Filename
stringlengths
5
143
Patch Contents
stringlengths
100
64.5k
Size
int64
10
50
Pd/abs/connectLocalApp.pd
#N canvas 0 51 450 300 10; #X msg 130 108 protocol/setup ip localhost; #X msg 153 129 protocol/setup port 9999; #X obj 107 44 loadbang; #X obj 187 173 r localApp; #X obj 130 206 j.modular Minuit @name \$1; #X obj 130 228 print \$1; #X obj 60 108 symbol \$1; #X msg 60 130 name \$1; #X obj 107 66 t b b b; #X obj 49 183 print; #X obj 44 65 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X connect 0 0 4 0; #X connect 1 0 4 0; #X connect 2 0 8 0; #X connect 3 0 4 0; #X connect 4 0 5 0; #X connect 6 0 7 0; #X connect 7 0 4 0; #X connect 7 0 9 0; #X connect 8 0 6 0; #X connect 8 1 0 0; #X connect 8 2 1 0; #X connect 10 0 6 0;
25
Sync/snd.pd
#N canvas 228 171 317 194 10; #X obj 24 80 delay 100; #X msg 24 104 0; #X obj 24 56 t b b; #X obj 24 134 osc~; #X obj 24 32 inlet; #X obj 24 157 outlet~; #X obj 58 104 \$1; #X text 64 28 引数で指定した周波数のサイン波を出力 持続時間は100ミリ秒; #X connect 0 0 1 0; #X connect 1 0 3 0; #X connect 2 0 0 0; #X connect 2 1 6 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 6 0 3 0;
17
a_makenotecontrol.pd
#N canvas 39 24 1327 719 10; #X obj 178 139 hradio 12 1 0 4 empty empty Zyn-channel 0 -8 0 10 -228856 -33289 -33289 0; #X obj 262 400 outlet; #X obj 300 316 outlet; #X obj 447 295 outlet; #X floatatom 227 137 2 0 0 0 - - -, f 2; #X obj 463 219 + 1; #X obj 262 366 expr ceil($f1); #X obj 300 287 expr ceil($f1); #X obj 143 107 vsl 15 45 0 1000 0 0 empty empty empty 0 -9 0 10 -232576 -1 -1 4400 1; #X obj 105 107 vsl 15 45 0 1000 0 0 empty empty empty 0 -9 0 10 -204800 -1 -1 4400 1; #X connect 0 0 5 0; #X connect 0 0 3 0; #X connect 5 0 4 0; #X connect 6 0 1 0; #X connect 7 0 2 0; #X connect 8 0 7 0; #X connect 9 0 6 0; #X coords 0 -1 1 1 150 60 2 100 100;
22
workspace/dev/ms20.pd
#N canvas 0 42 1920 1015 10; #X obj 204 259 noteout 1; #X obj 204 236 makenote 127 20; #X obj 204 216 + 48; #X obj 225 129 hradio 15 0 0 4 empty empty octave 0 -8 0 10 -262144 -1 -1 0; #X obj 225 195 * 12; #X obj 225 176 + 3; #X obj 194 14 inlet; #X obj 294 14 inlet; #X floatatom 294 129 5 0 0 2 duration - -, f 5; #X obj 234 14 loadbang; #X msg 214 56 0; #X msg 264 56 20; #X connect 1 0 0 0; #X connect 1 1 0 1; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 1; #X connect 5 0 4 0; #X connect 6 0 2 0; #X connect 7 0 8 0; #X connect 8 0 1 2; #X connect 9 0 10 0; #X connect 9 0 11 0; #X connect 10 0 3 0; #X connect 11 0 8 0; #X coords 0 -1 1 1 124 53 1 222 95;
28
bulbs.pd/sg.pd
#N canvas 404 198 595 300 10; #X obj 13 64 spigot 1; #X obj 120 34 loadbang; #X obj 120 63 symbol \$1; #X obj 68 35 inlet; #X obj 13 35 inlet; #X text 13 8 signal; #X text 68 8 gate; #X obj 13 93 prepent set; #X text 193 8 Send Feedback mit set-Präfix an die GUI-Elemente duch ein Gate \, um den Feedback-Brems-Effekt zu unterbinden., f 38; #X obj 13 122 send; #X connect 0 0 7 0; #X connect 1 0 2 0; #X connect 2 0 9 1; #X connect 3 0 0 1; #X connect 4 0 0 0; #X connect 7 0 9 0;
18
lib/song-end.pd
#N canvas 443 501 407 227 12; #X obj 119 184 send msg-log-r; #X obj 151 89 symbol song; #X obj 119 51 t b b; #X obj 119 151 pack s s; #X obj 119 117 symbol Finished; #X obj 5 5 cnv 20 30 40 empty empty empty 20 12 0 14 -204800 -66577 0; #X obj 5 5 bng 20 250 50 0 \$0-bang-s \$0-bang-r End 0 30 0 10 -257985 -1 -1; #X obj 119 14 r \$0-bang-s; #X obj 300 13 inlet; #X obj 300 48 s \$0-bang-r; #X obj 85 51 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 181 50 send song-stop; #X connect 1 0 3 1; #X connect 2 0 4 0; #X connect 2 1 1 0; #X connect 3 0 0 0; #X connect 4 0 3 0; #X connect 7 0 2 0; #X connect 7 0 10 0; #X connect 7 0 11 0; #X connect 8 0 9 0; #X coords 0 -1 1 1 30 40 2 5 5;
26
Classes/Abstractions/mag~.pd
#N canvas 686 155 403 327 10; #X text 183 195 Part of ELSE \; https://github.com/porres/pd-else; #X text 185 176 Alexandre Torres Porres (2018); #X obj 112 43 inlet~; #X obj 97 105 *~; #X obj 55 43 inlet~; #X obj 82 133 +~; #X obj 52 188 sqrt~; #X obj 105 267 outlet~; #X obj 55 104 *~; #X obj 143 112 symbol \$1; #X obj 143 133 sel power; #X obj 52 223 *~ 1; #X obj 105 207 *~ 0; #X msg 143 165 1; #X msg 112 165 0; #X obj 143 88 else/lb; #X connect 2 0 3 1; #X connect 2 0 3 0; #X connect 3 0 5 1; #X connect 4 0 8 0; #X connect 4 0 8 1; #X connect 5 0 6 0; #X connect 5 0 12 0; #X connect 6 0 11 0; #X connect 8 0 5 0; #X connect 9 0 10 0; #X connect 10 0 14 0; #X connect 10 0 13 0; #X connect 11 0 7 0; #X connect 12 0 7 0; #X connect 13 0 12 1; #X connect 14 0 11 1; #X connect 15 0 9 0;
34
Classes/camomile/eqdiv.pd
#N canvas 887 231 571 416 12; #X declare -path else; #X obj 260 227 ratio2cents; #X obj 106 327 group; #X obj 353 74 declare -path else; #X obj 260 24 inlet; #X obj 25 24 inlet; #X obj 106 372 outlet; #X obj 25 78 route bang; #X obj 138 81 args; #X text 307 145 Part of ELSE \; https://github.com/porres/pd-else; #X text 309 126 Alexandre Torres Porres (2020); #X msg 260 251 step \$1; #X obj 158 289 loop; #X obj 158 186 expr $f2 + 1 \; pow($f1 \, 1/$f2); #X obj 106 201 t b a; #X obj 138 105 route bang; #X obj 138 57 lb -init 2, f 12; #X msg 219 114 2 12; #X obj 124 145 unpack; #X obj 106 172 f; #X obj 92 111 t b a; #X connect 0 0 10 0; #X connect 1 0 5 0; #X connect 3 0 12 1; #X connect 4 0 6 0; #X connect 6 0 18 0; #X connect 6 1 19 0; #X connect 7 0 14 0; #X connect 10 0 11 0; #X connect 11 0 1 0; #X connect 12 0 11 0; #X connect 12 1 0 0; #X connect 13 0 1 0; #X connect 13 1 12 0; #X connect 14 1 17 0; #X connect 15 0 7 0; #X connect 15 1 16 0; #X connect 16 0 17 0; #X connect 17 0 18 1; #X connect 17 1 12 1; #X connect 18 0 13 0; #X connect 19 0 18 0; #X connect 19 1 17 0;
44
player_Stereo/ESImaya22.pd
#N canvas 707 349 450 300 10; #X obj 132 64 receiveLR~ 1; #X obj 132 94 receiveLR~ 2; #X obj 132 124 receiveLR~ 3; #X obj 132 154 dac~ 1 2 3 4; #X connect 0 0 1 0; #X connect 0 1 1 1; #X connect 1 0 2 0; #X connect 1 1 2 1; #X connect 2 0 3 0; #X connect 2 0 3 2; #X connect 2 1 3 1; #X connect 2 1 3 3;
13
lib/dc~-help.pd
#N canvas 990 413 450 300 10; #X obj 253 148 dc~; #X obj 252 57 osc~ 440; #X obj 252 188 env~; #X floatatom 252 210 5 0 0 0 - - -, f 5; #X obj 327 186 env~; #X floatatom 327 208 5 0 0 0 - - -, f 5; #X obj 198 188 env~; #X floatatom 198 210 5 0 0 0 - - -, f 5; #X obj 252 94 +~ 13.5; #X text 27 29 Remove DC offset; #X connect 0 0 2 0; #X connect 1 0 6 0; #X connect 1 0 8 0; #X connect 2 0 3 0; #X connect 4 0 5 0; #X connect 6 0 7 0; #X connect 8 0 0 0; #X connect 8 0 4 0;
19
osc/unpackOSCstream.pd
#N canvas 693 326 361 208 10; #X obj 9 7 inlet; #X obj 9 135 unpackOSC; #X obj 9 158 outlet; #X obj 60 158 outlet; #X text 172 144 Author: Roman Haefeli; #X text 172 160 Version: 2011-02-01; #X obj 9 71 mrpeach/slipdec 65536; #X connect 0 0 6 0; #X connect 1 0 2 0; #X connect 1 1 3 0; #X connect 6 0 1 0;
12
vs-tabreadlin~.pd
#N canvas 0 22 575 529 10; #X obj 30 32 inlet~; #X obj 198 111 wrap~; #X obj 104 117 +~ 1; #X obj 30 278 outlet~; #X obj 104 161 *~; #X obj 30 245 +~; #X obj 30 206 *~; #X obj 198 137 *~ -1; #X obj 198 160 +~ 1; #X obj 30 137 tabread~ \$1; #X obj 104 137 tabread~ \$1; #X text 116 244 USAGE: [tabreadlin~ table_name]; #X text 116 406 SOURCE:; #X text 308 530 https://www.lzxindustries.net/products/navigator/; #X text 117 425 https://forum.pdpatchrepo.info/topic/2198/simple-linear-interpolation-of-tabread-at-message-and-audio-rates ; #X text 116 272 This is a simple patch which demonstrates a linear interpolation implementation of tabread~. The [wrap~] object is used to find the decimal of the requested index location \, which is then used as a sort of cross-fader between the points at index location n and index location n+1; #X text 116 372 NOTE: pad 0 index of table with dummy values.; #X connect 0 0 1 0; #X connect 0 0 2 0; #X connect 0 0 9 0; #X connect 1 0 4 1; #X connect 1 0 7 0; #X connect 2 0 10 0; #X connect 4 0 5 1; #X connect 5 0 3 0; #X connect 6 0 5 0; #X connect 7 0 8 0; #X connect 8 0 6 1; #X connect 9 0 6 0; #X connect 10 0 4 0;
36
prior-art/SQLite_v0.01/SQLquery-helper.pd
#N canvas 0 22 454 304 10; #X obj 210 57 inlet; #X obj 274 127 t b a; #X obj 301 147 route list symbol; #X obj 274 167 symbol set; #X obj 274 187 list; #X obj 274 207 list trim; #X obj 274 266 outlet; #X obj 210 80 route bang; #X obj 380 266 outlet; #X obj 353 187 t b b; #X msg 353 207 set; #X obj 50 57 inlet; #X obj 50 109 t b a; #X obj 77 129 route list symbol; #X obj 50 149 symbol set; #X obj 50 169 list; #X obj 50 189 list trim; #X obj 50 266 outlet; #X obj 116 26 loadbang; #X msg 116 48 list; #X obj 50 215 t a b; #X msg 77 235 set; #X connect 0 0 7 0; #X connect 1 0 3 0; #X connect 1 1 2 0; #X connect 2 0 4 1; #X connect 2 1 4 1; #X connect 3 0 4 0; #X connect 4 0 5 0; #X connect 5 0 6 0; #X connect 7 0 9 0; #X connect 7 1 1 0; #X connect 9 0 10 0; #X connect 9 1 8 0; #X connect 10 0 6 0; #X connect 10 0 17 0; #X connect 11 0 12 0; #X connect 12 0 14 0; #X connect 12 1 13 0; #X connect 13 0 15 1; #X connect 13 1 15 1; #X connect 14 0 15 0; #X connect 15 0 16 0; #X connect 16 0 20 0; #X connect 18 0 19 0; #X connect 19 0 12 0; #X connect 20 0 17 0; #X connect 20 1 21 0; #X connect 21 0 6 0;
50
OldPatches_(2021)/Lab 11 - Generative Algorithms/ABprob.pd
#N canvas 565 -635 629 413 12; #X obj 115 202 moses, f 6; #X text 195 159 <- Generate a number from 0<100; #X text 195 199 <- Split output depending on whether input is smaller or greater than a threshold, f 31; #X text 52 317 ACTION A; #X text 162 317 ACTION B; #X obj 53 275 t b; #X obj 168 275 t b; #X obj 53 299 outlet; #X obj 168 299 outlet; #X obj 45 114 inlet; #X obj 155 61 r \$0-chance; #X obj 155 85 t b f; #X msg 155 107 100; #X obj 155 130 -; #X text 187 109 Reverse probability \, so output will match the slider position, f 31; #X obj 6 3 hsl 101 30 0 100 0 0 \$0-chance \$0-init CHANCE 24 16 0 15 -262144 -1 -1 6500 1; #X text 3 9 A]; #X text 90 9 [B; #X obj 486 5 loadbang; #X msg 486 26 50; #X obj 486 50 s \$0-init; #X obj 45 163 random 99; #X connect 0 0 5 0; #X connect 0 1 6 0; #X connect 5 0 7 0; #X connect 6 0 8 0; #X connect 9 0 21 0; #X connect 10 0 11 0; #X connect 11 0 12 0; #X connect 11 1 13 1; #X connect 12 0 13 0; #X connect 13 0 0 1; #X connect 18 0 19 0; #X connect 19 0 20 0; #X connect 21 0 0 0; #X coords 0 -1 1 1 112 35 2 0 0;
40
extra/dollsym-example.pd
#N canvas 1126 78 539 417 10; #X obj 160 89 inlet; #X obj 160 218 outlet; #X obj 283 218 outlet; #X obj 160 174 else/dollsym 1; #X obj 283 174 else/dollsym; #X obj 160 129 trigger symbol symbol; #X text 79 280 Note that you can have [dollsym] anywhere inside an abstraction \, like deep buried inside many layers of subpatches., f 64; #X text 79 316 A float argument specifies this patch (0 \, the default) \, owning patch (1) \, its own owner (2) \, and so on - ownership number is silently reduced if owners don't exist \, so here anything greater than one would be ignored., f 64; #X text 367 173 <= expand according; #X text 387 186 to this patch; #X text 33 175 expand according =>; #X text 35 190 to parent patch; #X text 82 30 This is an example of an abstraction with [else/dollsym] \, used in its help file (dollsym-help.pd).; #X connect 0 0 5 0; #X connect 3 0 1 0; #X connect 4 0 2 0; #X connect 5 0 3 0; #X connect 5 1 4 0;
25
pd/_calibrate/lib/c_spigot-help.pd
#N canvas 332 24 886 518 10; #N canvas 698 230 582 570 REFERENCE 0; #X text 24 51 Summary: toggle a signal on/off without clicking.; #X text 24 104 Inlet 0: audio signal to toggle; #X text 24 144 Inlet 1: <float> Turn on/off the audio signal. Any non-zero floats are treated as a 1 aka on.; #X text 25 192 Outlet 0: toggled audio signal; #X text 24 284 Description: This is just a convenience audio signal [spigot]. It includes a 5 ms fade in/out to avoid clicks.; #X text 24 364 See also: [spigot] [c_ead] [c_adsr] [c_adsrj]; #X text 24 435 Tags: Control \, Audio; #X text 24 31 Name: [c_spigot]; #X text 25 222 Outlet 1: <float> 1 or 0 for [switch~] control. This is useful in disabling DSP in the patch when the audio signal is turned off.; #X coords 0 -1 1 1 450 450 1 10 10; #X restore 5 49 pd REFERENCE; #X obj 5 19 cnv 15 450 20 empty empty empty 20 12 0 14 -261234 -66577 0; #X text 468 52 Example:; #X obj 610 295 soundoutput; #X obj 655 198 tgl 15 0 empty empty on/off 0 -6 0 10 -262144 -1 -1 0 1; #X obj 610 118 osc~ 440; #X obj 610 152 *~ 0.1; #X text 129 22 - toggle a signal without clicking; #X obj 610 224 c_spigot; #X obj 8 21 c_spigot; #X text 479 479 rc-patches (https://github.com/danomatika/rc-patches) - 2012; #X obj 540 403 c_spigot 1; #X text 483 374 creation arg: set state like [spigot]; #X text 664 427 second outlet can toggle DSP in the patch using [switch~] , f 29; #X obj 597 431 switch~; #X connect 4 0 8 1; #X connect 5 0 6 0; #X connect 6 0 8 0; #X connect 8 0 3 0; #X connect 8 0 3 1; #X connect 11 1 14 0;
41
ls.last.pd
#N canvas 0 23 718 432 12; #X obj 122 200 list length; #X obj 140 331 list store; #X msg 120 278 get \$1 1; #X obj 122 177 t l l; #X obj 122 -16 inlet; #X obj 122 38 route list bang; #X obj 122 143 list store; #X obj 140 358 outlet; #X obj 121 250 t f f; #X obj 200 358 outlet; #X obj 121 224 - 1; #X obj 123 14 t l b; #X obj 122 65 list trim; #X obj 123 90 list prepend; #X connect 0 0 10 0; #X connect 1 0 7 0; #X connect 2 0 1 0; #X connect 3 0 0 0; #X connect 3 1 1 1; #X connect 4 0 11 0; #X connect 5 0 12 0; #X connect 5 1 6 0; #X connect 6 0 3 0; #X connect 8 0 2 0; #X connect 8 1 9 0; #X connect 10 0 8 0; #X connect 11 0 5 0; #X connect 11 1 1 1; #X connect 12 0 13 0; #X connect 13 0 6 0;
31
Metatone/metatone-instrument/rj/m_intv2ratio.pd
#N canvas 407 229 450 300 10; #X obj 25 45 inlet; #X obj 25 189 outlet; #X text 100 239 1994 by Karlheinz Essl; #X obj 25 146 pow; #X obj 25 103 t b f; #X msg 25 126 2; #X obj 25 79 / 12; #X text 460 107 < ln(2) / 12; #X connect 0 0 6 0; #X connect 3 0 1 0; #X connect 4 0 5 0; #X connect 4 1 3 1; #X connect 5 0 3 0; #X connect 6 0 4 0;
15
help/fluid.audiotransport~-help.pd
#N canvas 285 369 450 300 12; #X obj 176 118 osc~ 110; #X obj 356 118 osc~ 220; #X obj 176 173 fluid.audiotransport~ 8192; #X floatatom 37 102 5 0 0 0 - - -; #X msg 37 125 interpolation \$1; #X obj 176 197 dac~; #X connect 0 0 2 0; #X connect 1 0 2 1; #X connect 2 0 5 0; #X connect 3 0 4 0; #X connect 4 0 2 0;
12
synths/precussin.pd
#N canvas 379 303 1253 545 10; #X obj 60 183 *~; #X obj 38 114 osc~; #X obj 31 61 mtof; #X obj 39 88 t f b; #X obj 101 146 lop~ 100; #X obj 210 84 hsl 128 15 0 100 0 0 empty empty attack 15 5 0 10 -262144 -1 -1 1270 1; #X obj 210 114 hsl 128 15 0 1000 0 0 empty empty decay 15 5 0 10 -262144 -1 -1 1270 1; #X obj 40 16 inlet; #X obj 420 35 loadbang; #X msg 419 60 10; #X msg 457 62 100; #X obj 65 213 outlet~; #X obj 136 17 inlet; #X obj 217 24 inlet; #X obj 80 115 env/trap 10 100 10; #X obj 210 99 hsl 128 15 0 1000 0 0 empty empty sustain 15 5 0 10 -262144 -1 -1 0 1; #X msg 376 53 10; #X obj 180 22 inlet; #X connect 0 0 11 0; #X connect 1 0 0 0; #X connect 2 0 3 0; #X connect 3 0 1 0; #X connect 3 1 14 0; #X connect 4 0 0 1; #X connect 5 0 14 1; #X connect 6 0 14 3; #X connect 7 0 2 0; #X connect 8 0 9 0; #X connect 8 0 10 0; #X connect 8 0 16 0; #X connect 9 0 5 0; #X connect 10 0 6 0; #X connect 12 0 5 0; #X connect 13 0 6 0; #X connect 14 0 4 0; #X connect 15 0 14 2; #X connect 16 0 15 0; #X connect 17 0 15 0; #X coords 0 -1 1 1 133 51 2 210 81;
43
Assets/StreamingAssets/PdAssets/SpatialisationPatches/patch_editor_abs/vc-counter-help.pd
#N canvas 0 22 679 339 10; #X obj 25 253 cnv 15 400 30 empty empty OUTPUTS: 20 12 0 14 -158136 -262144 0; #X obj 25 136 cnv 15 400 30 empty empty CONTROLS: 20 12 0 14 -158136 -262144 0; #X obj 25 195 cnv 15 400 30 empty empty INPUTS: 20 12 0 14 -158136 -262144 0; #X obj 20 17 cnv 15 400 30 empty empty VC-COUNTER: 20 12 0 14 -150893 -262144 0; #X text 24 226 IN - trigger/gate input to be divided; #X obj 437 16 vc-counter; #X text 26 171 COUNT - set number of subdivisions; #X text 25 293 OUT - divided output; #X text 24 50 The "VC-COUNTER" module is voltage controlled counter/clock divider. Incoming trigger/gate/clock can be subdivided between 1-64. Useful module for setting a very specific cock divisions not available immediately from the other clock-divider modules. You could also feed it CV to dynamically control the subdivisions.;
18
user-components/foo_pd/extra/cupq.pd
#N canvas 420 360 351 361 14; #X obj 60 100 inlet; #X obj 220 100 inlet; #X obj 130 190 inlet; #X obj 60 140 route set; #X obj 220 140 route set; #X obj 130 220 route set; #X obj 150 100 `f \$2!; #X obj 150 140 sel; #X obj 220 220 1; #X obj 80 190 1; #X obj 80 220 * -1; #X obj 100 280 + \$1; #X obj 200 280 \$1; #X obj 200 310 outlet; #X text 60 60 forward/backward incrementer; #X obj 150 30 cnv 15 60 24 empty empty cupq 4 12 0 18 -1 -262144 0 ; #X connect 0 0 3 0; #X connect 1 0 4 0; #X connect 2 0 5 0; #X connect 3 0 9 1; #X connect 3 1 9 0; #X connect 4 0 8 1; #X connect 4 1 8 0; #X connect 5 0 12 1; #X connect 5 0 11 1; #X connect 5 1 12 0; #X connect 6 0 7 0; #X connect 7 1 8 1; #X connect 7 1 9 1; #X connect 8 0 11 0; #X connect 9 0 10 0; #X connect 10 0 11 0; #X connect 11 0 12 0; #X connect 12 0 11 1; #X connect 12 0 13 0;
37
RjDj Scene Composer Pack/Scenes/rjdj_scenes/Where.rj/d-waitpulse-help.pd
#N canvas 541 302 379 327 10; #X obj 16 130 metro 2000; #X obj 16 150 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 16 110 loadbang; #X obj 52 229 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 81 229 print; #X msg 142 129 symbol thing; #X floatatom 167 152 5 0 0 0 - - -; #X obj 127 152 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X text 251 55; #X text 36 9 d-waitpulse; #X text 34 21 -----------; #X text 30 48 Wait for a pulse on the left inlet before sending out whatever was put in the right inlet.; #X obj 81 186 d-waitpulse; #X msg 166 106 list 1 2 3; #X text 257 208 part of dlib; #X text 46 274 released under the GNU General Public License v3+; #X text 164 235 copyright damian stewart 2008; #X text 135 249 [email protected] | www.frey.co.nz; #X connect 0 0 1 0; #X connect 0 0 12 0; #X connect 2 0 0 0; #X connect 5 0 12 1; #X connect 6 0 12 1; #X connect 7 0 12 1; #X connect 12 0 4 0; #X connect 12 0 3 0; #X connect 13 0 12 1;
32
MB_Sequencer16.pd
#N canvas -8 -8 1920 1037 12; #X obj 104 126 tgl 15 0 empty empty Start 17 7 1 10 -228856 -4034 -1 1 1; #X obj 104 179 hradio 15 1 0 16 empty empty empty 0 -8 0 10 -232576 -1 -1 15; #N canvas 0 50 450 250 (subpatch) 0; #X array \$0_Pitches 16 float 3; #A 0 55 74 79 74 82 74 79 74 84 74 78 74 81 74 78 74; #X coords 0 90 16 40 200 140 1 0 0; #X restore 364 154 graph; #X obj 100 101 cnv 15 468 20 empty empty MB_Sequencer12 10 10 0 14 -233017 -66577 0; #X obj 52 71 array set \$0_Pitches; #X floatatom 5 128 5 0 0 0 - - -; #X obj 104 326 array get \$0_Pitches; #X obj 104 355 mtof; #X floatatom 305 207 5 0 0 0 - - -; #X obj 305 325 outlet; #X obj 550 104 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -261234 -1; #X msg 111 28 55 74 79 74 82 74 79 74 84 74 78 74 81 74 78 74; #X obj 17 155 counter16 ~; #X obj 5 57 inlet; #X connect 0 0 12 0; #X connect 1 0 6 0; #X connect 1 0 10 0; #X connect 5 0 12 1; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 8 0 9 0; #X connect 11 0 4 0; #X connect 12 0 1 0; #X connect 13 0 5 0; #X coords 0 -1 1 1 470 200 2 100 100;
34
chip-ansible/files/pd-patches/01.test.pd
#N canvas 646 273 754 735 10; #X obj 327 479 osc~ 440; #X obj 327 203 metro 50; #X obj 327 247 random 30; #X obj 327 298 + 50; #X floatatom 327 331 5 0 0 0 - - -, f 5; #X obj 328 168 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; #X obj 327 431 line~; #X obj 327 517 *~ 0.2; #X obj 322 565 dac~; #X obj 327 362 mtof; #X msg 327 391 \$1 10; #X msg 419 134 \; pd dsp 1; #X obj 328 26 loadbang; #X msg 328 60 1; #X obj 420 67 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X msg 495 135 \; pd audio-IO 1; #X connect 0 0 7 0; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 4 0 9 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 8 0; #X connect 7 0 8 1; #X connect 9 0 10 0; #X connect 10 0 6 0; #X connect 12 0 13 0; #X connect 12 0 14 0; #X connect 13 0 5 0; #X connect 14 0 11 0;
34
pd/abstractions/loopPedal~.pd
#N canvas 23 220 471 436 10; #X obj -46 251 tabwrite~ temp; #X msg 120 162 stop; #X obj -43 373 table temp 2.646e+06; #X text 91 372 60 sec; #X obj 168 319 tabplay~ temp; #X obj 299 289 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 168 163 timer; #X floatatom 168 180 5 0 0 0 - - -, f 5; #X msg 168 277 0; #X obj 168 295 pack f f; #X obj 168 259 t b f; #X obj 173 204 * 44.1; #X obj 198 235 print timething; #X obj 299 304 spigot; #X obj -45 90 inlet~; #X text -46 66 Signal; #X text 50 64 Bang Start; #X obj 59 89 inlet; #X obj 153 88 inlet; #X text 144 63 Bang Loop; #X obj 282 87 inlet; #X text 266 62 Toggle Stop; #X msg 64 159 start 0; #X obj 168 384 outlet~; #X connect 1 0 0 0; #X connect 4 0 23 0; #X connect 4 1 5 0; #X connect 5 0 13 0; #X connect 6 0 7 0; #X connect 7 0 11 0; #X connect 8 0 9 0; #X connect 9 0 4 0; #X connect 10 0 8 0; #X connect 10 1 9 1; #X connect 11 0 12 0; #X connect 11 0 10 0; #X connect 13 0 9 0; #X connect 14 0 0 0; #X connect 14 0 23 0; #X connect 17 0 22 0; #X connect 17 0 6 0; #X connect 18 0 1 0; #X connect 18 0 6 1; #X connect 20 0 13 1; #X connect 22 0 0 0;
47
METAL BOX/atk_rel.pd
#N canvas 830 355 422 505 10; #X obj 54 40 inlet; #X obj 253 35 inlet; #X obj 183 83 float \$1; #X obj 54 338 line~; #X obj 54 395 outlet~; #X obj 183 35 loadbang; #X msg 88 300 stop; #X obj 305 35 inlet; #X obj 265 83 float \$2; #X obj 54 215 list prepend; #X obj 54 135 >; #X obj 54 82 t f f b f; #X text 130 83 attack; #X text 325 83 decay; #X obj 54 169 expr if($f1 == 1 \, \\$f2 \, \\$f3); #X floatatom 188 144 5 0 0 0 - - - 0 0 1, f 5; #X floatatom 273 144 5 0 0 0 - - - 0 0 1, f 5; #X obj 54 255 list trim; #X text 166 191 if current value is higher than previous \, use attack time else use decay time, f 26; #X obj 183 114 max 0; #X obj 265 114 max 0; #X connect 0 0 11 0; #X connect 1 0 2 0; #X connect 2 0 19 0; #X connect 3 0 4 0; #X connect 5 0 2 0; #X connect 5 0 8 0; #X connect 6 0 3 0; #X connect 7 0 8 0; #X connect 8 0 20 0; #X connect 9 0 17 0; #X connect 10 0 14 0; #X connect 11 0 10 1; #X connect 11 1 10 0; #X connect 11 2 6 0; #X connect 11 3 9 1; #X connect 14 0 9 0; #X connect 17 0 3 0; #X connect 19 0 14 1; #X connect 19 0 15 0; #X connect 20 0 14 2; #X connect 20 0 16 0;
44
Classes/camomile/freeze.osc.clone~.pd
#N canvas 464 141 600 498 10; #X declare -path else; #X obj 66 44 inlet; #X msg 66 74 \$3 \$1 \$2; #X obj 66 107 route -1 0 1; #X msg 66 173 0; #X msg 112 173 0; #X obj 102 344 osc~; #X obj 207 404 *~; #X msg 153 173 8; #X obj 189 175 unpack; #X obj 207 439 outlet~; #X obj 153 145 t b l; #X obj 322 54 inlet; #X obj 102 315 *~ 1; #X text 354 134 Part of ELSE \; https://github.com/porres/pd-else; #X text 356 115 Alexandre Torres Porres (2018); #X text 358 178 This is an abstraction used on the [freeze~] object , f 27; #X obj 322 254 cents2ratio; #X obj 222 245 f2s~ 8; #X obj 102 243 f2s~; #X obj 387 84 declare -path else; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 2 1 10 0; #X connect 2 2 3 0; #X connect 2 2 4 0; #X connect 3 0 17 0; #X connect 4 0 18 1; #X connect 5 0 6 0; #X connect 6 0 9 0; #X connect 7 0 18 1; #X connect 8 0 18 0; #X connect 8 1 17 0; #X connect 10 0 7 0; #X connect 10 1 8 0; #X connect 11 0 16 0; #X connect 12 0 5 0; #X connect 16 0 12 1; #X connect 17 0 6 1; #X connect 18 0 12 0;
43
Pd/chair/chair.hex-mapping-help.pd
#N canvas 219 727 640 343 10; #X obj 92 228 chair.hex-mapping; #X obj 95 121 hsl 99 20 0 1 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 0 1; #X obj 197 40 vsl 20 99 1 0 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 0 1; #X obj 92 195 pack f f; #X floatatom 92 267 5 0 0 0 - - -; #X obj 110 169 t b f; #X text 274 103 Converts x and y positions on the Tickle hexagon pattern to IDs of the fields.; #X text 278 140 The 14 fields have IDs which start at 0; #X floatatom 200 148 5 0 0 0 - - -; #X floatatom 98 146 5 0 0 0 - - -; #X msg 30 157 0.5 0.9; #X msg 32 126 0.1 0.5; #X connect 0 0 4 0; #X connect 1 0 3 0; #X connect 1 0 9 0; #X connect 2 0 5 0; #X connect 2 0 8 0; #X connect 3 0 0 0; #X connect 5 0 3 0; #X connect 5 1 3 1; #X connect 10 0 0 0; #X connect 11 0 0 0;
26
tests_and_tools/osc-test-2/_main.pd
#N canvas 480 0 960 855 10; #X msg 23 321 disconnect; #X obj 178 320 list trim; #X msg 16 300 connect 192.168.7.2 3001; #X obj 178 275 oscformat; #X obj 178 299 list prepend send; #X obj 178 252 r osc; #X obj 16 355 netsend -u -b; #X text 14 245 Local sender; #X text 442 36 /train; #X text 442 55 /record f; #X text 442 75 /add f f f f; #X text 443 93 /write pathstring; #X text 444 110 /read pathstring; #X text 400 18 ml.lib /clear; #X msg 8 280 connect localhost 3001; #X obj 32 204 print; #X floatatom 293 17 5 0 0 0 - - -, f 5; #X obj 32 71 ml.train; #X connect 0 0 6 0; #X connect 1 0 6 0; #X connect 2 0 6 0; #X connect 3 0 4 0; #X connect 4 0 1 0; #X connect 5 0 3 0; #X connect 14 0 6 0; #X connect 16 0 17 1; #X connect 17 0 15 0;
28
abunch048/ex2i-wavesadd.pd
#N canvas 551 125 610 367 12; #X obj 39 150 waves-add 1; #X obj 74 185 envelopes 1; #X obj 424 180 presets ex2i; #X obj 39 67 random-out 1; #X obj 39 119 int; #X obj 73 220 sound-out 1; #X text 57 13 An example of a (monophonic) synthesizer based on additive synthesis.; #X text 142 66 -> sends out random pitches (left outlet) and velocities (right outlet); #X text 134 116 -> round to an integer number (native Pd object); #X text 133 149 -> wave form produced by additive synthesis; #X text 171 186 -> amplitude envelope; #X text 59 319 Open a preset. There are 8 presets in this example file. ; #X connect 0 0 1 0; #X connect 1 0 5 0; #X connect 1 0 5 1; #X connect 3 0 4 0; #X connect 3 1 1 1; #X connect 4 0 0 0;
22
fftease-helpfiles/xsyn~-help.pd
#N canvas 709 57 534 358 12; #X obj 166 295 ./gain.dsp~; #X obj 166 175 ./sfplay~; #X obj 261 176 ./sfplay~; #X obj 166 249 fftease/xsyn~, f 14; #X text 77 109 [xsyn~] filters the first input with the second input \, creating a spectral cross synthesis effect.; #X obj 54 29 ./icon; #X obj 262 46 fftease/xsyn~; #X text 367 46 - Cross synthesis; #X connect 1 0 3 0; #X connect 2 0 3 1; #X connect 3 0 0 0;
13
Assets/StreamingAssets/PdAssets/SpatialisationPatches/patch_editor_abs/percussion-help.pd
#N canvas 0 22 1044 686 10; #X obj 451 236 cnv 15 400 30 empty empty OUTPUTS: 20 12 0 14 -158136 -262144 0; #X obj 20 104 cnv 15 400 30 empty empty CONTROLS: 20 12 0 14 -158136 -262144 0; #X obj 443 20 cnv 15 400 30 empty empty INPUTS: 20 12 0 14 -158136 -262144 0; #X obj 20 17 cnv 15 400 30 empty empty PERCUSSION-SYNTHESIZER: 20 12 0 14 -150893 -262144 0; #X text 454 270 OUT - output; #X text 447 56 TRIG - trigger/gate input to trigger the sound; #X text 24 442 FLAM - controls the timing for flam; #X text 24 465 FLAM-PROB - controls the probability of a flam happening ; #X text 23 485 ACC-PROB - controls the probability of an accent happening ; #X text 23 548 LOAD - press any of the 8 slots to load stored combinations ; #X text 23 513 STORE - press any of the 8 slots and the current parameter combinations are stored in that location; #X text 448 142 LOAD - trigger/gate input to sequentially step through the 8 stored patterns.; #X text 448 181 RDM - trigger/gate input to randomly select one out of the 8 stored patterns; #X obj 458 304 percussion 0; #X text 24 55 The "PERCUSSION" module is a synthesized 3-OPFM percsussion generator with ability to store and recall 8 different parameter combinations. ; #X text 24 148 OP1(CARRIER) - controls the pitch of the carrier; #X text 24 229 ENVMOD - controls the amount of envelope modulating the pitch of the carrier.; #X text 24 195 P-DECAY -controls the decay lenth of the envelope modulating the pitch of the carrier.; #X text 24 265 FEEDBACK - controls the amount frequency modulation feedback. (carrier fed back to itself); #X text 24 323 FREE - toggle to set the modulators tp either free-running frequencies or set multiplications of the carrier.; #X text 24 170 DECAY1 -controls the envelope decay for operator 1; #X text 24 361 DECAY2 -controls the envelope decay for operator 2; #X text 24 381 INDEX -controls the amount of modulation amount for operator 2; #X text 24 304 OP2(MOD) - controls the pitch of operator 2 (modulator) ; #X text 24 416 OP3(MOD) - identical controls as OP2...; #X text 447 82 OP1 - input for cv-control over the carrier's pitch ; #X text 447 114 INDEX - input for cv-control over OP2 & OP3 INDEX;
47
examples/manipulation/wavetable.pd
#N canvas 624 34 718 410 10; #X obj 397 31 loadbang; #X obj 27 71 netsend; #X floatatom 27 111 5 0 0 0 - - -; #X floatatom 157 201 5 0 0 0 - - -; #X obj 27 31 r netsend; #X obj 397 71 del 0; #X obj 27 161 netreceive 8126; #X msg 397 111 \; pd dsp 0 \, dsp 1 \; netsend connect localhost 8125 ; #X obj 227 61 tabosc4~ wavetable; #X obj 227 241 *~ 0.1; #X obj 227 271 dac~; #X msg 27 291 \; wavetable \$1 \$2; #X obj 27 351 table wavetable 131; #X obj 227 211 osc~; #X obj 227 181 mtof~; #X obj 227 121 +~ 24; #X obj 27 191 t a a; #X floatatom 65 255 5 0 0 0 - - -; #X floatatom 135 255 5 0 0 0 - - -; #X obj 227 91 *~ 108; #X obj 65 225 unpack f f; #X obj 227 151 lop~ 500; #X obj 227 31 sig~ 0.5; #X connect 0 0 5 0; #X connect 1 0 2 0; #X connect 4 0 1 0; #X connect 5 0 7 0; #X connect 6 0 16 0; #X connect 6 1 3 0; #X connect 8 0 19 0; #X connect 9 0 10 0; #X connect 9 0 10 1; #X connect 13 0 9 0; #X connect 14 0 13 0; #X connect 15 0 21 0; #X connect 16 0 11 0; #X connect 16 1 20 0; #X connect 19 0 15 0; #X connect 20 0 17 0; #X connect 20 1 18 0; #X connect 21 0 14 0; #X connect 22 0 8 0;
44
pd/externals/src/hid-0.7/hid2rad-help.pd
#N canvas 0 36 471 311 10; #X obj 5 2 cnv 15 450 20 empty empty hid2rad 2 11 1 18 -233017 -66577 0; #X obj 422 3 pddp/pddplink http://puredata.info/dev/pddp -text pddp ; #X text 254 249 released under the GNU GPL; #X text 185 208 For more info:; #X text 40 234 (C) Copyright 2005 Hans-Christoph Steiner <[email protected]> ; #X text 276 148 related objects:; #X obj 233 164 hid/rad2hid; #X obj 308 164 hid/deg2hid; #X obj 383 164 hid/hid2deg; #X obj 69 150 hid/hid2rad; #X floatatom 69 185 9 0 0 1 radians - -; #X obj 72 85 hsl 128 15 0 1 0 0 empty empty hid 6 7 1 10 -262131 -1 -1 0 0; #X floatatom 95 115 5 0 0 0 - - -; #X text 26 34 This object converts numbers from the [hid] range (0 to 1) to radians (-pi to pi) with the 0's lining up in the same place. ; #N canvas 504 253 494 344 META 0; #X text 12 145 HELP_PATCH_AUTHORS "pd meta" information added by Jonathan Wilkes for Pd version 0.42.; #X text 12 25 LICENSE GPL; #X text 12 85 INLET_0 float; #X text 12 105 OUTLET_0 float; #X text 12 125 AUTHOR Hans-Christoph Steiner; #X text 12 45 DESCRIPTION convert numbers from the [hid] range (0 to 1) to radians (-pi to pi) with the 0's lining up in the same place. ; #X text 12 5 KEYWORDS control conversion abstraction; #X restore 417 283 pd META; #X connect 9 0 10 0; #X connect 11 0 9 0; #X connect 12 0 9 0;
36
app/src/main/res/raw/synthpatch/panner~~.pd
#N canvas 0 22 379 355 10; #X obj 5 -56 inlet~; #X obj 5 250 outlet~; #X obj 51 -56 inlet~; #X obj 55 250 outlet~; #X obj 214 43 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 103 112 +~ 1; #X obj 103 133 /~ 2; #X obj 5 228 *~; #X obj 55 228 *~; #X obj 103 58 osc~; #X obj 127 160 -~; #X obj 127 181 abs~; #X obj 105 201 gswitch~; #X obj 47 201 gswitch~; #X obj 102 -59 inlet~ RATE; #X obj 255 -59 inlet on; #X obj 103 83 *~; #X obj 177 -59 inlet~ DEPTH; #X obj 47 145 sig~ 1; #X connect 0 0 7 0; #X connect 2 0 8 0; #X connect 4 0 12 2; #X connect 4 0 13 2; #X connect 5 0 6 0; #X connect 6 0 10 1; #X connect 6 0 13 1; #X connect 7 0 1 0; #X connect 8 0 3 0; #X connect 9 0 16 0; #X connect 10 0 11 0; #X connect 11 0 12 1; #X connect 12 0 8 1; #X connect 13 0 7 1; #X connect 14 0 9 0; #X connect 15 0 4 0; #X connect 16 0 5 0; #X connect 17 0 16 1; #X connect 18 0 10 0; #X connect 18 0 12 0; #X connect 18 0 13 0;
42
guitar/GuitarExtended-SimpleFuzz.pd
#N canvas 0 0 644 317 10; #X obj 108 28 adc~; #X obj 116 241 dac~; #X obj 107 87 *~ 40; #X obj 106 138 clip~ -0.5 0.5; #X text 163 84 <-- Amplify the sound from the guitar; #X text 225 137 <-- Hard-clip it to produce audible distortion; #X text 163 29 <-- Read audio data from the soundcard (sound of the guitar); #X text 174 242 <-- Send the processed sound back to the soundcard ; #X connect 0 0 2 0; #X connect 2 0 3 0; #X connect 3 0 1 0; #X connect 3 0 1 1;
15
doc/5.reference/struct-help.pd
#N canvas 343 45 514 281 12; #X text 102 17 -- declare the fields in a data structure.; #N canvas 345 476 491 176 help-template1 0; #X obj 60 21 struct struct-1 float x float y symbol dog array weasel struct-2, f 42; #X text 40 76 In this example \, the "struct-1" structure is defined in which "x" and "y" are "floats" \, i.e. \, numbers \, but "dog" is a symbol and "weasel" is an array of objects of structure "struct-2". , f 56; #X restore 338 162 pd help-template1; #N canvas 427 361 463 166 help-template2 0; #X text 26 74 Here is one which specifies only the floating point "y" \; it's used for the elements of the array shown in the other template. , f 57; #X obj 87 23 struct struct-2 float y; #X restore 338 189 pd help-template2; #X obj 56 169 drawpolygon; #X text 56 149 see also:; #X obj 151 169 drawnumber; #X obj 236 170 plot; #X text 59 234 updated for Pd version 0.35; #X obj 35 16 struct; #X text 30 55 There should be one "struct" object in each Pd window you are using as a data structure template. The arguments specify the types and names of the fields \; and for array fields \, a third argument specifies the template that the array elements should belong to.;
26
extras/linearscale.pd
#N canvas 401 425 643 257 10; #X obj 20 133 nbx 5 14 0 1e+37 0 0 empty empty empty 0 -8 0 10 -262144 -1 -1 0 256; #X obj 205 112 nbx 5 14 -1e+37 1e+37 0 1 empty empty Min 0 -8 0 10 -262144 -1 -1 -2 256; #X obj 263 112 nbx 5 14 -1e+37 1e+37 0 0 empty empty Max 0 -8 0 10 -262144 -1 -1 2 256; #X obj 17 95 inlet; #X obj 67 193 outlet; #X obj 66 160 expr $f1*($f3-$f2)+$f2; #X obj 167 70 inlet; #X obj 232 68 inlet; #X obj 97 38 f \$1; #X obj 131 38 f \$2; #X obj 96 9 loadbang; #X connect 0 0 5 0; #X connect 1 0 5 1; #X connect 2 0 5 2; #X connect 3 0 0 0; #X connect 5 0 4 0; #X connect 6 0 1 0; #X connect 7 0 2 0; #X connect 8 0 1 0; #X connect 9 0 2 0; #X connect 10 0 8 0; #X connect 10 0 9 0; #X coords 0 -1 1 1 220 30 1 100 100;
27
patches/gate20-help.pd
#N canvas 258 271 450 300 10; #X text 8 3 [gate#] - control gate; #X text 410 2 pdx; #X obj 103 136 gate2; #X text 142 138 ...; #X obj 165 137 gate10; #X text 211 138 ...; #X obj 236 136 gate32; #X text 53 42 Clone of the [gate] in Max/MSP; #X text 76 71 Left inlet: Gate Selector - begins with 1; #X text 77 98 Right Inlet: Message to send through; #X floatatom 130 187 5 0 0 0 - - -; #X floatatom 195 187 5 0 0 0 - - -; #X obj 158 218 gate3; #X floatatom 117 243 5 0 0 0 - - -; #X floatatom 167 243 5 0 0 0 - - -; #X floatatom 218 242 5 0 0 0 - - -; #X text 324 152 Related patches:; #X obj 336 175 gatemaker 2; #X obj 336 196 gatemaker~ 3; #X obj 336 217 switchmaker 4; #X obj 336 238 switchmaker~ 5; #X connect 10 0 12 0; #X connect 11 0 12 1; #X connect 12 0 13 0; #X connect 12 1 14 0; #X connect 12 2 15 0;
27
Classes/camomile/reverse.pd
#N canvas 466 121 646 558 12; #X declare -path else; #X obj 375 275 list store; #X msg 375 217 prepend \$1; #X obj 325 151 t b a; #X obj 325 230 t b b; #X obj 80 61 inlet; #X obj 209 267 list store; #X msg 209 209 prepend \$1; #X obj 159 143 t b a; #X obj 159 222 t b b; #X obj 209 460 outlet; #X obj 209 301 list trim; #X text 360 372 Part of ELSE \; https://github.com/porres/pd-else; #X text 362 353 Alexandre Torres Porres (2019); #X obj 375 188 iterate; #X obj 209 180 iterate; #X obj 80 100 routetype bang anything; #X obj 80 367 message; #X obj 423 123 declare -path else; #X connect 0 0 9 0; #X connect 0 0 16 1; #X connect 1 0 0 0; #X connect 2 0 3 0; #X connect 2 1 13 0; #X connect 3 0 0 1; #X connect 3 1 0 0; #X connect 4 0 15 0; #X connect 5 0 10 0; #X connect 6 0 5 0; #X connect 7 0 8 0; #X connect 7 1 14 0; #X connect 8 0 5 1; #X connect 8 1 5 0; #X connect 10 0 9 0; #X connect 10 0 16 1; #X connect 13 0 1 0; #X connect 14 0 6 0; #X connect 15 0 16 0; #X connect 15 1 7 0; #X connect 15 2 2 0; #X connect 16 0 9 0;
42
doc/5.reference/exp~-help.pd
#N canvas 561 135 531 296 10; #X obj 19 107 sig~; #X obj 50 167 loadbang; #X obj 50 191 metro 100; #X obj 50 215 snapshot~; #X floatatom 19 88 5 0 0 0 - - -, f 5; #X floatatom 50 240 7 0 0 0 - - -, f 7; #X obj 21 14 exp~; #X text 60 14 - exponential function; #X text 76 31 raises the Euler number 'e' (about 2.718) \, to the power of the input signal.; #X text 18 272 See also:; #X obj 92 271 pow~; #X obj 20 132 exp~; #X text 314 271 updated for Pd version 0.47.; #X connect 0 0 11 0; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 3 0 5 0; #X connect 4 0 0 0; #X connect 11 0 3 0;
21
res/patches/tests/gui/slider.pd
#N canvas 527 241 153 213 10; #X obj 10 20 hsl 128 15 0 127 0 0 hsl1-out hsl1-in hsl1 -2 -8 0 10 -228856 -4034 -4160 0 1; #X obj 58 63 vsl 15 128 0 127 0 0 vsl1-out vsl1-in vsl1 0 -9 0 14 -86853 -4032 -159808 12700 1; #N canvas 745 235 174 331 guts 0; #X msg 57 256 bang; #X obj 42 295 s vsl1-in; #X obj 42 232 line; #X obj 42 168 sel 0 1; #X msg 42 198 127 500; #X msg 101 199 0 500; #X obj 99 16 r hsl1-out; #X obj 99 41 / 127; #X obj 42 118 metro 1000; #X obj 42 143 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; #X obj 42 83 loadbang; #X msg 42 59 bang; #X obj 99 92 + 50; #X obj 99 67 * 1950; #X connect 0 0 1 0; #X connect 2 0 1 0; #X connect 3 0 4 0; #X connect 3 1 5 0; #X connect 4 0 2 0; #X connect 5 0 2 0; #X connect 6 0 7 0; #X connect 7 0 13 0; #X connect 8 0 9 0; #X connect 9 0 3 0; #X connect 10 0 8 0; #X connect 11 0 10 0; #X connect 12 0 8 1; #X connect 13 0 12 0; #X restore 88 62 pd guts;
36
pwm~.pd
#N canvas 604 537 450 300 10; #X obj 103 60 inlet; #X obj 103 82 sig~; #X obj 103 104 phasor~; #X obj 103 126 expr~ $v1 > $f2; #X obj 103 148 *~ 2; #X obj 103 170 -~ 1; #X obj 103 192 outlet~; #X obj 199 27 inlet; #X obj 240 27 loadbang; #X msg 240 49 0.5; #X obj 199 49 * 0.5; #X obj 199 93 line; #X obj 199 71 pack f 50; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 4 0 5 0; #X connect 5 0 6 0; #X connect 7 0 10 0; #X connect 8 0 9 0; #X connect 9 0 3 1; #X connect 10 0 12 0; #X connect 11 0 3 1; #X connect 12 0 11 0;
26
Assets/StreamingAssets/PdAssets/SpatialisationPatches/patch_editor_abs/param-nudge.pd
#N canvas 74 82 691 378 10; #X obj 106 130 hsl 128 15 0 127 0 1 empty empty -/+RANGE 135 7 0 10 -262144 -1 -1 1700 1; #X obj 221 278 s NUDGE-RANGE; #X obj 206 150 bng 30 250 50 0 empty empty NUDGE! 36 16 0 10 -262144 -226533 -1; #X obj 206 297 s NUDGE!; #X floatatom 204 116 5 0 0 0 - - -, f 5; #X obj 104 122 cnv 5 5 5 empty empty PARAM-NUDGE! 0 0 0 12 -262144 -66577 0; #X obj 240 52 inlet~; #X obj 240 74 threshold~ 0.9 0 0.9 0; #X obj 105 109 cnv 5 5 5 empty empty NUDGE 0 0 0 8 -262144 -66577 0 ; #X obj 221 250 f; #X obj 103 180 tgl 15 1 a2-s attenuators2-r ATTENUATORS 17 7 0 10 -262144 -1 -1 1 1; #X obj 103 150 tgl 15 1 f2-s frequencies2-r FREQUENCIES 17 7 0 10 -262144 -1 -1 1 1; #X obj 103 165 tgl 15 1 p2-s parameters2-r PARAMETERS 17 7 0 10 -262144 -1 -1 1 1; #X obj 325 118 r f2-s; #X obj 438 123 r p2-s; #X obj 578 215 r a2-s; #X obj 310 147 f; #X obj 206 224 t b b b b b; #X obj 310 169 s frequencies2-s; #X obj 563 241 f; #X obj 423 149 f; #X obj 423 171 s parameters2-s; #X obj 563 263 s attenuators2-s; #X connect 0 0 4 0; #X connect 0 0 9 1; #X connect 2 0 17 0; #X connect 6 0 7 0; #X connect 7 0 2 0; #X connect 9 0 1 0; #X connect 13 0 16 1; #X connect 14 0 20 1; #X connect 15 0 19 1; #X connect 16 0 18 0; #X connect 17 0 3 0; #X connect 17 1 9 0; #X connect 17 2 16 0; #X connect 17 3 20 0; #X connect 17 4 19 0; #X connect 19 0 22 0; #X connect 20 0 21 0; #X coords 0 -1 1 1 200 100 2 100 100;
49
Camomile-ELSE_plugin/LiVoArpeggiator/else/mov.avg.pd
#N canvas 645 181 524 513 12; #X declare -path else; #X obj 250 395 table tab_\$0 \$1; #X obj 111 334 s tab_\$0; #X msg 111 309 const 0; #X obj 53 239 route float clear; #X obj 53 455 outlet; #X obj 53 32 inlet; #X obj 250 366 v i_\$0; #X obj 192 32 inlet; #X obj 192 155 max 1; #X obj 192 219 v s_\$0; #X obj 53 365 expr avg("tab_\$0") \; i_\$0 = (i_\$0 + 1) % s_\$0 \; tab_\$0[i_\$0] = $f1; #X obj 192 81 route float; #X obj 192 187 t b f; #X obj 192 251 change; #X obj 224 306 array size tab_\$0; #X obj 192 118 int \$1; #X obj 192 278 t b f; #X text 269 173 Part of ELSE \; https://github.com/porres/pd-else; #X text 271 154 Alexandre Torres Porres (2019); #X obj 90 82 lb -init; #X obj 342 94 declare -path else; #X connect 2 0 1 0; #X connect 3 0 10 0; #X connect 3 1 2 0; #X connect 5 0 3 0; #X connect 7 0 11 0; #X connect 8 0 12 0; #X connect 9 0 13 0; #X connect 10 0 4 0; #X connect 11 0 15 0; #X connect 12 0 9 0; #X connect 12 1 9 0; #X connect 13 0 16 0; #X connect 15 0 8 0; #X connect 16 0 2 0; #X connect 16 1 14 0; #X connect 19 0 15 0;
40
pd/externals/src/hid-0.7/hid_exp.pd
#N canvas 4 31 499 325 10; #X obj 72 38 inlet; #X obj 72 258 outlet; #X text 120 38 input range: 0 to 1; #X text 128 258 output range: 0 to 1; #X text 7 9 [hid_exp]; #X obj 73 142 dbtorms; #X obj 73 120 * 100; #X connect 0 0 6 0; #X connect 5 0 1 0; #X connect 6 0 5 0;
11
vs-seeme.pd
#N canvas 687 76 569 430 10; #X obj 1 15 cnv 15 210 219 empty empty empty 20 12 0 14 -4034 -66577 0; #N canvas 0 22 450 300 (subpatch) 0; #X array \$0-sum1 1001 float 0; #X coords 0 1.02 1000 -1.02 200 50 1 0 0; #X restore 3 32 graph; #X obj 280 106 inlet~; #X obj 342 127 loadbang; #X msg 337 150 1; #X obj 308 200 tabwrite~ \$0-sum1; #N canvas 0 22 450 300 (subpatch) 0; #X array \$0-sum2 1001 float 0; #X coords 0 1.02 1000 -1.02 200 50 1 0 0; #X restore 4 97 graph; #N canvas 0 22 450 300 (subpatch) 0; #X array \$0-sum3 1001 float 0; #X coords 0 1.1 1000 -1.1 200 50 1 0 0; #X restore 4 162 graph; #X obj 318 240 tabwrite~ \$0-sum2; #X obj 338 280 tabwrite~ \$0-sum3; #X obj 324 105 inlet~; #X obj 374 105 inlet~; #X obj 276 46 samplerate~; #X floatatom 123 219 7 0 0 1 _ms-- #0-msin #0-msout, f 7; #X obj 276 21 loadbang; #X text 9 253 Derek Holzer; #X text 9 302 [email protected]; #X text 9 277 Helsinki June 2018; #X obj 319 173 metro 200; #X obj 276 71 expr (1000 / $f1) * 1000; #X obj 337 22 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X text 5 218 -- 1000 samples or; #X obj 231 122 s \$0-msin; #X connect 2 0 5 0; #X connect 3 0 4 0; #X connect 4 0 18 0; #X connect 10 0 8 0; #X connect 11 0 9 0; #X connect 12 0 19 0; #X connect 14 0 12 0; #X connect 18 0 5 0; #X connect 18 0 8 0; #X connect 18 0 9 0; #X connect 19 0 22 0; #X connect 20 0 12 0; #X coords 0 -1 1 1 212 235 1 0 0;
48
Live-Electronics-Tutorial/Vol.1/Part.03-Control/14-Lines/3.Exponential.pd
#N canvas 588 29 564 456 12; #X declare -path else; #X obj 271 327 vsl 18 100 0 1 0 0 empty empty empty 0 -9 0 10 -228856 -1 -1 0 1; #X obj 271 195 tgl 17 0 empty empty empty 17 7 0 10 -228856 -1 -1 0 1; #X msg 271 220 500 \$1; #X text 318 219 duration \, target; #X obj 271 291 s2f~; #X obj 356 16 declare -path else; #X obj 396 334 setdsp~; #X obj 271 252 envgen~ -exp 4; #X obj 124 252 osc~ 440; #X obj 124 297 *~; #X obj 124 353 out~; #X text 39 64 The [envgen~] object can also generate exponential and curved lines \, unlike the native objects [line~] and [vline~]. In the example below \, we have a power of 4 \, and this is exactly the same as the quartic function we've used many times to control the volume logarythmically. In this way \, the example below implements fade in/out with [envgen~]. Check its help file for more details on setting exponential values., f 65; #X connect 1 0 2 0; #X connect 2 0 7 0; #X connect 4 0 0 0; #X connect 7 0 4 0; #X connect 7 0 9 1; #X connect 8 0 9 0; #X connect 9 0 10 0;
29
scope.pd
#N canvas 913 67 451 699 10; #X obj 17 15 inlet; #X obj 17 53 t f b; #X obj 146 127 + 1; #X obj 146 100 i 0; #X obj 146 154 % 100; #X obj 215 55 table \$0_scope_data; #X obj 17 181 tabwrite \$0_scope_data; #X connect 0 0 1 0; #X connect 1 0 6 0; #X connect 1 1 3 0; #X connect 2 0 4 0; #X connect 3 0 2 0; #X connect 4 0 3 1; #X connect 4 0 6 1; #X coords 0 -1 1 1 200 100 1 215 55;
16
Caress/mo.debug.pd
#N canvas 0 23 1440 851 10; #X obj 441 52 mo.strip 1; #X obj 1024 458 mo.in; #X obj 10 53 mo.ui; #X obj 626 53 mo.strip 2; #X obj 12 8 mo.init; #X obj 811 53 mo.strip 3; #X obj 441 334 mo.strip 4; #X obj 626 335 mo.strip 5; #X obj 811 335 mo.strip 6; #X obj 309 393 mo.joy 2; #X obj 201 393 mo.joy 1; #X obj 10 405 mo.actuator; #X obj 1017 52 mo.an 1; #X obj 1097 52 mo.an 2; #X obj 1177 52 mo.an 3; #X obj 1257 52 mo.an 4; #X obj 1017 186 mo.an 5; #X obj 1097 186 mo.an 6; #X obj 1177 186 mo.an 7; #X obj 1257 186 mo.an 8; #X obj 1017 320 mo.an 9; #X obj 1097 320 mo.an 10; #X obj 1177 320 mo.an 11; #X obj 1257 320 mo.an 12; #X text 77 7 <-- Mo tools need one init object to populate the arrays that all other objects reference, f 56;
27
jellycaster/FX-13/e_pitchshift.pd
#N canvas 301 366 721 432 10; #X obj 78 46 inlet~; #X obj 79 201 outlet~; #N canvas 228 198 627 317 LICENSE-BSD 0; #X text 121 56 This software is copyrighted by Miller Puckette \, Reality Jockey Ltd. and others. The terms (the "Standard Improved BSD License") apply to all files associated with the software unless explicitly disclaimed in individual files.; #X text 123 148 See the file LICENSE.txt for the full license text. ; #X restore 523 40 pd LICENSE-BSD; #X obj 94 69 inlet; #X text 156 92 size; #X text 172 121 delay; #X obj 108 94 inlet; #X obj 124 120 inlet; #X obj 78 148 guts-pshifter \$1; #X connect 0 0 8 0; #X connect 3 0 8 1; #X connect 6 0 8 2; #X connect 7 0 8 3; #X connect 8 0 1 0;
22
fx/hardclip.pd
#N canvas 736 525 1101 492 10; #X obj 252 172 clip~; #X obj 279 136 * -1; #X obj 323 97 hsl 128 15 -1 0 0 0 empty empty cronch 15 5 0 10 -262144 -1 -1 0 1; #X obj 189 70 inlet~; #X obj 193 259 outlet~; #X obj 250 212 *~; #X obj 313 166 + 0.001; #X obj 313 197 pow -1; #X obj 415 65 inlet; #X obj 486 74 loadbang; #X msg 483 103 -0.9; #X connect 0 0 5 0; #X connect 1 0 0 2; #X connect 1 0 6 0; #X connect 2 0 1 0; #X connect 2 0 0 1; #X connect 3 0 0 0; #X connect 5 0 4 0; #X connect 6 0 7 0; #X connect 7 0 5 1; #X connect 8 0 2 0; #X connect 9 0 10 0; #X connect 10 0 2 0; #X coords 0 -1 1 1 133 19 2 323 95;
26
abs/playfile~.pd
#N canvas 0 0 638 369 10; #X obj 169 96 outlet~ signal; #X obj -3 -4 inlet file-to-play; #X obj -3 36 f \$0; #X obj -3 56 pack f s; #X obj 42 36 symbol -wavfile; #X msg -3 76 \$1\$2; #X obj 320 -4 table \$0-wavfile; #X obj -3 96 prepend; #X obj -3 116 prepend read -resize; #X obj -3 16 t b b l; #X obj -3 136 soundfiler; #X obj 170 36 tabplay~ \$0-wavfile; #X obj 170 -4 inlet playit; #X obj 170 16 t b b; #X obj 197 56 1; #X obj 197 76 outlet start-stop; #X obj 281 56 0; #X connect 1 0 9 0; #X connect 2 0 3 0; #X connect 3 0 5 0; #X connect 4 0 3 1; #X connect 5 0 7 0; #X connect 7 0 8 0; #X connect 8 0 10 0; #X connect 9 0 2 0; #X connect 9 1 4 0; #X connect 9 2 7 1; #X connect 11 0 0 0; #X connect 11 1 16 0; #X connect 12 0 13 0; #X connect 13 0 11 0; #X connect 13 1 14 0; #X connect 14 0 15 0; #X connect 16 0 15 0;
35
expline~-help.pd
#N canvas 313 608 779 512 10; #X obj 64 95 saw~; #X text 13 10 anti-aliased sawtooth oscillator; #X obj 64 175 dac~; #X floatatom 85 123 5 0 0 0 - - -, f 5; #X msg 278 75 \; metro 0; #X msg 277 16 \; pd dsp 1 \; metro 1; #X text 362 35 <-Click to start; #X text 355 84 <-Click to stop; #N canvas 0 22 450 278 (subpatch) 0; #X array array1 100 float 3; #A 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0; #X coords 0 1 100 -1 200 140 1; #X restore 33 252 graph; #X floatatom 64 67 5 0 0 0 - - -, f 5; #X obj 64 34 loadbang; #X obj 64 147 *~ 1; #X connect 0 0 11 0; #X connect 3 0 11 1; #X connect 9 0 0 0; #X connect 10 0 9 0; #X connect 11 0 2 0; #X connect 11 0 2 1;
26
doc/5.reference/pack-help.pd
#N canvas 432 225 700 400 12; #X floatatom 23 99 0 0 0 0 - - -; #X msg 44 128 bang; #X floatatom 75 161 0 0 0 0 - - -; #X floatatom 194 161 0 0 0 0 - - -; #X obj 44 277 print; #X msg 107 161 symbol cat; #X obj 54 11 pack; #X obj 126 337 unpack; #X text 45 51 The pack object takes a series of inputs and outputs a concatenated list. The number of creation arguments determines the number of inlets., f 71; #X msg 188 213 1 2 dog; #X obj 187 337 trigger; #X obj 44 250 pack 100 0 s 0; #X text 93 11 - combine several atoms into one message; #X text 446 341 updated for Pd version 0.34; #X text 47 335 See also:; #X text 159 249 <= creation arguments specify the number of inlets and their types: a number make a numeric outlet (and initializes the value). A symbol argument can start with "s" \, "f" \, or "p" to specify a "symbol" \, "float" (number) \, or pointer outlet.; #X text 255 210 <= as with any Pd object \, you can send a list whose atoms are automatically distributed to the corresponding inlets.; #X text 232 158 <= numbers and symbols in the corresponding inlets change the values without causing output (see "trigger" for a way to change this behavior.); #X text 85 127 <= bang generates output without resetting first value ; #X text 57 98 <= number in first inlet generates output; #X connect 0 0 11 0; #X connect 1 0 11 0; #X connect 2 0 11 1; #X connect 3 0 11 3; #X connect 5 0 11 2; #X connect 9 0 11 0; #X connect 11 0 4 0;
37
addRandomRange.pd
#N canvas 850 253 558 396 10; #X obj 124 30 inlet; #X obj 124 275 outlet; #X obj 124 136 random 1, f 12; #X obj 48 68 r start; #X msg 48 95 seed 12345; #X obj 124 102 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 124 196 + 0; #X obj 138 63 unpack 0 0; #X obj 194 105 * 100; #X obj 124 164 / 100; #X text 44 7 add random number in range of \$2 to \$1; #X obj 64 228 list prepend set; #X obj 64 252 list trim; #X obj 64 275 outlet; #X connect 0 0 5 0; #X connect 0 0 7 0; #X connect 2 0 9 0; #X connect 3 0 4 0; #X connect 4 0 2 0; #X connect 5 0 2 0; #X connect 6 0 1 0; #X connect 6 0 11 0; #X connect 7 0 5 0; #X connect 7 0 6 1; #X connect 7 1 5 0; #X connect 7 1 8 0; #X connect 8 0 2 1; #X connect 9 0 6 0; #X connect 11 0 12 0; #X connect 12 0 13 0;
32
RjDj Scene Composer Pack/Scenes/rjdj_scenes/Strike.rj/pitchamp.pd
#N canvas 0 22 789 450 10; #X obj 360 233 c_adsr; #X obj 422 354 *~; #X msg 326 170 1; #X msg 521 180 1; #X obj 500 62 t b f; #X obj 570 219 c_adsr_mes; #X obj 559 257 +; #X obj 439 303 phasor~; #X obj 488 272 mtof; #X obj 377 179 unpack f f f f f; #X obj 579 171 unpack f f f f f; #X obj 419 391 outlet~; #X obj 498 35 inlet; #X msg 377 156 1 200 100 10 500; #X obj 448 273 * 2; #X msg 579 148 1 100 0 0 0; #X connect 0 0 1 1; #X connect 1 0 11 0; #X connect 2 0 0 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 4 0 3 0; #X connect 4 0 13 0; #X connect 4 0 15 0; #X connect 4 1 6 1; #X connect 5 0 6 0; #X connect 6 0 8 0; #X connect 7 0 1 0; #X connect 8 0 14 0; #X connect 9 0 0 1; #X connect 9 1 0 2; #X connect 9 2 0 3; #X connect 9 3 0 4; #X connect 9 4 0 5; #X connect 10 0 5 1; #X connect 10 1 5 2; #X connect 10 2 5 3; #X connect 10 3 5 4; #X connect 10 4 5 5; #X connect 12 0 4 0; #X connect 13 0 9 0; #X connect 14 0 7 0; #X connect 15 0 10 0;
44
Caress/pwm~-help.pd
#N canvas 492 122 521 323 10; #X obj 42 266 dac~; #X obj 42 76 mtof; #X obj 41 170 pwm~; #X obj 42 121 line~; #X msg 42 98 \$1 33; #X obj 146 122 line~; #X msg 146 99 \$1 33; #X text 40 17 pwm~ is a band-limited square oscillator.; #X msg 146 60 0.5; #X obj 149 80 hsl 70 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 3450 1; #X floatatom 42 52 5 0 0 0 - - -; #X obj 125 215 oscillo~; #X obj 41 231 *~ 0.1; #X obj 146 40 loadbang; #X connect 1 0 4 0; #X connect 2 0 11 0; #X connect 2 0 12 0; #X connect 3 0 2 0; #X connect 4 0 3 0; #X connect 5 0 2 1; #X connect 6 0 5 0; #X connect 8 0 9 0; #X connect 9 0 6 0; #X connect 10 0 1 0; #X connect 12 0 0 0; #X connect 12 0 0 1; #X connect 13 0 8 0;
29
Receiver/PdOne/oscPDtest.pd
#N canvas 203 249 864 548 10; #X msg 140 149 disconnect; #X obj 52 253 sendOSC; #X obj 519 189 OSCroute /test; #X msg 52 110 connect 127.0.0.1 12000; #X obj 519 117 dumpOSC 12001; #X floatatom 519 297 5 0 0 0 - - -; #X floatatom 576 296 5 0 0 0 - - -; #X floatatom 313 117 5 0 0 0 - - -; #X floatatom 345 159 5 0 0 0 - - -; #X floatatom 378 115 5 0 0 0 - - -; #X obj 313 306 print; #X msg 162 237 send /test \$1 \$2 \$3; #X obj 247 172 bang; #X text 517 91 dunoOSC listens for incoming messages in PD; #X text 50 53 connect to a remote address (127.0.0.1) that is listening on udp networkport 12000 for incoming osc messages. click the connect button below to activate the connection.; #X obj 313 188 pack f f f; #X obj 519 251 unpack f f; #X obj 612 233 print "received_something_else"; #X obj 521 357 soundBeats; #X obj 403 251 print ONE \$1; #X connect 0 0 1 0; #X connect 2 0 16 0; #X connect 2 0 19 0; #X connect 2 1 17 0; #X connect 3 0 1 0; #X connect 4 0 2 0; #X connect 5 0 18 0; #X connect 6 0 18 1; #X connect 7 0 15 0; #X connect 8 0 12 0; #X connect 8 0 15 1; #X connect 9 0 12 0; #X connect 9 0 15 2; #X connect 11 0 1 0; #X connect 12 0 15 0; #X connect 15 0 10 0; #X connect 15 0 11 0; #X connect 16 0 5 0; #X connect 16 1 6 0;
42
Live-Electronics-Tutorial/Part.10-Filters&Reverb/34-Filters(Advanced)/6.Moving.Average/1.[rzero~].[biquad~].pd
#N canvas 384 23 982 723 12; #X declare -path else; #X obj 478 55 vsl 22 157 0 1.1 0 0 \$0-gain-send \$0-gain empty 0 -9 0 10 #404040 #fc0400 #000000 0 1; #X obj 485 103 cnv 5 5 5 empty empty G 0 0 0 14 #404040 #fcfcfc 0; #X obj 485 119 cnv 5 5 5 empty empty A 0 0 0 14 #404040 #fcfcfc 0; #X obj 485 135 cnv 5 5 5 empty empty I 0 0 0 14 #404040 #fcfcfc 0; #X obj 485 155 cnv 5 5 5 empty empty N 0 0 0 14 #404040 #fcfcfc 0; #X obj 819 18 declare -path else; #X obj 54 441 s \$0-coeffs; #X msg 54 379 0 0 0.5 0.5 0; #X msg 73 409 0 0 0.333333 0.333333 0.333333; #X obj 52 505 biplot; #X obj 52 477 r \$0-coeffs; #X text 159 378 average of 2 samples; #X text 297 401 average of 3 samples, f 10; #X obj 125 218 *~ 0.5; #X obj 125 194 rzero~ 1; #X text 180 219 average of 2 samples.; #X text 192 194 input minus last sample; #X text 22 127 We can use then a [rzero~] object to get the difference between two samples with a coefficient of 1 \, then we get the average by dividing by 2 (or multiplying by 0.5)., f 62; #X obj 500 53 zbiplot; #X obj 500 8 r \$0-coeffs; #X obj 500 31 insert coeffs; #X msg 478 31 \$3, f 2; #X text 35 255 Below we can implement derive this filter with coefficients of a biquad filter and see how an average of 2 samples result in a single Zero at the nyquist frequency. We can also get the average of 3 samples in a biquad system \, then we get a complex Zero at 2/3 of the nyquist (14.7Khz in 44.1Khz sample rate). We're using again [biplot] object from ELSE to plot the filer's response and [zbiplot] to plot the zeros., f 62; #X text 22 21 We've seen how to use [fexpr~] to implement a moving average filter. We've also seen a moving average filter of 2 samples in the first section on filters and used it in the feedback phase modulation sine. Here we'll see other ways to implement it. First \, it is important to note this filter has no feedback coefficients \, so it only has zeros (no poles). It's also a kind of lowpass filter as previously stated., f 62; #X connect 7 0 6 0; #X connect 8 0 6 0; #X connect 10 0 9 0; #X connect 14 0 13 0; #X connect 19 0 20 0; #X connect 19 0 21 0; #X connect 20 0 18 0; #X connect 21 0 0 0;
49
Camomile-ELSE_plugin/LiVoArpeggiator/else/crusher~.pd
#N canvas 665 174 513 342 10; #X declare -path else; #X obj 236 70 inlet~; #X obj 157 70 inlet~; #X obj 83 263 outlet~; #X obj 40 70 inlet~; #X obj 157 115 clip~ 0 1; #X text 250 239 Part of ELSE \; https://github.com/porres/pd-else; #X text 252 221 Alexandre Torres Porres (2018); #X obj 389 136 sr~; #X obj 236 107 clip~ 0 0.98; #X obj 236 159 expr~ (1 - pow($v1 \, 0.1)) * $f2, f 26; #X obj 40 159 quantizer~ 0 \$1; #X obj 83 204 downsample~ 0 \$2; #N canvas 197 55 223 206 init 0; #X obj 84 81 args; #X obj 84 111 unpack; #X obj 83 147 outlet; #X obj 134 149 outlet; #X obj 84 41 lb -init; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 1 3 0; #X connect 4 0 0 0; #X restore 197 34 pd init; #X obj 329 65 declare -path else; #X obj 389 113 lb -init; #X connect 0 0 8 0; #X connect 1 0 4 0; #X connect 3 0 10 0; #X connect 4 0 10 1; #X connect 7 0 9 1; #X connect 8 0 9 0; #X connect 9 0 11 1; #X connect 10 0 11 0; #X connect 11 0 2 0; #X connect 12 0 1 0; #X connect 12 1 0 0; #X connect 14 0 7 0;
39
Unity Project/Assets/StreamingAssets/Patches/Signal/sampledelay~.pd
#N canvas 489 624 318 197 10; #X obj 23 93 inlet~ signal; #X obj 114 58 inlet~ sampledelay; #X obj 23 133 outlet~ delayed; #X obj 230 80 / 1000; #X obj 114 77 default~ \$1; #X obj 230 41 loadbang; #X obj 230 60 samplerate~; #N canvas 823 710 318 111 delayer 0; #X obj 15 19 inlet~; #X obj 144 72 block~ 1; #X obj 144 43 inlet~; #X obj 15 79 outlet~; #X obj 15 39 delwrite~ delay\$0 1; #X obj 15 59 vd~ delay\$0 \$1; #X connect 0 0 4 0; #X connect 2 0 5 0; #X connect 5 0 3 0; #X restore 23 113 pd delayer; #X obj 114 97 /~; #X text 25 4 Minimum delay is 2 samples; #X obj 181 135 timedelay~ \$1; #X connect 0 0 7 0; #X connect 1 0 4 0; #X connect 3 0 8 1; #X connect 4 0 8 0; #X connect 5 0 6 0; #X connect 6 0 3 0; #X connect 7 0 2 0; #X connect 8 0 7 1;
30
Camomile-ELSE_plugin/LiVoArpeggiator/else/lin2db~.pd
#N canvas 844 45 462 349 10; #X obj 86 195 max~ -999; #X obj 86 82 inlet~; #X obj 86 227 outlet~; #X text 182 147 Part of ELSE \; https://github.com/porres/pd-else; #X text 184 128 Alexandre Torres Porres (2017); #X obj 86 134 log~ 10; #X obj 86 166 *~ 20; #X connect 0 0 2 0; #X connect 1 0 5 0; #X connect 5 0 6 0; #X connect 6 0 0 0;
12
Unity Project/Assets/StreamingAssets/Patches/Data/prepend.pd
#N canvas 272 197 329 148 10; #X obj 21 46 list prepend \$1; #X obj 21 66 list trim; #X obj 21 26 inlet; #X obj 21 86 outlet; #X obj 108 26 inlet; #X connect 0 0 1 0; #X connect 1 0 3 0; #X connect 2 0 0 0; #X connect 4 0 0 1;
10
doc/5.reference/key-help.pd
#N canvas 418 70 501 308 12; #X obj 29 15 key; #X obj 62 14 keyup; #X obj 113 14 keyname; #X obj 38 67 key; #X floatatom 38 95 3 0 0 0 - - -; #X floatatom 77 93 3 0 0 0 - - -; #X obj 77 67 keyup; #X floatatom 128 93 3 0 0 0 - - -; #X obj 128 67 keyname; #X symbolatom 174 94 10 0 0 0 - - -; #X text 261 267 updated for Pd version 0.32.; #X text 26 133 Key and keyup report the (system dependent) numbers of "printing" keys of the keyboard. Keyname gives the symbolic name of the key \, with a 1 or 0 if it's up or down \, and works with non-printing keys like shift or "F1".; #X text 26 200 Caveat -- this only works if Pd actually gets the key events which can depend on the stacking order of windows and/or the pointer location \, depending on the system.; #X text 181 13 - grab keyboard; #X connect 3 0 4 0; #X connect 6 0 5 0; #X connect 8 0 7 0; #X connect 8 1 9 0;
24
clickhold~-help.pd
#N canvas 643 117 374 266 10; #X obj 38 74 samm~ 120 1; #X obj 38 103 mask~ 440 550 660 880; #X obj 38 155 osc~; #X obj 38 132 clickhold~; #X obj 38 215 dac~; #X obj 38 184 *~ 0.025; #X obj 23 13 cnv 15 160 25 empty empty LyonPotpourri 20 12 1 18 -260097 -204786 0; #X text 23 48 clickhold~ - convert click to sustained signal; #X connect 0 0 1 0; #X connect 1 0 3 0; #X connect 2 0 5 0; #X connect 3 0 2 0; #X connect 5 0 4 0; #X connect 5 0 4 1;
16
user-components/foo_pd/extra/lp8_cheb~.pd
#N canvas 350 22 425 305 10; #X obj 22 42 inlet~; #X obj 62 66 inlet; #X obj 22 230 outlet~; #X text 62 42 ~signal_in~; #X text 99 67 <float> cutoff_frequency [Hz]; #X text 219 86 <float> interpolation_time [ms]; #X text 29 186 ~filtered signal_out~; #X obj 185 86 inlet; #X text 142 17 and +1 dB passband-ripple; #X text 5 5 lp8_cheb~; #X text 81 5 lowpass 8.order with chebyshev characteristic; #X obj 22 107 lp2c~ \$1 0.071724 1.04322 \$2; #X obj 22 127 lp2c~ \$1 0.280641 1.43338 \$2; #X obj 22 148 lp2c~ \$1 0.891555 3.04263 \$2; #X obj 22 168 lp2c~ \$1 5.10194 14.7608 \$2; #X text 86 205 1.arg: <float> cutoff_frequency [Hz]; #X text 86 215 2.arg: <float> interpolation_time [ms] (opt.); #X text 176 265 IEM KUG; #X text 160 253 musil; #X text 190 253 @; #X text 196 253 iem.at; #X text 111 242 (c) Thomas Musil 2000 - 2005; #X text 159 275 Graz \, Austria; #X connect 0 0 11 0; #X connect 1 0 11 1; #X connect 7 0 11 4; #X connect 11 0 12 0; #X connect 11 1 12 1; #X connect 11 4 12 4; #X connect 12 0 13 0; #X connect 12 1 13 1; #X connect 12 4 13 4; #X connect 13 0 14 0; #X connect 13 1 14 1; #X connect 13 4 14 4; #X connect 14 0 2 0;
37
res/patches/tests/pdparty/Osc/_main.pd
#N canvas 112 275 254 311 10; #X obj 43 27 vsl 30 200 0 127 0 0 \$0-vsl-out \$0-vsl-in receives 0 -9 0 10 -262144 -1 -1 4387 1; #X obj 166 102 bng 30 250 50 0 \$0-bang-out \$0-bang-in sends 2 -7 0 10 -262144 -1 -1; #N canvas 832 102 390 410 guts 0; #X obj 44 178 s \$0-vsl-in; #X obj 153 146 print; #X obj 232 28 r \$0-bang-out; #X obj 232 180 s #osc-out; #X obj 44 27 r #osc-in; #X obj 107 274 loadbang; #X obj 117 372 s #osc-out; #X msg 25 334 bang; #X msg 74 334 123; #X msg 117 334 symbol ka; #X msg 199 334 /hello 1 2 3; #X obj 44 145 route slider; #X obj 232 62 oscformat bang; #X obj 153 86 oscparse; #X obj 153 115 list trim; #X text 12 237 test that sending other message types doesn't crash pdparty; #X msg 290 335 list 1 2 3 4; #X obj 107 300 t b b b b b; #X connect 2 0 12 0; #X connect 4 0 1 0; #X connect 4 0 11 0; #X connect 5 0 17 0; #X connect 7 0 6 0; #X connect 8 0 6 0; #X connect 9 0 6 0; #X connect 10 0 6 0; #X connect 11 0 0 0; #X connect 12 0 3 0; #X connect 12 0 13 0; #X connect 13 0 14 0; #X connect 14 0 1 0; #X connect 16 0 6 0; #X connect 17 0 7 0; #X connect 17 1 8 0; #X connect 17 2 9 0; #X connect 17 3 10 0; #X connect 17 4 16 0; #X restore 160 207 pd guts; #X text 12 267 to communicate with this scene; #X text 12 284 don't forget to turn on OSC; #X text 12 248 run tests/osc-test.pd on your computer;
48
sampler/extrapatches/loadforplaysubpatch6.pd
#N canvas 40 57 412 532 10; #X obj 129 127 t f f; #X obj 77 400 array get samp6L; #X obj 110 329 array get samp6R; #X obj 77 431 array set buf1LQZ1; #X obj 110 369 array set buf1RQZ1; #X obj 81 34 r fromLoadToPlaySamp6QZ1; #X obj 129 96 r samp6TotalNumSamps; #X obj 81 65 s fromsamp6TotalNumSamps; #X obj 176 157 array size buf1LQZ1; #X obj 196 217 array size buf1RQZ1; #X obj 67 217 t b b b; #X obj 129 186 t b f f; #X obj 136 266 f; #X obj 136 296 s fromNumSampsQZ1; #X connect 0 0 11 0; #X connect 0 1 8 0; #X connect 1 0 3 0; #X connect 2 0 4 0; #X connect 5 0 7 0; #X connect 6 0 0 0; #X connect 10 0 12 0; #X connect 10 1 1 0; #X connect 10 2 2 0; #X connect 11 0 10 0; #X connect 11 1 12 1; #X connect 11 2 9 0; #X connect 12 0 13 0;
28
Pd/abs/connectRemoteApp.pd
#N canvas 736 326 529 319 10; #X msg 251 147 protocol/setup port 9998; #X msg 228 127 protocol/setup ip localhost; #X obj 205 217 j.modular \$1 Minuit; #X obj 205 238 print \$1; #X obj 205 48 loadbang; #X obj 60 151 r remoteApp; #X obj 205 70 t b b b; #X obj 157 127 symbol \$1; #X msg 157 149 name \$1; #X connect 0 0 2 0; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 4 0 6 0; #X connect 5 0 2 0; #X connect 6 0 7 0; #X connect 6 1 1 0; #X connect 6 2 0 0; #X connect 7 0 8 0; #X connect 8 0 2 0;
20
Metatone/metatone-instrument/rj/g_vol-help.pd
#N canvas 132 46 774 557 10; #N canvas 377 58 827 710 REFERENCE 0; #X text 114 141 Summary: graphical volume control (dB); #X text 114 121 Name: g_vol; #X text 116 170 Argument 0: default volume (optional); #X text 114 250 Outlet 0: audio input with volume applied; #X text 114 214 Inlet 0: audio signals to apply volume on; #X text 114 234 Inlet 1: float to set volume level in dB (0-100); #X text 114 270 Outlet 1: current volume in dB (0-100); #X text 112 301 Description: g_vol is a simple graphical volume control. The scale is in Pd's dB where 0 is silent and 100 is full volume.; #X text 122 529 Tags: audio \, volume \, level \, GUI; #X coords 0 -1 1 1 450 450 1 100 100; #X restore 5 48 pd REFERENCE; #X obj 495 247 env~; #X obj 495 278 - 100; #X obj 496 311 vu 15 120 empty empty -1 -8 0 10 -66577 -1 1 0; #X obj 496 141 noise~; #N canvas 246 76 594 365 restore 0; #X obj 59 129 list prepend set; #X obj 59 150 list trim; #X obj 59 102 inlet; #X obj 59 268 outlet; #X obj 81 178 loadbang; #X text 234 106 stores the last pattern.; #X msg 59 216 0; #X connect 0 0 1 0; #X connect 1 0 6 0; #X connect 2 0 0 0; #X connect 4 0 6 0; #X connect 6 0 3 0; #X restore 575 196 pd restore; #X text 657 196 can be stored; #X obj 598 294 soundoutput; #X text 7 14 g_vol - graphical volume control (dB); #X obj 496 183 g_vol; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 4 0 9 0; #X connect 5 0 9 1; #X connect 9 0 1 0; #X connect 9 0 7 0; #X connect 9 0 7 1; #X connect 9 1 5 0;
44
synth/dispatch.pd
#N canvas 593 222 753 331 10; #X obj 141 38 inlet; #X obj 192 202 outlet; #X obj 141 168 route \$2; #X obj 141 201 s \$1-\$2; #X obj 141 144 list trim; #X obj 249 116 select help; #X obj 249 153 list append \$2; #X obj 249 177 list trim; #X obj 249 200 print dispatcher; #X obj 249 89 route symbol; #X obj 249 65 list; #X connect 0 0 4 0; #X connect 0 0 10 0; #X connect 2 0 3 0; #X connect 2 1 1 0; #X connect 4 0 2 0; #X connect 5 0 6 0; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 9 0 5 0; #X connect 10 0 9 0;
22
miditranspose/midiout_p.pd
#N canvas 331 364 2052 956 10; #X obj 84 35 r m_\$1-\$2; #X obj 220 124 r m_cc_\$1-\$2; #X obj 84 222 ctlout; #X obj 290 35 r m_midi_ch-\$2; #X obj 84 131 spigot 1; #X obj 197 35 r m_cc_out-\$2; #X obj 84 190 * 1.27; #X connect 0 0 4 0; #X connect 1 0 2 1; #X connect 3 0 2 2; #X connect 4 0 6 0; #X connect 5 0 4 1; #X connect 6 0 2 0;
14
app/src/main/res/raw/synthpatch/tanh.pd
#N canvas 0 22 450 300 10; #X obj 121 37 inlet; #X obj 119 61 t f f; #X obj 125 119 /; #N canvas 872 502 450 300 cosh 0; #X obj 88 94 exp; #X obj 118 94 exp; #X obj 99 132 +; #X obj 99 153 / 2; #X obj 117 71 * -1; #X obj 89 20 inlet; #X obj 90 41 t f f; #X obj 98 178 outlet; #X connect 0 0 2 0; #X connect 1 0 2 1; #X connect 2 0 3 0; #X connect 3 0 7 0; #X connect 4 0 1 0; #X connect 5 0 6 0; #X connect 6 0 0 0; #X connect 6 1 4 0; #X restore 151 90 pd cosh; #N canvas 931 499 450 300 sinh 0; #X obj 149 64 inlet; #X obj 152 91 t f f; #X obj 177 123 * -1; #X obj 180 147 exp; #X obj 149 123 exp; #X obj 158 178 -; #X obj 158 202 / 2; #X obj 158 226 outlet; #X connect 0 0 1 0; #X connect 1 0 4 0; #X connect 1 1 2 0; #X connect 2 0 3 0; #X connect 3 0 5 1; #X connect 4 0 5 0; #X connect 5 0 6 0; #X connect 6 0 7 0; #X restore 77 92 pd sinh; #X obj 126 149 outlet; #X connect 0 0 1 0; #X connect 1 0 4 0; #X connect 1 1 3 0; #X connect 2 0 5 0; #X connect 3 0 2 1; #X connect 4 0 2 0;
47
abunch048/ex5c-morefm.pd
#N canvas 297 31 693 493 12; #X obj 42 314 sound-out 1; #X obj 97 190 random-out 1; #X obj 147 65 keyboard-azerty 1; #X obj 49 27 clock 1; #X obj 477 292 presets ex5c; #X obj 49 235 simple-fm 1; #X obj 49 278 envelopes 1; #X obj 49 106 trigger bang float; #X obj 49 145 float; #X text 201 104 -> first send the clock signal to trigger the envelope ; #X text 193 146 -> and then trigger the pitch values from 'keyboard-azerty' and send these to 'simple-fm'; #X text 207 189 -> random values to control the index fader in 'simple-fm' ; #X text 154 234 -> produces an FM tone; #X text 148 279 -> amplitude envelope; #X text 23 361 <1> Open preset 1 (there are 2 presets); #X text 23 384 <2> Click on 'start' in 'clock 1'; #X text 24 409 <3> Play some pitches on the computer keyboard...; #X obj 81 466 bng 10 250 50 0 empty empty empty 17 7 0 10 -258113 -1 -1; #X obj 15 112 bng 10 250 50 0 empty empty empty 17 7 0 10 -258113 -1 -1; #X obj 15 154 bng 10 250 50 0 empty empty empty 17 7 0 10 -258113 -1 -1; #X text 102 460 = native Pd object (not Abunch); #X text 294 69 -> pitches (from the computer keyboard); #X connect 1 0 5 1; #X connect 2 0 8 1; #X connect 3 0 7 0; #X connect 3 1 1 2; #X connect 5 0 6 0; #X connect 6 0 0 0; #X connect 6 0 0 1; #X connect 7 0 8 0; #X connect 7 1 6 1; #X connect 8 0 5 0;
39
app/src/main/res/raw/synthpatch/transistor~.pd
#N canvas 699 306 117 152 10; #X obj -10 4 inlet~; #X obj -10 127 outlet~; #X obj -10 101 *~; #X obj 38 4 inlet; #X obj 43 24 loadbang; #X obj 5 80 line~; #X msg 5 60 \$1 2; #X msg 43 43 0; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 6 0; #X connect 4 0 7 0; #X connect 5 0 2 1; #X connect 6 0 5 0; #X connect 7 0 6 0;
16
Assets/StreamingAssets/PdAssets/SpatialiseTest.pd
#N canvas 829 101 463 603 10; #X obj 13 274 dac~; #X obj 13 180 *~; #X obj 31 161 receive level; #X obj 13 28 metro 250; #X obj 135 120 vline~; #X obj 13 106 osc~ 440; #X obj 13 135 *~; #X msg 135 42 1 1 \, 0 100 10; #X obj 13 77 vline~; #X msg 13 54 440 1 \, 220 100 10; #X msg 149 165 0; #X obj 149 148 loadbang; #X obj 13 5 receive toggle; #X obj 31 198 adc~; #X obj 13 234 *~; #X obj 38 243 *~; #X connect 1 0 14 0; #X connect 1 0 15 0; #X connect 2 0 1 1; #X connect 3 0 7 0; #X connect 3 0 9 0; #X connect 4 0 6 1; #X connect 5 0 6 0; #X connect 6 0 1 0; #X connect 7 0 4 0; #X connect 8 0 5 0; #X connect 9 0 8 0; #X connect 10 0 1 1; #X connect 11 0 10 0; #X connect 12 0 3 0; #X connect 13 0 14 1; #X connect 13 1 15 1; #X connect 14 0 0 0; #X connect 15 0 0 1;
35
iemmatrix/mtx_cabs2-help.pd
#N canvas 88 457 841 379 10; #X declare -lib iemmatrix; #X text 482 28 part of iemmatrix; #X obj 33 124 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 33 148 t b b b b; #X obj 33 216 t a a; #X text 441 116 inletA: real part of matrix; #X text 440 135 inletB: imaginary part of matrix; #X text 439 157 outletA: real valued output; #X obj 165 216 mtx_print realA; #X obj 165 195 mtx_print imagA; #X obj 33 280 mtx_print cabs2; #X text 44 34 [mtx_cabs2]; #X text 166 69 complex valued matrix absolute value; #X obj 33 242 mtx_cabs2; #X msg 33 172 matrix 2 1 1 2; #X msg 49 193 matrix 2 1 0 1; #X connect 1 0 2 0; #X connect 2 0 13 0; #X connect 2 1 14 0; #X connect 3 0 12 0; #X connect 3 1 7 0; #X connect 12 0 9 0; #X connect 13 0 3 0; #X connect 14 0 8 0; #X connect 14 0 12 1;
27
extra/vocoder.band_clone.pd
#N canvas 531 96 602 361 10; #X obj 209 41 inlet; #X obj 147 268 *~; #X obj 81 152 mtof; #X obj 147 309 outlet~; #X obj 41 40 inlet~; #X obj 162 41 inlet~; #X obj 209 72 route freq q; #X text 308 172 Part of ELSE \; https://github.com/porres/pd-else; #X text 312 216 This is an abstraction used on the [vocoder~] object , f 27; #X text 310 153 Alexandre Torres Porres (2018); #X obj 162 227 else/mov.rms~ 512; #X obj 162 197 else/bandpass~; #X obj 41 197 else/bandpass~; #X connect 0 0 6 0; #X connect 1 0 3 0; #X connect 2 0 11 1; #X connect 2 0 12 1; #X connect 4 0 12 0; #X connect 5 0 11 0; #X connect 6 0 2 0; #X connect 6 1 11 2; #X connect 6 1 12 2; #X connect 10 0 1 1; #X connect 11 0 10 0; #X connect 12 0 1 0;
27
doc/5.reference/abs~-help.pd
#N canvas 614 136 445 363 12; #X obj 79 162 sig~; #X obj 131 169 loadbang; #X obj 131 197 metro 100; #X obj 131 235 snapshot~; #X floatatom 79 138 5 0 0 0 - - -; #X floatatom 131 261 7 0 0 0 - - -; #X text 177 318 updated for Pd version 0.42.; #X obj 79 186 abs~; #X obj 71 18 abs~; #X text 55 53 Passes nonnegative values unchanged \, but replaces negative ones with their (positive) inverses., f 44; #X msg 236 134 \; pd dsp 1; #X obj 330 249 abs; #X text 258 249 see also:; #X text 307 133 <= click to turn DSP on, f 12; #X text 110 18 - absolute value for signals; #X connect 0 0 7 0; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 3 0 5 0; #X connect 4 0 0 0; #X connect 7 0 3 0;
23
RjDj Scene Composer Pack/Scenes/rjdj_scenes/Weizen.rj/rj/u_collect.pd
#N canvas 0 0 450 300 10; #X obj 195 37 inlet; #X obj 41 37 inlet; #X obj 41 144 outlet; #X msg 195 74 set; #X obj 41 99 list trim; #X obj 41 74 list prepend add2; #X connect 0 0 3 0; #X connect 1 0 5 0; #X connect 3 0 2 0; #X connect 4 0 2 0; #X connect 5 0 4 0;
12
Live-Electronics-Tutorial/Part.07-Sampling.Delay.Granulation/28-Delay(Ring-Buffer)/4.Arpeggiator/1.Arpeggiator.pd
#N canvas 586 23 568 725 12; #X declare -path else; #X floatatom 159 458 5 0 0 0 - - -; #X obj 159 555 *~; #X obj 245 519 hsl 128 15 10 500 0 0 empty depth empty -2 -8 0 10 -228856 -1 -1 389 1; #X obj 242 547 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 -228856 -1 -1 25 256; #X text 305 545 depth; #X obj 78 640 out~; #X obj 159 482 phasor~; #X obj 242 571 f2s~ 50; #X obj 159 519 function~; #X obj 78 597 ffdelay~ 500; #X obj 159 343 vsl 24 100 0 5 0 0 empty LFO empty 0 -9 0 10 -228856 -1 -1 4455 1; #X obj 372 612 initmess \; LFO 2.25 \; depth 25; #X text 120 457 rate; #X text 51 232 So we have a sort of arpeggio with three different pitches that depend on the rate and depth. Have fun., f 60; #X obj 354 13 declare -path else; #X obj 78 298 play.file~ 1 violin.wav 1 1; #X obj 234 401 function 200 100 empty empty 0 1 220 220 220 50 50 50 1 0 0 0 0 0.3 1 0.4 1 0.3 0; #X text 51 58 This is another time variable delay effect and much like our vibrato example \, but we're using a different function than a sine wave as a LFO. Rather \, we have by defalult a trapezoid envelope function. But you can have fun and draw other functions instead.; #X text 51 138 Let's now understand how this affects pitch shiffting. The first upwards ramp adds delay time to our read head and slows it down \, hence there's a drop in pitch. When we reach and stay in the top of the ramp \, the original speed gets restored so we hear a higher pitch. For last the downwards ramp speeds the reading and generates yet a higher pitch., f 60; #X connect 0 0 6 0; #X connect 1 0 9 1; #X connect 2 0 3 0; #X connect 3 0 7 0; #X connect 6 0 8 0; #X connect 7 0 1 1; #X connect 8 0 1 0; #X connect 9 0 5 0; #X connect 10 0 0 0; #X connect 15 0 9 0; #X connect 16 0 8 0;
45
extra/voice.pd
#N canvas 441 60 613 477 12; #X obj 102 202 mtof; #X obj 148 299 *~; #X obj 102 86 inlet; #X text 79 54 note \, velocity; #X obj 166 204 / 127; #X obj 166 173 nbx 4 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 #dcdcdc #000000 #000000 0 256; #X obj 102 172 nbx 4 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 #dcdcdc #000000 #000000 0 256; #X obj 359 273 tgl 15 0 empty empty empty 17 7 0 10 #dcdcdc #000000 #000000 0 1; #X obj 359 302 switch~; #X obj 148 410 outlet~; #X obj 390 408 outlet~; #X obj 102 242 osc~; #X obj 102 132 unpack; #X obj 148 333 /~ \$2; #X obj 166 240 else/adsr~ 500 100 0.75 2500; #X obj 166 271 else/fader~; #X text 294 171 Part of ELSE \; https://github.com/porres/pd-else; #X text 296 152 Alexandre Torres Porres (2018); #X text 215 91 This is a patch used in conjunction with clone as an example in ELSE's documentation, f 43; #X obj 148 372 else/plate.rev~ 50 0.6 0.25 0.8 0.8; #X connect 0 0 11 0; #X connect 1 0 13 0; #X connect 2 0 12 0; #X connect 4 0 14 0; #X connect 5 0 4 0; #X connect 6 0 0 0; #X connect 7 0 8 0; #X connect 11 0 1 0; #X connect 12 0 6 0; #X connect 12 1 5 0; #X connect 13 0 19 0; #X connect 14 0 15 0; #X connect 14 1 7 0; #X connect 15 0 1 1; #X connect 19 0 9 0; #X connect 19 1 10 0;
41
kbPvoc/kblib/abstractions/CCLIB_SPECTRUM1.pd
#N canvas 156 0 749 485 12; #X obj 15 74 inlet~; #X obj 43 213 inlet; #X obj 15 104 rfft~; #X obj 15 137 *~; #X obj 46 137 *~; #X obj 15 167 sqrt~; #X text 221 29 cb: here we take the real fft to get blocks (2048 len) of real and imaginary parts which are the cosine and sine components. ; #X text 92 84 cb: what we get is an array of coefficients (strengths) for blocksize / 2 cosine or sine components.; #X text 90 115 cb: then for each pair of coefficients \, we sqaure \, sum \, square root and plot the result. so what we get is each point y[x] = sqrt(realcoef[x]^2 + imagcoef[x]^2) where x goes from 1 to blocksize over 2 I think that this is rms.; #X obj 110 208 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 -1; #X graph graph5 0 1 127 1000 327 474 727 194; #X array 0$-cbspectrum1 128 float 0; #X pop; #X obj 65 39 block~ 1024 1; #X obj 260 212 vsl 15 200 0 4 0 0 empty empty Level 20 8 1 8 -261681 -1 -1 0 1; #X obj 9 260 *~ 1; #X obj 45 321 tabwrite~ 0$-cbspectrum1; #X connect 0 0 2 0; #X connect 1 0 14 0; #X connect 2 0 3 0; #X connect 2 0 3 1; #X connect 2 1 4 0; #X connect 2 1 4 1; #X connect 3 0 5 0; #X connect 4 0 5 0; #X connect 5 0 13 0; #X connect 9 0 14 0; #X connect 12 0 13 1; #X connect 13 0 14 0;
38
Camomile-ELSE_plugin/LiVoArpeggiator/else/bl.saw~.pd
#N canvas 698 258 482 232 10; #X declare -path else; #X obj 50 45 inlet~; #X obj 103 45 inlet~; #X obj 155 45 inlet~; #X obj 78 163 outlet~; #X obj 78 102 saw~; #X obj 246 69 block~ 64 1 16; #X text 227 117 Part of ELSE \; https://github.com/porres/pd-else; #X text 229 98 Alexandre Torres Porres (2018); #N canvas 68 23 450 300 init 0; #X obj 147 84 args; #X obj 151 122 unpack; #X obj 148 174 outlet; #X obj 171 149 outlet; #X obj 147 48 lb -init; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 1 3 0; #X connect 4 0 0 0; #X restore 50 15 pd init; #X f 18; #X obj 237 33 declare -path else; #X obj 78 132 brickwall~; #X connect 0 0 4 0; #X connect 1 0 4 1; #X connect 2 0 4 2; #X connect 4 0 10 0; #X connect 8 0 0 0; #X connect 8 1 2 0; #X connect 10 0 3 0;
31
doc/5.reference/phasor~-help.pd
#N canvas 5 31 889 373 12; #X graph graph1 0 1 100 -1 67 250 267 350; #X array array99 100 float; #X pop; #X obj 29 181 metro 500; #X obj 13 126 phasor~; #X floatatom 13 76 0 0 0; #X obj 57 12 phasor~; #X obj 29 156 r metro; #X obj 13 100 sig~ 890; #X text 78 75 <-- specify frequency; #X text 92 98 <-- convert it to audio signal; #X msg 409 75 \; metro 0; #X msg 405 18 \; pd dsp 1 \; metro 1; #X text 494 32 <-- Click to start; #X text 479 79 <-- Click to stop; #X text 129 14 - sawtooth generator; #X text 170 207 <-- graph the output; #X text 82 128 <-- right inlet resets phase; #X obj 425 227 phasor~ 440; #X floatatom 425 203 0 0 0; #X text 348 118 The phasor~ object outputs a sawtooth signal \, traditionally used for table lookup via cos~ or tabread4~. If no argument is supplied \, the input is taken to be an audio signal \; with a floating-point argument \, phasor~ takes floating-point messages to change frequency.; #X text 294 246 Invoked above with argument for non-signal input. Incoming messages override the initial value.; #X text 311 301 see also:; #X obj 396 301 osc~; #X obj 439 301 cos~; #X obj 481 301 tabread4~; #X text 627 345 updated for Pd version 0.33; #X obj 13 205 tabwrite~ array99; #X connect 1 0 25 0; #X connect 2 0 25 0; #X connect 3 0 6 0; #X connect 5 0 1 0; #X connect 5 0 1 0; #X connect 6 0 2 0; #X connect 17 0 16 0;
36
PureDataToArduino/SimpleMessageSystem/Pure Data Example/convert/help/rgb2num-help.pd
#N canvas 323 203 458 308 10; #X obj 113 16 cnv 15 250 250 empty can change_my_color! 20 12 0 14 -260064 -262144 0; #X msg 183 230 \; can color \$1; #X obj 190 67 nbx 5 14 0 255 0 0 empty empty empty 0 -6 0 10 -262144 -1 -1 255 256; #X obj 210 99 nbx 5 14 0 255 0 0 empty empty empty 0 -6 0 10 -262144 -1 -1 125 256; #X obj 244 120 nbx 5 14 0 255 0 0 empty empty empty 0 -6 0 10 -262144 -1 -1 125 256; #X obj 290 45 loadbang; #X msg 288 73 125; #X obj 207 204 rgb2num; #X obj 214 154 t b f; #X obj 268 155 t b f; #X connect 2 0 7 0; #X connect 3 0 8 0; #X connect 4 0 9 0; #X connect 5 0 6 0; #X connect 6 0 2 0; #X connect 6 0 3 0; #X connect 6 0 4 0; #X connect 7 0 1 0; #X connect 8 0 7 0; #X connect 8 1 7 1; #X connect 9 0 7 0; #X connect 9 1 7 2;
27
define_loudspeakers-help.pd
#N canvas 95 333 828 340 10; #X obj 48 201 define_loudspeakers 3 -45 0 45 0 0 45 180 45; #X msg 48 180 bang; #X obj 148 253 define_loudspeakers 2 -45 45 0 180; #X obj 112 295 vbap 0 0; #X text 17 19 [define_loudspeakers] works with; #X msg 442 189 ls-directions 3 -30 0 30 0 -90 0 90 0 0 0 -150 0 150 0 180 45 -45 45 45 45; #X msg 431 94 ls-triplets 1 2 7 2 7 8 1 3 7; #X obj 431 295 define_loudspeakers 2 -40 0 40 80 130 180 -130 -80; #X text 447 260 2-D setup -> only loudspeaker azimuths specified:; #X text 446 275 (2 azi1 azi2 azi3 azi4...); #X text 443 155 3-D setup -> (azimuth elevation) pairs are specified: ; #X text 443 170 (3 azi1 ele1 azi2 ele2 ...); #X msg 148 232 bang; #X text 190 232 a 2D setup; #X text 93 185 a 3D setup; #X text 18 50 Use [define_loudspeakers] to list the speaker positions. The example here defines loudspeakers in three dimensions (the first parameter). For each speaker \, define its azimuth and elevation. Here we have speakers front left and right with no elevation (-45 0 45 0) and front and back with 45 degrees of elevation (0 45 180 45).; #X text 18 137 In two dimensions \, only specify the azimuth. For example: "define_loudspeakers 2 -45 45 0 180"; #X obj 249 19 vbap; #X text 179 297 See [vbap] for more details; #X text 427 49 If you are not happy with the triangle selections of define_loudspeakers \, you can define your own. (For experts only.) ; #X connect 0 0 3 0; #X connect 1 0 0 0; #X connect 2 0 3 0; #X connect 5 0 7 0; #X connect 6 0 7 0; #X connect 12 0 2 0;
36
Package/Cream/misc/c.mousestate.pd
#N canvas 546 393 450 300 10; #X obj 159 19 inlet; #X obj 159 145 outlet; #X obj 159 41 Cyclone/MouseState; #X obj 185 125 outlet; #X obj 211 105 outlet; #X obj 237 85 outlet; #X obj 264 65 outlet; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 2 1 3 0; #X connect 2 2 4 0; #X connect 2 3 5 0; #X connect 2 4 6 0;
14
Patches/labio-mux2.pd
#N canvas 663 182 677 368 10; #X obj 98 137 spigot; #X obj 236 139 spigot; #X obj 162 118 == 0; #X obj 360 122 == 1; #X obj 534 6 inlet control; #X obj 91 262 outlet; #X obj 101 18 inlet signal 1, f 15; #X obj 259 19 inlet signal 2, f 15; #X obj 534 28 t f f; #X connect 0 0 5 0; #X connect 1 0 5 0; #X connect 2 0 0 1; #X connect 3 0 1 1; #X connect 4 0 8 0; #X connect 6 0 0 0; #X connect 7 0 1 0; #X connect 8 0 2 0; #X connect 8 1 3 0;
19
Camomile-ELSE_plugin/LiVoArpeggiator/list-abs/list-l2s-help.pd
#N canvas 0 31 518 278 10; #X msg 52 90 a b c d 1 2; #X msg 165 90 a b c d 1 2; #X msg 288 91 a b c d 1 2; #X symbolatom 165 154 15 0 0 0 - - -; #X symbolatom 52 155 10 0 0 0 - - -; #X symbolatom 288 154 25 0 0 0 - - -; #X obj 52 127 list-l2s; #X obj 165 126 list-l2s -; #X obj 288 124 list-l2s _|_; #X msg 395 90 symbol PD; #X text 54 42 Concatenate a list into a single symbol using ARG1 as delimiter. Delimiter can be set through second inlet.; #X text 55 20 list-l2s; #N canvas 510 66 494 396 META 0; #X text 12 25 LICENSE SIBSD; #X text 12 135 AUTHOR Frank Barknecht; #X text 12 155 HELP_PATCH_AUTHORS Frank Barknecht. "pd meta" information added by Jonathan Wilkes for Pd version 0.42.; #X text 12 5 KEYWORDS control list_op symbol_op; #X text 12 45 DESCRIPTION concatenate a list into a single symbol using ARG1 as delimiter; #X text 12 75 INLET_0 anything; #X text 12 95 INLET_1 symbol; #X text 12 115 OUTLET_0 symbol; #X restore 443 251 pd META; #X connect 0 0 6 0; #X connect 1 0 7 0; #X connect 2 0 8 0; #X connect 6 0 4 0; #X connect 7 0 3 0; #X connect 8 0 5 0; #X connect 9 0 8 1;
33
Abstractions/am~.pd
#N canvas 229 133 622 404 12; #X msg 398 130 \$1 10; #X obj 255 80 *~ 0.5; #X obj 255 103 +~ 0.5; #X text 307 84 scale to 0-1 range, f 9; #X obj 255 198 *~; #X obj 398 159 line~; #X obj 179 105 sig~ 1; #X obj 179 239 -~; #X text 285 198 scale by chosen depth value; #X text 206 239 take our modulator away from 1 \, this way if depth == 0 \, we still get a full-volume carrier wave when we multiply the carrier and modifier together.; #X obj 14 285 *~; #X obj 13 26 inlet~; #X obj 255 26 inlet~; #X obj 398 26 inlet; #X obj 14 377 outlet~; #X text 13 4 carrier~; #X text 254 4 modulator~; #X text 397 3 depth; #X connect 0 0 5 0; #X connect 1 0 2 0; #X connect 2 0 4 0; #X connect 4 0 7 1; #X connect 5 0 4 1; #X connect 6 0 7 0; #X connect 7 0 10 1; #X connect 10 0 14 0; #X connect 11 0 10 0; #X connect 12 0 1 0; #X connect 13 0 0 0;
32
osc/ribbon-help.pd
#N canvas 645 375 463 361 10; #X msg 183 62 <voice> off; #X msg 183 39 <voice> <note> <value> <delta>; #X obj 15 44 ../utility/split2msg /; #X obj 15 68 route 1; #X obj 15 91 route ribbon; #X obj 15 17 dumpOSC 7000; #X obj 15 142 route 1 2 3 4 5; #X obj 15 312 dac~; #X obj 15 117 ribbon 18 43; #X obj 15 288 *~ 1; #X obj 84 166 ribbon-help-synth-voice; #X obj 15 259 ribbon-help-synth-voice; #X obj 32 235 ribbon-help-synth-voice; #X obj 49 212 ribbon-help-synth-voice; #X obj 67 188 ribbon-help-synth-voice; #X obj 156 98 ribbonsynthvoice~; #X text 126 97 use; #X text 126 118 to generate pitch \, value \, attack and release signals ; #X text 183 15 [ribbon] sends these messages:; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 4 0 8 0; #X connect 5 0 2 0; #X connect 6 0 11 0; #X connect 6 1 12 0; #X connect 6 2 13 0; #X connect 6 3 14 0; #X connect 6 4 10 0; #X connect 8 0 6 0; #X connect 9 0 7 0; #X connect 9 0 7 1; #X connect 10 0 9 0; #X connect 11 0 9 0; #X connect 12 0 9 0; #X connect 13 0 9 0; #X connect 14 0 9 0;
38
Classes/Abstractions/rec2.pd
#N canvas 363 93 357 460 10; #X obj 112 366 list prepend; #X obj 69 149 list split 1; #X obj 103 173 else/rotate -1; #X obj 103 197 list split 3; #X obj 49 235 else/rotate 1; #X obj 49 273 t l l; #X msg 112 264 \$3; #X obj 112 285 != 0; #X obj 49 309 else/router; #X obj 49 330 t f; #X msg 169 100 clear; #X obj 69 116 else/noteinfo; #X obj 169 134 text define \$1; #X obj 69 52 route bang; #X obj 69 23 inlet; #X obj 144 23 inlet; #X obj 112 399 text set \$1; #X obj 181 339 text get \$1; #X obj 244 91 else/click; #X msg 244 112 click; #X connect 0 0 16 0; #X connect 1 1 2 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 1 16 1; #X connect 3 1 17 0; #X connect 4 0 5 0; #X connect 5 0 8 0; #X connect 5 1 6 0; #X connect 6 0 7 0; #X connect 7 0 8 1; #X connect 8 0 9 0; #X connect 8 1 0 0; #X connect 9 0 0 0; #X connect 10 0 12 0; #X connect 11 0 1 0; #X connect 13 0 11 0; #X connect 13 0 10 0; #X connect 13 1 11 0; #X connect 14 0 13 0; #X connect 15 0 11 1; #X connect 17 0 0 1; #X connect 18 0 19 0; #X connect 19 0 12 0;
45
projects/pd-externals/bela.mtoms.pd
#N canvas 718 496 450 300 10; #X obj 40 47 loadbang; #X obj 40 128 /~; #X msg 40 103 1; #X obj 40 150 *~ 1000; #X obj 105 49 inlet; #X obj 40 172 outlet~; #X obj 72 102 mtof; #X obj 72 77 f \$1; #X text 105 150 time (ms) = time(s) * 1000; #X text 105 130 time(s) = 1 / freq(Hz); #X text 172 51 MIDI note to milliseconds; #X connect 0 0 7 0; #X connect 0 0 2 0; #X connect 1 0 3 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 6 0; #X connect 6 0 1 1; #X connect 7 0 6 0;
20
doc/5.reference/gatom-help.pd
#N canvas 138 65 675 508 12; #X floatatom 107 9 0 0 0; #X text 155 10 atoms (number boxes); #X floatatom 38 85 0 0 0; #X floatatom 38 125 0 0 0; #X msg 51 260 set 45; #X floatatom 51 288 0 0 0; #X floatatom 51 317 0 0 0; #X text 84 40 Number boxes allow you to display numbers or to enter numbers using the mouse and keyboard. When a number arrives at the number box's inlet \, it is displayed and sent to the outlet. You can click on a number box and drag upward or downward to change the value continuously.; #X text 88 130 You can shift-click and drag to change the number by hundredths instead of units. Alt clicking toggles the value between 0 and the last nonzero value.; #X text 83 184 You can also type in values by clicking and typing a number followed by "enter."; #X text 30 220 the "set" message sets the number box's value but does not send it to the outlet.; #X text 423 482 updated for Pd version 0.34; #X text 39 339 You can set the width of the box by right-clicking and choosing "properties." By default the width is 5 characters. If you select a width of 0 \, the number box will grow as needed to hold the number--BUT BEWARE \, THIS IS EXPENSIVE IN CPU TIME. In a production patch \, you'll want to set a specific width.; #X floatatom 547 439 1 0 0; #X text 41 438 A width of one gives a clickable toggle switch ala Max: ; #X connect 2 0 3 0; #X connect 4 0 5 0; #X connect 5 0 6 0;
32
prior-art/SQLite_v0.01/sendnote.pd
#N canvas 56 226 362 259 10; #X obj 27 28 cnv 15 300 200 empty empty sendnote 20 12 0 18 -233017 -66577 0; #X text 42 50 inlet - note velocity duration channel; #X obj 79 82 inlet; #X obj 79 132 makenote; #X obj 79 157 noteout; #X obj 79 107 unpack 0 0 0 0; #X connect 2 0 5 0; #X connect 3 0 4 0; #X connect 3 1 4 1; #X connect 5 0 3 0; #X connect 5 1 3 1; #X connect 5 2 3 2; #X connect 5 3 4 2;
15
Camomile-ELSE_plugin/LiVoArpeggiator/list-abs/list-l2s.pd
#N canvas 424 382 729 381 10; #X msg 327 196 set %s; #X obj 235 244 t a; #X obj 118 252 makefilename %s; #X obj 96 62 t b a b; #X obj 96 283 symbol; #X msg 142 22 a b c d 1 2; #X obj 118 158 route symbol float; #X obj 118 186 symbol; #X obj 96 21 inlet; #X obj 96 313 outlet; #X obj 395 192 makefilename 1%s%%s; #X obj 395 165 symbol \$1; #X msg 405 123 bang; #X obj 395 89 loadbang; #X msg 395 228 set set \, adddollsym \$1; #X msg 235 265 set \$1%s; #X obj 447 124 inlet; #X obj 178 190 makefilename %g; #X obj 118 123 list-drip; #X connect 0 0 2 0; #X connect 1 0 15 0; #X connect 2 0 1 0; #X connect 2 0 4 1; #X connect 3 0 4 0; #X connect 3 1 18 0; #X connect 3 2 0 0; #X connect 4 0 9 0; #X connect 5 0 3 0; #X connect 6 0 7 0; #X connect 6 1 17 0; #X connect 7 0 2 0; #X connect 8 0 3 0; #X connect 10 0 14 0; #X connect 11 0 10 0; #X connect 12 0 11 0; #X connect 13 0 11 0; #X connect 14 0 15 0; #X connect 15 0 2 0; #X connect 16 0 11 0; #X connect 17 0 2 0; #X connect 18 0 6 0;
42
app/demo/phasor/pd/main.pd
#N canvas 51 96 762 387 10; #X obj 127 161 dac~; #X obj 128 101 line~; #X obj 128 40 loadbang; #X msg 128 71 220; #X msg 199 70 \$1 1000; #X obj 199 40 r freq; #X obj 128 130 phasor~; #X connect 1 0 6 0; #X connect 2 0 3 0; #X connect 3 0 1 0; #X connect 4 0 1 0; #X connect 5 0 4 0; #X connect 6 0 0 0; #X connect 6 0 0 1;
15