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# Shap-E | |
[[open-in-colab]] | |
Shap-E is a conditional model for generating 3D assets which could be used for video game development, interior design, and architecture. It is trained on a large dataset of 3D assets, and post-processed to render more views of each object and produce 16K instead of 4K point clouds. The Shap-E model is trained in two steps: | |
1. an encoder accepts the point clouds and rendered views of a 3D asset and outputs the parameters of implicit functions that represent the asset | |
2. a diffusion model is trained on the latents produced by the encoder to generate either neural radiance fields (NeRFs) or a textured 3D mesh, making it easier to render and use the 3D asset in downstream applications | |
This guide will show you how to use Shap-E to start generating your own 3D assets! | |
Before you begin, make sure you have the following libraries installed: | |
```py | |
# uncomment to install the necessary libraries in Colab | |
#!pip install -q diffusers transformers accelerate trimesh | |
``` | |
## Text-to-3D | |
To generate a gif of a 3D object, pass a text prompt to the [`ShapEPipeline`]. The pipeline generates a list of image frames which are used to create the 3D object. | |
```py | |
import torch | |
from diffusers import ShapEPipeline | |
device = torch.device("cuda" if torch.cuda.is_available() else "cpu") | |
pipe = ShapEPipeline.from_pretrained("openai/shap-e", torch_dtype=torch.float16, variant="fp16") | |
pipe = pipe.to(device) | |
guidance_scale = 15.0 | |
prompt = ["A firecracker", "A birthday cupcake"] | |
images = pipe( | |
prompt, | |
guidance_scale=guidance_scale, | |
num_inference_steps=64, | |
frame_size=256, | |
).images | |
``` | |
Now use the [`~utils.export_to_gif`] function to turn the list of image frames into a gif of the 3D object. | |
```py | |
from diffusers.utils import export_to_gif | |
export_to_gif(images[0], "firecracker_3d.gif") | |
export_to_gif(images[1], "cake_3d.gif") | |
``` | |
<div class="flex gap-4"> | |
<div> | |
<img class="rounded-xl" src="https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/firecracker_out.gif"/> | |
<figcaption class="mt-2 text-center text-sm text-gray-500">prompt = "A firecracker"</figcaption> | |
</div> | |
<div> | |
<img class="rounded-xl" src="https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/cake_out.gif"/> | |
<figcaption class="mt-2 text-center text-sm text-gray-500">prompt = "A birthday cupcake"</figcaption> | |
</div> | |
</div> | |
## Image-to-3D | |
To generate a 3D object from another image, use the [`ShapEImg2ImgPipeline`]. You can use an existing image or generate an entirely new one. Let's use the [Kandinsky 2.1](../api/pipelines/kandinsky) model to generate a new image. | |
```py | |
from diffusers import DiffusionPipeline | |
import torch | |
prior_pipeline = DiffusionPipeline.from_pretrained("kandinsky-community/kandinsky-2-1-prior", torch_dtype=torch.float16, use_safetensors=True).to("cuda") | |
pipeline = DiffusionPipeline.from_pretrained("kandinsky-community/kandinsky-2-1", torch_dtype=torch.float16, use_safetensors=True).to("cuda") | |
prompt = "A cheeseburger, white background" | |
image_embeds, negative_image_embeds = prior_pipeline(prompt, guidance_scale=1.0).to_tuple() | |
image = pipeline( | |
prompt, | |
image_embeds=image_embeds, | |
negative_image_embeds=negative_image_embeds, | |
).images[0] | |
image.save("burger.png") | |
``` | |
Pass the cheeseburger to the [`ShapEImg2ImgPipeline`] to generate a 3D representation of it. | |
```py | |
from PIL import Image | |
from diffusers import ShapEImg2ImgPipeline | |
from diffusers.utils import export_to_gif | |
pipe = ShapEImg2ImgPipeline.from_pretrained("openai/shap-e-img2img", torch_dtype=torch.float16, variant="fp16").to("cuda") | |
guidance_scale = 3.0 | |
image = Image.open("burger.png").resize((256, 256)) | |
images = pipe( | |
image, | |
guidance_scale=guidance_scale, | |
num_inference_steps=64, | |
frame_size=256, | |
).images | |
gif_path = export_to_gif(images[0], "burger_3d.gif") | |
``` | |
<div class="flex gap-4"> | |
<div> | |
<img class="rounded-xl" src="https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/burger_in.png"/> | |
<figcaption class="mt-2 text-center text-sm text-gray-500">cheeseburger</figcaption> | |
</div> | |
<div> | |
<img class="rounded-xl" src="https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/burger_out.gif"/> | |
<figcaption class="mt-2 text-center text-sm text-gray-500">3D cheeseburger</figcaption> | |
</div> | |
</div> | |
## Generate mesh | |
Shap-E is a flexible model that can also generate textured mesh outputs to be rendered for downstream applications. In this example, you'll convert the output into a `glb` file because the 🤗 Datasets library supports mesh visualization of `glb` files which can be rendered by the [Dataset viewer](https://huggingface.co/docs/hub/datasets-viewer#dataset-preview). | |
You can generate mesh outputs for both the [`ShapEPipeline`] and [`ShapEImg2ImgPipeline`] by specifying the `output_type` parameter as `"mesh"`: | |
```py | |
import torch | |
from diffusers import ShapEPipeline | |
device = torch.device("cuda" if torch.cuda.is_available() else "cpu") | |
pipe = ShapEPipeline.from_pretrained("openai/shap-e", torch_dtype=torch.float16, variant="fp16") | |
pipe = pipe.to(device) | |
guidance_scale = 15.0 | |
prompt = "A birthday cupcake" | |
images = pipe(prompt, guidance_scale=guidance_scale, num_inference_steps=64, frame_size=256, output_type="mesh").images | |
``` | |
Use the [`~utils.export_to_ply`] function to save the mesh output as a `ply` file: | |
<Tip> | |
You can optionally save the mesh output as an `obj` file with the [`~utils.export_to_obj`] function. The ability to save the mesh output in a variety of formats makes it more flexible for downstream usage! | |
</Tip> | |
```py | |
from diffusers.utils import export_to_ply | |
ply_path = export_to_ply(images[0], "3d_cake.ply") | |
print(f"Saved to folder: {ply_path}") | |
``` | |
Then you can convert the `ply` file to a `glb` file with the trimesh library: | |
```py | |
import trimesh | |
mesh = trimesh.load("3d_cake.ply") | |
mesh_export = mesh.export("3d_cake.glb", file_type="glb") | |
``` | |
By default, the mesh output is focused from the bottom viewpoint but you can change the default viewpoint by applying a rotation transform: | |
```py | |
import trimesh | |
import numpy as np | |
mesh = trimesh.load("3d_cake.ply") | |
rot = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0]) | |
mesh = mesh.apply_transform(rot) | |
mesh_export = mesh.export("3d_cake.glb", file_type="glb") | |
``` | |
Upload the mesh file to your dataset repository to visualize it with the Dataset viewer! | |
<div class="flex justify-center"> | |
<img class="rounded-xl" src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/3D-cake.gif"/> | |
</div> | |