AI2THOR-Hab
AI2THOR scene datasets include iTHOR, RoboTHOR, ProcTHOR-10K, ArchitecTHOR. Many of the assets of the interactable objects are shared across these datasets.
- iTHOR: includes 120 single room scenes, 30 scenes for each bedroom, bathroom, kitchen, and living room. In our extracted dataset, there are additional 30 foyers scenes.
- RoboTHOR: includes 89 apartments in maze style, where the rooms are subdivided by wall panels. Same of the scenes share the same room layout, but with different objects and object placements.
- ArchitecTHOR: includes 10 multiple-room sized houses, used for evaluation of the ProcTHOR.
- ProcTHOR : include 12000 procedurally generated multiple-room sized houses. The rooms in the house have 4 room types same as the iTHOR, and the objects assets are all form the iTHOR assets.
iTHOR | RoboTHOR | ArchitecTHOR | ProcTHOR |
Dataset Structure
Following is the dataset structure for the AI2Thor Habitat Scene Dataset:
ai2thorhab
βββ assets
β βββ objects
β βββ stages
β βββ ArchitecTHOR
β βββ iTHOR
β βββ ProcTHOR
β βββ RoboTHOR
βββ configs
βββ objects
βββ scenes
β βββ ArchitecTHOR
β βββ iTHOR
β βββ ProcTHOR
β βββ RoboTHOR
βββ stages
βββ ArchitecTHOR
βββ iTHOR
βββ ProcTHOR
βββ RoboTHOR
Data documentation:
- ai2thor.scene_dataset_config.json : This SceneDataset config file enumerates and aggregates the various assets and metadata necessary to fully describe a set of stages, objects, and/or scenes. It hold relative filepaths to all linked assets and additional configs.
- <objectname>.object_config.json: Object config files with descriptive information for instancing rigid objects into Habitat.
- <scenename>.scene_instance.json: A scene is a single 3D world composed of a static stage and a variable number of objects. This folder includes the config files for each scene that pulls together other assets registered in the SceneDataset to form a cohesive 3D world for simulation.
object_semantic_id_mapping.json
: Semantic Scene Descriptor (SSD) with a mapping from object names to unique IDs.objects/*.glb
: Movable object assets.stages/*.glb
: Static stage scene asset.
Load AI2Thor Habitat Scene Dataset in Habitat-Sim
Load the AI2Thor Habitat Scene Dataset into Habitat-Sim.
Run the following command to load the AI2Thor scene into Habitat-Sim:
habitat-viewer --dataset /path/to/ai2thorhab/ai2thor.scene_dataset_config.json -- name-of-the-scene
# for example:
# habitat-viewer --dataset /path/to/ai2thorhab/ai2thor.scene_dataset_config.json -- FloorPlan1_physics
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