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Objaverse integration with ProcTHOR

#50
by KhanMar - opened

Hi @mattdeitke ,

thank you a lot for the awesome work done with Objaverse! I'm interested in enhansing Ai2Thor or ProcThor scenes with Objaverse objects.
In Objaverse paper you mentioned there are 10K homes generated with ProcTHOR populated with objects from OBJAVERSE-LVIS. I wonder if the scripts of integrating ProcTHOR and Objaverse can be provided? Or can yo please explain how I can use Objaverse objects within Ai2Thor?
Thank you a lot - appreciate your time!

Best,
Mariia

@lucaweihs and the THOR team at AI2 will provide something soon! They've improved the pipeline a lot with Holodeck!

Hi @mattdeitke - thank you a lot for the hint! Holodeck looks awesome and is exactly what I was searching for: a way how to use Objaverse objects within Ai2Thor.

I have another question regarding ProcThor and will be very grateful if you find time to have a look. :)
I'm currently playing with ProcThor house generator and got the environments after generation, which have some flying objects. See example attached. Can't you give me some ideas why could it happen and how can I avoid it? I should mention that I constraint house layouts to 1 room houses only and provided a set of object to be used in the houses.
May be I did something wrong there: is there a method to include only a specific list of assets in a room or apartment? For instance, generating a kitchen with only ['fridge', 'diningTable', 'cup'].

282263094-1aa09713-ce9e-42fb-99dc-bb7926552207 (1).png

Check out the kinematic property in the metadata for each object. Haven’t looked at this is a long time, but kinematic is what will make something float or fall :)

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