ML for Games Course documentation

Your Game Demo

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Your Game Demo

Game Dev
The course is now **self-paced and will not have new future units**. We **don't provide a Certificate of Completion for this course**. But we continue to write tutorials on how to use AI in Games here 👉 https://thomassimonini.substack.com/

The main goal of this course is to learn how to use these new powerful AI models for game development, either during game creation or as part of the gameplay to unlock innovative experiences!

And the best way to learn is by doing. That’s why we think it’s a good idea to follow this course with a demo idea.

If you don’t have ideas yet, don’t worry; we wrote some “Demo Units” that will help you define your game demo and avoid common pitfalls (scope too big, etc.).

How do I choose which Game Engine to use?

It’s up to you. For now, we advise you to use Unity since we produced most of the content for this v1 of the course with their tools.

We strongly advise you to choose a game engine and not develop a game from scratch with only code. The goal of building a demo in one month is already a big step, and adding complexity is not a good idea.

But… I don’t know how to make games!

Don’t worry, that’s the perfect time to start! If you want to start making games with Unity, check their amazing Create with Code course, where you’ll learn how to make five different games. This free introduction will teach you everything you need to know to be able to follow our ML for Games Course.

Create with code course 👉 https://learn.unity.com/course/create-with-code

In addition, you can watch this excellent introduction to Unity by GMTK (Game Maker’s Toolkit)

What tools do I need?

Tools needed for the course

The minimum tools you need are:

  • A computer with an internet connection.
  • A Hugging Face Account: (it’s free) to use AI models and publish your game demos.
  • A Game Engine License. A free version is enough in most cases. Naturally, you could create your game from scratch, but we strongly advise using a Game Engine. We generally recommend Unity, as the first iteration of this course uses Unity tools. You can also use Unreal if you’re prepared to translate the concepts to their environment.
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