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import gradio as gr |
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from gradio_modal import Modal |
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from functools import partial |
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from geolocalisation.js_geolocation import js_geocode, display_location |
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from geolocalisation.maps import get_location |
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from dead_wounded.dead import show_section_dead |
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from dead_wounded.wounded import show_section_wounded |
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from circumstances.circumstances import show_circumstances |
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from circumstances.circumstances_dropdowns import * |
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from physical.physical_select_animal import show_physical, find_bounding_box |
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from physical.physical_checkbox import on_select_body_part |
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from behavior.behavior_checkbox import show_behavior, on_select_behavior |
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from follow_up.followup_events import save_fe |
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from styling.style import * |
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from validation_submission.utils_individual import generate_random_md5 |
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from validation_submission.utils_individual import add_data_to_individual |
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from validation_submission.submission import validate_save_individual |
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from validation_submission.utils_save import save_details, save_image |
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from validation_submission.resets import reset_individual, reset_error_box, hide_physical |
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from dotenv import load_dotenv |
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import os |
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load_dotenv() |
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PATH = os.getcwd() + "/" |
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PATH_ASSETS = os.getenv('PATH_ASSETS') |
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PATH_ICONS = PATH + PATH_ASSETS + "icons/" |
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with gr.Blocks(theme='shivi/calm_seafoam') as advanced: |
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mode = "advanced" |
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individual = gr.State({}) |
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individual.value = add_data_to_individual("image_md5", generate_random_md5(), individual.value) |
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with gr.Row(): |
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gr.Image(PATH_ICONS+"impact.png", scale =0.1, |
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interactive=False, |
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show_fullscreen_button = False, show_share_button=False, |
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show_download_button=False, show_label=False) |
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with gr.Column(scale=1): |
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title = gr.Markdown("# Welcome to Digiwild - Advanced Reporting", label="Title") |
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description = gr.Markdown("### Please record your wildlife observations here !", label="description") |
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with gr.Row(): |
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camera = gr.Image(elem_id="image") |
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camera.input(save_image, inputs=[camera, individual], outputs=[individual]) |
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with gr.Column(scale=1): |
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gr.Button("General Details", icon=PATH_ICONS+"chicken.png", variant="secondary") |
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with gr.Row(): |
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specie = gr.Textbox( |
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label="Species (if known)", |
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placeholder="e.g. European Robin, Common Blackbird", |
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info="Enter the species name if you can identify it. If unsure, provide your best guess or general description (e.g. 'small brown bird')", |
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visible=True, |
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interactive=True |
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) |
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specie.change(save_details, |
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inputs=[gr.Textbox("specie", visible=False), |
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specie], |
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outputs=individual) |
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with gr.Row(): |
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num_individuals = gr.Number( |
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label="Number of Individuals", |
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value=1, |
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minimum=1, |
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precision=0, |
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info="Enter the number of animals observed", |
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visible=True, |
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interactive=True |
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) |
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num_individuals.change(save_details, |
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inputs=[gr.Textbox("number", visible=False), |
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num_individuals], |
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outputs=individual) |
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with gr.Row(): |
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comments = gr.TextArea( |
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label="Additional Comments", |
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placeholder="Enter any additional observations or notes about the sighting...", |
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info="Optional: Add any relevant details about the animal(s) or circumstances", |
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lines=3, |
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max_lines=5, |
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visible=True, |
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interactive=True |
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) |
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comments.change(save_details, |
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inputs=[gr.Textbox("comments", visible=False), |
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comments], |
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outputs=individual) |
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gr.Button("Location", icon=PATH_ICONS+"pin.png", variant="secondary") |
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with gr.Row(): |
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with gr.Column(scale=1): |
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gr.Markdown("#### Location (Using address)") |
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location = gr.Textbox(visible=True, interactive=True, |
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label="Location of Sighting") |
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identified_location= gr.Textbox(visible=False, interactive=False, |
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label="Identified GPS Location") |
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with gr.Row(): |
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submit_location = gr.Button("Get Coordinates using address", |
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visible=True, interactive=True, scale=3) |
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submit_location.click(get_location, inputs=[location, individual], outputs=[identified_location, individual]) |
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clear_location = gr.ClearButton(components=[location, identified_location], |
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visible=True, interactive=True, scale=1 |
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) |
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clear_location.click() |
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with gr.Column(scale=1): |
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gr.Button("Location", icon=PATH_ICONS+"pin.png", variant="primary") |
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location_data = gr.JSON(label="Identified GPS Location", visible=False) |
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hidden_input = gr.Textbox(visible=False, elem_id="textbox_id") |
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locationtext = gr.Textbox(visible=False, elem_id="textbox_id") |
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btn_gpslocation = gr.Button("Get Coordinates using GPS (Permission required - May take a few seconds)") |
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btn_gpslocation.click(None, [], [], js=js_geocode) |
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hidden_input.change(display_location, |
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inputs=[hidden_input, individual], |
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outputs=[locationtext, individual]) |
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gr.Button("State of the Animal", variant="secondary") |
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with gr.Row(): |
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gr.Image(PATH_ICONS+"medical-app.png", scale =0.1, |
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interactive=False, |
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show_fullscreen_button = False, show_share_button=False, |
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show_download_button=False, show_label=False) |
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with gr.Column(): |
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gr.Markdown("## The State of the Animal", label="Title") |
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gr.Markdown("Please tell us if the animal was wounded / sick or dead.", label="description") |
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gr.Markdown("Please fill out as many fields as you can, based on what you can see.", label="description") |
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gr.Markdown("### Do not touch the animal unless absolutely necessary.", label="description") |
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with gr.Row() as block_form: |
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with gr.Column(scale=1): |
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butt_wounded = gr.Button("Wounded / Sick", elem_id="wounded") |
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with gr.Column(scale=1): |
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butt_dead = gr.Button("Dead", elem_id="dead") |
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section_dead, individual, radio_circumstance_dead, radio_physical_dead,\ |
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \ |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ |
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physical_boxes_dead, \ |
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ |
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ |
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fe_name_recipient_dead, fe_collection_ref_dead \ |
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= show_section_dead(False, mode, individual) |
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section_wounded, individual, radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, \ |
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \ |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \ |
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behavior_checkbox, behavior_text, \ |
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physical_boxes_wounded, \ |
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ |
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ |
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fe_name_recipient_wounded, fe_collection_ref_wounded \ |
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= show_section_wounded(False, mode, individual) |
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partial_show_section_dead = partial(show_section_dead, True) |
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partial_hide_section_wounded = partial(show_section_wounded, False) |
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butt_dead.click(partial_show_section_dead, |
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inputs=[gr.Text(mode, visible=False), |
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individual], |
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outputs=[section_dead, |
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individual, |
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radio_circumstance_dead, radio_physical_dead, |
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ |
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physical_boxes_dead, \ |
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ |
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ |
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fe_name_recipient_dead, fe_collection_ref_dead \ |
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]) |
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butt_dead.click(partial_hide_section_wounded, |
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inputs=[gr.Text(mode, visible=False), |
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individual], |
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outputs=[section_wounded, |
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individual, |
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radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, |
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, |
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behavior_checkbox, behavior_text, |
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physical_boxes_wounded, \ |
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ |
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ |
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fe_name_recipient_wounded, fe_collection_ref_wounded \ |
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]) |
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partial_show_section_wounded = partial(show_section_wounded, True) |
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partial_hide_section_dead = partial(show_section_dead, False) |
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butt_wounded.click(partial_show_section_wounded, |
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inputs=[gr.Text(mode, visible=False), |
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individual], |
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outputs=[section_wounded, |
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individual, |
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radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, |
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, |
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behavior_checkbox, behavior_text, |
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physical_boxes_wounded, \ |
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ |
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ |
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fe_name_recipient_wounded, fe_collection_ref_wounded \ |
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]) |
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butt_wounded.click(partial_hide_section_dead, |
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inputs=[gr.Text(mode, visible=False), |
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individual], |
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outputs=[section_dead, |
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individual, |
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radio_circumstance_dead, radio_physical_dead, |
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ |
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physical_boxes_dead, \ |
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ |
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ |
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fe_name_recipient_dead, fe_collection_ref_dead \ |
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]) |
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radio_circumstance_dead.change(fn=show_circumstances, |
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inputs=[radio_circumstance_dead, individual], |
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outputs=[button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual] |
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) |
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button_collision_dead.click(dropdown_collision, |
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inputs=[individual], |
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outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual]) |
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button_deliberate_destruction_dead.click(dropdown_deliberate_destruction, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual]) |
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button_indirect_destruction_dead.click(dropdown_indirect_destruction, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual]) |
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button_natural_cause_dead.click(dropdown_natural_cause, inputs=[individual], outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual]) |
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dropdown_dead.select(on_select, inputs=[individual], outputs=[dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, individual]) |
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dropdown_level2_dead.select(on_select_dropdown_level2, inputs=[individual], outputs=[individual] ) |
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openfield_level2_dead.change(on_change_openfield_level2, inputs=[openfield_level2_dead, individual], outputs=[individual]) |
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dropdown_extra_level2_dead.select(on_select_dropdown_extra_level2, inputs=[individual], outputs=[individual]) |
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radio_physical_dead.change(fn=show_physical, |
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inputs=[radio_physical_dead, |
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gr.Text("dead", visible=False), |
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individual], |
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outputs=[physical_boxes_dead, individual]) |
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physical_boxes_dead.select(find_bounding_box, |
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inputs=[physical_boxes_dead, gr.Textbox(value="dead", visible=False)], |
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outputs=[checkbox_beak_dead, text_beak_dead, |
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checkbox_body_dead, text_body_dead, |
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checkbox_feathers_dead, text_feathers_dead, |
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checkbox_head_dead, text_head_dead, |
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checkbox_legs_dead, text_legs_dead |
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]) |
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checkbox_beak_dead.select(on_select_body_part, inputs=[checkbox_beak_dead, gr.Text("beak", visible=False), individual], outputs=[individual]) |
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checkbox_body_dead.select(on_select_body_part, inputs=[checkbox_body_dead, gr.Text("body", visible=False), individual], outputs=[individual]) |
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checkbox_feathers_dead.select(on_select_body_part, inputs=[checkbox_feathers_dead, gr.Text("feathers", visible=False), individual], outputs=[individual]) |
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checkbox_head_dead.select(on_select_body_part, inputs=[checkbox_head_dead, gr.Text("head", visible=False), individual], outputs=[individual]) |
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checkbox_legs_dead.select(on_select_body_part, inputs=[checkbox_legs_dead, gr.Text("legs", visible=False), individual], outputs=[individual]) |
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radio_circumstance_wounded.change(fn=show_circumstances, |
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inputs=[radio_circumstance_wounded, individual], |
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outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual] |
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) |
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button_collision_wounded.click(dropdown_collision, |
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inputs=[individual], |
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outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual]) |
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button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual]) |
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button_indirect_destruction_wounded.click(dropdown_indirect_destruction, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual]) |
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button_natural_cause_wounded.click(dropdown_natural_cause, inputs=[individual], outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual]) |
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dropdown_wounded.select(on_select, inputs=[individual], outputs=[dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, individual]) |
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dropdown_level2_wounded.select(on_select_dropdown_level2, inputs=[individual], outputs=[individual]) |
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openfield_level2_wounded.change(on_change_openfield_level2, inputs=[openfield_level2_wounded, individual]) |
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dropdown_extra_level2_wounded.select(on_select_dropdown_extra_level2, inputs=[individual], outputs=[individual]) |
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radio_behavior_wounded.change(fn=show_behavior, |
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inputs=[radio_behavior_wounded, |
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gr.Text("wounded / sick", visible=False), |
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gr.Text(mode, visible=False), |
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individual], |
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outputs=[behavior_checkbox, behavior_text, individual]) |
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behavior_checkbox.select(on_select_behavior, |
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inputs=[behavior_checkbox, individual], |
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outputs=[individual]) |
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radio_physical_wounded.change(fn=show_physical, |
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inputs=[radio_physical_wounded, |
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gr.Text("wounded / sick", visible=False), |
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individual], |
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outputs=[physical_boxes_wounded, individual]) |
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physical_boxes_wounded.select(find_bounding_box, |
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inputs=[physical_boxes_wounded, gr.Textbox(value="wounded / sick", visible=False)], |
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outputs=[checkbox_beak_wounded, text_beak_wounded, |
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checkbox_body_wounded, text_body_wounded, |
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checkbox_feathers_wounded, text_feathers_wounded, |
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checkbox_head_wounded, text_head_wounded, |
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checkbox_legs_wounded, text_legs_wounded |
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]) |
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checkbox_beak_wounded.select(on_select_body_part, inputs=[checkbox_beak_wounded, gr.Text("beak", visible=False), individual], outputs=[individual]) |
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checkbox_body_wounded.select(on_select_body_part, inputs=[checkbox_body_wounded, gr.Text("body", visible=False), individual], outputs=[individual]) |
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checkbox_feathers_wounded.select(on_select_body_part, inputs=[checkbox_feathers_wounded, gr.Text("feathers", visible=False), individual], outputs=[individual]) |
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checkbox_head_wounded.select(on_select_body_part, inputs=[checkbox_head_wounded, gr.Text("head", visible=False), individual], outputs=[individual]) |
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checkbox_legs_wounded.select(on_select_body_part, inputs=[checkbox_legs_wounded, gr.Text("legs", visible=False), individual], outputs=[individual]) |
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fe_collection_dropdown_wounded.select(save_fe, inputs=[fe_collection_dropdown_wounded, gr.Textbox("animal collected", visible=False), individual], outputs=[individual]) |
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fe_recepient_dropdown_wounded.select(save_fe, inputs=[fe_recepient_dropdown_wounded, gr.Textbox("recipient", visible=False), individual],outputs=[individual]) |
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fe_radio_dropdown_wounded.select(save_fe, inputs=[fe_radio_dropdown_wounded, gr.Textbox("radiography", visible=False), individual],outputs=[individual]) |
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fe_answer_dropdown_wounded.select(save_fe, inputs=[fe_answer_dropdown_wounded, gr.Textbox("given answer", visible=False), individual],outputs=[individual]) |
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fe_name_recipient_wounded.input(save_fe, inputs=[fe_name_recipient_wounded, gr.Textbox("recipient name", visible=False), individual],outputs=[individual]) |
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fe_collection_ref_wounded.input(save_fe, inputs=[fe_collection_ref_wounded, gr.Textbox("collection reference", visible=False), individual],outputs=[individual]) |
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fe_collection_dropdown_dead.select(save_fe, inputs=[fe_collection_dropdown_dead, gr.Textbox("animal collected", visible=False), individual],outputs=[individual]) |
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fe_recepient_dropdown_dead.select(save_fe, inputs=[fe_recepient_dropdown_dead, gr.Textbox("recipient", visible=False), individual],outputs=[individual]) |
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fe_radio_dropdown_dead.select(save_fe, inputs=[fe_radio_dropdown_dead, gr.Textbox("radiography", visible=False), individual],outputs=[individual]) |
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fe_answer_dropdown_dead.select(save_fe, inputs=[fe_answer_dropdown_dead, gr.Textbox("given answer", visible=False), individual],outputs=[individual]) |
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fe_name_recipient_dead.input(save_fe, inputs=[fe_name_recipient_dead, gr.Textbox("recipient name", visible=False), individual],outputs=[individual]) |
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fe_collection_ref_dead.input(save_fe, inputs=[fe_collection_ref_dead, gr.Textbox("collection reference", visible=False), individual], outputs=[individual]) |
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with gr.Row(elem_id="centered-row"): |
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gr.Image(PATH_ICONS+"animal.png", height=80, width=80, |
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interactive=False, |
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show_fullscreen_button = False, show_share_button=False, |
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show_download_button=False, show_label=False) |
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advanced.css = """ |
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#centered-row { |
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display: flex; |
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justify-content: center; |
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} |
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""" |
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with gr.Row(): |
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error_icon = gr.Image(PATH_ICONS+"chicken.png", |
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height=80, width=80, visible=False, |
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scale=1) |
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error_box = gr.Text(value=None, visible=False, scale=3) |
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with gr.Row(): |
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button_df = gr.Button("SUBMIT OBSERVATION", icon=PATH_ICONS+"effective.png", |
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scale = 3) |
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button_clear = gr.ClearButton(value="CLEAR", |
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scale = 1, |
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components=[ |
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camera, |
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location, identified_location, |
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radio_circumstance_dead, radio_physical_dead, |
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, |
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dropdown_dead, dropdown_level2_dead, |
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dropdown_extra_level2_dead, |
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physical_boxes_dead, |
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, |
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, |
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fe_name_recipient_dead, fe_collection_ref_dead, |
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radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, |
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, |
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dropdown_wounded, dropdown_level2_wounded, |
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dropdown_extra_level2_wounded, |
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behavior_checkbox, behavior_text, |
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physical_boxes_wounded, |
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, |
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, |
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fe_name_recipient_wounded, fe_collection_ref_wounded, |
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error_icon, error_box |
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]) |
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button_df.click(validate_save_individual, |
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inputs=[individual, |
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error_icon, |
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error_box, |
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gr.Text(mode, visible=False)], |
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outputs=[error_icon, error_box]) |
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|
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button_clear.click() |
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button_clear.click(hide_physical, |
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inputs =[gr.Text(mode, visible=False)], |
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outputs=[checkbox_beak_wounded, text_beak_wounded, |
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checkbox_body_wounded, text_body_wounded, |
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checkbox_feathers_wounded, text_feathers_wounded, |
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checkbox_head_wounded, text_head_wounded, |
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checkbox_legs_wounded, text_legs_wounded]) |
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button_clear.click(hide_physical, |
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inputs =[gr.Text(mode, visible=False)], |
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outputs=[checkbox_beak_dead, text_beak_dead, |
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checkbox_body_dead, text_body_dead, |
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checkbox_feathers_dead, text_feathers_dead, |
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checkbox_head_dead, text_head_dead, |
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checkbox_legs_dead, text_legs_dead]) |
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button_clear.click(reset_error_box, inputs=[error_icon, error_box], outputs=[error_icon, error_box]) |
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button_clear.click(reset_individual, inputs=[individual], outputs=[individual]) |
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