However, Vergil refused to leave without his handler Sadie Endesha who had been taken by armigers to an observation deck in another part of the station along with the surviving staff. As the armigers had restored power to that part of the station, Dare blew out the windows with the Condor's weapons and sent the armigers into space while force fields kept the humans safe. Having completed their objective, the team departed with Vergil and Sadie while the rest of the Hurgaok and human survivors moved to a safe house below the facility set up by the Huragok before the armigers could return.Halo: Bad Blood, ''Chapters 5-7'' Skirmish on the Spartan-IV training station With the addition of Vergil and Sadie, the team traveled to the Spartan-IV training station where Mickey was being held prisoner for his acts of treason. However, the mission was complicated by a comms blackout imposed on the station by its AI Leonidas that kept the residents from knowing of the recent events, Chief of Staff Jun-A266 being "indisposed" and the high likelihood that Leonidas had joined the Created. However, the team had the advantage of Vergil and their Condor's cloaking abilities which kept Leonidas from knowing that anyone but Buck was on board. As Vergil attempted to take over the station's systems, Buck visited Mickey, but quickly became frustrated with his former friend's Insurrectionist views. Recognizing the potential danger that the inhabitants of the station were in from Leonidas, Buck decided to take the AI offline even if he hadn't been compromised as a precaution. Leonidas quickly revealed his true allegiance to the Created and attempted to have Buck arrested, going so far as to declare Buck STOLEN GAUNTLET, or a rogue Spartan. After Buck came close to convincing three Spartans ordered to arrest him to wait until Jun could handle the situation, Leonidas murdered them by evacuating the air from the room, Buck's armor saving him from the same fate. As Leonidas was poised to do the same to the rest of the station, Vergil managed to knock out power to the station briefly, giving Buck enough time to remove Leonidas' data crystal chip from a terminal in Jun's office, effectively taking Leonidas off-line. The brief power loss knocked out the force fields on the station's cells and released Mickey and two other imprisoned Spartans. Mickey killed the other prisoners and subdued his guards, but he and Buck became pinned down by the station's Spartans who believed Buck to be rogue thanks to Leonidas. In order to prevent Leonidas getting reactivated if they were captured, Buck destroyed his chip and apparently the AI. With the unexpected help of Taylor Miles|Dutch and Gretchen Ketola, on the station for their own Spartan training, Alpha-Nine managed to escape with Dutch and Gretchen joining them. As the team departed, they were contacted by Jun who had been kept unconscious by Leonidas and who, thanks to the team's efforts, had regained control of the station. Warned that Leonidas might've alerted Cortana's Guardians to the station's location, Jun promised that the personnel were making preparations to move and expressed gratitude for Alpha-Nine's help in resolving the problem.Halo: Bad Blood, ''Chapters 8-11'' Cassidy III After being reunited, Alpha-Nine traveled to the United Rebel Front colony of Hole in the Wall on the planet Cassidy III. There, Dare underwent negotiations with Mayor Wells to gain access to what the Front knew about the Forerunner technology that was cloaking the location. Dare finally got Wells to see the seriousness of the situation with the Created and she explained the little the Front's scientists had figured out about the technology. Dare proposed a deal to Wells where they would lend the Front Vergil and Sadie to study the device and then trade them Mickey, treated as a hero by the Front for actions, to get the two back when the research was completed. However, during negotiations, Vergil discovered that Leonidas had embedded fragments of himself into the armors of Dutch and Gretchen and possibly other Spartans from the training station. Though Leonidas was removed from Dutch and Gretchen's armors and placed into a tablet, it was too late to stop him from sending a signal to the Created who dispatched a Guardian and a massive force of armigers to pacify the colony. During Battle of Cassidy III|the battle that followed, Alpha-Nine worked alongside the Front to defend the colony, helping to buy Vergil time to repair the colony's transports and allow as many people, particularly scientists and leaders, as possible to escape with Wells promising to provide their intended location to Mickey. Out of other options once the ships were gone, Wells agreed to surrender to the Created through Leonidas who attempted to depart with the Guardian. However, Romeo was able to destroy Leonidas' fragments with an M99 Stanchion. Alpha-Nine attempted to evacuate in their Condor, but were intercepted by the Guardian who knocked out power to the ship. Vergil managed to repair the Condor, but both he and Buck nearly fell to their deaths before the rest of Alpha-Nine came together to save them. With the Guardian having expended its power attacking them, the team was able to escape to slipspace.Halo: Bad Blood, ''Chapters 11-20'' Further actions After returning to the , Buck convinced Captain Thomas Lasky and Commander Sarah Palmer to reinstate Mickey for at least the remainder of the conflict instead of returning him to jail. Buck left Fireteam Osiris to command Alpha-Nine once more on a permanent basis with both teams attending Buck and Dare's wedding on the ''Infinity''.Halo: Bad Blood, ''Chapter 21'' Not long after Buck and Dare's honeymoon, Alpha-Nine was sent out on another classified mission. Out of contact with Command and with nothing but their armor, weapons and each other to rely upon, the team worked together better than ever after all of the hardships that they had been through.Halo: Bad Blood, ''pages 330-331'' Trivia If the player reloads their weapon, then exchanges their weapon with a fellow squad member during the reload animation, the squad member will reload the weapon, and if the player takes back their weapon, there will be the same amount of ammo in reserve before trading as well as a full magazine loaded. The squad member will also say a dialogue randomly chosen when the player takes control of that particular squad mate and reloads. Despite every squad member being able to wield Type-25 Brute Shots in campaign and Firefight (Halo 3: ODST)|Firefight, the player cannot trade Brute Shots with them in campaign when they are controlled by AI. This is most likely because the squad and marines share the same AI program, and done for gameplay balance. Though ''Halo: New Blood'' gives no indication of what Mjolnir armor variants are worn by the Spartan members of Alpha-Nine, author Matt Forbeck has implied that they continue to wear ODST armor#MJOLNIR GEN2 variant|ODST armor or HELLJUMPER-class Mjolnir|variants derived from it. Gallery File:The Squad.jpg|Promotional image featuring the squad. File:Halo3-ODST-Squad.png|The squad, from left to right: Dare, Buck, Dutch, Mickey, Romeo, Rookie. Johnson, on the far right, and Dare, on the far left, were not part of the squad. File:H3ODST PreparetoDropCinematic.jpg|Three members of the squad at a briefing table, discussing the mission. File:H3ODST AlphaNine Kikowani.jpg|The squad, minus the Rookie and Dare. File:Halo3 ODST-Dare.jpg|Veronica Dare File:Halo3 ODST-Buck.jpg|Edward Buck File:Halo3 ODST-Dutch.jpg|Taylor "Dutch" Miles File:Halo3 ODST-Romeo.jpg|Kojo "Romeo" Agu File:Halo3 ODST-Mickey.jpg|Michael "Mickey" Crespo File:Halo3 ODST-Rookie.jpg|The Rookie File:Enc22_Alpha_Nine_Page_1.jpg|A page from the 2022 edition of the ''Halo Encyclopedia (2022 edition)|Halo Encyclopedia'' featuring Edward Buck, Michael Crespo, and Kojo Agu. File:Enc22_Alpha_Nine_Page_2.jpg|A page from the 2022 edition of the ''Halo Encyclopedia'' featuring Taylor Miles, Gretchen Ketola, Jonathan Doherty, and Veronica Dare. List of appearances ''Halo 3: ODST'' ''Halo: Reach'' ''Halo: New Blood'' ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Halo Mythos'' ''Halo: Bad Blood'' ''Halo: The Master Chief Collection'' *''ONI Archive Helljumpers - Halo 3: ODST|ONI Archive Helljumpers'' Sources Category:Orbital Drop Shock Trooper units Category:SPARTAN-IV teams|Alpha-Nine
|name=alphamoon |image=File:H2 alphamoon Menu.png|300px |devname=alphamoon |player=Thel 'Vadam|The Arbiter |date= |place=Basis |objective= |nowalk=yes }} alphamoon is the working title of a cut campaign level produced during the development of ''Halo 2''. The level was set on Basis, the moon of the gas giant Threshold - the planet around which Installation 04 orbited. The level would have seen the player play as Thel 'Vadam|the Arbiter in an assault against a Sesa 'Refumee's heretic faction|heretic camp on the moon. Description File:H2 alphamoon.png|thumb|left|250px|Gameplay of the alphamoon level in the September 2003 build of ''Halo 2''. }} alphamoon was first revealed in a stream of the Halo 2 E3 demo|''Halo 2'' E3 demo, shown by Frank O'Connor and Brian Jarrard following Jarrard's chance finding of a ''Halo 2''-era Xbox devkit with the build on it in his home. alphamoon is one of a number of levels included in this build. The level as presented in the stream is based in the ''Halo: Combat Evolved'' game engine, using the ''Combat Evolved'' HUD, plasma rifle, and plasma pistol - though the Unggoy and Sangheili art assets featured are their ''Halo 2'' incarnations. The level is from early ''Halo 2'' development and is not optimised, resulting in a very low framerate while playing. Level geometry found in an early prototype created by David Candland for ''Halo 2''s cut Theater mode showcases a small section of level geometry - prominently including a cannon intended as an objective for the player to destroy. This original alphamoon geometry was later described by Chris Butcher as a "''gargantuan, sprawling level''" that could have never shipped. File:H2 alphamoon Theater.png|thumb|250px|A screenshot of Candland's Theater prototype, with an alphamoon saved film selected. In the level dialogue, the Arbiter is referred to by the title of "Dervish". This name was the original title for the Arbiter in ''Halo 2'' development, but was ultimately changed to avoid being unintentionally offensive to Muslims. alphamoon was originally set on Threshold's moon Basis and would see the Covenant confronting the Sesa 'Refumee's heretic faction|Heretics. At one point in development, the level was considered for use as some sort of demo, seemingly with a contest attached to its completion. In addition to the gameplay featured in the September 2003 build of ''Halo 2'' alongside the E3 demo, a number of Halo 2 storyboards|storyboards released online by Lee Wilson showcase an alternate ending to the mission which would become The Oracle in the final game, likely intended from prior to alphamoon becoming alphagasgiant. These storyboards showcase an encounter between the Arbiter and the Heretic leader Sesa 'Refumee similar to that of the gas mines, but instead taking place in the wreckage of the Control Room (Installation 04)|control room of Installation 04. The storyboards showcase a struggle between 'Refumee and the Arbiter, with both stopping their fighting as 343 Guilty Spark enters the room. The two would begin listening to Spark, only for the crack of a Vostu-pattern carbine|carbine to interrupt Spark, and the camera pan down to showcase the Heretic lifting a blood-soaked hand from his chest. The shooter would then be revealed to be Tartarus, who subsequently captures Guilty Spark and then executes the now-injured heretic leader before walking away. File:H2 AlphaMoon Storyboard Outro 1.jpg|Alphamoon outro storyboard 1. File:H2 AlphaMoon Storyboard Outro 2.jpg|Alphamoon outro storyboard 2. File:H2 AlphaMoon Storyboard Outro 3.jpg|Alphamoon outro storyboard 3. File:H2 AlphaMoon Storyboard Outro 4.jpg|Alphamoon outro storyboard 4. File:H2 AlphaMoon Storyboard Outro 5.jpg|Alphamoon outro storyboard 5. File:H2 AlphaMoon Storyboard Outro 6.jpg|Alphamoon outro storyboard 6. File:H2 AlphaMoon Storyboard Outro 7.jpg|Alphamoon outro storyboard 7. File:H2 AlphaMoon Storyboard Outro 8.jpg|Alphamoon outro storyboard 8. File:H2 AlphaMoon Storyboard Outro 9.jpg|Alphamoon outro storyboard 9. File:H2 AlphaMoon Storyboard Outro 10.jpg|Alphamoon outro storyboard 10. File:H2 AlphaMoon Storyboard Outro 11.jpg|Alphamoon outro storyboard 11. File:H2 BurialMounds EarlyDesign.jpg|thumb|250px|An early design document of the Burial Mounds, with several influences present from the alphamoon layout. The level is set in a heretic camp on the moon of Basis. While this concept did not make its way into the final ''Halo 2'' campaign, this idea is the basis for the setting of the multiplayer level Burial Mounds. Ultimately, several ideas from the early stages of this level's development were present in early Burial Mounds iterations such as the Control Room structure (detailed in the storyboard selection above), though the initial sketches produced by Max Hoberman were deemed too intensive for the two-man team assigned to the level - leading to the map's layout being redesigned by Chris Carney into the iteration seen in the final game. Roughly 20% of the geometry developed for alphamoon was later reused in the final game in the end zone of Sacred Icon and the later Quarantine Zone. Transcript Due to the in-development nature of the level, the subtitles and spoken dialogue do not align 1:1, and are as-such noted in the transcript. As well, known dialogue comes from the 343 Stream as well as remaining files left in the ''Halo 2 Editing Kit''. ''The player spawns equipped with a and a Type-25 plasma pistol.'' Rtas 'Vadum (dialogue): ''Our lords are with you today, Dervish.'' Rtas 'Vadum (subtitles): ''Their defenses are stronger than we first thought.'' Rtas 'Vadum (dialogue and subtitles): ''No one else survived the first drop. Rtas 'Vadum (dialogue): ''The heretics' defenses are formidable, our attack cannot proceed until you have eliminated their heavy weapons. Rtas 'Vadum (subtitles): ''were[sic] pulling back until you have neutralized their defenses.'' ''The player engages two Sangheili Majors and two Unggoy Minors.'' ''If used as a demo, the level would have ended with the following text.'' "--- Mission Complete!!!! ---" "--- GET MORE WHEN YOU PURCHASE HALO 2 ---" "--- COMING WINTER 2004 (real world)|2004 ---" "Stand by to see if your[sic] a winner!" Sources
|concurrent= |next=Forerunner City |game=''Halo 3'' |devname-title=Internal name |devname=090_alpine |name=Alpine |image=File:H3 Ark Warthog Concept.jpg|300px |player=John-117 |date= |place=Installation 00 |objective= |parscore= |partime= |nowalk=yes }} Alpine, known internally as 090_alpine, was a Cut Halo 3 levels|planned level during the Development of Halo 3|development of ''Halo 3'' - though was ultimately scrapped for final release. The level was intended to follow on from Guardian Forest and by succeeded by Forerunner City - though ultimately elements from all three levels were combined to form the final game's level The Covenant (level)|The Covenant. In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City. The scrapping of these levels was done fairly early on in development. However, the level is present in a :File:H3 Script FirstDraft.pdf|first draft of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website. Overview The presence of 090 in ''Halo 3'' remained a mystery within the ''Halo'' community for some time prior to the work posted by Rob Stokes. In the base ''Halo 3'' file structure, levels are sorted into folders based on their map file name, with a notable gap between 070_waste (The Ark (level)|The Ark) and 100_citadel (The Covenant (level)|The Covenant) observed by modders. The later discovery of a texture file in an 080_forest (Guardian Forest) folder narrowed down the missing levels to just the mystery 090 - something which would remain a mystery until the release of the ''Halo 3 Mod Tools'' in 2022. Later testimony from level designer Dan Miller would confirm the existence of 090_alpine, with more extensive details provided in the documents uploaded by Rob Stokes. Developers known to have worked on Alpine include: Rob Stokes (mission design and script) Dan Miller (level designer) Isaac Hannaford (concept art paintovers) Lee Wilson (Halo 3 storyboards|storyboards) File:H3_AlpinePaperSketch.jpeg|Early paper sketch titled "Alpine". File:H3_BarrierDesignDoc.jpeg|Digital design document titled "5.1 - Barrier". Plot This section summarizes the plot of the level, based on the first draft of the script submitted by Rob Stokes for further editing later on, and the mission design documentation posted on his website. Having been rescued from Strato-Sentinels in the Guardian Forest by a Pelican, Avery Johnson|Sgt. Johnson, John-117, and the Thel 'Vadam|Arbiter head towards a barrier preventing them from reaching the Prophet of Truth. The Pelican approaches the barrier as other Pelicans line up in formation behind it. These Pelicans fly past the energy barrier and its accompanying pylons, preventing their access to Truth. Johnson gives a little hearty speech to the Marines accompanying him and John before the Pelicans descend. The player, sitting in the rear of the Pelican, would watch as the others land and deploy various forces before finally being able to disembark themselves. They would then go on to breach and deactivate two of the towers to the barrier. After deactivating the second barrier and while they head back towards where they came, they were to receive a Character interludes|garbled message from Cortana. File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start. After receiving the Cortana message, the player would be greeted by a Marine attempting to provide a report on Truth's forces behind the barrier, only to be interrupted by the sight of a flaming chunk of debris hitting a nearby mountain, causing an avalanche of snow to spill into the valley. Everyone would then look up to witness as more flaming chunks fall from the sky, followed by the arrival of High Charity which would fly overhead before crashing on the far end of the barrier. For the rest of the level, the player would have to now contend with both Covenant forces and the newly-arrived Flood while badly-damaged Elite ships pursuing High Charity from Earth would arrive overhead. After clearing out the forces outside the final tower (with one planned encounter being a three-way battle between the player, The Flood, and a Scarab) the player would enter the final tower and deactivate the last part of the barrier, allowing the UNSC and Elite forces to proceed to the Forerunner City. File:H3 TheCovenant Storyboard 5.jpg|A Halo 3 storyboards|storyboard of a piece of ''High Charity'' impacting the region, behind a Marine. File:H3 TheCovenant Storyboard 6.jpg|A storyboard of the rest of ''High Charity'' impacting the Ark. Gallery File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. Sources Category:Halo 3 deleted material
Alpine is a ''Halo 5: Guardians'' multiplayer map intended for use as a Forge canvas. The map was released as part of the Cartographer's Gift update on 2015|December 16, 2015. Overview Alpine has been stated to have a "classic Halo world look". Space has been added over the water for Forging. Three different skyboxes are available: File:H5-Map Forge-cirrus 01.PNG|300px File:H5-Map Forge-sunset 01.PNG|300px File:H5-Map Forge-overcast 01.PNG|300px Map variants Alpine Rally (Race) Basin Deadlock Freight Guillotine Orion II Pegasus II Test Site V: This map is used for Halo 5: Forge tutorial. Orion Pegasus Gallery H5-Map Forge-cirrus 01.PNG| H5-Map Forge-cirrus 02.PNG| H5-Map Forge-cirrus 03.PNG| H5-Map Forge-cirrus 04.PNG| H5-Map Forge-cirrus 05.PNG| H5G-Alpine2.jpg H5-Map Forge-sunset 01.PNG| H5-Map Forge-sunset 02.PNG| H5-Map Forge-sunset 03.PNG| H5-Map Forge-sunset 04.PNG| H5-Map Forge-sunset 05.PNG| H5-Map Forge-overcast 01.PNG| H5-Map Forge-overcast 02.PNG| H5-Map Forge-overcast 03.PNG| H5-Map Forge-overcast 04.PNG| H5-Map Forge-overcast 05.PNG| Sources Category:Halo 5: Guardians multiplayer maps Category:Forge maps
Alstad was a town on the planet Sansar. History Alstad was a small place. All the children who attended Naomi's school were from three villages in an eight- kilometer radius. Just an hour away from the town was the village of New Stockholm. Alstad had a dairy farm located north of its main road and also featured a construction site and a park. Jakob was the district councilman in Alstad. Staffan Sentzke spent years working in a machine shop in Alstad before the Covenant Empire|Covenant glassed Sansar.''Halo: Mortal Dictata'' Trivia Wikipedia:Alstad|Alstad is a locality in southern Sweden. List of appearances ''Halo: Mortal Dictata'' Sources Category:Human cities
Alt Burgundy was an ethanol|alcoholic List of food and drinks|beverage that was brewed on the Unified Earth Government colony world of Jericho VII.''I Love Bees'', Axon Clips, Axon Clips Chapter 3|Chapter 3 - Herzog: "The Apocalypso" Overview Alt Burgundy was a alcoholic beverage that was brewed on the colony world of Jericho VII. After the colony fell in the Battle of Jericho VII, the drink was no longer made. Alt Burgundy was known not to be to everyone's taste, it causing a burning sensation down the throat,''Halo: Smoke and Shadow'', Part Two: Luck Be a Lady - Chapter 5 and some coughing after drinking it. The drink was also known to have a tar-like scent. High-house Alt Burgundy 22 Office of Naval Intelligence Colonel Herzog owned a bottle of "High-house Alt Burgundy 22", in late 2552 he shared this bottle with a Unidentified lieutenant (Section 0)|lieutenant in honor to Jericho that fell and Sigma Octanus IV that did not. Rion Forge owned a bottle and kept it in the Ace of Spades drink cabinet. By 2557 she used it to toast potientially finding the . List of appearances ''i love bees'' ''Halo: Smoke and Shadow'' Sources Category:I Love Bees Category:Recreational drugs Category:Beverages
File:HSS-Cinematic-Altar.png|thumb|250px|Jul 'Mdama's fleet arriving at the Altar. The Altar is a structure on Forerunner Halo Array|Halo Installation 03. In 2557, Jul 'Mdama's Jul 'Mdama's Covenant|reformed Covenant and his Promethean allies Battle of Installation 03|attacked Gamma Halo and retrieved the Conduit. They brought the device to the Altar, where they intended to insert the Conduit into unidentified Forerunner machine|a machine located in the center of the complex in order to open slipspace portals for Prometheans to invade and give the Covenant control of the installation.Halo: Spartan Strike, ''Operation B: Steadfast Pursuit'' Gallery File:Installation 03 Map 2.png|A map of a location on Gamma Halo that has the location of the Altar in ''Halo: Spartan Strike''. List of appearances ''Halo: Spartan Strike'' Sources Category:Installation 03 locations
An alternate reality game is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. ''Halo'' has had three ARGs: i love bees, Iris, and Hunt the Signal. I Love Bees During the summer of 2004, the website was used as a publicity site for Halo 2, with the site being pointed to by adverts for the game during movie trailers. Ostensibly a beekeeper's personal site, the server appeared to have been taken over by an unstable Artificial intelligence|A.I. whose thoughts are scattered on the site. The front page had a counter counting down to July 27, 2004 (when it says "network throttling will erode"), August 10, 2004 (when "this medium will metastasize"), and August 24, 2004 (at 8:06 am, when it will be "wide awake and physical") - many thought something big would happen related to ''Halo 2'' on these dates, however it was only related to the ILB game. Currently there is a counter counting down to the day the Covenant Empire|Covenant will attack Earth, over 500 years in the future. Iris ''Iris'' was a ''Halo 3'' viral marketing and public relations campaign. It was designed to give people more information on how the great conflict behind the ''Halo'' franchise all began, as it builds up to the climactic conclusion of the series on September 25, 2007, the release date of ''Halo 3''. The campaign ran for several weeks throughout the summer and promised to be a compelling experience to uncover valuable information. Users who helped to unlock key information were awarded with t-shirts and other small prizes. Unfortunately, Microsoft would not say whether there would be any other rewards for participating. Section 3 ARG The Section 3 ARG was a campaign that spread out through ''Halo 4'' and ''Halo: Spartan Assault''. It was a forum-based campaign that also spread into chat groups. The campaign lasted for two years, giving fans a look into the Office of Naval Intelligence's Office of Naval Intelligence#Section Three|Section Three and also insight into the experiments they did. Users found glyphs that led to codes being discovered for use on Halo Waypoint (now only on the Xbox 360). While the users found codes, an AI that was originally meant to help them turned against them, giving the puzzles for the ARG. Hunt the Signal ''Hunt the Signal'' was a competition related to the Hunt the Truth marketing campaign for ''Halo 5: Guardians''. During this competition, which was open from May 5 to May 22, 2015, teams of four competed to solve several puzzles and challenges. The winning team would have characters in ''Halo 5: Guardians'' made in their likeness; the first team to complete the competition did so on May 16, 2015. This competition was promoted on YouTube and in movie theaters during a Ford F-150 advertisement, as well as at the end of episode six of ''Hunt the Truth''. Canonically, the contest served as the efforts of an Unidentified AI tasked with probing weaknesses in Spartan-IIs and their MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor by Jameson Locke as per STOLEN GAUNTLET protocol during the latter's search for John-117 and Blue Team. However, cut content that was discovered during the contest suggest that the ARG was originally meant to promote ''Halo: Reach'', relating to Catherine Halsey|Dr. Halsey's work on a Babd Catha Forerunner vessel|Forerunner artifact and Cortana, but had been abandoned and latter re-purposed for ''Halo 5: Guardians''. Category:Game genres Category:Alternate reality games|
Altitude is a ''Halo 5: Guardians'' multiplayer map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype Breakout, in which players begin the game by being propelled into the arena and have no respawn. The map features at least two Battle Rifles, and one MLRS-1 Hydra|Hydra. Sources
File:HINF_Medal_AlwaysRotating.png|200px|right Always Rotating is a medal awarded in ''Halo Infinite'' multiplayer for capturing all zones on a map in Strongholds or Total Control within a single life. Category:Medals
|sn= |notable= }} }} Lieutenant Commander Alys Vallum is a human officer of the UNSC Navy and the chief engineer onboard . Biography Alyn Vallum was stationed on the ship when it sacrificed its slipspace drive in 2531 and entered into cryonics|cryostasis along with the rest of the crew and complement. In 2559, she and the others were awakened to find themselves above Installation 00. LCDR Vallum summarized the major modifications and architectural changes made to the ''Spirit of Fire'' by Serina before she initiated final dispensation in 2537 for Captain Cutter. She noted that while logs were still being evaluated and teams were being sent to sweep each compartment, so far no discrepancies had been found that would impact the ship's readiness. Gallery File:LC 004 systems.jpg|A summary of LCDR Vallum's assessment for Captain Cutter. Sources Category:Human characters|Vallum, Alys Category:UNSC Navy officers|Vallum, Alys
Alytcos is an island on Sanghelios located off the northern shoreline of Kaepra. Gek 'Lhar, a senior officer in the Jul 'Mdama's Covenant faction|'Mdama faction, was born on Alytcos on 2499|October 19th, 2499.Halo 4: The Essential Visual Guide Sources Category:Sanghelios locations
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population= |colonized=2499 |government=Unified Earth Government }} Amadora is a former Human colonies|colony world, presumably situated in the Outer Colonies, settled by humanity in 2499. In 2533, future SPARTAN-III program|SPARTAN-III supersoldier Tom-B292 was born on Amadora, with the world eventually coming under Covenant attack and being subject to glassing in 2539. Sources Category:Human colonies
|eyes="Ice"-coloured |affiliation=UNSC Navy |rank=Lieutenant Commander |sn=12099-30223-AP |notable= }} Lieutenant Commander Amalea Petrov is a commissioned officer in the UNSC Prowler Corps|Prowler Corps of the UNSC Navy, and the former-captain of the - a active in the early years of the Human-Covenant War. In 2526#June|June 2526, Petrov was tasked with leading her prowler as part of a Battle of Netherop|mission to Netherop to salvage the downed Covenant frigate ''Steadfast Strike''. During the battle, she became stranded on Netherop alongside a Defenders of the Sanctum|faction of Sangheili troops led by ex-Fleetmaster Nizat 'Kvarosee, resulting in her leading a low-intensity guerrilla conflict against the Sangheili on Netherop for thirty-three years. Biography In late April of 2526, Petrov held the rank of Lieutenant Commander in the Navy and was assigned as the superior officer for Blue Team, a unit of SPARTAN-II program|SPARTAN-II commandos, after their escape aboard the prowler during the battle of Zhoist. At this time, UNSC ''Night Watch'' was intended to serve as Blue Team's mobile base of operations, with Petrov acting as their mission commander and superior officer while they were aboard her ship. Despite this, she frequently overstepped her bounds, acting as the Spartans' commander even when they were deployed on-mission. In early June of that year, she and her charge were tasked with partaking in the Battle of Mesra, with the prowler intended to stay in orbit around Mesra and remain undetected by potential Covenant fleet units. Despite this, she readily broke communications silence midway through the battle after being informed by Vice Admiral Preston Cole of a new breakthrough in the war that required immediate exfiltration of Blue Team: a Task Force Pantea|task force of s had taken on a Covenant frigate and successfully disabled it, resulting in the frigate crash-landing on Netherop's surface. The ''Night Watch'' and Blue Team were reassigned to assist in recovery operations on this spacecraft, overriding any objectives they currently held on Mesra. Even despite being scolded by both John-117 and the 24th Marine Engineering Brigade's CO, Brigadier General Artur Pahlavi, Petrov remained resolute in her commitment to breaking her silence - with John noting that he could practically hear her smirk upon relaying Vice Admiral Cole's orders. As such, she informed Blue Team that her prowler would be on the ground in fourteen minutes to exfiltrate them and that they were ordered to be there - even if it meant abandoning their current defensive posts. Blue Team ignored this directive, attempting to finish current objective before meeting Petrov at the landing zone nineteen minutes later - resulting in Petrov's bitter retort to the team for both delaying their exfiltration ''and'' failing to stop the advance of the Covenant armoured column. Due to the delay, ''Night Watch''s window for exiting Mesra's orbit undetected had closed, meaning Petrov had to improvise - with the intent of using the 24th MEB's evacuation transports as a cover to allow ''Night Watch'' to slip away unnoticed. Upon arriving at Netherop two days later, Petrov wasted no time in jump-starting the recovery mission. While standard prowler doctrine would dictate a ship to lie in orbit for several hours conducting passive reconnaissance, Petrov instead attempted to hurry the mission along by deploying one of ''Night Watch''s D75-TC/r Pelicans to Netherop directly - resulting in the Pelican being destroyed by one of the hidden intrusion corvettes of the Flotilla of Unsung Piety. Unbeknownst to Petrov and the prowler crew, the downed Covenant frigate was a trap set into motion by Nizat 'Kvarosee in an attempt to exact revenge on the Spartans for their victory at Zhoist; his corvettes were hanging in orbit over Netherop with the intent of intercepting the Spartans and killing them. As such, Petrov was forced to resort to directly lowering ''Night Watch'' into Netherop's atmosphere with the intent of directly deploying the Spartans to the recovery site so that they could begin clearing out the downed frigate of hostiles. However, the ship took heavy anti-aircraft fire on descent, resulting in its crash-landing on Netherop sixty kilometres from the target LZ. List of appearances ''Halo: Oblivion'' ''Halo: Outcasts'' Notes Sources Category:UNSC Navy officers
File:Amanda_Philipson.jpg|thumb|250px|Amanda Philipson Amanda Phillipson (born November 25, 1978) is an American voice actress for video games. For ''Halo: Reach'', she provided the voice of the female SPARTAN-B312|Noble Six.Halo: Reach, ''halo: Reach credits|credits'' She has starred as Chloe in the audio drama Series "Left Behind" since 1998. Sources External link Category:Voice cast Category:People
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population= |colonized=2467 |government=Unified Earth Government }} Amasa, known to the Covenant as Alay'oso, is a human Outer Colony in the Grenadi sector, governed by the Unified Earth Government. History Amasa was Human colonies|colonized by humanity in 2467. In 2526#March|March 2526, Amasa was the tenth human colony in line to be Massacre of the Outer Colonies|targeted and attacked by the Covenant's Fleet of Inexorable Obedience, commanded by Fleetmaster Nizat 'Kvarosee. While the Covenant fleet was glassing Etalan, a unit of the Silent Shadow, led by First Blade Tel 'Szatulai, arrived on Amasa to take a measure of the colony's defenses and search for hints of Forerunner artifacts. Aware that Amasa would be targeted by the Covenant, the United Rebel Front deployed a messenger to the world who located the Silent Shadow and delivered a transmission, before being slain by the Sangheili warriors. The transmission contained a message from Major General Harper Garvin, who proposed an alliance between the Covenant and URF to topple the Unified Earth Government. The Silent Shadow delivered the message to 'Kvarosee over Etalan, who sought to use the alliance as an opportunity to locate more human colonies. Amasa's status following the war is unknown. List of appearances ''Halo: Silent Storm'' Sources Category:Human colonies
The Amazon rainforest, often simply called the Amazon, is a large Wikipedia:Rainforest|rainforest in South America, Earth. History By the :Category:22nd century|22nd century, the Khabnathwa people of the Amazon were the last remaining uncontacted culture in South America. At some point during the 22nd century, an Unidentified Marsman|unidentified man from Mars was leading a crowd-funded Colony ship|habitat-ship project when he realized that he could not deliver on his promises. He took the funds and fled to the Amazon to live among the Khabnathwa people. Here, the man lived in an off-the-grid mansion and convinced the Khabnathwa people that he was their god-king. Ultimately, he was discovered living among this people and presumably taken into custody, though the damage to the Khabnathwa culture had already been done. List of appearances ''Halo: Outcasts'' Sources Category:Earth
An ambient AI refers to an wikipedia:Artificial intelligence (video games)|artificial intelligence system in ''Halo'' games that have a programmed animation that confines them to a certain area which they cannot leave. These AIs are not to be confused with the artificial intelligence|AI characters like Cortana from the games and books. Description Ambient AIs are typically used to populate a given playspace in a game to provide the illusion of a living world. A simple example of this would be the overhead battle between the UNSC and the Covenant in the ''Halo: Reach'''s campaign level Tip of the Spear. For the most part, they ignore the player unless approached, and can be killed just like any other AI enemies or allies. Instances that include them are the technicians in Crow's Nest, the wounded UNSC Marine Corps|Marines in Tsavo Highway and The Storm, the Banshees and Hornets in various levels, and the Final Grunt, among others. There are a few featured in ''Halo: Combat Evolved'', such as the Thirsty Grunt and the Paranoid Marine, and the Cowardly Grunt in ''Halo 2''. ''Halo 5: Guardians'' contains more examples of ambient AI, both in campaign and multiplayer, in the form of ambient life that is present on Genesis and Sanghelios, such as birds and bugs. Killing an ambient AI counts against the metagame score if the player kills allies, however, killing ambient enemies will add points to the metagame score. Category:Development
File:H5G - Ambient small mammal.jpg|thumb|200px|The small mammal. This ambient small mammal is a deleted species from ''Halo 5: Guardians''. The concept art was designed by 343 Industries artist David Bolton. Sources
Ambient Wonder is the seventh track in ''Halo: Original Soundtrack''. Overview It is defined by a constant, steady to slowly modulating synthesizer tone approximating the sound of an upbeat jazz organ. At 00:14, a slight undertone of shifting higher notes begins to show under the synth melody. Over the next few minutes, these two parts blend and weave together to produce a soft, ambient piece reminiscent of (and based on) the main ''Halo Theme''. Appearances The track can be heard in the level ''The Truth and Reconciliation'', when the UNSC forces enters ''Truth and Reconciliation'' through the gravity lift, and when they enter the bridge. Arrangements It is arranged into the following: ''Orbit of Glass'' and ''Opening Volley'' of the Sacred Icon Suite in ''Halo 2: Original Soundtrack''. ''Still, Moving'' in ''Halo: Combat Evolved Anniversary Original Soundtrack''.
*''Spear of Light'' **Jiralhanae infantry **1 San'Shyuum Prelate |forces2 = 1 *''Shadow of Intent'' Sangheili infantry 1 Unggoy |casual1 = All Jiralhanae Tem'Bhetek is wounded and captured ''Spear of Light'' captured |casual2 = Minor Sangheili casualties }} In early 2553, forces led by the San'Shyuum Prelate Tem'Bhetek ambushed the Swords of Sanghelios ''Shadow of Intent'' over the Sangheili Sangheili colonies|colony of Duraan. Using the system's unstable star to an advantage, 'Bhetek's Jiralhanae troops, operating from the ''Spear of Light'', Naval boarding|boarded ''Shadow of Intent''. The boarders were ultimately defeated by the carrier's crew, while 'Bhetek was taken prisoner.''Halo: Shadow of Intent'' Prelude The battle Aftermath List of appearances ''Halo: Shadow of Intent'' Sources Category:Post-Covenant War conflicts Category:Swords of Sanghelios victories
Shipmaster Vata 'Gajat |forces1=*UNSC Navy * Five SPARTAN-IVs *Fireteam Majestic *Sarah Palmer Five OF92 Booster Frames |forces2=*Station at Oth Lodon Covenant remnant forces *1 |casual1=*Numerous members of ''Infinity'' crew *Commander Bradley |casual2=*All Covenant forces *Vata 'Gajat *1 }} The Ambush at Oth Lodon was an engagement fought between the United Nations Space Command|UNSC and the New Colonial Alliance near the gas giant Oth Lodon in 2558|March 2558.Halo: Escalation, ''Issue #5'' Background During the Battle for Arcadia in 2531|February 9, 2531, the arrived at the planet Arcadia, where it assisted in the evacuation of civilians, and the eradication of the Covenant from the planet's surface.Halo Wars, campaign level, ''Arcadia City'' When Professor Ellen Anders was captured by the Arbiter Ripa 'Moramee, the ''Spirit of Fire'' quickly gave chase, following the Arbiter's flagship to Trove|an unknown planet.Halo Wars, campaign level, ''Anders' Signal'' Before leaving the system, the ''Spirit of Fire'' dropped a log buoy and Terrence Hood, Captain of the was assigned to recover it. However, as the colony was already deemed lost by UNSC command, ''Roman Blue'' was also ordered to withhold from engaging the enemy in combat. However, Hood, enraged by the massive losses the Covenant had already inflicted on humanity, ordered his crew to attack the ''Radiant Perception''. Overwhelmed, Hood was forced to retreat. Consequently, the ''Spirit of Fire's'' log buoy was not recovered and Hood would view himself as responsible for the ''Spirit of Fire's'' disappearance. Out of guilt, Hood provided financial support for both James Cutter's legitimate family (his apparent widow Mary Cutter|Mary and Cutter's daughter|their daughter) and his secret one, supporting Daniel Clayton's mother for years. In 2558 Clayton had come to serve under Horatio Temkin|Rear Admiral Horatio Temkin, the UNSC's ambassador to Sanghelios. Clayton eventually learned that Lord Hood had been acting as a benefactor throughout his entire career in an attempt to make up for the loss of Cutter and ''Spirit of Fire''. Feeling he had never accomplished anything for himself, Clayton joined Mattius Drake|Admiral Mattius Drake's New Colonial Alliance and sought vengeance on Lord Hood. Having learned of Lord Hood's diplomatic mission to Ealen IV, Captain Clayton leaked intel about the peace talks and employed the help of a Sangheili mercenary, Vata 'Gajat. On March 5, they led an attack on the peace conference.Halo: Escalation, ''Issue #1'' The tide of the battle changed when the delegation reestablished communications with their orbiting fleets and escaped from the planet. Not wanting to risk being identified, Clayton and 'Gajat retreated before the and their allied Sangheili and Jiralhanae ships could engage them.Halo: Escalation, ''Issue #3'' After their failed assault on Ealen IV, 'Gajat and Captain Clayton lured Admiral Hood and the UNSC ''Infinity'' into a trap. They launched a freighter, the ''Pilgrims' Pride'' which sent out a distress signal that was later picked up by . When ''Infinity'' arrived in the Artesia-702 system, it found the damaged freighter leaking atomic matter with faint life signs aboard and tugged the ship into one of its deployment bays. An ambush was sprung within the bay when the freighter set itself to self-destruct and multiple UNSC aircraft exited its cargo bay. The attack was repelled by Fireteams Fireteam Majestic|Majestic, Fireteam Colossus|Colossus, and Fireteam Fenrir|Fenrir. After the battle, ''Infinity'' crew discovered, after running an I.D. check on the Vultures and Sparrowhawks used on the ambush, that the assault crafts used were from the ''Spirit of Fire''.Halo: Escalation, ''Issue #4'' The battle File:Escalation-Freeze.png|thumb|left|250px|Commander Sarah Palmer and Fireteam Majestic capture the station. Roland discovered the ''Pilgrims' Pride'' was supposedly built five years ago, despite its assault craft being from the ''Spirit of Fire'', which has been missing for 30 years. Sarah Palmer suggested the craft were smuggled off beforehand, but Roland disagreed as the craft were in too good of condition. Moving on, he revealed the ship's logs were wiped and then filled with false data. Despite that, he was able to retrieve the real data, coordinates from where it originated: Oth Lodon, a gas giant located deep in Jiralhanae space. With the ''Spirit's'' possible location found, Palmer expressed that the ship might not even be there and that it might be a trap. Lord Hood authorized Palmer to conduct a search-and-rescue mission without being detected. Equipped with OF92 Booster Frames, Palmer and Fireteam Majestic scouted Oth Lodon's system. Exploring an asteroid field, the Spartans came across not the ''Spirit of Fire'' but instead an docked at a Station at Oth Lodon|Covenant station. Palmer restored communications to inform ''Infinity'' about the discovery. Soon after, ''Infinity'' jumps in system right in front of the space station. Expecting this, Clayton opened a channel to ''Infinity''. Talking to Hood, he identified him as being the one who sent his mother and him money because he was the one responsible for the ''Spirits disappearance. Upset at feeling like he never accomplished anything, he turned to Admiral Mattius Drake when he offered him an opportunity. Revealing that he had intended for Spartan Vladimir Scruggs to kill Hood on Ealen IV, he announced that he lured ''Infinity'' to the station to kill Hood. He ordered the station's energy projector|glassing cannon to fire on ''Infinity'', piercing all the way through the side of the ship. The station rapidly fired two more shots through ''Infinity'', crippling the ship and incapacitating its bridge crew; Commander Bradley was killed while Admiral Hood was paralyzed. The attacks quickly overheated the cannon, requiring some time to recharge. In the meantime, Palmer and Fireteam Majestic were deployed to board the station and stop Clayton using Booster Frames. The insurgents detected the Spartans and opened fire with the station's missile batteries on Clayton's orders. However, the Spartans successfully evaded the missiles.Halo: Escalation''', ''Issue #6'' Clayton ordered Shipmaster 'Gajat to stop the Spartans, but 'Gajat, in a burst of ambition, saw ''Infinity'' as the more valuable target and decided to destroy it instead. While Spartan Carlo Hoya|Hoya noticed 'Gajat's flagship undocking from the station, the Spartans decided to board the station anyway. 'Gajat received a distress signal from Clayton, but ignored it, instead proceeding with his plan to destroy ''Infinity''. Palmer and Majestic entered the station's command center and forced the crew to cease their operations, ignoring Clayton's orders to the contrary. Spartan Anthony Madsen|Madsen knocked Clayton out as revenge for DeMarco's death on Ealen IV. 'Gajat contacted the station to tell Clayton he was about to destroy the ''Infinity'', but was answered by Palmer instead. Palmer ordered Spartan Thorne to fire the cannon, destroying 'Gajat's ship. Aftermath Three days later, the UNSC dispatched a task force comprising at least one Unidentified UNSC warship|unidentified warship, and to repair ''Infinity'' and monitor the station. Lasky and Ray also returned to ''Infinity'' after their intelligence-gathering mission with Petra Janecek on Karava. A now wheelchair-bound Hood visited Clayton in his cell, asking why Admiral Drake wanted to destroy the ''Infinity'' despite intending to Raid on UNSC Infinity|capture it five years before. Clayton only told Hood the NCA was stronger than before and had agents on every colony, even Earth. Hood then ordered his men to take Clayton to Midnight Facility; while being taken away, Clayton told the admiral they would meet again. Gallery File:HE6-HoodInjured.jpg|Lord Hood injured by the attack File:HE Bradley dead.jpg|Bradley is killed during Clayton's assault File:HE6 infinity damaged.jpg|The ''Infinity'' sustains considerable damage File:Madsen leaving Clayton unconscious.jpg|Spartan Madsen knocking Clayton unconscious File:HE Gajat's flagship destroyed.jpg|'Gajat's flagship is destroyed File:Escalation6-OthLodonAftermath.jpg|A UNSC task group arrives to police the station and repair ''Infinity'' List of appearances ''Halo: Escalation'' Sources Category:Post-Covenant War conflicts|Oth Lodon Category:Insurrection|Oth Lodon Category:Battles|Oth Lodon
|casual1=*''Pelican 653'' Ryan Frank |casual2=*Heavy }} During the Requiem Campaign in 2558#February|February 2558, Fireteam Crimson fell into an ambush at the location known as the "Quarry." Prelude After the retrieval of the Durance known as "the Didact's Gift," the crew of the learned that some of the Promethean Knights they were fighting had been humans digitized by the Composer during the New Phoenix Incident. After learning that Requiem slipspace artifacts|the mysterious artifact brought onboard the ''Infinity'' had somehow been in New Phoenix at the time, Spartan-IV|Spartan Gabriel Thorne inadvertently activated it and was slipspace translocation|translocated to "the Cauldron"''Spartan Ops'', Memento Mori|S105 Memento Mori where he was ultimately captured and dragged to "Librarian's Rest."''Spartan Ops'', Scattered|S106 Scattered After Fireteam Crimson succeeded in Assault on Magma Base|defending Magma Base in "the Cauldron" from Jul 'Mdama's Covenant|Covenant forces, Roland detected Thorne's IFF transponder nearby. However, while Crimson found the transponder, Thorne was already gone though there was signs of battle. Roland was able to determine which way Thorne had been taken and Spartan Jared Miller ordered Crimson to follow Roland's directions and chase after Thorne.''Spartan Ops'', Memento Mori/The Cauldron Base|S105 The Cauldron Base Battle Roland tracked Thorne to the "Quarry," but he had been carried out of surveillance range by the Sangheili and he could only give a general direction. As Spartan Commander Sarah Palmer remained out of contact, Spartan Jared Miller, filling in for her, ordered Roland to try to contact Palmer as she needed to know what was going on and instructed Fireteam Crimson to try to find and rescue Thorne. As Crimson proceeded, Roland detected two likely spots that Thorne could've been taken, the first being a nearby butte. As Crimson investigated, they were attacked by Jul 'Mdama's Covenant|Covenant forces, including Kig-Yar Snipers, turrets, Karo'etba-pattern Ghost|Ghosts and Zurdo-pattern Wraith|Wraiths. Crimson discovered that Thorne was not at the first location and cleared out the remaining Covenant in the area, including reinforcements dropped by Ru'swum-pattern Phantom|Phantoms. Roland detected a higher than normal number of Covenant at the other end of the "Quarry," suggesting that there was something worth guarding in that location such as a captured Spartan. Crimson fought their way to the end of the "Quarry" which was heavily guarded by Covenant forces including Wraiths and Ghosts. Despite the heavy resistance, Crimson managed to clear the area, but only found a collection of stolen UNSC gear, vehicles and weapons. However, there was no sign of Thorne and Roland had lost the trail. With the search-and-rescue mission a failure, Miller called upon Spartan Robert Dalton to send in a D79-TC Pelican|Pelican to extract Crimson, but was warned that it would take some time. The Covenant started sending in massive waves of troops via heavy orbital insertion pods and Phantoms to attack Crimson. With the help of the stolen UNSC gear, Crimson managed to repel each successive wave despite being heavily outnumbered. However, several Mgalekgolo|Hunters and Wraiths were deployed in the area and at Miller's request, Dalton dropped ordnance pods containing M6 Spartan Laser|Spartan Lasers. With the heavy weapons, Crimson managed to eliminate the Hunters and Wraiths, seemingly ending the Covenant attack. With the Covenant gone, Dalton reported that he finally had the D79-TC Pelican|Pelican Miller had requested to extract Fireteam Crimson. Miller directed both Crimson and the Pelican to the top of the nearby butte for the extraction and Crimson made their way back to the top of the butte. As Crimson awaited the approaching ''Pelican 653'', an orbital insertion pod suddenly crashed through the dropship, destroying it and killing pilot Ryan Frank. Roland warned of numerous approaching enemy forces as multiple Type-26 Banshee|Banshees, at least five Ru'swum-pattern Phantom|Phantoms and a surrounded Fireteam Crimson in a surprise ambush. Rather than kill Crimson, the Covenant captured them and transported the Spartans to "Lockup."''Spartan Ops'', Scattered/Escape Plan|S106 Escape Plan Aftermath Miller and Dalton eventually managed to locate Fireteam Crimson at "Lockup" and launched a diversionary bombardment that freed the Spartans of their restraints. Fireteam Crimson subsequently rescued Icebreaker squad and together they stole a Ru'swum-pattern Phantom|Phantom to Escape from Lockup|escape from Covenant custody. List of appearances ''Halo 4'' *''Spartan Ops'' Sources Category:Jul 'Mdama's Covenant victories
America may refer to the following: North America - A continent on Earth. *United Republic of North America - The union of North America. **United States of America - An Earth national government|nation. South America - A continent on Earth, and the location of the Rain Forest Wars.
|side2= |side3= |side4= |commanders1=Colonel Wikipedia:Joshua Chamberlain|Joshua Lawrence Chamberlain |commanders2= |commanders3= |commanders4= |forces1= Wikipedia:20th Maine Infantry Regiment|Twentieth Maine regiment |forces2= Wikipedia:15th Alabama Infantry Regiment|Fifteenth Alabama regiment |forces3= |forces4= |casual1= |casual2= |casual3= |casual4= }} The American Civil War was a war|civil war in the United States of America. It was considered the "first". War The American Civil War was the first time a team of photographers took images of war.''Xbox.com'': Jake Courage (defunct, ) Colonel Wikipedia:Joshua Chamberlain|Joshua Lawrence Chamberlain led the Wikipedia:20th Maine Infantry Regiment|Twentieth Maine regiment during the Wikipedia:Battle of Gettysburg|battle of Gettysburg. He was ordered to defend the left flank of the Union line. The Wikipedia:15th Alabama Infantry Regiment|Fifteenth Alabama regiment charged up a hill referred to as Wikipedia:Little Round Top|Little Round Top, which Joshua Chamberlain and the Maine regiment were a top. They were out of ammunition and exhausted. Chamberlain ordered the regiment to "fix bayonets" and counter charged them. Aftermath It is believed that Chamberlain's counter charge saved the Union line, and possibly helped decide the outcome of the war. }} During the Battle of Harvest in 2525, Preston Cole remarked "Fix bayonets", something speculated in the ''Historical/Psychological Analysis of Cole, Preston J.'' to be a reference to Colonel Joshua Lawrence Chamberlain in the Battle of Gettysburg. The Officers' club of the had Civil War era tin daguerreotypes that displayed a battlefield with cavalry, cannons and charging men. List of appearances ''Halo: First Strike'' ''Halo: Evolutions'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Human
Amey was an Orbital Drop Shock Trooper during the Human-Covenant War.Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", ''page 140'' She was a former Colonial Military Authority soldier whose allegiance to the United Nations Space Command|UNSC was highly suspect. Eric Santiago described her as a "Robert Watts|Watts loyalist." Biography In 2552#August|August 2552 the city of Mount Haven on an unknown colony was invaded by the Covenant Empire|Covenant, who proceeded to dig downriver of the city in search of Forerunner artifacts. In response the UNSC sent in a company of ODST's for a snatch-and-run operation; they would steal the artifacts then retreat from the planet. However, unbeknownst to the UNSC, a team of ODST's had their own agenda. The nine ODST's were all former CMA veterans, and felt that they had given enough to the UNSC cause. Their plan was to break into a bank in the city center, and use a spare D77-TC Pelican|Pelican dropship to steal the gold and platinum ingots stored in the bank's vault. They justified their theft by saying that the precious metals were going to be glassed anyway, and therefore they "didn't exist anymore." The team would use the wealth to retire. Amey and Charleston were picked for the team by Felicia Sanderson, and were stationed atop two strategically located buildings with AIE-486H Heavy Machine Guns in case the Covenant came sniffing, with M19 SSM Rocket Launchers for extra punch if needed. Their plan hit a snag however when they discovered a schoolteacher and a group of children taking refuge in the bank vault, causing an argument to erupt between the five ODST's in the vault. Tempers flared, and the ODST's turned their weapons on each other; Gage Yevgenny and Felicia against Sita, Dale (ODST)|Dale and Orrin. In the resulting shootout, all were killed, except for Gage. Gage, in shock, went outside to find teammate Eric Santiago, who informed him that the UNSC were falling back. Gage knocked him out with his gun and called for more Pelicans, claiming they were under heavy fire. He then flew Eric's Pelican to the pickup point and collected the artifacts the Covenant were looking for, as well as a Shiva-class nuclear missile|Shiva nuclear device, then flew away from the city. Gage believed that the Covenant forces would follow him in pursuit of the relics. As he was being pursued by Covenant Type-26 Ground Support Aircraft|Banshees, he was "accidentally" shot down by Amey and Charleston, who knew of his betrayal. Gage violently crashed near the mountains outside the city. He then waited until the remainder of the rogue ODST team, including Amey, and hundreds of Covenant troops closed in on his location, then he detonated the Shiva nuclear warhead, killing them all. List of appearances Halo: Evolutions - Essential Tales of the Halo Universe *Dirt Sources Category:Orbital Drop Shock Troopers Category:Human characters
File:H5G AMG.png|thumb|300px|The logo of AMG Transport Dynamics. AMG Transport Dynamics, also referred to as Asklon, is a vehicle manufacturing company. It is based in Crisium City, Naniwa, on Luna. AMG has contracts for light-armored vehicles for the United Nations Space Command|UNSC UNSC Army|Army, UNSC Navy|Navy, and UNSC Marine Corps|Marine Corps as well as other vehicles used throughout human space. The company also makes numerous civilian vehicles such as the Capri and the Hog. History File:Ad Asklon Logo.png|thumb|200px|The "Asklon" logo of the company. AMG Transport Dynamics designed the first prototype of the M12 Warthog, the Z-12, was designed in 2319. The company initiated a well-crafted advertising campaign and formed a skilled engineering team to showcase the Z-12 prototype's abilities in the unpopulated outlands of Mars and Luna. AMG claimed that the Z-12 could "go anywhere and do anything". In the first eight months of the Z-12's existence, AMG received over three dozen exclusivity contracts; the largest and most profitable of these contracts came from the Colonial Military Authority. AMG secured the deal with the CMA in 2321 to meet most of the organization's land-based transportation needs. The Z-12 was then redesignated the M12 Warthog. Coming into service with the UNSC, the Warthog became the most popular military all-terrain vehicle. However, AMG's M274 Mongoose|Mongoose and Civet vehicle lines trailed closely behind. In 2483, AMG Transport Dynamics began to manufacture lightly armored all-terrain vehicles for the UNSC. AMG produced seventeen different versions of the "Mongoose" line, with the most recent model being the M274 Mongoose|M274. In 2523, a rebellion broke out on Andesia. The widespread insurgency eventually reached the heavily defended AMG Transport Dynamics facilities in the capital city of Noctus. AMG's facility in New Mombasa, Kenya, on Earth was raided by the Covenant during their Battle of Mombasa|invasion of the city on 2552#October|October 20. 2552.''Halo 3: ODST'', campaign level, Mombasa Streets It was destroyed when the Covenant glassed the city the following day.''Halo 3: ODST'', campaign level, Coastal Highway AMG's facility in Andesia's capital city of Noctus was involved with the Spartan branch and "CMMD GRP SEC 3" specifically.''Halo 5: Guardians'', multiplayer map, Eden In 2556, AMG was "flagged for review" by the Office of Naval Intelligence after the Terrorist attack on Sedra City|Sedra terrorist attack.''Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path'' Products M12 Chaingun Warthog|M12 Light Reconnaissance Vehicle *M12A1 Rocket Warthog|M12A1 Light Anti-Armor Vehicle *M12G1 Gauss Warthog|M12G1 Light Anti-Armor Vehicle *M12R Rocket Warthog|M12R Light Anti-Aircraft Vehicle M12S Warthog CST|M12S Warthog Civilian Sport Transport M831 Troop Transport Warthog|M831 Troop Transport Vehicle M864 Arctic Warthog|M864 Arctic Vehicle Warthog#M914 Recovery Vehicle|M914 Recovery Vehicle M274 Mongoose''Halo 3'', the Mongoose's chassis M290 Mongoose Civet H9 mid-capacity hauler Phaco GT Capri Hog Facilities The company had facilities in the following cities and locations: {| class"width: 50%;" cellspacing"1" border="0" | !scope="col"|Planet !scope="col"|Location !scope="col"|Facility Name/Facility Role !scope="col"|Citation | |rowspan="8"|Earth |New Mombasa, East African Protectorate|EAP | |''Halo 3: ODST'', campaign level, Mombasa Streets''Halo 2: Anniversary'', campaign level, Metropolis | |Nairobi, EAP | |''Halo 3: ODST'', :File:Ad Asklon Cities.png|Asklon cities list poster | |Wikipedia:Chiba, Chiba|Chiba, Japan | | | |Kentucky, URNA |Proving grounds | | |Wikipedia:Essex Junction, Vermont|Essex Junction, URNA | | | |Sydney, Australia | | | |Greater Chicago Industrial Zone|Chicago, URNA | | | |Wikipedia:Pelion|Pelion, Wikipedia:Greece|Greece | | | |rowspan="1"|Luna |Crisium City, Naniwa |Central office and production plant | | |Mars |Seven Hills | | | |Andesia |Noctus |M12B Warthog facility |''Halo 5: Guardians'', multiplayer level, Empire | |rowspan="1"|Unknown |Dusar | | |} Motorsports division AMG Transport Dynamics has a motorsports division, currently managed by Erik Burch. The motorsports division routinely dominates humanity's high-stakes league of interstellar motorsports. The division has a notable time-honored tradition for improving upon their engineering capabilities through competition. The motorsports division has produced prototypes and models, such as the dynamic and durable RallyHog, that have earned class victories in both the New Carthage Sprint Series and 24 Hours of Quezon. Burch attempted to launch Project HOGSTICKER|Project: HOGSTICKER, a project to create a Warthog with blamite-afterburners, but the project was denied funding by Special Projects Director Tyse Jenkins, who found it to be an outlandish idea. Production notes The name of "Asklon" is derived from the words "Ass clown". The sign on the Tterrab Industries building seen in the level Metropolis in ''Halo 2'' originally read "Askloun". The name was slightly altered in ''Halo 3: ODST''. Trivia In ''Halo 3: ODST'', the company is only referred to as "Asklon". Their posters can be seen throughout the city, including all the accessible buildings in Mombasa Streets and even the NMPD headquarters. It is possible that Asklon is either what the letter "A" in the title means or that it is a subsidiary of the company. The AMG logo looks similar to the icon for the Junior Detective achievement in ''Halo 3: ODST''. AMG may be a reference to either Wikipedia:AM General|AM General, a real world company that produces the HMMWV or Humvee, or the Wikipedia:Mercedes-AMG|Mercedes-Benz AMG (Aufrecht Melcher Groaspach) tuning and racing division. The "Destiny Awaits" poster foreshadows ''Destinypedia:Destiny|Destiny'', Bungie's first post-''Halo'' video game franchise. The white circle represents Destinypedia:Traveler|the Traveler, a mysterious object that orbits Earth and grants the player character supernatural abilities. In the ''Forza Horizon'' series, AMG Transport Dynamics uses the :File:UNSC insignia (post-war).png|post-war UNSC insignia introduced in ''Halo 4'' as its manufacturer logo. * Also, AMG Transport Dynamics is referred to as "343" in the internal game files of the PC releases of the ''Forza Horizon'' series, with "343" obviously referencing 343 Industries. This is presumably to avoid confusion with Mercedes-AMG and Mercedes-Benz, both of which are named as "MER" in the internal game files. Gallery File:Ad_Asklon_Cities.png|A list of cities with which the company was associated. File:Asklon_Tablet.jpg|A tablet commonly displayed inside Asklon buildings; the goal of "Infinity" refers to an earlier Bungie game, ''Marathon|Marathon Infinity''. File:Asklon building.jpg|An Asklon building in New Mombasa. File:Ad_Asklon_Destiny_Awaits.png|A common advertising poster for the company. The poster alludes to Bungie's later game, ''Destiny''. File:AMG Building.JPG|AMG's New Mombasa facility as seen in the Keep It Clean trailer for ''Halo 3: ODST''; the final game uses the name "Asklon" instead. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''i love bees'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo Graphic Novel'' ''Halo: Landfall'' * ''Halo: Arms Race'' * ''Halo: Combat'' * ''Halo: Last One Standing'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo: The Cole Protocol'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo Legends'' * ''Homecoming'' * ''Prototype'' ''Halo Evolutions - Essential Tales of the Halo Universe'' * ''Dirt'' ''Halo: Blood Line'' ''Remember Reach'' * ''Patrol'' ''Halo: Reach'' ''Halo: Fall of Reach'' * ''Halo: Fall of Reach - Boot Camp|Boot Camp'' * ''Halo: Fall of Reach - Covenant|Covenant'' * ''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Glasslands'' ''Halo: Combat Evolved Anniversary'' ''Halo: The Thursday War'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' * ''Spartan Ops'' ''Halo: Initiation'' ''Halo: Escalation'' ''Halo: Nightfall'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo: The Television Series'' *''Contact'' *''Allegiance'' Sources Category:Human businesses Category:Defense contractors
Created |number= |function= Bioinformatics researcher |notable= }} Amitabha is an artificial intelligence construct who is a bioinformatics researcher for Levihan Industries on Earth. On October 28, 2558, he pledged allegiance to the Created.https://files.catbox.moe/aldvkc.ogg Trivia In Wikipedia:Mahayana Buddhism|Mahayana Buddhism, Wikipedia:Amitabha|Amitabha is a Wikipedia:celestial buddha|celestial Buddha. List of appearances ''Halo 5: Guardians'' Sources Category:Human AI Category:AI characters
File:HINF AmmoPrinter.png|thumb|A Banished ammo printer at the Armory of Reckoning An ammo printer or munitions printer is an ammo-producing machine used by the Banished. History During the Battle for Zeta Halo, the Banished established a munitions depot on Zeta Halo called the Armory of Reckoning (location)|Armory of Reckoning. By 2560#May|May 28, 2560, the Armory of Reckoning had only three functioning ammo printers left. When Master Chief Petty Officer John-117 Armory of Reckoning|stormed the Armory, he destroyed the three remaining ammo printers, effectively crippling the Armory. Gameplay In the ''Halo Infinite'' side mission ''Armory of Reckoning'', the player must destroy the Armory's three ammo printers. One is located outside, another is located in a building, and the third is located underground. To disable a printer, the player must expose and destroy its generator. Each printer holds a kinetic ammo crate that the player can use to refresh their projectile weapons. Gallery File:HINF Concept AmmoPrinter.jpg|Concept art of the ammo printer. File:HINF AoR - Ammo Printer generator exposed.png|An ammo printer with its generator exposed. File:HINF AoR Ammo Printer destroyed.png|A destroyed ammo printer. List of appearances ''Halo Infinite'' Sources Category:Banished technology
Ammonia is a compound with the formula NH3. It is normally encountered as a gas with a characteristic pungent odor. Ammonia contributes significantly to the nutritional needs of terrestrial organisms by serving as a precursor to foodstuffs and fertilizers. Ammonia, either directly or indirectly, also is a building block for the synthesis of many pharmaceuticals. Although in wide use, ammonia is both caustic and hazardous. It is infamous for being mixed with the household cleaning product, bleach, and forming an extremely toxic gas through reaction. Background The ammonia molecule has a trigonal pyramidal shape, as predicted by VSEPR theory. The Wikipedia:Nitrogen|nitrogen atom in the molecule has a lone electron pair, and ammonia acts as a base, a proton acceptor. This shape gives the molecule a dipole moment and makes it polar so that ammonia readily dissolves in water. The degree to which ammonia forms the ammonium ion increases upon lowering the pH of the solution at "physiological" pH (~7), about 99% of the ammonia molecules are protonated. Temperature and salinity also affect the proportion of NH4+. NH4+ has the shape of a regular tetrahedron. Ammonia is found in small quantities in the atmosphere, being produced from the putrefaction of nitrogenous animal and vegetable matter. Ammonia and ammonium salts are also found in small quantities in rainwater. Ammonium salts also are found distributed through all fertile soil and in seawater. Substances containing ammonia, or those that are similar to it, are called ''ammoniacal''. Clouds of white ammonia are present in the atmosphere of Threshold, along with ammonium hydrosulfide, phosphorus compounds, ice crystals, and other gases.Halo: First Strike, ''page 79'' List of appearances ''Halo: First Strike'' Sources Category:Chemical compounds
The ammunition ship is a type of support vessel in service with the UNSC Navy. Its hull classification symbol is ''AE''. Overview Ammunition ships are used to supply fleet vessels with ordnance and other materiel while on deployment. Such ships bear two primary fusion drives and two smaller secondary drives. The ammunition ship's aft closely resembles that of the , though its beam is considerably narrower.:File:HaloWars-SOF-Sunset.jpg|''Phoenix''-class aft view Ships of the line File:H4-Exile-1.jpg|thumb|250px|''Diadochi'''s severed lower-right drive core. (AE-830) - Crashed on Partition after the Human-Covenant War. Wreckage scavenged by survivors to form a makeshift community. List of appearances ''Halo 4'' ''Halo: Retribution'' Sources Category:UNSC ship classes
Amphium is a heavy-jawed Jiralhanae pilot serving in the Banished. In 2559, he led the first 'Ahtulai Workshop Banshee|Banshee talon of the Clan of the Long Shields on Installation 00|the Ark. Biography By late-2559, Amphium was part of the Banished force involved in the ongoing Second Ark Conflict|war on the Ark. Following the Long Shields' narrow Outbreak on Installation 00|victory over the Flood earlier in the year, Amphium commanded the clan's first talon of Banshees. During the conflict, he was tasked with providing cover for the Long Shields during their investigation of the crash site of the Eklon'Dal Workshop Lich ''Pegoras'' - in which he led his Banshees to fend off encroaching ''kralidonk'' swarms. Personality and traits Amphium was a careful Jiralhanae, and cautious in his wording - speaking strictly in terms of strategic realities as to not offend his commanders Pavium and Voridus. The suffix "-um", on the end of Amphium's name, suggests he is likely of the Rh'tol skein. List of appearances ''Halo: Divine Wind'' Sources Category:Banished members Category:Jiralhanae characters
Amtower was a helmsman and navigation officer on the United Nations Space Command|UNSC UNSC Navy|Navy cargo ship ''UNSC Dartmouth|Dartmouth''.Halo: Fall of Reach - Boot Camp, ''Issue #2'' Biography On 2517|September 24, 2517, when the ''Dartmouth'' arrived in the Eridanus system, they detected several approaching Insurrectionist#Eridanus cell|non-UNSC craft. While Welke requested UNSC Journeyman|an escort from the local UNSC base, Amtower was ordered to fly the ship to Eridanus II. As the rebel craft closed in on the ship, the rest of the crew, Unidentified captain (UNSC Dartmouth)|the captain, McNally and Welke went to repel the boarders while Amtower was to stay on the bridge to continue their course toward Eridanus. However, the rebels seized the ship using towing cables and the rest of the crew was quickly gunned down by the boarders. Amtower's ultimate fate is unknown. List of appearances ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' Sources Category:Human characters Category:UNSC Navy officers
AMX-4Halo: Reach, UH-144 Falcon wing is a United Nations Space Command|UNSC Air Mobility Express|air mobility group. UH-144 Falcon tiltrotors are known to be assigned to this group. Operational history Little is known of this unit other than that they fought during the United Nations Space Command|UNSC's largest battle, the Fall of Reach. List of appearances ''Halo: Reach'' Sources Category:UNSC Air Force units
AMX-42Halo: Reach, D77-TC Pelican wing is a United Nations Space Command|UNSC Air Mobility Express|air mobility group that operated D77-TC Pelican dropships during the Fall of Reach in 2552. List of appearances ''Halo: Reach'' ''Halo: Fireteam Raven'' Sources Category:UNSC Air Force units
Amy was a human civilian who lived during the Human-Covenant War. She was married to the Insurrectionist Sam (rebel)|Sam, who was killed in action against the United Nations Space Command|UNSC.''Halo: First Strike'', Adjunct List of appearances ''Halo: First Strike'' *''Halo: First Strike#2010 bonus content|Adjunct'' Sources Category:Human civilians Category:Human characters
An Artist's Canvas is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 9 minute par time on the level Kizingo Boulevard. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty. Trivia The name of the achievement is a quote from the level, in which a Marine calls Michael Crespo|Mickey "an artist with high explosives."
An Ear Full is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the second ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location The achievement is awarded when the player unlocks their second terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here.
An Elegant Weapon... is an achievement in ''Halo: Reach''.' To unlock this achievement, a player must kill 10 enemies in either Firefight or Campaign with the M392 Designated Marksman Rifle|Designated Marksman Rifle.' Methods This achievement is easy to get by getting headshots on Unggoy in Gruntpocalypse. Trivia The achievement's name is a reference to starwars:Obi-Wan Kenobi|Obi-Wan Kenobi's description of the starwars:Lightsaber|lightsaber in ''starwars:Star Wars Episode IV: A New Hope|Star Wars Episode IV: A New Hope''. He says, "It is an elegant weapon from a more civilized age." This phrase was also quoted by Bungie employee Luke Smith when describing the M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser. Sources Category:Halo: Reach achievements
An End Of Dying is the fourth track (Disc 1 Track 4) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Overview The track is an arrangement of ''Enough Dead Heroes'' from ''Halo: Original Soundtrack''. Appearances The track plays in place of ''Enough Dead Heroes'' in ''Halo: Combat Evolved Anniversary'': In the bridge cutscene of the level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'' as well as the final section before the ending cutscene. During the level ''The Truth and Reconciliation'' when John-117 encounters Mgalekgolo under the Covenant battlecruiser, and again when he encounters another pair on the bottom floor of the hangar bay. During the bridge cutscene of the level ''The Maw''.
An Honor Serving is an achievement in ''Halo: Reach''. It is unlocked by reaching the rank of Captain in the UNSC. Trivia This achievement's name is a reference to Cortana's last words during the Battle of Installation 00: "It's been an honor serving with you, John-117|John."Halo 3 campaign level, Halo (Halo 3 level)|Halo Sources
Ana Dias*Santos is a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries claimed the United Nations Space Command|UNSC was spreading a false backstory about the John-117|Master Chief, Dias*Santos sent Giraud an audio email where she responded she didn't care where he came from after all the times he had saved humanity. She demanded Giraud cease Hunt the Truth no matter what his credentials.Hunt the Truth, ''Episode 006'' List of appearances ''Hunt the Truth'' Sources Category:Human civilians Category:Human characters
File:HW TurretUpgrades Concept.jpg|thumb|250px|Anaconda SAM racks are shown in the three top images. The Anaconda surface-to-air missile is a type of Anti-aircraft weapon|anti-aircraft ordnance used by the United Nations Space Command. It often serves as a supplementary armament on M5 Talos prefabricated defense turrets. History During the Battle of Mesra in mid-2526, the Militia of Mesra used Anacondas in a limited ground bombardment capacity, using missile batteries stationed in the Karpos Mountain Range to strike down at advancing Covenant armoured columns advancing on the Doukala mine. The bombardment was mildly effective, due to the missiles not being designed for such a usage. They were later used by forces of during the Harvest campaign, Battle for Arcadia, and Battle of Trove, used as mountings on the Talos base turrets deployed as a defensive measure on UNSC firebases. During the Fall of Reach, SPARTAN-II Program|SPARTAN Team Alpha recovered a crate from HIGHCOM Armory Omega that contained six Anaconda surface-to-air missiles and a pair of Fury tactical nuclear weapons. In 2559#October|October 2559 Anaconda missile batteries were used by the Viery Militia during Operation: WOLFE. Gallery File:HW UNSCTurret Concept 1.jpg|Anaconda missile (right) concept art for ''Halo Wars''. File:HW-Turret with Missile Launcher.jpg|Anaconda missiles on a base turret. File:HW2 BaseTurret AntiAir.png|A 2559-era base turret outfitted with Anaconda missiles pods in ''Halo Wars 2''. List of appearances ''Halo: First Strike'' ''Halo Wars'' ''Halo Wars 2'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' Sources Category:Missiles Category:UNSC ground weapons __NOTOC__
|image= |homeworld= |birth= |death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Female |height= |mass= |hair=Red |eyes=Hazel |affiliation=UNSC Navy |rank=Petty Officer Second Class |sn= |notable= }} Petty Officer Second Class Anagnos was a non-commissioned officer assigned aboard the . Biography On 2526#March|March 7, 2526, she escorted Staff Sergeant Avery Johnson to the ship's secure conference suite prior to Operation: SILENT STORM. Personality and traits In appearance, Anagnos had pale skin, with hazel eyes and short red hair, and was regarded as physically good-looking. She appeared to find Johnson attractive. List of appearances ''Halo: Silent Storm'' Sources Category:UNSC Navy personnel Category:Human characters
The Anakara Resiliency Chamber is a facility in Ankara, Luna. It was used as a testing site for multiple MJOLNIR Powered Assault Armor (GEN2) variants manufactured by Imbrium Machine Complex.Halo 4: The Essential Visual Guide Suits Tested DEFENDER-class Mjolnir ENFORCER-class Mjolnir RAIDER-class Mjolnir RANGER-class Mjolnir RECON-class Mjolnir STRIDER-class Mjolnir Sources Category:Lunar locations
|death=2556#March|March 2556 |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Female |height= |mass= |hair=Brown |eyes=Brown |affiliation=Oros Trading Company |rank= |sn= |notable= }} Anarosa Carmelo was a human test pilot for the Oros Trading Company. After her tragic death, her brain was used by the Office of Naval Intelligence to create the Smart AI|"smart" artificial intelligence Isabel. Biography }} Born in around 2530 on the human Human colonies|colony of Mars, Anarosa Carmelo lived with her brother, Michael Carmelo|Michael, in a simple white house at 7735 Killingham Street in a residential area of Mars. She attended Hyugens Preparatory Academy and later First Mars Technical, graduating both institutions in the ninety-ninth percentile. She achieved Goodpasture Foundation scholarships for master's degrees in biology and astronavigation. Following her graduation, Carmelo was hired by the Oros Trading Company and self-selected into their test pilot program with research on colonization protocols, a program created to train pilots for encounters with unexplored or abandoned systems. Carmelo's mother and father had both died from natural causes in around 2553 and 2549, respectively. Flagged as a candidate by the UNSC Navy's Office of Naval Intelligence seeking her permission to use her brain to Cognitive Impression Modeling|create a Smart AI|"smart" artificial intelligence after her passing, operatives of ONI spoke her with twice about it, both she delayed her decision both times. In 2556#March|March 2556, at age twenty-six, Carmelo died from acute hypothermia when she entered the cockpit of a training shuttle to perform a pre-flight checklist. Seven minutes into the checklist, the shuttle's fire-suppression system malfunctioned, filling the cockpit with Aerosol D, killing Carmelo within fifteen seconds. Still hoping to use her brain to create a smart AI, ONI dispatched Agent Prauss and smart AI Leo to her house directly after her death to gain her brother's consent. If consent was gained, Carmelo's brain would be retrieved and preserved, otherwise her body would be sent to Wesley General Hospital. After initially refusing Prauss' proposal, Michael decided to speak privately with Leo about life as an AI. While Leo admitted that the AI created from Carmelo's brain would not be the same person she was nor would Michael be able to speak with the AI, Michael consented to allowing his sister serve as a donor.Halo: Fractures, "Anarosa", ''pages 326-333'' (Google Play edition) Carmelo's brain would be used to create Isabel, a smart AI charged with managing logistics at a Ark research outpost|research base of the United Nations Space Command on Installation 00. Personality and traits List of appearances ''Halo: Fractures'' *''Anarosa'' Sources Category:Human characters|Carmelo, Anarosa
}} ''Anarosa'' is one of several short stories in ''Halo: Fractures|Halo: Fractures: Extraordinary Tales from the Halo Canon''. Written by Kevin Grace, it takes place in 2556#March|March 2556 and follows ONI agent Prauss and his AI companion Leo as they attempt to convince Michael Carmelo|the brother of the recently deceased Anarosa Carmelo to donate her brain for smart AI Cognitive Impression Modeling|creation. Plot synopsis Immediately following an industrial accident at the Oros Trading Company Headquarters|Oros Trading Company headquarters on Mars, the Office of Naval Intelligence attempts to recover the body of the deceased scientist Anarosa Carmelo in the hope that a smart AI can be created from her brain. Anarosa's brilliant mind made her a suitable donor candidate, but before an untimely death she had delayed recruitment twice in her lifetime. Running out of time, ONI deploys Agent Prauss and the AI Leo on an emergency run to obtain consent agreement from Anarosa's brother and last living relative, Michael Carmelo. Arriving at the man's home address on Killingham Street|7735 Killingham Street, Prauss converses with Michael on his porch doorstep about ONI's offer to use Anarosa's passing as an opportunity to create a new smart AI. After listening quietly to Prauss and Leo explain the importance of AIs and the process by which they're made, Michael breaks his bewildered silence by telling Prauss to 'Go to hell' and shutting his door. Denied permission from Anarosa's brother, Prauss returns to his vehicle where he reluctantly prepares to call off the whole operation. Immediately, however, Leo notifies Prauss of Michael Carmelo's oncoming approach toward their car. Lowering the car's window, Prauss extends an apology but Michael tells him to stop and asks to instead speak with his colleague Leo. Once inside Carmelo's home, Leo begins monitoring Michael's biometric data as the two discuss Anarosa's past recruitment delays. When Michael notes that Anarosa had not wanted to join the military, Leo informs him that ONI's purpose for her would help serve an exploratory goal rather than a combative one. Michael precedes to ask Leo about himself and the nature of smart AIs. Leo reveals that AIs such as himself are not permitted to know about their donors and that they are closely monitored by ONI. When Michael inquires if AIs like him are curious about their donors, Leo senses Michael's longing to believe a part of his sister might remain in the new being created from her mind. Leo manages to console Michael when he reveals that he does want to know who his donor was. Leo explains he has parts of memories that do not belong to him and that he thinks his donor may have had a child. He tells Michael that he chooses not to think about this as it might drive him mad. Despite not understanding who exactly he is, Leo shares with Michael that he believes the chance to help others after one has passed away is a great opportunity, one that he feels Anarosa and Michael would want to take up After Michael finally agrees to consent, Leo confirms Anarosa's pickup order and rejoins Prauss. Agent Prauss, having been monitoring the entire conversation inside, expresses his admiration at Leo's success. Leo tells Prauss that they needed to secure Anarosa, as Isabel|her creation would be vital for the scientific work to be done at an important Henry Lamb Research Outpost|UNSC research outpost. After driving off and stopping in a parking facility, Prauss hesitantly turns and asks Leo if he had been sincere with Michael about having residual memories, or if he just told him what he wanted to hear. Leo, now analyzing a new spike in biometric data, takes a moment to reply to Prauss' question before claiming it was the latter, stating that he had learned from the best of Prauss' ability. Appearances Isabel Leo Michael Carmelo Prauss |title-2=Species| Human |title-3=Organizations| Goodpasture Foundation Oros Trading Company Unified Earth Government *United Nations Space Command **UNSC Navy ***Office of Naval Intelligence |title-4=Locations| Installation 00 *Henry Lamb Research Outpost Sol system *Mars **First Mars Technical **Hyugens Preparatory Academy **Killingham Street **Oros Trading Company Headquarters **Wesley General Hospital |title-5=Events| Human-Covenant War |title-6=Technology| Artificial Intelligence *Smart AI Holography Shaw-Fujikawa Translight Engine }} Sources Category:Halo: Fractures
Ancient humans Yprin and Forthencho. |section1-title=Empire overview |type=Interstellar empire |founder= |main=Charum Hakkor |anthem= |techlevel=Tier 1 |formed=c. 150,000 BCE |dissolved=106,445 BCE |affiliation= }} The Ancestors or Ancient humanity were a prehistoric, technologically advanced civilization of the human species that rose to preeminence in the Milky Way|Milky Way galaxy by approximately 150,000 BCE. Having first achieved interstellar travel over a million years earlier and colonized planets across the Orion Arm toward the galactic border, humans became a major political and military power rivaling the Forerunners; indeed, the Ur-Didact|Didact considered them the second greatest military power and the latest challenge to Forerunner influence. Over a hundred thousand years later, the Librarian would tell John-117 that they were the greatest threat ever faced by the Forerunners. Members of the most predominant human species of this era (retroactively known as "ancient humans" and scientifically designated ''archeohomina'' ''Halo: Warfleet'', ''page 14'') were on average larger, stronger, and significantly more intelligent than modern humans. This civilization Human-San'Shyuum alliance|allied with the contemporary San'Shyuum and later Human-Forerunner war|waged war against the Flood, only to come into conflict with the Forerunners; they ultimately suffered a disastrous defeat against the Forerunners and were subsequently regressed into hunter-gatherers, Erde-Tyrene civilization|confined to their ancient homeworld. History File:Enc22 AncestorCity.png|thumb|250px|An Ancestor city.File:HM-CharumHakkor.png|thumb|300px|left|A city on Charum Hakkor, the capital of the Ancestor empire. Having presumably evolved and achieved civilization on Earth, originally known as "Erda" or "Erde-Tyrene",Halo: Primordium, ''page 237-238'' humanity first became a spacefaring civilization at some point prior to 1,100,000 BCE. These early humans settled on numerous worlds along the galactic margin; these regions would be targeted by the Flood's initial assault over a million years later.Halo: Silentium, ''pages 67-68'' Early in their history, long before encountering the Forerunners, humanity underwent a series of technological dark ages, which left their populations scattered across many worlds and resulted in the loss of most of their records, including the knowledge of Earth being their potential original homeworld. It was not until much later when scientists led by Yprin Yprikushma traced humanity's potential origin to Earth. Around 150,000 BCE humanity moved their civilization outward along the Orion Arm, possibly to flee Forerunner control.Halo: Cryptum, ''page 20'' They first settled in and built up population centers in two star systems dozens of lightyears away from Sol before stringing outposts together across nearly thirty thousand lightyears toward the galactic margin of the galaxy.Halo: Silentium, ''page 42'' After recovering from their dark ages, humanity made the former Precursor world Charum Hakkor their capital, to be close to one of the greatest collections of Precursor structures.Halo: Cryptum, ''page 112'' Humanity also formed Human-San'Shyuum alliance|an alliance with the San'Shyuum species in order to gain access to their advanced technology.Halo: Cryptum, ''page 113'' At their height, humanity's technological advancement nearly rivaled that of the Forerunners.Halo: Cryptum, ''page 164'' File:H4-Terminal-CharumHakkor-Battle.jpg|thumb|250px|Human and Forerunner forces battle on Charum Hakkor. This civilization encountered the Flood by 108,764 BCE at the latest and went to war against the parasite after discovering its true nature. After losing many planets to the Flood humanity desperately invaded a minor sector of the Forerunners' ecumene, ostensibly in an attempt to seize new territory to replace the worlds they had lost, though at least some instances of this seeming aggression were in fact humanity sterilizing worlds where Flood infestation had already taken hold. Nevertheless, the Forerunners responded violently to this aggression and Human-Forerunner wars|waged war with the humans and their San'Shyuum allies. The resulting conflicts lasted for a thousand years.Halo 4, campaign level ''Reclaimer (level)|Reclaimer'' In 107,564 BCE, forty years before the last conflict between humanity and the Forerunners, a human expeditionary group encountered an ancient being held in hibernation on a planet near the galaxy's edges. Under Yprin Yprikushma's orders, this being, known as the Primordial, was placed in a stasis capsule and transported to Charum Hakkor for study. Human researchers found a way to communicate with the entity, asking in vain for answers to various scientific or moral questions, receiving no useful responses.Halo: Cryptum, ''page 271'' Instead, the being revealed disconcerting truths about humanity's origins; this was believed by some to have caused the demoralization of human culture and thus contributed to their defeat against the Forerunners. They also inquired the Primordial about the Flood; the answers they received were so traumatizing that many committed suicide. After a certain point, the Flood's rampage throughout human territory stopped. The Flood no longer infected humans and instead began to rapidly die out, with both humans and Forerunners sterilizing the remaining infestations.Halo: Silentium, ''pages 36-37'' Based on this pattern, the Forerunners came to the conclusion that humanity had discovered a cure for the Flood: according to Forerunner records, the humans sacrificed a third of their total population, implanting them with destructive, artificially programmed genes used to target the Flood on a genetic level. In reality, however, the Flood had receded by its own volition after the sacrifice; no truly functioning cure was ever created or used by humanity,Halo: Primordium, ''page 367'' though both Forerunners and humans themselves remained under such illusion.Halo: Primordium, ''page 53'' Stretched thin due to fighting two wars at once, the humans were finally driven to their capital of Charum Hakkor. After Battle of Charum Hakkor|holding off for fifty-three years they were defeated at the hands of the Forerunners, led by the Ur-Didact|Didact.Halo: Cryptum, ''pages 267-272'' Before the fall of Charum Hakkor some humans suggested they should draw out the Flood and use it against the Forerunners. However, this strategy was denied, as the human leadership chose to face defeat rather than allowing the Flood to spread.Halo: Primordium, ''page 190'' File:H4 - Charum Hakkor.jpg|250px|thumb|left|Human ships burn in Charum Hakkor's orbit. As punishment for defying the Forerunners, nearly all of humanity was wiped out and the remnants and technological achievements of their civilization were extirpated. Furthermore, the surviving humans were subjected to a process of biological devolution;Halo: Cryptum, ''page 127''Halo: Cryptum, ''page 25'' live humans were forced to consciously experience an artificially induced reversion of their evolutionary process, to the point of their bodies transforming to their ancestral forms and eventually losing intelligence.Halo: Silentium, ''page 42'' The remnants of the human species were exiled to Earth, where they were overseen by the Librarian; while many Forerunners wanted to see humanity exterminated, the Librarian had always been considered their greatest protector.Halo: Cryptum, ''page 77'' In only a thousand years, humanity recovered many of their prior forms, along with many new ones, due to the assistance of the Librarian and her ''geas'', as well as unknown factors not even the Librarian and her Lifeworkers could explain.Halo: Silentium, ''pages 45-47'' Over twenty human species made recovery and formed separate populations on Earth, including the Human|ha''manush'', Neanderthal|k'ta''manush'', B'ashamanune|b'asha''manush'', and Florian|cha''manush''. This meddling was noted to have considerably distorted Earth's natural fossil records. The Forerunner victory proved disastrous for the galaxy, as the humans destroyed all their research data and physical evidence concerning the Flood, including their supposed cure. Bornstellar Makes Eternal Lasting speculated it may have been humanity's last act of revenge to leave the Forerunners unprepared to face the incoming threat that led to the firing of the Halo Array. The last human survivors on Charum Hakkor were subjected to thorough analysis and experimentation in order to discover their supposed Flood immunity; eventually, their patterns were extracted by Composers and archived in machine storage, where the human essences would be incessantly scoured for a cure for thousands of years.Halo: Silentium, ''page 43'' The Librarian and Didact later learned that humanity had never developed a cure or a way to fend off the Flood. As the remnant of the Precursors, the Flood sought to punish the Forerunners for destroying them and ensure that humanity obtained the Mantle. When the Forerunners retaliated against the humans for invading Forerunner worlds, the Flood predicted that the Forerunners would try to exterminate humanity. Of its own volition, the Flood abruptly receded from human territory, knowing that the humans would temporarily rebound and thus unknowingly deceive the Forerunners into thinking they may have developed a cure. This caused the Forerunners to restrain themselves from eradicating humanity completely and preserve a regressed remnant population, since they needed living humans to study if their apparent Flood cure was to be found.Halo: Silentium, ''page 259-261'' File:ObservingArtifact.png|thumb|250px|After their once highly advanced civilization had been shattered by the Forerunners, most humans lived within Wikipedia:Hunter-gatherer|hunter-gatherer communities. The humans seen here are observing Portal at Voi|the portal to the Ark. Forced to start again, the collective human genus tried in vain to reattain their former glory. Some human communities, such as the civilization built around Erde-Tyrene's largest city, Marontik, established wooden cities and steam-powered waterborne vessels nearly nine thousand years later.Halo: Cryptum, ''page 86'' Most humans, however, lived in Technological Achievement Tiers|Tier 7 tribal communities, such as the one that was encountered by the Forerunners during the construction of Portal at Voi|the portal to Installation 00|the Ark in eastern Africa.Halo 3: The Cradle of Life After the activation of the Halo Array, the human civilization regressed once again, and would remain Tier 7 hunter-gatherers for nearly a hundred millennia. For much of humanity's history prior to the mid-26th century, virtually all artifacts and records of their former civilization had been lost to time. However, in the mid 2550s, after the Human-Covenant War had ended, small but significant discoveries began to trickle in about humanity's powerful past. On Heian, ruins were found resembling a wide variety of human styles, including Greco-Roman, Middle Eastern, and East Asian, with subtle Forerunner themes. The Department of Xenoarchaeological Studies at the University of Edinburgh found the obvious elements of human architecture in the structures puzzling, wondering if their builders borrowed from human architecture or the other way around.Halo: Evolutions - Essential Tales of the Halo Universe, ''From the Office of Dr. William Arthur Iqbal'' The Office of Naval Intelligence discovered one derelict ancient human vessel at Site Yankee-002-G3. The Xeno-Materials Exploitation Group examined the artifact in ONI XENO-MATERIALS EXPLOITATION REPORT 15Y1198 and assessed its tactical capabilities. Their report recommended that further analysis of the ship should be immediately assigned to Project ARC DREAM and noted that investigation of its weaponry was already underway by a team on AZURE MOON. Records of prehistoric humanity began to be encountered as well. On Onyx, an artifact referred to as the Halo: Cryptum|Bornstellar Relation gave a testimony of the life of the Forerunner Bornstellar Makes Eternal Lasting, including the knowledge that humanity had once been a Tier 1 species.Halo: Primordium, ''page 230'' This account was complemented by the testimony of the remains of 343 Guilty Spark, who related to listening scientists about his life as the prehistoric human Chakas.Eleventh Hour reports, ''part 4''Halo: Primordium, ''pages 376-379'' In 2557#July|July 2557, the SPARTAN-II program|Spartan-II John-117 encountered an archived personality of the Forerunner known as the Librarian on Requiem. She revealed the times of the ancient human-Forerunner wars to the Spartan, as well as the origins of the mechanical Prometheans, ancient humans who had been the first "conscripts" into the Ur-Didact|Didact's army during the last years of the Forerunner's Forerunner-Flood war|war against the Flood. The Librarian further revealed that she had been guiding humanity since their devolution, notably instigating the physical evolution of the select few humans who met the SPARTAN-II program's genetic requirements, as well as the creation of MJOLNIR Powered Assault Armor|powered armor and even Smart AI|AIs like Cortana, in an attempt to prepare humanity from an unknown threat. The Librarian would call John "the culmination of a thousand lifetimes of planning" though she never got to tell him for what. During this conversation, the Librarian would call ancient humanity the greatest threat ever faced by the Forerunners. As a result, the recently revived Didact sought to finish their destruction with the Composer. John would later share this information with the bridge crew of the . At some point, the UNSC would discover some ancient human ruins with knowledge on a dead world, and a shattered starship with a vault full of unknown materials; using technology gathered from both discoveries, the UNSC would create the HELLCAT-class Mjolnir.Halo 5: Guardians, ''Hellcat armor description'' Physiology File:H4-Terminal-Prehistoric human BridgeOfficer1.jpg|thumb|250px|This prehistoric human possessed a facial composition identical to that of a modern human. While ancient humans exhibited a range of morphological variation,Halo: Primordium, ''page 129'' the ethnic group represented by Forthencho and his bridge crew were remarkably similar in appearance to modern ''Homo sapiens''. They possessed straight to wavy hair textures, thin to full lips, and an overall largely similar facial composition to their modern counterparts. They all had black or dark brown skin.Halo: Primordium, ''page 236'' Like modern humans, ancient humans had a range of different body types; for example, Forthencho was tall and muscular while Yprin Yprikushma had a short and stocky build.Halo: Primordium, ''page 307'' After meeting Chakas, a ''Homo sapiens'', the Ur-Didact|Didact was displeased and noted that he was too much like the humans who had murdered his children and nearly destroyed his fleets while he was more pleased with the appearance of Riser, a Florian and a different type of human.Halo: Cryptum, ''page 82'' Despite the technological and biological achievements of their descendants, prehistoric humans naturally possessed more body mass and strength and were on average significantly more intelligent than modern humans. The Librarian said that, if not for their encounter with the Flood, prehistoric humanity's gene-plan could have surpassed that of even the Forerunners.Halo 4, ''Terminal (Halo 4)|Terminal 3'' After fighting against the Didact for fifty-three years, in the endgame of the human-Forerunner wars, Forthencho had acquired noticeable facial wrinkles. However, he still retained the body mass he possessed in his youth. Given the length of Forthencho's career (at least a thousand years) it can be concluded that ancient humans had much longer lifespans (a Bestarium|record made by 343 Guilty Spark on Reclaimers and specifically John-117 indicated that one of the physiological ailments he possesses is modern humanity's "highly truncated lifespan") than their modern descendants (whether naturally, due to advanced medical science, or a combination of the two), although their lifespans still paled in comparison to those of the Forerunners.Halo: Primordium, ''page 234'' Culture Little is known about human culture of this time. According to the Ur-Didact, humanity believed themselves to be the true inheritors of the Mantle|Mantle of Responsibility, a notion the Forerunners considered heretical. Ironically, the Precursors had actually intended for humans to inherit the Mantle instead of the Forerunners.Halo: Primordium, ''page 364'' Regardless of the pressure on their growing populations and the Flood, humans were also said to be particularly cruel toward other species. Chakas, examining the harvested memories of his ancestors imprinted to him as part of a ''geas'', discovered that they believed in "creating many souls", or expanding their population by conquering and claiming other worlds.Halo: Cryptum, ''page 130'' The humans of this time were willing to forge relations and alliances with other sapient species as evidenced by their alliance with the San'Shyuum, whom shared their disdain for the Forerunners. This bond deepened over time, with the two species co-inhabiting worlds and creating political and cultural centers along the galactic periphery. In contrast to the Forerunners, their attentions were drawn to the interleaving of dimensions and weaving of exotic force rather than applications of macro-engineering. They were considered the undisputed masters of scientific synthesis, collaborating with their own kind and other sapient species to exploit unique languages, outlooks, and intuitions into a greater whole and more complete understanding of universal principles, a tradition that would endure the long passage of time. After centuries of constant warfare against the Forerunners and the Flood, human society had become exceedingly militarized; military officials wielded significant decision-making power, some military offices (namely that of the Political and Morale Commander) doubling as political leadership. During the siege of Charum Hakkor, even human children were organized into their own defensive guards.Halo: Silentium, ''page 41'' Officers of the ancient human fleets sported various kinds of white facial markings and typically had long hair. Warship crew members wore unadorned, form-fitting suits of body armor, apparently lacking any markings or other features denoting rank,Halo 4, ''Terminal (Halo 4)|Terminals'' although more elaborate uniforms existed, possibly for ceremonial occasions.Halo: Primordium, ''page 302'' At least some ancient humans practiced a polytheistic religion, including the Forthencho|Lord of Admirals.Halo: Primordium, ''page 320'' The Ur-Didact|Didact noted that humans had a tendency of worshiping inanimate objects, including Precursor artifacts.Halo: Silentium, ''page 228'' In addition, the humans believed in the teaching of Daowa-maad|Daowa-maadthu, a concept at the center of their beliefs and practices, a reference to the cyclical pattern of trial and growth witnessed over time and often referred to as the roll and tug of the universe on the individual and those within it. This system was exemplified for the ancient humans when a strange powder was discovered aboard mysterious derelict starships that would lead to the devastating civilization-spanning outbreak known as the Flood.Halo: Primordium, ''page 56'' The humans, along with their San'Shyuum allies, favored the domesticated Pheru, originating from the planet Faun Hakkor, as pets. The Pheru would also be the first vectors for the Flood.Halo: Cryptum, ''page 131'' Technology File:H4-Terminal-Forthencho-Fleet.jpg|thumb|250px|A prehistoric human space fleet preparing to sterilize a Forerunner planet during the initial Flood conflict. In the decades prior to the dismantling of their civilization, humans were technological equals of the Forerunners in many areas, likely placing them on Tier 1 on the Forerunner Technological Achievement Tiers|technological achievement scale. This was largely thanks to the efforts of Yprin Yprikushma, who encouraged humanity to study Forerunner technologies encountered in earlier conflicts with Forerunners. Despite this, the Forerunners' technological achievements still overshadowed those of humanity in many fields, including Astroengineering|megascale engineering and slipspace technology. For example, the humans were seemingly unable to construct megastructures on the scale of a Halo Array|Halo installation,Halo: Primordium, ''page 257'' and their understanding of space-time reconciliation was inferior to that of the Forerunners, who were able to use their superior understanding of slipspace to an advantage by clogging the humans' slipspace channels and slowing their interstellar travel.Halo: Primordium, ''page 240'' Humans of this time used artificial intelligence constructs known as servitors.Halo: Silentium, ''page 34'' These robotic intelligences assisted human scientists in reverse-engineering Forerunner technologies during the Forerunner wars, nearly bridging the technological gap between the two civilizations. On Charum Hakkor, the humans built vast constructs supported by the Precursor structures; cities stretching to orbit along orbital arches, described by Bornstellar Makes Eternal Lasting as resembling ivy growing on great trees. In addition, they built energy towers and defense platforms operating at geosynchronous orbit and equigravitation,Halo: Cryptum, ''page 164'' linked by virtually unbreakable Precursor Star road|filaments.Halo: Cryptum, ''page 118'' Many human worlds were encompassed by vast railway networks, a technological achievement Forthencho took pride in. Human and Forerunner infantry shared many similar military technologies, including advanced battle armor and directed energy weapons such as various particle rifles. The Didact indicated that at one point humanity (with the help of the San'Shyuum) had developed offensive military technologies that the Didact's warriors had no effective defense against, which enabled them to compensate against the overwhelming numbers of the Forerunner military.Halo: Cryptum, ''page 112'' Human warships could emit high-intensity energy streams capable of destroying Forerunner fleet|Forerunner ships and sterilizing entire Flood-infected worlds. Examples of ancient human warship types include the prime cruisers and tuned platforms.Halo: Primordium, ''page 156'' Ancient human warships were equipped with a weapons system known as a Fibril cutter, alongside weapons superficially similar to particle-beam weapons. Humans of this era had an understanding of Precursor technology which was sufficient enough to enable them to create a device that could selectively and temporarily open access to a Precursor stasis capsule from outside allowing communication between those outside and the Primordial imprisoned inside it. The device was smooth, oval shaped with three notches in its side.Halo: Cryptum, ''page 112'' Sphere of influence Humanity's empire encompassed at least twenty thousand worlds in a thousand star systems across thirty thousand lightyearsHalo: Silentium, ''page 42'' of the Milky Way Galaxy.;Halo: Primordium, ''page 129'' This is likely before they lost a third of their colonies to the Flood as the Flood had ravaged humanity's colonies for over one thousand years prior to the discovery of the Primordial and the Flood only retreated from the Milky Way Galaxy during the 40 years between the Primordial being discovered by humanity and the final 53-year conflict of the human-Forerunner wars. Sol system *Earth Charum Hakkor system *Charum Hakkor *Ben Nauk *Faun Hakkor *Sothra Hakkor Wolf-faced planet Notable individuals Forthencho - Lord of Admirals, head of the human Admiralty. Commanded the last human fleets against the Didact's forces at Charum Hakkor. Yprin Yprikushma - Political and Morale Commander and prominent scientist. She contributed significantly to the technological breakthroughs that allowed humanity to hold off against Forerunners. Gallery File:H4-Terminal-HumanShip-Bridge.jpg|The bridge of a human ship in orbit over a Forerunner world in ''Halo 4'''s Terminal (Halo 4)|terminals. File:H4-Terminal-PreHuman-Death.jpg|A human warrior falls in battle. File:H4-Concept-PreHuman-Armor.jpg|Designs of an ancient human battle armor suit. File:H4-Terminal-Human-ShipDesigns.jpg|Designs of ancient human battleships (top half), and forerunner battleships (bottom half). File:H4-Terminal-Forthencho hologram.jpg|Forthencho, Lord of Admirals, examines a hologram of an infested Forerunner world. File:H4-Terminal-Prehistoric human_BridgeOfficer2.jpg|Another bridge officer surrounded by displays. File:H4 - Forthencho surrenders.jpg|thumb|Forthencho|Lord of Admirals Forthencho, commander of the prehistoric human military, accompanied by human soldiers. File:HM-AncientHumanships.png|Ancient human ships above Charum Hakkor in ''Halo Mythos''. File:Ancient Human cruiser.jpg|An ancient human cruiser found by the Office of Naval Intelligence at Site Yankee-002-G3. List of appearances ''Halo: Cryptum'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Primordium'' ''Halo 4'' *''Terminal (Halo 4)|Terminals'' ''Halo: Silentium'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Renegades'' ''Halo: Point of Light'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Sources Category:Human Category:Ancient humanity|
''Anchor 10'' is a refit station|service, repair and refit station in service with the United Nations Space Command|UNSC UNSC Navy|Navy near Dryad.Halo: Mortal Dictata, ''Chapter 8'' History In 2553|April 2553 Lian Devereaux and Naomi-010 brought Requires Adjustment|Adj to ''Anchor 10'' to pick up and upgrade another Pelican and to pick up candied ginger for Serin Osman. Upon arriving several of the station's crew marveled at a Pelican capable of slipspace travel. Despite breaking about a dozen health and safety regulations, the three of them did not have a hangar crew present per ONI's instructions. Naomi-010 did some of the heavy lifting for Adj until Lian decided to go get the ginger for Osman. While picking up the parcel BB learned through his fragment on Venezia that Malcolm Geffen|Mal and Vasily Beloi|Vaz had been compromised, they left with both Pelicans immediately. After Vaz and Mal were rescued and the Venezian threat was neutralized, Kilo-Five returned to ''Anchor 10'' and dropped off Mike Spenser.Halo: Mortal Dictata, ''page 476'' List of appearances ''Halo: Mortal Dictata'' Sources Category:Refit stations
''Anchor 4'' is a refit station|service, repair and refit station near Reach.''Halo: Nightfall: Rhoen Border Security'' List of appearances ''Halo: Nightfall'' *''Halo: Nightfall: Rhoen Border Security|Rhoen Border Security'' Sources Category:Refit stations
Anchor 9 is a multiplayer map in ''Halo: Reach''. It was released with the Noble Map Pack, along with Tempest and Breakpoint for 800 Microsoft Points. Description Anchor 9 is set in a UNSC Sabre engineering facility inside the refit station ''Anchor 9'' in low orbit over planet Reach. Overview This map features many close quarters combat sections. It is fully symmetrical with a two-leveled base at each side and a long spine separating the map into the "Weapons" side and "Repair" side. Both sides feature a large shield door that allows access to a narrow walkway outside the station for low-gravity combat. File:HMCC_HR_Anchor_9_Map.png|Anchor 9 Map. File:HR_Anchor9_Heatmap.jpg|A heatmap of Anchor 9. Callouts The following are locations on the map that are so named on the player's heads-up display during gameplay: Repair Control Repair Wing Weapons Wing Observation Deck Control Room External Platform Space Hangar Sabre Repair Ledge Repair Operations Access Tunnel Variants Unanchored Trivia It is the fifth level and the third multiplayer map in the ''Halo'' series to expose players to the vacuum of space, after Boarding Action, Cairo Station, Long Night of Solace (level)|Long Night of Solace, and Zealot (map)|Zealot. "...''this platform no longer provides any safe harbor whatsoever whether the close quarters combat is occurring inside or out of its artificial gravitational field.''" In the distance, Sabres can be seen flying around outside of the playable area, close to the two Frigates and near the other side of the station. This can be most easily observed during Forge. Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. The multiplayer version looks more like the . It is possible Bungie was going to have the level be set on a different Anchor, but changed the number to 9 for unknown reasons, as in the Bungie-made fly-through they noted that there were 18 Anchors above the planet. The grenades fired in the Space areas from the Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher act strangely; they travel upwards unless locked onto a target or fired directly at the surface of Reach, where the gravity of said planet pulls the grenades down to the surface. Using Panoramic camera mode|Pan Cam, a player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure. The two frigates stationed outside do not have visible names or hull classification symbols, unlike most known UNSC vessels. Gallery File:HR_Anchor9_Exterior_Concept.jpg|Concept art of the map's exterior area. File:HR_Anchor9_Hangar_Concept.jpg|Concept art of Anchor 9's cargo bay. File:HR_Anchor9_Hallway_Concept.jpg|Concept art of one of the map's various hallways. File:HR_Anchor9_Room_Concept.jpg|Concept art for the level. File:HR MissileDispenser Concept.jpg|Concept art of an ordnance loading system on the map. File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map. File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay. File:Anchor9 - Comparison01.jpg|Comparison between the in-progress and finalized Anchor 9. File:Anchor9 - Comparison02.jpg|Comparison between the in-progress and finalized Anchor 9. Sources Category:Noble Map Pack
|firstuse= |commission= |lastsight= |destroyed=2552 |battles=Fall of Reach |fleet= |namedcrew= |captains= |affiliation=UNSC Navy }} ''Anchor 9'' (SRRS-01007) was a refit station|service, repair and refit station in service with the United Nations Space Command|UNSC UNSC Navy|Navy, and one of 18 such stations orbiting the colony world Reach during the Human-Covenant War. Description The station had three main hubs, each with its own hangar and repair station. One sector of the station was dedicated to the medical rehabilitation of injured soldiers, including a suite for the verbal reconstruction of individuals who had lost their ability to speak. Several FSS-1000 Sabre fighters could be stored and serviced inside. In addition, it had docking ports for larger vessels such as cruiser#UNSC|cruisers and UNSC frigate|frigates. The station also was surrounded by a number of UNSC construction platform|build-and-repair facilities, which had several half-built frigates in them. History The station was used to rehabilitate UNSC personnel who had been injured during the evacuation of Harvest. On 2526#January|January 17, 2526; Chris Preston, undergoing medical rehabilitation on board ''Anchor 9'', recorded a message for David Dominguez's parents recounting his sacrifice in securing Kig-Yar point defense gauntlets during the evacuation of Harvest. The station was in permanent orbit around Reach and in the later decades of the war was charged with the production of numerous warships to supplant the Navy's eroding firepower. By 2552 it was responsible for the construction for a number of , with several still being assembled by the time of the Covenant's arrival. During the Fall of Reach in 2552#August|August 2552, ''Anchor 9'' was defended by a team of Sabres during Operation: UPPER CUT. The station's defenses were offline when the Covenant attacked, and one squadron was deployed to repel the incoming waves of s and later s. When the third wave of Covenant fighters arrived, ''Anchor 9''s point defense guns came back online. During the third wave, several s arrived and attempted to attack the station, but were destroyed. After the Phantoms were destroyed, the remaining Seraphs and Banshees retreated. SPARTAN-B312 and Jorge-052 then docked in one of the station's hangars. Jorge left the Sabre to arm a Shaw-Fujikawa Translight Engine|slipspace drive attached to a Pelican dropship; this Slipspace drive would be used as an improvised bomb against the ''Long Night of Solace'', a Covenant supercarrier. The soon detached from ''Anchor 9'' to provide cover for the Sabres as they attacked and attempted to board an Ardent Prayer|enemy corvette which was inbound to refuel with the supercarrier. Almost immediately after the supercarrier was destroyed, the Covenant arrived en masse over Reach. The station was subsequently destroyed by a Covenant support fleet, which arrived several days later. Production notes The station was nicknamed the "space wafer" during the development of ''Halo: Reach''. It was initially designed by Jaime Jones, later redesigned by Isaac Hannaford. ''Anchor 9'' is also the setting of a multiplayer Anchor 9 (map)|map of the same name. Despite the name of the map being Anchor 9, the actual space station does not look like the ''Anchor 9'' from campaign. The colors of the station are more white and yellow, and the geometry of the station is quite different. Gallery File:HR Anchor9 Concept.jpg|Concept art of the station for the campaign. File:HR_Anchor9_HangarExt_Concept.jpg|Concept art of ''Anchor 9''s hangar bay for the campaign. File:HR_SpaceBattle_Concept.jpg|Concept art showing ''Anchor 9'' docked with what appears to be a . File:HR_Anchor9_Hangar_Concept.jpg|Concept art of ''Anchor 9'' for the multiplayer map. File:HR_ConstructionBay_Render_1.jpg|3D high-poly render of one of ''Anchor 9''s drydocks. File:HR_ConstructionBay_Render_2.jpg|Another 3D high-poly render of one of ''Anchor 9''s drydocks. File:Anchor 9.jpg|The docked with ''Anchor 9''. File:Reach 3023461 Full.jpg|An overhead view of ''Anchor 9''. The UNSC ''Savannah'' is moored to the station. File:Reach E310 Campaign10.jpg|''Anchor 9'' being defended by FSS-1000 Sabre|Sabre fighters. File:Anchor9turret.jpg|One of ''Anchor 9''s defense turrets. File:HR Anchor9Defenses.jpg|''Anchor 9''s defense turrets firing at a Seraph. File:Anchor 9 level.jpeg|The interior of ''Anchor 9'' as seen in the multiplayer map. File:Halo Reach NobleDLC Anchor9 03.jpg|Another view of the interior as seen in the multiplayer map. File:Halo Reach NobleDLC Anchor9 02.jpg|View outside a hangar bay as seen in the multiplayer map. List of appearances ''Halo: Reach'' ''Become'' *''Unspoken'' Sources Category:Refit stations
|map= |location=Threshold gas mine |terrain=Forerunner gas mine |symmetry=Symmetrical |playernumber=2v2 |gametypes=*Slayer }} }} Anchor Point is a Cut Halo 2 levels|cut multiplayer map created during the development of ''Halo 2''. Setting Anchor Point would have been set in and around the gas mines of the gas giant Threshold, encountered by the player during the campaign missions The Arbiter and The Oracle and the multiplayer map Colossus (map)|Colossus. The level would have been set around a camp set up by Sesa 'Refumee's heretic faction. The three support cables hanging from the structure encountered in the campaign served as a skeleton support structure for the level layout, a temporary construction framework resurrected as an outpost by Sesa's troops and cobbled together with nearby debris. The view above the map would have been the gas mine facility itself, while the view below would be the swirling vortex of Threshold's atmosphere. Production notes Anchor Point was developed for ''Halo 2'', cobbled together in about a week. The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass. It was intended as a small map for only four players. This 2v2 map would focus primarily on Type-26 Banshee|Banshee dogfighting rather than conventional vehicle and infantry gameplay, though larger scale was tried out. The map was symmetrical, featuring four outer platforms and one multi-level centre area. One iteration of the level had teleporters, though they were removed as they "weren't good". Each of the four platforms would have a single Banshee spawn, and the centre platform would have a beam rifle spawn - the large "tube" connecting the outer and centre platforms was a "not good" experience for infantry players due to the long sightlines and lack of cover, with grenades employed heavily during playtesting. These tube areas were intended to provide cover from Banshees in the sky, though meant experiences running into an enemy player weren't fun. The map was cut before release as it "played like crap", and the developers at Bungie found the level to not be very fun, as the game's Banshee combat was "messy". Multiple types of gamemode were tested including energy swords-only and snipers-only. However, DeLeon believes the map could have had potential for Capture the Flag gamemodes, if they were able to get round to setting up proper bases. The map was later revealed by artist Vic DeLeon on Twitter on November 10, 2019 for the 15th anniversary of ''Halo 2''. The map and its files are still playable, with 343 Industries' Jeff Easterling having played on the level fairly recently (as of November 2019). The map was later one of many set for restoration into ''Halo 2'' as part of the Digsite project in 2023, included in the game's modding toolkit for modders to use. DeLeon also has at least several test maps including a jungle, Old Mombasa and an Forerunner City|abandoned Forerunner city. Gallery File:H2 AnchorPoint Screenshot 1.jpg|A screenshot of Anchor Point in an early build of ''Halo 2''. File:H2_AnchorPoint_Screenshot_2.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting. File:H2_AnchorPoint_Screenshot_3.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting. File:H2_AnchorPoint_Screenshot_4.jpg||A Banshee on Anchor Point. Sources
Anchor Team is a unit of the SPARTAN-III program. It consists of Cat-2 personnel deployed outside its members' parent company. History During the Human-Covenant War, Anchor Team were deployed by the Office of Naval Intelligence to several worlds. In 2548, Anchor Team were deployed to Meridian during the Battle of Meridian. Owen would be severed from the team during the battle. Composition Owen-B096 Sources Category:SPARTAN-III teams|Anchor
|complement= |role= |affiliation=Ancestors }} This cruiser was a type of Human starship|starship constructed by the Ancestors - the ancient starfaring forebears of modern humanity. Overview Offensively, the cruiser possessed what the Forerunners referred to as "Fibril cutters". Operational history The ships were in service by humans as early as the Human-Forerunner wars. At least one was part of a fleet commanded by Lord of Admirals Forthencho. Numerous vessels of the class were taken over by the Flood and continued to be used by the Flood as late as the Forerunner-Flood war. The Office of Naval Intelligence discovered one such vessel at Site Yankee-002-G3. A detailed report named "ONI XENO-MATERIALS EXPLOITATION REPORT 15Y1198" was filed. Further research was recommended to Project ARC DREAM and teams on AZURE MOON were assigned to study its weaponry. This may be the same "shattered starship" purported to have been the recovery site for a number of Ancestor artifacts responsible for the creation of the HELLCAT-class Mjolnir. Gallery File:H4-Terminal-Human-ShipDesigns.jpg|Ancient human ship designs including the cruiser. File:H4-Terminal-Flood-Fleet.jpg|The ''Mantle's Approach'' moving to attack Flood infested ships, including flood infested cruisers. File:H4-Terminal-Forthencho-Fleet.jpg|Forthencho's fleet of ships preparing to sterilize a Flood infected Forerunner planet. List of appearances ''Halo 4'' *''Terminal (Halo 4)|Terminals'' ''Halo Mythos: A Guide to the Story of Halo'' Sources Category:Cruiser classes Category:Ancient human ship classes
Ancient Machine is the ninth track in ''Halo 2: Original Soundtrack#Volume 1|Halo 2: Original Soundtrack, Volume 1''. It has some percussion as well as vocals as the lead. It is mostly electronic, however, which helps add an eerie atmosphere. The name "Ancient Machine" is thought to refer to different Forerunner constructs. The piece was reorchestrated into ''Builder's Legacy'' in the ''Halo 2: Anniversary Original Soundtrack''. Appearances The soundtrack can be heard: In the level ''Outskirts'', when John-117 heads down the dark hallway in the Hotel Zanzibar|hotel, and during the short skirmish soon after. In the level ''The Arbiter'', when Thel 'Vadamee clears the hangar in the Threshold gas mine. In the level ''Quarantine Zone'', during the ending cutscene, when Avery Johnson realizes his Marines are not responding, and again at the end when Tartarus sends Thel 'Vadamee into the bottom of the Library. Production notes The User:Neo Te Aika/Audio Production Notes/Music tracks named after their synth patches|internal tag names for variants of this track begin with the name cultivate, named after the featured dominant synth patch in this track from the Roland XV-5080 synthesizer, also named "Cultivate".
File:H4-Ancientone.png|right|100px Ancient One is a ''Halo 4'' multiplayer medal exclusive to the Flood (gametype)|Flood gametype. It is awarded for surviving an entire round as a Flood and infecting at least one SPARTAN-IV Program|Spartan-IV. Sources Category:Halo 4 multiplayer medals
File:HTMCC-H2A Terminals SangheiliGalley.png|thumb|300px|The ancient Sangheili galley. This unidentified galley was employed by the ancient Sangheili of the Former Age, the era prior to the Writ of Union|foundation of the Covenant empire. Overview This ship features three triangular sails as well as at least twelve oars to provide propulsion, making it similar to the Wikipedia:Galley|galleys of humanity's own history. As another similarity to many human galleys, this ship includes what appears to be a metallic Wikipedia:Naval ram|naval ram on its bow. Above the ram is a large metal Wikipedia:Figurehead (object)|figurehead from which the ship's Wikipedia:Bowsprit|bowsprit extends. The ship's hull sweeps upward toward the bow and a protrusion akin to a Wikipedia:Quarterdeck|quaterdeck can be seen at the aft of the vessel. This ship was utilized by the Sangheili to navigate the tempestuous seas of Sanghelios at some point prior to the species' formation of the Covenant with the San'Shyuum. Gallery File:HTMCC-H2A Terminals TheSeaWasAngryThatDay.png|One of these ships amid rough seas on Sanghelios. File:HTMCC-H2A Terminals GonnaNeedABiggerBoat.png|The previous ship seen from above as it approaches a massive wave. List of appearances ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' Sources Category:Covenant vehicles Category:Marine craft
Ancilla was a Forerunner term for an artificial intelligence|AI construct developed over many generations. They came in several varieties, each designed for different purposes and possessing differing capabilities. Although the term was often used to refer to all Forerunner AI, ancillas and monitors were sometimes referenced as distinct categories, monitors being defined by their floating robotic shells whereas ancillas, in general, were disembodied.Halo: Silentium, ''page 177'' Background Ancillas were ubiquitous in Forerunner society, and were housed within personal shells like those of the monitors, as well as Forerunner personal armor|personal armor, ships, buildings, and various forms of machinery. Ancillas possessed varying personalities, often approximating that of a Forerunner. They were categorized into various types, including a system of classes; third-class ancillas were known to be issued to the plasma jockeys, a class of Forerunner stellar engineers.Halo: Cryptum, ''page 221'' Monitors were a common type of robotic ancilla employed in many roles. The most powerful ancillas, next to the Contender-class artificial intelligence|Contender-class, were the Metarch|metarch and sub-metarch varieties. Some ancillas designed to interface with Forerunners typically represented themselves via avatars similar to those used by human AIs.Halo: Cryptum, ''page 242'' Not all ancillas assumed visible form, such as those that operated within a metarchy; a vast network of ancillas coordinated by a metarch. Ancillas were also stored within a Forerunner's Forerunner personal armor|personal armor and could be accessed by the user at will for information via a form of neural link. Most of these personal ancillas assumed the form of a blue female Forerunner, manifesting itself in the "back of the wearer's thoughts". An ancilla's appearance would be modeled according to the species of the individual wearing the armor; for example, when Chakas and Riser received suits of Forerunner armor, their ancillas appeared as a female Human|ha''manune'' and Florian|cha''manune'', respectively.Halo: Cryptum, ''page 108'' Personal ancillas were typically not named and were addressed only as "ancilla".Halo: Fractures, "Defender of the Storm" For a Manipular, a personal ancilla made itself easily visible and readily accessible to provide guidance and education. Once Forerunners Forerunner mutation|mutated to Form|first-form, accessing the armor's ancilla appeared to require more effort, as it was expected that a mature Forerunner did not require as much attention as a Manipular; this also allowed the ancilla to divert more of its processing power to other tasks.Halo: Cryptum, ''page 159-160'' Ancillas also helped Forerunners access the Domain after mutation.Halo: Cryptum, ''page 201'' The Forerunners viewed ancillas as little more than tools and programmed them to not only obediently perform their designated tasks,Halo: Cryptum, ''page 18'' but, at least in some cases, also enjoy their servitude.Halo: Silentium, ''page 308'' The notion of an ancilla rebelling against its masters was virtually unprecedented, although this changed with the emergence of the Flood's logic plague which could effectively infect and convert Forerunner AIs. Like their organic Forerunner masters, ancillas would recite a mantra or prayer before imminent termination.Halo: Silentium, ''page 275'' For military purposes, Forerunners used software known as Artificial intelligence suppressor|AI suppressors to disable ancillas used by hostile forces.Halo: Cryptum, ''page 194'' Varieties Archeon-class ancilla|Archeon: A class of disembodied ancilla. Caradon-class ancilla|Caradon: A class of ancilla which is able to process. Facilitator-class ancilla|Facilitator: An ancilla created for the facilitation of Halo Array|Array requirements. Monitor: A type of ancilla housed in a floating robotic shell. Metarch-class ancilla|Metarch: A sophisticated class of ancilla serving the Ecumene Council. *Contender-class artificial intelligence: The most powerful type of ancilla created by the Forerunners. Trivia IsoDidact|Bornstellar's relationship with the Librarian's ancilla in ''Halo: Cryptum'' is similar to that of John-117 and Cortana. Like Cortana, Bornstellar describes his ancilla as a "blue female figure in the back of his mind" who can be stored within his body armor, and relies upon her for guidance and help in many situations. Ancilla's modern definition is "an aid to achieving or mastering something difficult", or put simply, an accessory or auxiliary. The original Latin meaning of "ancilla" is 'female servant/slave' or 'maid'. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' (2010) ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo: Helljumper'' ''Halo Legends'' *''Origins'' ''Halo: Blood Line'' ''Halo: Cryptum'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Primordium'' ''Halo 4'' ''Halo: Silentium'' ''Rebirth'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: Last Light'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo: Fractures'' *''Lessons Learned'' *''Promises to Keep'' *''Defender of the Storm'' ''Halo: Smoke and Shadow'' ''Halo Wars 2'' ''Halo: Retribution'' ''Halo: Renegades'' ''Halo: Point of Light'' ''Halo: Divine Wind'' ''Halo Infinite'' Sources Category:Forerunner A.I.|
And my shadow is an achievement in ''Halo Wars 2'', awarded for killing 25 units with Jerome-092|Jerome's HRUNTING/YGGDRASIL Mark IX Mantis|command mantis unit in either Multiplayer, Skirmish or Blitz. Sources
And So It Begins... is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by finding and walking over the John-117|Master Chief toy in the level ''Delta Halo''. The toy only appears in Remastered graphics mode. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location File:HTMCC-H2A Master Chief Toy.jpg|thumb|left|The Master Chief toy with the playable area in the background. Upon reaching the bridge, grab one of the Ghosts and follow the path back in the direction you came. When you reach the area of the path where you encountered the Jackal snipers, boost up the cliff wall. It is strongly recommended that you do this in Classic Graphics mode as this will show you the true level geometry on which the player must drive. Boost your way all along the ridge which rings around the lake until you reach the end of the rocky peninsula. Change to Remastered graphics and you will find the Master Chief toy sitting on the ground.
Created |number= |function= Agricultural systems manager |notable= }} Andarta is an artificial intelligence construct who was in charge of managing agricultural systems at Homestead Facility, but would later defect to the Created on October 27, 2558.Halo 5: Guardians, ''campaign level Guardians'''' Trivia In Celtic mythology, Wikipedia:Andarta|Andarta was a warrior goddess. List of appearances ''Halo 5: Guardians'' References Sources Category:Human AI Category:AI characters Category:Created members
|sn= |notable= }} Doctor Andera Rolan was a human pathologist of the Gao Ministry of Protection, serving under Special inspector|Special Inspector Veta Lopis. Biography Born on the human Outer Colony of Gao, Doctor Andera Rolan served as a pathologist for the Gao Republic's Gao Ministry of Protection|Ministry of Protection, as a part of a team led by Special inspector|Special Inspector Veta Lopis. In 2553, the United Nations Space Command's 717th Xeno-Materials Exploitation Battalion came to Gao claiming that the battalion had came to conduct research in the Montero Cave System. However, the battalion was secretly searching for Forerunner ancilla Intrepid Eye within the caves. In an effort to stave off the pursuing battalion, Intrepid Eye began murdering Gao citizens and attempted framing UNSC forces. To investigate the murders, Commander Murtag Nelson had elements of the battalion work with the GMoP to apprehend the murderer. Lopis and her team were tasked with leading the investigations for the GMoP, with Rolan charged with examining the corpses of the victims for evidence and leads. Minister of Protection Arlo Casille also had Rolan and the rest of her team spy on the battalion's operations for him. Working with the battalion's headquarters company, Rolan was assigned to the Montero Penthouse of the Montero Vitality Center. However, Lopis determined that the penthouse was no place for a morgue, she had the battalion assign Rolan and the rest of her team to the Staff Housing Complex. After Rolan had spent half a day waiting for the battalion to prepare her workplace, Nelson and Spartan-II Frederic-104 met with Rolan and Lopis in the complex to ensure that they were properly accommodated. However, Rolan and Lopis soon realized that Major Ira Halal had not informed the GMoP of a new crime scene that had been discovered. Nelson assured the two that Halal was acting on orders from UNSC Fleet Command rather than from him and the commander promised to resolve the issue. Nelson further admitted that the battalion was engaging foes that utilized particle beam weaponry. Believing Nelson was violating Foxtrot Tango Angel 7012|a security protocol, Fred brought the commander into the next room to discuss the matter, allowing Lopis to attempt to read Nelson's lips through the rooms safety glass while Rolan continued to examine the victims' bodies. When Nelson and Fred returned, the commander had Nelson escort Lopis to the new crime scene while Rolan continued to examine the corpses. Rolan requested the aid of a UNSC Hospital Corpsman|hospital corpsman from Nelson, allowing her to determine whether or not the UNSC had the tools used to mutilate the bodies. The GMoP's investigations were interrupted when the Keepers of the One Freedom attacked the Montero Vitality Center when the cult attempted to retrieve the ancilla for themselves. One of the battalion's Pelican dropships was shot down by the Keepers and crashed into the Vitality Center's Staff Housing Complex, leading to Rolan's death, along with Olinda Riost. Personality and traits Doctor Andera Rolan was a highly skilled pathologist of the Gao Ministry of Protection. She was an old friend of the Minister of Protection Arlo Casille and was one of the few GMoP personnel of the to refer to him by his first name. Rolan was also a close friend of Veta Lopis and the two worked well together. After spending half a day working with the 717th Xeno-Materials Exploitation Battalion's headquarters company to simply prepare her workplace in the Montero Vitality Center, Rolan quickly became frustrated with military protocol. When Casille had Rolan and the rest of Lopis' team spy on the battalion, Rolan was reluctant to do so, believing that it was their job to investigate the murders and not to get involved in colonial politics. List of appearances ''Halo: Last Light'' ''Halo: Retribution'' Sources Category:Human characters|Rolan, Andera Category:Gao Ministry of Protection personnel|Andera, Andrea
Andersen was a member of the Harvest militia|Colonial Militia of Harvest who fought at the First Battle of Harvest.Halo: Contact Harvest, ''page 356'' He was one of the four militia members who did not know how to fire a weapon before his training. He was promoted to leader of squad One-Bravo Squad|One-Bravo and volunteered for the mission to clear the Tiara of Unggoy. He survived the battle and escaped Harvest on the same container as Avery Junior Johnson|Johnson and Jenkins. It is said that he and Wick both wanted jobs in the UNSC Department of Commercial Shipping|DCS on an inner colony world, as they both were disdainful of being farmers. List of appearances ''Halo: Contact Harvest'' Sources Category:Human characters Category:Colonial Militia trainees
Anderson was a Colonial Militia trainee who fought on Harvest during the first contacts with the Covenant Empire|Covenant. He was the commanding officer of One-Bravo Squad. He supposedly joined the Marine Corps after he evacuated Harvest. List of appearances ''Halo: Contact Harvest'' Category:Human characters Category:Colonial Militia trainees
Anders' Signal is the eighth campaign level of ''Halo Wars''. It is the first level in the ''Halo Wars'' campaign to feature the Flood. After the finishes its Slipstream space|slipspace travel to pursue a Covenant Empire|Covenant ship holding Ellen Anders|Professor Anders, they enter into orbit around an unknown planet, and as James Gregory Cutter|Captain Cutter orders Sergeant John Forge to the surface, they encounter units of new Covenant species, the Jiralhanae|Brutes. As Sergeant Forge's M312 Heavy Recovery Vehicle|Elephant crew kills all of the Jiralhanae, they are assisted by Spartan Red Team. Two other Elephant crews on the surface, Recon Team Echo|Echo and Recon Team India|India, however, reported attacks from unknown hostiles, before all contact from them was lost. As Sergeant Forge's units and Spartan Red Team investigate, they eventually encounter the Flood, and are forced to destroy and clear any Flood forms surrounding the two other Elephants. Then they are ordered to bring all the three deployed Elephants back to a nearby firebase. Summary On Arcadia, Professor Ellen Anders records the Arcadia Forerunner ruins and destroyed Type-29 Scarab|Super Scarab with a handheld camera while Sergeant John Forge horses around. Suddenly, the two are attacked by the cloaked Ripa 'Moramee|Arbiter who bests Forge in a fight and wounds him. Anders stops the Arbiter from killing Forge, promising to go quietly in exchange. As the two depart in Dextro Xur-pattern Spirit|a Covenant dropship, Red Team arrives in a Warthog in a failed attempt to stop the Arbiter's departure with Anders. Retreating to the , Forge reports Anders' capture while Serina tracks her transponder signal which quickly goes to slipspace|lightspeed. With little time to make a decision and at the urging of Forge and Jerome-092, Captain James Cutter orders the ''Spirit of Fire'' to pursue. On February 23, the Covenant vessel emerges from slipspace followed by the ''Spirit of Fire'' in Korinth Prior system|uncharted space above Trove|a planet. Forge, Red Team and Marines are sent down with M312 Elephant|Elephants to secure a base, coming into contact with Covenant forces, including Jiralhanae|Brutes. As the teams clear the area, Recon Teams Recon Team Echo|Echo and Recon Team India|India come under attack by the Flood. Forge and Red Team must attempt to rescue Echo and India and retrieve their Elephants to bring them and Forge's Elephant to the newly constructed base. Transcript ''Fades into Professor Anders and Sergeant John Forge, who are at the remains of the destroyed Type-29 Scarab. Anders holds a small hand-held camera, documenting the Scarab's remains. Forge grabs a piece of debris and poses with it.'' Sergeant John Forge: "Hey, how 'bout one for the scrapbook, Professor?" Professor Ellen Anders: "If you don't mind, Sergeant, I'm trying to document this area for study." ''Forge drops the piece and turns his back at Anders. Anders steps forward and continues observing, but finds a camouflaged entity in front of her. Almost immediately, the invisible entity grabs Anders by her throat and uncloaks.'' Arbiter Ripa 'Moramee: "You will come with me." File:HW2.png|thumb|300px|Forge draws his M6C and takes aim. ''Forge draws his M6C Personal Defense Weapon System|M6C magnum and points it at the Arbiter.'' Forge: "Why don't we put the lady down and talk about this, man to freak?" Ripa 'Moramee: "As you wish." ''Arbiter drops Anders and moves towards Forge. He shoots the Arbiter with his pistol but it has no effect. The Arbiter activates his camouflage, moves behind Forge and cuts his Pistol in half with a swing of his Energy Sword. Forge falls down and the Arbiter moves to finish him with a stab. Anders runs in between them.'' Anders: "Stop!" Forge: "Anders, get out of here!" Anders: "I'll come quietly if you let him live." ''The Arbiter grabs Anders by her throat and walks into the Gravity lift of a Taaku Xur-pattern Spirit|Spirit dropship hovering above. The ship flies away as the Spartan Red Team arrives with a M12 Light Reconnaissance Vehicle|Warthog firing at it. After the ship goes away, the Spartans get off the Warthog and secure the area. One of them approaches Forge, who is still lying on the ground from the attack.'' Jerome-092: "Sir?" Forge: "I'm okay. ''Spirit of Fire'', this is Forge. I lost Anders." ''Cuts to the bridge of the ''Spirit of Fire'', where Captain (Navy)|Captain James Gregory Cutter|Cutter is facing a monitor, which shows data of Anders and Forge.'' Captain James Gregory Cutter: "What happened?" Forge (COM): "Some massive Elite came out of nowhere." Serina: "Captain, I'm tracking her transponder. It's heading away from the planet." Cutter: "Damn it! Sergeant, get up here on the double." ''A D77-TC Pelican|Pelican flies towards the'' Spirit of Fire. Forge (COM): "Already en route, sir." ''Forge enters the bridge with Jerome-092 behind him. Captain Cutter leans over the holographic display of Arcadia. The two stands beside him.'' Forge: "We're all accounted for; why haven't we left yet?" Cutter: "Why aren't you in the med-bay, Sergeant?" File:Anderssignal1.png|thumb|300px|Forge and Jerome-092 joins Cutter at the bridge. ''The holo-table shows a red dot, a representation of Anders' signal, heading away from Arcadia's hologram and a green hologram of the'' Spirit of Fire''. It is leaving ''Spirit of Fires Wikipedia:Close-in weapon system|Close-In Weapon System (CIWS) limit and approaching the Long Range Weapon System (LRWS) limit.'' Serina: "The professor's signal has gone to lightspeed, headed for the border." Jerome-092: "That puts it outside weapon range." Forge: ''(angrily)'' "What? We have to go after her!" Serina: "Sir, I can only track that transponder a few more seconds." Sgt. Forge: "Captain!" Jerome-092: "Sir, Anders represents a significant security breach." ''Cutter pauses momentarily, then finally makes a decision.'' Cutter: "Serina, get us underway immediately. Follow that signal." Serina: "Aye aye, sir." ''Forge and Jerome leave while Cutter approaches the front of the bridge. Hatches begin to seal around all the windows as the ship prepares for slipspace travel.'' Serina: "So...we left log buoy|a note saying we're leaving, right?" ''Cuts to black.'' ''Fades in to two ships coming out of slipspace in orbit, as seen in the atmosphere of an unknown planet. A piece of the landscape twitches, then turns around towards the camera as three small tentacles twitch around its chest, revealing flood combat form|an unknown lifeform that resembles a Sangheili.'' Trove|UNKNOWN LOCATION FEBRUARY 23RD 2531 File:ETRANCutter.png|thumb|300px|Cutter and Serina on the bridge as the UNSC ''Spirit of Fire'' arrives at Trove. ''Cuts to ''Spirit of Fires bridge, Cutter is looking from the front windows as hatches unseal around the windows, revealing a red planet.'' Cutter: "Where the hell are we, Serina?" Serina: "We're in orbit around a planet in the middle of... Actually, I'm still working on that, sir. Cutter: "Anders?" Serina: "The Covenant vessel we pursued appears to have taken cover on the planet's surface. I have rough coordinates." Cutter: "Any sign of other Covenant activity?" Serina: "Not that I can detect, although this world is giving off some pretty crazy readings." ''Cutter pauses, sighs and turns around, walking towards the bridge's door.'' Cutter: "Get Forge down there." Serina: "I believe he is already aboard a Pelican, awaiting your word." ''Captain Cutter exits the bridge.'' {''In-Game Cutscene''} ''Two M312 Elephants with two squads of marines each move though the terrain.'' Recon Team ECHO/INDIA (COM): "Spirit of Fire, Elephant recon teams ECHO and INDIA are clear of hostiles and moving to potential base sites. Over." ''The teams are revealed to be very close to a heavily fortified Covenant position, where two Spirit dropships just flew away from.'' Cutter: "Roger that. Sergeant Forge, you will need to clear that fire line just ahead of your location and get to your beacon. We'll follow up at that time." {''Gameplay''} Cutter: "Sergeant, logistics are preventing reinforcements. Train squads out of that Elephant." ''After enough Marine squads are trained, Forge and the Marines move towards the beacon, running into Covenant forces.'' Forge (COM): "Serina, I thought you said there weren't any signs of the Covenant down here. What do you call all this?" Serina: "Designation "Jiralhanae", a.k.a. "Brutes". Responsible for the attack on Harvest." ''If an Elephant takes some damage from the Covenant attack:'' Cutter: "Keep an eye on that Elephant, Sergeant. You lose that, we lose our foothold." ''If an Elephant takes heavy damage:'' Cutter: "We can't lose any of our Elephants. We need all of them intact." ''After a bit of heavy fighting, a Pelican drops off Spartan Red Team behind Covenant positions.'' Alice-130 (COM): "Spartan Red Team, reporting in. Sergeant, we will flank the enemy and move to your location." ''With the help of Red Team, the Covenant forces are eliminated.'' Forge (COM): "Our beacon is just up ahead. Should be easy going now." ''They regroup near the beacon.'' Recon Team Echo (COM): "Echo is operational. Situation normal. All is... Hold on. Something's... moving! We've got movement, all over!" ''Several groups of squid-like creatures approach the Marines. The creatures latch themselves on the Marines and the Marines fall on the floor.'' Recon Team Echo (COM): "This is Echo! Help! Help! They've breached our-aaahhhh!!" ''Echo Team suddenly disappears on map and radar.'' Serina: "Echo signs are offline - quite suddenly I might add." Cutter: "Sergeant, take a team out there and find out what's happening." ''Very soon, Recon Team India reports in.'' Recon Team India (COM): "India, reporting in. Elephant's unpacking. Hold for...wait. Over there...what the hell was that?" ''Several groups of the same squid-like creatures approach the Marines, and the Marines suffer the same fate as that of Echo Team.'' Recon Team India (COM): "''Spirit''! This is India! They've...they've taken over...get us...aaahhhh!!" ''India also disappears from the map and radar.'' Serina: "India signs are offline as well. How very ominous." ''The UNSC forces move close to where Recon Team Echo was stationed. A red flare is on the ground.'' Marine #1: "Signal flares. We must be close." ''They reach Echo Team's last known location...'' {''In-Game Cutscene''} File:Halo Wars Flood.jpg|thumb|300px|Recon Team Echo's M312 Elephant covered by Flood biomass. ''Many of the small squid-like creatures crawl over the ground. Echo Team Echo's Elephant is covered with giant biomasses and large tentacles. Marines from Recon Team Echo lie on the ground, lifeless.'' Forge (COM): "Forge here. I believe teams Echo and India are compromised, over." Cutter: "Covenant? I'm not reading any Brute signatures." ''The small squid-like creatures crawl over the dead Marines, and the bodies stand up, mutating.'' Forge (COM): "Not Covenant, sir - something else, something worse. Much Flood|uglier." {''Gameplay''} Forge (COM): "Clear that crap around the Elephant. We need to get it mobile." ''The UNSC forces destroy the Flood forces surrounding the Elephant.'' Forge: "You're clear - let's get you home." Captain Cutter: "Sergeant, I'm approving your beacon for a firebase site. Serina, prep pods for launch." Serina: "Aye aye sir. Location marked and pods launched. Don't do it wrong, boys." ''The UNSC station and its base turrets have been set up.'' Serina: "Well, this is new... and scary. These organisms are...interesting. Our database has nothing on their origins - or, well, anything about them, really. At first glance, they appear to be a species of virulent, parasitic organisms that thrive by consuming other sentient life of sufficient biomass." Forge (COM): "Serina, you ever hear the phrase "too much information"?" ''If a lost Orbital Drop Shock Trooper|ODST squad is found:'' ODST #1: "There were more of us in our platoon. We all scattered when it hit the fan." ''If another ODST squad is found:'' ODST #2: "Thanks for the rescue, sir." ''If the third lost ODST squad is found:'' ODST #3: "Thank god you found us - we thought we were goners for sure." ''At the last missing ODST squad:'' ODST #4: "One of Pod infector|them bit me and ran off... Is that bad?" ODST #5: "Something's wrong. I feel funny..." ''The entire ODST squad turns into Flood combat forms. The UNSC forces have no choice but to kill them.'' ''With a stronger UNSC force, Sergeant Forge heads out to recover the second Elephant, and succeeds.'' Forge (COM): "Hostiles clear. Let's move - it's getting darker out here." Cutter: "We need those units intact. Bring all Elephants back to base, Sergeant!" Forge (COM): "All right, let's get everyone back to the base. Move. Move. Move!' ''All Elephants are back at the base.'' Cutter: "All Elephants are home. Hold for new orders." {''In-game Cutscene''} ''The three Elephants lock down beside the UNSC base.'' Forge (COM): "''Spirit'', any closer on that transponder's location?" Serina: "I'm still trying to confirm Professor Anders' coordinates...a watched pot and all that." ''Level ends.'' Trivia Not only is this the first mission in ''Halo Wars'' to feature the Flood, but, chronologically, it the first mission in the entire series to feature the Flood. This is the first level in the entire series where the Brutes are referred to as Jiralhanae, their proper names. This is also the first level in the series in which a Covenant species is referred to by its proper name in scripted dialogue, though the names of most Covenant species are sometimes said by NPCs in ''Halo 3''. Sergeant Forge's report about the discovery of the Flood, ''"Not Covenant, sir - something else, something worse. Much uglier."'', is similar to dialogue between Thel 'Vadam and John-117 on the level ''The Storm'' in ''Halo 3'', when the Flood-captured ''Indulgence of Conviction'' arrives over Voi: The Arbiter asks, ''"What is it? More Brutes?"'', to which the Master Chief replies, ''"Worse."'' If the Spartans are used to hijack any of the Choppers at the beginning of the level, the player can not gain control of them until the hijacked Choppers have been destroyed. Serina's line ''"Well, this is new. And scary,"'' was first said in the original ''Halo Wars'' demo video. However, rather than the Flood, she was referring to the sudden appearance of a Deutoros-pattern Scarab|Scarab. The ODSTs squads found on this level have five veterancy points, two more than the normal limit of three for ODSTs squads, causing them to be exceptional stronger than normal squads. If the last ODST squad is fighting when the ODSTs say their lines, they will not mutate into Flood combat forms. In the opening cutscene, Serina asks if they will be leaving a note. As seen in ''Halo: Escalation'' and ''Halo: Smoke and Shadow'' they did indeed leave a note behind in the form of a log buoy that was supposed to be recovered by the . However, Captain Terrence Hood's decision to attack the ''Radiant Perception'' prevented this. It is recovered in 2557 by John Forge's daughter Rion Forge|Rion as seen in ''Halo: Smoke and Shadow''. Gallery File:Anderssignal map.png|A map of the level. File:Anderssignal2.png|Forge posing with a piece of debris. File:HW Anders captured.png|The Arbiter abducts Anders. File:ForgeM6C.jpg|Forge prepares to fire his M6C magnum. File:HW - Red Team Arrival.png|Red Team arrives by a Warthog. File:HW TroveSurface.png|Jiralhanae-led Covenant forces on the surface of Trove.
The M312 Heavy Recovery Vehicle|Elephant can train UNSC Marine Corps|Marines and you start out with at least some resources, so train all Marines you can possibly have right now. It might even be better to wait a minute and replenish your resources (and thus build more Marines) before you take on the nearby Jiralhanae|Brutes. After building a couple marine squads, build some flamethrower units. By this time, the Brutes should send a small patrol. Deal with them, and then replenish any dead or badly injured troops. Wait and build around seven marine squads, and nine flamethrower units. You should kill them squad by squad, or else you WILL get overwhelmed. When the Brutes are dead (easier said than done), a few Spartans will join you. Note that on Legendary, the Spartans automatically come after you hold out for a few minutes, and they act as the Golden faction of the UNSC (the ones that you don't get to use). After the battle, they will switch over to your command. Continue west and deal with the infections around the Elephant. Take the whole squad back to the new base which you can get up and running in the meantime. For this mission, it helps a lot to train flamethrower units. These handle the infection particularly well. Upgrade your Base Turrets with Flamethrowers as well. Check out the eastern cliffs by sending a few units from the base over and you should be able to find 8th Black Box here. As for the Skull in this level, first kill 750+ infections, then travel back to where the second Elephant was stuck and search the area northeast from here to secure it. To finish the mission, train an army of Flamethrowers and head south from the base. A little southwest from here are more infections and the second Elephant can be freed. Simply move all three Elephants back to base after you've rescued any Orbital Drop Shock Trooper|ODST Squads. Those can be found at the side-paths of the path that led to the last Elephant. Whenever all three Elephants are back at the Base, the mission will be over. Category:Stubs Category:Halo Wars walkthroughs
The Andesia Tribune is a human newspaper sold on Andesia, with at least 32 pages in some copies.Halo 5: Guardians, ''flying garbage'' Trivia The Andesia Tribute in ''Halo 5: Guardians'' holds the Universe article Easter egg, which the universe article for Thomas Lasky is used on it. It also holds a quote from ''Halo: The Thursday War''.Halo: The Thursday War, ''page 48'' Gallery File:Universe Paper.png|The Universe Article Easter Egg on the Andesia Tribune. List of appearances ''Halo 5: Guardians'' Sources Category:Newspapers
|moon(s)=At least one |diameter= |gravity= |daylength= |yearlength= |atmosphere= Oxygen-Wikipedia:Nitrogen|nitrogen |temperature= |demonym=Andesian |species=Human |population=High |colonized=2450 |government=*Unified Earth Government Corporate council |technology tier=Technological Achievement Tiers|Tier 3 }} Andesia is a human Human colonies|colony planet governed by the Unified Earth Government and controlled by a mega-corporate council which serves as the planet's ''de facto'' administation. Despite its high-class appearance, Andesia has experienced civil strife and unrest. Overview Locations Noctus *Sector 1 *Sector 7 *Sector 15 Promesa *Flamenco Street **Eperanza Station **Galeria Andinos ***Bamboo Food Court History Andesia was Human colonies|colonized by humanity in 2450. Following its establishment as a colony, exploration of Andesia was funded by biotech associations looking to exploit the planet's rich ecosystem for life-extending pharmaceuticals and exotic foodstuffs. The colonization and exploration efforts were followed by the development of local medical research and ultra-tech industries in the city|capital city of Noctus and the research center in Promesa. In 2523, in response to the UEG's tightening grip on the human colonies and the excessive control taken by the mega-corporate council that served as the ''de facto'' planetary government, a Insurrection|rebellion broke out on the planet. The insurgency even reached the heavily defended facilities of AMG Transport Dynamics located in the capital city of Noctus. During this time, Insurrectionists established a stronghold on the planet. In response, the United Nations Space Command sent troops, including the 10th Shock Troops Battalion, to Andesia to eliminate the rebel presence.Halo 4: Forward Unto Dawn, ''Part 3'' During a Conflict on Andesia|firefight with Insurrectionists lasting for approximately seven hours, Ridge, a member of Cadmon Lasky's Orbital Drop Shock Troopers|ODST squad was killed. Afterwards, Cadmon estimated that he must have killed a dozen of the Insurrectionists. Sometime later, Cadmon and the rest of his squad was killed in action on the planet. Periodic UNSC police actions kept violence from breaking out into full-scale civil war. However, turf wars between insurgent factions and their criminal allies, corrupt law enforcement personnel, and Unified Earth Government peacekeepers ensured there would be no peace in major population centers. The fighting continued on the planet for nearly a decade, until the realization of the true threat of the Covenant forced Andesia's citizens to realign themselves with the UNSC and UEG to survive. Ultimately, Andesia did survive the Human-Covenant War, remaining untouched by the Covenant. Although Andesia made it through the war unscathed, tensions between the planet's citizens and the UNSC remained high, with Insurrectionist movements reemerging stronger and more influential than ever. The UEG sees Andesia as a vital asset in its long-term plans for reunification and redevelopment of the human colonies. The planet's corporate and political hierarchy remains loyal to the UEG. Prior to 2553|May 2553, Insurrectionist forces captured UEG diplomatic personnel on Andesia. The UNSC responded by sending the Spartan-II Frederic-104 to rescue the diplomats and neutralize the Insurrection personnel as part of Operation: INSTINCT. Spartan-IVs are trained in a War Games simulation based off Noctus in order to prepare for hypothetical peace-keeping operations, and to have them ready to secure strategic facilities in the event of a large insurrection. As well, Andesia-born designers created a War Games simulation imagining the planet's possible sociopolitical collapse during the Covenant War. Government and society Hosting several large metroplex areas, including the capital of Noctus, the colony is wealthy, highly populated, and almost completely self-sufficient. Despite this, a strong Insurrectionist movement took root on Andesia shortly before the Covenant War and reemerged after the conflict's resolution. Illegal immigration to the planet is a problem, but the UEG has tried to make becoming a legal resident easier than ever through the filing of Form 32. Gameplay The multiplayer|arena multiplayer maps ''Empire'', ''Eden'', ''Plaza'' and ''Overgrowth'' all take place on Andesia. The Warzone maps ''Battle of Noctus'' and ''Urban'' also take place on the planet. Production notes In ''Halo 5: Guardians'', cut pieces of audio from Warzone found in the game's files contain various details about Andesia. One piece of audio would welcome players to the Andesian First Settlers' Monument, then inform players about the colony's history: colonized in 2450 by four ships from EarthCAA ''Heavy Ground'', ''Bridge's Church'', ''Vienna Stinger'', and ''Heartbreaker''. Upon landing, the colonists took apart the ships to build their initial settlements. As the Andesian colony grew, the original components of these ships were thought to be lost, but AMG Transport Dynamics would later locate and restore the engines of these ships. Trivia ''Wikipedia:Andesia|Andesia'' is a genus of moths of the Wikipedia:Noctuidae|Noctuidae family. Gallery File:H5G-Andesia's Moon.png|Andesia's moon as seen from the planet's capital, Noctus. File:Gamescom-plaza4.jpg|Courtyard in Promesa. List of appearances ''Halo 4: Forward Unto Dawn'' ''Halo 5: Guardians'' ''The Official Halo Cookbook'' Sources Category:Andesia locations| Category:Planets Category:Human colonies
|death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height=5' 11" (180 cm) |mass= |hair=Gray |eyes=BrownAndrew Del Rio#Production notes|Production notes |affiliation=*UNSC Navy Unified Earth Government Senate |rank-title*Captain (Navy)|Captain SenatorHunt the Truth, ''Episode 10: GAG ORDER'' |sn= |notable= }} Andrew Del Rio (service number 90302-75627-AD)Halo 4: The Essential Visual Guide, ''page 12'' is a popular Unified Earth Government Senate|senator of the Unified Earth Government. Formerly a senior officer in the UNSC Navy, then-Captain (Navy)|captain Del Rio served throughout the Human-Covenant War and in the years following the conflict.Halo: Glasslands, ''page 422'' Del Rio served as the commanding officer of from 2552 until July 2557. After UNSC Fleet Command relieved Del Rio of his command, he began a political career and was elected into the senate. Biography During the construction of , Andrew Del Rio served as the project manager. Margaret Parangosky|Admiral Margaret Parangosky, Commander-in-Chief of the Office of Naval Intelligence|Commander-in-Chief of the Office of Naval Intelligence, noted that Del Rio is more of a manager than a leader. She considers him unable to inspire those under his command. She conceded to making him captain of the UNSC ''Infinity'' only because Commander Thomas Lasky was assigned as his executive officer.Halo: The Thursday War, ''page 48'' A few years prior to the end of major hostilities in the Great War, Del Rio was leading the military personnel assigned to maintain, repair, and protect the ''Infinity'';Halo: Glasslands, ''page 422'' he had received this assignment for his status as a seasoned naval line officer and because he could drop off the grid with little trouble. Later, he would be given the honor of being the first commanding officer of the UNSC's largest and most advanced warship to date. Del Rio and the sailors and Marines under his command would take ''Infinity'' out for her first space trials in mid-2553. At one point, Del Rio avoided promotion to admiral to retain his command of ''Infinity''. In early 2553, a group of insurrectionists belonging to the "New Colonial Alliance" attempted to commandeer the UNSC ''Infinity''. The group, led by defector Ilsa Zane, snuck aboard ''Infinity'' disguised as a construction crew and took Del Rio hostage. They immediately went to the bridge where Zane took Aine, the ship's temporary AI, offline and proceeded to take control of the ship.Halo: Initiation, ''Issue # 2'' From the confines of the Captain's ready room, Del Rio, along with Lieutenant Ryder and the rest of the bridge crew, attempted to override the ship's lockdown. With the help of Jun-A266 and the other Spartan-IV's, Commander Lasky was able to input his half of the override codes, which gave Del Rio and the other officers access to the bridge. After Sarah Palmer and Edward Davis cleared the bridge, Del Rio brought Aine back online, who then activated the ships containment doors to send Zane and the remaining insurrectionists into space.Halo: Initiation, ''Issue # 3'' During an inspection of the ship by Admirals Terrence Hood and Margaret Parangosky, he pointed out the ship's Huragok working after they had been transplanted from Trevelyan. Talking with Lasky, Parangosky told Del Rio to choose a top-level AI.Halo: The Thursday War, ''page 53'' At the request of the Admirals, Del Rio took the ship into Slipstream space|Slipspace to aid Thel 'Vadam in the Blooding Years on Sanghelios. Parangosky purposefully played on his nerves as he came into space above Sanghelios, as Del Rio was running a high-profile operation with high commanders on board. Soon, the Sangheili insurgent ship ''Defender of Faith'' began attacking Vadam Keep and the UNSC ''Infinity''. In its first real scenario weapons test, Del Rio destroyed the ship and beat back the Servants of Abiding Truth.Halo: The Thursday War, ''page 298'' Overall, Del Rio succeeded in saving 'Vadam and his keep from the well-organized opposition. Following the disappearance of a science team on Ivanoff Station in 2557, the ''UNSC Infinity'' went to assist, and Del Rio picked up a distress call from the , sent out by John-117 and Cortana. Del Rio then found the Forerunner shield world of Requiem and began to approach the planet, sending out transmissions to try and contact John.Halo 4, campaign level ''Requiem (level)|Requiem'' Eventually Cortana was able to respond to Del Rio's transmissions, but they continued to be garbled. Not fully hearing Cortana's warnings not to approach Requiem, Del Rio guided the ''Infinity'' to the entrance portal and was pulled in the planet, crashing in the jungles of Requiem.Halo 4, campaign level ''Forerunner (level)|Forerunner'' In response, Del Rio sent out Lasky, Commander Sarah Palmer, and a contingent of Spartan-IVs and UNSC Marine Corps|Marines to try to find the coordinates of the gravity well. Del Rio believed the ''Infinity'' could provide covering fire and defend itself, however, it failed in both, as Jul 'Mdama's Covenant|Covenant remnant forces led by the Didact forced their way to the bridge. Only John, who had recently encountered what remained of the scouting party, was able to save the ship by activating the defenses using a HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis. With ''Infinity's'' defenses reactivated, the ship was able to destroy two s and drive off the Didact's Cryptum.Halo 4, campaign level ''Infinity (Halo 4 level)|Infinity'' Meeting with John and Cortana on the bridge, Del Rio discussed the hostile Promethean response on Requiem. He sent John and Gypsy Company to disable the gravity well keeping the ship on the planet as he wanted to leave immediately. Del Rio showed disrespect for the Spartan, and refused to give him optimal intelligence on the mission, though he did provide a M510 Mammoth|Mammoth Del Rio referred to the mission as a Blowthrough Op to John and Cortana's disgust as Del Rio's haste made him refuse to send in Force Recon to check out exactly what they would be facing.. However, Covenant forces eventually began attacking the ''Infinity''. John managed to disable the gravity well and defeat the Covenant. Back aboard ''Infinity'', John tried to convince Del Rio not to leave Requiem, citing his encounter with the Librarian AI. Del Rio did not believe him, believing him and Cortana to be delusional. He instead ordered that the vessel retreat to Carinae Station, prompting an outburst of anger from an increasingly rampant Cortana. Del Rio ordered Lasky to immediately remove her for decommissioning per UNSC Regulation 12-145-72, Article 55|UNSC regulation. Before Lasky could comply, John took Cortana himself. Furious, Del Rio demanded John surrender Cortana, but the Spartan calmly refused. Del Rio ordered Palmer to arrest John, but everyone on the bridge ignored the captain, prompting John to walk away.Halo 4, campaign level ''Reclaimer (level)|Reclaimer'' Del Rio sent Lasky to stop John from leaving; instead, Lasky provided the Master Chief with a means to escape.Halo 4, campaign level ''Shutdown'' Del Rio then returned to Earth aboard ''Infinity''. Some time before the Didact New Phoenix Incident|reached Earth, however, FLEETCOM, Fleet Admiral Terrence Hood, and the rest of the UNSC Security Council disagreed with his decisions on Requiem, especially his abandonment of the Master Chief. He was relieved from ''Infinity's'' command and replaced with Thomas Lasky,Halo 4, campaign level ''Midnight'' and Del Rio was to undergo an investigation to judge his actions. Though initial investigations decided that his analysis to abandon John-117 was proven correct by the failure of the UNSC Home Fleet to slow or stop ''Mantle's Approach'' from composing New Phoenix, it mattered little with the return of the Master Chief and his victory over the Didact. With no prospect of a new command, while the UEG and UNSC continued to investigate the New Phoenix Incident, Del Rio decided to retire. By 2558, Del Rio had utilized his connections and accumulated favors to begin an obscure, though rewarding, political career on one of the Jovian Moons|Jovian moons and eventually replaced a deceased senator of the Unified Earth Government Senate. (Frankie: "''He took the seat of a recently deceased Senator. And as we see in real politics, the electorate only cares about a scandal if it helps their guy.''") In the Senate, Del Rio proved to be popular and a remarkably able politician and bureaucrat. After the Raid on Biko peace talks|events on Biko, Del Rio called a press conference at the Congressional Plaza, praising the SPARTAN-IV program and calling for the decommissioning of the remaining Spartan-IIs, as well as the arrest of John-117calling him a "false Spartan" and a "broken bastardization of a soldier". After the UEG released additional security footage of the attacks, revealing the Master Chief's innocence, Del Rio recanted his earlier condemnations and stated that John-117 was a hero. After praising the Spartan, Del Rio took a brief leave of absence, claiming it was due to unrelated family matters.Hunt the Truth, ''Episode 13: IN THE BAG'' Personality and traits While his ability as a bureaucrat and administrator had gotten him command of , and despite ''Infinitys performance assisting Arbiter Thel 'Vadam's forces at Sanghelios in 2553, Del Rio proved to be an inadequate field commander, consistently overestimating ''Infinitys capabilities during military operations authorized by him during the Battle of Requiem. While the ship was under attack, he sent his executive officer with a recon Pelican flight, believing there was nothing present that could seriously threaten ''Infinity''. When the ship came under attack, and Lasky made contact with ''Infinity'', he angrily ordered the officer to return to ''Infinity'' to help defend it. Even when ''Infinity'' had the advantage, Del Rio failed to adequately deploy his forces. During the attack on Forerunner artillery pieces, he refused to send in force reconnaissance to gauge enemy strength and positions before the main assault, insisting that the mission was a "blow-through op." More damningly, Del Rio refused to support the Master Chief's attempt to stop the Ur-Didact|Didact from leaving Requiem, instead ordering ''Infinity'' to leave and report to FLEETCOM from Carinae Station, a decision that caused FLEETCOM to relieve him of command and appoint Lasky as his successor. Del Rio performed poorly under pressure. During the Battle of Requiem, he became increasingly frustrated and became angry when others questioned his orders. When directly challenged, he was reduced to a screaming rage, demanding the arrest of the Master Chief for refusing to surrender Cortana for decommissioning, though it was an order nobody on the bridge followed through on. Admiral Margaret Parangosky believed that he was the type of commander who was more of a manager than a leader and as a result would be one that was followed more begrudgingly than a well-respected commander who had the devotion of his crew. This could easily be seen as true with Del Rio's crew choosing to side with the Master Chief over him, starting with the bridge crew blatantly ignoring his orders to arrest the Master Chief and continuing with Lasky helping the Master Chief to escape with a Pelican rather than stopping him as Del Rio ordered. Even the soldiers in ''Infinity's'' hanger bay would choose to ignore Del Rio's orders and allow the Master Chief to escape rather than try to stop him. For whatever reason, Del Rio bore an intense dislike of SPARTAN-II program|Spartan-IIs and believed they were outdated and ready to be retired. During the Battle of Requiem, Del Rio repeatedly rejected the Master Chief's suggestions and questioned his mental competence. Much later, when the Master Chief appeared to have turned Treason|traitor, Senator Del Rio used the opportunity to praise the SPARTAN-IV program and condemned the Spartan-IIs as obsolete. He was forced to recant this after the Master Chief was vindicated, and subsequently took a leave of absence, likely to escape political blowback from his condemnation. Production notes American actor Wikipedia:Mark Rolston|Mark Rolston, best known as the Colonial Marine smartgunner avp:Mark Drake|Private Drake in the 1986 film ''Wikipedia:Aliens (film)|Aliens'', voices Del Rio in ''Halo 4'' in addition to serving as the model for his face; Rolston portrays Del Rio in live action in ''The Commissioning''. Whereas Rolston's eyes naturally have a bluish tint, as seen in ''The Commissioning'', those on the captain's in-game model are light brown. Facial motion capture for Del Rio in ''Halo 4'' was provided by American actor Allen Perada. Trivia Del Rio's awards as seen in Halo 4 appear to be modeled from modern awards and decorations of the United States Army. While some of these awards may still be in use during the 26th century, several, like the Iraq Campaign Medal, would not. Furthermore, Del Rio's awards are Army oriented as opposed to Navy and are distinctively low in precedence for a person of his importance. The apparent awards, in order, are: Army Commendation Medal, Joint Service Achievement Medal, Army Achievement Medal, Army Reserve Component Achievement Medal, National Defense Service Medal, Iraq Campaign Medal, Global War on Terror Service Medal, Military Outstanding Volunteer Service Medal, Armed Forces Reserve Medal, Army Overseas Ribbon, and what appears to be an Army Overseas Training Ribbon. Gallery File:Delriosuit.jpg|Del Rio in a ceremonial uniform at the ''UNSC Infinity|Infinity's'' launch. File:Andrew del Rio Live Action.jpg|Del Rio moments prior to the Didact's attack. File:H4 Del Rio John bridge.jpg|Captain Del Rio confronting John-117 over their conflicting priorities. File:Andrew del Rio H4.PNG|Del Rio aboard the ''UNSC Infinity|Infinity''. File:Delrioarguing.png|Del Rio arguing with John-117. Commanders Thomas Lasky|Lasky and Sarah Palmer|Palmer are also present. File:Initiation-Del Rio.png|Del Rio in ''Halo: Initiation''. File:HFB-Del Rio.jpg|Captain Del Rio in ''Halo: Fleet Battles''. List of appearances ''Halo: Glasslands'' ''The Commissioning'' ''Halo: The Thursday War'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' ''Halo: Initiation'' ''Halo: Escalation'' ''Hunt the Truth'' ''Halo: Fleet Battles'' Sources Category:Human characters|Del Rio, Andrew Category:UNSC Navy officers|Del Rio, Andrew Category:Politicians|Del Rio, Andrew
The following are a list of quotes from Andrew Del Rio. Category:Quotes ''Halo 4'' "This is Captain Andrew Del Rio, hailing any survivors of the Forward Unto Dawn; we're approaching your last known location." - Video COM message to any survivors. "UNSC Infinity to survivor, Forward Unto Dawn. Reading a faint IFF tag near the planetary core, do you read?" - To Master Chief and Cortana. "FLEETCOM, this is Infinity. We are encountering an unidentifiable gravimetric disturbance and are being pulled inside a planet of Forerunner origin! Possible contact with the UNSC Forward Unto Dawn! Jettisoning complete log beacons at our last known!" - Message to FLEETCOM. "Mayday! Mayday! This is the captain of the UNSC Infinity. Unknown entity has seized control of our ship! We're without power, and on a collision course with an unidentified Forerunner planet!" "Finally... Did you get the coordinates to that gravity well?" "Make it happen!" "Main point of contact's on the ship's upper hull; the fastest route is through the maintenance causeway. There's a Mantis docked inside the door. Take it. You'll need the extra firepower." - To Master Chief. "Forward MAC batteries - get that damn orb away from my ship! All cannons, fire at will!" "What I want to know, people, is where the hell did those things come from?!" "We've never seen this type of offensive reaction from any of the other installations." - About the Prometheans. "Mr. Lasky..." - When John asks about the other installations. "A science team got zapped excavating a Forerunner artifact. This... sensor data was all that was left." - Referring to data from research teams. "And our geeks managed to pull some coordinates. I'll give you three guesses where it led." - To John. "Mr. Lasky, you take point. I want boots on the ground in sixty." - To Commander Lasky. "This is a first contact scenario, Master Chief. Priority is to free Infinity from Requiem's gravity well and file threat assessment back at FLEETCOM." - To John when he questions his decision. "He isn't the only one. You know, I'd think you, of all people, would appreciate living to fight another day." - To John when reminded that the Didact is vulnerable. "I know you've been off the field for a while, Master Chief, but this is a blowthrough op. Sending in recon would just slow us down. Telemetry indicates the particle cannons are controlled southwest of our position. Roll on that target and neutralize those guns. We'll meet on the other side and take the gravity well. Infinity out." - Briefing Gypsy Company. "Infinity cannot handle that kind of punishment. Not again." - To John, Commander Lasky, Cortana, and Commander Palmer. "Look... I understand what you think you saw." - To John mentioning what the Didact is capable of. "And with all due respect to you, soldier, I'm not willing to jeopardize my ship because of the hallucinations of an aging Spartan and his malfunctioning AI!" - Refusing to listen to John. "Nav - as soon as we know we're airtight, I want a course laid in to Carinae Station. Comm, prepare a warning beacon." - To various positions of the bridge. "Commander Lasky. Pursuant to UNSC Regulation 12-145-72, Article 55, I am ordering you to remove that AI's data chip and retire it for final dispensation." - Ordering Lasky to remove Cortana. "REMOVE THE CHIP NOW, COMMANDER." - When Lasky hesitates. "Give. Me. That. Chip." - To John when he takes Cortana before Lasky can. "I am ordering you... TO SURRENDER THAT AI!!!" - Ordering John to hand Cortana over. "Lieutenant! Arrest that man!" - To off-screen Lieutenant, when John refuses. "ARREST HIM!!!" - When Palmer hesitates.
File:McKaige.jpg|thumb|250px|Andy McKaige. Andrew "Andy" McKaige (born 1959) is an Australian actor, noted for his credits in such dramas and soap operas as ''wikipedia:The Secret Life of Us|The Secret Life of Us, wikipedia:All Saints (TV series)|All Saints, wikipedia:Sons and Daughters (Australian TV series)|Sons and Daughters, wikipedia:Neighbours|Neighbours,'' and ''wikipedia:Paradise Beach|Paradise Beach.'' In the ''Halo'' video game series, he voices the UNSC Marine Corps|Marine Chips Dubbo in ''Halo: Combat Evolved'', ''Halo: Combat Evolved Anniversary'', ''Halo 2'', ''Halo 2: Anniversary'', ''Halo 3'', and ''Halo Infinite: Memory Agent''. He also voices a number of unnamed Marines in ''Halo 3: ODST''. Trivia McKaige's name is misspelled "McKage" in the Halo 2 credits|''Halo 2'' credits. Bungie uploaded some from their voice over sessions and one can listen to some Dubbo bloopers on the right-hand side of this section. External Category:People|McKage, Andrew Category:Voice cast
Andrew James Prescott was the chief engineer of the in 2531. Biography Sometime in 2531, Prescott was involved in repairing the ''Spirit of Fire'' during the Harvest campaign.Halo Wars, Level, ''Arcadia City'' After the removal of the ship's Shaw-Fujikawa Translight Engine|FTL reactor during the Battle of Trove, he determined that fashioning a new one out of existing spare parts was impossible.Halo Wars Timeline Events|''Halo Wars'' in-game timeline By 2559, he had been replaced as chief engineer aboard the ship by Lieutenant Commander Alys Vallum.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #4'' Non-canon history A Archive:Graeme Devine's Blog/Spirit of Fire/Prescott|short story about Prescott was written by ''Halo Wars'' writer Graeme Devine prior to the release of ''Halo Wars'', as part of the game's development. The story is self-described "fan fiction" and thus non-canon. In it, Prescott is described as an older man with a military background and reactivated for duty by Vice Admiral Preston Cole|Cole after the glassing of Harvest. Before that Prescott was intensely interested in building and racing high-speed cars on Mars, using a pulse-detonation propulsion system. Following the outbreak of the war with the Covenant, he was stationed at Fort Marshall, pending transfer to ''Spirit of Fire''. Gallery File:The_Spirit_Page_1.jpg|A page of the Spirit mentioning Prescott. List of appearances ''Halo Wars'' Sources Category:Human characters|Prescott, Andrew Category:UNSC Navy personnel|Prescott, Andrew
Andrew Remo was a human insurrectionist who was once the head of Herschel's most prolific crime syndicate. A friend of Staffan Sentzke, Remo was the father of Arthur-079, one of the children abducted and conscripted into the SPARTAN-II program.Halo: Mortal Dictata, ''page 106'' Biography Andrew Remo, often referred to as Andy, was the head of Herschel's most prolific crime syndicate and the father of Arthur Remo, who was abducted by the Office of Naval Intelligence and replaced with an identical flash clone. The clone never convinced Remo and began to search for the truth about the matter; his position as a crime lord allowed him to extort the local Civilian security forces|police force and city administration into providing all school records, police reports of missing children, and death certificates from that era.Halo: Mortal Dictata, ''page 158'' Remo later met Staffan Sentzke, another parent like himself who felt his child's abduction was a government conspiracy. Together they went on to become Insurrectionist|colonial rebels. Due to his background, Remo already possessed many of the skills and attitudes required of an outlaw, which he passed on to Sentzkewho had up until then been an ordinary citizen.Halo: Mortal Dictata, ''page 234-235''Halo: Mortal Dictata, ''page 108'' He later died knowing that Sentzke would continue to search for information on what really happened to his son.Halo: Mortal Dictata - ''Chapter 2'' List of appearances ''Halo: Mortal Dictata'' Sources Category:Human characters|Remo, Andrew Category:Insurrectionists|Remo, Andrew
|gender=Male |height= |mass= |hair= |eyes= |affiliation=UNSC Navy |rank=Doctor |sn= |notable= }} Doctor Andrew Sandmoore is a fitness and nutrition expert aboard . Biography Sandmoore received his degree in nutrition and fitness in 2459 from the New Cairo School of Advanced Medicine. At some point in his life he oversaw the advanced UNSC Youth Training program on Reach. Around 2531, he was recently put onboard the ''Spirit of Fire'', and helped look after crew from both the ''Spirit of Fire'' and . This was later put into a issue of "The Spirit" paper. Personality and trails Andrew Sandmoore was known to enjoy outdoor climbing, and opera. Apocrypha According to the Spirit of Fire Archives blog posts by Graeme Devine, the character Lulu Hershey got annoyed at the Spirit paper for discussing Sandmoore, as she viewed him as a "fat chain smoking guy" who broke down and left during the attack on the , leaving the other medical staff as they worked hard to make the dead on arrival Prophecy crew as comfortable as they could during their last days, while he likely found a bottle of whiskey to keep him company. According to the lead writer Graeme Devine, Sandmoore originally had a bigger role with the Prophecy encounter where he and John Forge started on "opposite sides of the table" but ending up close friends. Production notes In an early version of ''Halo Wars'', Andrew Sandmoore was modeled at Ensemble Studios when everything in the game was going to be in real-time. In this version, Sandmoore originally had a bigger role with the Prophecy encounter with John Forge. According to Graeme most of the models were all placeholder and none of the real time scenes were ever made, with only the models ever being made. By then the team moved onto Blur Studios, and Sandmoore was out the script. :File:HW Real time cutscene Sandmoore Render 2.jpg|Early concept art for Sandmoore bears an uncanny resemblance to Wikipedia:Ian McDiarmid|Ian McDiarmid, the actor best known for portraying starwars:Palpatine|Emperor Palpatine in the ''Star Wars'' film series. Gallery File:HW Real time cutscene Sandmoore Render 1.jpg|Andrew Sandmoore render, closely resembling actor Ian McDiarmid. File:HW Real time cutscene Sandmoore Render 2.jpg|Andrew Sandmoore render, closely resembling actor Ian McDiarmid. File:HW Concept Poster.jpg|Poster that had Sandmoore standing at the front. File:The_Spirit_page_2.jpg|A page of the Spirit with info of Doctor Sandmoore. List of appearances ''Halo Wars'' Sources Category:Human civilians Category:Human characters
Andrew Thivyanathan was a human de-glasser on Meridian in 2558. He discovered an unusual metal near Apogee Station that turned out to be a Guardian at rest and tried to open it. Matt Riley later informed him of Sloan|Governor Sloan's anticipation of reaching the Guardian and the Governor's belief that Liang Dortmund Corporation|Liang Dortmund would possibly offer them a bonus if something good was found.Halo 5: Guardians, campaign level, ''Unconfirmed'' Production notes Andrew Thivyanathan is based on a person who won a visit to 343i's studio in December 2013 from Wikipedia:Child's Play (charity)|Child's Play charity. In October 2014 the visit happened, leading to the two people who went becoming characters in the Halo 5 Mission Intel. Trivia Given his surname, it is possible that his family roots originated from India. Gallery File:Andrew_Thivyanathan_concept_art.jpeg|Andrew Thivyanathan concept art, with Josh Holmes signature welcoming Andrew to the Halo universe.Talk:Mission Intel List of appearances ''Halo 5: Guardians'' Sources Category:Human civilians Category:Human characters
File:Andy Dudynsky.jpg|thumb|300px|Andy Dudynsky in ''Breaking Down the Map'' Andy Dudynsky, also known as Bravo, was the Community Manager for 343 Industries. Between 2010 and 2012, Bravo served as the Director of Content and PR at Wikipedia:Gamers Outreach Foundation|Gamers Outreach Foundation. Dudynsky began working at 343i on 2012#November|November 26, 2012 as a producer, working on ''Halo'' multiplayer content. Bravo became the Community Manager for 343 Industries after Jessica Shea stepped down for a different position in 343 Industries on 2014#March|March 19, 2014. Following Shea's position transfer, Dudynsky also took control of writing each weekly Halo Bulletin on Halo Waypoint. The Halo Bulletin was replaced on November 14, 2014 by The Bulletin, a video feature of the Halo Channel that occasionally featured Dudynsky. After the series' last episode on September 11, 2015, The Bulletin was replaced by the Halo Community Update, a series of blog posts written by Dudynsky and Jeff Easterling that are posted on Halo Waypoint. As Community Manager, Bravo often interacts with ''Halo'' fans through Halo Waypoint, Wikipedia:reddit|reddit, and Wikipedia:Twitter|Twitter. He hosts "Breaking Down the Map", a video series that breaks down the ''Halo'' multiplayer maps featured on the Halo Channel. As Community Manger of 343 Industries, Bravo was heavily involved with Wikipedia:electronic sports|eSports in the ''Halo'' community. He previously worked as a professional announcer for Major League Gaming. In 2013, he hosted the ''Halo 4 Global Championship'' and served as an announcer. Bravo helped to manage the ''Halo'' Championship Series, the official ''Halo'' eSports league. On May 30, 2018, Bravo announced he was leaving 343 Industries to spend some time with his family and work on his personal projects, but that he would still cast Halo esports events. In 2021 (real world)#November|November 2021, Dudynsky released ''Halo 2: Artifacts'' - a documentary podcast hosted by Dudynsky and ''Halo 2'' multiplayer lead Max Hoberman. Gallery File:Andy with the Barvo helmet.jpg|Bravo with a custom-made BARVO-class Mjolnir|BARVO helmet. Sources External links
Andy Walczak is a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries revealed witnesses who lied or told dark truths about John-117|Master Chief's backstory, Walczak mailed Giraud an audio email where he claimed Giraud riling up strangers was nothing compared to Master Chief's heroism.Hunt the Truth, ''Episode 006'' List of appearances ''Hunt the Truth'' Sources Category:Human civilians Category:Human characters
|height= |mass= |hair= |eyes= |affiliation=Liang Dortmund Corporation |rank= |sn= |notable= }} Anele Pretorius was a human who worked for the Liang Dortmund Corporation on Meridian. During the Battle of Meridian (2558)|Battle of Meridian on 2558#October|October 25, 2558, Pretorius helped seal the McCord River McCord River Bridge|Bridge and assisted Fireteam Osiris in combating the Promethean#Mechanical Prometheans|Promethean forces there.Halo 5: Guardians, campaign level, ''Glassed'' List of appearances ''Halo 5: Guardians'' Sources Category:Human civilians Category:Human characters
|causeofdeath= Crushed by Sharquoi |parents= |siblings= |spouses= |children= |species=Jiralhanae |gender=Male |height= |mass= |hair= |eyes= |affiliation=Voice of Maardoth |rank-title=Title |rank= Jiralhanae Captain|Captain |sn= |notable= }} Anexus was a Jiralhanae Captain|horde-captain in the Voice of Maardoth under the Jiralhanae Chieftain Hekabe. He participated in the invasion of Suraka during the Carrow Conflict Biography Anexus was a part of the Voice of Maardoth force that assaulted Suraka during the onset of the Carrow Conflict. After touching down in the city, he tentatively joined Hekabe and Kritus in an assault on advancing Surakan Militia Volunteers forces, an attack that ended with the death of Jeff Gass. He later accompanied Hekabe into the crater that was excavated by the Foebane's Energy projector|glassing beam to the base of a Forerunner facility and saw him reveal the vertex. Anexus then followed Hekabe into the facility along with most of the Jiralhanae force, witnessing Hekabe putting on the vertex and assuming control over a large force of Sharquoi. Back on the surface, Anexus questioned Hekabe over his plan to transport the Sharquoi off-world. In response to his questioning and previous acts of cowardice, Hekabe had Anexus's arms ripped off by two Sharquoi and then had one pick up the captain and crush him in its hands. Personality and traits Anexus was more cautious than most Jiralhanae, as he worried over attack strategies and often argued for taking the safest approach to a situation. These qualities often put him at odds with Hekabe, who viewed these qualities as weakness and cowardice. List of appearances ''Halo: Envoy'' Sources Category:Jiralhanae characters Category:Voice of Maardoth members
Angel Miramontis is a human special inspector of the Gao Ministry of Protection that leads the ministry's general homicide unit. In 2553#July|July of 2553, Miramontis had served with the GMoP for twenty years and had become jaded as a result. Miramontis' team was noted to drink on the job.Halo: Last Light, ''page 65'' List of appearances ''Halo: Last Light'' Sources Category:Human characters|Miramontis, Angel Category:Gao Ministry of Protection personnel|Miramontis, Angel
Angel was the call sign of a D77-TC Pelican dropship pilot who participated in the Battle for Arcadia in 2531. Biography During Battle for Arcadia|the battle, she evacuated UNSC Marine Corps|Marines to a crater outside Pirth City to help reinforce Sergeant John Forge's troops.Halo Wars, campaign level ''Arcadia Outskirts'' Production notes Angels shares her voice and appearance with the pilot of ''Bravo 029 (Pelican)|Bravo 29'', though there are no indications that they are the same person. List of appearances ''Halo Wars'' Sources Category:Human characters Category:UNSC Navy personnel
}} Angouleme was a large city on the human Outer Colony of Meridian, a world of the Unified Earth Government. History Angouleme was one of the several cities on Meridian where Chalybs Defense Solutions had established production facilities. The UNSC Air Force Pilot helmet|standard-issue pilot helmet for the UNSC Air Force, developed by CDS, was designed and built from the ground up in Angouleme.''Halo Encyclopedia (2009 edition)'', p. 97 (2011) When the Covenant invaded the world in 2549, during the Battle of Meridian, Chalybs Defense Solutions abandoned their facilities on Meridian,''Halo: Reach'', Dr. Halsey's personal journal though Angouleme was not among the cities initially targeted by the Covenant. However, by early 2551, Meridian was lost to the United Nations Space Command and Angouleme was likely glassed alongside most of the moon's surface and population centers.''Halo: Warfleet'', p. 23 Production notes It was likely named after the Wikipedia:France|French commune of the Wikipedia:Angouleme|same name. List of appearances ''Halo: Battle Born'' Sources Category:Meridian locations Category:Human cities
Ang'napnap the Enlightened is a famous Unggoy theologian, notable for popularizing the idea that the Forerunners' pre-ascension form was coincidentally similar to that of the Unggoy. The design of the Balahoan was created in the likeness of this form. Sources Category:Unggoy characters Category:Historical figures
Animal control is a unit responsible for handling situations (usually dangerous) involving List of animals|animals or illegal activities and accidents in which animals are threatened. History A Boston animal control unit was called in by Durga to interrupt Jersey Morelli's Internal Revenue Service|IRS audit, under the pretext of a List of animals|Honey Badger scheme that had "gone so terribly, terribly wrong." List of appearances ''i love bees'' Sources Category:Law enforcement
Animal Habitat is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by spotting the hippo on the walls of Headlong in classic multiplayer. Numerous hippos can be found on the walls of the structure under construction in the center of the map. Viewing any one of these hippos will unlock the achievement. The achievement is worth 5 Gamerscore.
|parents= |siblings= |spouses= |children= |species=Forerunner |gender= |height= |mass= |hair= |eyes= |affiliation=Ecumene |rank= Promethean Knight Commander |sn= |notable= }} Animus-To-Remain, or Commander Animus, was a Forerunner Warrior-Servant of the Promethean order. Biography Animus-To-Remain fought and died in the height of the Forerunner-Flood war. Late in the conflict, Habit fought alongside fellow warriors Habit-To-Sever and Malice-Begets-Demise in the defence of the shield world Trove. During the battle, the three Prometheans fought a sacrificial defensive effort to defend the shield world's damaged monitor 295 Harken Watch, allowing it to retreat and seal off the shield world interior from Flood forces. At some point, an essence of Animus-To-Remain (alongside those of Sever, Malice and Endurance-of-Will) was discovered by human forces of the United Nations Space Command, and implemented into the War Games training simulations for Spartan Operations personnel. During the simulations, Animus-To-Remain was titled "Commander Animus", and took the form of an orange-coloured Knight Commander with blue hard light accents. Gameplay Commander Animus appears as a boss in ''Halo 5: Guardians'' Warzone Firefight (gametype)|Warzone Firefight mode. In-game, Commander Animus is a Legendary boss that appears on Urban. Animus, Habit-To-Sever, and Malice-Begets-Demise appear together as the Knight Trio. Animus is armed with a lightblade, a Z-250 lightrifle and a Z-390 incineration cannon. Production notes Animus-To-Remain originally appeared in the Warzone mode as a boss character alongside Habit-To-Sever and Malice-Begets-Demise, at the time simply known as "Commander Animus". Their full name and backstory would not be unveiled until the 2022 release of the ''Halo Encyclopedia (2022 edition)'', with Jeff Easterling later hinting at the trio's identities being hinted at in the book at the Halo Championship Series|Halo World Championship Canon Fodder|Canon Fodder Live panel later that year. List of appearances ''Halo 5: Guardians'' *''Warzone Firefight'' Sources Category:Forerunner characters Category:Warrior-Servants Category:Forerunner A.I. Category:Warzone Bosses Category:AI characters
Ankara is a city located in Mare Imbrium on Luna. Imbrium Machine Complex, a human ordnance and material manufacturer, is based out of the city.''Halo 4: The Essential Visual Guide'', page 228 The corporation's Anakara Resiliency Chamber in Ankara was the test site of the MJOLNIR Powered Assault Armor/Defender|Defender, MJOLNIR Powered Assault Armor/Enforcer|Enforcer, MJOLNIR Powered Assault Armor/Raider|Raider, and MJOLNIR Powered Assault Armor/Pathfinder|Pathfinder variants of the MJOLNIR Powered Assault Armor. The "Bosque de Negro", Luna's infamous Black Forest, is located somewhere in or near Ankara. (defunct) During the Battle of Earth, Ankara was attacked by the Covenant along with many other locations in the Sol system. Thomas Lasky commandeered and flew a Type-26 Banshee|Banshee in the city during the battle.''Halo: Escalation'', Halo: Escalation Issue 2|Issue #2 Trivia This city is most likely named after the wikipedia:Ankara|capital of Turkey. List of appearances ''Halo 4'' ''Halo: Escalation'' Notes Sources Category:Lunar locations Category:Human cities __NOTOC__
|gender=Female |height=Short |mass= |hair=Dark brown |eyes= |affiliation=UNSC Navy |rank=Lieutenant |sn= |notable= }} Lieutenant Anki Hersh is a United Nations Space Command UNSC Navy|naval officer and the senior intelligence analyst onboard the .''Halo: Retribution'', ''chapter 4'' She led a number of signals intelligence (SIGINT) teams during Operation: RETRIBUTION, a mission in December 2553 to rescue the kidnapped family members of Graselyn Tuwa|a murdered Vice Admiral and exact vengeance for her death. The mission changed when it became evident the family had been taken for the purpose of harvesting antibodies they possessed which granted them protection from asteroidea merozoite. Throughout, Hersh and her teams intercepted and analyzed signals, devised ways to plant hidden recording devices behind enemy lines, and explained intelligence findings to the captain, crew, and mission attaches present. Biography On 2553#December|December 12, 2553, the ''Silent Joe'' was present in high equatorial orbit over Venezia. Operation: RETRIBUTION had been set into motion four days prior in response to the likilhood that the recent murder of Vice Admiral Graselyn Tuwa and kidnapping of her family had been undertaken by the Keepers of the One Freedom.''Halo: Retribution'', ''chapter 2'' On Venezia, two teams were meant to convincingly stage a fight that would make one of them seem like credible enemies of the UNSC and gain passage and undercover access to Salvation Base, a relatively new but yet unknown base of operations for the faction.''Halo: Retribution'', ''chapter 1'' To make the base's discovery possible, Hersh directed her team to modify a standard starship emergency locator beacon and disguise it as a HAVOK Nuclear weapon|nuclear device (one of ten which the Ferrets would pass off as having stolen from the UNSC). The urgency of the mission did not allow field testing of their creation, dubbed a "slipbeacon", and Hersh was not entirely confident that it would work. Following success on the surface, the three Spartan-IIs of Blue Team returned to the ''Silent Joe'' while the "Ferret" team led by Veta Lopis settled in among Kig-Yar on the ''Stolen Faith''. Anki Hersh met the Spartans in the hangar deck alongside Rear Admiral Serin Osman and the ship's captain, Piers Ewen. Hersh informed them that the spy gnats planted by Ash-G099 had been planted and were already transmitting recordings in randomly-timed microbursts. To demonstrate this, she played audio that included a conversation between the ''Stolen Faiths Sarch|Chur'R and Gyasi|an underling. The Kig-Yar had discussed killing their human passengers while they slept with "the gas", which Hersh believed must be a reference to ostanalus. She doubted that Veta would be able to see the betrayal coming but Frederic-104 adamantly argued that she and her team could look out for themselves and would survive this. Osman and Ewen listened to Fred and decided not to pull the Ferrets out at that instance. Fred had been right, and by the next day the ''Silent Joe'' exited slipspace near Pydoryn in the Shaps system, having followed a transmission sent from the slipbeacon. At that time Anki and other SIGINT personnel were able to download backlogged data from the spy gnats. Through what had been recorded, they learned that though they had beat the mudoat starsloop's backstabbing crew, they had been taken as prisoners by the Keepers of the One Freedom on the surface of Taram, one of Pydoryn's natural satellite|moons. The gnats had also been discovered by the enemy, which was clear from a translated conversation between Jiralhanae that referred to them as "midges". With the current status of the Ferrets uncertain, there was disagreement in the situation room about whether it was worth the risk to ping their TEAMCOM from the prowler. When asked, Hersh assured Captain Ewen that such an action would expose them to Fleet of Glory|Keeper fleet but might not necessarily mean they would be found, though that was also likely. Ultimately, Ewen decided to take the chance and ordered Lieutenant Hersh to ping the Ferrets. Doing so broadcast the voice of Olivia-G291 from the room's ceiling speakers, but she was cut off unexpectedly after a brief few seconds of speaking. Hersh believed that Argie|the A.I. of the Turaco she was transmitting from was responsible. Following this, the Keepers managed to triangulate the ''Silent Joes position as Hersh had feared. Relocating meant that new navigation data would need to be loaded into the Shiva-class nuclear missile|Shivas' guidance systems. This suggested to Hersh that they should fire at the base then, but was astonished when the captain ordered all the missiles to be stood down. Hersh openly questioned his choice, arguing that they had exposed themselves and might not get a better opportunity. Ewen countered that the ''Joe'' was still a stealth craft and that they had a mission to complete.''Halo: Retribution'', ''chapter 10'' After the Ferrets were exfiltrated with the bodies of the captured Tuwas and the Turaco, which had been stolen by Dark Moon Enterprises, was recaptured, Hersh put her best team to the task of retrieving its navigation history. By the time a meeting on what to do next was convened within the ''Silent Joe'''s wardroom, they had not had any success and the lieutenant did not believe they would.''Halo: Retribution'', ''chapter 17'' Further into the discussion, she agreed with Ash that a large vessel in a holding pattern wouldn't have escaped notice by all the anti-pirate assets the UNSC had in the Isbanola sector, and thus the evidence indicated it was likely that the Tuwas had been taken to a planet or other body with its own true gravity well. Veta had taken samples of tread castings left at Salvation Base by the footwear of the Dark Moon operatives there, and she asked Hersh about the analysis being performed on them. Despite not having an astrogeologist aboard, one of Hersh's materials technicians was an amateur mineralogist. By cross-referencing the samples with the botanical surveys used by bioprospectors on the Outer Colony of Gao, Hersh thought they might be able to tell whether the operatives had come from there. She did caution, however, that even this may not be of much use without a comparative database. Appearance and traits Anki Hersh is a tiny, dark-haired brunette woman. Fred-104 believes that it seems as if attention usually seems focused ten minutes into the future. She wears an oversized TACPAD strapped to one of her forearms. As the senior intelligence analyst on the , she spends most of her time monitoring intercepts in the Signals Intelligence Suite. Trivia "Anki" is a name of Wikipedia:Dutch language|Dutch origin. The surname "Hersh" is Wikipedia:Yiddish|Yiddish. List of appearances ''Halo: Retribution'' Sources Category:Human characters|Hersh, Anki Category:UNSC Navy officers|Hersh, Anki
|class manufacturer = Aerofabrique SA |class architect = |class built = |class in service = 2555-present }} |hide-characteristics= |nocollapse = yes |type = UNSC frigate|Frigate |length = |width = |height = |mass = 0.9 million tonnes |power = Fusion reactor |maneuver drive = Fusion drive |slipspace drive = Shaw-Fujikawa Translight Engine |crew = |complement = |troops = |hull = Titanium-A armor |shielding = |sensors = |ew = Optional electronic warfare suite modules |armaments = 1 Helios high-energy laser|Helios capital-scale high-energy laser 4 Magna-320 pulse laser|Magna-320 capital-scale pulse lasers 8 AN/SEQ-11 point-defense laser arrays |aircraft = |air facilities = }} The ''Anlace''-class light frigate is a class of frigate in service with the UNSC Navy. Overview File:H5G MainMenu Fleet.jpg|thumb|left|250px|''Anlace''-class frigates escorting the ''Infinity'' over Kamchatka. The ''Anlace''-class' design is considered somewhat novel for the UNSC Navy, with a lifting body hull and maneuvering systems well adapted for atmospheric operations. The ''Anlace''-class frigate is the smallest frigate currently in service with the UNSC Navy, with a length of 372 meters (1,220 feet) - only just barely outclassing the larger classifications of UNSC corvettes such as the at 341 metres. Outside of physical combat, the ''Anlace'' is specialised for support roles in the fleet and can be fitted with numerous modular mission packs. These include refits intended for reconnaissance or disruption. When equipped with an electronic warfare (EW) suite, ''Anlace'' frigates can mask a UNSC presence or inhibit communication between enemy ships. When employed in pairs, two ''Anlace''-class frigates are capable of projecting a jamming blanket around an entire planet, preventing communications within this zone. The frigates are also equipped with high-definition sensors, which are able to accurately detect any object larger than a Warthog within ten light-minutes of their location. Offensively, the ''Anlace''-class differs significantly from other contemporary frigate classes such as the . Unlike such models, the Anlace lacks projectile or missile-based armaments and instead relies on directed energy weapons for sustained combat operations between resupply. The frigate's primary weapon is a turreted Helios high-energy laser|Helios capital-scale high-energy laser, with four additional Magna-320 pulse laser|Magna-320 capital-scale pulse lasers as a secondary outfit. The vessel is equipped with eight AN/SEQ-11 point-defense laser arrays. Ships of the line The Wikipedia:Lead ship|lead ship of the class. Operational history In the aftermath of the Human-Covenant War, hundreds of ''Anlace'' and s began assembly in the shipyards above the planets Mars and Tribute to replace combat losses and engage Covenant remnants|remnants of the Covenant still occupying the Outer Colonies. was capable of carrying a small fleet of ten frigates of either the ''Anlance'' or ''Strident'' class in its sub-vessel bays. Some ''Anlace'' frigates were deployed by the UNSC ''Infinity'' during the Battle of Kamchatka in 2558|October 2558. A year after the Created Subjugation of Earth|take over of Earth at least two ''Anlace'' frigates were deployed by the UNSC ''Infinity'' during Operation: WOLFE, wherein they served as electronic warfare ships projecting a jamming field around Reach. Gallery File:H5G Anlace Turnaround Concept.jpg|Some concept art of the ''Anlace''-class frigate. File:H5G-Anlace-ConceptArt.jpg|Concept design of the frigate from ''The Art of Halo 5: Guardians''. File:Anlace-class frigate.png|An untextured high-poly model of the frigate. File:H5G Anlace-class Frigate.jpg|The ''Anlace''-class frigate. File:Halo 5 Unidentified Frigate.png|The frigate as shown in the main menu of ''Halo 5: Guardians''. File:HWF - Infinity.jpg|An ''Anlance'' deploying from the hangar bay of , as depicted in ''Halo: Warfleet''. List of appearances ''Halo 5: Guardians'' ''Halo: Shadows of Reach'' Sources Category:Frigate classes Category:UNSC ship classes
Anna Gerov is a civilian daughter of United Nations Space Command|UNSC Vice Admiral Gerov. Some kind of "incident" occurred between her and Lieutenant William Lovell, presumably a romantic affair. This incident was not detailed in Lovell's record, but it was significant enough to have him demoted in rank from Lieutenant to Ensign. Due to this incident, Lovell was stationed on the ''Archimedes'', a remote scanning outpost in the Sigma Octanus system.Halo: The Fall of Reach, ''page 159'' List of appearances ''Halo: The Fall of Reach'' Sources Category:Human civilians Category:Human characters
Captain Annabelle Richards is the head of special operations in the Office of Naval Intelligence. After spending several years in the UNSC Navy|Navy during the Human-Covenant war, Richards was promoted to head of ONI special operations by 2555.Halo: Hunters in the Dark, ''page 38'' Biography In 2555, Richards was present for a meeting by the Office of Naval Intelligence in Sydney's HIGHCOM Facility Bravo-6|HIGHCOM Facility. She was joined by Commander-in-Chief of the Office of Naval Intelligence|CINCONI Serin Osman, several military representatives, William Iqbal and Bob Casper.Halo: Hunters in the Dark, ''page 38-39'' After Iqbal informed them of the countdown Luther Mann and Henry Lamb had discovered on Installation 07, Casper told them it was very likely a countdown to the activation of the Halo Array.Halo: Hunters in the Dark, ''page 40'' Richards suggested sending an expedition to Installation 00|the Ark to stop the activation, to which they agreed to send a joint UNSC-Swords of Sanghelios team. Serin Osman then tasked Richards with overseeing the repairing of the Portal at Voi and the expedition to the Ark.Halo: Hunters in the Dark, ''page 46'' When N'tho 'Sraom, Usze 'Taham and the Huragok Drifts Randomly arrived at Earth in their Covenant corvette|corvette ''Mayhem'', Richards was there to greet them when they departed from their Kez'katu-pattern Phantom|Phantom dropship near the artifact at Voi, Kenya.Halo: Hunters in the Dark, ''page 68'' She then ordered Spartan Operations|Spartans Frank Kodiak and Elias Holt to bring the Sangheili and Huragok to Research Center Alpha (Earth)|Research Center Alpha to begin repairs on the artifact.Halo: Hunters in the Dark, ''page 74'' Two days passed and the fact the artifact wasn't operational yet was starting to anger Richards, so she called Luther Mann|Doctor Luther Mann in to explain the situation.Halo: Hunters in the Dark, ''page 109'' As she was expressing her concern to Mann about the portal not being active Drifts Randomly managed to reactivate it, within seconds a Retriever appeared and started excavating near the portal, but it was soon destroyed by .Halo: Hunters in the Dark, ''page 123-124'' A meeting was then organized on ''Mayhems bridge, as per N'tho's request.Halo: Hunters in the Dark, ''page 127'' N'tho suggested entering the portal immediately, but Richards insisted they wait for consent by her superiors.Halo: Hunters in the Dark, ''page 128'' Not wanting to waste any time, N'tho ordered his crew to fly ''Mayhem'' into the portal, but before they could enter, another Retriever appeared. ''Mayhem'' quickly took care of the sentinel and then entered the portal.Halo: Hunters in the Dark, ''page 137'' Instead of taking weeks, ''Mayhem'' arrived at the Ark in a matter of hours.Halo: Hunters in the Dark, ''page 139'' The vessel was soon engaged by multiple armed Retrievers and was overwhelmed, the corvette crashed onto the surface of the Ark and suffered severe damage.Halo: Hunters in the Dark, ''page 142-148'' Richards and the rest of the expedition exited the ship and N'tho informed them of where they were heading. After journeying for a while the group were approached by a pack of Blind wolf|Blind wolves but managed to avoid them thanks to Olympia Vale's advice, however they were promptly attacked by a group of Chaefka and the sound of the fight attracted the blind wolves back. During the fight Olympia Vale was attacked by one of the animals and her mind started to be controlled by 000 Tragic Solitude|an unknown force which made her walk away with one of the Chaefka.Halo: Hunters in the Dark, ''page 172-180'' After learning of her disappearance, Richards ordered three Marines to take the dead back to the ship, and she split the remaining members of the expedition into two groups, with one team consisting of N'tho, Luther Mann, Spartan Kodiak, Zon 'Vadum, Kola 'Baoth, the remaining four Marines and herself tasked with heading straight to the Citadel and the other team consisting of Usze 'Taham, Spartan Elias Holt and Henry Lamb tasked with searching for Vale.Halo: Hunters in the Dark, ''page 188'' Shortly after, Richards injured her leg after falling into a small crater. N'tho suggested she head back to the ship with the four remaining Marines, to which she agreed.Halo: Hunters in the Dark, ''page 191'' After successfully stopping the activation sequence for the Halo Array and defeating 000 Tragic Solitude|the Ark's monitor, the rest of the team head back to ''Mayhem'' where they find Richards fully healed thanks to the Sangheili's advanced medical technology.Halo: Hunters in the Dark, ''page 307'' Several UNSC ships exit slipspace above the Ark and manage to locate ''Mayhem'' and bring it and the expedition back to Earth.Halo: Hunters in the Dark, ''page 351-352'' Upon their return, Richards visits Osman at her office. Osman offers her a Medal of Honor and a promotion, though she declines the latter as she believes she failed to properly lead those under her command due to her injury.Halo: Hunters in the Dark, ''page 353-354'' In 2557, Richards worked as Director of Operation: BOOKWORM, a mission to capture 343 Guilty Spark and extract everything ONI could from him, their interest drawn by the Halo: Cryptum|Bornstellar Relation recovered from Sarcophagus and the data drop containing Spark's story to the crew of the which claimed that the Librarian was still alive. With a distress call from the ''Rubicon'' having been relayed by a cargo ship, Richards directed efforts by the and to recover Spark from the wreckage, only to be thwarted by the crew of the salvager ship ''Ace of Spades'', who Agent Hahn and ONI had previously clashed with by seizing all of their property and assets. After the failed attempt to capture the ''Ace of Spades'' crew, Richards was, however, pleased that Hahn and his agents apparently secured Spark. Richards was the first to realize that something was wrong after viewing footage from the skirmish at Port Joy and realizing that she was witnessing an armiger from her experiences of the Ark. Richards deduced that it was Spark, and what he had done too late to stop Spark from shutting down her facility and hacking its records on Catalog. After Mission to Mount Kilimanjaro|the encounter between Spark and the Librarian's personality imprint under Mount Kilimanjaro, Richards and her team secured and investigated the Forerunner installation, determined to learn everything they could from it and to capture the ''Ace of Spades'' and Spark.Halo: Renegades''' Personality and traits Richards harbors a great dislike and mistrust for the Sangheili because of the genocide they committed during the War. However, she recognizes that the war is over and fighting the Sangheili is not the right thing to do. She is both willing and able to put her feelings aside for the good of the mission and species relations. List of appearances ''Halo: Hunters in the Dark'' ''Halo: Renegades'' Sources Category:Human characters|Richards, Annabelle Category:Office of Naval Intelligence personnel|Richards, Annabelle
File:Anne Toole.webp|thumb|250px|Anne Toole Anne Toole is a fantasy and science fiction writer who has written for video games, tv series, and comics, including the 2019 comic series ''Halo: Lone Wolf''. Background Anne Toole has written for numerous video game properties, including ''Horizon Zero Dawn'', ''The Witcher'', and ''Days Gone''. As well as her work on ''Lone Wolf'', she has written comics for ''Grimm Tales'', ''Dead Island'', and ''Assassin's Creed'', among others. As a result of her work, she appeared at Halo: Outpost Discovery| Outpost Discovery Annaheim in 2019, speaking on ''The Write Stuff'' panel. ''Halo'' Bibliography ''Halo: Lone Wolf Issue 1'' (Author) ''Halo: Lone Wolf Issue 2'' (Author) ''Halo: Lone Wolf Issue 3'' (Author) ''Halo: Lone Wolf Issue 4'' (Author) Sources Category:Authors|Toole, Anne
File:HINF CF AnnexRidge.jpg|thumb|350px|An overhead view of Annex Ridge. Annex Ridge was a Banished research facility established on Zeta Halo during the Battle for Zeta Halo. Its main purpose was to study, store and transport the mysterious Totem rings scattered across the Ring's surface. The Jiralhanae commander Zeretus was in charge of the outpost. History During the Battle for Zeta Halo in 2560, the Banished established Annex Ridge, where they conducted research on the ring's artifacts. Spartans Rosado and M. Jaide detected signal spikes from Annex Ridge, and hijacked one of the Barukaza Workshop siege-haulers, which carried at least three ring artifacts. They likely managed to escape with the siege-hauler, as the same transport was later reported as lost by the Banished commander Zeretus. In late May of 2560, John-117 discovered the outpost and attacked it in order to stop the Banished from learning more about Zeta Halo. He destroyed the facility's fuel silo, causing a chain reaction that destroyed a nearby Barukaza Workshop siege-hauler before it could transport several Ring artifacts offsite. Gallery File:HINF AnnexRidge Blockout 1.jpg|An early in-progress blockout for the area, before it was significantly reworked. The feature wall (highlighted in yellow) was the only part of the location to survive into the final release unaltered. File:HINF AnnexRidge Blockout 2.jpg|Another look at the in-development initial Annex Ridge layout. File:HINF Annex Ridge.png|Annex Ridge from a distance. File:HINF Annex Ridge 2.png|Another view of Annex Ridge. File:HINF Annex Ridge Front Gate.png|Annex Ridge's front gate. File:HINF Annex Ridge Siege Hauler.png|A Siege-hauler with Ring artifacts at Annex Ridge. File:HINF Annex Ridge Ring Artifacts pit.png|A pit containing Ring artifacts. File:HINF Annex Ridge ring artifacts pit 2.png|Another view of the pit. File:HINF Annex Ridge tunnels.png|Inside Annex Ridge's tunnels. File:HINF Annex Ridge Gravity Lift.png|The underground gravity lift leading to Annex Ridge's control room. File:HINF Annex Ridge control room.png|Inside Annex Ridge's main control room. File:HINF Zeta Rings.png|A Ring artifact inside Annex Ridge's control room. File:HINF Annex Ridge Silo control room entrance.png|Entering the silo control room. File:HINF Annex Ridge Silo Controls.png|The silo controls. File:HINF Annex Ridge Silo.png|Exposed fuel silo at Annex Ridge. File:HINF Annex Ridge Explosion.png|Siege-hauler at Annex Ridge destroyed. List of appearances ''Halo Infinite'' Sources Category:Banished military bases Category:Installation 07 locations
|place = Annex Ridge (location)|Annex Ridge, Installation 07 |objective = * Investigate the base Disable the transport |partime= |parscore= }} Annex Ridge is an optional side mission in the ''Halo Infinite'' campaign. It is part of the ''Reformation'' section of the campaign. Completing it earns the player 100 points of valor. Overview The Master Chief investigates a Forerunner signal coming from a Banished outpost called Annex Ridge. After discovering the Banished are using the base to transport Forerunner artifacts for further study, he proceeds to disable the facility in order to halt the Banished's research efforts on the Ring. Transcript File:HINF-AnnexRidgeBanshee.png|thumb|250px|Banished forces at Annex Ridge. ''The Chief approaches Annex Ridge.'' Jiralhanae Officer (loudspeaker): "Incoming transport on schedule. Secure the landing pad." Jiralhanae Officer (loudspeaker): "Data reconstruction incomplete. Escharum demands results!" Jiralhanae Officer (loudspeaker): "Handle the artifacts with care - they are worthless if damaged!" Jiralhanae Officer (loudspeaker): "Scheduled excavation in sector 6E is approved." Jiralhanae Officer (loudspeaker): "Surveys for sectors 13, 14, 15! Prepare for deployment!" Jiralhanae Officer (loudspeaker): "Fuel pressure dropping. Maintenance teams to primary fuel silo." Jiralhanae Officer (loudspeaker): "Refueling commenced. Transport liftoff in one hour." ''If an adjacent FOB has been recaptured:'' The Weapon|Weapon: "That's Annex Ridge (location)|Annex Ridge - a research outpost. And judging by the strong Forerunner signals I'm picking up, a pretty successful one. What do you think Banished|they found up there?" John-117: "Let's find out." ''If an adjacent FOB has not been recaptured yet:'' Weapon: "Chief, I'm detecting a strong signal emanating from that Banished base. It's Forerunner... looks like another Ring artifact." John-117: "In a Banished base. That's not good. Let's move." ''If an adjacent FOB hasn't been recaptured and none of the Ring artifacts have been scanned yet:'' Weapon: "Chief, I'm detecting a strong signal emanating from a Banished base on the cliff above. Signature appears to be... Forerunner in origin." John-117: "That's not good. Let's go." ''The Chief enters the base and engages the guards.'' Jiralhanae Officer (loudspeaker): "Annex Ridge is under attack! Security teams to central loading! Secure all artifacts! Defend the transport! KILL THE SPARTAN!" Sangheili: "The humans are here for the relics!" ''The Chief fights his way deeper into the base and finds the artifact that the Weapon detected.'' Weapon: "As expected: it's another Ring totem. That's the source of the signal. Looks like the Banished are trying to transport it offsite... They must have plans for it. Possibly research." --- ''If the none of the Ring artifacts have been scanned yet:'' Weapon: "Wow. Look at that. Some kind of monument, maybe? Whatever it is, it's definitely Forerunner. Looks like they're trying to transport it offsite... The Banished may be using it for research." -- John-117: "Can't let that happen. We need to take this operation offline." Weapon: "Agreed. We need a weakness to exploit - and for that, we need access to the outpost's systems. Get me to that control console." ''The control console's location is marked on the Chief's HUD.'' Jiralhanae Officer (loudspeaker): "Reinforcements! Defend Annex Ridge!" ''The Chief enters a tunnel leading to an underground section of the base. After fighting his way past the Banished troops inside, he finds a gravity lift and uses it to enter the base's command center. He eliminates the Banished personnel inside, then accesses the control console at a Holotank. There are also some imprisoned Marines on the upper level whom he can free.'' Weapon: "Got something: a high-capacity fuel silo's currently refueling their transport. If we destroy it, it'll take the transport along with it - and bring this operation to a halt. I've enabled a system-wide security lift. Find a way to raise the silo." ''The Chief heads back outside.'' Jiralhanae Officer (loudspeaker): "The Spartan's breached our systems - security throughout the Ridge is offline!" Jiralhanae Officer (loudspeaker): "Backup inbound! Protect the transport!" Jiralhanae Officer (loudspeaker): "Reinforcements incoming! Preserve the artifacts!" ''An Eklon'Dal Workshop Phantom drops off enemy reinforcements.'' ''If the Chief spends too much time wandering around:'' Weapon: "I'm detecting an anomalous power signature from a console connected to the fuel silo - that might be what we're looking for." ''The Chief enters another structure, where he locates the silo controls. He proceeds to raise the fuel silo.'' Weapon: "The silos are raised. Now for the fireworks." Jiralhanae Officer (loudspeaker): "Fuel silo exposed! Attempting retraction- ''(growls)'' I'm locked out!" ''The Chief heads outside and destroys the fuel silo. The subsequent chain reaction destroys Barukaza Workshop siege-hauler|the transport next to it.'' Weapon: "The station's powering down and that transport is toast. Escharum's research efforts on these artifacts just ground to a halt. For all he's learned about Installation 07|this Ring... total control is still out of his reach. We've got to keep it that way." ''If House of Reckoning has been completed:'' Weapon: "The station's powering down and that transport is toast. Banished research efforts on these artifacts just ground to a halt. Nice work, Chief." ''Mission is completed.'' Collectibles Audio logs (4): Audio log (Halo Infinite)/Banished/Outpost/11|Banished Outpost Intel 11 - Slow and Steady, Audio log (Halo Infinite)/Banished/Outpost/12|Banished Outpost Intel 12 - Whispers from the Past, Audio log (Halo Infinite)/UNSC/Outpost/11|UNSC Outpost Intel 11 - A Hastily-Assembled Plan, Audio log (Halo Infinite)/UNSC/Outpost/12|UNSC Outpost Intel 12 - Hitching a Ride Spartan cores (1) Gallery File:HINF AnnexRidge Blockout 1.jpg|An early in-progress blockout for the area, before it was significantly reworked. The feature wall (highlighted in yellow) was the only part of the location to survive into the final release unaltered. File:HINF AnnexRidge Blockout 2.jpg|Another look at the in-development initial Annex Ridge layout. File:HINF Annex Ridge 2.png|The Annex Ridge base. File:HINF Annex Ridge Explosion.png|Siege hauler carrying Ring artifacts is destroyed. Sources Category:Halo Infinite campaign
File:HW2-Trailer-Blisterback missiles.png|300px|thumb|Annnihilator missiles fired from a Blisterback. The Annihilator siege missile is a type of missile used as ammunition by the Gydrozka Workshop Blisterback mobile missile battery/heavy air unit. Six annihilator launchers are held within the Blisterback's carapace. Production notes In the ''Halo Wars 2'' E3 trailer ''Know Your Enemy'', the Annihilator missiles fired from Blisterbacks appear to be modelled after the in-game models of the Thrasher missiles. Gallery File:HW2 KnowYourEnemy Concept Atriox.jpg|Concept art of Atriox holding an Annihilator missile in ''Know Your Enemy''. File:HW2-Trailer-Atriox ODST armor.png|Atriox feeling an Annihilator missile in ''Know Your Enemy''. File:Unidentified covenant walker 2.jpg|A Blisterback firing its Annihilator payload in a promotional image for ''Halo Wars 2''. File:HW2 BlisterbackMissiles.png|Blisterbacks launching their Annihilator missiles in ''Halo Wars 2''. List of appearances ''Halo Wars 2'' Sources Category:Jiralhanae weapons Category:Missiles
A trailer for the remastered campaign of ''Halo: Combat Evolved Anniversary'', with narration from Captain (Navy)|Captain Jacob Keyes|Keyes. It shows several aspects of the campaign, including in-game cinematics and scenes from the Terminal (Halo: Combat Evolved Anniversary)|terminals. Footage from ''Halo: Reach'' explains the story's background. Transcript ''Camera fades in to Jun-A266 and Noble Six scouting a Covenant LZ.'' Captain (Navy)|Captain Jacob Keyes|Keyes: "For decades we've battled an alien enemy we do not understand." ''Engagements during the Fall of Reach are shown, including the arrival of the Fleet of Particular Justice.'' Capt. Keyes: "Unprovoked, it brought our civilization to its knees and forced us into hiding." ''Images of New Alexandria (location)|New Alexandria and the tunnel under SWORD Base are shown.'' Capt. Keyes: "And now, chased into the darkness, we have one chance for survival, one chance that carries the hope of our entire species, and has lead us Installation 04|here." ''The is shown lifting off from Reach and departing. Later the arrival of the Autumn at Installation 04 is shown.'' ''Several cutscenes and gameplay from the campaign along with dialogue from the levels are shown and heard.'' Capt. Keyes: "All I need to know is did we lose Covenant Empire|them?" Cortana: "I think we both know the answer to that." Staff Sergeant Avery Junior Johnson: "We are leaving this ship, platoon, and engaging the Covenant on solid ground." Bumblebee Pilot: "Heads up, everyone, this is it! We're entering the ring's atmosphere in five!" Cortana: "Sure you wouldn't rather take a seat?" Master Chief Petty Officer John-117: "We'll be fine." Cortana: "They believe that "Halo" is some kind of weapon. One with vast, unimaginable power." John-117: "The Flood is spreading. If we activate Halo's defenses, we can wipe them out." Cortana: "And that's exactly what Halo is designed to do: Wipe the galaxy clean of all sentient life." 343 Guilty Spark: "There is no choice. We must activate the ring." ''A few cutscenes from the terminals are shown and the screen fades out.'' Sources Category:Halo: Combat Evolved Anniversary trailers