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006243425X | Sacred Symbols: Coloring Experiences for the Mystical and Magical (Coloring Books for the Soul) | Lydia Hess | Both books are filled with 50 black and white beautiful colorable illustrations ..that encapsulate some of most beautiful scenes from nature... If the images don’t move your soul and inner chakras, then the accompanied wisdom words will have you mediating on how to be a better being in this world. (We So Nerdy) | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.621365 | null | null | Color Voodoo #1 - A Guide to Color Symbolism
COLOR VOODOO #1
JILL MORTON
A GUIDE TO COLOR SYMBOLISM
Color Voodoo #1 - A Guide to Color Symbolism
© Copyright 1997 by Jill Morton
All rights reserved. No part of this publication may be reproduced or transmitted
in any form or by any means, graphic, electronic or manual, including photocopy,
digital duplication, hyper text markup language, recording, or any information
storage and retrieval system without permission in writing from the publishers.
This copyright protects the right to make copies of the work.
You may print one copy for your own usage.
Please email [email protected] for prices for printing multiple copies for
distribution and site licenses for installing this publication on multiple stations.
PDF document published in 1997 by COLORCOM®
ISBN 0-9679080-0-0
Color Voodoo #1 - A Guide to Color Symbolism
For Kecia and Zachary
Color Voodoo #1 - A Guide to Color Symbolism
How to use Acrobat Reader
Welcome to this electr |
0916211916 | Palladium Books Presents: Palladium Fantasy Role-Playing Game | Kevin Siembieda | A complete role-playing game set in a unique realm of high fantasy and epic adventure that has thrilled fans for decades. All the fantasy elements you'd expect are there, but spun in ways that you may not expect. Magic has replaced science. The elder races of Dwarves, Elves and Titans have given way to the rise of humanity and the Wolfen Empire. Meanwhile the monster races - Goblins, Orcs, Ogres and Trolls - lay claim to the Old Kingdom, from which they launch their pillaging raids. And that's just the beginning. * 13 different races available to player characters, from human to Wolfen, Changeling, Elf, Dwarf, Ogre, Troll, Goblin, and many others. * 25 Occupational Character Classes to select from. * Magic unlike any you've ever seen before. * 300+ Wizard and Warlock spells. * 80+ psionic powers. * 40 magic items plus magic potions, powders and fumes. * 20 Curses and magical Faerie Foods. * The Summoner and the circles of power and summoning at his command. * The Diabolist and his Runes, Wards and Power Words. * The Mind Mage, Psi-Mystic, Psi-Healer and Psi-Sensitive. * Poisons, herbs, potions and magic components. * Men at arms with punch and power. * Holy Swords and Rune Weapons. * 100,000 years of history. * A complete game withall the rules you need to play(additional sourcebooks, characters, abilities and settings optional). * 336 pages | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.585604 | null | null | Palladium Books® Presents:
Game Master Guide
®
Quentin Milton (Order #31246997)
Warning!
Violence, War, Magic & the Supernatural
The fictional world of Rifts® is violent, deadly and filled with supernatural monsters. Other-di
mensional beings often referred to as "demons," torment, stalk and prey on humans. Other alien life
forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in this
book.
Some parents may find the violence, magic and supernatural elements of the game inappropriate
for young readers/players. We suggest parental discretion.
Please note that none of us at Palladium Books® condone or encourage the occult, the practice of
magic, the use of drugs, or violence.
An giant: rererence and sourcebook
ror t:he Rir1:!i® RPIi series
r er
e ,.,.
.
.,
\
Quentin Milton (Order #31246997)
Dedication
I want to thank and dedicate this book to those who have helped me to build Palladium Books Inc. and kept it running for these many
ye |
1555603866 | Mechwarrior, Third Edition: The Battletech Roleplaying Game | Fasa | Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy. Enter the exciting BattleTech universe in this all-new third edition of the MechWarrior roleplaying game. This book contains all the rules and source material players and gamemasters need. Completely redesigned for faster and easier play, it features a unique character creation system that generates game abilities and background story at the same time. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.612195 | null | null | A QUICK-PLAYING TACTICAL MINIATURES GAME
©2013 The Topps Company, Inc. All Rights Reserved. Alpha Strike, Quick Strike, BattleTech, BattleMech, ’Mech and MechWarrior are
registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and
the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Printed in USA.
WEBSITE: CATALYSTGAMELABS.COM
®
For centuries, the armies of the Great
Houses have fought to reclaim the
glory of the fallen Star League, sending
regiments of their elite MechWarriors
into battle across hundreds of worlds as
humanity slid inexorably toward a new
Dark Age. The coming of the Clans—
descendants of the lost Star League
army—did little to stem the slaughter.
It only raised the stakes.
Alpha Strike is a new, fast-playing form
of the BattleTech game of futuristic,
armored combat. Developed for the
modern tabletop miniatures wargamer,
this book brings players the ability t |
1846034191 | Junkers Ju 88 Kampfgeschwader on the Russian Front (Combat Aircraft) | John Weal | John Weal is Osprey's primary Luftwaffe author and artist. He possesses one of the largest private collections of original German-language literature from World War 2 and his research is based on this huge archive. Fluent in German, Weal has spent much time establishing contact with ex-members of the Luftwaffe, from General Staff Officers of the RLM to frontline aircrew. A freelance airbrush artist since the days of the monthly RAF Flying Review, he has illustrated some of the finest Luftwaffe profiles to date. The author lives in Cookham, England. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.513616 | null | null | Spezialfähigkeiten
Kürzel
Deutsch
Kürzel
Active Probe
PRB
Aktive Sonde
SON
Advanced Fire Control
AFC
Verbessertes Feuerleitsystem
VFLS
Aerospace-Transport
AT#
Luft-/Raumtransporter
LRT
Amphibious
AMP
Amphibisch
AMP
Angel ECM
AECM
Engel-Störsender
ESTÖR
Anti-Mech
AM
Mechabwehr
MA
Anti-Missile System
AMS
Raketenabwehrsystem
RAS
Armored Component
ARM
Gepanzerte Komponenten
GK
Armored Movement System
ARS
Gepanzerte Antriebssysteme
GA
Artillery
ARTX-#
Artillerie
ARTX-#
Autocannon
AC#/#/#/#
Autokanone
AK#/#/#/#
BAR
BAR
Schutzpanzerwert
SPW
Basic Fire Control
BFC
Basis-Feuerleitsystem
BFLS
BattleMech HarJel
BHJ
BattleMech-HarJel
BHJ
BattleMech Shield
SHLD
BattleMech-Schild
SCHD
Bloodhound
BH
Bluthund
BH
Bomb
BOMB#
Bombe
BOMB#
Booby Trap
BT
Sprengfalle
SF
Bridge Layer
BRID
Pontonleger
PON
C3/C3I Boosted System
C3BS#
Hochleistungs-K3-/K3V-System
HL-K3#
C3 Emergency Master Compu-
ter
C3EM#
K3-Notfall-Master
K3NM#
C3 Master Computer
C3M#
K3-Meistercomputer
K3M#
C3 Remote Sensor
C3RS#
K3-Fernse |
1853670790 | The Red Air Fighter | Freiherr von Richthofen Manfred | *25 b/w photos<BR> * 5 x 9<BR> * The autobiography of World War I's greatest ace<BR> * Includes a complete and detailed list of the Red Baron's victories<BR> <P>One name epitomizes the spirit of the air war in WWI, Baron Manfred von Richthofen, the Red Baron. Richthofen tells not only his own story, but also that of his contemporaries, their duels in the sky, ever-present danger, fame, honor, and spiralling death. Beginning the war as a cavalry officer, he joined the flying sevice to escape the boredom of ground warfare. He quickly showed complete mastery of the art of the fighter pilot and went on to great fame and legend. He was just twenty-five when he was killed on April 21, 1918 while flying over the Somme valley. Manfred von Richthofen wrote his autobiography in 1917, some months before his death. Norman Franks is an acknowledged expert on aviation history. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.547856 | null | null |
1
2
3
ROBERT THURSTON
Falkenwacht
Dritter Roman
der Trilogie ›Die Legende vom Jadephönix‹
Fünfzehnter Roman
im BATTLETECH®-Zyklus
Deutsche Erstausgabe
WILHELM HEYNE VERLAG
MÜNCHEN
4
HEYNE SCIENCE FICTION & FANTASY
Band 06/4933
Titel der amerikanischen Originalausgabe
FALCON GUARD
Deutsche Übersetzung von Reinhold H. Mai
Das Umschlagbild malte Bruce Jensen
Die Innenillustrationen sind von Jeff Laubenstein;
die Nachzeichnungen im Anhang von Steve Venters
Die Karten auf Seite 302/303
und auf Seite 304/305 zeichnete
Mirjam Wehner
6. Auflage
Redaktion: Rainer Michael Rahn
Copyright © 1991 by FASA Corporation
Copyright © 1993 der deutschen Ausgabe und der Übersetzung
by Wilhelm Heyne Verlag GmbH & Co. KG, München
Printed in Germany 2000
Umschlaggestaltung: Atelier Ingrid Schütz, München
Technische Betreuung: Manfred Spinola
Satz: Schaber Satz- und Datentechnik, Wels |
0689831714 | Sea Story (Brambly Hedge) | Jill Barklem | <B>Jill Barklem</B> spent five years on research before she started to write her stories about the mice of Brambly Hedge. <P> Her interest in natural history and traditional rural customs and crafts has spilled over into these chronicles of hedgerow life. <P> She lives with her husband and children near Epping Forest in England. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.586879 | null | null | Islands in the Net
by Bruce Sterling
1
The sea lay in simmering quiet, a slate-green gumbo
seasoned with warm mud. Shrimp boats trawled the horizon.
Pilings rose in clusters, like blackened fingers, yards out in
the gentle surf. Once, Galveston beach homes had crouched
on those tar-stained stilts. Now barnacles clustered there, gulls
wheeled and screeched. It was a great breeder of hurricanes,
this quiet Gulf of Mexico.
Laura read her time and distance with a quick downward
glance. Green indicators blinked on the toes. of her shoes,
flickering with each stride, counting mileage. Laura picked
up the pace. Morning shadows strobed across her as she ran.
She passed the last of the pilings and spotted her home, far
down the beach. She grinned as fatigue evaporated in a flare.
of energy.
Everything seemed worth it. When the second wind took
her, she felt that she could run forever, a promise of inde-
structible confidence bubbling up from the marrow. She ran
in pure animal ease, |
0671875957 | The Ship Who Won | Anne McCaffrey | McCaffrey continues to develop her brainship concept, with a new collaborator this time, the one who worked with her on <i>The Death of Sleep</i> (1990). The brainship Carialle and her brawn, Keff, find a habitable planet inhabited by an apparent mix of races and cultures and dominated by an elite of apparent magicians. Appearances are deceiving, however, and by the time the explorers have discovered the planet's secrets--not to mention other intelligent races--they find themselves in a desperate battle to save it. Knowing McCaffrey's background in space adventure and Nye's in humorous fantasy, you can tell whose influence is uppermost in certain passages, but ultimately the two blend their skills effectively to produce a brisk, well-told, often amusing tale that does not strive to do more than entertain but does so admirably. Fans of either author, or both, will have fun with this book. <i>Roland Green</i> | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.724319 | null | null | ALSO IN THIS SERIES:
The Ship Who Sang
by Anne McCaffrey
Partnership
by Anne McCaffrey & Margaret Ball
The Ship Who Searched
by Anne McCaffrey & Mercedes Lackey
The City Who Fought
by Anne McCaffrey & S. M. Stirling
The Ship Who Won
by Anne McCaffrey & Jody Lynn Nye
The Ship Errant
by Jody Lynn Nye
The ship avenged
S. M. STIRLING
THE SHIP AVENGED
This is a work of fiction. All the characters and events portrayed in this book are fictional, and
any resemblance to real people or incidents is purely coincidental.
Copyright © 1997 by S. M. Stirling
All rights reserved, including the right to reproduce this book or portions thereof in any form.
A Baen Books Original
Baen Publishing Enterprises P.O. Box 1403 Riverdale, NY 10471
ISBN: 0-671-87861-1
Cover art by Stephen Hickman
First paperback printing, February 1998
Distributed by Simon & Schuster 1230 Avenue of the Americas New York, NY 10020
Library of Congress Catalog Number: 96-36977
Typeset by W |
B000RN743Q | War of Retribution Update Pack (Babylon 5 Wars, 2nd Edition) | staff | This book updates BW-105 War of Retribution 1st edition book. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy"
] | Science Fiction | 0.591647 | null | null | TM
1
Contents
War is the continuation of diplomacy by other
means
- Carl Phillipe Gottfried Von Clauswitz, On War
2
Contents
Designation of Product Identity: The following items
are hereby designated as Product Identity in accordance
with dection 1(e) of the Open Game License. Version
1.0a: Any and all Babylon 5 logos and identifying marks
and trade dress, including all Babylon 5 product and
product line names; any elements of the Babylon 5 setting
including but not limited to capitalised names, planet
names, alien species names, ship names, organisation
names, characters, equipment, setting and historic events,
episode descriptions, any and all stories, storylines,
locations, plots, thematic elements, documents within
the Babylon 5 world, quotes from character or episodes,
all artwork, symbols, designs, depictions, illustrations,
maps and cartography, likenesses, poses, logos, sumbols
or graphic designs; any other unspecifi ed incarnations of
Babylon 5 creative prope |
0451459121 | Mechwarrior: Dark Age #2: A Call to Arms (A BattleTech Novel) | Loren Coleman | <b>Loren Coleman </b>is the writer of many science fiction novels including <i>Into the Maelstrom</i>, <i>Bloodlines</i>, and <i>Blinding Force</i>. A retired member of the U.S. Navy, Coleman lives in Washington with his family. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.596927 | null | null | TM
A QUARTER CENTURY OF HEAVY METAL MAYHEM
Strap yourself into the
ultimate suit of armor: the
BattleMech.
Thirty
feet
tall and weighing up to a
hundred tons, this humanoid
engine of destruction is
a walking arsenal with
enough firepower to level a
city block.
The BattleTech/MechWarrior universe
takes you into the world of the 31st
Century, where war has become a way of
life. You are a MechWarrior, in command
of the most powerful machines on the
battlefield, and hold the fate of empires
in your hand!
Now leap into the visual feast of
BattleTech: 25 Years of Art & Fiction, its
pages brimming with a huge breadth of
artists and styles that have brought this
universe to life. Accompanying the bevy
of art are 18 all-new short stories from
perennial BattleTech authors Michael
Stackpole, Robert Charrette, William H.
Keith, Jr., Loren Coleman and others. A
timeline of the universe and an extensive
bibliography cataloging every published
rulebook, sourcebook, box set |
0373699271 | Dark Whispers: A thrilling romantic suspense (Faces of Evil) | Debra Webb | DEBRA WEBB is the award winning, USA Today bestselling author of more than 130 novels, including reader favorites the Faces of Evil, the Colby Agency, and the Shades of Death series. With more than four million books sold in numerous languages and countries, Debra's love of storytelling goes back to her childhood on a farm in Alabama. Visit Debra at www.DebraWebb.com or write to her at PO Box 176, Madison, AL 35758. | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.570765 | null | null |
Interview With The Vampire
By
Anne Rice
" SENSUOUS, THRILLING, WONDERFUL " SENSUOUS,
THRILLING, WONDERFUL! " Houston Chronicle
" SENSATIONAL AND FANTASTIC... WOVEN WITH UNCANNY
MAGIC . . . hypnotically poetic in tone, rich in sensory imagery and
dense with the darkness that lies behind the veil of human thought. "
St. Luis Post-Dispatch
" UNUSUALLY MOVING. " Miami Herald
" Anne Rice is a writer who follows a hidden path... into an
unfamiliar world. But if you surrender and go with her on her eerie
journey, you will find that you have surrendered to enchantment, as if
in a voluptuous dream. " The Boston Globe
" A MASTERFUL SUSPENSE STORY... From the beginning we are
seduced, hypnotized by the voice of the vampire .... plumbs the
deepest recesses of human sensuality: " Chicago Tribune
" A BONAFIDE BLOCKBUSTER . . . AUDACIOUS, EROTIC,
AND UNFORGETTABLE . . . An unmitigated terror trip not meant
for the weak of |
1596066644 | Equoid: a Laundry Novella (Laundry Files) | Charles Stross | For Bob Howard, a working day tends to alternate between desperately trying not to fall asleep in committee meetings and being menaced by tentacular horrors from beyond spacetime. That's because Bob works for the Laundry, the secret British government agency tasked with protecting the realm from occult nightmares. So when his manager Iris sends him off to the countryside to liaise with a veterinary inspector from the Department of the Environment, Fisheries, and rural Affairs, at first he takes it as a pleasant vacation. But why is Edgebaston Farm's livery stable buying a hundred kilos of raw meat per day? Why does his briefing file contain the death-bed confession of that old fraud, H. P. Lovecraft? And why is his contact from DEFRA so deathly afraid of unicorns? | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.462812 | null | null | i
As Above, So Below
AS ABOVE, SO BELOW
1
As Above, So Below
AS ABOVE, SO BELOW
Based on the Laundry Files novels by Charles Stross.
The Laundry Files © 2001-2010 Charles Stross, used under license by Cubicle 7 Entertainment Ltd.
All rights reserved.
The Laundry RPG © 2010 Cubicle 7 Entertainment Ltd.
As Above, So Below © 2015 Cubicle 7 Entertainment Ltd.
The Basic Roleplaying System © Chaosium Inc, used under license by Cubicle 7 Entertainment Ltd.
Published by Cubicle 7 Entertainment Ltd, Suite 3C Unit 4 Gemini House,
Hargreaves Road, Groundwell Industrial Estate, Swindon, SN25 5AZ.
www.cubicle7.co.uk
Printed in the USA
Credits
Writing: Martin Dougherty, Jason Keeley, WJ McGuffin and Gareth Ryder-Hanrahan
Editing: Benjamin Watkins
Layout and Graphic Design: Tom Hutchings
Art Direction: Jon Hodgson and Scott Purdy
Cover Art: Malcolm McClinton
Managing Editor: Andrew Kenrick
Line Manager: Gareth Ryder-Hanrahan
Creative Director: Jon Hodgson
Publisher: Dominic McDowall
1
Laundry
AS A |
1559930713 | Lisa Frank Doodle, Design, and Create-Activity Book - Princess Pearls | Kappa Books Publishers | For more exciting titles visit us at kappabooks.com | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.493576 | null | null |
I
Jenna Moran
IIII
III
Chuubo’s Marvelous
Wish-Granting Engine
The Roleplaying Game
Nobilis: Antithesis, Nobilis: the Essentials, and all included text, concepts, and game mechanics
are copyright 2011–2015 by Jenna Katerin Moran.
Chuubo’s Marvelous Wish-Granting Engine and all included text, concepts, and game mechanics
are copyright 2012–2015 by Jenna Katerin Moran.
All art and presentation elements are copyright 2012–2015
by Jenna Katerin Moran or by the original artist or artists.
Nobilis is the creation of Jenna Katerin Moran (formerly known as R. Sean Borgstrom).
Reproduction without the written permission of Jenna Katerin Moran
or the appropriate artistic copyright holder is expressly forbidden, except for the purposes of reviews,
blank character sheets, and copying reasonable selections for personal use and reference only.
The mention or reference to any company or product in these pages
is not a challenge to the trademark or copyright concerned.
This book uses f |
0786958685 | The Book of Vile Darkness: Roleplaying Game Supplement (4th Edition D&D) | Robert J. Schwalb | Robert J. Schwalb, a writer and award-winning game designer best known for his work on <b>Dungeons & Dragons</b>, got his start in 2002 and has never looked back. He has designed or developed almost two hundred gaming books in both print and digital formats for Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and several other companies. Some of his best-known books include the <i>Dark Sun Campaign Setting</i>, <i>Player's Handbook 3</i>, <i>A Song of Ice and Fire</i> Roleplaying, <i>Grimm</i>, and <i>Tome of Corruption</i>. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.562924 | null | null |
ROLEPLAYING IN THE GRIM DARKNESS
OF THE 41ST MILLENNIUM
TM
2
Credits
Lead Developer
Tim Flanders
Writing and Development
Tim Cox and John Dunn
Editing and Proofreading
Mark Latham and Dave Johnson
Managing RPG Producer
Chris Gerber
Graphic Design
Michael Silsby and Edge Studios
Graphic Design Manager
Brian Schomburg
Cover Art
Imaginary FS Pte Ltd
Interior Art
Dimitri Bielak, Alberto Bontempi, Alex Boyd,
Matt Bradbury, Kevin Chin, Ioan Dumi, Dave Gallagher,
Ilich Henriquez, Nikolaus Ingeneri, Jason Juta,
Nuala Kinrade, Karl Kopinski, Sam Lamont, Mark Molnar,
Marco Morte, Ameen Naksewee, Adrian Smith,
David Sondered, Javier Garcia Urena
Managing Art Director
Andrew Navaro
Art Direction
Andy Christensen and John Taillon
Production Management
Eric Knight
Licensing & Development Coordinator
Deb Freytag
Executive Game Designer
Corey Konieczka
Executive Producer
Michael Hurley
Publisher
Christian T. Petersen
Special Thanks
Playtest Coordinator Ronald DeValk. “No Guts No Glory!” S |
0805447350 | Powers: A Novel | John B. Olson | Olson, a biochemist turned novelist of the paranormal, introduces a new charactera young gypsy girl from the swamps of Louisianato a return cast from his previous thriller, <i>Shade</i>. A mysterious inheritance letter leads Jazz, a musician who can see the future, on a treasure hunt, chased by dark forces and an FBI agent who believes he's a terrorist. Olson's writing has the power to levitate the reader to another dimension and suspend disbelief as cons, tricks of the mind, prayers, ancient codes and spiritual forces coalesce into a fascinating yet sluggish story with good dialogue that's difficult to follow because of sparse attribution. Readers who enjoy books about vampires, gypsies and prophecy will gravitate toward Olson's rich descriptions of imaginative creatures drawn from biblical storiesthe Badness, the Standing. With this man vs. mysterious powers story, the author continues making his mark in futuristic and paranormal fiction in the CBA market. <i>(Dec.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Literature & Fiction",
"Religion"
] | [
"Christian Books & Bibles",
"Literature & Fiction"
] | Literature & Fiction | 0.611685 | null | null |
of Power
of Power
Credits
Authors: Adam Meyers, Darren Smith, Amber Underwood, Michael Uhland, Michael Sayre, Andrew Stoeckle, Andrew J
Gibson, Derfael Oliveira, John Little, Johannes Luber, Steven Loftus, Jeff Collins
Creative Director: Adam Meyers
Interior Art: Ben Wootten, 1 Man Studio, Jacob Blackmon, Gennifer Bone, Critical Hits, Claudio Casini, Kristen Collins,
Gary Dupuis, Expeditious Retreat Press, Felipe Gaona, Jack Holiday, Rick Hershey, Forrest Imel,
Vagelio Kaliva, Matt Marrow, Brett Neufeld, Stephen Nickel, Miguel Santos, JE Shields, Phil Simpson,
Dean Spencer, John Stevenson, Ryan Sumo, and Peter Temesi
Cover Art: Ben Wootten
Layout: Rachel Meyers
Editing: Johannes Luber
Spheres of Power
Much of the content of this book was created with the help of
Visit https://www.patreon.com/DropDeadStudios to lend your support.
Chapter 1: Introduction
2
Contents
Chapter 1: Introduction ............................................................................4
Naviga |
0910667284 | The New German Reichschancellery in Berlin 1938-1945 | Josephine Cowdery Ray Cowdery | "Reichschancellery" was written by, and illustrated with maps, drawings and photographs from the unequaled archive of Ray & Josephine Cowdery. The authors have visited Berlin and the site of the New Reichschancellery dozens of times since the mid-1970s and have sought out countless facts and artifacts connected with Hitler, Speer and their New Reichschancellery. | [
"Science & Math",
"Arts & Photography"
] | [
"Arts & Photography",
"Architecture"
] | Science & Math | 0.355824 | null | null | VORGEFERTIGTER
CHARAKTER
EINSAMER WOLF
Manchmal verstehe ich nicht, was die Leute sagen, wenn sie mit mir reden, und wenn doch, wünsch-
te ich, ich hätte es nicht verstanden. Die Leute sind dumm, gemein und egoistisch. Ich bin immer
abseits und durchschaue ihre Unsicherheiten und ihr Affentheater. Ich mag Dinge, die tatsächlich et-
was bedeuten, Filme, Musik, Bücher, solange mich keiner stört – aber das tun sie andauernd. Meine
Eltern fragen mich, ob ich neue Freunde habe, meine Schwester will mich ständig auf irgendwelche
Partys schleifen und meine Klassenkameraden haben nichts anderes im Kopf als miteinander rum-
zumachen und sich anzuhimmeln.
CHARAKTERBOGEN
ATTRIBUTE
HERZ
KÖRPER
TECHNIK
VERSTAND
ZUSTÄNDE
Aufgebracht
Verängstigt
Erschöpft
Verletzt
Gebrochen
FERTIGKEITEN
ANFÜHREN (Herz)
CHARME (Herz)
KONTAKT (Herz)
BEWEGEN (Körper)
KRAFT (Körper)
SCHLEICHEN (Körper)
PROGRAMMIEREN (Technik)
RECHNEN (Technik)
TÜFTELN (Technik)
BEGREIFEN (Verstand)
EINFÜHLEN (Verstand)
UNTERSUCHEN (V |
1565042646 | Vampire Storytellers Handbook | White Wolf Publishing | Resource for storytellers who want to run a better Vampire game. Includes rare bloodlines, disciplines, resources for elder vampires, unique groups and more. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.660849 | null | null | Vampire
1
2
Paths of storytelling
Vampire
3
Paths of
Storytelling:
Vampire
4
Paths of storytelling
Written by Kelley Barnes, Jess Hartley,
Monica Valentinelli, and Eddy Webb
Developed by Eddy Webb
Edited by Genevieve Podleski
Layout by Ron Thompson
© 2011 CCP hf. All rights reserved. Reproduction without the written
permission of the publisher is expressly forbidden, except for the purposes
of reviews, and one printed copy which may be reproduced for personal
use only. White Wolf, Vampire and World of Darkness are registered
trademarks of CCP hf. All rights reserved. Vampre the Masquerade,Vampire
the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean
the Created, Storytelling System and Parlor Games are trademarks of
CCP hf. All rights reserved. All characters, names, places and text herein
are copyrighted by CCP hf. CCP North America Inc. is a wholly owned
subsidiary of CCP hf. The mention of or reference to any company or
product in these pages is not a |
1881451887 | Running Meditation: Connect With Power and Energy | Kelly Howell | With over 60 bestselling audio programs published worldwide, Kelly Howell is internationally acclaimed for her pioneering work in healing and mind expansion. Her clinically proven Brain Wave Audio Technology is used in prestigious hospitals, biofeedback clinics and by physicians and psychologists throughout the world. | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Alternative Medicine"
] | Medicine & Health Sciences | 0.550093 | null | null |
1
2
For my friend Jessie,
computer goddess, crash savior, and daydream believer,
who wanted to hear the other side of the story.
3
Encrypted File
092002573
She sleeps as I write this.
Her quarters are far from my own, but I have not planted any recording drones to
watch her. Close proximity and remote surveillance have never been necessary – I have
been aware of her from the first, and the connection between us grows stronger each
day. She is unaware of it, or deliberately ignores it.
I cannot. She is always with me now.
I have never established a connection as intense or of such lasting duration as
this. The detail is astonishing; when I concentrate, I can feel the adrenalin pumping in
her veins and the precise focus of her thoughts as she works. My limbs ache with the
ghost weight of her exhaustion after she finishes a double shift in Medical. I can count
her breaths, smell her scent, and occas |
1479378828 | Hero Game: The Virtual Chronicles | R. L. Copple | As a young teen, R. L. Copple played in his own make-believe world, writing the stories and drawing the art for his own comics while experiencing the worlds of other authors like Tolkien, Lewis, Asimov, and Lester Del Ray. After years of writing devotionally, he returned to the passion of his youth in order to combine his fantasy worlds and faith into the reality of the printed page. Since then, his imagination has given birth to The Reality Chronicles trilogy from Splashdown Books, and <i>Mind Game, Hero Game, Ethereal Worlds Anthology</i>, and <i>How to Make an Ebook: Using Free Software</i> from Ethereal Press, along with numerous short stories in various magazines. In his Texas Hill Country residence, he continues to create and give wings to new realities so that others might enjoy and be inspired by them. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.530817 | null | null | Steven S. Long
THE
Author: Steven S. Long
Editing & Development: Steven S. Long
Layout & Graphic Design: Steven S. Long
(well, OK, using tools and templates devel-
oped by Andy Mathews, and with some sug-
gestions by Andy Mathews...)
Illustrations: Steven S. Long using Campaign
Cartographer 2 Pro from ProFantasy Soft ware
(try it! It’s great!)
Everything Else: Stev... you get the picture
Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system.
Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights
reserved.
Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Dark Champions © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Pulp Hero and The Radio Marauders © 2005 by DOJ, Inc. d/b/a Hero Games. All
rights reserved.
Star Hero, Justice Inc., Danger International, Danger International, Western
Hero © 2002 by DOJ, Inc. d/b/a Hero Games. All ri |
1452507236 | The Secret Science of Combat Strategy | Jules Aib | Jules Aib is the founder and chief instructor of World Aikido-Yoga (WAY). Aikido- Yoga seamlessly integrates the sophisticated martial-art of aikido with the ancient science of yoga. Over the last two decades he has taught personal empowerment through the practice of aikido-yoga to people all over the world. He currently lives in Australia. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.573331 | null | null | 1
ALIEN SPACE BATTLE
MANUAL
By Lou Zocchi
Fifth printing April 1979
© 1973 Lou Zocchi
edited by Tony Van Liew 2001
INTRODUCTION
This adult intelligence game has been de-
signed to minimize luck and maximize skill.
The parts of this game which are applicable to
all players are explained first. Each ship in the
game has a secret weapon in addition to its
main weapon. The rules for each secret
weapon are written on the backside of the
appropriate ship hit record. To increase your
enjoyment of your first games, learn only the
secret weaponry of the ship you’ll captain. If
your friends will also restrict their learning to
the ships they command, no player will know
what to expect from the other and the excite-
ment of the unknown will closely simulate ‘real
life’ conditions. It also gives all players the
same disadvantage and challenge. Special
mismatch rules at the end of these rules tell
you how to preserve the challenge of the
‘unknown |
1560760613 | Ruins of UnderMountain (AD&D 2nd Ed. Fantasy Roleplaying, Forgotten Realms) | Ed Greenwood | UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest, largest, and deadliest dungeon-crawl in the FORGOTTEN REALMS Campaign Setting. It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.502724 | null | null | UNDERMOUNTAIN
THE LOST LORE
A Collection of class archetypes, Backgrounds, Spells,
Magic Items, Monsters and Dungeon Dressing for Undermountain
Micah Watt
1
Publisher: Pyromaniac Press
Author: Micah Watt
Layout: Micah Watt
Cover Art: Dean Spencer
Internal Art: Dante Cifaldi, Dean Spencer,
DMsGuild Creator Resource (Varied)
Backgrounds: Dante Cifaldi
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dun-
geon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wiz-
ards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material
is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of Wizards of the |
0761509224 | Jedi Knight: Dark Forces II: The Official Strategy Guide | Rick Barba | Only a fully trained Jedi, with his guide as his ally, will conquer the Seven Dark Jedi! | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.51583 | null | null |
A
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A
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S
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Alien Spe
Barabel
Home Planet
Attribute Dic
DEXTERITY 2
KNOWLEDGE
MECHANICA
PERCEPTION
STRENGTH 3
TECHNICAL
Special Abili
Natural Body
The black sca
Barabel act a
providing a +
against physi
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Alien Anthol
Alien Races
Sourcebook
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cal attacks, a
against energ
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1934857173 | Battletech Jihad Secrets The Blake Docum | Catalyst Game Labs | CAT35303X Jihad Secrets The Blake Documents Classic Battletech Game By Catalyst Game Labs<br /> <br />Jihad Secrets The Blake Documents contains a wealth of information on the current universe-shaking Jihad storyline, providing more hard facts than any book to date. Detailed information on the opening years of the Jihad, including maps of the most significant conflicts; a current 3075 Around the Sphere in the same vein as the Jihad Hot Spots series provides up-to-date information on the latest happenings; biographies of more than twenty individuals important to the Jihad; a complete description of all Word of Blake forces; including unit logos; and the hidden history of Clan Wolverine and the Minnesota tribe revealed! A complete rules section rounds the book out, with game play rules for taking any Word of Blake division into the field, construction rules for primitive units, and new Mechs, including Clan Wolverines Mercury II, Pulverizer, and Stag, the primitive Dervish, and the mysterious Raptor II<br /><br />Can be used by any Classic BattleTech player<br /><br />Classic BattleTech Plot Supplement<br /><br />168 Page book. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.680981 | null | null | Jihad Plot SuPPlement
™
©2010 The Topps Company Inc. All Rights Reserved. BattleTech Field Report: DCMS, Classic BattleTech, BattleTech, BattleMech,
and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
®
STAR LEAGUE ERA
SUCCESSION WARS ERA
CLAN INVASION ERA
JIHAD ERA
CIVIL WAR ERA
DARK AGE ERA
Strategic analySiS…
Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the
Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to
biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals fell,
and loyalties were shattered.
But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized th |
1434383245 | Frozen Frontier: A Daniel's Saga | Larry Wood | Larry Wood worked as a telemetry technician on the island chain called Kwajalein Atoll. There he tracked incoming warheads launched from Vandenberg AFB and the occasional shuttle mission and rocket launch. Larry became lead tech of Roi-Namur during his six years on the Atoll. Larry spent another three years on Ascension Island tracking other objects such as the ISS, the occasional shuttle launch and missiles launched from submarines. He became chief tech and ran the floor. He departed contracting work and moved to Washington State to write full time. Larry has been at it for three plus years. He has written many manuscripts covering a variety of subjects in the fiction and fantasy genre during his lifetime. After spending several weeks researching how to go about selling his work, he discovered he was not ready and studied for several more weeks before starting from scratch. This is the fourth complete rewrite of Frozen Frontier. Enjoy the story and thank you for your purchase and time. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.517963 | null | null | AN ICY FRONTIER FOR
AN ICY FRONTIER FOR
AN ICY FRONTIER FOR
TM
1
TABLE OF CONTENTS
BY KRAIG BLACKWELDER, GENEVIEVE COGMAN,
GEOFFREY C. GRABOWSKI AND ANDREW WATT
TM
EXALTED • BASTIONS OF THE NORTH
2
CREDITS
Authors: Kraig Blackwelder, Genevieve Cogman, Geoffrey
C. Grabowski and Andrew Watt
Storyteller Game System Design: Mark Rein•Hagen
Developer: John Chambers
Editor: Scribendi Editorial Services
Art Direction: Brian Glass
Artists: Newton Ewell, Craig Grant, Andrew Hepworth,
Aaron Nakahara, Melissa Uran, Team Cold FuZion, Andie
Tong and UDON with Eric Kim and Chris Stevens
Cover Art: UDON with Chris Stevens and Espen Grundetjern
Book Design: Brian Glass
© 2005 White Wolf Publishing, Inc. All rights re-
served. Reproduction without the written permission of
the publisher is expressly forbidden, except for the purposes
of reviews, and for blank character sheets, which may be
reproduced for personal use only. White Wolf and Exalted
are registered trademarks of White Wolf Publishing, Inc |
2092537210 | T'choupi l a ferme - (Tome 4) - Ds 2 ans (4) | Thierry Courtin | Aprs de solides tudes en arts graphiques l'cole MET de PENNINGHEN l'ESAG puis l'acadmie CHARPENTIER, il est d'abord illustrateur indpendant et ralise des illustrations pour Bayard Presse, Hatier, Hachette (" la Bibliothque rose "), etc. Il entre en 1981 dans le groupe Bayard Presse comme maquettiste et illustrateur pour le magazine Pomme d'Api. Il y devient directeur artistique en crant le magazine Youpi. Paralllement, il illustre le magazine Popi et se spcialise dans la connaissance de l'attitude des tout-petits. Il se met son compte en 1992 pour se consacrer des projets personnels : ralisation de dcors d'missions de tlvision pour enfants, cration de la gamme graphique des CD du chanteur Pierre Lozre, illustrations de produits de puriculture pour des agences de design et de jeux (Absorba, Nestl, Peau Douce, Monsavon, Smorby, Mustella), collections d'albums pour la France et les Etats-Unis (Readers Digest, Penguin &amp; Putnam)... et surtout la cration du personnage T'choupi pour les jeux Nathan. Il imagine un tendre petit garon pingouin, aux formes rondes et graphiques : il cre son univers, sa famille, ses amis et en plus le fidle confident de T'choupi : Doudou. Il ralise une gamme de couleurs plus douces que les couleurs alors en vogue : " j'ai travaill dans la recherche d'une forme ronde aux trois couleurs, ce qui le rend unique et c'est ainsi que la tte du pingouin conceptualis ma faon graphique m'est apparue. " Il a ralis plus de 30 produits-jeux de ce personnage. En 1997, les albums de T'choupi sont lancs, diffuss depuis 3 millions d'exemplaires dans plusieurs pays !... Thierry Courtin a toujours travaill pour les enfants de 1 5 ans, son graphisme qui va l'essentiel (puret, tendresse de ses dessins et de leurs couleurs) touche particulirement cette tranche d'ge et leur famille. | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.484988 | null | null | G1-6
Avventura per 6-9 personaggi dal 9° al 11° livello
11413
AVVENTURA UFFICIALE
di Gary Gygax e Sean K. Reynolds
Traduzione: Stefano Mattioli
di Gary Gygax e Sean K. Reynolds
Traduzione: Stefano Mattioli
g
g
Advanced
Dungeons&Dragons
E D I Z I O N E I T A L I A N A
Contro i Giganti:
La Liberazione di Geoff
(parte I)
Contro i Giganti:
La Liberazione di Geoff
(parte I)
1
Crediti ...........................................................................1
Lavorare su un Suolo Sacro .....................................2
Sulle Orme dei Giganti: Note dell’Editore..........2
Usare il Nuovo Materiale con il Vecchio.............2
Nuove Regole per i Giganti .....................................3
I Fatti Precedenti .........................................................4
Esempi d’Idee per la Trama .....................................6
PARTE UNO: Contro i Giganti ..............................8
G1: L’Accampamento del Capo dei Giganti
delle Colline .......................... |
1405902787 | "Doctor Who" 3-D Model Making Kit | BBC | Build your own fantastic paper models of the TARDIS, K-9, a Dalek and a Cyberman head, with this instruction book and press-out cards. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.495339 | null | null | G A M E M A S T E R ’ S C O M PA N I O N
C credits
Writing: Morgan Davie, Mark Lawford,
Andrew Peregrine, Gareth Ryder-Hanrahan
and Nathaniel Torson.
editing: Andrew Kenrick
cover: Paul Bourne
graphic design and Layout: Paul Bourne
creative director: Jon Hodgson
pubLisher: Dominic McDowall
proofreaders: Peter Gilham and Brian Swift.
speciaL thanks: Ross McGlinchey and the BBC
team for all their help.
The Doctor Who Roleplaying Game uses the
Vortex system, designed by David F. Chapman.
Published by Cubicle 7 Entertainment Ltd
Suite D3 Unit 4 Gemini House, Hargreaves Road,
Groundwell Industrial Estate, Swindon, SN25 5AZ, UK.
(UK reg. no.6036414).
Find out more about us and our games at
www.cubicle7.co.uk
© Cubicle 7 Entertainment Ltd. 2016
BBC, DOCTOR WHO (word marks, logos and devices),
TARDIS, DALEKS, CYBERMAN and K-9 (word
marks and devices) are trade marks of the British
Broadcasting Corporation and are used under licence.
BBC logo © BBC 1996. Doctor Who logo © BBC 20 |
6070708245 | El cielo esta abierto (Spanish Edition) | Fresia Castro | EL MTODO CYCLOPEA ES UNA TCNICA ASOMBROSAMENTE SENCILLA PARA ACTIVAR LA GLNDULA PINEAL, UN RGANO QUE LAS RELIGIONES ANCESTRALES HAN RECONOCIDO COMO "TERCER OJO" U "OJO DE DIOS", Y QUE HASTA AHORA ERA DESCONOCIDO EN OCCIDENTE. <br> UNA VEZ ACTIVADA LA GLNDULA PINEAL, POR MEDIO DE SENCILLOS EJERCICIOS, PUEDEN OBTENERSE GRANDES BENEFICIOS, COMO JUVENTUD INAGOTABLE, EL VERDADERO AMOR, GENERAR MILAGROS, ELIMINAR PENSAMIENTOS DESTRUCTIVOS, DESARROLLAR LA CREATIVIDAD INNOVADORA, SANAR DE ENFERMEDADES TERMINALES, DESCUBRIR TALENTOS OCULTOS, RECUPERARSE INMEDIATAMENTE DE TRASTORNOS SICOLGICOS, SALVARSE DE LA ESCLAVITUD DEL ESTRS Y LAS PREOCUPACIONES MUNDANAS Y GOZAR DE UNA PERFECTA SALUD Y ARMONA ESPIRITUAL. <br> FRESIA CASTRO HA LOGRADO, EN ESTA NUEVA EDICIN, UNA SORPRENDENTE SNTESIS DE SABIDURA ANTIGUA Y CONTEMPORNEA PARA OFRECER, COMO NUNCA ANTES FUE POSIBLE, UNA PRCTICA QUE UNE CIENCIA Y RELIGIN PARA ALCANZAR NUESTRO MXIMO POTENCIAL Y REALIZAR UN AUTNTICO PROCESO DE TRANSFORMACIN. | [
"References & Guides & Self-Help "
] | [
"Self-Help"
] | References & Guides & Self-Help | 0.571467 | null | null | i
IMMORTALS COMPANION
REGLAS PARA INMORTALES
Reglas y opciones de alto nivel para la quinta edición del mayor juego de rol
de todos los tiempos
2
INMORTALS COMPANION
REGLAS PARA INMORTALES
Copyright
Todo el texto de “Immortals Companion” procede del Dominio Público y la traducción se adjudica
también al Dominio Público hasta la máxima extensión permitida por la ley. Donde no sea posible, se
concede permiso para hacer cualquier cosa con esta obra.
Créditos de la traducción
Traducción y maquetación: Santi Güell (www.internationalgames.info)
Este libro está publicado a través de www.drivethrurpg.com con la opción “paga lo que quieras”, puedes
apoyarnos comprándolo al precio que quieras para que sigamos publicando nuevo material. ¡Gracias!
Créditos de las ilustraciones
Cubierta: modificada de peter.pyw
Página 6: original de noupload
Página 7: original de Rachealmarie
Págin |
1555602347 | Technical Readout 3057 (Battletech : Dropships, Jumpships, & Warships) | Chris Hartford | The BattleTech Technical Readout: 3057 contains descriptions, illustrations, and full BattleSpace statistics for the latest Inner Sphere and Clan DropShips, JumpShips, WarShips, small craft, aerospace fighters, OmniFighters, and conventional aircraft. BattleSpace rules clarifications and record sheets are also included. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.575058 | null | null | BY RON LUNDEEN
THE
BLIND CITY
PYRE WOEBRINGER
TIER 8
Huge bulk freighter
Speed 4; Maneuverability poor (turn 3); Drift 1
AC 20; TL 20
HP 200; DT 5; CT 40
Shields medium 120 (forward 30, port 30, starboard 30, aft 30)
Attack (Forward) gravity gun (6d6)
Attack (Aft) heavy laser cannon (4d8)
Attack (Turret) light plasma torpedo launcher (3d8)
Power Core Nova Heavy (200 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 4 armor, mk
4 defense, mk 2 mononode computer; Expansion Bays cargo holds (4), general science lab, medical bay, recreation suite (gym), sealed
environment chamber (2), synthesis bay
Modifiers +2 to any 1 check per round, +2 Computers (sensors only), +2 Piloting; Complement 30 (minimum 20, maximum 50)
CREW
Captain (1 officer, 2 crew) Diplomacy +16 (8 ranks), gunnery +10, Intimidate +16 (8 ranks), Piloting +16 (8 ranks)
Engineers (2 officers, 5 crew each) Engineering +16 (8 ranks)
Gunners (2 officers, 2 crew each) gun |
0689809212 | The Starships of Star Trek (I Can Draw Series) | Tony Tallarico | From the U.S.S. Enterprise to phasers, I Can Draw <i>Star Trek</i> will teach artists of all ages to draw a variety of familiar spacecraft and devices variety of familiar spacecraft and devices from the classic <i>Star Trek, The Original Series</i>. Simple instructions accompany the step-by-step illustrations. | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.594289 | null | null | “‘TO BE, OR NOT TO BE.’ THAT IS THE QUESTION WHICH
PREOCCUPIES OUR PEOPLE...”
-GENERAL CHANG, STAR TREK VI: THE UNDISCOVERED COUNTRY
SPACEDOCK
STARSHIP RECOGNITION MANUAL - VOLUME THREE
SHIPS OF THE KLINGON EMPIRE
STARSHIP RECOGNITION MANUAL VOLUME THREE
SHIPS OF THE KLINGON EMPIRE
17 4 99 821
THE SHIP RECOGNITION MANUAL, VOLUME THREE:
STARSHIPS OF THE KLINGON EMPIRE
Author: Steven S. Long
Icon System™ Design: Christian Moore, Steven S. Long with Kenneth Hite, Ross Isaacs
Layout: Christopher Huth
Special Thanks To: Christopher Huth, for stepping up and doing a great job with the layout; and Don Mappin, for making this book
available via TrekRPG.Net.
Testreaders: Special thanks to the fans who took the time to read over the manuscript for this book and help me make it better still: David
Broussard; Aaron Canning; Daniel da Costa Bezerra; Eric Dawson; Fred Davis; John Dutka; Bruce Ford; Marc-André “Anarchy Bob” Gagné; Pat
Gamblin; Matt Hegarty; Scott MacGregor et al.; Ben “C |
1492832405 | The Treasure Cave: Sea Tales of Tiptoes Lightly | Reg Down | <span>"Reg Down has done it again in his unique style - magnificently imaginative and utterly entertaining.</span><i>The Treasure Cave</i><span>is a heart-warming gift to families to help find a new meaning in Thanksgiving through the wonder of Tiptoes Lightly.Five Stars!" David Kennedy, <b>Waldorf Today</b></span><br /><br />"A deftly crafted novel by an experienced and talented author and illustrator for children, <i>The Treasure Cave</i> continues the Tiptoes Lightly stories with its superbly drawn characters and thoroughly engaging storyline. Wonderfully entertaining - <i>The Treasure Cave</i> is especially recommended for ages 6 through 10." <b>Midwest Book Review</b> | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.559952 | null | null | F
F
S
K
U
LL &
S
h
a
c
k
le
S
The
W
o
r
m
w
o
o
d
Mu
tin
y
By Richard Pett
The Buzzard's Bounty
Shipwreck in a Bottle
Fisherman's Folly
The Lost Messenger
= Rumored Treasure
h
h
h
The Shackles
Fever Sea
Motaku Isle
Dahak’s Teeth
Jeopardy
Bay
Slithering Coast
to Bonewrack Isle
Port Peril •
Devil’s Arches
Widowmaker
Isle
Tempest
Cay
Fever Sea
X
X
X
X
X
ADVENTURE PATH • PART 1 of 6
The
W
o
r
m
w
o
o
d
Mu
tin
y
®
™
®
™
®
™
®
™
®
™
F
F
S
K
U
LL &
S
h
a
c
k
le
S
credits
Creative Director • James Jacobs
Senior Art Director • Sarah E. Robinson
Managing Editor • F. Wesley Schneider
Development Lead • Rob McCreary
Editing • Judy Bauer, Christopher Carey, Patrick Renie, and James L. Sutter
Editorial Assistance • Jason Bulmahn, Mark Moreland, Stephen Radney-MacFarland, and Sean K Reynolds
Graphic Designer • Andrew Vallas
Production Specialist • Crystal Frasier
Cover Artist
Daryl Mandryk
Cartographers
Jason Engle and Robert Lazzaretti
Contributing Artists
Mariusz Gandzel, Mikaël Léger, Emil |
1588164764 | House Beautiful 750 Designer Secrets: Exclusive Design Ideas from the Pros | Inc. Sterling Publishing Co. | It's hard to decide if the elegant color photographs from <i>House Beautiful</i> or the snippets of wisdom from a selection of interior designers are more instructional. The answer? Let your senses decide as you leaf through this showcase collection, with secrets clearly numbered and visuals just as patently coordinated. However, these tricks of the trade are definitely meant for the hoi-er polloi, since most readers can't afford to subscribe to, for instance, this sample dictate: "If you're on a tight budget, splurge on a superbly built sofa--everything else can come from Pottery Barn." On the other hand, it doesn't hurt to dream, does it? <i>Barbara Jacobs</i><br /><i>Copyright American Library Association. All rights reserved</i> | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.501534 | null | null | 158
The Blight: Richard Pett's Crooked City
Frog God
Games
Richard Pett’s Crooked City
Richard Pett’s Crooked City
GM Guide
GM Guide
GM Guide
Richard Pett’s Crooked City
Richard Pett’s Crooked City
Credits
Author
Richard Pett
Additional Design
Pete Pollard, Alistair Rigg, Jeffrey
Swank, and Greg A. Vaughan
Lead Developer
Greg A. Vaughan
Developers
Matthew J. Finch, Skeeter Green,
David Landry, John Ling, Alistair
Rigg, and Jeffrey Swank
Producer
Bill Webb
Editors
Skeeter Green, Jeff Harkness,
Jeffrey Swank, and Krista Webb
Layout and Graphic Design
Charles A. Wright
‘
Front Cover Art
Artem Shukaev
Interior Art
Colin Chan, Mike Chaney, Carolus
Clusius, Steve Ellis, Peter Fairfax,
Felipe Gaona, R.P. Gauccius,
Brian LeBlanc, Eric Lofgren, Olaus
Magnus, Chris McFann,Terry Pavlet,
Richard Pett, Nate Pride, Richard
Thomas, Giovanni Andrea Vavassore,
Tyler Walpole, and Richard Yardly
and Peter Short
Photography
Richard Pett
Cartography
Robert Altbauer
Special Thanks
I’m in |
0801843006 | A New Topographical Dictionary of Ancient Rome | L. Richardson jr | All concerned with the topography and monuments of ancient Rome will welcome this splendid study, which brings up to date and in effect replaces the classic of 1929 by Samual Ball Platner and Thomas Ashby. Richardson catalogs all monuments and landmarks, major or minor, that are mentioned by ancient testimonia or have been discovered by modern archaeology, from Martial's Pear Tree to the Casa della Farnesina. Each entry presents a summary of the evidence and of problems associated with the evidence, as well as a brief guide to the ancient and modern bibliography. Familiarity with the Augustan XIV Regiones is assumed, but these are also explained (though not diagrammed). The introduction sketches the history of the study of Roman topography, a model of pellucid information. Recommended for specialized collections.<br /><i>- James S. Ruebel, Iowa State Univ., Ames</i><br />Copyright 1993 Reed Business Information, Inc. | [
"History"
] | [
"History",
"Ancient Civilizations"
] | History | 0.557142 | null | null | Part I: Terminology & Background
1
• THE GRAND CAMPAIGN •
ONE: A GATHERING DARKNESS
2
Eidolon: City in the Sky
Author/Designer: Terry Kevin Amthor
Series Editor: Jessica Ney
Cover Art:: David Dorman Layouts: T. K. Amthor Color Jaiman Map: Peter Ledger
Page Design: Terry “I want to do everything myself” Amthor
“I never dreamt that I would get to be
The creature that I’d always meant to be
But I thought, in spite of dreams
you’d be sitting somewhere here with me.”
Pet Shop Boys
“Being Boring”
Behaviour
and based on type of the late Renaissance. Trajan (used for larger
headers) was created by Carol Twombly, and based on the capitalis
monumentalis letterforms of the Trajan inscription in Rome. Fi-
nally, some illustrations are labelled in Herculanum.
ABOUT THE TYPE
The Grand Campaign was written and edited using Microsoft
Word 5.1 on a Macintosh Powerbook. The book pages were laid out
using PageMaker 5.0 on a Quadra 840av.
All of the typefaces used in the Grand Campaign are Abode
orig |
0312324065 | Stealing History: Tomb Raiders, Smugglers, and the Looting of the Ancient World | Roger Atwood | As the destruction from the war in Iraq has demonstrated most recently, a country's antiquities are never safe from marauding looters and greedy collectors who trawl the black market. In a study that is part detective story and part history lesson, Atwood, an expert on the antiquities market who writes for <i>ARTnews</i> and <i>Archaeology</i>, focuses on one incident as a case study of the insidious effects of the illicit antiquities trade. In 1987, a group of grave robbers working at a burial mound near the village of Sipn in northern Peru uncovered a mausoleum of Moche rulers (the Moche were an innovative indigenous tribe) with a rich cache of gold and silver artifacts. Word soon spread to international buyers, who responded favorably, and prolonged looting began. By the time the Peruvian police intervened three weeks later, much damage had already been done. Walter Alva, a native Peruvian and the site's chief archeologist, uncovered many more undamaged tombs and worked tirelessly to preserve this ancient legacy, bravely confronting looters and endeavoring to establish laws to prevent museums form accepting stolen goods. The case raised international awareness of the illegal antiquities trade. Atwood's ability to bring a story dramatically to life and his keen interest in stemming the illegal antiquities trade makes this an important book for anyone interested in archeology, preservation or the potentially tangled provenance of works they love. B&w illus., one map. <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Education & Teaching",
"History"
] | [
"History",
"Historical Study & Educational Resources"
] | Education & Teaching | 0.529466 | null | null | Necropolis DOWNLOAD
1
CHAPTER 10.
The Blemmyish
Tribesman’s Account
“Because there was yet room for precious cargo, all of us
sought out and broke into the burial caves14 here. We looked
into all of the small ravines around, too, and found many,
many more tombs. Too bad! It was as I have already said.
Those jackals rob their own! The filthy thieves had left
nothing for us. So all we managed to loot were a few
miserable little tombs, taking care to burn the withered
corpses we found, for that is a great insult and harm to the
mud-dwellers. We feared no magic, for the puny stuff of these
gutless folk have no effect on the brave.15 We also knew such
acts pleased the Lord of Warriors.16
“It was I who found a rich-looking tomb, sealed, hidden on
a ledge high above. It was at the end of a long ravine that had
two forks.17 Why this one had been left unmolested for so
long I cannot say. It was not very well hidden. The mud-
dwellers are stupid, so their robbers must be likewise. That is
my gu |
0972846174 | Aware of the Wolf (Knightscares Book 8, An Epic Fantasy Adventure Series) | David Anthony | Co-authors Charles David Clasman and David Anthony have written over 20 books for kids in three series, including Mystery Underground, Heroes A2Z, and Knightscares.<br /><br />As a child, Charlie struggled early in school. But after a summer in which his uncles read spooky stories to him in the dark by flashlight, everything changed. Charlie became an avid reader and his grades dramatically improved. Now he understands the positive influence reading for fun can have on a child. He's living proof. Knowing this, Charlie writes with unbridled enthusiasm and imagination.<br /><br />Today Charlie lives in Oxford, Michigan with his wife, daughter (when she visits from college), and two adorable cats. When he isn't writing or reading, he enjoys playing guitar, juggling, and gardening.<br /><br />David Anthony received his first typewriter in the eighth grade and has been banging on keyboards ever since. As a child, some of David's best friends were books. He always loved to read. A friend first inspired him to write, and the steady encouragement of his parents and teachers kept him at it. Today he writes with the passion of his youth. No story can ever be too fantastic, too impossible, too spooky, or too silly.<br /><br />David currently lives in West Bloomfield, Michigan with a patient wife, a semi-patient son, and a demanding dog. At least two of them usually need a haircut. When not writing or reading, David plays tabletop games with his son, engages in social media, and roots for the Detroit Red Wings.<br /><br />Since the publication of their first book in 2003, Charlie and David have given more than 1,000 entertaining and educational book talks at schools and libraries. The duo has spoken at numerous literary conferences and has been featured on radio, television, and in newspapers. They appear regularly at bookstores, festivals, and art shows. | [
"Children's Books",
"Action & Adventure"
] | [
"Children's Books",
"Action & Adventure"
] | Children's Books | 0.586078 | null | null | 1
HUNGER
OF THE
WOLF
By Kieran Coghlan
2
Hunger of the Wolf
Two dice, a pencil and an eraser are all you need to embark on this adventure, which
comes complete with its own elaborate combat system and a score sheet to record your
progress. It is up to YOU to decide which routes to follow, which dangers to risk and
which foes to fight.
Thanks to Dave Holt for designing this template, Simon Osborne for his advice and to
The Oiseau for his excellent Advelh program.
3
CONTENTS
INTRODUCTION
4
ADVENTURE SHEET
9
CODEWORD CHECKLIST
10
BACKGROUND
11
HUNGER OF THE WOLF
13
4
INTRODUCTION
You are about to take the lead role in an adventure like no other. Before you take part in
this quest, you must first determine your own strengths and weaknesses. You use dice to
work out your initial scores. On page 9 is an Adventure Sheet, which you may use to
record details of your adventure. On it, you will find boxes for recording your SKILL,
STAMINA and LUCK scores. You are advised either to rec |
1849804842 | Modern Piracy: Legal Challenges and Responses | Douglas Guilfoyle | Edited by <b>Douglas Guilfoyle</b>, Reader in Law, Faculty of Laws, University College London, UK | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Law",
"Business"
] | Politics & Social Sciences | 0.410737 | null | null | Web-Erweiterung zum Spielerleitfaden des Abenteuerpfads „Unter Piraten“
Ausblick auf die Ausbauregeln II: Kampf
Einleitung
Im Spielerleitfaden zum Abenteuerpfad „Unter Piraten“
werden einige zusätzliche Regeln aus Regelbänden jenseits des
Grundregelwerks genannt. Diese könnt ihr dazu verwenden, um
euren Charakteren in diesem sehr seemänisch geprägten
Abenteuerpfad das gewisse Extra zu verleihen.
Einige der dort genannten Regeln sind im noch in
Übersetzung befindlichen Regelband Ausbauregeln II: Kampf zu
finden. Damit ihr in den vollen Genuss aller Auswahl-
möglichkeiten zur Erstellung eines echten Seebären kommt,
stellen wir sie euch in dieser Web-Erweiterung als
Vorabauszug und Ausblick auf die Ausbauregeln II: Kampf zur
Verfügung.
Da die vorgerstellten Archetypen teilweise in großem Umfang
auf weitere neue Inhalte der Ausbauregeln II: Kampf verweisen,
bitten wir um euer Verständnis dafür, dass wir diese nicht
ebenfalls angeben könn |
B00I1DRB6Y | Le Français en Afrique 4e / 3e Le Livre du Professeur | R. Guiffray | Le livre du professeur. EDITION LAROUSSE, EDITION 1971, IN FRENCH, EN FRANCAIS, PAR GUIFFRAY, FAMECHON, SOFTCOVER. | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.555802 | null | null | CASUS BELU
PRÉSENTE
UN
UNIVERS
Le /ou de rô/e àlâmontoire
IMULACRE
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À
U
- ' . ./i
RE5
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15 55a
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v-
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-
4
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-
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.
.en
r.,
\
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I
- .... - -----
V
1 her lecteur inconnu, vous avez entre les mains un supplément pour Simulacres qui risque de vous
surprendre. En effet, le jeu de rôle Simulacres est volontairement simple, avec peu de règles, favori-
sant l
'improvisation et l'invention du meneur de jeu. Et ce supplément vous propose trois fois plus de
P
f règles que la version de base. Cela était rendu nécessaire par la nature de l'univers Cyberpunk, que
peu connaissent et que nous avons préféré vous baliser plutôt que vous laisser dans le flou. Ainsi, comme
d
'habitude, si les joueurs et le meneur de jeu s'estiment suffisamment prêts, ils peuvent faire abstraction de
ces règles et commencer à jouer tout de suite.
D
'un autre point de vue, ces règles répondront aux interrogations des meneurs de jeu qui se demandent si les
règles de Simulacres ne sont pas tro |
1426314027 | National Geographic Kids: Animal Creativity Book: Cut-outs, Games, Stencils, Stickers | National Geographic | NATIONAL GEOGRAPHIC is one of the worlds leading nonfiction publishers, proudly supporting the work of scientists, explorers, photographers, and authors, as well as publishing a diverse list of books that celebrate the world and all that is in it. National Geographic Books creates and distributes print and digital works that inspire, entertain, teach, and give readers access to a world of discovery and possibility on a wide range of nonfiction subjects from animals to travel, cartography to history, fun facts to moving stories. A portion of all National Geographic proceeds is used to fund exploration, conservation, and education through ongoing contributions to the work of the National Geographic Society. | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.561888 | null | null | NPC SOURCEBOOK
NPC SOURCEBOOK
Fortune
Fortune
Hunters
Hunters
Fortune
Fortune
Hunters
Hunters
FROG GOD GAMES ADVENTURES
Cat
Cat’s s
Cradle
Cradle
PATHFINDER 1E
COMPATIBLE
ISBN: 978-1-943067-96-1
Author:
Author: Jack Cull
Developer:
Developer: Matt Finch
Editor:
Editor: Jeff Harkness
Pathfinder Conversion:
Pathfinder Conversion: Michael “Mars” Russell
Art Direction:
Art Direction: Casey Christofferson
Layout and Graphic Design:
Layout and Graphic Design: Charles A. Wright
Cover Design:
Cover Design: Suzy Moseby
Cover Art:
Cover Art: Colin Chan
Interior Art:
Interior Art: Brett Blakely, Thuan Pham, Sid Quade, Erica Willey
Cartography:
Cartography: Robert Altbauer
Fantasy Grounds Conversion:
Fantasy Grounds Conversion: Michael G. Potter
Bill Webb, Matthew J. Finch, Zach Glazar, Charles A. Wright,
Edwin Nagy, Mike Badolato, John Barnhouse
©2020 Frog God Games. All rights
reserved. Reproduction without the written
permission of the publisher is expressly
forbidden. Frog God Games and |
1578630193 | Communing With the Spirits: The Magical Practice of Necromancy Simply and Lucidly Explained, With Full Instructions for the Practice | Martin Coleman | Many cultures have great affinity with the spirits of departed relatives. While Westerners are no longer familiar with ancestor worship or working with the spirits of the deceased, it is an ancient esoteric art. this book has been written for serious, advanced magicians - it contains an overview of the technical process involved with necromancy. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.548223 | null | null | NECROMANCY SCOUT
None More Goth
Aesthetics
Hat: Witch Hat, Top Hat, Hooded cloak
Outfit: Black Drapery, Black Cloak, Black on black
on black
Focus: A Skull, A Shovel, Ebony Wand
I ride a _______________ when I fly.
Badges
Raise the Dead: Bring back something dead
(person or animal) for a short time as a zombie or
a ghost. A zombie can do simple tasks but they're not very chatty. Ghosts can’t
interact with the physical world but they can talk (even if they couldn’t in life)
and answer questions. Backlash: the zombie is hungry and you smell very tasty
indeed. It will act on this after completing one task. OR the ghost is especially
spirited, cannot be dismissed and will haunt you.
Mastery: O O O
Raven Friend: You get a familiar! When you close your eyes, you can see
through its eyes instead and cast through it as if you were there! When you do,
add +1 to your necromancy spells. Duration dependant on roll. Backlash: the
familiar will constantly try to tempt you t |
1942021615 | Color Odyssey (Postcard Book): 20 Postcards to Color and Send | Chris Garver | <div>Chris Garver is a professional tattoo artist at the world-renowned Invisible NYC on New York City’s Lower East Side. He is also a former star of TLC’s popular reality show <I>Miami Ink</I>. Born and raised in Pittsburgh, PA, Chris began experimenting with tattooing at the age of 17 before attending Manhattan’s School of Visual Arts. He has been a full-time professional tattoo artist since moving to New York in his early 20s. He has a considerable social media presence with more than 350,000 likes on Facebook, more than 185,000 Instagram followers, and more than 63,000 Twitter followers.</div> | [
"Arts & Photography",
"History"
] | [
"Arts & Photography",
"History & Criticism"
] | Arts & Photography | 0.474319 | null | null | Complete Omniversal Role-Playing System
Complete Omniversal Role-Playing System
Greg Porter
Greg Porter
Intro to the .pdf edition
As the advantages and limitations of .pdf documents evolve,
so does the “standard” BTRC document format. The lightly
shaded header and footer bars are kinder to the wallets of
those using ink-jet printers, and color text in black bars has
been removed because a few people were experiencing
printing problems.
As usual for BTRC hypertext documents, text in red is usu-
ally a hyperlink to someplace. Due to some printing prob-
lems, we've left out the blue destination links. Colored text
boxes serve the same function as in the hardcopy version of
CORPS, green i
i
i
i boxes for general info, blue fi« boxes
for alerts and red –ø boxes for things you just shouldn't be
doing. Items in reversed text are just for visual contrast and
have no special function other than a major subject heading.
If you have problems with the reversed text, check to make
sure your prin |
0719557321 | An Underworld at War : Spivs, Deserters, Racketeers and Civilians in the Second World War | Donald Thomas | The activities of the underworld, extending into a civilian black market and the armed forces, are one of the great untold stories of the Second World War. The profits of civilian racketeering dwarfed the rewards of smash-and-grab or safebreaking, though these continued apace. Professional gangs raided government offices for ration books and underground presses counterfeited petrol and clothing coupons in tens of thousands. The scale of theft in the army was also colossal, with whole consignments of cigarettes, razor-blades and NAAFI stores disappearing. Donald Thomas draws on extensive archive material to tell the extraordinary tale of these less-heroic Britons. The facts he uncovers are often so preposterous that in a novel they would seem unbelievable. | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"True Crime"
] | Biographies & Memoirs | 0.456781 | null | null |
DRAMATIS PERSONAE
Special thanks to SporkMaster5000
1
General Noncombatant
The Wheel contains countless billions of
men and women, from the hab-workers trudging
to and from factories day after day, to the ratings
that blister their hands working impossible hours
onboard military ships, to ore miners providing
fuel and raw material to fuel the galaxy's lust for
wealth.
Str
Dex
Con
Cha
Fel
Cmp
Int
Wis
Wil
2
2
2
2
2
2
2
2
2
Skills
Common Lore 1, Perception 1,
Craft 1
Speed
4
Size/Resilience
4/4
Static Defense
14
Mental Defense
15
HP/Resolve
8/4
Feats
None
Armor
None
Attacks
Unarmed
Gear
Drab garb, a few coins
Level
1
Green Troops/Common Outlaws
The lowest of the low, these men
represent barely trained conscripts and thieves.
They present little threat to anyone armed or
ready for them, preying upon the weak and afraid.
Every day, wars and hardship drive more people
to these extremes - many are not even bad people,
just hungr |
094024490X | Deluxe Tunnels & Trolls Rulebook | Ken St. Andre | New and improved, Deluxe Tunnels & Trolls. T&T is the second ever fantasy role playing game, and the easiest to use. This book contains everything you need to play the game solo (with the many solo adventures) or with a group of friends. Includes a lot of extra material and descriptions of the worlds played in by the designer and his friends back in the late 1970's. The first 166 pages are the core rules, followed by the Elaborations section which has optional rules and systems you can pick and choose from to add to your T&T games. There is also a 16 page full color section which includes color maps of Trollworld, Khazan, Khosht and Knor along with other paintings and maps. There is a 50 page Trollworld section that includes descriptions of locations on every major continent and three cities, plus a detailed Trollworld timeline. The book also includes a solo adventure that gives you the chance to bring dead characters back to life and a GM adventure on the continent of Zorr, plus a detailed weapons glossary and much much more - over 360 pages of material. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.650939 | null | null | Man vs Wild
Tunnels & Trolls was created by Ken St. Andre and is a trademark of Flying Buffalo. This work is published by
Khaghbboommm Press, with kind permission previously given.
Man vs Wild
Tunnels & Trolls was created by Ken St. Andre and is a trademark of Flying Buffalo. This work is published by
Khaghbboommm Press, with kind permission previously given.
1
Khaboom Pentagram Square
You find yourself in the centre of the metropolis, at the heart of the Kraken continent, surrounded
by the stunning architecture that houses the Wizards’ Guild and the Mayor’s Opal Office, along with
the other foremost Guilds of this vast city.
Let’s find out what you are doing on this fine sunny morning. If you are playing a new character roll
1d6 but if you are using a more experienced character then you can decide how you begin:
1-3:
You are here in chains without clothes or possessions. You are a slave about to be sold at the
slave market. Go to 25.
4 or 5: You are having an ordinary day – up until |
147835609X | My Psychic Experiences | Dotty Power | Dotty Power, certified by the Fahey Foundation as a Hypnotist, has taught classes in relaxation, meditation and the metaphysical fields since 1980. She is a certified Medium and Spititual Counselor by the Arthur Ford Academy of Mediumship, and has conducted classes on past life regression, relaxation enrichment and psychic development. Certified by Jose Silva and Gerald Seavey in the Silva Mind Control Series, she has been a radio and television guest and has been featured in Boston area newspapers for her psychic abilities. Dotty has been a professional card reader since 1970 and has lectured and demonstrated her psychic abilities to clubs, organizations and private groups. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.547585 | null | null | Mind
Mind’s Eye Publishing
s Eye Publishing
by gamers, for gamers...
by gamers, for gamers...
Presents
Hero 8™:
Inner Mind
A psychic supplement for use with the
Hero 8™ RPG/Dice Game
By: Grant Graves
Hero 8 is ™ trademark Grant Graves and Mind’s Eye
Publishing.
Hero 8 is ©1999 Grant Graves and Mind’s Eye Publishing.
Playing the Psychic
Psychics play an important role in hero-styled
games. This supplement contains not only psychic powers
that characters may choose, but also different character
templates
for
playing
different
kinds
of
psychic
superheroes.
Can my hero have psychic powers?
Yes, any hero in the game may have psychic powers.
However, unless the character is at least a latent psychic
hero, he may not have more than two. Record any selected
powers on your hero’s character sheet as PP for Psychic
Power. Any power that costs 3 points or more may only be
used once per confrontation.
Different Kinds of Psychics
This supplement discusses eight different psychic
templates that |
0553227114 | The Call of the Highlands | Barbara Cartland | As their eyes met she felt herself quiver with a feeling Arina Beverley had never known before that seemed to be rising within her, which made her feel it was impossible to breathe. " I may be quite wrong," the Marquess Alistair McDonon said after moment, "but I have the feeling, Arina, that you love me." "Yes... I... love youl" Arina whispered. " I love you... and I want to... help you... but I will not be ... nuisance and as... soon as you... want me to leave, I will do so." "That will not be for at least a million years." As he spoke he bent forward and his lips were on hers. She felt as if the Marquess gave her the sunshine that was outside and carried her high over the moors behind them into the sky. The Marquess raised his head and said: " I love you..." | [
"Romance"
] | [
"Romance",
"Regency"
] | Romance | 0.468379 | null | null |
The Northern
Tier
Of the Rosewood
Highlands
By WR Beatty
Map #8 is public domain
All other maps, writing and layout by WR Beatty
All artwork is public domain, edited by WR Beatty
© Copyright 2017 Rosethrone Publishing/WR Beatty
The Northern Tier a
2
Introduction
Welcome to the Highlands
The Rosewood Highlands is a wild frontier, the foothills of a
mountain range, the home of seven Great Clans of the People
of the Forest. The Northern Tier is a small region in the
Highlands east of Newtown, west of Great Oaks, right in the
foothills of the Endless Mountains.
The Rosewood Highlands
The terrain in the highlands is hilly, with many bluffs, cliffs
and high points. The trees in the region are largely
hardwoods, dominated by its namesake, the Rosewood, a
hardwood cherry tree whose spring blossoms look simil |
0786949759 | A Practical Guide to Dragon Riding (Dragonlance: the New Adventure) | Lisa Trutkoff Trumbauer | Lisa Trutkoff Trumbauer is the author of over two hundred books for children, including <i>The New York Times</i> best-selling <i>A Practical Guide to Dragons</i>. She lives in New Jersey. | [
"Teen & Young Adult & College",
"Science Fiction"
] | [
"Teen & Young Adult",
"Science Fiction & Fantasy"
] | Teen & Young Adult & College | 0.632035 | null | null | AN ADVENTURE SOURCEBOOK FOR
AN ADVENTURE SOURCEBOOK FOR
Requires the use of the Dungeons & Dragons Player s
Handbook, published by Wizards of the Coast, Inc. This
product utilizes updated material from the v3.5 revision.
TM
Development and editing by Michael Hammes
Playtesting and proofreading by Mark Gedak
Continuity suggestions and feedback by Joseph Goodman
Graphic and cover art elements by Rick Achberger and Niklas Janssen
Interior artwork by Brad McDevitt
Layout and cover artistic re-imagining by Philip Reed
Special thanks to Joseph Goodman for the opportunity to play in his world.
To learn more about Ronin Arts please visit
www.roninarts.com
Look for more information on DragonMech, including freebies, news, and web enhancements, at:
http://www.goodmangames.com
© 2005 Ronin Arts, All Rights Reserved. DragonMech is a trademark of Goodman Games, used with permission.
Dungeons & Dragons and D&D are registered trademarks of Wizards of the Coast, Inc., and are used with
permission. “ |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.667949 | null | null |
Best of
2008 - 2009
By Joseph Bloch
Being a collection of the authorÊs self-selected best and most useful articles from his blog,
The Greyhawk Grognard, slightly reformatted and edited to make practical application in various
pen-and-paper role-playing campaigns easier. Possessing an emphasis on practical articles, most
having to do specifically with the World of Greyhawk Fantasy Setting, but not completely eschewing
those which touch on matters of a more theoretical nature.
For the full monty, please visit the Greyhawk Grognard blog at
http://greyhawkgrognard.blogspot.com
Table of Contents
Table of Contents
Table of Contents
Table of Contents
City of Greyhawk Maps (May 16, 2008) ................................................................................... 3
Thoughts on the Elder Elemental God (June 10, 2008) .............................................................. 8
The Land that Lendor Forgot (June 19, 2008) ..... |
B00EHIT6RO | Patchwork Mysteries – 23 Volume Set – Books 1 Through 23 | Guideposts Multiple Authors | 1. Family Patterns
2. Time to Share
3. Muslin Mysteries
4. Timeless Treasures
5. Homespun Holidays
6. Pieces of the Past
7. Threads of Truth
8. Secret in the Stitches
9. Bound in Love
10. Yesterday's Secrets
11. Squared Away
12. Mystery on the Midway
13. A Quilt of Memories
14. The House on Lookout Mountain
15. To Have and to Hide
16. Nothing to Hide
17. The Christmas Quilt
18. Torn in Two
19. Secrets in the Storm
20. The Price of Truth
21. A Mother's Love
22. The Calico Trail
23. The Thousand Stories Quilt | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.399855 | null | null | 1
PATHFINDER PLAYTEST RULEBOOK
This document contains updates to the Pathfinder Playtest Rulebook. Updates that are new to this document appear with a darker
background and have their page references marked with bold text. This document is broken into five categories.
New Rules: These are entirely new rules for use in your Pathfinder Playtest game, possibly replacing existing rules in the game
system. The new rules that first appear in this document are Hands and Casting, New Alchemical Items, and another round of class
modifications in Class Changes. Since the final chapter of Doomsday Dawn is upon us, we expect the pace of update documents to
slow, so this includes a large number of significant changes! The Multiclass Archetypes Update 1.0 file on pathfinderplaytest.com
contains multiclass archetypes for all classes and updates to the multiclass archetypes from the Playtest Rulebook.
Critical Updates: These are updates to the rules that will affect a number of characters and p |
1592004938 | Game Design | Bob Bates | In 1989, Bob co-founded Legend Entertainment and served as its President until the companys 1998 sale to GT Interactive (now Atari). He continued as Legends Studio Head and as an active game designer/producer until the studio closed in January of 2004. Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designers Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business. Bob is the author of one of the industrys bestselling books on game development, "Game Design: The Art and Business of Creating Games" (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the "Game Developers Market Guide" (Premier Press/Course PTR) and "Game Design, Second Edition". | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.561588 | null | null | 1
2
Credits
Authors: Matt Goodall, Geoffrey Roy, and John Lynch
Artists: Ivan Dixon, Bob Greyvenstein, Michael Jaecks, Jason Juta, Chris McFann, and Nick Russell
Cartography: Pedro Coelho
Design and Layout: Rick Hershey
Legendary Games Team Members: Clinton J. Boomer, Robert Brookes, Benjamin Bruck, Dan Dillon, Matthew Goodall, Jim Groves,
Steve Helt, Thurston Hillman, Tim Hitchcock, Rich Howard, Victoria Jaczko, Jonathan H. Keith, Jeff Lee, Nicolas Logue, John Lynch,
Will McCardell, Julian Neale, Jason Nelson, Jen Page, Richard Pett, Tom Phillips, Alistair Rigg, Alex Riggs, Amber Scott, Mark
Seifter, Tork Shaw, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, Mike Welham, Linda Zayas-Palmer, and
Clark Peterson
Editing: Alistair Rigg and Rich Howard
Publisher: Jason Nelson
Executive Partner: Neil Spicer
Business Director: Rachel Ventura
Open Content: Subject to designation as Product Identity (see below), the only portion of this Legendary Games product designat |
160550131X | Good Spells for Bad Days: Broken Hearts, Bounced Checks, and Bitchy Co-Workers - Simple Magick to Fix Any Misfortune | Skye Alexander | Skye Alexander is the award-winning author of more than thirty fiction and nonfiction books, including<i>The Only Tarot Book Youll Ever Need</i>, <i>The Modern Guide to Witchcraft</i>,<i>The Modern Witchcraft Spell Book</i>,<i>The Modern Witchcraft Grimoire</i>,<i>The Modern Witchcraft Book of Tarot</i>, and<i>The Modern Witchcraft Book of Love Spells</i>. Her stories have been published in anthologies internationally, and her work has been translated into more than a dozen languages. The Discovery Channel featured her in the TV special, <i>Secret Stonehenge</i>, doing a ritual at Stonehenge. She divides her time between Texas and Massachusetts. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.552613 | null | null |
A Roleplaying Game of Spells, Danger, and
Friendship
Edition 1.16 –
Equestria Unwound
2
Author:
Widdle
Wuna
Email:
Abaltovtin@
gmail.com
Steam
account:
venthief@h
otmail.com
All art
copyright
their
respective
artists.
All
characters
copyright
their
respective
owners.
This is a
work of non-
profit.
3
4
Balancing of the Races
New Race: Bat Ponies!
New Class: Spirit of Chaos, Lord of Insanity.
New Advanced Class: Cryomancer, Mistress of Ice.
New Advanced Class: Trick-or-Treater, the one who knocks.
New Character Sheet (See last page).
Adventure’s stance sees some improvement.
Huge buff to Loyalty’s level one power
Big buff to Illusion, and some rewritten powers for better clarity.
Increase in Alchemy’s Utility’s damage.
Many tiny nerfs I don’t want to point out.
|
1556229518 | Game Development and Production (Wordware Game Developer's Library) | Erik Bethke | Erik Bethke is the CEO of Taldren, where he holds the position of executive producer and lead designer on Taldrens Starfleet Command series published by Interplay and Activision, as well as the upcoming title Black9 published by Majesco. Bethke has held a variety of positions in the game industry including senior group producer at Interplay. He has a bachelors degree in aerospace engineering and has worked in the Space Sciences division at the Jet Propulsion Laboratory. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.502367 | null | null | FREE RPG DAY 2021 ADVENTURE
FREE RPG DAY 2021 ADVENTURE
®
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material
including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation,
abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly dis-
play, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content
does not embody the Product Identity and is an enhance |
1909066133 | Le Cordon Bleu -- The Chocolate Bible | Le Cordon Bleu Le Cordon Bleu | Le Cordon Bleu is the world's oldest and best-known professional culinary academy. In more than 100 years of existence, it has trained some of the most famous chefs working today - and Julia Child was a graduate --as well as thousands of home cooks eager to perfect their culinary skills. It has many affiliated schools in the U.S. in addition to the well-known Paris and London Branches. | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Desserts"
] | Cookbooks, Food & Wine | 0.515726 | null | null | IIIIIIIINNNNNNNNSSSSSSSS////////MMMMMMMMVVVVVVVV AAAAAAAAPPPPPPPPÉÉÉÉÉÉÉÉRRRRRRRROOOOOOOO
Un jeu de CROC
Texte d’Olivier Fanton
(Quelques PNJ supplémentaires de Pierre Bouas)
INS/MV APÉRO
1
LLLLLLLLIIIIIIIIVVVVVVVVRRRRRRRREEEEEEEE PPPPPPPPRRRRRRRREEEEEEEEMMMMMMMMIIIIIIIIEEEEEEEERRRRRRRR,,,,,,,,
OOOOOOOOÙÙÙÙÙÙÙÙ LLLLLLLL’’’’’’’’OOOOOOOONNNNNNNN SSSSSSSS’’’’’’’’AAAAAAAADDDDDDDDRRRRRRRREEEEEEEESSSSSSSSSSSSSSSSEEEEEEEE AAAAAAAAUUUUUUUUXXXXXXXX JJJJJJJJOOOOOOOOUUUUUUUUEEEEEEEEUUUUUUUURRRRRRRRSSSSSSSS........
Vous vous apprêtez à jouer à IN NOMINE SATANIS/MAGNA
VERITAS Apéro. Bravo et merci.
Avant tout, il vous faut un personnage. En fait, non.
Avant tout, il vous vaut une feuille, un crayon et des dés.
Quoique pas exactement. Avant tout, il vous faut quelques
amis, dont un qui ait lu ce livre. Et une table. Et des chaises.
Et puis, des murs et un toit, si possible. Bref, il vous faut plein
de choses.
Reprenons |
0898770254 | Torn for the Healing | C. Brandon Rimmer | The story of Dr. Charles Sweigard, a young, handsome, intelligent pediatrician whose life was transformed by an encounter with God. | [
"Medicine & Health Sciences"
] | [
"Medical Books",
"Medicine"
] | Medicine & Health Sciences | 0.482496 | null | null |
FORTUNE’S
MERCY!
Ignore Injury, keep
your Fate Point and
continue fighting
onwards!
1-8
Tyler Lindsey-Delise (Order #28143039)
MODERATE INJURY.
Tyler Lindsey-Delise (Order #28143039)
BLACK
EYE
Until fully
Recuperated, you
must flip the results
to fail Skill Tests
which rely on vision.
9-16
Tyler Lindsey-Delise (Order #28143039)
MODERATE INJURY.
Tyler Lindsey-Delise (Order #28143039)
BRUISED
RIBS
Until fully
Recuperated, reduce
your Encumbrance
Limit by 3.
17-25
Tyler Lindsey-Delise (Order #28143039)
MODERATE INJURY.
Tyler Lindsey-Delise (Order #28143039)
DISLOCATED
SHOULDER
Until fully
Recuperated, you
start your Turn with
1 less AP.
26-33
Tyler Lindsey-Delise (Order #28143039)
MODERATE INJURY.
Tyler Lindsey-Delise (Order #28143039)
HYPEREXTENDED
ELBOW
Until fully
Recuperated, you
must flip the results
to fail all Actions in
Combat that rely on
ranged weapons.
34-41
Tyler Lindsey-Delise (Order #28143039)
MODERATE INJURY.
Tyler Lindsey-Delise (Order |
B000BBGRKU | Shadows of Yog-Sothoth: A Global Campaign to Save Mankind (Call of Cthulhu Horror Roleplaying, #2010) | Chaosium Inc | This scenario book includes three new adventures for the Call of Cthulhu role-playing game. SHADOWS OF YOG-SOTHOTH is a seven-chapter tale of horror and suspense. Also included are two bonus scenarios: one is suitable for beginners and the other is perfect for experienced Investigators. Eight pages of Player Information include corrections and additions to the Call of Cthulhu rules and a very special centerfold! | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.584542 | null | null | 1
2
Cthulhu in Space (Fate Edition)
A Sci-Fi/Cosmic Horror Tabletop RPG
by
Brett Fitzpatrick
Publisher Information
Published by Brett Fitzpatrick
Credits
Some star map backgrounds, and astrological impressions are based on ESO images.
http://www.eso.org/ public/outreach/copyright.html
The rules system is pure FATE. Here is the attribution text;- This work is based on Fate Core
System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat
Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy
Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob
Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license
(http://creativecommons.org/licenses/by/3.0/).
All other material, including (but not limited to) gear, robots, aliens, aliens, setting and illustrations, is
original to Cthulhu i |
0061349119 | Mascot to the Rescue! | Peter David | Grade 4–7—Sixth-grader Josh may be taking his love of the Captain Major comic books too far, or so the adults in his life believe. He is convinced that everything that happens to Captain Major's sidekick, Mascot, also happens to him. So when Josh discovers that the comic book's creator plans to kill off Mascot, Josh believes he could die as well. Enlisting the help of his friend Kelsey, aka "Large Lass," he embarks on an adventure that helps him cope with his father's disappearance and realize that people will like him even if he isn't a real-life superhero. David clearly understands the prepubescent male experience and successfully brings to life a character whom boys will relate to. Likewise, female comics fans will enjoy the way Josh casts "Large Lass" into a superhero's role. Additionally, David uses a voice-over technique for the moments when Josh imagines that he is actually Mascot, which is very funny. Josh and Kelsey do find themselves in slightly implausible situations but, given the superhero premise of the story, it's easy to suspend belief. Doran's comic-strip illustrations are action packed and dynamic, but there are too few of them. Is this great literature? Hardly. Will boys read it? Definitely. This is perfect for comic-book fans who are ready (or being pushed by adults) to move on to novels.—<I>Laura Lutz, Queens Borough Public Library, NY</I> <BR>Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.46535 | null | null | TM
1
HARP Sci-Fi
™
Nicholas H.M. Caldwell
Iron Crown Enterprises
2008
2
Copyright © 2008 by Aurigas Aldeberon LLC. All rights reserved. No reproductions without permission. Produced and
distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman St, Charlottesville, Virginia, 22902.
Stock #3500
ISBN 1-55806-629-2
ICE Staff—
President: Heike A. Kubasch;
CEO: Bruce Neidlinger;
Managing Editor: Heike A. Kubasch;
Editing, Development, & Production Staff: Heike
A. Kubasch, Bruce Neidlinger, Tim Dugger,
Lori Dugger, Sherry Robinson;
Corporate Mascots: Gandalf T. Cat, Rajah T.
Cat, Phoebe T. Cat, Ember T. Cat;
Web Master: Tim Dugger;
ICE Cheering Section & Moral Support: Karl &
Helga Kubasch, John Seal, Claudia & Alexandra
Aulum, Elke Lubbert, Inge Bendfeldt, Peggy,
Cristoph & Helen Bendfeldt, Judy & Hasmukh
Shah, John Ross, Gavin Bennet, Bjørn Bøe, Brad
Williams, Brent Knorr, the Guild Companion
(www.guildcompanion.com), and all ICE fans
everywhere: Thanks for keep |
1478197064 | Storie di vino: Antologia di grandi autori dall'antichit al '900 (Italian Edition) | Duilio Chiarle | Duilio Chiarle, writer and guitarist of "The Wimshurst's Machine". Duilio Chiarle, scrittore e chitarrista dei "The Wimshurst's Machine". Ha ricevuto il premio "Cesare Pavese" nel 1999. Gli sono stati attribuiti i premi internazionali "Jean Monnet" (patrocinato dalla Presidenza della Repubblica Italiana, dallUniversit di Genova e dalle Ambasciate di Francia e Germania) e "Carrara - Hallstahammar" (quest'ultimo per due volte consecutive). Con il gruppo musicale "The Wimshurst's Machine" ha ricevuto tre nomination hollywoodiane consecutive: sono suoi i racconti dei "concept" musicali. | [
"Literature & Fiction",
"World Literature"
] | [
"Literature & Fiction",
"World Literature"
] | Literature & Fiction | 0.550073 | null | null | DDA4
Avventura per personaggi principianti di 1°-3° livello
9272
Il Terrore di Dymrak
di John Nephew
Traduzione: Stefano Mattioli
Avventura Livello Base
1
Introduzione ................................................................................................................................... 2
Background per i Giocatori ...................................................................................................... 3
Il Dungeon .................................................................................................................................. 4
Livello 1: Descrizione degli Incontri ......................................................................................... 6
Livello 2: Descrizione degli Incontri ....................................................................................... 11
Appendici
Personaggi Pregenerati........................................................................................................... 14
Mappe
Livello 1
Liv |
0964368315 | Any Shot You Want: The A-Square Handloading and Rifle Manual | Arthur B. Alphin | This is a great book and a must for every rifle shooter, regardless of age or experience. -- <i>Jay Novacek, Dallas Cowboys Tight End and Placeholder, retired</i> | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.484677 | null | null | VERSION 1.0 02-15-2008
GURPS
Fourth Edition
Modifiers Categories
Compiled and edited by Black_Jack
GURPS MODIFIERS CATEGORIES
2
MODIFIERS CATEGORIES
This document sorts the modifiers of the chapter
“Advantages” in the Characters Rulebook and from the
the chapter “Creating Abilities” in the Powers book .
If an advantage doesn’t specify these, there are the
basic Range, Area and Duration :
Basic range : 100 yards.
Basic Area : 2 yards in radius, 12’ high.
Duration : 10 seconds.
Afflictions, Bindings and Innates attacks are by default:
Ranged.
1/2D 10 (Bindings 1/2D none), Max 100.
Acc 3.
RoF 1.
Shot N/A.
Recoil 1.
Each modifier is listed with the relevant information :
Type : Enhancement : +, limitation : - .
Name : The name of the modifier.
Cost : The cost of the modifier in percent. Leveled cost
are written : n%/lvl.
Page: The page where you can find the complete writeup
of the modifier. B means Basic Rule |
1499308116 | "Mark the Lines of Your Weary Marches": The Travels and Travails of Battery B, First Pennsylvania Light Artillery, Fourteenth Pennsylvania Reserve ... Pennsylvania Regiment, Cooper's Battery B | Mr. Keith D. Foote | Keith Foote is a long time member of Cooper's Battery B's reenacting unit and a member of the Victorian Dance Ensemble and now first time author. This book began as a journey to learn more about the battery that he portrays. The book concept became the venue to pass on his knowledge to those who share an interest in the battery. | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.602231 | null | null | mmD
MILITARY
MEN-AT-ARMS SERIES
258
FLAGS OF THE
AMERICAN CIVIL WAR
2: U ION
PIIIIJI)
I'"~yrc] IER
RIC:I'" SC~OLLI~S
FLAGS AND STANDARDS2
INTRODUCTION
The typical flag
presentation ceremony ofa
national colour, here to a
Kentucky regiment at
Canlp Bruce, near
Cynthiana, Kentucky.
The regimental or battery set of colours was more
than simply a unit designation, issued for the ease ofa
commander in identifying his units in the field. It was
the very symbol of the regiment; it was its heart, the
thing that drew its members together. As such it was
fiercely defended in action, where it flew in the centre
ofthe line, drawing enemy fire upon its carriers.
Each regiment received its colours in one of its
first formal ceremonies, which itself was almost an
initiation into the world of the soldier. On
12
ovember
1861 Pennsylvania's governor Andrew
Curtin, accompanied by staffmembers, took the train
from his capital city of Harrisburg to the county seat
of Chester County to present a set of col |
1629145882 | Life Hacks: The King of Randoms Tips and Tricks to Make Everyday Tasks Fun and Easy | Grant Thompson | <div><B>Grant Thompson</B> has spent the past few years building upon his online reputation as the King of Random. Described as a “modern-day MacGyver,” he has been featured on the Huffington Post and was a guest on <I>The Dr. Oz Show</I>. He has amassed 940,000 YouTube subscribers, and his Instructables projects have been viewed 2.7 million times.<BR><BR><B>Instructables.com</B> is a bona fide Internet sensation, a web-based community of motivated do-it-yourselfers who contribute invaluable how-to guides to the site on a wide range of topics, from gardening and home repair to recipes to gadgets that defy categorization. The site hosts more than 100,000 projects. More than 15 million people visit the site each month, leaving comments and suggestions on the ever-growing list of do-it-yourself projects.<BR></div> | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.563788 | null | null | RANDOMNESS: THE CLEVER DM’S HELPER
Randomness is a DM’s best friend when filling out the
details of your adventures, but good randomness
requires smart prep.
The material for this article was originally part of a presentation I
made back in 2006, at a convention panel on Dungeon Master advice.
Given the number of random tables that found their way into the fifth
edition Dungeon Master’s Guide, it felt like a great topic to go back to
for this installment of Behind the Screens.
Randomness is one of the best tools at a DM’s disposal. Employing
randomness is a great way to maximize the return on your effort,
create new game situations on the fly, and ensure that the players can
never truly surprise you. The heart of effective randomness for a DM
is to create tables you can roll on to answer questions during a game
session, fill in details as you need them, or provide a quick blast of
content when the players dart off into a random direction.
A few years ago, I ran |
1500307971 | Druid Twilight: The Loom of Destiny: Epic Edition | Gerry C Starnes | As a fictional story set in a pivotal historic time, <b><i>Druid Twilight: The Loom of Destiny</i></b> is an epic journey to first century Roman Britain. The Roman invaders are set to destroy the whole Druidic culture because they recognize it as a hindrance to their exertion of power over the British territories. The two Orders--the Druid Order and the Semnotheoi Order--have to decide how to pass on their legacy, knowing that the world as they have known it has come to an end.<br /> <br /> Within this military and political struggle lies the personal stories of Caedwyn and Brianna, their companions, and the Elders who struggle with their responsibilities of the present and for the future.<br /> <br /> <i>Druid Twilight</i> is an allegorical tale of our times: an age of transition in which ancient powers conflict with the emergence of a new way, a new system of beliefs that may either engulf the archaic ways or force their unexpected evolution. Nature, the elements, and time itself is at play in this intense and engaging shamanic narrative.<br /> <br /> <i>Druid Twilight: The Loom of Destiny (Epic Version)</i> is an omnibus publication that includes both original books, plus the author's notes regarding story locations and more.<br /> <br /> A love story at heart, Druid Twilight is a tale of the clash of enormous powers, of betrayal, retribution, and rebirth. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.479016 | null | null | Leoni
Leoni
Vigil Watch Chapter Three
Vigil Watch Chapter Three
Vigil Watch
2
Credits
Developer: Travis Legge
Authors: Celeste Conowitch, Joshua Doetsch, Lewis Harris,
Joshua Heath, Jessica Ross, Roman Trevisanut
Editor: Brian Johnson
Art Direction and Design: Mike Chaney
Cover: Pat Loboyko
Interior Art: Alex Honore
Cartography: Alida Saxon
Creative Director: Richard Thomas
Special Thanks
Scott Holden for indispensable feedback and lore wisdom.
TheConri and the crew of Devil’s Luck Gaming for playtesting
and feedback.
Sarah & Fran Stewart for the comprehensive timeline and for
remaining Vigilant!
Vigil Watch is © 2020 Onyx Path, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge
to the respective copyright holders of that material. Scarred Lands, Onyx Path, and their associated logos are trademarks of Onyx Path.
Open game content may only be used under and in the terms of the Open Game License. Onyx Path, LLC are not affiliated |
1598890832 | System Shock (Graphic Quest) | Liam O'Donnell | Liam O'Donnell was born in Northern Ireland and grew up in Canada. He's lived in Toronto, Canada and is the author of several graphic novels, including the Max Finder Mystery series of you-solve-it comics. He's never met a pirate and not sure if he ever wants to. When he's not writing stories, he loves playing video games and going camping, but not at the same time. | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.524861 | null | null | it• •
•
.40.
111•1■ MIIP■ I
COUNTDOWN
Design
Ray Winninger
Design Consultants
Bill Karh and Stan Kowalski
Cyberman Created by
Kit Pedler and Gerry Davis
Writing
Ray Winninger
Editorial Staff
Editor-In-Cheif
L. Ross Babcock Ill
Editing
Donna Ippolito
Proofreading
Donna Ippolito
Production Staff
Layout And Pasteup
Jane Bigos
Todd Marsh
Cover Art
David Deitrick
Illustration
Jane Bigos
Todd Marsh
Typesetting
Karen Vander Mey
Special thanks to the gang at Northwestern University
Doctor Whop BBC 1985
Game Design©FASA Corporation 1985
Table Of Contents
INTRODUCTION
3
Contents Of This Book
3
Plot Synopsis
3
Threat To The TARDIS
3
The Leander's Mission
3
Distress Signal 4
Cyberman Plot
4
A New Home Base
4
A Deadly Rift 5
Uneasy Alliance 5
HOW TO USE THIS BOOKLET
6
Getting Started
6
Character Creation
6
Developing Character Histories
7
Equipping The Characters
8
Running The Adventure
9
Preparing For Play
9
Gamemaster's Tasks
9
The Fine Art O |
1556343493 | Gurps Traveller | Steve Jackson Games | Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.629831 | null | null | Written by HANS-CHRISTIAN VORTISCH
Edited by NIKOLA VRTIS
Additional Material by
S.A. FISHER and MIKE HURST
ADVENTURE GUNS
TM
Playtesters: Roger Bell_West and Peter Dell’Orto
Special Thanks: The Hellions
GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, High-Tech, Adventure Guns, and the names of all products published
by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS High-Tech: Adventure Guns is copyright © 2014 by Steve Jackson Games Incorporated. All rights reserved.
Art acknowledgments can be found on p. 3.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please
purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
STEVE JACKSON GAMES |
9812581219 | Insight Map Sydney: Fleximap (Flexi) | Insight Guides | Since 2000. Hammond, American Map, Langenscheidt Dictionaries, Insight travel Guides, Delorme - the famous names in the Langenscheidt family. These represent the most authoritative, up-to-date, and extensive travel and reference products available. In January 2003, the renowned Berlitz Publishing became part of the Langenscheidt Group. The Langenscheidt Publishing Group, the premier group of map and travel companies, offers over 4,000 North American and international street maps, road maps, atlases. language-learning, bilingual dictionaries, and travel-related products covering countries, cities, and languages in every continent. | [
"Geography & Cultures"
] | [
"Travel",
"Australia & South Pacific"
] | Geography & Cultures | 0.500528 | null | null | TMAH-4028-9636-6051
1
Technical Support
Technical Support
Technical Support
Technical Support
Technical support is available from
the registered users’ area of the
ProFantasy website at
profantasy.com
User support
User support
User support
User support
User support is available from the
CC2 Pro users helping users group
found at
http://www.profantasy.com/comm
unity/CC2-L.asp
Welcome to the Tome of Ultimate Mapping. This will be an in-depth adventure through
Campaign Cartographer 2 Pro, its add-ons and accessories. The knowledge, hard work,
creativity, and dedication of a lot of people went into the creation of this manual. I hope
you, the reader and CC2 Pro user, enjoy the results.
ProFantasy Software Ltd
Polygon House
9 Bromell’s Road
Clapham Common
London SW4 0BN
United Kingdom
Tel: +44 (0) 20 7738 8877
Fax: +44 (0) 20 7738 8282
e-mail: inb |
1534931120 | The Codex Bellum: Stoking the Fire of the Warrior-Way | Brian S Woods | Brian S Woods is a healthcare executive and former police officer and armed security contractor for an operation serving the U.S. Naval Nuclear Propulsion Program. A Black Belt in several styles of martial art, Woods is a graduate of both Political Science and Criminal Justice. | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting"
] | Health, Fitness & Dieting | 0.557495 | null | null |
The Fires of War
p1
A
AA B
BBlllaaaccckkkW
W
Wyyyrrrm
m
m G
GGaaam
m
meeesss P
PPrrrooodddu
uuccctttiiiooon
nn
Written By
Aaron Sullivan
With
Ben Davis, Rob Hall,
Dave Mattingly
Editing, Layout
Dave Mattingly
Artwork By
Derrick Thomas
Cover
Derrick Thomas, Ryan Wolfe
Coloring, Maps
Ryan Wolfe
Additional Art
Ryan Wolfe
BlackWyrm Games Dave Mattingly, Aaron Sullivan,
Derrick Thomas, Ryan Wolfe
Playtesters
Scott Bedouin, George Brown,
Jo-Ann Brown, Jason Bush,
Neil Carriere, Ken Cates, Ben
Davis, Rob Hall, Bill Jackson,
Jason Kebic, Des Kirkpatrick,
Joe Linehan, Tom Lively, Dan
Mackison, Nathan Murphy,
Scott Somers, Mike Surbrook,
Wayne Walls, Leah Watts
Dedications
Aaron: To my wife for continuing
to tolerate the time I spend on
this stuff; To Robert Kanigher,
Roy Thomas, and James
Robinson, for reminding me why I
love this era; and to Ken Hite and
Ray Winninger for inspiring
boundless weirdness.
Dave: To my God, my family, |
1426314027 | National Geographic Kids: Animal Creativity Book: Cut-outs, Games, Stencils, Stickers | National Geographic | NATIONAL GEOGRAPHIC is one of the worlds leading nonfiction publishers, proudly supporting the work of scientists, explorers, photographers, and authors, as well as publishing a diverse list of books that celebrate the world and all that is in it. National Geographic Books creates and distributes print and digital works that inspire, entertain, teach, and give readers access to a world of discovery and possibility on a wide range of nonfiction subjects from animals to travel, cartography to history, fun facts to moving stories. A portion of all National Geographic proceeds is used to fund exploration, conservation, and education through ongoing contributions to the work of the National Geographic Society. | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.570609 | null | null | -1-
-2-
Background Noise
David Reeder, Philip Jacques, and Erik A. Dewey
Second Rat Games
Authorship: David Reeder, Philip Jacques,
and Erik A. Dewey
Product Development: Erik A. Dewey
Art Direction: Erik A. Dewey
Cover Illustration: El
Interior Art: Cerberus
Second Rat Games Staff:
Erik A. Dewey - Dictator-for-Life/Wordsmith/
Last of the Original Nice Guys
[email protected]
Donald G. Dennis - Queso Grande/Art Di-
rection/Production Monkey/Eater of Hobbits
[email protected]
Copyright © 2008 Second Rat Games.
All rights reserved.
Purchaser may print this book/file out for
their own use. This means they can take it to Kinko’s/
Staples/wherever and have it printed, it is really ok
with us.
The original file may not be distributed with-
out consent, however.
Produced and Distributed by Second Rat Games.
2615 S. Gardenia Ave.
Broken Arrow, OK 74012
(405) 204-1331
www.secondrat.com
Table of Contents
Introduction .............................................................. 3
Table |
0765307596 | Eastern Standard Tribe | Cory Doctorow | Cory Doctorows <i>Eastern Standard Tribe</i> is a soothsaying jaunt into the not-so-distant future, where 24/7 communication and chatroom alliances have evolved into tribal networks that secretly work against each other in shadowy online realms. The novel opens with its protagonist, the peevish Art Berry, on the roof of an asylum. He wonders if it's better to be smart or happy. His crucible is a pencil up the nose for a possible "homebrew lobotomy." To explain Art's predicament, Doctorow flashes backward and slowly fills in the blanks. As a member of the Eastern Standard Tribe, Art is one of many in the now truly global village who have banded together out of like-minded affinity for a particular time zone and its circadian cycles. Art may have grown up in Toronto but his real homeland is an online grouping that prefers bagels and hot dogs to the fish and chips of their rivals who live on Greenwich Mean Time. As he rises through the ranks of the tribe, he is sent abroad to sabotage the traffic patterns and communication networks in the GMT tribe. Along the way, he comes across a humdinger of an idea that will solve a music piracy problem on the highways of his own beloved timezone, raise his status in the tribe and make him rich. If only he could have trusted his tightly wound girlfriend and fellow tribal saboteur, he probably wouldn't be on the booby hatch roof with that pencil up his nose. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.481257 | null | null | ®
™
®
™
®
™
BASTARDS
of GOLARION
Racial TeRRiToRies
This map details the areas
where
the
various
half-
human races mentioned in
this book are typically found
around the Inner Sea region.
Some of these populations
result
from
long-standing
interbreeding between groups
that claim adjacent territories
(such
as
half-elves
near
Kyonin); others arise from
magical or other mysterious
circumstances (such as the
prevalence of shadow magic
in Nidal for fetchlings). Use
this map to pick a suitable
homeland for your half-human
character to help establish his
or her background.
Aasimar
Changeling
Geniekin (any)
Elf
Fetchling
Gillman
Orc
Geniekin (Oread)
Skinwalker
Geniekin (Sylph)
Tiefling
Geniekin (Undine)
Vampire
ON THE COVER
®
™
®
™
®
™
This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game
or the 3.5 edition of the world’s oldest fantasy roleplaying game.
Product Identity: The following items are hereb |
0880385995 | Dungeon Master's Design Kit (Advanced Dungeons & Dragons Accessory) | Harold Johnson | The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.509093 | null | null | 1
BUILDING A CITY
A Web Enhancement for the
DUNGEON MASTER's Guide v.3.5"
CREDITS
Design:
David Noonan, James Wyatt
Editing:
Penny Williams
Typesetting:
Nancy Walker
Design Manager :
Ed Stark
Web Production:
Julia Martin
Web Development:
Mark A. Jindra
Graphic Design:
Dawn Murin
Based on the original DUNGEONS & DRAGONS® game by E.
Gary Gygax and Dave Arneson and on the new edition of the
DUNGEONS & DRAGONS game designed by Jonathan Tweet,
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned
by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the
Coast, Inc. All Wizards characters, character names, and the distinctive likenesses
thereof are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the
United States of America. Any reproduction or unauthorized use
of the material or artwork contained herein is prohibited
without the e |
0870336436 | Auxiliary Sail Vessel Operations, 2nd Edition: For the Professional Sailor | G. Andy Chase | G. Andy Chase is a professor of marinetransportation at his alma mater, Maine Maritime Academy, and holds anunlimited masters license for power vessels and a 1600-ton license for sailingvessels. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Transportation"
] | Engineering & Transportation | 0.543761 | null | null | Rulebook
TM
A small French fleet ventures into an archipelago.
Two columns of Royal Navy ships prepare to cut
through the Franco-Spanish lines at Trafalgar.
Royal Navy 3rd Rates sailing in line.
Contents
Core Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
The Turn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Shooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Damage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Collisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Boarding Actions. . . . . . . . . . . . . . . . . . . . . . 24
Additional Rules . . . . . . . . . . . . . . . . . . . . . . 26
Scenarios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Advanced Rules. . . . . . . . . . . . . . . . . . . . . . . 32
Terrain & Weather . . . . . . . . . . . . . . . . . . . . . 36
Additional Scenarios. . . . . . . . . . . . |
0977171906 | Jungle: A Harrowing True Story of Survival | Yossi Ghinsberg | Simply breathtaking. Yossi s story of survival haunted me for weeks. --Bryce Courtenay, author of The Power of One<br \><br \>A powerful story of self-discovery, survival in the wild. --The Los Angeles Times<br \><br \>Told simply and yet with a novelist s eye for structure and drama, the story unfolds like a nightmare movie. --Sun Herald<br /><br />A powerful story of self-discovery, survival in the wild. --The Los Angeles Times<br /><br />Told simply and yet with a novelist's eye for structure and drama, the story unfolds like a nightmare movie. --Sun Herald | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hiking & Camping"
] | Health, Fitness & Dieting | 0.505635 | null | null | The Children of Nwanga Zhaal
An adaption of an adaption......
The World of Xoth is copyright (C) 2008-2015, Morten Braten and Xoth.Net Publishing. It is
used in this work with permission.
Adventure Overview
The characters have departed the port of Ghazor in a Merchant Ship, 'The Golden Prize',
bound for the unknown jungle lands that lie beyond the Hills of the Dead and the dismal
swamplands of the Cannibal Coast.
The owner of the vessel, Natam Daar, has determined to explore these uncharted jungle
coasts and believes that there are riches there to be exploited by a man with a good ship
and a fearless crew.
The ship is wrecked in a fierce storm and there are few survivors, most of whom are slain
in a subsequent attack by fierce tribesmen clad in leopard skins and wielding wickedly
curved daggers.
The characters find their way to a Zadjite Slaver Fortress. The local tribes folk are in revolt,
having been stirred up by the c |
067173265X | Success System That Never Fails: Success System That Never Fails | Stone | What do you want most out of life? Recognition? Money? Health? Happiness? Prestige? Love? All of these things and more can be yours if you follow just a few simple rules and put to work a revolutionary new formula. Very little separates you from success. There is small difference between you and the great people of history. Most of them achieved their greatness not because of great intellect, but because they used the latent power within them to drive themselves up to the top. And you can do it too! How successful you are -- in any of your desires -- is simply a matter of the right mental attitude and using the easy-to-follow principles in this book. Within these pages is an amazing new concept that shows how success can be reduced to a formula -- to a system that never fails. As you read this book something wonderful will begin to happen: you will acquire new knowledge... gain experience... become inspired. Soon you will recognize the ingredients for success. You will wonder why you have let life hold back these riches from you. But they will be held back no longer. Soon you will be enjoying them to the fullest. Now you will be able to judge your abilities and the powerful potential within you. Now you will see how the right mental attitude will develop your own individual success system. Now you will learn how to use that success system to obtain the true riches of life. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.470987 | null | null | FAIL
SUCCEED
CATASTROPHIC
(CA)
1
PATHETIC
(PA)
2-3
FEEBLE
(FE)
4-5
INFERIOR
(IN)
6-7
POOR
(PR)
8-9
PASSABLE
(PS)
10-12
GOOD
(GD)
13-15
GREAT
(GR)
16-19
SUPERIOR
(SU)
20-24
AWESOME
(AW)
25
1
1-30
31-56
57-73
74-86
87-95
96-97
98
99
00
-
2
1-20
21-48
49-66
67-80
81-90
91-93
94-96
97-98
99
00
3
1-15
16-39
40-59
60-74
75-85
86-90
91-94
95-97
98-99
00
4
1-12
13-29
30-52
53-68
69-80
81-87
88-93
94-97
98-99
00
5
1-10
11-24
25-45
46-62
63-75
76-84
85-91
92-96
97-99
00
6
1-9
10-22
23-36
37-56
57-70
71-80
81-88
89-94
95-98
99-00
7
1-8
9-19
20-32
33-50
51-65
66-76
77-85
86-92
93-97
98-00
8
1-7
8-17
18-29
30-43
44-60
61-72
73-82
83-90
91-96
97-00
9
1-6
7-15
16-26
27-39
40-55
56-68
69-79
80-88
89-95
96-00
10
1-6
7-14
15-24
25-36
37-50
51-64
65-76
77-86
87-94
95-00
11
1-5
6-12
13-21
22-32
33-46
47-61
62-75
76-86
87-94
95-00 |
1495258629 | The Hero of Gucci Gulch: A Capitol Hill Mystery (Capitol Hill Mysteries) (Volume 1) | J. Norman Reid | Holder of a Ph.D. in political science, Reid is a veteran of 30-plus years in federal and state government where he observed political machinations at close hand. A well-traveled expert in rural development, his jobs earned him familiarity with most parts of the U.S. and took him to Europe, including a period of time living in Paris. His most memorable trip was a three-week African safari that let him indulge his lifelong passion for photography. Now retired, he hand crafts furniture for a select clientele, teaches woodworking and writes for various publications. He resides in the foothills of the Blue Ridge Mountains with his wife and four unruly cats who are convinced they are cabinetmakers assistants. | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.504709 | null | null | GURPS Mysteries Errata
ERRATA - GURPS Mysteries - March 7, 2007
Copyright © by Steve Jackson Games Incorporated.
P. 105. The Attribute Cost is wrong on the Police Detective template. IQ 12 costs 40 points,
bringing the template total to 70.
file:///C|/Documents%20and%20Settings/Mike/My%20Docum...lashared/GURPS/GURPS%20(4th%20Edition)/mysteries.html [12/21/2007 12:24:01 PM]
|
055382208X | Merlin Potions and Spells Activity Book: Bk. 1 | NA | Similar RHCB Merlin titles include: Merlin: The Complete Guide, Merlin Mystery Activity Book, The Merlin Quest Activity Book, Merlin Potions and Spells Activity Book, The Merlin Sticker Collection, Merlin Heroes Guide and Merlin Villains Guide. RHCB Merlin fiction for Younger Readers: The Magic Begins, Potions and Poison, A Fighting Chance, Sword and Sorcery, Dangerous Quests and The Sorcerers Curse RHCB Merlin fiction for Older Children: The Dragon's Call, Valiant, The Mark of Nimueh, The Poisoned Chalice, The Labyrinth of Gedref, The Death of Arthur, Lancelot and Guinevere, The Nightmare Begins and The Last Dragonlord | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.532396 | null | null |
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC.
See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does
not guarantee compatibility, and does not endorse this product
MISSING MAGIC: POTIONS™
For the Pathfinder Roleplaying Game. 34 classic potions fully described and ready to use in your game. With appearance,
smell, and taste as well as appropriate durations, DCs, and other statistics. Two new Feats allow creation of potions based on
spells greater than 3rd level.
Table 3-1 Potions
01-03
Alter Self
04
Antimagic*
05-07
Bear’s Endurance
08-10
Bull’s Strength
11-13
Clairvoyance
14
Control Plants**
15
Control Undead**
16-25
Cure Light Wounds
26-35
Cure Moderate Wounds
36-37
Cursed Potion≠
38-40
Detect Thoughts
41-43
Dominate Animal
44
Dominate Dragon**
45
Dominate Giant**
46
Domi |
2253159646 | Club Des Incorrigibles Optimistes (Litterature & Documents) (French Edition) | Guenassia | Jean-Michel Guenassia est n en 1950. Aprs avoir t avocat puis scnariste et auteur dramatique, il se consacre en 2002 l'criture du <i>Club des incorrigibles optimistes</i> qui lui demandera six ans de travail. | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.451245 | null | null | Parties du Corps
D20
Partie du corps
Points
d’Armure
Points
de Vie
1–3
Jambe Droite
4–6
Jambe Gauche
7–9
Abdomen
10–12
Poitrine
13–15
Bras Droit
16–18
Bras Gauche
19–20
Tête
Compétences de Base
Compétences
Caractéristique(s) Score Actuel
Acrobatie
DEX
Athlétisme
FOR+DEX
Bagarre
FOR
Canotage
FOR
Chant
CHA
Conduite
10+POU
Connaissance
(Animal)
INT
Connaissance
(Monde)
INT
Connaissance
(Plante)
INT
Discrétion
10+DEX–TAI
Endurance
30+CON+POU
Equitation
DEX+POU
Esquive
10+DEX–TAI
Evaluer
INT
Infl uence
10+CHA
Lancer
DEX
Passe-Passe
DEX
Perception
INT+POU
Persévérance
30+CHA+POU
Premiers Soins INT
Compétences d’Armes
Compétences
Caractéristique(s)
Score Actuel
Combat
Rapproché
FOR+DEX
A Distance
DEX
Compétences Avancées/de Sorcellerie
Compétences
Caractéristique(s)
Score Actuel
Nom du Personnage :
Nom du Joueur :
Race :
Culture d’Origine :
Profession :
Armes de Combat Rapproché
Arme
Score de
Compétence
Dommages ENC
PA/PV Notes
Armes à Distance
Arme
Score de
Compétence
Dommages Portée |
1887953043 | 7th Sea Game Masters' Guide | Alderac Entertainment Group | 7th Sea is a game of action and High Adventure in a world of Musketeers, Pirates, Secret societies, and Political intrigue. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.533032 | null | null | 100 Encounters for
Fantasy Oceans
Azukail
Games
I
100 Encounters for
Fantasy Oceans
Credits
Design, Editing and Layout: Adrian Kennelly
Cover and Page Backgrounds: Lord Zsezse Works
Image: Some artwork copyright William McAusland, used with permission.
Published by Azukail Games, a trading style of eGDC Ltd
Copyright Information
The contents are copyright © 2020 Azukail Games. All rights reserved. As a purchaser of
this product your are entitled to print one copy for personal use. Reproduction, reselling
and redistribution of this work are strictly and expressly forbidden without written per-
mission from Azukail Games.
Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder
Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trade-
marks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game
Compatibility License. See http://paizo.c |
1565044851 | Crucible of Freya (Sword and Sorcery) | Clark Peterson | Very Good in Stapled Wraps; 4to; Paperback; 47 pages + advertisements; B/W Illustrations; Necromancer Games; 2000; First Thus; Minor shelf wear; Text unmarked; text smells of smoke. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.600728 | null | null | W1A
The Crucible of Freya
The Crucible of Freya
The Crucible of Freya
The Crucible of Freya
Supplemental Adventure Ideas
Supplemental Adventure Ideas
Supplemental Adventure Ideas
Supplemental Adventure Ideas
and Encounter Areas
and Encounter Areas
and Encounter Areas
and Encounter Areas
by Clark Peterson and Bill Webb
Your players have defeated the orcs in the Ruined Keep and returned to Fairhill as heroes. Now they want more! This free
supplement provides further adventures set in and around Fairhill. It is an extension of the Necromancer Games module The
Crucible of Freya and requires that module for use.
If you enjoy this supplement, look for more releases under the D20 System by Necromancer Games.
Necromancer Games
“Third Edition Rules, First Edition Feel”
www.necromancergames.com
Requires the use of the
Dungeons and Dragons® Player’s Handbook,
Third Edition,
published by Wizards of the Coast®
Crucible of Freya: Supplemental Encounter Ar |
0935696237 | World of Greyhawk, folio edition (Advanced Dungeons & Dragons) | Gary Gygax | This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons & Dragons fantasy role-playing games. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.612422 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
COR4-16
THE FROZEN SPIRE
A Two-Round D&D® LIVING GREYHAWK™
Core Adventure
Version 2.0
by Creighton Broadhurst
Circle Reviewer: Stephen Radney-MacFarland
Dreamstealer Material: Paul Looby and Stuart Kerrigan
Additi |
6131528535 | Régulation économique des nouvelles technologies de télécommunications: Une analyse théorique et empirique (Omn.Univ.Europ.) (French Edition) | Jorge Uribe Maza | Avocat et conomiste, Jorge Uribe a travaill en tant qu'enseignant-chercheur l'cole doctorale de Sciences Po Paris, o il donne des cours de microconomie et d'conomtrie. En 2008, il rentre au Mexique pour devenir conseiller du Ministre de l'Interieur. Depuis 2009, Jorge est Directeur des finances du laboratoire Atlantis Pharma Mexico. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.40726 | null | null | WÄHLE DIE TECHNOMAGIERIN,
WENN DU GERNE ...
MAGIE UND TECHNOLOGIE
MITEINANDER VERBINDEST
TECHNOMAGIERIN
ÜBER RAIA
Raia war das Kind von Diplomaten, die sie den Wert jedes fühlenden Lebewesens lehrten.
Die junge Laschunta war davon besessen, fremde Lebensformen zu studieren, und träumte
davon, eines Tages zwischen den Sternen zu reisen und neue Spezies zu treffen. Sie ent-
schied sich dazu, sich zur intellektuellen Damaya-Laschunta zu entwickeln, und zeichnete
sich durch ihr Studium an der Universität aus. Nach ihrem Abschluss bemerkte Raia, dass
ihre Leidenschaft für das Studium aller Lebensformen ihre eigentliche Berufung war, und
sie konnte ihre Kenntnisse gegen die Arbeit auf Schiffen austauschen, die in die unentdeck-
ten Regionen der Galaxis aufbrachen.
Raia sucht bei den fremden Wesen, denen sie begegnet, nach neuen Technologien und alter-
nativen magischen Techniken im Austausch für ihr eigenes Wissen. Sie hegt keine unrealis-
tischen Ansichten bezüglich der Nichteinmisc |
1885747829 | The Licensing Business Handbook Sixth Edition | Karen Raugust and the Editors of The Licensing Letter | Karen Raugust was the Executive Editor of The Licensing Letter, the authoritative newsletter on the licensing business published by EPM Communications, from 1990 to 1996. Currently, Ms. Raugust is a freelance writer specializing in licensing, entertainment, and business, contributing to more than 30 publications. | [
"Business & Money"
] | [
"Business & Money"
] | Business & Money | 0.444997 | null | null | Not
for
resale.
Permission
granted
to
print
or
photocopy
this
document
for
personal
use
only.
System
Reference
Document
5.0
1
Legal Information
Permission
to
copy,
modify
and
distribute
the
files
collectively
known
as
the
System
Reference
Document
5.0
(“SRD5”)
is
granted
solely
through
the
use
of
the
Open
Gaming
License,
Version
1.0a.
This
material
is
being
released
using
the
Open
Gaming
License
Version
1.0a
and
you
should
read
and
understand
the
terms
of
that
license
before
using
this
material.
The
text
of
the
Open
Gaming
License
itself
is
not
Open
Game
Content.
Instructions
on
using
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provided
within
the
License
itself.
The
|
0999382934 | Lantern: The Complete Collection | Chess Desalls | <b>Praise for the Lantern Novellas</b><br /><br />"In these three novellas, unhappy teens find themselves displaced in time and saved by love. . .Desalls casts a different slant on each telling of her Halloween scenario, and among these-simply written yet garnering a combined weight of experience-a shared tale emerges of how lives may develop and love may burgeon. From Havenbrim to the here and now, many YA readers will likely stare at the moon and dream." <b>-<i>Kirkus Reviews</i></b><br /><br />"Lantern is a ghostly tale with a difference which I thoroughly enjoyed and recommend."<b> -</b><i><b>Readers' Favorite</b> 5 Star Review of Lantern</i>, Hilary Hawkes<br /><br />"Serah is a character you cannot help but root for. . .A wonderful, wonderful read!"<b> -</b><i><b>Readers' Favorite</b> 5 Star Review of Beacon</i>, Melissa Tanaka | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.529823 | null | null | lb1
module
a 3.5/ogl adventure for level 5
By Stephen S. Greer
mine cart road
keep road
A. Baron Vendikon’s Keep
B. Towers
C. Storehouse
D. Stables
E. Barracks
F. Gatehouse
A
B
B
B
B
B
B
D
E
C
F
F
3
1
1
1
2
5
dusk lane
12
13
6
14
9
4
8
11
10
7
dawn lane
one square = 20 feet
1. Watch Towers
2. The Dead Well
3. Shenk’s Dogyard
4. Graden’s
5. The First Light
6. Terron’s Yard
7. Forest Bounty
8. The Bucket & Bellows
9. The Lodge
10. The Black Candle
11. The Conqueror’s Blade
12. Pact Hall
13. Almir Esate
14. Argith’s Alchemy Shoppe
N
S
W
E
Piren’s Bluff
mine cart road
keep road
A. Baron Vendikon’s Keep
B. Towers
C. Storehouse
D. Stables
E. Barracks
F. Gatehouse
A
B
B
B
B
B
B
D
E
C
F
F
3
1
1
1
2
5
dusk lane
12
13
6
14
9
4
8
11
10
7
dawn lane
one square = 20 feet
1. Watch Towers
2. The Dead Well
3. Shenk’s Dogyard
4. Graden’s
5. The First Light
6. Terron’s Yard
7. Forest Bounty
8. The Bucket & Bellows
9. The Lodge
10. |
1584500115 | 3D Comic Design (Cyberrookies) | Shamms Mortier | Shamms Mortier is the author of numerous graphics books and articles including Creating 3D Comix, 3D Studio Max:Building Complex Models, The Advanced Bryce Handbook, and the Poser 4 Handbook. He is also a major contributor to the Graphics Resource Club. He resides in Vermont and can be reached at [email protected] | [
"Teen & Young Adult & College",
"References & Guides & Self-Help "
] | [
"Teen & Young Adult",
"Education & Reference"
] | Teen & Young Adult & College | 0.424184 | null | null |
Heldentaten & Schurke
Heldentaten & Schurke
Heldentaten & Schurke
Heldentaten & Schurkennnnpläne
pläne
pläne
pläne
Das Kompendium zum Schreiben guter DSA
Das Kompendium zum Schreiben guter DSA
Das Kompendium zum Schreiben guter DSA
Das Kompendium zum Schreiben guter DSA----Abenteuer
Abenteuer
Abenteuer
Abenteuer
von
von
von
von
Ulrich Lang
Ulrich Lang
Ulrich Lang
Ulrich Lang
Mit Dank für ihre Ideen, Beiträge und Kommentare an
Martin Eggers, Andreas John, Katharina Pietsch, Florian Sachtleben und Mark Wachholz
Spezieller Dank für die graphische Auflockerung des Kompendiums gelten
Dailor
Dailor
Dailor
Dailor
für die freundliche Bereitstellung seiner schönsten Comic-Strips
&
Thomas Leineweber
Thomas Leineweber
Thomas Leineweber
Thomas Leineweber
für die exklusive Anfertigung von Illustrationen
Illustrationen:
Illustrationen:
Illustrationen:
Illustrationen:
Dailor (Comic-Strips): www.dailor.grofafo.org / dailor@g |
0786447109 | The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity | Sarah Lynne Bowman | This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming Languages"
] | Computer Science | 0.55206 | null | null | By Mike Kimmel
THE UNSEEN INCLUSION
PATHFINDER SOCIETY SCENARIO #9-04
TIER 1–5
Pathfinder Society Scenario #9–04: The Unseen
Inclusion is a Pathfinder Society Scenario designed
for 1st- through 5th-level characters (Tier 1–5;
Subtiers 1–2 and 4–5). This scenario is designed
for play in the Pathfinder Society Roleplaying
Guild campaign, but can easily be adapted for
use with any world. For more information on
the Roleplaying Guild, how to read the attached
Chronicle sheets, and how to find games in your
area, check out the campaign’s home page at
paizo.com/pathfinderSociety.
HOW TO PLAY
Author • Mike Kimmel
Development Lead • John Compton
Contributing Artists • Giorgio Baroni, Paul Guzenko,
Scott Purdy
Cartography • Jason Engle
Creative Directors • James Jacobs, Robert G. McCreary,
and Sarah E. Robinson
Director of Game Design • Jason Bulmahn
Managing Developer • Adam Daigle
Development Coordinator • Amanda Hamon Kunz
Organized Play Lead Developer • John Compton
Developers |
1508716854 | Grand Grimoire of Infernal Pacts | Michael W. Ford | Author of over 18 books, Composer of dark ambient & ritualistic music, lecturer Michael W. Ford is a leading Luciferian visionary and Left Hand Path practitioner. Michael is a student and researcher of Ancient Near Eastern Religions, Early Christianity and the history of occultism. Michael is the founder and Magus of The Order of Phosphorus, a worldwide magical order dedicated to Luciferian Magick as well as presiding Yatus of The Black Order of the Dragon, a magical guild dedicated to the teachings of astral and bio-medical energy vampyrism, dream control and sorcery with a foundation in logic and reason. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.520015 | null | null | Hermes’ Portal
Issue #12
Hermes’ Portal
Issue n° 12
June 2004
� � �
Who’s who . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Publisher’s corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Magic Beneath the Skin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
by David Woods
Failed Apprentices in Mythic Europe . . . . . . . . . . . . . . . . . . . . . .18
by Mark Hall
Legal Status of Covenants in Mythic Europe . . . . . . . . . . . . . . . .22
by Jeff Berry
Omnibus Grimoire: Imaginem . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
by Andrew Gronosky
Politics and Conflict: Strategy and Tactics . . . . . . . . . . . . . . . . . . .27
by Alexander White
Dear Abelard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Heretic’s Corner: Aura pro nobis . . . . . . . . . . . . . . . . . . . . . . . . . .43
by Michaël de Verteuil
The Lesson . . . . . . . . . . |
0026879859 | Sra Skill Series: Sss Lv E Drawing Conclusions | Boning | For over 25 years, this program from Barnell Loft has been proven to successfully build comprehension skills. The Specific Skill Series increases the proficiency of all students in all skill areas, although it works especially well for remedial instruction. This updated classic, with reading selections and contemporary artwork, builds 9 essential skills: Working Within Words Using the Context Getting the Facts Drawing Conclusions Identifying Inferences Following Directions Locating the Answer Getting the Main Idea Detecting the Sequence Features: Each skill is developed through individual books tailored for each reading level Short reading passages capture students' interest Consistent format promotes rapid skill acquisition Can be used one-on-one, in small groups, or with your entire class | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.4879 | null | null | Effort
Does not Req Hit or Success
You may re-roll a single die from this Roll.
Strong Hit
Result
Requirements
Traits
Level
Max Renown
Gained Spare Time Points
Max Resources
+1 per 3 Sessions
1 Trait per Lv
Level +3 +
Level +3 +
Gain 1 STP each Session
Reflexes
Movement
Strength
Intelligence
Willpower
Focus
Stealth (Ref)
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
-2/+1+
Leadership (Str)
Heraldry
Resolve (Wil)
Physical (Str/Ref/Mov)
Awareness (Foc)
Stewardship
Metallurgy
Fauna
Construction
Forestry
Streetwise (Int)
Pathfinding (Int)
Philosophy
Persuasion (Int)
Brawn
Finesse
Range
Tactical
Total (18)
Everyday Skills
Education Skills
Primary Skills
/Trained(x6)
Untrained
/Trained(x2)
Untrained
Total
1- Attribute
4+ Attribute
Toolbox
Workshop
(0-5)
Traits
Traits
Traits
Current Renown
Gained Knowledge
Spent Knowledge
Spent Spare Time Points
Current Resources
Healing +
Levy +
Money +
Study +
Trade Goods |
1605064319 | Dragons and Dragon Lore: A Worldwide Study of Dragons in History, Art and Legend (Forgotten Books) | Ernest Ingersoll | <b>About the Author:</b> <br /><br />"Ernest Ingersoll (March 13, 1852 - November 13, 1946) was a renowned American naturalist, writer and explorer.<br /><br />A native of Monroe, Michigan, Ingersoll studied for a time at Oberlin College and afterward at Harvard University, where he was a pupil of Louis Agassiz. He went West as naturalist in the Hayden surveys of 1874 and 1877, and did much work with the United States Fish Commission.<br /><br />He became widely known as a writer of specialized magazine articles, numerous guide books and as a lecturer on scientific subjects. He also contributed to the New International Encyclopedia.<br /><br />Ernest Ingersoll was 94 years old when he died in Brattleboro, Vermont after a four-year illness." <i>(Quote from wikipedia.org)</i> | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.632618 | null | null |
By Dave Morris and Oliver Johnson
BESTIARY
Being a compendium and catalogue of the
monstrous inhabitants of the Lands of
Legend, as they are known to scholars and
learned men, with full descriptions of their
habits and habitats, their behaviours and
weapons, arranged by name and genus.
Also given are the likelihoods of honest folk
meeting such creatures upon their travels,
and advice for besting their assailant
should such misadventure befall them.
Dragon Warriors
Cover
Jon Hodgson
Interior artwork
Jon Hodgson
Scott Purdy
Erik Wilson
Dragon Warriors logo
Mark Quire
Written by
Dave Morris and Oliver Johnson
Editing, revisions
and additional material
Ian Sturrock
James Wallis
Layout & Publishing
James Wallis
DRAGON WARRIORS BESTIARY
ISBN 978-1-906402-04-4
All text is copyright © 1986, 2008 Dave Morris and Oliver
Johnson. All art and maps are copyright © 2008 the individual
creators. All other elements of design are copyright © 2008
Magnum Opus Press. All rights reser |
B005PNXKWM | My Little Pony Rarity Jumbo Coloring & Activity Book | Hasbro | 2011 Edition of My Little Pony Coloring & Activity Book with Rarity, Applejack and Rainbow Dash. The book has forty eight (48) pages or ninety six (96) sheets of coloring and activity fun! Great for all ages. Paper book is approx. 0.25 inches thick and 8 inches by 11 inches. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.536521 | null | null | Courtesy of www.ironwolfgames.com. Not for sale or profit.
My Little Pony Role Playing Game
The My Little Pony Role Playing Game is a pen-and-paper adventure game. It
works best with three to seven players. One of them acts as the Narrator, who
tells the story and resolves disagreements between players. Each other player has
a pony, whose breed and attributes are marked on their character sheet.
Attributes
Players can choose strengths and weaknesses for their ponies by giving them
points in each of the three attributes listed below.
Happiness
is a pony’s emotional attribute. Its antithesis is Despair
.
Courage
is a pony’s physical attribute. Its antithesis is Fear
.
Love
is a pony’s social attribute. Its antithesis is Bitterness
.
Unless noted otherwise in their breed, ponies begin play with 2 points each in
,
, and
, and have 3 free points to distribute as desired.
Breeds
Each breed of pony has different strengths. Choose your breed from this list a |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.59383 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS
RESERVED. This scenario is intended for tournament use only and may not be reproduced without
approval of the RPGA Network.
NYR4-S01
Flying Pigs and Other
Strange Things
A One-Round D&D LIVING GREYHAWK®
Nyrond Introductory Regional Adventure
Version 1
Round 1
by Tracy Taylor
It is a time of strange occurrences and ominous por |
1556341849 | GURPS Fantasy Bestiary reprint (GURPS: Generic Universal Role Playing System) | Steffan O'Sullivan | A guide to 250 fantastical creatures form folklore and legends. Includes their habitat, eating habits, physical descriptions, connection with people, and tables to easily find the creature you need. All the creatures are easily customizable. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.467743 | null | null | A
Heroes of Azag-Ithiel
Treyson Sanders
1
Compatibility with the Pathfi nder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Pub-
lishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfi nder Roleplaying Game.
Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Heroes of the Azag-Ithiel is copyright 2015; Purple Duck Games.
Credits
Author: Treyson Sanders
Additional Writing: Mark Gedak
Editing: Perry Fehr, Mark Gedak
Cover Design: Mark Gedak
Cover Art: Gary Dupuis
Porphyra Logo: Rick Hershey
Interior Art: Gary Dupuis
Map of the Azag-Ithiel: Gary Dupuis
Layout: Mark Gedak
Publisher: Purple Duck Games
Table of Contents
A Day in Azag-Ithiel
2
Races of the Newlands
3
Government of Azag-Ithiel
11
Map of Azag-Ithiel
12
Settlements of Azag-Ithiel
13
Class Options
17
Feats
32
Spells
35
Lithic Creature
42
Wondrous Items
43
Common Equipment Available
43
OGL
52
Heroes of Azag-Ithiel
2
A Day in Azag-Ithiel |
1581158920 | Vintage Type and Graphics: An Eclectic Collection of Typography, Ornament, Letterheads, and Trademarks from 1896 to 1936 | Steven Heller | Steven Helleris co-chair of the MFA Design: Designer as Author program at the School of Visual Arts, New York. His many previous books includeTypographic Universe, New Modernist Type, and Scripts. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.486699 | null | null | By
Charles Rice
Contributions by
Paul King, Chris Davis
Cartography
Clayton Bunce
Cover Design:
Jeremy Simmons
Artwork:
Rackham, Arthur (1867-1939),
Brickdale, Eleanor (1872-1945),
Flint, William Russell, Sir (1880-
1969),
Rhead, George Wooliscroft (1854-
1920) & Louis (1857-1926)
Editing:
Charles Baize
Layout:
Chris Davis
Play Testing:
Charles Baize, Chris Derner, Chris Hoover,
Ryan Kelley, Ethan Ripplinger, Aaron
Wiggins, Tom Hanlin, Paula Rice, Andrew
T. Smith, Jeremy Summers, Ron Festa, Chris
Villanueva, Bill Hawkins, Glenn “Zen”
Linder’.
The ‘d20 System’ and the ‘d20 System’ logo are Trademarks
owned by Wizards of the Coast and are used according to
the terms of the d20 System License version 1.0a. A copy
of this License can be found at www.wizards.com. Portions
of this work are derived from the d20 System Reference
Document.
Copyright 2003 © RPG Objects. All rights Reserved.
www.RPGObjects.com
Legends of Excalibur
2 of 143
Welcome to an England
that never |
1466335335 | Wheezer & the Painted Frog: Mysteries From the Trail of Tears | Kitty Sutton | Kitty Sutton was born Kathleen Kelley to a Cherokee/Irish family. Both sides of her family were from performing families in Kansas City, Missouri and Kitty was trained from an early age in dance, vocal, art and musical instruments. Her father was a Naval band leader. During the Great Depression, her mother helped to support her family by tap dancing in the speakeasys even though she was just a child; she was very tall for her age but made up like an adult. Kitty had music and art on all sides of her family which ultimately helped to feed her imaginative mind and desire to succeed. Kitty married a wonderful Cherokee artist from Oklahoma, in fact the very area that she writes about in her Wheezer series of novels. After raising her family, Kitty came to Branson, Missouri and performed in her own one woman show there for twelve years. To honor her father, she performed under the name Kitty Kelley. She has three music albums and several original songs to her credit and is best known for her comical, feel good song called, It Ain't Over Till The Fat Lady Sings. Kitty has been writing for many years and in 2011 we accepted her manuscript of an historical Native American murder mystery. First in a line of stories featuring Wheezer, a Jack Russell Terrier and his Cherokee friend, Sasa, it is called Wheezer And The Painted Frog. Kitty lives in the southwestern corner of Missouri near Branson with her husband of 40 years and her three Jack Russell Terriers, one of which is the real and wonderful Wheezer. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.455747 | null | null | DANTE
A SOURCE BOOK FOR THE
SLA INDUSTRIES
WAR WORLD
VERSION - 1.20
VERSION - 1.20
VERSION - 1.20
VERSION - 1.20
War Is Hell,
But Some Hells
Are Worse Than Others......
Writing & Design
Andrew.H.Langton
Layout & Illustrations
A.H.Langton
PRODUCED IN ASSOCIATION WITH
PRODUCED IN ASSOCIATION WITH
PRODUCED IN ASSOCIATION WITH
PRODUCED IN ASSOCIATION WITH
CHOCOLATE FROG ENTERPRISES
CHOCOLATE FROG ENTERPRISES
CHOCOLATE FROG ENTERPRISES
CHOCOLATE FROG ENTERPRISES
& tHE bIG pICTURE
& tHE bIG pICTURE
& tHE bIG pICTURE
& tHE bIG pICTURE
Dante Source Book A.H.Langton 1998
2
Published By;
Chocolate Frog Enterprises
Chocolate Frog Enterprises
Chocolate Frog Enterprises
Chocolate Frog Enterprises
7 Jubilee Close
Byfield
Northhants
NN11 6UZ
WARNING - PLEASE NOTE - IMPORTANT
This IS NOT an official Nightfall Games product. Nightfall have
no knowledge of its production and do not in anyway endorse
it’s contents. Nightfall Games own all copyrights and IP rights to
all SLA Industries material an |
1843837781 | Runes: a Handbook | Michael P. Barnes | Barnes has succeeded in systematizing for students an elusive body of knowledge, and models...a careful, logical approach. MEDIEVAL REVIEW Extremely welcome (and) likely to attract an international readership. The book covers essential aspects of runology and it provides us with a succinct research overview. NOWELEAn accessible and useful introduction to the topic. YEARS WORK IN ENGLISH STUDIESProvides students with an introduction to the topic which is both accessible and erudite. It brings the reader up to date on current issues in the discipline and demonstrates the concern with methodological rigour for which its author is well known. HISTORY A user-friendly scholarly reference and resource. (...) Highly recommended. MIDWEST BOOK REVIEW Not only a handbook but a textbook for the study of runes. CHOICE, A prudently structured, lucidly written, and judiciously reasoned overview of a subject that has engendered much divisiveness among experts. (...) A first-rate contribution. ANGLIA, (An) immaculately produced book. (...) This book is both a pioneering textbook of runic studies and a reference resource on runes, thus serving the needs of students of language studies, medieval history and cultural matters, and the just plain curious. REFERENCE REVIEWS Overall, the book is abundant in interesting material, well-written, and.is a rare reliable source on this often overdramatized aspect of our field. COMITATUS An immaculately scholarly and notably rational introduction to runology. (It) tells the reader everything he or she needs to know about runes and how to study them. It will be invaluable to students. TIMES LITERARY SUPPLEMENT | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.524141 | null | null | DSA-Professional
Regelbuch II: Foliant der Magiev1.4
(4. Edition)
© Cédrik Duval
(http://www. eldarion.de)
2
Inhalt
I
Runenmagie ................................................... 3
I.1
Beschreibung der Runen ........................ 3
I.2
Runentalente und -sonderfertigkeiten .... 4
I.3
Einzelne Runen ...................................... 4
I.3.1
Runenmeditation ................................ 4
I.3.2
Runendeuten....................................... 5
I.3.3
Runenorten......................................... 6
I.3.4
Runenopfer......................................... 6
I.3.5
Magische Gegenstände mit Runen..... 6
I.4
Runendreieck ......................................... 6
I.4.1
Erzeugung eines Dreiecks.................. 7
I.4.2
Auslösen eines Zaubers...................... 7
I.4.3
Die Kraft eines Runendreiecks........... 7
I.5
Runenpentagramm ................................. 8
I.5.1
Pentagrammzauber............................. 8
I.5.2
Pentagrammbeschwörungen............... 8
I.6 |
0978575334 | MAX Out the Army, Navy, Marine, and Air Force Physical Fitness and Combat Fitness Tests | Lee Kind | CPT Kind wasn't always a physical fitness expert. Before he got into ROTC, he had been bedridden with an illness for a year and couldn't even climb two steps at one time. After being in ROTC for one month, Cadet Kind took his first PT test and failed it! His total score was a 178 with a run time of 18 minutes 3 seconds and only 45 push-ups and 58 sit-ups performed. Cadet Kind then devised a work out plan based on his prior weight lifting experience and sports playing years in high school. Within a few months, he earned his first perfect score of 300. From then on, his scores increased until he consistently scored on the extended scale in the 360's and 370's with run times in the low 11's and push-ups and sit-ups in the 120+ repetition range in 2 minutes became the norm. If CPT Kind could increase his score over 200 points, so can you! Follow this plan and if you are motivated enough, you will even score in the 400 range. | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Exercise & Fitness"
] | Health, Fitness & Dieting | 0.445434 | null | null | CHARACTER RECORD SHEET
CHARACTER NAME
STR
STRENGTH
INITIATIVE
HP
HIT POINTS
AC
ARMOR CLASS
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
PLAYER
CLASS
AGE
HEIGHT
WEIGHT
EYES
HAIR
SPEED
SIZE
LEVEL
RACE
GENDER
ABILITY
NAME
ABILITY
MODIFIER
TEMP
SCORE
TEMP
MODIFIER
ABILITY
MODIFIER
BASE
SAVE
MAGIC
MODIFIER
TOTAL
TOTAL
TOTAL
DEX
SIZE
ARMORBONUS
CURRENT
ABILITY
SCORE
= 1 0 +
+
+
MISC
+
DEX
=
+
=
+
+
=
+
+
=
+
+
MISC.
MODIFIER
TEMP.
MODIFIER
+
+
+
+
+
+
SUBDUAL
DAMAGE
/
MAX
RANKS
ATK BONUS
DAMAGE
RANGE
WEIGHT
TYPE
SIZE
CRITICAL
AMMO COUNT
SPECIAL PROPERTIES
WEAPON
□□□□□
□□□□□
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ATK BONUS
DAMAGE
RANGE
WEIGHT
TYPE
SIZE
CRITICAL
AMMO COUNT
SPECIAL PROPERTIES
WEAPON
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DEFENSE BONUS
ARMOR CHECK PENALTY
TYPE
MAX DEX MOD
SPEED
WEIGHT
SPECIAL PROPERTIES
ARMOR
DEFENSE BONUS
ARMOR CHECK PENALTY
TYPE
MAX DEX MOD
SPEED
WEIGHT
SPECIAL PROPERTIES
ARMOR
□
ALCHEMY
INT
□
ANIMAL EMPATHY
CHA
□
APPRAISE |
0316205710 | How to Train Your Dragon: How to Steal a Dragon's Sword | Cressida Cowell | <strong>Praise for <em>How to Train Your Dragon</em>:<br /></strong>"Action-filled and compelling."<b><i><em>School Library Journal</em></i></b><br /><br /><strong>Praise for <em>How to Train Your Dragon</em>:<br /></strong>"Will keep even reluctant readers turning the pages--and chuckling as they go."<b><i><em>Publishers Weekly</em></i></b> | [
"Children's Books",
"Fairy Tales, Folk Tales & Myths"
] | [
"Children's Books",
"Fairy Tales, Folk Tales & Myths"
] | Children's Books | 0.440398 | null | null | CR
Mage Hand Press
Dark Matter
Arachno-Horse
Large beast, unaligned
1/2
CR
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
2 (−4)
WIS
12 (+1)
CHA
7 (−2)
Arachno-Horse
Large beast, unaligned
Damage Resistances poison
Senses passive Perception 11
Languages —
Spider Climb. The arachno-horse can climb difficult
surfaces, including upside down on ceilings, without
needing to make an ability check.
Trampling Charge. If the arachno-horse moves at least
20 feet straight toward a target and then hits it with a
bite attack on the same turn, the target must succeed on
a DC 14 Strength saving throw or be knocked prone. If
the target is prone, the arachno-horse can make another
attack with its bite against it as a bonus action.
ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6)
poison damage.
AC
11
HP 19
(3d10 + 3)
SPEED 40 ft.,
climb 40 ft.
1/2
CR
Mage Hand Press
Dark Matter
Cephalo-Boar
Medium beast, unaligned
1/4
CR
STR
11 (+ |
1400051576 | The Last Hours of Ancient Sunlight: Revised and Updated: The Fate of the World and What We Can Do Before It's Too Late | Thom Hartmann | Thom Hartmann seeks out interesting subjects from such disparate outposts of curiosity that you have to wonder whether or not he uncovered them or they selected him. Leonardo DiCaprio<br /> <br /> The more of us who heed Thom Hartmanns passionate message, the more likely it is that our highest hopes, rather than our darkest fears, will come to pass. John Robbins, founder of EarthSave and author of <i>Diet for a New America</i><br /> <i></i> Thom is a national treasure. Read him, embrace him, learn from him, and follow him as we all work for social change. Robert Greenwald (Brave New Films) | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.523249 | null | null | The Ancient Solarian War
An eternal conflict across the cosmos, between Chaos and Order.
The Ancient Solarian
War
An eternal conflict across the cosmos, between Chaos and Order.
By Philip Forbes
of Black Sky Industries
www.patreon.com/BlackSkyIndustries
www.facebook.com/BlackSkyIndustries
Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc.
See http://paizo.com/starfinder for more information on the Starfinder Roleplaying Game. Paizo Inc. does not
guarantee compatibility, and does not endorse this product.
Ancient Solaria
Story
Modern Solarians are a diverse group who channel the power of the cosmos, but few, remember where it
all started. Historians would have to reach back more than 10,000 years, and to a world that has long since
died, orbing a sun that no longer shines. Some might say that such a history is unimportant in the grand
scheme of things, especially considering ore recent events. Any solarian could tell |
0026879832 | Drawing Conclusions Book C (Specific Skill) | Boning | For over 25 years, this program from Barnell Loft has been proven to successfully build comprehension skills. The Specific Skill Series increases the proficiency of all students in all skill areas, although it works especially well for remedial instruction. This updated classic, with reading selections and contemporary artwork, builds 9 essential skills: Working Within Words Using the Context Getting the Facts Drawing Conclusions Identifying Inferences Following Directions Locating the Answer Getting the Main Idea Detecting the Sequence Features: Each skill is developed through individual books tailored for each reading level Short reading passages capture students' interest Consistent format promotes rapid skill acquisition Can be used one-on-one, in small groups, or with your entire class | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.48333 | null | null | Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Shadow
Inspiration
Proficiency Bonus
____ Strength
____ Dexterity
____ Constitution
____ Intelligence
____ Wisdom
____ Corruption
____ Charisma
SAVING THROWS
____ Acrobatics (Dex)
____ Animal Handling (Wis)
____ Athletics (Str)
____ Deception (Cha)
____ History (Int)
____ Insight (Wis)
____ Intimidation (Cha)
____ Investigation (Int)
____ Lore (Int)
____ Medicine (Wis)
____ Nature (Int)
____ Perception (Wis)
____ Performance (Cha)
____ Persuasion (Cha)
____ Riddle (Int)
____ Shadow-lore (Int)
____ Sleight of Hand (Dex)
____ Stealth (Dex)
____ Survival (Wis)
____ Traditions (Int)
SkIllS
Passive Perception (wisdom)
OTHeR pROfIcIeNcIeS & lANGuAGeS
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
___________________________
___________________________
|
0557914485 | The Ainiu | Cyndarion | Beside the incredible spiritual revelations presented in this magical book, "The Ainiu" also reveals for the first time secrets such as:<br><br>The origin of the Elves race<br><br>The existence of the Reptilians and their plans<br><br>Secrets about the origin our Moon<br><br>The Mu Continent and history of the three Atlantis<br><br>Lemuria and why it was created<br><br>Hollow Gaia and its civilizations Agartha and Telos<br><br>Elemental beings within the planet and their functions<br><br>The Fairy realm and its inhabitants<br><br>Who is Gaia and how are we connected to her<br><br>Secrets of the Dragons and their lineages<br><br>The original Druids, philosophy and magical practices<br><br>The separation from Lemuria and Atlantis' eventual fall<br><br>Mars and the foundation of our pyramids<br><br>Venusians' Legends<br><br>The Drakonian Race and Universal domination and much more | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.456546 | null | null | The Spinward Marches
Darrian
Confederation
Sword Worlds
Border Worlds
Zhodani Consulate
Federation
of Arden
Third Imperium
(Norris)
Third Imperium
Third Imperium
Vargr Invasions
Aslan Conquests
0101
Zeycude
C330698-9
C
Zh
0102
Reno
C1207B9-A
C
Zh
0103
Errere
B263664-B
B
Z
Zh
0104
Cantrel
C366243-9
C
Zh
0105
0106
0107
0108
Gyomar
D8B2889-5
D
Na
0109
0110
0111
Atson
B310598-8
B
Na
0112
0113
0114
Yiktor
C6B6431-A
C
Na
0115
Xhosa
EA95124-4
E
Na
0116
0117
0118
0119
0120
0121
0122
Junction
D150441-4
D
Na
0123
0124
0125
0126
0127
0128
0129
Uniqua
E62556B-4
E
Na
0130
Garoo
A2008CB-A
A
Na
0131
0132
0133
Emape
B564500-B
B
N
Im
0134
0135
0136
0137
0138
0139
Raweh
B130300-B
B
N
Im
0140
876-574
E687200-0
E
Na
0201
0202
Thengo
C868586-5
C
Zh
0203
0204
0205
0206
0207
0208
0209
0210
0211
0212
Prinx
C436635-6
C
Na
0213
0214
0215
Rushu
E765664-4
E
Va
0216
0217
0218
Bael
E200100-8
E
Na
0219
0220
0221
0222
0223
Stern-Stern
B321588-B
B
Da
0224
0225
0226
0227
0228
0229
0230
886-945
D833000-3
D
Na
0231
Saxe
|
0786939842 | The Legacy (Forgotten Realms: The Legend of Drizzt, Book VII) | R.A. Salvatore | R.A. Salvatore has spent so many years winding himself into fantasy worlds that he's still trying to figure out how to unwind. He is the author of more than forty novels and more than a dozen <i>New York Times</i> best sellers, including <i>The Two Swords</i>, which debuted at or near the top of many best seller lists.<br /><br /><br /><i>From the Paperback edition.</i> | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.519825 | null | null |
1
HEROES OF THE REALMS
BY JEREMY FORBING
IN PAST ERAS OF THE FORGOTTEN REALMS,
the names of great heroes and anti-heroes such as
Farideh, Drizzt do’Urden, Elminster, Laeral
Silverhand and the other Seven Sisters, Minsc,
Arilyn Moonblade, Jarlaxle, Vajra Safahr, Erevis
Cale, Alias, Durnan, and more all became legend.
Now, as a tumultuous century nears its end, a
new generation of legends arises…
Will you be one of them?
This volume provides subclasses, feats, spells,
and other character options for the new heroes
accepting the torch passed on by those who came
before. As always, work with your DM to decide
which new rules are right for your character and
the campaign.
“ADVENTURES? CALL THEM THAT IF YOU MUST. I
PREFER 'FORAYS INTO LAWLESSNESS’ OR
‘BLOODTHIRSTY AND DESTRUCTIVE RAIDS,’ BECAUSE
I'M ON THIS THRONE. WERE I IN THE SADDLE I
RODE AS A YOUTH, I'D SEE THEM AS YOU DO. TRY
NOT TO FALL OFF AND BREAK YOUR NECK, NOW.”
―AZOU |
0880380004 | Against the Cult of the Reptile God: An Adventure for Character, Levels 1-3 (Advanced Dungeons & Dragons Module, No. N1) | Doug Niles | This module is designed for 4-7 characters of first through third levels. It includes a map of the village and a description of its buildings and occupants, an overland journey to a challenging underground adventure for especially brave (or foolhardy...) characters, and a list of pre-rolled first level characters. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.519955 | null | null | 1
Temple of the Locust Lord
Mark Gedak, Daniel J. Bishop
2
Author
Mark Gedak
DCC Conversion
Daniel J. Bishop
Editing
Thomas Baumbach, Perry Fehr, Stefen
Styrsky
Cover Image
Jacob Blackmon
Cartography
Kristian Richards
Internal Art
Matt Morrow
Layout
Mark Gedak
Publisher
Purple Duck Games
Original Playtesters
Thomas Boxall, Patrick Kossmann,
Kent Little, Mike Vanderstelt
DCC Playtestes
Jeff Goad, Ngo Vinh-Hoi, Kate B.,
Matt G., Andrew Sternick
Special Thanks
Craig Johnston, Owen K. C. Stephens,
The Secret DM
Purple Mountain Level One: Temple of the Locust Lord is a Dungeon Crawl
Classics adventure designed for four to eight, 1st level characters. This
adventure module assumes the existence of a mountain containing a
megadungeon in the campaign setting, either of the judge’s devising, or
through future expansions of the DCC RPG Purple Mountain line.
DCC Patreons: Daniel J. Bishop, Trevor Bramble, Lorne Cooper,
EnochSeven, Jim Dovey, Jeremy Friesen, Geoff Forcella, Wes Fournier, |
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