yiff_toolkit / tests /old /pixel-v1e400 /pixel-v1e400.json
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{
"modelspec.architecture": "stable-diffusion-xl-v1-base/lora",
"modelspec.date": "2024-06-03T17:23:51",
"modelspec.implementation": "https://github.com/Stability-AI/generative-models",
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"a bee attack animation spritesheet consisting of four distinct frames that depict the progressive stages of an attack.": 1,
"an eight-frame animation sequence of a character executing a sword attack. it begins with the character in a neutral stance sword pointed down and progresses through a dynamic swing overhead culminating in a powerful downward slash.": 1,
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"black and dark brown outlines delineate the boar’s features.": 1,
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"boar": 12,
"books": 1,
"building interior": 1,
"buildings": 2,
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"color-wise the sprite sheet employs a tranquil palette of blues and teals evoking the calmness of a daytime sky.": 1,
"color-wise the spritesheet uses a concise palette to portray the boar’s natural hues.": 1,
"color-wise the tileset employs an earthy and muted palette with browns for the wooden parts; grays for the stones and dark greens for the grass providing a naturalistic look.": 1,
"dominant shades of brown from dark for shadows to light for highlights outline the boar’s form.": 1,
"dungeon interior": 2,
"flying animation": 1,
"hit animation": 4,
"human": 5,
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"in terms of color the animation employs a diverse yet cohesive palette.": 1,
"initially the bee is upright with wings raised; as the impact occurs it tilts backward wings flaring conveying the full brunt of the strike.": 1,
"it consists of six frames each depicting a distinct stage of the running cycle from legs fully extended to bunched up conveying a dynamic sense of motion.": 1,
"it includes elements such as wooden walls; roofs; floors and stairs along with environmental details like rocks and grass.": 1,
"it showcases an idle animation sequence across four frames where the boar exhibits subtle movements such as breathing or shifting its stance.": 1,
"jump animation": 1,
"pixel art": 36,
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"sky": 1,
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"starting with a neutral position the bee’s wings gradually elevate and its stinger extends culminating in a dynamic thrusting motion.": 1,
"sword": 5,
"the animation captures the essence of a bee’s aggressive maneuver with each frame adding intensity to the portrayal of the attack.": 1,
"the animation is detailed capturing the essence of a boar’s gallop and would loop seamlessly to create the effect of continuous running.": 1,
"the blue roof tiles highlighted with lighter shades add a splash of color to the predominantly brown and gray scheme enhancing the visual appeal of the assembled buildings.": 1,
"the boar’s fur is rendered in various shades of brown from deep earthy tones to lighter tans which define its form and musculature.": 1,
"the character is adorned in muted earth tones with brown pants and a dark green tunic highlighted by vivid yellow accents on their attire and the sword’s hilt.": 1,
"the color palette employed is composed of dark and muted tones predominantly featuring shades of teal; blue-green and dark green.": 1,
"the motion is fluid and conveys a sense of swift decisive action as the character transitions back to a resting pose after the attack.": 1,
"the pixel art spritesheet features a collection of tree designs each distinct in shape and size suitable for use as background elements in a digital game.": 1,
"the pixel art spritesheet illustrates a bee character undergoing a sequence of reactions to being hit depicted across four frames.": 1,
"the spritesheet employs a classic bee color scheme with bold black and a striking yellow-orange for the body creating a vivid contrast that’s instantly recognizable.": 1,
"the spritesheet employs a concise color scheme characteristic of bees with black and yellow dominating the body complemented by shades of gray for the wings.": 1,
"the spritesheet employs a limited palette that’s characteristic of pixel art enhancing the retro gaming aesthetic.": 1,
"the spritesheet features a boar character designed for a pixel art style video game.": 1,
"the spritesheet illustrates a boar’s running animation in a pixel art style suitable for video games.": 1,
"the spritesheet presents a pixel art sky featuring multiple layers of clouds that create a sense of depth and movement.": 1,
"the sword itself exhibits a metallic luster transitioning from silver to grey enhancing its realistic portrayal.": 1,
"the tileset features a variety of building components for creating structures in a pixel art style.": 1,
"the top layer showcases detailed dense clouds while the subsequent layers become progressively less detailed culminating in a clear sky at the bottom.": 1,
"the trees are rendered in a classic pixel art style with jagged edges.": 1,
"the variety in the tree designs allows for the creation of a diverse and layered forest scene.": 1,
"the wings transition from a translucent gray to a bright white suggesting the reflection of light as they flutter.": 1,
"this animation loop creates a lifelike impression of the boar standing still yet ready to act.": 1,
"this progression captures the dynamic response of the bee to the hit in a clear sequential manner.": 1,
"this tileset allows for the assembly of scenes with a rustic or old-fashioned feel.": 1,
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"tree": 7,
"walking animation": 3,
"white background": 6
}
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